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Steppe Merc
07-20-2004, 23:14
Yeah, it'd be great to see some new Turkish and Siclian troops. I don't really like the idea of combining some of the kingdoms since the more factions the better. I liked some of your other suggestions though.

Al Khalifah
07-20-2004, 23:18
I haven't checked if they're already there but at the late start date Serbia was an independant state. However it got swallowed by the Ottoman Empire by 1389. Wallachia and Moldavia were independant for some times in this period though they were both swallowed at times by both the Ottomans and the Crimean Khanate.

Just as long as Lithuania is in there and proud I will be happy.

The Blind King of Bohemia
07-20-2004, 23:32
Serbia and Lithuania are already in late.

ShadesPanther
07-21-2004, 00:29
Great suggestions Vlad. I sometimes wondered about the african warriors. They aren't that good and should be used as garrisons by the human but the Ai builds loads of them and lose alot of battles.
Its hard to keep a balance when playing the ai https://forums.totalwar.org/forum/non-cgi/emoticons/gc-juggle.gif

I think the wallacians are in Late as well. (I think BKB mentioned them.)

If I remember correctly The Ottomans had to battle some turks to gain control. So you couldhave another Turkish faction in a sort of a civil war. Maybe https://forums.totalwar.org/forum/non-cgi/emoticons/gc-book2.gif

Steppe Merc
07-21-2004, 02:26
That could be hard since their territory is chopped in half by the map, but that would be kinda cool. Also, what about that Muslim Mongol group (Ikhan or something like that?)

Vlad The Impaler
07-21-2004, 09:02
Quote[/b] (Al Khalifah @ July 20 2004,17:18)]I haven't checked if they're already there but at the late start date Serbia was an independant state. However it got swallowed by the Ottoman Empire by 1389. Wallachia and Moldavia were independant for some times in this period though they were both swallowed at times by both the Ottomans and the Crimean Khanate.

Just as long as Lithuania is in there and proud I will be happy.
well i dont remember Wallachia being swallowed by Ottoman Empire or Moldavia by the crimeean tatars.if in the first situation ( Wallachia ) this is questionable ,for example the brother of Vlad The Impaler , Radu the Handsome (1462 - 1475 with short intermezzo's) was an trustful ally of the turks but the ottomans didnt manage to seize control of Wallachia until Constantinopole fall ( the end of the game ) .if BKB will make a longer game u can talk about a dependance of wallachia from ottoman empire but after the cature of Vlad The Impaler by Mathias Corvinus , his cousin , the moldavian ruler Steven the Great manage to put on wallachian throne vovivodes that wanted to continue the anti-ottoman fight. he was an awful chooser , he put only weak people and finally they turned against him.he tried this method 4 times with 4 diffrent potentian voivodes until Vlad The Impaler was eliberated and he returned on the throne ( with hungarian and moldavian help) with the clear ideea of an alliance between Hungaria , Moldavia and Wallachia agaist the turks in Balkans.
in Moldavia the tatars made only lothing rides just as they did it in Poland and Russia.they never manage to even ally with an moldavian voivode.


@Steppe Merc : that faction of mongols was in the actual days Iran-Irak area , i dont know if the rule even in Syria in the time period of Late.

@ShadesPanther :thanks. yes i remember this also.perhaps a tartar faction in north of Anatolia ? i remember that in Ankara battle some tartars switch sides , betraying Baiazet Ilderim.they were vassals of ottomans.

@BKB well i think your Osprey is a great source , i didnt study the diffrences between norman knights and siculo-norman knights .sicilian faction sounds very interesting with that archers and axemen.
About England : i see the problem in this manner because if u want to conquer anything else u must first conquer british isles and this is a situation for all the factions there .

Kali
07-21-2004, 10:13
Quote[/b] (ShadesPanther @ July 20 2004,18:29)]Great suggestions Vlad.
~;)Thanx BKB,
The mod does rock. Call me cheeky, but I've already made a few changes, including most of Vlads suggestions. I've also re-worked bits of the tech tree with a few new buildings for regional specialisation and to stop armourers being a building requirement, as I find it annoying when Templar knights et al, always have a huge armour bonus when there already tuff cookies. (I think it upsets the balance) I've also made many units region specific and gave the basic fort, a building requirement of 1 year, more historicaly correct and it helps the AI out a lot.
One thing I think would help is an extra province or two in Africa. I know its a lot of work and its to late for Superlate but its too easy to charge strait through North Africa, West to East. Also since the Muslim factions lost Antioch and...? (is it Tripoli or Palestine) the Eygptians seem a little underfunded. My suggestion for new a faction is The Hafsids as a new Muslim faction with a new province could stop the Christian steamroller a tad. Or split the Sahara into Tuat and Fezzan or something like that.
So, those are my newbie ideas. Great mod Blind King, looking forward to Superlate.
https://forums.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

The Blind King of Bohemia
07-21-2004, 12:05
A second Mongol faction seems to be winning the race at the moment, but I'll have to look into the issue. I've also managed to exploit wood as a resource so look for a forester and also an axemsmith to be new units in late. There will be new agents also, including a Heretic Priest. https://forums.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif

Oh and the mod will not be over by a long shot. Much more is being prepared for the Super Mod release in August. Reworked maps, more units and more besides.

DeadRunner
07-21-2004, 12:49
https://forums.totalwar.org/forum/non-cgi/emoticons/eek.gif https://forums.totalwar.org/forum/non-cgi/emoticons/eek.gif https://forums.totalwar.org/forum/non-cgi/emoticons/eek.gif like always bkb is killing us with too much spoilers.

m8 i am total eager to play the late version and the super mod


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Despot of the English
07-21-2004, 13:40
Quote[/b] (The Blind King of Bohemia @ July 21 2004,12:05)]A second Mongol faction seems to be winning the race at the moment, but I'll have to look into the issue. I've also managed to exploit wood as a resource so look for a forester and also an axemsmith to be new units in late. There will be new agents also, including a Heretic Priest. https://forums.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif
What's the heretic faction?

Vlad The Impaler
07-21-2004, 13:51
Quote[/b] (The Blind King of Bohemia @ July 21 2004,06:05)]There will be new agents also, including a Heretic Priest. https://forums.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif
he is reffering only to heretic priest , not faction so i think is only about agents.perhaps this priest could cause revolts in some regions ( remember bogumils in Bulgaria, albigensis and other strange cults of the period)or just pump up the heretic procent of inhabitants.

wood and axmenshits sounds great , this will make some provinces be a little more walthier i suppose.

well i observe that i just stay and observe the creation of a whole new game.i am amazed by the huge amount of work.

Despot of the English
07-21-2004, 13:53
I was under the impression that in order to have a heretic priest you would need a heretic faction to produce them.

Vlad The Impaler
07-21-2004, 14:37
at first read i was also on that impression too but i dont see what heretic faction could be created.

Sun Tzui
07-21-2004, 15:41
Hey BKB

Just posted a request for help at Why does my mod crash? (https://forums.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=5;t=10837;st=50;r=1;&) also concerning Supermod on high Have a fresh download of the installer, and am able to play early, but not high https://forums.totalwar.org/forum/non-cgi/emoticons/confused.gif ....any ideas/help you can spare?

https://forums.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif

Steppe Merc
07-21-2004, 16:29
The axesmith thing would help the Russians alot. It was all rich trading, but thats hard since they don't simulate the rivers that connected the Black Sea to the Baltic. And perhaps Rebels could make the heretics (not sure). But what units are you planning to take out in order to make new ones? I'd suggest Peasants and Muslim Peasants, and the other weaker cannon fodder. Mabye also vanilla spearmen?

poodemon
07-21-2004, 19:11
Love the mod by the way, just a couple of questions that I havnt seen reading through the thread up to this point...

Cuman faction- I cant make assasins? It will allow me to build the buildings but none of my dagger wielding friends. As a result I cant eliminate those pesky emissaries and friggin catholic bishops. Is this intentional or something that is a problem only with me? https://forums.totalwar.org/forum/non-cgi/emoticons/frown.gif

One other note, I love playing the crusader factions, but run into the missing face and screwed up name errors that others have reported as well, I hadnt seen the crusaders states mentioned in them but thought I would bring it up. Also is there any hope of a sword wielding light cavalry for them? With all of the desert battles this faction fights if you dont win within the first few min on the harder levels your heavily armoured troops cook and die. It may not be historically correct but sure would help to have some light cavalry, (perhaps called retainers or something) so I am not stuck trying to use regular horseman to suppliment my army. Maybe making saharan cavalry available to the desert countries instead of exclusive to the faction like what you did with the african warriors. Just a thought. https://forums.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif

The Blind King of Bohemia
07-21-2004, 19:59
Welcome to the org, PD.

