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  1. CA's Modding FAQ (40 replies)
  2. Getting rid of machine gun Siege Towers? (9 replies)
  3. Little Help? (3 replies)
  4. Changing Colors (1 replies)
  5. Some modding questions (1 replies)
  6. Something about ancillaries and traits (8 replies)
  7. Editing Scipii and Brutii (5 replies)
  8. how do i double unit/army movement range/length on the campaign map? (0 replies)
  9. Can some one tell me how i get bones 3ds max (2 replies)
  10. What's wrong with rebel campaign units? (4 replies)
  11. HOw do you edit music. (0 replies)
  12. help modding chariots (1 replies)
  13. Removing Peasants (5 replies)
  14. Suggestion for .exe installer? (7 replies)
  15. Help Sort Of (2 replies)
  16. Help Question (2 replies)
  17. Max bodyguard size? (4 replies)
  18. Can't mod descr_strat.txt! (3 replies)
  19. Findings on Hardcoded Factions (0 replies)
  20. Play all factions in v1.3? (0 replies)
  21. Can some one creat this unit for me? (11 replies)
  22. Making a mage (noobs first unit, please help) (2 replies)
  23. Editing Landscape Textures (0 replies)
  24. Lack of sprites?! (3 replies)
  25. Empire West and Empire West Rebels Hardcoded? (1 replies)
  26. changing the number of units in your army. (5 replies)
  27. 3ds max (1 replies)
  28. Another Battle Editor question (0 replies)
  29. Anyone playtested modded sm_factions? (15 replies)
  30. Need help with traits! (0 replies)
  31. How to modify phalanx spears? (6 replies)
  32. Nework Protocol Hacking - Feasible? (10 replies)
  33. Units requiring multiple buildings? (2 replies)
  34. Editting and creating new particle effects! (0 replies)
  35. ROME TOTAl WAR greek translation (2 replies)
  36. How can i convert in MPEG media format? (0 replies)
  37. Adding factions in BI, a lead to how to do it? (2 replies)
  38. I need help making a whole new modle in gmax. (0 replies)
  39. Weird error with info_pics. Help! (3 replies)
  40. Screwy plume texture, not sure how to fix it (2 replies)
  41. Swapping one building for another one (both vanilla) (8 replies)
  42. Creative Assembly BI - really getting desperate... (24 replies)
  43. Adding new anims to BI (5 replies)
  44. Emerging factions at a specific date (4 replies)
  45. Wonders' effects in BI? (27 replies)
  46. 1.2 mods with BI? (2 replies)
  47. Specifics in ancilliaries and traits. (1 replies)
  48. Smoke effect Tutorial! (8 replies)
  49. CTD when moving camera view over a specific place on map (2 replies)
  50. Removing torches during night battles (0 replies)
  51. Where to post questions about modding MTW? (2 replies)
  52. Removing machinegun siege towers (19 replies)
  53. RTW 1.3 Victory Conditions (16 replies)
  54. New animations added to bi ! (1 replies)
  55. Primary/secondary weapons help! (3 replies)
  56. Camoaign editor help (2 replies)
  57. Elephant Rider Question (10 replies)
  58. How do I remove a faction from the game (6 replies)
  59. Skins in 1.3? (1 replies)
  60. Sounds file won't rebuild! (3 replies)
  61. Condition FactionLeaderTrait (3 replies)
  62. Help!idiots Guide Please! (3 replies)
  63. Campaign Map (2 replies)
  64. Bosphorus Province in BI (0 replies)
  65. Emergent factions in RTW 1.3 - possible? (3 replies)
  66. Unused Textures and Models (3 replies)
  67. CTD when i open a battle or campaign it loads a bit then CTD (5 replies)
  68. Battle Map Buildings In Bi (0 replies)
  69. AI Personality... (4 replies)
  70. BI new buildings (20 replies)
  71. Please Help ! (0 replies)
  72. Cas Viewer? (2 replies)
  73. Helpppppppppppppppppppppppppppp!!!!!!!!!!!! (0 replies)
  74. Game help (2 replies)
  75. rebel frequency (2 replies)
  76. Two Handed Sword Units? (3 replies)
  77. How do i unlock factions? addapting from MTW? (6 replies)
  78. Does BI raise the faction cap? (4 replies)
  79. complete rtw mods? (1 replies)
  80. Renaming Units (1 replies)
  81. Unified Rome Mod for RTW 1.3? (2 replies)
  82. Is there any way to mod the burning oil in 1.3/BI? (3 replies)
  83. RTW 1.4 patch? (10 replies)
