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Ibn-Khaldun
10-23-2009, 10:48
The Thirty Years War
https://forums.totalwar.org/vb/picture.php?albumid=241&pictureid=1856
TYW is a game that is played on a hex based map with players having the chance to control one of the states from 1618 to 1648. The goal is very simple - become the strongest state in Europe. You can use diplomacy, espionage, economy, religion and military on your way.
Old Info:In order to start this game 4 players are needed to take control 4 kingdoms who played big part in the Thirty Years War. These are:
Austria
France
Spain
Sweden(or Denmark)
However, if there are more people interested of joining then they can join TYW as one of these states:
England
Savoy
Bohemia(emergent)
Netherlands
Saxony
Transylvania
Poland-Lithuania
Muscovy
Turkey
and either Sweden or Denmark(which ever is still open)
There are more than 40 Land and almost 15 Sea regions. Many of them can give certain bonuses(or military units) if you own them. This is how the map looks like:
https://i259.photobucket.com/albums/hh311/ibnkhaldun/30yw/hexagon_europe_regions_marked.jpg
1. Portugal
2. Spain
2a. Leon-Castille
2b. Aragon
2c. Andalusia
3. France
3a. Aquitane
3b. Provence
3c. Ile-de-France
4. England
5. Scotland
6. Ireland
7. Iceland
8. Spanish Netherlands
9. Netherlands
10. Denmark
11. Norway
12. Sweden
13. Finland
14. Livland
15. Germany
15a. Northern Germany
15b. Southern Germany
16. Switzerland
17. Savoy
18. Milan
19. Venice
20. Central Italy
21. Southern Italy
22. Algeria
23. Greece
24. Balkan
25. Coast of Adriatic
26. Wallachia
27. Transylvania
28. Hungary
29. Austria
30. Bohemia
31. Poland
32. Lithuania
33. Moldavia
34. Crimea
35. Anatolia
35a. Anatolia
35b. Coast of Aegean
35c. Coast of Black Sea
36. Syria
37. Georgia
38. Don Cossacks
39. Zaporogian Cossacks
40. Russia
40a. Novgorod
40b. Muscowy
40c. Ryazan
40d. Kazan
About the game:
* Diplomacy - Sign trade agreements, secret pacts, military alliances, loan money etc.
* Espionage - Find out other kingdoms information, incite revolts, kill enemy generals or even kings etc.
* Economy - Build cities and ports to improve your economy, use ships to get taxes from your colonies to Europe etc.
* Military - Use armies to conquer Europe, recruit generals to lead them or let your king do it etc.
Current map with all States:
https://i259.photobucket.com/albums/hh311/ibnkhaldun/30yw/30YW_kingdoms_turn7.jpg
Players(14):
Cultured Drizzt fan (England)
Subotan (France)
Greyblades (Spain)
Double A (Turkey)
shlashandburn (Austria)
SSNeoperestroika (Transylvania)
Beefy187 (Russia)
scottishranger (Sweden)
Centurion1 (Saxony)
spL1tp3r50naL1ty (Poland-Lithuania)
Beskar (Netherlands)
miotas (Portugal)
Chaotix (Denmark)
Askthepizzaguy (Switzerland)
Useful information:
How battles work:
Land Battles
1. If two enemy armies enter adjacent hexes or on the same hex then battle is fought.
2. The battle is fought on a 10*10 hex based map.
Battlemap with deployment areas.
https://i259.photobucket.com/albums/hh311/ibnkhaldun/30yw/battlemap_hex2start.jpg
3. The side(upper or lower) is randomly decided.
4. Default unit placement:
1) 3rd line: Artillery(behind all other units)
2) 2nd line: Pikemen, Infantry
3) 1st line: Musketeers, Arquebusiers(front line units)
4) Wings: Cavalry
5. Unit stat explanation:
1) Fire - distance how far unit can shoot(Field Artillery also reduces Morale).
2) Moves - how many hexes unit can move(Artillery can't move during the battle).
3) Attack - strength of the attack(Cavalry reduces Infantry(except Pikemen,Tercio, Landsknecht, Swiss Pikemen) Morale when they attack)
4) Defence - units defence strength(Pikemen get +1 when attacked by Cavalry)
5) Morale - when it reaches 0 then unit will rout.
6. Battle has Fire/Attack and Move rounds.
7. Battle starts with Fire round when all units with Fire ability shoot the closest enemy unit.
8. Move round - All units(except Artillery) move forward.
9. Fire/Attack round - All units without fire ability will Attack while those who has it use Fire.
10. If two units from one army stand adjacent hexes and attack one unit from the other army then their attack will be merged.
11. The same goes for defence.
12. Infantry unit loses 1 Morale per every 200 dead soldier. Cavalry unit loses 1 Morale per every 100 dead soldier.
13. Army who manages to rout the other one wins the battle.
14. All Players can create their own battle formations but they will be used only when Generals/Rulers lead their Armies.
Retraining
1. Cheap Way- Each turn 100 men will be automatically(without fee) added to every unit that is below their maximum strength.
2. Expensive Way - Pay 1/10 of the unit cost per every 100 soldier.
(Example: Pikemen cost 400$(1/10 is 40$). If that unit needs 200 soldiers you could pay 80$ to bring that unit back into full shape.
3. Retraining don't use order slots.
Siege Battles
1. Attacking army needs Siege Artillery and it must be positioned like this:
Fort(City)|empty hex|Siege Artillery
2. As long as the Siege Artillery remains on it's position then each turn Fort(City) will loose 1 point from it's strength.
3. Default strength of the Fort is 5 and default strength of the city is 2.
4. When the strength of the Fort is reduced, attacker can send Infantry units to attack the fort.
5. In that case, battle, similar to land battle, will follow.
6. The lower the strength of the Fort, the less defensive cannons it has(and the more "holes in the wall" it has).
Naval Battles
1. If two enemy fleets enter adjacent hexes or on the same hex then battle is fought.
2. The battle is fought on a 10*10 hex based map.
Naval Battle map.
https://i259.photobucket.com/albums/hh311/ibnkhaldun/30yw/battlemap_naval_hex1.jpg
3. Before the battle, wind direction is randomly chosen(N, NW, SW, S, SE, NE).
4. If ship moves upwind it receives -2 movement penalty, if downwind then receives +2 movement bonus.
5. Ships are placed on the battlemap just like they were on political map.
6. Ship stat explanation:
1) Moves - how many hexes ship can move.
2) Fire - how far ship can shoot.
3) Hull - strength of the ship.
4) Morale - how many shots crew can put up with before they retreat.
7. Ships can fire only 2 enemy ships per Fire round.
8. Battle starts with Move round and is followed by Move round.
9. The closer the ships, the stronger the shots(Fear the Ship of the Line!).
10. Repairing ships works just like retraining. The only difference is that it's Hull that needs to be repaired.
How Trade is calculated?
Each hex generates fixed 200$ every turn. All tax and Trade bonuses will be calculated from that. It's actually something I have to check every turn but not players(they can if they think I have miscalculated something).
Hex where port is get's 50% Trade bonus. That is 50% from what that hex usually makes(hex generates 200$ normally). That is something you can't loose no matter what. If that port borders sea region(30 hexes border that Sea region) then it brings 25% from each hex(25% is 50$.. so 30 hexes*50$=1500$). If you have a trade partner then you will get 25% what he makes. If he too gets 1500$ then you get 25% from it and the total sum of your trade is 1875$
If for example Portugal sign Trade agreement with England then both of them get 25% from what ever the other kingdom makes.
Let's say that Portugal generates 4000$ from Trade and England 6000$. In this case Portugal gets 25% from 6000$(that is 1500$) and England gets 25% from 4000$(that is 1000$) add to their total Trade Income.
This is how Sea trade works(both kingdoms also need ports).
Land trade is much easier. All hexes that share border will get 25% added to their income.
How does Millitary access work?
Your armies can cross each others territory.
Neutral states can't cross each others hexes.
Enemy states occupy each others hexes.
How do you recruit mercenaries?
Mercenary recruitment can be done outside the orders.
They also don't need Generals to lead them.
How many units can I recruit per action(Order point)?
Can I order troops or ships to perform an action in the turn I recruit them?
Only one. Yes You can.
Can ships sail by settlements?
Neutral and Allied ships can pass Cities/Forts/Ports but not enemy ships.
Ports can be blockaded by enemy warships(Galleons and Ships-of-Line).
Warships are the only ships that can enter adjacent hex of enemy port(blockade) but even they can't enter hex adjacent to city or fort.
What is the proper format for Orders?
This is just an example:
1.Build a City on hex4 in Balkan (Name it "RTW")
2.Recruit Militia unit 1 in Transylvania hex3
3.Build a Port on hex8 in Moldavia(Name it "M2TW)
4.Move Militia Unit 1 south and southeast to hex5
5.Recruit General
6.Build a Fort on hex4 in Hungary (Name it "ETW")
Miscellaneous/Diplomacy:
I have a trade agreement with Dracula(If he also writes it down)
I also have a Defensive Alliance with Persia(If he also writes it down)
How does Public Order work?
