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Thread: Resident Evil: Discussion Thread [Concluded]

  1. #421
    Blue Eyed Samurai Senior Member Wishazu's Avatar
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    Default Re: Resident Evil: Discussion Thread

    ATPG, will you be telling us the names of people that are in our zone of control so that we can pm them?
    "Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls

    "Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical"
    Sun Tzu the Art of War

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  2. #422
    Eating Babies since 1983 Member Sprig's Avatar
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    Default Re: Resident Evil: Discussion Thread

    if they are human :P
    Bad.

  3. #423
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Quote Originally Posted by Wishazu View Post
    ATPG, will you be telling us the names of people that are in our zone of control so that we can pm them?
    Sure; anyone you can see, anyway.
    #Winstontoostrong
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  4. #424
    Member Centurion1's Avatar
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    Default Re: Resident Evil: Discussion Thread

    so what if we are contacted by someone in the zone but we didnt specifically ask for cooperation mode but they did? can we still ally.....

  5. #425
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Quote Originally Posted by Centurion1 View Post
    so what if we are contacted by someone in the zone but we didnt specifically ask for cooperation mode but they did? can we still ally.....
    If you were in any mode besides cooperation mode, the alliance they offered was not returned. What you'll have to do is stay close to each other (within zone of control) and both ask for the alliance this phase.



    EDIT:

    A Very Super Market
    Amsel
    atheotes
    Backwards Logic
    Beskar
    Captain Blackadder
    Confederate Jeb
    Death is Yonder
    Diana Abnoba
    Double A
    Joooray
    Karo
    King Jan III Sobieski
    Leet Eriksson
    Major Darling
    Paulus Tertius
    Pinman
    Seon
    Sigurd
    Sprig
    Tibilicus
    Tratorix
    Warluster
    Yaseikhaan
    YLC

    Need orders from these people.

    Those who were inactive both rounds will be booted out, for great justice.
    Last edited by Askthepizzaguy; 12-05-2009 at 17:18.
    #Winstontoostrong
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  6. #426

    Default Re: Resident Evil: Discussion Thread

    Only booted, not killed by the 20ft monster???

  7. #427
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: Resident Evil: Discussion Thread

    When are the orders due Pizza? I'm still trying to figure out what the heck I'm going to do.





    *cough*
    - Sigurd
    Last edited by Sigurd; 12-05-2009 at 18:48.

  8. #428
    Dragonslayer Emeritus Senior Member Sigurd's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Just a quick question before sending in my order...

    Do we need to move to the square the items are after doing a thorough search of your control area? E.g. you discover an item on a square different from the one you currently stand in. Or does a thorough search also involve moving around in your control zone picking up stuff?
    Status Emeritus

  9. #429
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Quote Originally Posted by Double A View Post
    When are the orders due Pizza? I'm still trying to figure out what the heck I'm going to do.
    Well, originally they are due 11 hours from now.

    However I will have to replace several people today, so I may grant an extension.

    Quote Originally Posted by Sigurd View Post
    Just a quick question before sending in my order...

    Do we need to move to the square the items are after doing a thorough search of your control area? E.g. you discover an item on a square different from the one you currently stand in. Or does a thorough search also involve moving around in your control zone picking up stuff?
    A thorough search boils down to: Instead of moving, I search all the squares around me. If you want to think of this as being accomplished by quickly moving to all those squares and then moving back to your original square, that might help. If you search thoroughly, you will pick up anything you find automatically.

    No actual movement happens, but you can think of it as such.
    Last edited by Askthepizzaguy; 12-05-2009 at 19:06.
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  10. #430
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Quote Originally Posted by A1_Unit View Post
    Only booted, not killed by the 20ft monster???
    Well... in the sense that the 20 foot monster puts his "boot" up their....
    #Winstontoostrong
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  11. #431
    Knight of Flowers Member Diamondeye's Avatar
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    Default Re: Resident Evil: Discussion Thread

    He used the in a reply to me! *runs off crying*
    If God is great, and if God is good, why can't he change the hearts of men?"
    -Tom Waits, "The Road to Peace"

  12. #432
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Quote Originally Posted by Diamondeye View Post
    He used the in a reply to me! *runs off crying*
    He sure did Diamondeye

  13. #433
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    The totally inactive Pinman is hereby replaced with CCRunner.


    Should Pinman return, he will serve as a replacement player.
    #Winstontoostrong
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  14. #434
    The Legislator of Lol Member Stildawn's Avatar
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    Default Re: Resident Evil: Discussion Thread

    How many orders now?

