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  1. Reducing build times for units (3 replies)
  2. I need help-creation of a map. (1 replies)
  3. More Family Members (4 replies)
  4. Best way to reduce sea area? (0 replies)
  5. some questions on Ancillaries/Scripts (5 replies)
  6. Menu image location (8 replies)
  7. Chariots (1 replies)
  8. Battering Rams attacking walls (3 replies)
  9. Emergent Factions (5 replies)
  10. Tga (7 replies)
  11. Some simple modding - what's possible and what not? (5 replies)
  12. Changing the Berbers to Moors (0 replies)
  13. Those little settlment icons. (5 replies)
  14. Help! mods cause ctd before game starts (2 replies)
  15. Baffled by error that didn't exsist before (1 replies)
  16. Where can i find more custom maps? (0 replies)
  17. Possible to force an adoption? (3 replies)
  18. Newby needs help with RTW Battle Editor (12 replies)
  19. modding unit stats and saves (3 replies)
  20. Vercingetorix's CAS extractor (3 replies)
  21. Venhelis Mod (15 replies)
  22. Slave Name Pool (0 replies)
  23. I_NumberUnitsInSettlement (2 replies)
  24. Modding voices, culture based? (1 replies)
  25. Slower Battles (2 replies)
  26. what is wrong with this ui_elements script? (8 replies)
  27. ground_types problem (1 replies)
  28. Making collision for buildings?? (2 replies)
  29. An alert system.. my first post. (3 replies)
  30. Absolutely baffled - game CTDs when get too close to unit (10 replies)
  31. Well, what do you think? (4 replies)
  32. Can anyone tell me whats wrong? (5 replies)
  33. How do you take a screenshot? (5 replies)
  34. Custom ground and map feature types? (4 replies)
  35. The critical factor value (1 replies)
  36. Soldier sizes (5 replies)
  37. Particle effects in BI (5 replies)
  38. Double swords (1 replies)
  39. Help / lost file? (1 replies)
  40. Map of South America (2 replies)
  41. Transfered Units.... (3 replies)
  42. and not nothere bug? (0 replies)
  43. Provincal Campaign description (2 replies)
  44. Alexander battle map script question (4 replies)
  45. Ressources, new ones and hidden ones (8 replies)
  46. Valid Trait Effects.. (3 replies)
  47. City Occupation CTD (4 replies)
  48. Is there a guide for adding new units from scratch?. (4 replies)
  49. Adjusting nighbouring regions religious influence (2 replies)
  50. Would a Mod for BI Work With Vanilla v1.5? (2 replies)
  51. descr_strat woes (12 replies)
  52. Linking new buildings with their cards (9 replies)
  53. Removing non combatant peasants (4 replies)
  54. Installing mods (12 replies)
  55. Unit creation (1 replies)
  56. problem with phalanxes (1 replies)
  57. scripting campaigns from beginning (1 replies)
  58. Independent cityes script (1 replies)
  59. descr_building_battle.txt error? (1 replies)
  60. 09-30-2006 test (0 replies)
  61. Changin AI preferences in SPQR modv 6.1 (2 replies)
  62. Traits database? where's that? (2 replies)
  63. music changes doesnt works (5 replies)
  64. Blue battlemap problem - no, not the usual (2 replies)
  65. Regarding Mundus Magnus (2 replies)
  66. Wall Defence Towers (3 replies)
  67. Adding a Vertex (1 replies)
  68. BI: Cannot Place Rebel army to Rebel Cities! (11 replies)
  69. Changing grass detail (7 replies)
  70. new private message (1 replies)
  71. Adding Horde Feature to a Faction (3 replies)
  72. new army (3 replies)
  73. Spawn Script not working (5 replies)
  74. Um Not Working (4 replies)
  75. Brightness...ouch my eyes. (1 replies)
  76. How do I change Unit Size? (4 replies)
  77. How to make elephant rider shoot? (1 replies)
  78. Soldiers in a unit. (4 replies)
  79. Problem with culture change (2 replies)
  80. Building TGA/Card (2 replies)
  81. Choosing/swapping, skin/texture (2 replies)
  82. What does this error mean? (4 replies)
  83. Changing General's age! (4 replies)
  84. Field Fortifications (1 replies)
  85. Help with scripting for my Alexandros mod (13 replies)
  86. list of trigger Conditions (1 replies)
  87. Tying Building Requirements to City Level, not Upgrade Chain (3 replies)
  88. change city name (3 replies)
  89. 09-17-2006 Y'know you're speaking to a non-modder when... (0 replies)