It determines how likely that hex will rebel and whether you loose Tax money. If public order is low (-2 or -3) enemy spies have higher chance successfully incite rebellion against your rule. When this happens neighboring hexes with low PO might join it too. Rebellions could lower PO in every hex you control if they are not suppressed fast enough.
Public order will drop every time Player:
* starts war against another Player led kingdom. Allies who join this war don't have to worry about PO drop.
* backstab their Allies.
* have rebellion unchecked for 2 turns.
* have lost 30% of it's territory to rebellion.
* have lost more than 3 battles per turn.
* have been in debt more than 4 turns.
* have more than 50% of the country with another religion.
* have too large Royal Court.
Spy missions against your country also reduce PO.
Public order will be raised every time when Player:
* defeats rebellion in his country.
* have won more than 3 battles per turn.
* have captured enemy spy.
* have converted all hexes in his country into his religion.
* builds a fort(all adjacent hexes will get +1PO).
Can I sell my units as mercs?
Yes, you can sell both your land and naval units. This requires confirmation PM from both players(add it to your orders) and unit you want to sell must already exist. You can't sell a unit you don't have.
Also, this deal will only make those units change their flag. I will not "teleport" them from one side of the map to another.
This deal automatically gives Military Access to the side who bought units until they move their new army out of sellers country.
Transport ships. Loading/unloading units?
There are two ships that can carry units: Transport and Fluyte.
(Unit Name/Fire/Hull/Morale/Special/Moves/Recruitment cost/Upkeep)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Transport 1/5/3/Transport/4/300$/150$
Fluyte 3/3/3/Transport/5/400$/200$
How many units ship can carry is determined by the size of the ships hull. So, that means Transport can carry 5 units and Fluyte 3 units.
Loading/unloading units uses one movement of transport ship.
For example, You want to board your army and move it across the sea. The distance between two lands is 3 hexes.
Your order should look like this then:
3. Load 1st Army on to 1st Fleet. Move the fleet 3 hexes north next to Whatever region. Unload Army there.
So, you just successfully transported your army from one region to another using all the movement point of Fluyte.
Can I move the same army in multiple order points? And the Ottomans were free to move into Wallachia without any announcement?
Yes you can. Yes, since that region was not controlled by the player.
Do you require me to openly designate a figure leading my army before it moves, and can it include the leader?
Yes, you must have General leading your army(militia and mercs are exceptions). Just PM me which general you want to lead your army. And, Yes, your ruler/leader/king can lead armies. They start automatically with 2 commands stars.
However, there can't be more than one general per army.
Chapters:
Year 1618, from January to June (https://forums.totalwar.org/vb/showthread.php?p=2367019#post2367019)
Year 1618, from July to December (https://forums.totalwar.org/vb/showthread.php?p=2369052#post2369052)
Year 1619, from January to June (https://forums.totalwar.org/vb/showthread.php?p=2375772#post2375772)
Year 1619, from July to December (https://forums.totalwar.org/vb/showthread.php?p=2379240#post2379240)
Year 1620, from January to June (https://forums.totalwar.org/vb/showthread.php?p=2385224#post2385224)
Year 1620, from July to December (https://forums.totalwar.org/vb/showthread.php?p=2394377#post2394377)
Cultured Drizzt fan
10-23-2009, 10:52
OHHH IN! :yes:
Although I would prefer to play as England anyway.
Ibn-Khaldun
10-23-2009, 10:56
You can play England as long as there are more than 4 other players(for the major kingdoms) playing this! :yes:
Cultured Drizzt fan
10-23-2009, 10:58
excellent. :yes: If there ends up being less then four then put me down for Austria, but I think there is going to be quite a few more than four :yes:
IN
Anyone but Spain :beam:
johnhughthom
10-23-2009, 12:05
In please, I'd like Savoy if you have enough players, Sweden if not.
Ibn-Khaldun
10-23-2009, 13:55
Subotan - Why not Spain? At the start of the game they are one of the strongest kingdoms. ~;)
johnhughtom - If you take Sweden then make sure Gustav II Adolf doesn't lead any armies in 1632 ~;)
Greyblades
10-23-2009, 13:59
In. I'd like to be either england or spain preferably england but I'm not too fussed.
[QUOTE=Ibn-Khaldun;2361585]Subotan - Why not Spain? At the start of the game they are one of the strongest kingdoms. ~;)
Eh. Spain in that period aren't cool unless they have Charles V/Carlos I.
Double A
10-23-2009, 15:00
Sign me up for Turkey!
Dibs on all the Holy Lands.
Ibn-Khaldun
10-23-2009, 15:29
Currently Signed Up Players:
Cultured Drizzt fan (Austria)
Subotan (France)
Greyblades (Spain)
johnhughtom (Sweden)
Double A (Turkey)
If you want to change countries then go ahead. Just as long as the Big Four have players it's OK! ~:)
johnhughthom
10-23-2009, 15:44
Any chance of expanding on the rules I-K, or are they going to be part of a role pm?
Ibn-Khaldun
10-23-2009, 16:17
It's more like a Manual(no, it doesn't have 100 pages .. yet:clown:) and I will send it to all players once the game starts.
However, if there is some part you want to know now then just ask.
Basically, hexes represent provinces. They are gathered into regions.
Each hex gives you fixed amount of money that can be increased with cities/ports and regional bonuses.
Hexes also show you how many units you can have. At the start of the game Savoy can have 5 but France 47 units.
Your Armies can move as fast as their slowest member. So, having artillery with you will slow your movement a lot since it can move only 1 hex per Order while Infantry can move 2, Cavalry 3-4 and Ships from 4 to 6.
This brings to Orders. Each game turn lasts 6 seasons. It's good if people could send their orders like this:
Orders
1. Move Royal army north 2 hexes.
2. Build City in Aquitane on hex 4
3. Send spy to Austria to Gather Info on their Economy.
4. Increase Royal Court
5. Recruit new General
6.Convert Region – Provence
Each point represents one season. Under these you can add what ever info you think is important(alliances etc).
Orders are carried out simultaneously.
Anything else you like to know?
Trust me, it's not that difficult. Once you start playing this will become really easy.
I also leave a lot of room for RP. You want to name your cities, generals or what ever? Then name them!
I'll keep the sign ups open for another day or two.
johnhughthom
10-23-2009, 16:34
johnhughtom - If you take Sweden then make sure Gustav II Adolf doesn't lead any armies in 1632 ~;)
Can I take it real life leaders/generals will be in the game and is it complicated enough that you can lose your leader in a battle you win?
Ibn-Khaldun
10-23-2009, 16:43
Can I take it real life leaders/generals will be in the game and is it complicated enough that you can lose your leader in a battle you win?
Yes, you can lose your generals/leaders. They can die in battles or they can be assassinated. However, the chances are small that this could happen. But you will never know.. :shrug:
EDIT: Btw, there are some historical characters(Wallenstein for example) you can't recruit in normal fashion. They appear in certain times and you can either accept them or not. Also, some characters have special traits that will affect them in battles one way or the other.
I'll take Sweden if john wants to switch to Savony. If not I'll take P-L
Double A
10-23-2009, 19:56
What happens if there are 2 superpowers in thirty years and they're just about to hit it off?
Cultured Drizzt fan
10-23-2009, 20:10
I want Britain definitively. :yes: just said Austria in case you only got 4 players. :juggle2:
This sounds like fun Ibn, I like it :yes:
I'll take Austria then instead of Sweden.
Ibn-Khaldun
10-23-2009, 20:48
What happens if there are 2 superpowers in thirty years and they're just about to hit it off?
Another game? :laugh4:
scotchedpommes
10-23-2009, 20:50
Would like to register my interest, to play as... Transylvania.
I want Britain England definitively.
*whistles*
White_eyes:D
10-23-2009, 20:59
Would like to try out Muscovy:beam:
scottishranger
10-23-2009, 21:38
In as Netherlands hopefully
Ibn-Khaldun
10-23-2009, 21:42
8 players already? Make that 9.
I should start writing PM's then.. :lam:
johnhughthom
10-23-2009, 23:18
This area of history is not really my strongpoint, was Germany in this period still a hodgepodge of small states? I guess you haven't included them to make things abit simpler?
Oh and if anybody would like to use Sweden (or Denmark) rather than the faction they have picked let I-K know so I can use Savoy. No biggie if I can't change though. :beam:
Centurion1
10-23-2009, 23:20
In as saxony i suppose.
johnhughthom
10-23-2009, 23:23
:wall:
You had to pick Saxony right after I asked why there were no German options didn't you? You will feel the might of my Swedish armies for that insult. :skull:
:clown: Don't know how I missed them...
scottishranger
10-23-2009, 23:30
Id love to take Sweden John.
I am going to make Riga my new capital!
johnhughthom
10-24-2009, 00:44
Id love to take Sweden John.
Cheers, that would be great. Could you change my faction I-K? :2thumbsup:
Will you be using any methods to try to ensure we ally at least semi-historically, or will we have free reign to ally with whoever we like? I guess religion would be a method to keep historical alliances. Sorry for all the questions, you've just given us a game with little idea how it actually works! I'll wait for our "tome of I-K's gaming genius" if I have any other queries.
