Log in

View Full Version : Modding Questions



Pages : 1 2 3 [4] 5

  1. Custom faction question (18 replies)
  2. Some help please (3 replies)
  3. Upgrading to mounted genreal? (2 replies)
  4. Mercenary/Rebel Units? (0 replies)
  5. request: settlement Icon help (0 replies)
  6. I need help modding (1 replies)
  7. Z-axis? (9 replies)
  8. Modding city/castle income? (3 replies)
  9. Changing Strat Map Unit Speeds? (8 replies)
  10. Scalingtime question (I know not the first) (6 replies)
  11. Population Cost Script Effect Possible? (3 replies)
  12. Help please with Trait problem (2 replies)
  13. Mounting the Unmountable (4 replies)
  14. How to handle the UI for more then ~20 factions. (1 replies)
  15. Does this tutorial apply, in entirety, to M2TW? (0 replies)
  16. Normal Textrure files (0 replies)
  17. Question about Ultimate A.I update (1 replies)
  18. What the heck are these? (3 replies)
  19. Help in changing province and region names (4 replies)
  20. WhenToTest list? (2 replies)
  21. Limits... (8 replies)
  22. Melee Area Attack & New Ancillary Questions (12 replies)
  23. creating custom traits (3 replies)
  24. Those pesky pagan magicians (1 replies)
  25. Does anybody know the effect of slashing/peircing/blunt weapons? (1 replies)
  26. In Game Trait Text Editing (29 replies)
  27. Shots'per reload (0 replies)
  28. Berserker special ability still exist? (2 replies)
  29. still trying to add a new city! (2 replies)
  30. unpack problem (8 replies)
  31. 'fire at will' ai related (2 replies)
  32. menu surface (1 replies)
  33. Ballista to "non-siege" artillery (7 replies)
  34. Wonders? (9 replies)
  35. I wanted "swiss guard swordsman" what did i do wrong? (0 replies)
  36. Ireland skins, symbols, banners, etc.? (3 replies)
  37. Mercernaries recruited by one faction only (3 replies)
  38. Unpacker is not working! (5 replies)
  39. Question for change some text & Portrait (Part 2) (1 replies)
  40. Editing/Creating Banners, COA, etc. (5 replies)
  41. movement modifiers (3 replies)
  42. Volley Speed (11 replies)
  43. How Do You Enable Units For Another Faction (2 replies)
  44. How Do You Enable Units For Another Faction (1 replies)
  45. How Do You Enable Units For Another Faction (0 replies)
  46. How Do You Enable Units For Another Faction (0 replies)
  47. Question for change some text & Portrait (2 replies)
  48. how many faces this time? (1 replies)
  49. Scots Guard Mod (1 replies)
  50. Please Help (3 replies)
  51. Newbie Question (1 replies)
  52. Is there a way to stop your general aging? (0 replies)
  53. Music in MII (0 replies)
  54. Does CA use a unified map editor, if not is one in the works? (0 replies)
  55. Scripting: Triggering an event when settlement is captured (0 replies)
  56. a little 3d max help (3 replies)
  57. Need hel;p with Ai modding.. (8 replies)
  58. modding n00b here (0 replies)
  59. Scripting: Factionx destroyed Faction y Event (0 replies)
  60. Command and generals (0 replies)
  61. CTD after first screen, where should I look for the error? (12 replies)
  62. Siege Infantry? (10 replies)
  63. map error help (8 replies)
  64. unit ranks? (1 replies)
  65. Enabling the transfering of retinue (2 replies)
  66. .tga files from data/packs won't open (1 replies)
  67. Character ages (0 replies)
  68. Castle/city towers (2 replies)
  69. Self assassination? (4 replies)
  70. General location within a unit? (0 replies)
  71. Building attributes (9 replies)
  72. Family members and Generals (1 replies)
  73. Vassals and Military Assistance (0 replies)
  74. How To Add Units To Other Factions? (0 replies)
  75. Unit with different meshes? (0 replies)
  76. "Could not create settlement" error (8 replies)
  77. Adding Templars Guild to start file (8 replies)
  78. Question about Armour/Uniform (5 replies)
  79. A question about "ButtonPressed" event (2 replies)
  80. How to make normal texture? (1 replies)
  81. Stupid Questions with probably obvious answers (0 replies)
  82. Need some help with getting textures (2 replies)
  83. getting textures and unit_info stuff (3 replies)
