View Full Version : Capo di Tutti Capi III [Concluded]
Pages :
1
2
3
4
5
6
7
8
9
10
11
12
13
14
[
15]
16
Louis VI the Fat
09-25-2009, 22:00
It was just a joke. :cry:
I was refreshing this page to check if 'khaan is really intent on committing suicide. Then I got bored, and typed some nonsense to keep my fingers warm.
One fine day, I shall learn to resist that tempting 'Submit Reply' button. Probably the day I will find the strength to finally quit smoking. And to get my driver's license. Etc.
Double A
09-25-2009, 22:04
Also, Sigurd, I was actually voting FOR Khaan to get lynched, which voids your argument even further.
Sorry, I haven't caught up on this whole thread, but I saw this and couldn't resist a small quip:
Every mafioso seems to have a certain distinctive sign, their weapon. Others were using the shotgun, the sniper rifle, any number of other weapons. I personally use an umbrella, for example. Even those who left the violin bow used different weapons. I am not sure that theory holds.
Freudian slip?
Double A
09-25-2009, 22:22
CIA have them too?
It was just a joke. :cry:
You just gave me a freaking heart attack.
I realize what he meant to say, of course, but he actually referred to himself as an example of a mafioso.
Obviously not any sort of a case on him, I just feel like bashing him all I can, for the lulz. :grin:
The rest of the evidence against him, as well as your recent judicious mistrust of him will ensure the town wins and he is lynched anyway.
johnhughthom
09-25-2009, 22:37
It was just a joke. :cry:
It was all too believable. :sweatdrop:
scotchedpommes
09-25-2009, 22:43
And here I was thinking my theory had just fallen into place. :laugh3: TinCow would confirm my nonsensical Stalinist concerns.
The deadline is 2300 BST, correct? Significant inebriation is hampering me, but a 'khaan death would leave me content.
White_eyes:D
09-25-2009, 22:53
I heard early on from Khaan and Gibeson.....Sasaki was going to kill me?...what happened?:laugh4:
Askthepizzaguy
09-25-2009, 23:08
Guys, darn it all.... just vote for Haudegen, PLEASE.
vote: Haudegen
MUUHAAAHAHHAHHAHAAAAHHAAAAHAAHHA!!!!!!!!!
scotchedpommes
09-25-2009, 23:18
Nice to see you prefer the subtle approach.
Double A
09-25-2009, 23:23
MUUHAAAHAHHAHHAHAAAAHHAAAAHAAHHA!!!!!!!!!
unvote, vote: Sigurd
Askthepizzaguy
09-25-2009, 23:26
unvote: Haudegen so there's no chance for a tie, think I'm late anyway.
I can't believe you listened to the guy who accused all the doctors of conspiring with me to become mafia, who accused the remaining vigilantes of being mafia. You voted for a guy who was not the Beretta killer by evidence, over someone who was by evidence.
seireikhaan
09-25-2009, 23:29
Nap time? :inquisitive:
Mmhm. Had class in the morning, work just a bit afterwards. I was quite tired.
I can't believe you listened to the guy who accused all the doctors of conspiring with me to become mafia, who accused the remaining vigilantes of being mafia. You voted for a guy who was not the Beretta killer by evidence, over someone who was by evidence.
Not to be rubbing salt in it or anything, but you really didn't help. I still can't really fathom why you thought I was a godfather.
Louis VI the Fat
09-25-2009, 23:33
Confusing game. Assuming the deadline hasn't passed, I presume this is the tally:
Unvote: 'khaan
Vote: Haudegen
Tally:
Haudegen: 4 ( slashandburn, White Eyes, Joooray, Louis)
Shinseikhaan: 4 (*'khaan*, Tincow, Haudegen, SSNeoperestroika)
unvote: Haudegen so there's no chance for a tie, think I'm late anyway.
I can't believe you listened to the guy who accused all the doctors of conspiring with me to become mafia, who accused the remaining vigilantes of being mafia. You voted for a guy who was not the Beretta killer by evidence, over someone who was by evidence.
Like I said, if Haudegen is the last one, it doesn't matter. At most, he'll kill one last person and he's toast tomorrow. No big deal. The real danger was that there was a larger conspiracy that was about to crush us. If the game doesn't end here, tomorrow's vote is a foregone conclusion.
Askthepizzaguy
09-25-2009, 23:35
Not to be rubbing salt in it or anything, but you really didn't help. I still can't really fathom why you thought I was a godfather.
I spent all of the previous round arguing that you weren't and Haudegen was.
scotchedpommes
09-25-2009, 23:36
The deadline passed over half an hour ago.
Like I said, if Haudegen is the last one, it doesn't matter. At most, he'll kill one last person and he's toast tomorrow. No big deal. The real danger was that there was a larger conspiracy that was about to crush us. If the game doesn't end here, tomorrow's vote is a foregone conclusion.
Judging by dearest Sigurd's response to the deadline, do you really think we have a chance now?
seireikhaan
09-25-2009, 23:37
I spent all of the previous round arguing that you weren't and Haudegen was.
Yes, but you also kept spending a lot of time telling the town to lynch us both, which can get quite tricky...
Also,
Unvote: Shinseikhaan
Vote: Haudegen
Louis VI the Fat
09-25-2009, 23:37
I wanted a tie before the extention. I had kind of banked on Slash being director immediately.
Failing that, and Seamus announcing an extention, I was content with having them both in custody.
Now that the tie was no longer possible, I could not have my vote go against Slash, who is much more up to speed than I am.
seireikhaan
09-25-2009, 23:40
Almost forgot- Louis gets my vote for player of the game. The Stalinist post was simply awesome. Even if its totally true and you guys win it.
Askthepizzaguy
09-25-2009, 23:40
Yes, but you also kept spending a lot of time telling the town to lynch us both, which can get quite tricky...
Also,
Unvote: Shinseikhaan
Vote: Haudegen
I argued that it was dangerous and foolish to try for a double lynch! But I wasn't going to have a single on you. Double is better than haudegen going free. But then the tie is disrupted now.
Louis VI the Fat
09-25-2009, 23:42
Deadline has probably passed.
Unvote: haudegen
Vote: khaan
Tally:
Haudegen: 4 ( slashandburn, White Eyes, Joooray, khaan)
Shinseikhaan: 4 (louis, Tincow, Haudegen, SSNeoperestroika)
Askthepizzaguy
09-25-2009, 23:43
Well if we're making illegal votes,
vote: Haudegen
Splitpersonality
09-25-2009, 23:44
C'est la vie,
Vote: Haudegen :P
Seriously though town, you listened to THE WOLF over ATPG?
ATPG's bad, but come on guys...
Louis VI the Fat
09-25-2009, 23:49
I never was good at checking time...
gah! you're all scum! gah!
Vote: everybody. :furious3:
Unvote; vote: haudegen
White_eyes:D
09-25-2009, 23:54
C'est la vie,
Vote: Haudegen :P
Seriously though town, you listened to THE WOLF over ATPG?
ATPG's bad, but come on guys...
AND this was a guy who was betrayed by ATPG!!!!!:wall:
Everyone who voted Khaan: You need to drop the paranoia...since at this point....ATPG would have won either way:shrug:
Judging by dearest Sigurd's response to the deadline, do you really think we have a chance now?
Of course, that just looked like him gloating that he had gotten us to waste another round. There are 12 people left alive, including 3 doctors and an FBI agent in a Director spot. There's no way a single mafioso can kill us all, I don't care how many kills he's made throughout the game.
Seriously though town, you listened to THE WOLF over ATPG?
ATPG's bad, but come on guys...
Oh please, there were NO decent arguments against Sigurd. Just because people say the word "wolf" over and over again doesn't qualify as evidence to those that you're trying to convince. Argue as much as you want that Haudegen or 'khaan was the better choice, but don't even bother saying that a good case was put forward to discredit Sigurd.
Askthepizzaguy
09-25-2009, 23:57
Tincow, why don't you tell them what Seamus told me about how no townie can possibly become a doctor with one protection.
Splitpersonality
09-25-2009, 23:59
I'm not saying Sigurd should be discredited, I'm saying he's :daisy:ing dead and mocking the town.
He's LAUGHING at the town's choices, I'd say that makes him pretty pro-town.
I'm sure ATPG could show some things discrediting him as well, but that's his perogative.
EDIT for language.
scotchedpommes
09-26-2009, 00:01
Vote: Csar
Sasaki Kojiro
09-26-2009, 00:01
I heard early on from Khaan and Gibeson.....Sasaki was going to kill me?...what happened?:laugh4:
[deleted] :wings:
VVI guess this post alludes to previous actions. But given rule #1 I'm not sure I can technically ever break the dead talking rule...
Askthepizzaguy
09-26-2009, 00:02
I'm sure ATPG could show some things discrediting him as well, but that's his perogative.
It's not sporting to reveal that stuff before the end of the game. I shouldn't have known any of it because he's dead.
You're not supposed to reveal stuff after you die, Sasaki, Crazed Rabbit, Sigurd.
Double A
09-26-2009, 00:05
gah! I'd rather die than face conspiracy!
unvote, Vote: Khaan
Tincow, why don't you tell them what Seamus told me about how no townie can possibly become a doctor with one protection.
As requested:
WHAT DO YOU HAVE TO SAY ABOUT THAT TINCOW!!!! YOUR GUILTY!
well... I thought the rules were clear but I can see theres some confusion on the matter. To clarify, the Gibbet trumps Purple Yen when playing Hungarian Bongo Poker during the anticlockwise phase, but only on the third Wednesday in the seventh lunar month.
Is it possible for a townie to become a doctor after only one successful protection?
Seamus Fermanagh
09-26-2009, 00:13
Chaka Khan
Won't you tell me
What you wanna do
Do you feel for me
The way I feel for you
Chaka Khan
Let me tell you what I wanna do
I wanna love you
Wanna hug you
Wanna squeeze you too
Let me take you in my arms
Let me fill you with my charms
Chaka
'Cause you know that I'm the one
To keep you warm, Chaka
I'll make it more than just a physical dream
I wanna rock you, Chaka, baby
'Cuz you make me wanna scream
Let me rock you
Rock you
-- Chaka Khan "I Feel for You"
Evening Session, Day Seventeen (Continued)
The voting hadn't shifted much in the two hours Fermanagh had given them, but it had shifted enough. In the end, Shinseikhaan had the most votes. Near the end, he even voted for himself in disgust at the results. Oddly, the voting continued for a while after the officers had taken the ballots to the back table for counting. Democracy in action?
Fermanagh was handed the results.
"Shins, may God have mercy on your soul. Lads, take him away."
The officers pinioned 'Khaan, then frog-marched him from the room and down to the boardwalk. From there, they took him down on the beach. He was tied to a stake, offered the traditional blind fold (rejected) and last cigarette (accepted). Four officers raised their rifles, not knowing which one had the live bullet as Fermanagh dropped a hankerchief on the boardwalk above.
<crack>
Shinseikhaan slumped quietly on the post, dead. There had been no whining or invective once the committee's decision was final. All in all, he died well.
The committee dispersed into the Fatlington night.
OOC
Orders for n17 are due no later than 2000 Saturday 26 September (2400 GMT).
Tally
1st -- Shinseikhaan: 6 (Double A, Haudegen, Louis the Fat, Shinseikhaan, SSNeoperestroika, Tincow)
2nd -- Haudegen: 4 (Askthepizzaguy, Joooray, slashandburn, White Eyes)
Sasaki Kojiro
09-26-2009, 00:26
People always miscalculate the lunar month.
Double A
09-26-2009, 00:34
Huh?
Askthepizzaguy
09-26-2009, 00:49
An Ode to Fatlington
In the magical land of Fatlington city
The town was plagued by Rabbit and Kitty
A sniper, a Kopis, and a Shottie or two
And a yellow rose placed gently on you
It all began with a strange twist of fate
A mafia Made, delivered on silver plate
From then it became a debacle for scums
Wiseguys and Lucas dropping one by one.
A communist threat lurked silent within.
And G-men worked hard to put a stop to them.
Alas, a leak, and the Barzini Don dies.
Along with all of his Mades and Wiseguys.
From then on it went, each foe toppling down.
An incorruptible revealed another mafia crown.
The vigilant townies wielded Tommy guns true
And nailed yet another criminal scum or two.
And during all this, there were many detections
and organizations of townie protections.
But one such protection failed, though it handed
Town one more Don, caught lying red-handed.
In private it seems that more plans were brewing
But Reenk had nailed them all, and they were stewing,
Plotting to kill the former Director, their traitor
But in the end it seems that they all met their maker
In the darkness, another madman was creeping
Who would abduct you when you were foolishly sleeping
To take you away and tie you up tight
And butcher your body all through the night
When after this cruel dark deed had been done
This creature who lurked would decide it quite fun
To arrange the pieces of you in a five
As a warning to all others who were still alive
But even this madman helped pay his due
For he personally slaughtered another Don too
Alas, poor Beefy! I knew him, El Diablo
a fellow of infinite jest, of most excellent fancy
he hath borne a wrong lynch a thousand times
Immortalized now in these meandering rhymes
But to those who would lurk, their time soon came
For all of the lurkers are the pizzaguy's bane
A Luca, a made, they soon were banished
And a commie or two also rapidly vanished
A double lynch foiled Kojiro and Rabbit
Betrayed, they were, and they would not have it
Plotted, they did, town's final destruction
Whilst the MASTER Berserker feigned following instruction
But the demon-possessed YLC had the last laugh
And destroyed the purveyor of evil and wrath
Leaving only a select chosen few
To follow the path of the Red, White, and Blue
Or decide for themselves, which case and which clue
Would yield the victory to town upon cue
In the end, it seems, though we do not know yet
That Shinseikhaan was not quite the best bet
The man with the umbrella spoke all through the night
His walls of text were a sobering fright
From day one it seems he spoke out of turn
Attempting to reach the finish he yearned
Was all this some devilish plot?
To fool all the townies, make Fatlington rot?
Or was it well-placed advice, on the spot,
In the end the energy expended for naught?
No matter, the umbrella man muttered
It's not really a cause for becoming too flustered
Although he fought with deep dedication
The time has come now for his long-needed vacation
I bid you adieu Fatlington, and always remember
Though I may die, diamonds are forever.
Myrddraal
09-26-2009, 00:52
Pffff...
Those last 10 pages or so (feels like 100 pages) are very worrying indeed. Mafia candidates are putting in a lot of effort here. I hope we're right about Haudegen being the last don. I hope ATPG isn't a damn commie (the umbrella still worries me).
Splitpersonality
09-26-2009, 00:55
I'm upset I don't see my name in your ode.
The CIA did invent and use an umbrella system for delivering poisons, I could be wrong, but I'm pretty sure it was originally the CIA's plan.
Myrddraal
09-26-2009, 01:00
http://en.wikipedia.org/wiki/Georgi_Markov
scotchedpommes
09-26-2009, 01:01
The poisonous umbrella was a weapon used by the KGB. I have already expressed as much in private, as well as my surprise that it hasn't been mentioned before now.
Tnank-you, Myrddraal. Finally.
Splitpersonality
09-26-2009, 01:03
So I had it completely backwards, sorry then.
I know the CIA was very interested in such a weapons platform, (it feels funny calling am umbrella that, but whatever), and they had attempted to make some, unless my sources are totally wrong.
Reenk Roink
09-26-2009, 01:05
An Ode to Fatlington
In the magical land of Fatlington city
The town was plagued by Rabbit and Kitty
A sniper, a Kopis, and a Shottie or two
And a yellow rose placed gently on you
It all began with a strange twist of fate
A mafia Made, delivered on silver plate
From then it became a debacle for scums
Wiseguys and Lucas dropping one by one.
A communist threat lurked silent within.
And G-men worked hard to put a stop to them.
Alas, a leak, and the Barzini Don dies.
Along with all of his Mades and Wiseguys.
From then on it went, each foe toppling down.
An incorruptible revealed another mafia crown.
The vigilant townies wielded Tommy guns true
And nailed yet another criminal scum or two.
And during all this, there were many detections
and organizations of townie protections.
But one such protection failed, though it handed
Town one more Don, caught lying red-handed.
In private it seems that more plans were brewing
But Reenk had nailed them all, and they were stewing,
Plotting to kill the former Director, their traitor
But in the end it seems that they all met their maker
In the darkness, another madman was creeping
Who would abduct you when you were foolishly sleeping
To take you away and tie you up tight
And butcher your body all through the night
When after this cruel dark deed had been done
This creature who lurked would decide it quite fun
To arrange the pieces of you in a five
As a warning to all others who were still alive
But even this madman helped pay his due
For he personally slaughtered another Don too
Alas, poor Beefy! I knew him, El Diablo
a fellow of infinite jest, of most excellent fancy
he hath borne a wrong lynch a thousand times
Immortalized now in these meandering rhymes
But to those who would lurk, their time soon came
For all of the lurkers are the pizzaguy's bane
A Luca, a made, they soon were banished
And a commie or two also rapidly vanished
A double lynch foiled Kojiro and Rabbit
Betrayed, they were, and they would not have it
Plotted, they did, town's final destruction
Whilst the MASTER Berserker feigned following instruction
But the demon-possessed YLC had the last laugh
And destroyed the purveyor of evil and wrath
Leaving only a select chosen few
To follow the path of the Red, White, and Blue
Or decide for themselves, which case and which clue
Would yield the victory to town upon cue
In the end, it seems, though we do not know yet
That Shinseikhaan was not quite the best bet
The man with the umbrella spoke all through the night
His walls of text were a sobering fright
From day one it seems he spoke out of turn
Attempting to reach the finish he yearned
Was all this some devilish plot?
To fool all the townies, make Fatlington rot?
Or was it well-placed advice, on the spot,
In the end the energy expended for naught?
No matter, the umbrella man muttered
It's not really a cause for becoming too flustered
Although he fought with deep dedication
The time has come now for his long-needed vacation
I bid you adieu Fatlington, and always remember
Though I may die, diamonds are forever.
And how the **** did they kill pever!
This puts my 2 line couplets in Gamers Mafia to shame. Great read Atpg. :2thumbsup: Most of the highlights included there (Chaotix's communist conversion probably deserves a mention).
Askthepizzaguy
09-26-2009, 01:28
Come now, Haudegen... no more games. Meet me in the center of town, and unleash the long-awaited fury of all those who have been lynched. I am unarmed, and undefended. Take your Beretta weapon, strike me down with it, give in to your anger. Do not hesitate, show no mercy.
Double A
09-26-2009, 01:30
:applause::applause::applause:
Crazed Rabbit
09-26-2009, 01:42
So ATPG is going to try and get himself lynched tomorrow, right? Like he promised? Certainly he'd follow through, wouldn't he?
:inquisitive:
CR
Double A
09-26-2009, 01:44
I'd rather vote for Hadugen than Pizza honestly... winning > lynching someone that promised to vote for themselves.
Splitpersonality
09-26-2009, 01:45
If haudegen isn't killed tonight, he must be removed first. In my opinion at least.
Askthepizzaguy
09-26-2009, 01:45
So ATPG is going to try and get himself lynched tomorrow, right? Like he promised? Certainly he'd follow through, wouldn't he?
:inquisitive:
CR
No, no no no.
I specifically took the protection off of me tonight. You have a clean shot. DO IT. Search your feelings... you know you want this. One less vote on Haudegen. Do it for the lulz. Do it for the drama. Do it for the children. Rid the town of this pizzaguy menace.
HIT ME (https://www.youtube.com/watch?v=rC2KJUpgPv4).
Louis VI the Fat
09-26-2009, 02:14
Tomorrow Haudegen dies. That has precedence over ancient promises.
I think 'khaan's missing the deadline to unvote himself in time was nobody's intention.
Crazed Rabbit
09-26-2009, 02:22
ATPG going without defenders? :laugh4:
CR
Askthepizzaguy
09-26-2009, 02:25
Yes, indeed. I am not lying about that. You were so kind to come clean about things, and so have I.
OOC- please? It would make for an awesome, epic ending.
Splitpersonality
09-26-2009, 02:26
If I could kill you right now ATPG, I totally would <3
I agree with the others. Haudegen next.
Double A
09-26-2009, 02:40
Yes, indeed. I am not lying about that. You were so kind to come clean about things, and so have I.
OOC- please? It would make for an awesome, epic ending.
http://www.handheldunderground.com/wallpapers/matrix_neo_smith_01.bmp
In the right corner, we have the loathsome, evil, and despicable Hadugen...
Booooooo!
...and in the left corner, we have the honorable, heroic, and sexy Askthepizza guy!!!!!!!
Yaaaaaaaaaaaaay!
Who will win the epic battle between good and evil? I don't have a friggin clue, but LET'S GET IT ON!!!
Askthepizzaguy
09-26-2009, 02:52
Woah, woah, woah! I am NOT Keanu Reeves!
1. First of all, I do NOT know Kung-fu!
2. I don't speak like a retarded surfer
3. When I act, it is somewhat tolerable.
4. If you shoot me, do I not bleed?
5. I am far, far sexier.
Crazed Rabbit
09-26-2009, 02:52
Sasaki's right about the game. The mafia didn't kill anybody because they wouldn't answer PMs. They didn't demand lynches of people who didn't cooperate. I think being able to check on the night actions of all the people, though the protections and vigilante actions, in game shifts the information advantage from the mafia to the town.
CR
Askthepizzaguy
09-26-2009, 02:54
I think being able to check on the night actions of all the people, though the protections and vigilante actions, in game shifts the information advantage from the mafia to the town.
CR
The main investigator was mafia-affiliated and could communicate with all the Dons!!! :laugh4:
If that isn't a trump card, I don't know what is.
White_eyes:D
09-26-2009, 02:56
Soooo...your saying the Mafia had there :daisy:'s handed to them??:idea2:
Double A
09-26-2009, 02:57
Woah, woah, woah! I am NOT Keanu Reeves!
1. First of all, I do NOT know Kung-fu!
2. I don't speak like a retarded surfer
3. When I act, it is somewhat tolerable.
4. If you shoot me, do I not bleed?
5. I am far, far sexier.
1. Neither does Keanu Reeves
2. :2thumbsup:
4. Maybe...
3&5. They totally should have casted you as Neo
DisgruntledGoat
09-26-2009, 03:00
The main investigator was mafia-affiliated and could communicate with all the Dons!!! :laugh4:
If that isn't a trump card, I don't know what is.
And yet something tells me he didn't stay mafia affiliated. And only used that communication with the Don's to funnel information to you. You definitely spoke of information only relayed to that person and to no one else in the game. So that really hamstrung us.
Askthepizzaguy
09-26-2009, 03:02
Soooo...your saying the Mafia had there :daisy:'s handed to them??:idea2:
No. To be honest, the town really got played badly by the mafia. If we made progress, it was in spite of the brilliant play by the mafia. Sigurd sneaked under my nose a good long time, and if he hadn't made that blasphemy post, things would be worse. Also, were it not for a few mafia spilling their roles, there would be a lot more mafia alive right now. If town wins, it is because the stars aligned and fate finally tossed us a bone, and the mafia kept making self-destructive moves.
And I'm not entirely sure the game is done. Unanswered questions, suspense, etc. But if the mafia were in the majority or tied with us, we would already have lost.
Also, let me remind you how bloody the town's nose is right now. We missed the 20% mark so at best it's a marginal victory for the dead towns. If they won.
Crazed Rabbit
09-26-2009, 03:06
ATPG right about not being Neo. He is far better represented by Agent Smith; the government employee who kills anyone who's tone he doesn't like. He is a symbol of the overwhelming numbers and force directed against anyone he deems out of order.
The main investigator was mafia-affiliated and could communicate with all the Dons!!!
If that isn't a trump card, I don't know what is.
Who? And the courier wasn't nearly as useful as you seem to think. And then we had mafia mades who apparently spilled their entire family rosters to known FBI detectives. And other mades who openly admitted to being mafia after being accused. For goodness' sake people, fight that. It's not impossible.
CR
Double A
09-26-2009, 03:14
Wait! Got a better one:
http://cache.boston.com/bonzai-fba/Third_Party_Photo/2005/10/14/1129299607_8477.jpg
White_eyes:D
09-26-2009, 03:17
We missed the 20% mark so at best it's a marginal victory for the dead towns. If they won.
"Power Corrupts"....considering 1/3 of town was Mafia-affiliated
I am going to write this one down, as an Epic win:bounce:
Edit:If we didn't get played..:shrug:
Askthepizzaguy
09-26-2009, 03:23
Who? And the courier wasn't nearly as useful as you seem to think. And then we had mafia mades who apparently spilled their entire family rosters to known FBI detectives. And other mades who openly admitted to being mafia after being accused. For goodness' sake people, fight that. It's not impossible.
CR
You got some pretty raw deals handed to you this game, I have to admit. :no:
I am very glad that some of you very, very talented players came together to really beat the town upside the head for as long as possible. Okay, some unfair things happened to the mafia, but we lost a LOT of townies due to inactivity, even now we have a couple who aren't really doing the townie thing, just sitting on the sidelines. In my view, both sides got the shaft on occasion. Some townies dropped out (Skooma, my friend) and didn't get replaced with the standby players. If I hadn't fought Sigurd's temptations when he wanted me to start forming a family, what would have happened? Several more townies would have gone mafia and me and Sigurd would have been on the same page regarding the mafia as allies, and then we would have had a means of coordinating with them. This was by no means a landslide, this was a grueling deathmatch among titans.
You guys have me so mixed up, I still believe I am about to get owned and the mafia will still win somehow.
Oh, and one for the road (https://www.youtube.com/watch?v=YWQir3sL72Q)...
I am about to get owned and the town will still win somehow.
Fix'd.
:grin:
Crazed Rabbit
09-26-2009, 03:43
Can't trust a commie farther than you can throw them. :stare:
CR
White_eyes:D
09-26-2009, 03:45
Careful.....Reenk loves commies:yes:
Splitpersonality
09-26-2009, 03:46
I'm fairly light, I'm pretty certain you could toss me a good distance.
:3
Sasaki Kojiro
09-26-2009, 03:49
Bravo pizza, excellent rhyme :yes:
Soooo...your saying the Mafia had there :daisy:'s handed to them??:idea2:
No, Fatlington lost :no:
So many innocents slaughtered by the police state, supported by the fearful masses, killing those they were told to kill rather than face lynching themselves, although they knew deep in their hearts that they committed great sins in doing so.
And then we had mafia mades who apparently spilled their entire family rosters to known FBI detectives. And other mades who openly admitted to being mafia after being accused. For goodness' sake people, fight that. It's not impossible.
I think people who haven't been mafia in capo before aren't quite prepared for it. Here's a short checklist:
never tell someone what you are doing at night just because they asked
*the above includes not agreeing to send back a list of what you've been doing every night :rolleyes:
don't agree to vote for someone just because you're threatened
if someone says "be in this protection group or we'll lynch you" take the lynch
Trust people, but have it be the right people, aka people smart enough to realize that being trustworthy is worth more in the future than anything you could do in any one game. It's also nice :wings:
In fact, before the next capo you should swear that you'll follow these rules even if you are townie :whip:
If you end up as a mafia don you'll be glad you did :beam:
slashandburn
09-26-2009, 03:56
Don't tell anyone if you have 2 or more kills.
Double A
09-26-2009, 03:57
vote Sasaki before he can do any harm.
Sasaki Kojiro
09-26-2009, 03:59
Good use of rule 45 by the mafia this game ;)
White_eyes:D
09-26-2009, 04:01
Sasaki....Remember rule #1:wink:
I also think the "Incorruptible" townies helped as well.....:juggle2:
We were used in most of the Vig groups....and were always on the "Dark side" of being a townie.
Since we were "Incorruptible" we didn't need to care about becoming Mafia, because we would just end up double-crossing the family anyway:2thumbsup:
slashandburn
09-26-2009, 04:04
Sasaki....Remember rule #1:wink:
I also think the "Incorruptible" townies helped as well.....:juggle2:
We were used in most of the Vig groups....and were always on the "Dark side" of being a townie.
Since we were "Incorruptible" we didn't need to care about becoming Mafia, because we would just end up double-crossing the family anyway:2thumbsup:
Kinda like batman always on the wrong side of the law but dedicated to helping the innocent. Not sucummbing to the lure of the mafia but staying true to the town.
White_eyes:D
09-26-2009, 04:08
Just like how Gibeson put it to me...:bounce:
"Like commissioner Gordon, off Dark Knight":beam:
It sort of was upsetting to know; I couldn't be Mafia no matter what I did though....:juggle2:(I like to keep my options open)
Double A
09-26-2009, 04:48
AAAAAAAAAAAAAAAH 20 more hours, I'm practically drooling with anticipation!
Askthepizzaguy
09-26-2009, 20:10
I think the ads on this site are speaking to me. They keep saying "congratulations, you won!", and then there's this ad that reads:
Pizza_______Keanu Reeves_______Awesome_______Deathmatch_______Kung Fu
Cultured_______Beefy is God______Gail______Assist______Yuki
Now, according to my calculations, if you re-arrange the letters in those last three words, it reads: "Sasaki is guilty".