  15. #435
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Not quite enough, and I have to replace a few players. As such I won't be closing this round until midnight today.
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  16. #436
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Due to inactivity, Tratorix is hereby replaced with Greyblades.


    Should Tratorix return, he can be a replacement player.



    Due to inactivity, Warluster is hereby replaced with Csargo.

    Due to inactivity, Major Darling is hereby replaced with GeneralHankerchief.
    And so on.
    Last edited by Askthepizzaguy; 12-06-2009 at 10:28.
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  17. #437
    Eating Babies since 1983 Member Sprig's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Are you able to edit the missing orders post with those that are still missing. (just making sure that mine were received)
    Bad.

  18. #438
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    I think I need orders from:

    A Very Super Market (odd, since he's been active...)
    Amsel
    Captain Blackadder
    (also strange)
    Confederate Jeb
    Karo
    King Jan III Sobieski
    Leet Eriksson

    Also my replacement players, hence the extension. To be honest I also need more time for myself to get situated; I like to deal with the random item/weapon generation process before I deal with the move/battle orders, and then I know what everyone's results are and it's the machine-like work of sending out 62 cards. That last part takes up half the time, but I believe it will be cut down a bit this phase because I have everyone's character card on file, I don't have to go digging for them this time.
    Last edited by Askthepizzaguy; 12-06-2009 at 10:47.
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  19. #439
    Member Member Greyblades's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Ugh, what have I gotten myself into. I think I'm going to need a turn or two just to get used to this.
    Being better than the worst does not inherently make you good. But being better than the rest lets you brag.


    Quote Originally Posted by Strike For The South View Post
    Don't be scared that you don't freak out. Be scared when you don't care about freaking out
    Spoiler Alert, click show to read: 

  20. #440

    Default Re: Resident Evil: Discussion Thread

    The rules look complicated but it's actually not too hard. I'm sure you'll get the hang of it quickly Greyblades.

  21. #441
    Member Member Greyblades's Avatar
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    Default Re: Resident Evil: Discussion Thread

    They said that in noble sons too and it took be 3 turns of making an arse out of myself to get into it.
    Being better than the worst does not inherently make you good. But being better than the rest lets you brag.


    Quote Originally Posted by Strike For The South View Post
    Don't be scared that you don't freak out. Be scared when you don't care about freaking out
    Spoiler Alert, click show to read: 

  22. #442
    Epitome of Ephemeral Success Member Death is yonder's Avatar
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    Default Re: Resident Evil: Discussion Thread

    To make it simpler for you GB, this is all you need to do.

    1. Where are you? Which square are you headed to? [Quick reference to what speed allows]

    2. What mode are you in? Are you going to berserk? Vigilante? Cooperation? Etc?

    Spoiler Alert, click show to read: 
    1. Berserker - Kill anything you see who isn't a known ally of yours.
    (Automatically gets a first strike against all targets in your grid location)

    2. Assassinate - Try to kill anyone you see while in stealth mode. This is basically the same thing as Berserker, but you try to get the drop on them while engaged in stealth. If you defeat them, you will still be in stealth mode! The risk here is that they spot you coming and attack first.
    (This gives a first strike to any opponent who wins the awareness check against your stealth rating, but if they fail, you have an automatic first strike against them in your grid location)

    3. Vigilante - Kill anything that doesn't look human
    (Targets zombies and other non-human creatures in a first strike, but doesn't fire first on humans or things that look human in your grid location)

    4. Stealth Vigilante - Kill anything that doesn't look human while in stealth mode. After combat, you will return to stealth mode.
    (This gives a first strike to any opponent who wins the awareness check -in your grid location- against your stealth rating, but if they fail, you have a automatic first strike against non-human creatures. You do not attack any humans.)

    5. Defensive - Kill anything that attacks you.
    (Doesn't gain a first strike against anyone, but automatically returns fire against anyone who attacks you in your grid location, adds to your defense rolls.)

    6. Stealth- Hide from everyone; pure stealth mode.
    (This gives a first strike to any opponent in your grid location who wins the awareness check against your stealth rating, but if they fail, you remain hidden and do not attack them.)

