View Full Version : HOTSEAT - Stainless Steel 6.2 Hotseat - Dogs of War (completed, winner Nightbringer)
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Ramses II CP
09-25-2009, 22:52
An agreement exists in principal between the Moors, Spain, and France which I will observe, as I am with Aragorn, for a minimum number of turns to allow Ibn the possibility of returning without his nation being crippled. These hotseats are about fun for me, not about bombing out whole regions. :2thumbsup:
:egypt:
phonicsmonkey
09-26-2009, 07:16
I didn't get a pm to let me know it was my turn - do you mind sending me one next time? thanks!
Castille is up (http://www.mediafire.com/?sharekey=d5c30105fd8107a6bda4076e811714c82e163634c4656212d8c7c6998cb4ca21), but Ibn has left, right?
The Lemongate
09-26-2009, 13:44
Kiev is up (http://rapidshare.com/files/285227929/DoW-08-13.sav.html)
Nightbringer
09-28-2009, 08:12
england up!
Cultured Drizzt fan
09-29-2009, 10:44
France is up (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=199&id=5035)
The Lemongate
09-29-2009, 22:18
HRE (http://rapidshare.com/files/286612013/DoW-09-03.sav.html)
Asinus Asini
09-29-2009, 23:17
Venice is up! (http://rapidshare.com/files/286612013/DoW-09-03.sav.html)
I'll get to this when I have time tomorrow, for now I have too much work to do. :yes:
Err... Asinus, the save you uploaded is YOUR turn, not mine.
:laugh4:
The Lemongate
10-01-2009, 03:15
I believe he simply forgot to press turn: here (http://rapidshare.com/files/287157384/DoW-09-04.sav.html) it is.
Sicily's turn. (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=199&id=5036)
Asinus Asini
10-01-2009, 04:38
Lol, sorry.
Greetings,
ERE (http://rapidshare.com/files/287571432/DoW2-09-06.rar.html) next.
*salute*
Moors are up! (http://rapidshare.com/files/287818550/DoW2-09-07.sav.html)
Ramses II CP
10-03-2009, 19:49
Seljuk Turks are up:
http://www.mediafire.com/file/midqditmnqm/DoW2-09-08.zip
:egypt:
The earliest I can play (Al-Quds) is on sunday, forgot disk at college! >.< and i'm at home! lol
barcamartin
10-04-2009, 14:55
Work in progress...
will play in 3-4 hours when i fly back to college =x
... The same problem I had last turn, It simply does not work, It crashes. Barca, Can you please re-install SS 6.2? Theres an obvious problem with your version. Thanks.
barcamartin
10-05-2009, 15:20
I'll reinstall and replay... Should be done in a few hours.
barcamartin
10-05-2009, 16:31
Reinstalled, and played partly. I have a football match now, so I'll have the turn up in 3-4 hours.
barcamartin
10-05-2009, 21:45
Double post, my apologies.
Al-Quds, 2nd try!! (http://www.mediafire.com/download.php?vmzgn44jnkd)
I guess something was wrong with my install, since the bugged ERE army (cursor always showing a red cross) that I couldn't attack last time I played the turn was attackable this time around.
This worked!
http://www.twcenter.net/forums/attachment.php?attachmentid=57648&d=1254787093
Hungary's (http://rapidshare.com/files/289477398/DoW2-09-11.rar) turn.
Good luck.
phonicsmonkey
10-08-2009, 00:46
My good buddies the Rus (http://www.mediafire.com/?mzyytdi4nyd) are up
Nightbringer
10-10-2009, 19:01
england up
Cultured Drizzt fan
10-11-2009, 03:10
France is now up (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=199&id=5073)
The Lemongate
10-13-2009, 05:36
HRE (http://rapidshare.com/files/292299288/DoW2-10-03.sav.html)
In the name of The Germans:
Venice is up (http://rapidshare.com/files/292702720/DoW2-10-04.sav.html)
Asinus Asini
10-14-2009, 03:00
Thanks Rouxroux for posting it.
Sicily (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=199&id=5089) is up.
Greetings,
ERE (http://rapidshare.com/files/293134650/DoW2-10-06.rar.html) next. Turn 10
*salute*
alright... if no one minds, I'll play my turn saturday (we are now friday 00h45), as I'm pretty busy. Also since I'm in war right now, I would appreciate your patience... I would find it frustrating to have my turn subbed if I can play it.
Thank You for you understanding.
Ramses II CP
10-16-2009, 20:47
No problem for me, and I think I'm next up. Take your time.
:egypt:
Thank you for your patience!
Moors are up! (http://rapidshare.com/files/294290786/DoW2-10-07.sav.html)
Ramses II CP
10-17-2009, 23:26
Turks:
http://www.mediafire.com/file/nm2k2zynmqj/DoW2-10-08.zip
:egypt:
Just to let you know, I will be out of town for a day and a half. I can play my turn (Denmark) Monday evening at the earliest. Thanks.
barcamartin
10-18-2009, 20:09
Al-Quds!! (http://www.mediafire.com/download.php?lnzm5ztxwmh)
http://www.twcenter.net/forums/attachment.php?attachmentid=59691&d=1255964986
Denmark!
TWCenter seems down, I cannot access the file. Can you send it to nicuurs@gmail.com?
barcamartin
10-19-2009, 17:49
Worked for me, try this upload nicuurs! (http://www.mediafire.com/download.php?lltnuu2mmny)
It worked, I have the game, but I can play it only tomorrow. You will have the save in 20 hours at most. Thanks.
And here it is: Hungary (http://rapidshare.com/files/295582968/DoW2-10-11.rar).
phonicsmonkey
10-21-2009, 09:39
Rus (http://www.mediafire.com/?2uf2xonqvmm)
Nightbringer
10-22-2009, 08:19
england up!
Cultured Drizzt fan
10-23-2009, 00:51
France up (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=199&id=5095)
Auto resolved a fight because The lag it would have caused would have been too great. :furious3: I need a better computer.
The Lemongate
10-26-2009, 02:34
HRE (http://rapidshare.com/files/297950933/DoW2-11-03.rar.html)
Asinus Asini
10-26-2009, 19:20
I will be able to play my turn tomorrow at 19h (so in 29 hours). Thanks.
Asinus Asini
10-27-2009, 23:44
Will be able to play it in 3h30 thx for your patience.
Asinus Asini
10-28-2009, 04:52
Venice (http://rapidshare.com/files/298901172/DoW2-11-04.rar.html) is up!
No problem Asinus. we all are busy, just thank you for notifying us about your time.
Will get on this now. Expect the turn in 3 hours or less.
Sicily's turn (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=199&id=5111).
Greetings,
Turn 11 for ERE (http://rapidshare.com/files/299370848/DoW2-11-06.rar.html).
*salute*
Moors!! (http://rapidshare.com/files/300526702/DoW2-11-07.sav.html)
Ramses II CP
11-01-2009, 04:39
Turks are up:
http://www.mediafire.com/file/omxmzwoyhma/DoW-08-08.zip
:egypt:
barcamartin
11-01-2009, 10:25
Ramses, that's the wrong savefile. It's a few turns back. ;)
Ramses II CP
11-01-2009, 16:54
Okay, weird, lemme go check on that.
