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  1. Unit Card Help Please (0 replies)
  2. The Prologue voice overs (3 replies)
  3. Unit arrival by trigger? (2 replies)
  4. Standardize Unit Statistics? (7 replies)
  5. Adding Auxilia to Gaul (2 replies)
  6. Multiple Rome installation Tutorial? (10 replies)
  7. {RTR 6.0 Interface and Gameplay Movies} (1 replies)
  8. Rtr 6.0 Pbm (1 replies)
  9. Modding Question (about skins when adding units to different factions) (5 replies)
  10. Help Adding Unit Please (4 replies)
  11. Custom Mount... (2 replies)
  12. My RTW movies aint working properly (1 replies)
  13. Split off from: Strategic map Vs. bettle map (3 replies)
  14. Backup Files (0 replies)
  15. Mod Making Tick-off sheet (0 replies)
  16. Textures, Sprites and all that jazz (0 replies)
  17. Portraits - Random? (0 replies)
  18. Adding Units (2 replies)
  19. Can this be modded ? one-sided invasions. (4 replies)
  20. Triggering - beyond traits and ancillaries (12 replies)
  21. A new idea : Arabian: Total War (0 replies)
  22. Halo: Total War (9 replies)
  23. Mounting Units (13 replies)
  24. changing government buildings (2 replies)
  25. Slave to Faction Question (8 replies)
  26. Eropa Barborum vs. Rome Total Realism? (18 replies)
  27. Modding traits and ancillaries... (1 replies)
  28. LOTR: The Fifth Age (11 replies)
  29. all factions? (2 replies)
  30. Mounting Officers (0 replies)
  31. Historical Battles (1 replies)
  32. Cavalry for Britons? (70 replies)
  33. "chaining" historical/custom battles? (1 replies)
  34. How do I edit the music? (11 replies)
  35. Building Editing (0 replies)
  36. Installation question w/ RTR MOD (0 replies)
  37. Gray sprites? (0 replies)
  38. SPQR Mod (20 replies)
  39. Modding German Spearmen (2 replies)
  40. Some Modding Questions (4 replies)
  41. Hybrid Arcade Mode (2 replies)
  42. Forums on Websites (1 replies)
  43. Horde Effect (8 replies)
  44. One turn per year script (6 replies)
  45. RTW Bugfixer vs RTR (12 replies)
  46. Specific units for campaigns... (4 replies)
  47. Campaign Map Vegetation Sprite Number Allocations (0 replies)
  48. Rome TW modding existing unit guide? (0 replies)
  49. Changing city upgrade requirements (1 replies)
  50. Unit Highlights/Selection Indicators & Movement Range (5 replies)
  51. new/altered siege skeletons ? (8 replies)
  52. Proper Wonders on the Battlefield (3 replies)
  53. UBER Newbie seeking help and a fun time. (6 replies)
  54. Simple modding without tools (1 replies)
  55. Maximums (4 replies)
  56. RTR 6.0 is great in general but not for Romans (5 replies)
  57. Newb questions.... (8 replies)
  58. Marian reforms (0 replies)
  59. My Mod for Hosted Mods (3 replies)
  60. Two Senate Factions. (1 replies)
  61. Provincial Campaign... (0 replies)
  62. Water on Strategy map (1 replies)
  63. General animation on little elephant... (1 replies)
  64. General cavalry unit linking? (6 replies)
  65. Help with 3d studio max (18 replies)
  66. Consultation: Advice on starting a modification project (11 replies)
  67. Consultation: Advice for modders developing installation procedures for their mods? (7 replies)
  68. Consultation: What research has been done on the Marian Reforms? (18 replies)
  69. New Culture types... (1 replies)
  70. Officer sprites? (5 replies)
  71. Help installing Mundus Magnus mod (3 replies)
  72. Victory conditions (5 replies)
  73. New Several Turns a year script More than one winter per year without aging Test Now! (17 replies)
  74. Rome: Total War Campaign Map Mod (9 replies)
  75. Research Help (3 replies)
  76. Forts - can their effects be modded? (14 replies)
  77. Get rid of senate and add new factions (15 replies)
  78. Removing Bribery? (3 replies)
  79. Problem with the rebels (noob modder) (6 replies)
  80. Culture-specific limitations (0 replies)
  81. Change of skin in 3dmax (2 replies)
  82. Total War! (28 replies)
  83. Animations!!! (4 replies)
  84. Factions in custom battle (0 replies)
