- CA's Modding FAQ (40 replies)
- Getting rid of machine gun Siege Towers? (9 replies)
- Little Help? (3 replies)
- Changing Colors (1 replies)
- Some modding questions (1 replies)
- Something about ancillaries and traits (8 replies)
- Editing Scipii and Brutii (5 replies)
- how do i double unit/army movement range/length on the campaign map? (0 replies)
- Can some one tell me how i get bones 3ds max (2 replies)
- What's wrong with rebel campaign units? (4 replies)
- HOw do you edit music. (0 replies)
- help modding chariots (1 replies)
- Removing Peasants (5 replies)
- Suggestion for .exe installer? (7 replies)
- Help Sort Of (2 replies)
- Help Question (2 replies)
- Max bodyguard size? (4 replies)
- Can't mod descr_strat.txt! (3 replies)
- Findings on Hardcoded Factions (0 replies)
- Play all factions in v1.3? (0 replies)
- Can some one creat this unit for me? (11 replies)
- Making a mage (noobs first unit, please help) (2 replies)
- Editing Landscape Textures (0 replies)
- Lack of sprites?! (3 replies)
- Empire West and Empire West Rebels Hardcoded? (1 replies)
- changing the number of units in your army. (5 replies)
- 3ds max (1 replies)
- Another Battle Editor question (0 replies)
- Anyone playtested modded sm_factions? (15 replies)
- Need help with traits! (0 replies)
- How to modify phalanx spears? (6 replies)
- Nework Protocol Hacking - Feasible? (10 replies)
- Units requiring multiple buildings? (2 replies)
- Editting and creating new particle effects! (0 replies)
- ROME TOTAl WAR greek translation (2 replies)
- How can i convert in MPEG media format? (0 replies)
- Adding factions in BI, a lead to how to do it? (2 replies)
- I need help making a whole new modle in gmax. (0 replies)
- Weird error with info_pics. Help! (3 replies)
- Screwy plume texture, not sure how to fix it (2 replies)
- Swapping one building for another one (both vanilla) (8 replies)
- Creative Assembly BI - really getting desperate... (24 replies)
- Adding new anims to BI (5 replies)
- Emerging factions at a specific date (4 replies)
- Wonders' effects in BI? (27 replies)
- 1.2 mods with BI? (2 replies)
- Specifics in ancilliaries and traits. (1 replies)
- Smoke effect Tutorial! (8 replies)
- CTD when moving camera view over a specific place on map (2 replies)
- Removing torches during night battles (0 replies)
- Where to post questions about modding MTW? (2 replies)
- Removing machinegun siege towers (19 replies)
- RTW 1.3 Victory Conditions (16 replies)
- New animations added to bi ! (1 replies)
- Primary/secondary weapons help! (3 replies)
- Camoaign editor help (2 replies)
- Elephant Rider Question (10 replies)
- How do I remove a faction from the game (6 replies)
- Skins in 1.3? (1 replies)
- Sounds file won't rebuild! (3 replies)
- Condition FactionLeaderTrait (3 replies)
- Help!idiots Guide Please! (3 replies)
- Campaign Map (2 replies)
- Bosphorus Province in BI (0 replies)
- Emergent factions in RTW 1.3 - possible? (3 replies)
- Unused Textures and Models (3 replies)
- CTD when i open a battle or campaign it loads a bit then CTD (5 replies)
- Battle Map Buildings In Bi (0 replies)
- AI Personality... (4 replies)
- BI new buildings (20 replies)
- Please Help ! (0 replies)
- Cas Viewer? (2 replies)
- Helpppppppppppppppppppppppppppp!!!!!!!!!!!! (0 replies)
- Game help (2 replies)
- rebel frequency (2 replies)
- Two Handed Sword Units? (3 replies)
- How do i unlock factions? addapting from MTW? (6 replies)
- Does BI raise the faction cap? (4 replies)
- complete rtw mods? (1 replies)
- Renaming Units (1 replies)
- Unified Rome Mod for RTW 1.3? (2 replies)
- Is there any way to mod the burning oil in 1.3/BI? (3 replies)
