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Spartacus
05-21-2004, 19:35
none of my friend are experinced in modding would it be best if i wait for the new version http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif

Gen_Lee
05-21-2004, 19:37
Ok let Me get it straight.
As I dont have any clean Mtw + vi + pactch only I just made a copy/past of Medmod to a diff directory, after changing main folder name http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif.
Then applied self instaler.
Started a campaign on the 1st period (Those freacking names lol) as the 1st avaiable faction and did my 1st combat on 1st move to the rebel province just on the left.
So besides being humilliated by a force of less then half of My troups everything worked great.
No cdt's no pbls at all.
PLease note that I followed the advise on self installer of playing only with default units size
Amazing Mod
http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Antalis::
05-21-2004, 19:41
Ahh yes, Spartacus: Have you default units size?

Spartacus
05-21-2004, 19:42
hmmm. i'll check

why could that be the problem

Myrddraal
05-21-2004, 19:43
Quote[/b] (Antalis:: @ May 21 2004,19:10)]Ok 2000 replys http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-toff.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-party2.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-balloon.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-balloon.gif http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Thats a measure of the interest this mod has gained and so a tribute to u guys. Congratulations. http://www.totalwar.org/forum/non-cgi/emoticons/gc-party2.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-balloon.gif

Spartacus
05-21-2004, 20:13
actually the unit thing was my problem i've done 2 custom battles fine, sorry for the hassle http://www.totalwar.org/forum/non-cgi/emoticons/gc-oops.gif

flip
05-21-2004, 20:38
Hey Gen Lee, stay around, you didn't saw nothing yet http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif
Happy with your sucess in the install, cya

Krakra
05-22-2004, 00:37
Got the mod working and am currently enjoying it. Played for Thracians on Expert. Rather easy playing for those guys -- they do start with large mass and lots of opportunity for expansion.

I know you guys are working on a new version, so hopefully will be upgrading soon

Gen_Lee
05-22-2004, 09:15
Im really anxious to see the next version.
It's a remarkable work already.
S

Brianbbj
05-22-2004, 09:21
I will look forward to read the new descriptions in the new version,

an NO i won't stop playing :)

Was it not the end of this month that the update should be, hope the release date will hold this time, i can't wait

komninos
05-22-2004, 17:52
Hi all,

Zimoa just remember the unit size thing in the install part it is a very tricky thing since most people in MTW use the huge setting ... in this mod it is not needed.

On the Description front yes we have new descriptions and I have to sit and make some more for all the new units in the game. I will try to make a file with more extensive descriptions of the units in the game and some instructions on how to use them for better effect in combat.

Brianbbj,
I see you get mixed up a lot with the eras here.
The Area has settlements since 3000BC so there are a lot of eras.
The Eras for HTW are
Geometric starting at 750BC
Proclassical
Classical that ends about in the time of the Peloponnesian was.
Hellenistic is a later period used for the time of the Kingdoms that appeared after the death of Alexander and ends with the Romans.

Antalis::
05-22-2004, 20:37
Leuctra:

http://max45.250free.com/HTW_fight6.jpg

http://max45.250free.com/HTW_fight7.jpg

TigerVX
05-22-2004, 21:16
http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif

This mod the best, much better then NTW. I don't like NTW, the AI only fires muskets, it never charges. Anyways, this looks like its gonna be really good. The graphics look better then MTW And Antalis, you seem to be really good at make Historical battles, but you seem to loose all the ones in the screenshots ^^;;;.

Lord Zimoa of Flanders
05-22-2004, 21:44
Kom this is what people get as install instructions BEFORE the install begins:


Quote[/b] ]Install procedure :

This mod was designed for MTW:the Viking Invasion v2.1.

As HTW is a total conversion of the original game we strongly recommand to:

-First make a fresh and new install of MTW:VI and patch it up to MTW:VI v2.1.
-Than install the Hellenic Total War v2.1 Beta into the new MTW main directory.
-For further info or help,visit our website at: www.hellenictotalwar.com



Play this mod only with unit-size option set on default



Non English versions
If you don´t have the English version of MTW:
Open your Loc-folder in your new MTW main directory.
After the HTW installation you get a Eng-folder in this Loc-folder.
Open it and copy all files from it to your language folder: As an example from the Eng-folder to the German-folder.


The Gerousia


This is the readme AFTER install:


Quote[/b] ]Hellenic Total War : a mod for MTW:Viking invasion V2.01


HTW is a total conversion of MTW:VI v2.1

Play this mod only with unit-size option set on default

The mod has changed its targets since the time frame was very large and the fact that the we can't introduce events.
As it stands Hellenic Total War takes you from the forming of the city states in 750BC till the 400BC when the Hellenic Alliance wins against the Persian Empire.Remember v2.1 is a beta-version and more work has to be done.

There are 14 factions :

1. Macedonians
2. Atheneans
3. Corinthians
4. Illirians
5. Lakedemonians(Spartans)
6. Boetians
7. Lydians
8. Argians
9. Thracians
10. Thessalians
11. Aetolians
12. Phrigians
13. Peoneans
14. Persians


Changes made :

All Factions are playable.
New Hellenic Interface.
Tree New Era’s :Geometric,Pro-Classical,Classical.
New Campmap includes :modern day Greece and surrounding islands,Turkey,the Balcans.
New Techtree includes :gymnasium,palestra,stadium,temple etc...
New Units including :Spartan Hoplites,Cretan Archers,Macedonian Cavalry,Persian Immortals,Thebian Sacred Warband,Scythian Archers,Rhodian Slingers,Lydian spearman and many more.
Totally new 3D Unit Graphics .
New Campmap Pieces.
New ships like :Penticonter,Trireme,Egyptian Warship...
New Portraits.
Newly designed Battle Maps.


Future Updates :

New Campmap Buildings.
More New Units,including chariots and war-elephants
New Music.
Addition of new faction descriptions.
Insertion of Historical Campaigns/Battles like:the Persian Wars including Marathon,Termophylae,Plataeae...


Future Campaign add-ons :

1. Bronze (Dark) Age HTW
2. Peloponnesian War
3. Rise of Macedon
4. Hellenistic age
5. Roman Invasion


Install procedure :


This mod was designed for MTW:the Viking Invasion v2.1.

As HTW is a total conversion of the original game we strongly recommand to:

-First make a fresh and new install of MTW:VI and patch it up to MTW:VI v2.1.
-Than install the Hellenic Total War v2.1 Beta into the new MTW main directory.
-For further info or help,visit our website at: www.hellenictotalwar.com


Play this mod only with unit-size option set on default


Non English versions
If you don´t have the English version of MTW:
Open your Loc-folder in your new MTW main directory.
After the HTW installation you get a Eng-folder in this Loc-folder.
Open it and copy all files from it to your language folder: As an example from the Eng-folder to the German-folder.


Note
A word to the wise:make a fresh install of MTW:VI v2.1 and rename it to Hellenic Total War or Ancient Total War or whatever you prefer.Any way all mods concerning 3000BC till 700AD will run on the same base. Visit our site regularly to check out the latest developments and download the new patches or add-ons.


Bugs we know :

There is a problem with the Kings names.
Missing Shipwreck Descriptions.




Development by:

The Gerousia:

Chief Programmer: Komninos
Co-Programmer: sir Moody
Chief Designer: Flip
Co-Designer: Duke John
Chief Architect: Antalis
Chief Historian: Rosacrux
Chief Moderator: Count Zimoa of Flanders

HAVE FUN


The Gerousia


And this is the install at the HTW site in the downloads section:


Quote[/b] ]nstallation instructions+Patch in case of CTD (crash to desktop)

Download This file(link above) :

Hellenic Total War v2.1 Beta

Install procedure :

This mod was designed for MTW:the Viking Invasion v2.1.

As HTW is a total conversion of the original game we strongly recommand to:

-First make a fresh and new install of MTW:VI and patch it up to MTW:VI v2.1.
-Than install the Hellenic Total War v2.1 Beta into the new MTW main directory.
-In case of problems contact the HTW forum (Link above)


Play this mod only with unit-size option set on default


Non English versions
If you don´t have the English version of MTW:
Open your Loc-folder in your new MTW main directory.
After the HTW installation you get a Eng-folder in this Loc-folder.
Open it and copy all files from it to your language folder: As an example from the Eng-folder to the German-folder.

Patch in case of CTD (crash to desktop)

This is a patch against the turning to another year bug (CTD) for HTW v2.1 Beta
If you had CTD´s (crash to desktops), when you turned to another year then install this patch to
protect your NEW campaigns against the same problem ,but I doupt that it could heal
a damaged save-game, but try it.

This patch can protect your HTW version against the CTD bug.

BUT please, don´t install it, if you don´t have the turning to another year problem

Installation :

Copy the Medieval.Cfg-file into your HTW main directory.


Tip:set unit size on default so don’t play this mod on large or huge settings


The Gerousia



Don't know how they can miss the warning for the DEFAULT unit-size.

CZoF

ParthianWarrior
05-23-2004, 04:18
Looking good guys. How much closer to release?



http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Brianbbj
05-23-2004, 08:17
Hmm, still confused (damn im an idiot),

but would the creaters please make a decent timeline for the periods in the mod and also future periods?

Dark age X to X
Geometric X to X
Pro-Classical from X to X
Classical X to X
Rise of the Maxadon X to X
Roman invasion X to X

simple and easy to understand...

im still totaly confused when the mod is happening, really, and i get all kind of small bits of information in the thread, really i can't use it for anything.

so far i have collected this information:
Correct of not i don't know.

Mykenian from 1650 BC - 800 BC
dark age: 800BC-600BC
Hellenic: 600BC - 338BC
Hellenistic: 338BC - 148BC

But really, how does this fit with the periods in the mod?

Antalis::
05-23-2004, 12:03
Some more screens from the new units made by flip:

http://max45.250free.com/HTW_fight19.jpg

http://max45.250free.com/HTW_fight18.jpg

http://max45.250free.com/HTW_fight20.jpg

King Azzole
05-23-2004, 14:16
Ive been playing this some more and ive realized something that might make it alittle better. How about the main strong melee soldiers that toss javalins only have 1 javalin? This will allow them to toss then charge in like they are supposed too, instead of tossing then skirmishing.

