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The Blind King of Bohemia
08-18-2004, 11:35
The problem with england is i have to make them a little stronger because of the enemies that surround them. Now i can make a land bridge between the celtic countries which can ease that pressure off and i'll tell you how it goes so i can then decrease the english armies.
I was playing as the english on expert testerday and i defeated the french easily eneough but after i got into a war and defeated aragon, The venetians, Genoese, Burgundians, Flemish and later the Swedes all declared war on me and in the end by overwhelming numbers they drove me out of France but thankfully to good generals in England, those Italians lost thousands of men and many Doges and Consels and never got a foothold in Britain.
The full late map has been basically done with the two provinces added Jazera(sp) and Artois, and now i'm going back to early to add a few provinces. :saint:
saundersag
08-18-2004, 12:58
I am not sure if this is a problem with your mod or the game but i had a valour five assasin and i used him to kill the danish king with one heir the king was killed then the next turn i killed the the new king who had no heirs however the next turn they got a king out of nowhere i kept killing there new kings but they kept on getting new kings even though it said they had no heirs.The first king had no command and all the rest had command one.
ShadesPanther
08-18-2004, 13:16
Either it's a bug or you are very unlucky. Possibly the first king had a new son every year and now when the current king dies a son is now old enough and is crowned king.
Vlad The Impaler
08-18-2004, 16:01
The full late map has been basically done with the two provinces added Jazera(sp) and Artois, and now i'm going back to early to add a few provinces. :saint:
maybe you'll put a province between Serbia , Wallachia and Hungary when this three factions can fight between eachother.or u can put a province between Black Sea and Valachia , Dobrudja .this exist in XIV century and fight against Venetians .the rulers from there have the despot title from byzantine emperor.in 1390 was conquered by turks but soon after wallachians drive out the turks and become wallachian land for the next 20 yrs.
or u can add a province between Thessaly and Bulgaria , Tharcia perhaps.
this are some suggestion , i didnt played for long but looks great mate ~:pat: :bow:
btw the names of wallachians seem unrealistic .
Steppe Merc
08-18-2004, 16:26
Despot, theres a lot of good stuff about the Khagnate in the Osprey book Attila and the Nomad hordes. BTW, how do you do money wise, I'm still having problems, even after starting over after adding a port, merchant and shipbuilder.
Another thing about the Khagnate, is there any way to get the infopicture to show the normal pic of horsearchers? Instead of the helmet toting horsearcher used by Pagans and Orthodox it shows the robe wearing Muslim version. Can this be changed or is it automiticaly like this because of their religon?
The Blind King of Bohemia
08-18-2004, 16:45
Vlad, could you give me some accuarate names please dude?
I was very strongly considering adding Macedonia or Thrace but unfortunately I felt other areas of conflict needed the new provinces more. I have had to remove a few to add some - it may cause some controversy but I had good hard think about it and removed those I felt had no real worth in each era. I'm not going to tell you because you'll end up complaining and the map is not being changed at this stage.
The Blind King of Bohemia
08-18-2004, 17:00
Yes steppe it can be changed.
Hang on, no it can't mate, sorry. Jumped into that reply a little too soon ~:rolleyes:
Steppe Merc
08-18-2004, 17:06
Yay. Because their horsearchers would look a lot more Turco-Mongol than Arabic.
Spartiate
08-18-2004, 19:22
Thanks to KALI and SHADESPANTHER for the flashgets advice.I now have the whole file downloaded and working and i'm just on my way to play it.The Almograves better be still there ~D
Looking forward to the IL-Khanate.
Despot of the English
08-18-2004, 22:00
Despot, theres a lot of good stuff about the Khagnate in the Osprey book Attila and the Nomad hordes. BTW, how do you do money wise, I'm still having problems, even after starting over after adding a port, merchant and shipbuilder.
Another thing about the Khagnate, is there any way to get the infopicture to show the normal pic of horsearchers? Instead of the helmet toting horsearcher used by Pagans and Orthodox it shows the robe wearing Muslim version. Can this be changed or is it automiticaly like this because of their religon?
I've been doing very well as the mighty Khaganate. I first got Crimea, then Georgia and Volga-Bulgaria. After a bit of consolation, such as building up Khazar with a port, merchant, and ships, I then got Moscovy, and Ryzan. The money started to come in and I built a chain of ships to Constantinople and all the way to Antioch. I then evicted the Kievans from Kiev and I'm making a nice load of money ~:cheers: . I am expecting to lose Khazar once the horde come but I'm building up the surrounding provinces to prepare for this.
Vlad The Impaler
08-18-2004, 22:11
Vlad, could you give me some accuarate names please dude?
I was very strongly considering adding Macedonia or Thrace but unfortunately I felt other areas of conflict needed the new provinces more. I have had to remove a few to add some - it may cause some controversy but I had good hard think about it and removed those I felt had no real worth in each era. I'm not going to tell you because you'll end up complaining and the map is not being changed at this stage.
well , complaining is my problem.i dont want you to see this way.it was just a suggestion and thats all
~:)
unfortunatley there are serbs , wallachians and byzantines that fight in that area and historically none of them fought against each other in the timeline of late era.
about the names i send it already but i'll make a list again.perhaps the pm was in the old forum and was lost .
The Blind King of Bohemia
08-18-2004, 22:12
Sorry mate i lost those names, if you could send them though it would be a great help
Vlad The Impaler
08-18-2004, 22:19
Sorry mate i lost those names, if you could send them though it would be a great help
np i lost some pms too
~:pat:
Steppe Merc
08-18-2004, 22:26
Found another odd thing. The Muslim princess all have a black and white, viking era portrait.... Is this just me, or what?
The Blind King of Bohemia
08-18-2004, 22:34
well , complaining is my problem.i dont want you to see this way.it was just a suggestion and thats all
I wasn't referring just to you in regards to complaining, but rather everyone who posts on this thread.
Steppe, that is not an error. I wanted to fix the portrait bug and felt that was the best way to do so (didn't want to use the white princess portraits)
Spartiate
08-19-2004, 15:50
Excellent Mod.Much more challenging and i love all the new units but i have one small problem.The IL-Khanate seems to crash in the year 1335.Has this happened to anyone else?If so whats the solution please?
The Blind King of Bohemia
08-19-2004, 16:05
Can you tell me where exactly the crash happened? Seems like the Ilkhanate are quite problematic and I'd like to get to the bottom of it. Was it a CTD?
Spartiate
08-19-2004, 16:10
No it was a freeze during the "thinking" process between turns.I had just taken Trebizond and was casting eyes at lesser armenia when it happened.
saundersag
08-19-2004, 16:37
I have just noticed a problem in the intial mod, the province sahara starts off with no income. Just wondering if you knew. But it seems like a pointless province to have if it starts of with now income.
I have just noticed a problem in the intial mod, the province sahara starts off with no income. Just wondering if you knew. But it seems like a pointless province to have if it starts of with now income.
Since Sahara is a desert, agriculture is not an income you'll get thanks to this province. Build some trade and mining buildings. Don't expect miracles though, it's not Flanders.
The point of Sahara is that it provides another province where you can train units, that's all.
Belisarivs
08-19-2004, 18:34
Hi BKB.
I'm SpetzNatz, but I cannot activate my original Login name, so I will use this one, for some time.
Could you make some new mailbox elsewhere? I can't send you anything. 1 MB free space is too low. I've just sent you 400 kB file and it reurned back to me.
The Blind King of Bohemia
08-19-2004, 18:39
will do. hang on....
Belisarivs
08-19-2004, 18:41
I've also found way to reduce size of installer of your mod. I've send you one e-mail, and then secont, but first returned back to me, so it might be slightly confusing. So I'll send you most importand part of the first mail and pray for its succesfull delivery.
Belisarivs
08-19-2004, 18:51
will do. hang on....
What will you do? Clear mailbox or make new one? I find second option to be the best. :jumping:
The Blind King of Bohemia
08-19-2004, 18:54
Try sending it here:
shagrat60@hotmail.com
King Azzole
08-19-2004, 19:44
BKB did you get the PM I sent you with the question regardging the deadpage? I would like to get it done ~:dizzy:
The Blind King of Bohemia
08-19-2004, 22:25
Spetz I'm not sure how to look at what you sent me (BohemiaAddOn and BKBSetUp), even after downloading the NSIS thing. The new loading screen sounds very cool though!
dire wolf
08-20-2004, 04:13
No it was a freeze during the "thinking" process between turns.I had just taken Trebizond and was casting eyes at lesser armenia when it happened
i had the same problem with the english, late, in 1350's. it just froze after hitting "end turn", retried several times, all unsuccesful
King Azzole
08-20-2004, 10:41
OK! Deadpage for SuperLate is DONE! Just give me your email BKB where you want me to send and ill ship it out. Or I can post it here but thats gonna be a loooong post ~;)
Meneldil
08-20-2004, 12:01
I've played the khazar, and it seems quite unbalanced. No way to get some money without destroying some buildings or getting ride of half of the army. Giving them a port and a boat could help.
Speaking about port, I think there's a bug with the trade in Kiev. Though I have a port, a merchant building and some boats, Kiev port isn't worth more than 72 or 87 florins (I'm not at war with anyone)
Another thing that is someway annoying is that you can kill the Kievan right after the beginning of the game. Just attack him with everything, he'll not fight and die. Same thing for the dane when playing with the norse.
The new buildings seem great, although I've only seen the wood and stone thing :)
Anyway, I'm going to play the Almohad (I'll try to play everyone in alphabetical order) and hope for the khazar to be a bit better in the final release :)
Very good work with this mod.
The Blind King of Bohemia
08-20-2004, 12:26
A province will be added in that area, and Khazar will be strengthed for the final release
Despot of the English
08-20-2004, 12:40
I have had no problems whatsoever in making money as the Khazar Khaganate. I don't think you need to do anything. However, I agree that the Kievans are a bit too static and don't do much and the Novgorodians do even less. While these two factions were happy to sit around for 100 years doing nothing I took all the rebel provinces in eastern Europe. I would have at least expected the Novgorodians to expand their influence south and east into rebel territory.
The Blind King of Bohemia
08-20-2004, 12:41
Thats weird because the Novgorodians often expand throughout russia in my games
Flamininus
08-20-2004, 13:44
So far I have fought 2 campaigns and I'm having a real hard time dealing with the Byzantines, they have a lot of powerful 6 star+ generals and massive armies. The "Golden Horde" gets wiped out within 5 turns. I first played the Genoese and it was a hard slog to survive through the super early, it wasn't untill super high that I began to expand. I've temporarily abandonded it for the time being as I was frustrated by the powerful Byzantine armies and generals. I'm currently playing the Spanish, again the Byzantines are frustrating my dreams of domination, they seem unstoppable!
When playing the Genoese I was able to build fisheries, however as the Spanish I'm not getting this option, is this faction specific? I also had a ctd when attempting to bribe some Byzantine generals at one stage, this didn't happen after I'd reloaded from a saved game though, so I can't pinpoint the reason why.
I noticed that when some of the Spanish generals die of old age it just says "Don" no name, not all the time though.
It's a cracking mod though BKB and I love the new units!
The Blind King of Bohemia
08-20-2004, 14:19
I'll have a look at those probs Flam. Is that the Byzantines in early?
The Mongols are being made alot stronger, so don't worry. The fisheries are for the main trading factions, like the italian factions in early and the scadanavian factions but i'll see who else needs them.
The bribing of the armies might have something to do with a few problems with the bif folders. Don't bribe armies, especially Byzantium till i give a full list of units that i have disabled for mercenary use as they crash the game for the new factions
Despot of the English
08-20-2004, 15:56
Speaking about port, I think there's a bug with the trade in Kiev. Though I have a port, and merchant building and some boats, Kiev isn't worth more than 72 or 87 florins (I'm not at war with anyone)
Weird because I have Kiev and its making around 1500 florins and the trading post itself is making 900 florins via the overseas trade route.
Meneldil
08-20-2004, 16:01
I'll start a game with Kiev, and I'll try to see if I've screwed up something.
Anyway, I'll wait for the finally-final version to play, cause I want to play with all units and everything as balanced as possible.
Steppe Merc
08-20-2004, 16:07
In my Khazar game the Novogrods have all of Northern Russia, (actually, whatever I don't have, they have). And BKB, I know you probably did this for gameplay reasons, but I were under the impression that the Pechnegs used compound bows as much as any other steppe group. Just wondering.
Duke Dick
08-20-2004, 16:19
King azzole, when you can create a mod as good as BKB's and is excellently balanced, then you can come and criticise the fact that you think it is unbalanced, until then, i have a few idea's for what to do with your opinions.
Steppe Merc
08-20-2004, 16:22
That's just plain not nice Duke. BKB uses our critism, and is certaintly mature enough to deal with our advice. The final realise will be better because of this stuff, suggestions and observations.
Duke Dick
08-20-2004, 16:33
sorry, i shouldnt have said it that way, just sick and tired of everyone being so nice to viking horde and not saying a bad thing about his mod, and when i come on this thread, i just hear lots of criticism, i hope you can understand why i said it.
i criticised viking horde, and he shit upon me in a PM and on totalwar.com he refered to my "observations" as useless criticism.
just annoyed is all, and BKB knows that. no offence intended steppe merc/king azzole.
o
Steppe Merc
08-20-2004, 17:18
Now everyone join in for a big group hug... ~:grouphug:
Belisarivs
08-20-2004, 17:38
BKB, downloas and install NIS Edit and open those files in it.
Flamininus
08-20-2004, 19:07
Re: Byzantium
Both my games were started in early this was when Byzantium started dominating the game.
VikingHorde
08-20-2004, 19:44
sorry, i shouldnt have said it that way, just sick and tired of everyone being so nice to viking horde and not saying a bad thing about his mod, and when i come on this thread, i just hear lots of criticism, i hope you can understand why i said it.
i criticised viking horde, and he shit upon me in a PM and on totalwar.com he refered to my "observations" as useless criticism.
just annoyed is all, and BKB knows that. no offence intended steppe merc/king azzole.
o
Duke Dick, the only criticism you had was the amount of units and lack of criticism from others. I will not in respect of BKB write about my mod in his topic/forum, but I can say that good criticism makes a mod a lot better. Most of the criticism on my mod comes from Pse in e-mails and it has been that way from the start. I feel sad that you continue this, becouse it dosn't help any of the mods.
bbcrackmonkey
08-20-2004, 19:56
Hey BKB, love the mod. I posted in the totalwar.com forums how to get Super Late, because for some reason they censor out the name of the website you posted the mod at.
Anyways, I hired these Scottish Longspearmen guys as mercenaries while I was playing the Byzantines and every time they get in a battle it crashes 5 minutes into the battle, so add them to your list.
I love the slave trade aspect of it. Very accurate. I also played the best battle I've ever played while using your mod last night. I invaded Georgia where my allies were under seige by the Horde, I had 1200 troops the Horde had 7000, I was attacking and I had like 200 Georgian allies from the castle, and the Khan himself was present in the battle and I freaking won with a 4 star general!! My 4 star general with 1200 troops sent the 7000 strong Horde and their khan packing!!
