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Double A
12-23-2010, 02:56
*was joking

TinCow
12-23-2010, 03:55
I have reliable information that there is currently one Sith, one Dark Jedi, one Jedi, and three Ewoks.

Seon
12-23-2010, 04:03
I have reliable information that there is currently one Sith, one Dark Jedi, one Jedi, and three Ewoks.

Actually it's one Sith, one Dark Jedi, one Jedi, two ewoks, and a Sith assassin droid. Speaking of which...kukuku

Askthepizzaguy
12-23-2010, 04:18
Seon: (7) Chaotix, WEW, Nightbringer, Csargo, Cecil XIX, Beefy187, pevergreen

Chaotix: (1) Double A

That's the tally so far, I believe. If you spot an error let me know.

Less than 2 hours remain.

Askthepizzaguy
12-23-2010, 06:03
Round has ended, standby for results. Send in your night actions and preferences to me NOW.


https://i205.photobucket.com/albums/bb225/askthepizzaguy/Awards/NightDay20.png (http://noproblo.dayjo.org/ZeldaSounds/MM/MM_Dawn.wav)

(audio (http://noproblo.dayjo.org/ZeldaSounds/MM/MM_Dawn.wav))



First Place:

Seon: (7) Chaotix, WEW, Nightbringer, Csargo, Cecil XIX, Beefy187, pevergreen

Second Place:

Chaotix: (1) Double A






https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Penance-015.png






Bane Anded noted that time had expired, and asked for a vote.

"Have we reached a verdict?" Anded asked.

The votes were counted.

"Yes we have, Grandmaster" said one of the Jedi.

"Who has been found guilty?"

"Sio Eroseeth, your grace."

"Very well. Let the accused have a chance to defend himself." Anded said.


Sio Eroseeth: "I'm so disappointed in all of you. Given the few suspects remaining, the odds were pretty decent that we'd actually destroy a Sith, but you've failed once more."

Bane Anded: "Is there any reason why you shouldn't be executed?"

Sio Eroseeth: "You mean other than my innocence? Not a one. I could try to prove my whereabouts, but it's a bit late for all that. I can see your minds are made up, and enthusiastically so. We don't stand a chance."

Bane Anded: "Are you going to resist the Council's judgment as well?"

Sio Eroseeth: "I guess you'll just have to wait and see...."



With that, Bane Anded ordered the other Jedi to forcefully escort Sio to the hangar bay. As he got closer and closer, Eroseeth tried harder and harder to resist, showing obvious signs of panic. The Jedi gripped him by the limbs and carried him for the rest of the way, as he screamed in protest and accused them all of either being blind or Sith, but he could not narrow down which of them were Sith. In fact he had abstained from accusing anyone in particular.



He was thrown inside the hangar bay, and the airlock was sealed. After spitting on the floor, he ignited his twin lightsabers and attempted to cut his way out of the opposing airlock.





https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Jedi-029.png




Sio Eroseeth: "You're going to regret this, fellow Jedi...."

Sio wasn't able to break through the airlock in time; Bane Anded pressed the button and the entire hangar bay decompressed, blowing the panicking Eroseeth out into space, where he struggled for a bit, became motionless, and stayed that way for a long time.

Concerned that this was a trick, Bane Anded left Sio out in space for over an hour, and then pulled Sio back into the hangar bay with the tractor beam, and began to examine the body.



Bane Anded: "This one.... was a Jedi. I have no reason to believe he's ever done anything to harm anyone, even though his mind was undisciplined."



He ordered one of the nearby medical droids to take the body back for further examination, and then to place the body in cold storage. He then began the task of deciding what everyone should do that night.

The ship never felt more deserted. Or vulnerable to attack.






















https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Jedi-029.png

Seon- Sio Eroseeth

Seon was a Jedi Master!

He was Jedi!













https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Ghost.png



Suddenly, a figure made out of light appeared before the Council. It was Jedi Master Sio Eroseeth, back from the Netherworld of the Force. Even though he was not exactly as he once was, the other Jedi welcomed him back, and would count his vote even though he was deceased.













Alive: (5/68)

Chaotix
Csargo
Nightbringer
Renata
wideyedwanderer


Force Ghost: (9/68)

pevergreen- Jedi Master Jacin Sky (Killed Night Four)
Cecil XIX- Jedi Knight Xando Caecilius (Killed Day Eleven)
Beefy187- Jedi Master Sinadd No (Killed Night Eleven)
Kagemusha- Jedi Master Zan Finnay Darth Kojiro, Dark Lord of the Sith (Killed Day Fifteen)
Double A- Jedi Master Va'ard Kypaz (Killed Night Seventeen)
Khazaar- Jedi Master Kel Dih-mar (Killed Night Seventeen)
Psychonaut- Jedi Master Bos Dhi Kao Darth Sigurd, Dark Lord of the Sith (Killed Day Nineteen)
Diana Abnoba- Dark Jedi Master Sky Yi'do (Killed Night Nineteen)
Seon- Jedi Master Sio Eroseeth (Killed Day Twenty)


Dead: (51/68)

Raskolnikov- Jedi Initiate Mas Amdu Kof (Killed Day One)
Slysnake- Jedi Initiate Kerren Cae (Killed Night One)
Stuck in Pi- Jedi Initiate Si-At Unesh (Killed Night One)
Double A- Jedi Initiate Mun Farlander (Killed Day Two)
Zack- Jedi Initiate Yogal Sec-barr (Killed Night Two)
Yaropolk- Jedi Initiate Yala Edak (Killed Day Three)
Sasaki Kojiro- Jedi Initiate Sec-sar Jor (Killed Night Three)
Skooma Addict- Jedi Initiate Ker-oth Ex (Killed Night Three)
Yaseikhaan- Jedi Initiate Kaz'an Neimoidian (Killed Night Three)
Tincow- Jedi Initiate Lo'son Galeb (Killed Day Four)
ArpeggiateTHIS- Jedi Initiate Azurine Kadu (Killed Night Four)
YLC- Jedi Initiate Drafo Tylum (Killed Day Five)
spL1tp3r50naL1ty- Jedi Initiate Ker'ral Fisid (Killed Night Five)
Sigurd- Jedi Initiate Cah Andwal (Killed Day Six)
Sprig- Jedi Initiate Qui Ul'pat (Killed Night Six)
Andres- Jedi Initiate Stre-don Rett (Killed Night Six)
Rebel Jeb- Jedi Knight Ushan Nihlek (Killed Night Six)
Beskar- Jedi Initiate Jax Revus Sith Apprentice Darth Fermanagh (Killed Night Six)
Ibn-Khaldun- Jedi Padawan Gall Rado (Killed Night Seven)
Classical_hero- Jedi Padawan Mar-ial Nih Pho (Killed Night Seven)
Johnhughthom- Jedi Padawan Taun Jan (Killed Night Seven)
dcmort93- Jedi Knight Mace Wyyrlar (Killed Night Seven)
landlubber- Jedi Knight Jenn Gon Rui (Killed Night Eight)
remake20- Jedi Padawan Rian-ban Fo (Killed Night Eight)
Stuck in Pi2- Jedi Padawan Ana Riya (Killed Night Eight)
Nictel- Jedi Padawan Nor Stry-hoth (Killed Night Nine)
Death is yonder- Jedi Padawan Datian Guus (Killed Night Nine)
Choxorn- Jedi Knight Mill Kunaay (Killed Night Nine)
Skooma Addict2- Jedi Padawan Kin Barr (Killed Night Ten)
Belisarius II- Dark Jedi Grandmaster Sol Jade (Killed Night Ten)
Ironside- Jedi Padawan Traruyn Ura Sith Apprentice Darth Aggony (Killed Night Ten)
Yaropolk2- Jedi Knight Le'ran Iss (Killed Night Eleven)
Slysnake2- Jedi Knight Shi-la Ra (Killed Night Eleven)
Greyblades- Jedi Knight Wen Kidou (Killed Night Twelve)
Autolycus- Jedi Knight Malious de Wal (Killed Day Thirteen)
Robbiecon- Jedi Knight Rivan Nul (Killed Night Thirteen)
ArpeggiateTHIS2- Jedi Knight Taung Eeda (Killed Night Thirteen)
Sasaki Kojiro2- Jedi Knight Driz Foun (Killed Night Thirteen)
God Emperor- Jedi Knight Ku-vect Belthon (Killed Night Fourteen)
ByzantineKnight- Jedi Knight Land Jamgii (Killed Night Fourteen)
Jarema- Jedi Knight Brie-ang Gis (Killed Night Fourteen)
Joooray- Dark Jedi Grandmaster Ronen Durdon (Killed Night Fourteen)
Askthepizzaguy- Jedi Grandmaster Nomi Sunrider (Killed Day Fifteen)
Frozen in Ice- Jedi Master Frid Fefar (Killed Night Fifteen)
AntiKingWarmancake- Jedi Master All'uan Kraytous (Killed Night Fifteen)
Yaseikhaan2- Jedi Master Keyeren Arva Sun (Killed Night Fifteen)
a completely inoffensive name- Jedi Master Jinn Lun-yz (Killed Day Sixteen)
Captain Blackadder- Jedi Master Bip Kenner (Killed Night Sixteen)
Tincow2- Jedi Master Talnah Corham (Killed Night Sixteen)
Ignoramus- Jedi Grandmaster An-Wan Dyas (Killed Night Sixteen)
Diamondeye- Jedi Master On-so C'ba (Killed Night Seventeen)

