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SpetzNatz
04-20-2004, 17:18
The rest of my email isn't so important. Did you get text with those pictures? Could you answer thoce questions? I'm currently downloading whole forum, so I'll have some informations, but I'd appreciate any suggestion about converting pictures to bifs. BTW what about Hungarians? I've sent them in the same package as Genoese and Almoravids.

A_B
04-20-2004, 17:20
BKB, i've been looking through your mod, before I play...

How come you have Pagan Assassins, Spies and Emissaries as seperate units? couldn't you save the slots by just using the regualar spies, etc.? I didn't see any technical difference between the pagan and regular units to warrent the pagan unit.

I'd like to find out, because you've reached the unit limit (i believe), and i want to add a few units.

AB

The Blind King of Bohemia
04-20-2004, 17:53
The Pagan agents have new pieces on the map. I've been thinking about adding a Pagan folder to the pieces/agents to see if that works. That would save three spaces.

The patch however is done. Just looking to upload it. http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

DeadRunner
04-20-2004, 18:03
urge to get the patch http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

SpetzNatz
04-20-2004, 18:03
Could you repair that problem with Klibanophoroi? I thing that their high speed, MTLG and megastats would make Kataphraktoi useless.

IMHO Kataphraktoi are represented with Byzantine cavalry (let them be as fast as they are, give them lance for charging and round schield, increase stats to 8/3/5 and cost) and Klibanophori by Kataphraktoi (just make them equal to Late Royal Knights, both by speed and strengh, but let them be more numerous and expensive to reflect their high training to fight as one group).

King Azzole
04-20-2004, 18:10
BKB you read about my unit bugs? I listed 3-4 allready.. I mean im not gonna beta test post if your gonna ignore me http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

The Blind King of Bohemia
04-20-2004, 18:13
King Azzole - All your problems have been rectified. I didn't see a problem with the Cumans royal unit in the unit_prod though.... http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif

DeadRunner
04-20-2004, 18:18
m8 dont forget of a read me with instructions of instalation =X


And Nice work with the Mod =D
http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

The Blind King of Bohemia
04-20-2004, 18:24
Quote[/b] ]Could you repair that problem with Klibanophoroi? I thing that their high speed, MTLG and megastats would make Kataphraktoi useless.

IMHO Kataphraktoi are represented with Byzantine cavalry (let them be as fast as they are, give them lance for charging and round schield, increase stats to 8/3/5 and cost) and Klibanophori by Kataphraktoi (just make them equal to Late Royal Knights, both by speed and strengh, but let them be more numerous and expensive to reflect their high training to fight as one group).

Unfortunately I finished the patch before I saw this message. I might change some Klibanophori stats in the next patch but I'm not going to do everything you suggested - I am looking to add, not subtract. They are significantly more expensive so it doesn't make the Kataphractoi useless as such.

DeadRunner
04-20-2004, 18:27
BKB can you talked to tosa to fix this topic under the early one
.
and i am waiting for the patch
W
A
I
T
I
N
G

pc ready for dll

SpetzNatz
04-20-2004, 18:28
Sorry. This text was included in email for you. When I´ve had to split this, I´ve sent this text onlz wit one of two parts and you´ve probably got the without this text. Can I send the rest of my email with that text?

SpetzNatz
04-20-2004, 18:37
About the price, Kataphraktoi were elite of Byzantine army, not replacement of more expensive units. Klibanophori should be used to somehow deal with problem that usage of Kataphraktoi varied a lot. If you want to keep this unit, make Byzantine Cavalry slightly faster, give bow to Kataphraktoi (and make them as fast as Western knights) and remove it from Klibanophori. I know that I´m annoying, but keep in mind that I love your mod and want to help to make it even better.

SpetzNatz
04-20-2004, 18:50
BKB, have a look at it http://www.dbaol.com/armies.htm .

TosaInu
04-20-2004, 19:12
And there's a patch BKBSuperHighBETA061.zip

http://www.mizus.com/Files/k0rgs8gVt/MTW/Stats/BKBSuperHighBETA061.zip

Also at 3D.

The Blind King of Bohemia
04-20-2004, 19:29
Messed up again lads - forgot to convert the battle unit icons. Ignore those BMP's - proper ones are coming. Very small download, don't worry

Here it is - the tope one on this page (BKB Super High BETA Version 0.6 Unit Icons):

http://www.totalwar.org/Downloads/Mtw_Uploads/MTWupload/

[DnC]
04-20-2004, 19:40
BKB I was wondering, have you already found a way to make the GH work in High period for MP (haven't tried out your High period expansion yet)?

Excuse me if you have already mentioned it in this thread.

TosaInu
04-20-2004, 19:42
Called http://www.mizus.com/Files....ons.zip (http://www.mizus.com/Files/k0rgs8gVt/MTW/Stats/BKBSuperHighBETA061UnitIcons.zip) here.

DeadRunner
04-20-2004, 19:46
this one have the two things ??
i am confused http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif

The Blind King of Bohemia
04-20-2004, 21:08
Yeah sorry the second download is the unit icons - I forgot to include them in the patch. It's very small and the read me will explain things.

Steppe Merc
04-20-2004, 22:03
Awesome mod. I modded it to make the Golden Horde playable, despite your suggestion not to http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif All the new units and everything are awesome, but how do you change an hier's birthdate? I died off with no hier on the first monarch. I know this was how the Mongols were really stopped, http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif but still.

King Azzole
04-20-2004, 23:40
BKB question? With the updated patch will I still be able to continue my saved game? Im having a vicious Enlgish game that I dont really want to start over on...

Julius Caesar
04-20-2004, 23:42
I think some of the files are damaged becaused when i extracted them using winzip it said that there was 21 files damaged.

Brianbbj
04-20-2004, 23:48
Im totaly confused, how many updates are there? and which is the correct one?

you you not make a complete and revised list of links and what i need?

Nomad
04-21-2004, 09:50
http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif Any news on the unit limit,
or have the patches cleared everything up. I did read on this forum, 256 was the limit. Would love to find out, this was a mistake so I can include my BKB unit add on in your Superhigh.
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

DeadRunner
04-21-2004, 12:12
We i realized the task =P ,patch and the units icons are put and no corrupt files(and in tv is showing Hollowen 2 http://www.totalwar.org/forum/non-cgi/emoticons/gc-juggle.gif )

i take from this links
http://www.mizus.com/Files/k0rgs8gVt/MTW/Stats/BKBSuperHighBETA061.zip

and from tosa link 2 m8´s

and worked for me m8´s

BKB the new version is running fine m8 http://www.totalwar.org/forum/non-cgi/emoticons/gc-toff.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-toff.gif

DeadRunner
04-21-2004, 13:10
the Crusades states are so cool is one of the factions that i will like to play Templars,santiago and other that i cannot remeber ..........=X

Can you put a faction with all the orders (i know that is not historical correct put was a esater egg =X)

http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
I dont get tired to say this BKB very nice work

The Blind King of Bohemia
04-21-2004, 13:30
I might let the Crusader States train more knightly orders in custom battles because i plan to do some historical battles for super late but will have battles from the early and high periods.

SpetzNatz
04-21-2004, 13:38
BKB,
did you get th rest of my e-mail?
What do you want to do with Klibanophoros. Did you find my suggestion about faster Byzantine Cavalry, Kataphraktoi with bows and Klibanophori without bows useful. If you don't plan to remove them, please don't give them bows and give it to Kataphraktoi instead.
Thanks.

Nomad
04-21-2004, 13:55
http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Deadrunner, if you download gnome editor form the org and open up the unitprod file with it, You can very easily do this yourself. First locate the unitline you want to edit. Then you'll need to edit columns 50, 51 and 71 by simply adding the faction names in 50 (i.e which factions this unit is available to). Province name/s go in 51 which limits unit production to a/- prescribed province/s. Column 71 is for mercenary availability. eg Are they available as mercs and for which period However you have to add all the details in the format they appear in Unitprod. i.e FN_SCOTS (FACTION LABEL) ID_SCOTLAND (PROVINCE LABEL)You can try editing without gnome but its a bit tricky, no column headers or numbers,
http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

The Blind King of Bohemia
04-21-2004, 14:35
Spetz, i'm planning giving Byzantium Trapezitoi(spellings wrong i know) that will give them an effective light cav unit but i might speed up Byz cav. I'll have a look at the Kliban/Katapharct thing

The Blind King of Bohemia
04-21-2004, 15:55
And Nomad I had reached the unit 256 limit - had to do about of adjusting here and there to get it to work.

King Azzole
04-21-2004, 16:25
Holy crap english campaign is HARD. I have been attacked by every frikkin faction bordering me im barely hanging on Maybe english king should start with 2-3 more stars?

The Blind King of Bohemia
04-21-2004, 16:41
Good suggestion. It seems to be hard for the English in every period Still the Welsh aren't in late so it should be easier.

You guys liking the new units and agents? Any in particular take your fancy?

SpetzNatz
04-21-2004, 16:57
Glad to hear that BKB. I´ve tried to be as polite as possible, but I know that it had to be annoying. I just dislike combinaton of bow and Klibanophori while Kataphraktoi were without bow. Idea of faster Byzantine Cavalry (I hate this name because Byzantines called themselves as Romans) was just to make them different from Kataphraktoi with bows.
I think that Trapezitoi is spelled good, but I don´t know this unit at all.
Did you like text I´ve sent to you? http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

SpetzNatz
04-21-2004, 17:23
Sorry to say it, but now I´m not at home and even though I won´t have time. But I can do some new units and pictures during Holliday (they are pretty close, but exam tests are even closer http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif ). Just suggest some pages about adding of new units (I know that they are there, but there are too many pages and I can´t find anything). You´ve written that you´ve reached the limit number of units. Is it possible to exceed it?

King_Of_Portugal
04-21-2004, 19:21
Yeeessss http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

At last...i've got the Aviz Foot Knights

After reinstall high, and both patches, the bug was fixed

The Crusader States are a deadly faction. With so many elite units (military orders) under their banner, could be easy for them to win.

wonderfull mod BKB http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

The Blind King of Bohemia
04-21-2004, 21:02
How do you like the other Portuguese units King? 4 exclusive units is pretty good for any faction - plus they'll get the Knights of Christ in Late.