Don't you see the pattern??? It all makes sense now. If Sasaki is guilty, but he showed up innocent, and he wasn't a Don, then that means he had a role. And what does role rhyme with? Nole, specifically Nole4694, who was wogged. Who else was wogged? Gaius Scribonius Curio and Truepraetorian. And who else is a kind of Roman? Centurion1. And what do Centurions wear? Iron armor. Iron... to protect their sides... Ironside. And who do all those people protect? The emperor... the Imperator! And the Emperor was treated almost like a god... a Lord! Lord Winter! And who else is a god? Horus. And what does that rhyme with? Moros! And who would be feeling morose? Perhaps someone who was also feeling Disgruntled! Disgruntled, perhaps, because they suddenly realized there might not be a God? Like an atheist? Like atheotes? But who would be searching for God in the first place? A monk... like Joe Monks, which ends in the letter "s" which could only indicate SSNeoperestroika, who was a surgeon, and what was the perestroika for? For the Proletariat! And what did the working class advocate? Communism. And who was a communist? CountArach. And he pointed the finger directly at Scottishranger, who was a ranger from Scotland, which is also caled Caledonia, which could only indicate Caledonian Rhyfelwyr, who was working with Reenk Roink, who became Director instead of GeneralHankerchief, who worked with Askthepizzaguy to kill Yaropolk on suspicion of being a commie like Chaotix, who turned Splitpersonality into one of them, who then protected Crazed Rabbit. And Crazed Rabbit is just another name for the killer rabbit of Caerbannog, and whenever you see that rabbit you know that Death is Yonder! And what else is deadly and covered with fur and has fangs? LittleGrizzly. But not just that, what else has fangs? Woad&fangs. And what happens when you don't brush your fangs? You get Gingivitis! Where can you buy the toothpaste? Perhaps at a very super market! And if you go to the market, you might be able to pick up a side of Beef, which is always very Beefy. And who accused Beefy of being a Don? Andres, who was often attacked by the guy who would run around throwing kunai blades, which was Twilightblade. What color were those blades? Greyblades... who was someone who got in trouble for not participating... who got wogged... who else was trouble and got wogged? Veronica "Trouble". And she was once thought to be a suspect for the babe who killed The Stranger, who turned out to be YLC, who ended up slaughtering Sigurd, who tried to tempt myself and Diana Abnoba into going mafia! Yes! And "Diana" and "Abnoba" both have what? Double A's. Who else has two A's? Kagemusha who was working with Discovery1 and Leet Eriksson, who always hangs out in the chat with Ichigo, who may have been one of the Queen of hearts snipers who ended up killing Kommodus and johnhughthom, who was the main FBI agent, who was partners with slashandburn, who became the Director just before Shinseikhaan, who has a very similar-sounding name to Kukrikhan, who died on the same night as a completely inoffensive name. But who has a completely offensive name? El Diablo, who represents the devil himself. And who was caught because they couldn't go after El Diablo? The number 5 killer, Xehh II, who had killed AggonyDuck. And who was the first Number 5 victim? Craterus, which rhymes with Tratorix, who was working with White_Eyes. Don't you see? You can see it with your own eyes, can't you? And who else had the gift of sight? Myrddraal who could investigate slimy scumbags as a detective, like Pannonian, who was killed by Ricera10, the rogue detective who also killed Iskander 3.1. And who else killed extensively at night? gibsonsg91921, who may have been one of the vigilantes responsible for killing pevergreen and Quintus.JC, and sent in his orders a lot more consistently than Caius, who registered as "unclear" just like Tincow, who also did vigilante kills just like Joooray, who became a wiseguy like Jolt, who had worked with me. Who else worked with me? Beskar and glyphz. And glyphz has a "y" in his name, just like Psychonaut, who was a townie just like shlin28, who was wrongly accused of being a Don.
This can ONLY mean that Haudegen is the Beretta killer!
Tratorix
09-26-2009, 20:25
Pizza, you have officially spent way too much time on this game. :laugh4:
Askthepizzaguy
09-26-2009, 20:27
Everyone could stand a healthy dose of self-mockery once in a while. I know that's exactly what I sound like.
If wasted time was money ATPG, you'd be a very rich man. :P
Double A
09-26-2009, 20:50
Of course, it's all so clear now!
Askthepizzaguy
09-26-2009, 20:54
Jolt is actually Stalin in disguise! Yes! He's secretly a Stalinist-Leninist-Marxist-Maoist-Trotskyist-McCarthyist-McJoltyist! With a side of french fries! And Double A, I know what you've been up to! You've been hiding all the non-winning lottery tickets and cutting them up and pasting them together to create counterfeit winning tickets, and you're really part of the McJolty crime family! You killed my brother, you dirty rat!
Pardon me, my straitjacket is a little tight. Could you loosen it for me?
Sasaki Kojiro
09-26-2009, 21:03
Seems like just yesterday I was wondering if pizza was going to crack 400 posts for the game...
Double A
09-26-2009, 21:12
I can't wait till #500
http://www.twcenter.net/forums/images/smilies/emoticons/popcorn.gif
Lord Winter
09-26-2009, 22:11
I think the ads on this site are speaking to me. They keep saying "congratulations, you won!", and then there's this ad that reads:
Pizza_______Keanu Reeves_______Awesome_______Deathmatch_______Kung Fu
Cultured_______Beefy is God______Gail______Assist______Yuki
Now, according to my calculations, if you re-arrange the letters in those last three words, it reads: "Sasaki is guilty".
Don't you see the pattern??? It all makes sense now. If Sasaki is guilty, but he showed up innocent, and he wasn't a Don, then that means he had a role. And what does role rhyme with? Nole, specifically Nole4694, who was wogged. Who else was wogged? Gaius Scribonius Curio and Truepraetorian. And who else is a kind of Roman? Centurion1. And what do Centurions wear? Iron armor. Iron... to protect their sides... Ironside. And who do all those people protect? The emperor... the Imperator! And the Emperor was treated almost like a god... a Lord! Lord Winter! And who else is a god? Horus. And what does that rhyme with? Moros! And who would be feeling morose? Perhaps someone who was also feeling Disgruntled! Disgruntled, perhaps, because they suddenly realized there might not be a God? Like an atheist? Like atheotes? But who would be searching for God in the first place? A monk... like Joe Monks, which ends in the letter "s" which could only indicate SSNeoperestroika, who was a surgeon, and what was the perestroika for? For the Proletariat! And what did the working class advocate? Communism. And who was a communist? CountArach. And he pointed the finger directly at Scottishranger, who was a ranger from Scotland, which is also caled Caledonia, which could only indicate Caledonian Rhyfelwyr, who was working with Reenk Roink, who became Director instead of GeneralHankerchief, who worked with Askthepizzaguy to kill Yaropolk on suspicion of being a commie like Chaotix, who turned Splitpersonality into one of them, who then protected Crazed Rabbit. And Crazed Rabbit is just another name for the killer rabbit of Caerbannog, and whenever you see that rabbit you know that Death is Yonder! And what else is deadly and covered with fur and has fangs? LittleGrizzly. But not just that, what else has fangs? Woad&fangs. And what happens when you don't brush your fangs? You get Gingivitis! Where can you buy the toothpaste? Perhaps at a very super market! And if you go to the market, you might be able to pick up a side of Beef, which is always very Beefy. And who accused Beefy of being a Don? Andres, who was often attacked by the guy who would run around throwing kunai blades, which was Twilightblade. What color were those blades? Greyblades... who was someone who got in trouble for not participating... who got wogged... who else was trouble and got wogged? Veronica "Trouble". And she was once thought to be a suspect for the babe who killed The Stranger, who turned out to be YLC, who ended up slaughtering Sigurd, who tried to tempt myself and Diana Abnoba into going mafia! Yes! And "Diana" and "Abnoba" both have what? Double A's. Who else has two A's? Kagemusha who was working with Discovery1 and Leet Eriksson, who always hangs out in the chat with Ichigo, who may have been one of the Queen of hearts snipers who ended up killing Kommodus and johnhughthom, who was the main FBI agent, who was partners with slashandburn, who became the Director just before Shinseikhaan, who has a very similar-sounding name to Kukrikhan, who died on the same night as a completely inoffensive name. But who has a completely offensive name? El Diablo, who represents the devil himself. And who was caught because they couldn't go after El Diablo? The number 5 killer, Xehh II, who had killed AggonyDuck. And who was the first Number 5 victim? Craterus, which rhymes with Tratorix, who was working with White_Eyes. Don't you see? You can see it with your own eyes, can't you? And who else had the gift of sight? Myrddraal who could investigate slimy scumbags as a detective, like Pannonian, who was killed by Ricera10, the rogue detective who also killed Iskander 3.1. And who else killed extensively at night? gibsonsg91921, who may have been one of the vigilantes responsible for killing pevergreen and Quintus.JC, and sent in his orders a lot more consistently than Caius, who registered as "unclear" just like Tincow, who also did vigilante kills just like Joooray, who became a wiseguy like Jolt, who had worked with me. Who else worked with me? Beskar and glyphz. And glyphz has a "y" in his name, just like Psychonaut, who was a townie just like shlin28, who was wrongly accused of being a Don.
This can ONLY mean that Haudegen is the Beretta killer!
You missed the illuminati connection but don't worry they've already infiltrated the town it's only a matter of time.
Splitpersonality
09-26-2009, 22:13
I'm dying to see the endgame, just so I can see exactly what the heck is going on.
Jolt is actually Stalin in disguise! Yes! He's secretly a Stalinist-Leninist-Marxist-Maoist-Trotskyist-McCarthyist-McJoltyist! With a side of french fries! And Double A, I know what you've been up to! You've been hiding all the non-winning lottery tickets and cutting them up and pasting them together to create counterfeit winning tickets, and you're really part of the McJolty crime family! You killed my brother, you dirty rat!
Pardon me, my straitjacket is a little tight. Could you loosen it for me?
While you are correct as to my real identity, all we're doing (To explain the Communist role in this Mafia game) is survive long enough (Supposedly to collect information about the place) so our beloved Soviet leaders can launch the nuke and level Fatlington forever. Not too long until we win now.
GeneralHankerchief
09-26-2009, 22:49
I'm dying to see the endgame, just so I can see exactly what the heck is going on.
To paraphrase the words of a former moderator here: As soon as I see it, I plan on deleting it, banning Seamus, and laughing at all of you. :laugh4:
Double A
09-26-2009, 22:59
What if Seamus bans you first?
Double A
09-26-2009, 23:59
Not too much longer...
Splitpersonality
09-27-2009, 00:14
I can hardly wait!
Double A
09-27-2009, 00:20
Gah 40 more minuets!
Splitpersonality
09-27-2009, 00:25
OhmygodIcan'twait:D
Really though, I'm amazingly curious as to what's going to happen.
Seamus Fermanagh
09-27-2009, 01:33
i've seen your eyes shine
just get through the night this time
resolve is weak i abuse it
you turn your cheek then i'll loose it
life just slips through my fingers
i blame him and i hurt him
turn the screw rub the dirt in
there's dirt under my fingers
hold onto life
hold on despite this
i've seen your eyes shine
just get through the night this time
just get through the night this time
i wanted it and i can't get
it was heaven sent so i spent it
the sky just slipped through my fingers
-- Queen Adreena "Childproof"
Summary of Events, Night Seventeen
He felt horrible. Haudegen had walked out of the meeting session in a bit of a funk. Louis VI had accosted him briefly, but he'd pushed him aside, but then...he just felt dizzy and sick and downright awful. He headed back for the apartment. He barely made it, then fell on the bed and passed out.
An hour later, a group of concerned citizens arrived -- by coincidence of course -- at the cafe across from Haudegen's building.
"Are we ready to end this?," asked White_eyes:D. He'd been working towards this from the outset -- he actually regretted QJC's death now -- and after all the trouble he wanted to be there at the death.
askthepizzaguychecked his umbrella one last time and then answered White_eyes:D.
"More than ready. I had planned for this to end earlier this evening. Fermanagh apparently lacked the testicular fortitude to do what was needful."
White_eyes both sneered and chuckled at the same moment. Apparently, he'd thought just as highly of Fermanagh's decision as had 'Pizzaguy. The third person at the table didn't appear quite so comfortable with the "edge" the discussion had taken.
"Look guys," said SSNeoperestroika. "This may be necessary, but I just can't make myself enjoy it. My work has been on the opposite side of things. This just seems a bit...off."
"You don't have to enjoy it, just do your bit," said 'Pizzaguy. "We wait for either Double A or Joooray to turn up, then we head across the street. It'll take all four of us to make it work without risking ourselves, but Louis made sure he's not going anywhere."
"How?"
"Neo, I just don't know. Louis has always done what he's said he'd do though."
The hours passed by, but nobody came to fill the quartet. There were too many people in the apartment building for just three to get everything to happen in the proper sequence. The conversation got as stale as the cigarettes they smoked. The coffee turned bitter, even when they'd called for a fresh pot.
"They both said they'd do it," said 'Pizzaguy for the 1000th time. This time the answer didn't suffice. Neo and White_eyes walked away.
Morning Session, Day Eighteen
Fermanagh arrived late for the session, looking flustered.
"Thanks ever so for attending," said slashandburn, sarcasm dripping from every syllable. "Hope we didn't bump something IMPORTANT from your schedule."
"It's over!"
The much-reduced committee started talking over each other in a rush. After a moment they settled down and Fermanagh continued.
"When my lads cruised by Haudegen's to "suggest" he be sure to attend, they couldn't find him. They rummaged through things and found all sorts of inciminating stuff -- including a set of matching .28 caliber Baretta pistols. We've a warrant out for his arrest now."
"Everything, our informants, the results of the investigations...EVERYTHING says he's the last one. You've done it! You've saved Fatlington! We're SAFE at last. I know my officers we have him in custody within hours. God bless you for your efforts!"
Mid-Day, Day Eighteen, S.S. Posterior Betwixt Legs
Haudegen already hated the stink of fish, and it was still a long way to Cuba. He wasn't really looking forward to his reception all that much either. He'd awakened early, feeling horrible still, and assumed he'd been drugged. If they could get to him that easily, it was only a matter of time -- and the preceding day's lynch vote hadn't given him much hope for today.
Sometimes discretion is the better part of valor. Haudegen took up the only item he'd brought with him from his apartment in the hectic rush to get out and away before the police came by to "encourage" his attendance at the meeting. Out came the violin and bow. If he played well enough, maybe he wouldn't even smell the fish. The strains of a Sicilian love song floated on the air as the fishing smack headed south. 'Speak softly love....'
Hotel Nacional, Habana Cuba
Luciano picked up the phone on the second ring. Only a very few people had THAT number, people who deserved his attention.
"Completely?"
"No, No, I agree Meyer, just leave it be for now."
"Damn! Hoover's people? "I thought you had pictures of him..."
"Hunting commies?"
"Yeah, bad coincidence."
"Agreed. We'll leave Fatlington be....for now."
OOC
Game Over, Townies Win. More specifics to follow.
slashandburn
09-27-2009, 01:38
Yay! Town win. Also post 3,600!
gibsonsg91921
09-27-2009, 01:45
WOO! Too bad I died last night.
GeneralHankerchief
09-27-2009, 01:51
Ah well. :laugh4:
Excellent job to Seamus for hosting and congrats to everyone for another successful installment! :medievalcheers:
-edit- Dig the nod to The Godfather at the end with the "Speak Softly Love" reference. :yes:
Crazed Rabbit
09-27-2009, 01:53
Boo! Boo! Bad town!
But a very good game, Seamus, thanks. :bow:
And since I don't know when Seamus is going to be back on:
nvm
Guess who the guy in the rabbit suit was. :beam:
And keep in mind I made this with a sprained right middle finger in less than 3 hours. :sweatdrop:
CR
Sasaki Kojiro
09-27-2009, 01:57
The game ended very well imo :yes:
Hmm, most things have been explained, but I want to know how Reenk ended up with all that info on the mafia...
Lord Winter
09-27-2009, 01:59
Yeah to bad a AtPG lynch couldn't go through. Good job town. Esspically Pizza and Reenk. Without you things would have turned out much differently.
Our Quicktopic: http://www.quicktopic.com/43/H/s6F6VR38fQEu
Crazed Rabbit
09-27-2009, 02:03
So what side does Reenk end up on then?
:clown:
CR
GeneralHankerchief
09-27-2009, 02:05
So what side does Reenk end up on then?
:clown:
CR
I don't know, for the second half of the game Reenk PM'd me about two times per session dispensing tidbits of information/advice/questions. I promptly discarded all of them without thinking twice. :laugh4:
Splitpersonality
09-27-2009, 02:09
Whoo town win.
Should've listened to me yesterday but whatever! :D
Sasaki Kojiro
09-27-2009, 02:18
Yeah to bad a AtPG lynch couldn't go through. Good job town. Esspically Pizza and Reenk. Without you things would have turned out much differently.
Our Quicktopic: http://www.quicktopic.com/43/H/s6F6VR38fQEu
Ach, you guys got into hot water early. And that answers my question about reenk I guess, he got a couple incriminating pm's and surmised the rest.
My guess, the protection group thing was a trick to get the dons names. At the very least he should have knownn LittleGrizzly, as thats Scottishrangers. I don't trust Sasaki, definitely don't give him any names.
No no DG :whip:
Seamus Fermanagh
09-27-2009, 02:21
And now for a list of the dramatis personae in our little story.
But FIRST, just a little Hello from my personal favorite!
https://img16.imageshack.us/img16/6996/whatsupdocsmall.jpg
No, he was not warned in advance that I'd put him into a rabbit suit. Rabbit, I hope you enjoyed it as much as I did. The single image that made me laugh the most throughout and you captured it perfectly. :laugh4::2thumbsup:
As for the rest:
Name, Role, Cover, Now a, Red, Fam/bud, by det, by cntr.
acin name Det sleuth i L
AVSM Wise lucky c L
AggonyDuck Town-n favor u L
Andres Town-n Wise sleuth i q
Askthepizzaguy CIA Wise lucky u q
atheotes Don stare Barzini i L
Beefy187 Town-n favor i L
Beskar Wise sleuth c q
Caius Town-n lucky u L
Centurion 1 Made stare Tataglia c L
Chaotix Commie Wise favor u q
CountArach Commie Det sleuth i q
Cowhead418 Town-n lucky i L
Craterus Wise stare u L
Crazed Rabbit Wise fvr, lucky c L
Cultured Drizzt Fan Doc favor i L
Death is Yonder Wise sleuth c L
Diana Abnoba Town-n lucky u L
Discovery1 Luca stare Barzini c L
DisgruntledGoat Don favor Corleone i L
DJGingivitis Don sleuth Cunio i L
Double A Doc lucky i L
Dutch_guy Town-I stare gibs i L
El Diablo Wise favor u q
Gaius S Curio Town-n sleuth i L
GH Luca lucky*2 Corleone c L
gibsonsg91921 town-I Wise stare dutch i L
Glyphz Town-n favor i L
Greyblades Wise sleuth c q
Haudegen Don lucky Stracchi i L
Ichigo Luca stare Cunio c q
(Imp Inv) FH Made Rep favor Stracchi c L
Ironside Luca sleuth Stracchi c L
Iskander 3.1 Made lucky Cunio c L
Joe Monks Town-n stare u L
johnhughthom FBI favor "remus" i L
Jolt Wise sleuth u q
Jooray Townie-I Wise lucky psycho i q
Kagemusha Wise stare u L
Khazaar Wise favor c L
Kommodus Town-n sleuth i L
KurkriKhan Town-n Wise lucky i L
Leet Erickson Wise Made stare Barzini c q
LittleGrizzly Don favor Tataglia i L
Lord Winter Made sleuth Corleone c L
Moros Wise lucky c L
Myrddraal Det stare i L
Nole4694 Doc favor i L
Pannonian Det lucky i q
pevergreen Wise sleuth u L
(Prole) Louis VI FBI-c Townie-I Rep stare s&b i L
Psychonaut Townie-I favor jooray i L
Quintus.JC Townie-I sleuth shlin28 i L
Reenk Roink Town-n lucky u L
Rhyfelwyr Commie Wise stare c q
Ricera10 Rogue stare u/c q
Sasaki Kojiro Town-n Doc favor i q
scottishranger Luca sleuth Tataglia c L
Shinseikhaan Town-n lucky i L
shlin28 Townie-I stare QJC i L
Sigurd Maf-Com Wise favor c q
Skooma Addict Town-n sleuth u L
slashandburn FBI-c Townie-I lucky prole i L
spL1tp3r50naL1ty Town-n Doctor stare i q
SSNeoperestroika Doc Surgeon favor i L
The Stranger Town-n sleuth i L
TinCow Town-n Wise lucky u L
Tratorix Townie-I stare W-E i L
Truepraetorian Town-n favor i q
Twilightblade Wise sleuth u L
"Trouble" Toluso Made lucky Barzini c L
Warmaster Horus Town-n stare i L
White_Eyes:D Town-I Wise favor trat i L
woad&fangs Town-n Made sleuth i q
Xehh II SK Wise lucky u L
Yaropolk Town-n stare u q
YLC SKc Town-n favor i L
Host’s Summary
As always, the Capo series is a mafia battle game rather than a classic mafia game. I enjoy hosting it because, though I set the tone for things, the story that is enacted is a team effort. I find the results endlessly surprising and terribly funny – of course it helps that I know who’s who when I’m reading things.
Setup and Opening
I’m simply going to have to go to mass mailings next time. Too many individual mailings – though nicely personalized – left the opening dragging a bit. Next time, everyone will get the normal townie role and then I’ll send off the other roles in batches. I’ll do the red text info and allegiance info (where needed) in separate PMs. That should drop me below 40 opening PMs and let me get it up and running in 3-4 hours as opposed to 8.
I was happy with the numbers, but really think Capo will peak at around 100 for ideal numbers play and energy. I hope you all will recruit some more. I’m thinking February 1st for a start with sign-ups in Jan.
This Year’s “Theme”
The first Capo was an homage to film noir and the Godfather series. The second iteration featured a full cast of families and should have featured a clash between the anti-mafia crusaders and the mafia families. The crusaders never quite took off and without that counter-balance, the mafia ended up in the lead – and the fact that darn few townies stayed with the town didn’t help. One specific change made was to include “incorruptible” townies in mini-mason pairs. I wanted a core of “townies” (aside from the detectives and doctors) who were committed to town success. Capo II was practically “townie-free” after day 4 or so.
Now, since we’re into the 1950s, it was time for the Red Menace! Capo 3 was set against the Early Cold War background of McCarthyism and the Chinese intervention in Korea. We had a trio of commies – including a detective! – and a trio of mafia hunters. This time, it was the communists who didn’t get off the ground smoothly. However, they were a factor throughout the game, which helped a bit. It may have ended up giving too much detective power to the town, however.
The “threat” of communism – head to the Monastery for a debate of the history if you wish – did influence most U.S. national policies for decades, and quite a few aspects of daily life. McCarthy, of course, was a political opportunist. He took a host of vague allegations, stapled them to the facts of Alger Hiss, and ran with it. He ignored due process, used scare tactics and intimidation, and encouraged people to be “black-listed” for having any affiliation with any communist or quasi-communist group of any kind. He was also considered a hard drinker by reporters of the 1940s and 1950s. THAT means he was probably a functional alcoholic. It is a certainty that one of the key components of his effort was to create personal political power for Joseph McCarthy.
Playing off the fears of a Soviet bomb (they’d toggled one off in 1949), McCarthy gained a huge amount of political capital very quickly. He also managed to put pressure on communists and soviet agents in the media and in government. He may have been leading a witch hunt, but a few of his targets did apparently ride brooms. Unfortunately, McCarthy’s gross abuses of civil rights and the powers of his office overshadow any successes he may have had. For every communist he discomfited, a hundred or more Americans whose only crime was an inclination toward left wing politics suffered.
During that same era, the FBI more than doubled in size, largely to increase its abilities in the counter-intelligence area. Moreover, since we’d disbanded our bureau of spying and dirty tricks at the end of the war – and suddenly found we needed one since the threat of Soviet spying was real – we established the CIA. As with all good government efforts, the two bureaus are in a constant “pissing match” over funding and reputation. Politics sweet politics.
In Capo 3, I had a CIA agent with mafia ties – and they did have some based on old OSS connections to Luciano’s organization in Sicily in WW2 (the thread already mentions that the CIA was probably using Mafia connections to attempt to kill Castro in the late 50s/early 60s). I also had FBI counter-intelligence types. The Mafia has been fairly strongly anti-communist in its leanings – more because of a perception that communist dictatorships would be bad for business than for any noble civic virtues. In retrospect, I needed to curtail the FBI/CIA investigative powers a bit more than I did. I had thought the loyal/questionable stuff would be more limiting. Perhaps that was moot the moment random.org gave the CIA role to askthepizzaguy.
As Time Progressed….
Day One:
I really wasn’t paying a lot of attention at first, but we ended up with a Capo 1st! Reenk Roink not only said he’d like to be Director, but campaigned for the job with actual evidence – here’s how I do write-ups etc. He ended up taking the job in a landslide. GH was willing to risk his Don in the early game, no doubt assuming he could parlay the lynch write-ups/sense of him leading the town to an even greater measure of safety for his family. Gutsy call that, most mafia roles do NOT benefit from being Director (Mades/Lucas can’t function fully and Dons get put in the spotlight a bit).
Night One:
Blade and YLC made this one fun. Blade had entertainment in mind from the get-go, so I wrote it up with an emphasis on imagery and tried to make the town think SK – just to add to the tension. Meanwhile, YLC’s take on the conflicted serial killer was dramatic and engaging and very edgy on its own (and 90+% his in all but one case). Stranger managed to tip one of the “triggers” by accident. A pair of my “incorruptibles” led a townie hit team on night one. NOT in the spirit I had intended the role, but within the rules. QJC was, to the extent I could tell, a random choice. He was also one of the other incorruptible townies. There is a lesson here for townies of the future. YES you want to up your skills for the endgame battle, but on the first night or two you are significantly more likely to take out a pro-town or neutral-might-get-them-to-our-side role than you are to kill a Mafioso or SK. If you’ve got evidence on someone things may be different, but random kills probably do more harm.
Quite a few mistakes in orders or sloppy coordination – that being par for the course in all three capo games so far. This is probably an inevitable component of Capo, especially as we seem to always draw at least a few players new to mafia in general, much less the capo system.
Day Two:
Reenk promised entertaining lynches and delivered. Club30 rapidly became an icon and will be on the “map” of Fatlington if I ever get around to cobbling one together. Unfortunately, the initial target was FactionHeir – the chap I had just wheedled into replacing one of my Mafia Mades who wanted to bow out early. FH was kind enough to help out and then was dead before he’d had a chance to properly re-read his role PM. Don’t get me wrong, the town’s choice was a good one. Some evidence had surfaced that Imperator was a made – he revealed privately?!? – and any first lynch that can actually respond to semi-credible evidence is a great thing for the town.
I had no idea that I was handing FH an impossible task. If Imperator had told me he’d revealed privately to others not in his family I’d have force him to stay in the game on his own – knowing that it would NOT be a long stay. Revealing your true role to anyone not listed on your sheets as already knowing is highly dangerous and should only be down after that other party has earned a few “points” in your eyes. Security being what it is, early private revelations by Mafiosi generally get them a quick lynch. Early private revelations of simple townie status put you on the list for mafia removal. I’d recommend to all players that you take an hour or so just after getting your role PMs and pump out a few “alternate identities.” You need to be able to adapt quickly when the time comes.
Night Two:
“Trouble” joined into the game with a vengeance (she’d missed the start), hooking up with wiseguy Leet and killing Death. I made that one professional looking enough. Twilightblade continued his entertainment. Chaotix, Death is Yonder, and Split successfully protected DJG (Mafia Don!) from the attack of Gibs, W_E, Khaan, & Dutch (most of the crew who whacked QJC) – Ichigo didn’t have to Luca at all really, though he too got credit for the save.
Day Three:
Losing CountArach this early probably hurt the game a lot. As it was conceived, his detective (commie!) would be in the perfect place to have done what Pizzaguy ended up doing -- and then betray things from within. Instead, too many people got interested in his codeword effort and it got him killed post-haste. Without him there, the FBI ended up too far in front over the commies. Rhyf's never connecting with Chaotix more or less sealed their fate, despite his excellent efforts to mingle and survive -- even managing a recruit! Club30 was a focal point by the end of the lynch though, which made things entertaining on that level. By the way, I'd like to acknowledge RR's efforts there. I made only minor cosmetic changes to put the club in the Bayside district and smooth out a few logistics issues -- the themes and the gore were pure Reenkster.
Night Three:
Fatlington's "Viscious Vigilante" squad (W_E, Gibs, 'Khaan, and a 4th {scot this time} was still operating more or less at random, apparently, targeting Double A for elimination. Since he was a doctor, they were probably happy, at least later on, that his luck held for that night. Double A did have some folks protecting him and all of them (El D, glyphz, 'Goat) submitted orders, but as one of the three, Disgruntled Goat, was a Don, the effort failed. Double A continued his chain of Pizzaguy protection efforts. As near as I can figure it, Pizzaguy was protected every non-director night save for n6, n13, and n17. This was the most consistent component of the entire game. Actually, he would have been vulnerable n4 as well, since his 4-person protection team included two mafia Dons (DJG, who gave orders to stay home and Atheotes who did show to protect)! The only mafia effort night 3 was the Leet & "Trouble" pair. This time they did for Myrddraal (detective) who was heading out on vacation anyway, so that was one less replacement for me to find. Kagemusha, Joe Monks, and Disco all listed in orders to kill Beskar, but Kage switched back to protecting jht so the effort failed.
Day Four:
With the success of the first double lynch in some time on day 3, there were calls for a repeat. Instead, disco ended up as a sole choice for the day. As near as I can figure it, he’d revealed privately to Prole early on Day 1. Since the FBI counter agents were, essentially, pro-town, his death was more or less assured. If anything, I was surprised that GH preceded him.