Double A
10-24-2009, 01:09
Austria, Prussia, and (to a lesser extent) Bohemia are the German countries.
johnhughthom
10-24-2009, 01:15
Prussia aren't included, I was talking more about the smaller states in what makes up modern Germany, so Bohemia and Austria wouldn't really count.
Austria, Prussia, and (to a lesser extent) Bohemia are the German countries.
The Kingdom of Prussia did not exist until 1701. Brandenburg-Prussia did exist but militarily played a very small role other than being trampled by the larger countries until Frederick William I came to power around 1640 I believe. He had some amazing victories against Sweden towards the end of the war.
This area of history is not really my strongpoint, was Germany in this period still a hodgepodge of small states? I guess you haven't included them to make things abit simpler?
Yes for the most part. There were a few larger ones
Double A
10-24-2009, 01:28
The Kingdom of Prussia did not exist until 1701. Brandenburg-Prussia did exist but militarily played a very small role other than being trampled by the larger countries until Frederick William I came to power around 1640 I believe. He had some amazing victories against Sweden towards the end of the war.
Oh well CA did a bloody great job of portraying that...
Splitpersonality
10-24-2009, 01:42
In as Poland-Lituania if at all possible :bow:
Oh well CA did a bloody great job of portraying that...
Well it wasn't much different from Brandenburg-Prussia other than in name(Kingdom of Prussia) and the leaders title(went from elector to King)
john:HRE not a great map though:
https://img17.imageshack.us/img17/8307/germany1618.jpg
johnhughthom
10-24-2009, 01:49
Cheers Ichigo, I love old maps. Doesn't look quite as fragmented as the start of a game of EU. Is the House of Austria the Hapsburgs?
Cheers Ichigo, I love old maps. Doesn't look quite as fragmented as the start of a game of EU. Is the House of Austria the Hapsburgs?
There were probably 30+ small German states I think, I'm not sure how many at the start of EU(1453?). Yeah, the Hapsburgs controlled Austria and Spain at this time iirc and probably more.
I am happy to bow out of Poland-Lithuansia for Splitpersonality, if can go some other power (however minor it is)
johnhughthom
10-24-2009, 02:14
Scottishranger changed from the Netherlands, they could be an interesting choice Beskar.
Splitpersonality
10-24-2009, 02:16
:bow: Thank you beskar, that is rather noble of you.
A Very Super Market
10-24-2009, 03:44
Would be honoured to play as some worthless nation like Iceland :bow:
Split, the HRE in EUIII is less fragmented that it actually was. The game leaves out quite a bit of the unruly fiefs that might have considered themselves independant, several loose confederations counting as a faction, and other game streamliners.
Ibn-Khaldun
10-24-2009, 09:34
Currently Signed Up Players:
Cultured Drizzt fan (England)
Subotan (France)
Greyblades (Spain)
johnhughtom (Savoy)
Double A (Turkey)
Ichigo (Austria)
SSNeoperestroika (Transylvania)
White_eyes:D (Muscovy)
scottishranger (Sweden)
Centurion1 (Saxony)
spL1tp3r50naL1ty (Poland-Lithuania)
A Very Super Market (Denmark?)
Beskar (Netherlands?)
Correct?
AVSM, since there is no Iceland then I gave you Denmark. Is that OK?
Beskar, I gave you Netherlands. You're OK with that?
This area of history is not really my strongpoint, was Germany in this period still a hodgepodge of small states? I guess you haven't included them to make things abit simpler?
You are right. There were too many small states. To make things simple(for myself) I divided Germany into Southern and Northern part. It's not historical but (don't want to sound like CA:sweatdrop:) sometimes gameplay balance is more important. There are other historical inaccuracies as well but my excuse is that I am not multi-million dollar game developer and most certainly I am not a computer.
Will you be using any methods to try to ensure we ally at least semi-historically, or will we have free reign to ally with whoever we like? I guess religion would be a method to keep historical alliances. Sorry for all the questions, you've just given us a game with little idea how it actually works! I'll wait for our "tome of I-K's gaming genius" if I have any other queries.
Yes, You can ally yourself to whoever You want. Diplomacy is totally on the hands of players.
About religion...
I have 4 religions in game: Catholic, Protestant, Orthodox, Islam.
Protestants include Calvinists, Lutherans etc. Why? Check that "I am not a computer" part above.
If hexes with different religions share border then public order will be reduced. So, it's in the interest of the player to keep regions in the same faith.
There are several ways for conversion: have army present on the hex you want to convert(inexpensive way), use money to convert regions(expensive way) or own a regions with certain bonuses.
And I have nothing against You asking these questions! Better ask them now than on turn 40 or something:laugh4:
Since only Bohemia is open I will send PM's with maps and stuff tomorrow. Today I have some friends coming by and I don't have much time for this. Hint::birthday2:~:cheers::barrel::medievalcheers:
I can be Netherlands, no problems there.
Split, remember to take Riga in my abscene! :yes:
Greyblades
10-24-2009, 11:37
Just out of interest what will you be doing about empires? Spain at this time has afew colonies in the amreicas shipping back gold, is that going to be factored in?
Ibn-Khaldun
10-24-2009, 12:59
Just out of interest what will you be doing about empires? Spain at this time has afew colonies in the amreicas shipping back gold, is that going to be factored in?
There is a feature called "Colonial Taxes" where you can earn a lot of money(about as much as France gets from taxes in 2 turns). However, this needs 1) port; 2) transport ship; 3) ship must be in one of the Atlantic Ocean region; 4) can be used once per Year (2 turns). There is always the possibility that someone attacks your ship and takes the money or ship is destroyed by storms...
Kingdoms who don't have this feature: Turkey, Muscovy, Poland, Transylvania.
Greyblades
10-24-2009, 13:08
So will the countries who allready have existing colonies start out with this setup?
Ibn-Khaldun
10-24-2009, 14:14
Not all but some.
Double A
10-24-2009, 16:53
But since Russia and Turkey are featured in AOE III, shouldn't we be included as well?
:clown:
There aren't any other Islamic factions, right? So can I call Jihads?
Ibn-Khaldun
10-24-2009, 20:31
As far as I can remember there were no major war between western and muslim nations. So, short - no you can't call jihads.[Edit: Since you are the only muslim nation in this game] :shrug:
However, you can have many and many revolts against your power etc. :clown:
A Very Super Market
10-24-2009, 21:17
Eek! I didn't want a major power. Can I be Bohemia then?
Ibn-Khaldun
10-24-2009, 21:22
You will start the game on Turn 2 in that case.
A Very Super Market
10-24-2009, 21:24
Alright, fine by me. I just fear that I won't be active enough to play as leading nation.
Ibn-Khaldun
10-24-2009, 21:33
Alright, fine by me. I just fear that I won't be active enough to play as leading nation.
You'll be dead/destroyed in few turns if history is repeated! :laugh4:
Greyblades
10-24-2009, 21:44
Ibn Khaldun do you think it would be a good idea to set up afew Quick topic pages for the various alliances and states like, say, the hapsburg states or one for the holy roman empire members?
Ibn-Khaldun
10-24-2009, 21:49
Of course you can set up these pages!:beam:
Diplomatic side in this game is totally in the hands of the players!:yes:
Greyblades
10-24-2009, 21:51
Would you want the page adresses should we make them?
Double A
10-24-2009, 22:17
Who wants an alliance with the Muslims? :beam:
Hey are you going to color-code the map to show us who has what?
Ibn-Khaldun
10-24-2009, 22:20
Would you want the page adresses should we make them?
Yes.. this should help both me(with write-ups) and you(with questions).
Hey are you going to color-code the map to show us who has what?
Yes.. That will be the map where you move your armies and what the other kingdoms can see.
Edit: And I will post that map before I send PM's! :yes:
Double A
10-24-2009, 22:21
Cool! I'm allied with the host! Fear my wrath!
[Language please - GH]
scottishranger
10-25-2009, 00:22
The Lion of the North is ready to go!
Centurion1
10-25-2009, 01:17
grrrrr, im saxony fear me
Greyblades
10-25-2009, 01:18
I'm Spain the strongest power on the catholic side, obey me or die!
Cultured Drizzt fan
10-25-2009, 01:22
The Might of the English shall scatter my enemies :yes:
The Royal navy shall rule the waves. :blankg:
Greyblades
10-25-2009, 01:25
'Wish I was the one playing them.
Hah! You english pigdogs got lucky last, I'm taking down your bath-toy floatilla for sure this time.
Cultured Drizzt fan
10-25-2009, 01:29
:blankg: Please you old fool. Spains days are numbered.
I assure you, We shall fight in the fields and in the streets. We shall fight in the hills. We shall never surrender! :beam:
Greyblades
10-25-2009, 01:31
That churchill quote is about 300 years early.
Cultured Drizzt fan
10-25-2009, 01:32
That churchill quote is about 300 years early.
Not important. What matters is that it is awesome. :blankg:
Double A
10-25-2009, 01:42
If he gets Churchill quotes I get mounted Hashshashin.
With greek fire.