Spartacus
05-23-2004, 14:44
good idea king azzhole. http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif

Antalis::
05-23-2004, 16:53
King Azzole:


But in reallity they had more then one javelins.

And they are very weak in melee, so its better to use them behind the lines, as skirmishing unit.

King Azzole
05-23-2004, 19:35
Yes but some units still have problems, like when you play geometrical period, the main warrior is the Polemista (sorry if I spelled it wrong), and it turns into a giant skirmish instead of a raging battle many times, not to mention the computer tends to turn his back on you and not skirmish properly. Just thought some units could benefit by having one javelin.

CrownOfSwords
05-23-2004, 20:15
Alright ive played this game many many times now, I wanted to test out unit capabilities and such, I think its really good minus a few things, I think you made the standard hoplite too powerful, in ancient Greece most citizens could only afford a breastplate, helmet shield and spear. So Heavily Armored takes it too far, I believe simply armored would be more accurate. Although elite units such as the Sacred Bands and such of course would be heavily armored. Also these elite units would also more likely be disciplined. Ive been playing as the Spartans, and my beloved Spartans arent living up to their name, the standard hoplite is just about as powerful as my Spartan counterpart and is much cheaper and takes less time to make. I would like to see those hoplites live up to the description you guys give them 'the elite of the Ancient Greek world' if I remember correct. Also if I remember correctly the Thebian Sacred Band only had 300 men, so possibly only have heir's and kings use that unit type? They are definately from what ive seen as strong as Spartan hoplites and faster to make.

What I would do with the Spartans is make their standard hoplite disciplined and armored, also not slow moving, and better 3 years to create. The Spartan king had a personal bodyguard of elite warriors of such, these men wouldve been heavily armored and very elite, these men should be like 5 years to train, and should show the superiority of the Spartan war machine.

Couple other problems I found, the computers seem to be obsessed with ships, all my ports get swarmed from ships from every nation, gets annoying when waging war on that nation.
I also believe Hippies are too powerful, Greeks definately did not have good horsemen, the cavalary of the Nothern tribes should be able to completely destroy the Hippie units, Ive found this cavalary can stand toe to toe with hoplites and that should be so at all.

Minus all this I really enjoy this mod, much more than medieval total war itself, and I cannot say how excited I am about the new update thats coming.

-COS

Lord Zimoa of Flanders
05-24-2004, 00:29
Most of these things are changed in the new update...

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

komninos
05-24-2004, 07:49
Hi all,

King Azzole, they do have one spear. The problem is that they don’t release all at the same time so this might end in what appear to be 2 or usually 3 javelins. Mounted units get only one and light mounted 2 javelins to through.
The massive skirmish is because TW engine sees all missile units as skirmish can’t help much in that yet. I am trying using formation modifiers to reduce that.

CrownOfSwords, Hoplites were very heavily armed as you go backing time. The initial versions of Hoplites in 750BC had the bell shaped armor about 1.5cm thick, hoplon, helmet, protection for the hands and legs. The leg protection had extra parts that protected the upper leg. This armor was gradually reduced with the Philips phalangites to have just a linothorax or chain-mail. But usually they used heavier armor.
In TW engine now there are just 5 separations for the names anything above that gets the maximum. Unfortunately we have a grater range in armor and in most factors so if the unit goes above 5 then it gets heavily armored.

Antalis::
05-24-2004, 19:54
A screenshot of the historical battle of Granicus:


Alexander the Great against Persia:

http://www.image-dump.com/dump/previews/Granicus.jpg


larger:
http://www.image-dump.com/view.php?m=2&x=12872

Spartacus
05-24-2004, 20:20
top-notch antalis http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

NagatsukaShumi
05-24-2004, 20:37
All I can say is....WOW http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif

I have been silently following HTW for some time now and I've just gotten into playing on it and I must say, I love it.

Keep up the good work guys, looking forward to the next release with great anticipation

Nag

Monkwarrior
05-25-2004, 16:22
Could any of the developers of HTW explain me what is the CTD patch and why CTD occurs?
I am developing the Reconquista campaign mod and I have the CTD problem. I did not find this problem with HTW (I played several years of three campaigns with different factions).
May this patch solve my own problem?
I have a fresh installation of MTW-VI for any of the mods.
Thanks in advance for your answer.

Antalis::
05-25-2004, 16:26
Well we discovered this file of the patch while searching for the solution of the turn to another year ctd bug, which had a few players.

What it is exactly?: I don´t know exactly, but it worked, so maybe it will also work for you.
Try it.

Monkwarrior
05-25-2004, 17:26
I'll do it and I'll post the result.
Thanks. http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

reiksmarshal
05-26-2004, 01:07
Hi, gentleman I have been following this MOD for some time now, this is my first of many post at this forum. I have talked to Antalis about doing a music mod for HTW, I have been working on one for the last couple of weeks. I will post it at the TWC or in the upload section here at the org.

It features new menu music to give the game a new feel as well as campaign and battle music.

Some of the music that I have used is from some of the best coposers in the the industry such as Howard Shore, James Honer (Troy), Bruce Davey (Passion), and some various artist. What I have done so far is edited most of the songs so that they work better for the game in other word smoth transitions form tension to movement to battle etc.

I know that you guys will like it, I mainly did the MOD for myself kinda tried of the same music, let me know what you guys think.

R

Lord Zimoa of Flanders
05-26-2004, 08:30
Looking forward to it http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

P.S. The downloadserver is down so you cannot download from the HTW site for the time being.

Lord Zimoa of Flanders
05-26-2004, 16:03
The HTW files can be downloaded again.

CZoF

Lt Mor
05-26-2004, 16:53
I found that the port in south cyclabs is in the bottom of the island but the way with ship is from the small strip of water to the left next too North cyclabs.

that mistake in the map jast cost me the campaign.
Many revolt because the king led the invasion ...

Monkwarrior
05-26-2004, 17:43
Quote[/b] (Monkwarrior @ May 25 2004,11:26)]I'll do it and I'll post the result.
Thanks. http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Unfortunately it did not work for me http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif
ALWAYS THE http://www.totalwar.org/forum/non-cgi/emoticons/gc-furious3.gif CTD AFTER FIRST YEAR.

Sorry. It is not a post about HTW.

komninos
05-26-2004, 20:15
Hi reiksmarshal,

It would be worth it and this mod deserved its original music but not musicians in the group till now. If you download it try to make something for it, do you need any historical input ... we have made a name in being as close to reality as possible http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

So for Greeks battle tunes should be that of a twin flute known as di-avlos usually singing too of specific song called pe-anas. Each unit had a yang man that played the flute called avlitis. Hope these help I have no idea about the rest.

Lt Mor, sorry this was a glitch that is traced back to the original map I think we can fix it, I will try. But have in mind you need a boat in the inner Cycladic sea region to move out of the Cyclade region.

King Azzole
05-26-2004, 20:37
Why not just use the music from the movie troy? It has very nice music...

Lord Zimoa of Flanders
05-26-2004, 21:26
@reiksmarshal

When you have finished the HTW music Mod i would like them to host on the main HTW server,i will pack them in a self-installer so people can download it from the HTW site.Get in touch as soon as you are ready with the files.Thanks again....

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

reiksmarshal
05-27-2004, 02:12
Thanks for the input guys I will try to finish the Music MOD by the weekend, it is a rather lage file though at the moment around 600 mb dam wav format the in game version is about 571 mb. Let me know where I can upload the file when it's complete I will pm my email to you Count of Flanders.

R

flip
05-27-2004, 02:36
compress it with a Mp3 program ( try MP3 kit)and people must convert it at home, ,dificult other solution

King Azzole
05-27-2004, 04:03
Yeah they are gonna have to convert at home. BTW I converted troy soundtrack to the game and damn its fun to use it Nice music for the battles.

reiksmarshal
05-27-2004, 12:33
Hi guys,

I just finished the HTW music MOD 1.0, I converted it to mp3 so the file is not so big its about 120mb. I would like you guys to test it and if their are any changes we need to make we can fix them.

Thanks

R

Antalis::
05-27-2004, 20:05
Hi reiksmarshal:

I think you should host it at TWC and not at the HTW website, because of copyright reasons.
We have no registration system there.

DeadRunner
05-27-2004, 21:05
Sorry ppl someone can tell me what is the tool to put the minimap in .
I have a new pc and i lost that tool http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif

Zanderpants
05-28-2004, 01:26
Wow, a page without sombody wanting to know when HTW comes out....... scary.
So uh, any idea on how much time is left before this amazing mod comes out? http://www.totalwar.org/forum/non-cgi/emoticons/gc-inquisitive.gif

In the land of the blind, the one-eyed man is king

Julius Caesar
05-28-2004, 03:37
I'm pretty sure that the mod will be released before may ends.