Night Four:
Jolt’s kill was the most fun to write. Scottish sent me a “do something with Lewis Carroll” command and I went to town. The rabbit suit WAS my idea, not CR’s – I suspect he probably had a skipped heartbeat or two when he read it. I did surmise that the crowd had gone past such obvious referants and would assume I would never do such a thing – so I did! Can’t go to that well next game. Blade kept up his entertainment and Leet & Vernonica only missed due to luck, because the protection team included Luca Ironsides (a fact that came back to haunt him).
On the protection side, Pizza WAS vulnerable on n4, as noted above, with only two valid protectors. Sigurd drew doctor protection (Double A) as did Psycho (SSNeo). Also vulnerable were s&b (two separate protection efforts BOTH of which failed due to Mafiosi on the teams and one missed order by Caius) and Doc Double A (withdrawn orders from Sasaki). Had the Kagemusha team gelled, and had the Jolt and Diana kill teams had any inkling what was going on, then it would have been possible for ATPG, S&B and Dbl A all to have gone down to death in one night. That would have changed the game of course, but it was not to be.
Day Five:
Atheotes caught the chop based on another private reveal. The FBI team garnered 3-4 of these early on and the mafia all paid. Thought for the future: Early efforts to get others to show their role sheets should be viewed with much skepticism. It is better for a Mafioso to say no, get told “reveal or we’ll denounce you” and to respond with ‘lynch away’ than to try to deal with the early reveal shenanigans. Early reveal Mafiosi die. To those who ask, please remember that YOU might be the baddie in a future game. As Sasaki taught me long ago, if you want to keep playing you cannot have strategies that force all or nothing decisions every time.
Night Five:
It was Prole’s night for some fun. She was protected by SSNeo, but targeted by both a vig team (gibs, w_e, ‘khaan) that failed when Scottish didn’t turn in orders, and a mafia team (leet and kage) who failed only because of luck. Craterus stared Diana into inactivity, but then died at the hands of Xehh II based on the vote. Psycho was killed by CR and Scottish while Leet (newly Made) was vig killed by Tincow, Andres, Kommo, and Joe M. Rogue Ricera then used his Buntline to take out Iskander, who’d he’d ID’d as a criminal. Iskander survived on his luck. Rice knew W_E was guilty, but assumed he was a vigilante and never targeted him as he could have.
Tincow had two separate failed protection efforts on n5, one of s&b’s protection teams failed, and so did Double A’s with Diana sidelined. Pizza, Prole, Sigurd, and s&b all had angels on n5.
Day Six:
The lynch was another successful double. However, the real results were only 50/50. Kagemusha had been cozy with the mafia from the outset, and had started to do kill missions the preceding night. AVSM, however, had no mafia connections and was, as far as I could tell, pro-town at that point in the game. Both had detective results on them which indicated criminal (AVSM) or unclear (Kagemusha) and that was apparently enough.
Night Six:
CR and Scottish teamed up to kill Tincow, drawing a blank against his luck. Centurion1 and w&f fared better against Kommo. Rice finished the job on Iskander. ‘Blade continued his entertainment.
Then the two vig efforts swung in. Gibs and W_E, usually a team, were each on separate efforts. FBIc guy slashandburn teamed up with Kukri, W_E and Don Haudegen to kill Khazar an unaffiliated wiseguy who was relatively inactive. Gibs led a squad of one wiseguy commie (Chaotix) and two Mafiosi (Don Goat and Luca Iron) to kill Luca scottishranger.
Days and Nights Five and Six broke the back of the mafia. The mafia families were already hurting, having lost 1 Made and 2 Luca’s in the first 4 days. That still left them with some reasonable if uncoordinated hitting power. Days 5 and 6 killed a Don and a half-Made. Nights 5 and 6 killed off 2 Mades, 1 Luca and a pair of wiseguys who may have been or were being recruited.
By contrast, the town lost 1 pro-town wiseguy, 1 incorruptible townie, 1 townie vigilante, and the FBI guy. That’s 5 mafiosi and 2 possibles for 4 townies – nearly two to one.
More summary to come as time permits. Will also list victory result next to each player (and if anyone knows how to import an excel properly into here will earn a little gratitude and a balloon from me. The formatting above sucks.
Louis VI the Fat
09-27-2009, 02:24
Congratulations to the town! It's been a long, gruesome two months, and I'm thoroughly exhausted from this game and... no, wait. I'm not. It's been a fun, erm, two days. But I knew the game was near finished when I took over from Prole.
Some quickies:
> I suspected Haudegen. At any rate, Slash voted for him. I expected Slash to be in the director seat, so he could kill Haudegen, and decide what to do with Shinseikhaan himself.
Equally important, Rabbit asked for another day before finishing the game, which the tie could provide. So my plan was to not lynch anyone, block Haudegen at night, then finish it today. I am still not sure whether that was a mafia trick, or a real real-life appeal. Rabbit?
> I role-blocked Haudegen last night. I was invited to kill him, but hoped that four other guys could take care of him, or have him lynched today. It thought it better to keep the remaining players alive, them having come so far in this game.
> I couldn't play this game initially. Had a holiday planned during game start, plus other stuff. Prole had kept me a bit up to date, because I was curious how this game would turn out. Andres had offered me his role when it was his time for a holiday. Alas, being familiar with Prole's role, it would've been unfair on somebody, somewhere, if I had taken over. Then Prole had stuff to do, and I took over for the final stretch of the game. To play a bit - always fun! - and possibly as an insurance against any last-minute game surprises.
> Upon taking over from Prole, I thought the role PM orderded the FBI to be anti-CIA. Hence I barged in with an attack on Pizza / the CIA. Closer inspection of the role revealed that we simply were prevented from working with the CIA, and that we were in competition with them, not against them.
> Johhughton: your death was a complete surprise to Prole. It was entirely detrimental to the other two FBI. I am not sure whether Prole ever figured out what happened.
> Everything up to N16 has been the work of Prole. All the credit is hers. Apart from her sending me the role PM and some conversation she had with the other FBI, she never consulted with me during the game.
Thank you all. Thank you Seamus for hosting this game!
Sasaki Kojiro
09-27-2009, 02:27
Funny that khaan was lucky, but ended up getting lynched.
And I told you guys I was a doctor :no:
Beefy187
09-27-2009, 02:40
Good game all :2thumbsup:
I had a decent run, and hopefully I can top the performance next game.
Thank you for hosting Seamus :bow:
Death is yonder
09-27-2009, 02:50
Good game to all the participants :bow:
Go town! :2thumbsup:
To ATPG for his many long hours spent organizing everything, and Seamus, for hosting this behemoth of a game :sweatdrop:
:medievalcheers:
Maybe next year I won't die on round 2 :clown:
Splitpersonality
09-27-2009, 02:57
I want to thank Seamus for hosting this massive game.
ATPG for being utterly suspiscious at all counts.
Chaotix for recruiting me to a losing faction.
Slashandburn for abducting me in the middle of the night.
ATPG again for posting so much, and for trusting me all game.
:thumbsup:
Reenk Roink
09-27-2009, 03:04
Thank you so much for hosting Seamus!
:bow: :bow: :bow: :bow: :bow: :bow: :bow: - noble monks salute you
:balloon: :balloon2: :balloon3: :balloon: :balloon2: :balloon3: :balloon: :balloon2: :balloon3: - with many balloons
:clown: - and a clown
:egypt: - the pharaoh joins the part
:beatnik: - underage pot smoker at midnight in bedroom
:curtain: - mommy tucking in good night
:inquisitive: :shocked2: :shocked3: :shout: - string of emotions of she goes through
:surprised: sees mom :brood: - oh **** I should have played Capo
:bow: el fin :sombrero:
:barrel: :medievalcheers: :barrel: - and we all get drunk :2thumbsup:
Also, this explains why khaan did what he did (you should have stuck to your guns... :shame:)...
Sasaki, I never got any PMs early on by Mafia (aside from GH begging me to spare him and then CR about the attempt on me and then with LW/CR). Just gut feeling that turned up some Mafia. :shrug:
Seamus, what were the events that led to pever's death?
scotchedpommes
09-27-2009, 03:10
Excellent. I view any mafia game where I'm not murdered whilst relieving myself bitter[/s] memory serves] as a personal victory, but this is a fantastic bonus.
Will keep my best moves to m'self [feel free to imagine the [b]brilliance (https://www.youtube.com/watch?v=rog8ou-ZepE#t=0m25s), by all means] and just say well done to all involved in this effort.
Splitpersonality
09-27-2009, 03:16
So wait.
That whole thing is nice and all but what does it mean?
Sigurd is "Maf-Com Wise favor c q"
But what is that in english?
or french... spanish even?
Sasaki Kojiro
09-27-2009, 03:21
Excellent. I view any mafia game where I'm not murdered whilst relieving myself bitter[/s] memory serves] as a personal victory, but this is a fantastic bonus.
Will keep my best moves to m'self [feel free to imagine the [b]brilliance (https://www.youtube.com/watch?v=rog8ou-ZepE#t=0m25s), by all means] and just say well done to all involved in this effort.
You came close to death this game I think, but CR forgot to CC seamus along with the others when he did his kill.
So wait.
That whole thing is nice and all but what does it mean?
Sigurd is "Maf-Com Wise favor c q"
But what is that in english?
or french... spanish even?
He was mafia, the commisioner(?), cover role was wise guy, red text ability was favor, criminal, questionable.
seireikhaan
09-27-2009, 03:29
THANK YOU, SEAMUS!
I still have no idea how you run this game.
As for everyone else:
I TOLD YOU I WAS A TOWNIE! :laugh4::laugh4:
For those wondering why I laughed at them in PM's, it was because of the hilarious irony that, if I'd had my way, all of the accusations against me would have been completely true. Alas, I just seemed to never get any kills to go my way.
Askthepizzaguy
09-27-2009, 03:32
Yeah to bad a AtPG lynch couldn't go through. Good job town. Esspically Pizza and Reenk. Without you things would have turned out much differently.
You should have said more about me in your quicktopic. I think there were a couple lines that didn't involve me. :snobby: I demand to always be the center of attention.
(I am kidding, of course.) :clown:
I'm anxious to read the other mafia's quicktopics; your efforts were heroic and nearly victorious. By the skin of our teeth....
Thanks be to Seamus who put up with all the ridiculous group organizations I was involved with, and all the stupid corrections I had to make.
I am going to drop my CIA progress log now... a moment.
Diana Abnoba
09-27-2009, 03:34
Yeah town won!!! :balloon2::balloon2::balloon2:
Thanks so much to Seamus for hosting this massive game. :bow:
Thanks to Pizza for the organizing our pro-town groups. Thanks to Reenk and others for their hard work, and dedication to the townie cause!!! :bow:
Thanks to you mafia also, you made it a difficult struggle to the end! :bow:
Great game everyone!!! :yes:
Diana Abnoba
09-27-2009, 03:39
So wait.
That whole thing is nice and all but what does it mean?
Sigurd is "Maf-Com Wise favor c q"
But what is that in english?
or french... spanish even?
Yes I agree, I think I have figured out most of the what the letters mean...but some :dizzy2:
Yay...town won...not sure where that puts me...since I was town and SK...
Oh, and thanks for hosting Seamus :bow: - hope to be a SK with a bit more freedom come next time :bow:
Double A
09-27-2009, 04:01
Uhhhh... Seamus I sent my order in to you to kill him :clown:
Great game everybody! That was really fun and I'm looking foward to the next one when it comes around!
Askthepizzaguy
09-27-2009, 04:03
Massive post hidden in spoilers.
Contents:
Progress Log: CIA Operative. (My private thoughts on my own progress and my reasoning going forward, now made public)
Nights One through Nine.
Night Fifteen.
Role PM part I
Role PM part II
Night Two
Probably getting myself in too much trouble for the first lynch round. I doubt it was worth it to take down FactionHeir, because I've brought attention on myself and made enemies for sure. The pt groups I've organized should be mostly functional, except for some suspicious exceptions. Got into contact with what apparently is my partner, Sigurd, due to his usage of the code word "vendetta".
Further developments: I asked Beskar to do a mission for me, no questions asked, and he said ok. I asked him to send a message to a player I selected totally at random, in this case Kukrikhan, and ask that player if they would be willing to do a mission for the FBI. Kurkikhan responded positively, and I showed him, through Beskar, what I suspected was evidence of their connection. Kukri replied to Beskar that he was wondering what all the soviet references were about, and that he would do his best to penetrate the communist cell, discover who else is in the group, and possibly gain access to their quicktopic. I gave him some specific instructions on what to do in given situations, and I believe that Kukrikhan may be up to the challenge. Sadly, Beskar has informed me he hasn't read the third message I sent him yet.
I've been very careful not to reveal any of my red text information, but from that information, it appears I am supposed to use the townies for my own purposes in an attempt to do just what I am doing, and since I haven't revealed I am CIA or what my specific abilities are or things of that nature, I believe everything has been done correctly. Then of course speaking to Sigurd, we've been speaking about the communists, as I believe we are allowed and supposed to do. I haven't told him exactly what I am either, I've been as vague as possible.
It's very difficult to know where the line is regarding my red text. I've attempted to keep everything quiet, declare myself an unaffiliated wiseguy, and yet still contact people as per my role instructions. I believe everything I've done has been in good faith and in keeping of the spirit of the secrecy of the role I was given.
If Kurkikhan doesn't succeed in his mission, and we fail to get more names than just the suspected CountArach and Yaropolk, we still have something in the works, a possible offer from a vigilante group to kill a target of my choosing, and still Sigurd and I can combine forces and squash the other player. Plus I may have gained Sasaki and scottishranger's favor, and I may still have enough credibility to take down CountArach via the lynch. Beyond that, I'm not sure what to do. Sigurd has informed me of some possible leads, and we're attempting to coordinate our efforts.
I didn't manage to get a pt group on him tonight, will tomorrow, if still alive. I'm taking a gamble with my life here tonight. If a couple families target me simultaneously, I'll die. I'm hoping my ill-advised public gamble with my head will buy me time with the town, but chances of surviving very long in the game seem slim indeed. My hope is to annihilate the commies by then, or at least take a decent chunk out of them.
I also did not realize the Imperator Invictus thing would cause such a giant tsunami of problems. I regret the fallout from my accusations of him, but I got a sudden bandwagon on me for no reason, and I needed someone else to die. And I did have a lead I was sitting on that needed to hatch. Whether FH is guilty or not, I'm still in a world of hurt.
Night Three
I think I placed too strong a bet on Yaropolk and CountArach. I still believe that Yaropolk was communist due to his blurting of the codeword, and I still would like to believe that CountArach's interaction with that was intentional, but admittedly, I am finding my own case pretty weak. Given the sheer volume of mafia in the game, and the suspected communist link with these two, I believe it was better to take the shot and hope than to sit around and do nothing, but hindsight is 20/20 and I was firing on a hunch. I can't really expect to be right, I can only hope. CountArach never refuted any of my case against him, since he was about to die, I don't think he cared. But he also wanted contact with all his "comrades"... I don't trust him. He's dead now so it's moot, and my neck should be on the line soon for the FactionHeir death if I was wrong about that. Time is ticking away for me.
The part about him being "Russian" mafia, however, got certain people to approach me. (editor's note: the FBI) Although what I said wasn't 100% accurate, these persons seemed to know what the real deal was, which was also interesting. I'm having them both investigated to be sure I can trust them. Also, my ostensibly pro-townie behavior has landed me tips left and right on who has criminal and guilty results. It is my hope that my pt groups will buy me some time, while the criminal and guilty info that I can share with the town will buy me some more during day phases.
I know that I could have screwed up really badly here, and if my gamble doesn't pay off, I'm paying for it with my life. I probably could have been more patient. If I took down nothing but innocent people so far, I will really accept my fate, as the thought of ruining the game for other townies makes my stomach turn. I don't have a good feeling about this, but I must press on and hope for the best.
Gambit with Kukrikhan approaching Yaropolk led to him being ignored, or so Kukrikhan says. Ah well, it was worth a shot.
Night Four
Discovery1-
I got a tip from slashandburn I believe it was, that discovery1 was a Luca, this round. It seems he's been in contact with more than just me, and he mentioned something about Andres and Sigurd getting questionable results. Needless to say, this piques my interest. Andres got innocent results elsewhere and Sigurd is my contact, I'm fairly sure he's not a communist. Mafia perhaps, but communist? Doubtful. (Editor's note: I suspected I might have been paired with a mafia role in Sigurd very early on.)
DJGingivitis-
I began publicly decrying the rumors being spread. DJGingivitis appears to be the source of the negative publicity about me, because Splitpersonality approached me and told me the entire story. This might explain Chaotix's sudden and abrupt shift in attitude toward me, as well as Shinseikhaan's, and DisgruntledGoat asking me questions and numerous townies asking me if the rumors were true.
As such, I have confronted DJGingivitis about these rumors and as politely as I could, I asked him to please talk to me next time he feels I am suspicious. Defending myself against patently false accusations that I can't see or hear, from an anonymous source, isn't easy. This man knows many of my protection group contacts and may be trying to bring my organization down. He might be investigated as loyal to Fatlington but he's certainly disloyal to me.
It's too late, I already sent in requests for people to protect him, and he's in the protection group that's covering me. I feel more vulnerable than ever tonight, and I'm seriously considering having Double A cover me instead of Sigurd, for purely selfish reasons. I believe tonight is the defining moment... if DJG has gotten the mafia families to target specific people, I might be exposed. Then another hit will be deflected, most likely... but if a third hit goes through, I might die. I wouldn't care this much if I were a basic townie, but I'm super-paranoid right now.
YLC-
I believe that YLC is the serial killer. He wasn't able to tell me much, but he did suggest that TheStranger's death might have been his doing. His approaching me also tells me that he believes he's acting in the town's best interests. I am unsure what to make of him, but it's entirely possible he will be acting tonight against someone, such as Andres. I will need to have him investigated at some point.
SSNeoperestroika-
Seems to believe he's going to die, and hinted he may be a pro-town role. He's possibly a protector, I'm having him investigated. I asked him to defend one of the supposed FBI agents tonight. If he is lying, we lose an FBI agent, but he will die. If he's telling the truth, we gain a defender for an FBI agent. I had to act.
Proletariat-
It has been told to me by Kommodus that Prole may be a protown role. I don't know if I can get protection on her, and this is yet another name I have to verify. I don't believe my fortune is this good, someone is lying to me about something big. I believe people are trying to turn me into the tool of the mafia. (Editor's note: I was aware I was being played, the question was by who) Why everyone seems to be trusting me with supposedly sensitive information is beyond me. My pizza sense tells me that I am being lied to on an extraordinary level.
Sigurd-
He's been invaluable to me, but it seems clear we do not have exactly the same objectives. Ed: (Nailed it) If I know you, Seamus, you may have paired me with a partner who will be of some use to me and vice-versa, but in the end, I could be betrayed. I am not sure that my detection abilities tell me anything besides communist or loyal, so I worry that investigating Sigurd would be burning an investigation.
Other subplots-
People are being very, very careful not to break the red text rules, but one of the people I'm in contact with hinted he is looking for a very specific person, probably a serial killer. He wasn't able to give me any really useful information, but I will keep my eyes peeled.
Director-
If the FBI finds out my true role, they may be able to vouch for me. They might not. I don't know for sure this will be a good move for me. However, when the morning comes, if I am still alive, I am officially running for the Directorship. I know too much and I can't stand wasting protection groups on me all the time, I need to free those people up.
I've done an interesting write-up or two in my time, I know I could do an excellent job there. The only question is, will the town place their trust in me or not? So far, I believe I have a lot of support, and my efforts to-date may very well have proven my worth. It's a question of whether I was right about the people I have helped destroy, and whether the FBI investigation reveals good or ill about me.
I await the morning with great anxiety and anticipation. This game is getting very, very interesting. I realize I am technically neutral toward the mafia, but since I cannot join them, I cannot resist the temptation to have as many of them killed off as possible. I really want the town to win this game. The more townies left alive, the easier it should be for me to complete my objectives.
The end decision for me here is, in spite of the risks, I have chosen to make myself the enemy of every mafioso and trumpet it as loudly as possible. This will be my downfall, but I can't help myself... I do have a soft spot for the town regardless of my role. It's a strategic decision that I have to live with, because the town will not have a mafia-sympathetic person like me around, and the mafia won't allow me to live unless I swore allegiance to them. There's no treading the middle road here... at least, that's how I see it. I wonder if anyone would have played it differently.
Night Five
Director run was a long shot, but I believe the mafia had to declare themselves by voting against me. Many of the people voting for me for the Director are cleared in my eyes... those lining up to support Reenk may be doing so for the explicit purpose of keeping me out. I would assume that you will find several examples of mafioso in the list of Reenk supporters. That's my hunch anyway, and part of the reason I wanted to run, aside from the easy self-protection.
The results came out on me which almost completely verify what I've been saying all along, but the mafia are better organized and know more about what's going on than the town is, so it makes sense that support for me was lacking. The trade-off is that most of the people who supported me are now also exposed as such, and the mafia might have easy targets. Sigurd and I have been speaking and I believe the leak in my organization could have come from atheotes himself, who may have been under the false impression that Chaotix was somehow important to my organization... not really. Quite the contrary, he's been opposing me lately and I can't trust him. Tonight's requested protections, since there's not much time to organize them, and will likely fail, are for the desired purpose of sending false information to the mafia about who I might trust. And if the protections succeed, that's also a bonus.
Still hanging on to my suspected doctor connections... if I were being very thorough I would have had Double A investigated to be sure he's innocent. I guess I'm just impatient. I am hoping the doctors, myself, Sigurd, and my suspected FBI contacts survive the night. According to Sigurd the mafia may be in communication with each other. As such, that represents a grave imbalance and a huge threat to the town. Sigurd's suggestion is to force the mafia into war with one another, but I haven't begun to formulate a plan as to how. I'm still focused on the communist mission, but if I am dead I can't accomplish anything. So I have to treat the mafia as my main enemy, while I continue the search. The pro-town allies I believe I've found are valuable, and more trustworthy than the mafia families, for sure.
This round's reveal by TinCow and Kommodus against atheotes, and the accusation of Kagemusha and Leet Eriksson caused me to be unable to really influence the lynch. Town's given me the benefit of the doubt, so I'll do the same here, but I asked Sigurd to have these accusers checked out. I don't want to just blindly trust these people.
Proletariat seems to be FBI and although I wanted SSNeoperestroika to protect my "confirmed" innocent friends, it seems she may have convinced him to protect her.
ED: That's why Johnhughthom died, folks.
And that's fine, I am just running short on trusted people to defend my core contacts and myself. If Double A does his job, and the pt on Double A functions, then it would take a bullet to stop the pt, a bullet to stop Double A, a bullet to hit me, and a bullet more to finish me, I believe.
Attempted to organize a vigilante group against Kage but I need another volunteer to replace Andres. Time is short, and people are notorious for not being able to amend their orders before the phase is over. I asked for an extension due to the forum freeze but the game probably has to keep moving.
If I were to guess, the town has made good progress, and so have I... but it's tough to keep score.
Night Six
Not thrilled over the loss of John and Psycho. Attempted to organize two hit teams tonight, they may or may not be successful. Some protection groups still might function. Aim is to get Sigurd and myself and Double A through the night.
No progress on the communist front. Hopefully the mafia take each other down tonight but I feel things could get pretty bad, especially as they seem to be missing each other pretty well.
I think I have a generally good idea the roles of many still left alive, but it seems like way too many of the lucas and mades are hiding. I'm hoping that if we wipe out the known criminals we could really weaken the mafia.
Still the questions persist in private over what I am and what my objectives are. :wall: I guess it's easy to understand, if I were a basic townie with very limited information, most of the interest would be on me, over the other suggested lynchees and vigilante targets. Don't really have a plan except to keep chugging along and to expose mafia when I see them. Hopefully I'll someday get a result besides questionable... or maybe I'm supposed to be killing off questionable people?
Game is exhausting. organizing groups is a headache. Still good fun though.
Night Seven
This round seemed to just go my way. I blame the lack of activity and many people being absent for this... I believe that if the mafia were out in force, this wouldn't have happened. But that's just a theory, it could be wrong. Finally being relieved of having to defend myself, the protection rings have been re-organized and there should be pretty strong protections especially where they are needed the most.
A lack of further information on the communist front means I'm just going to move on to other targets, and hope that ricera10 and pannonian weren't communists, or end up dead. In the meantime I heard through the grapevine that Caius was being protected at night, and that warrants a little scrutiny. Lord Winter also basically opposed my entire case on CountArach, which leads me to believe he could be sympathetic to their cause.
In any case, I think these are good targets. I'm going to ask Sigurd to check out the newcomer, (ED: CDF) and also Double A, to make sure we have a doctor on our hands. I'm interested in ACIN and Tratorix as well. But you never know, he might have a better suggestion.
More worried about actually keeping people alive than vigilante killing, I didn't form any vigilante groups tonight. I want to give those accused a chance to defend themselves and have their alibis checked. Maybe I'm too worried about possibly sending an innocent to their death... after all, I probably should have those with a questionable result put to death. That's kind of the whole point. Perhaps tomorrow I will... I just want to see if I can't get something besides a questionable result back from someone. Perhaps a clearer result. :shrug:
I have most of the people I think should remain alive protected, and perhaps we will get some doctors or whatever out of the deal. Those people who haven't been investigated, if they wind up dead, it's something I can't really prevent because I can't protect everyone, and no sense in wasting investigations.
I want Proletariat, SSNeoperestroika, Double A, Sigurd, Splitpersonality, Diana Abnoba, Tincow, and Beskar defended. Let's see if any of these targets end up dead, because if so, I believe I have the guilty or criminal results to bring down those who could have been responsible. Otherwise I may decide to just get a little trigger-happy.
NIGHT EIGHT
Please investigate AggonyDuck and Tratorix.
Journal/Notes-
You can almost feel the BS in the air... the pungent stench of lies hangs like a fog over Fatlington. I believe I'm posing enough of a threat to the mafia that they are indeed attempting to penetrate my organization, with renewed gusto every round. I am fairly confident about the people at the top, less so for the bottom half. Doesn't matter really as long as the investigative people survive a little longer. Sigurd seems to be legit so far as I can tell and Prole... well... not sure about her. As long as the mafia keep wasting bullets on her, that's good for everyone, especially our doctors.
I am not living an illusion, though. I know that there are good players out there who have likely cracked the defenses. A coordinated effort by all the families should bring down a lot of important roles now. I'm hoping to stave that off for a few more rounds. I've tossed both lies and truths out there to confuse the mafia, and I'm bluffing my best bluffs regarding who is useful and who is not. Dare I hope we've nailed our third Luca? The dons should be in trouble now.
On the commie front; coordinating with prole to get maximum results. I need more names. The loyal thing tells me that loyal could indicate wiseguy or better status, thus proving the mafia hate communists. All the loyal results so far have indicated mafia or wiseguy, I think. Jolt- wise, Lord Winter- wise, most likely, Ironside- luca, atheotes- don.... the list goes on.
Shlin is being tested tonight on the theory that Dons cannot vigilante kill. A ruse was concocted by Tincow to expose him. 50/50 shot if it works or not... I don't know for sure, but hey its worth a shot. Any innocent townies who don't successfully pt or vig kill are suspects there.
I intend to hold power as long as possible. I am actually doing the town a service, I believe... but if necessary, if things start to turn, I really hold the town by the gonads. I'll twist them if I have to. I'm certain the mafia would just LOVE to know what everyone's been up to all game, who has a role, who is innocent, everything.
Editor's note: This is when I came up with the "nuclear option"
All those people slandering my good name... well, they'd better hope I'm not a scumbag. I'm technically neutral. I'm sure the mafia would be eager to take down all my targets for me in exchange for a little information.
I'm not a bad guy, but my role tells me to be Machiavellian, so I can be the most ice-cold dictator if that's what's required. This is the "nice" Pizzaguy. I wouldn't recommend that the town push my "evil" button, because I can do the whole evil bit just fine. I'm certain that the mafia would love to keep me as director assuming I expose the entire town. Meh.... that's the nuclear option. I'm considering it as a last resort in case my Directorship is ever threatened. I'm starting to like it at the top... power suits me just fine. I am restraining myself, because it is very very fun to be bad. But I am also considering how the other players would take it, it is their game too, and I have a reputation of being a good townie sometimes and a good mafia other times... I don't want to ruin that by gaining a reputation that makes Sasaki look like a fluffy kitten.
In the meantime, I'm trying to keep my intentions pure and do some serious good for the town. It's nice to be nice. But I've played a decent game I think, and now that I have the tools at my disposal, I will make sure my mission is completed one way or another, Fatlington... whatever the cost.
Editor's note: I was pushing ahead against the mafia full steam, as you well know... but if you guys got trigger-happy and I was threatened with death, my mission incomplete... selfish Pizzaguy would have showed up and spoiled your entire party that you're having right now. Not because I am mean, but because my role tells me that's what I'm supposed to do.
NIGHT NINE
Was getting frazzled with organizing the whole town, didn't bother with a journal entry, just posted my suspected Dons list, which I made public anyway.
NIGHT Fifteen
Notes/Journal- (its been a while.)
(Ed: I was exhausted. I was intent on keeping a log of all my thoughts but by night ten, I stopped having anything intelligent to say.)
I have no idea how the town is doing. I know I've been helpful in lynching two commies, and if there are more besides Chaotix I'll go get them, if I still live. As for the mafia... they never do seem to want to die. There's gotta be more out there, and I am starting to get stumped as to where they are. I'm not at all confident about the Sasaki lynch. In spite of evidence against him, there was also evidence for him, but he seemed to be mafia sympathetic. The protections and the innocent result... they worry me.
