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- ...Italian campaign on the last turn before the end of the game centering on the Constantinople region.]] ...the player builds a dynastic empire in medieval Europe, North Africa, and the Middle East. Gameplay is both strategic and tactical, with grand strategy p31 KB (5,041 words) - 05:09, 1 August 2023
- ...ty of troop types to work with, including the only mounted missile unit in the campaign. | [[VI_Orcades|Orcades]] || 1x Celtic Warriors3 KB (443 words) - 18:12, 10 March 2011
- ...play in the Viking Invasion expansion. Their starting position bordering the [[VI_Huscarles|Huscarl]] factions make them challenging to play as time pro | [[VI_Clwyd|Clwyd]] || 1x Celtic Warriors3 KB (404 words) - 18:15, 10 March 2011
- ...emy and watch the carnage. This is the unit that the Celtic factions fear the most, and must be countered with armour piercing missiles and infantry, usu For the [[VI_Vikings|Viking]] faction, Huscarles are the units of the royal family, instead of [[VI_Royal_Bodyguards|Royal Bodyguards]].1 KB (173 words) - 21:24, 8 March 2011
- ...historical and fictitious battles within the [[Roman Republic|Roman]] era. The game was developed by [[Creative Assembly]] and released on September 22, 2 ...les is the same as seen on that particular spot on the strategic map where the armies meet.43 KB (6,890 words) - 18:40, 2 March 2011
- ...oops, and defend coastlines, but do not expect them to successfully beat a Viking fleet without numerical superiority. Like all non-Viking ships, Curraghs are unable to enter the Nordsaer sea region.801 bytes (119 words) - 21:05, 8 March 2011
- ...alry|Druzhina Cavalry]]+, [[MTW Huscarles|Huscarles]]+, [[MTW Viking Carls|Viking Carls]]+ ...th is the first building in the swordsmen recruitment line. It allows for the recruitment of basic swordsmen and axemen units, as well as some faction an898 bytes (112 words) - 09:29, 3 March 2011
- |valour= [[VI_Celtic_Warriors|Celtic Warriors]], [[VI_Highland_Clansmen|Highland Clansmen]]}} ...c_Warriors|Celtic Warriors]] trained here. If the [[VI_Scots|Scots]] take the province, they can recruit [[VI_Highland_Clansmen|Highland Clansmen]] with1 KB (207 words) - 15:32, 3 March 2011
- ...the value of the province. There is some unrest here however, so holding the province may cost some upkeep. == Viking Era ==1 KB (171 words) - 15:39, 3 March 2011
- ...nd the inherent unrest can make the province expensive to take and hold at the start. == Viking Era ==1 KB (151 words) - 15:42, 3 March 2011
- ...riors]], [[VI_Highland_Clansmen|Highland Clansmen]], [[VI_Viking_Landsmenn|Viking Landsmenn]] ...op types for the various factions. This is where the individual styles of the factions come into play.806 bytes (119 words) - 21:03, 3 March 2011
- ...factions, this is the first step to protecting your coastal provinces from Viking raids.642 bytes (93 words) - 21:04, 3 March 2011
- ...riors]], [[VI_Highland_Clansmen|Highland Clansmen]], [[VI_Viking_Landsmenn|Viking Landsmenn]] ..._Gallowglasses|Gallowglasses]] and [[VI_Irish_Dartmen|Irish Dartmen]], and the [[VI_Picts|Picts]] and [[VI_Vikings|Vikings]] to build [[VI_Beserkers|Beser928 bytes (129 words) - 21:07, 3 March 2011
- ...riors]], [[VI_Highland_Clansmen|Highland Clansmen]], [[VI_Viking_Landsmenn|Viking Landsmenn]] ...ikings|Vikings]] to build [[VI_Huscarles|Huscarles]], and all factions but the Vikings to build [[VI_Royal_Bodyguards|Royal Bodyguards]].1 KB (154 words) - 21:13, 3 March 2011