Will of the Force: (3/68)

Romanic- Jedi Initiate Pla-den Krul (WOGed Night Three)
Raskolnikov2- Jedi Knight Pal Winoff (WOGed Night Eleven)
Zack2- Jedi Knight Loris Midal (WOGed Day Twelve)



Orders please. You have 24 hours.

Seon
12-23-2010, 06:50
May I say, Told you So?

Hey force ghosts. 'sup? How ya doing?

Nightbringer
12-23-2010, 06:56
Sorry bout that seon, but now you can join the legion of force ghosts. You guys have more votes than the people alive at this point!

Double A
12-23-2010, 07:26
We're the fastest growing club in the galaxy!

Diamondeye
12-23-2010, 10:19
Sorry bout that seon, but now you can join the legion of force ghosts. You guys have more votes than the people alive at this point!

And isn't that a great boon. Uhm. We've got five people alive, one a known Dark Jedi. Seon's death is not all upside, Nightbringer, in case you hadn't noticed.
I suggest everyone attacks Nightbringer. If he survives, lynch him. If not (and he's, on the off-chance, innocent), go for WeW.

Ironside
12-23-2010, 12:04
Ok dropping off for a few days over Christmas, so no more slightly deranged, friendly neighborhood serial killing sith for your guys.

Merry Christmas everyone. :san_laugh:

pevergreen
12-23-2010, 12:59
Lets all hang out at the force ghosts quicktopic!

http://www.quicktopic.com/45/H/aSHWdnrk9La

Askthepizzaguy
12-24-2010, 06:31
https://i205.photobucket.com/albums/bb225/askthepizzaguy/Awards/DawnDay21.png (http://noproblo.dayjo.org/ZeldaSounds/MM/MM_Dawn.wav)

(audio (http://noproblo.dayjo.org/ZeldaSounds/MM/MM_Dawn.wav))




https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/2139523114_5c713e9499.jpg









Grandmaster Bane Anded knew that the Sith would be attacking that night, so he thought up a plan, and thought it up quick.

He sent the ship into a spin, hurtling toward one of the lesser populated sections of Coruscant's southern polar region. Here, there was a preserve for off-planet flora and fauna, and wide open spaces to safely (more or less) crash the ship.


Because of the spin, everyone on the ship began to tumble around, and it was near impossible to navigate through the corridors once the ship hit the atmosphere. The vibrations and the g-forces were too much, and everyone simply held on tight, as the ship descended.



Just before the ship hit the ground, the Grandmaster used the force to take the ship out of the spin and level its descent, allowing a more controlled crash.





https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Coruscant-AoTCW.jpg






When everyone came to, Bane Anded ordered the ship to evacuate, and for everyone to meet on the planet's surface.





When everyone was gathered together, Bane Anded addressed the survivors. There was Kenth Cogma, and Carnus Daye, and Ushi Makoth, and Gith Ranay.




Bane Anded: "You know why we are all here. It is time for this charade to end. Sith, you must show yourselves. Let this be our final battle!"

Gith Ranay: "I'm pretty sure you're a Sith, Bane!"

Kenth Cogma: "Yeah, why haven't the Sith attacked you and stuff?"

Ushi Makoth: "I'm almost certain you're a Sith, Cogma!"

Carnus Daye: "I think I can clear up this mystery for you....."




https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Jedi-069.png



Carnus Daye removed his giant fake plastic head, revealing his true identity underneath....

























https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/ewok.jpg



Carnus Daye: "I am not a Jedi! I am Carnus Daye, captain of the Ewok guard! I'm really happy for you Jedi, and I'm going to let you finish catching Sith, but I am among the greatest Ewok warriors of all time! Of all time!'



With that, Ushi Makoth laughed and removed her disguise as well.







https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/ewoks.jpg




Ushi Makoth: "It is good to see you still alive, Daye! Sorry, fellow 'Jedi' but I too am an impostor. I am Ushi "Tarzanius" Makoth, an even greater Ewok warrior than Carnus Daye could ever be, no offense Daye.




Gith Ranay: "Hold it right there, Ewoks! This smells awfully suspicious. Are you sure you aren't Sith just pretending to be Ewoks so you can get a free pass out of this hairy situation? Or should I say, furry...."





Kenth Cogma: "Oh Ranay, don't be so paranoid. Everything is just fine. In fact, I am not even a Jedi at all, I am indeed......"







https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/babyewok.jpg



"Princess Renata, the next ruler of the Ewok Kingdom! Bow before mighty Ewok royalty, feeble peasants!"





Gith Ranay: "Your grace! I bow humbly before thee, o mighty ruler of rulers!"















https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Black_Ewoks.jpg



With that, the Third Ewok from the Left removed his realistic "Gith Ranay" mask that he bought on eBay for the low, low price of only 12 easy payments of 1,995 Republic Dataries.




Bane Anded: "This is impossible! I can't believe it.... all you friendly little furballs, somehow surviving this incredibly violent and completely fourth-wall shattering game. The Ewoks have all survived! And now it is Christmas Eve! Could it be.... could it be....? Could this be the Merriest Ewok Christmas Ever?"