Despot of the English
08-20-2004, 20:07
Re: Byzantium
Both my games were started in early this was when Byzantium started dominating the game.
Any chance of BKB downgrading those ridiculously high command heirs the Byzantines get in Early? Man if they were that good the Byzantine Empire would never have fallen.
The Blind King of Bohemia
08-20-2004, 20:13
I could if people wanted me to, i'll do it on my version and see how it goes, but i'm not reducing Alexius because apart from the defeat at Durazzo, he was a damn fine commander and recovered Byzantium after near collapse.
Steppe Merc
08-20-2004, 20:14
No! Don't take the Byzantines stars... noooo.... ~:( ~:mecry:
Despot of the English
08-20-2004, 20:15
Could Alexius be downgraded in command slightly but have skilled/expert attacker/defender virtues?
poodemon
08-20-2004, 20:25
BKB, great work as always. Just a couple of notes:
In early with the Irish they are not allowed to make chapter houses, when I edited the file to let them do so the game freezes ~:mecry: when you click the check mark button on choosing to go ahead with a crusade. So, two questions, first was it intentional that the irish cant build chapter houses ~:eek: and second what do I need to do to get the crusade option working for them now that I can build chapter houses and crusades in the game ~D . I am assuming that the reason it freezes is because it dosn't have a list of crusader units for them or something. Thanks for any help or suggestions. :frog:
The Blind King of Bohemia
08-20-2004, 20:42
It was intentional but if people would like me to i will add it for the full release in about a month.
I'll give you a PM alittle later to tell you how to do it, if you like mate.
bbcrackmonkey
08-20-2004, 20:47
Oh yeah, just curious, can you post a current list of all the merc units that will crash my game so I don't have to find them the hard way, BKB?
And not to nitpick, but the Khazar Khaganate converted en-masse to Judaism as a way of establishing neutrality between the Christian and Islamic religions before the period of the game begins. So really, the Khazar Khaganate should be building synagogues and rabbis instead of mosques and alims.
http://www.khazaria.com/khazar-quotes.html
The Blind King of Bohemia
08-20-2004, 21:08
They convereted on mass in the 9th century but that was nearly two centuries before early starts. They were decimated by the Rus and Byzantines and the kingdom was severly crippled by the Rus in 1016.
After the fall of their kingdom, the Khazars gradually intermixed mainly with the Kipchak (Cuman) populations and lost their character of being a distinct people. There were no doubt many Jewish Khazar but many Muslims had entered the area also and the area not 100 percent Jewish by any means
King Azzole
08-20-2004, 21:08
Dear Duke Dick,
First off, if you would have done some research you would have seen that I have been a supporter of this mod since its first pages. Secondly, if I am critical of BKBs work its because I love this mod which I do. And thirdly, I have even offered to help BKB with anything I can, which he offered to allow me to do the Deadpage so you can see dead bodys. I have now completed that task and offer it to you. So please be alittle less presumptious in your remarks. Thanks.
And without further ado, here is the superlate deadpage coordiantes! I tested them all they all work fine! If you notice deadbodys dont match there living counterparts please tell me which ones and ill correct it. I did my best to match them, its alot of work so I might have not done one or two properly. Enjoy!
DEADPAGE INSTRUCTIONS: Open up your total war directory, go to Textures/Men and open the DEADPAGE COORDINATES file. Erase the contents of this file and copy paste the list below into it. Enjoy!
HighlandClansman
26 13 286 179 334 203
20 16 118 232 154 257
24 15 125 206 170 230
20 13 74 206 123 230
BallistaCrew
26 13 286 179 334 203
20 16 118 232 154 257
24 15 125 206 170 230
20 13 74 206 123 230
MangonelCrew
26 13 286 179 334 203
20 16 118 232 154 257
24 15 125 206 170 230
20 13 74 206 123 230
CatapultCrew
26 13 286 179 334 203
20 16 118 232 154 257
24 15 125 206 170 230
20 13 74 206 123 230
TrebuchetCrew
26 13 286 179 334 203
20 16 118 232 154 257
24 15 125 206 170 230
20 13 74 206 123 230
BombardCrew
26 13 286 179 334 203
20 16 118 232 154 257
24 15 125 206 170 230
20 13 74 206 123 230
MortarCrew
26 13 286 179 334 203
20 16 118 232 154 257
24 15 125 206 170 230
20 13 74 206 123 230
DemiculverinCrew
26 13 286 179 334 203
20 16 118 232 154 257
24 15 125 206 170 230
20 13 74 206 123 230
CulverinCrew
26 13 286 179 334 203
20 16 118 232 154 257
24 15 125 206 170 230
20 13 74 206 123 230
DemicannonCrew
26 13 286 179 334 203
20 16 118 232 154 257
24 15 125 206 170 230
20 13 74 206 123 230
SerpentineCrew
26 13 286 179 334 203
20 16 118 232 154 257
24 15 125 206 170 230
20 13 74 206 123 230
SiegecannonCrew
26 13 286 179 334 203
20 16 118 232 154 257
24 15 125 206 170 230
20 13 74 206 123 230
MurabitinInfantry
26 13 286 179 334 203
20 16 118 232 154 257
24 15 125 206 170 230
20 13 74 206 123 230
Kern
26 13 286 179 334 203
20 16 118 232 154 257
24 15 125 206 170 230
20 13 74 206 123 230
GenoeseSailors
26 13 120 311 171 334
21 16 258 205 295 230
24 15 242 232 287 257
21 13 284 132 334 151
Archers
26 12 179 108 230 130
20 15 242 179 284 203
24 15 179 26 225 52
20 13 181 84 231 106
DesertArchers
26 13 173 311 224 334
21 16 76 177 113 204
24 15 141 259 186 284
26 13 279 311 334 334
TrebizondArchers
26 12 179 108 230 130
20 15 242 179 284 203
24 15 179 26 225 52
20 13 181 84 231 106
BulgarianBrigands
26 13 184 286 233 309
20 16 103 259 139 284
24 15 241 153 287 177
22 13 231 132 282 151
JanissaryBows
26 13 173 311 224 334
21 16 76 177 113 204
24 15 141 259 186 284
26 13 279 311 334 334
Nizari
26 13 173 311 224 334
21 16 76 177 113 204
24 15 141 259 186 284
26 13 279 311 334 334
Futuwwa
26 13 173 311 224 334
21 16 76 177 113 204
24 15 141 259 186 284
26 13 279 311 334 334
JanissaryInfantry
26 13 9 311 66 334
20 16 153 176 193 204
24 15 178 54 223 82
24 13 281 259 334 284
TurcomanFoot
26 13 9 311 66 334
20 16 153 176 193 204
24 15 178 54 223 82
24 13 281 259 334 284
Longbows
26 13 68 311 118 334
21 16 219 205 256 230
24 15 188 259 233 284
20 13 285 46 334 65
Crossbows
26 13 226 311 277 334
20 16 65 259 101 284
24 15 289 232 334 257
21 13 179 132 229 151
PaviseCrossbows
26 13 226 311 277 334
20 16 65 259 101 284
24 15 289 232 334 257
21 13 179 132 229 151
Arbalester
26 13 226 311 277 334
20 16 65 259 101 284
24 15 289 232 334 257
21 13 179 132 229 151
PaviseArbalester
26 13 226 311 277 334
20 16 65 259 101 284
24 15 289 232 334 257
21 13 179 132 229 151
MamlukHandgun
26 12 179 108 230 130
20 15 242 179 284 203
24 15 179 26 225 52
20 13 181 84 231 106
Arquebusier
26 13 226 311 277 334
20 16 65 259 101 284
24 15 289 232 334 257
21 13 179 132 229 151
HandGun
26 12 179 108 230 130
20 15 242 179 284 203
24 15 179 26 225 52
20 13 181 84 231 106
NapthaThrowers
26 13 226 311 277 334
20 16 65 259 101 284
24 15 289 232 334 257
21 13 179 132 229 151
AlanMercenaryCavalry
44 23 94 149 142 174
32 29 1 34 49 61
17 27 25 175 2 231
4 26 1 5 50 32
SteppeCavalry
44 23 94 149 142 174
32 29 1 34 49 61
17 27 25 175 2 231
4 26 1 5 50 32
Turcopole
44 23 94 149 142 174
32 29 1 34 49 61
17 27 25 175 2 231
4 26 1 5 50 32
BerberCamel
22 22 123 28 176 60
21 22 90 10 57 60
30 20 113 62 176 92
28 18 2 118 62 145
MamlukHorseArchers
44 23 94 149 142 174
32 29 1 34 49 61
17 27 25 175 2 231
4 26 1 5 50 32
TurcomanHorse
44 23 94 149 142 174
32 29 1 34 49 61
17 27 25 175 2 231
4 26 1 5 50 32
HorseArchers
44 23 94 149 142 174
32 29 1 34 49 61
17 27 25 175 2 231
4 26 1 5 50 32
GoldenHordeHorseArchers
44 23 94 149 142 174
32 29 1 34 49 61
17 27 25 175 2 231
4 26 1 5 50 32
ByzantineCavalry
44 23 94 149 142 174
32 29 1 34 49 61
17 27 25 175 2 231
4 26 1 5 50 32
GoldenHordeHeavyCavalry
44 18 64 121 118 146
34 24 2 89 50 116
23 24 120 94 177 119
9 23 41 148 91 175
HospitallerFootKnights
26 13 284 286 334 309
21 16 26 259 63 284
23 15 235 259 279 284
21 13 284 3 334 22
GhaziInfantry
26 13 184 286 233 309
20 16 103 259 139 284
24 15 241 153 287 177
22 13 231 132 282 151
MilitiaSergeants
26 13 284 286 334 309
21 16 26 259 63 284
23 15 235 259 279 284
21 13 284 3 334 22
JanissaryHeavyInfantry
26 13 284 286 334 309
21 16 26 259 63 284
23 15 235 259 279 284
21 13 284 3 334 22
Billmen
26 13 284 286 334 309
21 16 26 259 63 284
23 15 235 259 279 284
21 13 284 3 334 22
VarangianGuard
26 13 284 286 334 309
21 16 26 259 63 284
23 15 235 259 279 284
21 13 284 3 334 22
Halbardiers
26 13 128 2 177 26
20 16 1 147 39 173
25 15 72 94 118 119
21 13 181 4 231 24
OttomanInfantry
26 13 184 286 233 309
20 16 103 259 139 284
24 15 241 153 287 177
22 13 231 132 282 151
ChivalricFootKnights
26 13 284 286 334 309
21 16 26 259 63 284
23 15 235 259 279 284
21 13 284 3 334 22
GothicKnights
44 18 64 121 118 146
34 24 2 89 50 116
23 24 120 94 177 119
9 23 41 148 91 175
MuwahidFoot
27 13 233 84 283 106
21 16 40 233 78 257
25 15 235 286 282 309
20 14 284 24 334 44
FeudalManAtArms
26 13 284 286 334 309
21 16 26 259 63 284
23 15 235 259 279 284
21 13 284 3 334 22
AlmohadUrbanMilitia
26 13 285 89 334 109
21 16 1 233 38 257
24 15 289 153 334 177
20 13 21 260 2 309
ChivalricManAtArms
26 13 285 89 334 109
21 16 1 233 38 257
24 15 289 153 334 177
20 13 21 260 2 309
Gallowglass
26 13 120 311 171 334
21 16 258 205 295 230
24 15 242 232 287 257
21 13 284 132 334 151
FeudalFootKnights
27 13 233 84 283 106
21 16 40 233 78 257
25 15 235 286 282 309
20 14 284 24 334 44
FeudalSergeants
27 13 233 84 283 106
21 16 40 233 78 257
25 15 235 286 282 309
20 14 284 24 334 44
Spearmen
27 13 233 84 283 106
21 16 40 233 78 257
25 15 235 286 282 309
20 14 284 24 334 44
ByzantineInfantry
27 13 233 84 283 106
21 16 40 233 78 257
25 15 235 286 282 309
20 14 284 24 334 44
SaracenInfantry
27 13 233 84 283 106
21 16 40 233 78 257
25 15 235 286 282 309
20 14 284 24 334 44
ItalianLightInfantry
26 13 226 311 277 334
20 16 65 259 101 284
24 15 289 232 334 257
21 13 179 132 229 151
ChivalricSergeants
26 13 226 311 277 334
20 16 65 259 101 284
24 15 289 232 334 257
21 13 179 132 229 151
OrderFootsoldiers
26 13 226 311 277 334
20 16 65 259 101 284
24 15 289 232 334 257
21 13 179 132 229 151
GoldenHordeWarriors
27 13 232 108 283 130
21 16 36 178 74 204
23 15 27 206 72 230
25 14 227 40 282 61
GothicSergeants
26 13 128 2 177 26
20 16 1 147 39 173
25 15 72 94 118 119
21 13 181 4 231 24
Pikemen
27 13 233 84 283 106
21 16 40 233 78 257
25 15 235 286 282 309
20 14 284 24 334 44
SwissPikemen
26 13 120 311 171 334
21 16 258 205 295 230
24 15 242 232 287 257
21 13 284 132 334 151
SwissArmouredPikemen
26 13 285 67 334 87
20 16 80 233 116 257
24 15 172 206 217 230
20 13 285 111 334 130
SaharanCavalry
44 23 94 149 142 174
32 29 1 34 49 61
17 27 25 175 2 231
4 26 1 5 50 32
MamlukCavalry
44 23 94 149 142 174
32 29 1 34 49 61
17 27 25 175 2 231
4 26 1 5 50 32
ArmenianHeavyCavalry
44 23 94 149 142 174
32 29 1 34 49 61
17 27 25 175 2 231
4 26 1 5 50 32
BedouinCamelWarriors
22 22 123 28 176 60
21 22 90 10 57 60
30 20 113 62 176 92
28 18 2 118 62 145
Hobilar
44 23 94 149 142 174
32 29 1 34 49 61
17 27 25 175 2 231
4 26 1 5 50 32
GhulamCavalry
44 23 94 149 142 174
32 29 1 34 49 61
17 27 25 175 2 231
4 26 1 5 50 32
KhwarazmianCavalry
44 18 64 121 118 146
34 24 2 89 50 116
23 24 120 94 177 119
9 23 41 148 91 175
PronoiaiAllagion
44 23 94 149 142 174
32 29 1 34 49 61
17 27 25 175 2 231
4 26 1 5 50 32
Kataphraktoi
44 18 64 121 118 146
34 24 2 89 50 116
23 24 120 94 177 119
9 23 41 148 91 175
OttomanSipahi
44 23 94 149 142 174
32 29 1 34 49 61
17 27 25 175 2 231
4 26 1 5 50 32
FeudalKnights
44 23 94 149 142 174
32 29 1 34 49 61
17 27 25 175 2 231
4 26 1 5 50 32
TeutonicSergeants
44 23 94 149 142 174
32 29 1 34 49 61
17 27 25 175 2 231
4 26 1 5 50 32
KnightsHospitaller
44 18 64 121 118 146
34 24 2 89 50 116
23 24 120 94 177 119
9 23 41 148 91 175
KnightsSantiago
44 18 64 121 118 146
34 24 2 89 50 116
23 24 120 94 177 119
9 23 41 148 91 175
KnightsTemplar
44 18 64 121 118 146
34 24 2 89 50 116
23 24 120 94 177 119
9 23 41 148 91 175
TeutonicKnights
44 18 64 121 118 146
34 24 2 89 50 116
23 24 120 94 177 119
9 23 41 148 91 175
Lancers
44 18 127 121 177 147
34 24 63 65 111 92
23 24 1 63 58 87
9 25 121 8 92 60
ChivalricKnights
44 18 64 121 118 146
34 24 2 89 50 116
23 24 120 94 177 119
9 23 41 148 91 175
Gendarmes
44 18 64 121 118 146
34 24 2 89 50 116
23 24 120 94 177 119
9 23 41 148 91 175
GothicFootKnights
26 13 284 286 334 309
21 16 26 259 63 284
23 15 235 259 279 284
21 13 284 3 334 22
EarlyRoyalKnights
