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Secura
04-13-2010, 01:54
Sasaki is the only town left.
https://i909.photobucket.com/albums/ac295/Shadow_Sheik1207/Macros/HouseFacepalm.jpg

I don't think your read on this game is as good as you believe; a shame, because a few rounds ago you were hitting the nail on the head.

Askthepizzaguy
04-13-2010, 01:54
666

I do believe you've lost, my good man. :holmes:

Jolt
04-13-2010, 01:57
https://i909.photobucket.com/albums/ac295/Shadow_Sheik1207/Macros/HouseFacepalm.jpg

I don't think your read on this game is as good as you believe; a shame, because a few rounds ago you were hitting the nail on the head.

Strange, even while you're dead for most of the game, you apparently (appear to) know more than everyone in this game. :bow:

Secura
04-13-2010, 01:59
Strange, even while you're dead for most of the game, you apparently (appear to) know more than everyone in this game. :bow:

There you go!

You're hitting those nails again! :P

Jolt
04-13-2010, 02:02
Are you calling Crazed Rabbit a liar?

The town will win when the mafia and any other threats have been eliminated. The mafia will win when they outnumber the townspeople and have destroyed any other threats.

Suspicious does not necessarily mean scummy. :)


The town will win when the mafia and any other threats have been eliminated. The mafia will win when they outnumber the townspeople and have destroyed any other threats.

EDIT: Obviously, in the event that Sasaki kills ATPG without himself being killed, then I wouldn't rule out a town victory.

Reenk Roink
04-13-2010, 04:44
Yes there were some brave townies like atheotes who challenged, but unfortunately, no one came to his side. And a problem exists even when a lot of townies are independent, in that they frequently don't agree with each other and so there voices are useless.

For those (Yaropolk) saying listening to the groups would have led to town victory, that is not true at all, listening to the groups was probably ONLY a good idea last round for the towns sake. :laugh4: The paladins were in utter confusion by relying on the investigation results and their misguided beliefs. Yaropolk was the worst in being "poisoned by the fairy tales" :wink:...

White_eyes:D
04-13-2010, 04:56
And pevergreen and Reenk were enemies?:laugh4: Yeah, I think Yaropolk did the worst relying on his "investigation results"....still don't know why TinCow didn't convince them otherwise:shrug:

The most unspecific result was the most helpful for me, which was on Captain Blackadder(who was a turk:bounce:).....but even White_eyes:D could fake that investigation result...:dizzy:

Edit:If I even recall it was weird how CR didn't put his initials at the bottom of the PM, like he always does...(Like he was trying to limit the "edge" it would give:grin2:)

Reenk Roink
04-13-2010, 05:38
And pevergreen and Reenk were enemies?:laugh4:

I was never his enemy :snobby: as I was merely hired by one of his enemies. :beam: Thanks to the ineptness of you "useless bodyguards" (his own words :laugh4:) I didn't need to even do the deed and my family in the Holy Roman Empire is gonna get a big fat bonus and live nicely. :2thumbsup:

pevergreen
04-13-2010, 05:40
I was never his enemy :snobby: as I was merely hired by one of his enemies. :beam: Thanks to the ineptness of you "useless bodyguards" (his own words :laugh4:)

I confirm this. :laugh4:

Reenk is never my enemy, even in a situation like this.

White_eyes:D
04-13-2010, 06:16
Not easy to defend him, pevergreen was not exactly helpful.....if Reenk was not his role-based enemy it would have been great but alas, it was not to be.:shrug:

As far as "useless" goes, I couldn't exactly "protect" pever if he didn't want me to...I recall he never gave any orders and he should have been WAY more demanding of protection, rather then "do what you want, just stay alive:cool:". I admit it was good of him to do that....but we figured he was ok on his own then...no big surprise he died:book:

pevergreen
04-13-2010, 06:44
Can't respond really until after the game.

Have fun boys ~:wave:

Joooray
04-13-2010, 10:39
:laugh4: Like I would trust that?

You could try. :saint:


Kill Joooray. That's what he deserves and nothing will make me happier. Now I can only cheer for your side who was so blatantly recognized by everyone and Joooray did what he did.

Now that's just mean! How did I do anything worse than any other in this game? :snobby:

Jolt
04-13-2010, 11:05
Now that's just mean! How did I do anything worse than any other in this game? :snobby:

No, you're doing fine for your side.

TinCow
04-13-2010, 11:56
Yeah, I think Yaropolk did the worst relying on his "investigation results"....still don't know why TinCow didn't convince them otherwise:shrug:

It worked perfectly fine until N7. From there on out it became increasingly difficult to convince them that the demons didn't exist, what with the blood drinking, aversion to crosses, etc. Like I said, even I became convinced after the write-up where the guy rose from a grave, was impaled on a sword, pull the sword deeper into him, and didn't die. If that was a human, CR's got some explaining to do. In 16th Century Austria, people don't survive wounds like that.

Askthepizzaguy
04-13-2010, 12:07
It worked perfectly fine until N7. From there on out it became increasingly difficult to convince them that the demons didn't exist, what with the blood drinking, aversion to crosses, etc. Like I said, even I became convinced after the write-up where the guy rose from a grave, was impaled on a sword, pull the sword deeper into him, and didn't die. If that was a human, CR's got some explaining to do. In 16th Century Austria, people don't survive wounds like that.

^
Agreed. Unless you know something I don't, W_E, Tincow's actions seemed very logical and reasonable to me.

Myrddraal
04-13-2010, 17:08
I wish I was better at getting involved with the behind the scenes action. In past games where townie actions are possible (Capo) I've been assigned a role which encouraged me to lie low, so this was my first game as a townie with more than voting power. I had issues of paranoia early in the game, and I was reluctant to send out mass messages to try to get some networking going. I only really managed to get involved with the townie groups when it was already too late. Within two turns the group I was in was decimated. Still, I think I learnt a couple of lessons this game.

PS if anyone wants to be critical of my playing style, please feel free, I might learn something more :bow:

EDIT2: sorry to talk like the game is already over, but for me it certainly seems to be, since in thread analysis seems to be redundant. I'm enjoying watching the end game though. http://www.smileyvault.com/albums/basic/smileyvault-popcorn.gif

Crazed Rabbit
04-13-2010, 19:37
The Shadow Fort, Day Thirteen

Clouds were scattered across the sky, but the moon was uncovered and illuminated the scene below. Two men stood close together near one of the small buildings inside the fort. One held a bow.

“Are you sure you can hit him from this range?” asked Askthepizzaguy as Joooray took aim.

“I can hit him from any range,” Joooray growled in response, “He just manages to trip at the most opportune times. Shouldn’t you be moving to cut him off?”

“He’s not far away.”

Joooray drew back his bow and shoot. The arrow whistled through the cold night air, then embedded itself in Beskar’s leg, 50 yards away. He yelled in pain and stumbled, holding his leg.

Joooray laughed in triumph.

“You missed his chest,” pointed out Askthepizzaguy.

“Of course! You don’t think I wanted this to end too quickly, did you?”

The two ran quickly through the snow to the limping Beskar.

“Morningstar?” asked Askthepizzaguy, offering his.

“Thanks, don’t mind if I do,” replied Joooray, taking the weapon.

Askthepizzaguy had a halberd in hand, and together they walked up to Beskar, who drew his sword and spoke, “Aha! Askthepizzaguy! I’ve come to kill you!” as he limped towards them.

Beskar’s attackers stopped and glanced around in amusement. No one came out of the darkness around them.

“Aw, is unfortunate Beskar once again alone?” taunted Askthepizzaguy.

Beskar just stood gape mouthed for a moment.

“Tell me, do you still think Tincow was the threat?” Askthepizzaguy grinned, revealing his teeth.

“They…they wouldn’t listen to me when I told them to lynch you and not White Eyes,” stammered Beskar.

“And, naturally, refusing the chance to lynch Askthepizzaguy the next night was very logical,” Joooray said, sarcasm nearly dripping from his mouth.

“They deserved to be punished!” yelled Beskar.

“Oh, did the child lose its toy?” laughed Askthepizzaguy.

“Tincow died quickly. You however, will not,” said Joooray, stepping forward and raising his morning star.

Askthepizzaguy heard footsteps behind him and turned to see a sword striking at his neck. With a quick movement he blocked it with his halberd.

“Ah, Sasaki, how nice of you to join us!” Askthepizzaguy smiled.

Sasaki said nothing, but swung again. Askthepizzaguy moved to block it, but Sasaki pivoted the strike and struck Askthepizzaguy’s armored torso. Roaring in anger, Askthepizzaguy shoved with the halberd and Sasaki flew back.

“Do you think you can kill me?” he thundered.

Sasaki got up quickly, “Yaropolk sent your master to a long overdue grave. And now I will do the same for his whelp.”

Askthepizzaguy’s face became clouded with anger, and he lunged forward, swinging the halberd down. Sasaki rolled forward, with the axe head hitting behind him, shattering a cobblestone and breaking the shaft of the halberd. Before Askthepizzaguy had time to realize his weapon was broken, Sasaki struck, his sword slicing deeply in Askthepizzaguy’s leg. Grunting in pain, Askthepizzaguy simply kneed Sasaki in the face, sending him sprawling back, bleeding from his nose.

Beskar had tried to walk forward and attack Askthepizzaguy, but Joooray blocked him.

“Can you run, Beskar? I think not,” Joooray grinned.

Beskar struck out, but Joooray quickly deflected the sword, though he did not move to attack himself. Beskar swung again, and this time Joooray stepped to the side and swung swiftly. The morning star hit hard, and with a sickening crunch, broke Beskar’s arm.

He cried out in pain and dropped his sword, moving backwards. Joooray wasted no time, advancing and swinging again. Beskar tried to shield himself with his arms and his other wrist was shattered. His scream rent the sky as he fell to his knees, cradling two bloody and useless arms.

He looked up at the looming Joooray and stammered, desperate and confused, “But, but – Tincow did not speak to me of his plans for the night beforehand, and I overheard you saying you would attack Askthepizzaguy tonight!”

Joooray stopped, threw back his head, and laughed uproariously. A few moments later, as Beskar tried to stand, he looked back at Beskar,

“I guess you’re learning the difference between words and deeds, Beskar!”

Joooray leaped forward and struck one of Beskar’s knees with the morning star, cracking bones and spewing blood over the snow. Beskar fell to his side, again crying out in pain.

Joooray smiled grimly, but did not speak. He bent over Beskar and delivered one last blow to Beskar’s head, cutting off his cries and leaving the night silent except for the clash of swords.

Sasaki did not relent, but his assaults could find no more holes in Askthepizzaguy’s defense, and he found himself barely able to escape retaliatory strikes. Finally, as one swing forced Askthepizzaguy back, he glanced to Beskar and saw his bloodied corpse on the ground and Joooray advancing towards him. He looked back to Askthepizzaguy, who did not seemed slowed by or even aware of the injury to his leg, decided discretion would be the better part of valor, and ran off into the darkness.

Askthepizzaguy did not follow, and just called after him, “Prepare yourself for the noose tomorrow, Sasaki!”

Joooray watched Sasaki disappear, then went his own way, leaving Askthepizzaguy to approach Beskar’s corpse with a knife out and a hungry gleam in his eye.

In the morning the three survivors, all with hands on their sword hilts, arrived at the hall to find Gerard clad in armor and draped in robes.

“Welcome, warriors, to the end!” he took a deep drought of wine from a gold chalice, “I have decided to have two of you fight for my amusement. First you shall select an unworthy man to be hung, then the two who remain will fight to the death!”

He drank again, “It is not, I know, far removed from what happens every night here, but now I have become emperor, proclaimed by the spirit of Charlemagne himself last night! And so you will entertain me during my inauguration! Whoever triumphs will be crowned champion and receive unheard of wealth!”

The three remaining men stared at each other uneasily.

This is the day phase, which will last for 24 hours, until Noon PST Wednesday April 14. Immediately after that write up, the two survivors will fight, the results calculated, and an end of game write up will be posted.

Alive:
Sasaki Kojiro
Joooray
Askthepizzaguy


Lynched:
Kagemusha D2
Secura D3
Ibn-Khaldun D4
Cultured Drizzt Fan D5
Psychonaut D6
Beefy187 D7
Captain Blackadder D8
Yaseikhaan D9
Sigurd D10
White_eyes:D D11
TinCow D12


Killed:
Chaotix N2
Seamus Fermanagh N2
A Very Super Market N2
Winston Hughes N3
Centurion1 N3
Diamondeye N4
Thermal Mercury N4
pevergreen N4
Autolycus N5
Seon N5
TheFlax N5
Slashandburn N5
johnhughtom N5
Subotan N6
GeneralHankerchief N6
Myrddraal N6
Scienter N7
Reenk Roink N7
Renata N7
Methos N8
Csargo N8
ACIN N8
spL1tp3r50naL1ty N8
atheotes N9
Yaropolk N11
Jolt N11
Beskar N12

Forced to Wander the Snow:
Double A

Renata
04-13-2010, 19:44
It's still going? Roflcopter.

Jolt
04-13-2010, 19:48
:wall::wall::wall::wall::wall::wall::wall::wall::wall::wall::wall::wall::wall::wall::wall::wall::wal l::wall::wall::wall::wall::wall::wall::wall::wall::wall::wall::wall::wall::wall::wall::wall::wall::w all::wall::wall::wall::wall::wall::wall::wall::wall::wall::wall::wall::wall::wall::wall::wall:

I still don't believe it. His behaviour was too idiotic for him to be a townie.

Secura
04-13-2010, 19:50
An interesting plot twist... (https://www.youtube.com/watch?v=MCQ7VLoY7bQ)

Beskar
04-13-2010, 19:52
Joooray and ATPG have to kill eachother, but Joooray just lost the only way he could have killed ATPG.

TinCow
04-13-2010, 19:53
It's still going? Roflcopter.

ATPG is independent, Joooray is Turk, Sasaki is pro-town. Since none of them are aligned with one another, it has to go to another round. An interesting ending to be sure.

atheotes
04-13-2010, 20:06
:wall:

here is what is going to happen: Jooray and ATPG to vote for Sasaki....so predictable

seireikhaan
04-13-2010, 20:08
I propose that the three remaining players all vote for Gerard.

Myrddraal
04-13-2010, 20:49
:wall:

here is what is going to happen: Jooray and ATPG to vote for Sasaki....so predictable

Except for this, if I've understood correctly Jooray is not capable of night killing ATPG. Since Gerrard has made it clear that the two remaining players after this round will have to fight to the death:

- ATPG wins if either Jooray or Sasaki get lynched
- Jooray's only hope of victory is to get ATPG lynched, then night kill Sasaki.
- Sasaki's only hope of victory is to get ATPG lynched, then night kill Jooray.

So if everybody does what they can to win, ATPG must be lynched this round, and it'll be the toss of the coin to see who wins between Jooray and Sasaki.

Sasaki Kojiro
04-13-2010, 20:57
Hmm, it seems Pizza is a better fighter than me. But if we lynch him he'll just escape, and I can't really let a demon escape.

Vote:Joooray

I'll take my shot at another 1v1 with pizza, maybe the dice will role in my favor.

Secura
04-13-2010, 20:59
- ATPG wins regardless.
- Jooray wins if Sasaki is lynched, the duel matters not.
- Sasaki wins if he lynches one and defeats the other in a duel.

There, fixed it for you.

Myrddraal
04-13-2010, 21:07
I don't think so Secura, ATPG and Jooray can't win together according the Emperor Gerrard. I'm willing to stand corrected, but I think you're just supporting ATPG now.

Secura
04-13-2010, 21:17
I don't think so Secura, ATPG and Jooray can't win together according the Emperor Gerrard.

I don't think so, Tim.

They cannot both be a surviving part at the end of the game, certainly, but that doesn't mean they both can't win the game.


but I think you're just supporting ATPG now.

:laugh4:

Yaropolk
04-13-2010, 21:45
Except for this, if I've understood correctly Jooray is not capable of night killing ATPG. Since Gerrard has made it clear that the two remaining players after this round will have to fight to the death:

- ATPG wins if either Jooray or Sasaki get lynched
- Jooray's only hope of victory is to get ATPG lynched, then night kill Sasaki.
- Sasaki's only hope of victory is to get ATPG lynched, then night kill Jooray.

So if everybody does what they can to win, ATPG must be lynched this round, and it'll be the toss of the coin to see who wins between Jooray and Sasaki.

That is correct - only a paladin can slay the demon

atheotes
04-13-2010, 21:50
Except for this, if I've understood correctly Jooray is not capable of night killing ATPG. Since Gerrard has made it clear that the two remaining players after this round will have to fight to the death:

- ATPG wins if either Jooray or Sasaki get lynched
- Jooray's only hope of victory is to get ATPG lynched, then night kill Sasaki.
- Sasaki's only hope of victory is to get ATPG lynched, then night kill Jooray.

So if everybody does what they can to win, ATPG must be lynched this round, and it'll be the toss of the coin to see who wins between Jooray and Sasaki.

What if i was just baiting someone? :wink:

Yaropolk
04-13-2010, 21:57
Then you are a very masterful baiter.

Secura
04-13-2010, 22:01
That is correct - only a paladin can slay the demon

If that is truly the case, why would Pizza lynch Joooray in order to fight the only person remaining that can kill him?

The best outcome in my opinion would be to lynch Sasaki and then Pizza bests Joooray in the duel; Joooray and Pizza win, as do their respective allies.

TinCow
04-13-2010, 22:14
This is hillarious. Sasaki can only win if Joooray is lynched. Jooray can only win if ATPG is lynched. So, their choices are guaranteed. ATPG is guaranteed a win if Sasaki is lynched, but since Joooray cannot win if he votes for Sasaki, that is an impossible scenario for ATPG. So, ATPG either has to join Sasaki in a vote against Joooray and risk the die rolls, or vote Sasaki and wait for CR to resolve the tie in some other fashion.

It's essentially a classic three-way standoff. Sergio Leone would be proud.

Jolt
04-13-2010, 22:48
Or, ATPG can't attack if he's lynched, as the other demon is dead anyways. I'd rather bet on that if I was either Sasaki or Joooray.

EDIT: But I want Joooray to die.

Secura
04-13-2010, 22:54
This is hillarious. Sasaki can only win if Joooray is lynched. Jooray can only win if ATPG is lynched. So, their choices are guaranteed. ATPG is guaranteed a win if Sasaki is lynched, but since Joooray cannot win if he votes for Sasaki, that is an impossible scenario for ATPG. So, ATPG either has to join Sasaki in a vote against Joooray and risk the die rolls, or vote Sasaki and wait for CR to resolve the tie in some other fashion.

Incorrect on both counts.

Askthepizzaguy
04-13-2010, 22:57
Oh Sasaki, the correct move for me is to hang you dead and then defeat Joooray in battle, is that not so? If Joooray cannot defeat an undefended Beskar after two full attempts, then he has little chance of facing me.

That feels almost unsporting, doesn't it?

I believe I have already earned the diamond to platinum cojones upgrade. Perhaps I should shoot for titanium and intentionally face you tonight, to the death.

Do you think the spectators would approve?

Joooray
04-13-2010, 23:04
What a twist! :laugh4:

Man I really don't care much about the outcome of this. I had never imagined to make it this far when I joined the Turks at a point where they essentially were done for.
I will go to bed now and am looking forward to what awaits me in the morning.

Sasaki Kojiro
04-13-2010, 23:10
Hmm, it doesn't seem fair to the mafia to make them kill of the last few townies by hand, with risk of death. They are fairly weak after all. So I would bet that if someone other than Joooray is lynched, then the game is over. No final battle. Gerard implies otherwise, but Secura seems to be pushing this, even though the obvious choice is to lynch Joooray then?? I don't see why Gerard would reward the turks for winning.

Jolt
04-13-2010, 23:18
Do you think the spectators would approve?

It has my stamp of approval.

Secura
04-13-2010, 23:21
Gerard implies otherwise, but Secura seems to be pushing this, even though the obvious choice is to lynch Joooray then?? I don't see why Gerard would reward the turks for winning.

I'm pushing this because Joooray is a Turkish recruit, as he just stated.

He isn't the obvious choice for the lynch either, because there's two mafia left and a single 'town'; the obvious choice is you, treacle.

TinCow
04-13-2010, 23:27
Incorrect on both counts.

The evidence seems to pretty strongly indicate that Joooray has no chance of defeating ATPG in a duel.

