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The Blind King of Bohemia
04-02-2004, 13:37
A_B, the Armenians are fun to play. Usually the Byzantines make an alliance and your free to do battle with the Turks. The Armenians have also been strenghted and gave a little more cash for them to survive.
M brasher1, i'll get back to you a little later about the Nubian Jav, it sounds weird, maybe i left something out. I sort it out though.
King of Portugal, thank you very much for the maps, much appreciated http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
Quote[/b] (mbrasher1 @ April 02 2004,02:13)]Hi guys. I downloaded the mod and installed it. The super beta and them the newer one on top of that.
But I rant into a problem or two.
from the readme;
VERY IMPORTANT: Make a copy of the 'Vikings' portraits folder and put it into the actual 'Vikings' portraits folder.
Call it 'Vikings'. Also, make a copy of the 'Pagan' portraits and call it 'Pagan2'. Copy that into the main 'Vikings' portraits folder also.
end readme;
This is a bit confusing and caused me some problems too. Perhaps BKB can clarify the readme?
mbrasher1
04-02-2004, 18:53
BKB you've really done a nice job. The new units give great flavor and the new situation is nicely balanced.
I do wonder about the disappearing Nubian javelinmen and also I wonder where I could find a list of the new units.
Again, kudos. A tremendous effort well done.
King Azzole
04-02-2004, 20:58
ok a suggestion and a bug I found so far with the super early.
Bug: Sicilian Norman Knights dont carry there swords properly when running in on attack mode.
Suggestions:
1> Cumins desperately need a decent infantry unit.
2> Cumins need a pagan altar. Its too slow going to raise religeon without it. Also a pagan emmisary would be nice.
3> My 2 suggestions for the new faction you asked about would be to add another frankish faction, maybe Anjous. Or perhaps make an african pagan faction that starts in Sahara? Would be interesting though not very realistic.
The Blind King of Bohemia
04-02-2004, 21:02
They are some good units availiable to them. Balkan warband being one. They were more cavalry based people but if people want a infantry unit for them in high, i'll oblige. They do get Moldavian warriors in super high i know that much.
Didn't i add the Pagan religious buildings for 0.5?
I'm thinking of adding Brittany in high instaed of the Croatians. Anyone think thats a good move?
King_Of_Portugal
04-02-2004, 22:40
Quote[/b] (The Blind King of Bohemia @ April 02 2004,14:02)]I'm thinking of adding Brittany in high instaed of the Croatians. Anyone think thats a good move?
Brittany is a good idea http://www.totalwar.org/forum/non-cgi/emoticons/gc-yes.gif
Others:
- Serbia
- The Knights Of St. John (in Rhodes)
- Bulgaria.
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
The Blind King of Bohemia
04-02-2004, 23:16
Bulgaria are there, Serbia are in late. Didn't think much about Knights of St John. They might be in there. Maybe Cherignov?
King_Of_Portugal
04-02-2004, 23:25
Yes, maybe a Russian Principality, like Chernigov or Smolensk
There isn't much you can do with the Cuman really. They were an extremely nomadic people living in tents made of animal skins and followed big game for survival much lik ethe American indians. They were also raiders and never settled into the territories they raided, it was always for food and goods and then they left. Many of the Nations/People around them considered them uncivilized barbarians. I'll have to find some info online and put a link up. Personally I think BK did a great job with the Cuman. http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif The only real problem I see is that in the 3 campaigns I've done recently the Cumans get steamrolled by the Byz, Novgos, Poles & Hungarians. Also I took them out fairly quickly in a Kievan campaign I have going. Still I like their addition to the game and they do present an interesting challenge.
The Blind King of Bohemia
04-03-2004, 00:08
Thanks Jeff. I think i'll strengthed the Cumans considerably for high. Yet in a few of my campaigns as the Croatians and Byzantium, the Cumans have defeated and wiped out the Kievians so maybe it all depends on the faction your playing as. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Steppe Merc
04-03-2004, 16:19
BKB, have you ever considered making cavalry with lances that use bows? I know this was used by Byzantines and Steppe horsmen in particular. In Wes's latest mod, he uses this for some of the cavalry. Just wondering if you had ever thought of this.
The Blind King of Bohemia
04-03-2004, 16:22
There are a few units in super high who have lances as well as bows http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
King_Of_Portugal
04-03-2004, 17:00
BKB, another possible faction for SuperHigh is the Abbassid Califate, and maybe you could put them in Arabia.
The Blind King of Bohemia
04-03-2004, 17:06
That could be an option because the Crusader states do have it tough with the Egyptians and they could divert some of the aggression away.
King Azzole
04-03-2004, 20:37
NEGATIVE: There are no pagan shrines in .5 BKB Super early. You forgot to add them. Yes Balkan warband are decent infantry for the cumins, but I would like to see a dedicated infantry unit for them. Perhaps Dismounted Royal Cumin Cavalry? Or something of that like.
Steppe Merc
04-03-2004, 21:00
Don't think this question has been asked before, so I'll ask it. The new units in Super High, can they be used if we start in Super Early? Or will you add all the units together for the final release?
The Blind King of Bohemia
04-03-2004, 21:01
I'm sure i put them in. I'll get back to you later with it. The cumans will get a good exclusive infantry unit for high, i promise http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
The Blind King of Bohemia
04-03-2004, 21:03
Steppe Merc, do you mean if you play through to the high period the high units will be trainable. If so the answer is no, sorry mate
The Blind King of Bohemia
04-03-2004, 22:30
Quote[/b] ]I tried Egypt in Super Early. I tried to build those nice looking Nubian javelins (good defense and attack and javs Sweet). The game crashed at End Turn. It gave me an error message about having no portraits.
I thought I may have missed something, so I reinstalled everything. Tried Egypt again, and crashed again, after the warning about the portraits. Am I doing something wrong? Has anyone else had this problem??
Has anyone had this problem? As far as I'm aware the Nubian Javelinmen should be in.
I'm fixing up a possible V0.6 release - very small, mostly made up of text files. Any requests? The Pagan Shrines have been fixed now (Very sorry) and WILL be in the release. Does anyone feel that any factions need strengthening, or anything along those lines?
Steppe Merc
04-03-2004, 22:47
I would like if the Byzantines had the correct Early starting position (Anatolia and Nicea to Turk, Georgia to Rebels, not sure about Lesser Armenia, and Naples to Sicily). However, I already chagned that, so no big deal.
And it's a shame that I can't use the new, evantual high units if I start in early, and get to high, but I could just mod them in I guess.
One last thing. I still sometimes get no portraits for the Kievian princesses, and the flags are wrong in the pre battle screen. And peasants are still built with forts.
I probably missed something, along the lines though.
Even with those few minor nit-picks, I looove the mod. Can't wait until Super High comes out
The Blind King of Bohemia
04-03-2004, 23:30
I'll give anatolia to the turks and Georgia to the rebels, which could allow the armenians to expand without getting into a war with Byzantium.
But i might leave them with Nicaea because it would make the game bearable for them. They have enemies on all sides, not to mention the Venetians often invaded from the sea. So i might leave them that provence.
Ellesthyan
04-03-2004, 23:37
England needs strengthening. I would vote for changing the state Armenia to Lesser Armenia. Give the whole of the Anatolian Byz possessions to the Turks (except for Lesser Armenia and Georgia). Please, severe the link between Constantinople and Nicaea/Trebizond. Give Naples to Sicily. Severe the silly land route between Flanders and Wessex.
Well that'll be all I can think off, mostly built in historical mistakes. Emperor Alexius could only dream of having such an empire Making Constantinople more difficult to reach sure changes the game; the Byzantines are quite save now behind the sea, but in my modded game they actively attacked Anatolia. Constantinople is then finally not far too easily taken by her enemies
I think that the Armenian state in proper Armenia ceased to exist already a few centuries before, but the Cicilian Armenia was actually a real power in the medieval until the Ottomans trampled it in the 15th century. (not really sure on that, at least it was still around in 1320)
The Blind King of Bohemia
04-03-2004, 23:43
I will give england more money which should help. Armenia being put between Egypt, Turks and Byzantium will soon be destroyed, but where they are situated at the moment keeps them a little safer so they get build up a power base.
Has anyone got anymore requests, because i'll be doing a small patch for tomorrow http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
mbrasher1
04-04-2004, 18:54
Hi BKB. A few more comments after playing until 4AM (your mod has given a new lease on my MTW life).
Trade's usefulness has been diminished. Fewer ports seem to exist all around (France, Italians seem esp weak on the ports), except in the Baltic where the Novgorods are powerful in early. I do not think this is a problem, as the SP usually gets 99% of the beenfit from trade. Just a comment.
I married a pricess without a portrait from the Nov, French or Polish faction (IIRC) and I got the no portrait bug that earlier led to the crash (when I had not installed the portraits properly).
Also, as others have noted, there is a disconnect between the names when you attack and make peace.
I'll post more later.
Steppe Merc
04-04-2004, 19:28
This is more of a comment than suggestion. I love the Armenians, quite fun to try and survive when squished between Byzantines and Turks. Also, did you do something to make Civil wars happen more often? I suffered a massive Civil war, wich, while annyoing keeps you on your toes. Unfortanatly, $'s hard, because trade's difficult, with having to knock off the Turks to get to the rich Egyptian's land, and the Byzantines could squish you in one turn if you attack them. Mabye a boost, or something? At least they get deacent generals for princes (4 and 5 almost always), except no good generals from the normally trained troops. Not sure if you could change this or anything, but just thought I'd comment.
Edit: Also, mabye build up Normandy. Despite what they had in the orginal game, Normandy was quite important to the early English, since William the Conqerour was only a few years before.
The Blind King of Bohemia
04-04-2004, 20:31
Mbrasher, have you installed 0.5 yet? Because 0.5 fixes the bugs with portraits and the texts.
I'll think i neglected a few of the maritime factions. The small patch i'm working on will fix this.
I'll look at the major provences in the game and strenghted them accordingly.
