Log in

View Full Version : Modding Questions



Pages : 1 2 3 4 5 [6] 7 8 9 10 11 12 13 14 15 16 17 18

  1. schiltrom (6 replies)
  2. centaurs (2 replies)
  3. Help Making Campaign Map (0 replies)
  4. Provincial Campaign Help (5 replies)
  5. nVidia dds (1 replies)
  6. A couple of questions and Requests (6 replies)
  7. symbols (1 replies)
  8. New Culture (2 replies)
  9. Mount Database (0 replies)
  10. Unit Banners (0 replies)
  11. Crash during generation of autosave file (4 replies)
  12. A way to save single player campaign replays? (0 replies)
  13. BI or RTW (4 replies)
  14. Loyalty Question (0 replies)
  15. IsGeneral Condition (2 replies)
  16. A couple of Questions (4 replies)
  17. Family Members... Need Clarification (0 replies)
  18. New Building Question (0 replies)
  19. Increasing Barbarian's cities to max level (0 replies)
  20. trait trigger question (2 replies)
  21. Creating a script (7 replies)
  22. Map problems...again (7 replies)
  23. Bi (0 replies)
  24. Positions of officers (0 replies)
  25. Help in unpacking patch_0.pak (4 replies)
  26. Trait bug (15 replies)
  27. using bi-exe (17 replies)
  28. Lets discover how to make unit cards! (7 replies)
  29. scripting (2 replies)
  30. list of attributes (0 replies)
  31. UI help. (8 replies)
  32. sacking cities? (5 replies)
  33. sacking cities in rtw 1.5 (2 replies)
  34. Scripted Dismissal of Battle Results (0 replies)
  35. combat formula? (3 replies)
  36. Are new characters possible? (7 replies)
  37. Adding buildings to a faction (1 replies)
  38. Movie_Cam (3 replies)
  39. How to make a new trigger? (0 replies)
  40. Battlemap border (3 replies)
  41. Making the prologue playable (0 replies)
  42. In-game Images (3 replies)
  43. How do you remove vices from the game and how do you make leaders immortal? (2 replies)
  44. Controlling reinforcements (5 replies)
  45. Problem adding new core building in RTW 1.5 (1 replies)
  46. Dividing the world, some questions (4 replies)
  47. Changing recruitment time of agents (2 replies)
  48. Roads and distance from capital (1 replies)
  49. Centaurs? (1 replies)
  50. Replacing the Senate? (4 replies)
  51. New env-maps not working :( (2 replies)
  52. Trying to affect which events player is notified of (4 replies)
  53. Viewing Wonders in custom battles (3 replies)
  54. Battle Scripting help (0 replies)
  55. Re-Sizing a campaign map (4 replies)
  56. Scripting Help!!! (9 replies)
  57. Roads (6 replies)
  58. Do AI factions never build if a negative bonus is present? (2 replies)
  59. trolls (22 replies)
  60. A couple of questions (1 replies)
  61. Some error (3 replies)
  62. Movie Cam (0 replies)
  63. Special Designation/Title Problem (3 replies)
  64. Messing with event_strings, export_descr_advice (6 replies)
  65. Help in transferring mod from RTW1.2 to RTW.BI (4 replies)
  66. Problem with changing unit voices - deleting events.dat doesn't help (2 replies)
  67. Error reading scene file, HELP! Please! (6 replies)
  68. How to make Rebel Armies attack cities? (5 replies)
  69. Rtw Rome Shell Console Command Questions (1 replies)
  70. Screen Chunk Not Found? (1 replies)
  71. Archer Accuracy? (3 replies)
  72. -ai style autorun script? (4 replies)
  73. Recording battle statistics -- possible? (2 replies)
  74. Towers in City Walls (3 replies)
  75. Green indicators (0 replies)
  76. Installers for BI modfolder mods (2 replies)
  77. Help in converting mod from RTW1.2 to RTW.BI (2 replies)
  78. training multiple units (3 replies)
  79. TiME map editor question (6 replies)
  80. Trouble making sprites... can I do it with a 64 meg video card? (9 replies)
  81. 3D Program? (2 replies)
  82. Importing CAS Files Problem (6 replies)
  83. Campaign map request. (9 replies)
  84. Provincial campaign and battle time (2 replies)
  85. Max command/security/influence level (1 replies)
  86. Modding Campaign Map Figures (1 replies)
  87. Thanks, thanks, and many thanks... (2 replies)
  88. Help plz (1 replies)
  89. BiI.exe did i do it right? (1 replies)
  90. Modding disasters (22 replies)