44 23 94 149 142 174
32 29 1 34 49 61
17 27 25 175 2 231
4 26 1 5 50 32
HighRoyalKnights
44 18 64 121 118 146
34 24 2 89 50 116
23 24 120 94 177 119
9 23 41 148 91 175
LateRoyalKnights
44 18 127 121 177 147
34 24 63 65 111 92
23 24 1 63 58 87
9 25 121 8 92 60
EarlyRoyalGhulamKnights
44 23 94 149 142 174
32 29 1 34 49 61
17 27 25 175 2 231
4 26 1 5 50 32
HighRoyalGhulamKnights
44 23 94 149 142 174
32 29 1 34 49 61
17 27 25 175 2 231
4 26 1 5 50 32
LateRoyalGhulamKnights
44 18 127 121 177 147
34 24 63 65 111 92
23 24 1 63 58 87
9 25 121 8 92 60
SpanishJinetes
44 23 94 149 142 174
32 29 1 34 49 61
17 27 25 175 2 231
4 26 1 5 50 32
SipahiofthePorte
44 18 127 121 177 147
34 24 63 65 111 92
23 24 1 63 58 87
9 25 121 8 92 60
Boyar
44 23 94 149 142 174
32 29 1 34 49 61
17 27 25 175 2 231
4 26 1 5 50 32
LithuanianCavalry
44 23 94 149 142 174
32 29 1 34 49 61
17 27 25 175 2 231
4 26 1 5 50 32
PolishRetainer
44 23 94 149 142 174
32 29 1 34 49 61
17 27 25 175 2 231
4 26 1 5 50 32
MountedCrossbows
44 23 94 149 142 174
32 29 1 34 49 61
17 27 25 175 2 231
4 26 1 5 50 32
MountedSergeants
44 23 94 149 142 174
32 29 1 34 49 61
17 27 25 175 2 231
4 26 1 5 50 32
Woodsman
26 13 120 311 171 334
21 16 258 205 295 230
24 15 242 232 287 257
21 13 284 132 334 151
SwissHalbardiers
26 13 120 311 171 334
21 16 258 205 295 230
24 15 242 232 287 257
21 13 284 132 334 151
Almughavars
26 13 120 311 171 334
21 16 258 205 295 230
24 15 242 232 287 257
21 13 284 132 334 151
Hashishin
26 13 173 311 224 334
21 16 76 177 113 204
24 15 141 259 186 284
26 13 279 311 334 334
NegroSpearmen
26 13 286 179 334 203
20 16 118 232 154 257
24 15 125 206 170 230
20 13 74 206 123 230
AbyssinianGuard
27 13 233 84 283 106
21 16 40 233 78 257
25 15 235 286 282 309
20 14 284 24 334 44
FlemishInfantry
26 13 226 311 277 334
20 16 65 259 101 284
24 15 289 232 334 257
21 13 179 132 229 151
NomadWarriors
26 13 184 286 233 309
20 16 103 259 139 284
24 15 241 153 287 177
22 13 231 132 282 151
Landsknechts
26 13 226 311 277 334
20 16 65 259 101 284
24 15 289 232 334 257
21 13 179 132 229 151
ChampionSwordsman
26 13 226 311 277 334
20 16 65 259 101 284
24 15 289 232 334 257
21 13 179 132 229 151
Hussars
27 13 233 84 283 106
21 16 40 233 78 257
25 15 235 286 282 309
20 14 284 24 334 44
BalticWarbandInfantry
27 13 233 84 283 106
21 16 40 233 78 257
25 15 235 286 282 309
20 14 284 24 334 44
FrenchFootKnight
26 13 285 89 334 109
21 16 1 233 38 257
24 15 289 153 334 177
20 13 21 260 2 309
GenoeseCrossbowmen
26 13 226 311 277 334
20 16 65 259 101 284
24 15 289 232 334 257
21 13 179 132 229 151
PechenigCavalry
44 23 94 149 142 174
32 29 1 34 49 61
17 27 25 175 2 231
4 26 1 5 50 32
OrderCrossbowmen
26 13 226 311 277 334
20 16 65 259 101 284
24 15 289 232 334 257
21 13 179 132 229 151
KoreanJavelinmen
26 13 33 286 81 309
21 16 156 232 193 257
24 15 195 179 240 203
20 13 144 155 193 174
ScandinavianMercenary
26 12 179 108 230 130
20 15 242 179 284 203
24 15 179 26 225 52
20 13 181 84 231 106
KoreanSpearmen
26 13 33 286 81 309
21 16 156 232 193 257
24 15 195 179 240 203
20 13 144 155 193 174
KoreanGuardsmen
26 13 33 286 81 309
21 16 156 232 193 257
24 15 195 179 240 203
20 13 144 155 193 174
ChineseThunderBombers
27 13 233 84 283 106
21 16 40 233 78 257
25 15 235 286 282 309
20 14 284 24 334 44
NubianJavelinmen
26 13 286 179 334 203
20 16 118 232 154 257
24 15 125 206 170 230
20 13 74 206 123 230
HeavyAxemenCavalry
44 18 64 121 118 146
34 24 2 89 50 116
23 24 120 94 177 119
9 23 41 148 91 175
TeutonicFootKnights
26 13 284 286 334 309
21 16 26 259 63 284
23 15 235 259 279 284
21 13 284 3 334 22
LithuanianInfantry
26 13 226 311 277 334
20 16 65 259 101 284
24 15 289 232 334 257
21 13 179 132 229 151
BurgundianHandGunner
26 13 285 89 334 109
21 16 1 233 38 257
24 15 289 153 334 177
20 13 21 260 2 309
SaharanCamelWarriors
22 22 123 28 176 60
21 22 90 10 57 60
30 20 113 62 176 92
28 18 2 118 62 145
MountedHandgunners
27 13 233 84 283 106
21 16 40 233 78 257
25 15 235 286 282 309
20 14 284 24 334 44
KnightsofCalatrava
44 23 94 149 142 174
32 29 1 34 49 61
17 27 25 175 2 231
4 26 1 5 50 32
ChineseMangonelCrew
26 13 33 286 81 309
21 16 156 232 193 257
24 15 195 179 240 203
20 13 144 155 193 174
NubianInfantry
26 13 286 179 334 203
20 16 118 232 154 257
24 15 125 206 170 230
20 13 74 206 123 230
PapacyRoyalBodyguard
27 13 233 84 283 106
21 16 40 233 78 257
25 15 235 286 282 309
20 14 284 24 334 44
LithuanianHeavyCavalry
44 18 64 121 118 146
34 24 2 89 50 116
23 24 120 94 177 119
9 23 41 148 91 175
SpanishSwordAndBuckler
26 13 284 286 334 309
21 16 26 259 63 284
23 15 235 259 279 284
21 13 284 3 334 22
BulgarianHeavyInfantry
26 13 128 2 177 26
20 16 1 147 39 173
25 15 72 94 118 119
21 13 181 4 231 24
PolishInfantry
27 13 233 84 283 106
21 16 40 233 78 257
25 15 235 286 282 309
20 14 284 24 334 44
BalticWarriors
26 12 179 108 230 130
20 15 242 179 284 203
24 15 179 26 225 52
20 13 181 84 231 106
TeutonicSpearmen
26 13 226 311 277 334
20 16 65 259 101 284
24 15 289 232 334 257
21 13 179 132 229 151
DragonOrder
44 18 64 121 118 146
34 24 2 89 50 116
23 24 120 94 177 119
9 23 41 148 91 175
WallachianArchers
26 14 82 286 132 309
20 17 115 176 151 204
24 16 195 232 240 257
28 14 225 63 283 82
GothicMenAtArms
26 13 285 89 334 109
21 16 1 233 38 257
24 15 289 153 334 177
20 13 21 260 2 309
VlachAuxillaries
26 13 286 179 334 203
20 16 118 232 154 257
24 15 125 206 170 230
20 13 74 206 123 230
EnglishFootKnights
26 13 285 89 334 109
21 16 1 233 38 257
24 15 289 153 334 177
20 13 21 260 2 309
ScandinavianMenAtArms
26 12 179 108 230 130
20 15 242 179 284 203
24 15 179 26 225 52
20 13 181 84 231 106
HungarianFootKnight
26 13 285 89 334 109
21 16 1 233 38 257
24 15 289 153 334 177
20 13 21 260 2 309
HospitallerEliteGuard
44 18 64 121 118 146
34 24 2 89 50 116
23 24 120 94 177 119
9 23 41 148 91 175
HospitallerSpearmen
26 13 285 89 334 109
21 16 1 233 38 257
24 15 289 153 334 177
20 13 21 260 2 309
OttomanBalkanYaya
26 13 286 179 334 203
20 16 118 232 154 257
24 15 125 206 170 230
20 13 74 206 123 230
BosnianLightCavalry
27 13 233 84 283 106
21 16 40 233 78 257
25 15 235 286 282 309
20 14 284 24 334 44
AlanHeavyCavalry
44 18 64 121 118 146
34 24 2 89 50 116
23 24 120 94 177 119
9 23 41 148 91 175
EpiroteGreekSoldier
26 13 286 179 334 203
20 16 118 232 154 257
24 15 125 206 170 230
20 13 74 206 123 230
MamlukAskari
26 13 226 311 277 334
20 16 65 259 101 284
24 15 289 232 334 257
21 13 179 132 229 151
ChineseFireArchers
26 13 226 311 277 334
20 16 65 259 101 284
24 15 289 232 334 257
21 13 179 132 229 151
KnightsofChrist
44 18 64 121 118 146
34 24 2 89 50 116
23 24 120 94 177 119
9 23 41 148 91 175
KipchaqHorsemen
44 23 94 149 142 174
32 29 1 34 49 61
17 27 25 175 2 231
4 26 1 5 50 32
PolishRoyalKnights
44 18 64 121 118 146
34 24 2 89 50 116
23 24 120 94 177 119
9 23 41 148 91 175
OrebiteSpearmen
26 13 286 179 334 203
20 16 118 232 154 257
24 15 125 206 170 230
20 13 74 206 123 230
WallachianHorseArchers
44 23 94 149 142 174
32 29 1 34 49 61
17 27 25 175 2 231
4 26 1 5 50 32
RussianFootKnights
26 13 285 89 334 109
21 16 1 233 38 257
24 15 289 153 334 177
20 13 21 260 2 309
HungarianHeavyCavalry
44 23 94 149 142 174
32 29 1 34 49 61
17 27 25 175 2 231
CondotteriMenAtArms
26 13 285 89 334 109
21 16 1 233 38 257
24 15 289 153 334 177
20 13 21 260 2 309
CondotteriLightCavalry
44 23 94 149 142 174
32 29 1 34 49 61
17 27 25 175 2 231
4 26 1 5 50 32
SwissMountedCrossbows
44 23 94 149 142 174
32 29 1 34 49 61
17 27 25 175 2 231
4 26 1 5 50 32
Stradots
27 13 233 84 283 106
21 16 40 233 78 257
25 15 235 286 282 309
20 14 284 24 334 44
Coustilliers
27 13 233 84 283 106
21 16 40 233 78 257
25 15 235 286 282 309
20 14 284 24 334 44
IranianInfantry
26 13 286 179 334 203
20 16 118 232 154 257
24 15 125 206 170 230
20 13 74 206 123 230
Akinjas
44 23 94 149 142 174
32 29 1 34 49 61
17 27 25 175 2 231
4 26 1 5 50 32
SerbianFootKnights
26 13 285 89 334 109
21 16 1 233 38 257
24 15 289 153 334 177
20 13 21 260 2 309
Khassaki
44 18 64 121 118 146
34 24 2 89 50 116
23 24 120 94 177 119
9 23 41 148 91 175
FlemishSpikedClubmen
26 13 226 311 277 334
20 16 65 259 101 284
24 15 289 232 334 257
21 13 179 132 229 151
RussianHalberdiers
26 13 285 89 334 109
21 16 1 233 38 257
24 15 289 153 334 177
20 13 21 260 2 309
LateScottishPikemen
26 13 285 89 334 109
21 16 1 233 38 257
24 15 289 153 334 177
20 13 21 260 2 309
CumanHorseArchers
44 23 94 149 142 174
32 29 1 34 49 61
17 27 25 175 2 231
4 26 1 5 50 32
FinnishAuxillary
27 13 233 84 283 106
21 16 40 233 78 257
25 15 235 286 282 309
20 14 284 24 334 44
MoravianWarriors
26 13 286 179 334 203
20 16 118 232 154 257
24 15 125 206 170 230
20 13 74 206 123 230
BorderReivers
27 13 233 84 283 106
21 16 40 233 78 257
25 15 235 286 282 309
20 14 284 24 334 44
ScottishMenAtArms
26 13 285 89 334 109
21 16 1 233 38 257
24 15 289 153 334 177
20 13 21 260 2 309
MamlukInfantry
26 13 173 311 224 334
21 16 76 177 113 204
24 15 141 259 186 284
26 13 279 311 334 334
SantiagoFootKnights
26 13 285 89 334 109
21 16 1 233 38 257
24 15 289 153 334 177
20 13 21 260 2 309
AlbanianWarriors
26 13 120 311 171 334
21 16 258 205 295 230
24 15 242 232 287 257
21 13 284 132 334 151
ArmenianInfantry
26 13 285 89 334 109
21 16 1 233 38 257
24 15 289 153 334 177
20 13 21 260 2 309
DruzhinaWarriors
26 13 285 89 334 109
21 16 1 233 38 257
24 15 289 153 334 177
20 13 21 260 2 309
TuscanKnights
27 13 233 84 283 106
21 16 40 233 78 257
25 15 235 286 282 309
20 14 284 24 334 44
FrenchPaladins
44 18 64 121 118 146
34 24 2 89 50 116
23 24 120 94 177 119
9 23 41 148 91 175
PortugueseMountedFrontiersmen
27 13 233 84 283 106
21 16 40 233 78 257
25 15 235 286 282 309
20 14 284 24 334 44
GhaziCavalry
27 13 233 84 283 106
21 16 40 233 78 257
25 15 235 286 282 309
20 14 284 24 334 44
CastilianSpearmen
26 13 285 89 334 109
21 16 1 233 38 257
24 15 289 153 334 177
20 13 21 260 2 309
PragueBowmen
26 13 226 311 277 334
20 16 65 259 101 284
24 15 289 232 334 257
21 13 179 132 229 151
LowlandClansmen
26 13 286 179 334 203
20 16 118 232 154 257
24 15 125 206 170 230
20 13 74 206 123 230
CroatianLightCavalry
27 13 233 84 283 106
21 16 40 233 78 257
25 15 235 286 282 309
20 14 284 24 334 44
Ministeriales
44 18 64 121 118 146
34 24 2 89 50 116
23 24 120 94 177 119
9 23 41 148 91 175
SwedishRetainers
44 23 94 149 142 174
32 29 1 34 49 61
17 27 25 175 2 231
4 26 1 5 50 32
Almograves
26 13 120 311 171 334
21 16 258 205 295 230
24 15 242 232 287 257
21 13 284 132 334 151
CatalonianFootKnights
26 13 285 89 334 109
21 16 1 233 38 257
24 15 289 153 334 177
20 13 21 260 2 309
Voi
26 13 285 89 334 109
21 16 1 233 38 257
24 15 289 153 334 177
20 13 21 260 2 309
DanishNobles
26 13 285 89 334 109
21 16 1 233 38 257
24 15 289 153 334 177
20 13 21 260 2 309
AndalucianCavalry
27 13 233 84 283 106
21 16 40 233 78 257
25 15 235 286 282 309
20 14 284 24 334 44
BerberLancers
44 23 94 149 142 174
32 29 1 34 49 61
17 27 25 175 2 231
4 26 1 5 50 32
MoorishInfantry
26 13 33 286 81 309
21 16 156 232 193 257
24 15 195 179 240 203
20 13 144 155 193 174
SveanAxemen
26 13 226 311 277 334
20 16 65 259 101 284
24 15 289 232 334 257
21 13 179 132 229 151
KnightsofAviz
44 18 64 121 118 146
34 24 2 89 50 116
23 24 120 94 177 119
9 23 41 148 91 175
AvizFootKnights
26 13 285 89 334 109
21 16 1 233 38 257
24 15 289 153 334 177
20 13 21 260 2 309
BretonMilitia
26 13 286 179 334 203
20 16 118 232 154 257
24 15 125 206 170 230
20 13 74 206 123 230
GranadanInfantry
26 13 286 179 334 203
20 16 118 232 154 257
24 15 125 206 170 230
20 13 74 206 123 230
UzbekHeavyCavalry
44 23 94 149 142 174
32 29 1 34 49 61
17 27 25 175 2 231
4 26 1 5 50 32
BalkansWarriors
26 12 179 108 230 130
20 15 242 179 284 203
24 15 179 26 225 52
20 13 181 84 231 106
ArmouredSpearmen
26 13 285 89 334 109
21 16 1 233 38 257
24 15 289 153 334 177
20 13 21 260 2 309
DruzhinaCavalry
27 13 233 84 283 106
21 16 40 233 78 257
25 15 235 286 282 309
20 14 284 24 334 44
Jobbagy
26 13 120 311 171 334
21 16 258 205 295 230
24 15 242 232 287 257
21 13 284 132 334 151
OrganCrew
26 13 286 179 334 203
20 16 118 232 154 257
24 15 125 206 170 230
20 13 74 206 123 230
RoundShieldSpearmen
26 13 286 179 334 203
20 16 118 232 154 257
24 15 125 206 170 230
20 13 74 206 123 230
RusSpearmen
26 13 285 89 334 109
21 16 1 233 38 257
24 15 289 153 334 177
20 13 21 260 2 309
SherwoodForesters
26 13 68 311 118 334
21 16 219 205 256 230
24 15 188 259 233 284
20 13 285 46 334 65
SlavJavelinmen
26 13 286 179 334 203
20 16 118 232 154 257
24 15 125 206 170 230
20 13 74 206 123 230
SpanishJavelinmen
26 13 286 179 334 203
20 16 118 232 154 257
24 15 125 206 170 230
20 13 74 206 123 230
SteppeHeavyCavalry
44 18 64 121 118 146
