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Thread: EB II Mechanic and M2TW AI (and other stuff)

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    Default Re: EB II Mechanic and M2TW AI (and other stuff)

    Quote Originally Posted by JMRC View Post
    Just so you know: we were some of the first modders to create new models for MTW2, back in January 2008. We helped in the beta tests of KnightErrant's first versions of the model and animations convertor (which would later be expanded to GOAT). We started modding the phalanx in March 2008, and made many animations for the phalanx which haven't been disclosed yet. We have tested the phalanx more than anyone else in these last 3 years. When many mods where just making small changes to the vanilla models and others were converting RTW models to MTW2 we made all our models brand new, each one with thousands of possible variations when rendered ingame.

    I won't go further on this because I think you are smart enough to learn the lesson: get yourself well informed before you post offensive remarks.
    What exactly you find offensive? Misinformed, I can understand, but offensive it's something different. It seems you get offended very easily man... Anyway, I have already apologized, so your "lesson" come too late, I fear.

    Ah, and thanks for getting me better informed about your work, great as always (no sarcasm here).

    Quote Originally Posted by Cambyses View Post
    Surely all factions will have some kind of free upkeep troop, this is a major part of making M2 a superior game to Rome, allowing the player to form large armies very quickly - especially in defence. Just that whereas most factions will get cheap levies as free upkeep troops, the AS etc get phalangites. Seems reasonable to me.
    AFAIK the problem is that the AI can't handle the free upkeep feature, so it will be an unfair advantage to the player: the AI just doesn't understand that keeping units in towns helps to save money.
    Last edited by Aper; 08-16-2011 at 01:26.
    Quote Originally Posted by vartan View Post
    RESPECT
    from Ibrahim

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