  91. Generals of same culture all have to share same models? (2 replies)
  92. "the day is ours" annoying victory cheer: removing how? (5 replies)
  93. How to allow simultaneous buildings construiction and units training ? (3 replies)
  94. Little small request for experienced modder (2 replies)
  95. Mamukil skin (0 replies)
  96. Settlments and Culture (1 replies)
  97. 5 modding questions... desperately need awnsers (2 replies)
  98. Is it possible to... (7 replies)
  99. help (1 replies)
  100. Adding Pictures to a Mod - Help (0 replies)
  101. Will files and saves from v 1.3 work with 1.5? (3 replies)
  102. Superfaction in BI? (7 replies)
  103. Modify the upgrade of Roman units? (1 replies)
  104. How on Earth Do you Add Characters to your family tree???? (19 replies)
  105. Arthurian total war (3 replies)
  106. lowest CAS (0 replies)
  107. what effect does water_surface? (2 replies)
  108. Can I use show_err and the battle editor command end together? (1 replies)
  109. Can I use show_err and the battle editor command end together? (0 replies)
  110. Building tree can have branches? (3 replies)
  111. -Mod:Megas_Alexandros (3 replies)
  112. Do I need export_descr_VnVs_enums? (2 replies)
  113. It is impossible to create a new faction, correct? (2 replies)
  114. anubis model. (Jackal headed guy) (0 replies)
  115. Unit changes not showing (10 replies)
  116. Pulling My Hair Out Here... (11 replies)
  117. in game movie (3 replies)
  118. Turning to Limited Ammo for AI ?? (0 replies)
  119. what files do I have to change to get rid of the senate? (5 replies)
  120. Error when trying to download Xpak (3 replies)
  121. Modifying Distance to Capital Penalty (0 replies)
  122. Adding New Building Trees (2 replies)
  123. Units cause blue screen (sometimes) & xp question (4 replies)
  124. How can you take a video in-game? (8 replies)
  125. Script to destory faction (4 replies)
  126. Slave faction building and recruiting other faction's unit?? (2 replies)
  127. Shield Wall in RTW v1.5 (7 replies)
  128. Magic, is that possible? (3 replies)
  129. Terrain files in BI folder? (0 replies)
  130. What affects the number of bodyguards a general has? (2 replies)
  131. Gmax (8 replies)
  132. Anim8tor (2 replies)
  133. Another of endless questions... (6 replies)
  134. Script to spawn a city? (1 replies)
  135. I need map help (1 replies)
  136. Question about using videos for event messages... (3 replies)
  137. Invisible weapon.... (4 replies)
  138. scripting a factions strategy? (1 replies)
  139. How can I make the Island of Lesbos settlement-compatable??? (22 replies)
  140. Emergent Factions (3 replies)
  141. Can you make factions or cities appear later? (2 replies)
  142. One unit in the cohort (3 replies)
  143. how do you edit the campaign map? (3 replies)
  144. Combined generals movement CTD (1 replies)
  145. Double handed longspear, how to? (7 replies)
  146. How to Curb the AI Uber Unit? (4 replies)
  147. Welding Vertices in Max (0 replies)
  148. Massilia siege relief bug? (20 replies)
  149. Landmass ratio question (7 replies)
  150. Halberd + Phalanx Formation, how to do? (5 replies)
  151. Is it possible to make all factions Horde-able in BI? (5 replies)
  152. Requesting a "Dummies Guide to Adding Capes in Max" (17 replies)
  153. New Cas file problem (6 replies)
  154. Question about custom mounts and other things (3 replies)
  155. (hinterland_) undestroyable buildings? (2 replies)
  156. Has anyone thought of Tamriel: Total War? (0 replies)
  157. Campaign map random CTDs?? (4 replies)
  158. Skin bug (2 replies)
  159. Problem with 3DS Max (5 replies)
  160. A little bug, please help ^^(unit) (11 replies)
  161. Problem with Photoshop Skinning (2 replies)
  162. Whats wrong with this? (3 replies)
  163. OK. I got the factions to work without crashing but... (4 replies)
  164. All Factions Playable. (2 replies)
  165. Changing effects of wonders (2 replies)
  166. Arrow generator (3 replies)
  167. Making Faction-specific traits? (4 replies)
  168. How do I edit mine values? (2 replies)
  169. adding to mundus magnus? (1 replies)