:egypt:
Ramses II CP
11-01-2009, 16:56
Ahh, somebody added a '2' into the name at some point and when I sorted by name it threw me off, here's the right one:
http://www.mediafire.com/file/ijmzkmuumn0/DoW2-11-08.zip
Cleaned out all the old save files so I shouldn't mess it up again. :laugh4:
:egypt:
barcamartin
11-01-2009, 23:17
Great Ramses!! :D
Al-Quds up!!! (http://www.mediafire.com/download.php?jnlmylfimxa)
Denmark up!
http://www.twcenter.net/forums/attachment.php?attachmentid=61420&d=1257132409
I will play my turn as soon as I reach home, in about 6 hours.
I have problems with my computer. I am sorry, I will play my turn tomorrow.
Done. Hungary's (http://rapidshare.com/files/301775126/DoW2-11-11.rar) turn.
phonicsmonkey
11-03-2009, 13:55
Rus (http://www.mediafire.com/?qj23nyzuzxx) are up
Poles are dead, in case anyone cares (other than the Pope)
The Lemongate
11-03-2009, 15:31
I have this strange bug of not being able to ally the pope. I believe he is, somehow, still allied to Genoa, while I'm still at war with Genoa, even if Genoa is bust. Hope you don't end in the same sort of conundrum.
Ramses II CP
11-03-2009, 16:33
Were any players allied to Genoa? If you ally with a player who is allied with Genoa you will be forced to peace.
This was a bug in vanilla that happened very rarely, but I suppose it could be some kind of feature in SS? Makes some sense that if you wipe out a Papal ally you have some trouble recovering your relations.
:egypt:
The Lemongate
11-03-2009, 17:52
Probably a bug. And I don't think anyone was allied to Genoa. But it doesn't matter much. It's a tad annoying but I can live with it.
are you at war with any of the pope's allies?
The Lemongate
11-03-2009, 18:34
I destroyed Genoa in a single turn. They were allied to the Papal States. Now, even though Genoa is dead, and thus, no longer my enemy or the Pope's allies, I can't ally the Pope (Alliance option doesn't appear at all in my diplomatic options). I'm not in any war and neither is the Pope. Ergo bug.
But whatever.
Nightbringer
11-05-2009, 09:27
england up!
Cultured Drizzt fan
11-05-2009, 21:43
https://forums.totalwar.org/vb/local_links.php?action=jump&catid=199&id=5133
France up :bow:
The Lemongate
11-06-2009, 15:42
HRE (http://rapidshare.com/files/303209503/DoW2-12-03.rar.html)
Asinus Asini
11-07-2009, 23:47
Venice (http://rapidshare.com/files/303815477/DoW2-12-04.sav.html)
Is it normal that in the save that I got from lemon, genoa still exists?
The Lemongate
11-08-2009, 06:44
Edit: No worries, Genoa does not exist. You got very bad intel Asinus.
Save is good for Venice.
Wasn't Genoa destroyed like...Way long ago? >_>;;;
Will play this now. Sorry if I'm a bit late, I didn't get a pm and I've been busy with a school production.
https://forums.totalwar.org/vb/local_links.php?action=jump&catid=199&id=5141
Sicily's up.
Greetings,
ERE (http://rapidshare.com/files/304713919/DoW2-12-06.rar.html) next.
*salute*
moors!! (http://rapidshare.com/files/306214603/DoW2-12-07.sav.html)
SilverShield
11-13-2009, 20:43
any open slot??
looks like christian iberia wouldnt mind some human intelligence?!?
The Lemongate
11-13-2009, 22:20
I think Spain is still in decent shape. Aragon is dead though.
There's still Ireland and Scotland which, cultured can correct me here, are untouched. And Both Khwarezm and the Kypchacks are doing well.
Cultured Drizzt fan
11-13-2009, 22:25
I think Spain is still in decent shape. Aragon is dead though.
There's still Ireland and Scotland which, cultured can correct me here, are untouched. And Both Khwarezm and the Kypchacks are doing well.
Ireland is untouched, but Scotland just lost its army in a big battle, so if he wants that he better hurry :beam: Its cities are about to be besieged.
SilverShield
11-14-2009, 13:37
i d go for leon castille if thats fine with everyone but im up for what ever serves the game play.
The Lemongate
11-14-2009, 17:13
Well, unless Ramses has anything to say against it, I'll reactivate the Spanish Crown when the save is next posted.
SilverShield
11-14-2009, 22:02
sounds good to me. just need to know when its my turn then.
Can the Seljuks sub Ramses? Since they are allies as well as right next to eachother in turns?
Ramses II CP
11-14-2009, 22:38
I'm doing this nowish, should be done soon.
Spain, by the way, is entirely untouched per my agreement with the previous player, whom I think we all wanted to come back.
:egypt:
Ramses II CP
11-14-2009, 22:53
Roux's save is still on the Roman turn, I'm pm'ing him to let him know.
:egypt:
phonicsmonkey
11-16-2009, 03:12
welcome to the game SilverShield! I am ignoring you IC but not OOC :clown:
Moor's Turn. Real this time! (http://rapidshare.com/files/307814442/DoW2-12-07.sav.html)
SilverShield
11-16-2009, 18:27
welcome to the game SilverShield! I am ignoring you IC but not OOC :clown:
Thanks… kinda…!
hopefully ignoring me and my proposal wont end up in a rude awakening my Hungarian friend.
I just happened to have seen the Lord of the Rings movie…so listen phonics…The power of the Two Towers of Merlox and barcamartin is strong my friend – ruler of Rohan aahhh Hungary. Well both of you kinda got a horse tradition going on. I just doubt that there will be any Aragon or White Magician to save you! ; ) So u better listen!
Sadly, My tower is 3x bigger. >_>;;
Ramses II CP
11-16-2009, 22:35
Turks are up!
http://www.mediafire.com/file/bnidjttyzm3/DoW2-12-09.zip
:egypt:
barcamartin
11-17-2009, 17:37
Al-Quds !! (http://www.mediafire.com/download.php?z4x5ny1ukyi)
SilverShield
11-17-2009, 18:05
mmhh the round will end soon… not sure whether Lemon already added me. Lemon??
The Lemongate
11-19-2009, 19:26
Yes please, after the Egyptian turn DO NOT TAKE THE SAVE. I will add Spain.
Here you go Lemon,
http://www.twcenter.net/forums/attachment.php?attachmentid=63486&d=1258657042
SilverShield
11-20-2009, 17:14
alright. just let me know. its spains turn right after the HRE i think ¿?
also...not quite sure about the rule "no merchant fort exploit". what does it mean exactly?
are forts permanent? as far as i remember there was an incident when Venice blocked the "passo del brennero" :stop: and it turned out that the fort could not be removed. still the case or has that been fixed?
(i installed the hotseat patch 1.2 not sure whether i need anything else)
If the save is not posted in a few hours I will not be able to play my turn for 36 hours. I appologize.
Forts are permenant, no matter what you do, If you abandon them, they will become just an abandoned fort, any force can occupy them after you have left. So place your forts wisely!
The Lemongate
11-21-2009, 08:37
Here is Denmark (http://rapidshare.com/files/310010639/DoW2-12-11a.rar.html)
Spain plays after Hungary and before Kiev.