Sasaki Kojiro
04-13-2010, 23:32
I'm pushing this because Joooray is a Turkish recruit, as he just stated.

He isn't the obvious choice for the lynch either, because there's two mafia left and a single 'town'; the obvious choice is you, treacle.

Haha, no, that's only the obvious choice if you assume Pizza wants to escape the fort without a final battle of some sort.

Askthepizzaguy
04-13-2010, 23:34
That's why I am feeling sentimental enough to consider giving you guys what you want, which is one last chance to beat the odds and defeat me.

In my view, I have won either way, because it ends up being my decision. It does make for good drama, and I have a penchant for hollywood endings.

Reenk Roink
04-13-2010, 23:36
Hmmm at this point I don't believe any side has played well enough to join us assassins in a victory. The Turks may have been unlucky with AVSM and Secura being exposed early, but they seem to also be beneficiaries of the extremely poor play of the protown/Paladin group and the recruits flowed in nicely (good to see people were willing to join, unless it was forced conversion but we assassins didn't have that).

My rank goes like this:

1) Jooray (Turk): He's a Turk so his team did have to overcome some early adversity but also got many gifts later on. However, he was unable to protect his original buddy GH, though it was to be expected against our dual attack that cut through most protections. A point in favor is that he had the town fooled till the very end.


some gap


2) Atpg (Demon): He's a demon which evaded the desperate attempts of the Paladin's which was pretty nice. However, he was flagged and exposed a couple of nights ago and made it to the end due to enjoying the same gifts the Turks did. Also, he utterly failed in his original mission (at least Jooray didn't let his target die without trying).



huge gap



3) Sasaki (Paladin): The centerpiece of the early town effort which completely overturned the early advantage they got, I believe he killed and supported lynches against more town than any opposing faction, including a number of strong town roles. Did also join up with the Paladins and also failed to neutralize the demons completely.

I say Sasaki be lynched and then Jooray and Atpg duel it out to join Subo and I. :yes:

Myrddraal
04-13-2010, 23:41
As far as I can understand it, only one option will prevent outright victory by ATPG, and that's to lynch him this turn. It then comes down to the toss of a coin between the Turks and the Paladins. I'd like to see ATPG lynched, since this is only option that gives the others a chance, and I'm sympathetic to the underdogs.

Jolt
04-13-2010, 23:42
Joooray, Sasaki, here's a thing to consider: Why would ATPG have revealed himself several days ago when he was being on the verge of being lynched and tried to recruit somebody in exchange for a change of votes? (On the day WE was lynched) My bet is that unlike his master, if he is lynched, he is dead and cannot attack. That being so, both of you have a better chance of winning if you lynch ATPG.

Askthepizzaguy
04-13-2010, 23:42
If that's the case, Myrddraal, I can always just lynch Sasaki. I am dead certain Joooray would approve, because then he wins outright whether I kill him or not.

Askthepizzaguy
04-13-2010, 23:43
Joooray, Sasaki, here's a thing to consider: Why would ATPG have revealed himself several days ago when he was being on the verge of being lynched and tried to recruit somebody in exchange for a change of votes? (On the day WE was lynched) My bet is that unlike his master, if he is lynched, he is dead and cannot attack. That being so, both of you have a better chance of winning if you lynch ATPG.

So be it. I have reached the end of my tender mercies.

Vote: Sasaki Kojiro

Secura
04-13-2010, 23:43
The evidence seems to pretty strongly indicate that Joooray has no chance of defeating ATPG in a duel.

I totally agree with this, but that doesn't mean Joooray doesn't win.

I don't have the Role PM anymore, had to delete it when I had my account trouble the other day, but it did state that a Narrow Victory would be "the town are all dead, but so are the spies", the spies assumed to be the original trio of myself, Psychonaut and AVSM.

If they both lynch Sasaki, then it ensures that Pizza, Kagemusha, Joooray, Yaseikhaan, Captain Blackadder, Psychonaut, Secura and A Very Super Market all join Subotan and Reenk Roink as victors, albeit whatever level of victory each may have.

Myrddraal
04-13-2010, 23:46
I'm pushing this because Joooray is a Turkish recruit, as he just stated.

He isn't the obvious choice for the lynch either, because there's two mafia left and a single 'town'; the obvious choice is you, treacle.

I'm not sure that makes any sense china, if you want the Turks to win, surely you don't want ATPG to survive this round?


EDIT:

I don't have the Role PM anymore, had to delete it when I had my account trouble the other day, but it did state that a Narrow Victory would be "the town are all dead, but so are the spies", the spies assumed to be the original trio of myself, Psychonaut and AVSM.

Wait, so you would give up the chance for outright victory and hand ATPG absolute victory on a plate, simply to guarantee a narrow victory? ... Yawn ... https://img704.imageshack.us/img704/2302/smileyyawn.gif

Secura
04-13-2010, 23:54
Wait, so you would give up the chance for outright victory and hand ATPG absolute victory on a plate, simply to guarantee a narrow victory? ... Yawn ...

On Night Six, the final member of the original mafia trio was lynched; at that point, we were set for Total Defeat from what I can gather.

Currently, the Turks stand on the precipice of Narrow Victory, what I believe to be the very highest we can achieve as myself, AVSM and Psychonaut are all dead; Pizza is a vampire/demon/whatever and is not a prerequisite for that level of victory. As I've been working closely with Pizza via PMs and such, yes, I want him and Kagemusha to win too.

For the Turks to achieve Supreme Victory, we had to kill the entire town and all three of us survive, which is impossible now. :3

Askthepizzaguy
04-13-2010, 23:54
Due to the circumstances, the Turks cannot score any higher than the Narrow victory even if they survive. And they fail to gain that if Sasaki survives.

Really, the town just shot itself in the foot for the final time. I told you I was neutral.

Jolt
04-13-2010, 23:59
Due to the circumstances, the Turks cannot score any higher than the Narrow victory even if they survive. And they fail to gain that if Sasaki survives.

Really, the town just shot itself in the foot for the final time. I told you I was neutral.

Err. Secura's recent reveal has, if anything, shown you weren't neutral. Not even by a long shot.

Sasaki Kojiro
04-13-2010, 23:59
No final battle, paladin vs demon? :guitarist:

Myrddraal
04-14-2010, 00:00
Surely if a Turk recruit is the sole survivor, the Turks are victorious hmm? Even if not by the strict definition of CR's victory conditions (which I find hard to believe), certainly by popular opinion. I can't believe the willingness to let Pizza have is nefarious ways, and hand him victory without a fight. Where is your sense of adventure?

By giving up and doing ATPG's bidding, he automatically becomes the outright winner of the game. He get's first place. If ATPG is defeated, and the sole survivor is a Turk, the Turks get first place.

Besides, where's the fun in this conclusion. Lynch ATPG, or Lynch Jooray, but let us have our final battle. http://www.smileyvault.com/albums/basic/smileyvault-popcorn.gif

Askthepizzaguy
04-14-2010, 00:04
Err. Secura's recent reveal has, if anything, shown you weren't neutral. Not even by a long shot.

Neutral in the sense of townie versus Turk. Of course I'm ultimately a serial killer, but I could just as easily have gone with Joooray and then allowed Sasaki one final chance to defeat me, like I ASSUME you guys wanted. All I get in response is "Lynch Pizzaguy!"

Town doesn't understand what is good for them, and that is why they rightly deserve their death.

Secura
04-14-2010, 00:06
Surely if a Turk recruit is the sole survivor, the Turks are victorious hmm? Even if not by the strict definition of CR's victory conditions (which I find hard to believe)

What's so hard to believe about them? As if there's a reason to lie about them at this stage in the game... -_-'

To be honest, to come from complete and utter defeat is enough for me, and I would hope that Joooray will make the right choice in his vote. If he loses to Pizza in the duel, the outcome doesn't change, we don't gain a better victory level. The same applies if he wins, it's still a narrow victory.

If he was to face Sasaki and lose, the town would win, which we don't want.

Askthepizzaguy
04-14-2010, 00:06
Surely if a Turk recruit is the sole survivor, the Turks are victorious hmm? Even if not by the strict definition of CR's victory conditions (which I find hard to believe), certainly by popular opinion. I can't believe the willingness to let Pizza have is nefarious ways, and hand him victory without a fight. Where is your sense of adventure?

I was going to give you your final battle, and you guys spat on it. :snobby:

Gift horse in the mouth.

Jolt
04-14-2010, 00:07
Neutral in the sense of townie versus Turk. Of course I'm ultimately a serial killer, but I could just as easily have gone with Joooray and then allowed Sasaki one final chance to defeat me, like I ASSUME you guys wanted. All I get in response is "Lynch Pizzaguy!"

Town doesn't understand what is good for them, and that is why they rightly deserve their death.

So long as you kill Joooray, I'm satisfied.

Myrddraal
04-14-2010, 00:09
I could just as easily have gone with Joooray and then allowed Sasaki one final chance to defeat me, like I ASSUME you guys wanted. All I get in response is "Lynch Pizzaguy!"

Well I'll roll with that. I just don't like the idea that anyone can win without a fight, just because one side (the turks :inquisitive:) have decided to roll over. Victory is only yours to choose if Jooray let's you win. This is why I want to see you lynched, to make you swallow these words:
In my view, I have won either way, because it ends up being my decision.

Fair enough no?

Sasaki Kojiro
04-14-2010, 00:10
It was only Jolt that spat on it :p

If I'd known the game would end in a battle instead of the usual "mafia win when equal numbers with town" I would have killed Joooray and we'd be fighting right now...oh well.

Reenk Roink
04-14-2010, 00:11
The victory level at this point doesn't matter, it's only a minor thing, this isn't the SCF, it's a Mafia game. :laugh4: If the Turks and Demons did forge an alliance and both want to win, so what. :shrug: If the town won this game would you really be like, WHOA GJ! No, it would be more meh than Capo III or PSM.

By the way Secura, you forgot ACIN, who was more instrumental to us than myself. :brood: Our other convert attempts (Sasaki, Jolt) were just due to practical reasons due to the context of the game, but ACIN was one of the ones we just wanted to play along with because he's awesome. :2thumbsup:

Askthepizzaguy
04-14-2010, 00:13
It was only Jolt that spat on it :p

If I'd known the game would end in a battle instead of the usual "mafia win when equal numbers with town" I would have killed Joooray and we'd be fighting right now...oh well.

Jolt and Myrd.

I did tell you to kill him last night, didn't I?


And, I also told you that same night, that I tell the town how to defeat me, and then they don't do it, because I am not credible, remember?

I tried, guys. I tried.

Myrddraal
04-14-2010, 00:14
The victory level at this point doesn't matter, it's only a minor thing, this isn't the SCF, it's a Mafia game. :laugh4: If the Turks and Demons did forge an alliance and both want to win, so what. :shrug:

Agree on the first point. The 'so what' for the second is just that it's boring :tongue:

Sasaki Kojiro
04-14-2010, 00:15
I did tell you to kill him last night, didn't I?

Yes, but did you know that the game would come down to a fight in 1 v 1? If I'd killed joooray you would have killed beskar, and then one, I thought.


Actually, Yaropolk can you confirm whether recruit paladins can even kill a demon? Because if not there isn't much point to this :p

Myrddraal
04-14-2010, 00:15
Jolt and Myrd.

I did tell you to kill him last night, didn't I?

I had nothing to do with any of the behind the scenes action since my death, but I appreciate the effort.

Jolt
04-14-2010, 00:16
I was going to give you your final battle, and you guys spat on it. :snobby:

Gift horse in the mouth.

In the end it pretty much depends on Joooray and on how he treats his character and his victory.

Either he is content to let his character die and take second place and lynches Sasaki, or he decides to risk for first place by battling Sasaki with whom he stands a better chance of winning the game and making his character survive, and lynches you.

Some people are content with second place.
Some are not. I certainly wouldn't allow my character to roll over and die when I could get a chance at being Sole Survivor and first place.

In the end it is up to Joooray with how ambitious he is.

Jolt
04-14-2010, 00:18
Jolt and Myrd.

No. You told how to dispatch another rival faction to yours, using the town as your second killer. Any non-idiotic Pro-Town person in the world would have tried to kill you.

Secura
04-14-2010, 00:19
just because one side (the turks :inquisitive:) have decided to roll over.

How have we decided to roll over?


Victory is only yours to choose if Jooray let's you win.

It seems like you're just trying to trick Joooray into lynching Pizza only to get his butt kicked by Sasaki so the town will win. He's more intelligent than to fall for that.


If the Turks and Demons did forge an alliance and both want to win

You, sir, are a very clever man to take that nail and hit it like so. :3


By the way Secura, you forgot ACIN, who was more instrumental to us than myself. :brood: Our other convert attempts (Sasaki, Jolt) were just due to practical reasons due to the context of the game, but ACIN was one of the ones we just wanted to play along with because he's awesome. :2thumbsup:

I had ACIN pegged down as Beskar's mason buddy, but it would make sense that he wasn't up for submitting orders with Beskie if he'd been recruited. Congratulations to you too, ACIN. :3

TinCow
04-14-2010, 00:20
You know what, at this point I'm rooting for ATPG. He's right, the town played horribly and do not deserve to win. If I've got to pick between the Turks and the Demons, I pick the Demons because they're not even supposed to exist according to my role PM. That's pretty impressive right there.

Myrddraal
04-14-2010, 00:23
Well I'm not entirely sure that a sole surviving Paladin counts as Town victory? Aren't all the town dead anyway? But there is genuinely more to it than that, ATPG is claiming victory already, that he can choose which way he will win. He's equally happy to kill Sasaki or Jooray, and acts as if it's for him to choose. I'd like to see him swallow those words. Most people make their own victory conditions, and I guess mine right now are for ATPG to loose just as badly as me :tongue:

Jolt
04-14-2010, 00:23
You know what, at this point I'm rooting for ATPG. He's right, the town played horribly and do not deserve to win. If I've got to pick between the Turks and the Demons, I pick the Demons because they're not even supposed to exist according to my role PM. That's pretty impressive right there.

Yeah, pretty much. It's the first game I ever saw a self-confessed Mafioso, with no retractions about what he did, actually winning the game.


Well I'm not entirely sure that a sole surviving Paladin counts as Town victory? Aren't all the town dead anyway? But there is genuinely more to it than that, ATPG is claiming victory already, that he can choose which way he will win. I'd like to see him swallow those words. Most people make their own victory conditions, and I guess mine right now are for ATPG to loose just as badly as me :tongue:

I'm rooting for the demons more than town at this point. Sasaki was one of the responsible for the state of affairs the town currently is in, so he is suffering from his own choices. If Joooray wants to have a chance at victory he'll have to lynch ATPG and so does Sasaki. If not, then ATPG is the winner.

Sasaki Kojiro
04-14-2010, 00:27
You know what, at this point I'm rooting for ATPG. He's right, the town played horribly and do not deserve to win. If I've got to pick between the Turks and the Demons, I pick the Demons because they're not even supposed to exist according to my role PM. That's pretty impressive right there.

The town played well...we lynched kage, secura, psycho, CB and khaan (despite what reenk says :p). We got tripped up by sigurds weird role which he didn't come clean about until too late, by not thinking the dead could attack, and by Beskar not switching to Pizza because he "thought it would be funny for pizza to be lynched by his own vote" (!!!!!).

Jolt
04-14-2010, 00:33
The town played well...we lynched kage, secura, psycho, CB and khaan (despite what reenk says :p). We got tripped up by thinking voting for WE, whose result said was not a demon; and not lynching ATPG, whose result showed a possibility of being a demon, which was confirmed by ATPG himself after being on the verge of being lynched, was actually a wise and sensible thing to do.

Fixed. :wink:

TinCow
04-14-2010, 00:35
The town played well...we lynched kage, secura, psycho, CB and khaan (despite what reenk says :p). We got tripped up by sigurds weird role which he didn't come clean about until too late, by not thinking the dead could attack, and by Beskar not switching to Pizza because he "thought it would be funny for pizza to be lynched by his own vote" (!!!!!).

True, and I will say that the Demons had a stupendously large advantage what with the rules saying people don't return from the dead. Allowing the dead to kill is somewhat... unbalanced... IMHO. That said, they're right that the town pretty much massacred itself with vig actions. We wouldn't have had to rely on the whims of a single voter to win if the rest of the town hadn't been slaughtered ages ago. I mark this game down as a counter-example to Pirate Ship in proving the usefulness of vig. It's unreliable, and should be used precisely and sparingly, not as the standard.

Askthepizzaguy
04-14-2010, 00:35
I had nothing to do with any of the behind the scenes action since my death, but I appreciate the effort.

No I was referring to your support of my lynch, in direct response to Sasaki's post. Miscommunication there.

Sasaki Kojiro
04-14-2010, 00:38
Fixed. :wink:

The result was largely what we lynched WE off of...suspicious aura when yaro picked up the sword?


True, and I will say that the Demons had a stupendously large advantage what with the rules saying people don't return from the dead. Allowing the dead to kill is somewhat... unbalanced... IMHO. That said, they're right that the town pretty much massacred itself with vig actions. We wouldn't have had to rely on the whims of a single voter to win if the rest of the town hadn't been slaughtered ages ago. I mark this game down as a counter-example to Pirate Ship in proving the usefulness of vig. It's unreliable, and should be used precisely and sparingly, not as the standard.

I disagree...the reason we honed in on psycho, CB, and khaan was because of the vig groups. Seeing how easy they found it to get recruits, the vigs are probably what saved us.

Askthepizzaguy
04-14-2010, 00:41
Well I'm not entirely sure that a sole surviving Paladin counts as Town victory? Aren't all the town dead anyway? But there is genuinely more to it than that, ATPG is claiming victory already, that he can choose which way he will win. He's equally happy to kill Sasaki or Jooray, and acts as if it's for him to choose. I'd like to see him swallow those words. Most people make their own victory conditions, and I guess mine right now are for ATPG to loose just as badly as me :tongue:

I just leave the fort when your rope tightens around my neck. Only Sasaki has the power to defeat me here. Although I'd imagine CR waives that rule for Joooray so there can be a fitting showdown at the end.

I cannot lose as badly as the town at this point unless I die in battle with Sasaki, who probably stands a better chance at killing me. That was my titanium-plated offer. It's kind of like me offering you guys double or nothing for this game. If I win versus Sasaki, I win the titanium-coated way. If I lose versus Sasaki, you guys eke out a win due to my putting my jewels on the chopping block where they don't belong.

Jolt
04-14-2010, 00:41
The result was largely what we lynched WE off of...suspicious aura when yaro picked up the sword?

As I noted, the fact was that sword or no sword, there was confirmation that WE wasn't the thing he was looking for. Then on the other hand you had a confessed Mafioso. And notice, he confessed long before WE began getting most of the votes, so that would rule out a WIFOM attempt.

Jolt
04-14-2010, 00:46
I just leave the fort when your rope tightens around my neck. Only Sasaki has the power to defeat me here. Although I'd imagine CR waives that rule for Joooray so there can be a fitting showdown at the end.

I cannot lose as badly as the town at this point unless I die in battle with Sasaki, who probably stands a better chance at killing me. That was my titanium-plated offer. It's kind of like me offering you guys double or nothing for this game. If I win versus Sasaki, I win the titanium-coated way. If I lose versus Sasaki, you guys eke out a win due to my putting my jewels on the chopping block where they don't belong.

Deja vu... Didn't you pull a similar stunt last round? Did anyone actually believe you? It doesn't really matter what we say or don't. You have already made up your mind and this is all theatrics for you to attempt to show off as a badass. Contrary to what other people think, I believe you didn't even think for one second about risking your (If you remember our conversation) "increbibly deserved" victory in a stand-off against Sasaki.

TinCow
04-14-2010, 00:53
I disagree...the reason we honed in on psycho, CB, and khaan was because of the vig groups. Seeing how easy they found it to get recruits, the vigs are probably what saved us.

Honed in? I can't remember the lynches of psycho and CB well enough, but I remember 'khaan's. His lynch had nothing to do with vigging. Anyway, you'll likely find me continuing my anti-vig crusade in future games. I remain unconvinced of its value.

Askthepizzaguy
04-14-2010, 00:55
Deja vu... Didn't you pull a similar stunt last round? Did anyone actually believe you? It doesn't really matter what we say or don't. You have already made up your mind and this is all theatrics for you to attempt to show off as a badass. Contrary to what other people think, I believe you didn't even think for one second about risking your (If you remember our conversation) "increbibly deserved" victory in a stand-off against Sasaki.