Steppe Merc
04-21-2004, 21:54
I really like all different Steppe cavalry you added (Georgian, Bulgarian, Uzbek, etc.) I never liked the simple Steppe Cav and Steppe Heavy Cav. Not to be mean or a nitpick, but are you planning on redoing the Korean units review panel and description pic? Compared to some of the awesome custom ones you are using, they are a bit dispointing. Don't listen to me though, since your probelbly to busy. Keep up the great work

Duke John
04-21-2004, 22:07
Congratulations on finishing your mod BKB http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Topic pinned. Is it necessary to keep your other (older) topic also pinned? I think that this thread surpasses the beta thread right?

Cheers, Duke John

The Blind King of Bohemia
04-21-2004, 22:14
Quote[/b] ]I really like all different Steppe cavalry you added (Georgian, Bulgarian, Uzbek, etc.) I never liked the simple Steppe Cav and Steppe Heavy Cav. Not to be mean or a nitpick, but are you planning on redoing the Korean units review panel and description pic? Compared to some of the awesome custom ones you are using, they are a bit dispointing. Don't listen to me though, since your probelbly to busy. Keep up the great work

If you think they're bad, you should have seen them before http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif I know the Info Pics are wrong (I'll do my best to rectify that) but considering I did the review_panel pics myself I didn't think they were too bad Oh well. http://www.totalwar.org/forum/non-cgi/emoticons/gc-no.gif Doesn't matter. http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

The Blind King of Bohemia
04-21-2004, 22:15
Quote[/b] ]Topic pinned. Is it necessary to keep your other (older) topic also pinned? I think that this thread surpasses the beta thread right?


Could you merge this thread with the other thread with the old one and call it the 'BKB Super Mod Official Thread' and make it a sticky? Thanks. http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

King_Of_Portugal
04-21-2004, 22:20
Quote[/b] (The Blind King of Bohemia @ April 21 2004,15:02)]How do you like the other Portuguese units King? 4 exclusive units is pretty good for any faction - plus they'll get the Knights of Christ in Late.
Yes pretty cool http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Almugraves + Mounted Almugraves + Knights Of Aviz + Aviz Foot Knights + Portuguese Frontiersmen. I tried them all, except the Frontiersmen (probably because i don't build the necessary buildings to create them yet), and i like them very much. http://www.totalwar.org/forum/non-cgi/emoticons/gc-yes.gif

By the way, if you could (and if you have time to do it), maybe you could change the shields of the Aviz.

See this (Aviz Knights and Christ Knights’ Order):
http://flagspot.net/flags/pt_oav.html
http://flagspot.net/flags/pt_oxp.html

http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

The Blind King of Bohemia
04-21-2004, 23:10
I will do that for the Knights of Aviz http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

DeadRunner
04-22-2004, 02:54
nice links king http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

lgw
04-22-2004, 15:23
First time long time on this site I finally broke myself away from medmod to downloaded your MOD What I got was somthing else that will suck away more of my free time Im locked into to this thing It's fantastic. I zeroed in on Portugal, as it seems to be a fan fav. on this site, and I am having a hell of a time with the spanish and almos.

The Almugraves have quikcly become one of my all time favs. Im not a fan of spear chuckers, but I always respected them. Your Almugraves have a nice tight formation: Fight like mad dogs very versitile unit

I know that you stated prebat shields are a little off in the read txt. When I tried to push out the venetians I received Textures/Compmap/prebat Shields/Shl 22.bif. Hit enter to clear the message. Crahs to dt. I tried a couple of other factions getting the same message with a couple of differnet bifs.

I dug through the files quite a few times to see if I could sort this out before asking for help. If there is anyway around this any advice would be greatly appreciated. Thanks

The Sna Man
04-22-2004, 15:44
hey I'm having some difficulty with the deadpage. Because there are two different unit production files both with different units. About 13 different units for each one.

This presents a problem because each time the battle loads it goes down the list of units within the deadpage file and checks that with the unit production file. If it finds a unit call on the deadpage file that does not exist in the unit file it just stops completely and that's why you end up with dissappearing dead bodies.

The dilemma being that because there are multiple different units for the early and high the deadpage would be incompatible. This is because If I had the unique early unit in the deadpage file and you were playing high then it would stop looking once it got to them and you would be missing lots of bodies. The same goes for the high unique units while playing early.

So there is no way I can hack it, other than having two deadpage files, would I be able to create all the bodies but this is a hassle. by taking out the deadpage assignments of unique units of either the early or high versions I can have most of the bodies exist except for the era that was taken out. That, or I can do two dead page files. which you would then have to load seperately each time. Pretty crappy eh.

This is the list unique units that wouldn't have bodies if I were favoring high:
EarlyRoyalKnights
EarlyGhulamKnights
sicilian-norman knights
jomsvikings
Klibanophori
tuscanknights
noblefootmen
fyrdmen
mediumcavalry
mountednobles
saxonhuscarles
earlyvarangianguard

and if I favored early:
PortugueseMountedFrontiersmen
BulgarianHeavyCavalry
Ministeriales
SwedishRetainers
WelshLongbowmen
Almograves
Sicilian-NormanKnights
KnightsLazarus
SveanAxemen
GeorgianHeavyCavalry
KnightsofAviz
AvizFootKnights
BretonMilitia

let me know what you think is best to do. Sorry about the trouble.

hopefully people will understand what the hell I'm talking about. http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif

The Blind King of Bohemia
04-22-2004, 15:51
Sna Man, favour high mate because those units would be better.

I'll look into your problem Igw, thanks for the kind words http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

crazyviking03
04-22-2004, 19:38
http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif Wow, the super High is awesome I have finally been able get time to play MTW again, its been like a damn month. So I ran to dl super high, and I am glad I played it instead of studying. I really like be able to play as the Teutonic order. You never really hear much about the order beyond the Crusades in the Holy Land. Plus, this is only one of like two mods I think that has made them playable. Great work BKB.

Only 2 more weeks of school..... 2 weeks..... http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif

The Sna Man
04-22-2004, 20:17
Hey here is the deadpage that will work for high for sure and kinda work for early. It leaves some disappearing bodies but It can't be helped.

enjoy the corpses everyone

download me (http://www.angelfire.com/empire2/totalwar/images/DEADPAGE_COORDS.TXT)

just stick that file in the textures/men file and replace the one that's already there. might as well back up the old one just in case eh :).

if you have any problems with dissappearing bodies when you play super high just drop em in the forum and I'll look into them at some time.

cheers http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

Steppe Merc
04-22-2004, 20:40
http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif Hmm. I tried to train a Seljuk horse archer, but ended up with a demi culvern. I know I didn't misclick, since I don't even have a gunsmith Any idea what I did wrong?

The Blind King of Bohemia
04-22-2004, 20:48
Did you download the patch?

Sorry, Steppe did you add any of your own units? Because that could effect it.

Sna man, thanks mate http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

DeadRunner
04-22-2004, 21:26
M8 and you put the races of the muslim princess ,my princes are tired to marry a black wall http://www.totalwar.org/forum/non-cgi/emoticons/gc-anxious.gif
will be a patch with the portratis ?

Steppe Merc
04-22-2004, 21:31
Did the patch and even reinstalled it. No luck. So now I'm running around with a 40 man unit of demi culverin gunners. http://www.totalwar.org/forum/non-cgi/emoticons/gc-stunned.gif

The Blind King of Bohemia
04-22-2004, 21:40
Have you added any of your own units? Is it in early or high?

Duke Dick
04-22-2004, 23:06
hi BKB. I finally managed to get your super high mod today, and i must say, it is superb. It even manages to better super early, which i must say, was the most fun i have had in a while with medieval.

i havent managed to play it for a lot of time, only about 1-2 hours, but so far, i havent encountered any problems, so your latest patch must have done it.

just wondering, anything else planned in the future, you never know, little snippets of future updates might help gain the mod some more interest.

i was thinking, how about doing some new historic battles/campaigns. they are easy enough to do, and you could do some great battles with the amount of units and factions you have, you should give it a go some time.

Julius Caesar
04-22-2004, 23:36
Thank you Sna Man for the deadpage coordinates

Jeff
04-23-2004, 00:38
Yes Yes, thank you Sna Man and thank you BKB I'm enjoying Super High immensely. I am currently in the middle of a Crusader States campaign and getting my Arse handed to me by the Egyptians. http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Steppe Merc
04-23-2004, 01:25
BKB, it's high, and no new units from me.

King Azzole
04-23-2004, 04:51
Sna man I noticed TemplarFoot Knights are not appearng dead on the field. You didnt mention them in your list of favored high. Can you supply a list of units that wont appear if I play early? Thanks.

Nomad
04-23-2004, 11:46
Steppe merc, This problem still sounds like its an overfull unit prod file. Is the file content equal or under 256 lines(use gnome as it counts these for you). Not sure if BKB's 2nd patch addressed this as I've still not installed. Waiting for the smoke to clear and to finish a particularly good campaign I'm playing (BKB+MedMod+NaMod) before I commit to Superhigh (plus I'll have alot of work, re-adding my mods to it)
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Nomad
04-23-2004, 11:46
Didn't mean to post that twice. So have editied it out to this. Please ignore

The Blind King of Bohemia
04-23-2004, 14:19
Just tried Super High Steppe (which is the same as yours) and I'm getting no such problems. Is everyone else getting Seljuk Horse Archers?

DeadRunner
04-23-2004, 15:40
The Navarre Empire
My empire is Peninsula Iberica plus France lands and i am in the doors of egypt.
the war with the France is becoming to expensive i am almost without money and my trade chain is in caos

The Sna Man
04-23-2004, 18:05
thanks King Azzole. I'm working on it out now. http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

The Sna Man
04-23-2004, 18:20
sorry about that. Ok this should fix it. If it doesn't then you can gripe and all that good stuff. Here is the list of early units that won't work.