34 24 2 89 50 116
23 24 120 94 177 119
9 23 41 148 91 175
Szekely
44 23 94 149 142 174
32 29 1 34 49 61
17 27 25 175 2 231
4 26 1 5 50 32
King Azzole
08-20-2004, 21:10
Holy grapes! i didnt realize it would take up that much space. If someone can host it somewhere and link it that would be splendid. Ill then edit my post so that list disappears.
The Blind King of Bohemia
08-20-2004, 21:22
Good man Azzole, good man :knight:
And BB, the problem you had with the Scottish Pikemen was nothing to do with them being mercenaries - if it crashed mid-battle it's likely to be a problem with the stats. I'm finishing off the final maps at the minute so I'll look into it soon.
Was it the topless Scottish Pikemen or the armoured ones?
And BKB, I know you probably did this for gameplay reasons, but I were under the impression that the Pechnegs used compound bows as much as any other steppe group. Just wondering.
Yeah it was. Just wanted to create a bit of differentiation in the Steppe horsemen, but if you wish I will change it for the final release.
bbcrackmonkey
08-20-2004, 21:33
It was the scottish pikemen without shirts on. They look like Slavic/Celtic Warriors except that they have pikes. Super High but with the Super Late thingy installed. It wouldn't crash mid-battle. It would always crash a certain amount of time into the battle, usually right when the enemy got within bowfire range but if they took too long to form up it would still crash without any engagement at all early in the battle. Thanks for the history lesson about the Khazar.
King Azzole, how do I get that thing to work? I really want the dead bodies to show up. Do I just cut and paste that list somewhere in a file in my MTW directory?
Spartiate
08-20-2004, 21:38
Heh heh..............i can just imagine poor king Azzole typing that whole thing in piece by piece.Only kidding.I bet you never appreciated copy/paste so much in your life.And it's working for me i can reveal.Good job man.
The Blind King of Bohemia
08-20-2004, 21:53
It was the scottish pikemen without shirts on. They look like Slavic/Celtic Warriors except that they have pikes. Super High but with the Super Late thingy installed. It wouldn't crash mid-battle. It would always crash a certain amount of time into the battle, usually right when the enemy got within bowfire range but if they took too long to form up it would still crash without any engagement at all early in the battle. Thanks for the history lesson about the Khazar.
Yep sounds like a problem with the stats in the unit prod file. I'll look into it.
The deadpage coords can be found in 'Textures/Men'. There is only one file, which works with one era, but unfortunately we are using three eras, and because I have different units in each eras it is impossible to get one sole working file. What I hope KA will do is make three (one for each era), and then each time you want to play an era you can switch between the deadpage files before you load up the game. Annoying I know but worth it for those big battles. :knight:
I too get the "thinking" lock up. I am playing Swiss in late. It looks like it freezes when at the Teutonic Knight leader portrait. I have to ctrl-alt-del and shut the game down.
I have played every version of BKB up to this one. This is the first one that has done this.
It is a fantastic mod. And I am providing this feedback just to help with the development of the mod.
King Azzole
08-20-2004, 22:01
Yes I am going to do all 3. It took about 5-6 hours of work to do one. But now that I have alot of the units "saved" it should only take 3-4 hours to do the others each. Twas my pleasure.
BKB I am having a problem with the game though, I noticed I was playing as the flemish, and I started a crusade and when I dropped it on a provence and accepted the bribe to the pope the game froze up :(
poodemon
08-20-2004, 22:03
yeah, I for one would like the the irish to be able to if possible, they are extreemly catholic after all. I dont know if anyone else really cares or not, but if the danes can do it why not the irish.
If you have time to send a pm with the details that would be great. ~:cheers:
The Blind King of Bohemia
08-20-2004, 22:10
I have experienced the lock up thing myself - it is a new one for me and quite a worrying one. I figure it must have something to do with the portraits though I'm a little mystified by it at the mo.
Can't thank you enough Azzole - believe me, I know all about long and arduous tasks!
yeah, I for one would like the the irish to be able to if possible, they are extreemly catholic after all. I dont know if anyone else really cares or not, but if the danes can do it why not the irish.
If you have time to send a pm with the details that would be great.
http://www.johanniterorden.dk/gb/historie/1a.html
The Danish really participated to the crusades.
" The role of the Irish in the earliest crusades is vague. Most likely there were Irish involved, but probably under the banner of a foreign liege. Historians have commented that the Irish in the early years of the crusades to free the Holy Land were too busy fighting at home to organise a native delegation, but the early chronicler Guibert describes the first Crusade as containing an organised effort. "
From http://www.louthonline.com/html/louth_crusades.html
Therefore i don't think they should be allowed to launch crusades. Anyway, feel free to mod your game.
dire wolf
08-21-2004, 02:46
thanx king azzole for the deadpage! my men were demoralized, since they couldn't step on my enemies' cold, dead carcasses! ~D ~D ~D
and bkb, i had another freeze, this time with the turks, in 1356. last one was with the english, in 1354. i had no probs with the lithuanians by 1360 tho...
still having a great time! ~:cheers: ~:cheers:
King Azzole
08-21-2004, 04:37
OK I just finished the SuperEarly deadpage! I am not gonna release that one until the SuperHigh is done as well, which should be tomorrow if I have the time. I will then release all 3 together in one folder.
Question BKB. Would it be possible to start with the units you have in super early, then for the super high Unit prod just add those to the end, then the super lates unit prod at the end of those including even the units no longer in use from the earlier periods, keeping them all in order throughout? If possible I could do a single deadpage that would work for all 3 periods. If you dont understand what I mean I can explain better I think...
NOTE ON FREEZING: I was playing a viking campaign the other day using my MTW BKB mod installation, and when I started a battle after 30-40 years the game froze in that campaign as well. I dont know if that will help you on solving this issue...
The Blind King of Bohemia
08-21-2004, 13:24
Question BKB. Would it be possible to start with the units you have in super early, then for the super high Unit prod just add those to the end, then the super lates unit prod at the end of those including even the units no longer in use from the earlier periods, keeping them all in order throughout? If possible I could do a single deadpage that would work for all 3 periods. If you dont understand what I mean I can explain better I think...
No because if you add too many units to a unit prod the excessive ones will not work properly in the game. Sorry about that.
Spartiate
08-21-2004, 14:57
Okay,i have not had any more freezes on any other faction.I don't think it's the portrait of the Teutonic hochmeister or whatever he's called as i played through with the teutons for about 100 years.I haven't had freezes with any of the other factions either.Still getting them with the Il-Khanate however.
poodemon
08-21-2004, 17:24
http://www.johanniterorden.dk/gb/historie/1a.html
The Danish really participated to the crusades.
" The role of the Irish in the earliest crusades is vague. Most likely there were Irish involved, but probably under the banner of a foreign liege. Historians have commented that the Irish in the early years of the crusades to free the Holy Land were too busy fighting at home to organise a native delegation, but the early chronicler Guibert describes the first Crusade as containing an organised effort. "
From http://www.louthonline.com/html/louth_crusades.html
Therefore i don't think they should be allowed to launch crusades. Anyway, feel free to mod your game.
From the same Louth website "Indeed, the surviving records show that the Louth area provided a substantial number of Crusaders, both knights as well as men-at-arms" the website indicated that these substantial numbers of crusaders (as the records go) came after 1185, one hundred years after bkb early period starts, but within that period. They did participate, and it makes a huge diff if you are playing the Irish to not be able to use them, even if isn't precisely historically accurate for them to be able to launch them right away it is pretty annoying when I am slogging away in 1257 and still can't do it. The info was good, and your point was well made, I disagree about the impact it has on the game for a player, (or the comp) being effective.
King Azzole
08-21-2004, 18:13
Ok. They are done. After a few lost hours of sleep and carpal tunnel syndrome, they are done. I got all 3 here ready to send to somebody to host. Just tell me where to send em.
Duke Dick
08-21-2004, 18:37
"Dear Duke Dick,
First off, if you would have done some research you would have seen that I have been a supporter of this mod since its first pages. Secondly, if I am critical of BKBs work its because I love this mod which I do. And thirdly, I have even offered to help BKB with anything I can, which he offered to allow me to do the Deadpage so you can see dead bodys. I have now completed that task and offer it to you. So please be alittle less presumptious in your remarks. Thanks."
In response to this King azzole i must say that i too have been a follower of this mod since its creation, and i too have offered my services to BKB at various points of time. So please king azzole, be a little less presumptious in your remarks!!
King Azzole
08-21-2004, 18:45
Dont reply to anymore of my comments because I have a short temper and I would rather this not turn into a stupid flame war. If you have any more comments send them to my PM.
The Blind King of Bohemia
08-21-2004, 18:47
Where is the love boys?
On a lighter note, KA how big are the three files?
King Azzole
08-21-2004, 19:01
8.68 KB zipped. Not even a square on the defragger ~:wacko:
Duke Dick
08-21-2004, 19:02
Dont reply to anymore of my comments because I have a short temper and I would rather this not turn into a stupid flame war. If you have any more comments send them to my PM.
ok, oops, i just replied to your comment didn't i.....shit. suppose there was no way around that though was there. oh well....
BKB, just wondering, hows the ammendments going, having a laff playing as the English. lost all of britain but i am holding up in northern germany, those damn celts will feel my wrath.
The Blind King of Bohemia
08-21-2004, 19:05
KA , send it to shagrat60@hotmail.com if you could
poodemon
08-21-2004, 19:16
BKB where do I go to edit the stats for your units? I have the gnome editor and that lets me change costs, men,etc, but where do i go to change speed, damage, def and all of that jazz. Each of the faq's point back to the crusader file and most say to use gnome editor, but the def stuff on gnome says its linked to a diff file and I should change it there, searchs for the various files it names yeild nothing.
Thanks
King Azzole
08-21-2004, 19:25
You got mail BKB
The Blind King of Bohemia
08-21-2004, 19:54
Poodemon, go into the crusader prod file.
Again thanks king
Spartiate
08-21-2004, 20:02
Just wondering if we could get an Irish Hobilar as they were first recorded 2 years before the first mention of any English ones.Also the English Kings recruited them from Ireland for every major campaign and they were much tougher and faster then their English counterparts(the ponies i mean.I'm not insulting anyones manliness).The English began training their own because they could never get enough numbers from Ireland.Also Bonnachts covered a wide range of unit types in case any one is interested.
BKB where do I go to edit the stats for your units? I have the gnome editor and that lets me change costs, men,etc, but where do i go to change speed, damage, def and all of that jazz. Each of the faq's point back to the crusader file and most say to use gnome editor, but the def stuff on gnome says its linked to a diff file and I should change it there, searchs for the various files it names yeild nothing.