Ewok Princess: "It's true, Grandmaster Anded! We have killed off the wicked Sith of the West and now you can tap your heels together three times and wish us back to our home, on the forest moon of Endor."




Bane Anded: "I've got something better in mind for you, my little furry friends. For I am not Bane Anded at all!"




















https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/ewokclaus.jpg




Ewok Claus: "HO HO HO, MERRY CHRISTMAS, LITTLE ONES! I am glad that we all survived the terrible tragedy on board this vessel. I knew we could do it, if we worked together! Now, it is time for your Christmas presents to be handed out..... ah ah ah, don't open them until Christmas morning! And no peeking!"





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Suddenly, the Force Ghost of Nomi Sunrider appeared before them all.







https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/GhostNomi.png




The baby Ewok princess shrieked and hid her face from the glowing figure.




Nomi Sunrider: "Jedi Grandmaster Ewok Claus, I hereby crown you king of all the Ewoks, and would like to offer you enough Republic credits to pay all your ewok toy-makers for another thousand years. Also, please accept this gift certificate for a free meal at Bennigans! Merry Christmas, my little furries!"



Ewok Claus: "Yub yub!"


Ewok Princess: "Nub nub!"


Captain of the Ewok guard: "Lub lub!"


Third Ewok from the left: "Jub Jub!"


Tarzanius Ewok: "Wok Wok!" *yells like Tarzan*






https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/star-wars-ewok-mordor.jpg



__________________







Alive: (5/68)

Chaotix - Ewok Claus, the King of the Ewoks
Csargo - Ewok Warrior #3, captain of the Ewok guard (the one with all the fur)
Nightbringer - Third Ewok from the left in the second scene after the one where Luke fights Vader.
Renata - Ewok Princess, the cutest little furball evar
wideyedwanderer - Ewok who yells like Tarzan, mixes concrete, and signs complicated insurance forms







TOTAL EWOK VICTORY!









Force Ghost: (9/68)

pevergreen- Jedi Master Jacin Sky (Killed Night Four)
Cecil XIX- Jedi Knight Xando Caecilius (Killed Day Eleven)
Beefy187- Jedi Master Sinadd No (Killed Night Eleven)
Kagemusha- Jedi Master Zan Finnay Darth Kojiro, Dark Lord of the Sith (Killed Day Fifteen)
Double A- Jedi Master Va'ard Kypaz (Killed Night Seventeen)
Khazaar- Jedi Master Kel Dih-mar (Killed Night Seventeen)
Psychonaut- Jedi Master Bos Dhi Kao Darth Sigurd, Dark Lord of the Sith (Killed Day Nineteen)
Diana Abnoba- Dark Jedi Master Sky Yi'do (Killed Night Nineteen)
Seon- Jedi Master Sio Eroseeth (Killed Day Twenty)


Dead: (51/68)

Raskolnikov- Jedi Initiate Mas Amdu Kof (Killed Day One)
Slysnake- Jedi Initiate Kerren Cae (Killed Night One)
Stuck in Pi- Jedi Initiate Si-At Unesh (Killed Night One)
Double A- Jedi Initiate Mun Farlander (Killed Day Two)
Zack- Jedi Initiate Yogal Sec-barr (Killed Night Two)
Yaropolk- Jedi Initiate Yala Edak (Killed Day Three)
Sasaki Kojiro- Jedi Initiate Sec-sar Jor (Killed Night Three)
Skooma Addict- Jedi Initiate Ker-oth Ex (Killed Night Three)
Yaseikhaan- Jedi Initiate Kaz'an Neimoidian (Killed Night Three)
Tincow- Jedi Initiate Lo'son Galeb (Killed Day Four)
ArpeggiateTHIS- Jedi Initiate Azurine Kadu (Killed Night Four)
YLC- Jedi Initiate Drafo Tylum (Killed Day Five)
spL1tp3r50naL1ty- Jedi Initiate Ker'ral Fisid (Killed Night Five)
Sigurd- Jedi Initiate Cah Andwal (Killed Day Six)
Sprig- Jedi Initiate Qui Ul'pat (Killed Night Six)
Andres- Jedi Initiate Stre-don Rett (Killed Night Six)
Rebel Jeb- Jedi Knight Ushan Nihlek (Killed Night Six)
Beskar- Jedi Initiate Jax Revus Sith Apprentice Darth Fermanagh (Killed Night Six)
Ibn-Khaldun- Jedi Padawan Gall Rado (Killed Night Seven)
Classical_hero- Jedi Padawan Mar-ial Nih Pho (Killed Night Seven)
Johnhughthom- Jedi Padawan Taun Jan (Killed Night Seven)
dcmort93- Jedi Knight Mace Wyyrlar (Killed Night Seven)
landlubber- Jedi Knight Jenn Gon Rui (Killed Night Eight)
remake20- Jedi Padawan Rian-ban Fo (Killed Night Eight)
Stuck in Pi2- Jedi Padawan Ana Riya (Killed Night Eight)
Nictel- Jedi Padawan Nor Stry-hoth (Killed Night Nine)
Death is yonder- Jedi Padawan Datian Guus (Killed Night Nine)
Choxorn- Jedi Knight Mill Kunaay (Killed Night Nine)
Skooma Addict2- Jedi Padawan Kin Barr (Killed Night Ten)
Belisarius II- Dark Jedi Grandmaster Sol Jade (Killed Night Ten)
Ironside- Jedi Padawan Traruyn Ura Sith Apprentice Darth Aggony (Killed Night Ten)
Yaropolk2- Jedi Knight Le'ran Iss (Killed Night Eleven)
Slysnake2- Jedi Knight Shi-la Ra (Killed Night Eleven)
Greyblades- Jedi Knight Wen Kidou (Killed Night Twelve)
Autolycus- Jedi Knight Malious de Wal (Killed Day Thirteen)
Robbiecon- Jedi Knight Rivan Nul (Killed Night Thirteen)
ArpeggiateTHIS2- Jedi Knight Taung Eeda (Killed Night Thirteen)
Sasaki Kojiro2- Jedi Knight Driz Foun (Killed Night Thirteen)
God Emperor- Jedi Knight Ku-vect Belthon (Killed Night Fourteen)
ByzantineKnight- Jedi Knight Land Jamgii (Killed Night Fourteen)
Jarema- Jedi Knight Brie-ang Gis (Killed Night Fourteen)
Joooray- Dark Jedi Grandmaster Ronen Durdon (Killed Night Fourteen)
Askthepizzaguy- Jedi Grandmaster Nomi Sunrider (Killed Day Fifteen)
Frozen in Ice- Jedi Master Frid Fefar (Killed Night Fifteen)
AntiKingWarmancake- Jedi Master All'uan Kraytous (Killed Night Fifteen)
Yaseikhaan2- Jedi Master Keyeren Arva Sun (Killed Night Fifteen)
a completely inoffensive name- Jedi Master Jinn Lun-yz (Killed Day Sixteen)
Captain Blackadder- Jedi Master Bip Kenner (Killed Night Sixteen)
Tincow2- Jedi Master Talnah Corham (Killed Night Sixteen)
Ignoramus- Jedi Grandmaster An-Wan Dyas (Killed Night Sixteen)
Diamondeye- Jedi Master On-so C'ba (Killed Night Seventeen)

Will of the Force: (3/68)

Romanic- Jedi Initiate Pla-den Krul (WOGed Night Three)
Raskolnikov2- Jedi Knight Pal Winoff (WOGed Night Eleven)
Zack2- Jedi Knight Loris Midal (WOGed Day Twelve)




Game over thank you for playing.