King Azzole
04-04-2004, 21:44
Yeah england can use just a tad more strength. Im tired of seeing the fucking weak ass welsh (no offense welsh people) crush the english. Also when I attacked the polish with the cumins yesterday they had a venetian flag on the setup screen.
The Blind King of Bohemia
04-04-2004, 22:22
Is that the pre battle screen? Yeh, i'm having problems solving that but i haven't given up http://www.totalwar.org/forum/non-cgi/emoticons/gc-computer.gif http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
King Azzole
04-05-2004, 01:19
Yes exactly. prebattle screen. Most of the time it worked right, but against the polish it was wrong when I invaded there provence they had hungary.
Looking forward to pagan building and infantry unit. Should be fun You are making lots of fun for many people King Blind, dont stop http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
mbrasher1
04-05-2004, 09:49
OK, Nub Javmen now work. Wierd.
I am enjoying the game. It's nice to see fewer peasants. And even the small factions have decent generals at first.
I am also glad to see that you have implemented buildable Almughuvars. They are rare and exotic in normal games. It is like they were a concept that went unimplemented by the devs.
Another popular merc are Alan Mercenary Cav. Why not build them too in Georgia and Khazar??
Again, I really like what you've done. You have created a wealth of new choices in army composition, as well as reminding players to be careful before invading a neighbor. I lost more than my fair share of battles playing as the Spanish against the Valencians, Navarrese, Aragonese and Almoravids. Cid is a hard nut to crack. I killed 193 of his army of 194 (he survived to retreat to the castle) in a battle where I lost 500. He repulsed my assault the next turn, killing 165 of my guys.
I can see though, that some units are rendered useless by the new choices. Order crossbowmen that can fight?? They make xbox and arbs a questionable choice. And the build requirements for the order knights are pretty low -- they are available SO much faster than FKs or CKs. Likewise, CMAA are nothing next to Order Fot Knghts.
I don't know how to solve that, except to require some higher level buildings for these great troops (like a swordswith for FFK -- you did do this for Moorish inf, which makes obsolete my beloved AUM).
Anyways, just a few ideas for newxt iterations. Really nice
The Blind King of Bohemia
04-05-2004, 10:25
Any units that are mercenaries like Alan cav i'll throw in for the patch on tuesday. I'll make the building requirements for some of the better units a little harder also.
Thanks for the feedback lads, really appreciated http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
SpetzNatz
04-05-2004, 14:50
Hi BKB,
I still wonder why did you choose this nick because Jan Lucembursky (known also as John the Blind, btw he added Silesia and Luxembourg to Bohemian Kingdom in late era) was killed by english hand (or arrow to be exact).
I've tested your mod a bit and I've found few bugs. There is list of them.
Wrong names.
Ottocar rename to Otakar and Wenceslas to Vaclav.
Konrad is german name. And he was king which was enthroned by German for short time. This can offend someone (like me) So I just ask you to be so kind and remove this name from the list of bohemian names or at least to disable this for name of bohemian king.
Another bugs are amnong bohemian names which belong among surnames, like:
Bednar
Damek correct is Danek (fallow deer in english)
Greguska
Kovar ((Black)Smith in english)
Kramoris
Lojza
Pekar (Baker in english)
Reznik (Butcher in english)
Siman
Vasek
Svec (Shoemaker in english)
Rybar (Fisherman in english)
Tesar (Carpenter in english)
This is visible when one of names listed above meets with some surname. It would be like Smith Hastings. I understand that you couldn't know what is name and what is surname and I wonder how did you manage to collect so many names and surnames for so many nations.
As well as this surname belongs to Names.
Bohumil
If you are looking for some names I would suggest this,
Vit
It's my name and you might know st. Vitus Cathedral.
Name Premsyl should be corrected to Premysl. But I'm uncertain if it should be used because first bohemian ruling lineage was Premyslid and some kings from this lineage used this name
like Premysl II Otakar. Who was also known as Iron and Golden King. It was because of his might (he was great warrior and he has founded Kralovec, also known as Konigsburg, now Kaliningrad during his crusade against pagan prussian tribes) and wealth.
I've also encountered repeating bug like:
(III Vladislav III) couldn't translate
I've spotted, that english in your mod in Normal difficulty are much harder to play than Bohemian in Hard. They are often conquered by Welsh and Scottish
I appreciate your job alot. That's why I'm writing this. To make it even better.
May I ask you something?
I've tried to add some new units, but it didn't work. I'm surpised, because adding this to original game (by the same way) worked. I haven't used Gnome, only NotePad.
Is there any limit in numer of unit types in game?
May I suggest to cooperate with Wes, creator o Medmod? He adds plenty of new units, modifies those original, and it's perfect. I can't say which mod is better, but I can say, that you and he would make absolutely best mod for MTW.
I still don't uderstand why Medieval campaign ends in 1453. Middle Ages ended in 1492 by discovery of America and Constantinople is usually captured by Egyptians at latest at the end of 11th century so historical date of fall of Constantinople is unimportant. Could you set end date to 1492?
Thanks for everything. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
The Blind King of Bohemia
04-05-2004, 16:10
Thanks for the info Spetz Natz, i'll correct the names and if you could give me a few more it would be a great help.
The Blind King of Bohemia was probably pierced with an arrow but he was unhorsed along with his son(was it charles?) and butchered along with so many lords, dukes and a few kings at crecy (i think the final tally was 1,452 nobility died at the battle). Very brave man.
I will increase the time length from 1453 to something like 1492 if people prefer.
The unit problem you are having could be a number of things which is the real bitch about adding units at times.
Have you put in 0.5? because it corrects some of mistales. A patch will be released on Tuesday to add more corrections
SpetzNatz
04-05-2004, 16:42
If you´ll go to previous page you´ll see my posts about anoying 3ddownloads. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Before Jan Lucembursky attempted to charge british lines he said: By the God it will never happen, that bohemian king will flee from battle.
I thing that he wasn´t so brave like men, who led his horse, because It was certain suicide (french knights, as brave as ever, were already fleeing from battlefield) and he had nothing to loose, while his men had many.
May I ask you to rename unit names relating to names of places. It doesn´t look good when you train Prague Bowmen or Trebizond Archers in Russia, Spain....
To names:
I don´t know which of them do you already have.
Vojtech
Vitezslav
Ambroz
Arnost
Bartolomej
Bedrich
Blahomir
Ctibor
Emanuel
Horymir
Kazimir
Jindrich
Leopold
Miloslav
Miroslav
Mojmir
Radan
Radimir
Radomir
Rastislav
Rostislav
Sobeslav
Svatoboj
Svatopluk
Svatoslav
Venceslav (probably you mean this by Wenceslas)
Vserad
Zikmund
Might be enough. http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
The Blind King of Bohemia
04-05-2004, 17:31
Would you prefer prague bowmen being in areas around bohemia, say Poland, hungary and the surrouding german provences?
SpetzNatz
04-05-2004, 17:43
I would suggest to change their name because Prague is only one (ok, there are other Pragues but those are almost uknown and for now, unimportant), so training men from Prague in Poland also doesn´t sound good. Btw, bohemian weren´t good bowmen (at least as I know). But I would suggest to cooperate with Wes (if there is no rivality or smethig this way between you and him) and use his idea, that army´s main power doesn´t lie in men from conquered provinces.
The Blind King of Bohemia
04-05-2004, 17:56
Bohemian Archers? http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
King Azzole
04-05-2004, 20:20
Sounds great Good suggestions spetz. I would change ending date to 1492. Good idea. I usually change start date to 900 Anyway since starting 1096 is no good for me.
Celtic_Winter
04-05-2004, 21:06
This mod really is great I am having the craziest game of Total war I ever played. I am in the year 1393 and I am the Sicilians. I have Southern Italy, Northern France and Germany,Eastern Europe and I conquered the entire mongol empire. My rival the Valencians has the rest besides for small amounts of land owned by the Irish,English and Genoese who are the only factions left.
A war just broke out between me and the Valencians and we just had our first battle of about 15,000 men
SpetzNatz
04-06-2004, 11:24
When I've played Medmod as Polish I've prepeared (or I've tried to prepare) myself for Mongols an gathered my whole army in Khazar. Unfortunately, my army had only 13000 men, while mongolian 17000. I often have to let game auto resolve it (K-6/333MHz, no more comment needed) and I've lost http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif . My looses 10 000 men, mongolian 11 000. But I've destroyed them with slight help of egyptians. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
SpetzNatz
04-06-2004, 12:27
BKB, was it joke, or you misunderstood me? http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif
My idea is, to rename units and reduce number of provinces where you can train them.
I hate names of units like Byzantine Infantry, Byzantine Cavalry, Byzantine Lancers...... because their commanders (or owners) certainly didn't use these names.
I would rename Byzantine Infantry to Scutatoi (please, give them pike or spear and bonus against cavalry, Byzantines surely need such unit because Spearmen are pretty useless) and Byzantine Lancers to Stratiotai. I have no idea what to do with Byzantine Cavalry.
Prague Bowmen are not bad idea. Archers are mostly welcomed in my army, but historically, bohemians were poor archers, so I would suggest to keep for them those ordinary ones and those Prague Bowmen replace with some cavalry or infantry. I've seen pictures of Hussite soldiers on your web page. Are they implemented in your mod? I also must disagree with Silesia in Polish hands in early and (especially) late era. I'm uncertain about early, but in late era Silesia was held by Jan Lucembursky (BKB) and his son Karel (Charles).
About BKB, I've heard (from two independent sources), that he went to battle mounted on horse led by his mostly loyal men.
I've found this text and I'll try to translate it, so be patient with my English. Iknow, that I have lot to improve, especially in grammar.
He went on horseback with his squad on back of the marching army and he didn't have to engage in already lost battle even when he was informed about it. Even though in afternoon, when was main part of French army fleeing in chaos from battle, he ordered his knights to charge the enemy. It seems that it was spontaneous action, because only 100 men followed. His son Charles IV. engaged in battle before him, but when he was injured by arrow, he has wisely returned from battle. But not his father, who as blind had nothing to loose and vice versa looked for death worthy of his chivalric reputation. So, this was some kind of suicide. Before battle, he ordered to fasten his horse between horses of Jindrich Mnich (Henry Monk in English) and Jindrich z Klingenburka (Henry from Klingenburk) and followed by mostly loyal charged into his last battle. Before charge he told: By the God, it will never happen, that bohemian king will flee from battle.