CrownOfSwords
05-28-2004, 06:57
Oh I pray to god it is, I cant wait.. I havent been this exicited over anything in awhile... (lol is that good or bad?) so while I wait http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-book2.gif http://www.totalwar.org/forum/non-cgi/emoticons/handball.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-gossip.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-furious3.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-juggle.gif

CrownOfSwords
05-28-2004, 08:08
Couldnt believe what I just did lol, I read through this whole thread from day one, I really have to say its amazing it all started with Komninos saying I have this idea and want people to help out. Now look at it, I think everyone on these boards its more in depth and of better quality than MTW VI.. Its really nice seeing so much dedication to making such a great mod. And I have to say Flip your the unit making god, seems like every couple posts he would be like Oh check out my new unit Good job guys
http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif - COS

Antalis::
05-28-2004, 11:38
Here a screen of Chaironea:

Phillip II against Athen and Thebes:

http://www.image-dump.com/dump/previews/Htw_Chaironea.jpg http://www.image-dump.com/dump/previews/Htw_Chaironea2.jpg



larger:
http://www.image-dump.com/view.php?m=2&x=13003
http://www.image-dump.com/view.php?m=2&x=13004

flip
05-28-2004, 14:25
Update, Battering Ram by komninos(3D Model) and me(Textures/figures), I putted some guys inside, just not to have Age of Empires style.

http://filipeabranches.no.sapo.pt/MTW/Units/ram3.jpg

BarkingBeagle
05-28-2004, 15:22
Whoa A battering ram You guys are so... are so... are so... amazing. Sniff. Astounding Elephants, chariots, battering rams... http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

Antalis::
05-28-2004, 16:25
Here another historical battle:

Gaugamela:


Rosacrux made wonderful descriptions for the historical battles and hist campaigns: You will be able to read them in the next release:

But here one of them:
Enjoy reading and enjoy looking at the pic http://www.totalwar.org/forum/non-cgi/emoticons/gc-toff.gif :

Gaugamela
After Issus Darius was shattered. His more potent fighting force was torn apart, the whole Asia Minor was in possession of Alexander, and the young Greek wouldn’t stop as he was conquering all Persian holdings in the near east and Egypt one after another. Add to that that Darius’ family was in the hands of the young warlord and one can figure out that the Persian monarch was more than determined to make short work of the ambitious Macedonian. The Persian Empire never faced such a threat before, so Darius didn’t hesitate on mobilizing as many men as he could. More than 200.000 men numbered the Persian force that would, in a plain carefully prepared for the battle by Darius, face Alexander’s 40.000 men. This is the battle that more than any other shows the military brilliance of Alexander, even though some military historians tend to name Alex’s battle plan “the most risky gamble in the military annals”. The plan was simple, once more: Lead the best forces to the Persian center, where Darius, his elite Persian forces and a few thousand Greek mercenary hoplites would have to face the full force of the Macedonian army. Alexander gambled and succeeded – once more he routed the enemy center, and Darius had to flee. By losing this battle, he lost more than just his pride and a mighty army: he lost one of the greatest empires ever.




http://www.image-dump.com/dump/previews/HTW_Gaugamela2.jpg

larger:
http://www.image-dump.com/view.php?m=2&x=13010

SwordsMaster
05-28-2004, 16:35
Brilliant Great work guys.... You seem to have reached a point where you can change absolutely everything Thats amazing http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Keep up the extraordinary work http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Frodo Lives
05-28-2004, 17:46
After playing the Hellenic mod, I had to join here to say a few things. This mod rocks. Every so often a mod comes out that is better then the game itself (or at least just as good). Counter Strike for Half-life was one, Desert Combat for Battlefield 1942 is another. Hellenic Total War is now one of those great mods. Great work, everyone involved. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif


Could someone help me how to modify the first age in the mod so that everyone starts off with only 1 area and the rest are controlled by the neutral guys (rebels, slaves, etc)? Please and thank you.

I wish I knew how but I can't mod myself out of a wet paper bag.
http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif

Lord Zimoa of Flanders
05-28-2004, 18:13
Ok M8's the HTW Music pack version 1.0 is ready and can be downloaded from our HTW site.The file is big 165 MbAll Files are in .Mp3 so you have to convert it to .WAV files BEFORE you put them in the game.I have added a free Mp3-converter and install instructions for this job.Have fun.....

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

tical76
05-28-2004, 19:44
WoW, HTW team,

You guys are truly amazing ... http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

Sorry, I've been on a long vacation in Africa, just got back last week. I checked the forums and I am amazed at the progress of this Mod.

With regards to what i had posted before i left, get in touch with me and we can start putting together ideas on what to do. I mainly see my self as one who would try to raise some capital to get you guys going on your God given talents. I could also put a proper business strategy together, i can see it taking one year or so (hopefully less) to get organized and plan.

email: tilan@rogers.com

Also any chance the Indians will make it to the mod sometime.

Cant wait to play this mod.

http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

King Azzole
05-28-2004, 20:47
Hey guys the link to the new music isnt working. Also is the new release coming with those battering rams? Still end of this month?

Ellesthyan
05-28-2004, 21:18
DUDE
...
DUDE

http://www.totalwar.org/forum/non-cgi/emoticons/ht_bow.gif http://www.totalwar.org/forum/non-cgi/emoticons/ht_bow.gif http://www.totalwar.org/forum/non-cgi/emoticons/ht_bow.gif

Antalis::
05-28-2004, 21:41
The betatest will start soon, very soon.
So be prepared beta testers http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

CzoF will contact you than.

Lord Zimoa of Flanders
05-28-2004, 23:10
@Azzole
Link seems fine

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

Frodo Lives
05-28-2004, 23:25
The music is the greatest. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif


I nearly died of a heart attack (in a good way) when I was battling and 'Carmina Burana - Carl Orff' started playing.

CrownOfSwords
05-29-2004, 00:20
How do we become a part of the Beta tester crew http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif

Lord Zimoa of Flanders
05-29-2004, 00:49
pass me your e-mail

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Byzantine Prince
05-29-2004, 01:05
Yo ok so I think the mod is super cool and everything but I have little problem with the Aotlians owning Epirus (I descended from there).


Epirus had its own kingdom and it was very powerful on its own. Just something to keep in mind.

CrownOfSwords
05-29-2004, 02:25
lol since I cant use the PM function gah.. heres my email CZoF - North_shoredude@hotmail.com ty

Cheers http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif - COS

King Azzole
05-29-2004, 04:51
Ok finally got the music pack. Im glad you guys listened to me about putting the Troy music in. Very nice work

Antalis::
05-29-2004, 07:46
Sphacteria, Peloponnesian war:


http://www.image-dump.com/dump/previews/Htw_sphacteria4.jpg

http://www.image-dump.com/dump/previews/Htw_sphacteria3.jpg

http://www.image-dump.com/dump/previews/Htw_sphacteria2.jpg



http://www.image-dump.com/view.php?m=2&x=13042
http://www.image-dump.com/view.php?m=2&x=13041
http://www.image-dump.com/view.php?m=2&x=13040

Brianbbj
05-29-2004, 10:49
That music pack, is it the meaning that it should be converted to 16bit 44000hz ad 2-stereo?
becouse then the files fills 1.2 GB....

Lord Zimoa of Flanders
05-29-2004, 11:06
Yes and put it in the Sound/Music file of your HTW maindirectory.

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Brianbbj
05-29-2004, 11:20
ok, i was just remebering that he told the people that it filled about 600mb....

Teutonic Knight
05-29-2004, 19:33
http://www.totalwar.org/forum/non-cgi/emoticons/gc-stunned.gif

Steppe Merc
05-29-2004, 20:54
http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif I've been playing this game fine for a while, but when I tried to start a new game, i get a ctd every time left click on a unit to see it's desc. I tried reinstalling HTW, with no luck. And it was working fine before. http://www.totalwar.org/forum/non-cgi/emoticons/gc-computer.gif
edit: Oh, and brilliant new units. Can't wait for Macedonian Conquest.

Psyco
05-30-2004, 02:00
You're recruiting beta testers?
I love to beta test, heres my email- Psycic*Psyco@hotmail.com minus the *.

Frodo Lives
05-30-2004, 04:36
I would love to get in on the beta test if I may, even though I am new here. My email is Biggydvt@yahoo.com.

http://www.totalwar.org/forum/non-cgi/emoticons/gc-builder.gif

BarkingBeagle
05-30-2004, 04:42
OooooooooooooooooooOOOOOoooooOOOOOh... I wants to beta-test. I would give my left arm to beta-test. -.- My email is Istadan@alliteration.net.

Zanderpants
05-30-2004, 07:41
AW SNAP Same here, my email is zanderpants@pacbell.net http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif

Lord Zimoa of Flanders
05-30-2004, 08:11
Ok i will accept you as the last Beta testers and mail you with instructions and a link but you four are the last.and from now one all concerning Beta testing go here in the Alchemist Lab:

http://www.totalwar.org/cgi-bin....9;st=50 (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=5;t=16699;st=50)

Thank you,...

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

ParthianWarrior
05-30-2004, 20:02
Looks Like im too late...


Good Luck guys, Cant wait for the release.

Antalis::
05-30-2004, 20:50
Issus http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif :

http://www.image-dump.com/dump/previews/Htw_Issus2.jpg

http://www.image-dump.com/dump/previews/Htw_Issus.jpg



larger:
http://www.image-dump.com/view.php?m=2&x=13075
http://www.image-dump.com/view.php?m=2&x=13074

Thoros of Myr
05-31-2004, 00:34
Aww, I can't believe I missed the beta test http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif

Hope it goes well.

Antalis::
05-31-2004, 08:10
One more pic of ISSUS:

http://www.image-dump.com/dump/previews/Htw_Issus3.jpg

http://www.image-dump.com/view.php?m=2&x=13096

Lord Zimoa of Flanders
05-31-2004, 12:08
Ok the problem is that the old HTW v2.1 Beta self-installer will go for this install path:C:\Program Files\Total War\MTW.
But when you have made a new and fresh install of MTW:VI v2.1 the default install path should be:C:\Program Files\Total War\Medieval - Total War
I have recently uploaded a new version ov HTW v2.1 Beta so the default install path is also:C:\Program Files\Total War\Medieval - Total War,of course when you have installed MTW:VI v2.1 somewhere else you still have to direct the installer to the correct path by hand.

CZoF

Lt Mor
05-31-2004, 12:48
Is this a new varsion ?

Lord Zimoa of Flanders
05-31-2004, 14:25
No v2.1 is still v2.1

CZoF

ShadesPanther
05-31-2004, 14:25
No, its just an installer for the latest version

King Azzole
05-31-2004, 14:32
Hey if you guys want a person versed in english to properly write all the unit descriptions etc.. correctly just send me the text to be edited and I will edit them correctly and send it back.

Lord Zimoa of Flanders
05-31-2004, 14:33
@Azzole

drop me a mail

CZoF

Duke John
05-31-2004, 20:01
I thought I had offered you this before, but I can't recall an answer from you. Anyway, I made a map a looong time ago for my Ancient mod and it worked for VI without any flaws. This might be a bit late, and it will require further modding before you're able to release H:TW... but at least I've offered it:

http://chronicles.metw.net/files/map_ancient_1.jpg
And scale 1:1
http://chronicles.metw.net/files/map_ancient_2.jpg

I really hope that you accept as I am pretty proud about it and I put alot of time into it http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif

Edit: now I look back it. Damn, what a ***** it was to make.

