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  1. Map heights (0 replies)
  2. shot in the back (2 replies)
  3. Scorpion carts (1 replies)
  4. help!!The problem about make spr file! (0 replies)
  5. Faction-dependent CTD: help needed! (0 replies)
  6. help!!The problem about make spr file! (0 replies)
  7. can wonders allow specific unit recruitment? (1 replies)
  8. Roman Empire... (0 replies)
  9. Culture-specific GUIs (2 replies)
  10. FOW, Start money altering (4 replies)
  11. Named characters without a general_unit (2 replies)
  12. Captives and routing enemies... (3 replies)
  13. Chainmail picture (6 replies)
  14. Building bonus to certain factions only? (1 replies)
  15. Historic Battles (3 replies)
  16. Extended battles? (5 replies)
  17. Do Provincial Campaigns Actually Exist? (6 replies)
  18. A quick question about officers (2 replies)
  19. Adding Buildings (8 replies)
  20. Max. # of Ancillaries/Traits per General? (2 replies)
  21. How do I.... (4 replies)
  22. Quick question on generating a new campaign map (4 replies)
  23. Scripting (3 replies)
  24. Cheats? (13 replies)
  25. About DDS sizes... (5 replies)
  26. Merc Costs (6 replies)
  27. My silly attempt at making skulls...... (2 replies)
  28. XGM Spear Hypaspist (1 replies)
  29. gateways and road_joiners (1 replies)
  30. Can you mod spies (1 replies)
  31. Deleting Factions (5 replies)
  32. .cuf (2 replies)
  33. Ui (2 replies)
  34. Traits question (3 replies)
  35. Horde mod question (1 replies)
  36. 2 problems remain (5 replies)
  37. I need this trebuchet now please (11 replies)
  38. Soldiers with pointy arms and legs (3 replies)
  39. Adding biulding to cultures (1 replies)
  40. Italy resource (4 replies)
  41. Price penalty for BI like in MTW (1 replies)
  42. Quick question about antitraits (1.6) (2 replies)
  43. how can you easily wipe the game? (2 replies)
  44. Question for CA about settlement plans (0 replies)
  45. Town Watch in BI (2 replies)
  46. Problems with export_buildings(!) (7 replies)
  47. Request: greek_officer textures (1 replies)
  48. Back to basics -still having problems with shield's textures (9 replies)
  49. Renaming or removing Latium and Rome? (1 replies)
  50. Are alphas able to be used in GMax? (4 replies)
  51. Are preferences so innocent? (0 replies)
  52. Modding improvements in 1.5/1.6 (1 replies)
  53. Map heights issue solved (6 replies)
  54. RTW Faction Description Tooltips (3 replies)
  55. new commandline in BI (11 replies)
  56. Night Battles and Imperial Campaign. (31 replies)
  57. Factions and building sets ????? (1 replies)
  58. Creative Assembly Save files, hex editors, help from CA? (5 replies)
  59. I cant Play as Rebels In BI (2 replies)
  60. land bridges (4 replies)
  61. suggestions for WARMAP (3 replies)
  62. What links strat map and battle map? (4 replies)
  63. Another bugged trait - what is the answer? (1 replies)
  64. new to rome total war (2 replies)
  65. Bugged trait - Can't find the issue (10 replies)
  66. Is there a battle map distance grid? (0 replies)
  67. mod switcher (2 replies)
  68. Show Error Oddity for Missile Units (4 replies)
  69. Provincial campaigns in BI (10 replies)
  70. Comprehensive boolean building conditional testing (6 replies)
  71. !@#% ballistas on siege towers! (9 replies)
  72. Attacking town CTD (19 replies)
  73. v1.3 Unit Sparkles, Selection Arrows and Banners (9 replies)
  74. Error with model - 3dsMax7 question (2 replies)
  75. Order of factions in EDB.txt and EB.txt (0 replies)
  76. Random shrines/temples/pantheons appearing in Building Browser List (3 replies)
  77. Unit editings Q's (4 replies)
  78. A question on portraits (2 replies)
  79. Moving Elephant Capabilities... (5 replies)
  80. Building mod (1 replies)
  81. Discovery - modding resrouces (11 replies)
  82. Getting odd error from descr_strat (5 replies)
  83. General bodyguards (11 replies)
  84. GIMP & Background Cutting (3 replies)
  85. Giving Alemanni horde ability does not work (10 replies)
  86. From 1.2 to 1.3 (5 replies)
