Principals on what?
I thought that I was buying games to have fun, and if my idea of fun is having an overpowered level 99 with full Meteoric Diamond-made Armor and one Meteoric Diamond Two-Handed Sword in each hand that deals 9999 damage per hit and has 90% hit chance, from the very beginning of the game until the end, why should anyone have anything to do with that?
In a multiplayer environment where you are competing with other players, where they also waste their time playing a game, it makes (Minimal) sense to have a system where you can buy weapons from them, the other players that would take a very long time to farm or do quests to get the item, and since that item would be used against other players.
In a singleplayer environment, I fail to see the point. I'm playing against the computer. If I want the best weapon to defeat whatever dungeon I want, for my sole enjoyment, and if I don't want to waste 2 hours farming gold so I can go to the Auction House and buy that weapon for a huge price, I would cheat. Since I doubt Diablo 3 will have "get item x" cheats because of that system, then I would use a trainer.
The end purpose is that the game provides me what I purchased it for: To have fun.
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