Cheers, Duke John

[HWK] Kosciuszko
06-01-2004, 00:05
Hello all
Sorry for a stupid question but its very simple - i just loaded HWK mod which is the best i ever heard and sow ( i bought VI yesterday to play it ) Infantry looks really great - hawever cavalery looks little odd. I cant see any ancient cavalery units - just normal Vikings cavalery with long medieval lances. Here on this forum i sow some screens showing really claassic cavalery - so my qestion is - my Current version of MOD has no classsic cavalery or have installed something wrong ?
Please help me , cos i dont know if my mod istallation is correct.
Sorry for my english
regards
kosc

Steppe Merc
06-01-2004, 00:55
I'm probably wrong, but it's probably for the upcoming expansion you saw the screens for, which has better graphics and new units.

King Azzole
06-01-2004, 04:22
Quote[/b] (Count Zimoa of Flanders @ May 31 2004,08:33)]@Azzole

drop me a mail

CZoF
What is your email address? I cannot seem to find it.. http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif

Lord Zimoa of Flanders
06-01-2004, 06:26
Hit the blue mail button in my profile and i will get it

CZoF

komninos
06-01-2004, 07:49
Hi DJ,

I do remember this map. At this time there is no way of using it BUT if you have the files needed for it you can use the my campaign files and with a little clever copy and paste make it work with the current version of HTW. I have a thread in the Alchemist lab that needs maps like this.

flip
06-01-2004, 17:13
Some good news, I cracked the hotspot and flag thing in startpos files. There was a missing castle type entry, and I corrected the others. Yepee.
http://filipeabranches.no.sapo.pt/MTW/Units/maphs.jpg
Try this in the startpos of the 3 eras files komninos:

//========================================
// Set the faction flag and selector icon hotspot positions for the strategy map castles
//========================================
SetCastleFlagPos:: 84 22 84 22 92 22 96 16 82 16 85 16
SetCastleSelectorPos:: 52 5 52 5 53 11 52 11 52 11 52 11

Attention The 3.1 install have not the last Startpos updated files. They are from 10 May, im using the lasts from Kom, 25 May, this affects in first the Era names and the Fac colors, don't know if there are other changes.

Lord Zimoa of Flanders
06-01-2004, 23:56
Didn't get those latest startpos files will add them in the next update,see you on MSN later this week ok next Sunday D-day and HTW-day ok....

Zimo http://www.totalwar.org/forum/non-cgi/emoticons/gc-gossip.gif

Thoros of Myr
06-02-2004, 12:42
That's a very good map Duke John. Easpecially how clear you made the definition between land and sea would really enhance H:TW in my opinion.

ParthianWarrior
06-02-2004, 20:21
Quote[/b] (Count Zimoa of Flanders @ June 01 2004,17:56)]Didn't get those latest startpos files will add them in the next update,see you on MSN later this week ok next Sunday D-day and HTW-day ok....

Zimo http://www.totalwar.org/forum/non-cgi/emoticons/gc-gossip.gif
HTW 3.1 Released next sunday..? http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Lord Zimoa of Flanders
06-02-2004, 23:31
No the new test version is sorry http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/gc-dizzy2.gif

ParthianWarrior
06-03-2004, 00:32
It will be public, right?

Frodo Lives
06-03-2004, 00:34
Good job on the new improvments. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Lord Zimoa of Flanders
06-03-2004, 07:08
No Beta-test versions are not public we have a test team of around 30 testers who are working very hard at the moment and speed up the development,finding bugs and fine-tuning the game,we need some more time but as it goes now i think we can go public end of June.

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/barrel.gif

ParthianWarrior
06-03-2004, 15:35
Wait..Isn't the Current testing Beta?...There's going to be a second part?

http://www.totalwar.org/forum/non-cgi/emoticons/gc-confused.gif

King Azzole
06-03-2004, 20:34
Count zimoa, you asked me to email you regarding the proper writing of english for all your descriptions. I emailed you in which you replied with a link to the beta version of HTW. I have not signed up for beta testing, however if you wish I can assist as best I can and download the mod. I dont know if you got my return email stating this mistake so I am posting here now.

Lord Zimoa of Flanders
06-03-2004, 21:59
You don't have to test but if you want to have a go with the Loc\Eng files and look for language errors you need the latest files that is why i passsed on the link...

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

King Azzole
06-03-2004, 22:53
Roger will do. No experience with the files mentioned but im sure I can figure it out. Will go over them in the weekend. By the way, tried the beta 3.1 http://www.totalwar.org/forum/non-cgi/emoticons/gc-stunned.gif Wow Very VERY hard at expert difficult level. I was wiped out in 14 years... and I never lost a single MTW game ever...

Steppe Merc
06-04-2004, 20:26
So it'll be out mabye at end of June? Sounds good... can celebrate my freedom from school by playing HTW. http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

Zanderpants
06-04-2004, 23:02
Hey, I'm having some problems with the Troy mod. The campmap is wrong, it looks like the normal MTW campmap, but it's got the provinces and sea province of the Troy map. Help please

ShadesPanther
06-05-2004, 00:15
Convert the maptex and maptex2 to TGA format using the irfranview program.

Zanderpants
06-05-2004, 01:28
ah, thank you so very much.

Brianbbj
06-05-2004, 13:10
Troy Mod....wow i wish i had that one.....

Antalis::
06-05-2004, 19:43
Cunaxa:

Cyrus against Artaxerxes:

Well known because of Xenophons Anabasis:


http://max45.250free.com/HTW_Cunaxa3.jpg

http://max45.250free.com/HTW_Cunaxa.jpg

Antalis::
06-06-2004, 08:35
A custom battle in one of the new maps:


http://www.image-dump.com/dump/previews/HTW%20fight21.jpg

http://www.image-dump.com/view.php?m=2&x=13313

Antalis::
06-06-2004, 10:28
One more pic:

http://max45.250free.com/HTW_fight10.jpg

Hross af Guttenburg
06-06-2004, 11:36
This is amazing

[HWK] Kosciuszko
06-06-2004, 16:06
Wow
This really GREAT JOB
question : When ? WHen this masterpiece will be available for all ?
regards
kosc

Lord Zimoa of Flanders
06-06-2004, 16:20
Target to go Public is End of June before the holiday months of July and August,looking good so far...
Fully in the Beta-testing at the moment...

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Ostrogski
06-06-2004, 17:31
this better then Troja movie http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

reiksmarshal
06-06-2004, 18:31
Just a question about a certain function in the game. I noticed in the last version 2.1, I noticed that when a unit of hoplites were engaged in combat that the entire unit would fight i.e the number of supporting ranks would be 6+, this is good for pikes Hoplites should only be 1-2 which = 2-3 ranks figthing/supporting ranks. Easy fix, this can be fixed in the Hellentic_unit text file http://www.totalwar.org/forum/non-cgi/emoticons/handball.gif waiting for this great MOD

R

Brianbbj
06-06-2004, 20:08
Alexander the Great movie teaser Trailer.

http://www.jurassicpunk.com/movies/alexander.shtml

WUHU IT LOOKS GREAT...

Steppe Merc
06-06-2004, 23:08
I noticed that on the screenshots, the units were bigger. Will this be in the final game (hope so). http://www.totalwar.org/forum/non-cgi/emoticons/ceasaryes.gif

The Sword of Cao Cao
06-06-2004, 23:19
Hello, I'am interested in becoming a beta-tester if at all possible.

Sword

Lord Zimoa of Flanders
06-06-2004, 23:26
To all Beta-testers the NEW HTW v3.1 Beta is up.Check your mailboxes http://www.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Sir Moody
06-07-2004, 01:35
Quote[/b] ]Just a question about a certain function in the game. I noticed in the last version 2.1, I noticed that when a unit of hoplites were engaged in combat that the entire unit would fight i.e the number of supporting ranks would be 6+, this is good for pikes Hoplites should only be 1-2 which = 2-3 ranks figthing/supporting ranks. Easy fix, this can be fixed in the Hellentic_unit text file waiting for this great MOD

R

the reason for this is to give the Hoplites the advantage they need reduce it and they soon lose - dont worry tho pikes have a greater number of supporting ranks

reiksmarshal
06-07-2004, 02:17
What I was talking about is unit anamation, The entire unit attacking/moving at the same time. If you only have two/three supporting ranks it looks cleaner for the Hopolites when the unit is engaged.

R http://www.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif http://www.totalwar.org/forum/non-cgi/emoticons/barrel.gif

komninos
06-07-2004, 08:08
Reiksmarshal, as you know the TW is a simulation. There were no units fighting like the Hoplitic phalanx in the Middle Ages so by doubling the number of supporting ranks we try to emulate the “othisis” the Phalanx performed. In this when the Hoplitic phalanx engaged the first 3 ranks would do the fighting but the rest of the unit would put there weight and push the forward ranks. Something like Tag-o-war but in the opposite direction. This had a profound effect on the enemy formations that fought in a loose fashion with no interdependency from the side or the rear ranks. The effect was that of a bulldozed rolling over enemy formations as it moved forward. The shields were used both defensively and offensively. Any enemy falling would be stepped over till someone would kill him using the 35Kg shield.

That is why all the hoplitic units have a double supporting ranks number.
Normal Hoplites – 6
Yficratian – 8
Sarissa – 10

Kristaps
06-07-2004, 09:26
I'm not a beta tester but could not resist trying your great mod in it's raw form :) One thing: it seems no valor is gained from buildings offering the bonus in their description. But probably it has been noted already.

JBerto
06-08-2004, 02:56
Help with install
I am having problems installing HTW.

I copied my MTW(v2.01) directory to a new location and ran the HTW v2.1 Beta.exe

When the program is copying files, it pauses and throws an error:
campmap\Portraits\Hellenic\Catholic\assassin29.tga: This file contains invalid data.(error 21FC). You will have to run this utility again to completely install HTWv2.1 Beta.

