Quote Originally Posted by Axalon View Post
My suggestion to you is thus; try to create and set up an “advisory board” of modders from different games and let them work out and outline possible solutions and plans that they think would be advantageous/beneficial as to turn the tide (or at least towards that end). I would think that 5 people would be advisable. 1 for MTW1, 1 for RTW, 1 for MTW2, 1 for ETW/NTW and 1 for STW2 (the first 3 games are at least possible to mod to a serious degree - I am unsure of the warscape engine, but as I understand it, it is limited and problematic - and have not as extensive mods for it as available for MTW1/RTW/MTW2. I don't know if it is as problematic as STW1. Somebody that works with the warscape-engine can tell for sure. My limited impression is that it has more the character of tweaking rather then true and proper modding - but I could be wrong about that). That way you will have a broad and solid foundation and virtually no game/engine are left behind in the process. As I understand it there are similarities in RTW/MTW2 and ETW/NTW/STW2 while MTW1 is clearly very different from the rest. Anyways, that is my suggestion. Invite selected people to form this board. Needless to say, this has to be people who know what serious modding means and has at least one large mod under their belt to show for (say 2000 files strong or so) so they have solid experience and a proper grasp of the public aspects related to modding as well.
I would be as giddy as a school girl if this happened. The main problem is finding people to do this. We are very grateful that you would offer to help, and that alone is a great deal more than we've had in a long time. If you know of anyone who would fit the bill for the other games, please let us know who they are, or point them to this thread.

Quote Originally Posted by Axalon View Post
In general I would thus suggest that you/staff/whoever standardize the whole damn thing and have continuity on all games in the treatment of tools, and related guides and treat them as per game and in separate dedicated sub-forums each with all such relevant stuff bunched together and clearly catalogued there. I would probably throw in all related guides as well just to keep everything in one place (for the sake of clarity) and then make sure that the access to that place was thoroughly ensured and visible by multiple fixed links to it in various places. Sort it as per game, a vault if you will. We can then create a “recommended tool-box” as per game while all the other stuff that did not make it to that box is still easily accessible all the same in this place. Do this make any sense to you? Anyways, just thinking out loud and on the fly here…
As a modder, you opinion on the organization of the modding sections is very valuable. Would you prefer to have the modding sections as subsections of each game, as they are now, or would you prefer to have modding broken out into its own main index category, with fora for each game under that? Also, do you think there would be any value in having a generalized Modding forum that is not game-specific? There has been some thinking amongst the staff that perhaps a non-game-specific modding forum would be useful, as something of a boiler-room for modders across all TW games to post in and share ideas or suggestions. However, as we do not have modders on-staff, we have no objective input as to whether that is a good idea, or just a waste of space. What is your ideal organizational structure for modding fora?