:balloon: :balloon: :balloon: MERRY EWOK CHRISTMAS EVERYBODY!!!! :balloon: :balloon: :balloon:




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Okay, Okay, I'll get to work on the real writeup now. But just so you know, I didn't get all orders in until late, so don't wait up. Also this is Christmas Eve, so you know, enjoy your holiday. I'll give you guys enough time to wrap up this game.

a completely inoffensive name
12-24-2010, 06:36
WHAT A TWIST!

Chaotix
12-24-2010, 06:41
ATPG... what the heck?

:laugh4:

Take your time, I want our victory to be as epic as possible.

Beskar
12-24-2010, 07:01
Take your time, I want our victory to be as epic as possible.

It was definitely a twist. The person who first-nighted me, ends up winning the game for me. :bow:

Askthepizzaguy
12-24-2010, 07:06
WHAT A TWIST!

I love how this sort of thing barely even fazes you. :laugh4:

Choxorn
12-24-2010, 07:06
You made me ROFLMAO. :clap:

Askthepizzaguy
12-24-2010, 08:40
https://i205.photobucket.com/albums/bb225/askthepizzaguy/EPYC/DawnDay21.png (http://noproblo.dayjo.org/ZeldaSounds/MM/MM_Dawn.wav)

(audio (http://noproblo.dayjo.org/ZeldaSounds/MM/MM_Dawn.wav))


Day ends at 11:59:59 PM Saturday, December 25th, Eastern Time USA. That's approximately 45 hours.





https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Penance-002.png


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Master Kenth Cogma was patrolling the halls, when suddenly, a cloaked figure approached him, and ignited a lime green saber, holding it in the Makashi form



https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/lightsaberlime.png



Cogma responded by igniting his dark blue saber and holding it in the Soresu form.




https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/lightsaber_darkblue.png



https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Makashi.png



The two combatants meditated for a moment, and then clashed sabers. Cogma held his ground, and the advantage. He was clearly a superior swordsman than his attacker. But the assassin reached deeper into the Force, and unleashed Force Valor, doubling the assassin's accuracy and strength. For a time, the assassin was able to keep up with Cogma, and they were evenly matched. However, Cogma was able to anticipate the assassin's movements through precognition. Cogma still held the advantage.


The assassin responded by unleashing a second lightsaber, wielding the twin blades in the advanced Niman form.




https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/lightsaberlime.png https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/lightsaberlime.png




Kenth Cogma responded by reaching deep into the Force, and releasing a Force Whirlwind.




https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Whirlwind.png



The cyclone gripped the assassin and lifted him up in the air, spinning him around and around, and then tossed him into a pile of scrap metal, allowing Cogma to escape.





__________________

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Penance-021.png






Master Gith Ranay was returning to his quarters, when out of nowhere, a cloaked figure attacked him with a dark blue saber held in the Soresu style.


Reacting instinctively, Ranay unleashed a Force Whirlwind, tossing the attacker down the corridor and out of sight, allowing Ranay to escape unharmed.



Turning around, he noticed a second cloaked figure attacking him, this one with a lime green double-lightsaber, held in the advanced Juyo style. and he unleashed another Force Whirlwind, tossing the attacker down the corridor and out of sight as well.


Gith Ranay: "Did anyone just feel a draft?"







__________________

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Penance-001.png



Master Carnus Daye was sitting peacefully in the Hangar Bay, meditating, when he was approached on two sides by a pair of cloaked figures.



Reacting quickly, Daye stood and ignited his dark blue saber. He used a quick Force Push to knock both of his attackers down and tried to escape.


The first assassin unleashed a deadly Force Storm, hitting Daye in the back, throwing him against the wall. As he tried to get up, he felt his mind spinning and his life being drained from him, as the entire deck seemed to darken, and the Penance was surrounded by a massive Force Maelstrom.




https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Storm.png




Daye quickly hurled both of his lightsabers into the air, attempting to destroy the second assassin, who was draining the Force from him. The lightsabers clattered to the deck, as Daye's telekinetic lightsaber maneuver failed to function.

As he began to lose consciousness, he was hit with another blast of intense lightning from the first assassin, who continued the massive Force Storm until Daye's body was torn apart by the blast. There was nothing left of him.



When the first assassin looked up, the second assassin was gone.





__________________

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/hall2_400.jpg




Master Kenth Cogma was nearly to his quarters, when he was approached by a cloaked figure.



Kenth Cogma: "So, you've come to kill me. You don't really think you'll get out of this alive, do you?"


Unknown: "I intend to."



With that, Kenth Cogma unleashed a flash of dark energy, attempting to suppress the force powers of his attacker.




https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Suppresion.png



Unknown: "I have become more powerful than you can possibly imagine, Darth. That little trick isn't going to work."


Kenth Cogma: "If you think you are more powerful than I, you're gravely mistaken."




Reaching deep into the Force, Kenth Cogma unleashed another cyclonic blast of the Force, attempting to trap the assassin inside swirling chaos. The whirlwind lifted the attacker up off of the ground, spinning it around and around, slamming the being into the ceiling, the deck, the walls, and any debris caught in its wake. Dropping the facade of his Jedi persona, Kenth Cogma spoke to the assassin in a booming, malevolent voice.


Darth Khaan: "You miserable weakling! You could never become as powerful as I am. I could crush you and this entire ship at any time! I have the power to kill you with a single thought, just by staring at you and concentrating! I could cause your pathetic body to burst into flames! I could pull the soul straight out of your body! I could fry you with force lightning, or blow you apart with one powerful blast! You are no threat to me, don't you know who I am? I am your executioner, you festering sack of rotting bantha flesh!"


Darth Khaan hurled the attacker against a nearby wall, and ignited both of his crimson lightsabers to finish off the assassin, held in the Makashi style.




https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/lightsaber_red.png https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/lightsaber_red.png



The assassin stood, having finished charging up the required dark energy.



Unknown: "I disagree."



With that, the assassin began screaming victoriously, generating a massive sonic blast which hurled Darth Khaan against the outer bulkhead. The assassin lifted up both hands, and began focusing this dark energy into a terrible beam of unimaginably destructive power. Within seconds, the assassin unleashed the full fury of Force Destruction against the Dark Lord of the Sith, ripping the body of the Dark Lord apart, and blasting the remains clear into space.








https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/star_explosion_telescope_picture.jpg






The deck began to decompress, but almost instantly, the structural integrity force fields engaged, keeping the assassin from being blown out into space as well.


The dark assassin left the scene, laughing hysterically.














__________________










https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Jedi-069.png

Csargo- Carnus Daye

Csargo was a Jedi Master!

He was a Jedi!



https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Jedi-004.png

Renata- Kenth Cogma

Renata was a Jedi Master!

Renata was a Dark Lord of the Sith!


https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Sith_Lord_by_overdrivezero.jpg

Darth Khaan














https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Ghost.png



Suddenly, a figure made out of light appeared before the Council. It was Darth Khaan, back from the Netherworld of the Force. Even though he was not exactly as he once was, he was still able to command the minds of the weak, and as such, he was still able to influence the Jedi Council's vote tally....