  90. 09-17-2006 Marian Reforms: how they're triggered in v1.5 (0 replies)
  91. 09-17-2006 How to get a smoke effect with a missile weapon (0 replies)
  92. 09-17-2006 Why .cas files only use triangles (0 replies)
  93. 09-17-2006 Distorted texture in 3DSMax (0 replies)
  94. 09-17-2006 Edited unit skins don't seem to change? (0 replies)
  95. 09-17-2006 Chariots - making them more effective (0 replies)
  96. 09-17-2006 Getting rid of family names (0 replies)
  97. 09-17-2006 Explanation of AI personalities in descr_strat (0 replies)
  98. Faction Switcher? (3 replies)
  99. Effectiveness of chariots? (4 replies)
  100. Character Names (9 replies)
  101. Ai behaviors (2 replies)
  102. DDS Alpha problems - no transparency, dont know why! (5 replies)
  103. How To Create A Mod???? (1 replies)
  104. Epic walls cause the infamous siege bug too? (1 replies)
  105. Program need (3 replies)
  106. Spawn_army questions (0 replies)
  107. Destructable Defenses (8 replies)
  108. Camp map crash (7 replies)
  109. Problem with unit skins (2 replies)
  110. Problem with -show_err (6 replies)
  111. Oases and grass (0 replies)
  112. How do you change the amount of turns per year? (3 replies)
  113. Does BI increase the limit of models? (2 replies)
  114. My mini-mod is unable to start! (34 replies)
  115. New Unit Skins/Models? (Various) (2 replies)
  116. enabling the process_rq cheat for RTW v. 1.5? (8 replies)
  117. Changing weapons from one unit to another (2 replies)
  118. Problem while modding- Pop growth (5 replies)
  119. Romano-British playable (11 replies)
  120. Scripting natural events (0 replies)
  121. ATW map CTD! Help! (12 replies)
  122. Creating new weapons (4 replies)
  123. How can i make german beserks from barracks? (0 replies)
  124. Mod:mymod switch for BI (4 replies)
  125. The RomeTW sign comes up but nothing happens (3 replies)
  126. fire and particles.... (0 replies)
  127. Trouble Creating New Buildings (12 replies)
  128. how to change the lethality of the game (2 replies)
  129. Making maps for custom battles using the map editor (2 replies)
  130. Re: Portraits (1 replies)
  131. Unrest question, possibly for Epistolary Richard (6 replies)
  132. Question about to place a Elephant in.... (6 replies)
  133. How to export CAS files from Max (1 replies)
  134. Mod that gives correct descriptions and map info (0 replies)
  135. Buildings in cities and around the place... (1 replies)
  136. Historical battles (0 replies)
  137. Playing with Julii as ONLY Roman Family (19 replies)
  138. Rendering without background. (1 replies)
  139. How to Increase Experience Gainning Rate (3 replies)
  140. African Land Block (4 replies)
  141. Battlemaps and Fords ? (1 replies)
  142. Modding Formations (5 replies)
  143. another unit modding question! (2 replies)
  144. Distorted texture in 3dsmax7 (2 replies)
  145. Alexander to RTW (2 replies)
  146. 08-26-2006 Mod: Total Mod isn't recruiting! (0 replies)
  147. 08-26-2006 Dictionary of Modding 2007 - submission (0 replies)
  148. 08-26-2006 You know you're a modder when... (0 replies)
  149. 08-26-2006 I can't seem to get any recruits - what's wrong? (0 replies)
  150. 08-26-2006 Adding new elements to a UV map (0 replies)
  151. 08-26-2006 Terrain texture modification on the strat map (0 replies)
  152. 08-26-2006 building_present_min_level conditional issues in 1.5 (0 replies)
  153. 08-26-2006 I_MapName condition: how it works (0 replies)
  154. 08-26-2006 'Beam' problem with model (0 replies)
  155. 08-26-2006 'Beam' problem with model (0 replies)
  156. 08-26-2006 Help making pak files (0 replies)
  157. 08-26-2006 White spots on strat map models (0 replies)
  158. 08-26-2006 Disabling Skirmish mode. Possible? (0 replies)
  159. Random Births (0 replies)
  160. Cannot start a new campaign (5 replies)
  161. Making a brand New Building! Need some help! (4 replies)
  162. Help in making an new map (17 replies)
  163. Stuck in Custom Battle Menu! Help (5 replies)
  164. Looking for a text file (4 replies)
  165. total realism problem (2 replies)
  166. Hording problem (2 replies)
  167. Balancing the cost of units. (2 replies)
  168. Loyalty (3 replies)
