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I noticed something in Superearly, the Polish Kings/Princes get LateRoyalKnights instead of EarlyRoyalKnights...though the Royal_court only produces early...
guess i have a look into the crusader file maybe i find the problem.
Super early Crusader txt looks just as it should be(at least for me) and i cant explain why they got late RKs...
The Blind King of Bohemia
07-02-2004, 15:04
That's very odd. If anyone comes up with an explanation please say so
Al Khalifah
07-02-2004, 16:24
I've run a few test games and I find England fare much better in High than Early. Having a bit more infrastructure seems to give them a better base to fight from. I agree that upping the regional titles does no good on the grounds that when captured the advantage turns against them. Another thing I've noticed doesn't work is increasing the province income or giving more trade goods. These are like magnets especially to trader nations.
-Perhaps a few more good English command heroes might help or improving existing ones.
-Better castles? The Normans built something like 500 castles of various degrees accross their conquered kingdom.
-Some kind of Norman Infantry or Saxon Infantry unit available in early might help, that would be exclusive to the English, fairly cheap to build and easily accesible. Preferably 100 man unit. Would give them that early edge like Byzantine Infantry do for the Byzantines.
-Could make the borders more tricky between the home nations. Wales and Wessex should definately have a river if it doesn't already (Severn) and perhaps some mountains between England and Scotland. I've seen some legendary defences of Granada because the border from Cordoba is so hard.
-English have too many units at the start of the game (Early) and this could be why the computer struggles but players don't. Even after giving my titles to the best acumen candidates I was still -810 projected proffits. The computer seems to respond to this by getting rid a lot of its better troops rather than invading to boost income.
Al Khalifah
07-02-2004, 16:27
Sorry that seemed more like a complaint list than a wish list. I'm loving the mod understand? Playing as the Turks for the first time ever. Its.... challenging but theres a lot of cavalry to be had I see. Lots of fun.
The Blind King of Bohemia
07-02-2004, 16:49
No you make some very good points, particularly the ones about the borders. I was thinking of making some sort of 'Northern Militia', exclusive to York and Northumbria, which would be cheap yet effective.
I thing i want to make clear...THIS IS A AWESOME MOD... and i am far from complaining http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
If i name errors or things i think are wrong i post them to make it even better http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
As for the english in early, troops arent the trouble but did u notice the income is negative at start? that means the AI is after money, long way >build up, short way> conquer.
I guess scotland and wales arent very rich and therefor 2nd rank targets.
If the english had some more income thing might go a other way.
Troops...I mean hey English has some good spearman in early the best in the north, Frydmen (sp?)
I dont think the english need more good troops early on, just more income.
Quote[/b] (The Blind King of Bohemia @ July 02 2004,09:04)]That's very odd. If anyone comes up with an explanation please say so
I dont have one...atm
kataphraktoi
07-02-2004, 17:15
I've had an experience with anomalies in early/late knights when I was messing around with the crusader txt. as u all know, the crusaderprod11 txt shows a sequence of when royalknights replace the pervious model of royalknights. Has BKB tweaked around with the sequence in the text???
Haven't tried the BKB mod yet but it looks as it sounds...SUPER.
Well i noticed Armovirid (sp?) arent listed under High/Late-GhulamBGs yet if the time turns to high they still get Princes with them. (I did not test if they can build them tho)
Guess that was more like a oversight and easy to fix.
Quote[/b] (kataphraktoi @ July 02 2004,11:15)]I've had an experience with anomalies in early/late knights when I was messing around with the crusader txt. as u all know, the crusaderprod11 txt shows a sequence of when royalknights replace the pervious model of royalknights. Has BKB tweaked around with the sequence in the text???
Haven't tried the BKB mod yet but it looks as it sounds...SUPER.
Nothing that i saw in Modded_Early_crusaderprod11.txt, it looks just like it should be, FN_POLISH in all 3 lines under Princeunit and buildable, I have a closer look again i might see soemthing new i missed.
The polish RK problem was my doing i found out, its not related to the basic file..sorry that i even mentioned it.
I dont go into details but u can relax BKB http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
McFlugle
07-02-2004, 18:20
i was just playing last night as the byzantines and i was getting some wierd black sea bug. I couldn't move any ships from the marmara into the black sea, and when i wanted to move troops by ship to any coastal region in the black sea from anywhere, it acted like i didn't have ships there, but i did have ships there, and i was getting trade income to. maybe it was just something that happened to me.
The Blind King of Bohemia
07-02-2004, 18:24
Bugger, think i missed that. I was playing today with russia in high and found that little bug as well. Patch might well be on the way http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
pyhhricvictory
07-02-2004, 18:38
Update on my early Novgorod game, It is almost 1200 and the Pope has the Italian Penninsula, the Balkans and Constantinople. The ARMENIANS have killed the Turks and have from Nicea to Georgia and down into Syria where the Egyptians take over. The Spanish have taken into N. Africa and killed the Almoravids. The Byzantines are restricted to Vohylnia and Poland. The Norse have England, Northern and Western France and all of Scandinavia and are starting to attack my frontiers. I am sitting in Novgorod, Muscovy, Livonia, Lithuania, Finland and Prussia and Pomerania. I spent the first part of the game building up trade and currently make about 2500 per turn, Russia is fairly poor. I have little bitty armies based around cavalry and a few voi and rus spearmen. I am a bit afraid of the Norse though. England, All Germanic factions, Irish, Almoravid, Turk, Aragonese, Navarese are all gone and Denmark, Scotland, Genoa, Venetians and Sicilians are down to 1 province each. The Cumans, Hungarians, and Kievans are doing OK but have all been pushed into the steppes. The Poles are in Western Germany. It has been a great battle so far just to get to where I am, I have to say again , GREAT MOD except for no portraits for the muslim princesses.
The Blind King of Bohemia
07-02-2004, 18:41
Is everyone having the problem with the muslim general portraits?
DeadRunner
07-02-2004, 19:07
Nice job BKB =D
if i find something a talk with you m8
Despot of the English
07-02-2004, 20:24
This mod's great It is 1196 AD and the Egyptians are on the verge of wiping out the Byzantines. They have taken Constantinople and are besieging Thessaly and Epirus. It is really feeling like the time when the Ottomans stormed through Europe in the 15th century. The Poles have started a crusade against Constantinople, Byzantine loyalists have risen up in Epirus, and to make matters even more interesting the Bohemians have reappeared nearby There is also a Norse crusade against Trebizond.
http://www.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif
Quote[/b] (The Blind King of Bohemia @ July 02 2004,12:41)]Is everyone having the problem with the muslim general portraits?
No problems with generals only Princesses
The Blind King of Bohemia
07-02-2004, 20:55
Well that's no surprise. The odd thing is that they shouldn't even have princesses http://www.totalwar.org/forum/non-cgi/emoticons/angry.gif
Warwick Kingmaker
07-02-2004, 22:22
I've found another odd sea related bug.
There appears to be something wrong with The English Channel, or the adjoining sea regions.
I have a ship in every area of sea from Denmark to the Spanish Coast, and also a port in every province. However, when I try to move units from Wessex, it only lets me move them to either Normandy or Flanders. (btw I'm trying to move them to my own provinces, not invading).
There are a few other ships in the regions, but they are all from neutral factions, and the tooltip also agrees that they are neutral waters.
The strangest thing is that I can move units FROM Gascony to Wessex, just not from Wessex to Gascony.
I also can't seem to forge a trade link between my mainland European provinces and my British Isles/Iceland provinces. Maybe it is the same issue.
I'll continue my testing. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
McFlugle
07-02-2004, 23:20
when i was playing as teh danes in high i was having trouble trading with the provinces in england too, but like 10 turns later the problem disappeared and i could trade fine again
Steppe Merc
07-03-2004, 00:34
http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif I'm so frustrated. I still haven't been able to play a game. After finally perfecting the unit prods/starpositions, I can play, but it ctds when I try and fight a battle. So now I'm doing a fresh install MTW, and try it all again. http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif
Oh one thing: could you build up more of the provinces? I mean... no offense but even in early, it's not like it the dark ages, and each place should have at least a fort... but whatever.
BKB,
I redid a fresh install of MTW and then your mod. The muslim general portrait problem solved http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
Lord Zimoa of Flanders
07-03-2004, 07:17
BKB,
I played your new version,see that you already used the installer http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif ,and i must say it is good fun.
I'm getting my ass kicked and i like it.
Really good campaign
CZoF http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Speiz_Bankurt
07-03-2004, 07:33
Hi BKB
Thanks for your response. I guess Hungarian foot knights would be cool in high and late, but as far as I know the Hungarians excelled at cavalry. A medium/heavy cav, something similar to avar nobles in early would be accurate, followed by hungarian mounted knights in high and late. As far as light/medium cav, something like Hungarian Hussars would be awesome in high and late. The szekely cav is fairly accurate as mounted archers for all periods. Also to add more flavour to the region, I reckon Serbs should have a serbian Gussar (or Hussar)light cav.
For infantry, jobbagy are a silly unit, I reckon composite archers on foot would be a better Hungarian unit, and for high, some sort of a Hungarian halbardier unit maybe.
As far as Croatia, the Hungarians aquired it in the mid 11th century as far as I know, and for a 1000 years after that it was part of Hungary. They were given a fair bit of freedom, so it was almost like a country in its own, but it was not an independant state. On the other hand Serbia was independant.
Croats also made excellent heavy infantry, both spear and sword, perhaps if there isn't one already (I just haven't noticed) it would be accurate to make some of those even for high and late.
That's all, if you could take any of that on board for the next update, that would be great. If you don't, oh well, your mod already kicks ass
Oh yeah, just one more thing: the map of the region. I understand that it is hard to make it right, but it just breaks my heart. Hungary was a pretty big country back in those days and it only got mutilated after world war 1. The starting map you made for it actually reminds me of what it looked like for a couple of years during world war 2 when the northern half of transylvania was temporarily given back to hungary. So the way it is now is quite inaccurate If it's too hard to correct it though, don't worry about it.
Cheers
Quote[/b] (Speiz_Bankurt @ July 03 2004,08:33)]as I know the Hungarians excelled at cavalry. A medium/heavy cav, something similar to avar nobles in early would be accurate, followed by hungarian mounted knights in high and late.
.
For infantry, jobbagy are a silly unit, I reckon composite archers on foot would be a better Hungarian unit, and for high, some sort of a Hungarian halbardier unit maybe.
How about Knights of the Banderium for High and late knights and the Militia Portalis as the Bowmen (historically correct I think) or Szeckly/Transylvannian archers could be a tougher option. Those are some of the units I've created for the Hungarians. I also had Saxon foot levies Apparently Saxon immigrants traders provided much of the infantry for the Hungarians in the 13th-15th century.Perhaps Rac Horsemen could be the medium cavalry your after, to combat those Serbian Gusars(robbers). And some Armati as your Halbardier units or Clipeati if possible (but re-creating there huge pavises could be a little difficult). Just a few suggestions. Although you probably know more about that than me.
http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
The Blind King of Bohemia
07-03-2004, 12:23
Quote[/b] ]Oh one thing: could you build up more of the provinces? I mean... no offense but even in early, it's not like it the dark ages, and each place should have at least a fort... but whatever.
I'm pretty sure every province does have at least a port, most have castles. I don't just add buildings for the hell of it, but carefully see what factions need it and in what provinces. That determines the way I distribute the buildings.
Quote[/b] ]Oh yeah, just one more thing: the map of the region. I understand that it is hard to make it right, but it just breaks my heart. Hungary was a pretty big country back in those days and it only got mutilated after world war 1. The starting map you made for it actually reminds me of what it looked like for a couple of years during world war 2 when the northern half of transylvania was temporarily given back to hungary. So the way it is now is quite inaccurate If it's too hard to correct it though, don't worry about it.
I don't set out intentionally to do these things. It was an accident really, and if I did go back it would kind of be annoying. Don't count on it at this moment in time. If I have time I'll do it. Maybe not for Late, but perhaps for the Super release in August.
As for the Hungarian units issue. I have Hungarian Foot Knights and Hungarian Heavy Cavalry. If you want different names for them, just say the word. I also have Hussars, which at this moment in time are only scheduled to be Serbian. Vlach Auxillaries will be available all around the Balkans. Unit space is limited, and I'm fast running out of BIF folders to draw in new stuff. Serbians will probably get a good infantry unit, and the Wallachians will have three new units (Wallachian Archers, Wallachian Horse Archers and Order of the Dragon). Bar that I consider myself done with that area.
Speiz_Bankurt
07-03-2004, 12:24
Well, I don't claim to be an expert, but I do know a little. You're right about Saxons, in fact, probably up to 14th century, most infantry were made up of foreigners, except archers maybe. As I said before, Hungarians were good at most types of cavalry though.
Rac horseman won't do against Serbians, because Rac actually means Serbian in the Hungarian language http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
The Blind King of Bohemia
07-03-2004, 12:49
Croatian and hungarian kingdoms were united in 1091 but not fully effective until 1102.
Serbia was split into two kingdoms zeta which was backward and free and raska which was stronger but under byzantine domination. It wasn't until 1172 that these kingdoms united under Stephen Nemanja.
The Blind King of Bohemia
07-03-2004, 12:51
There is a croatian infantry with sword and shield, plus a croatian light cavalry in the mod.
Vlad The Impaler
07-03-2004, 14:39
Quote[/b] (The Blind King of Bohemia @ July 03 2004,06:23)]Vlach Auxillaries will be available all around the Balkans. Unit space is limited, and I'm fast running out of BIF folders to draw in new stuff. Serbians will probably get a good infantry unit, and the Wallachians will have three new units (Wallachian Archers, Wallachian Horse Archers and Order of the Dragon). Bar that I consider myself done with that area.
perhaps u could change some name in the wallachian faction. for example Order of Dragon was not known too much at that times under this name in our country , it was on western fashion and consist mostly in noblels around the voivode so u can call them wallachian householders.
about the two other u can call them wallachian freemen because there were a lot of this kind of population only with military duties for the lord of the land .
