Quote Originally Posted by Aper View Post
No offense, but I am surprised to read this from EB team, IIRC this particular bug was resolved long ago in major M2TW mods... I am worried about EB2 AI as well, because I guess you are so used to old RTW mechanics you may not be able to make it work properly in early releases... maybe you should ask for suggestion to people who have modded M2TW for years before you: I suggest asking Point Blank, creator of the amazing Real Recruitment/Real Combat mod for Stainless Steel about everything regarding combat in M2TW, he should be the more experienced modder in this particular matter.
Hope it helps.
Just so you know: we were some of the first modders to create new models for MTW2, back in January 2008. We helped in the beta tests of KnightErrant's first versions of the model and animations convertor (which would later be expanded to GOAT). We started modding the phalanx in March 2008, and made many animations for the phalanx which haven't been disclosed yet. We have tested the phalanx more than anyone else in these last 3 years. When many mods where just making small changes to the vanilla models and others were converting RTW models to MTW2 we made all our models brand new, each one with thousands of possible variations when rendered ingame.

I won't go further on this because I think you are smart enough to learn the lesson: get yourself well informed before you post offensive remarks.