VI Drinking Hall

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Drinking Hall
Construction Stats
Building Cost: 500
Turns to Build: 2
Build Tree Placement
Prerequisites: Stockade
Allows: Mead Hall, Royal Hall
Units: Kerns, Fyrdmen, Woodsmen, Celtic Warriors, Highland Clansmen, Viking Landsmenn
Province Bonus Stats
Building Card:

The Drinking Hall is the first building in the palace line. The Drinking Hall is the main building for recruiting the base "native" troop types for the various factions. This is where the individual styles of the factions come into play.

The Drinking Hall also allows the Royal Hall, which starts the titles line of buildings.



Medieval: Total War | Viking Invasion : Buildings
Level One Warrior Hold | Muster Field | Port | Brothel | Tavern | Abbey | Forest Clearing | Watchtower | Mine | Inn | Christian Shrine | Pagan Shrine
Level Two Stockade | Drinking Hall | Royal Hall | Blacksmith | Boat Builder | Stew | Alehouse | Border Fort | Mine Complex
Level Three Fortified Village | Trader | Mead Hall | Royal Mint | Armourer | Metalsmith | Slipway | Bawdyhouse | Drinking Den | Butts | Stables | Basic Farms | Pagan Sacrificial Shrine
Level Four Fort | Motte | Bailey | Siege Engineer | Trading Post | Royal Palace | Court of Law | Master Blacksmith | Armourer's Workshop | Metalsmith's Workshop | Shipwright | Cunny Warren | Rookery | Bowyer | Horse Farmer | Improved Farmland +20% | Catholic Chapel
Level Five Keep | Curtain Walls | Ballista Towers | Siege Engineer's Workshop | Merchant | Royal Court | Royal Armoury | Armourer's Guild | Metalsmith's Guild | Bowyer's Workshop | Horse Breeder | Improved Farmland +40% | Catholic Church | Cathedral