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- |buildings= [[VI_Master_Blacksmith|Master Blacksmith]] .... Once available, they should form the backbone of any army (except maybe the [[VI_Vikings|Vikings]]).845 bytes (120 words) - 20:50, 8 March 2011
- |buildings= [[VI_Blacksmith|Blacksmith]] ..."native" troop types, and can cripple a small factions economy early on in the game.840 bytes (125 words) - 22:46, 8 March 2011
- |buildings= [[VI_Blacksmith|Blacksmith]] ...are similar in stats to [[VI_Viking_Landsmenn|Viking Landsmenn]], but lack the armour piercing attack, elite status, and morale of their axe-wielding bret646 bytes (83 words) - 22:51, 8 March 2011
- |buildings= [[VI_Master_Blacksmith|Master Blacksmith]] ...sable and can be used to soften up the enemy, with the Huscarles providing the killing blows.924 bytes (127 words) - 22:28, 8 March 2011
- |buildings= [[VI_Blacksmith|Blacksmith]] ...hey are best used in this regard as flankers, attacking a pinned unit from the side or back.889 bytes (128 words) - 22:47, 8 March 2011
- ...apitol, and is the most built up in their lands. The farming is good, and the trading potential is high. ...tarts with a [[VI_Fortified_Village|Fortified Village]], a [[VI_Blacksmith|Blacksmith]], a [[VI_Butts|Butts]], a [[VI_Mead_Hall|Mead Hall]], a [[VI_Catholic_Chap1 KB (184 words) - 15:32, 3 March 2011
- ...is good and advanced, giving the Irish a good base income at the start of the campaign. ...ovinces on Ireland, making Brega strategically important in the defence of the island.1 KB (214 words) - 15:33, 3 March 2011
- ...d is the most developed province in their lands. The farming is mediocre. The Scots get a valour bonus to Highland Clansmen units trained here. ...tarts with a [[VI_Fortified_Village|Fortified Village]], a [[VI_Blacksmith|Blacksmith]], a [[VI_Butts|Butts]], a [[VI_Mead_Hall|Mead Hall]], and a [[VI_Catholic_1 KB (200 words) - 15:38, 3 March 2011
- ...vanced province. The farming is good, and the presence of Iron means that the Viking raiders will be well-equipped in their excursions. ...possible to take this province (and [[VI_Jutland|Jutland]]), this requires the use of agents to either bribe Viking stacks, or causing rebellions through1 KB (204 words) - 15:43, 3 March 2011
- ...here get a valour bonus, adding to the early armour piercing capability of the Mercians. ...tarts with a [[VI_Fortified_Village|Fortified Village]], a [[VI_Blacksmith|Blacksmith]], a [[VI_Butts|Butts]], a [[VI_Mead_Hall|Mead Hall]], a [[VI_Catholic_Chap2 KB (258 words) - 15:47, 3 March 2011
- ...e is the Pict capitol, and is the most developed province in their lands. The farming is mediocre. ...tarts with a [[VI_Fortified_Village|Fortified Village]], a [[VI_Blacksmith|Blacksmith]], a [[VI_Butts|Butts]], a [[VI_Mead_Hall|Mead Hall]], a [[VI_Catholic_Chap1 KB (180 words) - 15:47, 3 March 2011
- ...farming is mediocre, but the presence of Silver helps add to the value of the province. ...tarts with a [[VI_Fortified_Village|Fortified Village]], a [[VI_Blacksmith|Blacksmith]], a [[VI_Butts|Butts]], a [[VI_Mead_Hall|Mead Hall]], a [[VI_Catholic_Chap2 KB (225 words) - 15:49, 3 March 2011
- ...mediocre, but the presence of Copper and Mead add to the overall value of the province. It is highly rebellious however, and will require a large garris ...the early game. Letting other factions bleed themselves on Reget early in the game is a viable tactic.2 KB (239 words) - 15:49, 3 March 2011
- ...valour bonus to [[VI_Huscarles|Huscarle]] units trained here (but not for the [[VI_Vikings|Vikings]]). ...tarts with a [[VI_Fortified_Village|Fortified Village]], a [[VI_Blacksmith|Blacksmith]], a [[VI_Butts|Butts]], a [[VI_Mead_Hall|Mead Hall]], a [[VI_Catholic_Chap2 KB (246 words) - 15:51, 3 March 2011
- |allows= [[VI_Fortified_Village|Fortified Village]], [[VI_Blacksmith|Blacksmith]], [[VI_Alehouse|Alehouse]], [[VI_Stew|Stew]], [[VI_Drinking_Hall|Drinking ...is required for many of the Level 2 buildings, and necessary to move on to the higher level buildings.936 bytes (140 words) - 21:02, 3 March 2011
- |name= Blacksmith |allows= [[VI_Master_Blacksmith|Master Blacksmith]], [[VI_Armourer|Armourer]], [[VI_Metalsmith|Metalsmith]]1 KB (161 words) - 21:04, 3 March 2011
- |requires= [[VI_Fortified_Village|Fortified Village]], [[VI_Blacksmith|Blacksmith]], [[MTW_Resources|Iron]] ...ular MTW, [[MTW_Resources|Iron]] is required to build the Armourer line in the Viking campaign. Units recruited or retrained in a province with an Armour585 bytes (78 words) - 21:07, 3 March 2011
- |requires= [[VI_Fortified_Village|Fortified Village]], [[VI_Blacksmith|Blacksmith]], [[MTW_Resources|Iron]] The Metalsmith is the first melee weapon improvement building. Units recruited or retrained in a552 bytes (71 words) - 21:08, 3 March 2011
- ...y]], [[VI_Keep|Keep]], [[VI_Bowyer|Bowyer]], [[VI_Master_Blacksmith|Master Blacksmith]], [[VI_Armourers_Workshop|Armourer's Workshop]], [[VI_Metalsmiths_Workshop ...is required for many of the Level 4 buildings, and necessary to move on to the highest level buildings.1 KB (162 words) - 21:11, 3 March 2011
- |name= Master Blacksmith |requires= [[VI_Fort|Fort]], [[VI_Blacksmith|Blacksmith]]710 bytes (97 words) - 21:14, 3 March 2011