  84. Unplayable Factions (BI) (2 replies)
  85. Question about mod event files in BI (0 replies)
  86. How Do You Re-skin A Chariot (1 replies)
  87. Some help please (3 replies)
  88. Black around Axes & shield... (2 replies)
  89. XIDX anim packer trouble: help please! (3 replies)
  90. Modding in era-specific units. A possible approach. (6 replies)
  91. Tools used for modding (1 replies)
  92. A few questions... (11 replies)
  93. Adobe photo shop help (3 replies)
  94. Question About generals (4 replies)
  95. Question About Units (2 replies)
  96. BI: ITEMS and cultures question. (0 replies)
  97. Jerome, "still existing VERTEX_BUFFER error"? (10 replies)
  98. test 3DSMax model, please (1 replies)
  99. Perl script to count all units in a saved game (6 replies)
  100. Need help (2 replies)
  101. to add new provinces (2 replies)
  102. How do I get a 0 year build time (6 replies)
  103. BI: Unpaking files (3 replies)
  104. Also Concerning Forts, or How to Effectively Hide in A Flimsy Cardboard Box. (4 replies)
  105. How do I go about getting hosting for my mod? (0 replies)
  106. Rebels in Custom Battles (3 replies)
  107. Where is the unit descriptions/pictures in BI? (0 replies)
  108. Save game format. Any work done? (0 replies)
  109. exporting with a texture (0 replies)
  110. It seems BI doesn't allow radically new buildings (0 replies)
  111. Changing Faction names in BI (1 replies)
  112. How do you completely delete a unit? (2 replies)
  113. How do I make Romano-British playable? (1 replies)
  114. need help with this... (3 replies)
  115. Importing RTW units into BI (20 replies)
  116. New Ptolemy Faction (0 replies)
  117. How do I take screenshots? (1 replies)
  118. Fail is not a skeleton idx archive (2 replies)
  119. Movement points, I need wisdom. (0 replies)
  120. Chagning line of sight . How to? (0 replies)
  121. What Text Editing tool do you mod with? (26 replies)
  122. Smoke Effects (5 replies)
  123. Help (1 replies)
  124. rtw factions in rtw bi (4 replies)
  125. Playing RTW with the BI exe (1 replies)
  126. Hit point animations (2 replies)
  127. Need help: onager MAX file (0 replies)
  128. Modding walls questions. (0 replies)
  129. New BI fix: rivers in historical battles. (0 replies)
  130. BI - Changing Agents costs (2 replies)
  131. RTW models in BI. (1 replies)
  132. Dog Handlers (0 replies)
  133. Scripting Question (5 replies)
  134. hgt-converter (6 replies)
  135. [1.3] CTD on selecting made-playable factions on camp. menu (3 replies)
  136. Faction Announcments doesnt Announce new Ancillary (1 replies)
  137. BI: Loyalty (0 replies)
  138. BI: Loyalty (1 replies)
  139. Myrddraal: Script writing program? (2 replies)
  140. caligula help (5 replies)
  141. Siege Equipment (5 replies)
  142. Are there command line options for the setup.exe? (2 replies)
  143. Unit card white backgrounds (2 replies)
  144. effects texture (1 replies)
  145. Some RTW Questions to Modders (1 replies)
  146. Sea map (2 replies)
  147. Permanent Castles! (3 replies)
  148. Creative Assembly -mod switch in BI (44 replies)
  149. Guide To Adding New Cultures - Discussion (62 replies)
  150. Command functions in BI (2 replies)
  151. RTW error (3 replies)
  152. Modding onagers (4 replies)
  153. BI: Rebels, revolts and shadows (3 replies)
  154. Need help: BI or RTW 1.3 features? (2 replies)
  155. number of seige engines (1 replies)
  156. Scripting issues - Reload event (5 replies)
  157. Need help with rome total war editor problem (12 replies)
  158. Minor breakthrough - map_heights.hgt partly deciphered (8 replies)
  159. BI: Adding new cultures? This is interesting... (11 replies)
  160. Jerome, how to edit physical_info .bpi for egyptian walls etc. (3 replies)
  161. help with units plz (1 replies)
  162. BI: Editing starting money? (3 replies)
  163. "Backporting" BI features into RTW (6 replies)
  164. BI: Anyone achieved to make a new map for BI ? (10 replies)
  165. BI - circumventing the Romano-British emergence (10 replies)
  166. How to Edti building Animations? (0 replies)