- RTW 1.4 patch? (10 replies)
- Unplayable Factions (BI) (2 replies)
- Question about mod event files in BI (0 replies)
- How Do You Re-skin A Chariot (1 replies)
- Some help please (3 replies)
- Black around Axes & shield... (2 replies)
- XIDX anim packer trouble: help please! (3 replies)
- Modding in era-specific units. A possible approach. (6 replies)
- Tools used for modding (1 replies)
- A few questions... (11 replies)
- Adobe photo shop help (3 replies)
- Question About generals (4 replies)
- Question About Units (2 replies)
- BI: ITEMS and cultures question. (0 replies)
- Jerome, "still existing VERTEX_BUFFER error"? (10 replies)
- test 3DSMax model, please (1 replies)
- Perl script to count all units in a saved game (6 replies)
- Need help (2 replies)
- to add new provinces (2 replies)
- How do I get a 0 year build time (6 replies)
- BI: Unpaking files (3 replies)
- Also Concerning Forts, or How to Effectively Hide in A Flimsy Cardboard Box. (4 replies)
- How do I go about getting hosting for my mod? (0 replies)
- Rebels in Custom Battles (3 replies)
- Where is the unit descriptions/pictures in BI? (0 replies)
- Save game format. Any work done? (0 replies)
- exporting with a texture (0 replies)
- It seems BI doesn't allow radically new buildings (0 replies)
- Changing Faction names in BI (1 replies)
- How do you completely delete a unit? (2 replies)
- How do I make Romano-British playable? (1 replies)
- need help with this... (3 replies)
- Importing RTW units into BI (20 replies)
- New Ptolemy Faction (0 replies)
- How do I take screenshots? (1 replies)
- Fail is not a skeleton idx archive (2 replies)
- Movement points, I need wisdom. (0 replies)
- Chagning line of sight . How to? (0 replies)
- What Text Editing tool do you mod with? (26 replies)
- Smoke Effects (5 replies)
- Help (1 replies)
- rtw factions in rtw bi (4 replies)
- Playing RTW with the BI exe (1 replies)
- Hit point animations (2 replies)
- Need help: onager MAX file (0 replies)
- Modding walls questions. (0 replies)
- New BI fix: rivers in historical battles. (0 replies)
- BI - Changing Agents costs (2 replies)
- RTW models in BI. (1 replies)
- Dog Handlers (0 replies)
- Scripting Question (5 replies)
- hgt-converter (6 replies)
- [1.3] CTD on selecting made-playable factions on camp. menu (3 replies)
- Faction Announcments doesnt Announce new Ancillary (1 replies)
- BI: Loyalty (0 replies)
- BI: Loyalty (1 replies)
- Myrddraal: Script writing program? (2 replies)
- caligula help (5 replies)
- Siege Equipment (5 replies)
- Are there command line options for the setup.exe? (2 replies)
- Unit card white backgrounds (2 replies)
- effects texture (1 replies)
- Some RTW Questions to Modders (1 replies)
- Sea map (2 replies)
- Permanent Castles! (3 replies)
- Creative Assembly -mod switch in BI (44 replies)
- Guide To Adding New Cultures - Discussion (62 replies)
- Command functions in BI (2 replies)
- RTW error (3 replies)
- Modding onagers (4 replies)
- BI: Rebels, revolts and shadows (3 replies)
- Need help: BI or RTW 1.3 features? (2 replies)
- number of seige engines (1 replies)
- Scripting issues - Reload event (5 replies)
- Need help with rome total war editor problem (12 replies)
- Minor breakthrough - map_heights.hgt partly deciphered (8 replies)
- BI: Adding new cultures? This is interesting... (11 replies)
- Jerome, how to edit physical_info .bpi for egyptian walls etc. (3 replies)
- help with units plz (1 replies)
- BI: Editing starting money? (3 replies)
- "Backporting" BI features into RTW (6 replies)
- BI: Anyone achieved to make a new map for BI ? (10 replies)
- BI - circumventing the Romano-British emergence (10 replies)
