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  • TO DO: Someone might want to throw in a ''short'' paragraph about actual yari and place a pic here.
    3 KB (503 words) - 17:48, 2 March 2011
  • ...something for your money. Likewise with river crossings: if the day is too short or the enemy archers too plentyful for feints and maneuver, when you have n
    2 KB (410 words) - 17:46, 2 March 2011
  • ...d in [[MTW Switzerland|Switzerland]]. While they are still limited by the short frontage of a pike formation, they are a great improvement over vanilla [[M
    1 KB (167 words) - 17:17, 10 March 2011
  • ...d in [[MTW Switzerland|Switzerland]]. While they are still limited by the short frontage of a pike formation, they are a great improvement over vanilla [[M
    996 bytes (138 words) - 17:12, 10 March 2011
  • ...ir rate. This allows them to shower enemy formations with many shots in a short period of time. Archer effectiveness will suffer in rainy weather.
    2 KB (288 words) - 15:45, 10 March 2011
  • ...eir rate. This allows them to shower enemy formations with many shots in a short period of time. Archer effectiveness will suffer in rainy weather.
    2 KB (298 words) - 17:30, 10 March 2011
  • Due to their short range, Jobbagy should have skirmish turned off, or else they will not throw
    924 bytes (133 words) - 10:07, 10 March 2011
  • Due to their short range, Kerns should have skirmish turned off, or else they will not throw a
    970 bytes (143 words) - 10:10, 10 March 2011
  • Due to their short range, Murabitin Infantry should have skirmish turned off, or else they wil
    1 KB (162 words) - 15:54, 10 March 2011
  • Due to their short range, Slav Javelinmen should have skirmish turned off, or else they will n
    1 KB (201 words) - 17:19, 10 March 2011
  • Due to their short range, Spanish Javelinmen should have skirmish turned off, or else they wil
    1 KB (147 words) - 17:21, 10 March 2011
  • ...s]]) from most Iberian peninsula provinces. While they are very fast, the short range and limited number of their javelins are not conducive to standard mi Because Spanish Jinetes use short ranged javelins, skirmish should be turned off, or else they will not throw
    2 KB (333 words) - 17:35, 10 March 2011
  • ...ntaining the rank bonus will be difficult without making the unit frontage short.
    674 bytes (90 words) - 18:03, 10 March 2011
  • ...the rank bonus will be very difficult without making the unit frontage so short as to be worthless.
    737 bytes (98 words) - 18:05, 10 March 2011
  • Archers are equipped with the standard short bow, so they are best used on unarmoured targets. They outrange the Irish
    1 KB (153 words) - 20:46, 8 March 2011
  • ...ution on their use: they start battles in skirmish formation. Due to the short range of their spears and the melee role they serve, they should be taken o
    1 KB (220 words) - 17:43, 8 March 2011
  • Kerns begin battles in skirmish formation. Due to the short range of their javelins, they should be taken off skirmish when the battle
    1 KB (220 words) - 22:12, 8 March 2011
  • ...bandits are the best missile troop in the game. They combine long range, short reload time and quick movement, which allows them to pour volley after voll
    1 KB (164 words) - 22:52, 8 March 2011
  • The goal of the campaign depends on which type of campaign is played. The short campaign requires the player to defeat one or two enemy factions (for examp ...survives. The rest may be unlocked all at once by successfully winning the short or long campaign as one of the five initially available factions.
    28 KB (4,371 words) - 18:34, 2 March 2011
  • ...good ranged units including Heavy Peltasts (the Greek Cities are within a short distance of [[Crete]], which provides excellent mercenary [[archer]]s) and
    43 KB (6,890 words) - 18:40, 2 March 2011

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