Are you calling me yellow? :inquisitive:

I do not believe I could have executed a ballsier strategy. Attacking Yaropolk who was defended by a guy who kills the attacker was Kagemusha's idea, but I agreed to it. That was after admitting I was mafia and trying to get you guys to kill yourselves with one blatant lie after another the round prior to that. If there's a risk I haven't taken, name it please. :laugh4:

Nobody calls me yellow. The cheese is orange, darn you.

Askthepizzaguy
04-14-2010, 01:03
You know what, at this point I'm rooting for ATPG. He's right, the town played horribly and do not deserve to win. If I've got to pick between the Turks and the Demons, I pick the Demons because they're not even supposed to exist according to my role PM. That's pretty impressive right there.

Eh, you guys slaughtered most of the bad guys. That's why this is a three-way-tie at the moment.

Just because the demons did a come from behind maneuver, that doesn't denigrate the town's accomplishments. And the Noble Assassins got their victory too, so congrats in advance to them.

White_eyes:D
04-14-2010, 01:10
The "Paladin group" was the instrument of it's own downfall....they wanted to kill the "demon" so badly? and ended up losing everything because of it:laugh4:

Bravo Pizzaguy.....BRAVO:applause:https://i124.photobucket.com/albums/p24/Calminaion/TipMe.jpg

Reenk Roink
04-14-2010, 01:18
The town played well...we lynched kage, secura, psycho, CB and khaan (despite what reenk says :p). We got tripped up by sigurds weird role which he didn't come clean about until too late, by not thinking the dead could attack, and by Beskar not switching to Pizza because he "thought it would be funny for pizza to be lynched by his own vote" (!!!!!).

First you must distinguish between the town and the protown group (essentially Paladin and cronies). The former was just killed due to it's passiveness like usual. The latter was the most unsuccessful pro town group I have seen, and I've seen bad ones.

You think because you had a successful string of lynches in the middle of the game that the town played well? :rolleyes: In Capo III the town played well early on, and though the play deteriorated at the end once everything was done in ONE group, the early play carried the day and made the Mafia outplaying town by games end meaningless. In PSM, the Mafia were just utterly destroyed due to the Four Horsemen, but we didn't exactly play great ourselves either, and CR and Louis did the best job I've seen with a pro town group in a large game (it was still flawed, as protown groups generally are).

This game essentially went like this. In the first period the Turks scored on their own goal and then took a really bad penalty. However, the town didn't capitalize and this one guy just hit his teammates trying for the big hit on the Turks. :wink: The second was where the "clutch" came in perhaps, the Turks were reeling and the protown actually did something. But then they became complacent and god knows what happened in the third, where they just scored on their own goal even more.

khaan (and even Sigurd) could have been had very early in the game, but rather the decision was made to kill Chaotix, Thermal, Centurion, Ibn, etc, etc. :rolleyes: That is what the town needed most as the end game saw the Paladin's just crap the bed and hand certain victory over. Make no mistake, this was the game to play as Mafia. :yes:

What should have been a game like this (https://www.youtube.com/watch?v=tenIb77iidg) for the town, actually probably won't even be this (https://www.youtube.com/watch?v=k1Z9UspUHqg). :laugh4:

Sasaki Kojiro
04-14-2010, 01:26
I see what you mean. Yes, the "pro town group" was ineffective--but that wasn't our goal. Generally the paladins looked for the demons and any incidental turks, and pizza tried to kill off whoever he could. Generally we specifically avoided the claustraphobic type tactics--ordering townies around. Pizza did that, and I think yaro recruited for demon vigging groups once or twice.

And that helped the game be basically perfectly balanced. So your criticism should be praise...

Jolt
04-14-2010, 01:27
Are you calling me yellow? :inquisitive:

I do not believe I could have executed a ballsier strategy. Attacking Yaropolk who was defended by a guy who kills the attacker was Kagemusha's idea, but I agreed to it. That was after admitting I was mafia and trying to get you guys to kill yourselves with one blatant lie after another the round prior to that. If there's a risk I haven't taken, name it please. :laugh4:

Nobody calls me yellow. The cheese is orange, darn you.

If you hadn't attacked him, Kagemusha would still have died, and even if Yaropolk died, my presence would have made all the difference in the following day. Though if Beskar still defended you like he did, he'd die this past night anyhow. Then we'd end at this very day with me, TinCow, Sasaki and Joooray. A very large difference indeed. The point is you needed to be ballsy. You were under the risk of being lynched, which would be exarsabated by the fact that Kagemusha was about to be attacked and killed. If you weren't ballsy, no amount of pleading or threatening would have swayed me from voting for you (Obviously, I can't say the same for Sasaki or TinCow) and you would have lost.

Now, quite on the contrary, you are under no risk of losing, therefore you have no need to be ballsy in any way. And hinting at the chance you can or will is merely theatrics, like your "LOLZ, look look, I'm gonna lynch myself! I'm such a dedicated townie!" Notice how everyone shrugged and just expected you to change your vote at the last minute like you did. That is the deja vu. This isn't a self-lynch vote, but is you saying like you are actually giving anyone the chance of influencing your vote when you really aren't.

naut
04-14-2010, 01:28
The town played well...we lynched kage, secura, psycho, CB and khaan (despite what reenk says :p). We got tripped up by sigurds weird role which he didn't come clean about until too late, by not thinking the dead could attack, and by Beskar not switching to Pizza because he "thought it would be funny for pizza to be lynched by his own vote" (!!!!!).
Sorry buddy. But, you got awful lucky. I don't agree that the town as a whole did well. Some of the members of the town did. But, as a whole no. Today you die Sasaki. =)

Secura
04-14-2010, 01:30
Sorry buddy. But, you got awful lucky. I don't agree that the town as a whole did well. Some of the members of the town did. But, as a whole no. Today you die Sasaki. =)

Couldn't agree more, master. :bow:

I like to think I did my part even in death.

Reenk Roink
04-14-2010, 01:34
And that helped the game be basically perfectly balanced. So your criticism should be praise...

The balance definitely made the game more fun, this was a game I didn't expect to get engaged to, but I just had to find the time for it. :bow: A lot of that reason was that I played with an amazing partner in Subo which was really fun.

However, I'm going to criticize you because I really was planning on being a protown guy this game from the start, especially after Securagate. That's why we didn't kill you early on (also cause Subo kept me focused) for the :laugh4: and rather I offered you a contract. You refused, which made me angry and kinda changed my alignment. :beam: I feel had you made better choices in the beginning, this wouldn't be the situation.

Askthepizzaguy
04-14-2010, 01:37
If you hadn't attacked him, Kagemusha would still have died, and even if Yaropolk died, my presence would have made all the difference in the following day. Though if Beskar still defended you like he did, he'd die this past night anyhow. Then we'd end at this very day with me, TinCow, Sasaki and Joooray. A very large difference indeed. The point is you needed to be ballsy. You were under the risk of being lynched, which would be exarsabated by the fact that Kagemusha was about to be attacked and killed. If you weren't ballsy, no amount of pleading or threatening would have swayed me from voting for you (Obviously, I can't say the same for Sasaki or TinCow) and you would have lost.

Now, quite on the contrary, you are under no risk of losing, therefore you have no need to be ballsy in any way. And hinting at the chance you can or will is merely theatrics, like your "LOLZ, look look, I'm gonna lynch myself! I'm such a dedicated townie!" Notice how everyone shrugged and just expected you to change your vote at the last minute like you did. That is the deja vu. This isn't a self-lynch vote, but is you saying like you are actually giving anyone the chance of influencing your vote when you really aren't.

I admit I am toying with you guys to see if you'd try.

But I also have pride. I think you could actually convince me to vote for Joooray if you attacked that enough. I can say that you're not doing a good job there. Trying to get people to vote for me instead of Sasaki or Joooray means that you seem to be afraid of what might happen if I survive the round.

I believe it is you who are acting a bit cowardly in fact. :wink:

Jolt
04-14-2010, 01:50
But I also have pride. I think you could actually convince me to vote for Joooray if you attacked that enough.

Pride in what? Pride in risking the game just to look badass? I'm not seeing you do that, and you won't do that. It's settled.


I can say that you're not doing a good job there. Trying to get people to vote for me instead of Sasaki or Joooray means that you seem to be afraid of what might happen if I survive the round.

I believe it is you who are acting a bit cowardly in fact. :wink:

I'm merely being realistic with the facts. If Joooray wants a chance of winning in first place, he has to vote for you then succeed in killing Sasaki. If Sasaki wants a better chance of winning, he must likewise lynch you. If you want to win the game (And you do), you'll lynch Sasaki (Like you will).

As I said, it all depends on Joooray's motivations. If he wants second place, he lynches Sasaki. If he is ambitious and ballsy enough to try and go for the top, he lynches you.

If you survive this round, you win. I don't see what there to be afraid of that. I can't offer help like I did in the last rounds I was alive, and in the last day I was dead.

Askthepizzaguy
04-14-2010, 02:23
Pride in what? Pride in risking the game just to look badass? I'm not seeing you do that, and you won't do that. It's settled.

Heh. Do you know the sorts of psychological manipulations I had to employ to even get here? All I'm expecting is for you to double-dog dare me, and you can't even do that much.

If I have to play head games just to survive, the least you could offer in return is the same courtesy.

Sasaki Kojiro
04-14-2010, 03:53
The balance definitely made the game more fun, this was a game I didn't expect to get engaged to, but I just had to find the time for it. :bow: A lot of that reason was that I played with an amazing partner in Subo which was really fun.

However, I'm going to criticize you because I really was planning on being a protown guy this game from the start, especially after Securagate. That's why we didn't kill you early on (also cause Subo kept me focused) for the :laugh4: and rather I offered you a contract. You refused, which made me angry and kinda changed my alignment. :beam: I feel had you made better choices in the beginning, this wouldn't be the situation.


I had a cooler offer already :juggle2:

Demon hunting vs killing some random dude?

Askthepizzaguy
04-14-2010, 04:04
Demon hunting vs killing some random dude?

Even I accepted that offer. But I got turned into the demon that same night. :laugh4:

Sasaki Kojiro
04-14-2010, 04:19
Even I accepted that offer. But I got turned into the demon that same night. :laugh4:

lol...I have to say, the ambiguity about recruitement was one of the best features. It really made sense to me that you couldn't be recruited while pever was alive.

What did Kage lose out on by being lynched btw? It seems to me like it was an advantage really. Although I guess it made it harder to kill or something.

Askthepizzaguy
04-14-2010, 04:22
lol...I have to say, the ambiguity about recruitement was one of the best features. It really made sense to me that you couldn't be recruited while pever was alive.

What did Kage lose out on by being lynched btw? It seems to me like it was an advantage really. Although I guess it made it harder to kill or something.

He couldn't kill by himself anymore, and that meant ever, given how soon it was.

There were other severe handicaps, I'll get into them when the game is over. Not the least of which, probably, being reduced to a single recruit for the whole game, and removing his vote.

I was also being searched for by.... eventually.... 4 whole people. Plus a 5th if they hadn't wasted it on me. Trust me, it was balanced. Having a dead partner was an advantage, but I could easily have been scanned and removed and then it would have been all over for Kage.

And there was a way to find kage too, as you guys found out. He gets exposed if he keeps doing it.



edit: as is my understanding. I wasn't privy to everything... much was kept hidden from me.

seireikhaan
04-14-2010, 06:04
The result was largely what we lynched WE off of...suspicious aura when yaro picked up the sword?



I disagree...the reason we honed in on psycho, CB, and khaan was because of the vig groups. Seeing how easy they found it to get recruits, the vigs are probably what saved us.
No. You honed in on me because I'm an idjit.

Joooray
04-14-2010, 08:40
So long as you kill Joooray, I'm satisfied.

You really hold a grudge against me, don't you. :creep:

Anyway, a lot has been said and I especially like how Jolt questions my manlyhood if I vote the wrong way. But I can live with that. :laugh4:
So, it seems I have the support of all the Turks when I say Vote: Sasaki. Seeing how badly I did on both attempts to kill Beskar alone, I don't know if I'll stand a chance against either of the two others still alive. However it seems that the only one still alive that could qualify as town is Sasaki and we need him dead in order to even get a narrow victory, so no sense in pushing my luck any further by not making sure he is dead by getting lynched.
Again, I think I came a long way from joining the Turks at the point the last Turk was up to be lynched and I know I benefited vastly from the remaining players being at each others throats rather than mine. But I got much more than I was hoping for, which actually was only to cause a bit of chaos and confusion, because I was frustrated by how the game developed for my initial role.

Kagemusha
04-14-2010, 09:01
If you hadn't attacked him, Kagemusha would still have died, and even if Yaropolk died, my presence would have made all the difference in the following day. Though if Beskar still defended you like he did, he'd die this past night anyhow. Then we'd end at this very day with me, TinCow, Sasaki and Joooray. A very large difference indeed. The point is you needed to be ballsy. You were under the risk of being lynched, which would be exarsabated by the fact that Kagemusha was about to be attacked and killed. If you weren't ballsy, no amount of pleading or threatening would have swayed me from voting for you (Obviously, I can't say the same for Sasaki or TinCow) and you would have lost.

Now, quite on the contrary, you are under no risk of losing, therefore you have no need to be ballsy in any way. And hinting at the chance you can or will is merely theatrics, like your "LOLZ, look look, I'm gonna lynch myself! I'm such a dedicated townie!" Notice how everyone shrugged and just expected you to change your vote at the last minute like you did. That is the deja vu. This isn't a self-lynch vote, but is you saying like you are actually giving anyone the chance of influencing your vote when you really aren't.

No.You are quite wrong there. But i tell more about the situation once the game is over.

Jolt
04-14-2010, 09:19
You really hold a grudge against me, don't you. :creep:

Anyway, a lot has been said and I especially like how Jolt questions my manlyhood if I vote the wrong way.

Eh?

I said that decision was based on how ambitious were you. Like you just said, you are content in getting 2nd place. That's fine. To me, it seems like quite an arrangable solution. ATPG wins the game, you get second place, and I get to see you die with utmost certainty. It's a win-win-win situation.

Askthepizzaguy
04-14-2010, 09:22
Did anyone ever pick up on the Hungarian coins clue?

Jolt
04-14-2010, 09:26
No.You are quite wrong there. But i tell more about the situation once the game is over.

Wrong where? You were going to get killed (As you did). If you went after me, then it'd be Yaropolk who'd most probably could remain alive. Either way, ATPG was a goner the day after.

Kagemusha
04-14-2010, 09:40
Wrong where? You were going to get killed (As you did). If you went after me, then it'd be Yaropolk who'd most probably could remain alive. Either way, ATPG was a goner the day after.

Thats what you know about the situation. Doesnt necessarily mean that you know what options i had at that point.

Subotan
04-14-2010, 09:56
In PSM, the Mafia were just utterly destroyed due to the Four Horsemen, but we didn't exactly play great ourselves either, and CR and Louis did the best job I've seen with a pro town group in a large game (it was still flawed, as protown groups generally are).
You have to be careful about using the FH to justify vig groups. We were originally a anti-town faction, and had our goals succeeded, then the outcome of PSM might have been a lot different. However, our outcomes were the exact opposite of what we intended to happen, just as they were in this game. I think this shows that vigging in inherently unpredictable, as you only need four people (Or more likely, three townies who want to perform a night action combined with a persuasive townie or scum) to kill Bob, wheras lynching Bob would require the assent of a lot more people.



khaan (and even Sigurd) could have been had very early in the game, but rather the decision was made to kill Chaotix, Thermal, Centurion, Ibn, etc, etc. :rolleyes: That is what the town needed most as the end game saw the Paladin's just crap the bed and hand certain victory over. Make no mistake, this was the game to play as Mafia. :yes:
I think there was an escalation of commitment, as the eradication of a large proportion of the townies by the town made the surviving town think "Well, that means that X must be mafia then" only to find out that he, erm, wasn't. Once you start vigging, you can't stop. It's a drug man, a drug.

TinCow
04-14-2010, 12:18
Did anyone ever pick up on the Hungarian coins clue?

I have no clue what you're even talking about, so clearly I did not.

Joooray
04-14-2010, 12:45
Eh?

I said that decision was based on how ambitious were you. Like you just said, you are content in getting 2nd place. That's fine. To me, it seems like quite an arrangable solution. ATPG wins the game, you get second place, and I get to see you die with utmost certainty. It's a win-win-win situation.

Well I had the feeling you were trying to provoke me into lynching Atpg. Also you are very eager to see me dead. :wink:
As it might be possible to win against Sasaki, I can't be sure about how likely it is, either against Atpg. So I'll choose the safer way in guaranteeing me some kind of success by making sure Sasaki will be dead.

Captain Blackadder
04-14-2010, 12:52
I eagerly await the end of this game.

Yaropolk
04-14-2010, 13:00
Did anyone ever pick up on the Hungarian coins clue?

The original murders were perpetrated by a Bohemian (Austrian) countess, so I was looking for clues to that origin, rather than Hungarian.... The coins did catch my eye, but I missed the part of my PM where i could still attack bodies. I didnt figure that part out until the night of the Ibn K body desecration.

Anyway the way I look at it, paladins did a pretty good job of not going hog wild killing the town, and found and killed the demon. That was our main goal. Sasaki solo kills were before his recruitment. Turks were a never ending hydra with infinite recruiting possibilities and the town did a great job taking many many of them out. I was surprised that by now I'm not a turk!

I am quite disappointed in ATPG and Beskar performance though.

The former for switching allegiance at the last second to demon faction to get the easy win. While it did give him a higher level victory than losing the noble fight, last round recruitment switch is too powerful a tool. I am partially to blame as I scanned him as non-demon and unrecruitable (by paladins) I trusted him too much. I give props to Kagemusha in recognizing the importance of doing the recruitment in the last few rounds instead of straight off the bat, where the town would have had plenty of time to find and eliminate the demons.

Beskar's puzzling decision not to attack Kagemusha and then not to vote for ATPG took down the town. While my personal goals are not tied to Turks / town, his were. If he stuck with the plan, either I wouldn't have died in the night attack, and helped lynch Jooray at this point, or Tincow would have done the same.

Secura
04-14-2010, 13:23
Turks were a never ending hydra with infinite recruiting possibilities

This is not actually true. When Yaseikhaan was lynched, Joooray approached me and confessed that he was a Turkish recruit and required my assitance. I suggested that he attempt to convert Beskar, who was at that point a Soldier and would have made a fine ally; Joooray informed me that this was impossible as the Turks were only permitted three recruits, and he was the final one.

Factor in the fact that travellers were useless as Turks until they acquired two kills and the fact that most roles couldn't be recruited, and things are a lot less infinite than you might think.


The former for switching allegiance at the last second to demon faction to get the easy win.

From what I have been told, Pizza was converted after the third night, which would have been just after my lynch. He's been anti-town for much of the game.


Beskar's puzzling decision not to attack Kagemusha and then not to vote for ATPG took down the town.

He was tricked into it, clearly.

At the end of the day, we can all talk about if's and but's; what if AVSM had seen CR's warning on N2 and sent the correct orders as I did? You'd have been dead from the off, Yaropolk, which would have changed alot of things it seems.

You may call the Turks lucky to have gotten this far, but the very same can be extended to the town as a whole; the Turks made some critical errors and you all benefitted from it until now. Having said that, with how entertaining this game has been even in death, I wouldn't change anything about it beyond some issues I had with mechanics.

Reenk Roink
04-14-2010, 13:26
You have to be careful about using the FH to justify vig groups. We were originally a anti-town faction, and had our goals succeeded, then the outcome of PSM might have been a lot different. However, our outcomes were the exact opposite of what we intended to happen, just as they were in this game. I think this shows that vigging in inherently unpredictable, as you only need four people (Or more likely, three townies who want to perform a night action combined with a persuasive townie or scum) to kill Bob, wheras lynching Bob would require the assent of a lot more people.

Well, I'm not justifying vigging with he FH, just stating the fact about what destroyed my Maven friends and forced me off the ship. :beam: I've already said as much that random.org vigging or lynching is bat**** retarded, despite the success of the FH. I'm not totally anti-vig (maybe it was Thermal who did our job for us), just anti vig on people who don't strike true. A real problem in this game, which is why, while a demon/Turk victory isn't really anything to write home about (more like hey they gave us the win), it is more deserved than any paladin or even town victory and so Sasaki doesn't even deserve a chance.