I thought they could train assasins, i'll look into it.

I can add a light cavalry if people want it.

The heretic priest will let factions in central and eastern europe have a chance to really undermine the other powers. These boys will seriously decrease loyalty in enemy provinces and heretic rises.

Steppe, maybe some of the african and baltic generic units i made(the bare top loonies units https://forums.totalwar.org/forum/non-cgi/emoticons/biggrin.gif )

Despot of the English
07-21-2004, 20:28
Quote[/b] (poodemon @ July 21 2004,19:11)]
I don't think we need any more light cavalry. Jinettes are good in the desert as are hobilars and mounted sergeants, turcopoles, horse archers, to name a few: I'm sure most Christians can get their hands on those or a force good for the desrt. I get sick of the Christian powers steamrollering over the Middle East, like they need any more help.

The heretic priest sounds really good BKB. How are these fellows trained?

The Blind King of Bohemia
07-21-2004, 20:33
Quote[/b] ]The heretic priest sounds really good BKB. How are these fellows trained?

Perhaps I'll make a Heretic Church. You could send them into a fellow Catholics province in order to stir up trouble, but run the risk of a Heretic rising in your own province.

ShadesPanther
07-21-2004, 21:47
You'll have to use the assassins more I guess. Which is good because I only use them to spring clean my heir list https://forums.totalwar.org/forum/non-cgi/emoticons/biggrin.gif https://forums.totalwar.org/forum/non-cgi/emoticons/cool.gif

ah_dut
07-21-2004, 22:35
hello BKB, i was reading the Osprey book on italian militias and it said that there were arabs armed with short swords, which makes them better as anti cav, any ideas if this could make the mod?
Next point, i think that the italians could have crapper cav. then you could tone up their spear toting men and crossbows. This idea also comes from the same osprey book, i'll find it's name somewhere. Thanks and hope it's constructive https://forums.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

Turbo
07-22-2004, 01:19
Quote[/b] (The Blind King of Bohemia @ July 20 2004,15:01)]Where about on the camp map and what new units exactly?
The problems I am noticing are on the battle map during battles. These problems seem to be directly related to the placement of the weapons not the shields on the textures LBM files for the new units.

Try this:
Start a new battle and zoom in close on some of the new units you created. Try a spear unit. You will notice that the weapons for these units appear to be free standing-detached and not held. Similarly if you zoom in on an original MTW unit, you will notice that the weapon appears to be held. I suspect that this causes some graphic overlays that cause a CTD possibly because of some color combination that MTW doesn't like.

The problem with CTD's occuring when a battle is loading is due to corrupt files in the /battle/map directory. Copying fresh files there fixes the CTD during battle load and the terrain distortion. The corruption of the map files could be linked to the above problem.

Despot of the English
07-22-2004, 14:37
I can't wait for Late to come out because I'd love to log my campaign and share my experiences with everyone. I like writing that kind of stuff https://forums.totalwar.org/forum/non-cgi/emoticons/gc-book2.gif .

The Blind King of Bohemia
07-22-2004, 15:24
By the way, when late comes out i will start a new pbm campaign maybe as lithuania or serbia. Anyone who wants in just give the word.

DirtyACE
07-22-2004, 17:14
BKB, I'm having a problem installing your mod which I'm dying to try. I downloaded the latest version with a self-installer however, when I click it to install it gives a message saying This file contains invalid data and that's it, nothing else happens. Can you tell me what or if I'm doing anything wrong. I also tried re-downloading the mod and it did the same thing the second time around. I would appreciate any help.

The Blind King of Bohemia
07-22-2004, 17:17
Try i bit later, maybe the site is having problems at the moment or fix various things

Despot of the English
07-22-2004, 18:51
Quote[/b] (The Blind King of Bohemia @ July 22 2004,15:24)]By the way, when late comes out i will start a new pbm campaign maybe as lithuania or serbia. Anyone who wants in just give the word.
Sounds tempting. I'll have to read up about pbms and see what it entails. https://forums.totalwar.org/forum/non-cgi/emoticons/gc-glasses2.gif

deposemugabe
07-22-2004, 20:05
I wonder, are you making Lithuania a catholic faction in the late period. By that time they had converted to catholicism and were no longer pagan.

DirtyACE
07-22-2004, 21:12
Thanks for your help BKB but I tried downloading your mod for the third time and when I try to install it still gives the same message and doesn't do anything else. Can anyone else shed some light on this problem. I really want to try this mod. From what I heard and read about it, it's really promising.

The Blind King of Bohemia
07-22-2004, 21:48
Has anyone else downloaded the mod and had problems like DA?

Welcome to the org Depose. Well i think the lithuanians will be pagan because they only converted to christianity in 1386.

dire wolf
07-23-2004, 01:24
and how about deleting cardinals, mulahs, grand inquisitors? i mean all second level religious units. i'm really not sure if taking them off will make room for aditional units, but it's an idea. i don't think they add much to the game and they just annoy me when i change turns.

one question: will there be aditional Jannisary units? or the already present are all that historically existed for the turks


oh i downloaded it from tosa inu's site and had no problems

caspian
07-23-2004, 03:25
Questions about Super-Late:
Are there going to be new Gun-weilding units? And some more choices for missile units?

And will there be an incorporation of all 3 Super Mods?

Thanks.

Armchair Athlete
07-23-2004, 07:33
Maybe deleting some of the ships could free up space, as it seems that ship attack and defense have no bearing whatsoever on the outcome of ship combat (just numbers, speed and valour). Probably only need 2 types of ship for each faction, instead of 4(?).

sprucemoose
07-23-2004, 08:48
Lo BKB this mod rocks i love it

but theires always a but

i got CTD with the english when i crusaded against the eygptians in 1205 to constantinople,any ideas??

also i had the d/loading problem Ace had,its if you try to d/load from the org ang not the sticky at the top of the forum.

Ace d/load from here https://forums.totalwar.org/cgi-bin....18;st=0 (https://forums.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=27;t=16218;st=0) where it says bkb mod and its underlined

hope this helps

and keep up the good work BKB

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Despot of the English
07-23-2004, 10:21
Not sure if this has been mentioned before, but I'll ask anyway: will altering the unit sizes in this mod cause any problems?

The Blind King of Bohemia
07-23-2004, 13:33
I'm really working late and looking to free up some space for units. A few new gunpowder units will be there, burgundian handgunners

DeadRunner
07-23-2004, 15:52
that will be great Bkb
when late is released??

Despot of the English
07-23-2004, 16:01
I bet BKB is sick of hearing that now https://forums.totalwar.org/forum/non-cgi/emoticons/biggrin.gif .

DirtyACE
07-23-2004, 16:03
sprucemoose, thank you very much for that link. I think it will work. I noticed that the file there is 183mb while the one I kept downloading from the Org downloads page was only 92mb, I guess it wasn't working because it wasn't the entire file, but I think the one you gave a link to should work. Thanks again https://forums.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

DirtyACE
07-23-2004, 16:49
One more question BKB, can an editor be used on your mod, for example if I want to make a certain unit be available in all three periods or if I want to lower the production time?

The Blind King of Bohemia
07-23-2004, 16:50
Late by the end of July at the latest. I've been pretty busy at the mo but there isn't really all that much to do. I've also been tweaking early and high.

Steppe Merc
07-23-2004, 17:45
You can change anything you want in BKB's unit prods with Gnome or Maul's thingy. I do it all the time.

The Blind King of Bohemia
07-25-2004, 12:47
Small update, late is going well. I'll be adding the last units as well as some new buildings( Fisheries, more mine types, different courts, etc)

If people would like to give heros for certain factions(i wouldn't worry about the british isles, i be alright there) But for some like Wallachia, Serbia, Lithuania, and for any other smallers from earlier periods. Any thing would help, so don't hold back anything just throw them in the thread (i mean heros not kings here boys) https://forums.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Despot of the English
07-25-2004, 15:53
Sounds excellent my liege https://forums.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif https://forums.totalwar.org/forum/non-cgi/emoticons/gc-balloon.gif .
Can't wait to see those heretic priests in action.

dire wolf
07-25-2004, 17:58
the faction list is the one you put on your website? i'll dig up and try to look for heroes for those

The Blind King of Bohemia
07-25-2004, 18:03
I think so mate. Any heros would help, in particular the almoravids, Armenians and croatians in early would be fantastic https://forums.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif

UglyandHasty
07-26-2004, 00:41
Great job with your mod BKB I like your work, and wait patiently for super late. Two thumbs up https://forums.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif https://forums.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

King_Of_Portugal
07-26-2004, 00:47
Quote[/b] (The Blind King of Bohemia @ July 25 2004,12:03)]I think so mate. Any heros would help, in particular the almoravids, Armenians and croatians in early would be fantastic https://forums.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif
BKB, as far as i know Portuguese and Spanish history books did not mention Almoravid or even Almohad heroes, just the Caliphs.