  84. Cant find some flags in data folder! help - skining (3 replies)
  85. Castle Settlement question (3 replies)
  86. Triggering events in an ongoing campaign (3 replies)
  87. How to make a new building? (21 replies)
  88. AI disbanding units (1 replies)
  89. Quick Question (2 replies)
  90. Models from RTW? (4 replies)
  91. Map Modding Help (5 replies)
  92. Free Upkeep in Castles (21 replies)
  93. Adding Family Members (8 replies)
  94. Noob Question (1 replies)
  95. Turning mod into "vanilla" (3 replies)
  96. A question about the faction limit (3 replies)
  97. Map bug question? (4 replies)
  98. Need help modding VnVs (1 replies)
  99. Highways (Road Level 3) works perfectly on M2TW! (20 replies)
  100. Forts (0 replies)
  101. Bribing question (1 replies)
  102. A Question About Trait Effects (6 replies)
  103. Slowing Troops Down (0 replies)
  104. Basic map modding question (3 replies)
  105. Guard mode (0 replies)
  106. Could somebody make tutorial to create own city? (13 replies)
  107. Getting a test campaign map in-game (3 replies)
  108. How to create a new city/castle ??? (3 replies)
  109. Upgrading my unit (0 replies)
  110. ReligionStarter Trait (9 replies)
  111. Frantic Battles (0 replies)
  112. Porblem with Packs (7 replies)
  113. Trigger to add traits when recruiting a general (5 replies)
  114. descr_unit attributes (0 replies)
  115. Hopefully a simply answered campmap Question (0 replies)
  116. Adding Serpentines (3 replies)
  117. Questions About Unit File Stuff (1 replies)
  118. Help! Problem With Unit Ownership (5 replies)
  119. About the ui\interface TGA files...? (5 replies)
  120. Hi How Can I Mix Two Factions? (0 replies)
  121. A little help with modding (1 replies)
  122. How to put music for each faction? (0 replies)
  123. Having modding problems (18 replies)
  124. College of Cardinals (2 replies)
  125. Recording Videos of Battles (NOT Replays) (2 replies)
  126. Distance to capital? (1 replies)
  127. Stables without castles (1 replies)
  128. Soldiers Turning Rebel and Priests Turning Heretic (1 replies)
  129. How to Edit Units in Medieval total war 2 (9 replies)
  130. unpacking buildings? (1 replies)
  131. How to make your own mod music for the Medieval TW? (0 replies)
  132. Help with .bat file (3 replies)
  133. Editing Age Per Turn (3 replies)
  134. How to make a mod to improve the IA? (2 replies)
  135. Where is the cfg. file? (1 replies)
  136. Implementing new hidden_resources (0 replies)
  137. Idea for a trait addition: VnV Overview (11 replies)
  138. Log entry script error (2 replies)
  139. Is it possible to put custom battlemaps on the campaign map? (0 replies)
  140. mods aren't working (3 replies)
  141. Mapping-is it the same as RTW? (4 replies)
  142. To all the M2TW Gamers: Game Bonus List! (9 replies)
  143. Conversion (1 replies)
  144. Castle taxation? (4 replies)
  145. New Crusade/Jihad immediately after a crusade/Jihad! (0 replies)
  146. Lost in Translation (8 replies)
  147. Trouble With Gunpowder Infantry... (8 replies)
  148. how to edit recuriment Ai? (1 replies)
  149. When can citadels be built? (2 replies)
  150. Modding the minimap (3 replies)
  151. xml and guilds. (0 replies)
  152. Trying to stop Banner bobbing (2 replies)
  153. Dismounted Family Members (4 replies)
  154. "generic_repair" error after unpacking (1 replies)
  155. Building Cards (1 replies)
  156. Stop to Setting changes? (4 replies)
  157. Modding Armor Upgrades (5 replies)
  158. Where is the file descr_sounds_music in the Medieval II TW? (2 replies)
  159. Following the instructions - it isn't working. Trying to make some simple changes. (17 replies)
  160. Modding Unit Names (1 replies)
  161. Building Time Scripts? (1 replies)
  162. The "...normal.texture" (5 replies)
  163. Any tools to edit export_buildings.txt.strings.bin? (3 replies)
  164. how do i get rid of the map in battle (1 replies)
  165. Unpacking Error (1 replies)
  166. Questions about skinning (0 replies)
  167. Refresher of .DDS editing (2 replies)
