- ALL ACCESS CHEAT v1.2 (5 replies)
- Conditional human v ai player? Help pls. (5 replies)
- Getting archers to attack buildings (2 replies)
- Hi everyone! (8 replies)
- Programs? (1 replies)
- Lethality (6 replies)
- Creating a new weapon type? (11 replies)
- Rome Total Realism (12 replies)
- Spanish General fix (0 replies)
- General's slow XP gain (7 replies)
- Runner Ancillary (1 replies)
- help needed with HTW (0 replies)
- Unit colours... (3 replies)
- Questions (trying to make "Iron Man" mod) (2 replies)
- Unit stats and their effects (7 replies)
- rtw hot seat mod (5 replies)
- Modding Rebels? (1 replies)
- spawning temples (0 replies)
- Two mods that force better AI recruitment (1 replies)
- how to change in game symbols (3 replies)
- n00bish question on the export_descr_buildings.txt files (3 replies)
- How do you get the editor (2 replies)
- Population Question (2 replies)
- "Presto" mod: recruit units faster, but at more cost (4 replies)
- "Fixed missile collision code to reduce friendly fire casualties"(1.2 readme) (6 replies)
- Pathfinding (4 replies)
- Error converting from 1.1 to 1.2 (2 replies)
- Battle editor and forts (1 replies)
- How to add music to RTW? (0 replies)
- Slowing down combat... (5 replies)
- Expanded map and nothing else mod? (3 replies)
- Building 'titles' file not export_buildings.txt??? (1 replies)
- -show_err (3 replies)
- Removing factions (2 replies)
- Officers and elites... (7 replies)
- Best way to monitor AI factions while mod testing? (0 replies)
- Modding Temples (3 replies)
- Uber or Champion units. (21 replies)
- NOOB Question : Unit Training 0 Times (5 replies)
- Kill rate mod questions? (0 replies)
- Stonewalls = happiness (5 replies)
- Skinning Problem (2 replies)
- Exiled from TWC (9 replies)
- Sound Editor (3 replies)
- flammable missile (13 replies)
- Surmise for Trigger Conditions on Lesser General Adoption (2 replies)
- Stuck with Wardogs! (6 replies)
- Multiple Temples Mod (2 replies)
- Easy Question (2 replies)
- Enable battle editor? (4 replies)
- Chivalry mod (6 replies)
- CA failed with the little and important things (6 replies)
- Double Install (5 replies)
- RTW XD Mod available for beta testing (4 replies)
- Creative Assembly Fleet stats (2 replies)
- More Money, Did Search (3 replies)
- Raising Limit on Number of Men in an Army? (3 replies)
- Fixing Volcano smoke? (2 replies)
- Is it possible to mod the game so that you can uppgrade pre-reform to post-reform? (5 replies)
- Does the AI ever destroy buildings? (3 replies)
- Lotr interface (2 replies)
- Landmarks (aka wonders) question (3 replies)
- rtw 5.0 5.1 question (1 replies)
- Movie Editor (7 replies)
- Changing Battle Editor Map (6 replies)
- Creative Assembly Help with add and removing Phalanx ability (6 replies)
- == The Trivium Organization == (0 replies)
- Strategic Event Scripting? (0 replies)
- a few specific "how to mod x" questions (0 replies)
- Creative Assembly Additional capabilities and requirements for buildings (8 replies)
- Disabling/enabling buttons (9 replies)
- Multiplayer game (1 replies)
- Need some help before i pul the rest of my hair out! :P (0 replies)
- Creative Assembly A quick question from a modding newbie... (36 replies)
- What should I use? (4 replies)
- Community standards for existing unit modifications (1 replies)
- Dat Files How To Edit Them (0 replies)
- Adding six new 'quasi-factions' :) (5 replies)
- How to see what I have done ? (1 replies)
- .DAT files (1 replies)
- command line enabler yet? (5 replies)
- How do you stop ports being built in the Caspian/Red Sea? (4 replies)