EarlyRoyalGhulamKnights
EarlyGhulamKnights
jomsvikings
Klibanophori
tuscanknights
noblefootmen
fyrdmen
mediumcavalry
mountednobles
saxonhuscarles
earlyvarangianguard
TuscanKnights
IrishDartmen

new deadpage (http://www.angelfire.com/empire2/totalwar/images/DEADPAGE_COORDS.TXT)

the old one had some errors in it that would make more units in early dissappear than should have been.

The Blind King of Bohemia
04-23-2004, 18:35
You've come through again Sna Man. Hope I can count on you when Late is eventually released http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

DeadRunner
04-23-2004, 19:21
Hmmmmmmmmm LATE

Urge to late

http://www.totalwar.org/forum/non-cgi/emoticons/gc-stunned.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-stunned.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-stunned.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-stunned.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-stunned.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-stunned.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-stunned.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-stunned.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-stunned.gif

Steppe Merc
04-23-2004, 20:03
Hmmm... it's 165 units http://www.totalwar.org/forum/non-cgi/emoticons/gc-stunned.gif Didn't add any though, I swear http://www.totalwar.org/forum/non-cgi/emoticons/gc-computer.gif

Steppe Merc
04-23-2004, 20:09
I think I figured it out. Instead of doing the new unitprod with your patch, I just copied pasted the new units onto my old unit prod from the origanl high download. Going to go back and try to fix. http://www.totalwar.org/forum/non-cgi/emoticons/gc-furious3.gif

The Blind King of Bohemia
04-23-2004, 21:20
Yeah you'll the new one. Old units have been adjusted and you won't lose anything.

Steppe Merc
04-23-2004, 22:31
Fixed it, and everythings fine. Except, for some reason all the body guard units are the ones i late. I have everything right, with it all in order... oh well.

Klenard
04-23-2004, 23:58
Quote[/b] (lgw @ April 22 2004,09:23)]I know that you stated prebat shields are a little off in the read txt. When I tried to push out the venetians I received Textures/Compmap/prebat Shields/Shl 22.bif. Hit enter to clear the message. Crahs to dt. I tried a couple of other factions getting the same message with a couple of differnet bifs.
I have the exact same problem when I try to attack sweden(playing the norse campaign that's the first province I attacked). Help with this matter would be much appreciated.

Xiphias
04-24-2004, 00:03
I have the same problem with the norse. I got a similar error(could have been the same one) when I first went to battle.

I beleive I had the King and one or two of the units you can build at the start (possibly woodsmen or spearmen) and went to attack sweden a few turns into the campaign.

Xiphias
04-24-2004, 00:10
Just tried it again with both the king and a unit of spearman. My error message was Textures/Compmap/prebat Shields/ShL24.bif

The Blind King of Bohemia
04-24-2004, 00:51
This is strange, i have never seen this problem. I'll look into it, but are you sure its been installed correctly with the super high patch?

Welcome to the org by the way klenard http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Highlander X
04-24-2004, 01:45
i had that problem playing the teutonic knight faction, except it was 27.bif.

the problem is that you only have uptp **20.bif in the pre combat shield folder. you forgot to add the rest of the shields (upto 4o something i think) to your new mod.

i think the reason some ppl dont get the error is cuz the already had the previous super early mod installed. just add the 20 more shields, BKB, in a patch and it'll clear things up.

Highlander X
04-24-2004, 01:47
for everyone having the problems, just open the zip of BKBs earlier mod and copy the missing precombat shields into you the right folder, it'll keep your game from crashing.

lgw
04-24-2004, 02:48
the problem is that you only have uptp **20.bif in the pre combat shield folder. you forgot to add the rest of the shields (upto 4o something i think) to your new mod.

i think the reason some ppl dont get the error is cuz the already had the previous super early mod installed. just add the 20 more shields, BKB, in a patch and it'll clear things up.


So that's were those other bifs were hiding. Thanks highlander. Last night I just gave up and made repetead copies of 20.bif ( the rebel shield ) in the prebat folder and renamed them numerically up to 40 somthing. It does indead work for those of you who don't have the early version.[/B]

dire wolf
04-24-2004, 04:15
hi blind king i felt like trying your mod, but i couldn't find the download adresses for the most updated version (i'd like both early and high)

also, what's the www of your homepage, i've looked for it everywhere but it's very elusive... http://www.totalwar.org/forum/non-cgi/emoticons/gc-computer.gif

well that's all for now
c-u

Klenard
04-24-2004, 10:49
Quote[/b] (The Blind King of Bohemia @ April 23 2004,18:51)]Welcome to the org by the way klenard http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Thanks http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif


Ok so I downloaded everything that had BKB on it in the downloads section and none had the missing bifs, so for now I'm going to use lgw's fix for it.
Thanks for the help :)

Klenard
04-24-2004, 11:01
Oh nevermind, found the missing bifs.

The Blind King of Bohemia
04-24-2004, 12:36
Super high:
http://www.mizus.com/Files/k0rgs8gVt/MTW/Stats/BKBSuperHighBeta.zip

Super High 0.61 Patch (Essential - amends many errors listed in this thread, including the Jinetes, the Svean Axemen and the over-crewed siege weapons):

http://www.mizus.com/Files/k0rgs8gVt/MTW/Stats/BKBSuperHighBETA061.zip

Plus an additional download containing the battle unit icons for the new units in the patch (I left them out accidently, sorry):

or this

http://www.totalwar.org/Downloads/MTW/Stats.shtml
and look for super high including patches. http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

King_Of_Portugal
04-24-2004, 13:35
Hey guys, just have a look at these link about history and archaeology that i found.
http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

King_Of_Portugal
04-24-2004, 13:36
Quote[/b] (King_Of_Portugal @ April 24 2004,07:35)]Hey guys, just have a look at these link about history and archaeology that i found.
http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Opss forgot the link, here it is:

http://home.t-online.de/home/kh.ranitzsch/links/rl_hist.html#europe

The Blind King of Bohemia
04-24-2004, 13:46
Sorry about the prebattleshields guys. I stuck them in Super Early but they didn't work so I didn't think I needed them in the High download. Just download the original Super Early and put the prebattleshields in. DO NOT however put anything else in - it has since been updated.

DeadRunner
04-24-2004, 15:25
Bkb is human to make mistakes.

ShadesPanther
04-24-2004, 19:45
downloading the patch now http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

The Blind King of Bohemia
04-24-2004, 19:56
Hi shades, have you been away a while http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

ShadesPanther
04-24-2004, 20:36
Yes I have but im gonna be back as much as I can (GCSEs an all http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif )

dire wolf
04-24-2004, 21:39
Quote[/b] ]Plus an additional download containing the battle unit icons for the new units in the patch (I left them out accidently, sorry):


this additional would be the super early? that means i should:

1)download super high
2)download the patch 0.61
3)download super early (link pls)
4)copy those files from s-e to s-h
5)play

am i correct?

Nomad
04-25-2004, 09:00
http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif Hi BKB,
Finally installed and yes, SuperHigh is looking quite awesome. There was a lot of stuff that had been screwed up in the download but I've sorted now, and I've had to resort to your old (o.6) early startpos. As can't get the game to work with the new one(problems with downloading again, I think.) Plus dropped a few units from the unit prod, to 256 it(some of the Norse stuff's a bit anachronimious in High, so Berserkers have had to go. Sorry I know you favor these dudes)Also dropped anything specifically early to make way for French Ordonance units in Late, and some knightly Orders in Poland and Hungary.
I'm still a bit confused by the 5 extra unit bif's that you posted. i.e Ministerales, Welsh Longbowmen etc as I can't find anything in SuperHigh that they refer to i.e in unitprod, LBM's etc. Is the download, being selectively malicious, Or have I missed something. No worries either way, the mods coool as it is now.
Heeps of praise, for the inspiring work Dude.
http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Nomad
04-25-2004, 09:18
http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif Wow, just had one, (an Idea)
Hey BKB how's SuperLate going and have you seen Duke John new unit animations ???...... Getting my drift. Could be an excellant starting point with all his new Pike units and new Archer/longbow units etc etc etc waiting to be given names and origins. I'm Sure he wouldn't mind and would even get a bit more credit for his work. Just an idea, that I'll probably play around with myself. (This all assumes I can add more custom files to textures/units)
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

The Blind King of Bohemia
04-25-2004, 12:20
I'd love nothing more than to put Duke John's units in late but I haven't got any BIF folders left I'm looking for a way around this but to no avail at the minute. http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif


Quote[/b] ] I'm still a bit confused by the 5 extra unit bif's that you posted. i.e Ministerales, Welsh Longbowmen etc as I can't find anything in SuperHigh that they refer to i.e in unitprod, LBM's etc. Is the download, being selectively malicious, Or have I missed something. No worries either way, the mods coool as it is now.


I can only presume you haven't downloaded the two high patches....all the stuff for these units in there

Mablung
04-25-2004, 22:11
Hi BKB, loaded up the game - as the scottish and it looks great. However something couldn't be extracted by winzip. I also get several error messages. The Swedes invaded and I had the Papal shield Will I have to download Super Early? http://www.totalwar.org/forum/non-cgi/emoticons/gc-help.gif

Nomad
04-26-2004, 09:21
I can only presume you haven't downloaded the two high patches....all the stuff for these units in there

http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif Whoops,
Think I might have downloaded your BKB 0.6 superearly patch again, instead of 0.6 Superhigh. Obviously not keeping my eyes open. And Bummer about the bif folders. I similarly ran into a brick wall with that one. (Short of manauly switching them before you start a campaign) Shame the CA guys can't give us a way round that.

http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif[B]

SpetzNatz
04-26-2004, 12:32
Hi,
I've finally had some time to test your superhigh mod. I've played as Byzantine utterly destroyed Turkish (sweet vengeance), captured Constantinople and Greece and found these bugs.
Problem with Mongolian Emissary. Clicking with right mouse on him causes game to freeze. The same happened with Egyptian Emissary (or who the hell was that). Probably missing portraits.
Nice work with mongolian Emissaries.
I've spotted, that Royal Knights are Late version at the beginning of superhigh.
Another problem is with Georgians. Their position makes puts them into very hard position. They are attacked and destroyed by Mongols very early and makes them redundant nation because they live until arrival of Mongols who attack Khazar and Georgia.
Sorry, but I'm not sending any pictures for now, I was busy. http://www.totalwar.org/forum/non-cgi/emoticons/gc-embarassed.gif

DeadRunner
04-26-2004, 13:28
wich are the faction that will not apear in Super late ??