  167. My indian elephants (0 replies)
  168. Mod tools (2 replies)
  169. BI: Adding hidden resources in BI? (2 replies)
  170. Unit Card Question (2 replies)
  171. BI: Good News from BI - Romano British can be used normally (0 replies)
  172. Need Help with Unit Card Saving (1 replies)
  173. Missile Madness ...Grrr (1 replies)
  174. Request for CA: console_command event (4 replies)
  175. Region Modding: Roads (2 replies)
  176. Modelling Problem (0 replies)
  177. available_ui_element_ids.txt? (5 replies)
  178. [BI] How-to: Add religions (0 replies)
  179. RTW 1.3: can't edit height (1 replies)
  180. BI: how do i mod army movement allowance? (3 replies)
  181. Giving Greece Companion cavalry (2 replies)
  182. RTW map problem (13 replies)
  183. BI - Adding RTW factions to BI (9 replies)
  184. BI Anims and skeletons (1 replies)
  185. Tower and gatehouse: how to stop firing? (2 replies)
  186. v1.3 How to Mod for a Unified Rome (1 replies)
  187. BI -mod: switch problems and custom battles (20 replies)
  188. BI: First game chrash in BI! ph43r my modding skills! (3 replies)
  189. Generals special ability (0 replies)
  190. Slight Problem with unit cards (2 replies)
  191. civilian buildings! (9 replies)
  192. BI and descr_skeleton.txt (6 replies)
  193. BI: Things to test for BI (3 replies)
  194. A Question of Music..... (1 replies)
  195. Trait question concerning Egypt (7 replies)
  196. BI: Official BI Modding thread (5 replies)
  197. Request for Script? (1 replies)
  198. Creative Assembly RTWCheatPatch (7 replies)
  199. Changing British bodyguards from chariots to regular cavalry. How? (0 replies)
  200. Historical dinasty (1 replies)
  201. How do I make elephants recruitable as the Romans? (8 replies)
  202. Invisible buildings? (34 replies)
  203. Anyone Resized The Campaign Map? (3 replies)
  204. Campaigne Time (1 replies)
  205. Creative Assembly Odd and frustrating CTD - I need help (3 replies)
  206. How Do I Enable The Battle Editor???? (1 replies)
  207. units with zero movement (3 replies)
  208. a bible mod? (9 replies)
  209. Bonuses and Upgrades (2 replies)
  210. Battle Editor Problem (3 replies)
  211. How to merge Magna Carta and RTW? (5 replies)
  212. 512x512 Skins (3 replies)
  213. Changin initial date (5 replies)
  214. Change menu structure (Jerome is God!) (6 replies)
  215. Enable bribers (7 replies)
  216. Some modest results with force_diplomacy (14 replies)
  217. Any mods with correct sized units? (19 replies)
  218. RTR website has disappeared (2 replies)
  219. advance_advice_thread (5 replies)
  220. Some Missile Questions (1 replies)
  221. Myrdraals ownership guide. help please! (3 replies)
  222. Battle_Editor... Need help to enable it... (4 replies)
  223. Unit Card Question (3 replies)
  224. How do i script an AI event (5 replies)
  225. Valuable information from RTW vanilla demo (1 replies)
  226. Battle Editor: Number of Questions (10 replies)
  227. Can a unit have two volleys in the air at once? (1 replies)
  228. Senate Office Appointments? (2 replies)
  229. A question about movement in strat map (4 replies)
  230. 3DS Max (5 replies)
  231. Creative Assembly Some modest results with spawn_army (43 replies)
  232. Help with CTD. (1 replies)
  233. "Fuedalism" Script (2 replies)
  234. Campaign Factions Map? (3 replies)
  235. Population Growth? (1 replies)
  236. Graphics glitch (2 replies)
  237. map_regions question... (4 replies)
  238. A question on bribes (1 replies)
  239. Imperium total War patch 1.4 (0 replies)
  240. can brigands be turned off?? (1 replies)
  241. Forts and watchtowers (6 replies)
  242. Questions for experienced modders (2 replies)
  243. Culture Question (3 replies)
  244. Help! CTD when editting campaign map (6 replies)
  245. Custom battlefields on campaign map... (1 replies)
  246. Creative Assembly Rtw Clone (68 replies)
  247. www.rometotalrealism.com? (15 replies)
  248. rtw animation to max (2 replies)
  249. Skinning (1 replies)
  250. Strat Map army flags..where are they? (4 replies)