Hungary's (http://rapidshare.com/files/310071046/DoW2-12-12.rar) turn.
phonicsmonkey
11-22-2009, 01:22
Castille (http://www.mediafire.com/?iwmwimztmj1)
Asinus Asini
11-23-2009, 20:57
Did you send him a message?
SilverShield
11-23-2009, 21:05
sorry guys but i had so much stuff to do over the weekend... :dizzy2: i ll play my turn at once
didnt expect to have a shot at this round at all though..
Kiev is next
http://depositfiles.com/files/2kteu148r
Nightbringer
11-24-2009, 07:48
england!
Cultured Drizzt fan
11-24-2009, 23:07
Sorry nightbringer, you uploaded the wrong save. It is the one from the start of your turn. :sweatdrop:
Nightbringer
11-27-2009, 01:09
sorry, here it is XD
Cultured Drizzt fan
11-27-2009, 02:15
OK, France up (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=199&id=5159)
The Lemongate
11-28-2009, 05:33
Here it is: HRE! (http://rapidshare.com/files/313676333/DoW2-13-03.rar.html)
barcamartin
11-30-2009, 15:19
Soo ?
The Lemongate
11-30-2009, 19:37
Asinus asked me to sub for him: so here's Venice (http://rapidshare.com/files/314398726/DoW2-13-04.rar.html).
I had a weird CTD bug while trying to punt a small rebel stack. I autocalc'ed it without much fuss though I hope this doesn't repeat itself. If there is any problem with the save, please notify me ASAP.
I will get to this tomorrow; sorry I have no time today.
The Lemongate
12-01-2009, 09:48
Which city was it Lemon?
Not a city. Just two units of spear militia somewhere near Vienna. I ran into them while placing watch towers.
Very weird, maybe terrian bug.
Sicily (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=199&id=5162) is up!
Greetings,
ERE (http://rapidshare.com/files/315024934/DoW2-13-06.rar.html) turn.
*salute*
Your turn moors (http://rapidshare.com/files/315083912/DoW2-13-07.sav.html)
Now, it appears that someone entered my game profile and reset my password. Was it you lemon?
The Lemongate
12-02-2009, 11:23
I believe phonics removed your password because it was still on your turn the last time the Moors came to play. You corrected it shortly after, but Ramses might have downloaded phonic's save beforehand. I haven't cleared any passwords.
phonicsmonkey
12-02-2009, 12:34
I believe phonics removed your password because it was still on your turn the last time the Moors came to play. You corrected it shortly after, but Ramses might have downloaded phonic's save beforehand. I haven't cleared any passwords.
yeah, lemon didn't seem to be around so I just cleared the pw and hit end turn to keep the game moving - sorry roux!
SilverShield
12-05-2009, 15:05
moors?
Ramses II CP
12-05-2009, 17:19
Please remember to send me a PM! I'll get this done today.
:egypt:
Ramses II CP
12-05-2009, 19:34
Turks are up:
http://www.mediafire.com/file/tnwzjnzycbu/DoW2-13-08.zip
:egypt:
barcamartin
12-06-2009, 02:38
Al-Quds!! (http://www.mediafire.com/download.php?zz0xwgyw5jm)
Denmark!
http://www.twcenter.net/forums/attachment.php?attachmentid=65398&d=1260147059
Hungary's (http://rapidshare.com/files/317351910/DoW2-13-11.rar) turn.
Good luck.
phonicsmonkey
12-07-2009, 09:24
Castille (http://www.mediafire.com/?tnhnhjgqmty)
SilverShield
12-07-2009, 16:40
kiev is next
I have recieved orders from Seljuks to sub them from the 12th of december to 5th of january.
barcamartin
12-07-2009, 18:40
I can confirm that. xD
Nightbringer
12-08-2009, 08:53
england up!
Cultured Drizzt fan
12-08-2009, 12:00
cool, do this latter today :yes:
Cultured Drizzt fan
12-09-2009, 19:28
Gah, finally done.
France up (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=199&id=5166)
Asinus Asini
12-10-2009, 04:52
My schedule is very packed with exams every 2 days, I will have to let Lemon sub my turn.
If he does not mind.
SilverShield
12-11-2009, 18:39
dont forget to pm Lemon then about ur request! otherwise we ll be on hold for days again...
ah dang it should have pmed u in the first place. done
The Lemongate
12-11-2009, 19:29
Sorry for the delay. I have very little time to play atm. Things will settle down after christmas!
Here's Venice! (http://rapidshare.com/files/319500789/DoW2-14-04.sav.html)
Cultured Drizzt fan
12-11-2009, 21:05
dont forget to pm Lemon then about ur request! otherwise we ll be on hold for days again...
ah dang it should have pmed u in the first place. done
Nevermind, I got confused.
SilverShield
12-11-2009, 21:24
Nevermind, I got confused.
no didnt mean u. just wanted Asinius to pm Lemon. whatever... the save is up so its all good
Hey, guys, it appears we have another annoying problem.
The AI changed my capital because my lands are rather spread out. Normally, this wouldn't be of concern, but in SS it's going to cost me either 2000 or 5000 florins, depending on what difficulty we're on, and I don't have cash to spare. Is there anything we can do about this? I would like to have my capital at Venice because I will get bonus mission items there, and it also directs trade towards the city...
EDIT: I've tried it a few times, and it's not actually costing me anything... was this already covered in the hotseat patch? Nevermind if it is, then, there's no problem.
Sicily's up! (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=199&id=5168)
We'll know whether or not the capital change worked by whether or not I'm bankrupt next turn. :laugh4:
In hotseat games, The script does not count, do the fact that you need to be able to access the dev-council, since you are not logged in as admin, they can't type in add_money Venice -5000 :o
The Lemongate
12-12-2009, 18:38
Change it and I'll add the money you lost through the console. If the AI changed it, its not your fault and you shouldnt be penalized.
Ok, I am back on my city.
I can do the turn in a couple of hours.
*salute*
Greetings,
ERE (http://rapidshare.com/files/320989405/DoW2-14-06.rar.html) next.
Sorry the delay.
*salute*
((edit: Venice capital was not Ancona?))
The Capital of the Republic of Venice... is the city Venice. =x
((I remember it was Ancona, at turn 2 or 3))
Moors! (http://rapidshare.com/files/321467025/DoW2-14-07.sav.html)
((I remember it was Ancona, at turn 2 or 3))
That's what I was talking about in my post. I had just noticed that the AI changed my capital for me, when I didn't want it to. Luckily it seems I won't be charged 5,000 a pop if it happens again. I always meant for the capital to be Venice.
Ummm, Could I sub the moors? We've been going on 5 days with out a turn. =/
phonicsmonkey
12-21-2009, 07:17
We seem to have lost our GM so I will take over for a while until he resurfaces.
Merlox, please sub the Moors and thanks for offering! I have pm'd you the save.
Denmark!
btw, monkey, do you think you can add moors a password when it hits your turn (To prevent people at looking at what the moors can do)
http://www.twcenter.net/forums/attachment.php?attachmentid=66945&d=1261412834
phonicsmonkey
12-22-2009, 03:46
btw, monkey, do you think you can add moors a password when it hits your turn (To prevent people at looking at what the moors can do)
sure thing
Hungary's (http://rapidshare.com/files/324749159/DoW2-14-11.rar) turn.