BKB if u need info about Wallachia i will gladly help u .for example the capitals are not like in the game Cetatea Alba and Bucharest. anything u need just named. i made research on my own for creating a mod for wallachians but i am not so good at modding and i dropped. i you need something just let me know.
about curent version i played a little with irish and scottish faction. very hard to build up economy , u almost cant make new troops.
also i played longer with georgians and english and i liked much . i will play more next week since i am not at home and i dont have the game here. anyway is awsome , i think at the end ,properly balanced after the community will play it will be a brand new game . u do a wonderful job http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Quote[/b] (The Blind King of Bohemia @ July 01 2004,08:15)]Try the new link posted by Tosa a couple of pages back. I'll dig it out for you. Here you go:
BKB Super Mod Version 1.0 (http://www.mizus.com/Files/k0rgs8gVt/MTW/Stats/BKB%20Super%20Mod%20Version%201.0.exe)
hello BKB is this the right link to download for the self extracting version, i'm crap at tecgnical stuff so help
Speiz_Bankurt
07-03-2004, 15:56
BKB If they're Serbs, call them gussars. If you make a similar unit for Hungary, call them hussars. Some people claim the word and unit type (historically) originates from Serbia. But I'm really not sure if that's right.
Anyway, whatever you do, please give Hungary a few more cavalry units.
With Croatia, fair enough, if its only early 12th century leave it as it is. But maybe don't make them so strong, so I can quickly overtake them http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
The Blind King of Bohemia
07-03-2004, 16:13
Vlad, i'll ask for some help when i set to work finishing late in a week or so. Your help will be most welcome. By the way, would they had been called the order of the dragon in hungary and should they be availiable for the hungarians?
Ah dut, that should be the right the link.
Spiez, i'll reduce the command on the croatians. The hungarians will be strong in late, with a few cavalry and one good infantry unit added http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Vlad The Impaler
07-03-2004, 17:04
Quote[/b] (The Blind King of Bohemia @ July 03 2004,10:13)]Vlad, i'll ask for some help when i set to work finishing late in a week or so. Your help will be most welcome. By the way, would they had been called the order of the dragon in hungary and should they be availiable for the hungarians?
Order of Dragons wasnt an order like Teutonic or Hospitaliers with institution , fortresses or things like this.he consist more in nobles with same goal:kick the turks out of Europe.as in that times crusades does not appear as in old times the order was more an elitist (kings,voivodes) one than the old orders ( kinda warrior-monks).also he was present in all balkan states and not only there so it cant be an wallachian unit only.more , i dont have any information about a organised warband of order of dragon members fighting in battles. you have here a brief history
http://www.medieval-serbia.com/eng/history-dragon.htm
i think u can use the link to study serbia if u dont have a better alternative.
i think wallachian householders could be more appropriate for an wallachian heavy cavalry or smthin.
the wallachian army consist in two large groups:
The Little Army :
this was composed by boyars sons and relatives send to the court for military duties.they were trained as units ( some guardind the voivode glasses, some guarding the tesaurus, some guarding the gate of castle etc. ) and make good elite warriors, all-round and versatile cavalry.they were about 3000-5000 and with this troops Mircea Senex wanted to challenge the turks at Nicopolis.They were rapid and can make maneuvers on the battlefield also they were known for their bowmen skills.
also in this army were various of specialized troops as the voivode's hunters for example, both infantry and cavalry .they were guarding the voivode domains .
The Big Army :
this was made by freemen with military duties.they didnt pay taxes but they must come when the voivode would call them.sometimes the voivode gave them many for furnitures and weapons so they were proudy well armed.this can be a unit as almograves in portugal perhaps?mounted wallachian freemen and wallachian freemen?
some were kinda medium infantry with spears and bows , some were light cavalry with spears/swords and bows.
also when the country was in big danger at army were called the dependant peasant from various realms .
this would be a big view.
alos i think that is more appropriate for wallachians to have boyars as voivode unit, not order of dragon.wallachian voivode was originally an boyar familly , the Basarabs .they have many colaterals with the big boyars families and later , in XVI and after some voivodes were originally boyars .
is a good interval a week because i ll have time to re-read my romanian military history books for more accuracy.also i will study the names in that period and the names of various towns and fortresses for all periods.pm me when and with what u need for the mod.
Great work u do http://www.totalwar.org/forum/non-cgi/emoticons/ceasaryes.gif
DeadRunner
07-03-2004, 19:07
will you put new orders in late m8 ??
and what countrys that are in late??
and the most important when the late is relesead
Steppe Merc
07-03-2004, 19:30
There's deffinitely something weird with the Black sea. As Kievans, I can't invade any where via port, even though I'm the only ship there. I am getting money via trade though, wich is weird.
edit: Also, some times I get ctds when trying to fight a battle. It doesn't always happen, but it's weird and very annoying.
edit again: Hmm... seems to tend to be against the Cumans. Very strange.
MiniKiller
07-03-2004, 20:55
BKB got a prob poping up with the Navarase (spl) in Early
The title first said give 2 loyalty and 2 command then after I alt+esc to check my mail and go back in it siad 3 loyalty and 2 command, then it went back to 2 when I did it again.
The Blind King of Bohemia
07-03-2004, 20:59
Steppe what your units are in the armies and what faction are you when the ctd occur?
Minikiller, apart from a graphical glitch i can't think what the problem could be
Steppe Merc
07-03-2004, 21:11
Right. I was Kievans with Boyars, Voi, Horse archers, and steppe cav. I think it might be the Voi, because I've fought battles with horse archers, steppe cav and boyars in the same game. Checking now http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
edit: Yup it's the Voi. I changed their charge, I'm going to check to see if I acceditially messed up something else to.
The Blind King of Bohemia
07-03-2004, 21:19
If that doesn't do anything I'm strongly sure its because the Kievans are a new faction and Voi are a precarious unit. Do not use the following units as mercenaries for the time being:
Voi
Danish Nobles
Catalonian Guard
Norman Foot Knights
Its a complicated issue that only people who know the facshields problem will understand.
Steppe Merc
07-03-2004, 21:22
Dang. Alright. Um... will this evauntauly be fixed, or not?
edit: Oh two more things. Just to let you know, the Voi weren't mercs, I let the Keivans train em. Also, will I be able to fight armies with those units?
The Blind King of Bohemia
07-03-2004, 21:28
Yes. I only assigned them to 'normal' factions which is why they override the factionshield bug and can actually work. I'm afraid I'll probably just end up prohibiting them from being mercenaries.
Steppe Merc
07-03-2004, 22:21
Huh. Alrighty then. Thanks for the help.
youngturk
07-04-2004, 01:46
Hi The mod is ENYCE but I get a CTD everytime I rightclick on FLANDERS what could be the reason?
Quote[/b] (Speiz_Bankurt @ July 03 2004,13:24)]Rac horseman won't do against Serbians, because Rac actually means Serbian in the Hungarian language http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Dude,
The Hungarians recruited Serbian/Rac Horsemen/Hussars to combat Serbian Gusars and the light Ottoman cavalry. They are called Rac because they were indeed Serbian.
http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Assassins_Shadow
07-04-2004, 14:38
Hi BKB, I was considering downloading your mod(absolutely amazing, BTW) but I was curious, in order for it to work, do I need to have some previous modifications done to my game, or is there a readme or something that tells me how to get the Supermod to work?
youngturk
07-04-2004, 14:52
BKB I figured out the problem I added PEWTER to FLANDERS in HIGH like it has in EARLY but did not place the BIF in the HIGH goods folder.Cheers
Assassins_Shadow all I did was reinstall the game(MTW-VI) including the patches and it is working fine. :)
The Blind King of Bohemia
07-04-2004, 15:55
Thats a relief YT, a bit worried there for a second http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Assassins Shadow, the auto install does everything for you mate. Install it on a fresh VI and it will be fine. You don't need anything else mate http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Quote[/b] (Assassins_Shadow @ July 04 2004,08:38)]Hi BKB, I was considering downloading your mod(absolutely amazing, BTW) but I was curious, in order for it to work, do I need to have some previous modifications done to my game, or is there a readme or something that tells me how to get the Supermod to work?
I am not BKB but i can tell u http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif
make a fresh install of MTW+VI and extract the auto install into that folder..done
Speedfreak
07-04-2004, 16:40
http://www.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif http://www.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif http://www.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif http://www.totalwar.org/forum/non-cgi/emoticons/barrel.gif
Hello BKB and many cheers to you The new self-extracting mod is great I have a few questions or afew suggestions for the late mod. Will there be a real burgundian faction in your late mod. if not there should be. Know in french as bourguignons they controlled Flanders, Lorraine and Burgundy from 1363 to 1477. It would be cool to include them in the game but France would have to be stronger. What do you think of it.
Speedfreak
Steppe Merc
07-04-2004, 16:43
I'm pretty sure that even though they don't emerge in the Early and High, there will be a Swiss and Burgundian faction in Late. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
The Blind King of Bohemia
07-04-2004, 16:45
The men of Flanders will also be there. Burgundy and the Flemish will have new units and i might even give one or two to the swiss, you nevr know http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Al Khalifah
07-04-2004, 17:15
Quote[/b] ]The men of Flanders will also be there.
Flanders will be an indepedant faction in super late? More problems for poor old England, but then again they should be there. Count Baldwin was afterall made Emperor of Constantinople.
As the English in Super Early I was literally forced into capturing France and a lot of the HRE. In one turn they both turned on me and it was purely luck (and some good admiralship by my boys) that stopped them destroying my North Sea and Channel fleets and gaining unlimitted access to attack me. Its 1108 and so far I've had wars with:
Aragon - defeated an invasion (just) and destroyed most of their army in Aragon.
Navarre - lost Gascony and Aquitane but eventually regained them and the Pope had the fortitude to threaten to excommunicate me.
France - been at war for a long time. I've annexed them in Champagne. My peace treaty says (French didn't sign it mind) if they build more than 200 men, they get invaded. Rest of France is mine
Germany - A few brilliant defeats by me put them into a civil war. Since then I've taken a lot of the west and the rest has been carved up between Bohemia, Hungary and (I think they are) Croatia.
Scotland - Few naval battles, general ammassing of troops along the border but so far no land battles.
Wales - I invaded them very early. Wales is mine.
Ireland - sunk their fleet.
Thank god for those Norman Knights. I'd be dead without them.
The Blind King of Bohemia
07-04-2004, 17:28
I wouldn't worry about flanders, 9/10 they always attack france, quite effectively at times. The burgundians ally with the english and this helps keep the power of France getting out of control
Earl of Sandwich
07-04-2004, 17:45
BKB, there is something different about you. Hmm...did you get a haircut or something?
I preferred your first avatar BKB http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif .
The Blind King of Bohemia
07-04-2004, 18:19
Oh all right http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Al Khalifah
07-04-2004, 18:23
Burgundy allies with England... good historical accuracy there - they did after all sell Joan D'Arc to us. But if its late period then its slightly out of date historical accuracy. If that even makes sense.
The Blind King of Bohemia
07-04-2004, 18:34
I know the burgundians should not be in late in 1328 but its only about 30 years historically of there increasing separation from france. I think it would be a shame in removing them and adding another a faction
Great mod BKB. I'm loving all those new units. However I'm getting similar problems that some other guy had with ports facing one way on the map but actually pointing onto another sea. Culprits included protugal, thessaly, constantinople and others. I also cant get in or out of the black sea. But these are minor problems of course http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif
good stuff BKB but one minor niggle those damnable seljuqs are way OP. I also think the geneose crossbows need better melee, ( the osprey book on italian militia says they were good fighters ) and just to wind you up, i don't think Klibanarii were available after manzikert http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
dire wolf
07-04-2004, 19:47
hi bkb i've been playing this great piece of work of yours, and yesterday it happened to me the greatest experience since i started playing M:TW the day after it was released.
so i started with my favourites, the byzantines in expert, and i was trying to kick those annoying latins from my lands. they held constantinople and trebizond, i had nicea, more, epirus and thessaly. so i invaded constantinople with a 400-strong army (with varangians, byz inf and skutatos, along with the emperor), they abandoned it, but in the next turn they returned in force with their allies the georgians. almost 1200 troops between them. i managed to get i think 600. they decimated me, the powerful georgian infantry even routed a full-strength varangian unit (deployed in two ranks, in a small forest), and the latins went around my position and attacked me from behind (i couldn't stop them to go to my back, since the georgians attacked first) and captured the routers, only the emperor (his unit reduced only to himself) and a few troops managed to escape the disaster. they escaped to the fortress, and i hadn't enough troops to rescue them. the next turn the georgians (who remained the largest force in the battle i lost and got the province, even after receiving my full head on charge, they just laughed after that, it seemed) assaulted the fortress, so i sent everybody to the inner courtyard, and waited for the inevitable. i was planning to reproduce the last stand in 1453 (my emperor was even Constantine XI, so i said I will stay with my men, as he did back in 1453, and readied to die fighting) http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif .
i had 10 skutatos, 20 spearman, 17 byz inf and 30 trebizond archers. thank god for the boiling oil and arrows, they got themselves destroyed 3 units of georgian inf, and then started sending their cavalry, who suffered heavy casualties. then they breached the last gate, their forces much reduced but nonetheless enough to wipe me out. so, they entered, and when the skutatos i placed on the gate started falling, i sent a general charge to try to at least take as many as i could with me http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
the troops started to die and i sent the emperor in a last charge. he was surrounded by all sides by georg cav, some horse archers, treb archers and the remaining georg inf.
i was just waiting for the inevitable, when out of the blue i get the victory panel it happened that as i used a fresh instalation for the mod, i forgot to turn off the 30-min battle time limit. the battle just ended when all was lost after that i managed to kick the georg out with some albanians, mercs and a few nationals (thanks partly of the war they started on the latins in trebizond).
this was the best experience i had so far in M:TW, and i doubt i could get any other to even resemble it. thanks again for your hard work and your support to the community http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
Steppe Merc
07-04-2004, 20:17
ah_dut: Techincally yes, but it may have taken a while for them to disapear. Besides, they were phased out due to lack of money, (same with Kats). If you have the money, would it be so bad to be able to train them? http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
The Blind King of Bohemia
07-04-2004, 20:28
The money and requirements were for kil are alot and it will take you a while to train them but you will love them, i promise that http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
I think Direwolf i might reduce the attack levels on georgian infantry. If they routed var guards thats daft. Expect a patch mate http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Ah dut, those sej will be reduced. I might leave the excellent attack though. Genoese crossbows will get a better defence
MiniKiller
07-04-2004, 20:32
What about Lithuina and the Sahara desert. IMO noth are to large and u can easily split the Sahara into 3's and Lithuina into 2. Who ever hold the Sahara can be attacked on 4 fronts at once and same goes with Lithuina.
