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Thread: EB Unit Stats Tweaking - phalangites, hoplites, chariots, gaestae, etc - suggestions?

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    master of the wierd people Member Ibrahim's Avatar
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    Default Re: EB Unit Stats Tweaking - phalangites, hoplites, chariots, gaestae, etc - suggesti

    sorry for the late reply:

    Quote Originally Posted by Intranetusa
    How would 1 hp man, 2hp mount work, would it mean more difficulty for the game engine? (ie. more lag)
    Also, if either the man dies or the horse dies, the entire unit dies right?
    I'm not quite sure how it works precisely; I was proposing this as a potentially more satisfactory solution; I'll try it out myself today. I do know about the whole "seperate HP" thing, but have yet to try it.

    Quote Originally Posted by Intranetusa
    I'm thinking of changing around morale and armor values for elephants. It's kinda weird that in the unit cards, armored elephants and non-armored elephants have the same exact armor value.
    I'd have to concur on that then. makes little sense to all have one armor value.

    Quote Originally Posted by Intranetusa
    Would changing the radius of the combat unit stop them from dispersing/spreading out as soon as they engage an enemy?
    precisely. it also allows for tighter formations as well-if you so choose.

    Quote Originally Posted by Intranetusa View Post
    I know that post-Marians are better than Principes. My question is why are they more expensive? Is it because they provided their own equipment?
    yep-Marians not only get paid, but are equipped, maintained, and even pensioned by the state; earlier units? not so much.

    EDIT: turns out my suggestion was exactly what was in the EB sp and mp stats (regarding chariots)..bummer. best try sth else.
    Last edited by Ibrahim; 06-30-2010 at 22:18.
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