Good choice Jooray, Atpg, :bow:

TinCow
04-14-2010, 13:30
While my personal goals are not tied to Turks / town, his were.

That was true for me as well. The way my goals were written, I actually didn't really care about the Turk/town struggle, but it was more fun for me to try and help the town than to be neutral. I know some people don't like being townies, but I do.

Renata
04-14-2010, 13:31
Did anyone ever pick up on the Hungarian coins clue?

Only after I was dead. The thing about still being in the game is you're usually too busy to do things like put two and two together.

naut
04-14-2010, 13:32
Factor in the fact that travellers were useless as Turks until they acquired two kills and the fact that most roles couldn't be recruited, and things are a lot less infinite than you might think.
The most frustrating thing ever. So and so is sleeping in his room with such and such item, oh, and he can't be recruited. :wall:

Secura
04-14-2010, 13:36
The most frustrating thing ever. So and so is sleeping in his room with such and such item, oh, and he can't be recruited. :wall:

Absolutely; the amount of people we investigated at the start who turned out to be a traveller or a role that couldn't be recruited was just plain tiresome and made our lives hell even before AVSM and I were eliminated.

Reenk Roink
04-14-2010, 13:42
Absolutely; the amount of people we investigated at the start who turned out to be a traveller or a role that couldn't be recruited was just plain tiresome and made our lives hell even before AVSM and I were eliminated.

:laugh4:

Not to mention recruiting took up a night action (for us at least) as well. After the double rejection of Sasaki/Jolt, and EVERYBODY becoming suspiciously tied to the noble around n4, we knew what to give up. :beam:

Askthepizzaguy
04-14-2010, 13:42
I have no clue what you're even talking about, so clearly I did not.


“The man we lynched, Kagemusha, does not appear to be a Turk, nor was he a soldier of this fort. From what we could tell he was just a traveler, since my men could find nothing that unusual in his belongings. He had some normal traveling items, and also a pouch of Hungarian coins,” Gerard shivered, and looked at the doors to the keep, which where closed.

Add this to his reaction:


"I am to be hung because this pathetic sack of flesh and bones wanted to play some trivial game? I have traveled Europe only to be done in because of some insect's tricks?" Kage started to advance to Beskar.

"I will not allow this shallow brained creature to continue breathing!" he roared and leaped at Beskar.

One of the soldiers took hold of Kage's arm, but he was thrown off. More soldiers grabbed Kage and bore him to the ground, then to the gallows.

"You pathetic fools!" Kage screamed as he struggled, and continued to scream and yell as he was dragged up the gallow stairs.

"Hang him already," said Gerard.

As the soldiers bound Kage's hands behind him, he stopped cursing at the crowd. As the noose was placed over his head, he became calm.

With an iron gaze, he seemed to stare at each person in the crowd.

"I will see you all in hell!" Such was his tone and intensity that some men decided to give up on sin altogether right then and there.

And then the door swung open and Kage dropped down. His face strained, but he didn't scream or babble. Soon, his face relaxed and his eyes went dead, and some time after that he was cut down.

The body was placed next to the outer wall, where the cold would keep it from decomposing until it could be buried outside.

Vampires.... Transylvania

http://en.wikipedia.org/wiki/Transylvania


The Hungarians (Magyars) conquered the area at the end of the 9th century and firmly established their control over it in 1003, when king Stephen I, according to legend, defeated the native prince entitled or named Gyula.[1][2][3][4] Between 1003 and 1526, Transylvania was a voivodeship of the Kingdom of Hungary, led by a voivode appointed by the Hungarian King. After the Battle of Mohács in 1526, Transylvania became part of the Eastern Hungarian Kingdom which, in 1571, was transformed into the Principality of Transylvania (1571–1711) ruled primarily by Calvinist Hungarian princes. For most of this period, Transylvania, maintaining its internal autonomy, was under the suzerainity of the Ottoman Empire.


In distant regions, Transylvania is also often associated with Dracula[13][14][15] (Bram Stoker's novel and its film adaptations), and the horror genre in general, while in countries of Central and Eastern Europe the region is known for the scenic beauty of its Carpathian landscape and its rich history.


Plus he was the only one who ever died and was found to have Hungarian coins. And Yaropolk's role including attacking bodies, so he should have been on the lookout for any hint whatsoever leading to the conclusion that the vampire was already dead.

But, if he didn't, Crazed Rabbit made it so that if Kagemusha attacked someone with his apprentice (which is the only way for the apprentice to gain enough experience to become a full vampire) there was a chance he gets exposed in the attempt. That's how he was found, that's how he was destroyed ultimately. And so I played along as if I would also attack him to further confuse Yaropolk.

Kagemusha
04-14-2010, 13:45
The original murders were perpetrated by a Bohemian (Austrian) countess, so I was looking for clues to that origin, rather than Hungarian.... The coins did catch my eye, but I missed the part of my PM where i could still attack bodies. I didnt figure that part out until the night of the Ibn K body desecration.

Anyway the way I look at it, paladins did a pretty good job of not going hog wild killing the town, and found and killed the demon. That was our main goal. Sasaki solo kills were before his recruitment. Turks were a never ending hydra with infinite recruiting possibilities and the town did a great job taking many many of them out. I was surprised that by now I'm not a turk!

I am quite disappointed in ATPG and Beskar performance though.

The former for switching allegiance at the last second to demon faction to get the easy win. While it did give him a higher level victory than losing the noble fight, last round recruitment switch is too powerful a tool. I am partially to blame as I scanned him as non-demon and unrecruitable (by paladins) I trusted him too much. I give props to Kagemusha in recognizing the importance of doing the recruitment in the last few rounds instead of straight off the bat, where the town would have had plenty of time to find and eliminate the demons.

Beskar's puzzling decision not to attack Kagemusha and then not to vote for ATPG took down the town. While my personal goals are not tied to Turks / town, his were. If he stuck with the plan, either I wouldn't have died in the night attack, and helped lynch Jooray at this point, or Tincow would have done the same.

I still dont want to spoil the game. But you will be surprised how long i was able to monitor the actions of Paladin faction and how many deaths were influenced by our vampire faction, before we even attacked anyone.:sneaky:

Askthepizzaguy
04-14-2010, 13:45
I am quite disappointed in ATPG and Beskar performance though.

The former for switching allegiance at the last second to demon faction to get the easy win. While it did give him a higher level victory than losing the noble fight, last round recruitment switch is too powerful a tool. I am partially to blame as I scanned him as non-demon and unrecruitable (by paladins) I trusted him too much. I give props to Kagemusha in recognizing the importance of doing the recruitment in the last few rounds instead of straight off the bat, where the town would have had plenty of time to find and eliminate the demons.

Beskar's puzzling decision not to attack Kagemusha and then not to vote for ATPG took down the town. While my personal goals are not tied to Turks / town, his were. If he stuck with the plan, either I wouldn't have died in the night attack, and helped lynch Jooray at this point, or Tincow would have done the same.

I never had any choice in the matter to switch to being a demon vampire. That happened without my knowledge and against my will. You'd have had your third Paladin were it not for Kagemusha round about night three.

What can I say, he sniped you, and he bet on the right horse.

TinCow
04-14-2010, 13:46
:shrug: I think that was only a clue to you because you knew Kage's role when you saw it. Since the basic townie role was "traveller" Kage's statement that he travelled Europe wasn't meaningful to the rest of us.

Renata
04-14-2010, 13:47
@ Secura: Try it from the travelers' perspective. Not only were we told we had no major victory chance unless we got recruited, but nobody wanted us or could take us as we were. And not only *that*, but in order to have any realistic chance at recruitment you had to expose yourself as a cheerful vig (which I am, really, but there's no question it's a crap shoot as to whether it's actually pro-town or not) -- and at that, given all the roles who were capable of repelling a group of travelers with one hand tied behind their backs, your risk of death in even trying was greatly magnified. (Although as it turned out I came SO CLOSE to succeeding at the "this never works" protection route -- damn you ATPG!) Anyway, it was immensely frustrating. I love being a plain old townie normally, but this role was immensely frustrating in so many ways.

Renata
04-14-2010, 13:51
:laugh4:

Not to mention recruiting took up a night action (for us at least) as well. After the double rejection of Sasaki/Jolt, and EVERYBODY becoming suspiciously tied to the noble around n4, we knew what to give up. :beam:

See here's one of my peeves, and one thing that makes me just as glad I jumped on Seon's last minute organization of a group to try to take you out despite the lousy outcome: why did you never try to recruit plain old townies and soldiers? Any of us would likely have jumped at the chance, and you wouldn't have wasted your time. Were we just too weak for your purposes, were you prevented from doing so like the Turks were, or what? Argh, I need to stop obsessing about this.

naut
04-14-2010, 13:52
:laugh4:

Not to mention recruiting took up a night action (for us at least) as well. After the double rejection of Sasaki/Jolt, and EVERYBODY becoming suspiciously tied to the noble around n4, we knew what to give up. :beam:
Wow, that sucks. Not for me, when both my spies died I became quite ridiculously powerful. Investigations, kills, recruitment. Unfortunate I didn't survive longer.

Secura
04-14-2010, 13:52
Not to mention recruiting took up a night action (for us at least) as well. After the double rejection of Sasaki/Jolt, and EVERYBODY becoming suspiciously tied to the noble around n4, we knew what to give up. :beam:

I think Psychonaut was given a special ability that allowed him to utilise all of his abilities in a single phase, but he was only permitted to use this a certain amount of times. This may have been introduced by the host as a means of giving Psychonaut a hand, but it was a very useful boon to use nonetheless.

A fantastic example of how Psycho utilised this would be the fact that in one night he investigated Flaxy and 'khaan, recruited Blackadder and killed pevergreen. I think that was one of the best nights we had to be honest. :laugh4:

For me, it was a shock that Joooray accepted the recruitment offer in a stage of the game where the Turks were dead in the water; now that takes some real guts, and major hats off to him no matter what happens... glad I could help you out, Ser Joory. :bow:

Askthepizzaguy
04-14-2010, 13:52
:shrug: I think that was only a clue to you because you knew Kage's role when you saw it. Since the basic townie role was "traveller" Kage's statement that he travelled Europe wasn't meaningful to the rest of us.

It was a subtle hint both that Kagemusha wasn't a nice man, and that he had been traveling Europe, and that he was from Hungary (and quite specifically Hungary....) and that he considered you guys to be insects to be crushed.

I admit it's not a slam dunk, but it was significantly different from all the other lynches in the game, if you check I think you'll agree.

Only Yaro would really have gotten it though, and only if he were looking for it.

Renata
04-14-2010, 13:56
Hungarian coins plus the later mention of strigoi puts it together nicely, I think.

TinCow
04-14-2010, 13:57
Only Yaro would really have gotten it though, and only if he were looking for it.

I think that's the point, he was the only person with any info in their role PM that would have made that comment significant, and by that time I had been blathering to him for several rounds about how his target didn't exist at all. There were a few rounds there where the Palatinate group was almost completely convinced I was correct. Then you guys started killing and I started pulling my hair out.

Needless to say, I sighed heavily when Reenk started accusing me of faking my role due to having essentially the exact same one in Settlement. Fate, she is a cruel mistress. :laugh4:

Secura
04-14-2010, 14:02
@ Secura: Try it from the travelers' perspective. Not only were we told we had no major victory chance unless we got recruited, but nobody wanted us or could take us as we were. And not only *that*, but in order to have any realistic chance at recruitment you had to expose yourself as a cheerful vig (which I am, really, but there's no question it's a crap shoot as to whether it's actually pro-town or not) -- and at that, given all the roles who were capable of repelling a group of travelers with one hand tied behind their backs, your risk of death in even trying was greatly magnified. (Although as it turned out I came SO CLOSE to succeeding at the "this never works" protection route -- damn you ATPG!) Anyway, it was immensely frustrating. I love being a plain old townie normally, but this role was immensely frustrating in so many ways.

Honestly, I'd have recruited you had I been Psychonaut; it appears I was correct in my assumption that you were a traveller, but considering what we were told about travellers, it was difficult to 'waste' a recruitment on them and then have them with no abilities to immediately use, which we were in dire need of after myself and AVSM died. I think you'd have been a good asset to the Turks though. :3


Needless to say, I sighed heavily when Reenk started accusing me of faking my role

It's understandable though, because your role was quite questionable; a single person that directly contradicts the entire reason that the Palatinate and Rangers were in the Fort to begin with was always going to be suspicious to people. I used this to my advantage by suggesting you as scummy to Beskar, although it appears Pizza was the one to truly utilise those doubts and actually get him to lynch you, probably because I was confirmed scum, Pizza was deemed to be bluffing in-thread or whatnot.

Askthepizzaguy
04-14-2010, 14:03
I think that's the point, he was the only person with any info in their role PM that would have made that comment significant, and by that time I had been blathering to him for several rounds about how his target didn't exist at all. There were a few rounds there where the Palatinate group was almost completely convinced I was correct. Then you guys started killing and I started pulling my hair out.

Needless to say, I sighed heavily when Reenk started accusing me of faking my role due to having essentially the exact same one in Settlement. Fate, she is a cruel mistress. :laugh4:

I admit, hearing about your role from the "paladins" (I know they aren't paladins) themselves was like a double irony due to the fact I was their target and I was also real and you didn't believe in me.

Perhaps a triple irony considering my original partner White_Eyes made it nearly impossible to show myself off as a demon vampire until well into the game. There was a very strong possibility for a while there that I never would have gotten to kill anyone as a vampire, and I might have died, and then no one would have ever known that two vampires ever existed in the game, due to Kage never killing and me never killing as a vampire.

It was the mafia team that almost wasn't.....

Subotan
04-14-2010, 14:10
The little Mafioso that could

Yaropolk
04-14-2010, 14:29
I am very happy that you were converted out front - in that case the timing couldn't have been worse for us, but at least it means you didn't cheese out on the night that you guys appeared in the writeup. Well played

atheotes
04-14-2010, 14:46
I am very happy that you were converted out front - in that case the timing couldn't have been worse for us, but at least it means you didn't cheese out on the night that you guys appeared in the writeup. Well played

when did you scan ATPG?

Joooray
04-14-2010, 14:56
For me, it was a shock that Joooray accepted the recruitment offer in a stage of the game where the Turks were dead in the water; now that takes some real guts, and major hats off to him no matter what happens... glad I could help you out, Ser Joory. :bow:

My pleasure and your help was much appreciated. :bow:
I think I was lucky that most people believed that the Turks were gone and so thought they needed there respective adversary to die in order for the game to end. Also the fact that I had proven to being able solo attack with my original role gave me an excuse for continue doing that. Though I wish I would have been more successful doing it. :juggle2:

Also I noticed the coins and thought Kage might have been the beast we were looking for. I'm wondering if the palatines and the rangers were looking for the same beast though.

Yaropolk
04-14-2010, 14:59
The night before we tried to recruit

Sasaki Kojiro
04-14-2010, 15:18
I noticed the coins...but that was before I knew that the travelers had items, and just after I'd received a money offer from some unknown party. So I figured Kage had accepted the offer.

atheotes
04-14-2010, 15:50
The night before we tried to recruit

When was that in game terms? ATPG said Kage recruited him on Night 3... your timing seems to have been unfortunate. I just wanted to see how close it was...

Reenk Roink
04-14-2010, 15:51
Aw the Turks and Demons got unconditional conversions and we didn't... :shame: :sad:

Renata, first of all, we didn't just avoid travelers because they were travelers, nor did we go after Jolt or Sasaki because they were more powerful.

Without going into specifics before the game is formally ended, my plan at least was to investigate one person I wanted to play with (as a potential recruit - and so since pever played me pretty good and acted angry with me, I held off on investigating him) and one person I had never played with much and so couldn't get a read on (as an investigation).

However, our plan kinda went awry as I tried to kill Secura one night and Subotan lost a night action early on (similar to the AVSM thing I guess).

So Subo realized apparently from Jolt's PM that he was convertible without wasting an investigation to see who he was and I just scanned our early group of Sasaki and Renata and Sasaki was convertible, Renata was not. :shrug: So we offered contracts which were rejected. Which kinda bites them back because they would have won if accepted - the win is of little import but it would be a bright side to this townie failure. :beam:

TinCow, at least you as Psyensil were the one to suspect boudica at end, making her get a vote on her when the reliable investigators were stumped in Settlement, and you stayed away from the town group (and even elite pro town group) there. :yes:

Askthepizzaguy
04-14-2010, 16:00
I am very happy that you were converted out front - in that case the timing couldn't have been worse for us, but at least it means you didn't cheese out on the night that you guys appeared in the writeup. Well played

I'm Askthepizzaguy, I never cheese out.

Secura
04-14-2010, 16:14
Aw the Turks and Demons got unconditional conversions and we didn't.

We wanted to recruit people like Jolt and couldn't because they're not allowed to betray the town by allying with the vampires/Turks. We wouldn't have known that about him (and Sasaki) if he hadn't revealed the Role PM in-thread; it helped us figure out the recruitment problems we were having a little better, I think. Believe me, we were getting shot down with tonnes of "this person cannot be recruited" in Psycho's investigations.

We could recruit travellers though, but that would make them Turkish by name only... they would still be travellers until they acquired two night kills to become a spy. I'm unsure if Blackadder managed to acquire his second kill or not, but he might well have died as a simple traveller waiting to become a spy. :P

White_eyes:D
04-14-2010, 16:15
When was that in game terms? ATPG said Kage recruited him on Night 3... your timing seems to have been unfortunate. I just wanted to see how close it was...If this is true....the host is going to have some explaining to do...CR lied to me in a PM if that is true:shrug:

Edit:Only after night four, could ATPG accept Anti-town offers...:juggle:

Edit2:I need to wait until I know exactly how ATPG was converted though...he said he had "no choice", so that might be out of whatever I was thinking of....once again I must read Role PM's more thoroughly and any PM's from the host:sweatdrop:

Secura
04-14-2010, 16:21
Only after night four, could ATPG accept Anti-town offers...

Except Pizza becoming a vampire wasn't an offer... he was forced into it.

Different circumstances entirely.

White_eyes:D
04-14-2010, 16:25
Well, he couldn't do anything to betray pevergreen as long as he was alive(that's what my PM from CR said)...:shrug:

Trans-forming into a vampire is a little sneaky but within the rules.....:wall:

Edit:I also see why I was so paranoid of ATPG....my cousin broke his neck and was in the hospital for a while...and ATPG not helping me do any actions when I just didn't have time for it, REALLY got on my nerves...:shame:

Askthepizzaguy
04-14-2010, 16:46
I found you nearly as irritating at times, White_Eyes :bounce:

I wanted to go out and feast on human flesh, and you were all like "NO! We're having family board game night, and YOU'RE COOKING DINNER FOR THE KIDS THIS TIME!!! Bobby only likes Macaroni and Cheese and Lisa is allergic. You figure it out."

Secura
04-14-2010, 16:48
Edit:I also see why I was so paranoid of ATPG....my cousin broke his neck and was in the hospital for a while...and ATPG not helping me do any actions when I just didn't have time for it, REALLY got on my nerves...:shame:

Beskar was in the same boat; he kept wondering why ACIN wasn't performing any night actions with him and it seems it's because he had been recruited. :P

Just curious though... it seems the assassins won because the Turks killed the noble? Funny how that worked out... :P

Renata
04-14-2010, 16:55
Honestly, I'd have recruited you had I been Psychonaut; it appears I was correct in my assumption that you were a traveller, but considering what we were told about travellers, it was difficult to 'waste' a recruitment on them and then have them with no abilities to immediately use, which we were in dire need of after myself and AVSM died. I think you'd have been a good asset to the Turks though. :3

I'd like to think so, but I'm not sure it's actually true. I'm like the anti-Atheotes or something. I'm so rarely mafia I'm not sure I even know how to play it.


So Subo realized apparently from Jolt's PM that he was convertible without wasting an investigation to see who he was and I just scanned our early group of Sasaki and Renata and Sasaki was convertible, Renata was not. :shrug:

It looks like the "blame" goes primarily to CR, then. And I can't really blame him; the game has been successful in a way that makes my personal frustration sort of irrelevant. Oh well.

Askthepizzaguy
04-14-2010, 16:56
I'm like the anti-Atheotes or something.