The Lemongate
12-24-2009, 03:20
IMPORTANT NOTICE
I am loathe to do this, but, as a moderator, I feel I have no choice.
One of our players, Merlox, has disrespected the rules of two hotseats, including this one. I do not want to be a judge and label him a cheater, because I cannot know whether those actions were deliberate and motivated by a desire to gain an advantage over other players or whether they were honest mistakes. Those concerned in Stainless Steel - Dogs of War have been informed of the details (a crusade was used to capture at least one city in Greece and the units might have been used afterwards), and you can read the second case in Quirl's Lords of the East (https://forums.totalwar.org/vb/showthread.php?t=122368) hotseat.
I must however ensure that such actions will not happen again, and the only way for me to quell all doubts is to remove Merlox from this game.
I will sub Egypt for the next 5 turns and try to find another player before turning the faction AI.
Hopefully, Merlox can come out clean towards the community and we can all continue to enjoy these great Total War games.
Unrelated: I'm sorry for having been very distant from the boards and not having participated as much as I'd have liked to (and did in the beginning). This is all about to change. Neighbors of France be very wary :oP
To clear things up. The Jihad was called before any thing in greece started, It started one turn, it ended the next. I was drunk, what not playing this game, when i saw the jihad option, pressing it, I pressed it on baghdad even though my troops were at baghdad for sh*ts and giggles, even though that was expecitly against the rules. I hired 8 or so infantry near Jerusalem at the time. The Jihad units were soon spotted when my main armies reached greece after my small main army that had no units from the Jihad, and it was the 6 unit army happened to have an army of spies aboard, Ofcourse ERE had no defenses nor spies, Conquering greece with a tiny mercenary army and a crap load of spies and assassins, was the easiest thing i have ever done.
Though after, I pulled back armies, (disbanded all 8 jihad units from my tons of armies) and headed back home, which i noticed a crusade was called right on Al-Quds on the mission. Either way, That is the only mistake I made, but i'll take full responsibility with it, just like the time I ruined our last hotseat with my coolest idea of making family's have 6 kids instead of 4. Also, With them "Epic wins", like 100 vs 2000, there nothing special, it's a small in-game glitch, Theres a good youtube of a person who taught me this.
He unfortunately deleted his you tube. so I will have to explain. You simply have a small amy of generals for a very large army, and 1 general for a small army, What you simply do is attack the army with spies (Make sure it opens) and then send 1 or 2 generals at it. With this the AI is set to go onto rampage mode and try to kill every one, so set your generals on the very far edge, and by the time the enemy gets to you, they will be at exhausted stage, You simply then attack them from the front and back with generals, and they rout, you wait until the routing unit gets next to a new unit, and they automaticly rout due to the moral is already down, and you really don't lose any buddy, they rout before your charge even hits contact, Rince and Repeat, and That's my whole story about this hotseat.
Also. The one MAIN reason why Fatamids became so powerful, was because Lemongate posted the wrong turn., Which was turn 2 or 3, when my empire almost died due to the high casualties, I handed it off, Then quickly asked if I could do a different turn instead. When Lemon gate told me no, and posted the turn up, I simply deleted my turns again so that the last player wouldn't be confused. I am guessing that the player ahead downloaded either the wrong turn, or Lemon posted the wrong turn. Either way, I had most of my family and forces alive. which caused me to sore into greatness, soon after this I found out of the general that can kill every thing in 1 charge, and used that for the rest of the game.
Just wanted to clear myself up. I've learned way too much bad things about this game than I wish i never had learned. There is a point where you can learn how to abuse the system way too much that gets every thing in your advantage. Honestly, I can say that I've learned way too many bad abusive things about this game, It's hard to believe a little noob Merlox came in here about a year ago or so and didn't know what a hotseat was Typed in "Broken Hotseat due to the saves weren't working for my friend's hotseats, and then learn of this place, and then learn so much that I could break the game essentially. At the way it was going. I know I would of won, but with only abuses and such of which I am not proud of.
Any ways, Please do have a good game, And I am sorry for ruining much fun out of this game. The things that got me thrown out of games were honestly stupid Mistakes, but the rest of game play was purely to win what ever way I could. Which no hotseat game should be played, Any ways... I think I am going to take a very long break from this game, and maybe see some friendly faces, and play the game for fun instead of winning.
BTW! Lemon gate or others, If you need hotseat patches, I'll be happy to produce them at your will, just give me a message, Good luck, and Good Game to you all, and don't worry, no hard feelings to those who called me out, you guys did the right decision.
Edit: The last fight I fought, Moors vs Spain, Had to be the best fight i've had in a while, in these situations you have no abuses. so yeah... Just saw it and laughed XD also, Merry Christmas guys. Happy Holidays.
Cultured Drizzt fan
12-24-2009, 14:51
IMPORTANT NOTICE
Unrelated: I'm sorry for having been very distant from the boards and not having participated as much as I'd have liked to (and did in the beginning). This is all about to change. Neighbors of France be very wary :oP
oh :daisy:, I was hoping no one would notice my little issue with the pope. :sweatdrop: it worked for a while. :wall:
phonicsmonkey
12-25-2009, 00:42
Castille (http://www.mediafire.com/?2nz5mytmdmm)
SilverShield
12-26-2009, 00:44
I am seriously somehow shocked and disillusioned about what was going on. I am not judging…just shocked and disillusioned somehow.
All this lost its virginity now.
Anyway…I do not want to turn philosophical about that or bother anyone with my thoughts about all this especially since I am new to this community and the guys who have been playing/ played with Merlox have the right to be – to put it mildly – more confused about this than me.
Whatever…
For the records: Lemon mentioned in the Court Thread that the Iberians started a crusade against the Moors. This was not a crusade really. I just tried to size a opportunity and did not “officially” start a crusade in game. So this was just a “normal” attack or if you want to be judgemental a foray – which terribly backfired now that I lost my entire southern forces.
But however as far as I see a foray like this is not prohibited and thus no violation of any rule. It also is historically absolutely fine and not random nonsense as if I tried to conquer Norway.
Also…although this all lost its virginity now I dont want to turn into this myself so I want to come clean right from the start.
This round when I moved the cursor over the resources it said 135 florins a turn. Yet I could not really see that this resource was already seized by a Moorish merchant as the resource somehow was covered by this grey shadow. So I was able to move my merchant there. When he arrived there the Moorish merchant was forced to leave this place.
Lots of talking…the Moorish merchant that in a flash appeared is no longer trading the (I think its silver) resource in the North West of Spain so Ramses have to seize this resource again.
I have been quite busy the last 2 weeks so I did not have the time to explain my decision to go to war on Court – apart from the supposed lack of interest on this matter anyway.
I will now try to explain myself to the Court now that Lemon heated up the court life again.
Alright…enough of this Christmas Spirit and wine fulfilled chit chat … here is the save. Kiev is next.
http://depositfiles.com/files/uzppmr5ci
oh yeah and Merry Christmas to all you guys!
I've been given permission to play Egypt. I'll spend the next few days catching up and try to get a post in the diplomacy thread soon.