Greyblades
10-25-2009, 01:42
Eh right now I'm debating the moral implications of fighting against my country.
A Very Super Market
10-25-2009, 01:43
Bohemia here, quietly waiting for some oppression and rebellion.
Splitpersonality
10-25-2009, 01:44
Poland-Lithuania here, there's a decent ammount of snow in my country, and that's about all I know.
Double A
10-25-2009, 01:45
What in the name of Muhammad's Beard is snow?
Cultured Drizzt fan
10-25-2009, 01:47
Eh right now I'm debating the moral implications of fighting against my country.
http://forums.civfanatics.com/images/smilies/aargh4.gif Bring it on! I just want to be friends with everyone, but if you want to take me on then try it!
Centurion1
10-25-2009, 01:47
um well saxony is going to rule the world greyblades. how about you just hand over spain now and get it over with.
Greyblades
10-25-2009, 01:48
Riiiight sure I'll just go and get the keys...
@ Double A: A type of cheese.
Double A
10-25-2009, 01:50
OMA!
Centurion1
10-25-2009, 01:52
What in the name of Muhammad's Beard is snow?
i do believe that according to the leading scientists that snow is Muhammad dandruff. Yes your god has dandruff. Wanna fight about it. Sure just cross all of europe first (heeheehee) i like being a minor power
Greyblades
10-25-2009, 01:56
I'd like to pettition the holy roman empire for millitary access so I can have a... 'chat' with this... 'person'.
Double A
10-25-2009, 01:57
What blasphemy is this!? My god is Allah, and all praise him! Muhammed, blessed be his name, is a prophet, and the best one at that!
That's it, I call Jihad with my 11-piety Imam!
Centurion1
10-25-2009, 02:16
spainards like the portugese, yeah i said it. Come at me dawg.
Double A
10-25-2009, 02:18
But all Catholic factions must rely on the same base units! So in essence, you're all copies!
http://www.twcenter.net/forums/images/smilies/emoticons/emot-fry.gif
Greyblades
10-25-2009, 02:23
spainards like the portugese, yeah i said it. Come at me dawg.
...your going to have to explain that to me.
Double A
10-25-2009, 02:26
You don't play M2?
:jawdrop:
Centurion1
10-25-2009, 02:28
well i just finished james clavells shogun. and in the book is a portugese who is literally about to kill the main character when he calls him a spainard. So i assume the hate goes both ways.
anyway...... try this one. You enjoy searching people spanish style....... (if this doesnt work im leaving the obscure jokes arena)
Greyblades
10-25-2009, 02:28
I have played it but not as the spanish or portugese.
Double A
10-25-2009, 02:29
Their rosters are exactly the same until late era.
Greyblades
10-25-2009, 02:30
So... wheres the insult?
Centurion1
10-25-2009, 02:40
look up the phrase search you like a spainard.
Greyblades
10-25-2009, 02:43
I dont realy see what's so insulting about a tourist guide (http://www.likeaspaniard.com/)
Double A
10-25-2009, 03:02
:laugh4::laugh4::laugh4:
seireikhaan
10-25-2009, 05:09
Umm... Perhaps this game drifted a bit off topic? :oops:
Double A
10-25-2009, 05:12
http://www.twcenter.net/forums/images/smilies/emoticons/sign0101.gif
Seriously though, has this game even technically started?
Ibn-Khaldun
10-25-2009, 10:55
I haven't had the chance to send out PM's with all the stuff about this game. But I assure you they will be sent later today. I will let you know when the game "officially" starts(unofficially it already did:beam:).
Ibn-Khaldun
10-25-2009, 17:44
Now, I want to show Your starting territories:
https://i259.photobucket.com/albums/hh311/ibnkhaldun/30yw/30YWeurope_kingdoms.jpg
F - Fort
P - Port
C - City
Flags - Armies(Navies will be represented with flags on Sea later)
All those white hexes represent neutral provinces. You can easily conquer them but it would be nice if you could at least think some IC reason why you occupied them.
I'll send PM soon.
P.S. I thought that perhaps I can get 5-6 players. But 13 players suddenly makes everything so much complicated. For me, not to you of course. :beam:
A Very Super Market
10-25-2009, 18:09
I like how, of all nations, the Ottomans and Russians have no armies.
Didn't Spain control Milan at this time, IIRC?
Ibn-Khaldun
10-25-2009, 18:14
They were later add on factions just to balance things. Otherwise Austria could easily destroy Transylvania and then the whole Balkan and Anatolia would've been easy prey. That's why I added Muscovy as well - Poland and Sweden could have conquered the whole Eastern-Europe.
EDIT:
Didn't Spain control Milan at this time, IIRC?
Yes, they did. However , for the sake of gameplay balance(and to let Savoy at least live longer than 2 turns) I made it "neutral". I sound like Creative Assembly :sweatdrop:
I like how, of all nations, the Ottomans and Russians have no armies.
Even worse for me, there is an army right at my border and my only goal in the entire is to unite the Netherlands.
I mean, I could offer a generous offer to Spain like "give me those territories, I will manage them and run them, and I will share the taxes 50/50 with you." But I doubt they would accept that. :sad:
Splitpersonality
10-25-2009, 18:17
No armies, cities, forts, or ports.
:(
Curse this cold.
johnhughthom
10-25-2009, 18:21
However , for the sake of gameplay balance(and to let Savoy at least live longer than 2 turns) I made it "neutral". I sound like Creative Assembly :sweatdrop:
We'll just call you Ibn-CAdun. :laugh4:
Hey don't worry about it man, I'm very impressed with what you have put together, as I'm sure everybody else is. A one man CA game would have 2 factions, no armies, no map and would be decided by a single die roll.
Ibn-Khaldun
10-25-2009, 18:22
Beskar - Firstly, You don't know how big that army is.
Secondly, enemy units can't enter adjacent hex of city(and fort).
Spain needs Siege Artillery before they can attack you.~;)
johnhughthom
10-25-2009, 18:23
Beskar - Firstly, You don't know how big that army is.
Secondly, enemy units can't enter adjacent hex of city(and fort).
Spain needs Siege Artillery before they can attack you.~;)
And look at what else Spain has to deal with, you can focus all your efforts on one task, waiting for one mistake. Poor old Spain has to look over both shoulders, under the bed, in the closet, behind the curtains and still might be caught out.
Greyblades
10-25-2009, 18:25
Dont worry about it beskar I'm not interested in your neck of the woods... yet.
Cultured Drizzt fan
10-25-2009, 18:27
Let the diplomacy begin! Who wants England as a friend?
johnhughthom
10-25-2009, 18:29
I-K, the economic and public order maps we can ask for, I take it they are for our regions only and not the entire map?
Double A
10-25-2009, 18:33
This is outrageous! I have one of the largest nations in the world, and you don't consider Jerusalem, Cairo, Damascus, and Antioch cities!? And where the hell are my armies? Fighting in India!?
That's it, Russia, we need to start The Coalition of Nations That Could Totally Kick Everyone's Ass if they Only Had an Army. Or TCONTCTKEAITOHAA or short.
johnhughthom
10-25-2009, 18:35
Let the diplomacy begin! Who wants England as a friend?
Nobody ever wants England as a friend, they might ally out of necessity...
A Very Super Market
10-25-2009, 18:36
* Idly twiddle thumbs and waits to rebel.
Cultured Drizzt fan
10-25-2009, 18:38
Nobody ever wants England as a friend, they might ally out of necessity...
:angry: Well, guess who just hurt England's Feelings.
johnhughthom
10-25-2009, 18:40
Aww, did the little Duchy of Savoy hurt big, bad Englands feelings? Shouldn't you be off opressing the Irish, rather than worrying about proper European politics?:whip:
Cultured Drizzt fan
10-25-2009, 18:43
Aww, did the little Duchy of Savoy hurt big, bad Englands feelings? Shouldn't you be off opressing the Irish, rather than worrying about proper European politics?:whip:
:brood: gee I hope you don't end up regretting those words in the future Savoy.
I hold grudges.
johnhughthom
10-25-2009, 18:47
Oh noes! Whatever will I do, I have France to my west, Spain to the north and potentially coming up the southeast... :inquisitive: :sweatdrop: :idea2:
Hey England, buddy, how are you? That little bit of Savoyard humour didn't really hurt your feelings did it? :laugh4:
Double A
10-25-2009, 18:47
Do I have to invade Malta before I can get Atlantic Trade taxes? And then lose to a Scotsman?
A Very Super Market
10-25-2009, 18:48
Whuh-whuh-whuh?
Malta is a worthless rock. Even us non-factions know that.
Cultured Drizzt fan
10-25-2009, 18:48
Oh noes! Whatever will I do, I have France to my west, Spain to the north and potentially coming up the southeast... :inquisitive: :sweatdrop: :idea2:
Hey England, buddy, how are you? That little bit of Savoyard humour didn't really hurt your feelings did it? :laugh4:
Thats what I thought you said :brood: You want to talk about it Via PM?
edit:
Double A, I think you mean Gibraltar, not Malta. Although both are useful military naval ports.