Rumor is that Splitpersonality is leaking info to the communists and/or the mafia, and I don't trust him. I think we went communist. The fact that he pushed it to a tied vote... that worries me. Khaan seemingly was cleared of having mafia ties due to his guilty result while Director. But can I trust those results? Can I fully trust Sigurd? Even with a lot of reasons to do so, it's still blind faith. His decision to double lynch Sasaki and Crazed took out what may be the last of Reenk's suspects.
But I don't totally trust in Reenk... he did seem to be playing both sides of the fence, even though the results said townie. He's done odd things in mafia games before, such as claiming to be detective and accusing someone out of the blue, to get them lynched... and what if they turned up innocent? Then he would have died as well. Sometimes his townie play is a bit strange to say the least.
The double lynch should prove what Khaan's loyalties presently are. But I won't know until I see the autopsies from Sasaki and CR which say guilty or innocent.
One side of this fight scored a victory today. Even with all my information, and though it might seem patently obvious from an outsider's perspective, I honestly don't know which side scored the big win today. The future is uncertain, but I feel that a townie victory could be possible. Most of the living are doctors, vigilantes, FBI, investigators, etc... at least, that's what I've been led to believe. In order for the mafia or the commies to be winning here, a lot of people need to have masterfully deceived the town. I do not put it past these players to do so.
I'm worried enough that I want to quickly get the communists dead, before I end up that way. I hope the town gets more active and pro-active in fighting the scums. Some infiltration missions are reportedly in the works. YLC claims to be trying to join the commies so he can get insider information from them. TinCow wants to gain information from them, or so he says. Don't know if I can trust either TinCow or YLC anymore. Only time will tell.... to paraphrase from Terminator 2:
The future, always so clear to me, has become like a black highway at night. We are in uncharted territory now, making up history as we go along.
Thought for the day: I am a blundering idiot for revealing any of my files to anyone. The only upside is that I know I still have leaks, and a fair idea who they may be. Let us hope I haven't personally doomed the town. I'll be remembered more for what I accomplish on my volunteer mission to eliminate the mafia, than I will for my anticommunist efforts. If we fail... if I had a big hand in making the final blunders that doom the town... I will be licking my wounds for a while.
ROLE PM Part I: COVER ROLE- Wiseguy unaffiliated
Your Cover Role is:
Wiseguy, currently unaffiliated.
Victory Conditions
You can chart your own course to victory. You can join a mafia family and work for that family’s victory. You can join a mafia family, try to supplant the Don and become Capo di Tutti Capi yourself. You can form your own Criminal family and try to dominate the others. You can even put crime behind you and work for the victory of the town over the mafia. What route you choose is up to you. If you remain loyal to the town, your victory conditions will be as below:
Town win with 41+% of original townie roles surviving = decisive victory.
Town win with 21-40% of original townie roles surviving = clear victory.
Town win with fewer than 20% of the original townie roles surviving = close victory.
Neither side wins = draw.
Town defeat with fewer than 10% of the orginal mafiosi or wiseguys surviving = close defeat.
Town defeat 11-25% of orginal mafiosi or wiseguys roles surviving = clear defeat.
Town defeat 26+% of orginal mafiosi or wiseguys roles surviving = decisive defeat.
-- Your personal survival moves you one category up on this scale.
Powers & Responsibilities
A. General:
1. You are the raw material for expanding a crime family. Remember that if they are unable to recruit you to their cause, you probably become very “expendable” in their eyes.
2. You are unusually lucky. The first time someone tries to murder you while you are unprotected, you will – through luck alone – survive. Subsequent attempts on your life – even on the same night – will probably get you, though you will always have 1 chance in 36 of surviving just by dumb luck. If protected, your luck does not come into play.
3. Your REAL Role is that of the CIA Operative (details forthcoming).
B. Day Actions:
1. You can select/vote as can all players.
C. Night Actions:
1. Combine with 3 townies you can attempt to kill one target per night (after two successful kills, one of them will become a “Wise Guy” and can progress from there). Such kills only count as “half-credit” for your ascension to Made Gangster (unaffiliated).
2. Combine with 2 townies you can attempt to protect one target per night (after two successful protections, one of you may become a “Doctor’ and can progress from there; if you do you’ll cease being a Wise Guy.
3. If following two successful protections you are selected as Doctor and refuse, you can choose to become a regular townie. Two further successful protections will result in your promotion to Detective – but in your case you will become a Rogue Detective.
4. One advantage you have over a townie, while participating in such townie groups, is that should you end up as a “solo” on a save or kill attempt, it is unlikely to get you killed – though there is a chance your identity would be revealed.
5. You may also combine efforts with one other wiseguy or made gangster to kill a target, providing you have the official sanction of that Mafia family. Two successful kills in this manner, along with the formal acceptance of the Don of that family, and you will be promoted to Made Gangster in that family. These kill credits must be compiled with the same family in order to count.
6. You can also achieve Made Gangster status with a non-mafia or new mafia “family.” This requires 4 successful kills as in the half credit noted above.
Investigations
1. If you are investigated by a Detective or FBI Detective, you are equally likely to be noted as a “criminal” or as being “unclear.”
2. If you have killed someone in a non-mafia-sanctioned killing, you will register as “guilty.”
3. If you have killed someone as part of a mafia-sanctioned kill team, you will register as “guilty” only on the night of the murder, but will register as “criminal” thereafter even if you were an “unclear” before.
Role Changing
As noted above, you have many options for a role change and can progress readily in that new role. Remember, once you have chosen a path by moving forward into a new role, however, you cannot reconsider and revert.
ROLE PM Part II: REAL ROLE- CIA Operative
Your Real Role is:
CIA Operative
Victory Conditions
You were in the CIA long before it was the CIA. Like most of the former OSS, you’re convinced that Hoover is a pompous :daisy: who will – despite all his bluster – not get the job done when it comes to stopping the commies. You’ve seen what they were doing in Greece and helped to fight them to a stop. You were part of the group saying the Chicomms WOULD intervene in Korea. Now some of the folks who’ve been interrogated have mentioned another name – Fatlington. Irregardless of the law prohibiting domestic activity by the CIA, you will NOT let the communists create a foothold in the USA. You’ve heard the mafia is making a play for Fatlington too, and you couldn’t care less. In fact, you cut a few deals with them in Greece to remove certain members of the opposition and you know they worked well with the OSS in Sicily. They may be criminals, but they’re not commies. Your victory hinges on your ability to defeat the communist 5th column – and to beat Hoover to the punch. See below:
Decisive Victory = The Communist cell is wiped out without participation by the FBI.
Clear Victory = The Communist cell is wiped out with FBI participation, but with strong participation by you and any “hirelings” you’ve acquired as well.
Close Victory = A majority of the Communist cell is destroyed.
Draw = A majority of the communist cell, or the entire cell, is destroyed by the FBI.
Close Defeat = Some of the Communist cell survives, but is not in control of anything.
Clear Defeat = The Communists take over Fatlington.
Crushing Defeat = The Communists take over Fatlington and you are killed.
Powers & Responsibilities
A. General:
1. Except where night actions or other traits below supersede them, you may use the powers and abilities associated with your cover role as delineated in that role sheet.
2. You have heard that one of your old pals from Greece is in town working for the Mafiosi (you never met personally, but exchanged messages). He may be a valuable resource to you. Your old codeword for exchanging messages was “vendetta.”
3. One of your sources, prior to expiring, hinted that communist cells that were re-assembling after troubles or being pieced together would use the names of famous communists as a backup system of recognition codewords for making connection.
4. Your tactics should be Machiavellian. Use any advantage, get others to do dirty work for you, convince them that you are the savior of Fatlington or whatever – taking out the Commies is for the greater good of all in the long run.
5. See Cover Role
B. Day Actions:
1. You can select/vote as can all players.
C. Night Actions:
1. Working with one skilled partner (wiseguy, rogue detective, made, etc.), you may kill one target per night, as long as you have identified that target as a probable or confirmed communist. This partner need not know the real story behind your targeting. This may not be combined with cover role night actions.
2. If not involved in a killing, you may investigate two persons. Again, this may not be combined with cover role night actions.
D. Investigations:
1. Unless being investigated by counter-intelligence, these will follow your cover role.
2. If investigated by counter-intelligence, you will read as “Questionable” rather than loyal. Subsequent investigations might reveal your background and connections.
3. When you are investigating, you will learn if someone is Loyal or Questionable. Subsequent investigations of the same target will increase your knowledge of that target’s role and background and allow you to identify the communists.
Role Changing
You cannot change roles. Kill a Commie for Mommy!
slashandburn
09-27-2009, 04:22
FBI quicktopic
I'm salt and barnacles, johnhughthom is apprentice the first, and cannoli is proletariat.
http://www.quicktopic.com/43/H/n5p3nqxCdAR
DisgruntledGoat
09-27-2009, 04:32
Ach, you guys got into hot water early. And that answers my question about reenk I guess, he got a couple incriminating pm's and surmised the rest.
No no DG :whip:
You guys got caught didn't you. Good thing I didn't join (although, I did die before we could get anything organized).
Also, My guys get credit for taking out Beskar AND CDF. When we only went after Beskar as far as I know. I'm still trying to figure out how we got credited with killing CDF.
Nice job Diana questioning the order of night actions. I think if not for you we would have pulled that move off.
Askthepizzaguy
09-27-2009, 04:34
As you can see in the quicktopic there, Slashandburn's role reveal to me allowed me to successfully butcher my own role PM and transplant over the nasty parts.
I was never questioned about my role being fake, because it looked so real.
slashandburn
09-27-2009, 04:43
*The FBI agents step into the office.*
"So, you two completed your mission?"asked their supervisor.
"Yes," slashandburn said tersely.
"Well, where do you want to be assigned next?"
"Hawaii."
"What? It's not even a state!"
"It's the farthest place in the U.S away from this :daisy:hole."
"It was that bad?"
"You have no idea."
Crazed Rabbit
09-27-2009, 04:49
No, he was not warned in advance that I'd put him into a rabbit suit. Rabbit, I hope you enjoyed it as much as I did. The single image that made me laugh the most throughout and you captured it perfectly.
Well it certainly had style in spades. :cool: Though the debut made me very nervous (especially after Jolt was killed while eating a rabbit). I'm very surprised not a single person questioned it in the game. I guess we've come a long way since AggonyDuck got lynched after a victim was killed by a flock of ducks.
Thanks again for a great game Seamus!
Equally important, Rabbit asked for another day before finishing the game, which the tie could provide. So my plan was to not lynch anyone, block Haudegen at night, then finish it today. I am still not sure whether that was a mafia trick, or a real real-life appeal. Rabbit?
Real life. The image you see above was completed 15 minutes after Seamus posted the final morning summary.
> Johhughton: your death was a complete surprise to Prole. It was entirely detrimental to the other two FBI. I am not sure whether Prole ever figured out what happened.
:beam: Blame ATPG for that - he messed up the protection orders on the same night me and sombody else hit johnhughton. ~;p
You guys got caught didn't you. Good thing I didn't join (although, I did die before we could get anything organized).
You exposed yourself with the hit on CDF. And the fake protection group saved Haudegen's life, if not the game for the mafia.
You came close to death this game I think, but CR forgot to CC seamus along with the others when he did his kill.
True. :wall:
CR
Splitpersonality
09-27-2009, 04:56
Yeah ATPG and SSN, you got lucky that CR only sent his orders to myself and chaotix, or SSN would've been killed.
Good game either way CR, maybe next time :P
Sasaki Kojiro
09-27-2009, 04:57
You exposed yourself with the hit on CDF. And the fake protection group saved Haudegen's life, if not the game for the mafia.
Yup, and LG's role being revealed is what really got haudegen in hot water. We would have been better off if we'd gotten more protections in with that group and if sigurd hadn't been protected by another group, bad luck that.
I do strongly disagree with what khaan said about not being able to be mafia because he couldn't get the kills. A huge part of being mafia in this game is in finding out info, sending it to the right people, spreading lies, etc. Get some protections, become a doctor, skip out on your assignment. Or act as a luca for a don. Get a couple kills at the end of the game if you really want to be listed with the mafia at the end, that doesn't really matter though.
You can do a lot as a townie, it has way more potential than starting as a wise guy because you turn up innocent :yes:
Splitpersonality
09-27-2009, 05:02
Speaking of innocents.
Who survived the game as an innocent, I know I did :yes:
seireikhaan
09-27-2009, 05:04
I do strongly disagree with what khaan said about not being able to be mafia because he couldn't get the kills. A huge part of being mafia in this game is in finding out info, sending it to the right people, spreading lies, etc. Get some protections, become a doctor, skip out on your assignment. Or act as a luca for a don. Get a couple kills at the end of the game if you really want to be listed with the mafia at the end, that doesn't really matter though.
You can do a lot as a townie, it has way more potential than starting as a wise guy because you turn up innocent :yes:
Well, you are correct in that I didn't do a proper job of opening up kill lanes. However, I am supremely paranoid, and had enough to deal with early on by sending PM's to about 8 or so people interested in vig kills.
And I was attempting to get my way into a mafia long before Scottishranger or CR contacted me. I kept hinting OVER AND OVER again to GH in Steam chats that I was interested, but for some reason, he never offered. :inquisitive:
GeneralHankerchief
09-27-2009, 05:06
Pssht, don't blame me. Inishmore is still very fresh in my mind, thank you very much. :laugh4:
Askthepizzaguy
09-27-2009, 05:11
:beam: Blame ATPG for that - he messed up the protection orders on the same night me and sombody else hit johnhughton. ~;p
As explained in my progress log, I had a doctor on Johnhughthom, and the doc moving his orders onto Prole was against my wishes. That one is up to Prole/SSNeoperestroika to explain. They both did excellent work otherwise, and it did save Prole which was technically better for me, because her loyal/questionable results assisted me in my actual mission. It wasn't my idea, though, and nothing I could do to prevent; I needed a doc on myself and pt groups cannot be switched halfway through a night because it takes a day and a half for a group of three to do ANYTHING in this game.
I can't tell you how many headaches I had because the night phases were so short. Getting people in the groups to begin with was like pulling teeth as it was, because people would gain or lose trust in me and stop working with me. Sometimes they were inactive that phase. And then I would have to re-form the group itself, which takes more time, and sometimes people would disagree with the action target, and we would have to re-target. And even when the final suggestion was sent out to people, we live on a 24-hour planet and people do sleep and work and have real lives. Some people didn't read their suggestion until the NEXT night phase. It was infuriating, but no one's fault except my own for foolishly volunteering for the task.
Good game, everyone, and awesome job hosting, Seamus! :2thumbsup:
Something you guys might not know:
We Communists (Me, CA, and Rhyfelwyr) were completely separated at the beginning and had to find each other basically by using Communist names in the thread. You'll notice, this is what got CA killed- but not before I contacted him. I never found Rhyfelwyr while he was alive, either- after CA died, I was pretty much on my own.
One of the important parts of my role was that we could only recruit new Communists if all of the living original members approved. Because I never found Rhyfelwyr, I couldn't recruit any allies until he was dead... and that played a huge part in crippling us.
I think my role PM is long-gone by now, but I remember it being very similar to ATPG's. That Machiavellian-tactics line is probably the same word-for-word.
Ah. Found them both.
Your Cover Role is:
Wiseguy, currently unaffiliated.
Victory Conditions
You can chart your own course to victory. You can join a mafia family and work for that family’s victory. You can join a mafia family, try to supplant the Don and become Capo di Tutti Capi yourself. You can form your own Criminal family and try to dominate the others. You can even put crime behind you and work for the victory of the town over the mafia. What route you choose is up to you. If you remain loyal to the town, your victory conditions will be as below:
Town win with 41+% of original townie roles surviving = decisive victory.
Town win with 21-40% of original townie roles surviving = clear victory.
Town win with fewer than 20% of the original townie roles surviving = close victory.
Neither side wins = draw.
Town defeat with fewer than 10% of the orginal mafiosi or wiseguys surviving = close defeat.
Town defeat 11-25% of orginal mafiosi or wiseguys roles surviving = clear defeat.
Town defeat 26+% of orginal mafiosi or wiseguys roles surviving = decisive defeat.
-- Your personal survival moves you one category up on this scale.
Powers & Responsibilities
A. General:
1. You are the raw material for expanding a crime family. Remember that if they are unable to recruit you to their cause, you probably become very “expendable” in their eyes.
2. You have a friend with “connections” who you once saved from a jam. Once during a night phase of the game, though not on day #1, you can ask this friend to provide you with information on a single player. The information you get (at the beginning of the 2nd day phase following) may not be complete, but will be better than a typical detective’s first efforts AND it will be completely accurate.
3. Your REAL Role is that of the Communist 5th Columnist (details forthcoming).
B. Day Actions:
1. You can select/vote as can all players.
C. Night Actions:
1. Combine with 3 townies you can attempt to kill one target per night (after two successful kills, one of them will become a “Wise Guy” and can progress from there). Such kills only count as “half-credit” for your ascension to Made Gangster (unaffiliated).
2. Combine with 2 townies you can attempt to protect one target per night (after two successful protections, one of you may become a “Doctor’ and can progress from there; if you do you’ll cease being a Wise Guy.
3. If following two successful protections you are selected as Doctor and refuse, you can choose to become a regular townie. Two further successful protections will result in your promotion to Detective – but in your case you will become a Rogue Detective.
4. One advantage you have over a townie, while participating in such townie groups, is that should you end up as a “solo” on a save or kill attempt, it is unlikely to get you killed – though there is a chance your identity would be revealed.
5. You may also combine efforts with one other wiseguy or made gangster to kill a target, providing you have the official sanction of that Mafia family. Two successful kills in this manner, along with the formal acceptance of the Don of that family, and you will be promoted to Made Gangster in that family. These kill credits must be compiled with the same family in order to count.
6. You can also achieve Made Gangster status with a non-mafia or new mafia “family.” This requires 4 successful kills as in the half credit noted above.
Investigations
1. If you are investigated by a Detective or FBI Detective, you are equally likely to be noted as a “criminal” or as being “unclear.”
2. If you have killed someone in a non-mafia-sanctioned killing, you will register as “guilty.”
3. If you have killed someone as part of a mafia-sanctioned kill team, you will register as “guilty” only on the night of the murder, but will register as “criminal” thereafter even if you were an “unclear” before.
Role Changing
As noted above, you have many options for a role change and can progress readily in that new role. Remember, once you have chosen a path by moving forward into a new role, however, you cannot reconsider and revert.
Your Real Role is:
Communist 5th Columnist
Victory Conditions
You are a devoted communist. You are not one of those “parlor pinks” who talks about the plight of the workers over Brie and a nice Chardonnay. Since the Spanish Civil War you have been fighting for and working to bring about World-wide communism. Nothing would make you happier than to see your birth country, the USA, rid itself of the shackles of capitalism and embrace the radiant future. You are, however, brutally practical about helping the USA get there – you agree with comrades Lenin and Stalin that it can’t be allowed to just “happen,” but that the revolution must be brought into being.
Taking advantage of the unusual circumstances of Fatlington, Comrade Lavrenti Beria has assigned you the following mission: Re-forge an effective communist cell from the broken infiltration cells and use the resources you have at your disposal to take control of Fatlington during this crisis. Once you are running the show from the inside, Fatlington will become a powerful tool in furthering the efforts of the “Sword and Shield of the Party” (KGB) in bringing down the corrupt imperialist government of the United States. Your victory conditions reflect this. See below:
Decisive Victory = Your Cell wipes out all opposition and takes control of Fatlington outright, suffering no casualties in the process.
Clear Victory = Your Cell wipes out all opposition and takes control of Fatlington outright.
Close Victory = Your Cell, having infiltrated some other group, has effective control of Fatlington by having more voices in this “ruling committee” than any other.
Draw = A crime family or the townie leadership controls the town, but 2 or three of your cell members survive.
Close Defeat = A crime family or the townie leadership controls the town, but one of your cell members survive.
Clear Defeat = A crime family or the townie leadership controls the town and your cell has been destroyed.
Crushing Defeat = A crime family or the townie leadership controls the town and your cell has been destroyed.
- Ensuring that no detective, FBI detective, or doctor survives raises your victory level by one.
- Ensuring that none of the existing mafia families survive raises your victory level by one.
Powers & Responsibilities
A. General:
1. Except where night actions or other traits below supersede them, you may use the powers and abilities associated with your cover role as delineated in that role sheet.
2. You may recruit others to the communist cause, but only with the agreement of all other cell members. You may not do this unilaterally. Be careful, counter-infiltration is the prime means of breaking up a cell’s efforts. However ill-conceived his efforts, Senator McCarthy has done great damage to the cause of world socialism with his attacks on the State department and elsewhere. Many who were good socialists (albeit not may true revolutionaries) have been marginalized. Moreover, Hoover’s FBI counter-intelligence agents are a real threat and will probably act in Fatlington as well. Too many sources have been compromised for no information to have leaked out. Be on your guard.
3. One of the difficulties you face is that your team is comprised of members from other disrupted cells and you have no set means by which to contact one another. Beria’s office has suggested using the real last names of party heros, such as Ulyanov, Dhaugazvili, or Dzerzshinski.
4. Your tactics should be Machiavellian. Use any advantage, get others to do dirty work for you, convince them that you are the saviors of Fatlington or whatever – just get a foothold for the revolution and you will have served the cause well.
5. See Cover Role
B. Day Actions:
1. You can select/vote as can all players.
C. Night Actions:
1. Working with one other communist, you may attempt to kill one target each evening. You may not combine this with a cover role night action.
2. If not involved in a killing, you may investigate one person. Again, this may not be combined with cover role night actions.
D. Investigations:
1. Unless being investigated by counter-intelligence, these will follow your cover role.
2. If investigated by counter-intelligence, you will read as “Questionable” rather than loyal. Subsequent investigations might reveal your communist background and connections.
3. Investigations conducted by you will function similar to those of standard detective. Subsequent investigations of the same target will reveal progressively more information.
Role Changing
You cannot change roles. Long live the revolution! Workers unite!
Tratorix
09-27-2009, 05:23
w00t Town Win! :balloon2:
Thanks to Seamus for hosting. I don`t know how you manage to keep all this organized.
:balloon2::balloon2:
Because it seems to be the "in" thing.
Your Cover Role is:
Townie
Victory Conditions
You achieve victory by voting to lynch suspicious individuals and/or participate personally in their removal until such time as: a) all of the Mafia Dons, original and created, have been killed and the remaining townies and unaligned Wiseguys outnumber the remaining Mafiosi OR until your character has died. Your personal survival, though it will add to the level of your victory, is secondary to the overall success of the town.
Town win with 41+% of original townie roles surviving = decisive victory.
Town win with 21-40% of original townie roles surviving = clear victory.
Town win with fewer than 20% of the original townie roles surviving = close victory.
Neither side wins = draw.
Town defeat with fewer than 10% of the orginal mafiosi or wiseguys surviving = close defeat.
Town defeat 11-25% of orginal mafiosi or wiseguys roles surviving = clear defeat.
Town defeat 26+% of orginal mafiosi or wiseguys roles surviving = decisive defeat.
-- Your personal survival moves you one category up on this scale.
Powers & Responsibilities
A. General:
1. Townies have no special role-related qualities at the outset of the game – you are the “salt of the earth” of Fatlington.
2. You have a friend with “connections” who you once saved from a jam. Once during a night phase of the game, though not on day #1, you can ask this friend to provide you with information on a single player. The information you get (at the beginning of the 2nd day phase following) may not be complete, but will be better than a typical detective’s first efforts AND it will be completely accurate.
3. Your REAL Role is that of the "conflicted" Serial Killer (details forthcoming)
B. Day Actions:
1. You can select/vote as can all players.
C. Night Actions:
1. In combination with 3 other townies, you can form a vigilante group (4 required) and attempt to kill one other player. More than 4 townies can work in the same group, though this does not provide any other benefit aside from participation credit. If only 2 or 3 townies participate in a kill effort, that effort automatically fails. If only 1 townie attempts a kill, that effort fails and the townie has a 1 in 3 chance of dying in making the failed attempt.
2. After two such successful kills, you may elect to continue the game as a Wiseguy, or you may remain a Townie. You will be given this role-change opportunity only once.
3. In combination with 2 other townies, you can form a protection group (3 required) and attempt to protect one other player. If no attack occurs, nothing happens. If the target is attacked your group will save her/him and receive credit for the save. More than 3 townies can work in the same group, though this does not provide any other benefit aside from participation credit. If only 2 townies participate in a save effort and the target is attacked, that effort automatically fails. If only 1 townie attempts a save and the target is attacked, that effort fails and the townie has a 1 in 3 chance of dying in making the failed attempt.
4. After two such successful saves, one of your group may be selected (randomly) to continue the game as a Doctor. If refused, the opportunity will be passed to another member of that group. You will be given this role-change opportunity only once.
5. If you: a) choose to continue in a protection group without becoming a doctor, b) have never participated in a killing, and c) you participate in a two additional saves, you will be offered the opportunity to become a Detective for the remainder of the Game. You will be given this role-change opportunity only once.
D. Investigations
1. If investigated by a Detective or a Made Gangster, it is most probable that you will be discovered as “innocent.”
2. Remember, however, that a significant minority (25%) of townspeople will register as “unclear” rather than innocent.
3. You will only register as “guilty” if you have participated in a killing, but will do so from that point forward until you have changed roles.
Role Changing
As noted above under night actions, it is possible for you to change roles. Once you change roles from Townie to Wiseguy, Doctor or Detective, however, you may not reverse the decision – you have made a permanent change. You may progress into other roles from there as appropriate to your new role. Victory conditions will be as for that new role.
Good luck with this, it's among the most challenging to play well.
Your Real Role is:
[B]Serial Killer “Conflicted”[B] Note: This should be viewed as RED TEXT in its entirety.
Victory Conditions
You are deeply conflicted. You truly do want and must work for the success of the town. Your basic victory matrix is that of your cover role, because for you it isn’t a cover but part of who you are. Most of the time, you are very mild-mannered and would not dream of harming someone. That is, unless they blaspheme. Then, you become the avenging angel of the Lord and strike down the unworthy for the greater glory of God. See below for your matrix modifiers:
- personal survival raises your victory level by one.
- steadfastly fulfilling the dictates of your compulsion while fulfilling your cover role well will also increase your victory level by one (host’s assessment).
- a particularly interesting kill theme or inspiring true fear in the town may increase your victory level by one (host’s assessment).
Powers & Responsibilities
A. General
1. You are, in most things, the “salt of the earth” of Fatlington, as above. Your cover role does apply in most instances, except as modified below.
2. Should any player – during in-thread discussion/votes only – claim that someone else is unworthy of forgiveness; claim themselves to be “innocent” (Only the Lord is after all) or take the name of the Lord in vain they should be struck down. Feel free to run the post by me and I’ll confirm my agreement with your assessment.
3. Please note, however, that posts by you “baiting” them to make such a statement will NOT qualify as a trigger.
4. If you are accused in the thread, you may NOT claim innocence yourself or deny your guilt in any way, as you are well aware that you are a sinner also. You can claim that “nobody is innocent” and the like, but that is it. If questioned as to whether or not you killed a specific person (one that you did kill) you must either not respond or acknowledge the crime.
5. As you are squeamish about killing on a personal level, you may not participate in a townie vigilante group.
B. Day Actions
1. You may vote/select as does any other player
C. Night Actions
1. Once your wrath on the behalf of God has been triggered, you may kill as many as 3 different people in a single night phase. If more than three qualify, you must take them out in the order in which they “blasphemed.”
2. All of your kills need to have a theme. This theme can be the same mode of killing, some signature image or saying, or some kind of calling card, but must be used for every kill and should reflect your particular brand of insanity. It should reflect some kind of a quasi-religious theme as well.
3. As a result of your insanity, your kill efforts will be especially powerful. Even protected by a Doctor/protection group, your target may well perish (3 in 6) and you will not be caught. If protected by a Surgeon or Luca, you still have a chance to kill them (2 in 6, 50/50 chance for protector or target) or kill them AND their Protector (2 in 36), but you also run the risk of being killed yourself (1 in 6) or identified as the attacker (1 in 6). Even in this last case, your role will not automatically be revealed.
4. You may not participate in a townie protection group on the nights you are exacting God’s vengeance.
D. Investigations:
1. If investigated by a Detective or Made Gangster you will register as “innocent.” On the night of a kill a Detective you will note you as “guilty.”
Role Changing:
You cannot change roles. However, your “alter ego” the Townie can progress as normal, despite your serial killer status.
My kill theme was the woman, just FYI. I already knew, by the date the game was starting at, that there would be a communist cell or some sort ingame, and thus decided to draw them out by trying to frame them for murders by the "Russian Femme Fatale".
I hope my write ups were enjoyable - I'd have had more, but I am fairly sure I was compromised early on, since no one, NO ONE, truly broke one of my rules - and if they did, the post was suspiciously edited by GH :brood:
Great game, many thanks Seamus!
This is the first time I've survived to the end when I wasn't a mafioso, so I'm very pleased. For the record, I really was promoted to doctor with only one successful protection. I still don't understand how that happened. :shrug:
Hmm, I'm kinda dissapointed that my victory wasn't mentioned.
I killed 5 people, that's a victory in my conditions!
Askthepizzaguy
09-27-2009, 06:08
Great game, many thanks Seamus!