The Blind King of Bohemia
04-26-2004, 15:04
Quote[/b] ]Hi BKB, loaded up the game - as the scottish and it looks great. However something couldn't be extracted by winzip. I also get several error messages. The Swedes invaded and I had the Papal shield Will I have to download Super Early?

Possibly. The PreBattleSheilds are meant to be wrong at the minute, but I'm hoping to fix that. If you experience crashes, download Super Early and stick the incorrect PreBattleShields in just to prevent the crashes - they won't be correct though. What other bugs have you been experiencing?

The Blind King of Bohemia
04-26-2004, 15:30
Quote[/b] ]I've finally had some time to test your superhigh mod. I've played as Byzantine utterly destroyed Turkish (sweet vengeance), captured Constantinople and Greece and found these bugs.
Problem with Mongolian Emissary. Clicking with right mouse on him causes game to freeze. The same happened with Egyptian Emissary (or who the hell was that). Probably missing portraits.
Nice work with mongolian Emissaries.
I've spotted, that Royal Knights are Late version at the beginning of superhigh.
Another problem is with Georgians. Their position makes puts them into very hard position. They are attacked and destroyed by Mongols very early and makes them redundant nation because they live until arrival of Mongols who attack Khazar and Georgia.


Nope, as far as I'm aware there should be no problem with the new Pagan agents. Did you put the new portraits in included in the Super High download? Also, did you put the agent info_pics in?

That Royal Knights thing is weird - not sure why the game had done that but I'll look into it.

I realise the Georgians are a challenge but you all knew that. It IS possible to expand and beat off the Mongols (I've done it and seen the computer do it), just very tough. They have advantages over the other factions - more buildings, more money, more units - and I think its quite fair. Plus if they make them too powerful Byzantium and the Turks may suffer

The Blind King of Bohemia
04-26-2004, 15:33
Quote[/b] ]wich are the faction that will not apear in Super late ??

I can tell you the factions that WILL appear in Super Late:

All the normal ones minus Sicily and Novgorod - all playable
Irish
Scots
Bohemians
Portuguese
Swedish
Venetians
Genoese
Teutonic Knights
Flemish
Wallachians
Serbians
Lithuanians
Hospitallers (recently added in place of Novgorod)

DeadRunner
04-26-2004, 17:09
Argh i want a crusade state
=(

Sun Tzui
04-26-2004, 17:51
Hey King

just a question....sorry but don't know if it has been answered before...

can i install Super high together with super early?

http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Xiphias
04-26-2004, 19:22
Super high includes super early.

The Blind King of Bohemia
04-26-2004, 19:56
Yeah but I think you might need the prebattleshields from Super Early.

Steppe Merc
04-26-2004, 20:13
I have diffuclty beliving the Georgians have a hard time. Their infantry and cavalry are nasty My poor turkish troops have so much difficulty with them. Whenever the archers get close enough, their own archers fire and their cav charge. Untill I bring in the Jannisaries.
Of course the Mongols are supposed to beat them There's a reason why theirs no Georgian Faction in late http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif

King Azzole
04-26-2004, 20:38
Ok SNA MAN I noticed another dead page error. Cumin warriors (the main infantry unit of the cumins) do not appear in battle dead. http://www.totalwar.org/forum/non-cgi/emoticons/gc-oops.gif

DeadRunner
04-26-2004, 20:43
Bkb The order of Avis will be still avaible in late( you tell us that order of Christ is appear in late)??

King_Of_Portugal
04-26-2004, 21:53
Quote[/b] (DeadRunner @ April 26 2004,14:43)]Bkb The order of Avis will be still avaible in late( you tell us that order of Christ is appear in late)??
I think the Aviz should appear in late + the christ's order

http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

King_Of_Portugal
04-26-2004, 22:02
Quote[/b] (The Blind King of Bohemia @ April 26 2004,09:33)]I can tell you the factions that WILL appear in Super Late:

All the normal ones minus Sicily and Novgorod - all playable
Irish
Scots
Bohemians
Portuguese
Swedish
Venetians
Genoese
Teutonic Knights
Flemish
Wallachians
Serbians
Lithuanians
Hospitallers (recently added in place of Novgorod)
Wallachians, BKB?

How about the Serbians? or the Kingdom of Granada, the last muslim state of western europe?

Ellesthyan
04-26-2004, 22:20
Serbians are listed under Wallachians...

Granada will probably be Almohads.

Hurray for the Flemish Irish??

Wallachia could be quite nice actually if we're thinking Vlad the Impaler http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif

Whats wrong with Novgorod? It is a seperate republic in 1300, and the city was part of the Hanze League. Moskow only became powerful after annexing her mightier neighbour...

Mablung
04-26-2004, 23:12
BKB, Armernian Infantry causes the game to crash aswell.

DeadRunner
04-27-2004, 01:17
Quote[/b] (King_Of_Portugal @ April 26 2004,15:53)]
Quote[/b] (DeadRunner @ April 26 2004,14:43)]Bkb The order of Avis will be still avaible in late( you tell us that order of Christ is appear in late)??
I think the Aviz should appear in late + the christ's order

http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
I agree with you KingPT
http://www.totalwar.org/forum/non-cgi/emoticons/gc-gossip.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-gossip.gif http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

anvil
04-27-2004, 04:36
I had two corrupted dl's but pieced them toghether and hope that i don't have to dl again. both had differing bad parts. its my connection causing it im sure. Maby somebody can check and tell me if the unzipped file is what i got....
Size equals 66.1Meg
size on disk equals 137 meg
5,186 files
721 folders

However i found a problem, but could be caused by my dl problem so thought i would post it. Under faction selection, the dialogue for some of the factions is mixed up.. not the units avalable, just the descriptive dialogue,, here is what i have found


Faction selection:

Turks dialog is for spanish.

aragonese dialog is for turks

spanish dialog is for russians

russian dialog is for poles

polish dialog is for italians

papecy dialog is for hungary

welsh dialog is for sicily

great work here good sir,, and im going to try and see if it works...

anvil

monkian
04-27-2004, 12:32
I had the above mixed up dialog selection too but it all seems to work Ok

Can anyone list the religions of each Faction please ?

Cheers http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

The Blind King of Bohemia
04-27-2004, 15:04
Knights of Aviz (both) and the Knight of Christ WILL be in late.

I know about the faction descriptions errors - its in the read me. I'm looking into this, but fear it is hardcoded. Removing the Italians appears to have f'd it up. If anyone can unearth the problem then that would be great.

Not sure about Armenian Infantry - is this in Early or High?

DeadRunner
04-27-2004, 15:19
Bkb you find a way to put moore units then 256??

The Blind King of Bohemia
04-27-2004, 15:25
No - in Late though I might get rid of some of the early knights and maybe some of the Viking era units.

Duke John
04-27-2004, 18:23
BKB

I have received new powers http://www.totalwar.org/forum/non-cgi/emoticons/gc-batman.gif

I have merged both your topics into a single one. I believe that all the posts in both topics are now ordered on date, so there might be a slight change in order of posts.

I will leave the merged topic alive for a while until I hear from you that it can be deleted.

If you want a different name, then just send me a PM.

Duke John at your service http://www.totalwar.org/forum/non-cgi/emoticons/ht_bow.gif

The Blind King of Bohemia
04-27-2004, 19:25
Thanks alot DJ http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

TheSilverKnight
04-27-2004, 23:43
Quote[/b] (Duke John @ April 27 2004,12:23)]BKB

I have received new powers http://www.totalwar.org/forum/non-cgi/emoticons/gc-batman.gif

I have merged both your topics into a single one. I believe that all the posts in both topics are now ordered on date, so there might be a slight change in order of posts.

I will leave the merged topic alive for a while until I hear from you that it can be deleted.

If you want a different name, then just send me a PM.

Duke John at your service http://www.totalwar.org/forum/non-cgi/emoticons/ht_bow.gif
BLIMEY powers you say.... http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

The Sna Man
04-28-2004, 00:31
ok azzole http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif

I fixed the cumans. That was once again my bad. if you guys find any more problems just drop it in the forums. I think this should be the last one other than the few units that have to dissappear in Early. :)

here's the list again:
EarlyRoyalGhulamKnights
EarlyGhulamKnights
jomsvikings
Klibanophori
tuscanknights
noblefootmen
fyrdmen
mediumcavalry
mountednobles
saxonhuscarles
earlyvarangianguard
TuscanKnights
IrishDartmen

deapage goodness (http://www.angelfire.com/empire2/totalwar/images/DEADPAGE_COORDS.TXT)

remember you have to replace the old one in the textures/men folder that is off of the main medieval directory.

http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

Mablung
04-28-2004, 06:02
BKB is it possible to add another patch with the missing shields for SuperHigh?
Oh BTW the Armenian Infantry was for high.

The Blind King of Bohemia
04-28-2004, 21:31
King of Portugal would it be okay if I kept the Aviz scheme as green and black? Only Lazarus is basically green on white and I fear it may look similar. This way they look unique.

Nomad
04-29-2004, 10:22
http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif Hi BKB,
I'd Just like to pick your brain for a moment, As my modding skills are still fairly basic (and its about your SuperMod). I notice some of your custom files in Textures/Men are edited original MTW files (at least, I think thats what you've done) But I was wondering if its possible to add most of the extra units, to the Original MTW files(in Textures/Men) and overwrite the BIF's in these files, with your new stuff (renamed appropriately of course) without compramising the basic game (or even as an overwrite). That would free up some Custom files for some new BIFs in Super Late or anywhere else for that matter.
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

The Blind King of Bohemia
04-29-2004, 16:04
Great minds eh Nomad? I've tried it and it doesn't work. Say the Peasants folder for example. I got rid of all the shields and drew in a new one for a Moravian Warrior. Loaded up the game and it CTD. I've tried it many times with different BIFs but to no avail. That's why Duke John's units wouldn't go in http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif Can you imagine the possibilities if it did work?