Just a question, what are the rules in regards to the NPC's? (the white areas in the map)
Are you playing them yourself, Ibn?
Double A
10-25-2009, 19:06
Thats what I thought you said :brood: You want to talk about it Via PM?
edit:
Double A, I think you mean Gibraltar, not Malta. Although both are useful military naval ports.
When I said Malta, I meant Malta.
Whuh-whuh-whuh?
Malta is a worthless rock. Even us non-factions know that.
Did anyone on this forum play Age of Empires III?
Cultured Drizzt fan
10-25-2009, 19:07
When I said Malta, I meant Malta.
Did anyone on this forum play Age of Empires III?
ohh ok, Thought you must have meant Gibraltar because Malta is not bordered to the Atlantic, so you could not get the trade bonus from it.
Double A
10-25-2009, 19:23
Ok can someone send me all the relevant info to me? I can't download the stupid .rar on my Mac because they can't do anything productive unless you pay extra money, and both times I tried to download it and then open it on my hp it said "Medieval 2 Total War suffered a fatal error and must close"
A Very Super Market
10-25-2009, 19:26
I played AoE3. I remember the siege. How does Atlantic trade factor into that? :drop:
Malta is a nice military base for a Mediterranean war (With flying machines, no doubt) but what good is it for trade?
Wait, what? M2 crashed for no reason?
Splitpersonality
10-25-2009, 19:34
Ok can someone send me all the relevant info to me? I can't download the stupid .rar on my Mac because they can't do anything productive unless you pay extra money, and both times I tried to download it and then open it on my hp it said "Medieval 2 Total War suffered a fatal error and must close"
Download "Stuffit expander" and set it to work on RARs and Zip files,
I had the same problem but when I looked at the preferences for the program it allowed me to do that.
It's also free IIRC, and works on my mac just fine.
Double A
10-25-2009, 19:36
No I got a message saying it crashed, even though I didn't even have it up the second time.
The Malta thing was a joke :smash: Oh course I don't want Malta! It's the worst island in the Mediterranean to control! It's like 2 villages and a small castle.
Hey... since I'm on the Persian Gulf and Red Sea, can I trade with India and Persia?
Cultured Drizzt fan
10-25-2009, 19:45
I have a question. How do we determine what number a specific hex is? :sweatdrop:
Double A
10-25-2009, 19:48
Download "Stuffit expander" and set it to work on RARs and Zip files,
I had the same problem but when I looked at the preferences for the program it allowed me to do that.
It's also free IIRC, and works on my mac just fine.
Yes it worked! You get a cookie!
http://www.babble.com/CS/blogs/strollerderby/2009/06/chocolate_chip_cookie.jpg
Since a few people keep asking who/who is, I decided to label the map to make it easier.
https://img190.imageshack.us/img190/8031/30yweuropekingdoms.jpg
Ibn-Khaldun
10-25-2009, 19:51
I-K, the economic and public order maps we can ask for, I take it they are for our regions only and not the entire map?
No, not entire map. You can see whatever you have found out with spies and whatever info you got from your allies. Of course you also can see hexes you control.
Soon the first 4 will get their PM's. Sry for taking this long but it's my first time to host a game like this. :shrug:
Ibn-Khaldun
10-25-2009, 19:54
I have a question. How do we determine what number a specific hex is? :sweatdrop:
You start counting from left to right and from up and down.
So, French city is on hex 14.
Hope this makes sense.
Edit: Also, take it slowly! You have 2-3 days to do your diplomacy and I think it might take 2 days for me to get through all these PM's.
And most of all.. YOU DON'T HAVE YOUR PM'S YET! :laugh:
A Very Super Market
10-25-2009, 19:58
I thought Centurion1 was Brandenburg, to be honest
Ibn was facepalming because I already arranged a couple of trade agreements. :sweatdrop::2thumbsup:
Cultured Drizzt fan
10-25-2009, 20:02
You start counting from left to right and from up and down.
So, French city is on hex 14.
Hope this makes sense.
Edit: Also, take it slowly! You have 2-3 days to do your diplomacy and I think it might take 2 days for me to get through all these PM's.
And most of all.. YOU DON'T HAVE YOUR PM'S YET! :laugh:
cool So would that mean that hex 20 in The England territory would be the western most tip of England? (and also at the bottom.)?
Ibn-Khaldun
10-25-2009, 20:06
cool So would that mean that hex 20 in The England territory would be the western most tip of England? (and also at the bottom.)?
Yes.
Cultured Drizzt fan
10-25-2009, 20:06
Yes.
Excellent, I think I got this then.
Double A
10-25-2009, 20:18
Ok I just read the manual, and are you saying that Russia and Turkey don't have cavalry? So I guess Cossacks and Spahis never existed :brood:
Cultured Drizzt fan
10-25-2009, 20:19
Ok I just read the manual, and are you saying that Russia and Turkey don't have cavalry? So I guess Cossacks and Spahis never existed :brood:
he said that some provinces have special units, wanna bet if those are one of em? :laugh4:
Double A
10-25-2009, 20:21
:clown:
Well they had better be, or I'll unleash my Jihading Janissary Jiants on the west.
Centurion1
10-25-2009, 20:22
crap why does saxony have to be right next to austria.....
Double A
10-25-2009, 20:24
It's ok, the Austrians think your country's name is Sparta. You're safe.
Until my Janissarys reach you BWAHAHAHAHAHA!
Centurion1
10-25-2009, 20:31
gah finally figured out how to download that file (thanks cdf)
Cultured Drizzt fan
10-25-2009, 20:32
gah finally figured out how to download that file (thanks cdf)
:bow: Your welcome.
Double A
10-25-2009, 20:35
No matter how many times I look at the map, I only count 14 sea provinces.
1) Black sea
2) Holy lands sea & Agean
3) Part of the Med between Sicily and Crete
4) Adriatic
5) M2 Vanilla Sicily's base of operations
6) More Med Sea
7) Spanish sea?
8) French sea?
9) English channel
10) Huge part of the Atlantic
11) The Between England and Scandinavia Sea
12) Balderic Sea
13) North Sea
14) Colder than Russia Sea
johnhughthom
10-25-2009, 20:36
Atlantis! :clown:
Ibn-Khaldun
10-25-2009, 20:37
It's ok, the Austrians think your country's name is Sparta. You're safe.
Until my Janissarys reach you BWAHAHAHAHAHA!
I said that there are almost 15 Sea regions~;)
Trust me, you have cavalry. :yes:
And the BIG 4 got their PM's.
Only 9 other PM's to go. :wall:
Double A
10-25-2009, 20:38
Ah, of course! http://www.twcenter.net/forums/images/smilies/emoticons/mad0218.gif
Wait, I don't understand how you count Hex's.
Cultured Drizzt fan
10-25-2009, 20:49
Wait, I don't understand how you count Hex's.
You start at the top left most hex in a province. That is Hex 1. the hex to the right of it is Hex 2, and so on till you reach the end of that row. say the province is 3 hex's thick.
it would go....
123
456
789
but because they are not always the same it would probably be more like
123
45
6789
101112
(each number is a hex BTW)
like that but with the map. And that goes for each and every province you have.
Double A
10-25-2009, 20:51
I think I get it. You do it by column right? Also that would make Paris hex 13 not 14 in Ile-de-France, I think.
Could you also say which province the islands are in? I can make guesses, but not when they're equidistant.
And I have 1 more question, so say in province #10, could you have a fort on the hex on its border with 15a, a city on the 10 in the province, and a port west of both to make it a triangle so they all get each other's bonuses?
And that would be city hex 4, port hex 2, and fort hex 5, correct?
Oh right, thanks. Question; is the Hex that corresponds to Calais Hex 1 or Hex 6?
Double A
10-25-2009, 21:06
Which territory is Calais? If it's in 8 I think it's one, but if its in 3c then its 12.
http://en.wikipedia.org/wiki/Calais
So, the most Northern one in France.
Cultured Drizzt fan
10-25-2009, 21:27
By my count it is six. :yes:
Ibn-Khaldun
10-25-2009, 21:35
You start at the top left most hex in a province. That is Hex 1. the hex to the right of it is Hex 2, and so on till you reach the end of that row. say the province is 3 hex's thick.
it would go....
123
456
789
but because they are not always the same it would probably be more like
123
45
6789
101112
(each number is a hex BTW)
like that but with the map. And that goes for each and every province you have.
No, You go like this
147
258
359
I think I said it the wrong way then. :wall:
I think I get it. You do it by column right? Also that would make Paris hex 13 not 14 in Ile-de-France, I think.
Could you also say which province the islands are in? I can make guesses, but not when they're equidistant.
Those 1 hex islands north of Scotland belong to Scotland.
1 hex island near Sweden belongs to Sweden.
Baleares belong to Aragon
Sardinia and Sicily belong to Southern Italy.
Corsica belong to Milan.
Crete belongs to Greece.
Cyprus belong to Syria.
And I have 1 more question, so say in province #10, could you have a fort on the hex on its border with 15a, a city on the 10 in the province, and a port west of both to make it a triangle so they all get each other's bonuses?
And that would be city hex 4, port hex 2, and fort hex 5, correct?