SpetzNatz
04-06-2004, 12:45
Me again.
I want ask you how do you convert pictures into bif. I've tried bifreader an it produced something pretty ugly. I've spotted, that bohemian campaign ends like german. So I've modded some picture and dont know how to convert it into bif. 16-bit tga.
The Blind King of Bohemia
04-06-2004, 13:08
This isn't the finished product of early yet, so don't worry, i have alot more planned http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
SpetzNatz
04-06-2004, 13:50
Hez BKB.
I was in your web page and it writes error: Stack overflow:0
SpetzNatz
04-06-2004, 13:55
Could you change colour of Valentians? This light green burns in eyes.
King Azzole
04-06-2004, 14:03
http://www.totalwar.org/forum/non-cgi/emoticons/gc-stunned.gif http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif Damn spetznaz why dont you just take over creation of the mod?
http://www.totalwar.org/forum/non-cgi/emoticons/gc-confused.gif
Anyway not every faction should be all around balanced IMO. yeah, add good spearmen to byzantines. Why not add longbow to danes? Oh and lets add mounted crossbow to muslim. You see you cant balance out a faction so they have no weakness cause you like them. In fact the more I am playing the cumins the more I like they dont have dedicated foot soldier. I recruit local population I conquer like Estonian Infantry and whatnot and then use them. Gives it sorta like a conquering barbarian feel. I also change the music for the cumins to 2 cause they are pagan and it suites them IMO. One last thing BKB: The cumins cant make emmisarys, spies or assassins. Shouldnt this be possible? Dont know if thats a bug, but at least spies and assassins would be realistic no? http://www.totalwar.org/forum/non-cgi/emoticons/gc-help.gif
SpetzNatz
04-06-2004, 14:23
Hey, calm down.
It isn't for balance. It is for approaching of reality. Byzantines used good anticavalry spearmen, not those present in MTW. Byzantine army was balanced, not like Kunam.
I cam do it on my own. But I want to share my knowledge, not to show that BKB is stupid, but to show that I appreciate his job and want to hel him to make it even better. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
The Blind King of Bohemia
04-06-2004, 15:14
I have given pagans emissaries and also something else which is very cool. More later on that.
Talking of Byzantines i gave them a good unit, Klibnophoros, very heavy cav armed with lances and bows, very good unit. They be in patch released this evening
King Azzole
04-06-2004, 16:13
YAY So you gonna release newer early version today? Also what news of super late?
One more question: Can I still play saved games of .5 with the new patch your gonna release?
The Blind King of Bohemia
04-06-2004, 16:16
I'm sorry Azzole but they will be affected - I can assure you though this will be the last update of Early before the final release
I also plan to do a Byzantine Spearmen unit at some point.
A hint about the patch - the Cumans will be greatly benefitted by it. http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif
Steppe Merc
04-06-2004, 16:27
For the high, can you play as Mongols? Or will you have to mod it in yourself? I must admit, I'm itching to get my hands on those new Mongol (or Korean I guess) units.
And yay for Klibnophoros Yay for updates At least untill the fact sinks in that I'll have to do all my changes again for the 3rd time http://www.totalwar.org/forum/non-cgi/emoticons/gc-computer.gif
The Blind King of Bohemia
04-06-2004, 17:20
I was toying with the idea of making the Golden Horde playable straight away but felt they lost their impetus so I left them to invade instead. Wait for Super Late though. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
crazyviking03
04-06-2004, 17:24
I finaly have time to download the the patch tonight. I havent downloaded 0.5 yet. Do I need that before I can use tonights patch? (if this has already been gone over, I am sorry, I am just writing this quickly in the library in between classes) http://www.totalwar.org/forum/non-cgi/emoticons/gc-book2.gif
The Blind King of Bohemia
04-06-2004, 17:25
Yeah you'll need 0.5 before the patch. Which, coincidently, is ready for uploading http://www.totalwar.org/forum/non-cgi/emoticons/gc-yes.gif
Now if I could find someone with ICQ who'd put it up for me.... http://www.totalwar.org/forum/non-cgi/emoticons/gc-help.gif
Sun Tzui
04-06-2004, 17:33
Methinks, Me needs, to download something else, or else swith order in wich me install's mod.?
I install de beta patch, and then .05....is it correct?
it slows me down something fierce, and switches factions starting positions(spain begins in turkey and so on)...
http://www.totalwar.org/forum/non-cgi/emoticons/gc-help.gif
The Blind King of Bohemia
04-06-2004, 17:35
You install the first download (the big one, almost 40Mb). THEN, Version 0.5 (about 7.5Mb). The 0.6 download, which should be up soon, should be installed last. Hope that helps http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
The Blind King of Bohemia
04-06-2004, 17:47
I've sent it to CBR (who I owe yet again) and he's just waiting for Tosa to get online. Then it'll be uploaded. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
King Azzole
04-06-2004, 18:41
Sweet What exactly are new with the cumins ? Also i must ask, Do the cumins have an ending? I am halfway through europe with them (conquered the steppe allready), and was wondering if I win will they have there own ending?
The Blind King of Bohemia
04-06-2004, 18:50
No I don't think so - I probably copied someone else's. Believe me, you'll want to start again when the new update comes out.
King Azzole
04-06-2004, 19:16
Sounds good. One last thing... The cumins had kings? Im not too familiar with Cuman history, and cant find much on the web. If they did then ok, but if not perhaps something like Warleader or something in place of King? maybe War Chief?
Dyonisius
04-06-2004, 19:48
Hay
Is it normal that there are no dead bodys on the battlefield or am I the only one?
I am playing as the Almoravids. Nubian units got all the wrong unit icon wich makes it hard to keep them appart in battle, exept for Nubian spearman.
I would also like to see the correct unitpictures in the discription menu (strategic map).
And Building farmland in Sahara has no effect. Ok logic.
thanks
The Blind King of Bohemia
04-06-2004, 20:42
Quote[/b] ]Is it normal that there are no dead bodys on the battlefield or am I the only one?
I am playing as the Almoravids. Nubian units got all the wrong unit icon wich makes it hard to keep them apart in battle, except for Nubian spearman.
I would also like to see the correct unitpictures in the discription menu (strategic map).
Unfortunately there are no dead bodies.
The Battle Unit Icons will be sorted out for the final release. Info Pics could prove difficult but I'll have a go.
The Blind King of Bohemia
04-06-2004, 20:44
Just a reminder: the patch is all ready, I'm just waiting for Tosa to merge it and then it'll be ready to download. But he's not on at the minute http://www.totalwar.org/forum/non-cgi/emoticons/gc-lost.gif
King Azzole
04-06-2004, 21:22
So can you answer my question about cumin kings? http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif
The Blind King of Bohemia
04-06-2004, 21:34
I'm not sure about the Cumans structure of nobility or leaders. I don't thing it would sound right with war chief. Maybe Khanate? But i don't know, i do soem research on the subject
Steppe Merc
04-06-2004, 21:41
Shame that they can't be playable straight away. Ah well. At least it's vacation, so I have all the time I want to to mod it. http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif Will it be out soon?
As for the Cumans, they probably had a Khan, or a Khagan. Just a guess though.
SicilianVespers
04-06-2004, 21:48
I believe the Cumans were ruled by Khans.
The Blind King of Bohemia
04-06-2004, 22:12
It'll be Khans in the final release then if that is the case.
Quote[/b] ]Shame that they can't be playable straight away. Ah well. At least it's vacation, so I have all the time I want to to mod it. Will it be out soon?
I wanted to have them playable too but I strongly advise that you don't. It's really fun building up your eastern faction in anticipation of the invasion. If you stick them in from the off, they won't expand very quickly and it isn't as exciting. Just a tip.
King Azzole
04-06-2004, 22:27
Awww you cant make them Khans for this update? Does it require alot of work? Anyway will be nice to see them in proper title... Just doing seem right having a duke, dukes and nobles. LOL
Steppe Merc
04-07-2004, 00:52
Is it still going to be tonight? Probably not I guess. http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif
King_Of_Portugal
04-07-2004, 01:24
BKB, i have a sugestion for the next updates:
change flags/shields of Hungarians and Bizantines too; turn them more accurate.
For the Hungarians just see these link:
http://flagspot.net/flags/hu_king.html#st
For the Bizantines, i think the most accurate is a red flag/shield with a golden double-head eagle, topped with a golden crown, similar to several coat of arms of some eastern europe nations, like Serbia, Albania, Bosnia-Herzegovina and so on.
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
mbrasher1
04-07-2004, 07:30
BKB, I have also played medmod, as I am sure alot of you have done.
The BKB mod units are definitely cooler -- there are so many more choices so that you can make your faction's flavor consistent with your playing style. I liked it.
How difficult is it to move the cool BKB units to the medmod??
The Blind King of Bohemia
04-07-2004, 09:37
For those of you who have the facility there is actually a WinRAR version available NOW. It's the BKB download here:
http://www.totalwar.org/Downloads/Mtw_Uploads/MTWupload/
But those of you waiting for the WinZip version are gonna have to wait for a bit.
http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif Thihk both zip and rar are up now. At least there's a downloadable file marked zip up.