Al Khalifah
07-04-2004, 22:05
Quote[/b] ]I think Direwolf i might reduce the attack levels on georgian infantry. If they routed var guards thats daft. Expect a patch mate
Those Georgian Infantry are a tough proposition. In my Turkish game they kept thwarting my attempts to take Constantinople. In one battle 369 Georgians defeated 970 of my Turks including some quite excellent mercs I'd picked up (Welsh longbows - what are THEY doing in Turkey?). Their army was mostly Georgian Infantry. They're tough and easy to recruit.
MiniKiller
07-04-2004, 22:11
I to also have come across the portrait for a almohad princess. I got a black screen followed by an error about no portrait being found then i was taking back to the map screen but al the colors had blurred and formed together. i accepeted the alliance, screen went black again and came back to normal no ctd though.
The Blind King of Bohemia
07-04-2004, 22:30
If ever you get a portrait error just press space and there should be no problems. Muslim princesses should not appear but for some reason do.
Steppe Merc
07-04-2004, 23:23
They appear in almost everymod, for some reason. Oh, any chance we can expect a patch to fix the Black sea? Or at least, tell us to do it. Started a new game with the Sicilians, since it's hard to do much with the Kievans with the Black Sea all weird
ShadesPanther
07-05-2004, 00:53
I didnt get the black sea bug or any other bug.
In my Game as Egypt (like the mamlukes btw http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif ) England survived and managed to conquer France and parts of Germany http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif Strange since this is after a teutonic Crusade against Wessex comming from Scotland. Scotland have Northumbria but the Welsh are gone.
The Geogians declared war on The latins and captured Constantinople and now hold Greece (except East province), Serbia and Bulgaria.
The Turks and Byzantines have been slugging it out for about 20 years now but no changes in provinces.
The Almohads hold All of Iberia and have now turned to me http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif
Speiz_Bankurt
07-05-2004, 07:12
BKB I think Order Of The Dragon is pretty much what Vlad said. Its members were high nobility and kings. It was present in central and eastern Erupoe in many countries.
Nomad So what you're saying is that serbians fought against serbians? Fair enough, but than that means that Rac horseman and Serbian gussars would be identical units but with a different name.
deadlock
07-05-2004, 11:31
this is an awesome mod
I've only done an english early game so far and it's been great
nice one BKB http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif http://www.totalwar.org/forum/non-cgi/emoticons/ceasaryes.gif
just a couple of things though... http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
I also saw the wessex ship transport issue mentioned before (can't ship trops form wessex despite having ships in channel and a port, but can ship troops in), but it seemed to fix itself, maybe when the era changed, I can't remember
I've also got the black sea problem can't get ships in or out. I took trebizond with a crusade and built a ship to see if i could get it out and couldn't. I think that that the ai could get out though, the turks reappeared along the black sea coast and a few year later I'm sure I saw a turkish ship in the med, but the reappeared turks had never had a province on the med coast (I had matteosartori activated so I could see what the new factions were doing)
oh and the 'warden of the welsh marches title' is given when you build a royal estate (I think), but disappears when you upgrade it. If you build another esate elsewhere the title reappears. This must be because it's assigned to the building which as far as the game is concerned is dstroyed when it's upgraded?
The Blind King of Bohemia
07-05-2004, 11:49
A patch will be recitfying these problems.
Just on a side note, how to the new factions cope with the mongol invasions?
DeadRunner
07-05-2004, 11:56
M8 see if you fix something with the almorids yesterday i had a civil war in early stages of the game in the same time i was atacked in 2 fronts
NEW factions
put hands in the air and say yes http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
YES
Steppe Merc
07-05-2004, 17:24
I actually haven't gotten up their yet. http://www.totalwar.org/forum/non-cgi/emoticons/gc-blush.gif, since I gave up as the Kievans for the time being.
Some comments:
- Albanian warrior (150 to build, 22 upkeep) looks very overpowered for such a cheap unit. A 60-man unit with armor piercing, better attack than Varangian guard, and granted less defence and armor. But still, the Guard took 500 gold and 2 years to build.
- With the addition of Korean javelin and spear and the camel, the golden horde is less menacing now. In the old days you always wonder how you're going to counter the massive archeries from the mongol horse arches and warriors. Now 40% of the units are the koreans, 35% the heavy cavs and camels, and the rest horse archers and warriors.
- It's funny how the Latin States first move in the high age is always an all-out attack to Trebizond leaving Constantinople wide open for the taking. I've played with Bulgarians and Byz and both times the Latin did the same thing. Of course, I just sent everything that I had to Constantinople http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif .
Steppe Merc
07-05-2004, 22:49
Well hiver, there is a reason why the Latins didn't stay in Constantinople. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
The Blind King of Bohemia
07-05-2004, 23:34
Can't do much about the golden horde. The only way to put the cavalry back on top would be taking the koreans out. I do see that often with the latin states. I'll have a look into it. Albanian warriors will be reduced
Steppe Merc
07-06-2004, 00:01
Another thing, m8. The Sicilo-Norman knights walk/run while holding their swords by the tips. They fight fine, but it does look kinda funny.
MiniKiller
07-06-2004, 00:34
How about mu idea to split up the Sahara desert? Maybe making 2 or 3 provinces from it? Maybe cutting Kazaar to (making one lesser kazzar) as well as the large provinces in the top corner of the map.
Good work, BKB
I'm finding out why HRE always disappear. I'm playing as a German ruler and it's almost the hardest game I've ever played. First 5 year was easy, then Genoa, Bohemia and Croatia attacked me (the same year). I spent 5 years to regain my provinces, defeat their armies, and take their provinces. Pope supported only Genoa so I light fire in their capital...
Then I had 40 years of peace and prosper. I spent it well. But about 1150 attacked me Danes (reappeared in Denmark). I defeated them, but Kievians from Sweden (yes - they reappeared in Sweden) attacked them in their back. So Denmark was over, but huge (3000) army start to fight with my small forces (they defeat 2500 soldiers last year) and took Saxony. And the show started: Venetian took Tirol, English attacked Burgundy and Provence, Hungarian King conquered my Croatia, Polish - Bohemia. After 5 years France and Navarra started to cut into pieces HRE like a cake. Fortunately I had stone upgreaded keeps with balistas so every assault was bloody. I built also inns, and now it was a good time to spent all my money for mercenaries. But first I had to cut my borders - I destroyed all infrastructure in Brandenburg and Frisia. And then I started to fight and burn, fight and burn... I destroyed Hungary, Poland and 6 provinces in France. King of France proposed her daughter as a guarantee of peace (France had only Aquitaine on the continent after 20 years of war). Poland is very week after war and waiting for last attack of my army - I want them in empty province.
Now is time to crush Navarra and Venice with their nice infantry...
---
I had only one error (lack of pictures of princes or something) but the space button cured it.
Danger Highly addictive mode
The Blind King of Bohemia
07-06-2004, 00:43
Quote[/b] ]How about mu idea to split up the Sahara desert? Maybe making 2 or 3 provinces from it? Maybe cutting Kazaar to (making one lesser kazzar) as well as the large provinces in the top corner of the map
I cannot add any more provinces to the map - the limit has been reached. The HRE are similar to England and I will have a look at them.
MiniKiller
07-06-2004, 02:14
Quote[/b] (The Blind King of Bohemia @ July 05 2004,19:43)]
Quote[/b] ]How about mu idea to split up the Sahara desert? Maybe making 2 or 3 provinces from it? Maybe cutting Kazaar to (making one lesser kazzar) as well as the large provinces in the top corner of the map
I cannot add any more provinces to the map - the limit has been reached. The HRE are similar to England and I will have a look at them.
Really there is a limit? Hmph thats to bad, thanks for answering.
Speiz_Bankurt
07-06-2004, 05:59
Hi BKB
Sorry mate, I don't mean to bombard you with requests, this is just an idea.
In late and high, when the cumans have been defeated and weren't much of a faction anymore, a lot of cumans settled down in central and eastern europe. I know for a fact that a lot of them have settled in Hungary and pretty much became hungarians. They were widely used as cavalry, mainly mounted archers. Hungarians actually became quite fond of them, they were used even in the late 16th century
Perhaps they could be considered as an extra unit for the region. I suppose it wouldn't require much of an effort since their units already exist, you could just reassign them to certain factions for later periods.
Vlad The Impaler
07-06-2004, 11:08
i played with english in early, expert. thank God for those norman knights and saxon huscarles. i wiped out welsh in 3rd turn than i start build up my economy. than i was attacked by the navaresse and i lost gascony after a fierce battle.considerind my great defend they didnt attack anjou.and after a few turns we made peace. than scots attacked me but thanks to a great earl , norman knight ( 100 men unit ) i beat them like hell. they lost almost entire army and i captured wallace.now everything is going alright , i have fair commerce and i build up my provinces preparing myself for a great crusade in Antioch. almost all factions are up and running except of Amlohads wiped out by the egyptians and almoravids. genovese reappear venitians kicked out sicilians out of continental italy.byz ar powerful as well as then germans.
problem is that in 1156 when i attack Ireland ( completly neutral , no allies ) the game crash .it crashed twice , first in 1155 when i pointed ok on some message and then crashed after the battle in 1156 also when i pointed an ok to an message. anyclue?
The Blind King of Bohemia
07-06-2004, 11:17
Vlad, what province did you attack from?
Spiez, thats a nice idea, expect that unit in super late.
Vlad The Impaler
07-06-2004, 11:50
from Wales.does it count ?sould i attack from other province ?
anyway , what the heck is that 9 star king of the cumans ? o freaked out when he entered Hungary http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif joking. was a nice battle , he finnaly withdrew . but i lost a lot of soldiers.isnt too big 9 star general?
The Blind King of Bohemia
07-06-2004, 11:59
No but it might help me determine why it crashed. What was the message? Was it the same on both occassions?
The Cumans really need that King in High. Are you sure he was 9 stars when the game began? Perhaps he built himself up.
Vlad The Impaler
07-06-2004, 12:02
yap i am sure.
well it was after i defeat the irish king .he was trapped in a castel .i cant remnember exactly but i think it is the first message that appear after the battle.unfortunatley i didnt save , i started another campaign and i think the autosave is lost.but i'll start again the game with english
Vlad The Impaler
07-06-2004, 12:07
hehe i found a quicksave wich i forgot.
the game crashes after mt general refuse the ransom of some irish noblemen.
DeadRunner
07-06-2004, 15:53
Bkb do you already chose the faction to be played at Pm our you are waiting to late released??
The Blind King of Bohemia
07-06-2004, 15:54
Do you mean the pbm campaign?
DeadRunner
07-06-2004, 19:05
yet that one that we started with the crusader states
DeadRunner
07-06-2004, 19:07
M8 the order of Hospitalairs change is name to order of Malta in late version i think that have already the name of Malta order ??
pyhhricvictory
07-06-2004, 20:38
BKB,
Again, great job. I did have one suggestion, could you tune down the Norse economy in Super Early? With easy access to Sweden and already holding Iceland, you can pretty quickly get 2 provinces with well over 1K of annual income each with a minimum investment, not to mention 800+ from Norway. It seems that once they get Sweden, they become the power in the North, especially with Iceland and Sweden both with Iron.
I will have to say, it is fun to play as the Norse, it is an easy early game with them, you have almost unlimited income from the beginning, especially if you build ships and trade for the first few years, and the units are strong for the price. So far, I have Norway, Sweden, iceland, northumbria, Ireland, Denmark, Livonia, Lithuania and Finland and am about to take Scotland and York before turning southward.
Does the Black Sea Bug fix work on the new release?
The Blind King of Bohemia
07-06-2004, 22:08
No it doesn't. Thanks for all your observations by the way - I'm taking them all into account.
Something I noticed, the nomad warriors unit has an upkeep of 90 (on default size), which is very high for a 60 man unit. Seeing as they are not that good a unit(powerful I mean) and that the steppe factions are ofen quite poor, I reckon this should be lower. Unless you have some other factor in mind. Some of the other new units have costs that seem improbably low or high, as others have noted. But they are mostly great, I'm nitpicking of course. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/ceasaryes.gif
Flamininus
07-06-2004, 23:45
Excellent mod
However,
I'm now getting CTD after 1275 as the Kievans when pressing the esc key to bring up the menu. I let the game run without trying to access the menu but got as far as 1278 when it CTD on its own. Apart from that it's worked well up untill now.
great mod had fun with the people of novo grad but when ever I click to choose witch mod to play theirs only super early and super high where’s super late and I don’t see the Norse any where just the Swedes witch are next to them in red. http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif
Assassins_Shadow
07-08-2004, 03:05
Hey BKB, just finished downloading this great and awesome mod of yours, and I have started a campaign with the Byzantines in early. After eliminating the Turks, i came into more direct contact with the Armenians and I noticed they are an Orthodox faction. Did you do this because there are so many catholic factions already in the game, or was this just something that was overlooked. Historically the Armenians were a catholic nation, in fact they were the first Catholic nation on earth. Unless they converted to Orthodox for a period of time(I find this unlikely) I don't quite understand why you made them that way. Thanks.
dire wolf
07-08-2004, 03:24
hi bkb. how about giving the eastern peoples their compound bows? i think that muslim, ortodox and steppe factions should get compound bows with the long range trait. historically, the archers from this regions were very skilled, and now you have a turcoman or trebizond archer with the same range of a plain vanilla archer unit, when in fact the compound bow its much more powerful. i think it's unfair that only the english have great bowmen. also maybe horse archers could get the normal bow, which i think has more accuracy, and maybe you could give the mongol light cavalry archers the armour piercing effect, to match the devastation of their tactics against the armoured knight...
cheers
dw
kataphraktoi
07-08-2004, 04:28
Armenians belong to a myriad of Christian sects.