Yes, you can build them like that. However, remember that you can't build anything adjacent to enemy city/port/fort.
Cultured Drizzt fan
10-25-2009, 21:38
No, You go like this
147
258
359
I think I said it the wrong way then. :wall:
Those 1 hex islands north of Scotland belong to Scotland.
1 hex island near Sweden belongs to Sweden.
Baleares belong to Aragon
Sardinia and Sicily belong to Southern Italy.
Corsica belong to Milan.
Crete belongs to Greece.
Cyprus belong to Syria.
Yes, you can build them like that. However, remember that you can't build anything adjacent to enemy city/port/fort.
ohh OK. Also, you would not happen to have the economic maps done would you? :sweatdrop: Its fine if you don't. I get how something like this could be too huge to have everything all set now.
also wouldn't that mean the hex leftmost in England would be Hex 1, and not 20 like you said?
Ibn-Khaldun
10-25-2009, 21:40
Economics map will be done soon. Ask it tomorrow. :yes:
Cultured Drizzt fan
10-25-2009, 21:41
Economics map will be done soon. Ask it tomorrow. :yes:
cool :yes: :2thumbsup: thanks Ibn.
I still have a few questions
1. How far can Armies move in a turn?
2. How long do turns last?
3. How does combat work?
4. How do you recruit soldiers?
5. If we have made a trade agreement, do we have to PM you?
johnhughthom
10-25-2009, 22:06
Another question, how much does building a city/port cost and how long does it take?
You wondering what you've gotten yourself into yet I-K?:laugh4:
Another question, how much does building a city/port cost
$1000 :book:
You can name them too
Oh, i've answered my own question about how far they can move :sweatdrop:
Ibn-Khaldun
10-25-2009, 22:13
I still have a few questions
1. How far can Armies move in a turn?
2. How long do turns last?
3. How does combat work?
4. How do you recruit soldiers?
5. If we have made a trade agreement, do we have to PM you?
1. Army marches as far as it's slowest member. You can move army faster if you sacrifice more order points.(Normally, Artillery can move only 1 hex. If you sacrifice all 6 order points then i can move 6 hexes)
2. Turn=6 months.
3. I have 10*10 hex map where I solve the battles. I'll explain Battles once all PM's have been sent.
4. You put them into your order.
(Example:
Orders:
1. Recruit Pikemen in Paris.
2. Recruit Pikemen in Paris
...
So you have just recruited 2 Pikemen units.)
5. Yes, otherwise I can't give you bonuses from said Trade agreement.
Cultured Drizzt fan
10-25-2009, 22:15
Can you have both sides of the trade agreement simply PM their trade partners and allies when they send in orders?
2. Turn=6 months.
I meant in real time :sweatdrop:
White_eyes:D
10-25-2009, 22:19
Good plan CDF:yes:
I was wondering...will we need to build up some City's for cash at the start?:juggle2:
Edit:Also well NPC's fight back?
Ibn-Khaldun
10-25-2009, 22:48
I meant in real time :sweatdrop:
2-3 days players have for diplomacy and for sending their orders to me. After that I take probably 2 days(if there are battles to be solved) before I open the next turn.
Good plan CDF:yes:
I was wondering...will we need to build up some City's for cash at the start?:juggle2:
Edit:Also well NPC's fight back?
No. Go and attack them. It would be nice if you give some IC reason why you attacked them though.
Centurion1
10-25-2009, 22:55
wait so npc (white hexes) dont fight at all? we just march in and take it?
scottishranger
10-25-2009, 22:57
Well goodbye Norway.
MINE ALL MINE!
Ibn-Khaldun
10-25-2009, 23:04
wait so npc (white hexes) dont fight at all? we just march in and take it?
Yes. I thought that I'll play them but then I saw how big this game is going to be... :sweatdrop:
A Very Super Market
10-25-2009, 23:16
This is the 30 years war guys, maybe you should declare war on nations of your own religion.
johnhughthom
10-25-2009, 23:17
Couldn't you just give each region not under player control a defensive army that needs to be defeated, size depends on region?
Cultured Drizzt fan
10-25-2009, 23:20
Couldn't you just give each region not under player control a defensive army that needs to be defeated, size depends on region?
I am for this :yes: Gives nations at least a speed bump. plus should give us a better feel for the combat system.
Ibn-Khaldun
10-25-2009, 23:22
All PM's have been sent.
Galleons and Ships-of-Line movement is 6 just in case someone else were wondering.
Also, please don't change your names very often! (Ichigo:whip:)
If you had any questions then you can ask them now. I think I have some spare time for it..
Cultured Drizzt fan
10-25-2009, 23:25
1. How many units can a transport ship carry?
2. If I have two ports touching the same sea zone then does the income bonus stack or add a smaller bonus or something else?
3. can we recruit armies anywhere? (that is, place them in any hex you control?)
Ibn-Khaldun
10-25-2009, 23:43
1. How many units can a transport ship carry?
2. If I have two ports touching the same sea zone then does the income bonus stack or add a smaller bonus or something else?
3. can we recruit armies anywhere? (that is, place them in any hex you control?)
1. Hull size determines how many units ships can carry. There are 2 ships that can carry units:Transport and Fluyte.
2. The income bonus will stack.
3. Yes.
Cultured Drizzt fan
10-25-2009, 23:47
1. Hull size determines how many units ships can carry. There are 2 ships that can carry units:Transport and Fluyte.
2. The income bonus will stack.
3. Yes.
Awesome. Next round of questions.
1. can Fluytes be used to get the Colonial tax?
2. if two nations have trade rights but are separated by a sea zone do they still get the trade bonus?
3. Does the income bonus of Trade, Sea routes, and City bonus all stack?
Ibn-Khaldun
10-26-2009, 00:05
Awesome. Next round of questions.
1. can Fluytes be used to get the Colonial tax?
2. if two nations have trade rights but are separated by a sea zone do they still get the trade bonus?
3. Does the income bonus of Trade, Sea routes, and City bonus all stack?
1. No.
2. They get trade bonus but they both need ports for that.
3. Yes, they all stack.
Now I see how much I left out from the Manual.:sweatdrop:
That's what I get for having half the game in my mind and not on paper.. :wall:
No. Go and attack them. It would be nice if you give some IC reason why you attacked them though.
Oh man that sucks :thumbsdown:. Maybe we could make some sort of last minute announcement to see if we can grab a few more players, seeing as now people know how the game will be played. Or at least some sort of method for making sure that nations don't swallow up vast tracts of "Empty" land (Russia, here's looking at you :stare:)
EDIT: Looking at the map, some sort of other German country at least (Palatinate? Bavaria?) will be needed if you don't want me or Austria just marching into Germany (The What Roman Empire?), Portugal and Denmark-Norway, just for balance.
Centurion1
10-26-2009, 00:14
yeah maybe you should make it like they have a certain mumber of troops and you have to defeat those troops. they can be non-renewable and you could solve close battles by coin flips or something. Yeah shouldnt be huge land grabs.
Ibn-Khaldun
10-26-2009, 00:31
At first there were only 5 countries: France, Sweden, Denmark, Spain, Austria.
Then, for the gameplay sake I added some others.
I have nothing against couple of other states.
Denmark had it's moments during the war.
I also thought about including Milan, Zaporogian Cossacks, Crimea, Portugal, Palatinate and Georgia.
However, in that time I thought I don't get enough players for this game and thus I excluded those countries. :shrug:
Cultured Drizzt fan
10-26-2009, 00:40
I am fine with whatever we do. Ibn has created a great game no matter what :yes:
but I think giving kingdoms not shown in the game, like milan, armies to make sure we do not end up with some nations being able to blitz huge areas very early on. :juggle2:
(We could see if we could get any more players, but I do not think that is necessary... :shrug: just more work for Ibn.)
but I can already see this is a huge undertaking, so we should not press Ibn. :yes:
I could see if I could round up some more players, if Ibn wants. I just feel that maybe one or two more players would make this already great game go a lot further in what it can do.
White_eyes:D
10-26-2009, 00:56
I will be able to forge Russia in less then 18 actions(Praise my useless math skills:grin2:)
No speed bumps? because I could just say that I want to Unify Russia...and that would be good enough it seems...:shrug:
Beefy187
10-26-2009, 00:59
I would love to play, but I'm not sure if I can.
If you could wait for 4 more days, then I might end up joining.
Splitpersonality
10-26-2009, 01:03
Firstly, I want to say I love the game as it is, a little challenge in taking NPC hexes would be nice, but if not then I"m sure we can cope with it.
Secondly, I want to thank Ibn for hosting, and Beskar for letting me have Poland, I'm sure all of us will have fun no matter how it turns out.
Thirdly, Poland rules!
Cultured Drizzt fan
10-26-2009, 01:21
ohh one last question
1. can more than one port be placed in a region? I assume yes cause it is not mentioned like in the cities. (please say yes....)
Askthepizzaguy
10-26-2009, 01:26
I was invited to this game but I don't imagine I'll have the time.
However, if a key nation drops I'll take over. I hate being a bit player. :2thumbsup: Also I have no idea how to RP portugal.