That would be "theotes", then.

atheotes
04-14-2010, 17:15
I noticed the coins...but that was before I knew that the travelers had items, and just after I'd received a money offer from some unknown party. So I figured Kage had accepted the offer.

I noticed the coins but that was the time when i figured different travellers had different things... I had a donkey and my PM said i could take it for a walk during the night...i was wondering if there were any hidden meaning to it :laugh4:


I'd like to think so, but I'm not sure it's actually true. I'm like the anti-Atheotes or something. I'm so rarely mafia I'm not sure I even know how to play it.

repeat a lie over and over and people start believing it :sad:

Renata
04-14-2010, 17:27
repeat a lie over and over and people start believing it :sad:

Aww. Maybe I should start referring to Diamondeye instead in this context. He really has been mafia far too often lately.

pevergreen
04-14-2010, 18:06
A fantastic example of how Psycho utilised this would be the fact that in one night he investigated Flaxy and 'khaan, recruited Blackadder and killed pevergreen. I think that was one of the best nights we had to be honest. :laugh4:

Whhhyyyyy.

:laugh4:

@Reenk:
:smitten:

Kagemusha
04-14-2010, 20:25
I guess its about time for closure.

Crazed Rabbit
04-14-2010, 22:08
Yup, voting closed. Write up coming.

CR

Secura
04-14-2010, 23:58
Whhhyyyyy.

Dunno; Psychonaut made that decision of his own volition! :P

Myrddraal
04-15-2010, 00:23
I second those who are praising Jooray's gutsy conversion. :bow:

Crazed Rabbit
04-15-2010, 01:27
Gah, due to unforeseen circumstances the write up will be further delayed. Sorry. :shame:

CR

Crazed Rabbit
04-15-2010, 05:08
The Shadow Fort, end of day thirteen

The sun shone steadily, lighting up the snow throughout the day. Discussion was rather brief, though Gerard heard what seemed to be constant murmuring from the stacks of bodies. He attributed it to his fifth flagon of wine and his increasing madness.

Though was he really that mad, if he could accurately ascribe his delusions to madness? But how could he know how accurate such thoughts were if he was mad? Something to ponder, for sure. Some more wine should help.

He heard some purposeful coughing and saw that the time for lynching was long gone.

“Ah, I see you have chosen Sasaki to be lynched. A splendid choice, since he’s killed a good deal of people.

“However, since I’m the commander of the fort, I’ve decided to rescind the whole mob lynching idea and decide for myself who to lynch. And since Sasaki is not an admitted Turkish Spy or Hungarian, I’ve decided he won’t be lynched. Instead, Askthepizzaguy and Joooray will be lynched as enemies of the state!

“Guards, seize them!”

Two guards ran out, swords drawn, while Sasaki smirked and Joooray and Askthepizzaguy scrambled for weapons. Luckily for them, they scrambled very quickly; one guard was dead with an arrow in his throat only five paces from the door, while Askthepizzaguy ran the other guard through before he could react.

Sasaki stopped smirking.

“I don’t think so, Gerard,” said Joooray, “I like the original choice better.”

“Curse you scoundrels! Those were loyal men, only months from retirement! They served me with honor for years!” yelled Gerard, “Come to think of it, I don’t know why I didn’t let them vote as well.”

“Sasaki will die, and then you, you pathetic drunk,” sneered Askthepizzaguy.

“Pathetic am I?” demanded Gerard, rising from his chair and nearly spilling his drink, “Bah! You’ll notice I haven’t spilled a drop of wine!

“As for Sasaki – very well. But I command you make his death amusing, that your emperor be entertained!”

“What?” screamed Sasaki, quickly drawing his sword. Askthepizzaguy and Joooray grinned as they readied to attack him.

“I find myself rather against the whole nonsense about democracy right now,” Sasaki mentioned grimly.

Joooray drew back and shot, and Sasaki could not dodge; the arrow caught him in the stomach. He groaned in pain, and before he knew it Askthepizzaguy was upon him. Sasaki struck out quickly. Askthepizzaguy was already swinging; but he did not try to strike Sasaki. Instead, his sword struck the cross guard of Sasaki’s, knocking it from his grasp and sending it flipping into the air. Next Askthepizzaguy kicked at Sasaki, catching him in the torso and sending him flying back, sprawling on his back over a table.

Sasaki quickly reached for his dagger. Then his own sword fell into his chest. He gasped and grabbed at the blade sticking from him, but was already doomed. He did not last long.

Gerard erupted into laughter at the sight, rocking back into his chair and almost spilling some wine.

“Marvelous! A splendid exhibition for your ruler! You shall be granted a rich fief for your dedication, vassal! I name you Askthepizzaguy, Lord and High Purveyor of Drinks and Foodstuffs at the tavern! You, Joooray, for your part, shall be named Master and Commander of the Royal Stables!

“Now, following this execution, you who remain should make haste to your fiefs and guard against invasions from the enemies of this land,” he took yet another deep drought of wine, “Or, you know, save us all a lot of time and kill each other right now.”

Joooray and Askthepizzaguy looked at each other with evil in their eyes.

The final game write up approaches!

Crazed Rabbit
04-15-2010, 07:10
The Shadow Fort, Last Night

Askthepizzaguy threw off his cloak, revealing blood stained plate armor. He raised his arms, and began to speak.

“I. Am. Death! I am its servant, its master! I am the Flail of God, here to scourge mankind for its sins!

“I care not for your bickering, nor whether Turks or Austrians rule these lands. For all shall be ground beneath my heel. I am the son of my master, but my works shall dwarf his!

“I will have dominion over –’’

Joooray shot him in the eye and Askthepizzaguy screamed in rage.

“I will rend your bones into paste, maggot!” he roared and advanced.

Joooray shot him in the torso, and such was his strength that the arrow pierced the plate. Askthepizzaguy did not seem to notice; he continued to bear down on Joooray with his sword raised. Joooray dropped his bow and drew his sword out, but not in time to block Askthepizzaguy’s swing, which sliced at his neck.

It swung harmlessly through air. Askthepizzaguy looked down and saw that he was still five paces from Joooray. He tried to blink, found he could only wink, and roared in anguish.

“Eyesight not quite what it was?” taunted Joooray, as he struck. Askthepizzaguy swung with abandon to block the blow, then advanced on Joooray and began swinging constantly, his sword flowing from one strike into the next.

Such was his speed that Joooray could find no opening and was forced to retreat. An ordinary man would have tired, but Askthepizzaguy did not. Joooray decided to act before he was forced against a wall. He took a quick step at Askthepizzaguy and began to swing. Askthepizzaguy paused and adjusted his strike to hit Jooray, who stopped and let the sword slice through air before lunging forward and swinging.

His sword sliced across the face of Askthepizzaguy, leaving a disgusting but relatively superficial wound. Askthepizzaguy responded before his blood hit the floor, charging at Joooray, seeking to grab him and simply beat the life from him.

Several unused tables were scattered around the hall, and Joooray leaped upon the closest one. Askthepizzaguy attempted to follow, but could not judge the distance correctly and fell across the top. Joooray seized his chance and put one hand on the blade of the sword to half sword it, and plunged the tip into Askthepizzaguy’s back. It struck true, and Joooray tried to swing again.

But the wound did not slow his opponent, who struck out with his arm even as he lay on the table and caught Joooray’s leg, sending him toppling to the floor. Askthepizzaguy left his sword and leaped at Joooray, who swung at the last moment and only succeeded in hitting the plate armor and directing Askthepizzaguy away.

Joooray scrambled up and swung again. Askthepizzaguy had his arm up and the blow bounced off his gauntlet. Joooray, unnerved, pivoted his pommel into Askthepizzaguy’s face with great force and then dove out of the way as he continued, arms grasping the air.

Sensing victory, Joooray struck with strength at Askthepizzaguy’s head. But Askthepizzaguy had already turned and again used an armored arm to deflect the blow, while grabbing hold of Joooray’s sword. Eyes wide in fright, Joooray struggled to keep hold of his sword, but his strength was no match, and he had to turn and run, Askthepizzaguy close behind.

Hoping for Askthepizzaguy to trip again, Joooray leaped onto a table and continued running to where some old weapons were mounted on the wall. Askthepizzaguy did not try to jump over the table. Instead he simply threw the massive oak table aside, sending it crashing end over end across the stone floor, as he approached it and continued chasing Joooray, barely breaking his stride.

Joooray reached the wall and tried to dislodge a weapon, looking to see a bloody faced and armored man almost upon him. Askthepizzaguy figured he was close enough and jumped at Joooray, meaning to crush him against the stone through brute force. Joooray finally got the spear, and turned to thrust as Askthepizzaguy soared through the air, arms reaching forward to rip Joooray asunder.

Askthepizzaguy stopped in midair. He was confused for a moment before looking down and finding himself impaled on an old boar spear, held expertly by Joooray and braced against the wall. He felt pain as he never had, even in his old life. Then he glared and Joooray and his arms moved, hands grasping the spear and twisting it.

Sweat dripped from Joooray’s brow and his eyes widened as he saw Askthepizzaguy trying to break the spear. He reacted without thought, yelling a fierce warcry and charging towards the opposite wall. Askthepizzaguy hung suspended as he was rushed across the room, Joooray grasping the spear with both hands and keeping his enemy aloft more through will than strength.

Askthepizzaguy looked back at the last moment to see the wall approach right before he hit it. Metal sheared metal again as the spear burst through the back of his plate armor and then embedded itself in the wood. The blood flowing from his mouth as he hung, speared to the wall, muffled Askthepizzaguy’s cry of pain.

Drawing his dagger, Joooray stepped back and watched as Askthepizzaguy stopped moving. Then his eyes shifted to Gerard.

“Excellent! Most impressive! A most fitting match between champions! In honor of your performance I shall grant you leave from the fortress and spare you from the noose!” proclaimed Gerard.

“It seems the gladiator desires more than that,” said Hans, grinning, as Joooray began walking towards Gerard.

“What madness is this? The fighter thinks himself a king! What nonsense! Such a thing is beyond thought! Guards, gua…oh, right. Hans, destroy this impudent traitor to the most glorious and sovereign nation of…of…I should of thought of a name earlier.”

“Hans?” asked Joooray, glancing around, “Where is this Hans?”

“Why about to smite you, brute peasant, and he’s right…” Gerard answered, only to find Hans had vanished, “Ah, yes. I suppose I will be the last in the long and storied dynasty of emperors.”

Joooray, not wanting to take any chances, moved quickly to Gerard, saying, “Time to die, you Austrian madman,” before plunging the knife into Gerard’s chest.

The dark corners of the keep, unlit by the few torches still burning, faded into the bright winter sky and the cold stone floor became sunlit snow. A slim figure stood in the snow, looking at him. The tension in Gerard’s face relaxed, and his madness seemed to drain away.

“I am sorry…sorry that I failed my duty to Austria…to…” Gerard whispered, tears welling up.

The figure approached, arms spread to embrace him.

Gerard smiled and died.

Joooray had stepped back, looking quizzically at Gerard as the smile formed on his face, and then never left. He checked for breath and found none.

He turned to where Askthepizzaguy was skewered – but saw nothing. The spear, bloodied and broken, lay on the ground, and the body was nowhere to be seen. A blood trail led out of the keep.

Joooray grabbed his sword and felt the weight of gold in his pouch. He had only a few more tasks to complete, inscribed on parchment handed to him in the dead of night, before he would gain much more.

For the first time in many days, the night was peaceful. In the morning, the Austrian flag no longer flew over the fort, and the snow had begun to melt under the sun.

The Shadow Fort was conquered.

Sole Survivor and Victorious Turk:
Joooray

naut
04-15-2010, 07:15
VICTORY! (Whether it be deserved or not though...)

Fun game. All credit to Joooray for salvaging the Turkish cause. Masterfully done. :bow:

Crazed Rabbit
04-15-2010, 07:17
Roles and more will be revealed tomorrow.

Congrats to the Turks. And to Joooray for defeating ATPG with a lucky roll after being twice thwarted with Beskar.

CR

Secura
04-15-2010, 07:26
Crikey... I'm not sure myself, Joooray or Pizza expected the duel to turn out that way.

Reenk Roink
04-15-2010, 07:29
VICTORY! (Whether it be deserved or not though...)

Fun game. All credit to Joooray for salvaging the Turkish cause. Masterfully done. :bow:

Was more deserved than the town though. :beam: Thanks for killing pever but.... WHY DID YOU KILL PEVER?????? :furious3:

Great game CR :bow: Thank you so much for hosting. :balloon:

naut
04-15-2010, 07:34
Thanks for killing pever but.... WHY DID YOU KILL PEVER?????? :furious3:
Well. Long story short.

The night before I investigated him. And got the speil, oh he's got these items, he's asleep and look at him snore the little angel, but, you can't recruit him. So I thought, if I can't recruit him... I'll kill him! Thus the next night I killed him. I did the same with all my kill targets, I attacked those I couldn't recruit.

Secura
04-15-2010, 07:45
Killing pever worked out for y'all anyway! :P

pevergreen
04-15-2010, 08:05
Killing pever worked out for y'all anyway! :P

I don't want to speak for RR, but...

Thou dost know about peverreenk? :laugh4:

@CR: Was me and RR against each other random or?

Secura
04-15-2010, 08:07
Thou dost know about peverreenk? :laugh4:

After your public display of undying love in this very thread, how could I not? :P

Crazed Rabbit
04-15-2010, 08:09
@CR: Was me and RR against each other random or?

Random. :dizzy:

CR

Kagemusha
04-15-2010, 08:38
Damn this luck of ours. The fortune with dice was not once with us, but il guess vampires arent that lucky to begin with. Still congratulations, this meat sack called Jooray and it was pleasure ATPG and CR.:bow:

Captain Blackadder
04-15-2010, 08:54
great game everyone I am shocked that we managed to win and i am happy that I did my own small part to ensure victory by investigating Jooray.

Subotan
04-15-2010, 08:57
Great game. Absolutely insane, but a great game nonetheless.

Thanks CR

Jolt
04-15-2010, 08:59
*Hangs head in shame*

Good game guys. Congratulations Turks. :)

Renata
04-15-2010, 12:51
Brilliant writing, CR, and thanks for the game.

Congrats to Joooray. :)

Joooray
04-15-2010, 13:13
Man, I am honestly amazed how this game developed. NEVER in my wildest dreams had I imagined to be the last man standing here. :jawdrop:
Seems luck was on my side in the end after all. I'm not sure I deserve this, as there are many people that invested more into this game than I did, but I'm happy anyway. :jumping:

My first thanks has to go to CR for this great game. Your awesome write-up kept the game interesting and were able to really suck one into the story. The setup of the game was very original and one of the major things that kept one interested to see how the game develops. :bow:

Further many thanks to Secura for supporting me in the background, to Atpg for making it even possible for me to come so far, to 'khaan for recruiting me and everybody else for making this game so worthwhile that I actually joined the Turks to prolong the game. :applause: (I'd be interested to know if the game would have also continued had I not joined and what qualified as a threat to the town)

And one last thing. Beskar, I kind a double crossed you a lot at the end of the game. I hope you won't take that personally. :sorry:

Sasaki Kojiro
04-15-2010, 13:24
Excellent game CR, one of the best.

I never suspected Joooray until Pizza kept saying he was the last turk, even then I wasn't sure :shame:

Never thought he'd accept recruitment that late and try killing on his own.

TinCow
04-15-2010, 13:27
Hah, well done! The one side everyone had counted out pulls out the victory with grit and a bit of luck. That's a worthy victory if I've ever seen one. :2thumbsup:

Thanks for hosting CR, a very interesting game. :bow:

Askthepizzaguy
04-15-2010, 17:12
Congrats to the Turks. :bow: Glad I could be of help.

Myrddraal
04-15-2010, 18:44
A great ending to a great game. Many, many thanks CR. Your write ups were first class entertainment, both individually and as a progression. :bow: I do resent your comment "The dead will not return" though... :skull:

Very gutsy play by Jooray, very crafty play by ATPG, though I'm pleased by the outcome. Sorry ATPG, but as soon as you got cocky, I wanted you to loose. Knee jerk reaction.

I had a great time playing this game!

TheFlax
04-15-2010, 18:52
Congrats to the winners! Great game and thanks for hosting CR!

I'd really like to know who killed me now. :clown:

Ibn-Khaldun
04-15-2010, 20:40
Well, I killed Seamus since I thought he could be one of the Turks. :saint:

Sasaki Kojiro
04-15-2010, 20:45
A great ending to a great game. Many, many thanks CR. Your write ups were first class entertainment, both individually and as a progression. :bow: I do resent your comment "The dead will not return" though... :skull:


Technically they didn't return to life. And the were "dead". Lol.


Well, I killed Seamus since I thought he could be one of the Turks. :saint:

Aha! :laugh4:

Ibn-Khaldun
04-15-2010, 20:48
I was kind of suprised to see that Seamus was actually a Constable. So much of my pro-town plans... :laugh4:

naut
04-16-2010, 01:22
I'd really like to know who killed me now. :clown:
Me. I did it because I couldn't recruit you.


Well, I killed Seamus since I thought he could be one of the Turks. :saint:
Thanks buddy!

Askthepizzaguy
04-16-2010, 02:01
Sorry ATPG, but as soon as you got cocky, I wanted you to loose. Knee jerk reaction.

I knew, given the fact that Yaropolk was weakening every time we attacked him, and was thus possible to kill him, that I didn't have long before I would be too weak to fight on. It was just a simple choice that Sasaki would probably have a better shot at killing me than Joooray, I felt, because he was trained to do so, and Joooray wasn't hitting the broad side of an undefended Beskar. But I knew it was a big possibility.

By the end, I had survived much longer than I could have possibly imagined. I was pretty screwed several rounds earlier when Kage got exposed and they were running out of suspects for who else could be a murderer. Just getting to become a full vampire, feast on the flesh of the living, and kill off the last of the town, is good enough for me. And Joooray deserved the win for choosing evil over good in a situation where it took cojones to do so.

I survived enough dice rolls where I knew it was just a matter of time.