I'll do my best to honor any alliances and agreements Egypt had going (anyone who would like to can pm me concerning anything I wouldn't find reading the diplomacy thread). I'm also willing to negotiate with any enemy (if any) Egypt currently has. :yes:
Nightbringer
12-26-2009, 09:59
england up!
Cultured Drizzt fan
12-26-2009, 20:02
Here you go France (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=199&id=5170)
The Lemongate
12-27-2009, 00:57
HRE (http://rapidshare.com/files/326321805/DoW2-15-03.rar.html)
Asinus Asini
12-27-2009, 04:53
Venice (http://rapidshare.com/files/326384534/DoW2-15-04.rar.html), you are up!
Sicily's turn. (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=199&id=5171)
Greetings,
It´s the ERE (http://rapidshare.com/files/327268598/DoW2-15-06.rar.html) turn.
*salute*
SilverShield
12-29-2009, 18:08
is Ramses back or does he has to be subbed? and what about barcamartin... now that his sub left us...
I will be out of country until January 6th. If my turn comes, Lemongate, please sub my turn.
Thank you.
The Lemongate
12-30-2009, 06:00
is Ramses back or does he has to be subbed? and what about barcamartin... now that his sub left us...
We'll see about that when the turns come up.
I will be out of country until January 6th. If my turn comes, Lemongate, please sub my turn.
Thank you.
Sure thing.
phonicsmonkey
01-01-2010, 23:39
I'm off to the beach until the 10th - Lemon is subbing.
Happy New Year everyone!
So, apparently half the players in this game are Lemon. :laugh4:
SilverShield
01-02-2010, 18:29
and I thought this was going to be the fastest round ever... lol
Happy New Year eveybody!
The Lemongate
01-03-2010, 06:01
I've subbed for rouroux.
Here's the Moors (http://rapidshare.com/files/329544839/DoW2-15-07.rar.html)' turn.
However, as some of you might know, Ramses has not been able to play his turn in other hotseats because his equipment was vandalized recently.
I'm hope things are going better for him now, but unless someone can sub, we might have to skip the Moors.
Would I be considered a suitable sub for him?
I've been trying to contact huim for something related to KOTF, so I think his computer situation is still bad. :sweatdrop:
The Lemongate
01-04-2010, 07:30
Sure you could sub. Especially if you decide on taking Egypt, I suppose you guys would be natural allies.
barcamartin
01-04-2010, 15:17
Ich bin zurück! It is awefully cold back here in Sweden though, so until my fingers warm up I may still need a sub... ;D
Will get this done tonight.
Done. Got everything installed (although some of the links in post one are out temporarily, but there were alternate download locations on twcenter).
I messed up with the name while inputting it for the .org uploader, but this is indeed DoW2-15-08.
https://forums.totalwar.org/vb/local_links.php?action=jump&catid=199&id=5173
SilverShield
01-06-2010, 21:21
great having you on board! :yes:
barcamartin
01-07-2010, 22:47
My turn is done. I have asked Zim to play a battle for me before he continues to his turn, since I CTD at battles and don't have time to fix it right now.
Just letting everyone know I have that battle done and am at Egypt's turn.
phonicsmonkey
01-09-2010, 06:01
I'm back!
Lordy it's hot here - hope all you northern hemisphere-dwellers are keeping out of the cold..
SilverShield
01-09-2010, 17:02
lucky bastard!!
I don't know, having gone through summer in Texas quite a few times, I can't say being too hot for a few months is any better than being too cold... Luckily now I'm in a place with cool summers and maybe an inch or two of snow each winter. :clown:
Sorry for the wait everyone, work has been eating up my time but I'll get this done tonight.
I definitely prefer heat to cold, for one reason: you don't have to shovel sunshine. :clown:
Otherwise, just checking in, letting you all know I'm still active.
Denmark's up. I pmed the next player.
https://forums.totalwar.org/vb/local_links.php?action=jump&catid=199&id=5176
Hungary's (http://rapidshare.com/files/334858694/DoW2-15-12.rar) turn.
Good luck.
phonicsmonkey
01-14-2010, 12:15
Castille (http://www.mediafire.com/?ktdrynd5ext)
SilverShield
01-15-2010, 17:06
Kiev next
http://depositfiles.com/files/c3nnkg612
Nightbringer
01-16-2010, 08:52
england!
Cultured Drizzt fan
01-17-2010, 17:57
France Up (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=199&id=5179)
also, could someone point me to a working link to download ss 6.0 with? I would like to start using my laptop to do this, but I need to download it over again. :sweatdrop:
Nightbringer
01-18-2010, 00:16
i think its working at the .net
http://www.twcenter.net/forums/showthread.php?t=159996
:)
The Lemongate
01-18-2010, 19:29
Ok, so I'm once again having problems with battles. It CTD when I try to fight on the battlemap and I really don't feel like autocalc'ing at this point.
I'll try reinstalling everything but that will take some time. Probably won't be able to finish this turn today, though tomorrow should be fine.
I want to know if anyone else has had similar problems/bugs or anything else that is technical in nature. Really hope it's just me here and that I can fix it easily.
SilverShield
01-19-2010, 00:12
havent had such a problem yet. i fought a pretty huge portuguese army last turn without any problems
The Lemongate
01-19-2010, 18:53
Ok. So i reinstalled all the stainless steel mods and battle worked like a charm. Don't know where the problem came from but whatever, it's gone.
And yes. Caen belongs to the Franks now. I'll put a small story/AAR tomorrow.
HRE (http://rapidshare.com/files/338623279/DoW-16-03.rar.html)
Asinus Asini
01-22-2010, 00:45
Venice! (http://www.filefront.com/15400391/DoW-16-04.rar)
I'll get to this tomorrow; I have no time to play today, unfortunately.
Sicily (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=199&id=5182) is up.
Also, I finally captured Milan!
The Lemongate
01-23-2010, 14:35
Also, I finally captured Milan!
About time!
About time!
You wouldn't believe the experienced nightmare stack inside there. In order to beat it with my crappy militia, I had to slowly whittle them down with that siege, or I couldn't even get past the walls!
Of course, I'm also probably not nearly as skilled in battles than most of the other players... :laugh4:
The Lemongate
01-24-2010, 04:47
Had you been one turn later, I was eyeing that city with a 3 general stack and some mercs :P That doesn't mean I would've won, but I certainly would've tried!
And try as I can... I can't seem to write any decent AAR. Seriously, I'll have to lock myself up with nothing but a pen and some paper and try do just produce something decent >_<
Hello all,
My turns seem always to show up at weekend. I will have to do it at night :)
[]s
Greetings,
Turn 16 for ERE (http://rapidshare.com/files/341129493/DoW2-16-06.rar.html)
*salute*
The Lemongate
01-27-2010, 18:34
In a few hours I'll have to skip the turn.
I've talked to rouroux, he said he'd do it but... the deadline is quickly approaching!
The Lemongate
01-28-2010, 06:45
Here's the Moorish (http://www.filefront.com/15443701/DoW2-16-07.rar)turn.
Unfortunately, I don't believe Ramses can make it, so can anyone sub?
If I encounter the same problem next turn with the ERE and the Moors, I might consider finding permanent remplacements to keep the game going.
The Lemongate
01-28-2010, 19:59
Tristan de Castelreng will be taking over the Moors! He will have an extension to complete the turn, so he can catch up on what's happening and install the mods/addons.