Splitpersonality
10-26-2009, 01:31
I was invited to this game but I don't imagine I'll have the time.
However, if a key nation drops I'll take over. I hate being a bit player. :2thumbsup: Also I have no idea how to RP portugal.
I don't know a thing about this time period, and I know just as much about Poland.
I'm making most of it up as I go along!
I don't think lack of knowledge for RP is an excuse ATPG >:P
Cultured Drizzt fan
10-26-2009, 01:34
I was invited to this game but I don't imagine I'll have the time.
However, if a key nation drops I'll take over. I hate being a bit player. :2thumbsup: Also I have no idea how to RP portugal.
come on! It will be fun :eyebrows: Plus Portugal has a pretty good position if you think about it.
To RP, all you need is some dashing facial hair (https://upload.wikimedia.org/wikipedia/commons/f/f5/Louis_XIII_%28de_Champaigne%29.jpg), and an intense loathing for people who worship God in a different way than you do :2thumbsup:
Askthepizzaguy
10-26-2009, 01:45
Forgive me, Portugal-lovers, but they just don't strike fear into my heart. Good navy is Good, Good army is better.
Cultured Drizzt fan
10-26-2009, 01:46
what about Switzerland then? :yes:
they have a very.... FEROCIOUS army around now.
Forgive me, Portugal-lovers, but they just don't strike fear into my heart. Good navy is Good, Good army is better.
Well, Denmark has both. And either Bavaria, or the Palatinate, in Germany will have lots of fighting :yes:
Askthepizzaguy
10-26-2009, 02:33
what about Switzerland then? :yes:
they have a very.... FEROCIOUS army around now.
Somehow, I doubt that anyone here would suspend their disbelief for a moment that I could ever be neutral.
Cultured Drizzt fan
10-26-2009, 02:37
Somehow, I doubt that anyone here would suspend their disbelief for a moment that I could ever be neutral.
I was wrong. never mind. suffice to say if this was a few decades earlier the swiss would kick :daisy:
heck they could still kick butt now.
Double A
10-26-2009, 02:37
This is the 30 years war guys, maybe you should declare war on nations of your own religion.
Dude at this time the Swiss are pretty kick ass. They hired themselves out as the best pikemen mercenaries the world has even seen. And who says you have to be neutral? :smash:
Centurion1
10-26-2009, 02:41
yeah the swiss were total hard asses around now. Plus thanks to their natural geography they had an invincible position for their center of operations.
scottishranger
10-26-2009, 02:43
Well, itd be nice to have an opponent in Denmark, since Denmark conrolled Norway at the time. I dont want to just steamroll into there
I'd like to join as Portugal.
A Very Super Market
10-26-2009, 02:49
I actually made a typo there. I meant to say, that we should not be declaring war on countries of the same religion.
Otherwise, how is this the Thirty Years War?
Edit: The Swiss are an exception, but it still isn't as if the entire nation sold out. They were just well-known mercenaries.
Centurion1
10-26-2009, 02:56
you could just leave denmark to me scots :idea2:
Double A
10-26-2009, 03:16
I'm pretty sure Austrians, Spainish, and French fought each other at some time.
If you guys want, then I will join in as Denmark and fill the gap.
*wonders what he is getting himself into*
Askthepizzaguy
10-26-2009, 03:31
If I join as the swiss, you guys won't gang up on me for metagaming purposes, will you? :inquisitive:
OMG it's pizzaguy let's get him
[Euphemisms please - GH]
A Very Super Market
10-26-2009, 03:33
Maybe not if you're French. But they're crazy.
White_eyes:D
10-26-2009, 03:54
If I join as the swiss, you guys won't gang up on me for metagaming purposes, will you? :inquisitive:
OMG it's pizzaguy let's get him
If your the Swiss....I wouldn't think so....I know I am going to be busy with Unifying Russia...(Good thing I am Orthodox, so I don't need to waste an action converting them:2thumbsup:)
I think you lose quite a bit of cash, if they are a different religion:idea2:
Edit:Wait a sec...aren't there Catholics vs Protestants at this point? (Going off EU3)
If I join as the swiss, you guys won't gang up on me for metagaming purposes, will you? :inquisitive:
OMG it's pizzaguy let's get him
[Euphemisms please - GH]
Somehow I doubt attempting to blitz Medieval 2-style will work well (or as well) in this game, simply due to the fact that... well, it's a different game.
I don't think anybody will attack you because you're Pizzaguy... but you will get attacked because you're Switzerland. That's where the Alliance system comes in, I suppose. Protestant Sweden, England, and Netherlands are your friends!
Double A
10-26-2009, 04:57
Why would you want to ally with your religion? You just have to waist time converting others to yours.
Said the only Muslim faction in the game
Also if anyone's interested there are exactly 50 land provinces and 14 sea.
Askthepizzaguy
10-26-2009, 05:26
Pizza.... have friends? Pizza like a dis.
Ok I'll be Swiss Cheesy this game.
I was going for the idea of "Commonwealth of the Free Republics" since there was no Swiss. :beam:
But I have no trouble you joining, Pizza.
Double A
10-26-2009, 06:14
Don't you mean "Commonwealth of 5-hex Countries" Beskar?
Pizza.... have friends? Pizza like a dis.
Ok I'll be Swiss Cheesy this game.
I thought you said Swiss Cheney :dizzy2:
Ibn-Khaldun
10-26-2009, 11:19
I would love to play, but I'm not sure if I can.
If you could wait for 4 more days, then I might end up joining.
I think this first turn will last a bit longer than usual turns. I will give the deadline soon.
ohh one last question
1. can more than one port be placed in a region? I assume yes cause it is not mentioned like in the cities. (please say yes....)
No. Each region can have 1 city, 1 fort and 1 port.
I'd like to join as Portugal.
Welcome aboard! ~:wave:
I'll send you PM about your country soon. :yes:
If you guys want, then I will join in as Denmark and fill the gap.
*wonders what he is getting himself into*
Good! Denmark was one of the big players during the Thirty Years War. The fact that Wallenstein kicked their ass is .. not that important I guess. :beam:
Pizza.... have friends? Pizza like a dis.
Ok I'll be Swiss Cheesy this game.
:switzerland: :2thumbsup:
Good to have you!
Cultured Drizzt fan
10-26-2009, 11:23
No. Each region can have 1 city, 1 fort and 1 port.
:sweatdrop::wall::wall::bigcry:
ok....
Ibn-Khaldun
10-26-2009, 11:33
Players(16):
Cultured Drizzt fan (England)
Subotan (France)
Greyblades (Spain)
johnhughthom (Savoy)
Double A (Turkey)
Csargo (Austria)
SSNeoperestroika (Transylvania)
White_eyes:D (Muscovy)
scottishranger (Sweden)
Centurion1 (Saxony)
spL1tp3r50naL1ty (Poland-Lithuania)
A Very Super Market (Bohemia)
Beskar (Netherlands)
miotas (Portugal)
Chaotix (Denmark)
Askthepizzaguy (Switzerland)
Current political map:
https://i259.photobucket.com/albums/hh311/ibnkhaldun/30yw/30YWeurope_kingdoms_v2.jpg
Awesome, that's looking a lot nicer.
Double A
10-26-2009, 12:18
:laugh4:
CDF needs to conquer one hex that belongs to Denmark to get Scotlands bonus!
ATPG's gonna kill the center of the map!
2 more things: Maybe you should give Portugal a city or port so they can compete with Spain and don't have to spend an extra 1k to make it happen.
And maybe you should make a completely you-controled army in the Rome hex.
Ibn-Khaldun
10-26-2009, 13:20
All of them have their own bonuses.. Something you can't see at the moment..
Btw, if any of you want the new map then the files can be found in here (http://www.filefront.com/thankyou.php?f=14798389&k=af7a7a53a11652d3cc80b1d648a611be242c22da8a6e1fd0dc93d99b509791da).
johnhughthom
10-26-2009, 14:03
Do we need to use one of our turns to activate an alliance/trade agreement or just mention them in our orders pm?
scotchedpommes
10-26-2009, 14:14
Slightly late to proceedings, and the file links aren't working for me as yet. just reading up on the particulars now.
On a trivial note, glad to see we're finally a step closer to having Csar back.
I've got a question about trade.
1) I understand that trade agreements and ports provide multipliers to trade, but what exactly are they multiplying?
2) For example, say I as Portugal build a port and sign a trade agreement with England, do we get 25% bonuses to the hexes adjacent to our ports?
Ibn-Khaldun
10-26-2009, 16:25
Do we need to use one of our turns to activate an alliance/trade agreement or just mention them in our orders pm?
No. You add this info at the bottom(or at the top) of your Orders PM. I call this "Miscellaneous" info.
I've got a question about trade.
1) I understand that trade agreements and ports provide multipliers to trade, but what exactly are they multiplying?
2) For example, say I as Portugal build a port and sign a trade agreement with England, do we get 25% bonuses to the hexes adjacent to our ports?
1. Each hex generates fixed 200$ every turn. All tax and Trade bonuses will be calculated from that. It's actually something I have to check every turn but not players(they can if they think I have miscalculated something).