I have run the installer several times with no new results. I looked in the above directory and the assassin files stop at 28. Is there something wrong with the installer?

I was really looking forward to playing HTW, it looks awesome. Any help would be appreciated.

Thanks

General Greene
06-08-2004, 04:28
JBerto,

I too can't get the download to function properly. I get the exact same error message. To make things worse, I got a small taste of this excellent mod on Friday before the computer I downloaded to http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif I'm sure someone will give us a hand.

Lord Zimoa of Flanders
06-08-2004, 07:05
Could be a corrupt download please try to download it again,if you still have the same problem report back and i can have a look at the uploaded files.Thank you...

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif

JBerto
06-08-2004, 09:34
CZoF,

I downloaded the file again and the same error occurred.

JBerto

[HWK] Kosciuszko
06-08-2004, 11:55
Hello
I have another question - Im playing COmpaing on 2.1 version and neet some tips - haw to fight against persian Cavalery Archers ? Each of Persian army has maybe 1000- 2000 of them - my phalangs cant fight against them - cos they shooting and retreating ( and i cant catch them )- most of my casualties are from this archers .... using macedonians archers is not any solution - they have small range and are unarmed - what tactics to use against persians ? ( trully they army have similar tactics in 2.1 like a Mongol army ) PErsian Arechers have limitet number of arrows ? Cos i never seen they stoped to shoot during battle..

New version will brings solutions of this problem ( cos if they get elephants - i will have much bigger problem )

Regards
kosc

General Greene
06-08-2004, 12:23
I tried again also and it didn't work. http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif

Kristaps
06-08-2004, 15:27
eeee, those heavy missile slingers in version 2.1 do wonders... just wondering if those were really supposed to be as deadly :) i mean: how much damage can a guy do with a stone? :)

on another note, 25 purchasing cost versus 125 upkeep cost. it seems, we want these guys to be dead at the end of the turn every time :) you can buy 5 new units for the cost of keeping one alive :)

i guess, the tactic with them is the following: use them until they run out of boulders (from their kill numbers, it seems that's what they are throwing) and then charge them at some enemy cavalry to save yourself 125 pesos ;)

Thoros of Myr
06-08-2004, 19:11
[HWK] Kosciuszko if your in a defence situation countering the Persian Archers is easy. Simply keep your main hand-to-hand troops back in thier defence position (hopefully you have a decent hill) and when they bring out the archers bring forward your peltasts/rock throwers whatever missle troops you have fire back at them, they will eventually run out of ammo or they will back off and play a cat+mouse game. Just keep bringing out your missle troops to fight them. Dont let them suck your missle troops into thier main force. If your mian force is large enough they will never challenge in you in open battle. Once they run out of ammo they will either retreat or try some half-arsed attempt to fight you that usually ends with you killing half thier army while the rest flee.

Attacking is a little more difficult. But it's still the same idea, you want to fight thier missle troops with your missle troops and dont let them bring thier main force down on your missle troops. If your attacking a fort/castle then you will need a big army.

Always keep your flanks protected by quick hand-to-hand or horse units. Even peltasts/rock throwers can guard your flanks if your careful with them.

General Greene
06-08-2004, 22:17
FYI I downloaded the installer 30 min ago and just installed everything fine. Quote Homer (Simpson): WOO-HOO http://www.totalwar.org/forum/non-cgi/emoticons/ceasaryes.gif I dig the way the campaign map looks like an old cloth map you might get with an Ultima title.
Also, how do you install the music pack?
Cheers,
Gnrl Greene
Guilford County

Brianbbj
06-09-2004, 00:20
i don't know if its any error with the raising price /up keep cost.

but look at it this wha. Slingers where peasents, soldiers fight as hoplites.

Forcing or what ever term is correct, some peaseants into service does not cost much, and there weapeons where rocks they could find in the earth....this is cheap..but eventually you need to feed them and such, if you wish to bring them with you on campaign or permanently ready for battle.

hope this gives some explanation...anyway it does not really matter anyhow.

as a good brave heart quote when the EVIL(i think he is a genius) king used when sending his Irish mercenarys into battle as the frontal shock troops:

the death cost nothing

PS: damn i love the kings view on war in Brave Heart...
also fireing arrows into the middle of the battle.
we got reserves....excellent tactic.
gotta love him.

Renton
06-09-2004, 03:36
Yes.....Edward Longshanks...Hammer of the Scots. What a fantastically nice fella, I mean what a sweetheart he was. Loved by all was ole Eddie http://www.totalwar.org/forum/non-cgi/emoticons/gc-rolleyes.gif (In case you can't tell, as a Scot he's not making the favourites list). Anyway, the mod is fantatic, and I'm really looking forward to the next release. Is it slated for roughly the end of June, or are is it still at the 'when its done phase'? Also, is it normal at the start of the game to have negative income? It seems to cost so much just to maintain the starting garrisons.

Oh and by the by, the quote from Braveheart was Send in the Irish, they cost nothing.

[HWK] Kosciuszko
06-09-2004, 13:47
Thx for help Thoros of Myr - i will try this way soon.
NOw im still playing my compaing and never have enaught money to have big army - and Persians looks have unlimited cash. Each batttle looks like that - one my army - about 500-600 and 3 their army ( cant even know haw many ) I will use ofcource this slingers ( before i was thinking that slingers are crap and better to use archers ) and maybe they will help me a little. Hawever Persian Horse Archers not only shooting - sometimes they charge on unarmed archers and slingers.
But i will try - Persians make me sick in this compaing and i will die or win with them.
Regards
kosc
PS : i have another question - HTW is good as mulitplayer game ? In my opinion this mod ( Hawever is really great ) is not so popular and hard to induce some regular MTW players to load HTW. But i hope so on this forum i will find some players which let me enjoy multiplayer HTW..
Regards
kosc

Lord Zimoa of Flanders
06-09-2004, 18:19
General Greene,JBerto

I have uploaded and tested a HTW v2.1 self-installer that works perfectly so those install problems where caused by a corrupt download.See that your problems are solved now enjoy and look forward to HTW v3.1 http://www.totalwar.org/forum/non-cgi/emoticons/gc-clown.gif

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif

General Greene
06-09-2004, 18:38
Thank you for looking into the problem. Can't wait for V3.1

Stonezal
06-10-2004, 02:02
I am having trouble getting HTW working.

I have patched my install of VI to the latest patch off the totalwar.com website.

After install the game doesn't start. The loading screen comes up briefly and then nothing. Strangly enough I can still play the normal version of VI.

Any help would be appreciated.

Thanks

1dread1lahll
06-10-2004, 02:04
Hello HTW creaters,...I had v2.0 and played it alot (great fun) thought it was 'challenging' for me as a computer noob to set it up propery. I've now 2.01 (easy to install), so; when does the version with the elephants and chariots arrive?

flip
06-10-2004, 02:08
Hi 1dread1lahll,

version 3.1 is in Beta testing phase.
It will be out soon.

Frodo Lives
06-10-2004, 02:24
Do the campaigns take place around, before, or after the life of Alexander the Great? I am not really up on my history so please forgive me.

1dread1lahll
06-10-2004, 04:29
ok thx flip, another question.... i tried 2.0 in multi.. however there was a bug in the low cost slinglers (if u bought up-grades the cost was ADDED to your total instead subtracted) thus allowing for unlimited cash if you wanted....Fixed?

roninuk
06-10-2004, 18:36
hey all just like to say this mod kicks ass, gives new mean to the word epic, just a few things tho will the Macedonian pike phalanxes be in version 3 you know the ones that are like hoplites but with the longer spears and attack like pikeman where you can have 4-6 rows attacking at once. and another thing there a special unit am not sure which one it is but when you try and select it you ctd to the desktop and get an error saying no portrait available?

flip
06-11-2004, 03:48
Just some updates, gastraphetes, a fight in a bridge, and the Charging melee(yes no Skirmish) Persian Schyted Chariots, blades need repositioning

http://filipeabranches.no.sapo.pt/MTW/Units/b1.jpg
http://filipeabranches.no.sapo.pt/MTW/Units/b2.jpg
http://filipeabranches.no.sapo.pt/MTW/Units/b3.jpg
http://filipeabranches.no.sapo.pt/MTW/Units/b4.jpg

TigerVX
06-11-2004, 07:17
Why do you taunt us with these AWSOME screenies yet not release? http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif

Um, also, why are the persians pink? lol.

But really, this looks awsome. This is the kind of graphics MTW should have had, and I love the chariots.

komninos
06-11-2004, 07:43
Frodo Lives, the campaign starts at the end of the Dark Ages 750BC and ends at the start of the Hellenistic age 300BC.

Roninuk, yes Phillips Phalangites are in with there 6m sarissas.

TigerVX, Purple was some kind of royal color for the Persians. The immortals used this color along with yellow and some orange. So we thought it would be best to use it.

1dread1lahll, we know of this bug. The problem is that we don’t know what is causing it. The bug appears in all very low cost units like slingers and archers.

King Azzole
06-11-2004, 15:46
Ok that purple needs a slight adjustment. It looks more hot pink than purple to me. Unless the persians were pimps I dont think they would like going to battle in that. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Antalis::
06-11-2004, 18:37
I agree: Its too pink.

Well purple has a wide variaty of colors but its too pink.

I´m sure we will look into it again.