Thanks
BKB has made so many units that my gnome editor can't handle the unit production file, so like BKB said just open your unit production file.
It's less clear of course but you still find what you want.
NB: the speed, cost, melee, defence... are in the same file. Maybe you set you gnome editor just to display some specific stats.
ShadesPanther
08-21-2004, 20:39
actually there is a slight error in his unit files. Open it up with notepad and seach for ""
Then delete one " and it should work.
Duke Dick
08-21-2004, 21:44
Northern Ireland's road to World Cup 2006
4th Sept NIR Vs Poland
8th Sept NIR Vs Wales
9th Oct Azerbaijan Vs NIR
13th Oct NIR Vs Austria
26th March England Vs NIR
doesnt look like N Ireland will be getting into world cup 2006 eh???
King Azzole
08-21-2004, 22:19
np, and if anyone wants a specific deadpage besides the late one I posted just PM me ill send the coordinates on PM, until BKB releases the next version with the deadpages. Again I tried my best to match the dead bodys with there living counterparts, but some errors might occur. I noticed that mountedhandgunners appear as dead urban militia LOL I fixed that for the one I gave BKB, but if you notice anything else just tell me please.
ShadesPanther
08-21-2004, 22:52
Northern Ireland's road to World Cup 2006
4th Sept NIR Vs Poland
8th Sept NIR Vs Wales
9th Oct Azerbaijan Vs NIR
13th Oct NIR Vs Austria
26th March England Vs NIR
doesnt look like N Ireland will be getting into world cup 2006 eh???
maybe they could sneak a few wins. Hopefully it won't be as embarrasing as beating Liechtenstein record for not scoring ~:rolleyes:
The Blind King of Bohemia
08-21-2004, 23:01
Duke Dick, insults i can take, but bringing football into the arguement just ain't right! ~D
By the way i would love it if Northern Ireland beat wales, that would make me laugh(hope BKS don't see this ~D )
I've a mate from Bangor at uni and when Norway beat them 4-1, he was cheering round the ~:wave: bar because Northern Ireland got a goal at last
poodemon
08-22-2004, 07:33
Thanks every one, the file I needed of course was the crusader file that I had been trying to screw around with the entire time. The confusing parts are the headers, let me copy and past one, for example the description of row 41: Stats and general info about this trooptype
Labels(values)"This column is linked from Linked To workshet, which is itself linked to the summary and unit def sheets. Please edit the factors there" :tomato:
From the header it appears that I was supposed to go somewhere else, to the summary and unit def sheets, (that dont exist of course), and I didnt want to change them in this file if I wasn't supposed to, which is what I interpreted the header to mean. Any, its working now, thanks to all, and the newest gnome editor seems to be working fine for me so far. :phonecall:
:knight: Hi BKofB,
I notice for Superlate, you correctly remove the Templars from English and other unit rosters (not for the scots and portuguese which I appreciate.) I wondered if it would be more correct for the Hospitallers to replace them at least in England. As England was one of the 8 tongues and most of English Templar possesion went to the English Hospitallers.
~:)
~D Sorry to nit pick m8,
and I'm loving the new superlate mod, but didn't the Knights of Christ grow out of and replace the Portuguese templars. I know the Templars of Portugal had been declared innocent by the ecclesiastical court of the Bishop of Lisbon. However, King Diniz, instituted a new order, that absorbed the Templars, The Knights of Christ or Christi Militia in 1317, to which he gave much of the Templar estates. At least thats what I thought/read. Correct me if I'm wrong.
~:)
Duke Dick
08-22-2004, 15:17
firstly i would like to take this oppurtunity to apologise to king azzole, i know i was an arse yesterday, sorry mate, hard times at home at present. i can see you love this mod, and you put a lot of effort into the deadpages, so i hope you can accept my apology. Dont know why i took it out on you to be completely honest, but if i could, i'd take it all back.
Secondly, BKB, is there any way you can change the finances of England and Germany in the final release, its a bit annoying starting in debt, and it can be a handful playing as the english and germans without this adding to my woes.
and finally........
maybe they could sneak a few wins. Hopefully it won't be as embarrasing as beating Liechtenstein record for not scoring ~:rolleyes:
well, to be honest i can see the possibility of results against azerbaijan and maybe austria, but no-one else, at least you stick by your country through the good times and the bad....oh wait, has there evr really been a good time for northern ireland???? ~:p
speedythefreak
08-22-2004, 17:18
~:cheers: ~:cheers: ~:cheers:
Hello to all, and cheers to BKB the new unit roster is fabulous, but i'm having a little problem. I would like to make Flemish infantry available for all factions in the super early unit prod file. I've actually copied it from the super late unit prod file into the super early one but when I start a game it crashes and there is a message telling me COLUMN_UNIT_COST, column 2, row 258 (the actual flemish infantry), 555 too few values, what can I do ? Please help me !!
~:mecry:
Speedfreak
Balin son of Fundin
08-23-2004, 03:57
hey BKB, just a note on the Khazar Khanate, they converted to Judaism in 861a.d. I am just wondering whether its possible to make the faction that religion instead of muslim.
King Azzole
08-23-2004, 06:46
firstly i would like to take this oppurtunity to apologise to king azzole, i know i was an arse yesterday, sorry mate, hard times at home at present. i can see you love this mod, and you put a lot of effort into the deadpages, so i hope you can accept my apology. Dont know why i took it out on you to be completely honest, but if i could, i'd take it all back...
Hehe no man we all got troubles. Im just glad I didnt post what I was gonna post before I edited my response LOL :director:
Meneldil
08-23-2004, 09:15
Balin, I don't think that a faction can be anything else than Catholique, Orthodox, Muslim or Pagan.
Anyway, as someone said, the most part of the khazar population was probably muslim.
Duke Dick
08-23-2004, 11:06
Hehe no man we all got troubles. Im just glad I didnt post what I was gonna post before I edited my response LOL :director:
cool. Good to hear that. :joker:
Playing Knights Hospitallers/Hard/Super Late.
I've also had the freeze during "thinking" between 1380 and 1381.In fact I can't get past it after half a dozen attempts.The background music goes into a 2 second or so loop at the same time.
Also occasionally units sent for a refit in Rhodes would pop up in Constantinople unreplenished and vice versa ~:confused:
william the bastard
08-23-2004, 21:00
got game freeze too in aragoneese and flemish campains ~:( sad event it 's an enjoiyng mod ~:) well it's a bit disturbing, don't know why game crash ~:confused: keep quiet and wait for final release ~:yin-yang:
Meneldil
08-23-2004, 21:45
My brother and I are having problems too on 2 different computers.
An error seems to occur during certain battle, after selecting what we will do (call off the attack, attack manually or fight automatically).
It happened with the Novgorodian vs the Cuman in Volhonya in 1186
the Almohad vs the French in Sevilla in 1276
Each time we had to load and do something else than attacking, because it leads to another crash (I'm not using mercenaries)
Anyway, that's not quite a serious issue.
On a more pleasant point of view, when is the release of the final version scheduled for (yeah, I'm annoying with that question) ? What will you be adding in it (this one must be quite boring too, but I thought it was worth asking ~:p ) ?
King Azzole
08-23-2004, 23:30
BKB dont forget to send me the unit prod for the extra *HINT HINT ON NEW STUFF FOR FINAL RELEASE* units that need deadpage coordinates. That way I can do the deadpage before released and we can have bodies!! :jumping:
bbcrackmonkey
08-24-2004, 02:41
Is anyone else noticing that several units who are supposed to be armor-piercing are not, in fact, armor piercing?
I've noticed that Uzbek Heavy Cavalry and Bulgarian Heavy Cavalry both use maces but neither one of them has the armor-piercing star next to their attack when you hit F1.
King Azzole
08-24-2004, 02:55
Technically maces were not armor piercing per se. Its the polearms like the ones that the militia sargeants use (notice the giant spike on the end) that is armor piercing.
EDIT: BKB I noticed a bug with the norman foot knights. When they are standing still there swords are upside down.
I am speechless as to how this amazing piece of work revolutionises MTW. Only issue so far - CTD when using tarfurs in custom battle.
ShadesPanther
08-24-2004, 10:26
I think BKB is a bit busy with the RTW Demo atm trying to mod it. I'm sure he will get back to you. just keep posting bug reports
King Azzole
08-24-2004, 14:02
Bug with the Tarfurs: Unit size in the unit prod is set to 200. So if a player has units set to "huge" it doubles the unit to 400, crashing the game. A manual fix to this is to open the unitprod file yourself and edit the unit size to 100. I suggest using Gnome Editor.
The Blind King of Bohemia
08-24-2004, 15:53
I don't consider that to be a bug - I want them to be 200, so if someone doubles the size it isnt really my problem.
King Azzole
08-24-2004, 22:39
~:shock: ok... And there it is boys and girls. Case closed.
Anyway anyone who wants to fix this so they can use huge unit sizes (like me) can PM me ill show you how to edit your unitprod. ~:cheers:
~D HI BKB,
do you or anyone know, whats causing the game freeze. Is it the conflict between Mercenaries that use the old fac shield folders and new factions. (If so i can sort it out myself without a patch) Or is it rooted some where else.
Cheers,
~:rolleyes:
p.s Hope you don't mind my queries m8, as there only meant as ideas and I know historicl sources often contradict. But as your a stickler for detail maybe the HRE shouldn't start with Landsknecht units in superlate. Despite Rudolph von Hapsburgs use of Landsknecht "Style" units in 1276, They didn't realy emerge as Landsknecht, until the Swabian league and the City of Ulm hired the Federation of Liberty (Or Black Gaurd as they were known in Holstien) a Hundred years later. Early version of Landsknecht were "free" knechte I dont think they had that many pikemen. :knight:
The Blind King of Bohemia
08-25-2004, 12:26
Kali, i know about the Landsknecht, i have given the germans those units because they need them, thats about it really.
I know the Landsknecht were created by Maximillan and about there history. I gave them to the HRE because they needed a good unit because of the enemy's that surround them.
~D [QUOTE=Kali]~D HI BKB,
do you or anyone know, whats causing the game freeze. Is it the conflict between Mercenaries that use the old fac shield folders and new factions. (If so i can sort it out myself without a patch) Or is it rooted some where else.
[QUOTE]
So the game freeze is still a mystery then m8.
p.s Think I'll mod in some German Free knechte or the like :knight:
Spartiate
08-25-2004, 19:28
When playing last night as the Golden Horde on Expert setting(hardest faction to play in this mod as far as i'm concerned) everything was going as well as can be expected.I ignored the Il-Khanate until in the year 1340 they decided to attack me.The game froze again.The freeze for me seems to be related to the Il-Khanate every time.I have played through with the Portugese and the Teutons with no problems but this was probably because the Il-Khanate had been removed from the picture already by their neighbours.
When i have played as the Turks,GH or Byz the game has frozen on attacking or being attacked by the Il-Khanate.When i play as the Il-Khanate i can attack rebels with no problems but when i attack the Turks the game freezes.
Just writing this so that BKB can document the problems for his final release.It's an excellent mod and i have had to completely rethink my battlefield tactics on several occasions so far.
Keep up the good work.
The Blind King of Bohemia
08-25-2004, 19:44
Thanks for the info, i have a look at the il khanate and try to destroy this problem.
Has anyone had this problem in any other periods?
sorry to disturb ya mate but i have a big problem. a) my mtw disk is scratched so don't work (but that's ot) and your mod appears to have some very annoying bugs. par example, when i click build for the italians it goes on about order crossbowmen and some default picture thing. and if i want and info pic, it ctd's me.
any help is appreciated
King Azzole
08-25-2004, 21:14
Yep BKB I had a freeze playing the Viking campaign, not even part of your mod. But I reckoned it wasnt supposed to work anyway once your files slip there tentacles into the folders.
The Blind King of Bohemia
08-25-2004, 23:53
sorry to disturb ya mate but i have a big problem. a) my mtw disk is scratched so don't work (but that's ot) and your mod appears to have some very annoying bugs. par example, when i click build for the italians it goes on about order crossbowmen and some default picture thing. and if i want and info pic, it ctd's me.
any help is appreciated
I honestly think your game is f'd mate - I've never heard of a problem this drastic before!
Azzole, I presume it will mess up your Viking game. Sorry about that.
Armchair Athlete
08-26-2004, 01:57
Thanks for the info, i have a look at the il khanate and try to destroy this problem.
Has anyone had this problem in any other periods?
I have been playing as the Il-Khanate and attacking the Turks and no freezes have happened for me. In fact from what I have played, I have not had freezes at all. But I rarely have the patience to play more than 50 turns or so, before I want to try out a different faction. Only freezes I have had is in the main menu when quitting. But that happens with other mods to occasionally. This is a bit of a mystery ~:dizzy:
bbcrackmonkey
08-26-2004, 06:49
ah dut, I'm not advocating piracy here, but if you decide to buy Medieval Total War but get one of your discs scratched, I believe that in the US, under the fair use act, you are allowed to download one copy of the media you have on CD, so if I were you I'd either send in the damaged disk with $5 or download a copy of the disc.
Pesticide
08-26-2004, 16:17
Im playing byzanthians and in 1352 thoze yellow bastards ill kagnate or whatever their called invade me in trezboni, i retreat forces to castle , no crash but when i counter attack next round and they run back to their mommies the game crashes in 1353 ( entire pc hardlocks ~:mecry: )
ah dut, I'm not advocating piracy here, but if you decide to buy Medieval Total War but get one of your discs scratched, I believe that in the US, under the fair use act, you are allowed to download one copy of the media you have on CD, so if I were you I'd either send in the damaged disk with $5 or download a copy of the disc.
mate, does anything like disk doctor or the like work for scratched disks?
speedythefreak
08-26-2004, 17:36
~:angry: ~:angry:
Hello all, I was just playing the Venetians when when my game frost in 1532, it happen in previous games and I noticed that could be avoided by deactivating the autosave, but this time it didn't work. That's bad because I was having a real great time !!!
Speedfreak
:knight:
The Blind King of Bohemia
08-26-2004, 17:39
1532?!? Do you mean 1352? Yeah I'm trying hard to sort out these freezes, and I do think it has something to do with the Ilkahante. Now if they appeared in Early and High that would throw me. Perhaps you guys could help me out with a bit of detective work as to what's causing the problem. Be vigilante! :knight:
I suppose what we could do is edit the startpos file for late and give the Ilkahante no units and let that faction die an early death. Then we could continue our late campaign and see if it still freezes. Unless of course the Ilkahante comes back later in the game.
The Blind King of Bohemia
08-26-2004, 20:01
On a more pleasant point of view, when is the release of the final version scheduled for (yeah, I'm annoying with that question) ? What will you be adding in it (this one must be quite boring too, but I thought it was worth asking ) ?