The complete list:

Almoravid Caliphs, 1039-1147:

1039-1059 Abdallah bni Yasin
1059-1161 Abu Bakr ibn Umar
1061-1107 Yusuf ibn Tashufin
1107-1142 Ali ibn Yusuf
1142-1146 Ali ibn Tashfin
1146 Ibrahim ibn Tashufin
1146-1147 Ishak ibn Ali


Almohad Caliphs, 1145-1269:

Abdul-Mu'min 1145-1163
Yusuf I 1163-1184
Yaqub 1184-1199
Muhammad 1199-1213
Yusuf II 1213-1224
Abdul-Wahid I 1224
Abdallah 1224-1227
Yahya 1227-1235
Idris I 1227-1232
Abdul-Wahid II 1232-1242
Ali 1242-1248
Umar 1248-1266
Idris II 1266-1269

Spartacus
07-26-2004, 09:15
BKB Wicked Mod and some ideas for your mod

English unit
London Mlitia

Spanish units
Castille Knights
Spanish Swordsmen

Byzanite unit (Only in Early)
Repulbican Infanty

Norse units
Iceland Warriors
Norweigan Horsemen

German unit (Only in Early)
German Warband

Fix the Position of Iceland

Cheers
Spartacus

Lord Dazed & Confused
07-26-2004, 10:15
Just started playing Supermod on early, awesome, its a whole new game. https://forums.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif https://forums.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif https://forums.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Warwick Kingmaker
07-26-2004, 16:03
Quote[/b] (The Blind King of Bohemia @ July 23 2004,07:33)]I'm really working late and looking to free up some space for units. A few new gunpowder units will be there, burgundian handgunners

Great inclusion https://forums.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

Is there any chance of a unit of mounted handgunners?

I for one would love to see them in late.

The Blind King of Bohemia
07-26-2004, 16:54
Yes they will be in it. Though at this stage I haven't actually put the gun in their hands - they just have the animation.

I'm working flat out to try and do everything by the weekend. Bear with me if its a little late.

Warwick Kingmaker
07-26-2004, 21:13
You just made my day. https://forums.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

I'm very much looking forward to fighting with a Burgundian Ordonnance army... hopefully I'll be more effective than the historic one

Should be an interesting challenge considering their geography. Just a few questions to keep me going till release... what provinces did you assign to the Burgundians, and what exclusive units do they have?

Glad to hear it will be released soon... the MTW world eagerly awaits. https://forums.totalwar.org/forum/non-cgi/emoticons/gc-computer.gif

The Blind King of Bohemia
07-26-2004, 21:43
Burgundian Handgunners, Coustilliers and maybe Burgunian Pikemen. Definitely the first two.

Patton Anderson
07-26-2004, 21:50
I just installed the mod and the patch over a fresh Total War directory, and when I went to play it, I got this message:

http://img15.photobucket.com/albums/v45/clearchus/Other/problem.bmp

I know a thing or two about modding, but I am unsure how to deal with this. It doesn't play after I press enter, it just stops.

The Blind King of Bohemia
07-26-2004, 21:55
Ah not again https://forums.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif https://forums.totalwar.org/forum/non-cgi/emoticons/biggrin.gif There is no patch - that was for the old release The only release is the auto-install until the Late release early next week. Reinstall the auto-install and you'll be right.

Patton Anderson
07-26-2004, 22:11
Sorry about that. I just saw that the patch was newer, and thought I needed it.

https://forums.totalwar.org/forum/non-cgi/emoticons/medievalcheers.gif

Despot of the English
07-26-2004, 22:14
Quote[/b] (The Blind King of Bohemia @ July 26 2004,21:55)]Ah not again https://forums.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif https://forums.totalwar.org/forum/non-cgi/emoticons/biggrin.gif There is no patch - that was for the old release The only release is the auto-install until the Late release early next week. Reinstall the auto-install and you'll be right.
Better get rid of it https://forums.totalwar.org/forum/non-cgi/emoticons/gc-computer.gif .

The Blind King of Bohemia
08-04-2004, 13:04
Late will be released in 4-5 days as i'm just ironing out a few problems with ireland being replaced by the il khanate and Bohemia being taken out of early with the Khazar Khagnate added instead

Meneldil
08-04-2004, 13:58
This mod is awesome :)

Almost all the new units are useful and don't look too much boring (although I don't like some of them, like the champion berseker ^^).
So far, I've played with Byzance and Almoravids, and I love all the new things added in the game.

I think there are some balancing or AI problems (the english always lose to the french and the scot, the turkish gets his butt kicked by the armenian and/or byzance and/or the egyptian after a few turn, and the almoravid usually dies after ~50 turns.

I also think there should be another pagan faction in russia/eastern europe in high periode, because the main goal of the teutonic order was to fight pagan and orthodoxes (even if they spent more time fighting Poland-Lithuania). I think adding Lithuania or something like that as a faction would add some fun for teutonics/novgorodians players (I think they'll be added in super late, but they might also be nice in High) ~:smoking:

Anyway, thanks for the great work with the mod, I can't wait to try the super late periode :)

The Blind King of Bohemia
08-04-2004, 17:42
The almoravids were destroyed by the almohads in the 1150s or 60s. so after 50 turns i think thats alright. If you mean its a problem with no heirs i'll take a look.

I won't be adding another pagan faction to high as the lithuanians only began to become a power in the 1250s. Smaller tribes fought against the teutonic order so i might increase the rebellion level of those baltic provinces.


Those a.i probs are being looked at and some, like the turks and germans are being fixed(germany it will be easier for in early as i'm removing bohemia i think) and the english are looking alright at the moment for the release in a couple of days.

Meneldil
08-04-2004, 18:00
Nice to hear :)

I don't know what happens with the almoravids, but it's just that he always die, in each and every game. He never manages to beat the almohad, and I thought it was weird, because they seem as powerful.

ParthianWarrior
08-05-2004, 01:46
The Il-Khantae is going to be in? Wow, I love this mod now. ~D

SunDevil
08-05-2004, 02:58
I just wanted to say that I really like bohemia in the game. It was a lot of fun to play them and also liked their color scheme. Does anyone if there is a way to take Bohemia's color scheme and add it to another country? Thanks.

Example: Like their flag and then their army units.

DeadRunner
08-05-2004, 11:54
i am back :tomato: :tomato:

i know BKB the pain is back NOOOOOOOO

~:p
Thx to tosa for give me a new pass

how is the mod BKB ??

The Blind King of Bohemia
08-05-2004, 12:15
Hello dead, good to see you back, i'm busy making units at the moment (almost done), just put a new and revised Flemish infantry against iranian infantry(exclusive unit for the il khanate). I'm working flat-out at the mo (early and high have also had considerable improvements), with the Khazar Khagnate and also the compound bow being just some of the things added.

Devil, go to the startpos folder and look for set faction colour section. You will see two sets of three numbers under each faction colour. This is the RGB scheme. The first lot of three numbers are for the faction on the map, the second lot gives you another colour which is used for unit pieces, review panel pics and in battle. This basically gives your faction a second colour which helps make them more attractive. In the forthcoming release, all factions will have two colours, Bohemia's being a nice red. And they will get two new units, including Orebite Spearmen.

The Blind King of Bohemia
08-05-2004, 23:13
The leader of the khazars would be called Kagan Adam (i know it sounds weird but many of the khazars would have married into Georgian, Various russian princedoms and even Byzantine stock.)

The units are going great with just a couple more to add, my fav new one is either Burgundian coustiliers or Hungarian foot knights. There is about 50 new units for the release.

Another 20 or so units will be added for the final release after late is out.

The Blind King of Bohemia
08-06-2004, 14:41
The mod will be released on tuesday or wednesday with 55 new units. Thats brings the unit count to over a 140 new units for all periods.

