
Originally Posted by
WinsingtonIII
I think part of the problem is that a lot of the damage that a massed volley of javelins would do in real life other than just kill the enemy is not represented well by the RTW engine. Obviously, there should be a big morale drop, which may be represented by the morale drop of being under missile fire in RTW. However, a major effect of javelins was to render shields useless. When a javelin became stuck in a shield, it made it pretty much useless, and the user would usually just discard the shield and go into melee combat without it, which of course, made them much more vulnerable. Of course, this cannot be represented in the RTW engine.
That said, I think the major problem is not the weak nature of javelins, because they will devastate many units, but the overpowered nature of phalanxes when hit by missiles from the front. They should of course be very resistant to missiles from the front, but in RTW they are practically invincible, which is ridiculous.
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