At the moment I'm making units - added about 5, and adding about 15 more. The maps are done - early I'm particularly proud of. I know you guys dig the new land masses (Iceland and Balearics) and another has been added to early. Its very interesting and looks very cool. When the units are done I'll look at all the feedback in the thread and incorporate the changes into the game, plus do some more balancing. Then I'll finalise the names (adding Princess ones) and add in Heroes. Plus they'll be a selection of deadpages thanks to King Azzole.
I also want to add some more buildings, but can't think of any. Can you guys suggest any, and I'll tell you if they're possible or not? Be specific with what they contribute to the game also.
On course for a mid-late September release, before Rome anyway.
Meneldil
08-26-2004, 21:09
Great news ! ~:cheers:
For the new building, I had quite a few ideas (not thinking about new ressource buildings like fishery), but I think they can't be applied to MTW.
King Azzole
08-26-2004, 21:29
BKB ive been playing an early campaign as the norse and its been good so far. Map is pretty much divided between me and the byzantines, which we are now massively at war on all fronts. So far no crashes whatsoever, however I did notice alot of Deadpage inconsistancys I missed and have been fixing as i go. I will give you the updated deadpages when you give me the unitprod with the new units to edit. I also noticed no portrait for the Norse Cardinal. I get the black screen thingy. I also noticed with heretical churchs. Not sure if your aware of this: When you put one in a province (at least happened when i was playing as the flemish) other religeons started getting popular. I can understand the heretical religeon going up but I also saw Islam go up to 20% and judiasm go to 20%!!! Was kinda neat till my loyaltys started lowering.
NEW BUILDING SUGGESTIONS:
Slave trader: Gives very good income in slave trade provinces, like 200+ florins a turn, but every turn you have a small chance of having a slave uprising (like a few units of some peasants or something) , this is regardless of how many loyalty you have. I can think of some other penaltys as well.
King Azzole
08-26-2004, 21:34
ANOTHER BUILDING IDEA:
Fletcher: If after building a master bowyer, you can build a fletcher. Fletcher allows the archers to have a slightly longer range, and maybe a few other benefits if you can think of any.
King Azzole
08-26-2004, 21:36
BUILDING/UNIT idea: When you build a college of surgeons, you are able to produce surgeons. A surgeon has the ability to remove certain negative vices like Alchoholism from generals, but also has a small chance of killing the general (surgeory was kinda crude back then)
King Azzole
08-26-2004, 21:43
NEW AGENT TYPE:
Brothel spy. When you have the highest form of spy unit building, you have the ability to produce "Princess spys." These lovely ladys present themselves as princesses from your faction, and request marriage to the other king. If the king accepts you get inside spy information about attacks that king is planning. Also have a slight chance the king relaizes shes not a true princess and kills her and raises hostilities.
Meneldil
08-26-2004, 22:00
Here's a complete list I'll update if needed :
- The Lists, or Tournament field, or whatever you call it. Christian only. Increase population loyaulty and grant and little income. You may want to make it a requirement for some mounted units, or create a new unit like champion berseker or champion swordman, called champion knight or just champion (for western christian faction -french, german, english and maybe the castillan) that would need this building.
- Carnival, or Festival or market place. Christian only. Kinda the same thing.
Income + loyaulty + mercenary magnetism.
- Alchemist's study. I thought that Muslim could have access to a super assassin, since they can't use inquisitor and grand inquisitor. The problem is that you'd have to create a new agent, and that alchemist was also studied by christians. (oh yeah, I don't know why an alchemist would be a super assassin, but well, I think this idea rock. Anyway, you can replace it by a
- Witch house. Not a *real* witch but rather a woman expert in poisons and lethal ales.
Both of them would be some superior assassins, but not invisible in the campaign map (like the geisha in STW, though not as effective). They could also decrease loyalty in other factions' province (or increase loyalty in your province).
- Hachichin's keep (tho keep might not be the best word). Muslim only. It can either be a requirement for some Hachichin new units and for the original MTW unit, or may allow us to recruit a super assassin (there again, you'd have to create a new agent).
- Astrologer's study. Muslim. Could give access to a new title, that would give a high accumen bonus.
- Some new ressource buildings based on clothes, jewells or things like that for faction who start with less province.
- I wanted to find something about a cartographer, but I had no idea, unhappilly.
- If possible, adding the pre-farm (the one we have to build in viking invasion) buildings would be nice, if granting larger farm incomes.
Btw, since we have access to the heretic abbey, why not the common abbey (with reduced income, 208 per province might be quite high early in the game) and maybe the same building with another name for pagans/muslims ?
- A thing that would be nice IMO - but not really needed. Well, even not needed at all -, especially for the crusader states faction, is a different building for each crusader order. It's not a big deal, nor a serious issue, but I think having all of them in a same building is kinda weird (for the crusader state at least).
PS : Most of this ideas are useless, or don't add many thing to the game, but since you've asked for them, and since I don't have a decent life at the moment, I decided that wasting a few hours trying to find some cool ideas for your mod could be a good thing for my not-so-exciting-life.
King Azzole
08-26-2004, 22:07
Nice ideas I especially like the Tourny field.
But it is Atronomer not Astrologer. I think Islam is against Astrology IIRC. Also , perhaps add a slight speed bonus to units who are made with a Master Armourer to simulate lighter better armor made by these folks?
Meneldil
08-26-2004, 22:13
Oh yeah, sorry for the astrologer mistake.
Your ideas are cool aswell (though I think adding them to the game would be difficult if not impossible)
The spy princess would be awesome in a MP campaign ~:joker:
Oh wait, there's no MP campaign ~:dizzy:
King Azzole
08-26-2004, 22:32
I think BKB could do at least the slave trader and fletcher idea.
Meneldil
08-26-2004, 22:37
I don't have any skill in modding MTW, but I think (and hope) that these 2 are fairly possible :)
The Blind King of Bohemia
08-26-2004, 22:42
Some great ideas but unfortunately KA some of the benefits just cannot be done (the ability to remove certain vices, the longer range for arrows). The Tournament field is a superb idea, as is the Brothel spy. The slave trader idea is a good one but it is a trade good and unfortunately trade goods cannot trigger the construction of buidlings, only resources which I can't add.
King Azzole
08-27-2004, 01:47
Suicide Naptha bombers for Islamic factions? ~:joker: jk ~:p
~D A few ideas m8,
I've Created new bifs etc for Markets, Guild halls, League banks, Mills, Cottage Industry/Basic Industry, Monastery Industries, Camel trains (Pan-saharan and silk road trade) all to boost the AI's finances and to specialise unit production. Plus from VI, I borrowed butts, stables, to train specialised archers and cavalry. Also Abbeys, shrines and diggings for more economic and unit specialisation. The bifs are individualised for Muslim, Orthodox and Catholic factions where relevant. Let me know if you want any new bifs.
~:dizzy:
The Blind King of Bohemia
08-27-2004, 11:47
Kali, send them here mate and i'll take a look:
shagrat60@hotmail.com
My brother and I are having problems too on 2 different computers.
An error seems to occur during certain battle, after selecting what we will do (call off the attack, attack manually or fight automatically).
It happened with the Novgorodian vs the Cuman in Volhonya in 1186
the Almohad vs the French in Sevilla in 1276
Each time we had to load and do something else than attacking, because it leads to another crash (I'm not using mercenaries)
Anyway, that's not quite a serious issue.
On a more pleasant point of view, when is the release of the final version scheduled for (yeah, I'm annoying with that question) ? What will you be adding in it (this one must be quite boring too, but I thought it was worth asking ~:p ) ?
These errors are related to the shields/weapons placements of the new units.
The Blind King of Bohemia
08-27-2004, 13:45
How can that be if it isn't at the actual battle stage?
Meneldil
08-27-2004, 14:15
After having a look at these problems, I'd say that they aren't related to BKB's mod, but rather to a problem that happened with the quicksave.
Steppe Merc
08-27-2004, 21:34
I'd prefer if you didn't add any more Champion units... but that's just me. I'll replace them with some other unit anyway, so you don't have to listen to me.
Flamininus
08-27-2004, 22:13
Currently playing as the Ilkahante, I have attacked and been attacked by the Turkish whom I have now wiped out. I have now just finished off the Egyptians. The year is 1364 and no freezes to report at this stage, keeping my fingers crossed as I want to complete this campaign!
Balin son of Fundin
08-27-2004, 22:40
In 1354 i had a freeze while playing as the Swiss. I was assaulting a Serbian castle, i have reloaded it and not assualted the castle but it still freezes.
The Blind King of Bohemia
08-27-2004, 22:48
What units were involved Bsof?
DeadRunner
08-28-2004, 00:02
bkb give me a idea to play a faction m8
~:wacko: ~:wacko: ~:wacko: ~:wacko:
and nice job m8 :jumping: :jumping: :jumping: :jumping:
Balin son of Fundin
08-28-2004, 01:54
swiss armoured pikeman, halberdiers, urban militia, militia sergeants.. thats all i can remember, i forgot to save i properly b4 i started a new game :oops:
When my Late Swiss game froze during the "Thinking..." stage I wasn't attacking or besieging. It was just a regular turn. I saved the game just before I tiook the turn so I was able to load the game again and again trying different things. I even tried it without starting any new buildings or producing any new units.
I think something the AI is doing during the turn is causing some little bug to pop up. This is probably why it is freezing during Late with different factions for different folks. Some AI faction is trying to do something during the turn that can't be done.
King Azzole
08-28-2004, 02:10
Suggestion: OPen up the start link (the .exe to start the game) and add the following line to the end of the target: -ian
This will allow you to switch factions in game at will by pressing your number keys. Save the game before a crash, and during that turn switch to another faction one by one and erase all the moves/buildings etc they do and end turn, repeat till the game doesnt freeze. IF IT DOESNT FREEZE: Go back to the turn and only remove one thing at a time till it unfreezes. You will then know what the exact issue is. Good luck and happy bug hunting. If you dont understand what I mean I can explain better.
King Azzole
08-28-2004, 06:05
Ugh more overpowered units found...
My king was level 3 command vs a level 1 command General, I went in with over 600 Viking carls, Huscarls, and 24 Berserkers. The target? 80 Klinophobi (or whatever), Those freiken things even have bows and managed to wipe out all 600 men, with 20 something left... Huh? Not to mention I had level 2 armor and weapons on just about all of them.
Another overpowered units: Albanian Infantry. These suckers can go toe to toe with Viking Carls and kick there ass... ~:( Wow not bad for auxiliarys.
KRALLODHRIB
08-28-2004, 07:02
Just like to say, "WOW!"
This is a very deep expansion to MTW. I played the Poles on expert and found consistent and might I add realistic challenges on virtually all fronts. New units are abundant but, based on my intial impression, not uber-like. Expert is now a more accurately termed difficulty.
Most that still enjoy MTW appreciate the potential for thoughtful challenges; your expansion makes it fresh, and it builds on that original idea.
Now, if only RTW would adopt the same fluid controls. :phonecall:
bbcrackmonkey
08-28-2004, 07:16
Here's some ideas for buildings:
1) Legendary Axesmith/Swordsmith/Bowyer/Spearmaker/Horse Breeder
These buildings take a long time to build, are unique (you can only build one of each) and they grant +2 valour to the units of the weapon type produced there. Could also grant a title giving + command and dread like "Legendary Swordsman".
2) I also think the first master merchant building your empires completes should give some kind of + accumen title like "Minister of Finance", or perhaps have an actual royal treasury as a seperate income-generating building get the title.
3) Dungeon. It reduces happiness in the province it's built but gives you the ability to assign a title giving like +6 dread and minus several piety. The title would be "Chief Torturer" or something similarly diabolic. It would also allow you to train "Torturers" who would start their own little inquisition deals with suspected political dissidents or whatever. Not sure what these torturers would do other than make the people really unhappy.
bbcrackmonkey
08-28-2004, 07:25
King Azzole, Viking Carls are crap against heavy cavalry. Feudal Men At Arms are actually better than Viking Carls in several places. Think of the Klibanophori as uber-Kataphraktoi. Now just imagine trying to run a whole bunch of Feudal Men At Arms against uber-buffed Kataphraktoi, think back to those battles you had to fight against the Byzantines and their armies of uber-stat Kat heirs back during regular MTW. Remember how tough those guys were? Yeah. I had a many battles where the entire battle focused around killing these Katahpraktoi heirs. I've got some interesting replays, to say the least. I remember this one battle where I sent all my infantry into a forest where one unit of Varangian guard managed to butcher 6 units of my mercs. I eventually drove those VG's off but at great cost. I basically lost my entire starting lineup guys and the only thing left was my general (mounted x-bow) and his general (Kat).
bbcrackmonkey
08-28-2004, 07:29
Oh yeah, and about the Champion units. They don't really seem to be all that Champion-like. I've seen one good charge from Muwahid Foot Soldiers kill them instantly. Maybe you need to buff up their stats more and give them command stars.
It'd be awesome to have a champion unit as a very well-groomed jedi general.
King Azzole
08-28-2004, 08:14
Sorry I mistyped that. It was Landsman not carls. I also had a unit of Huscarls in there AND 24 Berserkers... Come on 80 horses killing 600 men of higher valor armed with axes?? Pffff. I dont care how elite they are 80 horses cannot stop 600 men especially since they didnt even get a charge in, it was just walk up and fight type stuff. I dont know if playing on expert has anything to do with it though, but ive never seen "stock" units without a jedi general do anything near that. Not to mention they are only 160 florins support cost, even less than the Kats.
Looooove the dungeon idea. Perhaps executioners can be used to eliminate enemy generals with criminal traits like "outlaw" alot easier than other units like assassins and inquisitors? But only generals with those traits, other generals they wouldnt be able to target. If anything I think the dungeon should INCREASE happiness, givin that alot more criminals are being held and executed rather than having a chance to escape before being executed.
Regarding the champion units: The ones ive seen (berserker champions) they had over 20 in attack and defense. I doubt they need more buffing. I found 2 good uses for them: Use them to support, not lead a charge, and to man a castle on a border of an ally. If he chooses to attack you can retreat to castle and he will need ALOT of men to take that castle with those badboys at the gates. And since they are only 2 people they last forever in the castle under siege.
BKB note: Berserkers for the Norse are not uber like they are in the viking campaign. I really dont think they should still require 4 years to train, And if you do, then at least buff them up 2-3 points.
~:) Hi BK,
Sent you those Building BIFs etc. They should ??? arrive in four seperate emails.
:knight:
Meneldil
08-28-2004, 10:48
Seriously, I don't really like the champion units (berseker and swordman), because I think that one single unit killing a thousand of guys is quite unrealistic (yeah, MTW isn't Braveheart or Lord of the ring).
I said that the list building could allow us to recruit a champion knight because
- I think a champion knight is much more cool than a champion berseker/swordman
- Since BKB has already made 2 champion units, why not another one ? I know some people love them, and a champion knight could represent Lancelot or a Grail Knight or another mighty hero.