______________________



https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Jedi-025.png

Bane Anded- Grandmaster of the Jedi Order


<object style="height: 390px; width: 640px;">


<embed src="https://www.youtube.com/v/FwZLaA5RoNA?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="640" height="25"></object>




Bane Anded: "It seems we have destroyed a Lord of the Sith last night, and lost Jedi Master Carnus Daye. But I can still feel the Dark Side present.... there is still at least one Sith left alive.

Who could it be?"




Who could it be......






Alive: (3/68)

Chaotix
Nightbringer
wideyedwanderer


Force Ghost: (10/68)

pevergreen- Jedi Master Jacin Sky (Killed Night Four)
Cecil XIX- Jedi Knight Xando Caecilius (Killed Day Eleven)
Beefy187- Jedi Master Sinadd No (Killed Night Eleven)
Kagemusha- Jedi Master Zan Finnay Darth Kojiro, Dark Lord of the Sith (Killed Day Fifteen)
Double A- Jedi Master Va'ard Kypaz (Killed Night Seventeen)
Khazaar- Jedi Master Kel Dih-mar (Killed Night Seventeen)
Psychonaut- Jedi Master Bos Dhi Kao Darth Sigurd, Dark Lord of the Sith (Killed Day Nineteen)
Diana Abnoba- Dark Jedi Master Sky Yi'do (Killed Night Nineteen)
Seon- Jedi Master Sio Eroseeth (Killed Day Twenty)
Renata- Jedi Master Kenth Cogma Darth Khaan, Dark Lord of the Sith (Killed Night Twenty)

Dead: (52/68)

Raskolnikov- Jedi Initiate Mas Amdu Kof (Killed Day One)
Slysnake- Jedi Initiate Kerren Cae (Killed Night One)
Stuck in Pi- Jedi Initiate Si-At Unesh (Killed Night One)
Double A- Jedi Initiate Mun Farlander (Killed Day Two)
Zack- Jedi Initiate Yogal Sec-barr (Killed Night Two)
Yaropolk- Jedi Initiate Yala Edak (Killed Day Three)
Sasaki Kojiro- Jedi Initiate Sec-sar Jor (Killed Night Three)
Skooma Addict- Jedi Initiate Ker-oth Ex (Killed Night Three)
Yaseikhaan- Jedi Initiate Kaz'an Neimoidian (Killed Night Three)
Tincow- Jedi Initiate Lo'son Galeb (Killed Day Four)
ArpeggiateTHIS- Jedi Initiate Azurine Kadu (Killed Night Four)
YLC- Jedi Initiate Drafo Tylum (Killed Day Five)
spL1tp3r50naL1ty- Jedi Initiate Ker'ral Fisid (Killed Night Five)
Sigurd- Jedi Initiate Cah Andwal (Killed Day Six)
Sprig- Jedi Initiate Qui Ul'pat (Killed Night Six)
Andres- Jedi Initiate Stre-don Rett (Killed Night Six)
Rebel Jeb- Jedi Knight Ushan Nihlek (Killed Night Six)
Beskar- Jedi Initiate Jax Revus Sith Apprentice Darth Fermanagh (Killed Night Six)
Ibn-Khaldun- Jedi Padawan Gall Rado (Killed Night Seven)
Classical_hero- Jedi Padawan Mar-ial Nih Pho (Killed Night Seven)
Johnhughthom- Jedi Padawan Taun Jan (Killed Night Seven)
dcmort93- Jedi Knight Mace Wyyrlar (Killed Night Seven)
landlubber- Jedi Knight Jenn Gon Rui (Killed Night Eight)
remake20- Jedi Padawan Rian-ban Fo (Killed Night Eight)
Stuck in Pi2- Jedi Padawan Ana Riya (Killed Night Eight)
Nictel- Jedi Padawan Nor Stry-hoth (Killed Night Nine)
Death is yonder- Jedi Padawan Datian Guus (Killed Night Nine)
Choxorn- Jedi Knight Mill Kunaay (Killed Night Nine)
Skooma Addict2- Jedi Padawan Kin Barr (Killed Night Ten)
Belisarius II- Dark Jedi Grandmaster Sol Jade (Killed Night Ten)
Ironside- Jedi Padawan Traruyn Ura Sith Apprentice Darth Aggony (Killed Night Ten)
Yaropolk2- Jedi Knight Le'ran Iss (Killed Night Eleven)
Slysnake2- Jedi Knight Shi-la Ra (Killed Night Eleven)
Greyblades- Jedi Knight Wen Kidou (Killed Night Twelve)
Autolycus- Jedi Knight Malious de Wal (Killed Day Thirteen)
Robbiecon- Jedi Knight Rivan Nul (Killed Night Thirteen)
ArpeggiateTHIS2- Jedi Knight Taung Eeda (Killed Night Thirteen)
Sasaki Kojiro2- Jedi Knight Driz Foun (Killed Night Thirteen)
God Emperor- Jedi Knight Ku-vect Belthon (Killed Night Fourteen)
ByzantineKnight- Jedi Knight Land Jamgii (Killed Night Fourteen)
Jarema- Jedi Knight Brie-ang Gis (Killed Night Fourteen)
Joooray- Dark Jedi Grandmaster Ronen Durdon (Killed Night Fourteen)
Askthepizzaguy- Jedi Grandmaster Nomi Sunrider (Killed Day Fifteen)
Frozen in Ice- Jedi Master Frid Fefar (Killed Night Fifteen)
AntiKingWarmancake- Jedi Master All'uan Kraytous (Killed Night Fifteen)
Yaseikhaan2- Jedi Master Keyeren Arva Sun (Killed Night Fifteen)
a completely inoffensive name- Jedi Master Jinn Lun-yz (Killed Day Sixteen)
Captain Blackadder- Jedi Master Bip Kenner (Killed Night Sixteen)
Tincow2- Jedi Master Talnah Corham (Killed Night Sixteen)
Ignoramus- Jedi Grandmaster An-Wan Dyas (Killed Night Sixteen)
Diamondeye- Jedi Master On-so C'ba (Killed Night Seventeen)
Csargo- Jedi Master Carnus Daye (Killed Night Twenty)

Will of the Force: (3/68)

Romanic- Jedi Initiate Pla-den Krul (WOGed Night Three)
Raskolnikov2- Jedi Knight Pal Winoff (WOGed Night Eleven)
Zack2- Jedi Knight Loris Midal (WOGed Day Twelve)



Day ends at 11:59:59 PM Saturday, December 25th, Eastern Time USA. That's approximately 45 hours.

wideyedwanderer
12-24-2010, 08:57
Vote: Nightbringer. Because I really don't think Chaotix is the last Sith.

Choxorn
12-24-2010, 09:12
So, it's come down to Nightbringer and wideyed? Anyone have any scan results on these two that would be incredibly helpful, really helpful, a little helpful, or just better than doing nothing at all?

I have to say I'm surprised at Renata being a Sith. You have lurked well, master.

Chaotix
12-24-2010, 09:48
Well, unfortunately my total victory has been prolonged another day and night.

Kudos to Renata for managing to corrupt another Jedi before I killed you; you have made my impending victory all the sweeter. I had a feeling it was you all along.