Ldvs
08-06-2004, 16:57
Rather impressive amount of work, I've been playing your mod for the last two weeks and must admit it adds a lot of complexity to the game. HRE is especially hard to manage : as soon as the traitorous son becomes mature all the bordering factions attack and you run into civil war ~D

Other factions are also fun like Armenians, Georgians, or Cumans (damned annoying pagans until they eventually run out of cash :scastle: ).
The Norses are among the best factions in my opinion.

Like someone said the new islamic units units are really nice, the armies are now more balanced. I await the release with trepidation ~;)

The Blind King of Bohemia
08-06-2004, 17:56
Thanks for the kind words mate and welcome to the org!

I'm looking at ways to stop those civil wars as they can be annoying. I have removed Bohemia from early and that gives the germans a little breathing space.

Literally adding the last unit for the release and everything is going well

DeadRunner
08-06-2004, 22:52
cool i am eager to play the full mod m8 :knight: :knight: ~D
you still thinking making the super mod ??
and the eastern promise is still on ???

Steppe Merc
08-07-2004, 19:30
Wow, it's almost out now is it? Sweet. Guess I didn't miss to much.

Pax
08-08-2004, 01:07
Awesome, can't wait!

ParthianWarrior
08-08-2004, 02:39
Just to clear things up, From my Understanding, The Il-Khante will be in, Correct? Will they be playable?

The Blind King of Bohemia
08-08-2004, 11:46
Yep they sure will. They also get a new exclusive unit, Iranian Infantry, and may get a cavalry unit for the final release (not the forthcoming one). Rest assured, a lot of effort has gone into this mod and I'm confident you'll think Late was worth the wait.

a_b_danner
08-08-2004, 15:28
BKB, The mod is great, and looks to be getting even better. It has come a long way since you first ICQ'd me all the seperate files a year ago (it didn't work).

On the negative side, i'm only able to play the beta, because i also get the 'invalid data' error message on the 1.0 self install version. I've redownloaded the file from the ORG two more times, but always get the same message. I hope i don't have the same problem with this next version.

AB

ShadesPanther
08-08-2004, 17:26
I remember the problems with downloading Early.

Anyway BKB could you please upload it to the org at the same time as I dont think I can download it all in 2 hours when my ISP disconnects me ~:mecry:

The Blind King of Bohemia
08-08-2004, 17:44
BKB, The mod is great, and looks to be getting even better. It has come a long way since you first ICQ'd me all the seperate files a year ago (it didn't work).

On the negative side, i'm only able to play the beta, because i also get the 'invalid data' error message on the 1.0 self install version. I've redownloaded the file from the ORG two more times, but always get the same message. I hope i don't have the same problem with this next version.

AB


Thanks AB. Thank god uploads are so much easier these days! Yes I feel the mod has improved a lot as I have become a better modder and tried new things. What link are using to download it?

The Blind King of Bohemia
08-08-2004, 17:53
http://www.mizus.com/Files/k0rgs8gVt/MTW/Stats/BKB%20Super%20Mod%20Version%201.0.exe

http://212.238.194.39/files/files/BKB/BKB%20Super%20Mod%20Version%201.0.exe

You tried both of these AB?

Steppe Merc
08-08-2004, 18:06
Some questions. The Khazars, will they be Jewish? I know the ruling class were, but not as sure as the rest of the soldiers. And the Il Khanate, will they be Muslim or Pagan? I know they evauntly became Muslim, but not sure when.

The Blind King of Bohemia
08-08-2004, 18:30
I was reading into the Khazars and by early the majority would have been Muslim and for the the time being the il khanate will be muslim becasue i'm sure they were but if anyone else knows more info about it feel free to tell. ~:wave:

Steppe Merc
08-08-2004, 19:27
Unfortunaly, most of the Mongol books I have barley mention the Il Khanate, and focus on Genghis and then the Golden Horde. So, what lands will the Il khanate have?

Ldvs
08-08-2004, 20:28
BKB do you now know whether super late will be a patch or you'll include it in a big file containing super early and high?

Maybe a bit late, but i was surprised when i noticed you allowed the venitians to train genoese sailors, they weren't what we call friends :P (hence the few wars), so have you modified this or it'll stay like in the former release ?

Spartiate
08-08-2004, 20:35
As the Il-Khanate lasted barely 100 years maybe they should be left as pagan in the mod.Their downfall came about more as an assimilation than as a conquest when the majority of the Mongols(whom almost all had Muslim mothers) became Muslims over time.
Just a very humble suggestion and not a criticism. ~:wave:

The Blind King of Bohemia
08-08-2004, 21:28
BKB do you now know whether super late will be a patch or you'll include it in a big file containing super early and high?

Maybe a bit late, but i was surprised when i noticed you allowed the venitians to train genoese sailors, they weren't what we call friends :P (hence the few wars), so have you modified this or it'll stay like in the former release ?

You'll need the Super Early and High download but they will be improved upon by this release. In this release Venetians can no longer train Genoese Sailors.


As the Il-Khanate lasted barely 100 years maybe they should be left as pagan in the mod.Their downfall came about more as an assimilation than as a conquest when the majority of the Mongols(whom almost all had Muslim mothers) became Muslims over time.


I'm going to do them as Muslim for this release but if that is definitely wrong I will change it for the final release.

Despot of the English
08-09-2004, 09:48
Apparently Ghazan was the first Khan to convert to Islam and he ruled from 1295-1304. So if the Il-Khanate is available in Late then they should be Muslim I think.

Spartiate
08-09-2004, 18:43
Quote "Apparently Ghazan was the first Khan to convert to Islam and he ruled from 1295-1304. So if the Il-Khanate is available in Late then they should be Muslim I think" End Quote.

This is a good point and i agree with it to an extent.I wonder would BKB be able to incorporate the Pagan Shrine idea over from Viking Invasion and have the Il-Khanate lose certain abilities when they gradually become 60% Muslim i.e lose the ability to train Mongol HAs or something. ~:cool:

The Blind King of Bohemia
08-09-2004, 20:07
I think the fact that they are called 'Mongol Heavy Cavalry' and 'Mongol Light Archers' means that any Mongol faction should really be able to train them. They aren't called 'Golden Horde ....' are they, so this for me makes sense. But since they get stronger infantry units it makes for an interesting blend.

Late is almost done, just final playtesting and adjusting some things. Trying to decide what units should go in each era - its a shame you can't add 145 units to each unitprod!

I'm also looking into the problem with the current Super Mod download, just bear with me.

a_b_danner
08-10-2004, 03:17
I was able to download the mod and install it no problem, from one of the sites you listed. I had been trying to download from the org. That is the one with the problem.

Everything else is great.

How come Byz don't get Klibanafori in High period?

AB

ParthianWarrior
08-10-2004, 03:39
Kind of looks like it wont be released tomorrow, eh?

The Blind King of Bohemia
08-10-2004, 11:34
Maybe Thursday. There's a little amount left to do but I'm just trying to make it as good as possible.

AB, technically speaking the Klibanophori were extinct by Early so I'd be pushing things historically by putting them in High.

ParthianWarrior
08-10-2004, 11:39
Oh Well, Hopefully this Norse Campaign will be keep me busy... ~;)

Steppe Merc
08-10-2004, 15:56
Probably to late to add this, but could you change the Ottoman Siphia? Way to underpowered, since they were like the knights of the Turks.

The Blind King of Bohemia
08-10-2004, 17:59
Done and done ~:wave:

DeadRunner
08-10-2004, 18:46
thursday is launch day m8 ???
how many times that i said this . nice work m8 ~D ~D ~D ~D ~D :bow: :bow: :bow:

The Blind King of Bohemia
08-10-2004, 21:54
Should well be. Everything's on course by my book. ~D

ParthianWarrior
08-11-2004, 11:43
One more day Gentlemen..One More Day.... ~:0

ShadesPanther
08-11-2004, 17:11
w00t I get to play super late on my birthday. Yay!!!!! ~:cheers:

DeadRunner
08-11-2004, 22:07
tomorrow is the happy day weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee


ALLEZ ALLLEZ ~:cheers: ~:cheers: ~:cheers:

saundersag
08-11-2004, 22:36
bkb i know everyone is buggin you about the release date of super late. But do you know what kind of time tomorrow it will be ready and where. Are there going to be any new artillery units. Also will the cumans be in the late period as they are my favourite faction and also will they have many new units.

Steppe Merc
08-11-2004, 22:48
Well, I doubt the Cumans will be there (got over run by Mongols), and any more artillery would, frankly waste valubale unit space. But BKB, I know it's to late, but will you ever add in any Pecheng or Kipchak units? They'd probably be either in early or high, and mabye in late. But it's probably to late to add in now.