Crazed Rabbit
04-16-2010, 02:59
Roles and Death Information:
Turks:
Original:
A Very Super Market - Turkish Spy, killed attacking Yaropolk
Secura - Turkish Spy, lynched day three
Psychonaut - Turkish Spymaster, lynched day six
Recruited:
Captain Blackadder - Traveler, recruited Turk, lynched day eight
Yaseikhaan - Traveler, Recruited Turk, with garlic, anti "Vampire" attack night action, lynched day nine
Joooray - Hunter, Recruited Turk, Sole Victor

Original Town Members:
'A' Masons:

Beskar - Mason (traveler) Killed by ATPG and Joooray
a completely inoffensive name - Mason (traveler) Killed by Csargo, Atheotes, Tincow, Joooray, Sigurd
'B' Masons:

Diamondeye - Mason (traveler) Died attacking White Eyes
Csargo - Mason (traveler) Killed by White Eyes and ATPG

Seamus Fermanagh - Constable Killed by Ibn Khaldun
Jolt - Sergeant Killed by APTG and Kagemusha while defending Yaropolk
Sasaki Kojiro - Warrior Lynched Day Thirteen

Centurion1 - Soldier, killed by Seon, Methos, Autolycus
Seon - Soldier, killed by Joooray
Methos - Soldier, killed attacking ACIN
Thermal Mercury - Soldier, killed by Sasaki
autolycus - Soldier, killed by White Eyes and ATPG
johnhughtom - Soldier, killed by Sasaki

Winston Hughes - Traveler, with attack risk reducing asparagus, killed attacking Jolt
atheotes - Traveler, with anti "Werewolf" attack donkey, Killed by Kagemusha and ATPG
TheFlax - Traveler with anti "Vampire" recruitment Crucifix, killed by Psychonaut
Chaotix - Traveler with "Werewolf" attack preventing mistletoe, killed by Sasaki
Yaseikhaan - Traveler, Recruited Turk, with garlic, anti "Vampire" attack night action, lynched day nine
slashandburn - Traveler, sick from flu, killed by Beskar, Splitpersonality, Seon, Methos, Autolycus
Double A - Traveler with space hamster, WoG'd
Beefy187 - Traveler with violin, lynched Day seven
Myrddraal - Traveler with cello, killed by Captain Blackadder and Yaseikhaan
Cultured Drizzt fan - Traveler, lynched day five
Scienter - Traveler with mail shirt, killed by Beskar, Joooray, atheotes, Yaseikhaan, Renata
Renata - Traveler with anti-poison and stab wound cake, killed by Sasaki
spL1tp3r50naL1ty - Traveler with fireworks, killed by Beskar, Sasaki, Yaropolk, Yaseikhaan
Captain Blackadder - Traveler, recruited Turk, lynched day eight

"Vampire"
Kagemusha - "Vampire" Lynched Day Two, Slain Night Eleven by Yaropolk with help from Sasaki and Tincow
Child:

Askthepizzaguy - Noble Bodyguard, Force Recruited "Vampire", defeated at end of day thirteen


Palatinate Officers:
Yaropolk - "Vampire" hunter, died killing Kagemusha
Sigurd - "Vampire" hunter's assistant, lynched day ten
Recruited:

Sasaki Kojiro - Warrior Lynched Day Thirteen
Jolt - Sergeant Killed by APTG and Kagemusha while defending Yaropolk

Noble:
pevergreen - Noble Killed by Psychonaut
Bodyguards:
Askthepizzaguy - Noble Bodyguard, Force Recruited "Vampire", defeated at end of day thirteen
White_eyes:D - Noble Bodyguard, lynched day eleven

Assassins:
Subotan - Noble Assassin, killed by White Eyes and ATPG
Reenk Roink - Noble Assassin, Died attacking Jolt
Recruit:
a completely inoffensive name - Mason (traveler) Killed by Csargo, Atheotes, Tincow, Joooray, Sigurd

"Werewolf":
Ibn-Khaldun - "Werewolf" lynched day four

"Werewolf" Hunters:
Joooray - Hunter, Recruited Turk, Sole Victor
GeneralHankerchief - Tracker, killed by Reenk and Subotan

Royal Physician:
TinCow - Royal Physician Lynched Day Twelve



When Everybody Died:
Alive:
Joooray


Lynched:
Kagemusha D2
Secura D3
Ibn-Khaldun D4
Cultured Drizzt Fan D5
Psychonaut D6
Beefy187 D7
Captain Blackadder D8
Yaseikhaan D9
Sigurd D10
White_eyes:D D11
TinCow D12
Sasaki D13


Killed:
Chaotix N2
Seamus Fermanagh N2
A Very Super Market N2
Winston Hughes N3
Centurion1 N3
Diamondeye N4
Thermal Mercury N4
pevergreen N4
Autolycus N5
Seon N5
TheFlax N5
Slashandburn N5
johnhughtom N5
Subotan N6
GeneralHankerchief N6
Myrddraal N6
Scienter N7
Reenk Roink N7
Renata N7
Methos N8
Csargo N8
ACIN N8
spL1tp3r50naL1ty N8
atheotes N9
Yaropolk N11
Jolt N11
Beskar N12
ATPG N13

Forced to Wander the Snow:
Double A

Tomorrow I'll have Role PMs, victory levels, and custom awards!

naut
04-16-2010, 03:10
Ah. So I wasn't crazy in regards to Ibn-Khaldun, he did have a role. Does that mean Joooray gets a double victory? He deserves it.

Sasaki Kojiro
04-16-2010, 03:23
I think he voted for Ibn too.

Tincow got screwed though :laugh4:

Our first three lynches were pretty great. However:


No Lynch; 7 (Seamus, Jolt, Tincow, TheFlax, Scienter, Centurion1, Seon)
Ibn-Khaldun; 3 (Khaan, Kagemusha, Beskar)
Subotan; 3 (ACIN, CDF, AVSM)
Methos; 3 (ATPG, White Eyes, Reenk Roink)

No lynch voters :stare:

If we'd gone for one of those three, that's a 1/3 shot at lynching the werewolf. Who promptly killed the constable.

Crazed Rabbit
04-16-2010, 03:41
I think he voted for Ibn too.

Tincow got screwed though :laugh4:

Our first three lynches were pretty great. However:

No lynch voters :stare:

If we'd gone for one of those three, that's a 1/3 shot at lynching the werewolf. Who promptly killed the constable.

What, lynching the deadliest attacker in the game the second day, then a turk, then the other serial killer role, (and thus crippling all the anti town groups by the end of day four) wasn't enough?

Seems like some Monday Morning Quarterbacking there. ~;p

CR

Sasaki Kojiro
04-16-2010, 03:48
What, lynching the deadliest attacker in the game the second day, then a turk, then the other serial killer role, (and thus crippling all the anti town groups by the end of day four) wasn't enough?

Seems like some Monday Morning Quarterbacking there. ~;p

CR

Nah, I don't think I even protested the no lynch at the time. But in future games...

Funniest thing about knocking out the vampire and werewolf so early, both the hunter groups chased their own tails for the rest of the game, and were almost convinced by TinCow that there weren't any supernatural creatures, when in fact there were two :laugh4:

Seamus Fermanagh
04-16-2010, 03:55
There was zero evidence to take out I-K. I-K got really lucky picking me first, but that's the breaks. If you just look at the role totals, killing a town or near town with the opening lynch was more likely than getting a turk or a monster. When there are only mafia and townies -- the straight original mafia numbers game -- then a blind lynch makes sense. With lots of roles in play, not so.

Seamus Fermanagh
04-16-2010, 03:55
Wonderful game CR -- rich and well balanced.

Sigurd
04-16-2010, 09:01
So... We lynched Kagemusha and he continued killing. And ATPG was his recruit. I think I suggested we go rid of ATPG right around the time or just after you guys lynched me.
You had the evidence presented - the unaccounted for night activities by said player.
You had my testimony for recruiting Sasaki and Jolt, yet - ATPG was allowed to continue until the end... I admit I could have haunted you every round after my lynch, but I was swamped with other duties.

A case of paranoia getting the better of us??
A well designed game CR, lots of potential anti town networking features. I like the contradictory information. I was supposed not to really believe in supernatural beings, but I was fed information that indicated such (the demon has recruited info, and look for your demon among those surviving death)
And didn't I say Kagemusha had a role after his lynch?

Hindsight is 20/20... The setup of the game had me hesitate a lot.

TinCow
04-16-2010, 12:04
"Vampire"
Kagemusha - "Vampire" Lynched Day Two, Slain Night Eleven by Yaropolk with help from Sasaki and Tincow
Child:

Askthepizzaguy - Noble Bodyguard, Force Recruited "Vampire", defeated at end of day thirteen


"Werewolf":
Ibn-Khaldun - "Werewolf" lynched day four

:furious3::furious3::furious3::furious3::furious3::furious3::furious3::furious3:

pevergreen
04-16-2010, 14:02
:laugh4:

Just bummed I died early. I'll get my revenge soon this year, when the Maroons beat the Blues again Pyscho. :bow:

Ibn-Khaldun
04-16-2010, 14:12
Actually, I planned to play a pro-town game. I knew I could possibly kill most of you so I just decided to go after those who were suspicious Turk looking persons. :tongue:
I only transformed once in three nights(N2 was first and N5 would've been the second etc).
It's weird, I had a bad feeling about Kagemusha. I think if both me and him would've survived to the N5 I would've attacked him. What a write-up it would've been! :beam:

Yaropolk
04-16-2010, 16:05
2 questions:

1) Ibn K - were you supposed to survive your lynch or was that just empty talk? That was a vampire power, and that's why I chopped your body up
2) Why did I get a bad feeling inspecting White Eyes sword?

seireikhaan
04-16-2010, 16:07
Double A - Traveler with space hamster, WoG'd
:dizzy2: :inquisitive: :jawdrop:



Many thanks to Joooray for covering my sorry, incompetent hide and bringing the Turks victory.

Thanks for the game, CR. Very interesting.

Oh, and in case it wasn't obvious, my whole rant about my beloved was utter nonsense. I had pretty much no idea who was left, or if Joooray was even going to accept my offer, at the time.

Ibn-Khaldun
04-16-2010, 16:17
2 questions:

1) Ibn K - were you supposed to survive your lynch or was that just empty talk? That was a vampire power, and that's why I chopped your body up
2) Why did I get a bad feeling inspecting White Eyes sword?

That was just talk unfortunately.

Thermal
04-16-2010, 17:08
Absolutely impossible for me to even consider keeping track of this but clearly a good game, the post count is just huge....

Well done Joooray.

Dam you Sasaki :tongue:

Subotan
04-16-2010, 17:26
Double A - Traveler with space hamster, WoG'd

No. Way.

Renata
04-16-2010, 17:36
I love that Winston had the awesome asparagus of reduced attack risk, yet died on the attack anyway. Poor Winston.

Crazed Rabbit
04-16-2010, 18:34
2 questions:

1) Ibn K - were you supposed to survive your lynch or was that just empty talk? That was a vampire power, and that's why I chopped your body up
2) Why did I get a bad feeling inspecting White Eyes sword?

1) Just talk

2) Because WE had been killing as ATPG's partner.


No. Way.

If he was attacked, he'd throw the hamster at his enemy's eyes, thus reducing the attacker's chance of killing him.

Thanks for all the kind words about the game, guys. I'm glad you enjoyed it.

CR

atheotes
04-16-2010, 18:50
2 questions:

1) Ibn K - were you supposed to survive your lynch or was that just empty talk? That was a vampire power, and that's why I chopped your body up
2) Why did I get a bad feeling inspecting White Eyes sword?

Why did you think ACIN was demon? was that a lie to get rid of the noble assassins?

Great game CR...totally loved it. never posted so much in any game. :2thumbsup:
What was the chance of a solo attack by a traveler not resulting in his own death...lets say he attacked a warrior? what if he attacked a sergeant?

Askthepizzaguy
04-16-2010, 19:22
In case you all were wondering about Screwtape and Wormwood:

Myrddraal was correct, the source for both of those demon names was from The Screwtape Letters, which is written by Clive Staples Lewis, author of such other books as The Chronicles of Narnia. I've never read either book fully, but I've never been very good at reading novels because my mind tends to wander after a while. But I heard of the plot of the Screwtape Letters during my childhood. I was an avid fan of Calvin and Hobbes, a comic by Bill Watterson. The teacher in that comic strip was called Miss Wormwood, who was named after the apprentice demon in the Screwtape Letters. Being all about Calvin and Hobbes, I obviously wanted to know more about the inspirational material for one of my favorite characters, or at least find out what gave the name "Wormwood" any claim to fame. A brief summary of the plot of the novel got me thinking it sounded like a very interesting narrative, and a quite unique perspective of storytelling; from the demon's perspective.

Given that I was now an apprentice demon-vampire, I felt the name Wormwood would be a fitting tribute to both my favorite comic strip author of all time, Bill Watterson, and of course the author C.S. Lewis who inspired so many others. I did not have to do any kills "as" a vampire demon if I didn't want to, I could pretend to be the Turks, or a Noble guard, or a noble assassin, pretty much whatever I wanted. But it's very difficult to give Askthepizzaguy a role like a demon vampire and not expect to see some throat-biting, bone-crunching, organ-ripping carnage. I was compelled to do so by my zest for the ultra-violent. Could any of you honestly expect me to do anything less? :wink:

Beefy187
04-18-2010, 08:40
Good game :bow:
Congratulations to Joooray for winning this :2thumbsup:

atheotes
04-18-2010, 17:22
@ Beskar - i am curious as to why you doctored my PM and what you were trying to achieve

Yaropolk
04-18-2010, 22:52
Why did you think ACIN was demon? was that a lie to get rid of the noble assassins?

Great game CR...totally loved it. never posted so much in any game. :2thumbsup:
What was the chance of a solo attack by a traveler not resulting in his own death...lets say he attacked a warrior? what if he attacked a sergeant?

when i got attacked every living person was cleared except w_e, acin, and split. i jumped on acin and split as having to be demons

Crazed Rabbit
05-04-2010, 22:07
List of Victory Results:




Joooray Supreme Victory
GeneralHankerchief Grand Victory
Askthepizzaguy Victory
Yaropolk Victory
Yaseikhaan Victory
Captain Blackadder Victory
A Very Super Market Victory
Secura Victory
Psychonaut Victory
TinCow Close Victory
Subotan Close Victory
Reenk Roink Close Victory
a completely inoffensive name Close Defeat
Diamondeye Close Defeat
Csargo Close Defeat
Kagemusha Close Defeat
Seamus Fermanagh Close Defeat
Jolt Close Defeat
atheotes Close Defeat
Sasaki Kojiro Close Defeat
Sigurd Close Defeat
TheFlax Close Defeat
Chaotix Close Defeat
slashandburn Close Defeat
Double A Close Defeat
Beefy187 Close Defeat
Myrddraal Close Defeat
Cultured Drizzt fan Close Defeat
Scienter Close Defeat
Renata Close Defeat
spL1tp3r50naL1ty Close Defeat
Centurion1 Close Defeat
Seon Close Defeat
Methos Close Defeat
Thermal Mercury Close Defeat
autolycus Close Defeat
johnhughtom Close Defeat
Ibn-Khaldun Close Defeat
Winston Hughes Close Defeat
pevergreen Defeat
White_eyes:D Defeat
Beskar Ultra Defeat ~;p


Role PMs:
Minor Noble PM:
You are the minor noble. You are the son of the brother of the ruler of a minor state in the Holy Roman Empire. Several months ago you were part of a group visiting a different minor state when you happened upon the lovely daughter of the ruler. You attempted to flirt and induce her to come with you for a private conversation. The wench took irrational offense and ran to her father, speaking great lies about your conduct.

It was only because of your Uncle’s presence that you weren’t killed that day. Nevertheless, after a quick return to his state, he refused you protection. That bitter man has always hated you, probably because his own children suffer in comparison to you.

Your father told you wouldn’t be safe in city and gave you funds find your way to a safe place. So you hired some bodyguards and set out for Austria. Behind you the offended Duke hired two of the best assassins in Germany and set them after you. You’ve managed to stay ahead of them – barely at times – but now you’re trapped in this rotting old fortress, and the assassins may have followed you hear before the snow fell.

Since you aren’t much of a swordsman yourself – preferring to pursue more cultured tastes – you act as a traveler in terms of night actions. You can be ‘promoted’ to swordsman like a traveler with two successful attacks or defenses. However, getting mixed up with such riffraff carries the risk of an unglamorous death.

And that’s what bodyguards are for, after all.

As a noble, you can offer an official chit of privilege to anyone in exchange for his help. Any town role can potentially aid you, and doing so will not be a betrayal of the town for them. You must determine if that person is open to helping you. You can investigate one person at night and find out if they will help you. If they will, you can offer them a chit the next night, writing a PM that I will send. If that person accepts and is successful in keeping you alive to the end of the game, their victory level will increase by one, potentially up to ‘Great Victory’. You have only three of these chits, which you borrowed in haste from your father, though you can reuse them if turned down.

Bodyguard Names: [NAME] and [NAME]
Night Actions:
Act as part of traveler group.
Investigate person.
Offer Chit.

Victory Conditions:
Great Victory: Stay alive, and keep both bodyguards alive.

Victory: Stay alive with at least one bodyguard alive.

Close Victory: Stay alive, but the assassins live and both bodyguards are dead.

Defeat: You end up on the ‘killed’ list.


Bodyguards:
You are the bodyguard of a minor noble, some relation to the ruler of a minor state in the Holy Roman Empire. You were hired several months ago by a young noble who complained of being targeted by some paranoid and vengeful Lord of some other minor state. According to him, his lying, ugly wench of a daughter made up accusations after he wouldn’t return her affections.

Though upon crossing the border into Austria you observed the noble calling a barkeep a mangy cur who liked the affections of young Ottoman boys after the barkeep was a minute late getting him beer.

But whatever the demeanor of the noble, you were hired and paid to protect him and since you are an honorable man you shall do just that. You are working with another bodyguard.

Each of you has several actions you can take during the night. First, you can protect the noble. If you both choose to protect him there will be a very low chance of any attacker getting through. Or, you can each individually investigate one person per night to find clues as to whether he is an assassin. At least two investigations on one person will be needed to confirm he is an assassin. Both bodyguards cannot investigate the same person in the same night. Finally, both bodyguards together can attack one target per night if they think they have found an assassin. If one is killed the remaining one can attack alone, but with a reduced chance of success.

Outside of these actions you will function as a soldier.

Noble:
Other Bodyguard:

Night Actions:
Protect noble (optional; with other bodyguard)
Investigate one person
Attack someone (requires other bodyguard).

Victory Conditions:

Great Victory: Keep the noble alive, stay alive yourself, and kill the assassins.

Victory: Keep the noble alive, and stay alive OR kill the assassins.

Close Victory: Keep the noble alive, but die with assassins remaining.

Close Defeat: The noble dies.

Defeat: The noble dies, as do you.


Assassins:
You are a highly skilled assassin. Several months ago, a minor lord of the Holy Roman Empire hired you and another assassin to track down and kill a minor noble who had offended him. He gave some story about how the vile man had tried to rape his daughter, which is a nicer justification than you’re used to, but much more importantly he also promised a hefty sum for the noble’s head, along with a generous advance.

While you don’t usually work with anyone else, this arrangement has worked quite well. You’ve been able to track the noble through Germany and into Austria. His penchant for leaving behind assaulted bar patrons and unpaid prostitutes had made it easier, of course.

Once you almost had him in Nurnberg, but he saw the crossbow in the dark reaches of the bar and flung a barmaid in front of him to take the bolt while he made an impressively fast exit.

It was almost getting tiresome when you tracked him to this old fortress. Luckily for you, the snow has stopped any escape from this place. Unluckily, he’s managed to don a disguise and so you will have to find him again.

Now, you have several options each night. You can attack a target alone and have a fair chance of killing them. You can also team up with your partner and attack someone. This has the benefit of offering a very high chance of breaking through any protection on the target. Considering you are stuck in a small fort with a number of soldiers it is recommended you be discrete, however you act.

Also, you can each investigate two people per night. This will tell you if you can offer to recruit someone, and give a preliminary report on whether someone you investigate is the target noble or anyone working with him. Confirming the identity of the noble will require a second investigation. You and your partner cannot investigate the same people in the same night. If the investigation shows you that the target can be recruited, you have the option of offering a bank voucher to entice people to join you in killing the noble. You can send a PM through me with the offer. If that person accepts and is successful in killing the noble, their victory level will increase by one, potentially up to ‘Great Victory’.

Partner Name: [NAME]
Night Actions:
Assassinate solo or together
Investigate
Offer voucher

Victory Conditions:
Great Victory: Kill the noble, his bodyguards, and anyone he’s working with, and stay alive.
Victory: Kill the noble, and stay alive
Close Victory: Kill the noble, though you die.
Close Defeat: The noble lives.
Defeat: The noble lives and you died.


Vampire:
You are the master of death. You are dead but yet still walk among the living.

And yet it is you who truly lives. Their lives are but hollow shells of what you are. You came from the land beyond the forest, from the guarders of the mountain borders. In battle you were fierce almost beyond human measure, and your enemies feared your name. In such brutality, you experienced a rebirth from your human desires, a transformation to a non-human state of mind. No longer was killing and slaughtering something to be detested or avoided or regretted. It was now your real life, and everything outside of battle, everything that was not the feeling of a blade going into your enemy’s heart, faded.

But even so transformed, you were still a man, and met your death one day. But the dark prince does not fail to reward his followers. And so you arose once again.

The teeming masses of oblivious animals who now surround you are of no worth, their dreams, their wars, their empires are all flimsy structures, ready to fall to a strong wind. You are that force. You are the fury that will break over the world of man and destroy it.

For decades you have lived as you please, taking life as it suits you, and participating in the carnal pleasures of the flesh. For some time you lived in the Hungarian city of Trenscen and encouraged the spilling of blood there. Recently, though, you were hounded from that city like a dog, caught unawares and pursued by agents of the King.

You will not suffer such an indignity again. The time has come to dominate this world as you already dominate death. And here, in this outpost cut off from the world, is the perfect place to begin.

The Son of Dracul will rule all.

At night, you can attack one target and feed on them, killing them. Your great power assures you success no matter whom you attack. Similarly you are impervious to nighttime assaults from the pathetic mortals. The Hungarian agent, dangerous though he was, is far behind you. No human could have kept pace with you as you fled the city.

You can also turn a human into something more. By focusing on this one human for three nights in a row, you can remake them into something worthy. The human will not know what is going on, but after the third night they will be turned completely to you and reborn in death. They will have to feed with you two nights to gain strength, but after that they will be very formidable by themselves. You can only have one such ‘child’ at a time.