You had Nestorian Armenians
You had Paulician Armenians
You had Jacobite Armenians
You had Monophysite Armenians
The Armenians in this period are divided between Orthodox and Catholics. Due to contact with the Crusaders, they switched their allegience to Rome. However, not all did. Armenians are closer to the Byzantines in religion than any other sect. So, BKB has made the right choice considering the varied sectarian allegience of the Armenians.
Phew.........
I agree with dire wolf about compos. bows, they do seperate the easterners from the westerners when it comes to ranged warfare. It certainly made the difference when I experimented with the PROJ STATS file that way.
First CTD in 1190. Navarre and Egypt attacked me in Aquitaine...
---
I control almost all France (except venetian Touluse and navaresse Gascony), Germany with Silesia, Bohemia, Poland but except Pomerania, nortern part of Italy, southern half of England.
Unfortunately I'm fighting with two empires: Byzantium on the east and Egypt on the west (and Navarra as a ally of Egypt). Everyone around is waiting to catch my nice developed provinces...
Despot of the English
07-08-2004, 10:45
Quote[/b] (fear509 @ July 08 2004,02:49)]great mod had fun with the people of novo grad but when ever I click to choose witch mod to play theirs only super early and super high where’s super late and I don’t see the Norse any where just the Swedes witch are next to them in red. http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif
Super Late is still in development and the Norse are only available to play in Early.
The Blind King of Bohemia
07-08-2004, 11:07
I'll have a look at the compound bow Q and sort it out http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
I have to honest i'm a little stumped at some of these crashes occuring http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif I'll look into though http://www.totalwar.org/forum/non-cgi/emoticons/gc-book2.gif
I have an idea about the crashes now, uksiu, what was in your armies and the oppositions? Who were you by the way, france or england?
Great mod, been playing like a madman. Love the religious military orders. I do have a few questions perhaps you could answer BKB.
I remeber somewhere in this thread mention of an elite Hospitaller unit. I haven't seen them in the game yet. Are they going to be in Super Late? Also, I've seen on your web page pictures of a Royal Papal Bodyguard but haven't seen them in game. Only other question is about the Order of St. James. I see mention of them when right-clicking Rome but have yet to be able to produce them. Are these all units that come into play in Super Late?
Thanks again, great mod Can't wait for Super Late.
The Blind King of Bohemia
07-08-2004, 12:44
Welcome to the Org Pax, and glad to hear you're enjoying the mod. Yes, Hospitaller Elite Guard and the Papal Royal Bodyguard will appear in Late, as will others like Lithuanian Infantry. Order of St James are infact in the current mod, but you can only get them I if you play as the Papacy and I think the Italian States (although I'm not too sure about this)
Thanks for the swift reply and for clearing up the elite Hospitallers and Papal Bodyguards. Strange thing though, I have built the province of Rome up as much as possible (year twelve-seventy-something) and there is no option to build Order of St. James troops even in Rome where they supposedly get their bonus. Strange, that. Have you ever seen them or been able to train them in the game?
Now, as to adding my two cents. Hehehehe, everyone does this, right? Why not? :) Snag a province in the Middle East and make it solely Hospitaller, make 'em a faction. Ok, ok, you'd have to be really stretching it a bit to justify making them a faction in the Mid-East, but as the various Orders rarely saw eye to eye, it would be quite interesting. Hospitallers, being the largest of the Mid-East Orders, it would make sense. Or, for Super Late you could give them Rhodes or Malta (changing the name of the Order to that of either Island to reflect historical accuaracy). Personally I think it would work out quite nicely. I would be happy to provide historical context for the Hospitallers as I study them (and other Orders) in my spare time.
This is your mod of course, and it's brilliant, so the above is just a suggestion. I think it would just add a certain little twist. When the Hospitallers took refuge on the islands of Rhodes, then Malta, they became pretty adept naval warriors. THAT could make for interesting Mediteranean scenarios.
Also, are you adding any other Orders (their troops anyway) on the Iberian Peninsula for Super Late? I thought I recalled reading something about that in this thread.
Anyway yeah, excellent job. Thank you for including the Crusader States, it does certainly add to the game in a great way. But yeah, a Hositaller faction would be killer :D
The Blind King of Bohemia
07-08-2004, 14:48
The hospitillars will be in late and own rhodes, not malta though, which they did not equire till nearly two centuries after their capture of Rhodes. They will get access to all of the Hospitaller units, and probably exclusive access to Hospitaller spearmen http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif I think I exhausted the Knightly orders for High, the only one I can think of is the Portuguese 'Knights of Christ'. The knights templar will be removed from late becasue they were destroyed by papal and french ambition but a force was at bannockburn fighting for the scots so maybe scotland might have them, also portugal and england were quite lenient to them but i'll have to finalise that http://www.totalwar.org/forum/non-cgi/emoticons/gc-book2.gif
Nice, and well done on the history part. My mention of Malta was with the caveat that you'd have to stretch a bit to make it work there. I love the idea of Rhodes. Accurate and d*mned fun. Good on the Templar thing, I was kind of concerned that they might be in there, glad to see that you're still sticking to the historical aspect, what with the Papacy giving Templar holdings to the Hospitallers.
And man, I'm very glad to hear the Hospitallers will be a playable faction unto themselves. Sure, they'll start small, but I like starting like that.
Portugese Knights of Christ will be a nice touch for whatever faction can train them.
Still looking at mid-late this month on the release?
Thanks for your patience with my questions about it. Still stumped on the Order of St. James though, heh.
The Blind King of Bohemia
07-08-2004, 15:14
Check the Crusader_prod file for what the OOSJ need - it should be the same as all the other mounted Crusader units. I think I'll keep mounted Templars but remove the Foot Knights.
Although redecorating my room is taking up a lot of my time lately, yes a late July release is still the target. No promises, but I'm currently looking at adding historical campaigns and battles. I'm looking at Granada to be a battle, and Edward's Bane to be a campaign. If all goes to plan there will be more but its all top secret at the minute. http://www.totalwar.org/forum/non-cgi/emoticons/gc-curtain.gif
Despot of the English
07-08-2004, 15:41
Quote[/b] (The Blind King of Bohemia @ July 08 2004,11:07)]I'll have a look at the compound bow Q and sort it out http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Their lethality seems fine to me. Playing as the Armenians my Trebizond Archers moved down quite a lot of Kataphraktoi (I was attacked by an army led by the Byzantine Emperor and four of his Princes, I captured them all but they refused to pay their ransom I was skint too http://www.totalwar.org/forum/non-cgi/emoticons/gc-furious3.gif ).
ShadesPanther
07-08-2004, 15:51
One question. Will the Turks be changed alot or are you just goning to keep them basically the same in Late?
The Blind King of Bohemia
07-08-2004, 16:14
Well they'll get a couple of new units: Ottoman-Balkan Yayas and Akinjas. They'll probably be far more powerful than in the previous periods so I presume yes they will be fairly different. Seljuk Horse Archers will go, heralding a change from the Seljuks to the Ottomans.
Quote[/b] (The Blind King of Bohemia @ July 08 2004,09:14)]Check the Crusader_prod file for what the OOSJ need - it should be the same as all the other mounted Crusader units. I think I'll keep mounted Templars but remove the Foot Knights.
Although redecorating my room is taking up a lot of my time lately, yes a late July release is still the target. No promises, but I'm currently looking at adding historical campaigns and battles. I'm looking at Granada to be a battle, and Edward's Bane to be a campaign. If all goes to plan there will be more but its all top secret at the minute. http://www.totalwar.org/forum/non-cgi/emoticons/gc-curtain.gif
I got it regarding the OOSJ. You have to have a chapter house to build them. Rome is Papal land and they don't get the opportunity to build chapter houses, hence, the OOSJ can't be built. Any idea on how I can change that so I can train them?
^^^^Playing as the papacy that is. Thanks
The Blind King of Bohemia
07-08-2004, 16:22
Very good point, and one which I fatally overlooked Must have done that BEFORE I removed the Papacy's ability to build Chapter Houses and subsequently crusades. http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif I will amend this in the next release.
If you want to do it now, remove the CHAPTER_HOUSE in the building requirements for the unit and save the file. Back up beforehand however in case it screws up the game.
DeadRunner
07-08-2004, 16:28
hmmmmmmmmmmmm
i am not expert im orders m8 i only know the 4 militar orders that where in portugal but must be more orders(small , medium orders maybe )
The Blind King of Bohemia
07-08-2004, 16:30
There are more knightly orders, like the Knights of Our Lady of Montesa, but they are very small and I feel I've got the main ones in. If there was one I've neglected for a faction that doesn't currently have a knightly order I might think otherwise.
Flamininus
07-08-2004, 21:41
Hmm, another CTD this time playing the Papacy in super high, the Genoese invade Rome, clicked to save battle and it ctd, tried auto resolve battle which I won clicked on the tick and ctd. Aaagh I am so hooked on this brilliant mod I won't give up http://www.totalwar.org/forum/non-cgi/emoticons/gc-help.gif
Steppe Merc
07-08-2004, 21:41
I'd really love if you made the compound bow distenction. Giving eastern foot archers compound bow, and mabye make another kind for horsearchers. And despot, the fact is their bows should be far better then they are now. In fact, theres nothing to sepreate them from normal archers currently in their shooting skills. And if you don't plan on doing this, could someone explain to me how to so I could do it myself?
The Blind King of Bohemia
07-08-2004, 23:18
Quote[/b] ]And if you don't plan on doing this, could someone explain to me how to so I could do it myself?
Don't worry, I will do it.
Quote[/b] ]Hmm, another CTD this time playing the Papacy in super high, the Genoese invade Rome, clicked to save battle and it ctd, tried auto resolve battle which I won clicked on the tick and ctd. Aaagh I am so hooked on this brilliant mod I won't give up
I need more info, especially relating to units in order to crack down on these issues.
Flamininus
07-09-2004, 00:08
Forces were in AD 1314
Papacy Pope Giovanni I
Urban militia, Mtd Sgts, Militia sgts, Royal Knights.
Genoese Consel Giovanni I
Urban Militia, Genoese sailors, Mtd Crossbowmen, Arbalesters, Italian Inf, Spearmen, Royal Knights.
Steppe Merc
07-09-2004, 02:51
Playing as the Cumans, early. I noticed my Khan looks like a king (with the horse decked out in Christian style while standing still, then looks like a pagan Khan when you move him. Any idea what's going on?
Hi BKB,
I might have a prezy for u, If you want them ?? I've re-done the blank shields in Custom 4. i.e the shields for Chivserg's, Ordersergeants, Pavise xbows etc. Added some basic designs, 3d rendering and faction colours. Its my first go so there not perfect and some factions wear them better than others but I think there an improvement. The files are 1.27mb's in total. If you want to pm me your email i'll send them over. Otherwise I could upload to somewhere If I find out how. If you like these I can send you others as I finish them.
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
DeadRunner
07-09-2004, 12:22
there is no Muslim orders m8 ???
Balin son of Fundin
07-09-2004, 12:30
I don't know if this has happened to anyone else, but when plays on GA if GA's for each faction was mixed up, like the Spanish had the Russian's, and the Russian's had the English's goals. Also at the start all of the factions descriptions were mixed up, like the Papacy were described as the Polish. It's not necessarily a big deal, just thought you might want to know.
I have an idea about the crashes now, uksiu, what was in your armies and the oppositions? Who were you by the way, france or england?I'm playing as HRE. I get two new crashes when I try to fight with Navarre.
---
BTW, I took York from England, Carpathia, Wallachia, Moldavia and Wolhynia from Hungarian (destoyed), Serbia and Bulgaria from Bizantium, Pomerania from Norse (destroyed) and Prussia from Poland (destroyed).
In 1225 reappeared Kiev - in 9 provinces http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif They became one of the most powerfull faction in the east (I've seen about 8.000 men only in 3 provinces), but for a while - 5 years after came Mongols. Arrrgh, why they always try to attack MY posessions? They had 7 provinces of Kiev, wealthy lands of Bizantium (from Georgia to Edessa and Konstantinopol), but took all his forces and try to get my lands... I know, it makes more spicy...
Quote[/b] (Balin son of Fundin @ July 09 2004,06:30)]I don't know if this has happened to anyone else, but when plays on GA if GA's for each faction was mixed up, like the Spanish had the Russian's, and the Russian's had the English's goals. Also at the start all of the factions descriptions were mixed up, like the Papacy were described as the Polish. It's not necessarily a big deal, just thought you might want to know.
GA's are not supported in this mod nor in most mods. Anytime you add new factions beyond the original 13, the GA don't work. If you insist on playing GA's go back to the original vanilla version of MTW.
Quote[/b] (Steppe Merc @ July 08 2004,20:51)]Playing as the Cumans, early. I noticed my Khan looks like a king (with the horse decked out in Christian style while standing still, then looks like a pagan Khan when you move him. Any idea what's going on?
You are referring to the battle review icon versus the animation. Yes, that is correct.
Quote[/b] (The Blind King of Bohemia @ July 08 2004,10:22)]Very good point, and one which I fatally overlooked Must have done that BEFORE I removed the Papacy's ability to build Chapter Houses and subsequently crusades. http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif I will amend this in the next release.