Whoops,
Just downloaded and tried to open 0.6 for the second time and
Error in file #1: bad Zip file offset (Error local header signature not found): disk #1 offset: 4
Error in file #2: bad Zip file offset (Error local header signature not found): disk #1 offset: 2261
Error in file #3: bad Zip file offset (Error local header signature not found): disk #1 offset: 2339
Error in file #4: bad Zip file offset (Error local header signature not found): disk #1 offset: 2424
Error in file #5: bad Zip file offset (Error local header signature not found): disk #1 offset: 2519
Error in file #6: bad Zip file offset (Error local header signature not found): disk #1 offset: 3989
Error in file #7: bad Zip file offset (Error local header signature not found): disk #1 offset: 6185
Error in file #8: bad Zip file offset (Error local header signature not found): disk #1 offset: 6271
Error in file #9: bad Zip file offset (Error local header signature not found): disk #1 offset: 6367
Error in file #10: bad Zip file offset (Error local header signature not found): disk #1 offset: 6470
Went to the address you posted and tried downloading the files zip and Z01. Guess your not supposed to download Z01.
The ZIPfile downloaded but when I opened it these error messages came up. It did let me install several files after these however. I'll post the details of what did download if nescessary.
Feeling a little cautious about installing. Have I downloaded the Winzip prematurely when I should have downloaded Winrar or ???
OK,
Just ignore my wittering. I've found the WinRar file. The .Rar bit isn't visible on the download page thats my excuse anyway, or maybe I'm just a bit impetous. That besides ETA 3mins. (I guess the zip file isn't ready yet.)
p.s mbrasher, its very easy to move units from MedMod to BKB so guess its as easy to do the reverse. Just make sure you use Gnome editor and correct the appropriate factions and other relevant details. I prefer to add the units to BKB that way you don't have to sacrifice those lurvvvely New factions and the campaign map. You can script in alot of other stuff from MedMod yourself.
Hmmmmmmmm,
It is I once more and the header corruption errors do appear in the Winrar download with alot more details as to there where abouts I Can post these if it helps
SpetzNatz
04-07-2004, 12:43
Nomad. Try this http://www.totalwar.org/Downloa....tch.rar (http://www.totalwar.org/Downloads/Mtw_Uploads/MTWupload/BKBSuperEarlyBETAV0.6Patch.rar) - it works.
Cheers SpetzNatz,
21% and counting
SpetzNatz
04-07-2004, 13:04
BKB, about Klibanophori, I don't have any idea. It could be cool to make Kataphraktoi armed with good bow (MTLG), lance and sword (they are considered to be the best medieval soldiers), good statistics and balance this with longer creation time and higher price, because they were trained in tactics and strategy, too while Klibanophoroi (or Klibanarii) would be heavy assault cavalry better in melee, but without bows and slower. This is only idea, because their equipment differed. Sometimes thy were used only like cavalry, sometimes like horse archers.
http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
SicilianVespers
04-07-2004, 13:34
If you want to be historically accurate, Klibanophoroi should not be used after the battle of Manzikert in 1071, so they should only be available in early.
SpetzNatz
04-07-2004, 13:37
Early begins in 1087 (I think). There is link to forum about this. http://www.totalwar.org/cgi-bin....t=15877 (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=3;t=15877)
SicilianVespers
04-07-2004, 14:55
It would probably be ok to make them available in early, since it probably look a little while before they were completely phased out.
A good lineup for the Byzantines would be:
Stratiotoi (Byzantine Lancers)
Trapezitoi (as Spanish Jinetes)
Skutatoi (Byzantine Infantry)
Peltastoi (as Skutatoi, padded Bambakion armor, round Theuros Shield, spear & javelin)
Psiloi (Trebizond archers)
Kavallarioi (Byzantine Cavalry)
plus the assorted mercenaries.
SpetzNatz
04-07-2004, 16:30
I agree with Stratiotai, Psiloiand Skutatoi, but can't with Peltastoi (those were men with special shield throwing spears, but in greek armies not in byzantine, I think). I don't know Trapezitoi and Kavallarioi. There is forum about this http://www.totalwar.org/cgi-bin....t=15040 (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=3;t=15040)
SpetzNatz
04-07-2004, 16:51
BKB,
I've got an idea about military academy. It seem that this building is pretty useless (except turks of course).
This idea is, that after construction of this building you could be able to train generals. It would be small unit probably mounted on horseback useless for combat but with high speed (12,24,26 or something like this) and command. What do you thing. Terrible prerequisites, long creation time, high cost, useless in combat but with high command. http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif
SicilianVespers
04-07-2004, 16:58
Byzantine Peltastoi were not the same as ancient Greek Peltastoi. I believe they were an economic measure. They were Byzantiums Medium infantry.
Do a search on Byzantine Peltastoi (or Peltasts), you should find something.
from the post you linked to:
Quote
So, the Byzantine Infantry belongs in this classification, doesn't it?
skutatoi would be more like the (armoured) Byzantine Infantry of the game, although with the addition of a spear, rather than just a sword.
the more common, lower-level, unarmoured byzantine infantry would be more like the Round-shield Spearmen of the game (for spear soldiers) and like the Trebizond Archers (for archers). they also had some light infantry with javelins and small axes.
however, as rosacrux pointed out, the names of the units described different kinds of soldiers from time to time.
End Quote
The unarmored round shield spearmen are Peltastoi.
SpetzNatz
04-07-2004, 17:15
May I ask for your sources of informations. Web pages please.
Steppe Merc
04-07-2004, 17:26
http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif I can't open the thing with either of the links. BKB's, when I try and unzipp it, it says it's corrupted http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif
Oh, and I have no idea what the hell a Rar is.
King Azzole
04-07-2004, 17:38
download winrar steppe. Do a google. It will unzip it for ya
Steppe Merc
04-07-2004, 17:47
Thank you thank you thank youu I figured out. Geeze, I was flipping out there for a bit http://www.totalwar.org/forum/non-cgi/emoticons/gc-oops.gif
King Azzole
04-07-2004, 18:05
No problemo Yeah i was having a problem with the ZIP myself but the RAR worked.
OK my comments so far BKB:
Shamans ROCK Good work and good description Very professional.
Cumin Warriors are well balanced. I put them against a group of 200 byzantine warriors first, and the cumins lost but took roughly 100 byzantines with them. Good balance between bows and swordplay. I then placed them against Fuedal menatarms and the fuedals won of course, with 45 remaining. All in all a very well balanced and needed Cumin unit.
A few gripes now. I noticed assassins still cant be trained by the cumins. I assume spies cannot either. Any reason for this? Otherwise shrines work now, gonna be lots of fun Once you name the kings Khans instead of King and possibly rework noble titles Duke of ... doesnt seem right for cumins. Perhaps Lord of ... or even Khan of ... would be much better than Duke.
Duke Dick
04-07-2004, 18:19
BKB full marks on the shaman. I just downloaded your patch to see it( i havent got mtw yet).When i heard you were going to make one, i was a bit sceptical, but it looks fantastic, i can't wait till i get the game next week, so i can see it in action, because of course i will be getting your mod straight away, as i hear you are one of the best modders around. keep it up.
How about gicing the cumins some sort of field shaman, possibly some sort of berserker unit. it could work. http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
SicilianVespers
04-07-2004, 19:14
Quote[/b] (SpetzNatz @ April 07 2004,11:15)]May I ask for your sources of informations. Web pages please.
SpetzNatz,
These are some of the books I own concerning the Byzantines:
Maurice's Strategikon
The Byzantium series by John Julius Norwich
Vol.1 - Byzantium: The Early Centuries
Vol.2 - Byzantium: The Apogee
Vol.3 - Byzantium: The Decline and Fall
Byzantium and its Army 284 - 1081
Romano-Byzantine Armies 4th - 9th Centuries
Byzantine Armies 886 - 1118
Byzantine Armies 1118 - 1461
I prefer books, rather than the web.
SicilianVespers
04-07-2004, 20:18
King Azzole & BKB,
I believe Tudun would be an appropriate governors title for the Cumans.
Ruler = Khan
Regional Governor = Tudun
General = Tarkhan
This title should more appropriately be used for the Avars and Khazars.
Beg is also another option, this is the same as an Ottoman Bey.
The Blind King of Bohemia
04-07-2004, 20:41
Thanks for all the info and feedback. I will probably make a few more agents and make paganism a little stronger in the game. I will change cuman king to khan and give them the agents they are missing.
Sorry about the win zip version- i'm waiting for tosa to combine it.
I'd love to see some new screen shots http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
The Blind King of Bohemia
04-07-2004, 20:59
I'll try to post some over the weekend http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
King Azzole
04-07-2004, 22:53
Quote[/b] (The Blind King of Bohemia @ April 07 2004,14:41)]Thanks for all the info and feedback. I will probably make a few more agents and make paganism a little stronger in the game. I will change cuman king to khan and give them the agents they are missing.
Sorry about the win zip version- i'm waiting for tosa to combine it.
One thing I noticed I didnt like about the pagan shrines. It seems they spread paganism rapidly in adjacent provinces. Poland and Hungary were within 20-30 years 50% pagan And i only had a small shrine in the adjacent provence. Is there a way to make paganism not effect adjacent provinces? That would be much more realistic and fun
The Blind King of Bohemia
04-07-2004, 22:55
That could be due to the Pagan shamans they really spread the paganism http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif I'll see what i can do about that
Ellesthyan
04-07-2004, 23:12
Those shamans ROCK One pass in constantinople and I had 10% of my Greeks praying to Odin Byzantine Empire is having MAJOR problems with the aggressive west, while the turks are far more passive. The Croats are very powerful, very agressive, and I am still amazed by the potential of these croat light cavalry.
Byzantines can get only alliances with other orthodoxians? Good job on that http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
Croats: Balkan warbands (IMHO best unit of the game), Croat light cavalry (second best unit of the game), über generals ( http://www.totalwar.org/forum/non-cgi/emoticons/gc-stunned.gif seven star king??) and a nice starting position between weak Hungary, even weaker Germany, uninterested Venice and the struggling Byz Empire.
Balkan warbands are overpowered. Im sorry, but getting these very good spearmen, or better, heavy halberdiers, for a spearmakersworkshop is powerful. The Croats recruit them from start
Croat light cavalry is fast, powerful, and well defended. They can easily dispatch other cavalry (even kats as they are very slow), take control of the battlefield and smash anything they want. Well, that's not necessarily bad, but in combination with the balkan warbands they're really effective.