If you have any success please let me know.

King_Of_Portugal
04-29-2004, 19:46
Quote[/b] (The Blind King of Bohemia @ April 28 2004,15:31)]King of Portugal would it be okay if I kept the Aviz scheme as green and black? Only Lazarus is basically green on white and I fear it may look similar. This way they look unique.
Well, thats true. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
The heraldry of warrior-monastic knights were too similar. How about the Christ knigths? you could use the nautical flag of the order, green backgound with red cross, like i show you before in these links:

http://flagspot.net/flags/pt_oxp.html

The Blind King of Bohemia
04-29-2004, 20:03
Perhaps a black background with the two crosses on it? A white background as you suggest may make it too similar to the templars. Green is a good idea - green with the red and silver/white cross on it, would that be okay with you? I plan on making them over the weekend.

King_Of_Portugal
04-29-2004, 21:29
BKB, i think the green background with the red and silver/white cross will be more realistic. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

King Azzole
04-30-2004, 02:40
SNA MAN I noticed now that the African or Nubian (forgot which one) JAVALIN men dont appear dead.

Nomad
04-30-2004, 10:01
Quote[/b] (The Blind King of Bohemia @ April 29 2004,17:04)]I've tried it and it doesn't work..... Loaded up the game and it CTD. I've tried it many times with different BIFs but to no avail......If you have any success please let me know.


http://www.totalwar.org/forum/non-cgi/emoticons/gc-builder.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Think I just had some success BKB. Took all the new units from Custom0(i.eBalkan war band,RusInf and Armenianinf) the shield and weaponfile, lbms and bifs. Re-named the LBM's and Bif's back to ChainHlm. Pasted it all into ChainHlm. Then entered the new body types in SuperEarly and SupLate UnitProd. Finally opened MTW:VI BKBSupHigh and Voila there were the Balkan dudes in a Teutonic campaign I've started. I've not tried a battle yet, but will be doing. Think this will free at least one custom file up and maybe alot more, if this isn't just some kind of fluke.
http://www.totalwar.org/forum/non-cgi/emoticons/gc-juggle.gif

Nomad
04-30-2004, 11:07
Quote[/b] (Nomad @ April 30 2004,11:01)]I've not tried a battle yet, but will be doing. Think this will free at least one custom file up and maybe alot more, if this isn't just some kind of fluke.

http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Ok feeling a bit more confident now. Re-edited the Byzantine Infantry. Changed all their Body types in the Superunit prods back to ChainHlm. Started a Byz Campaign, and fought a Battle vs the Turks with the Infanrty. They appeared and perfomed correctly.
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

The Blind King of Bohemia
04-30-2004, 14:57
Mmm. What about the facshields problem? Keep testing but I'm not so sure. Units like Janissary Heavy Infantry and Byzantine Infantry could work (faction specific to normal factions), so maybe I could put them in the original folder and add new shields to the custom one in their place? Don't understand why the Balkans work though. Keep testing and I'll keep at it over the weekend too. Maybe, JUST maybe we can come up with something

Nomad
04-30-2004, 16:00
Quote[/b] (Nomad @ April 30 2004,16:36)]
Im not sure what the Facshield problem you mention is
http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Ahhh Hahhhh, now I see what you mean. Yep that is a problem. I'll keep fiddling with it and see what happens. Hadn't got round to using those units as I've been in Novogrod waiting for the Turkey Shoot, when the Mongols arrive.
http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

The Blind King of Bohemia
04-30-2004, 18:32
Nomad the whole reason why I used up Custom 0-7 was to remove the facshields problem. Because of the new factions, picking ANY unit from those folders that the facshield units lie in (Peasant, ChainHlm, MKnight, etc) would cause a CTD as the battle loaded up. A member called Lysander found the solution with the Custom folders.

I tried doing Byzantine Infantry as 'ChainHlm' once more but the game kept CTD. I always seem to get this result with the original facshield related BIF folders nowadays whatever I do. I've no idea why you're getting so much success http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif

Nomad
05-01-2004, 10:57
Hmmmm,
I didn't know about the long standing problem with Facshields BKB, I'm still a newbie to modding. So I guess I was a bit too enthusiastic and I' spoke to soon. So new factions using the units in lores and Hires, causes a CTD and adding new shields doesn't fix this. Bummer. Is it possible to limit the factions using these units (i.e FuedalMAA Chivalric Sergeants etc etc) to the original factions (that are still in your modded game) and create new units e.g FuedalMAA.2 ChivallricFootKnight.2 etc for the New factions to use. Would that allow some(the original) factions to appear with their Facshields. Or has this all been tried before.
If it could work, Dj's stuff could be the base of the new units which could replace the basic figures in the custom0-7 files. But that would mean re-adding all the modded shields etc to these and it would mean having to drop a few units (but gain some new bodies). Or is it possible to just dis-engage Facshields somehow as we can't seem to have them in the modded game anyway. That might solve everything. Ok run out of Newbie ideas,
later
http://www.totalwar.org/forum/non-cgi/emoticons/gc-dizzy2.gif

Brian Mc
05-03-2004, 03:17
Hey there.
I know beggars can't be chosers, but is there any chance you could do some updating on your website BKB? I have your original version of the mod, had it since you first posted it here, and I'm still having a blast with it. But I'm looking to get it updated and I think I'm going blind going through this thread over and over. Anywhere, either your website or the opening post for the BKB mod thread, where you could post a summary and where to get all the versions??? If not, I'll keep trying to make sense of this thread, and most likely never figure anything out. Thanks for the awesome mod, keep up the great work.
Brian

ShadesPanther
05-03-2004, 12:26
Click me (http://www.mizus.com/Files/k0rgs8gVt/Mstats.shtml)

Here is most of the MTW mods and i think fixes sould be in here too . You can reach it by clicking on files up at the top of the page below the picture in the top left corner. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Brian Mc
05-03-2004, 15:02
http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif Thanks Shades. Does the Super High download include the super early because that's the only BKB up??? Don't have to answer, I'll download and find out. Thanks again.
Brian

King Azzole
05-03-2004, 16:07
I strongly suggest you edit your first post BKB and add the links to the DL there. Would be much better thanks.

ShadesPanther
05-03-2004, 17:19
yes. Super High also includes Super Early http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

King Azzole
05-04-2004, 15:28
So.....








Any news on super late? http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

The Blind King of Bohemia
05-04-2004, 17:55
Super Late is on hiatus at the minute as I'm trying something new. It's still relevant to the mod (and indeed Super Late) but it might not work so I'm not going to get anyone's hopes up by revealing it yet. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

ShadesPanther
05-04-2004, 18:57
fixing the shields? http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

The Blind King of Bohemia
05-04-2004, 21:07
What the prebattle ones? I'm afraid its far more complex than that. I've taken a set back so I might release Super Late first and then work on the secret project for the final release.

BKB-Questionairre
05-04-2004, 22:42
Well I just spent the last hour frustratingly trying to register for these forums to ask this simple question, so don't mind my username it was a last resort since nothing else was working...so I'll keep it short and I'm sorry if it's been asked before...I am just too annoyed to look right now. So without further adieu...

I am playing as the Sicilians. The Egpytians just invaded me in Tunisia. Whenever I click abandon the province I get an error message stating:

UNABLE TO UPLOAD FILE
textures\campmap\PrebatShields\shL23.bif

I got similiar messages when I was playing other factions, and haven't been able to play very far. That's a shame since I am infinitely impressed by what little I have seen of his mod so far and very much want to continue playing.

I noticed a few bugs too but I'm sure they have all been picked up but even if they have been this one is worth repeating: the Almorhavids are not displayed on the alliances screen on the campaign map.

When reading through the readme I saw something that was talking about moving 'Vikings' folders around, but when I tried to do what it told me to do I kept getting error messages. Maybe it's just not I am not very good with english since it's a third language to me, but the point is, I couldn't figure out what I had to do. Is this the problem?

Thanks.

Eastside Character
05-04-2004, 22:46
BKB-Questionairre - Now, that's some name http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif

Welcome to the Org, joker http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Regards,
EC

BKB-Questionairre
05-04-2004, 22:46
Ugh....I'm sorry since I am very new to these forums and I hate being a disturbance by double posting...but after 5 minutes of scouring my post I cannot find an edit button...so I would like to add that when the above error message is displayed the gamefreezes for a minute and crashes to desktop.

I'll go now.

BKB-Questionairre
05-05-2004, 00:08
well I haven't heard anything for ...4 hours...so a little update

I finally read through a couple pages of this thread and saw that I have to download super Early to fix my problem. But whenever I go to the super early download link I am brought so some clan takiyama site with a waterfall in the center. And that's it, no download. If I go to the files section of the website nothing happens. A really confused person I am.

Again sorry for the doubleposting....

The Blind King of Bohemia
05-05-2004, 15:09
Welcome BKB Questionnaire Great name plus it's always good to see new people trying the mod Hope you're enjoying it. Now some answers to your questions:

1) This Super Early download should work. It's 3D Downloads I know, but its the only one I could find:

http://www.3ddownloads.com/strateg....d_b.zip (http://www.3ddownloads.com/strategy-gaming/totalwar/MTW/Stats/BKBsupmod_b.zip)

2) Yeah sorry about the Prebattleshields. I'm sure that's your problem. They kept showing up wrong so I didn't think they were needed but it turns out they are Take the shields from Super Early but NOTHING else as Super High has everything you'll need to get Early to work. It turns out the game crashes if you don't have the prebattleshields in there. They won't be correct but at least the game will play.

3) If you have problems with the portraits (it would say in due course) then you've installed it wrong. From your message though, I don't presume you have.