- Files to modify for 1.2 (2 replies)
- Research of AI battlefield tactics (0 replies)
- How can you change rivers in the Battle Editor? (1 replies)
- Need major help (2 replies)
- Help with descr_strat needed (5 replies)
- Making your personal sound voices!! (2 replies)
- Creative Assembly Modding directory with 1.2 (5 replies)
- Problems with edited icons/unit cards (2 replies)
- Late Legion Skin (1 replies)
- data/ui/... I dont have a ui folder! (1 replies)
- Creative Assembly Adding a new faction - we are SO close! (23 replies)
- Creative Assembly spearmen with secondary CTD (54 replies)
- Recruit the units you beat mod? (5 replies)
- officers (3 replies)
- Editing Unit Names (2 replies)
- Is the a mod that allows you to play as Macedon? (3 replies)
- getting cut off at the knees is not fun (0 replies)
- ITEM files (10 replies)
- Battlescars (14 replies)
- changing units (10 replies)
- Official RTW Spartan hoplite 1.2 compatible (0 replies)
- Problems creating thermopylae...need help (9 replies)
- Noob attack (3 replies)
- changing fonts (colours) (1 replies)
- Cheat unlocker with 1.2? (1 replies)
- VnV Trigger mechanism logic (1 replies)
- Forgot where to go (3 replies)
- Mod Request (4 replies)
- More than 160/240 men per unit? (1 replies)
- Marius Reforms question (12 replies)
- Creative Assembly Patch 1.2 .rum files (18 replies)
- Battle Editor Helppp!!!!!!!!!!! (3 replies)
- Adding North America to RTR3 map (3 replies)
- Is there a "not sucking" mod for RTW yet? (11 replies)
- Mental Attribute and longer battles (6 replies)
- Scythia (3 replies)
- No support for Modders in 1.2 patch? (1 replies)
- How can you conquer the world instead of 50 provinces? (3 replies)
- Directory Mapper - Pls Contribute (0 replies)
- removing faction? (0 replies)
- Creative Assembly Hard-Coded Limits (186 replies)
- Faction Banners (2 replies)
- millionaire tw (0 replies)
- Marian Reforms - HardCoded? (4 replies)
- mods: history vs gameplay (10 replies)
- Editing Family Pics (0 replies)
- Family members/tree editing tutorial (13 replies)
- Citadel Total War needs YOU! (3 replies)
- Help with my mod of Roman standard bearers?! (1 replies)
- Change pike?? (0 replies)
- No changing of characters qualities (0 replies)
- Problem adjusting the campaign map (5 replies)
- Chariot Textures (1 replies)
- Khan: Total War (4 replies)
- Unit Cards (2 replies)
- No Senate Faction Moding (0 replies)
- i need help starting a mod (1 replies)
- The Rebel rabble questions (1 replies)
- companion cav. (5 replies)
- Get tutorials on request (15 replies)
- One city per close up! (4 replies)
- Duke John AppreciationThread (9 replies)
- Hidden Resources problem (4 replies)
- My suggestion for RTR! (12 replies)
- Lordz job thread (1 replies)
- Weapons (and shield) question (for the 3d units) (3 replies)
- Troop appearance mods (1 replies)
- Giving Triarii and Aux Inf Wedge formation. (1 replies)
- Adding sidearm (sword) to Triarii (0 replies)
- Sacred band to swordsman. Please help needed (6 replies)
- Historical information about Dacians ... (0 replies)
- How can I disable gloss effect on roman auxillia archers? (1 replies)
- Star Wars: Total War????? (27 replies)
- RTR Mod--Council (2 replies)
- battle banners (3 replies)
- Rtr 5.1 Ctd (1 replies)
- Rome: Total Realism v5.1 is out. (10 replies)
- n00b question (4 replies)
- Which file changes mercenary recruitment? (2 replies)
- Can`t locate "UI" folder....please assist. (2 replies)
- Help finding minimap mod (0 replies)
- Does Ai retrain(upgrade) troops for armour and weapons? (1 replies)
- Can you mod speed? (2 replies)