Antalis::
06-12-2004, 09:12
Another screens:

http://www.image-dump.com/dump/previews/HTW%20fight23.jpg

http://www.image-dump.com/view.php?m=2&x=13524


http://www.image-dump.com/dump/previews/HTW%20fight24.jpg

http://www.image-dump.com/view.php?m=2&x=13525


http://www.image-dump.com/dump/previews/HTW%20fight25.jpg

http://www.image-dump.com/view.php?m=2&x=13526

Antalis::
06-12-2004, 10:07
Here a bridge battle at a river coastal map:

http://www.image-dump.com/dump/previews/HTW%20fight26.jpg

http://www.image-dump.com/dump/previews/HTW%20fight31.jpg

http://www.image-dump.com/dump/previews/HTW%20fight27.jpg


http://www.image-dump.com/dump/previews/HTW%20fight28.jpg


http://www.image-dump.com/dump/previews/HTW%20fight30.jpg


http://www.image-dump.com/dump/previews/HTW%20fight29.jpg






http://www.image-dump.com/view.php?m=2&x=13528
http://www.image-dump.com/view.php?m=2&x=13533
http://www.image-dump.com/view.php?m=2&x=13529
http://www.image-dump.com/view.php?m=2&x=13530
http://www.image-dump.com/view.php?m=2&x=13532
http://www.image-dump.com/view.php?m=2&x=13531

Antalis::
06-12-2004, 12:15
Ahh, I cannot get stopped http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif :

http://www.image-dump.com/dump/previews/HTW%20fight32.jpg

http://www.image-dump.com/view.php?m=2&x=13534

Antalis::
06-14-2004, 19:12
Betatesting goes well.

I think the release will be indeed end of june http://www.totalwar.org/forum/non-cgi/emoticons/barrel.gif


And here another pic:

http://www.image-dump.com/dump/previews/HTW%20fight34.jpg

http://www.image-dump.com/view.php?m=2&x=13643

Steppe Merc
06-14-2004, 22:49
http://www.totalwar.org/forum/non-cgi/emoticons/ceasaryes.gif Awesome work. The horses are looking a lot better now.

BKB-Questionairre
06-15-2004, 19:27
This mod is really looking great, except one problem I have. The hoplites are way too cartoony - they stand out like sore thumbs in most of the screenshots. That said, everything else looks great (love the new horsies). Can't wait to play this mod.

discovery1
06-16-2004, 01:10
Uh, all I see are red x's and when I click on the links I get 'Sorry, we could not find www.image-dump.com/view.php?m=2 '

TigerVX
06-16-2004, 01:28
I think Antalis went over his bandwidth limit http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif
I think he's getting more excited about the release then us

King Azzole
06-16-2004, 05:43
ok after beta testing this for 2 weeks (evil grin) I must say I am totally involved in my petty macedonian kingdom Talk about epic battles This game throws you into massive fate deciding battles within 4-10 years of start Goddamn Illirians attacked me with 6000 men before I even had a decent army built up Thank god for greek superiority in quality of men. Slowly but surely I beat the illirians back and finally smashed them tonight. But now the Thracians are knocking on my door. All this while I have to pray the Thessalonians dont attack my soft underbelly. And this is just the first 20 years My first king hasnt even died yet I feel like im truely struggling to keep my race alive in this ancient period. Man this mod is kick ASS Definately gets the King Azzole award of excellence. Once they get the names right and a few other gliches HOOWAH

TigerVX
06-16-2004, 05:47
Quote[/b] (King Azzole @ June 15 2004,23:43)]ok after beta testing this for 2 weeks (evil grin) I must say I am totally involved in my petty macedonian kingdom Talk about epic battles This game throws you into massive fate deciding battles within 4-10 years of start Goddamn Illirians attacked me with 6000 men before I even had a decent army built up Thank god for greek superiority in quality of men. Slowly but surely I beat the illirians back and finally smashed them tonight. But now the Thracians are knocking on my door. All this while I have to pray the Thessalonians dont attack my soft underbelly. And this is just the first 20 years My first king hasnt even died yet I feel like im truely struggling to keep my race alive in this ancient period. Man this mod is kick ASS Definately gets the King Azzole award of excellence. Once they get the names right and a few other gliches HOOWAH
God it must suck for your Hier, http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif

Kristaps
06-16-2004, 14:38
eee, how long until the end of june???

http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif

Antalis::
06-16-2004, 15:27
Zitat[/b] (TigerVX @ Juni 15 2004,19:28)]I think Antalis went over his bandwidth limit http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif
I think he's getting more excited about the release then us
hehe, lol http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

About the pics: Now they should working again.

Antalis::
06-16-2004, 19:54
Here the three campaigns:

http://www.image-dump.com/dump/previews/HTW%20camp3.jpg

http://www.image-dump.com/dump/previews/HTW%20camp2.jpg

http://www.image-dump.com/dump/previews/HTW%20camp1.jpg


http://www.image-dump.com/view.php?m=2&x=13718
http://www.image-dump.com/view.php?m=2&x=13717
http://www.image-dump.com/view.php?m=2&x=13716


A huge fortification:
http://www.image-dump.com/dump/previews/HTW%20camp5.jpg

The persians:
http://www.image-dump.com/dump/previews/HTW%20camp4.jpg


http://www.image-dump.com/view.php?m=2&x=13720
http://www.image-dump.com/view.php?m=2&x=13719

azid
06-16-2004, 20:02
who is leyla? http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif

Rosacrux
06-17-2004, 08:39
Komninos-Antalis

New era descriptions.



Quote[/b] ]Geometric

The Dorian tribes have moved from the uplands of Macedonia to the southern Greece, and their passing has left the Achaean world in ruins. The Dorian proceeded to establish themselves as the new masters in Peloponnesus, overthrowing the former Mycenaean rulers.

Two Dorian city-states, Argos and Sparta, are the leaders of the new Greek world that emerges from the ashes of the Mycenaean period. The two Dorian superpowers seem to get along, but tension builds up constantly and the disputes -are going to be dissolved, once more, by the point of the sword.

The great power struggle for the city-state that is going to dominate the Greek world is about to begin.


Proclassical

The Dark Ages are over. The Greek city states have solidified their power, managed to send out large expedition forces throughout the whole Mediterranean, building cities that later became famous, like Massilia, Nicaea, Neapolis, Syracusae and a host of others.

In the Greek battlefields, the new type of warrior that emerged in the past era, the hoplite, is now the dominant force. Greek hoplites, free citizen of the city states of Hellas, advancing slowly under the sound of the Paeanas, are a terrifying sight, even for the determined “barbarians”. The hoplite phalanx would remain the dominant battle formation, virtually unbreakable by any lesser force, in this area of the world, until the dawn of the Macedonian era and the establishment of the new pike-phalanx.

In the east, the great powers of the past are slowly declining, even though still holding some might, like Lydia, while new powers emerge to fill the vacuum, like Persia.


Classical

After repelling the Persian invasion, the Greek city states became the dominant power in the eastern Mediterranean. Athens, the #1 power of this period alongside with Sparta, dominated in the Aegean, by virtually vasallizing most islands and most Greek cities in the Anatolian shore.

The Persian superpower is still a formidable foe, having endless resources and manpower at its disposal, but the vulnerability of the eastern type soldiers when pitched against hoplite phalanxes, is more than established by now. Plus, the Greeks dominate from Cherson in the Black Sea, to Egypt in the south, thanks to their formidable navy.

The rise of Athens to greatness might annoy Sparta and those two powers may have to duke it out in the battlefields of the classical era. At the same time, a new power of the Greek world makes it’s first steps into the classical era: the kingdom of the Orestian dynasty, Macedonia.

I am working on new leads for the faction descriptions, one for each era. Plus, I am waiting for something Komnenos, dearest ;)

Carry on the great job, lads

Lord Zimoa of Flanders
06-17-2004, 18:01
@Rosacrux

If you can find the time would you have a look at the unit descriptions to pleaseSort the spelling and length of some...please,please,please.
Have a look at Maul's Editor it is very easy to change or add any descriptions with it( and so many more:i really like this one)


Maul's Editor Tool (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=15;t=19330;st=0)


CZoF http://www.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif

Duke John
06-18-2004, 00:58
I talked with TosaInu about a subforum for the Two Crowns mod. We really want this mod to become something more and hopefully it is already showing. For Tosa it was enough reason to give us a subforum.

Of course not all mods are able to get one. Only the major ones which have a good progress and chance of succeeding should get a forum.

I only found out recently that you haven't got your own forum and 87 pages is getting a bit silly. Your mod has become quite popular I think you can contact Tosa about adding another forum to the Dungeon.

Cheers,
Duke John

Zanderpants
06-18-2004, 05:23
I must agree, the mod is beyond amazing. My Corinthians have had to fight for dear life to survive with Argos and Sparta knocking at my door. If you manage to drive them back, then you have a massive Lydian of Persian force to contend with It's non-stop epic battles in which you have to keep fighting tenaciously. Even when you're well established, the game can still throw suprises at you. The pics really don't do justice to the game. It's put about a year or two's worth of replay value on MTW for me.

Cheers to the Gerousia
http://www.totalwar.org/forum/non-cgi/emoticons/gc-balloon.gif http://www.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif http://www.totalwar.org/forum/non-cgi/emoticons/barrel.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-juggle.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-balloon.gif

Lord Zimoa of Flanders
06-18-2004, 08:17
Duke John,
I have send Tosa Inu a mail,thank you for sharing these ideas.

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif

Rosacrux
06-18-2004, 08:20
Quote[/b] (Count Zimoa of Flanders @ June 17 2004,12:01)]@Rosacrux

If you can find the time would you have a look at the unit descriptions to pleaseSort the spelling and length of some...please,please,please.
Have a look at Maul's Editor it is very easy to change or add any descriptions with it( and so many more:i really like this one)


Maul's Editor Tool (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=15;t=19330;st=0)


CZoF http://www.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif
Nice tool... that Maul guy should join our team one of these days http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

I am going to fix them, already talked about it with Kom. I'll work on them tommorow at home, and send the results on Monday, for including in the next official release.

Lord Zimoa of Flanders
06-18-2004, 08:35
Thank you Rosa
Some of the building descriptions are also still missing so have a look will you,please.

It is a fine tool indeed,i know Maul from NTW where i noticed his fine input,i'me very happy he has already agreed to test for us,i have not given him a specific faction just asked to have a total look at the files.

