What munky said, its going to have be solved by some careful and creative stating somehow.
I also wonder if you are going to use HP to get around the lack of moddable leathality in M2TW? I mean, units with 10 or 11 HP could represent a weapon that doesn't kill on hit.
How would the HP of a unit represent anything about a weapons effectiveness? We still wouldn't be able to differentiate between weapons.
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