If you want to do it now, remove the CHAPTER_HOUSE in the building requirements for the unit and save the file. Back up beforehand however in case it screws up the game.
Personally, I wouldn't waste much time with the Papacy. I enabled them previously in a vanilla MTW and ran into periodic CTD's when I tried to play them. The Papacy is not really a faction (my opinion) that is not designed to be played by a human player. I think there may be hard coded issues with it.
Quote[/b] (The Blind King of Bohemia @ July 04 2004,12:34)]I know the burgundians should not be in late in 1328 but its only about 30 years historically of there increasing separation from france. I think it would be a shame in removing them and adding another a faction
Why not use the default MTW faction? It will appear on a correct historical timeline.
Quote[/b] (Speiz_Bankurt @ July 05 2004,23:59)]Hi BKB
Sorry mate, I don't mean to bombard you with requests, this is just an idea.
In late and high, when the cumans have been defeated and weren't much of a faction anymore, a lot of cumans settled down in central and eastern europe. I know for a fact that a lot of them have settled in Hungary and pretty much became hungarians. They were widely used as cavalry, mainly mounted archers. Hungarians actually became quite fond of them, they were used even in the late 16th century
Perhaps they could be considered as an extra unit for the region. I suppose it wouldn't require much of an effort since their units already exist, you could just reassign them to certain factions for later periods.
There are plenty of other cavalry that was far more relevant that the Cumans. If you were to add a Cuman unit, then it should be under the Golden Horde, as it was under the domain of the Golden Horde that the Cumans maintained an independent presence in east Russia.
Despot of the English
07-09-2004, 15:15
Quote[/b] (Turbo @ July 09 2004,13:53)]GA's are not supported in this mod nor in most mods. Anytime you add new factions beyond the original 13, the GA don't work. If you insist on playing GA's go back to the original vanilla version of MTW.
That is a shame. I didn't know that. I love doing the GAs http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif .
Quote[/b] (DeadRunner @ July 09 2004,13:22)]there is no Muslim orders m8 ???
Hi Deadrunner,
I'm intrested in what you say. As I don't know much about Muslim Orders but I'm always interested in creating new units. Could you give us a little more info or point us towards some info, if you know of any internet sources etc.
Thanks m8
http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
Armchair Athlete
07-09-2004, 16:01
Quote[/b] (Turbo @ July 09 2004,07:53)]
Quote[/b] (Balin son of Fundin @ July 09 2004,06:30)]I don't know if this has happened to anyone else, but when plays on GA if GA's for each faction was mixed up, like the Spanish had the Russian's, and the Russian's had the English's goals. Also at the start all of the factions descriptions were mixed up, like the Papacy were described as the Polish. It's not necessarily a big deal, just thought you might want to know.
GA's are not supported in this mod nor in most mods. Anytime you add new factions beyond the original 13, the GA don't work. If you insist on playing GA's go back to the original vanilla version of MTW.
Homelands and conquest rewards for GA are possible for any amount of factions, but homelands is quite difficult to mod. Adding faction specific goals for new factions is impossible however.
dire wolf
07-09-2004, 17:04
weren't the knights of christ in Portugal the templars with their name changed?
i read somewere that since the templars didn't get persecuted in England, Scotland and Portugal they just changed their names and continued their activities...
and great idea making templar knights available in Scotland i read somewere that in bannockburn, when robert de bruce's army was beeing pounded, from nowhere came a large group of armored knights, covered in white robes with the crimson cross... that'd be quite a sight http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif
The Blind King of Bohemia
07-09-2004, 17:18
Direwolf i think a few templars joined there ranks after the decimation of the templar order.
The cavalry situation looks good, as turbo pointed out there are more we should look at, and i have done a good number, mainly light and some heavy, which look very good so far.
I have a feeling about the crashes but some of them leaving me blank, the papal one in particular http://www.totalwar.org/forum/non-cgi/emoticons/gc-inquisitive.gif
The GA will be sorted out probably in a few weeks hopefully http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
UKsiu, thats a weird about the kievians, never seen them do that before http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif
Turbo, i thought about burgundy and thought it a shame they weren't there. Of course i could leave them to appear but it rarely happens. Often never appearing and they act as good faction who ally themselves with the English and flemish against the might of france and as we knhow we couldn't really call france united at that time.
By the way turbo have you been getting any of my PMS mate http://www.totalwar.org/forum/non-cgi/emoticons/gc-dizzy2.gif
DeadRunner
07-09-2004, 17:23
Quote[/b] (Nomad @ July 09 2004,09:17)]
Quote[/b] (DeadRunner @ July 09 2004,13:22)]there is no Muslim orders m8 ???
Hi Deadrunner,
I'm intrested in what you say. As I don't know much about Muslim Orders but I'm always interested in creating new units. Could you give us a little more info or point us towards some info, if you know of any internet sources etc.
Thanks m8
http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
i was asking nomad http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif
What i can di nomad is try to find sources m8.
Despot of the English
07-09-2004, 18:13
Quote[/b] (The Blind King of Bohemia @ July 09 2004,17:18)]The GA will be sorted out probably in a few weeks hopefully http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Would you be able to do GAs for all the factions?
The Blind King of Bohemia
07-09-2004, 18:23
Yes i will mate http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
ShadesPanther
07-09-2004, 18:58
I thought the GA was hardcoded? http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif
The Blind King of Bohemia
07-09-2004, 19:30
Yeah but you can do region homelands goals, which while not as cool still get the job done.
Despot of the English
07-09-2004, 20:06
Quote[/b] (The Blind King of Bohemia @ July 09 2004,18:23)]Yes i will mate http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Great The cheque's in the post http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif .
MiniKiller
07-09-2004, 22:29
Quote[/b] (The Blind King of Bohemia @ July 09 2004,12:18)]By the way turbo have you been getting any of my PMS mate http://www.totalwar.org/forum/non-cgi/emoticons/gc-dizzy2.gif
hehe sorry but I gotta laugh at that. I realized what you meant but I had to read it twice (pms haha)
The Blind King of Bohemia
07-09-2004, 22:31
Private messages then http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Steppe Merc
07-09-2004, 23:12
Quote[/b] ]You are referring to the battle review icon versus the animation. Yes, that is correct.
Not entirely sure If I understand you, but ok. I meant his peice on the map thing, but whatever.
edit: Oh, any idea on when the next update is, and what it'll include?
MiniKiller
07-10-2004, 00:51
BKB I have a....ermmm I guess kind of an oddball question for you. If you could help that would be like super awsome but if not I totally understand.
With Rome coming fairly soon and me not having as much time to play this game as I used to (work and the girl) I would love to have a file handy that lets me build any type of troops I want. I was going through some of the factions and writing down my top 3 favorite from each (maybe less but 3 max) and thought it would be so cool to play as any faction with my favorite units and ONLY my favorite units.
How long would it take to group together all these units? Would it be a simple file that I could just swap in when I'd like to do this and out again when I wish to play a normal game? Could I rig it to be any faction I choose? How much work would this be?
I understand if you dont want to lift a figner to help but to me this would be the best thing ever lol. Just having my favorite units in my own faction.
-The Best-
Thanks for any help you can give and if you cant then I may have PMS (jk of course http://www.totalwar.org/forum/non-cgi/emoticons/ceasaryes.gif )
http://www.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif
*Edit* I realize now that it would prob be impossible to make it accessible for all factions but what about just one? One file with one faction with just my fav troops? How hard/time consuming would that be? I'd be happy to pay u or do sumthing in return to help on a different mod or sumthing if you'd do it. I would prob choose Scotland or one of the factions that onely start with 1-3 territories.
Steppe Merc
07-10-2004, 01:55
Hey mate, I just finished fooling around in the projectile stats. I'm running some tests, but I made the compound or composite bow using the ninjastar, and made it a bit worse than longbow. I also improved on horsearchers. If you want, I can send it over to you, or something. It deffinetly imrpoves the expereince http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
edit: Playing as the Byzantines, and noticed that Constantinople was on the wrong side of the channel. Sure it's nitpicking, but I thougt I'd let you know. http://www.totalwar.org/forum/non-cgi/emoticons/gc-blush.gif
Balin son of Fundin
07-10-2004, 05:15
Good stuff BKB its good to know that the mod will allow for GA's http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Despot of the English
07-10-2004, 13:45
BKB, in later editions will you be assigning more provinces which are famous for training a certain kind of unit?
The Blind King of Bohemia
07-10-2004, 15:11
Ruthenia will be famous for its Ruthenian Infantry, perhaps Carinthia will house a Condoterri unit (as this stage there will be three) and I might make a unit exlcusive to the Balearics.
Earl of Sandwich
07-10-2004, 17:01
I think that the ruler of Bulgaria should be called a tsar. Serbia was also a tsardom under Stefan Dushan.
BKB,,,
I finally got the new version dl'ed very long and very worth it..
I dedided to play your early version,,norse. Greenland on the new map is just too cool.
I did pretty well,and had control of most of the baltic and norse countries. I built up my trade and watched poor france ebb and flow twice due to the revolting problems in Spain. What a hotbed with all the new little countries in that region. But She kept coming back and rebuilding. Her navies kept getting bigger and surly it was trade that made it possible for her (France). I sent a crusade to Tunisia i think to stop France expanding into africa and hoping to cause more rebellion for her. my navies had expanded just past tunisia,and just up into the french provinces in the med. Toulouse was in revolt against France so i took it,my crusade was a success,and France for the third time was getting Spain back into control,, and the clincher was her navy was getting really big. I decided not to hold africa or Toulouse, but to nip France in the butt,,er bud... and gut her from down under. I knew my trade based economy would go south so prepared my fleets and turne the game into the thirty years war of destruction and pillage,,to say the least. I went into the hole 3000-5000 per turn but just about kept even pillaging france as i headed north. It was so cool,, Spain erupted into a panlopy of colors as old factions reemerged,,along with the grey of rebellion throughout her relm...now here is the dilemma that happened.. My army made it relativly safely back to its own lines and i gained three provinces from france(flanders,normandy,&champaign),, I actually lost none,but had two or three invaded and retaken(smolens,Novgrod,Livonia) with expected losses of buildings etc... It took me four incredible naval turns fighting the French navy and regaining my trade empire.. when all was done i was in the red 18,000 But this was expected,,now the glitch.. my sea provinces were about the same,,perhaps one more along the french\spanish coast and one less on the african coast,i gained three provinces, i lost very few armies, but had substantial naval losses..prolly a third. befor this started my net profit was varied around 12,00-2500 and after new builds was 600-1200 clear. I built no armies or navies or buildings during this 8 or nine turn deal,and expected my economics to be the same when my trade routs were reestablished,,not so. I ended up with a whopping -60 gold per turn I retired four merc units and it went up to about 400 what happened? I've suspected with the game,not just this mod, that twards the end game, the economics makes a change for the negative for the human player. If you try to maintain the status quo,and acquire money, your income really drops. This is a pretty graphic example of it, and i have never seen it this bad before.. I was playing the hard version btw. and amazingly enough in the 3 or 4 turns it took for my income to go from -60 to-6 to 400, devastated france was able to develop one seaport(valencia i think unless she had one of the islands further east in the med) and put deep water ships out go figgure....
Oh well,, one problem i noticed fot this mod, at the beginning of this deal when i attacked the French, the Pope warned me of excommunication if i didnt quit attacking the SCOTS and never excommunicated me. Just thought you ought to know.
Despot of the English
07-11-2004, 10:13
BKB, I am encountering a problem with your Black Sea patch I downloaded last night. I don't know whether it's a problem of my own doing or one with the patch, but when I execute MTW I get the following error message:
Unknown region label used to indicate unit advantage: column 13, row 121
ID_TANA
I moved the super early and super high text files in the patch to the Startpros directory. Is that where they should go? Or have I cocked it up somewhere http://www.totalwar.org/forum/non-cgi/emoticons/gc-curtain.gif .
The Blind King of Bohemia
07-11-2004, 11:07
That is the wrong one Mate i haven't gave word of a patch. don't be downloading things from past pages http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif
That has f**cked it up mate well and true. A fresh install is needed i'm afraid. I 'll release a patch when late comes out in a week or so. LADS do NOT be downloading things from pages long gone. All you need is the auto install. Please boys it saves you from reinstalling the thing http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Anvil, that scotiish/french thing is weird, i'll look into it. Nice to see a good campaign going on there. By the way have any of the new factions done well?
Oh that island is iceland not greenland http://www.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif
BKB,
Let me tell you more about Kiev. After rebellion when they reappeared this faction took all east from Lithuania, Kiev and Finland to Moskow and Khazar.
When Mongols arrived, their horde got Khazar, Georgia and after a while Volga-Bulgaria + Kiev. I killed about 2.000 of them in Moldavia, Volhynia and 3.000 when I decided put everything to get nice border and retake Kiev with its rivers.
It was the end of mongol danger http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif
Kievians had so many soldiers they defeated Mongols Remember the quality of Mongols (korean javelinmen, heavy cav, warriors) and Kievians (tribesman, armoured spearmen, archers).
Of course this kievians victory wasn't cheap and I could stop them in Kiev, and after a while conquer Lithuania, Novgorod, Finland and Livonia. My fleet cleaned the sea from egyptian ships, so my trade income was bumped. I could punished Byzantium for aggresion in Bulgaria, and after 10 years I got almost all Asia Minor. I destroyed the last navarresse province, send my commandos to pillage Palestine and Tripolis, destroying loyality of Egypt (rebellions) and win the minor victory in 1260.
Spartacus
07-11-2004, 11:09
seeing as late will come out in a week will that be added to the auto-install file so you have early,High and late all in one.
The Blind King of Bohemia
07-11-2004, 11:12
Spart, yep that's right.
Uk siu, that is weird. The mongol invasion is weird sometimes it is weak but sometimes really strong. What faction are you by the way?