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Lord Zimoa of Flanders
06-18-2004, 10:44
TO ALL TESTERS

OK Gentlemen the new test version of HTW v3.1 is up,check your mailboxes and good hunting

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/gc-curtain.gif

King Azzole
06-18-2004, 15:44
ok update if anyone cares:


After a vicious but very one sided war with the Illirians thanks to Greek superiority in tactics (and a good commander me http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif ) the Illirians where smashed forever But the Thracians shortly thereafter attacked me with a force of 8000 men against a small unprepared macedonian force of 1500 men and Macedon prevailed Many good men where lost that day, but the entire macedonian army of 4500 men swung east to meet the new threat that had smashed my other peaceful neighbors, the Peonians. With the Illirian tribal lands and people supporting macedon now, the army of 4500 was quickly raised to a mighty force of 6000, and good thing, cause very shortly therafter a massive 12000 Thracians invaded. After a very bloody and rainy battle, 2000 macedonians lay dead on the field and a whopping 7000 Thracians lay dead. This was the turning point in the macedon/thrasian war. Seeing my country in despair, the Aetolians send an expenditiary force of 2000 men to secure southourn provences to aid in the defeat of the barbarians. Soon thessaly sent a force as well. macedon drove deep, almost to Byzantios itself. But the Aetolians had smashed there eastern front while we the macedons smashed there western front. In one last sad stand, 8000 greek warriors faced 9000 Thracians with Thessaly sending 500 men to assist. Thrace was destroyed and its lands divided among macedon and aetolia. War still raged between the (hittites?) Phrygian and lydians in asia minor. Both fielding massive armys, as the greeks slowly attempted to chip away provences here and there. But then sadly, after 40 years of peace between the greeks, the Beoteons attacks the Aetolians. The kingdoms of greece were divided on who to support. At first greed drove me to side with the beoteons, thinking I could take a weakened Aetolian lands. But when I saw the army of beotia march into Aetolia itself, I turned sides, sending a force of 5000 men to remove beotia from the Aetolian home city. They agreed to leave peacefully, but a fierce naval conflict arose. macedonia, with its superior drieres, overcame the beotean penticores and naval superiority was obtained... Now macedon ponders its next move... Does it slaughter its fellow greeks for more power? Or face the barbarian threat in asia minor and just try and keep the peace between the greeks in the meantime? Stay tuned...

Lord Zimoa of Flanders
06-18-2004, 16:12
King Azzole,
Please post your tests in the Alchemist Lab so all testers and The Gerousia can read it.

HTW Test Lab (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=5;t=16699;st=0)

Thank you...

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/gc-curtain.gif

ChErNoByl
06-18-2004, 16:16
I need this mod. http://www.totalwar.org/forum/non-cgi/emoticons/gc-anxious.gif

Antalis::
06-19-2004, 08:21
I made a new map:

Its a city on a hill and much wood.


http://www.image-dump.com/dump/previews/HTW%20landscape45.jpg


http://www.image-dump.com/view.php?m=2&x=13861

Antalis::
06-19-2004, 09:19
And here is it in temperate:

http://www.image-dump.com/dump/previews/HTW%20landscape46.jpg


http://www.image-dump.com/view.php?m=2&x=13862

Antalis::
06-19-2004, 09:22
Estimated release date is 30.06 http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif


Hope we can keep this release date.
But we´re working hard on it.

Underhand
06-19-2004, 11:55
Woohoo The day after my last exam. You people and your brilliant timing, it's great http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif I've played and enjoyed version 2.1, keep up the good work.

And now I had better get back to http://www.totalwar.org/forum/non-cgi/emoticons/gc-book2.gif

Antalis::
06-19-2004, 20:52
Some more pics:


http://www.image-dump.com/dump/previews/HTW%20fight36.jpg


http://www.image-dump.com/view.php?m=2&x=13876



http://www.image-dump.com/dump/previews/HTW%20fight35.jpg

http://www.image-dump.com/view.php?m=2&x=13875



http://www.image-dump.com/dump/previews/HTW%20fight37.jpg


http://www.image-dump.com/view.php?m=2&x=13878



http://www.image-dump.com/dump/previews/HTW%20fight38.jpg

http://www.image-dump.com/view.php?m=2&x=13879

Antalis::
06-19-2004, 21:32
Those were the last pics by me untill the release
http://www.totalwar.org/forum/non-cgi/emoticons/gc-curtain.gif http://www.totalwar.org/forum/non-cgi/emoticons/ceasaryes.gif

Soon you will be able to make your own.

ChErNoByl
06-20-2004, 04:08
you still on for the end of june release date?

Lord Zimoa of Flanders
06-20-2004, 07:16
The target is set for 30th of June indeed.

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

dimitrios the samian
06-20-2004, 14:43
Been waiting patiently and silently for this one , not long to go now , well done lads . http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Oleander Ardens
06-21-2004, 16:25
Looks great ... http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif

Thumbs up http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

OA

Prince Tryphon
06-22-2004, 05:05
Guys, it doesn't install it gets to 80% and says somethin about a map or somethin.


Thanks

http://www.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif

Dirk
06-22-2004, 09:47
To the HTW team:
As far as I've understood all the mods basically have one thing in common: Whether you play a custom battle or do battle within a campaign they all have the player and the enemy set up facing each other untill the word GO ....and slaughter starts.
Wouldn't it be a grand Idea if you could march your troops in a long column across the landscape NOT KNOWING where and when the enemy would appear ? It would drastically increase the suspense, because you DO know that the enemy will show but you just don't know when and where. It could be just past THAT hill or on they could be waiting for you in the forest ahead.
I have made a number of maps where I can simulate that experience. My troops (defenders)have all the time to 'march around' before the attacking force appears as they have to cross a bridge and some steep hills on the other side of the map first. Although in this case I always know where they are coming from it leaves me enough time to enjoy the sound of jingling armour, the commands and the music.
For an experienced lot like you guys it could be a challenge to get this 'randomness' on the battle field.
What do you think ?

Duke John
06-22-2004, 15:13
Topic moved
H:TW now has its own subforum in the Dungeon http://www.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif
I have deleted the thread in the EG to save space.

Cheers, Duke John

DeadRunner
06-22-2004, 18:41
where can i take the 2.01 of this awesome mod ???

I dont know if you notice but your pag only give music to us

Duke John
06-22-2004, 18:43
Just an advice for the H:TW team. Abuse your subforum by making more focused threads like: Downloads, Trouble-shooting etc.

Cheers, Duke John

King Azzole
06-22-2004, 20:06
Quote[/b] (Dirk @ June 22 2004,03:47)]To the HTW team:
As far as I've understood all the mods basically have one thing in common: Whether you play a custom battle or do battle within a campaign they all have the player and the enemy set up facing each other untill the word GO ....and slaughter starts.
Wouldn't it be a grand Idea if you could march your troops in a long column across the landscape NOT KNOWING where and when the enemy would appear ? It would drastically increase the suspense, because you DO know that the enemy will show but you just don't know when and where. It could be just past THAT hill or on they could be waiting for you in the forest ahead.
I have made a number of maps where I can simulate that experience. My troops (defenders)have all the time to 'march around' before the attacking force appears as they have to cross a bridge and some steep hills on the other side of the map first. Although in this case I always know where they are coming from it leaves me enough time to enjoy the sound of jingling armour, the commands and the music.
For an experienced lot like you guys it could be a challenge to get this 'randomness' on the battle field.
What do you think ?
I believe that will come with RTW.

Prince Tryphon
06-22-2004, 20:31
Any one have any ideas as to how I can play HTW, look at my first post on this page.



http://www.totalwar.org/forum/non-cgi/emoticons/shogunshame.gif

Lord Zimoa of Flanders
06-23-2004, 07:00
Wait for HTW v3.1 it will be out soon.

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

ah_dut
06-23-2004, 17:28
Czof, I've copied all the files but it doesn't seem to work~http://www.totalwar.org/forum/non-cgi/emoticons/gc-angry.gif any ideas http://www.totalwar.org/forum/non-cgi/emoticons/gc-help.gif

Lord Zimoa of Flanders
06-23-2004, 20:50
A little more info please before i can help.

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/gc-computer.gif

5th Horseman
06-23-2004, 23:50
How do I solve the no sound and no music problem? http://www.totalwar.org/forum/non-cgi/emoticons/gc-help.gif

Antalis::
06-24-2004, 06:04
Hi 5th Horseman:


Have you installed the music-addon?

Maybe you have forgotten to convert it to wave?

But other then that:
There isn´t such a problem in HTW.
I´ve never heard of such.

Maybe check your sound drivers.

ah_dut
06-24-2004, 17:21
Quote[/b] (Count Zimoa of Flanders @ June 23 2004,22:50)]A little more info please before i can help.

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/gc-computer.gif
i get a crash to desktop for the campaign and custom battles http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif

Lord Zimoa of Flanders
06-24-2004, 17:40
Set your unit-size to default setting.

CZoF

ah_dut
06-24-2004, 20:35
but my map doesn't even show up in the campaign selection screen http://www.totalwar.org/forum/non-cgi/emoticons/angry.gif

Lord Zimoa of Flanders
06-24-2004, 21:00
Probably a wrong install you did something wrong,try to install again and closely read the instructions if things still don't work wait for v3.1 but it is not the mod it is the install that went wrong.


Quote[/b] ] HTW a mod for MTW:VI v2.1

-This mod was designed for MTW:the Viking Invasion v2.1.

-HTW is a total conversion of the original game:

This means that your original MTW:VI game will not work anymore
Hellenic total war will not work in combination with other mods


Installation of HTW v2.1 Beta

Download This file:

-Hellenic Total War v2.1 Beta

Install procedure :

-First make a fresh and new install of MTW:VI and patch it up to MTW:VI v2.1.
-Than install the Hellenic Total War v2.1 Beta into the new MTW main directory.The default install path is:
C:\Program Files\Total War\Medieval - Total War
If you have installed MTW in another directory you have to change the install path by hand to that directory.


Non English versions

If you don´t have the English version of MTW:

-Open your Loc-folder in your new MTW main directory.
-After the HTW installation you get a Eng-folder in this Loc-folder.
-Open it and copy all files from it to your language folder:
As an example from the Eng -folder to the German -folder.


to add up to a total HTW feeling also install the HTW Music pack v1.0

Download This file:

-HTW Music Pack v1.0

Install procedure:

-The first thing you need to do is convert all the .mp3 to .wav files.
I have added a freeware program that you can use:dBpowerAMP Music Converter,
but feel free to use any other program.