The biggest problem are the Croat heirs. They've got 6 stars or more, and this gives their units effectively another 3 valour. Of course our Byzantines have that too, but they also have the suckiest starting position of the game, while the Croats are a lot saver.
England was broken again this time. They attacked the French immidiately, were massacred, had a civil war, and then war with the rest of the isles... I hope they'll do better next game.
Genoese and Venicians are really passive in my games. There is actually almost no struggle on the Italian peninsula at all... But maybe that changes when I play a different faction.
The battle on Iberia, in Scandinavia and the balkans is really good. Neither side can gain the upper hand, as the most powerful forces (Almoravids and Byzantines) face usually a coalition of all the others. Valencia survives until El Cid dies. His 9 stars save his little kingdom, but his sons cannot keep it up. Spain is quite weak actually, but together with Navarre and Aragon they can hold their own against the Almoravids.
The Norse, the Danish and the Novgorods are fighting in equal force a battle for the baltic. They're almost equally powerful, as the novgorods can't get up a good navy, while the Scandinavians can't get up an equal land force.
Cumans are doing well, as are the other eastern europeans. As no one fights eachother there until the Byz are whiped out it's usually a silent place http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Going good, the patch has solved many problems, but haven't dealed with the little overpowered Croats (Im paranoid about them, I know http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif). Raising the building requirements for certain units should deal with it.
The Blind King of Bohemia
04-07-2004, 23:22
Hmm, i think i might bring up the requirements for Balkan warband and lower the strengths of the CLC.
Strange about the italians, usually i see genoa attack france and venice attack byzantines
What is that about the byzantines? They can only allie with orthodox factions or do they just choose not to allie with others because that doesn't happen on my game. Did you install everything correctly? http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Ellesthyan
04-07-2004, 23:52
Well, the byzantines (and all the other orthodoxians) get very easily alliances with other orthodox christians, and rarely alliances with other religions. Not bad tho It just suprised me as it wasn't the case in the original game.
I dont know, I have played the Byzantines, the Almoravids, the Armenians and the Scottish until around 1200, but I haven't seen much Italian battles http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif
The Blind King of Bohemia
04-08-2004, 01:28
Quote[/b] ]I noticed assassins still cant be trained by the cumins. I assume spies cannot either. Any reason for this?
Back to this point - it was a plain case of forgetfullness. However, I'm making up for it by not just giving the Pagan's emissaries and spies from Christians but making new agents Wait till you see these guys shifting across the map - the Pagan culture and religion is really becoming worthwhile now. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
King Azzole
04-08-2004, 04:25
Excellent news Looking forward to seeing what you have up your sleeve. Im sure the new pagan units can be benefitted from the mongels in super late also.
One note: Its not the shamans that are spreading the paganism. Its the alters. I moved all my shamans away from the adjacent provences and still paganism is rising. It just doesnt seem right to build a shrine and then see adjacent christian states fall to paganism. Although its to my benefit its unrealistic, and detracts from my enjoyment. Id rather earn my paganism. http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif
Duke Dick
04-08-2004, 09:27
i finally saw the pagans in action, i put them in stw and i can say the look fantastic. what are you intending to make as the new agents then???
Leoghan Ban
04-08-2004, 23:34
I have not had a chance to try either of the updates, but I want to thank you BKB the time and effort you put into these mods is greatly appreciated.
Duke Dick
04-09-2004, 00:01
Quote[/b] (Leoghan Ban @ April 08 2004,17:34)]I have not had a chance to try either of the updates, but I want to thank you BKB the time and effort you put into these mods is greatly appreciated.
here here, i completely agree with you. BKB's mod is definetly up there with Barroca's STW for MTW:VI mod, and also the LOTR mod. IMO this mod is superior to the medmod, but thats just my opinion.(not to take anything away from the guy tho) http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif
Steppe Merc
04-09-2004, 18:16
BKB, is Super high still due on Easter, or no?
DeadRunner
04-09-2004, 18:25
hmm nice question m8.
i do the same question BKB when the mod is going out =PP
The Blind King of Bohemia
04-09-2004, 18:25
Err, i'll try but i'm actually enjoying playing the game at the moment as england. At war with 5 factions and actally doing well. Just had a fantastic battle with France, beat a force of equal size Cannae style http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Steppe Merc
04-09-2004, 20:12
I'm loving playing as the Byzantines. Trying to fight the Genoese, Cumans, Hungarians, Turks, and Egyptians all at once, with hardly enough money just to retrain the casulties. Awesome. For once, it's a lot more like what really happened, with the Byzatniens no longer being a free ride. Now to just win. http://www.totalwar.org/forum/non-cgi/emoticons/gc-juggle.gif
The Blind King of Bohemia
04-09-2004, 20:22
Thats cool, glad to see the Genoese start a war. I was a little worried from peoples feedback that the gens/ and venetians weren't doing much but i think it depends on the faction you are. Saw Venice get into a war with Sicilians over Naples when i was England.
King Azzole
04-09-2004, 20:32
Ok a possible bug, I modified the start date to 890 (I think the 1086 start date is too late) and I played as the Valencians. After pumping out the first set of heirs, my first king died and the others took over, one by one as they died. NONE gave birth to any males. 2 princesses came out but no males... And I went through 6 MARRIED kings. WTF?
The Blind King of Bohemia
04-09-2004, 20:40
With all due respect i don't think thats a bug. Maybe It could be something to do with your starting date change
King Azzole
04-09-2004, 20:56
I dont think so. I did the same thing with my Cumin game and heirs were produced as normal. Im gonna start a normal start date valencian game and see what happens. perhaps there is a set date for the next heir to be born? Like El cid? Maybe the game wont give heirs till he is born...
King Azzole
04-09-2004, 21:20
ok when I set the date to normal starting date I produce heirs as normal. It appears to be a valencian issue. I like to start all my games earlier, and would like to know possibly how to fix this...
DeadRunner
04-10-2004, 03:15
i am playing with the welsh
is a hard , but for now i am controling the entire britain
Quote[/b] (DeadRunner @ April 09 2004,21:15)]i am playing with the welsh
is a hard , but for now i am controling the entire britain
Yep Im doing same until We got Portugal on Super High http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Those Welsh bandits are answome
Steppe Merc
04-11-2004, 15:18
I guess it won't be today... http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif
DeadRunner
04-11-2004, 15:20
yep welsh bandits are cool the infantary pouis is also nice.
and i have half of france too now =P
King_Of_Portugal
04-11-2004, 15:54
BKB, i'm playing with the cumans after installing the update and it's really cool. The cuman warriors are great. The shaman is even great now it's possible to convert catholics, ortodox and muslims to paganism, eh eh eh
Are you thinking to make shamans available to other pagan factions as well? like the Mongols?
And how about the SuperHigh? when are you going to realease? i'm ansious to play with the Portuguese and how about you...DeadRunner and Gen_Lee?
http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
The Sna Man
04-12-2004, 05:12
hey don't know if you guys already fixed this but I stayed up a night and fixed the deadpage coords for all the new units http://www.totalwar.org/forum/non-cgi/emoticons/gc-zzz.gif. I'm sure it only works with the super early campaign but that's no trouble.
not sure how to upload it though to get people to download it. It's not terribly hard though just time consuming. lemme know.
The Blind King of Bohemia
04-12-2004, 13:34
That's great news. If you don't mind Sna Man, could I call upon you in the future to do more deadpage coords for my new units for High and Late? You'd be a lifesaver.
Also, is there any way you can send me the deadpage coords via e-mail? My address is sinclair670@hotmail.com. Let me know.
BKB http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
King Azzole
04-12-2004, 14:18
YESSSS OMG SWEET The biggest thing that I hate about battle is when units disappear it SO ruins the damn realism and immersion. That would complete the early. BTW are you willing to discover why valencians dont mate if you set time back?
The Sna Man
04-12-2004, 14:20
no problem on this end. I sent the deadpage. let me know how I can help. http://www.totalwar.org/forum/non-cgi/emoticons/gc-yes.gif
The Blind King of Bohemia
04-12-2004, 14:59
Quote[/b] ]That would complete the early. BTW are you willing to discover why valencians dont mate if you set time back
Not quite. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif I've now done battle unit icons for all new units and will continue to update early with new units and what not. I haven't looked at the Valencian issue, and if I'm honest I probably won't as there are many other aspects I need to look at to get High out.
Thanks Sna Man, I owe you big time. I've been continuing making units, trying to balance factions for High: Skutatos, many new Knightly orders (mounted and dismounted), Castilian Spearmen, Scottish Men at Arms and Svean Axemen are just SOME of the new units you can look forward too. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
The Sna Man
04-12-2004, 16:27
sweet http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif. This is my favorite mod yet because it just builds upon the foundation of Medieval rather than attempting to rebalance an entire game. Kudos Kudos. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
and its no problem. Everyone loves corpses. What's a little sleep anyway http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
King Azzole
04-12-2004, 17:18
Ok two major unbalanced units I discovered.
Nubian Infantry. These medium infantry (my ass) can wipe out an entire unit of Fuedal men at arms without breaking a sweat. They plow through ANYTHING. Hell they even take a charge from cavalry like nothing. Another unit like this:
Ruthenian Infantry. If the poles had these badboys in WW2 the friggin nazis would have been smashed These things cleave through just about anything. Im going to run some tests... but these units are WAY overpowered.
Steppe Merc
04-12-2004, 20:02
Not to rush you BKB, but do you have an ETA by any chance for the High?
King Azzole
04-12-2004, 22:07
Ok some tests:
120 Nubian Infantry vs 120 Fuedal Men at arms = 90 Nubians left, Fuedals smashed.
120 N.I. vs 200 Italian Infantry = 95 nubians left, Italians destroyed
120 N.I. vs 80 Fuedal MOUNTED knights (note I took personaly command of the knights, came at a slightly downward slope and did a full running charge into the nubians) = Initial charge killed only 5 nubians, I then got them down to 61 left but I had 2 knights left and they ran... CLEARLY these units are overpowered. Please knock them a few notches down. As well as the Ruthenian Infantry.