- I couldn't find any other unit that would use a tournament field as a requirement :-P
King Azzole
08-28-2004, 11:19
Dont exagerate now :tomato: Sure they kick ass but they dont kill "thousands," in fact the most they can kill is 20-30 before they die if they are not the general or not suitably backed up by lesser units. I do think however that the construction cost of them should be upped to 6 or even 8 years, to represent a rare genetically perfect person that can just slaughter people only coming around once in a blue moon in different armys. In the end though I really dont see any use for them other than castle guarding and novelty. There isnt enough of them in a unit to do any real damage in a battle, and there is too few to defend well when you can just take 120 Huscarls, or 80 Chivlaric Knights.
The Blind King of Bohemia
08-28-2004, 12:10
I don't really like the champion units (berseker and swordman), because I think that one single unit killing a thousand of guys is quite unrealistic (yeah, MTW isn't Braveheart or Lord of the ring).
One lone beserker killed over 25 men and held the bridge for about half an hour before he was killed by a spear jab under the bridge through his groin at stamford bridge in 1066 so these units types were around.
KA i had no idea the beserkers took four years to make, in my games it takes 2 years. I'll take a look anyway.
Ok I tried the -ian extension to hunt down the bug but noticed it only allows access to 10 factions (ie 0-9). Is there a way to gain access to the other factions?
The Ravener
08-28-2004, 19:52
Hi Guys, I apologize if this seems stupid but I just can't seem to figure out where to get the BKB SUpermod here... Can't down load it from link on first page...though i could dl the beta late update. Can someone help me out? Seems like a great mod!
Thx
Meneldil
08-28-2004, 19:57
One lone beserker killed over 25 men and held the bridge for about half an hour before he was killed by a spear jab under the bridge through his groin at stamford bridge in 1066 so these units types were around.
KA i had no idea the beserkers took four years to make, in my games it takes 2 years. I'll take a look anyway.
My mistake then :-)
(Though I have to consider that this 'one guy killed 25 men' story might have been exagerated, as people used to do)
King Azzole
08-28-2004, 21:16
BKB, it might be cause I have the unit size set to "huge." Even if its not though 12 berserkers which are only slightly better than the more elite early units to have to be built twice as long as normal elite units is excessive IMO unless you up the berserker unit size to 40 normal 80 huge. BKB you havnt given us your feedback on the last page or so of ideas ~:p
Fluke: You gotta hold control when hitting the 1-0 keys to access to the next batch of factions. I still cant figure out how to access the third batch though ~:( If someone knows or finds out please share. Hopefully we can find out which faction is the issue BEFORE faction #20
Ravener have you tried this link?:
http://www.3ddownloads.com/strategy-gaming/totalwar/MTW/Stats/BKB%20Super%20Mod%20Version%201.0.exe
The Blind King of Bohemia
08-28-2004, 23:52
BKB you havnt given us your feedback on the last page or so of ideas
I'm looking at the ideas suggested and whatever i implement to the mod i will not reveal till its release :saint:
The Ravener
08-28-2004, 23:59
Ah excellent, thanks for that link King! Muchly appreciated ~:cheers:
speedythefreak
08-29-2004, 00:22
Hello all !!!
I've been the super late mod for a few days now especially with the orthodox factions: the Serbs and the russians, it appears that it is impossible to build either russian foot knights or serbian foot knights the prerequisite is a royal estate and even if I have a master mason and Citadel + the swordsmith I'm not able to build more than a royal court. Can someone help me !!!
Speedfreak
Thanks KA. My freezing Swiss game has 23 factions (24 including rebels) when it freezes. The game freezes in between when the Venetian faction shield is lit and the Teutonic faction shield isn't lit. So it is probably something going on with one of these two factions or their interplay with another faction. Hopefully ctrl will get me to the Venetians and the Teutonic Knights.
Ok I tried holding down control and it still gives me the same 10 factions as when not holding it down. So I am limited to the first 10 factions and cannot access the two factions that I think may be freezing this particular Late Swiss game.
King Azzole
08-29-2004, 02:44
Then try ALT its one of those keys. I have done it before ,you have to hold one of those keys to access 11-20 faction. The Venetians are one of the last on the faction list so I dont think you can access those :( But I hope that everyone who gets a freeze trys and use this method to trouble shoot it for BKB, remember he is not a one man army... oh wait. he is! :knight: BTW the -ian command also allows you to have unlimited camera movement on the battle field. Really cool how close you can get to the action and you can watch from birds eye too!
And np Ravener, pleasure. ~:cheers:
BKB, thats cool bro, I rather like surprises. Just wanted to make sure you read all those awsome ideas. ~:cool:
Yeah, I tried alt as well. I tried a bunch of keys. If anyone figures it out post here.
King Azzole
08-29-2004, 11:46
That is just freakin wierd... I just tried with CNTL and it worked for me. ~:confused:
Has anyone else had success with CNTL?
I've just had success with Ctrl in a slightly different way. By holding down Ctrl while ending turn I've managed to thaw my frozen Turkey game. No luck with the Hospitallers one though but at least I may get to actually finish a Super Late campaign now.(4th attempt)
BTW has anyone had trouble with phantom fleets? As the English, with the Phlegms as my only enemy, I was prevented from shipping men to the Continent although I'd wiped out their navy 3 turns earlier and all relevant sea provinces were "green". As soon as they had been eliminated on land I could land troops in Europe again. ~:confused:
"I've just had success with Ctrl in a slightly different way. By holding down Ctrl while ending turn I've managed to thaw my frozen Turkey game."
Forget that. Back to the drawing board.
The game vanished to desktop next turn and now i can't get past 1385 at all, with or without Ctrl ~:mecry:
Meneldil
08-30-2004, 15:12
Ok, I've played a few hours with each factions in super early, and here are some problems I found :
- Small factions (1 province only) really need a port and if possible, a ship builder + a few ships. It's really a pain to play with the valencian, and to wait 12 years to get my first ship. It's even more painful when playing with the Welsh, because he can hardly defeat the English early in the game (when he's not at war with the french or the german).
- Whoever I play with, the French and the Egyptian become the most powerful IA factions after 80-120 years. If I weren't playing, they would easily kick everyone's *ss before the golden hord apparition (and then probably destroy the GH after a few turns).
- On the other hand, the Turkish and the English keep getting their butts kicked by the Byzantins/Armenian/Egyptian and by the Welsh/French/German/Scot/Norse/Irish. I don't know if you can do anything about that, but I thought it was worth posting it.
- While it's better than in the original MTW, the German still has problem with revolts and his friends (Poland, Hungary and guess what, France). He usually dies early in the game, or keep only one or two provinces in the north of germany.
- I don't know if this is because I had no luck, but I haven't seen any faction launching a crusade to the holy land. Sure, they launch crusade against fallen christians, but none has launched a crusade to palestine or Antioche yet.
Anyway, I had some great games and the AI of some factions is sometimes awesome. The cumans is always attacking Poland and Hungary, Venetia usually try to expand on Byzance lands. The iberians factions are fighting against the Almoravid/Almohad until they kick them out of spain, then fight the one against the other, and the Norse (the best one IMO) raids everywhere in England, France and Germany.
Meneldil
08-30-2004, 16:49
I made some changes in the startpos and changed the AI for some factions (Egyptian, French, Welsh, English and HRE). I don't know if it will change the way these factions play that much, but I'll run some test anyway.
King Azzole
08-30-2004, 20:25
I dont see any of those issues in my games. So far it appears pretty balanced as to faction power. Besides Wales wasnt ever really a strong enough power to topple the english which is realistic. Now if your smart enough and resourceful enough to change history, nice! I have usually observed the Byzantines take power in the east, but its a toss up for the rest. I like the balancing of faction power now. I just think some units need to be tweaked.
Meneldil
08-30-2004, 20:29
lol, in half of my games, wales manage to become the united kingdom, by kicking the english's butt
The Blind King of Bohemia
08-30-2004, 21:53
The new release is very balanced so don't worry. If some small factions fall by the way side(which i have seen in my final versions) i'm not going to be to bothered especially the welsh, wallachians, irish etc because in reality they couldn't go toe to toe with a combined stronger country.
I wouldn't worry about the french or egyptians, although the Eggs never run away with it in any of my games, i really think it depends on who you play as.
The new provinces i have added assure this.
I might give a port to the valencians but i don't want wales invading the coast of france because that would make shite gameplay but i have put new lands bridges for the celtic factions in the british isles and it works well. Some times some land bridges are a neccesity for game play reasons and i'm not going to listen to anyone who wants these out because its final and i will not be persuaded in changing. :frog:
The Germans suffered in the normal game but i have made them stronger and you will only have problems with the hungarians poles and bohemians. The italians seem content to invade others and france get put in there palce by england like it should be ~D
A nice province i have added will hopefully stop the Norse from becoming too powerful and i might decrease a few ships i have gave them.
Monkwarrior
08-31-2004, 08:57
Hi BKB,
I downloaded the supermod and explored the files. I saw many new pictures for Info-Pics and I have two questions:
1- How did you modify the existing files? I tried to do it but some black spots appear when I extract the bif from the bmp. ~:confused:
2- Can I use some of those pics (8-10) for the units of the Reconquista mod? They are mainly muslim/eastern units.
~:wave:
Meneldil
08-31-2004, 10:55
/me can't wait to see the french losing some battles ~D
For the small factions, sure I don't want them to rule the game (as it sometimes happened with the sicilian in MTW:VI or with the welsh with your mod ~:p ), but I rather see them as a pain in the big factions' ass.
One thing that annoy me with MTW is that it's quite easy to conquer a whole country in a few turns. I don't know how will it works in RTW, but I'd like to see something like in Paradox games (Europa Universalis). Though I don't really like these games, I like the way you expand, because even conquering a tiny country like walachia or wales can't be done in a few seconds by just sending your armies in their only one province.
The Blind King of Bohemia
08-31-2004, 11:09
Hi BKB,
I downloaded the supermod and explored the files. I saw many new pictures for Info-Pics and I have two questions:
1- How did you modify the existing files? I tried to do it but some black spots appear when I extract the bif from the bmp.
2- Can I use some of those pics (8-10) for the units of the Reconquista mod? They are mainly muslim/eastern units.
I made a couple myself (Ghazi Cavalry for example) but I used a few from a mod called the Russian Expansion - I credited the maker in my Super High read me. They are so unbelievably good that I felt I had to use them - they might have gone unnoticed by many people and that would be a true sin.
Spartiate
08-31-2004, 15:55
Quote "BTW has anyone had trouble with phantom fleets? As the English, with the Phlegms as my only enemy, I was prevented from shipping men to the Continent although I'd wiped out their navy 3 turns earlier and all relevant sea provinces were "green". As soon as they had been eliminated on land I could land troops in Europe again." End Quote
I have seen this occur but as it hasn't affected my income also i haven't worried about it too much.It has however stopped me seeing "into" their provinces and that annoys me.
King Azzole
08-31-2004, 19:48
Yes I noticed a long time ago, most are pretty damn accurate to your units on the field. They are top notch I thought actually that the dev team made them and never used them but included them in some folder. Wow nice work
Steppe Merc
09-01-2004, 21:24
So I guess the latest version isn't out yet?
King Azzole
09-01-2004, 21:56
What version are you talking about? ~:confused: The final release is set for the end of september
Steppe Merc
09-01-2004, 22:59
That's what I meant. I was out for a couple a days, wasn't sure when the final version was coming out, and just asked.
King Azzole
09-02-2004, 05:20
Yep planned for end of september. Right when RTW is released. Man im gonna be torn between the two ~:yin-yang: Aiieeee thats gonna be rough
DeadRunner
09-02-2004, 12:35
well i must start to fix money to rome quick ~:eek: ~:eek: ~:eek:
at least i have the Bkb final version to save the day in that time :jumping: :jumping: :jumping: :jumping: :jumping: ~:cheers: ~:cheers:
Duke Dick
09-02-2004, 19:54
to be honest, i'llprobably beplaying the super mod more than rome, not reallylooking forward to rome, i prefer the medieval setting, cantwait for mtw:2.
couple of questions:
1) is BKB a TC or an expansion?
2) which land bridges are you removing?
3) will the events from the vanilla M:TW still be in there?
regards
PeegeeTips
1) Pretty much. You can't play the regular campaign while the mod is installed.
3) Yes.
And you should probably call it Suepr Mod - otherwise it sounds like you're asking "Is the Blind King of Bohemia a TC or an expansion"...
thanks, lol.
no idea on the land-bridges..........?
cheers
Meneldil
09-04-2004, 16:14
1) Pretty much. You can't play the regular campaign while the mod is installed.
Can't we ? ~:eek:
The land bridges between england and flanders, south spain and northern africa were removed. I don't think the one between denmark and the northern provinces had been remover, and the one between corsica and sardaign is still here.
Anyway, you can mod that easily in the startpos file.
no, thats great with me. :)
King Azzole
09-04-2004, 22:11
Land bridge between sardinia and Corsica is gone. At least in the super early which is what im stuck in now since the latest release... Must destroy byzantines...
Meneldil
09-05-2004, 08:23
Oh, I thought BKB himself said the landbridge between corsica and sardinia wasn't removed cause both province were owned by the genoese.
Duke Dick
09-05-2004, 12:14
i'll pass on all coments to bkb, and will post what he says about them later.
King Azzole
09-06-2004, 06:27
Well given BKB hasnt posted in his own thread in almost a week, I hope hes hard at work coding Super mod and not f'in around with RTW demo ~:argue:
~;p
Duke Dick
09-06-2004, 11:38
Well given BKB hasnt posted in his own thread in almost a week, I hope hes hard at work coding Super mod and not f'in around with RTW demo ~:argue:
~;p
BKB is on holiday till this coming sunday, but believe me, he will be hard at work upon his return, especially because there may be one or two surprises in store. ~D ~D ~D ~D
King Azzole
09-06-2004, 19:34
Theres ALWAYS surprises in store! Yay! :jumping:
Duke Dick
09-06-2004, 20:18
trust me, you'll like what he's working on, i do.
The Grand Inquisitor
09-09-2004, 09:28
Is there a list of known bugs somewhere, or are they simply reported here. I'd hate to be greeted with a chorus of "We already know that". ~:) And if I read this entire thread I'd have no time to play the game!
King Azzole
09-09-2004, 09:48
There is no list, and they are reported here, however you will see that even if they are listed allready your comments are still welcome. You never know what you might find and we would like to know ~;)
The Grand Inquisitor
09-09-2004, 11:16
Ok, a few points I've noticed so far. I've played the Norse/super_early/hard and have started another game as the Almoravids:
Sea spaces seem a bit confused:
1. The French while at war with me appear to be able to move troops between Normandy and Wessex, when I control the Channel and Flanders.
2. The Armenians invaded Egypt directly from Arabia or Palestine, without any boats at all.
3. Wessex builds it boats into the Irish sea, though its port appears to be in the channel. A lot of the UK seems to be accessible to trade via the Irish Sea, regardless of port locations.
4. Morocco trades via the Africa coast, though its port is in the Straits.
5. Cordoba builds boats into the Straits though its port appears in the Gulf of Valencia.
6. Seville trades via the Gulf of Cadiz, though its port appears in the Straits.
There's probably many more of these I haven't noticed.
