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- Unit Card Help Please (0 replies)
- The Prologue voice overs (3 replies)
- Unit arrival by trigger? (2 replies)
- Standardize Unit Statistics? (7 replies)
- Adding Auxilia to Gaul (2 replies)
- Multiple Rome installation Tutorial? (10 replies)
- {RTR 6.0 Interface and Gameplay Movies} (1 replies)
- Rtr 6.0 Pbm (1 replies)
- Modding Question (about skins when adding units to different factions) (5 replies)
- Help Adding Unit Please (4 replies)
- Custom Mount... (2 replies)
- My RTW movies aint working properly (1 replies)
- Split off from: Strategic map Vs. bettle map (3 replies)
- Backup Files (0 replies)
- Mod Making Tick-off sheet (0 replies)
- Textures, Sprites and all that jazz (0 replies)
- Portraits - Random? (0 replies)
- Adding Units (2 replies)
- Can this be modded ? one-sided invasions. (4 replies)
- Triggering - beyond traits and ancillaries (12 replies)
- A new idea : Arabian: Total War (0 replies)
- Halo: Total War (9 replies)
- Mounting Units (13 replies)
- changing government buildings (2 replies)
- Slave to Faction Question (8 replies)
- Eropa Barborum vs. Rome Total Realism? (18 replies)
- Modding traits and ancillaries... (1 replies)
- LOTR: The Fifth Age (11 replies)
- all factions? (2 replies)
- Mounting Officers (0 replies)
- Historical Battles (1 replies)
- Cavalry for Britons? (70 replies)
- "chaining" historical/custom battles? (1 replies)
- How do I edit the music? (11 replies)
- Building Editing (0 replies)
- Installation question w/ RTR MOD (0 replies)
- Gray sprites? (0 replies)
- SPQR Mod (20 replies)
- Modding German Spearmen (2 replies)
- Some Modding Questions (4 replies)
- Hybrid Arcade Mode (2 replies)
- Forums on Websites (1 replies)
- Horde Effect (8 replies)
- One turn per year script (6 replies)
- RTW Bugfixer vs RTR (12 replies)
- Specific units for campaigns... (4 replies)
- Campaign Map Vegetation Sprite Number Allocations (0 replies)
- Rome TW modding existing unit guide? (0 replies)
- Changing city upgrade requirements (1 replies)
- Unit Highlights/Selection Indicators & Movement Range (5 replies)
- new/altered siege skeletons ? (8 replies)
- Proper Wonders on the Battlefield (3 replies)
- UBER Newbie seeking help and a fun time. (6 replies)
- Simple modding without tools (1 replies)
- Maximums (4 replies)
- RTR 6.0 is great in general but not for Romans (5 replies)
- Newb questions.... (8 replies)
- Marian reforms (0 replies)
- My Mod for Hosted Mods (3 replies)
- Two Senate Factions. (1 replies)
- Provincial Campaign... (0 replies)
- Water on Strategy map (1 replies)
- General animation on little elephant... (1 replies)
- General cavalry unit linking? (6 replies)
- Help with 3d studio max (18 replies)
- Consultation: Advice on starting a modification project (11 replies)
- Consultation: Advice for modders developing installation procedures for their mods? (7 replies)
- Consultation: What research has been done on the Marian Reforms? (18 replies)
- New Culture types... (1 replies)
- Officer sprites? (5 replies)
- Help installing Mundus Magnus mod (3 replies)
- Victory conditions (5 replies)
- New Several Turns a year script More than one winter per year without aging Test Now! (17 replies)
- Rome: Total War Campaign Map Mod (9 replies)
- Research Help (3 replies)
- Forts - can their effects be modded? (14 replies)
- Get rid of senate and add new factions (15 replies)
- Removing Bribery? (3 replies)
- Problem with the rebels (noob modder) (6 replies)
- Culture-specific limitations (0 replies)
- Change of skin in 3dmax (2 replies)
- Total War! (28 replies)
- Animations!!! (4 replies)