The Blind King of Bohemia
04-12-2004, 22:08
Already done http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
King Azzole
04-13-2004, 02:20
http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif Your the man
King Azzole
04-13-2004, 02:22
.7 release ETA?
The Blind King of Bohemia
04-13-2004, 09:49
Not sure if they'll be a new version of Early now - I might bundle one in with the BETA release of High if I have time. I have a few more units to make for that - then a little bit of balancing and it should be done.
Sun Tzui
04-13-2004, 12:50
Playing the .05 release as Pope, and noticed 2 things...
1.Your Mod was not made to play GA, was it? every time e try to see the Pope's achivements i exit the game http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif
2.In battle deployment, instead of the Papal shield, e get the GH shield... http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif , but in the battlefield this is corrected.
Congrats once again on a EXCELENT mod
http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
King Azzole
04-13-2004, 14:22
Quote[/b] (The Blind King of Bohemia @ April 13 2004,03:49)]Not sure if they'll be a new version of Early now - I might bundle one in with the BETA release of High if I have time. I have a few more units to make for that - then a little bit of balancing and it should be done.
Awww i would have loved to see a correct deadpage for the early. Please see if the gent can do the dead page for super high before you release it Would be sweet. http://www.totalwar.org/forum/non-cgi/emoticons/gc-toff.gif
The Blind King of Bohemia
04-13-2004, 16:56
The dead page cords will be included for all periods. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
OK I downloaded .6 and installed it. The Cuman Pagan Shamans are very cool, but possibly a little overpowered. It takes maybe 3 or 4 years and I can have a territory almost 90% Pagan. I think that is maybe a little too powerful. Also a couple of Observations in regards to that fact: It seems generally alot harder to convert Islamic provinces, with Catholic coming in a distant 2nd and Orthodox is just plain easy to convert. Any reason for this, I am monitoring the Zeal of each province and while it does have an effect on conversion it doesn't seem to matter with the Islamic provinces. Also there are no Cuman Princesses, a new pic for the Chancellory (on purpose?) and no picture for Royal Court. Now as I've only done a Cuman campaign I can't say if the no Royal Court picture and new Picture for Chancellory are across the board or just Cuman related. I will continue to play and let you know of anything odd I see. Also I'd like to enable Pricesses for Cuman can I just go to the Unit file and change that or do I need to stick another portrait folder somewhere as well?
King Azzole
04-13-2004, 21:45
Cuman princess? Ummm I dont think they valued there daughters as diplomats or pawns. They were probobly married off young and forgotten...
I dont think its the shamans that giving you such pagan growth. Its more likely the alters. They effect adjacent provinces as well as the provence they are in. I mentioned this to BKB before, he said he will fix it.
DeadRunner
04-13-2004, 21:55
BKB when the beta will be released ??
SicilianVespers
04-13-2004, 22:17
Quote[/b] (Jeff @ April 13 2004,15:42)]The Cuman Pagan Shamans are very cool, but possibly a little overpowered. It takes maybe 3 or 4 years and I can have a territory almost 90% Pagan. I think that is maybe a little too powerful.
This may not be entirely out of line.
I believe Parts of Greece were pretty much Paganized after it was overrun by the Slavs. It wasn't until Basil (very beginning of 1000's) brought in Sicilian and Calabian Greek settlers that the Peloponnese became Greek Orthodox once again.
The Sna Man
04-13-2004, 22:19
hey guys I think it would be a bunch of trouble for Blind King to have to re-release the early with the deadpage and for you all to have to re-download the whole mess so I made so I made it available for download here.
dead page goodness (http://www.angelfire.com/empire2/totalwar/images/DEADPAGE_COORDS.TXT)
just stick that in your textures/men folder off the main directory. It should work atleast it does on mine http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif . I would make a backup though if I were you just in case.
Hopefully the site won't screw up either but I guess we'll see :). remember this is only for the super early and I'm sure that it will make bodies on the normal campaign and viking invasion dissappear, but really, who wants to play those anymore.
The Sna Man
04-13-2004, 22:25
oh and tell me if there are any problems with it and I'll be glad to lazily review them at my leisure. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
The Blind King of Bohemia
04-13-2004, 23:00
Thank you Sna man, your a real gem http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
King Azzole
04-14-2004, 00:15
Sna man i dont know where you came from but your a definate ass kicker in my book http://www.totalwar.org/forum/non-cgi/emoticons/gc-book2.gif
DeadRunner
04-14-2004, 01:05
stupid question ppl .
is to make a dll of that link and put in that mentioned place right ??
King Azzole
04-14-2004, 01:21
Just copy and paste it to the location in your MEN folder under texture folder. Theres a file in there called Dead coordinates or Deadpage coordiantes. Works fine too Excellent
DeadRunner
04-14-2004, 01:34
thx m8 i dont get modding ,i am a zero in that http://www.totalwar.org/forum/non-cgi/emoticons/gc-embarassed.gif
SpetzNatz
04-14-2004, 13:47
Hi BKB.
I've sent picture for ending of Bohemian faction for you, so you don't have to bother with it.
I've found some problems.
Klibanophroi are overpowered. Speed 12/21/23 (or something this way) and bonuses 9/6/8 and MTLG make them too strong. Remove from them MTLG and give it to Kataphraktoi and Byzantine Cavalry and change the speed. To Kataphraktoi 9/20/22 (or something this way, like other heavy cavalry), to Byzantine Cavalry 12/21/23 and to Klibanophoroi speed which Kataphraktoi Currently have.
I've also found bug when Andalusian Cavalry march speed is set to 20.
About Croatian Cavalry, I don't thing that they've had fastest cavalry of the world. Their speed should be the same as Alan Mercenaries have.
What about my idea of training generals in Military Academy?
The Blind King of Bohemia
04-14-2004, 15:42
Your Bohemian Endgame is great, I'll definitely be using that. Shame you can't do them for the other new factions. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Not sure if I'll do the Generals. Would seem strange having the same ones for each faction, and it'd be too much work to do different ones.
I'm looking into your other ideas. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
Sun Tzui
04-14-2004, 17:06
Any answers ppl???
Quote[/b] ]1.Your Mod was not made to play GA, was it? every time e try to see the Pope's achivements i exit the game
2.In battle deployment, instead of the Papal shield, e get the GH shield... , but in the battlefield this is corrected.
specially to nº1
oh yeah...getting .06 as I type, can't wait to see the differences...
http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
King Azzole
04-14-2004, 20:15
One thing I hate about playing the papacy is everytime the pope dies your highest ranking general is elected as the new pope. So you never get a good group of generals going.
Julius Caesar
04-14-2004, 20:16
I have a problem rite now. I installed the mod correctly as it said in the read-me and also the patch and when i scroll down the campaign selection screen super early is not there. http://www.totalwar.org/forum/non-cgi/emoticons/gc-help.gif
matfender
04-14-2004, 23:17
I'm sure this has been asked a million times, but here goes...
I have Super Early and .6 installed according to the instructions. At the end of the first turn, a dialog box pops up with the message No portrait found for this overridden type followed by a crash to desktop. Does anyone know what I did wrong? http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif
Julius Caesar
04-14-2004, 23:24
Quote[/b] (matfender @ April 15 2004,02:17)]I'm sure this has been asked a million times, but here goes...
I have Super Early and .6 installed according to the instructions. At the end of the first turn, a dialog box pops up with the message No portrait found for this overridden type followed by a crash to desktop. Does anyone know what I did wrong? http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif
Same thing happens to me even though i made a pagan 2 folder
The Blind King of Bohemia
04-14-2004, 23:34
Did you fix the Kievan Princess portrait problem, as corrected in the 0.5 release? If not, I'm afraid I can only presume you haven't done the Pagan2 thing right. Its complicated I know but there's no way round it.
The Blind King of Bohemia
04-14-2004, 23:36
Quote[/b] ]I have a problem rite now. I installed the mod correctly as it said in the read-me and also the patch and when i scroll down the campaign selection screen super early is not there.
Really sorry but I can only presume you haven't installed it right. Check again. Did you install the Super Early BETA first, before you installed the 0.5 and 0.6 patches?
Steppe Merc
04-14-2004, 23:49
I sure do hope the high will be out before my birthday in a week. That would sure be a great present. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
King Azzole
04-15-2004, 00:01
As much fun as im having with .6 and the now deadpage fix I doubt BKB is doing any coding and is just playing LOL.
BTW BKB tell us some about yourself. Age? Profession? Etc?
The Blind King of Bohemia
04-15-2004, 00:09
I am 19, and currently a University student. I've almost finished all the necessary units for High, I've added Breton (taken out Croatia) and now just need to do some balancing. There's quite a bit of that to do though. A week could be a realistic deadline though. I'll get a move on. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
SpetzNatz
04-15-2004, 09:57
BKB
Why do you think that I can´t do more endings? http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
The Blind King of Bohemia
04-15-2004, 12:51
I don't. It was a subtle hint. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Seriously though if you could it'd be a huge load off my back.
DeadRunner
04-15-2004, 13:15
I have Super Early and .6 installed according to the instructions. At the end of the first turn, a dialog box pops up with the message No portrait found for this overridden type followed by a crash to desktop. Does anyone know what I did wrong?
Mate make a copy of pagan 1 and folow the readme of BKB,if i fix that and iam a total zero in modding you do to m8.
BKB a question that is a lot put in ,when the high is realised ?? http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif
I am getting wacko by waiting
The Blind King of Bohemia
04-15-2004, 13:18
soon, very soon http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Duke Dick
04-15-2004, 13:32
BKB, just wondering, i know high is on everyone's mind, but what about super late??? also, on your site i see items like Edwards Bane, are you working on an Edward I mod???
The Blind King of Bohemia
04-15-2004, 13:47
Yeh i've been working on a Edward mod. Also i just made Portugeuse frontiersmen and put them in battle as horse archers with spears. To my unbelieving eyes, they fired on the enemy with cannonballs and virtually annihalated a small army. A mistake i am fixing at the moment http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
The Blind King of Bohemia
04-15-2004, 14:15
Quote[/b] ]BKB, just wondering, i know high is on everyone's mind, but what about super late???