BKB,
I saw that HRE was often defeated by all neigbours. So I decided to play as a German Kaiser :)
The Blind King of Bohemia
07-11-2004, 11:36
Late at first will be a separate release first but combined a little later if you follow me.
I know the germans get it tough but i have helped them no end. I'm going to have agame or two later and see what the hell is going on http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Despot of the English
07-11-2004, 11:47
Quote[/b] (The Blind King of Bohemia @ July 11 2004,11:07)]That is the wrong one Mate i haven't gave word of a patch. don't be downloading things from past pages http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif
Damnhttp://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif Oh well not to worry. Thanks for clearing that up mate.
Can't wait for the Super Late release http://www.totalwar.org/forum/non-cgi/emoticons/barrel.gif http://www.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif
Spartacus
07-11-2004, 14:06
how long after late's release will they be put together to form the bkb super medieval pack with early,High and late in one.
The Blind King of Bohemia
07-11-2004, 14:07
At this time it could be any, i have no idea yet mate
Spartacus
07-11-2004, 14:18
the mod is brilliant already what will super late offer new to this wicked mod
BkB,,,
I noticed Kiev and the HRE. Kiev was the strong power in the East. An interesting situation,,hehe they attacked me (Norse) with a strong army so i retreated, then came back with a much stronger army and they retreated. On the next turn they again attacked me. It was a grand large battle,,some 1500 troops on my side vs 1100 Kieveians.. My leader was a 5 star,,my king, and theirs was a 4. I thought for sure it would be an easy victory for me..alas they cleaned my clock so to speak on two replays. Their cav was in the quality range of 5 and 6 and their infantry was only 2's. I had four units of cav quality 2 and all my infantry was the same.. sheesh i couldn't stop their cav However i let the computer decide the game http://www.totalwar.org/forum/non-cgi/emoticons/gc-blush.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-blush.gif and beat them hands down.. They are pretty tough.
The HRE seems to hold its own in my one campaign. They held central europe and France the normal french provinces and the french coast and pursued their aims in spain. England just didn't seem to have what it takes on the continent or in England . The English couldn't take the island,and had been put down rather severly by the irish, but at one point france invaded the english isles,subdued it and the english returned via rebellion, and were finally able to hold all but Scotland and keep it up to the time i had to quit,,bleary eyed and seeing only large monitors dancing in me eyes
anvil
Spartacus
07-11-2004, 14:58
Last question if you installed early and high will late be an add-on so you can have all 3 at once.
The Blind King of Bohemia
07-11-2004, 15:00
The final add on will include all super periods in one big auto install hopefully
Despot of the English
07-11-2004, 15:05
I've just started a new campaign with the French and I am finding it extremely difficult to even get started.
The English invaded me almost straightaway and with their starting armies filled with Norman Knights, I lost Flanders and could have lost Toulouse had it not been for a quick employment of some mercenary troops.
Flanders wasn't immediately lost. It was under siege for several years and although I poured troops in (poured perhaps not being the right word for a mere 60 archers and 60 militiamen per turn) I was finding it very hard to wrestle it back again. Although there was a rebellion they were bloody rebels and not loyalist French. Another battle was lost in Flanders and I had to pay a ransom to bring my general back.
Through sheer luck the English let one of my princes marry one of their princesses and I was let off the hook.
However, a year after that the bloody Aragonese attacks Toulouse I autocalced the battle and won but the Aragonese have a number of Royal Knight prince bodyguards in Aragon and could easily smash my arse all the province if they wanted to.
I was eager to find out but when I pressed escape to save the damn thing crashed
Not a happy experience.
http://www.totalwar.org/forum/non-cgi/emoticons/gc-furious3.gif
I am beginning to think that perhaps the French need to have a better starting army, perhaps a few Feudal men-at-arm units scattered about the place? I always remember the Aragonese causing trouble in the south in the original game.
Despot of the English
07-11-2004, 15:44
It's amazing how things can change (thankfully I could continue after the ctd). I took advantage of the fact that I knew Aragon would invade Toulouse so instead of hiring some mercenaries to invade Aquitaine I used them to bolster the Toulouse army. This in turn made the Aragonese attack Valencia instead of me and only a few years later the English are at war with just about everyone. Now the Navaresse are besieging Gascony and the Welsh doing the same in Wessex. I think the English were weakened quite a bit attacking not only myself but also the HRE. Had it not been for the English ceasefire and the ctd my faction would probably be down to just two or three provinces
Spartacus
07-11-2004, 16:15
At least i can add-on late to early and high, i'm enjoying reading these stories of campiagns http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
Vincenzo Morello
07-11-2004, 17:35
I have 2 questions:
1) When playing as the Cumans is there any way to change your leaders icon on the strategic map so it looks like the Khan one as i have noticed it only turns different when you move the khan somewhere is there awy to keep it looking this way instead of the cathlic leader.
2)I would like to be able to change a factions music on the strategic map (if its ok with u BKB) i would like to give the Cumans say Viking music or muslim music.
Thank you
P.S The best mod i have played for VI EVER
The Blind King of Bohemia
07-11-2004, 17:43
1) I will fix that Vincenzo for the final release if I can. I only just noticed it today.
2) Go into 'Campmap/Startpos' and then the period in question. Look for 'SetFactionMusic'. 0 is Arab, 1 is Christian and 2 is Viking. I'm considering adding in the Mongol music from the Mongol invasion for the final release.
And thanks for the kind words Makes it all worthwhile.
The Blind King of Bohemia
07-11-2004, 17:48
Oh and I bring disappointing news from Glorious Achievement investigation. It seems that the homelands are in a table listed in provincial order. You cannot specify these provinces. I have different provinces in each period, therefore I can only do GA's for ONE period or not bother at all. What would you people rather I do and what period for? It wouldn't have been proper GA's by the way - just homelands for the new faction. I have to admit the mod will be finished a lot quicker if I don't do them, but the ball is in your court.
Despot of the English
07-11-2004, 19:11
Entirely up to you mate of course. I personally would like to see a bug free GA campaign where you could at least attempt to complete them if you choose one of the original factions. That's what I liked about the Medmod where you could go for the glory goals as normal but only so long as you weren't one of the new factions otherwise it would always crash to the desktop. Would it be possible for you to release the Super Late edition anyway and then leave the GA project for a later date? Or isn't it that simple? http://www.totalwar.org/forum/non-cgi/emoticons/gc-curtain.gif
The Blind King of Bohemia
07-11-2004, 19:37
I'll release Super Late as it is and then decide on it for the final release. Perhaps then you could decide what campaign it would feature best in.
Steppe Merc
07-11-2004, 19:39
Only do it when everything else is done. I don't care much for GA's (never discovered 'em until I after I started getting into mods), but I understand why other people would like them. But get all the vital stuff out of the way, then hammer out the details. Just my opinon. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
i agree, i, mainly play conquest anyway, http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif
MiniKiller
07-11-2004, 22:19
how soon can we see super late? ohh this is gonna be sweetness :)
The Blind King of Bohemia
07-11-2004, 22:24
Probably next week now - not much left just ironing out a lot of flaws and adding the final units.
Armchair Athlete
07-12-2004, 01:19
GA for super High I think this would be better than super early, because it is shorter to finish a high game rather than an early
I normaly play with GA's because the AI plays less stupid rampage then in total conquest. At least it looks to me that way.
I can live without them, would be nice to have them for the major powers but...ah well
Armchair Athlete
07-12-2004, 02:11
Maybe I should justify my post a bit more, I think Super High would be better because it is less work for BKB, also there is a more varied conflict sphere - (Teutons vs Poland/novogord, latin vs Byzantium vs Turkish, Crusader states vs Egypt, Battle for the Iberian Penninsular, Mainland Britian and England vs France, battle for the Italian penninsular and battle for the Balkans). This would make for a very interesting GA game, and I think it would be a bit of a shame to have such an interesting and active map not realised to its full potential. It is also more historically accurate having GA rather than coquering half the world with Aragon or the scots (which is still possible if you want to do it with GA, but is not necessary to win). I think not having a GA mode is only really taking something away without actually giving anything in return, you can still win by conquest if you want to but dont have to. My only request if GA is included is that the single province homeland factions get high points count for that one province (such as 10 or so) and also high conquest rewards so you dont have to conquer half the map to win (and thus go against the point of GA). But anyway its up to you BKB, I am already VERY happy with your mod so far, its almost like another new game and is the only thing holding me over until RTW and HL2 get released (winter hols over here in Aus, so no beach :(
dire wolf
07-12-2004, 04:06
hi bkb i've started a game with the english in early, in expert, and man, what a ride completely surrounded by enemies (not a faction near me would ally), was the most battle-intense campaign i've ever played. no wonder the ai has a hard time, with those pesky navarrese down south, the french breathing on your neck and the tough welsh, scots and irish next door... http://www.totalwar.org/forum/non-cgi/emoticons/gc-help.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-help.gif i finally got through (don't ask how, i don't even know) and those damn ungrateful germans attacked after a 50 year alliance, after i releived french sieges in their provinces (3 times) and with the poles rampaging their eastern front... o well, i had a couple of questions:
-the Templar foot kinghts, they have a support cost of 25, a bargain for such a unit. perhaps it should be a little higher... and maybe 2 turns to build, this is a personal opinion, but getting one of this per turn, when the varangian guard, that has similar stats costs 500 and takes 2 turns seems weird... i propose every unit of heavy foot knight to require 2 turns to build, don't know what you think...
-i noticed that frydmen have the same stats than feudal seargeants. maybe you could delete them to make room for new units.
-crusades, they now create only fanatics when launched... dunno if this is on purpose or not. first time i sent a crusade (and paying 1000 to the pope for his blessing) i felt like invading the papacy to demand a refund no templar, hospitaller, nada maybe you did it on purpose, i just wanted to check
-another thing i'm quite sure its a design feature, when you conquer scotland and ireland with the english, you can't build highland clansmen or gallowglass/kern (early)
-perhaps for late you could delete finland and add another province that has more relevance, in all the games i've ever played its always a barren, useless wasteland. just an idea
great work again really looking foward to super late
cheers
The Blind King of Bohemia
07-12-2004, 11:28
Dire, i will look at the templar and frydmen problems. Also the crusades thing sounds weird, being looking into it.
If i enabled england to train those celtic units, scotland and ireland couldn't train them anywhere else, and they need those exclusive units so badly at times.
Not sure about finland, maybe. I have been thinking about removing the sahara in late but not sure what to add. I'll look into it
AA, Sorry about the ga problem but you can see the score and to be honest i have to start work on eastern promise or it won't be out before rome and doing those GA's will hold me back even further. If some nice person would like to do it for the mod(only for one period though) they are most welcome to. But it would be tough work http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Despot of the English
07-12-2004, 12:01
GAs for the High Period gets my vote too. And you can remove Finland if you like because in all my time playing MTW I've probably only conquered a couple of times. The Sahara as a province is of much more use in my humble opinion.
By the way BKB is it possible to train Norman Foot Knights in the Mod? I hope I'm not being dim but it looks like only the mounted types are available.
DeadRunner
07-12-2004, 12:09
for me you choose m8,i want to play http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif .
One more week to late released http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif
http://www.totalwar.org/forum/non-cgi/emoticons/shogunshame.gif http://www.totalwar.org/forum/non-cgi/emoticons/shogunshame.gif http://www.totalwar.org/forum/non-cgi/emoticons/shogunshame.gif http://www.totalwar.org/forum/non-cgi/emoticons/shogunshame.gif http://www.totalwar.org/forum/non-cgi/emoticons/shogunshame.gif
was usual the mod is nice
The Blind King of Bohemia
07-12-2004, 12:09
Yes. You need a ARMOURER2 and a SWORDSMITH2 as the English. They can only be trained in Early however.
Despot of the English
07-12-2004, 12:50
I see So it is only the English who can have Norman Foot Knights? And only in Early? Damn shame because they look good and are incredibly tough. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif Can't wait to start training some Templars. I've been training a load of Fanatics and man do they kick some serious butt A whole rabble of them routed the proud army of the King of Navarre http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif .
Despot of the English
07-12-2004, 17:25
Some more questions BKB.
Will there be any new provinces in Super Late? And what is the final list of factions?
The Blind King of Bohemia
07-12-2004, 18:11
New provinces. Ruthenia, carinthia and the balearic islands are the ones you haven't seen. New factions: Flemish, lithuania, the hospitillars, serbia and wallachia are the totally new ones for the era
Despot of the English
07-12-2004, 18:40
It'll be the Knights of St John for me http://www.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif The Serbs and Wallachians will also be fun to play. I love that part of the map.
Amen to that I can't wait to play as the Knights of St. John as a faction Hopefully the leader will hold the title of Grand Master
Inuyasha12
07-13-2004, 02:06
Im looking foward to more of the eastern factions, that's where most of my games with eastern promise will take place.
By the way is the name eastern promise a sure thing already?
Or are you still juggling names for the mod? http://www.totalwar.org/forum/non-cgi/emoticons/gc-juggle.gif
MiniKiller
07-13-2004, 04:27
Eastern Comprimise hehe Eastern Delima oh man im super tired i think im going to go bed now.
The Blind King of Bohemia
07-13-2004, 10:25
Quote[/b] ]Amen to that I can't wait to play as the Knights of St. John as a faction Hopefully the leader will hold the title of Grand Master
Yes he will. And the name Eastern Promise is probably final at this point.
Despot of the English
07-13-2004, 11:49
Quote[/b] (The Blind King of Bohemia @ July 12 2004,11:28)]Also the crusades thing sounds weird, being looking into it.
I launched a crusade against Epirus from 100% zeal Ile de France and got 700 Fanatics. No Templars or Order troops http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif .
dire wolf
07-13-2004, 18:02
thanks for the reply bkb, here a few more questions
-i noticed that crossbowmen now have long range. this seems a bit weird, i mean, i don't really know the actual range of the crossbow compared to the normal bow, but in game terms it makes useless the arbalest, since you always trained them to have the killing power of the crossbow upgraded with longer range, now it just has a little more AP bonus, i think it was better the way it was before.