- Factions in custom battle (0 replies)
- Grogs v2.0 AI's Revenge: Released (3 replies)
- Creative Assembly Need help solving a modding problem! (7 replies)
- Has anyone successfully changed portraits?? (33 replies)
- editting cohort_II (2 replies)
- Character aging (1 replies)
- Split-off from Mod-Switcher (0 replies)
- Seleucid Legionaries (3 replies)
- Dungeons & Dragons Mod??? (26 replies)
- can you add a folder in the animator editor? (0 replies)
- Creative Assembly Unit Size and Ammunition (17 replies)
- Making a new greek unit (12 replies)
- Time limit for battles (4 replies)
- How to edit Wonder's attributes and effects? Need some help (5 replies)
- Placing settlements in battlemap editor. (3 replies)
- script error (3 replies)
- Creating a new climate (4 replies)
- show err (1 replies)
- The Mod User's Best Friend - the Mod-Switcher (38 replies)
- I can't seem to get any recruits - what's wrong? (26 replies)
- uh...help (5 replies)
- Animation tutorial? (10 replies)
- faction names (3 replies)
- Editing Phalanx animation (1 replies)
- Brigands (15 replies)
- Install 1.2 patch issue (1 replies)
- Question @ Modelers (9 replies)
- .tga screenshots are black in photoshop (10 replies)
- Removing a Faction (2 replies)
- n00b questions (11 replies)
- Rome Total Realism (20 replies)
- Creative Assembly The Complete EDB Guide - discussion (268 replies)
- ALT + move keeping formation and facing... (0 replies)
- Roman Cataphracts (1 replies)
- questions concerning animations & skeletons (4 replies)
- looking for certain kind of mod.... (4 replies)
- best mod for RTR? (3 replies)
- Question about special skills (4 replies)
- Impassable terrain in Battlemap editor (13 replies)
- Who is Bran McBorn? (1 replies)
- Thermopylae Total War..my mod (18 replies)
- Camera hack (and building) questions (3 replies)
- Reference a different culture model for ports (1 replies)
- Probably out of the scope of script modding... (4 replies)
- Question: Movement rate mod? (1 replies)
- Improper building text showing up but only sometimes... (3 replies)
- Detecting morale...an easy answer? (3 replies)
- im looking for an animator (2 replies)
- Help with model (1 replies)
- help with descr_strat (4 replies)
- Mundus Magnus MOD team phalanx question (1 replies)
- A Guide to Mods, Patches, and bugfixers? (13 replies)
- Maximum size to the map? (7 replies)
- Archery as a second weapon? (6 replies)
- unit-specific recruitment bonuses (0 replies)
- ideas for a total conversions (1 replies)
- i doller everything? (3 replies)
- Im working on a new mod but i need help. (5 replies)
- Barbarian settlement levels hardcoded to 3? (5 replies)
- Buildings,cultures (2 replies)
- Darth Mod Playability (5 replies)
- Need help removing units from the game (4 replies)
- Larger large unit sizes (3 replies)
- Quick modelling job (7 replies)
- Idea for a Mod. Frontier: Total War. (8 replies)
- Ferries - a fantasy or able to be simulated? (13 replies)
- For Hardcore Players: RTR 5.4.1, emperor campaign, preatorian battles (16 replies)
- New forum for mod ideas? (10 replies)
- Increasing the population (1 replies)
- Im missing textures (7 replies)
- Gaps between unit blocks (4 replies)
- Nice simple question, can some1 quickly answer for me? (1 replies)
- How to survive the early turns of the Roma mod? (10 replies)
- .dds Plugin for PSP9 (6 replies)
- I'm in desperation for help, please help! (2 replies)
- Recruitment In No Time: Help Please! (7 replies)
- Settlement graphic editor? (2 replies)
- When RTR 6.0 will be released! (3 replies)
- Recommend a mod. (3 replies)
- Faction Colors & Senate (4 replies)
- getting rid of some of the annoying messages (1 replies)