The Blind King of Bohemia
08-11-2004, 22:49
Burgundian Handgunners (with Pavise) and Mounted Handgunners are the only new artillery units I'm afraid. The Cumans aren't in Late, though they get a new unit in the other periods, Cuman Horse Archers (although available as an auxillary unit to some western factions in the other periods) and access to an abundance of regional units which I can't disclose at the mo (gotta leave some surprises!). However, I think you'll like the Khazars in Early if the Cumans tickle your boat.

The Blind King of Bohemia
08-11-2004, 22:51
but will you ever add in any Pecheng or Kipchak units?

Geez there goes the surprise! You guys need to stop guessing so accurately! Yes there will be many new Eastern cavalry units, including light cavalry versions of those two.

Steppe Merc
08-11-2004, 22:57
Wahoo! Sorry, but I was just reading my Osprey Attila the Huns and the Nomad hordes, and figured that the Pechnegs and Kipchaks would go in perfectly.

The Blind King of Bohemia
08-11-2004, 23:08
Osprey Attila the Huns and the Nomad hordes

Ah yes, that has come in handy on many occassions. ~D

The Blind King of Bohemia
08-11-2004, 23:27
But do you know what kind of time tomorrow it will be ready and where.

Here hopefully! It'll be posted in this thread as soon as I upload it. I can upload it at anytime so we don't need to wait for Tosa (IIRC). I want to balance it as much as possible so I'm looking at 7PM GMT. I speculate it'll be around 70MB but I'll get back to you when I know for sure.

DeadRunner
08-11-2004, 23:50
will be in 3d??

Hope not

ShadesPanther
08-12-2004, 00:59
I can upload it at anytime so we don't need to wait for Tosa (IIRC).

I hope that means the org....it better mean it... ~:p ~;)

ParthianWarrior
08-12-2004, 10:48
Today's the day. ~D

Kali
08-12-2004, 11:17
Rubs hands in anticipation,
Been looking forward to this mod for sometime. Your spoiling us with 50 new units. Will there be any changes to the tech tree BkoB, any new buildings etc.
~D

The Blind King of Bohemia
08-12-2004, 12:19
A good number of new buildings but i'll keep that as a surprise, and don't guess becasue i know you boys will get some of them!

ParthianWarrior
08-12-2004, 12:22
Nice, Hopefully I'll wake up to the release. ~:wacko:

Steppe Merc
08-12-2004, 16:29
:saint: I will refrain from guessing. I can't wait, though!

The Blind King of Bohemia
08-12-2004, 18:18
Slight delay lads - won't meet the 7 O'Clock deadline. I think you guys in America will be alright but fellow Europeans best be prepared for a late one.

ShadesPanther
08-12-2004, 18:45
~:mecry: ~:mecry: ~:mecry: ~:mecry:


NOOOOOOOOOOOOEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!1111111oneoneone
















~:joker:

Steppe Merc
08-12-2004, 19:06
How slight are we talking here? I have no idea how to convert English time to EST. But I'll wait, no matter how long.

The Blind King of Bohemia
08-12-2004, 19:15
At the moment i'm play testing parts, becasue certain factions aren't doing that well. It will be up in 3-4 hours or there abouts

Steppe Merc
08-12-2004, 19:18
Right, that's understandable. Good luck!

ParthianWarrior
08-12-2004, 20:04
...

ShadesPanther
08-13-2004, 00:08
...

The Blind King of Bohemia
08-13-2004, 00:24
Its coming lads, its coming........

ShadesPanther
08-13-2004, 00:47
GAH! I thought that was it. ~:mecry:

looks like I won't be playing t today ~:mecry:

ParthianWarrior
08-13-2004, 00:51
Looks like It's delayed another day. ~:(

Steppe Merc
08-13-2004, 00:53
Well I still should be safe, :jumping:

The Blind King of Bohemia
08-13-2004, 01:14
Right lads i've been play testing and it will be ready in about 12 hours from now. Its just not ready yet and i'm not happy with England, aragon and you guessed it, the HRE!

I'm sick to death of France fighting everyone and winning! I'm bringing those buggers down a notch.

All the new factions are perfect, the Hospitllars fight the Egyptians and turks, il khanate fight the Mongols and wallachia are like a troublesome fly that refuses to go away, pissing off hungary and the mongols!

I can't release it though because i'm not releasing a slap dash version that will have people moaning about it being unbalanced, so i'm going to sort the problems out

Steppe Merc
08-13-2004, 01:16
~:( ~:mecry: Oh well. I can't wait for it, though. Is it a patch or a whole new instal?

The Blind King of Bohemia
08-13-2004, 01:19
Its basically a patch so we need the super mod version 1.0 download.

I think everyone will like this version, and early and high have new units and a new faction in early. Early and high are near 100 percent so don't expect much work on that for the final release in a month or so (new map etc)

Steppe Merc
08-13-2004, 01:26
What lands are owned by the Il Khanate in Late and the Khazars in Early? Or is another one of the secrets?

The Blind King of Bohemia
08-13-2004, 01:28
At the moment Georgia, Armenia and Edessa. But i'm going to split Syria for the final version so they will get another province :knight:

Khazer just own Khazer but they expand and do well :frog:

ParthianWarrior
08-13-2004, 01:37
12 hours? It better not be delayed again.
















Just Kidding.

DeadRunner
08-13-2004, 01:50
more one day
well we have weekend to play ~:p ~:p

Take our time Bkb :knight: :knight:

ShadesPanther
08-13-2004, 02:01
hurrah for BKB living in England. I'm sick of USA getting the best games first ~:p ~:joker:

As long as it wont take too long and will have alot of bugs gone i'm happy. But what about the Turks? does that mean they won't be near the Byz? It is a pitty they cut out alot of the turk's lands in the map ~:(

King Azzole
08-13-2004, 03:31
Man it looks like I came back at just the right time! Nice BKB to see your still going! How is the dead page? If you need someone to write it up tell me. I think I understand how it works.

Inuyasha12
08-13-2004, 11:02
BKB where are you going to upload this, please don't tell me 3D downloads, i don't know why but i can't download anything from there.

Try to put it in mizu's or something.

Damn 3D downloads!! ~:mad:

Kali
08-13-2004, 11:26
A good number of new buildings but i'll keep that as a surprise, and don't guess becasue i know you boys will get some of them!

Ok no guessing, although theres probably a few obvious ones. I've been practicing my modding and have created quite a few new buildings, also added a new economic branch to the tech tree. looking forward to seeing what you've come up with m8.
~D

Vincenzo Morello
08-13-2004, 14:49
Just to let you know bkb you are doing an excellent job at everything take things at your own speed dont let people pressure you

Steppe Merc
08-13-2004, 15:18
Shades, the Turks should have all those Asia Minor lands, just able to still attack the Byzantines.

ParthianWarrior
08-13-2004, 18:54
It still hasn't been released? ~:(

The Blind King of Bohemia
08-13-2004, 19:06
It will be up in around 2 hours....

ParthianWarrior
08-13-2004, 19:09
Right, Thanks for the update..

King Azzole
08-13-2004, 20:29
Hehe you cant rush BKB. BKB did you read my post about the deadpage? ^

ShadesPanther
08-13-2004, 20:58
any minute now.............. ~;)

ParthianWarrior
08-13-2004, 20:59
3 More minutes until the two Hour mark..

Spartiate
08-13-2004, 21:14
Does anyone know(pretty sure BKB is too busy putting the final touches to the game) whether BKB has managed to edit the agents functions to affect cash-flow or such.I saw a post he made before the forums crashed where he asked if it could be done.I was just wondering was he successful?

ParthianWarrior
08-13-2004, 21:29
I sense another delay... ~:dizzy:

Steppe Merc
08-13-2004, 21:30
I'm sure it'll be ready today. And if it's not, that's fine.

ShadesPanther
08-13-2004, 21:41
maybe he's uploading it now or he's having a quick check

ParthianWarrior
08-13-2004, 22:42
I pretty much knew it...

ShadesPanther
08-13-2004, 22:45
why are the best mods always delayed?

Steppe Merc
08-13-2004, 22:48
Because they have the most care and attention given to them, Shades.