  85. Grogs v2.0 AI's Revenge: Released (3 replies)
  86. Creative Assembly Need help solving a modding problem! (7 replies)
  87. Has anyone successfully changed portraits?? (33 replies)
  88. editting cohort_II (2 replies)
  89. Character aging (1 replies)
  90. Split-off from Mod-Switcher (0 replies)
  91. Seleucid Legionaries (3 replies)
  92. Dungeons & Dragons Mod??? (26 replies)
  93. can you add a folder in the animator editor? (0 replies)
  94. Creative Assembly Unit Size and Ammunition (17 replies)
  95. Making a new greek unit (12 replies)
  96. Time limit for battles (4 replies)
  97. How to edit Wonder's attributes and effects? Need some help (5 replies)
  98. Placing settlements in battlemap editor. (3 replies)
  99. script error (3 replies)
  100. Creating a new climate (4 replies)
  101. show err (1 replies)
  102. The Mod User's Best Friend - the Mod-Switcher (38 replies)
  103. I can't seem to get any recruits - what's wrong? (26 replies)
  104. uh...help (5 replies)
  105. Animation tutorial? (10 replies)
  106. faction names (3 replies)
  107. Editing Phalanx animation (1 replies)
  108. Brigands (15 replies)
  109. Install 1.2 patch issue (1 replies)
  110. Question @ Modelers (9 replies)
  111. .tga screenshots are black in photoshop (10 replies)
  112. Removing a Faction (2 replies)
  113. n00b questions (11 replies)
  114. Rome Total Realism (20 replies)
  115. Creative Assembly The Complete EDB Guide - discussion (268 replies)
  116. ALT + move keeping formation and facing... (0 replies)
  117. Roman Cataphracts (1 replies)
  118. questions concerning animations & skeletons (4 replies)
  119. looking for certain kind of mod.... (4 replies)
  120. best mod for RTR? (3 replies)
  121. Question about special skills (4 replies)
  122. Impassable terrain in Battlemap editor (13 replies)
  123. Who is Bran McBorn? (1 replies)
  124. Thermopylae Total War..my mod (18 replies)
  125. Camera hack (and building) questions (3 replies)
  126. Reference a different culture model for ports (1 replies)
  127. Probably out of the scope of script modding... (4 replies)
  128. Question: Movement rate mod? (1 replies)
  129. Improper building text showing up but only sometimes... (3 replies)
  130. Detecting morale...an easy answer? (3 replies)
  131. im looking for an animator (2 replies)
  132. Help with model (1 replies)
  133. help with descr_strat (4 replies)
  134. Mundus Magnus MOD team phalanx question (1 replies)
  135. A Guide to Mods, Patches, and bugfixers? (13 replies)
  136. Maximum size to the map? (7 replies)
  137. Archery as a second weapon? (6 replies)
  138. unit-specific recruitment bonuses (0 replies)
  139. ideas for a total conversions (1 replies)
  140. i doller everything? (3 replies)
  141. Im working on a new mod but i need help. (5 replies)
  142. Barbarian settlement levels hardcoded to 3? (5 replies)
  143. Buildings,cultures (2 replies)
  144. Darth Mod Playability (5 replies)
  145. Need help removing units from the game (4 replies)
  146. Larger large unit sizes (3 replies)
  147. Quick modelling job (7 replies)
  148. Idea for a Mod. Frontier: Total War. (8 replies)
  149. Ferries - a fantasy or able to be simulated? (13 replies)
  150. For Hardcore Players: RTR 5.4.1, emperor campaign, preatorian battles (16 replies)
  151. New forum for mod ideas? (10 replies)
  152. Increasing the population (1 replies)
  153. Im missing textures (7 replies)
  154. Gaps between unit blocks (4 replies)
  155. Nice simple question, can some1 quickly answer for me? (1 replies)
  156. How to survive the early turns of the Roma mod? (10 replies)
  157. .dds Plugin for PSP9 (6 replies)
  158. I'm in desperation for help, please help! (2 replies)
  159. Recruitment In No Time: Help Please! (7 replies)
  160. Settlement graphic editor? (2 replies)
  161. When RTR 6.0 will be released! (3 replies)
  162. Recommend a mod. (3 replies)
  163. Faction Colors & Senate (4 replies)
  164. getting rid of some of the annoying messages (1 replies)
