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- Mod switcher thingy? (6 replies)
- Total Realism 3.0 (28 replies)
- Doing some units fixes, and other... (8 replies)
- Admiral gain/lose command star fix (0 replies)
- need help to use Xpak extractor (3 replies)
- Rioting! (2 replies)
- Problems in 3D max (0 replies)
- No battle timer without mod? (0 replies)
- Saving .tga (1 replies)
- CA: Forts, Forts, Forts, make em Cities, make em relevant (2 replies)
- Giving Provinces to Other Factions HELP!!!!!! (4 replies)
- Adding hidden resources (5 replies)
- Haire, "Hellinic Total War" GEROUSIA! An "Homios" trying to contact you! (0 replies)
- My resignation from moderating the Dungeon (39 replies)
- Is there any way to fire while hidden (0 replies)
- Creative Assembly the 20 unit limit - suggestion for fixing (14 replies)
- Question: Mod listing, Excuse any ignorance. (0 replies)
- Graphical glitches after editing the map (14 replies)
- Can we make the maps bigger? (2 replies)
- Any way to "dirty up" uniforms and buildings? (1 replies)
- Blood Mod (0 replies)
- Creative Assembly Mod switcher! (7 replies)
- about Caesar Campaign (2 replies)
- How to make new agent types (0 replies)
- List of unimplemented CA skins. Contribute here! (16 replies)
- Could someone tell me how to mod structures in for the different factions? (3 replies)
- Reducing impact of cavalry (4 replies)
- You don't need to repack PAK files (22 replies)
- New factions - banners and icons? (0 replies)
- Why is CA dragging their feet on the plugin? (1 replies)
- is there any way to mod the population growth for a city? (9 replies)
- Getting terrain tiles working? (3 replies)
- map_ground_type apply to both campaign and battle? (0 replies)
- adding a shield? (0 replies)
- Training Problem with Axemen (1 replies)
- Adding Provinces ? (4 replies)
- Creative Assembly Wiki - RTW modding (6 replies)
- Modifying Assassins (2 replies)
- I need elp editing the camp map (0 replies)
- Adding in a general (13 replies)
- Comfortable Stalin? (4 replies)
- Are the units on the Campain map Moddable? (2 replies)
- Creative Assembly Problem with editing the campmap (13 replies)
- Problems with amount of regions (4 replies)
- Increasing the no. of soldiers in General units (0 replies)
- New and Improved Loading Screens for R:TW (2 replies)
- anyone know how to change senate missions? (1 replies)
- Is it possible to make AI vulnerable to revolts ? (3 replies)
- Problems with new unit (0 replies)
- Creative Assembly Research: Using the Vercingetorix .CAS tool (28 replies)
- Family Traits & Lysenko-ism (2 replies)
- Is there any way to add new factions? (3 replies)
- Creative Assembly Hidden Resources (9 replies)
- Merc Regions (5 replies)
- Adding Axemen to Gauls (19 replies)
- Creative Assembly General's Hitpoints (7 replies)
- Creative Assembly How to change merc's so that they adopt your factions color?? (14 replies)
- Faction member fertility variable? (4 replies)
- What do I need for serious RTW unit and other MODDING? (0 replies)
- Unit Graphics/Icons (0 replies)
- CA: Is there any way to mod the probability of the AI building ships? (5 replies)
- .CAS Editor Released (4 replies)
- Adding Units to a Faction (1 replies)
- Creative Assembly Sea Battles? (6 replies)
- Changing Ownership of Province??? (3 replies)
- City changes (3 replies)
- This unit seems to CTD the game when it gets into combat. Any ideas?? (5 replies)
- Deleted the wrong file. (2 replies)
- Where can I find....? (4 replies)
- Creative Assembly Changing faction colours? (3 replies)
- Founded in: (0 replies)
- Individual unit speeds (1 replies)
- Mod to get rid of irritating V&V's for leaving family in towns? (3 replies)
- Creative Assembly New shield system - JeromeGrasdyke? (2 replies)
- Just to be sure (5 replies)
- Setting a capital (0 replies)
- Possible realism change.. (6 replies)