What's the deal with Islamic princesses? Is that intended? In my Norse game, the king married an Almoravid princess, which was nice. As the Almoravids, I haven't produced any princesses, but have seen an Egyptian one. Clicking on an Islamic princess produces an error because there is no piccy for the info screen. Hitting return clears this and the information comes up with a blacked out picture area. Will I need to marry off my Almoravid heir? (My first king isn't dead yet.)
The Silver Horde - yes the Armenians made a come back as a result of an Egyptian rebellion. Their king was in his late sixties, and his 'sons' were in their seventies and eighties!
Returning factions need a better troop mix. They don't stand much of a chance with two units of Royals and three stacks of archers and naptha throwers.
That's off the top of my head - I really should write things down when I notice them.
I've tried the Black Sea patch and the game refuses to run at all with the new files. Ho-hum.
However, I am having loads of fun with this mod. Cheers to BKB. ~:cheers:
King Azzole
09-09-2004, 21:29
Ok, a few points I've noticed so far. I've played the Norse/super_early/hard and have started another game as the Almoravids:
Sea spaces seem a bit confused:
1. The French while at war with me appear to be able to move troops between Normandy and Wessex, when I control the Channel and Flanders.
2. The Armenians invaded Egypt directly from Arabia or Palestine, without any boats at all.
3. Wessex builds it boats into the Irish sea, though its port appears to be in the channel. A lot of the UK seems to be accessible to trade via the Irish Sea, regardless of port locations.
4. Morocco trades via the Africa coast, though its port is in the Straits.
5. Cordoba builds boats into the Straits though its port appears in the Gulf of Valencia.
6. Seville trades via the Gulf of Cadiz, though its port appears in the Straits.
There's probably many more of these I haven't noticed.
What's the deal with Islamic princesses? Is that intended? In my Norse game, the king married an Almoravid princess, which was nice. As the Almoravids, I haven't produced any princesses, but have seen an Egyptian one. Clicking on an Islamic princess produces an error because there is no piccy for the info screen. Hitting return clears this and the information comes up with a blacked out picture area. Will I need to marry off my Almoravid heir? (My first king isn't dead yet.)
The Silver Horde - yes the Armenians made a come back as a result of an Egyptian rebellion. Their king was in his late sixties, and his 'sons' were in their seventies and eighties!
Returning factions need a better troop mix. They don't stand much of a chance with two units of Royals and three stacks of archers and naptha throwers.
That's off the top of my head - I really should write things down when I notice them.
I've tried the Black Sea patch and the game refuses to run at all with the new files. Ho-hum.
However, I am having loads of fun with this mod. Cheers to BKB. ~:cheers:
OK I would respond to each thing individually but you obviously have a bad install or an incorrect one, or didnt install properly so I cant pinpoint which problem is a legitimate one. The reason I say this is Muslim princesses are supposed to have the generic VI pic. You might want to re download all the files from the first post and reinstall very very carefully everything over a fresh install of VI.
Flamininus
09-09-2004, 22:52
Black sea patch; My game won't run with this as well.
Muslim Princesses; Same problem here, what is the location for the file being used for these, I can't seem to find it?
Ship Building: I encountered the ships being built in the wrong sea provinces as well although I failed to note them down as I was to engrossed in the game!
william the bastard
09-09-2004, 23:06
i have notice that for ports too especially for spanish lands and greeks too; but i tought it was planned by BKB to balance the game; He 's a so greaty modder ~;)
King Azzole
09-10-2004, 01:37
Guys you are using a much older verision than you should be. You dont need the black sea patch. Just look at the first post and DL the super beta v1.0. It even installs itself automatically.
vladthewallachian
09-10-2004, 04:55
@BKB
Tried to find your Super Late Mod, but couldn't. Used link given on first page, but did not work- reported dead link. Any other link that will work? Long live BKB! ~:pimp:
The Grand Inquisitor
09-10-2004, 15:09
Guys you are using a much older verision than you should be. You dont need the black sea patch. Just look at the first post and DL the super beta v1.0. It even installs itself automatically.
Doh!
Can I install this straight over the top of the version I'm using (BKB Super Mod Version 1.0) and still use the existing save files?
Cheers.
King Azzole
09-10-2004, 17:55
no. Sorry but no. Dont worry the latest version is the best IMO, and check a few pages back I posted the deadpage so you can see bodys. If you want the current mostly bug free dead page email me and ill send all 3 dead pages to you.
Silver Rusher
09-10-2004, 19:34
Argh, can somebody tell me where to download super early ALONE? I need to carry it onto another computer via zip disc, but the thing isn't big enough.
vladthewallachian
09-10-2004, 20:41
@BKB
Hey man, where can I download Super Late Mod, tried link on first page, but did not work. Any other links? Thanks! Keep on trucking BKB! ~:pimp:
The Grand Inquisitor
09-11-2004, 15:47
Guys you are using a much older verision than you should be. You dont need the black sea patch. Just look at the first post and DL the super beta v1.0. It even installs itself automatically.
The first page of the thread lists a file BKB Super Mod Version 1.0. Is this the one you mean? As that is what I am already using. ~:(
There's is only mention of a beta version of super late.
Armchair Athlete
09-11-2004, 16:00
The first page of the thread lists a file BKB Super Mod Version 1.0. Is this the one you mean? As that is what I am already using. ~:(
There's is only mention of a beta version of super late.
You need version 1.0 of the supermod already downloaded and installed on a freshly installed version of MTW Viking Invasion (version 2.1). Then, to play Super Late, you need to download the BETA version (2.0 ?), the link is on the first page, it is the totalwarcenter.com link. As the new total war center site is up and the old one no longer exists, maybe they just havent hosted the download yet.
King Azzole
09-11-2004, 19:45
No guys... You just need the Super Beta 1.0. Thats it. Install it on a fresh copy of VI with the VI patch. Enjoy!
The Blind King of Bohemia
09-12-2004, 17:40
http://www.twcenter.net/downloads/db/?mod=12
The link now works. Read the warning at the bottom of the page and follow the instructions. Sorry about that.
About that surprise, I'm working on it, but I don't want to announce it yet incase it doesn't happen. Watch this space.
Steppe Merc
09-12-2004, 18:20
Yay! I like suprises, just like Jokey from the Smurfs!
:hides away in shame for mentioning an old kid's cartoon in the States:.
vladthewallachian
09-13-2004, 02:42
@BKB
I still do not understand how to dL your Super Late Mod, I tried the new link that you put up the other day, but I seems like it did not work. How big is the file actually because I downloaded first and it only read 403 bytes which does not seem right to me. Thanks BKB. ~:confused:
vladthewallachian
09-13-2004, 02:47
@BKB
Tried to download the Super Late again, but it says it is a netscape hyperlink document and I can't open it because I do not have netscape exe. Is there any direct link besides this or could you give me the direct link. Its just not working BKB. Thanks lad. ~:mad:
vladthewallachian
09-13-2004, 05:07
@BKB
Okay! I found it and I have DLed it. Finally, I was getting confused with the instructions at the bottom. Oh well I got it now. Keep on trucking BKB! ~:pimp:
The Grand Inquisitor
09-13-2004, 14:45
No guys... You just need the Super Beta 1.0. Thats it. Install it on a fresh copy of VI with the VI patch. Enjoy!
I've downloaded from the link BKB suggested, however the installation warned that Mod 1.0 is needed - so I guess this isn't the file you are talking about.
Any further links?
cheers
The Blind King of Bohemia
09-13-2004, 16:32
Version 1.0 can be found on the first page of this thread. Download that and then you can put Super Late over it.
King Azzole
09-13-2004, 22:55
BKB may I suggest you start a new thread for unit bugs and other bugs? I noticed ALOT of unit bugs in there animations. IE swords not facing right or out of place, or the Norman Knights swords appearing upside down when standing. etc, A new thread would allow the bugs to be kept to a clean place without all the extra post clutter
vladthewallachian
09-14-2004, 02:39
@BKB
Can not find Croation Urban Militia in the Early Modded Unit Production List. Is this unit called by a different name? Please help! ~:(
Meneldil
09-14-2004, 06:03
Yeah, I think a different bug report thread could help.
The Blind King of Bohemia
09-14-2004, 10:40
Can not find Croation Urban Militia in the Early Modded Unit Production List. Is this unit called by a different name? Please help!
Yes, they're called RusInfantry for some reason. Hope that helps.
BKB may I suggest you start a new thread for unit bugs and other bugs? I noticed ALOT of unit bugs in there animations. IE swords not facing right or out of place, or the Norman Knights swords appearing upside down when standing. etc, A new thread would allow the bugs to be kept to a clean place without all the extra post clutter
I'd just like to clarify something here. ALL of the sword wielding units from either the Huscarle folder or PlateS folder hold their swords that way - imagine you are leaning on the pommel with the blade embedded in the ground. I think some knights would have done this, so I'm not going to change it. Infact, I think this was already in the game.
The Grand Inquisitor
09-14-2004, 15:13
Thanks to BKB and King Azzole for your replies to my dowload question.
RusInfantry are really Croatian Urban Militia... thanks for that info.
Looking through the Early units file, I was wondering what the BalticWarbandInfantry, only buildable in the Balkans and no where near the Baltic, in-game name is.
Are there any other name changes? [other than the standard , MediumCavalry = Horsemen ]
The Blind King of Bohemia
09-14-2004, 15:22
Ruthenian infantry is called polish infantry, but there are probably a few more which i can't think of at the moment!
The Grand Inquisitor
09-14-2004, 15:25
Ruthenian infantry is called polish infantry, but there are probably a few more which i can't think of at the moment!
Cheers, I'm redoing my units crib sheets at the moment so I'll alter that too. ~:)
The Blind King of Bohemia
09-14-2004, 17:41
Looking through the Early units file, I was wondering what the BalticWarbandInfantry, only buildable in the Balkans and no where near the Baltic, in-game name is.
They're Balkan Warband Infantry. Its just names I give for ease, or more likely if I decide to change them.
vladthewallachian
09-14-2004, 21:10
@BKB
Thanks for the info on the Cration Urban Militia being named RusInfantry. I have changed the size of most of the units to come out having 200 men in one unit instead of 120 or 80. However changing unit size on the Champion Beserkers bugged. Having 200 of them in battle was a mess. They would run all over the battlefield when I moved them. So I toned them down to 10 instead of 100 or 1 becasue they are a pretty cool unit. I like having huge unit numbers on the field. Its cool! Anywho, can't wait to see your next project. Cheers! ~:pimp:
King Azzole
09-14-2004, 21:29
BKB.... thats the problem... There pommel is IN THE GROUND, and the TIP of the blade is in there hands. Take a look at the norman knights. Also you didnt give an answer on a new bug thread, cause this thread is out of hand! LOL
The Blind King of Bohemia
09-14-2004, 21:34
If you want to start a bug thread thats great but people have to be quick in giving them. I'm working on something new at the moment so i have got my hands full so i might not be replying much, but i will be taking all the info down :saint:
I'll have a look at the knight problem, but i'm certain its not in my my personal version of it but i'll take a look
stalhandske
09-15-2004, 15:39
Hello BKB,do you got some kind of tech tree for super late.That would be very nice.
The Blind King of Bohemia
09-15-2004, 16:16
I don't but I am strongly considering doing one for the final release if I have time.
On the subject of that, I now only have about 5 units left (there will be 25 new ones for this final release, including the likes of Thurungian Archers and Livonian Feudal Cavalry) and then I will spend about a week balancing out units and factions and fixing bugs. And then once its out I'll announce the surprise. ~D
a_b_danner
09-15-2004, 18:37
BKB, where can i get another copy of Super Late. The original link seems to be broken. Is it uploaded anywhere else?
(actually, i just need the building and unit production files - i screwed them up modding them myself. If some one could email them to me, it would be appreciated - christensen18@comcast.net)
Meneldil
09-15-2004, 19:33
BKB, I don't know if you need any other unit idea, but I was thinking about a mongol camel warrior, or anything that use a camel for the mongols-like faction. I know the golden hord used to have some camels in its armies, and the Il Khagnate must have used this kind of cavalry as well.
(Tat's just an idea anyway, I'm not expert with military history, but well, since I haven't posted here for a few days, I tought I have to say something :dizzy2: )
The Blind King of Bohemia
09-15-2004, 20:24
I might do a camel warrior for both mongol factions if i have time. Just making a few units as we speak and hopefully only have around 7 left to do so the mod should be out very soon :laugh4:
AB i try to send you file some time tomorrow if thats ok mate
Meneldil
09-15-2004, 20:30
Woot
/me can't wait for the surprise :help:
King Azzole
09-15-2004, 20:57
BKB dont forget to give me the unit prod updated BEFORE release so I can do the deadpage. Include the new units locations in the prod please so I can just update those few. BTW ive weeded out alot of deadpage bugs I did by accident and have updated deadpages for all 3 eras.
a_b_danner
09-15-2004, 21:08
if someone could just email the the SuperHighBuilding Production file, it would be much appreciated (it is my day off).
christensen18@comcast.net
thanks,
AB
DeadRunner
09-16-2004, 12:32
Just waiting for the new released and dream with the surprise.
just a question you will put the templar foot knight in late version for the portuguese and scotland faction ????
and will be more portuguese units ???
The Blind King of Bohemia
09-16-2004, 12:41
I think i will give the templar foot to the scots and portugeuse but i will have to look at unit space. They will definetly get the templar knights (which have been revised and are much better than in the original medieval)
Portugal have the knights of Christ in late, and after testing hold there own and a nice four way war erupts in the iberian peninsula which is very balanced after some tinkering done yesterday.
Its nearly ready, just in the process of making the last five units, Sudanese infantryman is being made right now and everything is moving along nicely. :charge:
a_b_danner
09-16-2004, 15:42
OK, i need all three of the buildingproduction files (superearly, superhigh, and superlate). I managed to screw them up, then get them mixed up, making certain buildings available to more factiosn.
If someone could email them to me, it would be much appreciated. No one has stepped up yet, and i've been forced to play Napoleanic Total War :embarassed:
christensen18@comcast.net
thanks,
AB
it all sounds shockingly complicated, is any near future release going to be compiled into one complete .exe?
cheers
PeegeeTips
The Blind King of Bohemia
09-16-2004, 16:42
Yes Peregrine it will be, but at the moment there are only 2 exe's, Super Mod Version 1.0 and Super Late BETA. Install V1.0, then put SLB on top, and voila!
AB, the files have been sent.
a_b_danner
09-16-2004, 19:33
BKB - got them, thanks.
I'm still bugged though, but don't know why ~:confused:
If the next version will be out in the next couple of days, i'll just wait for it.
Yes Peregrine it will be, but at the moment there are only 2 exe's, Super Mod Version 1.0 and Super Late BETA. Install V1.0, then put SLB on top, and voila!
AB, the files have been sent.
cheers. ~:)
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