There are three players left living. One of them is a Jedi, one of them is a Sith, and the last is me- and I am neither of those factions.

I have a good idea which is the Sith and which is the Jedi, but it really doesn't matter. Both sides need my assistance in order to win. Neither side can afford to waste time trying to kill me.

Vote: Chaotix

Basically, I decide who wins. This lynch is only consequential if either Nightbringer or wideyedwanderer are lacking Force Breath. So, state your cases. Who should I bring with me to victory?

Seon
12-24-2010, 10:03
Have you forgotten about us already, Chaotix?

Ignoramus
12-24-2010, 10:26
Vote 1 Jedi - we make the world go round!

pevergreen
12-24-2010, 10:37
I agree with chaotix.

Vote: Chaotix

Nightbringer
12-24-2010, 10:38
Well, obviously I, being the THIRD Ewok from the LEFT, could never be a sith lord. The explanation for this is quite simple. Sith hate the number three. They love the number two. You'll notice that there are always 2 sith at a time, and that Darth Maul wielded a light saber with, not three, but TWO blades. (And I made a great pun!)

so obviously I am not the sith, but who could it be????

Wideyedwanderer of course! Only a sith would mix concrete!

I actually laughed out loud from that write up pizza, fantastic work!

Seriously though, the only evidence for me not being a Sith I can offer is that I was attacked by one last night. I attacked Renata last night using makashi and twin niman styles, but failed. Renata and someone else then attacked me during the night. Unless the attacks were done by yourself and Csargo I must have been attacked by the sith last night and therefore could not be one of them.


Chaotix calmost certainly isn't a sith, why on earth would he still be killing other sith if he was?



However..

Perhaps we should not assume there is another sith in the game.
After all, we know that chaotix is a dark Jedi, and they have a separate win outcome from basic townies, neutral victory. I think it is quite possible that the game has not ended simply because chaotix is still opposed to the jedi order even with all sith dead.
Does anyone have information that would contribute to this? Chaotix certainly has posted in a manner that would force it into a either me or WeW dies situation, but perhaps he is simply trying to escape being caught out.
So, for the time being
vote: chaotix

If you have somehow become town aligned chaotix, simply kill WeW tonight, the last sith will be dead, the game will end, I will be proven wrong, and we will win.

pevergreen
12-24-2010, 10:48
For someone to have claimed to attain light side enlightenment, you are not jedi. I doubt you are dark jedi now.

However, out of the two, I'd probably say Night.

I urge all force ghosts, both sith and jedi/dark jedi, to vote for Chaotix.

Simply being grandmaster does not mean innocence.

Nightbringer
12-24-2010, 10:51
For someone to have claimed to attain light side enlightenment, you are not jedi. I doubt you are dark jedi now.

However, out of the two, I'd probably say Night.

I urge all force ghosts, both sith and jedi/dark jedi, to vote for Chaotix.

Simply being grandmaster does not mean innocence.


You should specify whether you advocate killing or not killing me
:)

Also, do you agree with the analysis that the game would not end if he were a dark jedi?

Ignoramus
12-24-2010, 11:06
I reckon it's Nightbringer - go for the kill!

Seon
12-24-2010, 11:08
Time for a fitting tune. https://www.youtube.com/watch?v=MXxcPtTlYQQ

Nightbringer
12-24-2010, 11:10
I reckon it's Nightbringer - go for the kill!

How could it be me when I was attacked by two sith last night?

Csargo, Chaotix, did either of you attack me last night?
If not, then I WAS attacked by a sith, two people attacked me last night, Renata has to have been one of them if neither chaotix nor csargo attacked me. That would mean I could not be the sith because Renata would not have attacked me then.

pevergreen
12-24-2010, 11:10
You should specify whether you advocate killing or not killing me
:)

Also, do you agree with the analysis that the game would not end if he were a dark jedi?

I do not know.

I advocate killing Chaotix, I have a feeling I had at the end of the prequel to this. Jacin and Kyp have a bad feeling about this.

They both share a unhealthy desire concerning Nomi as well...I claim innocence in that regard...

Kagemusha
12-24-2010, 11:14
As the dark side i Vote: Chaotix let it be the dark side or the light side that will win. No reason for some miserable dark jedi to win who are not evil enough for the Sith, nor good enough for the Jedi.

Seon
12-24-2010, 11:15
As the dark side i Vote: Chaotix let it be the dark side or the light side that will win. No reason for some miserable dark jedi to win who are not evil enough for the Sith, nor good enough for the Jedi.

Kyaha...kyahahahahahaha...sure. Certainly.

Vote: Chaotix.

Kagemusha
12-24-2010, 11:30
Kyaha...kyahahahahahaha...sure. Certainly.

Vote: Chaotix.

If Chaotix survives the lynch i urge for both the remaining Sith and Jedi to attack him tonight.Then may the best mafia player convince the force ghosts to decide the winner.There is no reason to settle for any less for either the jedi or Sith. Chaotix is nothing but the lesser option for both sides.

Renata
12-24-2010, 12:32
Congratulations, Chaotix. You deserve it as much as we do.

Renata
12-24-2010, 12:59
I have to say I'm surprised at Renata being a Sith. You have lurked well, master.

Thank you. :bow: I wish I had lurked a little less, honestly, though it largely wasn't under my control. (HUUUUUUUUUUGGEEEE time issues over the past couple of weeks. I think I was doing a respectable job keeping up appearances up to then.)

pevergreen
12-24-2010, 13:13
I am now a Jedi master and I have gained the ability to vig attack. So if you want me to defend or attack or coordinate something with someone, let me know. I'm currently planning on attacking Diana tonight if I can't think of anything better to do. She's hardly contributed, so if she's Innocent, it won't be a big loss. Yet she's voted enough to avoid the WoG. So if we could vig her it will at least get rid of a lurker. Killing an Innocent will probably push me closer to the dark side, but at this stage of the game, I don't think it really matters. I've sent a similar message to Cecil, just fyi.


I hope you were joking about working with Kage. We can still win.

I used Drain Knowledge on Double A last night, and I got force persuasion from him, an active ability that senses if someone can be turned to the dark side. What do you make of this?


I am now a jedi master and have no active abilities. I am not going to reveal my specialization or active defenses because i am worried the mafia somehow have access to your information. I'm not sure what else i can tell you because i dont really have much else to tell. without active abilities i have only been able to use in thread behavior to determine who might be sith, and have not been communicating privately with anyone. if you want more info, just let me know what you need, and i will do what i can.


it feels odd to me to, but everything ive gotten seems to be very defense oriented, so maybe that is why. of course, i suppose they all would be given them being active defenses. im guessing im going to get an active ability in the next couple nights though, if i survive that is.
oh, and i do have force breath, i forgot to mention that before. it seems like most people do though

Neither of them seemed scum free in these PMs.

The lack of active abilities was a weird point, but the hesitation regarding leaks could point either way.

WEW's first PM is off, but his second kind of cancels it out, or pushes it further in the off direction. Definately a tactic, go to the town 'good guy' for info you already know, to appear as if you dont.

I dunno. If everyone that was a force ghost was a townie, then I'd support the chaotix lynch, but since we know that at least two ghosts know who the final sith is... Or is it 3?

Cecil XIX
12-24-2010, 13:17
Neither of them seemed scum free in these PMs.