-Then you will place them in the music file which is located here by default
C:\Program Files\Total War\Medieval - Total War\Sounds\Music.
If your HTW install is located somewhere else put the files in the appropriate \Sounds\Music files instead

Optional

Because HTW is a total conversion and the old MTW games will not work anymore you can easily delete these files after installation to have a exclusive HTW game:

-In the campmap\startpos folder:EARLY,HIGH,LATE,VIKING and TUTORIAL Text Documents.
-In the Battle\batinit:the Tutorial Map.
-In the Battle\batinit\Historical Battles folder:the Battle of Bannockburn,Hastings,Stamford Bridge and Stirling
Bridge Maps.
-In the Battle\batinit\Historical Campaigns:the Barbarossa,England 100 year war,France 100 year war,Golden
Horde,Richard and Saladin Maps.


Play this mod with unit-size set on default


The Gerousia

battousai
06-25-2004, 04:12
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif Just installed today. Easy and for your info it will also play with the Napolion mod 3X no problems. Nice music. Cant wait for the next installment. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Inuyasha12
06-25-2004, 15:25
Yes i've had for a while now and it's been one of the mods i set the standart to. Hope the new install rises that standart once more.
this is the Best mod http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

ParthianWarrior
06-25-2004, 15:37
Just a few more days until my Persian Hordes are Unleashed...;)

Antalis::
06-25-2004, 17:46
Here a reworked screen http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif , sorry couldn´t resist :

http://www.image-dump.com/dump/previews/htw131.jpg

http://www.image-dump.com/view.php?m=2&x=14164

Julius Caesar
06-25-2004, 18:58
Wow.., http://www.totalwar.org/forum/non-cgi/emoticons/gc-stunned.gif

guess4762remix2
06-25-2004, 23:04
whoa i can post , this is so cool,

hey htw devs im looking forward to ur mods, but i have a huge prob. my original mtw disk if gone(not vi, i still have vi), So now i cant make a new fresh instalation to dl this mod , and tht sucks, so is there anyway to delete my old ntw or htw v2.1 mods from my 2 viking invasion instaltions tht contain them? this way if i manage to delete atleast 1 mod from my viking invasion instalations, i can dl the new htw version when it comes out, and tht will rock. ty in advance, and i hope there is a way. http://www.totalwar.org/forum/non-cgi/emoticons/handball.gif http://www.totalwar.org/forum/non-cgi/emoticons/handball.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

komninos
06-26-2004, 09:44
Hi guess4762remix2,
Well you can simply copy the MTW directory and install the HTW over it the v2.1 works with NTW but the new version uses a lot stuff so it will not work with anything else.

Lord Zimoa of Flanders
06-26-2004, 10:29
Please we started this sub-forum because this thread was growing to big,so i reguest kindly to post from now on in the proper topics.

Thanks,

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/gc-curtain.gif

Lord Zimoa of Flanders
06-27-2004, 11:53
For the time being i will lock this thread so people start using the other topics.It will be opened again ASAP but for the time being people have 89 pages of HTW history to read.

GO AND USE THE NEW HTW FORUM

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif

Lord Zimoa of Flanders
07-10-2004, 08:13
Ok opened up again,but please if you have a relevant Q that fit the other topics please use them.
The reason we had to move is because this original thread was growing to large.
Every topic has a short description of what subjects or Q's you can post there.
Please try to respect this,it is easier also for us to answer the questions so if you have problems with the game go to the Gymnasium,if you want to discuss MP go to the Stadium if you have a suggestion or idea go to the Palestra and so on...

Thank you,

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/gc-curtain.gif

Byzantine Prince
07-14-2004, 22:50
ok I have a q. Why on earth are there so many units in the game. I don't mean types i just mean volume of starting units. Its really hard to play with all those. not only that but they multiplly so fast it makes the game a little unrealistic(i mean people eventually run out). Im not complaining IM just giving some advice for a small change that would make the game a little easier to play.

Shrew
07-16-2004, 17:20
i started a campaign in the earliest period with the peonians, however very quickly i found that there were no more buildings that i could build and i found the the only new unit from the starting ones were chariots and cavalry. So i basically i feel the peonians nedd more upgrades and units

But otherwise the mod is superb https://forums.totalwar.org/forum/non-cgi/emoticons/gc-smile.gif

Despot of the English
07-22-2004, 11:29
Just recently started playing HTW and my first observations was the amount of money the provinces can churn out: vastly more than on MTW. I only have three provinces and already have over 30,000 gold and all I have are 3 merchant ships. In fact the economy seems to sort itself out and is never a worry. I'm wondering why the provinces in HTW churn out so much money?

The titles also have a lot of bonuses attached to them. For example, the Tyrant of Emathia is worth +3 Loyalty, +2 Piety, +4 Dread, +2 Command, and +2 Acumen. Or maybe MTW is too stingy on the benefits? https://forums.totalwar.org/forum/non-cgi/emoticons/wink.gif

komninos
07-23-2004, 07:49
Hi,

For the titles I made some calculations for some of the bonuses so loyalty, acumen dread, command depend on the culture, number of units initially in the area, buildings in the area, amount of money produced, etc. And yes they are more generous than the MTW system.

I never liked the idea that you always had to hand money. Any way land gives more but also units cost more Armies are BIG compared to the flimsy MTW armies. This is a problem we have still to solve.

Omegamann
07-23-2004, 12:43
I think the system as it is is quite good.
In the Anabasis by Xenophon he tells us about his journy with 10.000 Greek Mercenarys (and some Thracians) through the Persian Empire and the Thracian Hills.
These Mercenarys were assembeld in a very short timespan and were a small army in comparison to what a Persian Ruler or Greek Citystate could field.
And although about 1500 Greeks died on the March they did not have that much difficulty to get provisions and plunder by raiding some villages or getting gifts from friendly citys.

High Priest Pai Mei
08-13-2004, 03:41
I'm not sure if balance issues go here or not.. but I have a few issues with the new version.. elephants.. elephants are very weak imo.. Should not elephants at least scatter infantry to the wind? Chariots also seem to have the same problem.. one would expect a skythed chariot to have the ability to slice through infantry to a certain extent.. at least on a charge.. The Immortals.. they are pretty expensive for a unit that fights little better than the persian archers imo. I understand Persia is meant to win by numbers, generally, but the aforementioned units should be a little better, should they not? They're useless against the phalanx/hoplites. Otherwise.. still a fun mod =/

komninos
08-13-2004, 10:08
Hi,

We have some problems with the TW engine as it is ... ie the Immortals would act as skirmish unit. Actually Kardakes might also be Immortal unit regiment so I can upgrade them a bit.

Chariots are also problematic ... they have several problems but against the tight Hoplitic formations were near to useless. Plus Greeks had developed techniques that neutralised them. On the other hand try using them against open formations of light troops.

Elephants ... well that is a units I was reluctant to use. They were not meant for TW and they have a number of problems. I fear that if I made them any more powerful we would end with a super unit they were not.

Byzantine Prince
08-14-2004, 06:43
Hee guys!
I was just wondering about the symbols used to represent the factions in the game. Where did you find them? Are they for realz?

I especially like the one for Beoteans! :scastle:

komninos
08-14-2004, 08:38
No these were symbols on shields from a site except the Athenian and Lacedemonian. I used them because they were close to things I have hearted used like city emblems
ie I know the symbol of Athens was the Owl Lacedemonians used the Greek L on their shields but most probably their emblem would have been something with Hercules.

Byzantine Prince
08-14-2004, 18:33
Which website is it? Im very interested in knowing about the erst of the symbols like the illirian, beotean, and Aetolian.


thanks :jumping:

SaintVitus
08-16-2004, 08:58
I am new to this particular forum, and its not set up the way I am used to, so i hope this is the right sticky for a mod question. Hi Count, its me Gaius. Ahmm. Anyway, I was wondering how you guys in the project played around with the AI formations file to change AI behavior, if you did at all, I would really like any information on how that works. Thanks

komninos
08-17-2004, 23:01
Hi,

There is a file named Shogun Formation Description Files.doc in a zip somewhere in the ORG downloads if you can't find it drop me a line and I will send it over. The problems is that it describes the atributes but not much of the syntax so errors can be fatal.

SaintVitus
08-18-2004, 02:42
I looked at Guides and FAQ's and tools and docs, both of which yielded nothing, so i would appreciate you e-mailing it to me, I assume thats what you meant by "send it over".

p208@epix.net
thanks.

Texasjack
10-21-2004, 21:39
Hello - I am new in this forum

First of all: thanks a lot for this great mod. It is just fun to see this map and all the historic Greek units. As I am a great fan of antique history and even learned some of the old Greek language at school this mod is a “must have” for me.

But there remains one problem with the game: whenever a battle starts, my units appear in a deeply crowded mass and each single unit is positioned in a long and very thin row. Changes in the formation (e.g. to wedge) do also not change this “long & very thin row-problem”. This automatic formation is a huge problem during battle as one always has an open flank and especially as one never can attack with full strength (mostly there are just three men next to each other (from right to the left), the rest of the unit then comes in many rows behind!).

Do you have also experienced this problem so far and how can I change this effect (have already tried the “clean-version-installment” measure with the latest 3.1 version)? It would be great if you could help as this is such a nice mod.

:help:


Many greetings,
Texasjack

dimitrios the samian
10-23-2004, 02:38
Hey TJ ... Unfortunately we all have this problem ... So to get around it just click on the sheild till you find some formation suitable for the battle you are ready to start .
cheers
DTS

Lord Zimoa of Flanders
10-23-2004, 10:14
The formation bug is indeed annoying but as stated when clicking several times on some formation buttons the problem is solved and your army will line up properly.

LZoF

Texasjack
10-23-2004, 19:55
o.K., will try that solution - haven´t used these formation buttons so far so I hope this will be also available for an attack.

:balloon2:

Anyway - this mod is just great. Really thanks a lot!!!!

~:cheers:

Texasjack

Byzantine Prince
03-13-2005, 01:40
IS there gonna be an RTW version of this? I know there's another thread for this but this place is where everyone can speak their minds so it's a better source of info.