Quote Originally Posted by Mr Frost View Post
The game engine doesn't determine stamina . The developers or {in this case} modders do in the stats in export_units.txt along with other attributes .
Units that have good stamina are listed as Hardy , those with very good stamina as Very_Hardy .
I am sorry. I did not phrase correctly. What I meant is: I assume that the current state of a unit in battle (e.g. winded, warmed up, etc.) that the engine displays takes into account the stamina value. But do all units tire at the same rate? i.e. If you have X number of stamina points and dX/dt is rate at which stamina points decrease in battle (assuming unit is constantly moving/attacking/defending), is dX/dt same for all units, or is it based on armour value, or several other factors??? I hope I am understandable...and I sure am going to miss mathematics (I stop courses in mathematics some time in March).