    7. Search quickly- Search this grid location for anything you can find.
    (This is useful if you don't intend to stay in this location for longer than one round, but it only searches one square instead of nine. Basically a "search on the move" order)

    8. Cooperate- Seek alliance with anyone who also seeks alliance.
    (Automatically gives first strike to your opponent, who can use this to attack you in your grid location. If they also seek alliance, you will never automatically attack them, you must order the attack manually. Anyone who sees you in their awareness radius will know you seek an alliance)

    3. When do you run from combat? When your vitality hits X? When you lose Y%? Or when you are faced with overwhelming enemies? Your choice


    4. Detailed combat orders, if any. Perhaps utilizing your terrain?

    Either way, a quick 15 minutes or so read at Post #2 of the game thread in the "How to Play" section should do the trick and you should get the hang of it by the next order phase

    Hope this helps, most of this info can be found either scattered through the discussion phase, or neatly arranged in the post comprising of useful and relevant information from pizza.



    The legend of the map should also prove useful if your intending to do some things, or point of references to head to
    You cannot add days to life but you can add life to days.

  23. #443
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Yes Greyblades; one thing I've noticed is the amount of information I've provided makes things look complicated. And there has been in practice a rule or two that has resulted in "huh?" reactions from people. Mostly this is in regards to what cooperation mode is and how it works, which was addressed within the last several posts, not too long ago.

    However, it all boils down to 3 bits of useful information I need from you every round:

    1. Are you moving or not, and if so, to where?

    2. What mode are you in when you get there? (See list in previous post) Basically this means what are you doing and how do you react to the people you meet.

    3. Do you run from battle, and if so, when do you do so? You can be very specific.



    example:

    1) Move 3 squares south
    2) search mode
    3) Run away as soon as there is battle



    And if you wanted to be more detailed with your orders, you can tell me how you'd react to certain situations, or what weapons you'd use to fight, and how do you use them. You could even set up booby traps with found items in this game... be creative and I will try to accommodate you as best I can. But it's not necessary to send in a legal order.
    #Winstontoostrong
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  24. #444

    Default Re: Resident Evil: Discussion Thread

    Ugh, sorry for not sending in orders, ATPG: I've been hit with a series of (bizarrely) unrelated connection problems lasting for about a week and a half now, and have, unfortunately, been unable to get online for about 72 hours up until this moment.

    I will send you something, but if it's too late, fair enough.
    TOMORROW - Lyle pukes so hard it makes a football go three feet

  25. #445
    2 cute to execute Member Joooray's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Quote Originally Posted by Askthepizzaguy View Post
    And if you wanted to be more detailed with your orders, you can tell me how you'd react to certain situations, or what weapons you'd use to fight, and how do you use them. You could even set up booby traps with found items in this game... be creative and I will try to accommodate you as best I can. But it's not necessary to send in a legal order.
    I was wondering though, will the detail given in orders make any difference in how a situation will end up or will they only affect the write up?

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  26. #446
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Quote Originally Posted by Joooray View Post
    I was wondering though, will the detail given in orders make any difference in how a situation will end up or will they only affect the write up?
    It can affect a battle, depending on what you do and what they do. But usually it won't, and if it did it wouldn't affect it that much. Maybe add 1 to defense for a round or protect against 1 damage point or what have you.

    No matter how skilled your writing, you'll never make a frail dude with no gun kill everything. Gotta roll the dice really, really well for that.
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  27. #447
    Pew Pew Pew expert Member taka's Avatar
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    Default Re: Resident Evil: Discussion Thread

    quick question:

    when does this phase end and so therefore when do we expect writeups? i'm a bit confused with the timing atm since i've not really been looking around on the org much
    Quote Originally Posted by Reenk Roink View Post
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  28. #448
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Quote Originally Posted by taka View Post
    quick question:

    when does this phase end and so therefore when do we expect writeups? i'm a bit confused with the timing atm since i've not really been looking around on the org much
    This phase was extended for 24 hours, and will end in approximately 5 hours.

    I have everyone's items and weapon drops done,
    I have all the battles complete (unless there are more from my players who haven't sent in orders)
    I know basically what happens for everyone in the game that has sent in orders.

    So I am already halfway done... writeup phase officially begins in 5 hours, and won't end until everyone has their phase 2 result character cards. Expect it to be finished within 48 hours from then, I predict this will go a lot smoother this time. No guarantees on getting it done in 24 for I am aiming for it. I want to keep it moving. Definitely in 48 hours though... then Phase 3 begins.
    #Winstontoostrong
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  29. #449
    Titan Member Ephrum's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Good Luck

  30. #450
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Ah yes... round two of me getting my butt handed to me begins now.

    This writeup will certainly be... interesting.
    #Winstontoostrong
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