- Custom faction question (18 replies)
- Some help please (3 replies)
- Upgrading to mounted genreal? (2 replies)
- Mercenary/Rebel Units? (0 replies)
- request: settlement Icon help (0 replies)
- I need help modding (1 replies)
- Z-axis? (9 replies)
- Modding city/castle income? (3 replies)
- Changing Strat Map Unit Speeds? (8 replies)
- Scalingtime question (I know not the first) (6 replies)
- Population Cost Script Effect Possible? (3 replies)
- Help please with Trait problem (2 replies)
- Mounting the Unmountable (4 replies)
- How to handle the UI for more then ~20 factions. (1 replies)
- Does this tutorial apply, in entirety, to M2TW? (0 replies)
- Normal Textrure files (0 replies)
- Question about Ultimate A.I update (1 replies)
- What the heck are these? (3 replies)
- Help in changing province and region names (4 replies)
- WhenToTest list? (2 replies)
- Limits... (8 replies)
- Melee Area Attack & New Ancillary Questions (12 replies)
- creating custom traits (3 replies)
- Those pesky pagan magicians (1 replies)
- Does anybody know the effect of slashing/peircing/blunt weapons? (1 replies)
- In Game Trait Text Editing (29 replies)
- Shots'per reload (0 replies)
- Berserker special ability still exist? (2 replies)
- still trying to add a new city! (2 replies)
- unpack problem (8 replies)
- 'fire at will' ai related (2 replies)
- menu surface (1 replies)
- Ballista to "non-siege" artillery (7 replies)
- Wonders? (9 replies)
- I wanted "swiss guard swordsman" what did i do wrong? (0 replies)
- Ireland skins, symbols, banners, etc.? (3 replies)
- Mercernaries recruited by one faction only (3 replies)
- Unpacker is not working! (5 replies)
- Question for change some text & Portrait (Part 2) (1 replies)
- Editing/Creating Banners, COA, etc. (5 replies)
- movement modifiers (3 replies)
- Volley Speed (11 replies)
- How Do You Enable Units For Another Faction (2 replies)
- How Do You Enable Units For Another Faction (1 replies)
- How Do You Enable Units For Another Faction (0 replies)
- How Do You Enable Units For Another Faction (0 replies)
- Question for change some text & Portrait (2 replies)
- how many faces this time? (1 replies)
- Scots Guard Mod (1 replies)
- Please Help (3 replies)
- Newbie Question (1 replies)
- Is there a way to stop your general aging? (0 replies)
- Music in MII (0 replies)
- Does CA use a unified map editor, if not is one in the works? (0 replies)
- Scripting: Triggering an event when settlement is captured (0 replies)
- a little 3d max help (3 replies)
- Need hel;p with Ai modding.. (8 replies)
- modding n00b here (0 replies)
- Scripting: Factionx destroyed Faction y Event (0 replies)
- Command and generals (0 replies)
- CTD after first screen, where should I look for the error? (12 replies)
- Siege Infantry? (10 replies)
- map error help (8 replies)
- unit ranks? (1 replies)
- Enabling the transfering of retinue (2 replies)
- .tga files from data/packs won't open (1 replies)
- Character ages (0 replies)
- Castle/city towers (2 replies)
- Self assassination? (4 replies)
- General location within a unit? (0 replies)
- Building attributes (9 replies)
- Family members and Generals (1 replies)
- Vassals and Military Assistance (0 replies)
- How To Add Units To Other Factions? (0 replies)
- Unit with different meshes? (0 replies)
- "Could not create settlement" error (8 replies)
- Adding Templars Guild to start file (8 replies)
- Question about Armour/Uniform (5 replies)
- A question about "ButtonPressed" event (2 replies)
- How to make normal texture? (1 replies)
- Stupid Questions with probably obvious answers (0 replies)
- Need some help with getting textures (2 replies)