- Creative Assembly Modding in R:TW compared to M:TW (15 replies)
- New maps for MP and other concerns (0 replies)
- Problem with export_descr_unit.txt (8 replies)
- Destroying Roads & Farms (2 replies)
- Making Unit Web Tool (6 replies)
- Adding new provinces to campaign map (0 replies)
- Editing unit sizes (9 replies)
- Creative Assembly Is it possible to change the no. of units a player can control to more than 20? (5 replies)
- BKB's new map (28 replies)
- Creative Assembly Research: editing the campaign map (83 replies)
- where to find data\UI folder? (5 replies)
- is there a financial mod? (7 replies)
- Unit Build priorities -- where? (0 replies)
- Where could i get xpack.exe? (0 replies)
- DDS Texture Tool (3 replies)
- Provincal Campaign? (8 replies)
- Uploader for RTW files. (2 replies)
- Modding suggestions for the next patch (33 replies)
- The Realism Mod 1.0. Well worth it. (12 replies)
- Historically Accurate Scipii, Brutii and Julii Legionnaires (3 replies)
- How to add a city (13 replies)
- How to get rid of that you have to implementate new governeurs? (2 replies)
- Game auto applies faction colors to new units. (11 replies)
- Unlimited army sizes? (1 replies)
- It appears that modifying export_descr_buildings causes immediate CTD.. (11 replies)
- Historical Battles (3 replies)
- RomeSAGE: tool for changing saved game difficulty (0 replies)
- A limited individual unit speed modding ability (0 replies)
- Campaign AI (2 replies)
- 3dsmax import/export script (21 replies)
- export_descr_character_traits (6 replies)
- For us simple modders... (1 replies)
- Disasters and other campaign modding things (0 replies)
- Creative Assembly Can we mod the length of the turns? (13 replies)
- Creative Assembly Campaign map editor discovered? CA: just yes or no will suffice (39 replies)
- Routing speeds (1 replies)
- Changing the Rate of Fire/Reload Time?? (9 replies)
- The effect of command stars - moddable? (8 replies)
- Creative Assembly Post your "must-know" modding questions here! (142 replies)
- Morale levels (0 replies)
- Creative Assembly The General“s Bodyguard units (25 replies)
- Modding the unit costs to make battles epic (4 replies)
- Changing faction names (2 replies)
- Creative Assembly A few modding tips (14 replies)
- Putting unmounted units on horseback (0 replies)
- Unit Scale Mod (3 replies)
- Do we know how to make a new unit yet? (1 replies)
- Marian reform trigger (4 replies)
- Deleting Factions & Changing Names (0 replies)
- Has anyone messed with the map? (1 replies)
- We can create new unittextures! (29 replies)
- IE6, Win98SE and Text Editors (0 replies)
- Mod/Tool (0 replies)
- CTD when clicking on Senate Tab in campaign (10 replies)
- Creative Assembly New Rome units (181 replies)
- Where to make building changes? (3 replies)
- Fine-tuning the kill and movement mods (4 replies)
- Question about file types in RTW (5 replies)
- Tool: PAK extractor (6 replies)
- Modding tools, files and anything else... (2 replies)
- How do I change faction colour? (1 replies)
- Nerfing archers... (3 replies)
- Kill Rate Mod!!! Hurry, Hurry! Step Right Up!!! (10 replies)
- Make ur own qoute (3 replies)
- Question about mods. (3 replies)
- Could someone send me a R:TW files? (9 replies)
- Slower movement rates : Mod available.. (16 replies)
- How to give units to factions (5 replies)
- Can we programme our own modding tools? (1 replies)
- Your Questions, Junior Patrons welcome! (1 replies)
- Mods have been moved to the Mod development forum! (4 replies)
- Unit Stats File (15 replies)
- Play All Factions Crack (21 replies)
- Q: How do we mod RTW (14 replies)
- Age of (0 replies)
- Research: Text files (8 replies)
- Welcome to the Modding Forums! (25 replies)
- Welcome to the General forum! (0 replies)
- Demo mod? (2 replies)
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