ShadesPanther
08-13-2004, 22:51
I meant that every mod i'm waiting for desperately is delayed ~;)

The Blind King of Bohemia
08-13-2004, 23:07
It will be up in about 2 hours, definetly, but it is not the finished product as i'm sick to death of the Germans getting battered but i have done my best for the time being, until the full super mod release in a month from now. ~:grouphug:

ParthianWarrior
08-13-2004, 23:09
*Resets the Timer* ~:joker:

ShadesPanther
08-13-2004, 23:11
Unfortunately I don't think you can do that much with the HRE. Too many borders and that. You could give them high power units at start but, then they could go on a rampage. You could make provinces richer but, then imagine if they got conquered how powerful would the conquerer be? ~:eek:

EDIT: typos

The Blind King of Bohemia
08-13-2004, 23:15
The one main thing that made me say YES out loud was some factions ganging up on the french. Flemish, Burgundians, English and once the Swedes! So that is good and the English don't get wiped out, which is nice for a change ~:wave:

Steppe Merc
08-13-2004, 23:21
YAY! :jumping: I can't wait!

The Blind King of Bohemia
08-13-2004, 23:32
Other cool things to wait for are:

The balearic islands are great for faction wars. The almohads, Genoese, Venetians and Aragonese like the province very much! The Genoese and Aragonese wars can be very brutal.

The Wallachians and Serbians united and fight the Hungarians, especially the former whose suicidal attacks have payed off pften. I sa them last to 1370 today which isn't bad at all, its some 20 years longer the Byzantines anyway!

The iberian peninsular hots up quite a bit with everyone fighting each other and i mean everyone.

The Lithuanians and Russians attempt to attack the Golden Horde, often with a il khanate alliance helping them quite a bit.

High is also better balanced, so you won't see bulgaria invading tana or the latins invading kiev, which is how it should be!

Its worth the wait and i think everyone will like the new units. My fav is the 200 man unit called Tarfurs, brutal men of the first crusade whose acts are infamously documented. They also cause a fear bonus in many Muslim units, but not the mamluks and other trained soldiers so don't worry!

ParthianWarrior
08-13-2004, 23:41
Will the Il-Khante have units from Korea like The Golden Horde has? Or will they just have the Mongol Horse Units and Iranian Infantry?

ShadesPanther
08-13-2004, 23:43
That sounds good BKB. At least you have the English campaing sorted and you also have High more balanced.

The Blind King of Bohemia
08-13-2004, 23:57
The il khanate will not have the mongol units but they have a good bunch of units, like the ones you mentioned with Mongol horse archers, Uzbeg heavy cavalry, Armenian infantry and many others so i wouldn't worry about it mate

ParthianWarrior
08-14-2004, 00:22
Nice, Cant wait, And What Symbol did you use for the Ill-Khanate's flag?

The Blind King of Bohemia
08-14-2004, 00:24
Its ready but i need Tosa to be on line and i can't see him coming on now, so i might leave it till morning(its half twelve here and i'm knackered. It will be out tomorrow as long as tosa is here to help me ~:grouphug:


I promise tomorrow will be the release ~D

ParthianWarrior
08-14-2004, 00:26
Damn, Couldn't you send it through E-Mail until then?

ShadesPanther
08-14-2004, 00:27
~:mecry:

oh well.. I is pretty late now I probably wouldn't of had it done tonight anyway

Steppe Merc
08-14-2004, 00:28
Awww.... darn time difference. Oh well. ~:(

The Blind King of Bohemia
08-14-2004, 00:31
The mod is too fucking big!(sorry for swearing mate) Its huge dude, i swear to god, some 100 mega bytes. The il khanate flag is a red bird with a yellow background

By the way, King Azzole it would be great if you could do the dead page cords mate

ParthianWarrior
08-14-2004, 00:33
The mod is too fucking big!(sorry for swearing mate) Its huge dude, i swear to god, some 100 mega bytes. The il khanate flag is a red bird with a yellow background

By the way, King Azzole it would be great if you could do the dead page cords mate


Just asking, There's always a Temporary Server (TWC) but I can wait.

ShadesPanther
08-14-2004, 00:52
tomorrow will do. Least its ready now ~:cheers:

DeadRunner
08-14-2004, 01:50
well one more day is not the end

King Azzole
08-14-2004, 02:34
The mod is too fucking big!(sorry for swearing mate) Its huge dude, i swear to god, some 100 mega bytes. The il khanate flag is a red bird with a yellow background

By the way, King Azzole it would be great if you could do the dead page cords mate


K question then. I assume that the coordinates in the dead page means the type of dead body it turns into when that unit dies? If so to add the new units alls you simply do is make a new heading with there name as its spelled in the unitprod and then match the #s with the type of dead body you want it to become? If this is the way it is ill bang out the deadpage for you. If not explain to me in PM how to do it and ill do it for you.

The Blind King of Bohemia
08-14-2004, 13:26
Its ready lads - just waiting for Tosa to come on so I can upload it. Its 163MB by the way.

ShadesPanther
08-14-2004, 13:55
Hope he isn't on holiday ~:(

Despot of the English
08-14-2004, 14:41
He could've gone to Athens ~D .

Steppe Merc
08-14-2004, 16:06
Any chance anyone else could do it if he's not on?

ParthianWarrior
08-14-2004, 17:42
There's TWC to act as a temporary server.

ParthianWarrior
08-14-2004, 19:50
Hopefully BKB was able to get up at TWC..

The Blind King of Bohemia
08-14-2004, 21:03
I'm uploading it onto TWC (thanks Siblesz) as we speak and its about 25% done. ETA about 1 hour I'd say. I'll let you know when its done. Get ready guys.... :jumping:

ShadesPanther
08-14-2004, 21:10
/me waits ansoiusly

The Blind King of Bohemia
08-14-2004, 22:30
Ahem:

http://www.totalwarcenter.com/zonelord11x/BKB%20Super%20Late%20BETA.exe

Enjoy boys.

ShadesPanther
08-14-2004, 22:31
w00t!!!!!!!!!

sprucemoose
08-14-2004, 22:36
way hey top work BK

ParthianWarrior
08-14-2004, 22:47
Finally! Hallejuah! ~D

The Blind King of Bohemia
08-14-2004, 22:54
Page 1 has been updated. Check it out but not if you want to be surprised. ~D

SunDevil
08-14-2004, 22:58
The link you just added does not work on the first page, FYI

SunDevil
08-14-2004, 23:00
Also if possible, could you remove the "land bridges" between some of the land masses? I am playing the XL mod, and this change really makes the gamplay better. Good job on the new additions though.

King Azzole
08-14-2004, 23:06
link is dead :(

King Azzole
08-14-2004, 23:07
wait nm, if you copy and paste the link it works! w00t!

The Blind King of Bohemia
08-14-2004, 23:09
Try it now :saint:

Steppe Merc
08-14-2004, 23:13
Wahoo! YAY! ~:joker: :knight: ~:grouphug: ~:santa: :iloveyou: :party2: :xmas: I''m so very happy! Downloading now! :jumping:

King Azzole
08-14-2004, 23:13
BKB I need you to answer my PM so I can get to work on the deadpage. ~:shock:

Balin son of Fundin
08-15-2004, 01:02
it isnt working for me :( it says unknown unit encountered in some row and columm?

Steppe Merc
08-15-2004, 01:52
Boy is it gonna be a pain in the butt to modify this. Oh well. It'll be worth it. ~:cheers:
Oh and I'm loving how many Steppe units you added. I especially love the inclusion of the Black Hats or Hoods.

ParthianWarrior
08-15-2004, 02:12
Is it just me or is there a freeze about 4 turns into the game in Super Late? I assume the Number of Units is causing this, If not, Maybe it's just me.

SunDevil
08-15-2004, 08:14
Playing Super Early:

1. I like the new economic buildings, a really good addition.
2. Wished Bohemia was still in Early but oh well. (Can not believe the king would take out his own faction ~D ).

3. Byzatine Infantry in the beginning of the game has low morale. So even though they are disciplined and are considered an elite unit, they have low morale? By adding a few religious buildings in the province I guess that the low morale will go away. Just wondering if this was intended.

4. As mentioned before, the is a lot more strategy without the "land bridges" on the map. It makes it harder for amphibious assualts and requires somewhat of a navy to take out some of the islands and England. (Just a suggestion.)

5. Overall a you did a great job on this Mod, thanks for all your hard work.

The Blind King of Bohemia
08-15-2004, 11:19
Has anyone else encountered a freeze in the campaign map?