Late might be a while, but once I break High I think the gap will be shorter than the one between Early and the soon to be released High.
Once the BETA's are out the final releases may well contain more advanced features, like GA's. I may also have a look at making a new campaign map, but no promises there. I'd really like to but it looks difficult. Anyway, I'll have a go.
Sun Tzui
04-15-2004, 14:20
Quote[/b] ]One thing I hate about playing the papacy is everytime the pope dies your highest ranking general is elected as the new pope. So you never get a good group of generals going. Really never noticed that http://www.totalwar.org/forum/non-cgi/emoticons/gc-drunk.gif
Quote[/b] ]To my unbelieving eyes, they fired on the enemy with cannonballs and virtually annihalated a small army. A mistake i am fixing at the moment no need to mess with perfection http://www.totalwar.org/forum/non-cgi/emoticons/gc-smartass.gif That's us the Portuguese...always overreacting http://www.totalwar.org/forum/non-cgi/emoticons/gc-smash.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-stars.gif http://www.totalwar.org/forum/non-cgi/emoticons/ht_knight.gif
http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
DeadRunner
04-15-2004, 14:53
When you will make that campaing of the region of ottoman(turks empire) ???
The Blind King of Bohemia
04-15-2004, 15:14
I might wait for the new revised greek map by Komminos first and then ask his permission if i can release a mod using his map http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
It is workable though but i want to add a few more factions but that is a fair way down the line before a full release.
Quote[/b] (Sun Tzui @ April 15 2004,08:20)]
Quote[/b] ]One thing I hate about playing the papacy is everytime the pope dies your highest ranking general is elected as the new pope. So you never get a good group of generals going. Really never noticed that http://www.totalwar.org/forum/non-cgi/emoticons/gc-drunk.gif
Quote[/b] ]To my unbelieving eyes, they fired on the enemy with cannonballs and virtually annihalated a small army. A mistake i am fixing at the moment no need to mess with perfection http://www.totalwar.org/forum/non-cgi/emoticons/gc-smartass.gif That's us the Portuguese...always overreacting http://www.totalwar.org/forum/non-cgi/emoticons/gc-smash.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-stars.gif http://www.totalwar.org/forum/non-cgi/emoticons/ht_knight.gif
http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif
Could someone send me the .6 patch via email or MSN please ?
3d Downlaods keeps timing out on me http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif
DeadRunner
04-15-2004, 18:16
go to our file option near the welcome *****
than press stats
http://www.mizus.com/Files/k0rgs8gVt/Mstats.shtml
try these link
I've got that version- I'm after the .6 update
Thanks anyway.
King Azzole
04-15-2004, 19:35
OMG I almost wet my pants with fun now that the deadpage is fixed. But those goddamn Nubian Infantry are making me MAD. They are like Verangian guards on steroids WTF are those african dudes eating? http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif
King_Of_Portugal
04-15-2004, 19:54
Quote[/b] (The Blind King of Bohemia @ April 15 2004,07:47)]Yeh i've been working on a Edward mod. Also i just made Portugeuse frontiersmen and put them in battle as horse archers with spears. To my unbelieving eyes, they fired on the enemy with cannonballs and virtually annihalated a small army. A mistake i am fixing at the moment http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Nice work with Portuguese frontiersmen, BKB, except the cannonballs, of course http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
GreasePaintMonkeyBrains
04-17-2004, 23:10
if you would be so kind as to share that file with me that would be awsome ive been to lazy to do it my self.
Bigcatdaddyg@aol.com
Cheers m8 http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
Steppe Merc
04-17-2004, 23:49
http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif Can't take the waiting Err I want the cool mongol units Argg http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif
Um, any idea when it's coming out? This week? Next month?
King Azzole
04-18-2004, 01:33
*threatens violence*
Yeah release that friggin thing allready how can you keep it to yourself http://www.totalwar.org/forum/non-cgi/emoticons/gc-furious3.gif
Julius Caesar
04-18-2004, 02:17
i still get an error message when i press end year in the game. i have followed the read-me and made a copy of the pagan folder, named it pagan 2, and put it into the vikings folder. its really frustrating me and ive tried different times but to no avail. http://www.totalwar.org/forum/non-cgi/emoticons/gc-help.gif
DeadRunner
04-18-2004, 03:39
you make the vikings copy too ?? is in readme
Julius Caesar
04-18-2004, 05:45
Quote[/b] (DeadRunner @ April 18 2004,06:39)]you make the vikings copy too ?? is in readme
Yeah, every faction has portraits except the cumans, and i also followed the read-me.
http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif Patience Steppe Merc and King Azzole,
A less magnanimous King might make you, wait a month or two more just for your ermm......impertinience. Modding takes alot of time and testing. If you can't wait maybe you could get busy modding yourselve's. After all BKB's only one dude and he does this all for free. http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif Hi BKB,
I was just about to edit your Baltic warband and Nubian Infantry so there not quite as lethal. Opened up Gnome to change Charge bonus etc and remembered that these are not supossed to be edited in UNitprod. However now I'm not sure where the appropriate place/files to edit are. Be grateful if could advise.
http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
The Blind King of Bohemia
04-18-2004, 15:27
Right boys Super High is done
http://www.mizus.com/Files/k0rgs8gVt/MTW/Stats/BKBSuperHighBeta.zip
Super High 0.61 Patch (Essential - amends many errors listed in this thread, including the Jinetes, the Svean Axemen and the over-crewed siege weapons):
http://www.mizus.com/Files/k0rgs8gVt/MTW/Stats/BKBSuperHighBETA061.zip
Plus an additional download containing the battle unit icons for the new units in the patch (I left them out accidently, sorry):
http://www.mizus.com/Files....ons.zip (http://www.mizus.com/Files/k0rgs8gVt/MTW/Stats/BKBSuperHighBETA061UnitIcons.zip)
Right the info:
The new factions: Bulgarians, Georgians, Crusader States, Portuguese, Bretons, Swedish and the Teutonic Order, along with the Scots, Welsh, Cumans, Genoese, Venetians and Bohemians.
Nearly 40 new units, plus the ones from early including: The Korean units from Mongol Invasion, loads of Knightly Orders, Svean Axemen, Skutatos and Breton Militia.
4 New Agents: Pagan Shaman, Pagan Assassins, Pagan Spies and Pagan Emissaries.
Super Early has been better balanced and benefitted from some additional units from Super High.
Trust me lads, its been worth the wait. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
DeadRunner
04-18-2004, 15:40
someone can tell me a link to 0.6 hope isnt the 3d plz
BKB you dont have the 0.6 in your web page ???
The Blind King of Bohemia
04-18-2004, 15:41
Go to the super high thread http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Steppe Merc
04-18-2004, 15:48
Nomad, I have been modding but can't figure out how to get the bloody Mongol units from Shogun to Medieval. And BKB, just joking, take your time... I have nothing better to do. http://www.totalwar.org/forum/non-cgi/emoticons/gc-help.gif
The Blind King of Bohemia
04-18-2004, 15:50
Super high thread, go to it http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif You'll be happy
Steppe Merc
04-18-2004, 15:51
Does a very happy dance. http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif Right before my birthday to Yay
The Blind King of Bohemia
04-18-2004, 15:54
Here is the bad news, the mod is a colossal 48 MB Zipped However i'm pretty sure i have the full version of Super early in there as well
Steppe Merc
04-18-2004, 16:04
Will you post it on this site, or on 3d downloads? http://www.totalwar.org/forum/non-cgi/emoticons/gc-computer.gif
Mouzafphaerre
04-18-2004, 16:06
-
Congs mate
Is GA possible?
_
The Blind King of Bohemia
04-18-2004, 16:07
No (I'll try to get them in the final release) but there are battle icons and some new info_pics
DeadRunner
04-18-2004, 16:29
weeeee http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
BKB i am felling happy
Ill you put in your web page??
plz dont put in 3d PLZ NO
Steppe Merc
04-18-2004, 16:47
Deadrunner, it's usaully on the Files on org. But I share your hatred of 3d.
DeadRunner
04-18-2004, 16:56
BKB put in clab takiyama plz ??
i always get a good dll time and nice flow of date from them
Steppe Merc
04-18-2004, 17:08
I can't get Dire Strait's song Money for Nothing out of my head. But instead of Sting singing 'I want my MTv', I'm thinking 'I want my BKB' http://www.totalwar.org/forum/non-cgi/emoticons/gc-help.gif
The Blind King of Bohemia
04-18-2004, 17:59
I think we should keep the Super Early stuff in here and the Super High stuff in the new thread. Maybe a moderator can change the thread title.
The Blind King of Bohemia
04-18-2004, 18:40
Good news guys - I'm sending it to CBR as we speak so if he gets it online and then Tosa combines it it could well be up by tonight It's a far easier installation process - I have included all the portraits so you won't have to do any of that Pagan2 crap yourself. Just put the folders in the right place http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Steppe Merc
04-18-2004, 18:56
Yay Um... I asume when you say tonight, it's English time. I wonder what time that means in American Eastern time? Just wondering. But that's great knews. It'll be up tongiht. Joy. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
DeadRunner
04-18-2004, 19:02
GOD BKB plz 3d no
http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif BKB GOD IS NICE http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif
(no 3d)
The Blind King of Bohemia
04-18-2004, 19:03
It all really depends on Tosa - if CBR gets it up soon (he's nearly recieved all of it), and puts the parts up, it all depends on Tosa. But DO NOT try to download the individual parts unless you know what you are doing.
