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  1. Mod switcher thingy? (6 replies)
  2. Total Realism 3.0 (28 replies)
  3. Doing some units fixes, and other... (8 replies)
  4. Admiral gain/lose command star fix (0 replies)
  5. need help to use Xpak extractor (3 replies)
  6. Rioting! (2 replies)
  7. Problems in 3D max (0 replies)
  8. No battle timer without mod? (0 replies)
  9. Saving .tga (1 replies)
  10. CA: Forts, Forts, Forts, make em Cities, make em relevant (2 replies)
  11. Giving Provinces to Other Factions HELP!!!!!! (4 replies)
  12. Adding hidden resources (5 replies)
  13. Haire, "Hellinic Total War" GEROUSIA! An "Homios" trying to contact you! (0 replies)
  14. My resignation from moderating the Dungeon (39 replies)
  15. Is there any way to fire while hidden (0 replies)
  16. Creative Assembly the 20 unit limit - suggestion for fixing (14 replies)
  17. Question: Mod listing, Excuse any ignorance. (0 replies)
  18. Graphical glitches after editing the map (14 replies)
  19. Can we make the maps bigger? (2 replies)
  20. Any way to "dirty up" uniforms and buildings? (1 replies)
  21. Blood Mod (0 replies)
  22. Creative Assembly Mod switcher! (7 replies)
  23. about Caesar Campaign (2 replies)
  24. How to make new agent types (0 replies)
  25. List of unimplemented CA skins. Contribute here! (16 replies)
  26. Could someone tell me how to mod structures in for the different factions? (3 replies)
  27. Reducing impact of cavalry (4 replies)
  28. You don't need to repack PAK files (22 replies)
  29. New factions - banners and icons? (0 replies)
  30. Why is CA dragging their feet on the plugin? (1 replies)
  31. is there any way to mod the population growth for a city? (9 replies)
  32. Getting terrain tiles working? (3 replies)
  33. map_ground_type apply to both campaign and battle? (0 replies)
  34. adding a shield? (0 replies)
  35. Training Problem with Axemen (1 replies)
  36. Adding Provinces ? (4 replies)
  37. Creative Assembly Wiki - RTW modding (6 replies)
  38. Modifying Assassins (2 replies)
  39. I need elp editing the camp map (0 replies)
  40. Adding in a general (13 replies)
  41. Comfortable Stalin? (4 replies)
  42. Are the units on the Campain map Moddable? (2 replies)
  43. Creative Assembly Problem with editing the campmap (13 replies)
  44. Problems with amount of regions (4 replies)
  45. Increasing the no. of soldiers in General units (0 replies)
  46. New and Improved Loading Screens for R:TW (2 replies)
  47. anyone know how to change senate missions? (1 replies)
  48. Is it possible to make AI vulnerable to revolts ? (3 replies)
  49. Problems with new unit (0 replies)
  50. Creative Assembly Research: Using the Vercingetorix .CAS tool (28 replies)
  51. Family Traits & Lysenko-ism (2 replies)
  52. Is there any way to add new factions? (3 replies)
  53. Creative Assembly Hidden Resources (9 replies)
  54. Merc Regions (5 replies)
  55. Adding Axemen to Gauls (19 replies)
  56. Creative Assembly General's Hitpoints (7 replies)
  57. Creative Assembly How to change merc's so that they adopt your factions color?? (14 replies)
  58. Faction member fertility variable? (4 replies)
  59. What do I need for serious RTW unit and other MODDING? (0 replies)
  60. Unit Graphics/Icons (0 replies)
  61. CA: Is there any way to mod the probability of the AI building ships? (5 replies)
  62. .CAS Editor Released (4 replies)
  63. Adding Units to a Faction (1 replies)
  64. Creative Assembly Sea Battles? (6 replies)
  65. Changing Ownership of Province??? (3 replies)
  66. City changes (3 replies)
  67. This unit seems to CTD the game when it gets into combat. Any ideas?? (5 replies)
  68. Deleted the wrong file. (2 replies)
  69. Where can I find....? (4 replies)
  70. Creative Assembly Changing faction colours? (3 replies)
  71. Founded in: (0 replies)
  72. Individual unit speeds (1 replies)
  73. Mod to get rid of irritating V&V's for leaving family in towns? (3 replies)
  74. Creative Assembly New shield system - JeromeGrasdyke? (2 replies)
  75. Just to be sure (5 replies)
  76. Setting a capital (0 replies)
  77. Possible realism change.. (6 replies)