2. Hex where port is get's 50% Trade bonus. That is 50% from what that hex usually makes(hex generates 200$ normally). That is something you can't loose no matter what. If that port borders sea region(30 hexes border that Sea region) then it brings 25% from each hex(25% is 50$.. so 30 hexes*50$=1500$). If you have a trade partner then you will get 25% what he makes. If he too gets 1500$ then you get 25% from it and the total sum of your trade is 1875$
If for example Portugal sign Trade agreement with England then both of them get 25% from what ever the other kingdom makes.
Let's say that Portugal generates 4000$ from Trade and England 6000$. In this case Portugal gets 25% from 6000$(that is 1500$) and England gets 25% from 4000$(that is 1000$) add to their total Trade Income.
This is how Sea trade works(both kingdoms also need ports).
Land trade is much easier. All hexes that share border will get 25% added to their income.
All this trade system was actually meant for myself and thus I never wrote it down so other people could understand it. :sweatdrop:
EDIT: Now who wanted what maps?
CDf wanted economical and public order maps?
Were there others?
Also, if you declare war or do other IC announcements could you use Italics or Bold style(or something else that makes them easier to spot)?
1. Each hex generates fixed 200$ every turn. All tax and Trade bonuses will be calculated from that. It's actually something I have to check every turn but not players(they can if they think I have miscalculated something).
Ah I see. It all goes off that $200.
Also, if you declare war or do other IC announcements could you use Italics or Bold style(or something else that makes them easier to spot)?
What's IC?
johnhughthom
10-26-2009, 17:41
In Character. OOC is Out Of Character.
Ibn-Khaldun
10-26-2009, 17:55
Deadline is Wednesday, October 28th.
Later I will go with 2 day periods for the players and (if possible) 1 day period for myself to end the turn.
Is that the start or end of the first round?
How does Millitary access work?
Ibn-Khaldun
10-26-2009, 18:38
Is that the start or end of the first round?
That is the end of first Turn. All players should send their orders before that(Wednesday is the last day to send them).
How does Millitary access work?
Your armies can cross each others territory.
Neutral states can't cross each others hexes.
Enemy states occupy each others hexes.
Your armies can cross each others territory.
Neutral states can't cross each others hexes.
Enemy states occupy each others hexes.
So I can't ask a country "Yo, Liechtenstein, I really need to get across your country", without being allied to them?
Ibn-Khaldun
10-26-2009, 19:35
So I can't ask a country "Yo, Liechtenstein, I really need to get across your country", without being allied to them?
Yes, if Liechtenstein is player controlled country.
If it's neutral(white hex) then you can move through it but doing so you will occupy that hex.
You could RP it as making them your protectorate/vassal.
Cultured Drizzt fan
10-26-2009, 20:30
No. You add this info at the bottom(or at the top) of your Orders PM. I call this "Miscellaneous" info.
1. Each hex generates fixed 200$ every turn. All tax and Trade bonuses will be calculated from that. It's actually something I have to check every turn but not players(they can if they think I have miscalculated something).
2. Hex where port is get's 50% Trade bonus. That is 50% from what that hex usually makes(hex generates 200$ normally). That is something you can't loose no matter what. If that port borders sea region(30 hexes border that Sea region) then it brings 25% from each hex(25% is 50$.. so 30 hexes*50$=1500$). If you have a trade partner then you will get 25% what he makes. If he too gets 1500$ then you get 25% from it and the total sum of your trade is 1875$
If for example Portugal sign Trade agreement with England then both of them get 25% from what ever the other kingdom makes.
Let's say that Portugal generates 4000$ from Trade and England 6000$. In this case Portugal gets 25% from 6000$(that is 1500$) and England gets 25% from 4000$(that is 1000$) add to their total Trade Income.
This is how Sea trade works(both kingdoms also need ports).
Land trade is much easier. All hexes that share border will get 25% added to their income.
All this trade system was actually meant for myself and thus I never wrote it down so other people could understand it. :sweatdrop:
EDIT: Now who wanted what maps?
CDf wanted economical and public order maps?
Were there others?
Also, if you declare war or do other IC announcements could you use Italics or Bold style(or something else that makes them easier to spot)?
Yep, those maps would be great thanks. :yes:
I was kind of hoping for at least 2 ports per region, but I can make due.
I will get my orders :yes:
White_eyes:D
10-26-2009, 21:45
Muscovy declares war on all Russian surrounding states for Unification:bow:
I think that covers it...(You said we needed to make it pubic, so...:laugh4:)
Muscovy declares war on all Russian surrounding states for Unification:bow:
I think that covers it...(You said we needed to make it pubic, so...:laugh4:)
OMG :sad:
Austria does not approve:inquisitive:
A Very Super Market
10-26-2009, 22:42
Wasn't Muscovy already Russia at this point?
Ibn-Khaldun
10-26-2009, 22:43
I just checked the size of the folder where all this games data is...
What have I done!!!! :wall:
It's already bigger than some (really)old PC games!:dizzy2:
And the first turn isn't even over yet!!!! :help:
Ibn-Khaldun
10-26-2009, 22:46
Wasn't Muscovy already Russia at this point?
Well, it was Tsardom of Russia. However, on some web pages they still called it Muscovy.
So, White_eyes:D can use either name if he wants.
I was just too distracted before I noticed this mistake.:shame:
White_eyes:D
10-26-2009, 22:50
So it is a perfect justification for declaring war on them....they are not a part of Russia fully..:2thumbsup:
White_eyes:D
10-26-2009, 22:54
I also need to know how many units can be recruited in one action??:juggle2:
Edit:I can just use three units for this....but was thinking of using a more mixed army(That can travel fast)
Cultured Drizzt fan
10-26-2009, 22:56
I also need to know how many units can be recruited in one action??:juggle2:
one unit for one action. Same with ships. however merc's can be bought outside of orders. :yes: asked about this earlier. :yes:
Ibn-Khaldun
10-26-2009, 22:59
one unit for one action. Same with ships. however merc's can be bought outside of orders. :yes: asked about this earlier. :yes:
You can recruit as many mercenaries you want. Just make sure you have enough money to pay them.
Double A
10-26-2009, 23:13
6 if you have enough doe.
Ok I was talking with our gracious host, Ibn-Khaldun, blessed be his name, and he said that you need to have a general leading armies that are taking neutral territory. You can either make one, using a season (phase) OR you can attack your king to one of them, free of charge and taking no time at all. The other exception is militia units, they get to jump the gun a little there.
Centurion1
10-26-2009, 23:15
Saxony welcomes all nations in trade and encourages them to stay away from northern germany.
Double A
10-26-2009, 23:22
I'm sure you and Sweden will have a really fun time up there with each other.
And your 600$ income will surely go a long way.
Cultured Drizzt fan
10-26-2009, 23:23
I am going to suggest that at the end of the round we all declare our alliances. :yes: should be interesting to see what bloc's have formed.
also, no one likes a kill joy Double A :laugh4::laugh4::laugh4:
Centurion1
10-26-2009, 23:28
hmmm, i have a few tricks up my sleeve........
Ibn-Khaldun
10-26-2009, 23:50
Galeers(that's Estonian version actually:sweatdrop:;in English they are called Galleys) can be built only in Mediterranean sea regions.
I ask you to ignore this line. They were in before but I changed them into Galleons(can be recruited everywhere).
Double A
10-26-2009, 23:55
I am going to suggest that at the end of the round we all declare our alliances. :yes: should be interesting to see what bloc's have formed.
also, no one likes a kill joy Double A :laugh4::laugh4::laugh4:
Don't worry, I have one for France, as well as you!
France needs to declare war on Spain to take 2 hexes and unite it's tri-province, and until it does just that it will lost a 25% bonus. And to "unify" Scotland and get whatever it's bonus is for unification, you need to declare war on Denmark AND make a transport ship just to get 1 hex.
On the bright side, France is pretty damn big, and England's on a freaking island!
Cultured Drizzt fan
10-27-2009, 00:02
Don't worry, I have one for France, as well as you!
France needs to declare war on Spain to take 2 hexes and unite it's tri-province, and until it does just that it will lost a 25% bonus. And to "unify" Scotland and get whatever it's bonus is for unification, you need to declare war on Denmark AND make a transport ship just to get 1 hex.
On the bright side, France is pretty damn big, and England's on a freaking island!
Nahh, Diplomacy is the true way to unite your land :wink2: me and Denmark already worked out a deal.
Indeed, there will be no war between England and Denmark. One might say we are rather... friendly.
:evil:
Double A
10-27-2009, 02:13
You know, if you put a port there it touches 3 sea regions. That's a bit of a waste, I'd say. You better be getting something pretty freaking sweet if you're giving that up. More money for the Swedes to pillage? :evil:
Meh. I'll be rolling in cash from my land in Norway and colonial trade via Iceland anyway. Military support from a prosperous ally, on the other hand... now that is something quite valuable. Money is not a problem for you Turks, but up here in Europe it is quite scarce... and an alliance which controls it is an alliance that controls the game.
The Swedes won't be pillaging much of anything if they know what's good for them.
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