4) No Almoravids in the alliance parchment? And this is in Early? Is anyone else experiencing this problem? I'll look into it.

BKB-Questionairre
05-05-2004, 23:53
Excellent That link worked and now the game works perfectly. I had intended to go try the game out, se eif it worked,a nd come write this post, but got so absorbed into playing the mod I didn't even notice 4 hours go by...

Well, I know what I'm doing for the rest of the day. Thanks again.

Sun Tzui
05-06-2004, 12:30
Quote[/b] ]2) Yeah sorry about the Prebattleshields. I'm sure that's your problem. They kept showing up wrong so I didn't think they were needed but it turns out they are Take the shields from Super Early but NOTHING else as Super High has everything you'll need to get Early to work. It turns out the game crashes if you don't have the prebattleshields in there. They won't be correct but at least the game will play. I've copy/pasted the ones that come with super early, and in either situation (meaning both with and without prebattle shields), i crash to the desktop never happened to me before http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif

Suggestions anyone? http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif

mzocker
05-06-2004, 14:09
are there any screenshots?

The Blind King of Bohemia
05-06-2004, 15:47
Quote[/b] ]I've copy/pasted the ones that come with super early, and in either situation (meaning both with and without prebattle shields), i crash to the desktop never happened to me before


Mmm I'm not sure what your problem is. I suggest you review the installation process to see if you've missed anything else out. Sorry I couldn't be of more assistance.

King Azzole
05-06-2004, 22:03
Screenshots:

http://lukeandkyle_medieval.tripod.com/

Enjoy :)

Mablung
05-06-2004, 22:12
No problem with the Almoravids here. BKB, I finally downloaded Super Early, the game is great
I like the Georgian HC, I had a 3 star prince with killer instinct and turned him into a jedi It was meant to be a suicidal campaign but he ended up with the out-numbered attacker, the best attacker one and best defender one, not to mention skilled last stand and skilled assaulter He got the up secret killer through auto-calc He had 18 valour I love this game Unfortunately he was in line to the throne. http://www.totalwar.org/forum/non-cgi/emoticons/gc-no.gif

DeadRunner
05-06-2004, 22:39
Bkb when you think when the super late will be released ????

King Azzole
05-07-2004, 00:46
he answered that last page deadrunner :P

Mablung
05-07-2004, 01:53
BKB, in super early as the Almoravids, the princessess had to portrait. Is this just my installation or is this a problem?

King Azzole
05-07-2004, 07:42
There are no muslim princess portraits yet, but he will add them eventually. Just push space bar if you click on one by accident.

Mablung
05-07-2004, 09:54
Yeh, I know, just wondering if their were meant to be princesses.

Steppe Merc
05-08-2004, 15:31
BKB, any idea about what kinds of new units will be in super late?

The Blind King of Bohemia
05-08-2004, 16:59
Look forward to: Many Eastern Cavalry units, good heavy infantry such as gothic and scottish men at arms, Ottoman/Balkan Yaya and orebite spearmen http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Duke Dick
05-08-2004, 17:43
BKB, have you ever thought about creating new units(ie by editing the bifs). I know that this is a long process, but someone of your caliber could do it. is there anyway you can get around using all the customizable folders so you can do it???

katank
05-09-2004, 01:26
I installed your mod recently but it crashed when I moved a Mtd. X-bow as the Andalusians.

I wonder if I did any thing wrong in the installation. I followed all the instructions.... I think.

any chance of an auto installer?

The Blind King of Bohemia
05-09-2004, 01:35
Katank, is this in battle or moving the unit on the campaign map? Are you talking about the Valencians with the Andulacians? or the Almoravids?

caspian
05-09-2004, 12:23
I played as the Swedes and I think its 30 years after the Mongols apeared and I am in the process of launching an offensive at the Horde when disaster struck. Apparently all the previous heirs have been gay and didnt spout the second generation of princes. The Swedes just ran out of heirs. Is there a way to fix this, something to tweak in the code?

I've been playing this mod since I downloaded it last week. Its a pity that my first campaign ended like this.

DeadRunner
05-09-2004, 14:24
use the .unfreeze. cheat =P
i dont tell the others =X

King Azzole
05-09-2004, 20:23
What is that cheat?

SpetzNatz
05-10-2004, 09:49
I hope, you have cleared your mailbox. New pictures incoming and I don't want to send them more than 5x. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

SpetzNatz
05-10-2004, 10:16
Well well. First fail. I'd like to help you so much, but even you, BKB, are against my efforts? http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif Clear your mailbox, so I will be able to send you 7 gameends, please. http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

The Blind King of Bohemia
05-10-2004, 12:59
done http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

The Blind King of Bohemia
05-10-2004, 14:57
By the way lads some good news. For the past week i have been working on the map and added nine new provences which will be released this weekend.

The provinces are: Morea, Epirus and Thessaly(Greece has now been split into three with Greece being removed if you follow me).

Bosnia( which I believe will help in the conflict in the Balkans and maybe decrease the expanding nature of Croatia in Super Early at the HRE expense).

Apulia( below Naples, a good province to hold. Quite rich and Byzantium and the scillians war greatly over it)

Moravia( nice buffer in central Europe, might help ease some of the pressure on Poland being invaded from Bohemia after a few turns).

Samogitia( cuts off lithuanian access to the sea, sandwiched between livonia and Prussia)

Gascony( below Aquitaine, good rich province which helps England out when France, Brittany and Navarre are attacking them).

Savoy( helps the HRE with a good foothold and expansion westward is a little easier. A good strategic province which links german, French, italian factions and later Burgundian and swiss interests.

Expect it this weekend
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Also, i'm happy with the provinces but the location of Savoy is a little off. Yet i'm not changing the provences. Maybe a later date. I tried to add the Balearic islands and Iceland by removing the four sea regions but to no avail which was a pity because they looked great http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif

Nomad
05-10-2004, 15:40
http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
BKB your a star Dude,
http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

DeadRunner
05-10-2004, 16:00
BkB is spoiling us with too much candy´s
http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Brian Mc
05-10-2004, 16:44
Once again, I love the mod, been having an awesome time with it. Question about prerequisites: What do you need for the Whelsh Longbowmen??? I can build the normal longowmen but not the whelsh and I recall reading in the new unit description (there is a unit description or am I just dreaming this unit up???) that they came before the regular longbowmen. So what do I need to build them? Love the bandits by the way.

Oh And how do you remove the faction (not province) restrictions on units??? There are just too many kick arse units that BKB has made and I find myself constantly starting over so I can use them

Duke Dick
05-10-2004, 18:28
i cant wait to see the map BKB. it sounds like you have been busy as usual. what are you gonna be looking at next. i know it might sound like i'm jumping the gun, but i just love your modding, and i cant wait. btw, are you looking forward to R:TW and it's modding possibilities?

BKB-Questionairre
05-10-2004, 23:51
I've been playing through the mod for the past week, playing faction after faction to see their new units before finally settling with the Armenians. My god, they are awesome Uzbek heavy Cavalry are perhaps the most versatile unit ever It's a shame they have no unit portair in game though. Staring at that big black box makes me want to cry.

I really don't know how to thank you BKB. This mod has totally rekindled my desire to play Medieval. I was originally getting bored of the regular game, but now I find myself planning my next offensive when going to sleep. I simply can't stop playing it I have played every mod for MTW so far and nothing can come close to your mod, BKB.

Though I am rather curious. Why exactly is your patron faction (well you ARE the king of the Bohemians) so...bad? The Bohemians get only one rather useless unique unit, a horrible starting position, and tend to be overrun by the many hostile faction around them very quickly.

That's my only problem with the mod - it's a wee bit unbalanced in some cases. Many factions tend to be crushed very quickly. The Cumans are almost unstoppable in Early. None of the Balkan factions can match them. Within the first 5 years of all my campaigns the Cumans have already overrun and defeated the Polish and Hungarians and are starting on the Kievans and Bohemians. The Valencians always take out the Spanish, Almoravids, and Navarrese rather quickly. And the English are doomed from the start. It used to be hard enough to beat the French, but now, the English have the Scottish to the North, The Irish to the Northwest, the Welsh to the west, and the French all over the south - and all are heavily expansionist (and damn those Welsh Bandits - nothing can beat them in early) as well as a struggling economy. Though I do like the fact that with all these factions fighting for control of England, the island is pasically turned into a mini-Viking Campaign on the Medieval map. I'm just disappointed that the English are always destroyed.

Other than that, I can't wait for Super Late and for those new provinces this weekend. Very nice work on this mod you are doing. Time to resume playing the Armenians

SpetzNatz
05-11-2004, 10:36
Quote[/b] (BKB-Questionairre @ May 10 2004,17:51)]Though I am rather curious. Why exactly is your patron faction (well you ARE the king of the Bohemians) so...bad? The Bohemians get only one rather useless unique unit, a horrible starting position, and tend to be overrun by the many hostile faction around them very quickly.
In fact, Bohemian units weren't very different from French and German.
There is possibility of usage of Hussite soldiers (who defeated one crusade after another and one of Crusades even ran in fear when they heard singing of Hussite song before battle), but in fact, they were rebels against King, so their usage is disputable. But in last battle of Lipany which was first (and last) bigger loose, part of them fought on king's side.
Because there were two mayor groups in Hussite movement. One was zealous, and other one was moderate (those joined King's side and defeated those zealous in Lipany).
This could make Hussite soldiers available for Bohemian king.

Horrible starting position is bless and curse of Bohemian nation. We had to deal with many enemies, thats why we still don't like Germans and Hungarians. Because they often wanted to expand at our cost. When you look at our position in 1938 and realize that we were 10 millions (15 with Slovaks) while German were about 80 millions, you'll understand why we were occupied so easily (even when Polish and Hungarians joined German gladly).

Btw, I often attack German first. Because Bohemian King is better commander than HR Emperor, before Germans manage to outnumber Bohemians. Few defeats and whole HRE is in rebellion. Only chance to survive, because German often attack in big numbers when you attack Poland.