I did take out the land bridges didn't i, or did i leave some in for early? I think the only one i left in was corsica and sardinia, as they are both owned by Genoa, but i might remove it for the full release

Armchair Athlete
08-15-2004, 11:26
Excellent work BKB! Playing a game at the moment as the Genoese, just conquered the balearics, Corsica and Malta and well on the way to building up a huge trade empire, also engaged in border clashes with the Burgundians and Venetians. Those mounted handgunners are an excellent unit, add a lot of strategy to the game! I like the wide variety of other units you have included as well, and the new buildings.

just a couple of litle problems though to be fixed for the final release, the description for the Chinese Fire Archers of the Mongols is bugged, it comes up with an error - could not translate message. Also, even though I had a merchant and synagogue constructed, I did not receive the option for building a Jewish Master merchant in the construction que. But overall an excellent mod, with yours and Viking Hordes mod I will at least have something to hold me over until RTW gets released! But I can see myself coming back to some MTW mods for a long while to come.

EDIT - BTW no Freeze for me and I have tried numerous factions.

The Blind King of Bohemia
08-15-2004, 11:32
That's a wierd one about the Jews - I'll look into it. The Chinese Fire Archers is more obvious, thanks for letting me know.

EDIT: Actually it isn't - I don't know why the Chinese Fire Archers have no description! ~:confused: I'll look into it. ~D

saundersag
08-15-2004, 11:54
This mod is awesome. I just downloaded it last night and the wait was worth. I remember when i was telling my friend that about the korean units for the mongols, he replied why were there no chinease units then. Now here they are i really like the chinease fire archers. I like the burning arrows. Also i looked at the venetians and you have include conditorri, i think this was a unit that defintaly shoulld of been in the original game. I aslo found the stradiots. Small spelling error. The venetians had stradiots not stradots. I also found the mounted handgunners which completely suprised me. As i had heard that many moders had avoided mounted gunpowdre units due to theri difficulty. I played a bit with the serbs and found the order of the dragon. Overall this is great mod and the late period is the best. I await your next projects avidly. :2thumbsup: :thumbsup:

p.s i do not normally praise each mod so highly this an exception for an exceptional mod.

Achilles
08-15-2004, 11:57
Finally the Long wait is Over!! i can't wait to play it. ~:)

Pesticide
08-15-2004, 12:17
nice mod indeed :knight:


but it seems the faction descriptions ( when they mention a faction and its difficulty they are all wrong except the almohads)

sorry if this has been mentioned before, just a little detail imo ~:rolleyes:

The Blind King of Bohemia
08-15-2004, 12:26
Thanks for the feedback guys. I'll correct the 'Stradots' error.

At the moment yes the faction descriptions aren't working and although it looks bleak (I can only seem to get them to work in Early) I am trying everything for the final release.

I'd just like to clarify that there is NO GA MODE in this mod due to having three maps.

Also, I was a bit concerned about the StoneMasons - how do you guys feel about them? They reduce castle building times and costs and bring in a steady revenue - not that bad surely?

The Blind King of Bohemia
08-15-2004, 13:55
it isnt working for me :( it says unknown unit encountered in some row and columm?

What was the exact error message? Are you sure you installed it into your 'Medieval - Total War' folder? And I take it you have the original Version 1.0 installed?


Is it just me or is there a freeze about 4 turns into the game in Super Late? I assume the Number of Units is causing this, If not, Maybe it's just me.

Have you played the game since? What faction was it with?

Spartiate
08-15-2004, 14:17
I just tried to download from the TWC link and when the download reach 86% it informed me it was complete.When i tried to open(just to have a look at the files) it i was informed that "this file contains invalid data".
There is no MTW:VI on THIS pc,is this the problem or is there something wrong with the link?

Pesticide
08-15-2004, 14:30
There is no GA ? that explains why england had as homelands denmark portugal sahara leon , .... rofl and i thought it was a special challange ~:handball:

maybe exclude the option when selecting a campaign ? or maybe ask wes from medmod on tips how to fix GA ? he has GA working in his mod

Steppe Merc
08-15-2004, 15:34
BKB, are there still any units that won't work on units of a non original faction? I'd like to know, since I'm doing some pretty heavy changes and don't want that fiasco to repeat itself. ~:doh:

The Blind King of Bohemia
08-15-2004, 15:41
Yes Steppe there are a few. Off the top of my head: Sword Brethren, SB Foot Knights, Gothic Foot Knights, Voi, Norman Foot Knights, Catalonian Guards, Hungarian Foot Knights, Neapolitan Infantry and Russian Foot Knights. There may be more but I can't remember at the moment.

Pesticide, Wes might be a good modder but I like to think of myself as one too and this is IMPOSSIBLE. I have three different maps, Wes doesn't. A second opinion will not offer iup anything new.

Spartiate the only thing I can advise is downloading again. If you and anyone else continues to get the problem, I'll look into it.

Steppe Merc
08-15-2004, 15:52
Right ok. If you think of anymore, please let me know. And when I find some, I'll tell you to.

saundersag
08-15-2004, 17:55
I have just noticed a problem there is something wrong with the portugese knights of christ, i was playing a custom battle and the horses were fine but the actual knights were angled odd and 2d it looks very odd.

The Blind King of Bohemia
08-15-2004, 18:01
Ahh, Bollocks! I've noticed the problem, a patch will be released in two days! Everyone find some problems so i can sort them out.

saundersag
08-15-2004, 18:16
I have found something else sorry, for steppe warriors if you play custom battle they originally cost 200 florins but with valour 4 they cost 15 florins

ParthianWarrior
08-15-2004, 19:25
Have you played the game since? What faction was it with?

I Tried it again, Still dosen't work. I did it with the Ill-Khanate

Steppe Merc
08-15-2004, 19:35
Is there a reason why only the Italians can use Jewish Merchants? Because I know the Muslims were on pretty good terms with the Jews, one rabbi even being a personal doctor to the Egyptian Sultan. Also, I'd have thought that the Khazar Khagnate would have had Jewish merchants since there was a pretty big Jewish population there (I think).
edit:Another thing, good job on the compoundbows. However, I think that the Boyar should get it, rather than the mountedlongbow, since the Russians inherited their bows from the steppe warriors.

The Blind King of Bohemia
08-15-2004, 19:45
I'll look into it Steppe, thanks for letting me know.

Is anyone else having the same problem as Parthian? I've tried it and it seems fine. ~:confused:

Steppe Merc
08-15-2004, 20:00
Hmm. I tried and play as the Khazar Khagnate, but got a CTD as I tried and end the year. Probably has to do with my modifications. ~:mad: Oh well.
edit: And the Kievans. Grr. Any idea what I could have done to screw this up?

SunDevil
08-15-2004, 20:14
BKB,

For Super Early, all land bridges are on the map. England->France
Spain->N.Africa
Naples->Sicily

SunDevil
08-15-2004, 20:23
I like the stone masons buildings.

Still trying to figure out why I can build fisheries in some coastal provinces and not in others. And yes I have a port in all of them.

Also can someone explain to me where the valor bonuses that buildings provide show up with the units. Other than a bonus for a specific unit in a province I am not noticing an increase in valor because of the buildings. Thanks.

The Blind King of Bohemia
08-15-2004, 23:10
Steppe if i were you i would make a fresh install on everything mate. By the way, when did it exactly crash?


Yeah early has some landbridges, tell me if it makes the game suck and i'll remove them.

Sundevil, which provinces mate?

dire wolf
08-16-2004, 01:12
omg bkb! this is amazing! increidble, right now i feel like a boy in a candy store, don't know who to start with first! it was worth every one of hte eight hours of wait to dwld! great work dude! ~:) ~:) ~:) ~:)

The Blind King of Bohemia
08-16-2004, 01:18
For a hard but enjoyable game pick england or lithuania in late ~:wave:

Pesticide
08-16-2004, 05:12
on what difficulty setting do you play ? expert or normal ? i kinda hate expert cause the AI units get better stats ... :( i dont mind the money and more agressive opponents but the better stats is just unfair as you cannot butcher bad units anymore in the beginning ~:angry:

Balin son of Fundin
08-16-2004, 07:17
What was the exact error message? Are you sure you installed it into your 'Medieval - Total War' folder? And I take it you have the original Version 1.0 installed?