  87. Unit/Building/Tree Shadows in RTW 1.3 (1 replies)
  88. Modding a unit AAAGH! (1 replies)
  89. Fixing Pilums - Modding/Formation Guru's Please Help (6 replies)
  90. new vegetation (3 replies)
  91. Can someone upload this... (2 replies)
  92. Adding a new unit (10 replies)
  93. How to convert a RTW1.0-1.2 map to 1.3 (8 replies)
  94. Senate goes on rampage modding v1.3 (4 replies)
  95. XIDX question (5 replies)
  96. RTW v1.3, export_descr_buildings.txt (1 replies)
  97. I really, really need help -->here<-- (6 replies)
  98. traits and ancilliaries help (7 replies)
  99. Chariots on the campaign map (3 replies)
  100. Modding ERE Rebels (13 replies)
  101. New climate (2 replies)
  102. What's a good TGA editor (3 replies)
  103. Switching faction's culture in 1.3 (0 replies)
  104. paint shop pro x dds plugin AAARGH!!! (1 replies)
  105. Modding Onagers and Siege Towers (4 replies)
  106. Vanila (6 replies)
  107. Should formations be edited? (opinions?) (7 replies)
  108. Skins and mods help please (2 replies)
  109. Mundus Magnus files for RTW 1.3 (2 replies)
  110. RTW 1.3 v all factions mod/programme. (3 replies)
  111. please create minotaur. (6 replies)
  112. Export descr buildings emus (8 replies)
  113. Model and skin/texturing conflict (3 replies)
  114. help with barbarian invasion... (1 replies)
  115. mod B I (1 replies)
  116. Can some one make a centuar for the greeks? (8 replies)
  117. 3ds max 7 RTW plugins (4 replies)
  118. Names CTD (4 replies)
  119. BI ; >>>> start of regions section <<<< Problem!!! (3 replies)
  120. HOW do you 'blow up' the map? (1 replies)
  121. Changing Factions In-Game (1 replies)
  122. Moors and White Huns (1 replies)
  123. CTD causes - Campaign (4 replies)
  124. I have a problem with the map (0 replies)
  125. Marian Reforms Already Happened? (12 replies)
  126. Really, HOW MUCH did you pay for 3ds max? (5 replies)
  127. adding skins to Mundus Magnus 2.0 (1 replies)
  128. Change of Course (0 replies)
  129. 2 modding questions (6 replies)
  130. questions about modding traits and buildings (0 replies)
  131. Unit Cards in BI (0 replies)
  132. Question about skelingtons (1 replies)
  133. simple EDB questions (9 replies)
  134. I'm REALLY annoyed about spears! (4 replies)
  135. Is anyone able to get RTR skeletons into BI? (9 replies)
  136. Editing Garrison Effects? (3 replies)
  137. Creative Assembly List of BI character traits/ vices & virtues ? (8 replies)
  138. Unit & color (15 replies)
  139. Why CA doesnt get the modders on board like other corporations? (16 replies)
  140. hard coded mercenary units ? (10 replies)
  141. Are there any mod out there that will work with Barbarian Invasion? (7 replies)
  142. Cavalry spears (6 replies)
  143. Siege points (6 replies)
  144. Hidden resources and commas (1 replies)
  145. Mounting Units in BI (3 replies)
  146. XIDX Bug (15 replies)
  147. Victory Conditions (4 replies)
  148. The mistery of the tga files (7 replies)
  149. Factions and cultures (1 replies)
  150. Edited Unit cards, can't get them to appear in game. Help! (1 replies)
  151. Siege Points (0 replies)
  152. Editing family trees (2 replies)
  153. strat_ed- this may be big!!! (modders check this out) (9 replies)
  154. Transporting RTW units to BI (0 replies)
  155. Sound editing (2 replies)
  156. Bug Fixer 206 / All factions V8 (2 replies)
  157. adding horde ability to faction (3 replies)
  158. Something funny (6 replies)
  159. Intermediate Guide to Scripting Discussion (19 replies)
  160. Reversed normals on export (7 replies)
  161. Playable Slavs (BI)? (17 replies)
  162. horde modding (5 replies)
  163. BI - Issue with characters in descr_strat (4 replies)
  164. RTW 1.3 Map Editing - Help Needed (1 replies)
  165. Senate starting attitude & Naval Blockade Trigger (1 replies)
  166. Can the wall towers/gatehouses be modded? (21 replies)
  167. Wonders in Bi? (2 replies)
  168. What does this show_err result mean? (2 replies)
  169. Making factions un-diplomatic like rebels (9 replies)
  170. BI: Modding Emergence (11 replies)