And I hope it doesn't go up solely on 3D Downloads, but that is out of my hands now. Sorry
Hope it can be placed here http://www.totalwar.org/forum/non-cgi/emoticons/gc-toff.gif (http://www.mizus.com/Files/k0rgs8gVt/Mstats.shtml)
I sure hate 3d it's the 1st download server i cant get anything for any game. http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif
King Azzole
04-18-2004, 19:49
w00t w00t w0000000000000000000t http://www.totalwar.org/forum/non-cgi/emoticons/gc-balloon.gif http://www.totalwar.org/forum/non-cgi/emoticons/handball.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif YAY
Ellesthyan
04-18-2004, 20:24
Wooooohooooo Who's da Man
http://www.totalwar.org/forum/non-cgi/emoticons/ht_bow.gif http://www.totalwar.org/forum/non-cgi/emoticons/ht_bow.gif
http://www.totalwar.org/forum/non-cgi/emoticons/ht_bow.gif http://www.totalwar.org/forum/non-cgi/emoticons/ht_bow.gif
http://www.totalwar.org/forum/non-cgi/emoticons/ht_bow.gif http://www.totalwar.org/forum/non-cgi/emoticons/ht_bow.gif
http://www.totalwar.org/forum/non-cgi/emoticons/ht_bow.gif http://www.totalwar.org/forum/non-cgi/emoticons/ht_bow.gif
http://www.totalwar.org/forum/non-cgi/emoticons/ht_bow.gif http://www.totalwar.org/forum/non-cgi/emoticons/ht_bow.gif
http://www.totalwar.org/forum/non-cgi/emoticons/gc-party2.gif
King Azzole
04-18-2004, 22:11
Agreed 100%. hail to the king baby
Outstand,,, and two days after my Birthday http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
anvil
King_Of_Portugal
04-18-2004, 23:47
Yes http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
I can't wait any more...for start playing
http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif
http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
Steppe Merc
04-19-2004, 00:23
http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif Where is it? Grr Can't wait http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif
King Azzole
04-19-2004, 00:25
yeah someone upload this friggin thing allready
Julius Caesar
04-19-2004, 01:20
Upload it, i cant wait
http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Your a star Dude,
Champing at my bit in anticipation.
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The Blind King of Bohemia
04-19-2004, 16:12
http://www.3ddownloads.com/strategy-gaming/totalwar/MTW/Stats/BKBSuperHighBeta.zip
It's here. And I think Tosa's is trying to get it up on Mizus.
MAJOR NOTICE MUST READ
Something slipped through my net. It will affect your game a lot if you're battling on the Iberian peninsula, which I assume you Portuguese will be. The Spanish Jinetes DO NOT work in battle - flaw on my part and I'm sorry. It will be amended in a soon to be released patch, but you can fix it yourself. Here's how:
1) Open up the High Crusader Unit file
2) Search for LArmWCav
3) You should find one entry, under Spanish Jinetes.
4) Delete LArmWCav and write in CUSTOM2 (No space)
5) Save the file
Very sorry about this. Trust me to notice it the day the mod goes out. http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif
SpetzNatz
04-19-2004, 16:50
Hi, BKB. New pictuers already sent http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
The Blind King of Bohemia
04-19-2004, 18:18
Just checked my mail spetz and I haven't got them yet. Can't wait to see them. Probably stick them in the patch - your Bohemian one is in this release.
Here's the Mizus link to the Super High download:
http://www.mizus.com/Files/k0rgs8gVt/Mstats.shtml
Remember to put all responses in the Super High thread.
The Blind King of Bohemia
04-19-2004, 18:20
The Mizus link. Download away
http://www.mizus.com/Files/k0rgs8gVt/Mstats.shtml
Something else I noticed today - the Svean Axemen's axe contains a small piece of another shield in the folder above it. Don't worry, I will fix this for the patch.
http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif
2megs and counting....
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DeadRunner
04-19-2004, 20:01
Making dl
go dl go dl gogogogogoog
weeeeeeeeeeeee
Borathor
04-19-2004, 20:02
Congratulations you have done an incredible job, this will keep me busy for some weeks. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
I also got a little question, If I start a game on the super early, will it be possible for factions from the high era to come and emerge?
King_Of_Portugal
04-19-2004, 20:04
BKB, excelent work once more http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
I'm playing with the Portuguese and it works fine...except one little detail, but i'm sure you will fix it in your next patch. I can't train Aviz Foot Knights because it appears a ballistica crew instead http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif
If you want, i can help you fixing the names of Portuguese heroes and Kings.
The Mounted Almugavars are cool. But you could make possible for all Iberic Christian factions to create foot Almugavars, and not only the Aragonese.
Mouzafphaerre
04-19-2004, 20:08
-
http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif Grabbing right now. http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
_
DeadRunner
04-19-2004, 20:09
No spoilers king arghhhhhhhhhhhh
The Blind King of Bohemia
04-19-2004, 20:11
Borather, no the factions won't emerge sorry dude.
King of Portugal: Thats weird about Aviz, i'll look into it. Does it appear like that in battle or as an icon picture?
The Blind King of Bohemia
04-19-2004, 20:18
Are you sure you installed it properly King?
Is anyone else having the same problem?
DeadRunner
04-19-2004, 20:29
wee finished
well starting to install
Steppe Merc
04-19-2004, 20:51
YAY http://www.totalwar.org/forum/non-cgi/emoticons/gc-party2.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-balloon.gif http://www.totalwar.org/forum/non-cgi/emoticons/handball.gif
King Azzole
04-19-2004, 21:57
DLing noW NICE YAY BKB
The Blind King of Bohemia
04-19-2004, 23:00
Currently putting a patch together.... I'm holding back until you guys notice some more things. I'm gonna add five units to it. I'm not gonna give too much away, but one will be Welsh Longbowmen.
Any more opinions? As far as I can tell the Aviz Foot Knights should have no problems. I've double checked and can't see what it is. http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif
King Azzole
04-20-2004, 00:10
Ok found a bug. Cumans use Royal Knights as there prince king defenders... o_0
If this was intentional I highly recommend you go back to using the Cuman Royal Cavalry.
King_Of_Portugal
04-20-2004, 00:32
Quote[/b] (The Blind King of Bohemia @ April 19 2004,14:11)]King of Portugal: Thats weird about Aviz, i'll look into it. Does it appear like that in battle or as an icon picture?
Both http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
I can only see their icon in the unit training screen. But after select them, what i get is a ballista crew unit (with 40 men)
And in the battle screen appears the ballista as well http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif
I've installed the mod just like the others: copy-paste to similar folders, but i will install again. Maybee i missed something... http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif
Outstanding and thank you very much... I enjoy your early mod and am looking foreward to this one.
anvil
King Azzole
04-20-2004, 02:03
Ok another bug found. African Camel warriors dont carry there swords right in battle...
The Sna Man
04-20-2004, 06:00
hey blind king excellent work :)
I was wondering though, before I get started making the deadpage, if there were any units in super early that didn't go over into super high.
It would help me out.
http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif
King Azzole
04-20-2004, 06:30
Another unit bug? I was playing as the English and noticed the Bretons had groups of 120 mongonel crew. Hmmmm
The Blind King of Bohemia
04-20-2004, 11:15
This is strange. I remember when i was ICQ it to CBR he was having trouble with one of the files and i wonder if that is the reason for the problems people are having. I try to rectify the bugs.
Sna man, i'll get that info to you a little later
http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif Hi BKB,
The mod is looking excellant, though I've still not had time to install (and add my stuff). However, I've noticed you have 259 lines in unit prod. I thought the max was 256, although my memories a bit hazy on that one. Not sure but this could be causing a bit of confusion in the unitprod files. However if I'm wrong and thats not the limit (which you may know better than I) do you or anyone know what is the limit. So I can stuff in as much as possible.
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
The Blind King of Bohemia
04-20-2004, 13:44
You might have something there http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif
Then again the mod i have in my super high is the same one all you lot would have and mine plays fine, so that might not be the problem but i will check on that http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
SpetzNatz
04-20-2004, 14:44
Sorry. It's nom my mistake. I've sent it, but I've got message that it failed. File was probably too large, because I've added some mods which could help you to deal with problem of Kataphraktoi and others. So, I'll send only important data and point out those interesting mods. Aye? Bye. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
SpetzNatz
04-20-2004, 14:56
Sorry. It's not my mistake. I've sent it, but I've got message that it failed. File was probably too large, because I've added some mods which could help you to deal with problem of Kataphraktoi and others. So, I'll send only important data and point out those interesting mods. Aye? Bye. http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
SpetzNatz
04-20-2004, 14:58
Shit. It did it again. Is your e-mail sinclair670@hotmail.com? http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif
SpetzNatz
04-20-2004, 15:01
Can you receive e-mails 1 MB?
The Blind King of Bohemia
04-20-2004, 15:34
Spetz, i think so.
Right lads, patch tonight, found the problem and dealt with http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
SpetzNatz
04-20-2004, 15:40
I'm trying to send file 1 MB size to sinclair670@hotmail.com . It fails everytime and I'm going berserk. I'll try to split it and send two smaller files. http://www.totalwar.org/forum/non-cgi/emoticons/gc-furious3.gif
SpetzNatz
04-20-2004, 15:44
I'll try to use other address, so be prepared to have it twice http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif (still better than not to have it). BTW is Super early mod and patches required to be installed before Super High?
SpetzNatz
04-20-2004, 15:56
Me, again.
I've sent it and God knows if it'll work. But I know, that if it won't I'll kill someone. My next posts will be there, so you don't have to look for them in super early?
SpetzNatz
04-20-2004, 16:55
I'm so tired by trying everything in vain. Could you mail me, BKB. v.pelcak@post.cz or spearhead@seznam.cz
Thanx. http://www.totalwar.org/forum/non-cgi/emoticons/gc-furious3.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-furious3.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-furious3.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-furious3.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-furious3.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-furious3.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-furious3.gif
The Blind King of Bohemia
04-20-2004, 17:05
Spetz, i got part of it(the genoa and Almoravid one, which look great http://www.totalwar.org/forum/non-cgi/emoticons/gc-yes.gif )_but i think i have to clear up my emails, so if you send one a bit later on tonight it should come through http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif
SpetzNatz
04-20-2004, 17:12
Thts it. I wonder where is problem and you have full mailbox. I almost turned grey http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif . But I am glad that problem is solved. http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif
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