The lack of active abilities was a weird point, but the hesitation regarding leaks could point either way.

WEW's first PM is off, but his second kind of cancels it out, or pushes it further in the off direction. Definately a tactic, go to the town 'good guy' for info you already know, to appear as if you dont.

I dunno. If everyone that was a force ghost was a townie, then I'd support the chaotix lynch, but since we know that at least two ghosts know who the final sith is... Or is it 3?

Keep in mind that whoever the last Sith is, he couldn't have been converted until after Psychonaut was killed. At least one of those had to have been before that, right?

pevergreen
12-24-2010, 14:24
Cant be bothered to cross-check the times. Probably all are. :laugh4:

ULC
12-24-2010, 18:31
Not to intrude, since I am not sure how much I can say, but, aren't you all forgetting that if what Chaotix says is true, then lynching him means the Sith win? Conversely, if you lynch the Sith then the town wins, or Chaotix wins. If you lynch the last town, Chaotix and/or the Sith win.

Basically, Chaotix will only lose if he dies, and if he dies, then the town loses. So the town can only win with Chaotix, but will lose virtually every other way.

We can also assume Chaotix is NOT lying, because the town would have already lost last night - if Chaotix does not count towards town victory then the mafia would automatically win, as per normal rules.

Also, let us say that We can remove Chaotix without automatically losing - you are still betting against the town because any final confrontation between the last townie and last mafioso will invariably favor the mafioso due to the unique rules for the game.

As a confirmed town from night 6, who hasn't payed much attention because I lost interest in watching the town rip itself apart, I'd like to come out and say - please think on this one. Don't throw away a victory every side worked hard for just to spite Chaotix "because you can't trust him".

I don't know who is the last Sith, I'm not in the loop, but it's not Chaotix.

Seon
12-24-2010, 18:34
Meh, you know what? Unvote. Vote: Wideyedwanderer. 'tis a leap of faith.

Chaotix
12-24-2010, 18:39
Oh the noes! It appears you've figured out my devious plan! You guys really should have listened to pevergreen when he kept saying to kill me.

Now, however, it is too late. I will be frank; neither wideyedwanderer nor Nightbringer have the power to kill me, not even together. Not even with the Sith's fancy new Dark Side powers.

And I do have a contingency plan. I have Force Ghost. If I die, it will be because of the Sith's attack. So if you somehow manage to kill me, I will reveal who the Sith is in public. Remember, I don't impede either of your victory conditions. If the Jedi wastes time attacking me, the Sith may kill him. Likewise there is a chance that the Jedi could kill the Sith if he wastes his attack on me.

So you all ought to cooperate. Today, we lynch someone who has Force Breath. Tonight, I decide who I would rather bring with me to victory.

Chaotix
12-24-2010, 18:44
How could it be me when I was attacked by two sith last night?

Csargo, Chaotix, did either of you attack me last night?
If not, then I WAS attacked by a sith, two people attacked me last night, Renata has to have been one of them if neither chaotix nor csargo attacked me. That would mean I could not be the sith because Renata would not have attacked me then.

I had everybody attacking each other last night.

In a perfect world, at least three of you would be dead and this game would be over. Unfortunately, none of your puny lightsabers can actually hurt anyone, so only my attacks on Renata and Csargo actually succeeded.

ULC
12-24-2010, 18:45
Chaotix, don't make assumptions you don't know the variables to. Also, don't let you're ego get in the way - the game didn't get to this point just because you masterminded the whole thing. Although the town is in a precarious position, that doesn't stop them from doing something you wouldn't expect. Don't make a possible town victory bittersweet, and don't Deus ex Machina the Sith into losing - that's unsportsmanlike IMHO.

Askthepizzaguy
12-24-2010, 19:08
YLC, you revealed nothing illegal, but as you've dropped from the game and been informed of things you wouldn't otherwise know, any post of yours is not allowed if it contains any opinion whatsoever about the game. I am quite thankful, for the sake of the game, and for the players involved, that you cannot be sure if your advice is useful or not. Otherwise I'd be a bit more upset by this.

Already spoke to you about this privately, so I'll just repeat it here and make it official; if I have spoken to anyone about the mechanics of the game and inner workings which you wouldn't otherwise be entitled to, because you've dropped from the game, that brings with it the explicit (always explicit, I don't open my mouth unless you promise not to post) understanding that we don't post about the game anymore.

:bow:

Chaotix
12-24-2010, 19:12
Chaotix, don't make assumptions you don't know the variables to. Also, don't let you're ego get in the way - the game didn't get to this point just because you masterminded the whole thing. Although the town is in a precarious position, that doesn't stop them from doing something you wouldn't expect. Don't make a possible town victory bittersweet, and don't Deus ex Machina the Sith into losing - that's unsportsmanlike IMHO.

As much as I would like to make a snarky comment about this whole post, I feel you are right on some levels.

My ego is definitely in the way of my better judgement; I haven't won yet. Also, the more I gloat the more both sides will want to kill me.

So, I will endeavor to leave all of my triumphant mockery until the end of the game, and play out the rest of this phase in style. It is still possible for either the Jedi or the Sith to win during this phase, depending on who has Force Breath and who you decide to lynch. I don't know who has Force Breath, so I can't help you out there. Perhaps wideyedwanderer and Nightbringer would like to share.

Lynching anyone with Force Breath is tantamount to leaving the outcome of the game in my hands; therefore I encourage it.

Double A
12-24-2010, 19:40
vote: Chaotix?

Beskar
12-24-2010, 20:56
I will share something though, Chaotix wouldn't be able to survive a second lynch... :yes:

Csargo
12-24-2010, 21:03
I had everybody attacking each other last night.

In a perfect world, at least three of you would be dead and this game would be over. Unfortunately, none of your puny lightsabers can actually hurt anyone, so only my attacks on Renata and Csargo actually succeeded.

Hai guys

Choxorn
12-24-2010, 22:42
Chop suey!

Which, being dead and not a force ghost, is something you aren't allowed to reveal. :p

classical_hero
12-24-2010, 23:36
Not all of us dead people know the inner workings of thi s game and thus we can still give our opinions on this game, even if it is totally inaccurate.

BTW, I loved the Ewok story, even if they are actually pointless in the whole scheme of the movie series. Darn you George.

Csargo
12-24-2010, 23:40
oops :sorry:

I say lynch Chaotix because he killed me

Double A
12-24-2010, 23:47
What was the general subject he wasn't talking about?

Askthepizzaguy
12-24-2010, 23:52
What was the general subject he wasn't talking about?

Chop Suey, obviously.


Previous night actions he performed.

Nightbringer
12-25-2010, 02:33
Okay, what YLC said makes too much sense to ignore, and since everyone seems convinced that there is indeed another sith, I'll unvote, vote:wideyedwanderer

But really guys, can we try to look into how likely it is that there actually is another sith out there.


@chaotix
You should help the Jedi order achieve victory because we have harbored you, and not killed you even though we knew your dark nature. Some have spoken against you, but we have also respected and followed your leadership. To turn against us at this point would simply be treachery against those who have followed you loyally, despite your status as a Dark Jedi.

Plus, the Dark Jedi probably don't have those stupid rules about not being allowed to love and such, so they could teach us Jedi a few good things!