  169. Chracter Traits Problem! I need Help! (9 replies)
  170. Removing units? (3 replies)
  171. How to: Create Exploding spears? (13 replies)
  172. 2 Firearm questions?? NTW2 modders plse HELP (4 replies)
  173. Howto:Missile unit by default no skirmish? (15 replies)
  174. Just 1 question (Can this be true!?) (1 replies)
  175. How to change the year of Roman system's changing? (20 replies)
  176. Advanced 3d modelling question! CA people Help! (7 replies)
  177. Questions Galore (4) (5 replies)
  178. Trait question (3 replies)
  179. How to transfer a unit from BI to RTW?? I'm stuck!!! (4 replies)
  180. How Do You Fix This Problem? (2 replies)
  181. How Do You Add Family Members? (2 replies)
  182. Help choosing TWversion 2 Mod (6 replies)
  183. 2 Questions, about skins and units. (12 replies)
  184. Help: adding crossable rivers in RTW battle editor? (3 replies)
  185. Slite problem (4 replies)
  186. Help with changing faction names. (8 replies)
  187. How to lower stats? (2 replies)
  188. Unified Rome Question (1 replies)
  189. Changing Animations 2 questions. (9 replies)
  190. Scaled down skeletons (4 replies)
  191. Two unrelated questions (1 replies)
  192. arrows... (2 replies)
  193. 2 quick questions (4 replies)
  194. Questions re New Unit Types (1 replies)
  195. How to create custom/historical battles? (3 replies)
  196. Request for quick fix to an "Action Man" (1 replies)
  197. Adding Ancillaries (2 replies)
  198. fires, and buildings from preview of RTW... (3 replies)
  199. Yubtseb Eliphants CTD (2 replies)
  200. A CTD! Help me! (10 replies)
  201. wheres the key settings file? (2 replies)
  202. how to mod legionaires to charge the target without using thier pilum (11 replies)
  203. My empire for a Horse.... (3 replies)
  204. How can i disable meny option PROVINCIAL CAMPAIGN (1 replies)
  205. Modding Alliance (5 replies)
  206. Need help with adding new building to BI 1.6 (5 replies)
  207. Question on custom battles... (1 replies)
  208. Possible with smoke and firing sound from arrow generators? (8 replies)
  209. RTW Campaign with BI exe - a few questions (21 replies)
  210. Flaming arrows problem (2 replies)
  211. A request for 3D modelling help (1 replies)
  212. Modding generals and governers? (2 replies)
  213. Where can I edit the names and order of the building browser? (2 replies)
  214. 3ds Max - exporting .cas error (1 replies)
  215. advance_advice_thread (10 replies)
  216. 1.5 Event String Problem? Protectorates (0 replies)
  217. Is it possible to watch engine anims in max? (1 replies)
  218. Problem modding unit cards (3 replies)
  219. Completely new skeletons from scratch? (9 replies)
  220. How do i do this (1 replies)
  221. Where can I get an installation program? (2 replies)
  222. JeromeGrasdyke's Birthday (6 replies)
  223. Adding religions to cultures in RTW Help! (5 replies)
  224. Thanks to Muizer - a screenshot that will make Duke John happy (2 replies)
  225. Modding request: strange lighting effect on strat map models / textures (3 replies)
  226. Would it be possible to make a machine gun? (2 replies)
  227. I need help Creating a Unified Rome, with units from other factions. (7 replies)
  228. Strategic map movement (2 replies)
  229. Issue with New Campaign (2 replies)
  230. Slowing down battles (0 replies)
  231. Quick question (1 replies)
  232. Projectiles, fire and moral penalty (11 replies)
  233. Problems skinning with Photoshop (1 replies)
  234. RTR Platinum Uninstall Icon? (0 replies)
  235. Adding shields to units (4 replies)
  236. Alexander map heights (4 replies)
  237. Help Please! (0 replies)
  238. Creting a new reform (1 replies)
  239. I Messed up (2 replies)
  240. Problem with export_units file (3 replies)
  241. Greek unit textures for Egypt? (1 replies)
  242. Question on replacing old Model/Skins? (1 replies)
  243. Doppelgangers (10 replies)
  244. Forcing Ceasefire (1 replies)
  245. Gme Engine (4 replies)
  246. Removing boiling oil (2 replies)
  247. rebel ghost towns??? (7 replies)
  248. Epoch Modding (6 replies)
  249. Question to mods with muskets/rifles (7 replies)
  250. Model not working in-game (9 replies)