This is the first time I've survived to the end when I wasn't a mafioso, so I'm very pleased. For the record, I really was promoted to doctor with only one successful protection. I still don't understand how that happened. :shrug:
That made me drop all protection off of you and question the sincerity of your suspicions of Khaan over Haudegen. I was almost convinced that you were a Made and that you may have gotten Caius or Twilightblade on board to form another mafia family, at which point town would have been obliterated.
I was very, very sure that Haudegen needed to die two days ago, rather than a tie, or Khaan. You all saw what happened, I snapped and I was basically screaming all my evidence. I didn't want a shadow of a chance of a mafia victory after all that work, even if my own objectives were complete.
I'm glad I didn't act on those suspicions, and kept my eyes on the real suspect.
White_eyes:D
09-27-2009, 06:37
I am SO relived, that I didn't say anything like those kill triggers that YLC had:juggle2:
Beskar sent me a PM on it...:bounce:
You were totally leaked YLC:bounce:
My Role PM..(I don't have my Incorruptible one though...:thumbsdown:)
Your New Role is:
Wiseguy, currently unaffiliated.
Victory Conditions
You can chart your own course to victory. You can join a mafia family and work for that family’s victory. You can join a mafia family, try to supplant the Don and become Capo di Tutti Capi yourself. You can form your own Criminal family and try to dominate the others. You can even put crime behind you and work for the victory of the town over the mafia. What route you choose is up to you. If you remain loyal to the town, your victory conditions will be as below:
Town win with 41+% of original townie roles surviving = decisive victory.
Town win with 21-40% of original townie roles surviving = clear victory.
Town win with fewer than 20% of the original townie roles surviving = close victory.
Neither side wins = draw.
Town defeat with fewer than 10% of the orginal mafiosi or wiseguys surviving = close defeat.
Town defeat 11-25% of orginal mafiosi or wiseguys roles surviving = clear defeat.
Town defeat 26+% of orginal mafiosi or wiseguys roles surviving = decisive defeat.
-- Your personal survival moves you one category up on this scale.
Powers & Responsibilities
A. General:
1. You are the raw material for expanding a crime family. Remember that if they are unable to recruit you to their cause, you probably become very “expendable” in their eyes.
2. NO change in RED text.
B. Day Actions:
1. You can select/vote as can all players.
C. Night Actions:
1. Combine with 3 townies you can attempt to kill one target per night (after two successful kills, one of them will become a “Wise Guy” and can progress from there). Such kills only count as “half-credit” for your ascension to Made Gangster (unaffiliated).
2. Combine with 2 townies you can attempt to protect one target per night (after two successful protections, one of you may become a “Doctor’ and can progress from there; if you do you’ll cease being a Wise Guy.
3. If following two successful protections you are selected as Doctor and refuse, you can choose to become a regular townie. Two further successful protections will result in your promotion to Detective – but in your case you will become a Rogue Detective.
4. One advantage you have over a townie, while participating in such townie groups, is that should you end up as a “solo” on a save or kill attempt, it is unlikely to get you killed – though there is a chance your identity would be revealed.
5. You may also combine efforts with one other wiseguy or made gangster to kill a target, providing you have the official sanction of that Mafia family. Two successful kills in this manner, along with the formal acceptance of the Don of that family, and you will be promoted to Made Gangster in that family. These kill credits must be compiled with the same family in order to count.
6. You can also achieve Made Gangster status with a non-mafia or new mafia “family.” This requires 4 successful kills as in the half credit noted above.
Investigations
1. If you are investigated by a Detective or FBI Detective, you are equally likely to be noted as a “criminal” or as being “unclear.”
2. If you have killed someone in a non-mafia-sanctioned killing, you will register as “guilty.”
3. If you have killed someone as part of a mafia-sanctioned kill team, you will register as “guilty” only on the night of the murder, but will register as “criminal” thereafter even if you were an “unclear” before.
Role Changing
As noted above, you have many options for a role change and can progress readily in that new role. Remember, once you have chosen a path by moving forward into a new role, however, you cannot reconsider and revert.
12 Vig kills, 1 Investigation, 1 night of doing nothing, 2 protects
Night-one:Helped kill Quintus.JC:skull:
Night-two:Tried to kill DJGingivtis:wall:(Don, so failed)
Night-three:Tried to kill Double A:sweatdrop:(Was a doctor...failed because of another doctor)
Night-four:Protected someone:shrug:
Night-five:Tried to kill Proletariat:sweatdrop:(FBI agent, one guy didn't show up...and she had who knows how many groups protecting her..)
Night-six:Helped kill Khazaar:skull:
Night-seven:Investigated CR...I think:2thumbsup:
Night-eight:Tricked shlin28 into killing himself:laugh4:
Night-nine:Tried to kill Pannonian:wall: (Traviox my "Partner" failed to send in orders, "The number five killer" begins stalking us....:shame:)
Night-ten:Tried to kill Moros:wall: (Once again, someone missed orders and "The number five killer" kills our target)
Night-eleven:Helped kill Ichigo:skull: (Mafia luca I think:juggle2: that was a good hit)
Night-twelve:Might have done nothing?:juggle2: (Not sure)
Night-thirteen:Helped kill woad&fangs:skull: (Five guys just to be sure:bounce:)
Night-fourteen:Tried to kill Crazed Rabbit:wall: (He had some sort of defense clearly)
Night-fifteen:Tried to kill Haudegen:wall: (failed due to the ability, "Luck")
Night-sixteen:Helped Kill or more better put...deport Haudegen:clown: (that was awesome) Thoughts? This whole game was me wondering wither to trust ATPG or not...I am glad to say I did....The number five killer stalking us, made me think he was a SK for awhile:sweatdrop:
I have two questions....ONE: Why was Sasaki going to kill me early on?:laugh4:
TWO:Why was Reenk playing Mind games the WHOLE game??:inquisitive:
GREAT GAME:applause::applause:...Thanks to Seamus for hosting:bow:
Sasaki Kojiro
09-27-2009, 06:41
I don't know where that "sasaki was going to kill you" thing came from. Mind you that was 2 months ago. But I went pretty solidly for protection groups aside from a couple rounds where I was bored and thought about doing a kill with CR et al.
White_eyes:D
09-27-2009, 06:48
Khaan just told me...."Sasaki is going to kill you White_eyes:D" or was it Gibeson??:juggle2:
Then they just said you were going to form a family..:shrug:
They said the same thing about ATPG....but even worse, almost going so far to call him the "Don of Dons":laugh4:
johnhughthom
09-27-2009, 07:40
Thank you Seamus, it was a great game. :bow:
Well done to all the townies who survived, and those who fell in the effort.
Haudegen
09-27-2009, 08:06
Congrats, townies!
Very well played. Thanks to ATPG´s enormous efforts and organizing, we were no match for you in the end :bow:
Many thanks to Seamus for hosting this game. :bow:
And many thanks to CR, Sasaki, Sigurd and Ironside (in the first half of the game). Only their help and advice enabled me to survive that long. And it´s great fun to play in a team with such exceptional mafia players. :bow:
a completely inoffensive name
09-27-2009, 08:42
Yay, my first game and I win. 1-0 baby! Just wished I had survived until the end.
Askthepizzaguy
09-27-2009, 09:57
I want to extend my sincere thanks and congrats to the following people for their efforts all game. If I missed your name, my sincere apologies. Good game, EVERYONE!!!
a completely inoffensive name- Thank you for finally trusting me enough to send me your investigation results. That accidental false result on Haudegen, which was then corrected, made me realize you were definitely a detective (a made would not be "innocent") and helped me cross off a suspect and target another, which led to Sasaki's defense of Haudegen and the eventual ruin of the final mafia. Also, I love your sense of humor.
Andres- for sticking with the game and paying attention after your death. Also, while you were alive, you were a potent ally and "inquisitor" which helped pressure suspects. Sincere thanks.
Beefy187- for finally trusting me enough to do a vigilante attempt, and for being gracious enough to not get all spiteful when your name was WRONGLY tarnished, and I had a hand in that. You stayed true to the town, and watching those who voted for you helped me gauge who was townie.
Beskar- You were a loyal ally and companion, and you refused a mafia offer to betray me and join a family. Adds +10 trustworthiness rating to Beskar, faithful protection group member, secret agent ally, YLC trigger word instigator, and distraction. You said you would follow me anywhere and you never backed down on that. Your death led to the destruction of a Don, too....
Chaotix- Dueling with you is always a pleasure; you are a formidable opponent. You didn't go quietly, either... which made the anti-communist side EARN it. You were also useful to the town with your successful protection. A shame we had to be enemies.
Death is Yonder- keeping up with the game and doing that successful protection before you died.
Diana Abnoba- You covered my back all game, even when you didn't fully trust me. You helped double-check on things I was too frazzled to follow up on. Your question resulted in DisgruntledGoat being exposed as a Don; your tip helped me lynch FactionHeir, and that ended up putting Haudegen in a position of being a solo killer, which helped me narrow him down. I count full credit on nailing DG and your fingerprints were all over the Haudegen one too. It is my hope that my fellow players do not ever underestimate your abilities, which are rapidly maturing (and making up for my own failures!)
Double A- Sticking by me and protecting so many valuable players. Awesome performance.
gibsonsg91921- you were lucky enough to be incorruptible and figure out that DJG was a Don, which covered my own butt because DJG had infiltrated my groups very well. I found out he had betrayed me, but I had no proof he was a Don. You get full marks for that, and all your awesome vigilante kills.
Glyphz- sticking by me faithfully!
johnhughthom- Keeping up with the game, commenting during the crucial moments, and most helpfully, clearing my good name once and for all, authoritatively, which allowed town to toss me more benefit of the doubt. And, not totally trashing me when I couldn't do anything to save you on the night you died; you kept your frustration anchored, and I thank you deeply for that.
Jolt- Even after I accused you, you reasoned things out with me and continued to support me. Nicely done!
Joooray- Invaluable vigilante, you helped wipe out so many scums. You didn't even freak out when I asked to deeply investigate you, you calmly asked me why in private, and actually listened to my explanation. Excellent townie work.
Kommodus- Even after catching me in a total lie, you didn't immediately drag me before the town to have me hanged. Your patience serves you well, and I am glad we caught your killers. You also totally nailed GH, and our negotiated double lynched served all our interests... CountArach's death crippled the communists and allowed me breathing space to focus on the mafia fight, and GH going down is obviously beneficial.
KurkriKhan- I still am so grateful you accepted the dangerous side-mission I sent you on. If I had sent you after CountArach instead of Yaropolk... we might have totally wasted all the commies right away. And you were invaluable as a vigilante and in other aspects. Nicely done!
Myrddraal- Thank you for keeping up with the game. It was nice to know that there were still dead townies worth fighting for. Your early investigation results were also very helpful.
Proletariat- Thank you for agreeing to work with me; our combined results helped narrow down who was questionable and who was loyal, and your private conversations took down an entire mafia family, not just their Don. Extraordinary job!
Psychonaut- You gave me the benefit of the doubt, and you helped deduce what I was. If you hadn't been killed off, I am certain you would have kicked some serious tail. You were on the ball this game!
Quintus.JC- It makes me very sad that you died so soon. I was looking forward to working with you. You're a great player, and you went well before your time.
Reenk Roink- You were extraordinary. If we weren't constantly at one another's throats, we would have made an excellent team. I am glad that all those people you nailed met their untimely end, and it was an honor to help make that happen. Excellent writeups, and good independent snooping. Truly a master of this game.
Ricera10- You personally and single-handedly destroyed a Mafia Made. Your investigation results helped, and your working with me to eliminate a non-wogged lurker helped me establish your identity and move on to other suspects. A shame that target was another detective. All in all, a superior game from you.
Sasaki Kojiro- I know you were working to undermine the town, you admitted as much. I am seriously tired of the senseless bandwagons on Sasaki just because he's Sasaki. You're a formidable opponent and you will get no pleasure out of these games if you aren't given a chance of demonstrating that. You didn't intend to help me nail LittleGrizzly and Haudegen, but you did. Sorry your plans were foiled... but as I said; this town is only big enough for one of us. Thanks for an entertaining performance and being a ruthless, challenging master opponent.
Shinseikhaan- Things never worked out for you the way you wanted, I know. You were trying to go mafia... but I just couldn't bear to lynch you blind, and you deserved the honor of being the Director even for a short while. Apologies if things got heated in the early rounds, and I bow to you for having the cojones to simply try to get me lynched, it seemed the others were a bit intimidated with the idea.
shlin28- You did good work for the town and unfairly got the shaft, and I was partly responsible. You kept a very cool head about it, and you were never detrimental to our efforts. Well played.
Sigurd- What can I say, my friend... you contributed as much to this town victory as anyone. But I was wrong when I said your performance meant you were the "worst" if you were mafia; had YLC not destroyed you, your word might have trumped mine at the end, and gotten the entire town destroyed. You were nearly, nearly there.... IMO, while the families may regret your actions, you were an eyelash away from causing total town destruction. You are an impressive, awesome player and a frightening opponent. You got under my skin, you gained my confidence, you manipulated me like a master... but you got as good as you gave. In the back of my mind I kept having other investigators re-check some of your results. I suspected very early on that you were a mafia, but your actions throughout the game almost, almost erased that suspicion. Making you Director was part of covering the bases. Had you not been pushed into a desperate position, and then died, you may have been able to totally hand me my own buttocks. I also consider your PM that you sent me after I wore you out and challenged all your false arguments, to be very sincere and gracious. Even though you kept on trying to get the mafia families to kill me all game long, you were still perhaps my most valuable partner, and the conclusion of our rivalry and in-game friendship was fitting. We started out as OSS officers, we worked with the mafia to take out communists, and then in this game, we had different objectives. You were deeply tied to the commission, and I was only concerned with eliminating the commies. I declined to join your criminal enterprise, and things got VERY interesting after that. I wonder what would have happened if you never spoke the code word "vendetta" in the thread? That was a fateful moment for the town.
slashandburn- Another awesome player who nailed his share of scums and helped wipe out the communists. Nicely done!
splitpersonality- You were with me the whole time... until you were against me. You really helped me this game. Your roleblock on gibsonsg91921 helped me put off any actions against this incorruptible townie who was fingered early on as guilty, hands covered in the blood of the innocent. Your protections were invaluable, and you manipulated me like a master. You were the final, last, best hope for the communists and the mafia, because you had earned my trust, and gained the information needed to keep Chaotix and Crazed Rabbit alive. For this act of defiance, I had to order the removal of a dear, dear friend who was like a brother to me. I really felt like I was ordering the death of Fredo. You broke my heart! :laugh4: Thanks for sticking up for me (after you publicly denounced me, in a reversal) and correctly identifying Haudegen. I admit, I wasn't sure whether to trust my own analysis after YOU pointed the finger at him. Still, town owes much of this victory to you. I trust the FBI will be gentle with you, in light of this.
SSNeoperestroika- You had the guts to turn to me for a favor when you were sure the mafia were after you. You ended up protecting most of the vital roles in the game, and were a powerful force which helped ensure our victory. Not enough can be said about how important your contributions were. Have your character give mine a ring on the telephone sometime... we should go fishing sometime and reminisce about the time we helped save Fatlington. I trust you're the head surgeon at Mercy Hospital by now... :bow:
The Stranger- He put forth a LOT of effort at the beginning of the game. I know he would have been a valuable ally if he had not died and his idea failed. I eventually modified that idea to spit out some doctors at the end of the game. Had we eliminated all the commies early, I would have been helping spit out doctors all game long. A shame you couldn't stay with us.
TinCow- You played very well for yourself and you could have ended up going with the winning team no matter how it turned out. Your analysis and vigilante kills were superb, and you helped keep the town organized and focused.
Tratorix- Almost got to the finish line alive... you will be missed. You were part of the pro-town "Death Squad" that brought terror and pain to the scums, and an invaluable and reliable contributor and voter.
Twilightblade- Those Kunai writeups helped me scratch one suspect off the list, and were entertaining. Your entirely neutral play was brilliant, because you ensured the mafia would never kill you, and that the townies would not either. A prime example of how an understated and simple strategy can bring about greatness.
White_Eyes:D- I don't know how we did it, my friend. We usually step on one another's toes, but you freakin' kicked :daisy: and you truly deserve all the babes, the chocolate fountain, and the endless beer tap. I trust you will be quite happy with the accommodations?
:bounce:
Xehh II- When the hit on LittleGrizzly failed, you finished it off. And you managed to sneak under my radar most of the game. Nicely played! Truly an outstanding and entertaining performance!
YLC- It appears I spoiled a lot of your fun by telling Sigurd early on how to avoid being killed by you. Surely that is why the mafia failed to trigger you... I am glad that he got a bit careless and really stuck his foot in it. Your role was awesome and your assistance was vital in removing a threat that I would have had difficulty removing, and had nearly convinced me he was totally pro-town. You covered my exposed flank and destroyed the Mafia commissioner. Superbly done!
To all the others who were pro-town and gave it their best, if I missed you, I apologize. This was a humongous team effort and we needed each and every one of you.
To all the mafia... I apologize for some of the bad luck you had, and I am grateful you really gave it your all to destroy the town, otherwise it would have simply been a routine game where the mafia fell one by one and there would have been no challenge. You were very, very challenging, and you are to be commended for contributing as the big baddies to perhaps the greatest game of all time.
To the commies: If I could have joined you, I would have. An early slip-up and a keen eye hampered your entire effort. You guys had awesome roles and I'm sorry your chances got limited so early on. Things might have turned out very differently, given how quiet and pro-townie some of you were, and how many questionable people there were to recruit. Thanks especially to Chaotix and Splitpersonality who so vigorously denied any wrongdoing, even when they were caught "red" handed.
*lights a cigar*
:smoking:
To commissioner Fermanagh:
I trust I'll be getting a brand new Jaguar? :beam: Also, it would be nice if records of my criminal activities were sealed.... no one here ever saw me, I was never here... I am just a figment of your imagination... go on with your lives people, nothing to see here.
St. George, Bermuda.
Sept. 27th, 1951
On a sandy beach, closed off from the public.
:holiday:
A man was reclining comfortably on a beach chair, enjoying a product proudly brewed in the United States; a cold bottle of Coors. Several boxes of pizza were piled next to his chair. He was shaded from the sun by his umbrella, which was red and white on the top and had a long, slender, blue handle. His mirrored shades kept his eyes protected from the sun, and also allowed him to enjoy the company of all the attractive ladies on the beach as they attempted to get an all-over tan. A cigar was in his hand... and yes, before you ask, it was made in Cuba, but the umbrella man reasoned it was confiscated by the United States government. That made it nice and patriotic. So he grinned broadly and enjoyed it. He thought back to all the friends he had made while he was operating illegally within the States, and his smile faded when he remembered some of them had betrayed America to the godless Reds. He also thought about his very trusted friend, that he worked with in the OSS. He understood why he had joined with the Mafia Commission, but there were some things that the umbrella man just wouldn't do for a buck. No, he was in the government to make a difference, to keep America out of the hands of the despicable and disloyal communists, and to ensure that democracy would forever be the beacon of hope in the post-War era. Mafia aren't exactly fans of democracy... it's all about fascism and power. The umbrella man admired their iron will, but despised their lack of conscience. They thought America was weak, and moved in for the kill, as all opportunists do. Perhaps they will think again before messing with Fatlington. As for the other Feds... hmmph.... perhaps Hoover wasn't as incompetent as the umbrella man originally thought. Those FBI seemed to know their stuff. But that blasted Hoover was still, and always would be, a pompous (expletive). Never send the law-abiding to do a tough job that needed to be done, no questions asked. You want to save the country, you can't hide behind the rules and regulations. Suddenly, a waiter walked up to him, carrying a telephone with a very long cord. "It's for you, sir".
The umbrella man took the receiver. "Yes? .......I see, spotted in Cuba, heading for the Hotel Nacional? How very interesting. Did you get the suite number? Excellent. How did you follow him without being detected? .......ah, the smell, yes of course. I will assume that you guys know how to set the charges properly. Oh, and make sure you use plenty of the golden powder. It seems only fitting. Keep me apprised."
A ravishing young woman walked by the man.
"Uh... I tell you what. I'll call you to check on your progress. I'm going to be indisposed this evening. Right, right... Heh, you can read me like a book. Ciao, my friend." The umbrella man grinned as he set down the phone. "I'm sure White_Eyes:D and Joooray can handle it. And besides, I'm off the clock!"
Even though the sun was setting on both Fatlington and St. George, the future seemed brighter than ever.
Ironside
09-27-2009, 10:12
Congrats, townies!
Very well played. Thanks to ATPG´s enormous efforts and organizing, we were no match for you in the end :bow:
Many thanks to Seamus for hosting this game. :bow:
And many thanks to CR, Sasaki, Sigurd and Ironside (in the first half of the game). Only their help and advice enabled me to survive that long. And it´s great fun to play in a team with such exceptional mafia players. :bow:
I did find it interesting that none connected you with me, even with me practically telling that in my reveal.
I'm not sure who're luckier, the town or mafia. You see I am mafia, a luca in fact, but have hardly been the most dangerous mafia for the town. That will change...
And the same night, we got ourself a new single killer with a violin bow mafia mark.
Losing FH that early in the game was quite tough for our family, the only potential recruit was Sigurd, whom I might should've pushed a bit harder on (I did figure out that he was mafia but I didn't do anything more with it). Was to wimpy to search around for good recruits and as I feared death early on, I planned the move that I did later on.
Sasaki and Chaotix did contact me, but as ATPG did a out of the blue namedropping about framing Chaotix I was uncertain there (suspected a mole), so it didn't really come to anything.
Anyway RR, if it only was a hunch, then I expect you to nicely frame me in the future.
Sigurd what was you decisive victory btw? The one in red?
Askthepizzaguy
09-27-2009, 10:20
I wanna see the quicktopic. You guys had one, right? :smash:
White_eyes:D
09-27-2009, 10:24
pro-town "Death Squad" that brought terror and pain to the scums
"Death Squad" I like it...:grin:
I say Beefy and Andres(?) did quite a bit of damage, when they killed DG:2thumbsup:
I could say I nailed more scum...but I never hit a Don:shame:(Failed attacked one though)
I can see now, that without those Vig actions "Narrow Victory" for the townies, would have been "Major Victory" for the Mafia.
Funny part is....Khaan is the one who convince me and my partner Travotix, that teaming up with ATPG was the best choice at the time:laugh4:
Ironside
09-27-2009, 10:26
I wanna see the quicktopic. You guys had one, right? :smash:
All families together? Didn't exist. And the code words for the serial killer was edited out by Seamus.
Our quicktopic died about day 3. No use when you're only two people.
Haudegen
09-27-2009, 12:20
I wanna see the quicktopic. You guys had one, right? :smash:
Here it is.
http://www.quicktopic.com/43/H/2XKZ9fs9G7Wva
This reminds me to mention FactionHeir. He joined us, replacing Imperator Invictus, and was immediately facing immense pressure in the thread. I´m really sorry he had to go so early.
pevergreen
09-27-2009, 13:16
So, who was the one that got me killed?
Biggest moment in the game, right? :grin2:
Askthepizzaguy
09-27-2009, 13:56
Here it is.
I would love to see the Don role PM, out of curiosity. :bow:
Haudegen
09-27-2009, 14:06
I would love to see the Don role PM, out of curiosity. :bow:
:oops:
Looks like I accidentally deleted that role pm a few days ago. :shame:
Seamus, do you have a copy?
Yeah, the Stracchi were indeed correct and I can confirm that I was fishing for FH's guilt. I had no intention of betraying or killing ATPG, which made me get mad at the later accusations.
Yay, we won ~:cheers:
A big thank you to Seamus for hosting the third iteration of this madhouse and spending so much of his valuable time for our entertainment. This game lasted 2 months, preparations and recruiting not included!
You are now officially crazy and have gained the title "complete lunatic" :grin: :bow:
Thank you to all players for the good times and a big pat on the back for the towns' MVP, Askthepizzaguy; very well played. I can't even start to imagine the amount of time you spent on organising all those groups. You're the second one to be declared officially crazy :grin: :bow:
And a nod to TinCow, who was my siamese twin brother in this game ~;)
Askthepizzaguy
09-27-2009, 14:59
Yeah, the Stracchi were indeed correct and I can confirm that I was fishing for FH's guilt. I had no intention of betraying or killing ATPG, which made me get mad at the later accusations.
It was highly interesting; your choice of words. Shortly after that, I would be revealing anyway, which would prevent all future "deals" involving giving my role to the mob. But the timing was just so suspect... I had only just barely alluded to you that I was more than the usual wiseguy, and then I see that in-thread against you, from a guy I was sure was mafia. It wasn't a good situation. I believe I ended up burning deeper investigations on you to find out what was up.
For the record, your investigation was the only one I personally did that yielded more than "questionable" or "loyal", which IIRC was "questionable, but loyal to Fatlington" or words along those lines. It meant you were not a communist, and that's the best I could get. CountArach was simply a guess based on his Russian talk (I lied when I said I had a detective result on him :embarassed: ), and Rhyfelwyr was because he had a criminal result and voted for me instead of discovery1 (questionable). Chaotix and Split were both questionable, but I never looked into either of them further. When it came to the commies, I was not as reluctant to shoot before all questions were answered. It was a race against the FBI after all, and I wanted credit for ending them without the FBI's help. I had hoped that any mistakes made while hunting Reds would be overlooked by the town. It seems every one of my mafia- and rogue-partnerships to nightkill were totally off the mark. :no:
Fortunately, Pannonian was already inactive and not contributing anyway, and someone needed to remove him as a suspected Don without wasting a lynch so we could move on to other suspects. But I do owe Yaropolk a big apology.
:wall:
It was highly interesting; your choice of words. Shortly after that, I would be revealing anyway, which would prevent all future "deals" involving giving my role to the mob. But the timing was just so suspect... I had only just barely alluded to you that I was more than the usual wiseguy, and then I see that in-thread against you, from a guy I was sure was mafia. It wasn't a good situation. I believe I ended up burning deeper investigations on you to find out what was up.
I did tell you that the cajoling was based on your situation. Supposedly it would be half-way through for them to believe that I was talking about an actual situation (Which I was), which would be all the more reason to make them trust me.
Askthepizzaguy
09-27-2009, 15:55
More commentary on myself and Sigurd-
Pretty much all game Sigurd and I had discussed EVERYTHING. He knew all my data, he knew everything that was going on... though at times I did delay telling him things such that the info he was getting was old news. What I didn't tell him was the exact configuration of the protection rings, which I would re-configure every round or so. No one was supposed to have that info, because that is like a security encryption. If I didn't keep changing it, so the mafia would have to solve the puzzle again every round, the shields would have fallen sooner.
But not everything was peaches and cream; after an early warning sign from Sigurd, I put it out of my mind, especially when the results rolling back from him were useful. But my pizza sense was telling me that fortune was NEVER this kind.
Here, I privately accuse Sigurd of being a "Wolf" or wolf-like role, using his own words as evidence.
After his reply, I am still not sure, but I say cooperative-like things to him so as not to jeopardize the "goose that lays the golden egg". His support, fake or not, was invaluable. I wasn't 100% satisfied with his answers or his suspects, but I wasn't confident enough to just stab him in the back outright. All the evidence pointed to his being pro-town... except for the very early incriminating messages.
================================================================================
From : Askthepizzaguy
To : Sigurd
Date : 2009-09-16 16:45
Title : The wolf
--------------------------------------------------------------------------------
Sigurd-
Forgive me if this comes out of left field, but I had to ask you about it before I did something rash.
Back at the beginning of this game you mentioned you might have the ability to obtain "favors" from the mafia. That sounds an awful lot like the "wolf" in the original capo game, but I cannot find a full description of that role anywhere, even in the endgame notes. Just snippets like... friend of the mafia, can block mafia from being investigated, etc. All game long the lucas and mades and even dons have been dropping like flies, so it seems strange to imagine you would possibly have a "friend to all mafia" kind of role. But you're also the source of an unprecedented 4 investigations per night... and your predictions have been accurate too, regarding criminal or innocent or what have you. You've got a criminal result from a couple sources and a questionable. One seemingly trustworthy source says you're criminal, but "No mafia ties".
Still... I worry... I worry and worry... that somehow, things have been going almost too well. Perhaps one family has been gaining recruits all game and they've just been keeping quiet. Perhaps I'm being led around by the nose... perhaps I am just a tool, a pawn. A poor player, fooled by masters, instrumental in propelling one family to the heights of victory, at the expense of the other 4 families. 4 Mades dead... 4 Lucas dead. What about the fifth ones? The Dons were killed off rather inelegantly. What happened to the double eagles? What happened to the largest family? I sincerely doubt that they grew to the size of being able to kill off two people a night and then suddenly disappeared without a trace. Even if their Don were somehow killed, their mades and wiseguys must have joined another family. I was told by an apparent townie that I am being "played... badly" and to not trust the investigation results. I worry that my legacy for this game will be reduced to the laughable and sad role of "useful idiot".
That you can somehow gain favors from the mafia and yet aren't on their side doesn't add up to me. How? How could you gain a favor from the mafia if you're set on their destruction? Still.... "No mafia ties".... from the guy who admittedly can do solo kills, so is likely not a Don... I find it hard to believe there is no "Wolf" role... it seems to me that Seamus reprised many roles from previous games, such as "crusader"-like teams, serial killers based on public words, etc. I understand the "Wolf" was a popular role. Why wouldn't Seamus include one?