Finally, as an affect of your great charisma, you can pretend to offer a conversion. It will be a fake and offer no bonus to the townsperson who accepts it, but it can still be offered to anyone in the official way – i.e. you write something, in which you can pretend to have whatever cause you want, and I will deliver the PM.

Since you are not human, being selected for a lynch will not kill you, since none of the simpletons in this fort know how to kill you. Indeed, few men do, and once you have conquered this fortress you can turn to deal with that bothersome official in Hungary and any others who might know. But lynching will still mean you have to leave the fortress behind, as seeing the dead rise would unite every mortal against you, and it will be a setback for your plans.

If you have a child, he can stay and attempt to finish your work if you are forced to flee the fortress.

Night Actions:
Kill
Turn (needs to be targeted at the same person three nights in a row to work)
Charm

Victory Conditions:

Supreme Victory: Kill every single living creature within these walls excepting any one you have turned.

Great Victory: You and your child kill every single human, but you are forced to flee.

Victory: Kill a great many humans and spawn a child before being fleeing the fortress.

Close Victory: Kill a great many humans before being forced to exit the fortress.

Close Defeat: Kill a very great many humans before being permanently killed, or very few before fleeing the fortress.

Defeat: Kill only a few humans before being permanently killed.


Vampire Child:
You died this night.

And you were reborn in the dark hour before dawn.

You are no longer a man. Your new master has raised you to a higher existence.

You are the child of the Son of Dracul, Kagemusha. Your father has drained your lifeblood from you for three nights in a row. On this night he gave of his own blood to drink - blood that is not human, but contains power beyond man's comprehension.

You embrace your new existence. You see life clearly now. The pathetic mortals and their trivial dilemmas no longer concern you. You seek only to please your master.

And your master desires death. So you will bring it upon all the people in this fort.

Once you have killed them all, you and your master will embark on a war to conquer this world.

You are weak from the transformation now, and will have to attack a target with your master for the first two nights. After that, you can attack on your own. No man will be able to stand before you.

If you are lynched, though it will not kill you, you will have to flee the fortress.

New Night Actions (you can still perform your prior night actions):
Kill (with Kagemusha for the first two nights)

New Victory Conditions:
Supreme Victory: Kill every single living creature within these walls.

Great Victory: All the people are killed, but you are forced to flee before it is finished.

Victory: Kill a great many humans before fleeing the fortress.

Close Victory: Kill a many humans before being forced to flee the fortress.

Close Defeat: Kill a very great many humans before your master is permanently killed, or very few before fleeing the fortress.

Defeat: Kill only a few humans before your master is permanently killed.

Palatinate's Investigator:
You are a warrior and investigator for the Palatinate of Hungary and serve the King of Hungary. The Palatinate was recently sent to investigate rumors of terrible, bloody atrocities in the town of Trenscen. You went with him to find the source of these dark acts. And what you found sickens you to this day; horrible, violent acts of bloody mutilation and torture. It seemed beyond what any human could do.

What you discovered was, indeed, not human. Some evil force had insinuated itself into that town. The Palatinate found the person committing the murders; a noblewoman placed under house arrest for political reasons.

Normally, someone escaping justice like that would have driven you to drag the criminal before a magistrate and see her beheaded. However, the chilling existence of some supernatural evil has pervaded your every thought. You are an honest man, or as near to honest as most any man can be. You have fought bad men and held them to account for their crimes. You fought in the latest war against the Ottoman.

This creature, this abomination is so far beyond any of your experience that it is almost beyond comprehension. You have seen evil, but only as part of a human. What you faced in Trenscen was wholly evil in a way no human could be. One of your companions, an old Romanian priest, told you what this thing was after you described hunting it through the city by the corpses it left behind.

A strigoi; a demon back from death that sucks the blood of the living. Once it knew it was being tracked, the demon fled the city to the north, moving without rest. Consumed with its destruction, you left the Palatinate and his entire group, save for a young apprentice and rode after it, changing horses whenever one collapsed beneath.

Now you have tracked the demon to a fortress in the hills. With the coming storm and frigid weather, surely even it cannot continue to flee. You have studied the book the priest gave you, in order to understand how to kill it. For though you are an accomplished warrior, this thing is beyond the strength of ordinary men. And since the demon is not trapped by the snow, it must have some foul purpose to remain here.

You have several options at night; you can attack a target alone. Against anyone but the demon, you will function as a single warrior, i.e. very well. Against the demon you will do better than any man, but still have a higher chance of dying than killing it.
You can, therefore, prepare to attack the demon by beginning such preparations the night before you attack it. (So to prepare to attack it on night three, you must tell me you are preparing to attack the target on night two.) You can also lead a group of men to attack it; this involves getting a group to attack the demon with you (i.e. three soldiers saying they will kill the target with each other and you leading them). Both these methods will increase your chances noticeably and can be combined as well. In that case, the people you’re leading don’t need to prepare at all, nor do you need to mention them in your preparations.

Finally, you can broadly investigate three people per night to find the demon. You must perform a focused investigation, which targets only one person who’s already been broadly investigated, to confirm the identity of the demon.

And if people vote to lynch the demon, it will survive. It would also likely leave the fort and continue its rampage. If you or your apprentice still lives, however, you can choose to attack the demon at night and destroy it forever.

Your apprentice: [NAME]

Night Actions:
Attack alone, or with another warrior
Prepare an attack against the demon (and/or)
Lead a group of men against the demon
Investigate three people
Investigate one person

Victory Conditions:
Supreme Victory: Kill the demon and anyone, or thing, assisting it and survive.

Great Victory: Kill the demon and anyone, or thing, assisting it, even if you die.

Victory: Kill the demon and anything assisting it, but the apprentice dies in the process.

Close Victory: Kill the demon and anything assisting it, but both you and the apprentice die.

Close Defeat: The demon is only forced to flee the fort, and not killed.

Defeat: The demon triumphs.

Investigator's Apprentice:
You are an apprentice and assistant to the Palatinate’s investigator. You went with the Palatinate when he was sent to investigate rumors of grisly deaths in a town in Hungary. There you and the others found the rumors to be true, or even worse than described.

On one of the first nights discovering the bodies, the investigator claimed he saw some cloaked figure fleeing into the night from one of the rooms where the killers stored the bodies. From that moment on he no longer acted like his true self. You knew him as a man dedicated to bringing criminals to justice, in carrying out the laws of the state. But he started talking about evil, as though he were facing something that was evil personified, as though some demon came up from Hell to terrorize mankind.

You are a man of faith, but you have always known that as an agent of the law you do not fight against the forces of Hell but mere men. This was how your mentor used to act. He was always methodical and correct when arresting someone. Now he is on a quest to hunt down what he calls a demon, dragging you with him on a journey north into Austria and ending up at this old, snow bound fortress.

Along the way he has insisted you learn how to fight this demon – which he calls a strigoi, by reading one of the books he has taken with him. He has said you are right on the demon’s trail because of a few deaths in villages that occurred before you passed through them.

You still have great respect for the man because of his past deeds, though you wonder what has gotten into him. And so you have read his books and memorized them, and learned about how to kill his demon. Apparently, though he says the demon is very powerful, there are certain ways to kill it, even at night. Apparently it would also help to lead a group of men against the demon.

And now you are stuck in a small fortress with a number of agitated, armed men, and you worry his obsession may well lead to them turning on you if tensions rise. This is no longer the same Europe of several hundred years ago, and such accusations may well convince the others trapped in the fort with you that it is you and the investigator who are dangerous.

Though some of the deaths in villages along your path did some both unusual and similar.

You have several options at night; you can attack a target as a traveler with others. Such a group would not be effective against the demon says your mentor. You have other options against the demon, if it exists.
You can, therefore, prepare to attack the demon by beginning such preparations the night before you attack it. (So to prepare to attack it on night three, you must tell me you are preparing to attack the target on night two.) You can also lead a group of men to attack it; this involves getting a group to attack the demon with you (i.e. three soldiers saying they will kill the target with each other and you leading them). Both these methods will increase your chances noticeably and can be combined as well. In that case, the people you’re leading don’t need to prepare at all, nor do you need to mention them in your preparations.

You can broadly investigate two people per night to find the demon. You must perform a focused investigation, which targets only one person who’s already been broadly investigated, to confirm the identity of the demon.

You can also offer a letter of commendation from the Palatinate, of which you have two, to a member of the garrison or a random traveler, who can choose to accept or reject it. If they accept it they will earn a higher victory condition if you and your mentor succeed, or if your mentor at least believes he succeeded in killing a demon. You need not investigate a person beforehand, but doing so will tell you if they can (not if they will) help you.

The Palatinate Investigator, your mentor:

Night Actions:
Function as a traveler.
Prepare to attack the “demon” and/or
Lead a group of men against the “demon”
Investigate two people
Investigate one person
Offer a Palatinate’s letter of commendation for assistance.

Victory Conditions:
Great Victory: Survive, along with your mentor, and kill a demon if it exists.
Victory: Survive, though your mentor had died, and having killed any demons that may exist.
Close Victory: Survive, though your mentor has died, and the demon has escaped, if it exists.
Close Defeat: Die, though your mentor lives, but the demon, if it exists, has been killed.
Defeat: Die, along with your mentor, while the demon, if it exists, triumphs.


Werewolf:
It has been many months since the summer solstice, when you drank so heartily you could not find your way home. Instead you lay on a bank of soft grass, the full moon on your face.

The next morning you woke up with a severe hangover and went back to your home. A week after that, you woke up exhausted, covered in dirt and a dried brownish liquid outside your home. You hurriedly cleaned up and went to your workshop. As you went about your carpentry business, you heard rumors from customers of a fearsome beast. As they day went on, you learned that this mysterious beast had killed someone in your town, and that local soldiers were on the hunt for it.

Distraught, you walked quickly home after you were done working. Surely, you thought, this could not have been you? You just had some dirt on you, and you’re a good man who wouldn’t kill someone. And so you did not sleep that night, and nothing happened. And the next day the beast was still not caught. And so you did not sleep that night, nor the night after.

And on the third night you transformed. At midnight, you became something that was not a man, nor an animal. You became faster and stronger than any man, but more cunning than any animal. As you left your house, you viewed your neighbors huddling indoors against the cold. You saw soldiers walking in groups, looking in terror at the darkness, unable to hear or see you.

Then you felt the hunger. Not the ordinary grumbling of an empty stomach, but a yearning for meat – lots of meat. And not any stewed mutton, but meat that was raw and dripping with blood. As you were thinking this, you saw a baker making his way to his shop.

You were not a violent man, but the compulsion to attack this man was almost overwhelming. Almost, but not completely. With great force of will you turned and ran back towards your house. On the way there you came across the captain of the town guard. He was a petty man who liked to force bribes out of honest men – such as yourself. And he was alone in the dark.

That morning you discovered blood turns brown as it dries. Since then you have had to flee your hometown, as the locals grew fearful of the new beast that would kill their livestock and the occasional human. You’ve made your way to the southwest through Europe. Along the way you’ve…dealt with…some individuals who tried to harm you or other people. Unfortunately you also picked up some rather persistent trackers, so stubborn they may actually have made it to this fort you’re currently in before the snowstorm swept in.

Now you only want to make sure you get out alive. Every third night, beginning on the second night, you change and are no longer human. You must consume something, or rather, someone each night this happens. If you attack someone and are unsuccessful you must attack again, night after night, until you kill someone. The three-night clock will start again after you have killed someone. If you do not kill anyone for a long time, you will perish. You will be very strong in this state and likely to kill most humans. When you are not changed, you function as a soldier for the purpose of forming groups with humans, though you’re tougher to kill.

When functioning as a soldier, you can form groups to attack and defend like other soldiers.

Night Actions:
When changed: Attack a target.
When not changed: Form an attack group with other soldiers.
When not changed: Form a defense group with other soldiers.

Victory Conditions:
Supreme Victory: Kill everyone and be the only one left alive.

Grand Victory: Survive to the end of the game.

Victory: Survive for a long time and kill many people.

Narrow Victory: Survive a while and kill some people.

Narrow Defeat: Be killed early in the game.

Defeat: Flee the town like a mangy cur with its tail between its legs as part of some deal with the townies to kill their enemies to avoid the lynch. You will not be ruled by fear or blackmailed by some weakling humans.

Letting the townspeople think you’ll help them and then working for your own ends is acceptable, of course.


Hunter:
If you take an ordinary farmer and lead him deep into the woods, he may be able to find his way back out. If the sun still shines and he’s lucky.

You could walk into the black forest blindfolded in the morning and find your way out by noon, taking time to hunt, kill, and skin a deer on the way. Though in terms of hunting, deer are boring. Nothing gets the blood flowing like a boar hunt; the larger the better! Indeed, the rush as a huge boar charges at you and you must react in a second to impale it and save yourself is excitement unmatched by anything else in your life. Lately, you’ve felt that this challenge is not enough for you. You’ve killed many a boar already; surely there must be something more dangerous?

You were pondering this two months ago in a town in the eastern part of the Holy Roman Empire. You had arrived to help a local lord arrange a boar hunt, and it went off smoothly – well, no one had died. It’s hard to quickly teach your talent for hunting and killing dangerous animals. But around noon you had heard of a vicious animal attack on a townsperson. Arriving at the scene, you met with the local soldiers and determined the animal was not a wolf, nor any beast you could readily identify. As you left, a traveler approached you and said he had been tracking this animal and could tell you of it.

Intrigued, you listened and were amazed. This man spoke of something that was not a man, yet not an animal, but something that changed between the two. It could walk and appear as a man in the day, but become a most fearsome creature at night. Of course, you’ve heard many such tales over the years and gave the man a smile and a nod when he was done speaking. But he persisted, and pointed out all the marks the beast had left on its victim and what they meant, and pointed at all the signs of the beast’s movements, including many things you had not seen.

This was a man, you realized, who could walk into the black forest blindfolded and make his way out still blindfolded. He told you more; about how he had tracked this beast for some time from Lithuania for weeks after it had killed the mayor of his town. He offered you a chance to come with him and hunt this beast. You, of course, accepted.

You’ve accompanied the tracker as he followed the beast to this remote fort. Now, with the beast prevented from running, is the perfect time to find it and kill it. The tracker, [NAME], will use his skill to find the beast among the people in the fort. You can use your skill to protect him and then attack the beast once it is found. When not attacking the werewolf you will function as a soldier, though with a higher likelihood of surviving tough encounters.

Night Actions:
Protect the Tracker
Attack a target solo
Attack as part of a soldier group
Defend as part of a soldier group

Victory Conditions:
Supreme Victory: Kill the beast quickly and survive, along with the tracker.

Grand Victory: Kill the beast before the game ends, and survive with the tracker.

Victory: Kill the beast, though the tracker dies.

Narrow Victory: You and the tracker die, but so does the beast.

Narrow Defeat: The beast survives, as do you and the tracker.

Defeat: The beast lives, while you and the tracker die.


Tracker:
Several months ago you returned home from a large hunting trip to your Polish hometown. No man could track animals as well as you. The morning after a night of celebration, tragedy struck the town. The mayor, a generally good natured man if somewhat firm at times, had been killed in the night, seemingly by some vicious animal. The slashes on his body were not like any you had seen from an animal before.

You were confident you could find this animal; the tracks led from the scene of the attack. Taking some soldiers and hunters with you, you followed them. But they did not led to the woods.

The tracks led to a local tavern, which rented out rooms. Had the beast broken in and killed more people? Might it still be lurking inside? Cautiously, you and the soldiers walked inside and found…nothing. Well, you found the tavern as it usually was. The curious tavern owner asked what was going on. You told him, and he explained that a traveler had left earlier this morning, in haste.

You told the soldiers to report back to the town council, and you took a few men from the hunting party with you and rode after the man. Somehow you knew he was responsible. Even though he was on foot, though, you could not catch up to him before he arrived at a large city nearby. There, it was difficult to track him in the crowds and many travelers. You sent the other hunters back to report on what you had learned and continued after the man yourself. The man – or animal – or whatever the foul creature was – must be destroyed.

You have had to use all of your very considerable skill to track the man through cities and across the countryside, for he is faster on foot than any other man. You have not seen him, but you know you are on the right trail from the bodies he leaves behind, torn as no animal would. With every passing day it seemed more and more certain that this was a vilkolakis.

Two months back you came upon a mighty hunter investigating a death in a city. Seeing that he was the type of man who wanted glory from the hunt, you offered him the glory of helping you slay the most dangerous animal you’ve ever tracked. It was easy to convince him; all you had to do was speak the truth.

Now you have tracked the beast to this fort, and the snow has caught him here. For long he has escaped you. If he leaves the fort you may never catch him. Now is the time to strike, remove this danger from the world and bring justice for his many victims.

At night, you can track two people. The results will give you clues to their night actions, but you will have to investigate again to confirm that the target is the beast. While you are handy with a sword, you cannot hope to hold your ground against the beast. Your companion, [NAME], is a fearsome hunter and will have a good chance of going up against the beast and surviving. He can also provide you with good protection.

You will function as a soldier otherwise, for purposes of forming groups and being attacked.

Night Actions:
Track two targets
Be part of a soldier or traveler group.

Victory Conditions
Supreme Victory: Kill the beast very quickly.

Grand Victory: Kill the beast quickly.

Victory: Kill the beast after he has killed a number of people.

Narrow Victory: The beast is killed only right before the game is over.

Narrow Defeat: The beast survives, as do you and the hunter.

Defeat: The beast lives, while you and the hunter die.


Royal Physician:
You are a physician for the royal court of Austria. While you are knowledgeable about medicine, you also serve as an advisor on matters of science. Of particular interest to you are the superstitious beliefs of the simple country folk. Or rather, of particular frustration.

You are a man of science, and recognize the power of reason to improve the lives of mankind. Since you became a man you have worked to discern the mysteries of science and bring light to the darkness of ignorance.

You did not expect to have so much opposition. You have long struggled to dispel the superstitions of simple people. It is not an easy task, for they cling to old tales of monsters, of men changing into wolves after donning a girdle of wolf skin, or of the dead rising to assault the living, and needing to be staked through the heart. You have tried to explain to groups of town elders across the countryside that no one has seen any of these wolf men, nor seen anyone rise from their grave, and that changes to a body after death can be explained through science.

They do not listen. And people suffer for it; there have been scattered account of innocent people being killed for fear of being either a “vampir” or a “vlkodlak”. You had thought that reasonable discussion would persuade the simple populace, even if it took a great deal of effort.

But you see know that people are suffering, and innocent people will continue to suffer as long as such superstitions remain. You will not, no, you cannot allow this to continue. In defense of these people’s lives, you must take more immediate action.

With this fresh conviction, you set out traveling back to the royal court to petition for an edict that would clamp down on these superstitious killings, with force if necessary. You have been waylaid by a snowstorm and forced to remain for a time in this old fort.

At first you were quite aggrieved by this setback. As you looked for a room to stay at, though, you overheard a conversation in the throng of people in the tavern. A man was talking with another about tracking a half man, half wolf beast in the fort. You couldn’t see them because of the crowd, but you became angered at hearing this. These superstitious men were trying to kill someone. You began to grow more agitated, then paused. Perhaps this delay could be beneficial; it would give you a chance to stop these killers.

Given the snowstorm and the tense situation, going publicly to the commander of the fort may result in the superstitious men targeting you as well. And there may be others, perhaps men looking to kill a man in the name of that other superstition, believing an innocent man to be a vampir risen from the grave.

You are fortunate, though, since as a man of science you have special skills. One skill is the mixing of certain plants to produce a fatal drink. You have one mixture of this potion already made. You also have the ingredients for more potions, though making them will take two nights of work in a row.

Using your knowledge of superstitious beliefs, you can investigate one person a night to determine if they are the ones looking to kill people based on superstition.

You will function as a traveler for the purpose of forming groups with others.

Night Actions:
Administer poison. A degree of luck is involved in getting the target to consume the poison, but you are unlikely to be found out whatever the result.
Mix poison, part 1.
Mix poison, part 2. Must be done the very next night after part 1 is made.
Act as a traveler in a group to attack or defend someone.
Investigate one target.

Victory Conditions:

Supreme Victory: Convince everyone in the fort who wants to kill for superstitious reasons that they are misguided, and get them to stop trying to kill anybody. And survive.

Grand Victory: Kill, whether through poison, as a traveler, or cast suspicion on them and get them lynched, any superstitious killers before they can kill anyone. And survive

Victory: Kill any superstitious killers, but only after they’ve killed multiple people.