-also i saw that the knight templars and knights of st. thomas of acre's upkeep cost is 50, while the support for norman knights is 105. my proposal is that all western mounted knight units cost 105 upkeep, and foot knight units 90. i'd be happy if both unit tipes took 2 turns to build, to reflect their true elite, créme de la créme status, but its up to you
-also saw that in the early map, crossin from hungary to bosnia has a river pass, but not from hungary to bulgary or croatia. shouldn't this two also have river passes? my eastern european geography is a bit rusty but i think the danube river goes between them...
-how about doubling or tripling the cost and upkeep for mercenaries? i think this would balance its use a bit, since the ai doesn't use them and is quite easy to go on shopping spree and inmediately fortify weak parts of the empire
-i invaded estonia, in 1220 with an army of 960 consisting in 5 units of cmaa, 3 units of knights of acre, 4 units of order crossbowmen and 3 of order sergeants. the rebel army had 8 estonian infantry, 1 woodman, 2 crossbowmen. my general was of 1 star (no v&v), theirs had 3 (no principles, most honest), i really didn't worry to send a good general to battle, since i thought their infantry was a joke (strong charge, fast, large shield) so i readied my cmaa in 2 ranks and charged head-on against 5 of their est inf, while on the wings the knights of acre charged home (in three ranks) to other 2 est inf. to my surprise, the est inf quickly destroyed one of the knights (suffered heavy loses tho) the other was losing badly, and my cmaa were beeing cut to pieces. shocked, i sent my crossbowmen to try to save as many cmaa as i could, and make my general make a large envelopment to attack them from behind and after a while they finally routed. the aftermath: 67 knights left, 89 cmaa and 81 order cbw of what should have been an easy victory.
all of this was to ask: isn't the est inf a bit OP? at least it should have an more threatening unit desc, so you don't think it'll be a walk in the park...
-and the crusades thing, i launched i think 4 crusades to varied locations from scotland (60 zeal) and in all of them i got only fanatics, exept in one when i got 150 order foot spears
phew, that's enough for now
cheers
Spartacus
07-13-2004, 19:32
First time i've had to play the mod because of my VI problems and all i can say is Well done BKB. My joint favourite mod with HTW
Quote[/b] (dire wolf @ July 13 2004,12:02)]-also i saw that the knight templars and knights of st. thomas of acre's upkeep cost is 50, while the support for norman knights is 105. my proposal is that all western mounted knight units cost 105 upkeep, and foot knight units 90. i'd be happy if both unit tipes took 2 turns to build, to reflect their true elite, créme de la créme status, but its up to you
it makes sense to me that order knights have lower upkeep. I think that the order subsidises them. so it makes sense. Also on taking 2 turns, BKB i think just lowering the time it takes to build the guard is more suitable. I mean with 75 upkeep, i don't think that many people can spam them. Also 25 florins is probably a bit cheap up it to 40 probably and the mounted to 80, then lower the feudal's to 100 and the chiv's to 80, i hope it makes sense from an idiotic moron http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif great mod http://www.totalwar.org/forum/non-cgi/emoticons/gc-party2.gif
Vincenzo Morello
07-14-2004, 09:44
When playing as the Cumans is there any way to change your leaders icon on the strategic map so it looks like the Khan one as i have noticed it only turns different when you move the khan somewhere is there awy to keep it looking this way instead of the cathlic leader
I have sorted the problem out BKB this is what you do:
Go into piecs in campmap go to units then pagan and on all the ones that say waiting change to awaiting which their is only one then after you have done that in the normal folder go in to your moded folders super early and super high and go into units pagan and change the one that says waiting so it corrsponds with the other awaitng one. https://forums.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif
Vincenzo Morello
07-14-2004, 09:47
When playing as the Cumans is there any way to change your leaders icon on the strategic map so it looks like the Khan one as i have noticed it only turns different when you move the khan somewhere is there awy to keep it looking this way instead of the cathlic leader
Regarding this to sort out the problem you must go into pieces for you campmap folder then go into your standard units folder then pagan look for the folder that says waitng change to awaiting the go into the Super early one and do the same then do the same for your super high one.
Vincenzo Morello
07-14-2004, 09:50
soz for the double post it kept saying it was not working https://forums.totalwar.org/forum/non-cgi/emoticons/gc-oops.gif
Vincenzo Morello
07-14-2004, 11:03
Ae there any tools that will allow me to view the TGA files???
The Blind King of Bohemia
07-14-2004, 14:04
Vin, look for a package called acd-see, that reads tgas.
Thanks for sorting out that problem out with the cumans https://forums.totalwar.org/iB_html/non-cgi/emoticons/biggrin.gif
Despot of the English
07-14-2004, 16:12
I've just noticed that no ships can move from out of the Sea of Mamara into the Black Sea.
How's Super Late going by the way? https://forums.totalwar.org/forum/non-cgi/emoticons/smile.gif
The Blind King of Bohemia
07-14-2004, 17:31
I'm just balancing the game so far which is nearly done.
Vincenzo Morello
07-14-2004, 22:18
i was wandering if it is possible to change Khan Tugors portrait and change his Haeirs portrait how is it possible as i would like to have a go at changing kings & khans portraits with other ones used in the game . https://forums.totalwar.org/forum/non-cgi/emoticons/gc-help.gif
DeadRunner
07-16-2004, 11:15
bkb when the late is released ??
Evil Woz
07-17-2004, 02:34
Cheers, BKB...a very impressive mod - I'm already hooked.
A couple of thoughts, though;
Since you added in Apulia specifically as a province, and gave southern Italy to the Sicilians in Early, shouldn't they also be given access to the Norman Knights, considering that Apulia was in the hands of the de Hautevilles at the time, who were about as Norman as you get. ;)
Also, MY GOD Doesn't England get the rough end of the stick...the poor buggers are like the HRE and the Byzantine Empire in terms of the sheer number of nearby enemies, but without the wealth, influence or power.
On the one hand, its made for one of the best series of battles I've ever played - an conquest of France and the subduing of Wales sorted out the income problem, but things went pear shaped when Navarre and Aragon started sniffing around. The King dutifully rushed off to fight a couple of very bloody battles in Gascony, Provence and later in Aquitaine when they were supported by the people of Genoa.
During this brave retreat, Scotland began hammering Northumbria and Ireland invaded Wales. By the time the Norse were knocking at York, the Welsh had resurfaced, personally evicted the Irish and now turned their attentions to Wessex. Mercia was the only English land in England not captured or under siege - their saving grace was an unassuming general nonetheless gifted by God, who defeated the Norse, Scots and Welsh time and time again. The King's valiant retreat through France saved Wessex when he arrived home, with not a lot of his army left, and then the battles to reclaim England began. Bitter, bloody, but eventually successful, reclaiming all the lands (including Wales) except those in France...leaving England free, but utterly, utterly broken.
But yes...on the other hand, I did feel more than just slightly victimised.
On the note of solving the problem, there has to be a way to deal with the overcrowding of factions in that area. So far, the Welsh are still very easy prey for the English, and have nowhere to go but straight into England. Same, to a slightly lesser extent, with Scotland. France again, has England as its natural enemy - Aragon and Navarre, if they don't pick each other or Valencia or Spain (which, generally, they don't seem to) come straight up into England. The Norse go straight for England, and Ireland seems to find it tempting too. Its just all a bit much.
I agree with the suggestion of making land bridges from Ireland to Wales and Scotland - which would at least stop those three from always heading straight into English soil since there's nowhere better to go.
If there were land bridges, then (fingers crossed) England wouldn't need such large armies to hold its northern borders, since there'd be more of a stand-off between the factions. With the armies reduced, there wouldn't be so much of a need for the rather, erm...impressive infrastructure in some of the provinces, or for the vast quantity of expensive units, which means less costs, which means a happier AI, who doesn't do idiot things to secure its financial base.
I'm against removing any of the factions, especially since you've put work into them, but removing Wales and using the free space to enter another faction (Burgundy?) into Early would be another possibility...although whether it would really help the poor English is anyone's guess. I figured Wales on account of it generally being crushed within a few turns or so, which is what I and a couple of others have been saying here...but maybe that's just old habit from the un-modded M:TW.
Oh, other thing, those crossbows are set to long-range, aren't they, or am I just imagining it? I know the crossbow wasn't a bad ranged weapon, but it didn't equal or outrange the longbow, and I think most shortbows were about comparable.
Anyway, great mod.
Harald Den BlåToth
07-17-2004, 08:16
The mod is great. It would be even greater than it is if the game made by Activision would be a bit smarter than it is.
1. a turn should be a season, just as in shogun (it's illarious to wait a year for producing either baltic tribemen or an elite cavalry unit). If a turn would be a season, tribemen could be summoned in a season (becouse they already exist, they are villeins wandering through the land of the country, harvesting crops, mining etc), while elite units, depending on their value and combat strength could take longer to train.
2. if every province would have a summoning index ( a ratio between the anual income an the population it would support) it would make it possible to summon for free a number of basic units (as those of a bit trained peasants like celtic warriors, baltic tribemen, few militia units). I propose this becouse I find it impossible to play with the Bulgarians for example. Their units are so expensive and the income is so low that I see no chance of survival.
3. 3 years to build a boat?...isn't it a bit too long for a damn BOAT?
Otherwise, the idea of so many factions is a good one, and with slight modifications to the game it would add balance and realism.
Quote[/b] (Harald Den BlåToth @ July 17 2004,02:16)]The mod is great. It would be even greater than it is if the game made by Activision would be a bit smarter than it is.
1. a turn should be a season,
2. if every province would have a summoning index ( a ratio between the anual income an the population it would support) it would make it possible to summon for free a number of basic units
3. 3 years to build a boat?...isn't it a bit too long for a damn BOAT?
https://forums.totalwar.org/forum/non-cgi/emoticons/biggrin.gif Hi Harald,
I understand your problem with these things. But there are a few ways round them, if you do a little or a lot of modding.
For 1. You can reset the starting year to zero in the Campmap/startpos files e.g Superhigh and play years as turns. Think you might be able to change the text years and type in turns in another file somewhere.
Or you could make provinces accessable that aren't adjacent, again in Campmap/startpos. That way units can jump over a province or ineffect move two places. Just a matter of lots of scripting.
As for problem 2. You can change units so they have very low cost and building requirements in the respective unit_prod file in the main Total War file . Or increase the number of units you start with again in Campmap/startpos.
3, Is the easiest. Download Gnome editor from the The Org, Total War site. Us it to open up the file, High or early modded_crusader_unit_prod11 (or which ever unit_prod file you want mod) You'll find these in the Total War directory file. Once the file is opened, Find the ship you want to edit, go along to column 5 and change the number there to anything you like. This will tell the game how long this unit takes to create.
All the info to do these things is available on this website.
https://forums.totalwar.org/forum/non-cgi/emoticons/wave.gif
JAY THE CONQUEROR
07-17-2004, 10:27
ALRIGHT BKB HERS THIS SITUATION, I FINALLY DOWNLOADED THE CAMPMAP, SO I FOLLOW THE INSTRUCTIONS UP TO WHERE U COPY AND PAST THE SHIP PEICES THEN WHEN THAT FINISHES OFF THE OTHER FOLDERS DISAPPEAR OUT OF THE BKB07 FOLDER, I WASNT CUTTING, I WAS COPYING AND PASTING, ANY WAY WHEN I CHECKED TO SEE IF ANY OF IT WORKED, THE SUPER EARLY AND LATE TITLES DISPLAY NO MAP, BUT THE ORIGINAL EARLY LATE AND HIGH TITLES DISPLAY THE NEW MAP WITH OLD FACTIONS AND ALL THE OWNERSHIP OF PROVINCES IS ALL GARBLED WITH ENGLAND OWNING GASCONY AQUITANE SAHARA LEON AND ARMENIA AND THE REST OF THE FACTION ARE THE SAME, SCATTERED TO ALL CORNERS OF THE MAP,SO NOT ONLY CANT I PLAY THE NEW MAP I CANT EVEN THE PLAY NORMAL SUPERMOD OR ORIGINAL MTW:VI, JEEZ BKB WHY DO MAKE INSTALALATIONS SO DAMNED COMPLICATED
Vincenzo Morello
07-17-2004, 11:00
How can i change the portraits of a faction leader so i can select what their king looks like thnx
Despot of the English
07-17-2004, 12:17
Quote[/b] (JAY THE CONQUEROR @ July 17 2004,10:27)]ALRIGHT BKB HERS THIS SITUATION, I FINALLY DOWNLOADED THE CAMPMAP, SO I FOLLOW THE INSTRUCTIONS UP TO WHERE U COPY AND PAST THE SHIP PEICES THEN WHEN THAT FINISHES OFF THE OTHER FOLDERS DISAPPEAR OUT OF THE BKB07 FOLDER, I WASNT CUTTING, I WAS COPYING AND PASTING, ANY WAY WHEN I CHECKED TO SEE IF ANY OF IT WORKED, THE SUPER EARLY AND LATE TITLES DISPLAY NO MAP, BUT THE ORIGINAL EARLY LATE AND HIGH TITLES DISPLAY THE NEW MAP WITH OLD FACTIONS AND ALL THE OWNERSHIP OF PROVINCES IS ALL GARBLED WITH ENGLAND OWNING GASCONY AQUITANE SAHARA LEON AND ARMENIA AND THE REST OF THE FACTION ARE THE SAME, SCATTERED TO ALL CORNERS OF THE MAP,SO NOT ONLY CANT I PLAY THE NEW MAP I CANT EVEN THE PLAY NORMAL SUPERMOD OR ORIGINAL MTW:VI, JEEZ BKB WHY DO MAKE INSTALALATIONS SO DAMNED COMPLICATED
Why don't you uninstall everything then reinstall MTW and VI again and then install BKB's mod?
PS Take caps lock off because my ears are hurting.