It seems to be too late. There's nothing I can do. If I was fooled all this time because I failed to do a proper read through of Capo I and Capo II, and let a pertinent and interesting bit of information slip through the cracks in my brain... then this is all my fault. And I remember you mentioning in passing something along the lines of either myself or Diana rising to the rank of Capo di tutti capi, but that discussion quickly dropped when I suggested I could never become mafia. Your voting and your investigation results on others, and the investigation on yourself... that all points to you being a supporter of the town. You've assisted the other players in putting down mafia left and right. But... the wolf was never found. Your early communications with me point to a wolf-like role. Your result was criminal. You suggested I might try to become the Capo, or to have Diana as the capo... or what have you. If I can just find the darn PMs in my archive somewhere... ah, here it is.
This is Capo de Tutti Capi after all. It should at least be considered to win the big price if you have the chance. It is all about eliminating your competition. Right now - the communists are competition and so are the 5 original families. I guess the FBI, CIA, Detective and Doctor roles are too.
It will be any townie and wise guy's dream to reach for the big price. Maybe you and me are too high profile to reach it. That doesn't mean we can't consider it or maybe plan for someone less high profile to claim it. Diana for instance?
That they are taking Diana down with you - suggests that you have traitors in your midst. Is it the Communists? As I said - the families should not be too unhappy about your effort in this regard, unless they made a deal with them.
Do you have any list over your crew and what they claim to be? The investigations should indicate if they are truthful. You gave me an earlier list with a few names stroked out. What clears them?
As I normally say to those that I work with in these games - two sets of eyes are better than one. This is especially true when it comes to host results and other information spread around. I might sit on info that I don't think note worthy but might be crucial to interpreting information.
That Diana has been implicated in a - rise to the top - plot - invalidates my earlier PM about the same. The townies or Mafia will not let her survive until the end. This game should have taught the families to trust no-one in the end game. It will be interesting to see how this will play out.
The final luca has not appeared, the final starting made has not appeared, and one family was doing very well midway through the game. The idea that you can gain favors from the mafia... Bottom line... I fear I cannot totally trust you.
Is there anything you can say that might calm my fears?
================================================================================
From : Askthepizzaguy
To : Sigurd
Date : 2009-09-16 21:55
Title : The Capo
--------------------------------------------------------------------------------
Is there anything you can say that might calm my fears?
I can say this - Our portion of the state budget on security is about 8 to 2 where you get the 2 and we get the 8.
Blast... my google-fu isn't strong enough to locate a budget pie chart which would help me here.
Our methods might not be the ideal pro-town. We need to get rid of the Mafia families and help any anti-communist organisation out there.
Interesting... but I haven't witnessed anything coming from you which suggests a danger to the town itself, other than a few comments early in the game. Oh I cannot tell you how anxious I am to see what you were all game after this is all said and done. It's a mystery box I cannot peer inside.
The Wolf, which was a Capo I figure changed in Capo II and became the Shadow. If he/or she? is in this game who knows what this changed to?
The Shadow? Can you fill me in on what that one was?
Sasaki keeps asking for the Wolf. Why?
Where did he ask for the wolf, got a link?
Is he a Don wanting to send the Wolf a message?
He's certainly a suspected Don.
Or does his role have ties to a Wolf?
Not a clue... but his refusal to do vigilante groups makes me anxious.
He got another innocent recently and I noticed that you didn't make a fuss about it. Apparently he checks out and have done no vigilante kills?
No, he doesn't check out. He claims to have been responsible for a protection action on YOU of all people, with LittleGrizzly, and an UNNAMED third person. :rolleyes: The writeup does not match this at all, IMO. You read it and you tell me... I see 4 or 5 people protecting you. I don't see seven or eight.
And he was willing, apparently, to do a vigilante kill on White_Eyes as early as round one or two, but after that... no, no, just protections.
He does have a point that he continually asked me to put him into protections that would end up getting attacked, and I claimed it was a waste of manpower, which it was, until now. Let's see what happens.
You are worried that you have been played. Yes, you could have been. But you have gotten 3 out of 5 Dons and many Mafia affiliated players too.
That may be, but it's entirely likely, especially if I have been played, that the remaining family or families may be redoubling in power to fill that gap.
But as I said to you in the earlier rounds - This is Capo de Tutti Capi. Some of your vigilante teams will try to reach for the ultimate Mafia title.
I figured as much. I have some plans forming in my head regarding turning the trustworthy vigilantes against the suspicious ones, and then we slap the remaining vigilantes in the director's chair one at a time and check for criminal status.
I think it should work...
It is just a matter of time before someone close to you will turn on you - most likely in the last rounds.
I figure. Especially because I had a person with a questionable result protecting me. :sweatdrop:
I believe that most of the townies and wiseguys playing smart in this game will be pro-town as long as possible, gaining trust with the incorruptible and warring the Mafia families. I said it before - this is the worst game to be a Mafiosi in. You have nearly no chance. There is the other families you make war with and the pro-town you have to dodge. And you know that every townie wants to replace you as head of a family.
:surprised:
Is it really that bad? I have a lot of claimed incorruptibles and proven incorruptibles remaining... if the claimed ones kill off the non-claimed ones, and the proven incorruptibles lynch the claimed ones...
Aye, I suppose it isn't that simple.
My role can't change and I am not affiliated with Mafia.
That's what the investigation result suggests, according to my source.
Everyone gets a little scrutiny... I'd be a bad player if I didn't at least consider the possibility of being used.
I win if the CIA/FBI kills all the Communists. I win if I can get rid of all the Mafia families. I am on your side.
It sure seems that way. I just get a cold chill when everything seems to be going so right, but strangely, known mafia seem more confident than ever.
All you need to do is to identify the last commies and I will help you get rid of them. That is your primary goal no?
It's seemingly my only goal. I just believe the mafia are a nuisance and a threat to me, and the doctors and investigators assisting us in our goals.
And it is ever so much fun to watch them die. :smoking:
Truman has apparently need for us here to watch the "Italians" after our cloak and dagger operations in Italy recently. They worry about a Communist - Italian gangster cooperation to stir up America. I am here to see that this does not happen.
Cooperation? :inquisitive:
I had been under the impression that the communists were enemies of the mafia. CountArach had fingered Scottishranger, and the last one that I'm aware of has been helpful in protecting people and lynching mafia. My role also implied that the mafia would be somehow useful in helping me crush them. I am puzzled. Some wiseguys have volunteered for the mission (under threat of death, mind you...). I don't get it.
I have resources at with which I can keep tabs on the Mafia and apparently have a virtual mole inside the Mafia communication network.
That's a pretty awesome thing.
I am not getting anything any more - maybe we got all of the Dons? or that there is only one Don left - with no one to message?
With Pannonian and LittleGrizzly dead, it is possible. But I believe we have two still. I am trying to err on the side of caution so if several mafia attacks happen, I don't soil myself.
If the Dons of the families are gone - We should worry about who would likely be going for the big price.
I thought that the game ended when all 5 Dons and any new "hatched" dons were dead.
It does seem un-balanced towards the Mafia, but I suspect there are similar roles to us among them... maybe those roles landed on less experienced players? Who knows?
Possible, but most of the remaining players are experienced and none of the dead appear to have a nonstandard mafia role, other than the communists.
I do not for a second doubt that TinCow, Sasaki or Shinseikhaan will stay pro-town to the end. Neither any of your non-doctor/detective "friends" either.
Tincow admits he is a wiseguy who was weighing his options. He will stay with the town for now, until it suits him otherwise. That's about as loyal as the non-protown roles get. And that's if he's not already mafia.
Sasaki? I believe he is already a Don until proven otherwise. It's not the most fair system of justice, but he is a suspect until I can clear him. Why isn't he dead yet? Look at Sasaki's play this game... it is not his standard play. He is usually much more outspoken and in-charge when he is a townie. He is simply biding his time... if he's not already mafia, he will become one if the opportunity presents itself to destroy the town and join the winning team. Shinseikhaan is poised and ready to be mafia now, with all the kills he did. He's in the same boat as TinCow, except he's consciously tried to kill off pro-town roles. He's skating on thin, thin, thin ice with me. As far as I am concerned, he should have already been dead for his admission that he was trying to destroy the town.
On the other hand, TinCow is active and willing to send in orders.
I am thinking CR, Chatoix or White_eyes:D would likely grab the price if given the chance.
Crazed Rabbit would have been the target if Sasaki hadn't broken the tie. Chaotix tried to have me killed several times early in the game with his lynch vote. White Eyes has like 5 vigilante kills or more to his name.
What about slashandburn? you said he should have a guilty result by now... He claims to be a detective right? Are detectives even able to join vigilante groups?
Claims to be some kind of FBI agent, yes, so does Prole. I know they cannot join in mafia-sanctioned kills, don't know about vigilante groups. Slash claims credit for being in one successful vig group.
And Proletariat? We haven't, well I haven't, heard from her since way back when.
I'm in contact, we've almost finished filling out the loyal/questionable list. The loyals outnumber the questionables by a large ratio.
There are still over 25 players left ... enough to fill a large game. There is plenty of time to worry about losing yet.
Most large games don't have a chance of starting with 8 or more mafia in the same family. This is the tail end of what might have started off as a balanced game, but could be decidedly unbalanced now. We mustn't be overconfident, we could be losing this battle. Vigilance, always vigilance.
The goal of getting all the families is nearly complete. It is the post family game that will become interesting. It will be dog eats dog. Mark my words.
I am unsure what role I would play in such a game. Without a core townie group to associate with, and no one to protect me, and no communists to destroy, and no ability to detect innocent players versus communists, I would become an empty shell.
I suppose I could scan the players myself and see if there are any commies left, or join in protection groups. :shrug: I doubt I will live to see the day.
That's why I wanted to check if you could/would be interested in letting f.ex you girlfriend climb to the throne. Which implied our combined victory over the Italian mobsters and the Communists.
Sigurd
:juggle2:
Now, if you cannot change roles... and you'd be interested in seeing someone become the Capo... but you aren't mafia... my brain hurts.
:dizzy2:
I know this much: I need a break. I've been overworking myself and overthinking things, perhaps. If the mafia is almost dead but there will be some kind of post-apocalyptic post-Don era of townies brutally slaughtering each other all to become the last family standing, and I cannot try to ascend to the throne myself or even join the winning team, then a merciful bullet to my brain would seem to be in order, and all my efforts to save the town have been futile.
I really thought the game ended when all the Dons were dead. Do you have information suggesting otherwise?
And that's all... I have to log off now. I didn't get nearly enough sleep today for this stuff... :laugh4:
Next time I play mafia, I'm going to be a lurker. Soooo much easier.And after his death, and his attempts to get Khaan lynched instead of Haudegen, which brought out the best part of my performance, the hunkering down and deep examination of all available data on Khaan and Haudegen which proved Shinseikhaan innocent and, by process of elimination and subtle "tells", Haudegen guilty, which I refused to back down on.
I don't know.. I kinda didn't believe the triggers.
TheStranger died from them, Reenk was attacked from them...
You because your post was filled with severely anti-christian stuff.
Gibsons because he (jokingly) verified your fake quote. He didn't know that if he said it was true, even jokingly, he would die.
Ahh .. I didn't catch that.
If you weren't concerned about the order, you wouldn't have put so much effort into accusing Khaan and brushing off the case on Haudegen.
Your sudden attitude shift at the end of this game is telling to me. It matches the mischievous attitude from earlier in the game where you suggested you could get "favors" from the mafia in exchange for information, and that Diana and I could go mafia.
You tempted me like the devil himself. I refused. Even now, as a neutral with no vested interest in the end of the game, you cannot tempt me into sparing Haudegen from his punishment for crimes against the town.Good game ATPG, you have showed me that you are an incredible player. At times you genuinely appeared gullible, but when hard pressed your resolve gets steel.
You analytical skills are un-matched. Kommodus is a computer genius and made applications to do the analysis for him.
I realized soon that I had to tag along with you every way, because I couldn't twitch in your scrutiny. Any mistake and I would have been caught.
I just hoped the trickle of Mafia deaths was slow enough to have a majority in the end game. I did not expect to die last round and that just nailed the coffin for the known mafia.
I don't know what will happen when Haudegen dies. Shinseikhaan might not even be scum ... If the game continues after Haudegen, I would will be surprised. I have only one victory condition - and that is mafia victory. No matter who takes the price. Haudegen, Shinseikhaan or any of the unknown remaining players can achieve this victory. I just felt the obligation to at least try to make Haudegen survive khaan as khaan sorely back stabbed them.
This is the full OOC truth.
I was the special representative of the Commission (Mafia). I could talk to the Dons through the Cubana courier. I had 5 favors with the Dons where at one time I ordered your death. Luckily for you they didn't comply. I think I could have done a better job taking over the townie network when you were gone. As a tool to let me take over the wheel, I was mean to you - and pressed you about the FBI and the commies - it nearly worked, but I felt bad and did not press further.
I could investigate 4 players every night and my cover role had a deep investigation ability. There was really no red text in my role PM - just the cover role ability.
the OSS connection between me and you was genuine. The mafia hated the commies - and it was only luck that I prophesied the cooperation between Communists and the last of the original families. Which was at the point where I was officially introduced to the mafia. Too late for my influence. I would have strongly objected to such a cooperation - and certainly the disclosure of who the Don was... Nobody should know who the Don is. That makes him vulnerable.
I guess that is it...
One major mistake from my part - I didn't tell the Dons who I was early in the game. I was convinced that that would have exposed me when mafia began to die. Either by revenge from the dying families or by leakage. Hindsight is 20/20. I wanted a secret lair for the mafia dons - but Seamus stopped me. I was forced to work through the Courier which due to the rather sporadic appearance of Seamus made it impossible to have conversations with the Dons.
All in all a fun game where you are the big winner - well as far as I know. I don't really know what lures out there beyond Haudegen.
SigurdI couldn't publicly reveal Sigurd's, Sasaki's or Crazed Rabbit's confessions, because I felt I was not entitled to that information and neither was anyone else. The best I did was mention Sigurd confessed.
Double A
09-27-2009, 16:19
Night-three:Tried to kill Double A:sweatdrop:(Was a doctor...failed because of another doctor)
I survived because of luck (there was a protection but someone didn't send in their orders :sweatdrop:)
Double A
09-27-2009, 16:24
Hey Seamus like I said I sent in my orders to kill that guy, did you accidentally delete it?
Default Re: Capo Night 17 Orders
Cancel my previous protection for this:
Kill Haudegen with SSneoperestroika, Askthepizzaguy, White_Eyes, and Joooray.
Double A is online now Forward Message Reply With Quote To the Top
Askthepizzaguy
09-27-2009, 16:35
Doubtful;
Possibly was just the host's prerogative to end the game with Haudegen floating back to Cuba instead of a big shootout writeup, where I was counting on my unused luck to spare me from the final Beretta bullet. Or die a hero's death, hollywood style.
scotchedpommes
09-27-2009, 16:42
:beam: Blame ATPG for that - he messed up the protection orders on the same night me and sombody else hit johnhughton. ~;p
As explained in my progress log, I had a doctor on Johnhughthom, and the doc moving his orders onto Prole was against my wishes. That one is up to Prole/SSNeoperestroika to explain. They both did excellent work otherwise, and it did save Prole which was technically better for me, because her loyal/questionable results assisted me in my actual mission.
I'd contacted Kommodus early on in proceedings, [before this debacle] at which point I found out that she was his contact and a high priority target. The night Askthepizzaguy had told me Johnhughthom needed covering, I had already agreed with Kommodus to protect Prole.
I'd no understanding of John's role or why he might be a higher priority, and given that I'd thought ATPG knew via Kommodus that I'd already committed to covering Prole, I thought he might have been trying to leave her exposed. I do believe I said at the time to ATPG that if he definitely couldn't arrange anything for John I'd consider switching. He replied saying he would arrange something for him.
Didn't have any direct contact with Prole until after John's death, when she'd been asking questions as to why he'd not been protected.
Sasaki Kojiro
09-27-2009, 16:44
It was Haudegens request.
Sasaki Kojiro- I know you were working to undermine the town, you admitted as much. I am seriously tired of the senseless bandwagons on Sasaki just because he's Sasaki. You're a formidable opponent and you will get no pleasure out of these games if you aren't given a chance of demonstrating that. You didn't intend to help me nail LittleGrizzly and Haudegen, but you did. Sorry your plans were foiled... but as I said; this town is only big enough for one of us. Thanks for an entertaining performance and being a ruthless, challenging master opponent.
That's pretty much the opposite of what happened :inquisitive:
I'm curious what you think of my thoughts on the town being the real evil side in capo, and the mafia being more like the resistance. Obviously you didn't think so during the game, but in retrospective don't the things you said like "he might not be guilty of being mafia, but he's guilty of not helping us" strike you as evil?
Splitpersonality
09-27-2009, 16:55
It is just a matter of time before someone close to you will turn on you - most likely in the last rounds.
I figure. Especially because I had a person with a questionable result protecting me.
:devil:
Askthepizzaguy
09-27-2009, 17:09
That's pretty much the opposite of what happened :inquisitive:
Perhaps... but it wasn't just LittleGrizzly's constant excuses not to work with me, by my assessment of the remaining active players, there weren't a whole lot of people working with you. You couldn't have been doing the "attack someone, and protect them at the same time" plan, and if you weren't doing that, what was so pressing that LittleGrizzly wouldn't work with me or tell me about it? And when you suggested you and LG had defended Sigurd with an unnamed third, I was very sure there was something very wrong with the unnamed third. There was no reason, in my view, that it was restricted information. And then the certainty that you could "sidestep" Haudegen's lynch because you seemed to know the results were wrong just looked out of place for a non-investigative townie.
I'm curious what you think of my thoughts on the town being the real evil side in capo, and the mafia being more like the resistance. Obviously you didn't think so during the game, but in retrospective don't the things you said like "he might not be guilty of being mafia, but he's guilty of not helping us" strike you as evil?
Everyone has their own biases. In a town plagued with mass murderers, and the only form of justice is mob justice, there really is no moral high ground; unless you claim the town is just actively defending itself from a group (or groups) with murderous intent.
I was certainly cutthroat and ruthless, even unfeeling, at times. But no more so than the mafia. Is it right to kill to stop a killer? We would be debating that for ages. As cold as some of those policies were, they did pressure certain players to either shape up or face extinction by vigilante killing. Ichigo's reading of my private messages and then not responding was the deciding factor to me regarding him, for example. LittleGrizzly's refusal to do anything with me, with no verifiable vigilante kills or protections, stunk to high heavens. In the end, these players were responsible for townie deaths, and justice was served. I note that some players tend to lynch whoever is the most talkative, or murder them, to stifle town discussion; my policy is to whack the inactive or "avoiding" players who seem to be dodging the spotlight out of fear, and not contributing positively to the debate.
Double A
09-27-2009, 17:11
I think all sides are evil. Mafia want to break the laws, commies want to assimilate the US, CIA want to assimilate the non-US, YTC wanted to assimilate everyone, town is almost lawless and somewhat corrupted, and wiseguys are looking out for themselves and on one else.
Yay! The town won!
Thanks to everyone, especially Seamus, for making such an awesome game.
Of course, I am also curious about just what killed pever? :yes:
Sasaki Kojiro
09-27-2009, 17:40
Perhaps... but it wasn't just LittleGrizzly's constant excuses not to work with me, by my assessment of the remaining active players, there weren't a whole lot of people working with you. You couldn't have been doing the "attack someone, and protect them at the same time" plan, and if you weren't doing that, what was so pressing that LittleGrizzly wouldn't work with me or tell me about it? And when you suggested you and LG had defended Sigurd with an unnamed third, I was very sure there was something very wrong with the unnamed third. There was no reason, in my view, that it was restricted information. And then the certainty that you could "sidestep" Haudegen's lynch because you seemed to know the results were wrong just looked out of place for a non-investigative townie.
You should never have taken my word for it on LG anyway, given how scummy he acted :whip:
You were going to lynch him, but then didn't, and the vig attempt came rounds later and was a result of you misreading the sigurd writeup/us having the misfortune of protecting an already protected target. And haudegen never did get lynched...you were even saying he was innocent after I claimed him as a member of my group. The biggest evidence against him was from LG's role reveal. I don't see how you can go from "I was going to kill LG and haudegen but never did" to "Your defense of them lead me right to them!".
And remember pizza, you can say "I knew something was up when..." but you were so paranoid you thought something was up with almost everything :juggle2:
Everyone has their own biases. In a town plagued with mass murderers, and the only form of justice is mob justice, there really is no moral high ground; unless you claim the town is just actively defending itself from a group (or groups) with murderous intent.
I was certainly cutthroat and ruthless, even unfeeling, at times. But no more so than the mafia. Is it right to kill to stop a killer? We would be debating that for ages. As cold as some of those policies were, they did pressure certain players to either shape up or face extinction by vigilante killing. Ichigo's reading of my private messages and then not responding was the deciding factor to me regarding him, for example. LittleGrizzly's refusal to do anything with me, with no verifiable vigilante kills or protections, stunk to high heavens. In the end, these players were responsible for townie deaths, and justice was served. I note that some players tend to lynch whoever is the most talkative, or murder them, to stifle town discussion; my policy is to whack the inactive or "avoiding" players who seem to be dodging the spotlight out of fear, and not contributing positively to the debate.
No, this is wrong, it's like talking about chess as if the knights are killing the pawns and that's immoral. Killing someone in a mafia game is liking taking a piece in chess, there's no moral side to it. It's how you deal with the people behind the roles. This is why I don't get the betrayals in this game, why annoy real people for the benefit of fake characters. I would take back some of the people I betrayed in capo II, even though I did that because I felt the game was becoming boring for everyone with the listing of detective results every day.
Mostly it was the language you used that bothered me, you genuinely felt that refusal to cooperate with you was a sin :sweatdrop:
Louis VI the Fat
09-27-2009, 17:53
*lights a cigar*
:smoking:
To commissioner Fermanagh:
I trust I'll be getting a brand new Jaguar? :beam: Also, it would be nice if records of my criminal activities were sealed.... no one here ever saw me, I was never here... I am just a figment of your imagination... go on with your lives people, nothing to see here.[/SPOIL]
St. George, Bermuda.
Sept. 27th, 1951
On a sandy beach, closed off from the public.
:holiday:Would you believe I was very, very tempted not to role-block Haudegen last night? I assumed Haudegen would use his last kill on you, what with you claiming to go into the night unprotected.
Having the CIA killed, thus leaving no trace of their activities, would've been in the spirit of the assignment to the FBI. Restore law and order by getting rid of all the commies and mobsters, while preventing the CIA from getting the credit.
But considering your clear choice to go pro-town, and your enormous effort in leading this town to victory, I thought it would be really not on. Obviously, this game has been yours.
Enjoy your well-deserved holiday in Bermuda, and rest assured that the FBI might 'forget' to file a few pages of their final report to their superiors in Washington.
Crazed Rabbit
09-27-2009, 17:56
No, this is wrong, it's like talking about chess as if the knights are killing the pawns and that's immoral. Killing someone in a mafia game is liking taking a piece in chess, there's no moral side to it. It's how you deal with the people behind the roles. This is why I don't get the betrayals in this game, why annoy real people for the benefit of fake characters. I would take back some of the people I betrayed in capo II, even though I did that because I felt the game was becoming boring for everyone with the listing of detective results every day.
Mostly it was the language you used that bothered me, you genuinely felt that refusal to cooperate with you was a sin :sweatdrop:
I have a feeling Capo 2 would have gone this way if ATPG's equivalent in that game, JimBob, hadn't left the Org and never returned mid-game, at the same time Sasaki turned mafia.
The mafia need a better mode of communication.
CR
Sasaki Kojiro
09-27-2009, 17:58
I have a feeling Capo 2 would have gone this way if ATPG's equivalent in that game, JimBob, hadn't left the Org and never returned mid-game, at the same time Sasaki turned mafia.
The mafia need a better mode of communication.
CR
Next game when I'm lynch round one I'll be the conduit :beam:
Askthepizzaguy
09-27-2009, 18:07
And remember pizza, you can say "I knew something was up when..." but you were so paranoid you thought something was up with almost everything :juggle2:
True in some respects, and I agree the LG role reveal was the tipping point. Your vouching for LG and the unnamed bit on Haudegen, and your defense of Haudegen, was only evidence of connection. That connection was enough to satisfy me until there was something more concrete. In my mind, if the people you were protecting were innocent, that reflected better on you and the other unnamed person.
Perhaps I could have worded it better, but as I mentioned to Sigurd on the 16th, your behavior with respect to LittleGrizzly and the unnamed third was causing me great skepticism about you and suspicion on them. That's when I wanted to do the vigilante group on LittleGrizzly. Haudegen was later, since I didn't know he was your unnamed third, and when I found out, the instant that was known I started questioning you about it.
I agree I flung a lot of suspicion around, but with regards to you, LittleGrizzly, and the unnamed third, it was very specific and directed, and there were reasons behind it, such as it was an indication of knowledge you shouldn't have (Haudegen's result) and possible untruths (successful protection involving Don)
No, this is wrong, it's like talking about chess as if the knights are killing the pawns and that's immoral. Killing someone in a mafia game is liking taking a piece in chess, there's no moral side to it. It's how you deal with the people behind the roles. This is why I don't get the betrayals in this game, why annoy real people for the benefit of fake characters.
You surprise me, Sasaki; perhaps we simply value different things. Me personally, I found Splitpersonality's betrayal of me and the town, to join a losing position for the commies, to be unexpected and quite amusing. I have no qualms about the betrayals. They're good entertainment. Besides, I know that they are part of the game and are done often. And as you mention, you've done them before...
I would take back some of the people I betrayed in capo II, even though I did that because I felt the game was becoming boring for everyone with the listing of detective results every day.
Adding spice to a game? Nothing wrong with that. :2thumbsup:
Mostly it was the language you used that bothered me, you genuinely felt that refusal to cooperate with you was a sin :sweatdrop:
Not as such; Kommodus and Tincow and Reenk were doing PLENTY of independent analysis and work. The difference is that a lot of it, I could verify. I was NOT suggesting that refusing to work with me meant you were scum, I was suggesting that refusing to work toward a townie victory meant such. You acted mostly without input from me all game, no problem; I didn't suggest that it ipso facto made you scummy. The problem was, I never saw a vigilante kill from you; never saw a successful protection (an undisputed one, anyway) and I noticed that your voting pattern seemed almost certainly protective of certain players, without much explanation.
Protection groups I can see in the writeup, to some extent. Vigilante groups as well. Voting patterns, I can also follow. Cases being presented, accusations, evidence.... I felt that those were lacking in many respects on your end (by comparison to your other games) and, at the same time, in others you were working with (LittleGrizzly... main complaint about it was no successful protections, no vigilante kills, and no explanations for what seemed to be unnecessary secrecy)
Refusal to cooperate with me; not a sin. But TinCow, Kommodus, and Reenk were producing results, or at least arguments to be refuted. I never saw any hard-hitting suspects coming from Sasaki or LittleGrizzly. Never successful actions either. No real answers as to why. No alibi.... that's more the real "sin" so to speak. Apologies if I have stepped on your toes, or if this style has made the game less enjoyable; I consider it to be fair policy if one is to catch scummy players; certain assumptions about what scummy players would be doing must be made, and certain players fit those criteria.
Would you believe I was very, very tempted not to role-block Haudegen last night? I assumed Haudegen would use his last kill on you, what with you claiming to go into the night unprotected.
I wanted that ending. I was still carrying around a "lucky" for just such an occasion. I'd prefer the vigilante kill had gone through, as well.
Having the CIA killed, thus leaving no trace of their activities, would've been in the spirit of the assignment to the FBI. Restore law and order by getting rid of all the commies and mobsters, while preventing the CIA from getting the credit.
:yes:
But considering your clear choice to go pro-town, and your enormous effort in leading this town to victory, I thought it would be really not on. Obviously, this game has been yours.
I consider my contribution analogous to a "quarterback". I called several plays and threw several good passes, but I am NOTHING without the offensive line, the defensive line, and the special teams. Everyone on the town side did their part to earn it; they simply made a good call themselves when choosing to associate with my efforts.
Enjoy your well-deserved holiday in Bermuda, and rest assured that the FBI might 'forget' to file a few pages of their final report to their superiors in Washington.
:grin:
Come join, the water is nice!
Yay, I'm now 2-0 in Capo games, this makes me happy, thanks Seamus for the game.
Congrats to ATPG for finally catching me although it was too late to some extent, I still managed to get enough kills for a minor victory.
My role pms:
Your Cover Role is:
Wiseguy, currently unaffiliated.
Victory Conditions
You can chart your own course to victory. You can join a mafia family and work for that family’s victory. You can join a mafia family, try to supplant the Don and become Capo di Tutti Capi yourself. You can form your own Criminal family and try to dominate the others. You can even put crime behind you and work for the victory of the town over the mafia. What route you choose is up to you. If you remain loyal to the town, your victory conditions will be as below:
Town win with 41+% of original townie roles surviving = decisive victory.
Town win with 21-40% of original townie roles surviving = clear victory.
Town win with fewer than 20% of the original townie roles surviving = close victory.
Neither side wins = draw.
Town defeat with fewer than 10% of the orginal mafiosi or wiseguys surviving = close defeat.
Town defeat 11-25% of orginal mafiosi or wiseguys roles surviving = clear defeat.
Town defeat 26+% of orginal mafiosi or wiseguys roles surviving = decisive defeat.
-- Your personal survival moves you one category up on this scale.
Powers & Responsibilities
A. General:
1. You are the raw material for expanding a crime family. Remember that if they are unable to recruit you to their cause, you probably become very “expendable” in their eyes.
