Looks a lot like I'll be starting this game after a clean uninstall-reinstall tomorrow, since my Roman game is bugged.
I'm tempted to alter the descr_strat in the new game to give myself Pergamon to start with, but then it won't be all that hard to grab by moving a stack there. I think I'll abandon Italy as soon as I've got Pergamon, maybe hiring out all the Samnites I can get, then using Cape Tainon to get more later. Samnite heavies make great flankers to come in once the lines are engaged. Better than peltasti by a long way.
My planned army will be thus (and it's the pattern for all of them):
1 General
1 Phalanx unit to hold the very centre
4 Classical Hoplites, to cover them in the centre
2 Celto-Hellenic Hoplites on the flanks (much better than theurophoroi)
2 Peltasti on the wings
2 Kretan archers
1 Akontistai
1 Toxotai
1 Celtic slingers
1 Thracian peltasts
1 Asian Light cavalry
1 Curepos or Illyrian Light
1 Thracian Podromoi or Thessalian heavies
Then one more unit to play with, usually some heavy infantry for flanking or some more cavalry.
I also need to start thinking about my house rules. I'm going to still try to keep the AI factions to roughly historical expansion through the console and many other devices. As always I'll avoid using cheats simply to benefit me, but that's fine when it helps the smaller factions.
For a territorial guide, I'm thinking my limit should be no more than that of Lysimachus'
Kingdom of Thrace (the orange):
However, since I don't plan to wipe out Pontos, I might rein my borders in a bit. I'd like Byzantion, though to stop people trying it on from Greece.
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