- getting textures and unit_info stuff (3 replies)
- Cant find some flags in data folder! help - skining (3 replies)
- Castle Settlement question (3 replies)
- Triggering events in an ongoing campaign (3 replies)
- How to make a new building? (21 replies)
- AI disbanding units (1 replies)
- Quick Question (2 replies)
- Models from RTW? (4 replies)
- Map Modding Help (5 replies)
- Free Upkeep in Castles (21 replies)
- Adding Family Members (8 replies)
- Noob Question (1 replies)
- Turning mod into "vanilla" (3 replies)
- A question about the faction limit (3 replies)
- Map bug question? (4 replies)
- Need help modding VnVs (1 replies)
- Highways (Road Level 3) works perfectly on M2TW! (20 replies)
- Forts (0 replies)
- Bribing question (1 replies)
- A Question About Trait Effects (6 replies)
- Slowing Troops Down (0 replies)
- Basic map modding question (3 replies)
- Guard mode (0 replies)
- Could somebody make tutorial to create own city? (13 replies)
- Getting a test campaign map in-game (3 replies)
- How to create a new city/castle ??? (3 replies)
- Upgrading my unit (0 replies)
- ReligionStarter Trait (9 replies)
- Frantic Battles (0 replies)
- Porblem with Packs (7 replies)
- Trigger to add traits when recruiting a general (5 replies)
- descr_unit attributes (0 replies)
- Hopefully a simply answered campmap Question (0 replies)
- Adding Serpentines (3 replies)
- Questions About Unit File Stuff (1 replies)
- Help! Problem With Unit Ownership (5 replies)
- About the ui\interface TGA files...? (5 replies)
- Hi How Can I Mix Two Factions? (0 replies)
- A little help with modding (1 replies)
- How to put music for each faction? (0 replies)
- Having modding problems (18 replies)
- College of Cardinals (2 replies)
- Recording Videos of Battles (NOT Replays) (2 replies)
- Distance to capital? (1 replies)
- Stables without castles (1 replies)
- Soldiers Turning Rebel and Priests Turning Heretic (1 replies)
- How to Edit Units in Medieval total war 2 (9 replies)
- unpacking buildings? (1 replies)
- How to make your own mod music for the Medieval TW? (0 replies)
- Help with .bat file (3 replies)
- Editing Age Per Turn (3 replies)
- How to make a mod to improve the IA? (2 replies)
- Where is the cfg. file? (1 replies)
- Implementing new hidden_resources (0 replies)
- Idea for a trait addition: VnV Overview (11 replies)
- Log entry script error (2 replies)
- Is it possible to put custom battlemaps on the campaign map? (0 replies)
- mods aren't working (3 replies)
- Mapping-is it the same as RTW? (4 replies)
- To all the M2TW Gamers: Game Bonus List! (9 replies)
- Conversion (1 replies)
- Castle taxation? (4 replies)
- New Crusade/Jihad immediately after a crusade/Jihad! (0 replies)
- Lost in Translation (8 replies)
- Trouble With Gunpowder Infantry... (8 replies)
- how to edit recuriment Ai? (1 replies)
- When can citadels be built? (2 replies)
- Modding the minimap (3 replies)
- xml and guilds. (0 replies)
- Trying to stop Banner bobbing (2 replies)
- Dismounted Family Members (4 replies)
- "generic_repair" error after unpacking (1 replies)
- Building Cards (1 replies)
- Stop to Setting changes? (4 replies)
- Modding Armor Upgrades (5 replies)
- Where is the file descr_sounds_music in the Medieval II TW? (2 replies)
- Following the instructions - it isn't working. Trying to make some simple changes. (17 replies)
- Modding Unit Names (1 replies)
- Building Time Scripts? (1 replies)
- The "...normal.texture" (5 replies)
- Any tools to edit export_buildings.txt.strings.bin? (3 replies)
- how do i get rid of the map in battle (1 replies)
- Unpacking Error (1 replies)
- Questions about skinning (0 replies)
- Refresher of .DDS editing (2 replies)