  171. CA Question: Other custom unit formations? (0 replies)
  172. Any way to get RID of this? (9 replies)
  173. Adding Hidden Resources (1 replies)
  174. UV mapping help! (2 replies)
  175. Supply lines? (0 replies)
  176. catapult range? (1 replies)
  177. Questions about Missile Troops, Siege Towers... (3 replies)
  178. Music mod? (1 replies)
  179. Animation is really ANNOYING!!!! (12 replies)
  180. Question for Vercingetorix ( or any other animation expert) (5 replies)
  181. What is the Hardest AI setting IN your Opinion? (2 replies)
  182. CTD every time i bring merc_graal_knights (2 replies)
  183. Help with BI map making Please! (3 replies)
  184. Why are my new archers stupid ? (1 replies)
  185. Model requests!...Greek's need Heavy Cavalry... (6 replies)
  186. Saved game editing, (3 replies)
  187. RTW Modding Questions (2 replies)
  188. how to give resources to regions (4 replies)
  189. Weird CTD due to diplomacy (0 replies)
  190. Mundus Magnus for rome 1.3 (1 replies)
  191. descr_strat for rome 1.3 (2 replies)
  192. formations question (3 replies)
  193. effect of the short_pike setting? (4 replies)
  194. Starting Factions in BI (1 replies)
  195. Maximum number of effects/conditions in a trigger? (1 replies)
  196. Modding a general's pre-battle speech (6 replies)
  197. Setting AI recruitment.. (5 replies)
  198. Changing VC code... (6 replies)
  199. Black Theme for factions? (1 replies)
  200. All the *good* modders out there.... (5 replies)
  201. changing the custom-selection menu? (1 replies)
  202. Map conversion help requested.... (0 replies)
  203. How do you open DDS files with GIMP? (7 replies)
  204. Using RTW Unit Models in BI (4 replies)
  205. Skin or model problem ? (6 replies)
  206. Unlocking all factions? (3 replies)
  207. discovered nice feature for buildings... (26 replies)
  208. Black Peasants (2 replies)
  209. RTR versions Q: (1 replies)
  210. 1.3 problem (1 replies)
  211. How do I change "default_melee_state" in the descr_formations_ai.txt file? (9 replies)
  212. 2 different standard flagsbearer (0 replies)
  213. How to edit names occurence ? (2 replies)
  214. Main screen animations editing ? (3 replies)
  215. MAP COnversion Help ! (8 replies)
  216. did i miss something (0 replies)
  217. Map modding problem ... tried everything and can't solve (3 replies)
  218. campmap crash at 100% loaded (4 replies)
  219. Creative Assembly GMAX Cancelled! (7 replies)
  220. How to install the dds plugins for photoshop? (1 replies)
  221. Please help! I don't know where to place new/old model texture files!? (4 replies)
  222. Large Map like Mundus Magnus for BI???? (2 replies)
  223. Fixing Pilum, formation help needed (10 replies)
  224. RTW Units for BI??? (6 replies)
  225. Sheild Wall in BI for RTW 1.2 with MM 1.2 (6 replies)
  226. A few modding questions (2 replies)
  227. My own mod (4 replies)
  228. Modding building questions.. (4 replies)
  229. How to change the color of the menu text? (2 replies)
  230. I need help with settlement_plan.txt (0 replies)
  231. How To Add new music to BI Subfolder mod? (1 replies)
  232. Coordinates? (2 replies)
  233. Anyone tested Marian_reforms, gladiatorial_revolt.... for BI?! (0 replies)
  234. Is XIDX Fixed? (6 replies)
  235. Skirmish Question (3 replies)
  236. Is there any way to make Marius Reforms occur later? (5 replies)
  237. Organization. (1 replies)
  238. help creating new traits (4 replies)
  239. Help with modding buildings (1 replies)
  240. Claugia Help (1 replies)
  241. how to make the 'bardic circle' act like an academy? (5 replies)
  242. Can someone make Urban spearman (0 replies)
  243. BI: How do i make all factions turn into hordes? (2 replies)
  244. Minor modding question (militia hoplites for Egypt) (6 replies)
  245. Unlockable factions in BI (13 replies)
  246. Help with reviewing my religion mods (9 replies)
  247. First time to mod and needing some help (2 replies)
  248. Error loading mount database? (2 replies)
  249. Question regarding banner (0 replies)
  250. Skins for new Unit Models (1 replies)