The Blind King of Bohemia
07-17-2004, 12:50
Mate have you downloaded the auto-install? It contains everything and you don't need to do anything. Just check out the first page.
Vincenzo Morello
07-17-2004, 17:28
How can i change the portraits of a faction leader so i can select what their king looks like thnx. Please reply bkb as i would like 2 know how to do this thanxs
The Blind King of Bohemia
07-17-2004, 20:34
I'm not a 100% sure to be honest. I think it has something to do with the 'misc' folder in Portraits and also the relevant files in the 'Names' folder.
DeadRunner
07-18-2004, 12:12
m8 when the late is released ???
drunkleszek
07-18-2004, 20:42
Hello I'm new here and thought i would just add my input. :) This is a highly impressive and very fun mod, that almost makes it seem like i am playing a totally new game Really, thank you to the author who made this.
I did have a few problems and probably its already been addressed (i can't read all 59 pages ;)). One thing i did have a problem was when a Muslim faction princess kept pressing towards me to marry her. It would kind of freeze with the message portrait not found. I didn't know what to do, but if people had this problem, you just press ESC. Then you can carry on.
Another was, when loading for some battles, for some reason it would go back to desktop, i'm not sure why this is. https://forums.totalwar.org/forum/non-cgi/emoticons/confused.gif
Either way all in all, a splendid mod and full credits to the person/people who contributed.
https://forums.totalwar.org/forum/non-cgi/emoticons/ceasaryes.gif
ShadesPanther
07-18-2004, 21:38
Sapcebar also works toget rid of the freeze
Well That sounds like the shield bug from the old super high zip version
Download the exe version to get rid of that problem. If that isnt it I dont know what it is.
The Blind King of Bohemia
07-18-2004, 21:53
The shields are in the auto install, so that should not be a problem.
What factions were in the battle that crashed mate.
Welcome to the org as well by the way https://forums.totalwar.org/forum/non-cgi/emoticons/wave.gif
Late will be released in a week or so. I've been busy at present with real life matters. I hate those things https://forums.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
drunkleszek
07-18-2004, 22:23
Hi again and thank you for the warm welcome. :)
The crashing thing happened just before the battle scene actually loaded up, kind of like half way. I was playing as the Teutonic Knights at the time and the Hungarians invaded (Moldovia). It also happened once against the Golden Horde (Khazar).
Maybe because i changed a few things in my config this happened? I changed some buiding times to make it built quicker, though i recently went back to default. :)
Either way, i haven't experienced any problems after that, but i'll post if there are minor problems.
I'm really looking forward to this Late Period Mod update. :D
I was wondering, what is the time limit on this mod (super early, super high)? Is it the same as the game? (something like just after mid 1400's).
Well thank you.
https://forums.totalwar.org/forum/non-cgi/emoticons/wave.gif
ShadesPanther
07-18-2004, 22:52
1453 When constantinople fell is the end of MTW.
There is a mod that can make you play forever tho
The Blind King of Bohemia
07-18-2004, 23:11
Quote[/b] ]The crashing thing happened just before the battle scene actually loaded up, kind of like half way. I was playing as the Teutonic Knights at the time and the Hungarians invaded (Moldovia). It also happened once against the Golden Horde (Khazar).
Maybe because i changed a few things in my config this happened? I changed some buiding times to make it built quicker, though i recently went back to default. :)
Mmm. Who was in the armies? I think it might have been some dirty mercenaries hanging about the cause CTD. This will be rectified in the Late release.
Oh and Late will end at 1492, the end of Moorish Spain and the beginning of the 'Conquest of Paradise'
drunkleszek
07-18-2004, 23:27
Ah ok thanks again for the reply.
Yes you are right, my army heavily consisted of mercenaries (needed a quick army ;p), so maybe that was the cause...?
Come to think of it, when i reloaded and replaced a few units, it worked again... or maybe i just automatically resolved, can't remember for sure, sorry
:)
The Blind King of Bohemia
07-18-2004, 23:51
Did you have any of these units:
Voi
Norman foot knights
Catalonian guard
Danish nobles?
drunkleszek
07-19-2004, 06:21
I believe i had Voi and Catalonian Guard, if that helps at all. :)
Quote[/b] (drunkleszek @ July 19 2004,00:21)]I believe i had Voi and Catalonian Guard, if that helps at all. :)
m8 if they were mercs the voi screw up the game with a ctd dunno why okay?
Despot of the English
07-19-2004, 10:18
Quote[/b] (The Blind King of Bohemia @ July 18 2004,23:11)]Oh and Late will end at 1492, the end of Moorish Spain and the beginning of the 'Conquest of Paradise'
The mod is extended to 1492? This gets better and better https://forums.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif .
ShadesPanther
07-19-2004, 11:47
Howwould you extend it tho? Special program?
The Blind King of Bohemia
07-19-2004, 13:11
Its a complicated issue with those units that i won't get into, i'll just fix it https://forums.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Shades, its pretty easy its near the top of the late start pos
ShadesPanther
07-19-2004, 13:14
I didnt think that that worked. Oh well https://forums.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif
Quote[/b] (ShadesPanther @ July 19 2004,05:47)]Howwould you extend it tho? Special program?
Sorry if I'm butting in BKB but you can set the enddate to whatever you like shades panther. I think you add
//
SetGameEndDate: 1492
in the campmap/startpos files beneath set startdate etc,
eg..
SetStartDate:: 793
SetPeriod:: EARLY
SetEarlyPeriodStartDate:: 793
SetHighPeriodStartDate:: 1205
SetLatePeriodStartDate:: 1321
//
SetGameEndDate: 1066
Thats how its been done for the Viking invasion add on anyway.
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The Blind King of Bohemia
07-20-2004, 15:49
Right lads i'm removing the irish because of the english reverting control back over the country. Any ideas of a new faction. You know who is in late by now, so any new faction ideas would be appreciated.
Release date early next week https://forums.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Despot of the English
07-20-2004, 16:05
How about Trebizond?
ShadesPanther
07-20-2004, 16:31
hmm a new faction....What about finland?
Steppe Merc
07-20-2004, 17:21
Trebizond would make it even harder for the Byzantines than it already would be. Now, about the Mongols, I know there was another group, other than the Golden horde that gave trouble to the Turks. Would this be in the map, or even timeframe? Sorry, I forget their name. https://forums.totalwar.org/forum/non-cgi/emoticons/gc-blush.gif
Despot of the English
07-20-2004, 18:23
You think being the Byzantines in Late is hard?
Quote[/b] (Armchair Athlete @ July 09 2004,10:01)]
Quote[/b] (Turbo @ July 09 2004,07:53)]
Quote[/b] (Balin son of Fundin @ July 09 2004,06:30)]I don't know if this has happened to anyone else, but when plays on GA if GA's for each faction was mixed up, like the Spanish had the Russian's, and the Russian's had the English's goals. Also at the start all of the factions descriptions were mixed up, like the Papacy were described as the Polish. It's not necessarily a big deal, just thought you might want to know.
GA's are not supported in this mod nor in most mods. Anytime you add new factions beyond the original 13, the GA don't work. If you insist on playing GA's go back to the original vanilla version of MTW.
Homelands and conquest rewards for GA are possible for any amount of factions, but homelands is quite difficult to mod. Adding faction specific goals for new factions is impossible however.
I am talking from practice not from theory. The game CTD's when you add the GA's for the new factions. Try it and you will see what I mean.
Quote[/b] (The Blind King of Bohemia @ July 09 2004,16:31)]Private messages then https://forums.totalwar.org/forum/non-cgi/emoticons/wave.gif
You didn't get any of my replies? I don't really have the time right now with traveling and all.
The Blind King of Bohemia
07-20-2004, 20:15
Sorry mate no replys came through. Damn PM's https://forums.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Quote[/b] (JAY THE CONQUEROR @ July 17 2004,04:27)]ALRIGHT BKB HERS THIS SITUATION, I FINALLY DOWNLOADED THE CAMPMAP, SO I FOLLOW THE INSTRUCTIONS UP TO WHERE U COPY AND PAST THE SHIP PEICES THEN WHEN THAT FINISHES OFF THE OTHER FOLDERS DISAPPEAR OUT OF THE BKB07 FOLDER, I WASNT CUTTING, I WAS COPYING AND PASTING, ANY WAY WHEN I CHECKED TO SEE IF ANY OF IT WORKED, THE SUPER EARLY AND LATE TITLES DISPLAY NO MAP, BUT THE ORIGINAL EARLY LATE AND HIGH TITLES DISPLAY THE NEW MAP WITH OLD FACTIONS AND ALL THE OWNERSHIP OF PROVINCES IS ALL GARBLED WITH ENGLAND OWNING GASCONY AQUITANE SAHARA LEON AND ARMENIA AND THE REST OF THE FACTION ARE THE SAME, SCATTERED TO ALL CORNERS OF THE MAP,SO NOT ONLY CANT I PLAY THE NEW MAP I CANT EVEN THE PLAY NORMAL SUPERMOD OR ORIGINAL MTW:VI, JEEZ BKB WHY DO MAKE INSTALALATIONS SO DAMNED COMPLICATED
Dude,
I assume based on your use of CAPS that you are a novice of sorts, right? MODS are designed for experienced players that are well able to navigate their computers. Other people are able to get the MOD running without problems. Perhaps the vanilla version of MTW is best for you.
BKB,
I have observed that the battle animations for many of the new units have their weapons off kilter, slightly to the left or right. Zooming in on battles, I noticed some graphic distortions (fuzzy or discolored pixels) when the new units are engaged in surrounding situations and/or forest terrain. This seemed to a strange phenomena, perhaps a combination of terrain, engaged units, whatever, however, clicking on a unit with said distortions immediately causes a CTD.
I also noticed some strange terrain distortions on map areas - mismatched terrain features on some occasions. When this occurs, the game would crash to the desk top. Again, I only noticed this when using new units.
I then removed all the new units and played with the default ones. No distortions and no CTD's.
This leads me to believe that the occasional CTD's being reported are due to the new unit animations. Hope this helps.
The Blind King of Bohemia
07-20-2004, 21:01
Where about on the camp map and what new units exactly?
Vlad The Impaler
07-20-2004, 21:16
well I played the mod with most of the factions on expert.Never finished with any of them but i played long enough to make an ideea.the mod rocks , is practically a new game.Here are some observations.
I the north i think there are too many unuseful troops.we have finish tribesmen , slav warriors, slav javelinman,baltic warriors and estonian warriors.I dont see the point in having so many almost naked cheap troops with almost some stats.at least the last one , estonian warriors could be a free slot for a new unit, maybe an lithuanian heavy infantry buildable only in lithuania with simple requirements and this would make this province more atractive for example for the poles .they need strong spearmen in early .I didnt heard about estonian warriors and lithuania played a major role in that region.in plus baltic will cover all those territories.
Now in the extreme south i think it is the same problem.I think that are too many african naked warriors with almost the same purpose.We have ghanians, nubians wich are great but also african warriors, african javelinmen,african pikemen ( pikes in Africa?? ) .Almos and Almoravids have the Murabitin so so i dont see why is another javelin unit needed.Instead of this african warriors wouldnt be more enjoyable to lets say : touareg tribesmen (some camel warriors with better morale and armour or bow and sword both)or some sudanese warriors for egyptians.Perhaps lowering the requirements for mameluke infantry will make the egyptians having other more historical accurate troops than loads of naked africans.please dont consider anyone of u that i am racist.Most of the islamic armies that fought against crusaders were arabic.and other thing anoying is that the seljuks have loads of africans too and i didnt hear about Seljuks having a big numer of african troops in their ranks.Anatolia was largely populated with turcomans wich were enough warlike people .Perhaps a kurdish unit would be more suitable.
Also i dont see the point in giving Muhawids to all muslin faction .They were mostly used by Almohads so i think the must stay in that part of the map ( Almoravis and Almos) and give to the seljuks and egyptian another unit with almost the same purpose.Its quite strange to see seljuks conquering Crimeea with load of Africans.Also the point of limit the factions ability to build some troops would make them to build their specialised troops resulting specialised armies.Imagine a conflict in Africa between Almos ( with AUM , Muhawids , Murabitins , Berbers , Touaregs ) against Egyptians ( with Abyssinian , Saracen , Nubian , Sudanese)?About the norman and the norman-siculo knights they are the same unit? if not it must be this way .Normans from normandy have the same roots with those from Sicily and the free unit slot can be use for some sicilian archer in arabic fashion.
Also i think that England must have the possibility to build clansmen , kerns and gallowglasses.irish and scots need them and making those troops available only for a province could help englad resisting with more succes.those nations have only an regional impact .Giving the posibility to scots or irish or welsh to build each others units could make realisable to following scenario: unite the keltic nations under a single king.Same thing can happend with bhoemians , hungarians and germans.Bhoemians always end conquered by the other two and both need some good archer unit, they have only vanilla archers.
uhhh i write a lot tonite.
well this is more a whish list and not at all critics, i must recognize that i prefer a more historical accurate game.
but all around the mod rocks and add a lot of playability and i must admit with big respect that is a huge and wonderful work.
The Blind King of Bohemia
07-20-2004, 21:29
Thanks for the feedback. Got everything down and will sort it out. All good info, some i had noticed, alot i had not. Like the kurd suggestion. I will sort the islamic factions out mate.
I was looking at osprey and the norman and sicilian norman were quite different in armour and style. Rest assured some units you suggested will make the mod. Those archers are already in the works. The sicilians will have a war ax now and will be quicker than the norman foot knights. The foot knights themselves will better armoured for the next release
The england question: those units are exclusive to those factions but i will let them train gallowglass, maybe clansmen.
Vlad The Impaler
07-20-2004, 21:39
woooh https://forums.totalwar.org/forum/non-cgi/emoticons/wave.gif i'm gald to see that u understand my post in the creative manner , i was afraid to sound too criticist.it was a great effort to write so much in english https://forums.totalwar.org/forum/non-cgi/emoticons/gc-dizzy2.gif
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