  170. How exactly do battle odds for triggers work? (0 replies)
  171. How exactly do battle odds for triggers work? (0 replies)
  172. How exactly do battle odds for triggers work? (5 replies)
  173. Help with automating and filming a battle (0 replies)
  174. How to edit descr_strat to get rid of default traits? (4 replies)
  175. EDB questions: HR and exp bonus (1 replies)
  176. Script formally required - can anyone help? (1 replies)
  177. Colors and Symbol of a Faction? (0 replies)
  178. Font of the Banner. (1 replies)
  179. Modding non-combat units (9 replies)
  180. How to reduce the Size of a Mod? (3 replies)
  181. STart map: CTDs at End Turn but not with -ai?? (6 replies)
  182. If you mod units etc - will it take effect in an old save game? (5 replies)
  183. Couple of questions (1 replies)
  184. Add a new province? (1 replies)
  185. Questions. (4 replies)
  186. Can't get this trigger to work, help! (4 replies)
  187. Campaign map creation (15 replies)
  188. What is Ceasar in Gaul? (4 replies)
  189. Couple of problems with new unit (4 replies)
  190. Question about triggers (6 replies)
  191. Help with Caligula unit editor Please (2 replies)
  192. Using "Refusal of Senate Missions" as a trigger? (3 replies)
  193. Can I delete this? (5 replies)
  194. Ceaser in Gaul campaign. (2 replies)
  195. Unit Shaders (1 replies)
  196. India-The Mauryan Faction in RT-W (17 replies)
  197. Some questions about Traits and Retinue. (6 replies)
  198. Making armies with more than one general (10 replies)
  199. xpack link (2 replies)
  200. How to change the Britons into a Rebel Faction? (3 replies)
  201. Marius Event (9 replies)
  202. Uninstalling a mod (1 replies)
  203. Changing a Units Weapons. (1 replies)
  204. Can diffrent mods be combined? (1 replies)
  205. How do I Add factions (12 replies)
  206. Dacia and Tracia units (1 replies)
  207. Command Lines (7 replies)
  208. Not sure if this is correct forum but how to activate factions w/o crashing game (6 replies)
  209. Creating New Character Portraits from scratch (2 replies)
  210. Strat map resource text file??? (3 replies)
  211. Naval Combat Playable (4 replies)
  212. Forts (1 replies)
  213. Skinning walls and buildings... (2 replies)
  214. Message to Dol Guldur (4 replies)
  215. How to change which factions are avaliable in custom battles?-asking a question here (4 replies)
  216. can't open .tga.dds files with plugin (2 replies)
  217. Provincial campaign returns to menu (5 replies)
  218. Problem with Alpha channels (1 replies)
  219. How to save files in GIMP? (1 replies)
  220. Possible to change Quick Battle numbers? (1 replies)
  221. Unique traits? (12 replies)
  222. Balancing Unit Costs (6 replies)
  223. skinning with gimp (4 replies)
  224. How to edit CAS files? (18 replies)
  225. Why do I have Invisible Trees? (but they are there) (3 replies)
  226. Can you create engines (2 replies)
  227. Chariot Question (5 replies)
  228. DDS Coverter (8 replies)
  229. Common problems with desc_names.txt? (5 replies)
  230. Any place I can get all the patches at once or something? (2 replies)
  231. How to add shadows to a new settlement plan? (0 replies)
  232. Downloads (1 replies)
  233. City Revolt - questions and CTDs (43 replies)
  234. White spots, strat units.3d max. (0 replies)
  235. BI: Sassanids - Can I give them the ability to sack cities? (3 replies)
  236. ZOR system (5 replies)
  237. How do you make all building indestructable? (4 replies)
  238. Modding Alexander campaign, different than vanilla? (1 replies)
  239. I WIN!! (crash) (0 replies)
  240. Can arrow generators be added to units? (5 replies)
  241. alexander map (0 replies)
  242. Battle map builings problems (14 replies)
  243. How do I add a new font to the game? (2 replies)
  244. How to make night battles darker? (0 replies)
  245. I want to kill the scipii and brutii (4 replies)
  246. Creating Garrison Script. (11 replies)
  247. I need an "extra-slow" horse (5 replies)
  248. naval cards (0 replies)
  249. Kill speeds... (1 replies)
  250. Unit textures. (4 replies)