MTW Alim

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Alim
Cost: 100
Turns to Build: 1
Culture: Muslim
Buildings Needed: Mosque
Unit Card:

The Alim is the first religious agent available to Muslim factions. They will perform the bulk of the religious work of a Muslim faction, responsible for spreading and maintaining the faith throughout the empire. Once recruited, Alims cost no upkeep and will only be removed from the game if they are assassinated.

Uses

  • An Alim positioned in a province owned by another faction will reveal all buildings and troops present in the province. Religious agents are less likely to be assassinated by other factions than emissaries, but they are not immune.
  • An Alim positioned in any province will convert the populace of a province to Islam, with a 2% conversion rate. This conversion is believed to be limited to 3 Alims or Imams in a single province, and the conversion rate may be increased with higher valour. Alims that cause a religious revolt in an enemy province will gain valour.
  • An Alim can be used to propose ceasefires and alliances with other factions. This is done by dropping the Alim on the leader of the faction desired (or an emissary?). The faction does not have to be Muslim. If the Alim is successful, he will gain valour.

Credits

Entrance Hall Agents thread



Medieval: Total War | Grand Campaign : Agents
Alim | Assassin | Bishop | Cardinal | Emissary | Grand Inquisitor | Imam | Inquisitor | Orthodox Bishop | Priest | Princess | Spy