Yep i got version 1.0 installed, in mtw folder, message is:

"unknown unit encountered: column 2, row 170
550"

Pesticide
08-16-2004, 11:44
heh version 1.0 ?? im playing english at late with viking 2.01 and it works like a charm

do i really need version 1.0 ? seems like you miss out on a lot of bugfixes then ~:shock:

DeadRunner
08-16-2004, 11:48
Great Job m8
is awesome the new trade goods and resources.

so far i dont see none prob m8

Armchair Athlete
08-16-2004, 11:59
heh version 1.0 ?? im playing english at late with viking 2.01 and it works like a charm

do i really need version 1.0 ? seems like you miss out on a lot of bugfixes then ~:shock:

He means version 1.0 of his Supermod, not 1.0 MTW retail version ~:cheers:

Pesticide
08-16-2004, 12:16
ah okay ~:joker:

The Blind King of Bohemia
08-16-2004, 13:11
Balin, have you done any modding on the previous version? If i were you i would make a fresh install of everything, other than that, i can't really offer much advice since no one else seems to be getting this problem. Maybe the download was corrupted, i'm not sure

Sorry mate ~:(

Steppe Merc
08-16-2004, 16:52
I'll try that, BKB. I just spent hours sludging through help sites on the internet to try and kill a bloody virus that got into my computer. ~:mad: Still having computer troubles, but hopefully it'll let me install a new version.

saundersag
08-16-2004, 18:01
Bkb i have noticed a couple of possible problems. Are the serbian guasars or husars, i am not sure if this is a spelling error or not. Also the serbian port faces inland and finally i have noticed with hertic priests you can ge for exmaple 100% catholic and pagan in one region. The mod is still great and i have just started a campaign with the teutonic order.

Balin son of Fundin
08-16-2004, 22:25
I dont recall modding it (but i might have), so i will do a fresh install and get back to you on what happens ~:)

Steppe Merc
08-16-2004, 22:29
Got my game to work, turns out the game doesn't take kindly to my removing grandinquisitors. Playing as the Khazar Khagnate, and already in deep finacial problems. I probably should have hit the Byzantines sooner, rather than spreading my forces thin over the steppes. Mabye they should get a trading post or a port to start with... Oh well.

The Blind King of Bohemia
08-16-2004, 22:33
Get back to me with how you get on Balin.

I might give them a Port for better income. I was toying with the idea of adding a Horse Trader building but opted against it because I felt it would be a bit unfair to give one trade good its own building.

King Azzole
08-16-2004, 23:27
K problems with super late: Golden Horde is wiped out very very fast. Ive played a number of times as different factions they always die within 20-30 years. I also tried playing as them and they are simply outclassed by most units the russians have. I might not be playing as them correctly however but the computer certainly cant either. ;)

Ok did some further tests. Golden Horde units are subpar to just about every other unit out there. Also the Korean Spearmen spears are freakin huge. It looks like they are carrying logs. I suggest either buffing all there units a tad, or starting them with more units and at least one provence they can build there more elite units off the bat. Im speaking mainly of there foot units.

The Blind King of Bohemia
08-17-2004, 00:02
Tahnks KA, i have tried with the korean units but the coding from Mongol invasion doesn't come off very well for medieval, thus those massive spears.

In a few of my games i have seen the mongols wipe out the lithuanians and the russians but i will give them a strong province safe from attacks, maybe Crimea with a boat in the balck sea to protect from a silly attack from the byzantines or the pesky Hospitallers!

Steppe Merc
08-17-2004, 00:30
Perhaps the Horsebreeder could generate income, but only when it's in a horse rearing province? Oh, never mind that couldn't happen. ~:(
And another thing I wish the Muslims could get more money out of the provinces with slave trading buisness, since they can enslave rather than execute their prisoners.... Oh well.

King Azzole
08-17-2004, 00:46
More things ive noticed. French Foot Knights are worthless. I just had 80 FFK get pwned by 50 Chiv Sargs and 180 Spearmen and I had a slight valor bonus over them. ~:rolleyes:

EDIT: The more I play the more I noticed more and more unbalanced units. Grenadine infantry taking out Halberdiers? OOOoookkkkkk Oh not to mention my general outranked the enemys by 2 stars. BKB It seems that you made all your extra units over powered or underpowered. Just match them up with similir unit types, Its not fun when your forced to use the new units cause your old favorites suck. I just shut off the game in frustration because an army of what should be lesser units just routed my more traditional power house units. I strongly suggest an open beta where you assign ppl to play certain factions and test "raw" units without powerups in the custom battles. This way we can weed out the inbalances.

a_b_danner
08-17-2004, 02:31
BKB, a couple comments on units;

1st) I think giving spear/pike units JAV/HeavySpear actually weakens those units. I'm talking about almugraves, Breton Militia, EmpiresGreek, etc. They are strong units, but under the AI will run from Cavalry (because they are set to skirmish). So rather than desimate cav, they get wiped out.

This isn't a problem with the cheap/light Jav units, as they are cheap and are supposed to get run down by Cavalry.

2nd) Why do so many of the ORDER type knight units require a Armourer3 as a building requirement. This makes them totally worthless in the desert. If this is your goal, well, it is working. However, playing as the Hospitallers, i would choose not to upgrade armor, if i could still build the units, so that they could operate in the desert climates.

It seems a realistic choice for a leader to be able to make, ie; not load your men with extra thick armor. Could those be changed to SPear4 or Sword3? (i've already made the choice for my own units, and made Chapter House a unique building, so their aren't too many Order Type Knights running around).

AB

Kali
08-17-2004, 10:30
~D . Hi BKB,
I havn't downloaded the latest version yet as I've not had chance. I'll be on to it soon.
I read you've introduced a stone mason and that this building reduces the build time for castles...... I've been thinking along these exact lines. I've got a few half hatched ideas how I might do this, but was wondering how you did it m8
~:cheers:

Steppe Merc
08-17-2004, 17:47
Another thing about units, I noticed that while the Mordovian Horsmen and the Pechnig Horsmen are similar, the Pechnig is 200 florins more. Is this on purpose?

The Blind King of Bohemia
08-17-2004, 18:13
Hmm i think i made them a little cheap the old Mord warriors, fix it for the patch.

KA, i haven't made all the new units overpowered just a few but i will fix the french foot Knights among others :saint:

Steppe Merc
08-17-2004, 19:06
Yeah, 150 for excellent attack, fast and vunerable to missiles as opposed to 350 for very good attack, fast and strong charges is a bit odd.

Spartiate
08-17-2004, 20:23
Okay i got some problems.I cannot properly down-load this mod from the TWC.First time i tried the file was only 139mb next it was 125 now it is 102mb.If i try to open it,it tells me that the file contains invalid data.Anyone else experiencing down-load probs???

Ldvs
08-17-2004, 20:44
My first download also contained invalid data, but the second one works fine... so far.

ShadesPanther
08-17-2004, 20:46
Use a download manager. sometimes if u get cut off it shortens the download size for some reason

King Azzole
08-17-2004, 21:36
Hmm i think i made them a little cheap the old Mord warriors, fix it for the patch.

KA, i haven't made all the new units overpowered just a few but i will fix the french foot Knights among others :saint:

LOL i thought maybe it was something "personal" given you are english and all ~:joker:

I do notice though alot of new units are "extreme" in some ways. Alot of the traits are not average.

Pesticide
08-18-2004, 05:49
BKB,

For Super Early, all land bridges are on the map. England->France
Spain->N.Africa
Naples->Sicily

same here alltough i prefer land bridges cause im having serious isseus with netral ships or waters that i own alone and moving troops of ireland in super late, they are just stuck even while it has a port and i own the seas ~:confused:

playing as the english in super late and their province titels seem a bit to good , i was able to get a 9 star general in round 1 and france and the scots where history after 3 turns ( scots reappeared dow with 3000 men but they where target practise for my longbowman rofl :knight: )

Pesticide
08-18-2004, 05:50
and ah yes the english foot soldiers in normal own every single unit in the game even when outnumbered 2 to 1 and dead tired :o

Balin son of Fundin
08-18-2004, 07:24
hey BKB i did a fresh install of 1.0 and late.. Its all working fine now, so there is no prob with the game, just was my version ~:)

Kali
08-18-2004, 09:43
Use a download manager. sometimes if u get cut off it shortens the download size for some reason

Flashgets, a good download manager. Its free to download and resume is supported when downloading from 3d downloads.
~;)

ShadesPanther
08-18-2004, 09:53
Flashgets, a good download manager. Its free to download and resume is supported when downloading from 3d downloads.
~;)

It remembers the password. fro 3D downloads. But make sure you get it downloaded in one day or it will not resume because the key has expired ~:(

Despot of the English
08-18-2004, 09:56
I'm going through the factions alphabetically because I couldn't decide which one to pick! So in early it is the Khazar Khaganate and I really love their units :jumping: . Does anyone have any historical information about the Khaganate? because I always like to know a little bit about the faction I am playing.