2. You are unusually lucky. The first time someone tries to murder you while you are unprotected, you will – through luck alone – survive. Subsequent attempts on your life – even on the same night – will probably get you, though you will always have 1 chance in 36 of surviving just by dumb luck. If protected, your luck does not come into play.
3. Your REAL Role is that of the Serial Killer known as "De Sade," (details forthcoming).
B. Day Actions:
1. You can select/vote as can all players.
C. Night Actions:
1. Combine with 3 townies you can attempt to kill one target per night (after two successful kills, one of them will become a “Wise Guy” and can progress from there). Such kills only count as “half-credit” for your ascension to Made Gangster (unaffiliated).
2. Combine with 2 townies you can attempt to protect one target per night (after two successful protections, one of you may become a “Doctor’ and can progress from there; if you do you’ll cease being a Wise Guy.
3. If following two successful protections you are selected as Doctor and refuse, you can choose to become a regular townie. Two further successful protections will result in your promotion to Detective – but in your case you will become a Rogue Detective.
4. One advantage you have over a townie, while participating in such townie groups, is that should you end up as a “solo” on a save or kill attempt, it is unlikely to get you killed – though there is a chance your identity would be revealed.
5. You may also combine efforts with one other wiseguy or made gangster to kill a target, providing you have the official sanction of that Mafia family. Two successful kills in this manner, along with the formal acceptance of the Don of that family, and you will be promoted to Made Gangster in that family. These kill credits must be compiled with the same family in order to count.
6. You can also achieve Made Gangster status with a non-mafia or new mafia “family.” This requires 4 successful kills as in the half credit noted above.
Investigations
1. If you are investigated by a Detective or FBI Detective, you are equally likely to be noted as a “criminal” or as being “unclear.”
2. If you have killed someone in a non-mafia-sanctioned killing, you will register as “guilty.”
3. If you have killed someone as part of a mafia-sanctioned kill team, you will register as “guilty” only on the night of the murder, but will register as “criminal” thereafter even if you were an “unclear” before.
Role Changing
As noted above, you have many options for a role change and can progress readily in that new role. Remember, once you have chosen a path by moving forward into a new role, however, you cannot reconsider and revert.
and
Your Real Role is:
[B]Serial Killer “De Sade”[B] Note: This should be viewed as RED TEXT in its entirety.
Victory Conditions
You revel in the pain of others. Since your escape from a secure FBI holding facility, you have been treating yourself to a few deaths. You don’t kill constantly – because forcing yourself to hold back make the event itself so much more fulfilling when it does happen. The FBI nicknamed you DeSade for the cruelty you display when killing.
Of course, once free, you chose Fatlington as your new home. It has such a charming reputation. Ideally, you’d like to use this occasion to completely wipe out the “best and brightest” of Fatlington. You know that’s unlikely, but your victory conditions reflect your desire to make as complete a job of it as possible. See below:
Decisive Victory = You kill all other players and leave Fatlington a ghost-town.
Clear Victory = You kill 8 or more players as an SK.
Close Victory = You kill 5-7 players as an SK.
Draw = You kill 2-4 players as an SK.
Close Defeat = You kill only 1 player as an SK.
Clear Defeat = You kill nobody as an SK.
Crushing Defeat = You kill nobody as an SK and nobody in your cover role.
- Personal survival improves your level of victory by one
- an unusually gruesome theme/scaring the town/compelling result may improve your victory level by one or two (host’s assessment).
Powers & Responsibilities
A. General
1. You cover role will govern most of your actions, save when your serial killer persona demands otherwise.
2. You are fascinated and compelled by the number 5. Therefore, whenever a lynch vote is taken and there is a player who has received the 5th most votes, you MUST kill that person that night. If more than one person qualifies, you must, among those tied for 5th, kill the player whose avatar name when totaled is most easily divisible by 5 (e.g. TosaInu has 7, but Ser Clegane has 10, so Ser Clegane would be attacked as his name is divisible without fractions).
3. If you have gone 4 consecutive nights without killing someone (either as SK or in your Cover role) you MUST kill someone on night 5. Your choice of target.
4. If you receive any votes on the lynch list, you may kill one of those voting for you. This is not a requirement however, unless there are 5 or more people voting for you, in which case you must kill the 5th name (alphabetically) on the vote list against you.
5. If there is more than one option, the option generated by point #2 supercedes point #4.
6. Red Text as per cover role.
B. Day Actions
1. You may vote/select as does any other player
C. Night Actions
1. Once your compulsion has been triggered, you must kill your target if at all possible. If you fail, you need NOT repeat the attempt, but may do so if you wish. You may make only one kill attempt per night.
2. All of your kills need to have a theme. This theme can be the same mode of killing, some signature image or saying, or some kind of calling card, but must be used for every kill and should reflect your particular brand of insanity. Take your namesake as a guide and be creative.
3. As a result of your insanity, your kill efforts will be especially powerful. Even protected by a Doctor/protection group, your target may well perish (3 in 6) and you will not be caught. If protected by a Surgeon or Luca, you still have a chance to kill them (2 in 6, 50/50 chance for protector or target) or kill them AND their Protector (2 in 36), but you also run the risk of being killed yourself (1 in 6) or identified as the attacker (1 in 6). Even in this last case, your role will not automatically be revealed.
D. Investigations:
1. As per your cover role in most instances.
2. If investigated on the night of a killing you will register as guilty.
Role Changing:
You cannot change roles. However, your “alter ego” the Townie can progress as normal, despite your serial killer status.
So can't wait for the next Capo game.
Seamus Fermanagh
09-27-2009, 18:49
Seamus, what were the events that led to pever's death?
I cover this in my write-up more fully, but the short version is that:
5 people were assigned to a pro group for him, but 1 never got orders in (Andres), 2 were doing other orders (Beefy and AA), and the 4th ended up submitting kill orders on pever (w&f). Only Shlin showed up and darned near got killed for it. Shlin was "odd man out" a couple of times -- the last time (set up? bad planning?) he got killed trying to vig kill.
Pever's attack group consisted of 6 named, 4 of whom showed up to do it (sufficient) including w&f and two mafiosi from differing families who were, I believe, trying to establish "Pro-townie" credentials by vig killing pever.
Was it really an attempt to create a doctor? If so, whoever organized it botched.
White_eyes:D
09-27-2009, 18:56
I consider my contribution analogous to a "quarterback". I called several plays and threw several good passes, but I am NOTHING without the offensive line, the defensive line, and the special teams. Everyone on the town side did their part to earn it; they simply made a good call themselves when choosing to associate with my efforts.I remember how vulnerable you sounded, when you asked for my help on night five:bounce:
I must admit...I really figured you were setting up your own family then..:laugh4:
I personally think ATPG's play style is like a CIA agent, more then anything. In the end it worked...can you refute it..???:shrug:
I admit I was upset when we tricked shlin into killing himself....and also I think one of the Mafia-affiliated guys(I didn't know at the time, so I felt bad) asked if he could join a group, on the very night we were killing him:shame:. On ATPG's orders didn't seem very comforting, particularly when ATPG's reply was something along the lines of...."I have no groups available".....I also recall telling him in a PM after we tricked shlin into killing himself "Is that what you told Diana before she died?"(I later apologized, that was a hit below the belt:no:)
Sasaki, your method of jumping to the Mafia and betraying town is not much better....far as I can see....ATPG's method is the "Pro-townie" play-style....yours is the "Mafia" one:bow: neither are really evil or improper...:shrug: There is a reason ATPG has the "Diamond ones":pimp:
5 people were assigned to a pro group for him, but 1 never got orders in (Andres), 2 were doing other orders (Beefy and AA), and the 4th ended up submitting kill orders on pever (w&f). Only Shlin showed up and darned near got killed for it. Shlin was "odd man out" a couple of times -- the last time (set up? bad planning?) he got killed trying to vig kill.
.
:laugh4:
I am vindicated :yes:
Edit: Just noticed in the pever write-up, it specifically mentioned only 1 protector... strange how I missed the piece of evidence which could have saved my life...
Edit 2: Even stranger, Andres sent in his orders to protect Beefy before me.... :dizzy2:
Edit 3: Oh wait, Andres didn't send the orders to Seamus... (Seamus' name wasn't on the "Sent" list) I need to be more attentive when I am still alive, not when the game is over...
Askthepizzaguy
09-27-2009, 19:22
Congrats to ATPG for finally catching me although it was too late to some extent, I still managed to get enough kills for a minor victory.
Ok, managed to cajole the confession out of you, but I do admit that the vigilante group which failed led woad and Khaan and Crazed Rabbit (IIRC) to you a lot faster. I was late to the party on that one; I was maybe the final nail in the coffin, full marks go to the others. I had a hand in organizing the group, but I still was more focused on woad than you because of your early unclear result.
Yeah ... we won!! :2thumbsup:
And I survived! :laugh4:
I guess betting on one horse and sticking to it can have favorable results after all, fortunately the horse proofed to be the right one. After all I put myself behind Atpg for the mayor part of the game. But hey, this was my first mafia game on the internets I didn't see much other choice for me. Also it was very convenient because frankly I was quite overwhelmed with everything that happened.
Well I tried my best not to be a pure 'yes'-men for Atpg. :sweatdrop:
All in all I definitely spend to much time with this game. :shame: But it was most definitely a lot of fun. :yes:
A big thank you to all the players.
And finally: Amazing work you did Seamus. I'm truly in awe about the effort you must have put in designing this game and the time it took to host it. Thanks a whole for the experience. :bow:
DisgruntledGoat
09-27-2009, 21:14
Still racking my brain trying to figure out my downfall. I.E. the attack on CDF. The plan (if you've read our quicktopic) was to have CR and Lord Winter kill beskar and give me plausable deniability should CDF be killed. Because CR was in another family the hit had to be sanctioned and the result was the beskar dead and a rather expensive coin left in his mouth. GH then passed on to scottish that he should try a hit on CDF. But some how my family got credited with that kill as well. The coin being left in CDF's mouth as well. This has me utterly confused. Because the plan was always to disassociated ourself with the CDF hit and make it look like a coincidence.
One question: Who were the four unlucky people who just so happened to kill me?
pevergreen
09-27-2009, 23:22
I cover this in my write-up more fully, but the short version is that:
5 people were assigned to a pro group for him, but 1 never got orders in (Andres), 2 were doing other orders (Beefy and AA), and the 4th ended up submitting kill orders on pever (w&f). Only Shlin showed up and darned near got killed for it. Shlin was "odd man out" a couple of times -- the last time (set up? bad planning?) he got killed trying to vig kill.
Pever's attack group consisted of 6 named, 4 of whom showed up to do it (sufficient) including w&f and two mafiosi from differing families who were, I believe, trying to establish "Pro-townie" credentials by vig killing pever.
Was it really an attempt to create a doctor? If so, whoever organized it botched.
The Stranger
Because I wouldnt work for him.
This is why I don't get the betrayals in this game, why annoy real people for the benefit of fake characters. I would take back some of the people I betrayed in capo II, even though I did that because I felt the game was becoming boring for everyone with the listing of detective results every day.
I think most of us can differentiate between a game and real life, even when it comes to betrayals. I've always been very blunt about the fact that I play to win. If I can win by betraying a friend, I will do so and apologize after the game is over. That said, I do consider long-term (multi-game) strategy when deciding whether to make such a move. If you betray people too regularly, no one will ever trust you. Without trust, betrayal is impossible in the first place, so it's important to stay faithful pretty regularly. I did that in this game with Andres. He and I paired up relatively early on after we figured out that we were both townies. We talked regularly about whether to stay town or go mafioso, an we both accepted the wiseguy promotion to keep our options open. I considered he and I something of a team at that point and would not have betrayed him. The fact that he died unaffiliated influenced me significantly in accepting the doctor promotion when it was offered. Remaining a wiseguy would have been the best strategic move for me at that point, but I felt like I owed it to Andres to keep working for a town victory because otherwise he would have lost too.
Seamus: Can you explain how I earned the doctor promotion with only 1 protection?
Sasaki, why did you ignore my pm's? :(
I got the worst combination. A wise-guy who shows up as criminal and questionable. I am surprised I lasted as long as I did, though funnily, it was the mafia that killed me, not the town.
Your Real Role is:
CIA Operative
Victory Conditions
You were in the CIA long before it was the CIA. Like most of the former OSS, you’re convinced that Hoover is a pompous :daisy: who will – despite all his bluster – not get the job done when it comes to stopping the commies. You’ve seen what they were doing in Greece and helped to fight them to a stop. You were part of the group saying the Chicomms WOULD intervene in Korea. Now some of the folks who’ve been interrogated have mentioned another name – Fatlington. Irregardless of the law prohibiting domestic activity by the CIA, you will NOT let the communists create a foothold in the USA. You’ve heard the mafia is making a play for Fatlington too, and you couldn’t care less. In fact, you cut a few deals with them in Greece to remove certain members of the opposition and you know they worked well with the OSS in Sicily. They may be criminals, but they’re not commies. Your victory hinges on your ability to defeat the communist 5th column – and to beat Hoover to the punch. See below:
Decisive Victory = The Communist cell is wiped out without participation by the FBI.
Clear Victory = The Communist cell is wiped out with FBI participation, but with strong participation by you and any “hirelings” you’ve acquired as well.
Close Victory = A majority of the Communist cell is destroyed.
Draw = A majority of the communist cell, or the entire cell, is destroyed by the FBI.
Close Defeat = Some of the Communist cell survives, but is not in control of anything.
Clear Defeat = The Communists take over Fatlington.
Crushing Defeat = The Communists take over Fatlington and you are killed.
:wall:
Powers & Responsibilities
A. General:
2. You have heard that one of your old pals from Greece is in town working for the Mafiosi (you never met personally, but exchanged messages). He may be a valuable resource to you. Your old codeword for exchanging messages was “vendetta.”
:wall:
OH WHY, OH WHY, ATPG, Did you not join the dark side? We could have ruled this town for old times sake.
We could have put someone, anybody really, on the throne.
A town win is not really a win in this game. I could claim a 1 - 0 in Capo I, but I won't because winning Capo de Tutti Capi is to help someone become the Capo de Tutti Capi, not claim win as a dead townie or any townie.
It is the duty of a townie to at least TRY to grab the big price. As a townie with a minor win, you will not be remembered. But as the Capo de Tutti Capi, your name will be written on the stars. Everyone remembers scottishranger, but forgets the names of those who "won" Capo I. In fact, I don't even remember how it ended.
It is the duty of a townie to at least TRY to grab the big price. As a townie with a minor win, you will not be remembered. But as the Capo de Tutti Capi, your name will be written on the stars. Everyone remembers scottishranger, but forgets the names of those who "won" Capo I. In fact, I don't even remember how it ended.
Everyone will also remember the Serial Killer who killed a Director :clown:
A town win is not really a win in this game. I could claim a 1 - 0 in Capo I, but I won't because winning Capo de Tutti Capi is to help someone become the Capo de Tutti Capi, not claim win as a dead townie or any townie.
It is the duty of a townie to at least TRY to grab the big price.
If there weren't a significant number of people trying for a town victory, winning as a mafioso wouldn't be very special. IMO, all victories are equally worthy.
Everyone will also remember the Serial Killer who killed a Director :clown:
Who? I must have forgotten already ... :beam:
:wall:
:wall:
OH WHY, OH WHY, ATPG, Did you not join the dark side? We could have ruled this town for old times sake.
We could have put someone, anybody really, on the throne.
A town win is not really a win in this game. I could claim a 1 - 0 in Capo I, but I won't because winning Capo de Tutti Capi is to help someone become the Capo de Tutti Capi, not claim win as a dead townie or any townie.
It is the duty of a townie to at least TRY to grab the big price. As a townie with a minor win, you will not be remembered. But as the Capo de Tutti Capi, your name will be written on the stars. Everyone remembers scottishranger, but forgets the names of those who "won" Capo I. In fact, I don't even remember how it ended.
A townie victory is as worthy a victory as any other victory :snobby:
Back to the burning flames of the inferno with you, you dead scumbag :whip:
If there weren't a significant number of people trying for a town victory, winning as a mafioso wouldn't be very special. IMO, all victories are equally worthy.
You have the pro-town roles like Detectives and FBI who will go for the townie win. Then you have the townie incorruptibles, which apparently can't change.
The rest are potential Dons and henchmen. The name of the game is Capo de Tutti Capi - which should indicate that to become one is really winning the jackpot.
In other Mafia games - townie is a townie and wants a townie win.
Capo de tutti Capi indicates that it is a war amongst Mafia - townies are only side kicks. Townies are really mafia in the rough - they just haven't realised it yet.
Askthepizzaguy
09-28-2009, 13:07
OH WHY, OH WHY, ATPG, Did you not join the dark side? We could have ruled this town for old times sake.
The dark side is a pathway to many abilities some consider to be unnatural. Besides, we did rule this town. Or don't you remember?
Scene: Fatlington, New Jersey, Club 30, Night four
Shinseikhaan approaches the Director's office with Chaotix, Crazed Rabbit, and Rhyfelwyr.
Askthepizzaguy: Master Shinseikhaan! I take it Don Cunnio has been destroyed then. I must say you're here sooner than expected.
Shinseikhaan: In the name of the assembly of the committee of vigilance, you are under arrest, Pizzaguy.
Askthepizzaguy: Are you threatening me, master Khaan?
Shinseikhaan: The committee will decide your fate.
Askthepizzaguy: I AM the committee.
Shinseikhaan: Not yet.
Askthepizzaguy: It's treason, then....
*snarls, unleashes red lightsaber*
------Later-------
Askthepizzaguy: Because the mafia did not trust you, my young apprentice, I believe you are the only townie with no knowledge of this plot. When the mafia learn what has transpired here, they will kill us, along with all the Fatlings.
Splitpersonality: I agree. The mafia's next move will be against the pro-townies.
Askthepizzaguy: Every single communist, including your friend Obi-Wan Chaotix, is now an enemy of Fatlington.
Splitpersonality: I understand, Master.
Askthepizzaguy: We must move quickly. The Mafia are relentless; if they are not all destroyed, it will be civil war without end. First, I want you to go to the Hotel Abbatoir. We will catch them off balance. Do what must be done, Lord Splitpea. Do not hesitate. Show no mercy. Only then will you be strong enough with the dark side to save Fatlington.
Splitpersonality: What about the other mafia spread across the galaxy?
Askthepizzaguy: Their betrayal will be dealt with. After you have killed all the Mafia in the hotel, go to the pier. Wipe out Don Stracchi and any other Mafia leaders. Once more, the Town will rule Fatlington, and we shall have... peace.
------Later-------
Askthepizzaguy: Director Slashandburn. The time has come. Execute order sixty-six.
Cut to scene: all across Fatlington, mafia were being destroyed by vigilantes in stormtrooper outfits. Mafia hits were being blocked by doctors and surgeons. More were being sought out by bounty hunters... I mean police detectives.And that's what really happened, your honor.... to the best of my recollection.
:sweatdrop:
We could have put someone, anybody really, on the throne.
A town win is not really a win in this game. I could claim a 1 - 0 in Capo I, but I won't because winning Capo de Tutti Capi is to help someone become the Capo de Tutti Capi, not claim win as a dead townie or any townie.
I wasn't a townie, though. :bounce: You mustn't forget that my mission was NEVER to become the Capo de Tutti Capi.
It is the duty of a townie to at least TRY to grab the big price.
With the total annihilation of the communist cell, I did grab the big prize... :2thumbsup: That was my sole motivation, remember? I wasn't a townie. Perhaps that is why I was among the least corruptible. I couldn't become mafia, so there was never any incentive for me to help a mafia family. I couldn't become a Made, and advance to being Don Pizzaguy. Being the Director of the committee of vigilance, or being protected at all times by my own personal bodyguards, or having a "Death Squad" orchestrating hits on the town's enemies, having goons in uniforms spying on the mafia and investigating their actions, forming what was basically the ruling political party in town with a platform of total annihilation of all mafia... why on earth would I want to give up on all that just to become a lowly Capo? The town made me Caesar.
I helped the townies because I knew... they would help destroy the communist cell, or at least keep me protected both from the lynch and from murder. That was something that no mafia could ever offer me... being caught associating with scum is the quickest path to a lynching. Helping one family over another simply makes them your enemy. The mafia are weak, they eat each other like a pack of cannibals.
Basically, Sigurd, you made me an offer I had to refuse.
I had to make the mafia my enemy to be protected from the lynch, and complete my mission. And in order to ensure our security and continuing stability, the town would also have to be reorganized into the First Galactic Empire, for a safe... and secure... society!
As a townie with a minor win, you will not be remembered.
I beg to differ... we saw the total annihilation of what, 8 Mades, 5 dons, 5 lucas, 3 affiliated wiseguys, 2 serial killers, and a mafia commission representative in a pear tree, with a few of the doctors, vigilantes, and investigators still alive to talk about it. :2thumbsup:
I want to share something with you...
Hi Pizza Man:
...
Thanks for taking me along for a wild ride in this current Capo III game. I'm usually a townie in the few games I play, and 50% of game-time yields excruciating boredom, and its only my sense of duty that makes me pay attention for the duration of the game. Not so this time; I was riveted every day, and literally hurried home after the day-job to see what would happen next, and what ATPG and the Lads thought about this or that aspect. That enthusiasm of mine was a direct result of your Herculean activity - so I thank you for that gift.
I look forward to working with you on any kind of project: game, or otherwise.
Best regards,
It seems to me that our performance this game will be fondly remembered by all who enjoyed the ride. Because the town won, they all got to share in this great victory, and they all contributed to the final conclusion. I'd say this game is easily a shoe-in for the Best Game of 2009, based on excellent hosting, storytelling, and an epic amount of action, controversy, betrayal, and drama.
:drama2:
Personally, I found yours and my sub-plot to be among the most fascinating of all... a Mafia representative capable of working with all the 5 families, with a power I desperately needed, 4 investigations per night. I was your partner, with only one selfish mission on his mind... and from our initial connection by the codeword "vendetta", things started to snowball, and power was concentrated around us. And at the same time, we had different objectives... and though you wanted me to go mafia, I refused to help them, because I considered them dangerous and untrustworthy. While I believed we were together on that, you kept trying to get me killed, and in the end, you had to betray me. If not for the grace of.... well, a psychopath devoted to God... you may have succeeded. We ended up using one another for our respective aims. You and Split were among my closest and most trusted allies... I really did feel like Julius Caesar on the ides of March. I couldn't think of a more fascinating side story than how untrustworthy my closest allies were, and yet how valuable they still were as allies. We seriously could not have come this far without your abilities, or Split covering my back and voting with me most of the game.
I understand the idea of keeping your friends close and your enemies closer, but... wow.
But as the Capo de Tutti Capi, your name will be written on the stars. Everyone remembers scottishranger, but forgets the names of those who "won" Capo I. In fact, I don't even remember how it ended.
It is... too late for me, my friend. Once you walk the path of the town side, forever will it dominate your destiny.
White_eyes:D
09-28-2009, 13:10
YLC well have his name go down in glory.....for killing a Director:cool:
Personally, I think ATPG would have been the only one in reach for a Mafia victory of what you seem to have wanted...but he was under close observation by almost everyone. If you hadn't died, maybe he would have joined you....but the Mafia were pretty hurt by that point..:juggle2:
Askthepizzaguy
09-28-2009, 13:31
Personally, I think ATPG would have been the only one in reach for a Mafia victory of what you seem to have wanted...but he was under close observation by almost everyone. If you hadn't died, maybe he would have joined you....
No... there was no real reason to do so. Once the communists were gone, I had nothing more to worry about. And once I got to that point, why would I betray the very people that helped lynch three of them? Backstabbing my friends would have been utterly pointless. The town stuck by me, and I owed them the same. The only time I ever considered betraying the town was after I lost the Directorship and I felt vulnerable again... if I had died with the mission incomplete, my own personal victory would have been in jeopardy. If the mafia had approached me with an offer to annihilate the communists and keep me as director forever... I don't know. I would have felt really bad. I might have thought about that but actually doing it would have been tough. I also have to think of future games... should I ever wish to forge a pro-town network again, could I really afford to be known as the guy who betrayed about 50 townies?
:sweatdrop:
You have the pro-town roles like Detectives and FBI who will go for the townie win. Then you have the townie incorruptibles, which apparently can't change.
The rest are potential Dons and henchmen. The name of the game is Capo de Tutti Capi - which should indicate that to become one is really winning the jackpot.
Bah, this just sounds like remorse by a mafioso after a total pwnage of the mafia in this game. Sigurd, you personally made an incredible performance as far as I can tell, but you've got to admit that the mafia as a whole played pretty poorly in Capo III. Point fingers all you want at ATPG, but the fact remains that him allying with the mafia was pretty much your only hope of success because the families otherwise did not make a good showing. If your victory hangs on the allegiance of a neutral role, then your strategy is flawed.
Bah, this just sounds like remorse by a mafioso after a total pwnage of the mafia in this game. Sigurd, you personally made an incredible performance as far as I can tell, but you've got to admit that the mafia as a whole played pretty poorly in Capo III. Point fingers all you want at ATPG, but the fact remains that him allying with the mafia was pretty much your only hope of success because the families otherwise did not make a good showing. If your victory hangs on the allegiance of a neutral role, then your strategy is flawed.
ATPG and the town's victory hung on my neutral side - was it flawed? Or just blind luck? We put Sigurd in a position where he was night kill immune, and where thanks to his abilities, he had put him above everyone else. The town would have jumped on each other like rapid wolves - you already had several people in line.
I did one good thing this entire game, give me some credit ~:mecry:
ATPG and the town's victory hung on my neutral side - was it flawed? Or just blind luck? We put Sigurd in a position where he was night kill immune, and where thanks to his abilities, he had put him above everyone else. The town would have jumped on each other like rapid wolves - you already had several people in line.
I did one good thing this entire game, give me some credit ~:mecry:
Many people contributed to the town's victory in this game. Remove any one of them, and things might have turned out very differently. Some major contributors, such as Kommodus and johnhughthom, died very early on and were largely forgotten by the end, but the town could never have won without them. It was a team effort, and all who contributed can rightly be proud of their achievement.
Many people contributed to the town's victory in this game. Remove any one of them, and things might have turned out very differently. Some major contributors, such as Kommodus and johnhughthom, died very early on and were largely forgotten by the end, but the town could never have won without them. It was a team effort, and all who contributed can rightly be proud of their achievement.
I know, and I acknowledge that - I just felt left out. No one needed me, and I was simply neutralized instead of utilized.
I was simply neutralized instead of utilized.
That is not wholly true. :D
White_eyes:D
09-28-2009, 14:49
Many people contributed to the town's victory in this game. Remove any one of them, and things might have turned out very differently. Some major contributors, such as Kommodus and johnhughthom, died very early on and were largely forgotten by the end, but the town could never have won without them. It was a team effort, and all who contributed can rightly be proud of their achievement.
I totally agree with TinCow....The Mafia had the townies in the palm of there hands, if only they branched out and toke more risks....it seems like they just sat there and gathered dust and hardly recuited anyone...:juggle2:
The Pro-town group I was in, was full of paranoia....I even didn't trust my partner Travoix for a while:juggle2: Close towards the end....I just barely convinced him to trust ATPG for one more round:shame: That night, we were having this unspoken air of "kill ATPG" but thankfully none of us sent in orders to "kill ATPG":sweatdrop: (If somebody in our group had....we would have went with it because that's how our group worked:shrug:)
There was also the CIA vs. FBI thing, the communists and SK's.....I can't find any real reason; why the Mafia was at a disadvantage...:yes:
Askthepizzaguy
09-28-2009, 15:03
I did one good thing this entire game, give me some credit ~:mecry:
Taking out a Don is amazing, but taking out the Wolf who had SO successfully fooled people into believing he was pro-town... YLC, I can't congratulate you enough. You certainly got credit from me.
Many people contributed to the town's victory in this game. Remove any one of them, and things might have turned out very differently. Some major contributors, such as Kommodus and johnhughthom, died very early on and were largely forgotten by the end, but the town could never have won without them. It was a team effort, and all who contributed can rightly be proud of their achievement.
I wholeheartedly agree. Several names were credited more than necessary and some were not credited enough. I had to personally congratulate and thank many of the star players and give them the headlines they deserved. I tried to make sure I personally didn't forget that it was a team effort. A lot of people congratulated me, but what about the doctors? They kicked butt. How about the vigilantes? They did too. The investigators? Awesome. What about the people that simply showed up to vote and discuss, and offer their analysis? All deserving of kudos.
Sigurd, you personally made an incredible performance as far as I can tell, but you've got to admit that the mafia as a whole played pretty poorly in Capo III.
As a whole, perhaps they were lacking in unity. As far as they were concerned, as long as it was someone else dying, it wasn't a big deal. That's kind of how I think when I am mafia... just stay alive, just stay alive. And some families got hit with unnecessary leaks of information. I think that most of them played a very good game. There was a very concerted effort to take down the protection rings around the key roles, a lot of attempts to discredit our work, a lot of rumors spread to divide us, and they managed to get infiltrators very deeply into all levels of the organization. In spite of some early setbacks, they managed to recruit a fair number of people, and even got assistance from townies such as Sasaki. Some of them managed to dodge their fate for quite a while... Crazed Rabbit, Lord Winter, Haudegen... they kept refusing to go down quietly.
I can't find any real reason; why the Mafia was at a disadvantage
I believe that one main flaw is simply that there was a lack of trust between the families and the commissioner, between the families themselves, and a willingness to let the town come for their rivals; a rival Don, a rival Luca, a rival Made. That is perhaps the flaw of their role itself, not of their abilities as players. If their objective is to become the last family standing, it would seem to be easier to accomplish this by allowing the town to destroy their rivals. And the soldiers of the mafia weren't exactly aware of who else was mafia... the second main flaw was their lack of information.
