Quote Originally Posted by vartan View Post
And horse cavalry somehow seem to have no problem firing missiles even though they are on the move. What do you mean by momentum when it comes to the game? If we're talking about charge, that's just another variable number, right?
True, but they can't fire while in melee. They just get stuck. Anyway: I don't see how this addresses the problem. Chariots should behave differently from cavalry or elephants. Missile cavalry is perhaps closest to how the chariots themselves were used, but that does not simulate their melee power and disruptive ability properly (never mind them being redundant next to cheap missile cavalry). So the team went with elephants. Not perfect either, but now the unit is useful if fragile when properly employed, and the A.I. can get some use out of it too.

Quote Originally Posted by jirisys View Post
Side note: why don't you put the trait "Intimidates cavalry" to the spearmen (especially phalanxes) since horses are reluctant to charge into a wall of spears, just a suggestion
Except that it doesn't work that way. Cavalry should simply not respond to orders to charge into a spear walls. Using a morale penalty will not have that effect: it means that low-morale cav will rout near spearunits (whether these are formed, disorganized or looking another way), while high-quality cav will still charge and a rout a bit earlier.