Welcome to the game!
Also, a point which may or may not have been debated (my memory fails me) - attacking boats that are in docks, legal or not? Has anyone done so yet?
barcamartin
01-28-2010, 20:35
I say illegal! I have bad memories of that. ;P
The Lemongate
01-28-2010, 22:08
lol, but see how the tables are reversed now, the Seljuks control the Black Sea! (Or at least I think you do... my, ahem totally honest travelling minstrels! who are totally not spies, oh dear god no, how dreadful would that be! have yet to reach that area and inform me... with their songs, yes that's it, their songs! of what happen there.)
phonicsmonkey
01-28-2010, 23:13
Also, a point which may or may not have been debated (my memory fails me) - attacking boats that are in docks, legal or not? Has anyone done so yet?
If only I had boats.
The Lemongate
01-28-2010, 23:31
I gots plenty of 'em! But I'm not yet Sicily or the Fatimids. Those guys mean business!
The Lemongate
01-28-2010, 23:52
ATTENTION HOTSEATERS
I've been talking with TheFlax (https://forums.totalwar.org/vb/member.php?u=28561) that I'm sure a lot of you already know very well. He has agreed to play a small, but vital faction that has been somewhat overlooked: the Papacy. To make things interesting, I'd propose we ignore all "religion related events" such as excommunications, papal standing and the such. Let the player controlling the faction call for crusades (RP-wise), excommunicate players who displease him, etc. Of course, that means that if the game, technically excomms someone, we must just bear with it, etc, but we already do that, don't we? What do you all think about this?
For those of you concerned that the Papacy might somehow try to take over the world by the brute force of its papal guards and overwhelming autocalc' powers, don't worry too much. TheFlax is an awesome RPer but I wouldn't bet too much on him should he go militarily against his neighbors, no offense Flax! We could put more rules to delimit this unique participation, or just trust him! I know I do.
Hello all!
If you have concerns, questions, comments, please do not hesitate. :yes:
but I wouldn't bet too much on him should he go militarily against his neighbors, no offense Flax!
None taken, I'm pretty awful at this game. :laugh4:
phonicsmonkey
01-29-2010, 00:06
ATTENTION HOTSEATERS
I've been talking with TheFlax (https://forums.totalwar.org/vb/member.php?u=28561) that I'm sure a lot of you already know very well. He has agreed to play a small, but vital faction that has been somewhat overlooked: the Papacy. To make things interesting, I'd propose we ignore all "religion related events" such as excommunications, papal standing and the such. Let the player controlling the faction call for crusades (RP-wise), excommunicate players who displease him, etc. Of course, that means that if the game, technically excomms someone, we must just bear with it, etc, but we already do that, don't we? What do you all think about this?
For those of you concerned that the Papacy might somehow try to take over the world by the brute force of its papal guards and overwhelming autocalc' powers, don't worry too much. TheFlax is an awesome RPer but I wouldn't bet too much on him should he go militarily against his neighbors, no offense Flax! We could put more rules to delimit this unique participation, or just trust him! I know I do.
I think this is a great idea - would we be able to somehow work the college of cardinals into this? Then there would be an in-game incentive to get Priests levelled-up to Cardinal status.
I must confess to a vested interest in that as I have two Cardinals at present, one more than anyone else.
The Lemongate
01-29-2010, 00:10
We could indeed do two things: 1- ignore the in-game elections and vote them though RP/polls and 2- if people are motivated, a new thread, the Roman Catholic Curia.
I think this is a great idea - would we be able to somehow work the college of cardinals into this? Then there would be an in-game incentive to get Priests levelled-up to Cardinal status.
I must confess to a vested interest in that as I have two Cardinals at present, one more than anyone else.
This should be possible, but I'll have to think on it a bit before I have a proposal. On thing I wanted to do was clearly indicate the Pope's relationship with each player controlled catholic factions in each of my posts, so everyone know just about where everybody stands.
_Tristan_
01-29-2010, 17:39
Hi, guys... I'll be joining as the Moors as soon as I can get the complete install rolling...
DL'ing now...
I've already read through the Council threads and OOC threads...
It feels strange stepping into Ramses' shoes... Though I'm not worried about the state the Kingdom might be in (knowing his style of play...)
Glad to play with you all, newer and older players...
As soon as I've taken stock of my surroundings, you can expect the Moorish diplomat to make an appearance in the Council :bow:
SilverShield
01-30-2010, 00:36
Although I am just a no forum prestige having 35 post guy I d like to welcome both of you!
Special “Hola/ سلام“ goes out to TdC – my new neighbour in the south. You will like the state of your empire. (Thanks to Merlox… otherwise the Moors would be in serious trouble now but whatever… spilled milk and such…)
In general the idea of the Papal States being human ruled isnt bad though I am not sure about what the actual consequences should be… just roleplayingwise or will there be definite consequences in the game?
Concerning the boat thing…either way is fine with me.
The Lemongate
01-30-2010, 00:48
I'm happy with the idea of a player Rp'ing the Pope but it'd be better in my view to stick to as many of the in-game mechanics as possible.
For example there is a pretty good in-game mechanic for excommunication and Flax could allow that to influence his RP rather than the other way around.
It would be weird if someone were excommunicated by the in-game pope (with all the happiness penalties etc. that go with it) but they were also Flax's best buddy from a RP perspective.
Presumably the usual route of bribing the pope to get into favour would still be an option, and Flax would control his end of the necessary in-game diplomacy, so that would work well I think.
Ditto the College of Cardinals - I would like to see Flax's attitudes towards factions at least partly guided by their success at spreading catholicism, a mechanic which is nicely captured in the game by the college of cardinals. If a player spends big on priests and spends time making sure they convert a lot of heathens he should be rewarded with good papal relations, all other things being equal.
It's different for crusades I think - the in-game crusade mechanic is so overpowered and open to abuse that we have rightly banned its use in-game.
So I would like to see Crusades entirely RP'd - with the proviso that if Flax is RP'ing consistently he wouldn't be backing any crusades initiated by factions with low papal standing.
With regard to attacking ships in-dock - the AI doesn't do it so I don't think we should be allowed to. I'm pretty sure it's a bug not a feature, given the slightly weird way you have to go about it (selecting unit cards instead of the fleet on the campaign-map).
Please see the latest changes to the Dogs of War hotseat. Mainly our new Moorish player - Tristan de Castelreng and the addition of a Papal player, TheFlax.
I also would like to hear everyone's idea on the ability for boats to attack dock boats. Some say it's a cheat, some say it's a feature. Should we allow it?
And I've proposed that TheFlax, playing the Pope, be allowed to, through RP, excommunicate factions and call for crusades, etc. I'd like to hear your opinion on these features.
If anything seem too out of place that you don't recognise the game you joined, if you feel cheated or if there is any concern, please speak out, either in the thread or PM me. I will be glad to try to make everyone happy. We agreed on the game's rules at the start and I won't change them if some players majorly disagree or feel I am being unfair towards them.
Basically, all I want is for more options to RP and more players to participate and for everyone to have FUN!!!
Cheers!
The Lemongate
Just quoting phonics' PM so everyone can read it here.