- Adding a new faction? (2 replies)
- Unpacking "localized.pack" (2 replies)
- Unpacking and removing files? (1 replies)
- Unpacking (2 replies)
- how do i get rid of the green arrows under the units feet? (5 replies)
- How to recruit generals (11 replies)
- How do you convert rtw units to m2tw units? (1 replies)
- Patch & Mods (1 replies)
- Removing a region? (2 replies)
- A Simple Question (1 replies)
- how to add a new unit to campaign? (2 replies)
- double birthrate (3 replies)
- Family trees and names in descr_strat (3 replies)
- Making map_heights and map_regions correspond (0 replies)
- Wannabe Modder asks a Basic Question (3 replies)
- Ghosts instead of added units. (19 replies)
- Add new Agents (12 replies)
- Where can i find a unit editor ?? (3 replies)
- My island under the sea... (6 replies)
- Is it possible to change first names in-game? (0 replies)
- Ranks and pike (0 replies)
- Adding mercenaries in custom battles (8 replies)
- How to change names? (12 replies)
- Reiters were mercenaries... (2 replies)
- I just want one simple thing... (9 replies)
- want to make mongols playable but without hotseat (1 replies)
- Are unit stats hardcoded? (3 replies)
- How to put codes in more than once? (1 replies)
- Modding Agents: Number of Actions (1 replies)
- I want to make Farmlands destructible (6 replies)
- system.rpt error (12 replies)
- adding a unit (2 replies)
- how to give a voice to new unit (7 replies)
- create_unit general's bodyguard? (3 replies)
- Some lines in 'medieval2.preference.cfg' (6 replies)
- Campaign Map Movement (2 replies)
- Adding Rebels/Slave to Custom Battles... (4 replies)
- Map? (1 replies)
- How to create an unbreakable alliance? (2 replies)
- Unit stats (3 replies)
- Question about the faction limit (3 replies)
- How to start modding (7 replies)
- Changing a factions start religion (4 replies)
- How to choose general's body guards? (16 replies)
- (hinterland_ problem) indestructible buildings. (3 replies)
- Possible to Add NEW Diplomacy Options? (1 replies)
- Weapon explosion/impact physics (6 replies)
- Invade priority (3 replies)
- Quick help needed. (0 replies)
- Need advice on removing inquisitors and heretics (4 replies)
- Simple trigger conditional for AI only!? (1 replies)
- Missing files when adding a new faction (3 replies)
- Unit size? (1 replies)
- Adding a new religion? (0 replies)
- Adding Orthodox Bishop and Patriarch traits... (9 replies)
- Galloglaich (3 replies)
- Creative Assembly Anyone have any idea how to "flatten" the battle maps!? (14 replies)
- Adding a new faction (4 replies)
- Triggers - what's possible and what isn't? (4 replies)
- ReligionStarter Trait Triggers Not Working - Help Please (7 replies)
- Hidden Resources (10 replies)
- Adding Recruitable Bodyguards (1 replies)
- descr_faction_standing question (1 replies)
- Modifying Distance to Capital Penalty (4 replies)
- Mod switcher? (2 replies)
- mod unit (2 replies)
- Destroying Stone Walls (8 replies)
- FatherTrait and SpouseTrait conditions (1 replies)
- Question about export_descr_building.txt (2 replies)
- Adding/Editing Character traits description HOW? (0 replies)
- texture modding? (0 replies)
- Advice Threads (0 replies)
- A Campaign Map Query (4 replies)
- Autoresolve ONLY Mod. Deleting textures/units to speed up the game (3 replies)
- regular map- but with Deus Le Vult.. (0 replies)
- Changing generals bodyguard (0 replies)
- Adding a unit to a faction through the game. (2 replies)
- Region limit on Campaign Map (5 replies)
- Modding tga files? (3 replies)
- A Question on adding units (0 replies)
- Generate new character (0 replies)
- Modding out a unit (1 replies)
- Naval Battles. (0 replies)