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- |name= Assassin |card=Western[[Image:Assassin.gif]] Muslim:[[Image:AssassinM.gif]]4 KB (642 words) - 18:24, 8 March 2011
- |name= Assassin |card=[[Image:Assassin.gif]]4 KB (620 words) - 22:55, 8 March 2011
Page text matches
- ...to succeed; in some cases, such as a well guarded emperor or khalifah, the assassin's likelihood of success can be listed as 0%. Bishops and cardinals increase31 KB (5,041 words) - 05:09, 1 August 2023
- |upgrade= +1 valour to [[MTW Assassin|Assassins]] The Alehouse is the second level [[MTW Assassin|Assassin]] building. Assassins trained in a province with the Alehouse start with +1489 bytes (66 words) - 17:56, 2 March 2011
- ...ther good use for Peasants is to use the unit leader as training for [[MTW Assassin|Assassins]] and [[MTW Inquisitor|Inquisitors]].1 KB (211 words) - 15:55, 10 March 2011
- ...ther good use for Peasants is to use the unit leader as training for [[MTW Assassin|Assassins]] and [[MTW Inquisitor|Inquisitors]].1 KB (218 words) - 17:02, 10 March 2011
- ...ms cost no upkeep and will only be removed from the game if they are [[MTW Assassin|assassinated]].2 KB (245 words) - 19:16, 8 March 2011
- |name= Assassin |card=Western[[Image:Assassin.gif]] Muslim:[[Image:AssassinM.gif]]4 KB (642 words) - 18:24, 8 March 2011
- ...ps cost no upkeep and will only be removed from the game if they are [[MTW Assassin|assassinated]].2 KB (278 words) - 18:28, 8 March 2011
- ...ls cost no upkeep and will only be removed from the game is they are [[MTW Assassin|assassinated]].2 KB (273 words) - 18:30, 8 March 2011
- ...ion, since they are easy targets (raising the valour of the opposing [[MTW Assassin|assassins]]), they are technically spying in enemy territory, and the threa3 KB (478 words) - 18:38, 8 March 2011
- ...rs cost no upkeep and will only be removed from the game if they are [[MTW Assassin|assassinated]].3 KB (430 words) - 18:43, 8 March 2011
- ...ms cost no upkeep and will only be removed from the game if they are [[MTW Assassin|assassinated]].2 KB (300 words) - 19:21, 8 March 2011
- ...rs cost no upkeep and will only be removed from the game if they are [[MTW Assassin|assassinated]].2 KB (380 words) - 18:51, 8 March 2011
- ...ps cost no upkeep and will only be removed from the game if they are [[MTW Assassin|assassinated]].2 KB (250 words) - 18:55, 8 March 2011
- ...ts cost no upkeep and will only be removed from the game if they are [[MTW Assassin|assassinated]].2 KB (247 words) - 18:58, 8 March 2011
- ...is dependent on the valour of both the defending spy and the valour of the assassin/spy in the territory. Catching assassins/spies will increase the spy's val4 KB (686 words) - 19:06, 8 March 2011
- |name= Assassin |card=[[Image:Assassin.gif]]4 KB (620 words) - 22:55, 8 March 2011
- ...ops cost no upkeep and will only be removed from the game if they are [[VI Assassin|assassinated]].2 KB (254 words) - 22:56, 8 March 2011
- ...tion, since they are easy targets (raising the valour of the opposing [[VI Assassin|assassins]]), they are technically spying in enemy territory, and the threa3 KB (463 words) - 22:58, 8 March 2011
- ...is dependent on the valour of both the defending spy and the valour of the assassin/spy in the territory. Catching assassins/spies will increase the spy's val4 KB (681 words) - 23:02, 8 March 2011
- ...nter-spying, and has a good chance of catching [[MTW Spy|spies]] and [[MTW Assassin|assassins]] that move through the province. It also adds 30% to the provin786 bytes (109 words) - 18:12, 2 March 2011