- Faction icon in Battle Result page (3 replies)
- Gmax? (12 replies)
- Which mods go with which other mod? (2 replies)
- Modding of Light Lancers (4 replies)
- Which buildings show on the Campaign Map? (7 replies)
- Teaching newb to mod (1 replies)
- adding new units to vanilla RTW? (2 replies)
- Shogun style mod? (1 replies)
- Senate missions without senate (4 replies)
- Unit card editing (7 replies)
- How to make new standards? (0 replies)
- size (9 replies)
- mercs limit? (5 replies)
- Absolute start/end dates? (2 replies)
- Carthaginian ballistas (2 replies)
- Campaign map questions (2 replies)
- Fog of War lift script (9 replies)
- some questions (1 replies)
- confusing spaces in family tree (4 replies)
- Naval Combat Possible Solution (8 replies)
- Disappearing Units (2 replies)
- Razing Buildings (11 replies)
- ok a little help here if possible.. (12 replies)
- Quick battles (2 replies)
- Custom training (3 replies)
- Anyway to increase the unit size? (5 replies)
- Modelling: Number of vertexes and performance (3 replies)
- OK, what did I do wrong THIS time?! (12 replies)
- Creative Assembly DB files created + request to CA (32 replies)
- Opinions on Rome Total Realism? (63 replies)
- unit question (5 replies)
- Increasing the power of zooming (1 replies)
- question from ZhanGuo mod : anyone know how to file *.bpi (2 replies)
- Mods to Archery? (2 replies)
- campaign mods (2 replies)
- Help with recruitment modding, please! (5 replies)
- Cultural-only elements (23 replies)
- Functional Admirals anyone? (3 replies)
- Problem with recruitable mercs (17 replies)
- Question on General Models (4 replies)
- tree/vegetation models ? (0 replies)
- Negative Building Bonuses. Argh. (5 replies)
- Lighting insufficient, solutions please! (0 replies)
- Generals' bodyguard upgrade (again) (3 replies)
- descr_model_battle.txt (4 replies)
- quick question - replacing family portraits and cards (7 replies)
- Bit of help please :) (0 replies)
- How do I increase the population? (3 replies)
- Tga Etc....... (2 replies)
- trailer (1 replies)
- Founding new cities while you are playing (6 replies)
- mercs (3 replies)
- The Lordz are recruiting (1 replies)
- for making units unrecuitable but replenishable (4 replies)
- Total FRUSTRATION!!!!! (2 replies)
- Rome total realism 6.0 is cool but.. (8 replies)
- Drums and trumpets (4 replies)
- Question adout winning Conditions (2 replies)
- Some Suggestions (2 replies)
- Changing basic culture type of a faction (1 replies)
- Advanced Tech Trees (10 replies)
- Strange CTD problem (5 replies)
- Reduced recruitment time - opinions? (8 replies)
- destroyable buildings (12 replies)
- Some Questions about error checking? (5 replies)
- Cant get the total realism mod to work? (3 replies)
- is there a limit to units (1 replies)
- help with texturing please! (4 replies)
- Rtr 6.0 (10 replies)
- Better Britons??? (0 replies)
- Scripting help please (1 replies)
- Skin requests- processing and recruiting (10 replies)
- Adding new units for first time (1 replies)
- Wat Ta Fak - RTR moved (5 replies)
- CIty populations caps for barbarians hard coded? (8 replies)
- nubian spearmen (1 replies)
- Modding special skills? (1 replies)
- Reducing the distance between units? (3 replies)
- Questions about RTR (8 replies)
- Peasant Mods? (9 replies)
- modding military production capability of captured settlements (10 replies)
- RTR: is there any way to make the Greeks...weaker? (5 replies)
- Quick Question (4 replies)
- 3Ds max 7 (6 replies)
- Help Me (4 replies)
- Settlement Ownership (6 replies)
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