  78. Creative Assembly Modding in R:TW compared to M:TW (15 replies)
  79. New maps for MP and other concerns (0 replies)
  80. Problem with export_descr_unit.txt (8 replies)
  81. Destroying Roads & Farms (2 replies)
  82. Making Unit Web Tool (6 replies)
  83. Adding new provinces to campaign map (0 replies)
  84. Editing unit sizes (9 replies)
  85. Creative Assembly Is it possible to change the no. of units a player can control to more than 20? (5 replies)
  86. BKB's new map (28 replies)
  87. Creative Assembly Research: editing the campaign map (83 replies)
  88. where to find data\UI folder? (5 replies)
  89. is there a financial mod? (7 replies)
  90. Unit Build priorities -- where? (0 replies)
  91. Where could i get xpack.exe? (0 replies)
  92. DDS Texture Tool (3 replies)
  93. Provincal Campaign? (8 replies)
  94. Uploader for RTW files. (2 replies)
  95. Modding suggestions for the next patch (33 replies)
  96. The Realism Mod 1.0. Well worth it. (12 replies)
  97. Historically Accurate Scipii, Brutii and Julii Legionnaires (3 replies)
  98. How to add a city (13 replies)
  99. How to get rid of that you have to implementate new governeurs? (2 replies)
  100. Game auto applies faction colors to new units. (11 replies)
  101. Unlimited army sizes? (1 replies)
  102. It appears that modifying export_descr_buildings causes immediate CTD.. (11 replies)
  103. Historical Battles (3 replies)
  104. RomeSAGE: tool for changing saved game difficulty (0 replies)
  105. A limited individual unit speed modding ability (0 replies)
  106. Campaign AI (2 replies)
  107. 3dsmax import/export script (21 replies)
  108. export_descr_character_traits (6 replies)
  109. For us simple modders... (1 replies)
  110. Disasters and other campaign modding things (0 replies)
  111. Creative Assembly Can we mod the length of the turns? (13 replies)
  112. Creative Assembly Campaign map editor discovered? CA: just yes or no will suffice (39 replies)
  113. Routing speeds (1 replies)
  114. Changing the Rate of Fire/Reload Time?? (9 replies)
  115. The effect of command stars - moddable? (8 replies)
  116. Creative Assembly Post your "must-know" modding questions here! (142 replies)
  117. Morale levels (0 replies)
  118. Creative Assembly The General“s Bodyguard units (25 replies)
  119. Modding the unit costs to make battles epic (4 replies)
  120. Changing faction names (2 replies)
  121. Creative Assembly A few modding tips (14 replies)
  122. Putting unmounted units on horseback (0 replies)
  123. Unit Scale Mod (3 replies)
  124. Do we know how to make a new unit yet? (1 replies)
  125. Marian reform trigger (4 replies)
  126. Deleting Factions & Changing Names (0 replies)
  127. Has anyone messed with the map? (1 replies)
  128. We can create new unittextures! (29 replies)
  129. IE6, Win98SE and Text Editors (0 replies)
  130. Mod/Tool (0 replies)
  131. CTD when clicking on Senate Tab in campaign (10 replies)
  132. Creative Assembly New Rome units (181 replies)
  133. Where to make building changes? (3 replies)
  134. Fine-tuning the kill and movement mods (4 replies)
  135. Question about file types in RTW (5 replies)
  136. Tool: PAK extractor (6 replies)
  137. Modding tools, files and anything else... (2 replies)
  138. How do I change faction colour? (1 replies)
  139. Nerfing archers... (3 replies)
  140. Kill Rate Mod!!! Hurry, Hurry! Step Right Up!!! (10 replies)
  141. Make ur own qoute (3 replies)
  142. Question about mods. (3 replies)
  143. Could someone send me a R:TW files? (9 replies)
  144. Slower movement rates : Mod available.. (16 replies)
  145. How to give units to factions (5 replies)
  146. Can we programme our own modding tools? (1 replies)
  147. Your Questions, Junior Patrons welcome! (1 replies)
  148. Mods have been moved to the Mod development forum! (4 replies)
  149. Unit Stats File (15 replies)
  150. Play All Factions Crack (21 replies)
  151. Q: How do we mod RTW (14 replies)
  152. Age of (0 replies)
  153. Research: Text files (8 replies)
  154. Welcome to the Modding Forums! (25 replies)
  155. Welcome to the General forum! (0 replies)
  156. Demo mod? (2 replies)