  165. Faction icon in Battle Result page (3 replies)
  166. Gmax? (12 replies)
  167. Which mods go with which other mod? (2 replies)
  168. Modding of Light Lancers (4 replies)
  169. Which buildings show on the Campaign Map? (7 replies)
  170. Teaching newb to mod (1 replies)
  171. adding new units to vanilla RTW? (2 replies)
  172. Shogun style mod? (1 replies)
  173. Senate missions without senate (4 replies)
  174. Unit card editing (7 replies)
  175. How to make new standards? (0 replies)
  176. size (9 replies)
  177. mercs limit? (5 replies)
  178. Absolute start/end dates? (2 replies)
  179. Carthaginian ballistas (2 replies)
  180. Campaign map questions (2 replies)
  181. Fog of War lift script (9 replies)
  182. some questions (1 replies)
  183. confusing spaces in family tree (4 replies)
  184. Naval Combat Possible Solution (8 replies)
  185. Disappearing Units (2 replies)
  186. Razing Buildings (11 replies)
  187. ok a little help here if possible.. (12 replies)
  188. Quick battles (2 replies)
  189. Custom training (3 replies)
  190. Anyway to increase the unit size? (5 replies)
  191. Modelling: Number of vertexes and performance (3 replies)
  192. OK, what did I do wrong THIS time?! (12 replies)
  193. Creative Assembly DB files created + request to CA (32 replies)
  194. Opinions on Rome Total Realism? (63 replies)
  195. unit question (5 replies)
  196. Increasing the power of zooming (1 replies)
  197. question from ZhanGuo mod : anyone know how to file *.bpi (2 replies)
  198. Mods to Archery? (2 replies)
  199. campaign mods (2 replies)
  200. Help with recruitment modding, please! (5 replies)
  201. Cultural-only elements (23 replies)
  202. Functional Admirals anyone? (3 replies)
  203. Problem with recruitable mercs (17 replies)
  204. Question on General Models (4 replies)
  205. tree/vegetation models ? (0 replies)
  206. Negative Building Bonuses. Argh. (5 replies)
  207. Lighting insufficient, solutions please! (0 replies)
  208. Generals' bodyguard upgrade (again) (3 replies)
  209. descr_model_battle.txt (4 replies)
  210. quick question - replacing family portraits and cards (7 replies)
  211. Bit of help please :) (0 replies)
  212. How do I increase the population? (3 replies)
  213. Tga Etc....... (2 replies)
  214. trailer (1 replies)
  215. Founding new cities while you are playing (6 replies)
  216. mercs (3 replies)
  217. The Lordz are recruiting (1 replies)
  218. for making units unrecuitable but replenishable (4 replies)
  219. Total FRUSTRATION!!!!! (2 replies)
  220. Rome total realism 6.0 is cool but.. (8 replies)
  221. Drums and trumpets (4 replies)
  222. Question adout winning Conditions (2 replies)
  223. Some Suggestions (2 replies)
  224. Changing basic culture type of a faction (1 replies)
  225. Advanced Tech Trees (10 replies)
  226. Strange CTD problem (5 replies)
  227. Reduced recruitment time - opinions? (8 replies)
  228. destroyable buildings (12 replies)
  229. Some Questions about error checking? (5 replies)
  230. Cant get the total realism mod to work? (3 replies)
  231. is there a limit to units (1 replies)
  232. help with texturing please! (4 replies)
  233. Rtr 6.0 (10 replies)
  234. Better Britons??? (0 replies)
  235. Scripting help please (1 replies)
  236. Skin requests- processing and recruiting (10 replies)
  237. Adding new units for first time (1 replies)
  238. Wat Ta Fak - RTR moved (5 replies)
  239. CIty populations caps for barbarians hard coded? (8 replies)
  240. nubian spearmen (1 replies)
  241. Modding special skills? (1 replies)
  242. Reducing the distance between units? (3 replies)
  243. Questions about RTR (8 replies)
  244. Peasant Mods? (9 replies)
  245. modding military production capability of captured settlements (10 replies)
  246. RTR: is there any way to make the Greeks...weaker? (5 replies)
  247. Quick Question (4 replies)
  248. 3Ds max 7 (6 replies)
  249. Help Me (4 replies)
  250. Settlement Ownership (6 replies)