BKB, good idea about Moravia. I often have to give Bohemians Silesia, to increase their chance to survive.

Brian Mc
05-11-2004, 17:59
Yep I love the whelsh units, bandits, longbowmen and the pictish infantry usually get the job done. That's why I want to know how to change the restrictions on the units... As much as I love the whelsh I can't stand going to war looking like a bunch of Christmas trees...

BKB-Questionairre
05-11-2004, 20:24
Quote[/b] ]Horrible starting position is bless and curse of Bohemian nation. We had to deal with many enemies, thats why we still don't like Germans and Hungarians. Because they often wanted to expand at our cost. When you look at our position in 1938 and realize that we were 10 millions (15 with Slovaks) while German were about 80 millions, you'll understand why we were occupied so easily (even when Polish and Hungarians joined German gladly).

That's also because the European nations betrayed the Czechs and carved up the country without even giving them a say in the dividing of their own country. But I digress.

I'm curious SpetzNatz, because whenever I played the Bohemians they got overrun by the Cumans from the east and Germans from the west very quickly. They simply can't compete with the Cumans. The AI Bohemians always get schooled on in 5 years, same with the Brits in England.

I think something should be done to weaken the Cumans a bit since they always become the dominate Balkan faction very quickly. Right now in my Armenian Campaign, the Cumans are at war with the Kievans, People of Novgorod, Danes, Germans, Croatians, Venetians, Bohemians (who reememerged for the 567th time), French, and of course, my Armenians. They seem to be holding every single one of us at bay Of course I am not actually attacking them, I am just guarding my borders and letting the AI duke it out, but my point is that the Cumans are really, really, really powerful and it becomes unfair to other factions. Particularly the AI which is pretty dumb and doesn't know how to defeat them.

Anyway, back to world domination for me

ShadesPanther
05-11-2004, 20:54
Still can't get to fight any battles in High tho. Any help please?


Yes the Bohemians and other Balkan factions are weaker than the Cumans but It is still a beta so the game will be balanced after the units and fations are fixed http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

The Blind King of Bohemia
05-11-2004, 22:18
Are the prebattleshields causing the problems Shades?

Lesson learnt - ALWAYS back up, even if you think you know what you are doing. The new map was working perfectly fine yesterday, a few changes later and BLAM a game that CTD when you try to load it up I've been tearing my hair out trying to fix it I still hope to have it out by the weekend though.

King Azzole
05-12-2004, 05:41
That must be in your games cause the Cumins never get far in mine... They usually stalemate with the hungarians.

The english DO get pwned severely always. I suggested to BKB he raise the Kings star rating at start so he has better generals. This might help slightly.

ShadesPanther
05-12-2004, 11:12
Yes it is the prebattleshields. Ive done the fix copying the ones from Early but no luck http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif

SpetzNatz
05-12-2004, 13:13
I think, that it is because they start with only one province (lower number of provinces = lower income and numbers of soldiers). I think, that if they start with Moravia, Austria and Silesia (as well as Bohemia), they could become really powerful (Bohemian kings were mighty indeed, I'm not sure about these provinces, but I think, that they belonged to Bohemian - All your base are belong to us :).
About Kumans, I don't anything about them, but it might be because they weren't very strong, but who knows?

SpetzNatz
05-12-2004, 13:55
It seems that you haven't cleared mailbox enough, BKB. You should be able to receive 1,4 MB and this requires 1,4 MB of free space in your mailbox. http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif , but I would suggest to have even more free space, because it shows to be bigger than it really is (2 MB should be enough). http://www.totalwar.org/forum/non-cgi/emoticons/gc-smile.gif

Gen_Lee
05-12-2004, 14:49
Playing with super high for more then 2 weeks with no pbl.
The new units are just fantastic and the Ai sure sems much more clever then on any other Tc.
Answome work http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Ellesthyan
05-12-2004, 14:51
Well, the Cumans were not really a state, more just a bunch of nomads who could fight rather well. They did not have cities, and lived probably only temporary in permanent camps. It's actually unrealistic to have them in the game as an organised faction, but you gotta have someone in that place of europe...

The Blind King of Bohemia
05-12-2004, 15:05
I like to think that the new provinces will assist the troubled factions....the English have Gascony, the HRE Savoy, the Byzantines all the Greek states, Bohemia have Moravia and the Croatians Bosnia. This map will also be implemented into High and Late when it decides to work again

Shades the PreBatShields will be included in the map release so if you could just hold on till the weekend. If it's not that I've no idea


Quote[/b] ]It seems that you haven't cleared mailbox enough, BKB. You should be able to receive 1,4 MB and this requires 1,4 MB of free space in your mailbox. , but I would suggest to have even more free space, because it shows to be bigger than it really is (2 MB should be enough).

I think I can only recieved 1MB...is there any way you can send them two or one at a time, then I'll delete in once I've saved it and notify you when there's more space to send the next batch?

DeadRunner
05-13-2004, 01:04
will patch launch with the map type some early units remove in high era to put new ones ???

Hetman
05-13-2004, 08:41
SpetzNatz

Horrible starting position is bless and curse of Bohemian nation.
(...)When you look at our position in 1938 and realize that we were 10 millions (15 with Slovaks) while German were about 80 millions, you'll understand why we were occupied so easily (even when Polish and Hungarians joined German gladly).

I feel I have to defend Poland in 1938. Although I'm ashamed of the idea of taking back 'Zaolzie' ( a territory in northern Czechoslovakia, nearby Olza river) in 1938, at the same moment when Hitler took so called Sudetenland, it still is quite complicated.
For first the territory was mostly Polish ( majority of the population)
and secondly in 1920 when Poland fought Russia the Czech army invaded the region. It was the reason of tension between Polish and Czech government between 1920 and 1938 ( or even later). Both governments considered the other country 'a temporary state' that's why both Slavic nations didn't cooperated against Hitler.
There is a long-lasting feud between Poles and Czechs, even today we aren't exactly friends ( I mean foreign affairs and so on).

I often have to give Bohemians Silesia, to increase their chance to survive.

Good idea, but when it comes to Late era. At that time Silesia was a vassal of Bohemia, and even in the earliest years of the XIVth century Bohemian ruler was the king of Poland as well. This could make playing
Poland a little more difficult though.

BKB-Questionairre

That's also because the European nations betrayed the Czechs and carved up the country without even giving them a say in the dividing of their own country.

Yes, it was their fatal mistake, but they were even able to repeat this in 1939 - France wasn't ready to help Poland and the war lasted 6 years because of that.


BTW SpetzNatz can You drop in to the XVI-XVII mod, maybe You can add something when it comes to Bohemia at that time ( 30-years war for example).

Regards Cegorach/Hetman http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Nomad
05-14-2004, 08:57
http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif
I'm still getting LateRoyalknights as HighRoyal bodyguard units, in SuperHigh. Has this already been addressed on this thread and/or have I done some ting wrong. I fixed it by re-adding the Early royal knights and Ghulams, whilst dropping the Berserkers. Did I really need to do this.
http://www.totalwar.org/forum/non-cgi/emoticons/gc-anxious.gif

ShadesPanther
05-14-2004, 11:31
Quote[/b] ]Yes, it was their fatal mistake, but they were even able to repeat this in 1939 - France wasn't ready to help Poland and the war lasted 6 years because of that.


And at the end of the War Poland wasn't free til 1990 http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif

Hetman
05-14-2004, 11:47
Quote[/b] (ShadesPanther @ May 14 2004,05:31)]
Quote[/b] ]Yes, it was their fatal mistake, but they were even able to repeat this in 1939 - France wasn't ready to help Poland and the war lasted 6 years because of that.


And at the end of the War Poland wasn't free til 1990 http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif
And not only Poland http://www.totalwar.org/forum/non-cgi/emoticons/angry.gif http://www.totalwar.org/forum/non-cgi/emoticons/angry.gif http://www.totalwar.org/forum/non-cgi/emoticons/angry.gif

Cegorach/Hetman http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

The Blind King of Bohemia
05-14-2004, 14:39
Quote[/b] ]I'm still getting LateRoyalknights as HighRoyal bodyguard units, in SuperHigh. Has this already been addressed on this thread and/or have I done some ting wrong. I fixed it by re-adding the Early royal knights and Ghulams, whilst dropping the Berserkers. Did I really need to do this.


I haven't had a chance to look at this yet because I'm still having problems with the map. I suspected you're solution to be the only way to fix the problem though. I'll look at putting it in the patch.

Nomad
05-14-2004, 15:14
http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif Hi BKB,
You probably already know this. But it's possible to restore some/all of the facshields But... you have to create new units for the new factions. i.e you get Chivalricmanatarms and Chivalricmanatarms2. They do spice up the Battlefield and make lurvely elite royal units. Maybe nice in Late.
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

The Blind King of Bohemia
05-14-2004, 15:32
Well I would but think of the unit space.... http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Sun Tzui
05-14-2004, 15:36
Hey King

Just installed and reinstalled superhigh mod, checking and doublechecking the installation procedures, but still, when i choose a faction, it continues to go CTD http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif

Gonna check the CTD thread somewhere around in the forum's, and will report back to you with (hoppefully) progress. http://www.totalwar.org/forum/non-cgi/emoticons/gc-juggle.gif

http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

BKB-Questionairre
05-15-2004, 01:51
Hey BKB I was playing through my Armenian campaign and just noticed that Georgian Heavy Cavalry have a training time of 12 years This can't be intentional...might want to fix it?

Just thought I would point it out, since it's pretty important

Nomad
05-15-2004, 07:54
Quote[/b] (The Blind King of Bohemia @ May 14 2004,16:32)]Well I would but think of the unit space.... http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
I agree it does eat up unit spaces. So far I only dropped a couple of topless loons (not sure how many guys were still charging round half naked in the 13th century) and just created 2 new units for All_Factions (MAA and Knight). I returned Chivalric knights and ChivalricMAA to a few of the old factions. Beefed them up into kind of Ordannance units for late. Too many identical facshields look a little unrealistic don't you think.
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

uksiu
05-15-2004, 08:59
Hello,

Where could I download this mod (all files)?