- How to Edti building Animations? (0 replies)
- My indian elephants (0 replies)
- Mod tools (2 replies)
- BI: Adding hidden resources in BI? (2 replies)
- Unit Card Question (2 replies)
- BI: Good News from BI - Romano British can be used normally (0 replies)
- Need Help with Unit Card Saving (1 replies)
- Missile Madness ...Grrr (1 replies)
- Request for CA: console_command event (4 replies)
- Region Modding: Roads (2 replies)
- Modelling Problem (0 replies)
- available_ui_element_ids.txt? (5 replies)
- [BI] How-to: Add religions (0 replies)
- RTW 1.3: can't edit height (1 replies)
- BI: how do i mod army movement allowance? (3 replies)
- Giving Greece Companion cavalry (2 replies)
- RTW map problem (13 replies)
- BI - Adding RTW factions to BI (9 replies)
- BI Anims and skeletons (1 replies)
- Tower and gatehouse: how to stop firing? (2 replies)
- v1.3 How to Mod for a Unified Rome (1 replies)
- BI -mod: switch problems and custom battles (20 replies)
- BI: First game chrash in BI! ph43r my modding skills! (3 replies)
- Generals special ability (0 replies)
- Slight Problem with unit cards (2 replies)
- civilian buildings! (9 replies)
- BI and descr_skeleton.txt (6 replies)
- BI: Things to test for BI (3 replies)
- A Question of Music..... (1 replies)
- Trait question concerning Egypt (7 replies)
- BI: Official BI Modding thread (5 replies)
- Request for Script? (1 replies)
- Creative Assembly RTWCheatPatch (7 replies)
- Changing British bodyguards from chariots to regular cavalry. How? (0 replies)
- Historical dinasty (1 replies)
- How do I make elephants recruitable as the Romans? (8 replies)
- Invisible buildings? (34 replies)
- Anyone Resized The Campaign Map? (3 replies)
- Campaigne Time (1 replies)
- Creative Assembly Odd and frustrating CTD - I need help (3 replies)
- How Do I Enable The Battle Editor???? (1 replies)
- units with zero movement (3 replies)
- a bible mod? (9 replies)
- Bonuses and Upgrades (2 replies)
- Battle Editor Problem (3 replies)
- How to merge Magna Carta and RTW? (5 replies)
- 512x512 Skins (3 replies)
- Changin initial date (5 replies)
- Change menu structure (Jerome is God!) (6 replies)
- Enable bribers (7 replies)
- Some modest results with force_diplomacy (14 replies)
- Any mods with correct sized units? (19 replies)
- RTR website has disappeared (2 replies)
- advance_advice_thread (5 replies)
- Some Missile Questions (1 replies)
- Myrdraals ownership guide. help please! (3 replies)
- Battle_Editor... Need help to enable it... (4 replies)
- Unit Card Question (3 replies)
- How do i script an AI event (5 replies)
- Valuable information from RTW vanilla demo (1 replies)
- Battle Editor: Number of Questions (10 replies)
- Can a unit have two volleys in the air at once? (1 replies)
- Senate Office Appointments? (2 replies)
- A question about movement in strat map (4 replies)
- 3DS Max (5 replies)
- Creative Assembly Some modest results with spawn_army (43 replies)
- Help with CTD. (1 replies)
- "Fuedalism" Script (2 replies)
- Campaign Factions Map? (3 replies)
- Population Growth? (1 replies)
- Graphics glitch (2 replies)
- map_regions question... (4 replies)
- A question on bribes (1 replies)
- Imperium total War patch 1.4 (0 replies)
- can brigands be turned off?? (1 replies)
- Forts and watchtowers (6 replies)
- Questions for experienced modders (2 replies)
- Culture Question (3 replies)
- Help! CTD when editting campaign map (6 replies)
- Custom battlefields on campaign map... (1 replies)
- Creative Assembly Rtw Clone (68 replies)
- www.rometotalrealism.com? (15 replies)
- rtw animation to max (2 replies)
- Skinning (1 replies)
- Strat Map army flags..where are they? (4 replies)