Basically, we have two choices. One is ignoring in-game papal status/excoms etc (though of course there are effects in game a player has to deal with) and basing such decisions only on RP. This gives the Papal faction a lot of power through RP as he can call down catholic princes to stop fighting each others, etc. Or, as phonics says, Flax roleplays whatever the AI chooses in terms of papal standing, excoms, etc. I sorta prefer it if the Papal player has a stronger impact on the game, but both ways are valid.
Cultured Drizzt fan
01-30-2010, 01:34
I am still here, just have had a lot on my plate lately.
I am a bit weary of roleplaying a rationalization of the randomness that is the Total War AI, but I could take it as a challenge. For sure, I wanted to do something with the in game college of cardinals, but the papal favor thing in game sometimes goes high or low for odd reasons. Although, I do not know if that has been fixed or at least is clearer in SS.
phonicsmonkey
01-30-2010, 02:07
I should have also said that, as usual, I will go with the majority opinion.
SilverShield
01-30-2010, 16:04
i dont know... whats the deal with a pope that is not acting according to the in game ongoings? feels like an antipope somewhere in Avignon to me… also how should an off game decision be enforced in game? exposing myself as a follower of Morgenthau but as long as the Pope aint got the military power to force me to obey i will not do. so unless the Franks put on their blue helmets and declare them self Papal police…
i understand the desire to reflect the importance of the Pope but the fact is that he always depended on the physical military strength of others to wield power and in fact had no power himself – at least not over kings.
Henry IV. walked to Canossa only once… and just because of domestic politics aka as plotting. the method when being banned a second time is much more supportable…
The Lemongate
01-30-2010, 17:31
i dont know... whats the deal with a pope that is not acting according to the in game ongoings? feels like an antipope somewhere in Avignon to me… Well it's RP. In the same way that we ignore the in-game calls for crusades, but can still wage one through diplomacy/RP.
also how should an off game decision be enforced in game? exposing myself as a follower of Morgenthau but as long as the Pope aint got the military power to force me to obey i will not do. so unless the Franks put on their blue helmets and declare them self Papal police… Indeed, then again, the English, the Germans, the Spanish or about anyone else can invoke Papal decisions to invade their neigbors or mount a coalition against he heretics. And it would actually make more sense then for exemple the current high quantity of excoms which are pretty random.
But I'm not forcing the decision. If ppl prefer to reflect the in-game pop-o-meter with all its randomness then that's your choice.
SilverShield
01-30-2010, 18:36
well a more consistent Papal behaviour wont hurt. and as long as the consequences are simply roleplayingwise like legitimizing this or that action (e.g. fighting against kings that have been excommunicated) im fine with it. im just saying that i wont follow some Papal roleplaying decision unless they are literally enforced… (which will happen pretty soon i guess… aaatteeeeention! blue helmets on!!)
_Tristan_
01-31-2010, 11:20
Could someone point me to an alternative link to the SS 6.2 patch ?
The rapidshare servers won't let me Dl it and without it I can't finish my install...
Thanks in advance...
The Lemongate
01-31-2010, 16:13
Here it is on filefront (http://www.filefront.com/15468307/Hotseat%20Patch1.2%20SS6.2.rar).
The Lemongate
02-01-2010, 00:37
Sounds good. A few specifics notes/concerns:
-Please let Tristan know that the only reason I am at war with the Moors is because Tripoli rebelled to him. I have tried to contact Ramses before, and have sent an in-game message as well that Tristan should receive, but I want to make sure I don't get attacked due to a player-switch misunderstanding.
-I don't really care either way about the navy/port problem, but my opinion is that it is not a cheat or exploit, as it is realistically possible.
-If TheFlax is going to play the Pope and be able to commission his own excommunications and crusades and such, then there needs to be some sort of balance to keep him from being overpowered. At this stage in the game, he could very easily excommunicate Sicily and I for nothing at all, ask the rest of you to attack me, and then demand that the land be released to him. Is he allowed to expand his territory?
Posting this here so that it enters the general discussion.
Of course Flax is allowed to expand his territory, but the main point of adding the Papal States is role-playing a more "coherent" Pope. We can either have him try to make sense of the game's clueless Papal AI, or let him make the decisions. TheFlax is a longtime player at the .org and very respected for his great RP skills. I would see no reason for him to suddenly excommunicate a player just to grab his lands. It simply is not something he'd do. However, I do see him becoming a pain for a catholic ruler who would have in his mind to persistently bring war to other christian factions, etc.
phonicsmonkey
02-01-2010, 00:58
TheFlax is a longtime player at the .org and very respected for his great RP skills. I would see no reason for him to suddenly excommunicate a player just to grab his lands. It simply is not something he'd do.
I second that - this is not something that worries me at all.
Just to expand on the reasoning behind my suggestion that the Pope's attitudes are still framed by the in-game Pope-ometer: One benefit is it would allow some transparency to the other players as to their standing with him. So it shouldn't come as a big surprise if the Pope suddenly excommunicates them.
In short, it acts as both a check on what the Pope can reasonably do, and also as a guide for the other players and a means to gauge their success or otherwise at keeping in his good standing.
The Lemongate
02-01-2010, 01:30
Except of course that his Hatness' AI has been know to excom for rather random reasons and that it is very hard to gauge why he suddenly likes you or hates you. Which is what having a player at the helm could help prevent. TheFlax could actually post his own, personal Pop-o-meter in the forums. A rathing from 1 to 10 of each faction whenever he feels there's a change in relationship. That would make it clear to everybody.
phonicsmonkey
02-01-2010, 01:37
TheFlax could actually post his own, personal Pop-o-meter in the forums. A rathing from 1 to 10 of each faction whenever he feels there's a change in relationship. That would make it clear to everybody.
I like that idea
The only drawback being that it will not be able to prevent you from being excommunicated anyway by the in-game mechanic.
Look, everyone knows that it's possible to exploit and manipulate papal relations with simple monetary gifts and offers of tribute. This can be done in a way which is almost costless - of course it's against the spirit of the rules to do that in a hotseat game but maybe we could use the exploit to make sure that in-game relations are at least no worse than the level required to stay communicated (is that a word?)
And then Flax can RP away to his heart's content without there being an obvious conflict between his actions and the in-game popeometer.
PS Welcome to the game Tristan!
Neighbours of the Moors beware!
SilverShield
02-01-2010, 16:15
[M]aybe we could use the exploit to make sure that in-game relations are at least no worse than the level required to stay communicated[...]
that sounds reasonable. if the in game situation is not largely different from what the role play Pope thinks about one faction it would actually make sense.
(though i got no clue how to manipulate the Papal standing as everyone can check on since im still excommunicated even after the death of my king.)
but what about if u got a high in game papal standing but the role play pope just excommunicated u...wouldnt make sense again then. dont think one can manipulate the papal standing in game the other way round...
Cultured Drizzt fan
02-01-2010, 21:32
Hi guys...... I am going to have to bow out of this.
My life has been getting more and more cluttered these days, and I just don't have time for this any more. I am very sorry for running like this, but I need to cut some of the time I spend on the org down, so I can get back up to speed with my life.
again, I am sorry for any inconvenience I have caused.
The Lemongate
02-02-2010, 02:53
that sounds reasonable. if the in game situation is not largely different from what the role play Pope thinks about one faction it would actually make sense.