  168. Adding a new faction? (2 replies)
  169. Unpacking "localized.pack" (2 replies)
  170. Unpacking and removing files? (1 replies)
  171. Unpacking (2 replies)
  172. how do i get rid of the green arrows under the units feet? (5 replies)
  173. How to recruit generals (11 replies)
  174. How do you convert rtw units to m2tw units? (1 replies)
  175. Patch & Mods (1 replies)
  176. Removing a region? (2 replies)
  177. A Simple Question (1 replies)
  178. how to add a new unit to campaign? (2 replies)
  179. double birthrate (3 replies)
  180. Family trees and names in descr_strat (3 replies)
  181. Making map_heights and map_regions correspond (0 replies)
  182. Wannabe Modder asks a Basic Question (3 replies)
  183. Ghosts instead of added units. (19 replies)
  184. Add new Agents (12 replies)
  185. Where can i find a unit editor ?? (3 replies)
  186. My island under the sea... (6 replies)
  187. Is it possible to change first names in-game? (0 replies)
  188. Ranks and pike (0 replies)
  189. Adding mercenaries in custom battles (8 replies)
  190. How to change names? (12 replies)
  191. Reiters were mercenaries... (2 replies)
  192. I just want one simple thing... (9 replies)
  193. want to make mongols playable but without hotseat (1 replies)
  194. Are unit stats hardcoded? (3 replies)
  195. How to put codes in more than once? (1 replies)
  196. Modding Agents: Number of Actions (1 replies)
  197. I want to make Farmlands destructible (6 replies)
  198. system.rpt error (12 replies)
  199. adding a unit (2 replies)
  200. how to give a voice to new unit (7 replies)
  201. create_unit general's bodyguard? (3 replies)
  202. Some lines in 'medieval2.preference.cfg' (6 replies)
  203. Campaign Map Movement (2 replies)
  204. Adding Rebels/Slave to Custom Battles... (4 replies)
  205. Map? (1 replies)
  206. How to create an unbreakable alliance? (2 replies)
  207. Unit stats (3 replies)
  208. Question about the faction limit (3 replies)
  209. How to start modding (7 replies)
  210. Changing a factions start religion (4 replies)
  211. How to choose general's body guards? (16 replies)
  212. (hinterland_ problem) indestructible buildings. (3 replies)
  213. Possible to Add NEW Diplomacy Options? (1 replies)
  214. Weapon explosion/impact physics (6 replies)
  215. Invade priority (3 replies)
  216. Quick help needed. (0 replies)
  217. Need advice on removing inquisitors and heretics (4 replies)
  218. Simple trigger conditional for AI only!? (1 replies)
  219. Missing files when adding a new faction (3 replies)
  220. Unit size? (1 replies)
  221. Adding a new religion? (0 replies)
  222. Adding Orthodox Bishop and Patriarch traits... (9 replies)
  223. Galloglaich (3 replies)
  224. Creative Assembly Anyone have any idea how to "flatten" the battle maps!? (14 replies)
  225. Adding a new faction (4 replies)
  226. Triggers - what's possible and what isn't? (4 replies)
  227. ReligionStarter Trait Triggers Not Working - Help Please (7 replies)
  228. Hidden Resources (10 replies)
  229. Adding Recruitable Bodyguards (1 replies)
  230. descr_faction_standing question (1 replies)
  231. Modifying Distance to Capital Penalty (4 replies)
  232. Mod switcher? (2 replies)
  233. mod unit (2 replies)
  234. Destroying Stone Walls (8 replies)
  235. FatherTrait and SpouseTrait conditions (1 replies)
  236. Question about export_descr_building.txt (2 replies)
  237. Adding/Editing Character traits description HOW? (0 replies)
  238. texture modding? (0 replies)
  239. Advice Threads (0 replies)
  240. A Campaign Map Query (4 replies)
  241. Autoresolve ONLY Mod. Deleting textures/units to speed up the game (3 replies)
  242. regular map- but with Deus Le Vult.. (0 replies)
  243. Changing generals bodyguard (0 replies)
  244. Adding a unit to a faction through the game. (2 replies)
  245. Region limit on Campaign Map (5 replies)
  246. Modding tga files? (3 replies)
  247. A Question on adding units (0 replies)
  248. Generate new character (0 replies)
  249. Modding out a unit (1 replies)
  250. Naval Battles. (0 replies)