The page http://www.mizus.com/ is not working.
From the first page of this thread I used first two links and took two files:
BKBSuperhighBeta.zip and BKBSuperhigh061.zip
but there's no chance to get the last one and I don't know theese two files are in the latest version.

http://www.totalwar.org/forum/non-cgi/emoticons/gc-help.gif please

Nomad
05-15-2004, 09:11
Quote[/b] (uksiu @ May 15 2004,09:59)]Hello,

Where could I download this mod (all files)?

The page http://www.mizus.com/ is not working.
[URL=http://www.totalwar.org/Downloads/MTW/Stats.shtml]


Try this address you'll need three files I think. The two you've already got( or tried to get) and a file called SuperHigh 0.61 uniticons.zip.
http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

uksiu
05-15-2004, 14:53
Thanks for help, Nomad.

I downloaded this file with all patches included (more than 50 MB) and succesfully installed it.
It looks nice, but I have two problems:

1. A played 100 turns of campaign. When Cumans attacked my forces in Moldovia, I saw textures\campmap\prebatshield\shl26.bif
and game was freeze. When I clicked OK - I saw CTD.

Is there any chance to avoid this problem?

2. I couldn't open building and unit files with Gnome Editor...

uksiu
05-15-2004, 15:05
Sorry,

About point 1.

I saw unable to load file: Textures\campmap\prebatShield\shL26.bif or something like that.

The Blind King of Bohemia
05-15-2004, 15:37
uksiu, if you wait till tonight or tomorrow i'm releasing the map and a small patch with it. This will sought out the pre bat shield problem. Any problems people want fixing put it down as quickly as possible.

Spartacus
05-15-2004, 16:48
ok i installed the super high mod right but do i copy and paste in the patch 0.61 http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

i follow it and it don't work http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif i'm the unluckiest guy ever will the main mod have a self-install N:TW and R:TW do and do i need VI patched http://www.totalwar.org/forum/non-cgi/emoticons/gc-help.gif

Ellesthyan
05-15-2004, 18:45
The map's coming soon? That's great http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif

King Azzole
05-16-2004, 02:08
Prebat CTD playing byantines against the Armenians I was only in the 6 or 7th year of play. Man that sucked :( perhaps a bug? I didnt have this problem playing as the Almohads or other factions but I never attacked the armenians before till now.

BKB-Questionairre
05-16-2004, 06:16
I doubt it's a problem with the Armenians, since I have been playing a campaign with them for 150 years and haven't had any crashes. Perhaps you installed incorrectly?

uksiu
05-16-2004, 10:15
Problem with CTD before battle is caused by lack of prebat shields' graphics.
If you want to continue, do something like I did:

For example game needed shL26.bif. I copied first shL file to other directory, changed name to shL26.bif and put it in original place. Load the game and no crashes.

Shields looks stupid only on prebat screen. In battle everything looks fine for me. But I am patient and I'm looking for the new version.

DeadRunner
05-16-2004, 15:31
is the patch already relesead ??
bkb put in the other dl page plz in the 3d i cant dl nothing

The Blind King of Bohemia
05-16-2004, 20:42
I now have only one problem to sought out concerning Finland and then its finished. The latin States of Greece have been added inplace of Brittany.

BKB-Questionairre
05-16-2004, 21:00
Excellent, so will older saved games be playable with these now provinces?

King Azzole
05-17-2004, 00:42
I doubt it... Thanks uksiu that worked perfect http://www.totalwar.org/forum/non-cgi/emoticons/gc-yes.gif

The Blind King of Bohemia
05-17-2004, 13:02
Afraid it won't work with the saved games sorry about that. Played over sixty years with the map and no crashes. Just going to play through high and then i'll release it http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

SpetzNatz
05-17-2004, 13:14
Hi
I'll send you half of files. Save it to disk and write mi a line when it is done, so I'll be able to send rest of files.
Agree? http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

The Blind King of Bohemia
05-17-2004, 13:42
Thanks Spetz thats done http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

The Blind King of Bohemia
05-17-2004, 14:23
Fantastic work again Spetz Shame about Brittany though - they'll be removed from High when the map is released in favour of the Latin States I'm ready for the next batch now.

The Blind King of Bohemia
05-17-2004, 21:08
Its done now i'm waiting for tosa to load it up for me. I'll do an official announcement when it is available for download

King Azzole
05-17-2004, 22:24
Eh? You lost me sorry... What exactly is being released? Super HIgh? *crosses fingers* http://www.totalwar.org/forum/non-cgi/emoticons/gc-speechless.gif

The Blind King of Bohemia
05-17-2004, 23:35
The new map I've added some pics to my site to tide you over till the release

http://lukeandkyle_medieval.tripod.com/bkbsupermedieval/id4.html

Steppe Merc
05-17-2004, 23:58
Darn. Now the Byzantines will have to fight the Turks, Rebels, Mongols and the Greeks. http://www.totalwar.org/forum/non-cgi/emoticons/gc-juggle.gif
edit: Oh, and all those maritime factions on the Italian Penisula.

Nomad
05-18-2004, 08:47
http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Nicework BKB,
http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Duke Dick
05-18-2004, 17:57
i dont know where all the interest in this map is. i think this work deserves a salute. http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

no-one else has done anything like this, and i cant wait to play it. well done. http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif

The Blind King of Bohemia
05-18-2004, 18:13
http://www.totalwar.org/forum/non-cgi/emoticons/gc-blush.gif Thanks for the praise Duke Dick http://www.totalwar.org/forum/non-cgi/emoticons/gc-blush.gif

I'm sure Tosa will get it up soon so you all can play it.

Steppe Merc
05-18-2004, 20:23
Can't wait for it though. Will be a pain remodding everything again, but it'll be awesome
Any new units with the patch?

The Blind King of Bohemia
05-18-2004, 20:30
Unfortunately not. I wanted to keep it as small as possible, as it's already 40MB (maps come to like 36MB). Be assured though there will be many new ones in Super Late http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Steppe Merc
05-18-2004, 21:03
BKB, an ETA?

The Blind King of Bohemia
05-18-2004, 21:09
For the map? Its out of my hands now. Hopefully when Tosa's online next

The Blind King of Bohemia
05-18-2004, 21:37
To ease your pain (or probably worsen it), I've added a couple more pics to my site:

http://lukeandkyle_medieval.tripod.com/bkbsupermedieval/id4.html

ShadesPanther
05-18-2004, 21:38
nice pics but Id rather have it in my hand http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

BKB-Questionairre
05-18-2004, 23:08
Absolutely can't wait for the new provinces. Partly because I want to start a new campaign now that I finished my Armenian campaign, and want to wait till the provinces are released to start..

anvil
05-18-2004, 23:14
Me too Hanging by a thread awaiting the new map before starting a new campaign http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif


anvil

DeadRunner
05-19-2004, 02:02
well i am waintingh to do dll and play a new camp
i stoped the other when i heard in new map

SpetzNatz
05-19-2004, 12:07
BKB,
I've just send you rest of pics. Excuse my delay. I've had some test to pass.

Nomad
05-20-2004, 14:08
Hmmmm,
Still no download at the Org. Hope all's ok with Tosa. Not like him to delay things this long.
http://www.totalwar.org/forum/non-cgi/emoticons/gc-confused.gif

DeadRunner
05-20-2004, 14:49
hmm maybe tosa have something to do
our he run with the map http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif

The Blind King of Bohemia
05-20-2004, 14:58
Right boys. Barocca has said he will upload it probably late friday night/ early saturday morning if Tosa hasn't done it before then(i think tosa is unwell).
I don't mind waiting, the two geezers work hard here and its only a day or so. I'm sure you lot don't mind waiting http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

DeadRunner
05-20-2004, 15:08
i dont for me is fine.
I will have a better pc weeeeeeeeeee i will get the chance to make battles in medieval weeeeeeee
I am so HAPPY ............................ http://www.totalwar.org/forum/non-cgi/emoticons/gc-juggle.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-juggle.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-party2.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-party2.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-toff.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-toff.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-toff.gif

Jurogao
05-20-2004, 21:13
Hi BKB Thanks for the great mod.

A while back, on one of your previous releases of this mod, I was able to use WinRAR (WinZip wouldn't work) to extract the mod from the zip-file chunks that were in the upload directory. I got it all to work perfectly that way.

This time around, I saw the files in the upload directory and downloaded them, but I was unable to get either program to use them. Any tips?

Thanks,

Juro

The Blind King of Bohemia
05-20-2004, 21:17
Hi Jurogao, try www.mizus.com. I think that has the full download. Glad you enjoyed super early. I think you'll like high http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif Welcome to the Org by the way http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Jurogao
05-20-2004, 21:19
Cool...thanks

http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

- Juro

Krakra
05-22-2004, 00:39
I don't see any files in www.mizus.com Where can I download the entire mod? I have a cable modem, so download speed is not an issue.

BKB-Questionairre
05-22-2004, 01:04
http://www.3ddownloads.com/strateg....d_b.zip

full download

BKB-Questionairre
05-22-2004, 01:06
sorry that other one was wrong

Krakra
05-22-2004, 01:11
The suspense is killing me Where in 3ddownloads is the bloody file? I could not find it under Strategy/Medieval Total War

BKB-Questionairre
05-22-2004, 01:30
ok...I can't get the link to work and don't want to post 14 times in a row. Go to page 27 of this thread. The download link is in the first post on that page.

Krakra
05-22-2004, 01:55
Thanks The full link is:

http://www.3ddownloads.com/strateg....d_b.zip (http://www.3ddownloads.com/strategy-gaming/totalwar/MTW/Stats/BKBsupmod_b.zip)

Now to the game

BKB, you and the other modders and keeping this game alive for me Thanks guys

King Azzole
05-22-2004, 17:53
Just go to post #1 guys all the links are there ;) BKB made it simple for people to get the mod.. http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

BKB-Questionairre
05-22-2004, 20:10
Just curious.....any progress with the upload?