(though i got no clue how to manipulate the Papal standing as everyone can check on since im still excommunicated even after the death of my king.)
but what about if u got a high in game papal standing but the role play pope just excommunicated u...wouldnt make sense again then. dont think one can manipulate the papal standing in game the other way round...
The point would be to completely ignore the in-game papal standing but try to maintain decent relations so that there are no technical effects (i.e. in-game excom). The entire papal facet of the game would be handled through diplomacy/role-play.
Hi guys...... I am going to have to bow out of this.
My life has been getting more and more cluttered these days, and I just don't have time for this any more. I am very sorry for running like this, but I need to cut some of the time I spend on the org down, so I can get back up to speed with my life.
again, I am sorry for any inconvenience I have caused.
I'm sorry to see you leave. Things were getting pretty interesting in the West and I would've loved to see how it would have turned out! But I'm sure you're making the right decision for yourself and I'm sur everyone here understands and supports you completely. Good luck and I hope to see you on the org now and then, and maybe in some future game!
Asinus Asini
02-03-2010, 00:38
Are we going to replace the Normans by a player, or revert it back to AI?
Cultured Drizzt fan
02-03-2010, 01:55
Hopefully ion the future I can expand back into hot seats. But for now I think I may have to downsize. I am supposed to be helping with WoLT, and I find I don't really have the energy to keep up with this. I am sorry lemon :bow: things were just starting to get interesting. I hope I do have a chance to play another game with all of you! :yes:
The Lemongate
02-03-2010, 05:09
Are we going to replace the Normans by a player, or revert it back to AI?
Someone will have to sub them for now. And I'm hoping we'll be able to find a player soon. They can't be really left to the AI or I would destroy them within the next 3 turns.
_Tristan_
02-03-2010, 16:47
Btw, I'm currently having some RL-related problems that keep me away from my PC... I've managed to install SS (all that remains is the SS 6.2 hotseat patch) and play the save...
I'll try to manage to play it this evening (GMT +1) and post it afterwards...
If you don't see a post advertising the new save by tomorrow morning, feel free to skip my first turn or sub it (maybe to Zim...if he's willing...)
SilverShield
02-04-2010, 02:05
The point would be to completely ignore the in-game papal standing but try to maintain decent relations so that there are no technical effects (i.e. in-game excom). The entire papal facet of the game would be handled through diplomacy/role-play.
well its kinda impossible to maintain decent relations as this simply would limit options too much.
furthermore…getting excommunicated in game just happens too easily like even when u are just fighting back aggression. thus there is a pretty huge chance of being excommunicated..
so unless the in game pope when human ruled aint got the power to manually excommunicate or reconcile there will always be a kind of inconsistency when not role playing the in game pope as the in game pope mechanism simply is very likely to cause excommunications.
but since there are no crusades allowed even being excommunicated doesnt really effect one in game hence in the end the inconsistency of in game and off game papal ongoing would more or less only be atmospherewise. it just wont feel right if one has good or bad relations with the in game but not the off game pope or one gets excommunicated in game but not off game or vice versa
however… since no pope whether in or off game will prevent me from doing what i think is the best for my kingdom unless his decision is backed up by force. (a view which as i pointed out earlier is absolutely fine with medieval reality… referring to Morgenthau and the meaning of power here again…) it simply wont really matter whether im more or less ignoring the in game or off game popes decisions… and given that the effects lastly only would be atmospheric im fine with whatever u guys decide.
seeing Cultured leave is bad news. humanwise first of all. and secondly i really dont wanna see the Normans going computer ruled. hopefully there is still someone out there who is willing to take over as there really should be a human player to replace Cultured otherwise England will be overrun. so far im sure someone from the east is willing to take over for Cultured… ?
phonicsmonkey
02-04-2010, 02:17
well its kinda impossible to maintain decent relations as this simply would limit options too much.
I'm not entirely sure what you mean by this but what I am suggesting is that we simply each keep a diplomat at Rome and offer tribute deals of 50fl per turn to the Pope for some small number of turns. If you keep doing this over and over, turn by turn, increasing the number of turns the deal stands for, the Pope-o-meter shoots up. There's an inbuilt limit when the Pope is AI because they will not accept overly-generous deals, but if Flax is playing the faction he can simply accept all the deals at the beginning of each turn, thus maintaining good-enough ingame relations to avoid in-game excommunication, at little cost to us and little benefit to him.
…getting excommunicated in game just happens too easily like even when u are just fighting back aggression.
This is not my experience. If you stay in your own lands you can defend yourself easily enough without the Pope getting shirty with you. It's only if you attack other catholic factions in their lands that you suffer a penalty in papal relations, right?
I was at war with Poland in this game and got a cooling-off order from the Pope. In order to avoid excommunication I waited it out before invading again to finish them off, but it did not stop me in the meantime from wiping out any armies they sent across the borders at me.
…being excommunicated doesnt really effect one in game
I haven't allowed myself to be excommunicated in any campaign since way back when, so I'm a bit rusty on this, but doesn't getting excommunicated mean you suffer a happiness penalty across all your settlements, which means lower taxes and bigger garrisons? Could be pretty costly in a hotseat context where you are trying to keep pace with everyone else from an economic perspective..
SilverShield
02-05-2010, 16:01
thats the point actually. when talking about limited options im talking about basically not being able/ allowed to strike preemptively and invade the lands of another catholic faction even if they attacked you in order to maintain descent relations.
so i ll always be running the very likely risk of being excommunicated. which as i mentioned is fine with me. i ve been excommunicated for three turns now and its not that bad really.
to be honest i kinda lost track of what we actually overall are talking about…? ...kinda feeling like in debating class back then in second semester… lol professor Townsend are u around here sir?
Hello everyone! Hopefully, I'll be taking over the position of England Novgorod soon. I'll need to get all the SS files installed (my current version doesn't seem compatible with the saves in this game), but I'll let you know when I do.
I love this human-controlled Pope idea and am definitely behind whatever you guys decide concerning it. Hope to play soon!
EDIT:
Well, that was easy. I just needed to update my Kingdoms.
I'm officially in your game. :D
Asinus Asini
02-06-2010, 07:24
Personally, I am used to games where we accept the game mechanics and try to forge our rp around what happens in the game. I don't mind ignoring the excommunication or short-circuit it, but I would enjoy more not to do so.
Maybe we'll brush this aside since I think many people won't like that, but I would like it better if we accept the Pope excommunication as we did it since the start of the game, and to agree from now on to not give very low amounts of gold in tribute to the Pope as this is kind of an exploit (gifts would be accepted but like only those above 1000 florins or those not in tributes).
_Tristan_
02-06-2010, 18:25
I'm finally able to play the save... Sorry to have kept you waiting... getting on it right now...
_Tristan_
02-06-2010, 18:50
I've noticed some issues with the save... Some of my generals have rather strange retinue (Holy Shroud, Emir of Vilnius or even Patriarch of the Orthodox Church !! on a General to boot !!) and I got a CTD when I tried changing my capital... It must come from my install and particularly the Hotseat 6.2 patch as there was no automatic install...
I've installed SS 6.0 then the 6.1 patch and I've copied the content of the 6.2 patch by copying and pasting it in the mod folder replacing each file that was already in existence in the folder
Did I do it right ?
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