Narrow Victory: Kill any superstitious killers, but only after they’ve killed the people they’re looking for.

Narrow Defeat: The superstitious killers survive, but don’t kill anyone.

Defeat: The superstitious killers live and kill victims.

Turkish Spy:
Long has your nation fought the infidels. For centuries your countrymen pushed them back, first from Asia Minor, and then from their great fortress city of Istanbul, and then deeper into Europe.

Now, however, such gains have not been seen in many years. Four years ago a fifteen-year long war ended. Your wise ruler could not wrest any gains out of the Hapsburgs, but he showed the infidels at Haçova that he was a man of iron spirit, and that his armies were mighty. But the forces ended the war at a stalemate, each unable to advance against the other.

The Sultan himself chose you and your companions for this mission, because you are among the best spies in the world. Your mission is simple; to destroy the foundations of the Hapsburg spy network by killing all the soldiers and Austrian travelers in the fort. There may be some other groups present, but you won’t need to kill them to win.

As a spy, you can team up with your counterpart, [NAME], to kill somebody at night. You can also team up to protect the spymaster, who handles investigations and recruitment, [NAME], from being attacked or investigated in the night.

You will have the same stats as a soldier, and can act as part of a soldier group to attack or defend someone. If your partner is killed, you and the spymaster can kill together. If the spymaster is killed, you can choose to get his recruitment skill while your partner gets his investigation skill, or vice versa (which will then be explained in greater detail).

Night Actions:
Kill someone with your partner.
Protect the spymaster from attack and investigation with your partner.
Act as a soldier with a soldier group.

Victory Conditions:
Supreme Victory: Kill the town, and anyone who wishes to harm you, and have all three spies survive.

Grand Victory: Kill the town, and anyone who wishes to harm you, and have two of the three spies survive.

Victory: Kill the town, and anyone who wishes to harm you, and have at least one spy survive.

Narrow Victory: All the townspeople are dead by the end, but so are all the spies.

Narrow Defeat: A large number of townspeople are killed before all the spies are killed.

Defeat: You and your fellow spies kill only a few townspeople before all three of you are killed.


Turkish Spymaster:
Long has your nation fought the infidels. For centuries your countrymen pushed them back, first from Asia Minor, and then from their great fortress city of Istanbul, and then deeper in Europe.

Now, however, such gains have not been seen in many years. Four years ago a fifteen-year long war ended. Your wise ruler could not wrest any gains out of the Hapsburgs, but he showed the infidels at Haçova that he was a man of iron spirit, and that his armies were mighty. But the forces ended the war at a stalemate, each unable to advance against the other.

The Sultan himself chose you and your companions for this mission, because you are among the best spies in the world. Your mission is simple; to destroy the foundations of the Hapsburg spy network by killing all the soldiers and Austrian travelers in the fort. There may be some other groups present, but you won’t need to kill them to win.

You are the spymaster. You can investigate targets to determine their role and if they can be turned to your cause. Up to two targets can be investigated each night. These investigations will give a good amount of detail on actions and roles, while another investigation on the same person will reveal more details. You can also protect one of your two spies from a hostile investigation, and ensure that the results show he is a simple soldier.

You can recruit people with Letters of Remuneration as well. This will make their victory conditions similar to your own. Recruitment is a night action, wherein you tell me who you want to attempt to recruit, and what message you want to use. I will send them a PM with the message, and they will have the chance to join you. If they choose to join you, they cannot betray you, as no matter what they do from that point on they will be marked for death by the town if they are found out. Recruitment is a supplementary action; you can attempt to recruit in addition to investigating or protecting. However, you can only attempt one recruitment per night.

If the target is a soldier (or higher) they will have the same abilities as a spy when recruited. Travelers who are recruited will not, and will need two successful kills (not necessarily both done when working for you) to be promoted.

You can also participate in group actions as a regular traveler.

Night Actions:
Investigate two targets
Protect a spy from investigation
Act as a traveler for night group actions
AND Attempt to recruit a townsperson.

Victory Conditions:
Supreme Victory: Kill the town, and anyone who wishes to harm you, and have all three spies survive.

Grand Victory: Kill the town, and anyone who wishes to harm you, and have two of the three spies survive.

Victory: Kill the town, and anyone who wishes to harm you, and have at least one spy survive.

Narrow Victory: All the townspeople are dead by the end, but so are all the spies.

Narrow Defeat: A large number of townspeople are killed before all the spies are killed.

Defeat: You and your fellow spies kill only a few townspeople before all three of you are killed.


Traveler:
You are a traveler. Perhaps you’ve been to distant lands; perhaps you’re only two days’ ride from your hometown. Wherever your past travels have been, fate has conspired to bring you to this old Austrian fortress. It has been four years since the latest long war between the Hapsburgs and the Turks. The only thing that seems certain is that there will be war again.

But for now you’re stuck in this old fort. As a traveler, you have held a blade before. However, you’re not much good with it. You can group up with three other travelers to attack or defend someone of your choosing at night.

Even with a full group, though, there’s a chance of failure and of your death. The probability is based on who you attack.

With two successful attacks or protections (but not one of each), you will be promoted to a soldier, a role that means you are better at using weapons.

During the day you will vote to lynch the enemies of the town.

You can also join other factions if they offer to recruit you. This will offer the chance to earn a higher victory rating if you help that faction succeed. However, it can also mean you betray the town. It may also carry greater risk. I will tell you if accepting a recruitment offer will mean betraying the town.

Night Actions:
Form a group to attack someone
Form a group to protect someone

Victory Conditions:

Victory: The town soundly defeats all of its enemies.

Close Victory: The town narrowly defeats all of its enemies.

Close Defeat: The town is defeated, but kills many enemies.

Defeat: The town is soundly defeated.

Soldier:
You are an Austrian soldier stationed at this fort. You may have served for many years, you may even have fought since the beginning of the 15 year war that ended four years ago. Or you may have only a year or two of experience.

Either way, you’ve been very recently assigned to this fort, which is more important than it looks. It serves as the hub for an extensive information network. If the enemy were to infiltrate the castle and kill the veteran commanders, it would be a great blow to Austria.

Your job is to prevent that. Unfortunately, with the snowstorm, you can’t send out for reinforcements, so you and your fellow soldiers will have to deal with any Turks.

During the night, you and two like-minded soldiers can form a group to either attack or defend a target. Three successful attacks can lead to a promotion to a warrior, while three successful protections can lead to a promotion to sergeant. You can choose whether to accept the promotion or not.

During the day you will vote to lynch the enemies of the town.

You can also join other factions if they offer to recruit you. This will offer the chance to earn a higher victory rating if you help that faction succeed. However, it can also mean you betray the town. It may also carry greater risk. I will tell you if accepting a recruitment offer will mean betraying the town.

Night Actions:
Form a group to attack someone
Form a group to protect someone

Victory Conditions:

Victory: The town soundly defeats all of its enemies.

Close Victory: The town narrowly defeats all of its enemies.

Close Defeat: The town is defeated, but kills many enemies.

Defeat: The town is soundly defeated.


Warrior:
You are an Austrian soldier stationed at this fort. You’ve fought for many years, and are one of the few men inside these walls who can truly call yourself a warrior. Many men have fallen to your sword, and those who have seen you fight rightfully fear you.

You’ve been very recently assigned to this fort, which is more important than it looks. It serves as the hub for an extensive information network. If the enemy were to infiltrate the castle and kill the veteran commanders, it would be a great blow to Austria.

Your job is to prevent that. Unfortunately, with the snowstorm, you can’t send out for reinforcements, so you and your fellow soldiers will have to deal with any Turks.

During the night, you and another warrior can join together to attack a target. You can also attack alone, though this will be more dangerous. With two soldiers, you can form a soldier’s group to attack as well. You can also join with two soldiers (or another warrior and a soldier) to form a soldier’s group to defend someone.

During the day you will vote to lynch the enemies of the town.

You can also join other factions if they offer to recruit you. This will offer the chance to earn a higher victory rating if you help that faction succeed. It may also carry greater risk. You cannot accept an offer that would lead to you betraying the town.

Night Actions:
Attack someone by yourself
Form a group to attack someone
Form a group to protect someone

Victory Conditions:

Grand Victory: The town soundly defeats all of its enemies and you survive.

Victory: The town soundly defeats all of its enemies.

Close Victory: The town narrowly defeats all of its enemies.

Close Defeat: The town is defeated, but kills many enemies.

Defeat: The town is soundly defeated.


Sergeant:
You are an Austrian soldier, an experienced sergeant, stationed at this fort. You’ve fought for many years, and been a part of some of the great sieges, defending Austria cities from the Turks. Few men in Europe can match your skill with a halberd. You have stood on the wall off a city and looked out at tens of thousands of Turks advancing under artillery fire, and held your ground.

You’ve been very recently assigned to this fort, which is more important than it looks. It serves as the hub for an extensive information network. If the enemy were to infiltrate the castle and kill the veteran commanders, it would be a great blow to Austria.

Your job is to prevent that. Unfortunately, with the snowstorm, you can’t send out for reinforcements, so you and your fellow soldiers will have to deal with any Turks.

During the night you can protect someone by yourself with a high probability of success. You can also form an attack group with two soldiers.

During the day you will vote to lynch the enemies of the town.

You can also join other factions if they offer to recruit you. This will offer the chance to earn a higher victory rating if you help that faction succeed. It may also carry greater risk. You cannot accept an offer that would lead to you betraying the town.

Night Actions:
Form a group to attack someone
Protect Someone

Victory Conditions:

Grand Victory: The town soundly defeats all of its enemies and you survive.

Victory: The town soundly defeats all of its enemies.

Close Victory: The town narrowly defeats all of its enemies.

Close Defeat: The town is defeated, but kills many enemies.

Defeat: The town is soundly defeated.


Constable:
You are an Austrian soldier stationed at this fort. Many years ago, you used to work as a night watchman in Vienna, responsible for hunting criminals. After the ware ended four years ago, the military promoted you to an Investigating Officer. Your job is to hunt spies and other enemies of the state in the military.

You’ve been very recently assigned to this fort, which is more important than it looks. It serves as the hub for an extensive information network. If the enemy were to infiltrate the castle and kill the veteran commanders, it would be a great blow to Austria.

Your job is to prevent that. Unfortunately, with the snowstorm, you can’t send out for reinforcements, so you and your fellow soldiers will have to deal with any Turks.

During the night, you can investigate two people. A first investigation will give clues as to their nighttime activities that night, while a second investigation will give clues as to their role. You can also participate as a soldier in night groups, though your investigation skills are much more valuable.

During the day you will vote to lynch the enemies of the town.

You can also join other factions if they offer to recruit you. This will offer the chance to earn a higher victory rating if you help that faction succeed. It may also carry greater risk. You cannot accept an offer that would lead to you betraying the town.

Night Actions:
Investigate two people
Form a group to attack someone
Form a group to protect someone

Victory Conditions:
Grand Victory: The town soundly defeats all of its enemies, and you reveal a spy publicly.

Victory: The town soundly defeats all of its enemies.

Close Victory: The town narrowly defeats all of its enemies.

Close Defeat: The town is defeated, but kills many enemies.

Defeat: The town is soundly defeated.


Masons:
You are a traveler. Perhaps you’ve been to distant lands; perhaps you’re only two days’ ride from your hometown. Wherever your past travels have been, fate has conspired to bring you to this old Austrian fortress. It has been four years since the latest long war between the Hapsburgs and the Turks. The only thing that seems certain is that there will be war again.

You are also a member of the Lodge of Vienna Freemasons, an organization devoted to bettering mankind. You and a fellow freemason, [NAME], were passing through the fort when the snowstorm hit. You’ve heard talk that there might be splinter freemason group members, from the Orient of the Vienna Freemasons, also in this fort. Naturally, you want to eliminate them and whatever insidious conspiracy to destroy civilization they are a part of.

So for now you’re stuck in this old fort. As a traveler, you have held a blade before. However, you’re not much good with it. You can group up with three other travelers to attack or defend someone of your choosing at night.

As a mason, you can partner with your brother to investigate one person per night, to determine if he is one of the rebel freemasons. With this knowledge, you can work to eliminate him.

Even with a full group, though, there’s a chance of failure and of your death. The probability is based on who you attack.

With two successful attacks or protections (but not one of each), you will be promoted to a soldier, a role that means you are better at using weapons.

During the day you will vote to lynch the enemies of the town.

You can also join other factions if they offer to recruit you. This will offer the chance to earn a higher victory rating if you help that faction succeed. However, it can also mean you betray the town. It may also carry greater risk. I will tell you if accepting a recruitment offer will mean betraying the town.

Night Actions:
Form a group to attack someone
Form a group to protect someone
Investigate someone with your freemason brother.

Victory Conditions:
Grand Victory: The town soundly defeats all of its enemies and the rival freemasons are eliminated.

Victory: The town soundly defeats all of its enemies.

Close Victory: The town narrowly defeats all of its enemies.

Close Defeat: The town is defeated, but kills many enemies.

Defeat: The town is soundly defeated.


Special Awards:
Sometimes using preset victory levels can't properly acknowledge accomplishments in a game. So I've made up some special 'medals' to reward players who went above and beyond. A quick note, though, on people getting awards. I can't know everything that goes on in a game, all the back room conniving and behind the scenes finagling that happens. Mostly I just see the thread and night orders PMs. This doesn't take away from the awards I do give, but I want everyone to know that just because people aren't included here doesn't mean they didn't pull off amazing feats. Of course those who get medals are welcome to display them in their signatures.

Without further ado, the Supreme Victory Medal, which goes to Joooray, who not only managed his initial goal of stopping the werewolf, but joined the Turks and snatched victory for them from the closing jaws of defeat:
https://img580.imageshack.us/img580/6625/victorymedal.gif

And for the rest of the Turks, AVSM, Psychonaut, Yaseikhaan, and Captain Blackadder, we have the Victory Medal, to commemorate their come from behind victory:
https://img40.imageshack.us/img40/5269/turkmedal.gif

And for Secura there is the Xanatos Victory Medal, as reward not only for victory as a Turk, but for her actions in the initial rounds protecting Beskar, which lead to Beskar, many rounds later, voting for Tincow instead of ATPG and leading to Joooray's victory:
https://img219.imageshack.us/img219/930/xanatosmedal.gif

For the Vampires, Kagemusha and Askthepizzaguy, we have the Valor Medal, for determined persistence throughout the game and never giving up, not to mention infiltrating and deceiving the town:
https://img709.imageshack.us/img709/6802/vampirecl.gif

For Renata there is the Town Protector Medal, in recognition of her valiant pro-town efforts, which, in stark contrast to many other town efforts, didn't involve killing a whole bunch of town members or allow infiltration and control by extremely anti-town elements:
https://img153.imageshack.us/img153/6885/defendormedal.gif

And then for Sasaki there is the Blood Medal, for being close to a serial killer role in actions; tying for the highest amount of kills by anyone in the game (with the bodyguard-turned-Vampire ATPG), and for being the last surviving town member:
https://img571.imageshack.us/img571/6900/serialkillermedal.gif

Finally, there is the Campaign Medal, for everyone who dared to enter the Shadow Fort:
https://img684.imageshack.us/img684/1381/campaignmedal.gif
Or, use this version of the medal if you like it better:
https://img25.imageshack.us/img25/1381/campaignmedal.gif

I want to thank everyone for participating; it's been a lot of fun. One interesting note I leave you with; the inspiration for the Vampire killing people in Hungary back story was based on true events (http://en.wikipedia.org/wiki/Elizabeth_B%C3%A1thory):

After [Elizabeth Báthory's] husband's death, she and four collaborators were accused of torturing and killing hundreds of girls and young women, with one witness attributing to them over 600 victims, though the number for which they were convicted was 80.[1] Elizabeth herself was neither tried nor convicted. In 1610, however, she was imprisoned in the Csejte Castle, where she remained bricked in a set of rooms until her death four years later.

It seems wrong to use the word serendipitous, but I found this out only after I had set the date in 1610 (during a truce in the Austrian-Ottoman wars) and while doing research for the Vampire and Palatinate Investigator's roles.

Another thing I tried to do was completely avoid mentioning the words 'vampire' and 'werewolf' in my role PMs, just to spice things up a bit.

Also, I did leave a trail of clues in the write ups, but it seems not many people noticed. Special mention goes to Csargo, who questioned if Secura was 'Pulling a Spartan' after I dropped several clues in her lynching in order to indicate so and confuse the town.

Until next time, happy mafia hunting!

Crazed Rabbit

Jolt
05-04-2010, 22:53
I have a question. How were battle mechanics done?

Was ATPG lucky in killing me? Was I lucky in killing RR?

Askthepizzaguy
05-04-2010, 23:05
Many thanks for this game, CR. I truly had a blast. One of the best I've seen in a long time.


I will wear this with honor.

https://img709.imageshack.us/img709/6802/vampirecl.gif

Crazed Rabbit
05-04-2010, 23:05
Like I said in the first post, there was a spreadsheet set up with most very possible configuration of people attacking and people being attacked, etc., was set up. The attackers generally had a good chance of victory and a small chance of death, with a slightly larger chance of being revealed. The better someone was at combat, the more likely to kill their target, or someone attacking them, and the less likely they were to die.

For your specific questions; Yes, ATPG was lucky and yes you were lucky.

CR

Jolt
05-04-2010, 23:09
Yes, ATPG was luckyR

BLAAARGH.

Joooray
05-05-2010, 01:30
Without further ado, the Supreme Victory Medal, which goes to Joooray, who not only managed his initial goal of stopping the werewolf, but joined the Turks and snatched victory for them from the closing jaws of defeat:
https://img580.imageshack.us/img580/6625/victorymedal.gif

I'm most honoured. Thanks again for hosting this game, I had a blast.

At now I finally have something for my sig. :bow:

Secura
05-05-2010, 06:25
And for Secura there is the Xanatos Victory Medal, as reward not only for victory as a Turk, but for her actions in the initial rounds protecting Beskar, which lead to Beskar, many rounds later, voting for Tincow instead of ATPG and leading to Joooray's victory:
https://img219.imageshack.us/img219/930/xanatosmedal.gif

:laugh4:

She moves in mysterious ways.


Also, I did leave a trail of clues in the write ups, but it seems not many people noticed. Special mention goes to Csargo, who questioned if Secura was 'Pulling a Spartan' after I dropped several clues in her lynching in order to indicate so and confuse the town.

I've never heard of that tactic before, but it seems mightily stupid... claiming mafia in an attempt to confuse mafia? I just did it because I knew it would buy Psychonaut a little more time. :P

Sasaki Kojiro
05-12-2010, 19:13
And then for Sasaki there is the Blood Medal, for being close to a serial killer role in actions; tying for the highest amount of kills by anyone in the game (with the bodyguard-turned-Vampire ATPG), and for being the last surviving town member:
https://img571.imageshack.us/img571/6900/serialkillermedal.gif


Yesssss :beam:

The best medal of all.

Renata
05-12-2010, 19:27
Aww, ty, Crazed Rabbit, though honestly the lack of dead bodies I left in my wake wasn't entirely by design. I tried, though. Thank you for the recognition.

a completely inoffensive name
05-13-2010, 02:00
I hope you have all learned your lesson this time: I'm never mafia. If I was ever lucky enough to be one, I would keep my mouth shut. Me being me is not grounds to get rid of me.

A Very Super Market
05-13-2010, 07:03
https://img40.imageshack.us/img40/5269/turkmedal.gif

Good blimey, this pretty thing is far too much for me to deserve.

Kagemusha
05-14-2010, 04:29
Thanks for the medal CR. This game was absolutely great! I got to play a very different game as mafia and also this introduced to me ATPG as mafia team mate and i must say i was impressed. Our risky end game strategy after lot of bad luck, brought the victory so close i could taste it, but even in defeat.I must thank each and everyone participating and CR for hosting. This was absolutely a blast! This game made me remember what i lost when i took a break from mafia games! Thanks everyone!:bow:

Askthepizzaguy
05-14-2010, 05:02
I thought I knew about playing ballsy until I met Kagemusha.

Now I have learned the true meaning of cojones.

Kagemusha
05-14-2010, 05:16
I thought I knew about playing ballsy until I met Kagemusha.

Now I have learned the true meaning of cojones.

You are too kind good sir. I was merely supporting an awesome player, while watching how you manouvered around any obstacles in your path. Maybe next time we will be more lucky.~;)