Remember back to just before I accused CountArach; I spoke to you White_Eyes about the allure of being mafia. There is strength in unity; in knowing who your partners are, who your friends are. Usually, and in most games, the town is divided, and lacking in information.
If the various detectives, doctors, and vigilantes had no means of uniting and sharing information, coordinating, and keeping one another from harm during the lynch phase, then the town would have gotten owned by all the families. The only way to win is if the mafia ended up killing off rival Lucas and Dons during the night phase purely by luck. And even then, with no clear direction, townies would have become mades and joined families to increase their odds of winning. Unity is the main reason why the town survived. We rarely lynched one another, we mostly vigilante killed the mafia, and we protected each other. That unity is why the mafia had trouble. If you consider that, and you consider how few of us survived, and how close Sigurd and the others came to being the endgame majority... you realize that this was not a landslide, the fate of the town was always in question, and it was really by luck (YLC) and by the skin of our teeth that we made it.
Considering what the mafia were up against, I consider their performance extraordinary, in fact. The FactionHeir and Discovery1 and DJGingivitis events were all "gimmies" for the town that shouldn't have happened. And if they didn't, we might not be standing here.
DisgruntledGoat
09-28-2009, 15:06
The problem with recruiting people was that ATPG has in contact with EVERYBODY. There was significant risk in approaching anyone. Additionally, most of the families were gutted early on making activities difficult. For example, I lost my Luca practically at the start of the game thanks to ATPG. How ATPG survived the "two man kill" thing and GH didn't still has my mind blown. That was a mighty good evasive maneuver from ATPG.
Yes... all well and good. But I proposed the idea of putting Diana on the Capo de Tutti seat at a time where you had no obligations to the town.
I said I would gladly help you remove all the commies for your personal victory. AND it read in your PM that I was working with the MAFIA.
You knew all along (should have) that I was the spec.rep of the Mafia Commission. I realized that you would never turn at a later time in the game and made you "forget", I thought (apparently wrongly), Jedi style that I had anything to do with the mafia.
Don't get me wrong - Capo de Tutti Capi is a balanced game - where everyone should have equal oportunity to reach their win condition. But it is the toughest game to be Mafia in. Maybe it is equally tough to be FBI or a Detective too.
The ideal for a Mafia is to be the informed minority - but in this game everyone is an informed party or maybe equally uninformed. The only chance the Mafia has is either - to join ranks with the other families and coordinate their efforts. - or to go pro-town until a late stage.
Maybe there are other ways to win this game?
Sasaki Kojiro
09-28-2009, 15:51
Given the setup of the game, if the townies are actually townies they should win every time, with ease. It's 60vs3vs3vs3vs3vs3. The weird sort of moralizing by pizza and his group was effective at keeping most townies in line. As far as I can remember, I was the only townie to go mafia, and there weren't more than a couple wise guys. In comparison I think at least 8 mafia got straight up ratted out. I agree with sigurd; voting for who you are told and doing what you are told to at night is never going to be remotely as impressive as becoming capo.
If there were one rule to change, I think that the dons should have the ability to protect. The town should have to find the dons by virtue of the acting suspicious, right now it is very easy imo...if I was going to go townie this game I would have setup attack/defend groups instead of protecting a bunch of power roles like pizza did. Have 5 people attack and 4 people defend, have one of the fbi agents or detectives investigate the people who aren't in the groups. Next night swap them around. When you have the don list narrowed down, vig and lynch everyone on it.
This is why I didn't understand everyone trying to get pizza lynched, it could have been way worse.
This game was close, but shouldn't have been. I suggest that next game, the dons are indistinguishable from townies when it comes to abilities/investigation results. Can gain doctor abilities, can gain wise guy abilities, show up guilty in following rounds after one kill etc. In capo I, I don't think the town knew the ins and outs of how the mafia roles differed, now that they do it is easy to exploit. I might even go townie if it was actually a challenge ;)
But yeah, I think if that rule is changed, and the townies realize that cooperating too much screws them over for next game, then there will be less cohesion in the town, more arguing in the thread instead of detective results being posted, and the mafia will actually try and take out the other mafia families.
-edit-
I don't mean to diminish your guys sense of accomplishment, just explaining why I wouldn't find it appealing, and suggesting a rule change.
Given the setup of the game, if the townies are actually townies they should win every time, with ease. It's 60vs3vs3vs3vs3vs3. The weird sort of moralizing by pizza and his group was effective at keeping most townies in line. As far as I can remember, I was the only townie to go mafia, and there weren't more than a couple wise guys. In comparison I think at least 8 mafia got straight up ratted out.
From my perspective, the poor performance by the mafia is what kept a lot of townies in-line. By the time I got promoted to wiseguy, so many mafioso had gone down and the town group looked so strong, that it was a large disincentive to switch sides. Better early-game performances by the mafia families likely would have netted more recruits later in the game.
This game was close, but shouldn't have been. I suggest that next game, the dons are indistinguishable from townies when it comes to abilities/investigation results. Can gain doctor abilities, can gain wise guy abilities, show up guilty in following rounds after one kill etc. In capo I, I don't think the town knew the ins and outs of how the mafia roles differed, now that they do it is easy to exploit. I might even go townie if it was actually a challenge ;)
IMO, Capo might actually benefit from having fewer families. Instead of 5 families with 3 members each, why not 3 families with 5 members each? I think that would help with their staying power, strategy, and ability to recruit.
As a homage to Seamus - the Capo games have been a thriller. It is a very tough game to play, and that is what makes it so exiting. And when it is finished, you are winded as if you have been on a long run.
I have had to catch up at work during nights and weekends. And this is one of those few games that really gets your emotions going - from high to low and back up again.
It was worst when YLC whacked me - I felt like screaming at the top of my voice. I think I managed to keep calm though. The banter afterwards was just fun ... and I was a bit relieved of the pressure to survive another day... I doubt I could have scrapped together a new mafia team with the remainder of the players - all though TinCow seemed promising. I don't know - but If ATPG had died would the town have looked to me for guidance?
I doubt I could have scrapped together a new mafia team with the remainder of the players - all though TinCow seemed promising.
Wasn't possible, I was a doctor at that point. I was presented with that option on N13, by which time there were very few mafioso left. Combined with my desire to help Andres share in the victory, my decision was easy. I became a wiseguy after N9, but by about N11 things were looking so bad for the mafia, that I doubt I would have flipped even if someone had approached me with a good plan.
Just an interesting trivia :
I received 294 PMs which is directly linked to the Capo III play and I sent 212 PMs directly linked to the Capo III play.
If you count the meager 75 or so in game posts I came close to 287 messages, which is surely a new personal record.
Ok... Let the more verbose players now start their pawnage with their stats. :shame:
Askthepizzaguy
09-28-2009, 16:41
I don't know - but If ATPG had died would the town have looked to me for guidance?
You know, the odd thing is, because I was "protecting your identity" and keeping you away from the spotlight most of the game, the townies didn't seem to have the same sort of trust and rapport with you as they did with me. In fact, I had to keep re-assuring people that I was "following up" on you. I had to keep telling people that "Sigurd's time will come..." or "after we take care of so-and-so, we get Sigurd." Early FBI results on you were questionable, and early detective results on you were criminal. I had to basically keep vouching for you. There were a few townies who called you out for being lurky, such as Andres. I kept stepping in to defend your name. :laugh4:
By the very end, even after what we had done together, even my close allies like Tratorix and company were still not sure about me. After recommending you to the Director's spot and protecting you all game, I am not sure that blind trust would have been forthcoming. But, I leave that up to the townies themselves to decide.
I received 294 PMs which is directly linked to the Capo III play and I sent 212 PMs directly linked to the Capo III play.
If you count the meager 75 or so in game posts I came close to 287 messages, which is surely a new personal record.
Ok... Let the more verbose players now start their pawnage with their stats.
I emptied my inbox 6 times and filled it a 7th for Capo, and my mailbox is size 400. Now, I save a copy of all the PMs I sent, and I sent about as many as I received, or more. I estimate I sent about 200 messages per emptying, so about 1,200 private messages to 1,400 private messages, plus the approximately 500 posts during the game itself. 95% of my inbox traffic was Capo related.
Crazed Rabbit
09-28-2009, 16:41
ATPG and the town's victory hung on my neutral side - was it flawed? Or just blind luck? We put Sigurd in a position where he was night kill immune, and where thanks to his abilities, he had put him above everyone else. The town would have jumped on each other like rapid wolves - you already had several people in line.
I did one good thing this entire game, give me some credit ~:mecry:
So who did you leak your info to, and why? It seems obvious most people knew about your triggers and steered clear.
You have the pro-town roles like Detectives and FBI who will go for the townie win. Then you have the townie incorruptibles, which apparently can't change.
The rest are potential Dons and henchmen. The name of the game is Capo de Tutti Capi - which should indicate that to become one is really winning the jackpot.
In other Mafia games - townie is a townie and wants a townie win.
Capo de tutti Capi indicates that it is a war amongst Mafia - townies are only side kicks. Townies are really mafia in the rough - they just haven't realised it yet.
This is true. All victories are not equal. Count this as a victory if you wish, townies, but don't think of it as the same sort of victory scottishranger enjoyed last game. To win as a townie in Capo means winning against five outnumbered groups of three people each who don't start out in contact with each other. It means utilizing with modest competence the game mechanics. It means winning while vastly outnumbering your enemy and taking their traditional advantage away; information.
To win as mafia means to kill the majority of people in the game, to trick and deceive your way to victory. It is much more glorious.
If your victory hangs on the allegiance of a neutral role, then your strategy is flawed.
Every neutral role went out of their ways to kill mafia this game. Did the CIA and FBI concentrate on commies? Noooooooooo, they went for the mafia. ATPG says the town kept him safe to hunt commies, but he knew who the last one was for a long time and could have killed him.
In addition, the number five serial killer offed a don, but no important townie roles. The religious serial killer was neutralized early (And helped by GH's editing :sweatdrop: ).
This game was close, but shouldn't have been. I suggest that next game, the dons are indistinguishable from townies when it comes to abilities/investigation results. Can gain doctor abilities, can gain wise guy abilities, show up guilty in following rounds after one kill etc. In capo I, I don't think the town knew the ins and outs of how the mafia roles differed, now that they do it is easy to exploit. I might even go townie if it was actually a challenge ;)
I would second this. I've been planning on doing this in my upcoming game.
I received 294 PMs which is directly linked to the Capo III play and I sent 212 PMs directly linked to the Capo III play.
If you count the meager 75 or so in game posts I came close to 287 messages, which is surely a new personal record.
Ok... Let the more verbose players now start their pawnage with their stats.
I sent PMs to over 450 people during the game, and received as many. Plus I came out third in the list of posts in the thread. That beats my record by a big margin. :dizzy2:
CR
Every neutral role went out of their ways to kill mafia this game. Did the CIA and FBI concentrate on commies? Noooooooooo, they went for the mafia. ATPG says the town kept him safe to hunt commies, but he knew who the last one was for a long time and could have killed him.
In addition, the number five serial killer offed a don, but no important townie roles. The religious serial killer was neutralized early (And helped by GH's editing :sweatdrop: ).
Yeah, this is very true and certainly put the mafia at a disadvantage. However, there were a few people who seized control of town groups very early on and put themselves into a position as the town spokesman/organizer. Most significantly, this included Reenk and ATPG, both of whom turned out to be town-oriented. I think one of the mafia flaws was in failing to eliminate these people. If you take out the organizers, information will be lost, organization will deteriorate, otherwise loyal members will turn on each other, and wavering wiseguys can go mafioso far more easily. We saw that happen in Capo II when JimBob disappeared.
If the families felt like they couldn't kill Reenk and ATPG at night, they should have worked harder to get them lynched. Both were vulnerable to being discredited and lynched in the first half of the game, especially ATPG. A strong push by a few of the families could have removed him as a threat, likely changing the momentum of the game. I was honestly astonished at how little efforts the mafia made to get rid of ATPG. It should have been clear after a while that he was not helping you guys, but he was only attacked once the entire game and there was no serious attempts to lynch him after the first few days had passed.
Sasaki Kojiro
09-28-2009, 17:35
The dead are allowed to pm in capo.
Which makes discrediting them via the lynch much more important. The time delay on autopsy results is long enough that the damage on the organization will already be done by the time they regain their credibility several turns later.
GeneralHankerchief
09-28-2009, 17:47
There was a serious effort to take him down late in the game, after Chaotix contacted me and said he wanted to work together with the mafia to bring him down. However, this was the same round where CR forgot to CC Seamus on his orders. Otherwise SSNeo would have been dead, ATPG would have been down to one doctor, and he probably would have been dead meat the following night.
I can't speak for the other mafiosi, but the general sentiment was that ATPG's group was too hard to crack and we would have to take him out from the bottom up. We went for broke once with the CDF hit, which resulted in my Don losing favor with him.
Sasaki Kojiro
09-28-2009, 18:04
I don't think pizza was going to be lynched without revealing half a dozen or so mafia. There was almost always an obvious, obvious mafioso to be lynched that drew a bunch of votes. With the number of people inside his group, it should have been simple enough to pick off the protectors in pro town roles, but the mafia never seemed to have the kill power. I don't know why that was.
DisgruntledGoat
09-28-2009, 18:05
GH. Maybe you can answer my question. Who the heck killed CDF. We didn't have the man power to do it yet were credited with the kill.
Askthepizzaguy
09-28-2009, 18:10
Because I was a neutral, I can virtually guarantee I wouldn't have done anything further for the town if I died. I wanted to stay alive VERY BADLY because my entire VC depended on being able to actively influence the game. Without that incentive, I would have no further reason to continue.
Kommodus and TheStranger were good early targets by the mafia. (edit: oh yeah, he died from YLC, nvm...) I know we poo-poo'ed TS' strategy, but if he had been doing pt groups of 5 and vigilante groups of 4, his strategy would have worked to gain at least a few extra doctors. Kommodus leaving the game was also a strike and a half for the mafia. TinCow also did some damage with his vigilante acts and in-thread activity. Reenk was trickier, but once he wasn't director he was vulnerable. All you had to do was find someone who wanted to be director but wasn't interested in pro-town organizing, and stick them in as director instead of Reenk.
There was a serious effort to take him down late in the game, after Chaotix contacted me and said he wanted to work together with the mafia to bring him down. However, this was the same round where CR forgot to CC Seamus on his orders. Otherwise SSNeo would have been dead, ATPG would have been down to one doctor, and he probably would have been dead meat the following night.
Still had Double A, and even without him, I would have stuck 5 townies on me. Taking me down would have meant at least 3 mafia needed to be exposed in the pt group itself. In the later stages I abandoned the idea of 3-person protection groups. Add another 2 people and they never failed.
I can't speak for the other mafiosi, but the general sentiment was that ATPG's group was too hard to crack and we would have to take him out from the bottom up. We went for broke once with the CDF hit, which resulted in my Don losing favor with him.
:yes:
The design of the protection rings was such that you couldn't do a direct assault on me, and you had to undermine the pyramid. That meant that the mafia would be directing hits against those without any roles, at the bottom, which was most of the idea. And that meant I could focus investigations on people not likely to die soon, such as people not even in my organization. If the mafia are directing attacks at non-role townies in the organization, investigations of power roles within the group was done first, and then we checked everyone who wasn't cooperative. Power roles were known and protected, unknown roles were investigated, and townie foot soldiers gave their lives bravely for the town. Being able to better predict the mafia's general strategy made it easier to plan my own. While I wasn't forcing them to attack anyone in particular, there was an incentive to target my groups bottom-up, which caused hits on Diana and Beskar and glyphz and Jolt and any number of regular townies and even wiseguys.
There were ways around it, with the failed protection group strategy. However, every failed protection group would then be deeply scrutinized, and in order for it to be deliberate, one of the members had to be a mafioso, costing the mafia more members. Best case would be an even trade, or a couple of townies for a mafia. And then the next night, another group would step in and replace. It was a giant headache for the mafia, I am sure. The protection rings acted sort of like a testudo formation, keeping the center of the group shielded from projectiles.
I don't think pizza was going to be lynched without revealing half a dozen or so mafia
I tried to make taking me down, either during the day phase or night, as costly as possible; yet still something to strive for.
GeneralHankerchief
09-28-2009, 18:12
GH. Maybe you can answer my question. Who the heck killed CDF. We didn't have the man power to do it yet were credited with the kill.
I know it was Scotty and his partner who did so upon my suggestion. However, considering there was no official connection to you, Winter, or me, I have no idea why it came up as a Corleone kill.
DisgruntledGoat
09-28-2009, 18:19
I sent pm's to Seamus to clarify that but never received info. I maintain that things wouldn't have looked so bad for me if the CDF hit came up as a different family.
Crazed Rabbit
09-28-2009, 18:31
I think it was woad and centurion who killed CDF. I don't know why it registered as a kill for DG's family, though, since I believe LG sanctioned it.
CR
DisgruntledGoat
09-28-2009, 18:41
I sanctioned the hit on Beskar (yourself and Lord Winter). Oh well. likely ATPG would have seen through that ruse as well.
Crazed Rabbit
09-28-2009, 18:55
Also, we had a plan to get ATPG lynched instead of me or Sasaki that came close to working.
Did any family besides LG's do much recruiting? I mean, I practically recruited myself into that family too ( ~;p ).
CR
DisgruntledGoat
09-28-2009, 19:01
We had really bad luck with investigations. We thought about Beskar early in the game but he went with ATPG. But we knew Beskar was a wise guy form others not through investigations. Once he went publicly for ATPG we decided not to approach him. Other than that we didn't get anywhere with possible recruits.
Askthepizzaguy
09-28-2009, 19:06
Was I correct that the hit involving a sniper and the rabbit, using the violin bow, was a case of loose mades being put together under Don Stracchi (Haudegen), and that explains why there was a kill that night involving two, using the violin bow, but before it had just been the lone Don? I only pieced that puzzle together on the final rounds.
woad&fangs
09-28-2009, 19:10
Yep, after LG bit the dust, me and CR joined Haudegen briefly briefly before I died.
scotchedpommes
09-28-2009, 19:13
However, this was the same round where CR forgot to CC Seamus on his orders. Otherwise SSNeo would have been dead, ATPG would have been down to one doctor, and he probably would have been dead meat the following night.
Half-decent chance I could have been protected, if this wasn't in the early rounds before I'd contacted anyone. If it was, well, I can thank the fates and yourselves for running such a slick operation.
Askthepizzaguy
09-28-2009, 19:54
N16- protected by Double A
N15- protected by Double A
N14- "protected" by Splitpersonality (was not protected, Split/Chaotix were exposed as traitors.)
N13- "protected" by Chaotix, Haudegen, and Crazed Rabbit
(reason: I knew I couldn't trust any of them. I was daring them to make a move and expose themselves)
N12- protected by Chaotix, Kukrikhan, Haudegen, ACIN.
(If this group failed, Chaotix and Haudegen would have been exposed)
N11- protected by Kukrikhan, Haudegen, Chaotix, Shinseikhan, Crazed Rabbit.
(If this group failed, 3 scums exposed.)
N10- protected by Beefy187, Kukrikhan, woad&fangs, Shinseikhaan
(If this group failed, one exposed... and khaan was questionable.)
N9- protected by A completely inoffensive name, Tratorix, El Diablo, woad&fangs, Chaotix
(if this group failed, 2 exposed)
N8- protected by Double A
N7- protected by Cultured Drizzt Fan
N6- no protection (2 vigilante groups... not enough protectors)
N5- Craterus, El Diablo, Joooray (this group would have worked)
N4- no contact yet
N3- no contact yet
N2- no contact yet
N1- no contact yetIf SSNeoperestroika died, except on night 6, between 2 or 3 scums would have been exposed. After his death, the questionable members of the groups (guilty or criminal results, questionable results) would have been priority number 1.
I knew SSN would be a tempting target, and I wanted the scumbags to make their move on him. Eventually they did, and it didn't work due to bad coordination, and the traitors died anyway.
Seamus Fermanagh
09-28-2009, 20:28
Partial host summary added to post #3612 (https://forums.totalwar.org/vb/showpost.php?p=2341609&postcount=3612)
Seamus Fermanagh
09-28-2009, 20:59
I sent pm's to Seamus to clarify that but never received info. I maintain that things wouldn't have looked so bad for me if the CDF hit came up as a different family.
I had Centurion1 and woad&fangs working as the Queen of Hearts snipers on n5 (Johnhughthom) and n6 (Kommodus). Despite being the same pairing, I was thrown by the CR/LW combo and ended up putting the same tag on both kills. Simple mistake rushing to get the write-up done.
Unfortunately, by the time I saw things, it had progressed too far to try to rewrite it. However, I am not certain it contributed materially to your death. The three person team protecting CDF would have failed anyway -- regardless of signature -- as the 'Goat was one of three.
Reenk Roink
09-29-2009, 00:21
Thanks for the clear up Seamus. Forgive me shlin :shame: and WHY ANDRES?!??!?! :furious3: I had a hit organized on you round 3 that I took off... :whip:
I don't think the Mafia played poorly. I think they played too conservatively (partly because townies was very lazy/protown aligned), and that along with the town's good play and great luck did them in.
Really, the groups and detectives for all their power were extremely vulnerable (look what happened after the Ironside lynch) but the opportunities present were never taken advantage of.
As for me, had I done it over again I would have never revealed Ironside's name the second time. After pever died, any extra ambition of 'victory' I had in the game was completely gone anyway, and I just wanted to mess around. Being Director was fun and I would have loved to continue but unfortunately a weekend trip made me miss a round, and then by the time of the next selection, I found myself too deep in a drama. :laugh4:
It was fun for awhile randomly naming names that turned out to be Mafia, but later I felt bad because I saw the balance of the game was wholly out of proportion about two thirds into it and it would probably be a boring ending (that's why I helped the Mafia all throughout the end, not because I actually cared for a Mafia victory (though I did want the people who were Mafia to win more than the people who were town :beam:) thanks to the remaining Mafia, they outwitted the town a lot and it wasn't :2thumbsup:).
ricera10
09-29-2009, 00:46
I can't wait until the host's summary is completed!
It's already pretty epic with just the first three days.
atheotes
09-29-2009, 00:46
wow... this is truly an epic game. thanks for hosting Seamus.
Congratulations to the town and all the people who worked for it.
I started as the Barzini don with Discovery1 as my Luca and Veronica "Trouble" Toluso as the Made.
Within an hour of receiving my role PM i got a PM from disco along the lines of "Yo don, i have been talking with people. Kagemusha is apparently a wiseguy willing to join us and he can bring his partner. I have asked him to PM you". I urged him to stay cautious and quiet. It was great to have Kage and Leet Erikksson work with us so early and Kage was very instrumental. We started strongly and got in kills. Leet became a made (probably the first to convert in the game)...I was working with Pizza and Diana and i dont think they doubted me.
But talking to too many people had its pitfalls and he had given the whole family list to the wrong people :no:
Here is the Barzini QT:
http://www.quicktopic.com/43/H/iNSZPvm3SdJ
figurehead - Atheotes
Contessa - Veronica "Trouble" Toluso
Disco - Discovery1
Hojo Soun - Kagemusha
Mooks - Leet Erikkson
Lord Winter
09-29-2009, 00:53
I think the detectives need to seriously be neutered in the next Capo installment. With the organization they achieved, the game lost the psychological aspect of looking at behavior and became more dependent on simply going through the motions until you found a guilty result. This and AtPG's giant town organization made victory for the mafia families almost impossible.
As for the AtPG lynch the problem was the mafia didn't have many of the heavy hitters in townie manipulation. By the time a lynch was possible GH was dead and the few accusations got lost in the wave of Reenk's and AtPG's accusations.
atheotes
09-29-2009, 01:21
Add to that - The day he was going to prove himself innocent, the result was ambiguous but our family was outed and he escaped without so much as a question. :laugh4:
and awesome work on the two poems ATPG :2thumbsup:
I am cant believe that when i got outed you refused to acknowledge the fact that i worked with you :whip:
Oh yeah... before i got lynched i sent out all the names of the people who were working with you in the protection groups thorugh ther courier. I think i hinted Chaotix had a power role because a couple of your closest allies were protecting him.
Askthepizzaguy
09-29-2009, 01:28
I am cant believe that when i got outed you refused to acknowledge the fact that i worked with you :whip:
You were doing protections, yes, but none were successful... there was no way to vouch for you not being a Don. :shrug:
I wasn't going to be seen defending you like I did for GH, thanks. :2thumbsup:
Oh yeah... before i got lynched i sent out all the names of the people who were working with you in the protection groups thorugh ther courier. I think i hinted Chaotix had a power role because a couple of your closest allies were protecting him.
Yes, and from information Sigurd had given me, I knew you were the leak. It's in my massive CIA operative progress log post, in purple text. No one should think that Chaotix was important to me except for a few key people, because on a whim I protected him, and it sounded exactly like your reasoning.
EDIT: Just read your quicktopic. :2thumbsup: Nice work during the game, good strategy. It seems I ended up distracting your family as well... the targets were the basic townies around me.
Myrddraal
09-29-2009, 01:34
Awesome stuff. Thanks Seamus and all for a fun game/read.
Well it certainly had style in spades. Though the debut made me very nervous (especially after Jolt was killed while eating a rabbit). I'm very surprised not a single person questioned it in the game. I guess we've come a long way since AggonyDuck got lynched after a victim was killed by a flock of ducks.
Actually, I think I did say I would laugh if you were the Rabbit killer. :laugh4:
:bow: Thanks again all :bow:
Askthepizzaguy
09-29-2009, 01:40
I read up to night three of the summary. I am drooling for more, Seamus. :yes:
Crazed Rabbit
09-29-2009, 01:59
Awesome stuff. Thanks Seamus and all for a fun game/read.
Actually, I think I did say I would laugh if you were the Rabbit killer. :laugh4:
Ah, yes, and I steadfastly ignored the post. :beam: But you didn't actually question me about it. ~;p
CR
Seamus Fermanagh
09-29-2009, 02:02
I think the detectives need to seriously be neutered in the next Capo installment. With the organization they achieved, the game lost the psychological aspect of looking at behavior and became more dependent on simply going through the motions until you found a guilty result. This and AtPG's giant town organization made victory for the mafia families almost impossible.
As for the AtPG lynch the problem was the mafia didn't have many of the heavy hitters in townie manipulation. By the time a lynch was possible GH was dead and the few accusations got lost in the wave of Reenk's and AtPG's accusations.
The detectives thing did influence play, but it wasn't the key element.
When Arach went down so quickly and Rhyf staid off the reservation, there really wasn't much of a communist menace. I had thought the Questionable/Loyal readings wouldn't help them much, but the byproduct of FBI level investigations still generated a bit of role etc. info which they did use to advantage. If I play this card again, they'll ONLY get counter-info unless they are Town or Town FBI.
Other mafia troubles were: Partial play by Veronica; Imperator revealing role to non family early, Disco revealing role to Prole; GH being too obvious a choice for early investigation. ALL of these factors contributed to a quick winnowing of the Mafia or limitation in their ability to kill. Most of the kills ended up being townie or SK.
I think the only way that you lynched Pizza was if Sigurd coordinated it, and early on he was playing buddy-buddy. By the later game, the mafia lacked the numbers.
Crazed Rabbit
09-29-2009, 02:10
We came close during the double lynch on me and Sasaki, though. If Joooray hadn't voted, we would've flooded the votes on ATPG and tied him with the lead vote recipient(s). Of course, there was still khaan to contend with :stare:
To expand on what Sasaki said about guilty results for different roles, it was ironic that the mechanisms designed to help mades and dons - making them appear criminal if not killing, or innocent if they got new mades - ended up being used effectively by the town to hunt down the mafia.
CR
atheotes
09-29-2009, 05:01
Other mafia troubles were: Partial play by Veronica; Imperator revealing role to non family early, Disco revealing role whole family including wiseguys to Prole; GH being too obvious a choice for early investigation. ALL of these factors contributed to a quick winnowing of the Mafia or limitation in their ability to kill. Most of the kills ended up being townie or SK.
fixed it :beam:
LittleGrizzly
09-29-2009, 06:55
The whole always showing up as innocent and then also being unable to do protections really meant I couldn't do anything at night... or at least successfully do anything at night... I found this to be a big problem which is why i was avoiding pizza...
I'd like to thank all the guys I worked with, but specifically ScottishRanger who had us running brilliantly at the start and got us some useful contacts, and CrazedRabbit who took over SR's role not long after his death.. I was a figure head that gave confirmation...
I don't think I did to well TBH, let down the family slightly... just couldn't pull off the lie...
On the up side I think my family did a large poriton of the mafia killing...
Here's Mine SR (luca) Cneturion (made) Woad and CR's quicktopic...
http://www.quicktopic.com/43/H/mKucAfuNUnBn
I wanted ATPG dead from round 2-3, with not much other support I thought it best to go for him in the night... by the time we got around to that it was too late...
More summary to come as time permits. Will also list victory result next to each player (and if anyone knows how to import an excel properly into here will earn a little gratitude and a balloon from me. The formatting above sucks.
I know the feeling. This board is supposed to have a table format - like the one found in the rule FAQ.
I couldn't get it to work though.
In the end I just took a screen shot of the excel sheet and posted the picture in the game thread.
I don't know if that is an idea? Since it is a display of results and not a dynamic working table it could be the solution you want.
vBulletin® v3.7.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.