- Two questions (2 replies)
- Where can I download CHIVARLY TOTAL WAR? (1 replies)
- Battle Timer Question (1 replies)
- Destroying farms etc. (0 replies)
- How do you edit movement points (Strat Map)? (7 replies)
- Unpacking voices? (1 replies)
- Epic battles through lower unit pricing? (9 replies)
- Squalor Is Your Friend for Mods (0 replies)
- Hello, May I please have some help with a problem? (5 replies)
- A new militar tactic for the Greek faction (17 replies)
- I need help on my unit card!!! (1 replies)
- Use the commander model as normal soldier (1 replies)
- Suggestion Follow up to Tsin TW (3 replies)
- Starting without a province? (2 replies)
- Rome Total Realism 5.0 really sucks (10 replies)
- Editing the quotes (0 replies)
- Walls and buildings (0 replies)
- Opening TGAs (12 replies)
- CTD on disabling units from custom battles (4 replies)
- Advice and help needed please. (6 replies)
- unit card and looks (1 replies)
- new faction units (1 replies)
- Problem while downloading Rome Total Realism 5.0 (2 replies)
- Primary attack... (2 replies)
- Is this possible? (0 replies)
- Limitation on naval movement (0 replies)
- MAJOR combat stats bug (4 replies)
- A Mod (12 replies)
- Improving the AI by modding down rebellions. Can it work? (0 replies)
- head hurling onager? (8 replies)
- Tester Needed for Skeleton Horde (11 replies)
- A Naval Mod? (1 replies)
- Cavalry jumping phalanx fix (4 replies)
- Help! I need someone to host SPQR (0 replies)
- Rome: Total Realism v5.0 (9 replies)
- how to change the victory condition in the campaign (5 replies)
- What does this mean? (0 replies)
- ===SPQR Total War=== Released! (1 replies)
- Giant units update (4 replies)
- create'a'unit tutorial (2 replies)
- Help wanted - 2d/3d artist for new buildings (0 replies)
- how to make a general immortal (3 replies)
- Edit units (2 replies)
- Finished mods for R:TW? (0 replies)
- Swapping Faction Pre-Battle Speeches (0 replies)
- taking the next step on rome totalwar (5 replies)
- total tealism v 5 (7 replies)
- An idea about temples (0 replies)
- Help in adding Alpha Channel PSP (1 replies)
- Carthaginian Sacred band to swordmen (2 replies)
- Time/movement mod? (1 replies)
- total realism 4.1... (0 replies)
- What the heck is this?!? (7 replies)
- (totalrealism 4.1) (14 replies)
- Attach to weapon (0 replies)
- Running multiple RTW mods... (0 replies)
- Unit List (2 replies)
- 3DS Max 7 - Giving shield to a unit. (5 replies)
- Help with the royal pikemen please? (1 replies)
- How do I define a unit special ability? (6 replies)
- Animation Packer (3 replies)
- Need help with Exporting New Animations (10 replies)
- Campaign Map Editing and Ground Textures at Higher Altitudes (1 replies)
- Modability of RTW (1 replies)
- Buttons for factions? (2 replies)
- Interesting observation about military resources (0 replies)
- Check fatigue on mouse hover? (4 replies)
- Scenario Editor? (1 replies)
- How to make a new skeleton (1 replies)
- Formations (0 replies)
- Mountain tops (5 replies)
- My attempt at improving landscape textures (0 replies)
- How to replace voices? (0 replies)
- Time saving suggestion for the ABSOLUTE NOOB Mapmaker (4 replies)
- Preferences.txt (1 replies)
- Provincal Campaign Modding Tip (1 replies)
- Console commands & command line options for modders? (18 replies)
- Mysteries of the Temples (3 replies)
- Gmax (0 replies)
- Swapping factions (3 replies)
- Size of the bodyguard units? (2 replies)
- How to add new units to other fraction??? (12 replies)
- Mod Switcher Petition (0 replies)
- Macedon (2 replies)
- Later starting year? (1 replies)