I think their attributes (ap, area, copared with special attack that they have), meant that their lethality is hardcoded to 1, even if you changed that, that would just like the missile attacks, their lethality are hardcoded to 1
Chariot melee attack lethality = 1. Nuff said.
Can't somebody make that less? I mean, they're moving around and the guy next to the driver is spearing the guys to the side that he comes across. Does it HAVE to be lethality 1? I know if you get hit by a really fast chariot you're bound to get KILLED but can't it be like 0.5 or something? 1 is like MASSACRE lethality.1) I haven't seen a chariot on the battlefield.
2) Forget the model, whether you see blades or not. That's not important. Look at the stats. The actual damage inflicted. Let's assume the unit doesn't have spears, scythes, whatnot. It still has an attack (that's what the computer knows, no more no less). Apparently, that attack is 100 percent lethal. Simple as that. Who can explain the reasoning behind the lethality?I think their attributes (ap, area, copared with special attack that they have), meant that their lethality is hardcoded to 1, even if you changed that, that would just like the missile attacks, their lethality are hardcoded to 1I think a quick change in the edu stats should solve it...
Give them 3HP, lower their lethality to maybe .8 instead of 1.
Also, for the love of gawd, increase the Seleucid armored scythe chariot morale - 6? Imma increase the morale, and either lower its armor slightly or lower its attack value.
Angkara Murka di Macapada
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