Choxorn
12-25-2010, 02:37
Anyway, we can assume that Nightbringer was attacked either by Csargo and wideyed or Renata and wideyed, since Chaotix attacked both Csargo and Renata, and both Renata and Csargo had Dark Blue sabers.

I assume that last night's attacks were:

Nightbringer attacked Renata
WEW and Renata/Csargo attacked Nightbringer
Chaotix and one of the Sith attacked Csargo
Chaotix attacked Renata

To be honest, I can't tell whether Nightbringer or wideyed is the Sith at all, although I'm leaning towards it being wideyed.

Cecil XIX
12-25-2010, 07:38
Oh the noes! It appears you've figured out my devious plan! You guys really should have listened to pevergreen when he kept saying to kill me.

Now, however, it is too late. I will be frank; neither wideyedwanderer nor Nightbringer have the power to kill me, not even together. Not even with the Sith's fancy new Dark Side powers.

And I do have a contingency plan. I have Force Ghost. If I die, it will be because of the Sith's attack. So if you somehow manage to kill me, I will reveal who the Sith is in public. Remember, I don't impede either of your victory conditions. If the Jedi wastes time attacking me, the Sith may kill him. Likewise there is a chance that the Jedi could kill the Sith if he wastes his attack on me.

So you all ought to cooperate. Today, we lynch someone who has Force Breath. Tonight, I decide who I would rather bring with me to victory.

You've done well to get to this point Chaotix, although I'm wondering why you'd give both sides a chance when presumably your victory conditions give you a preference. What I'm wondering is, what would you do if we lucked out an actually killed someone this day?

Chaotix
12-25-2010, 07:49
You've done well to get to this point Chaotix, although I'm wondering why you'd give both sides a chance when presumably your victory conditions give you a preference. What I'm wondering is, what would you do if we lucked out an actually killed someone this day?

If you lynch the Sith and he dies, then I win with the Jedi. If you lynch the Jedi and he dies, then I win with the Sith. There won't be a night phase if somebody dies today.

I'm afraid I have been lying to you about my victory conditions for the entire game; I do not have to kill the Sith to win, it was simply the most convenient alibi for me to be accepted by the Jedi. And I'd say I made it pretty convincing, too.

Choxorn
12-25-2010, 07:50
I'm afraid I have been lying to you about my victory conditions for the entire game; I do not have to kill the Sith to win, it was simply the most convenient alibi for me to be accepted by the Jedi. And I'd say I made it pretty convincing, too.

Really? I never would have guessed.

[/sarcasm]

Chaotix
12-25-2010, 07:56
Apparently, neither would Cecil have if I hadn't just told him.

a completely inoffensive name
12-25-2010, 08:36
this is my kind of game. everyone is ****** and one dude is the lucky ******* that gets to push everyone around.

Nightbringer
12-25-2010, 09:25
Merry X-mas everyone!

All I want for Christmas (from the .org XD ) is a dead sith!

Double A
12-25-2010, 10:13
Technically, he's neutral.

But I have a plan.

vote: mutiny.

pevergreen
12-25-2010, 13:08
If you lynch the Sith and he dies, then I win with the Jedi. If you lynch the Jedi and he dies, then I win with the Sith. There won't be a night phase if somebody dies today.

I'm afraid I have been lying to you about my victory conditions for the entire game; I do not have to kill the Sith to win, it was simply the most convenient alibi for me to be accepted by the Jedi. And I'd say I made it pretty convincing, too.

Kinda put that together when I started figuring third faction, then when the jedi that has studied sith, then other stuff.

Technically, he's neutral.

But I have a plan.

vote: mutiny.

Bessie won't like that, oh no.


Apparently, neither would Cecil have if I hadn't just told him.

No offence to Cecil, but he's been a bit of a flat fish this game.

WEW, Night. How about you two team up through me, lets deny Chaotix his victory, see how this ends out.

You forget Chaotix, I was in this position last game, except I had more information and was more powerful.

Beefy187
12-25-2010, 14:38
Vote: Chaotix then. Back to my original list.

Renata= mafia was totally unexpected :bow:

pevergreen
12-25-2010, 17:50
Vote: Chaotix then. Back to my original list.

Renata= mafia was totally unexpected :bow:

Once Kage died and was confirmed as sith, I had an inkling that Renata was playing the same game.

Ironside
12-25-2010, 18:25
Once Kage died and was confirmed as sith, I had an inkling that Renata was playing the same game.

She had to. She was mind controlled to join us, after she had started to report to you.

seireikhaan
12-25-2010, 19:06
And this is why neutrals always need to die asap. At this point,i'd rather see the sith win than chaotix.

Askthepizzaguy
12-26-2010, 00:23
In the middle of the discussion, the Dark Lord of the Sith suddenly appeared before the Jedi Force Ghosts.



Darth Kojiro: "Jacin Sky.... your meddling in our affairs has gone on long enough! Prepare to face everlasting oblivion!!!"







https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/WoundintheForce.png




With that, a massive Wound in the Force appeared, and it enveloped the Force Ghost of Jacin Sky. The Jedi Master's consciousness was gone forever! The Dark Lord vanished as well.












Alive: (3/68)

Chaotix
Nightbringer
wideyedwanderer


Force Ghost: (8/68)

Cecil XIX- Jedi Knight Xando Caecilius (Killed Day Eleven)
Beefy187- Jedi Master Sinadd No (Killed Night Eleven)
Double A- Jedi Master Va'ard Kypaz (Killed Night Seventeen)
Khazaar- Jedi Master Kel Dih-mar (Killed Night Seventeen)
Psychonaut- Jedi Master Bos Dhi Kao Darth Sigurd, Dark Lord of the Sith (Killed Day Nineteen)
Diana Abnoba- Dark Jedi Master Sky Yi'do (Killed Night Nineteen)
Seon- Jedi Master Sio Eroseeth (Killed Day Twenty)
Renata- Jedi Master Kenth Cogma Darth Khaan, Dark Lord of the Sith (Killed Night Twenty)

Dead: (54/68)

Raskolnikov- Jedi Initiate Mas Amdu Kof (Killed Day One)
Slysnake- Jedi Initiate Kerren Cae (Killed Night One)
Stuck in Pi- Jedi Initiate Si-At Unesh (Killed Night One)
Double A- Jedi Initiate Mun Farlander (Killed Day Two)
Zack- Jedi Initiate Yogal Sec-barr (Killed Night Two)
Yaropolk- Jedi Initiate Yala Edak (Killed Day Three)
Sasaki Kojiro- Jedi Initiate Sec-sar Jor (Killed Night Three)
Skooma Addict- Jedi Initiate Ker-oth Ex (Killed Night Three)
Yaseikhaan- Jedi Initiate Kaz'an Neimoidian (Killed Night Three)
Tincow- Jedi Initiate Lo'son Galeb (Killed Day Four)
ArpeggiateTHIS- Jedi Initiate Azurine Kadu (Killed Night Four)
YLC- Jedi Initiate Drafo Tylum (Killed Day Five)
spL1tp3r50naL1ty- Jedi Initiate Ker'ral Fisid (Killed Night Five)
Sigurd- Jedi Initiate Cah Andwal (Killed Day Six)
Sprig- Jedi Initiate Qui Ul'pat (Killed Night Six)
Andres- Jedi Initiate Stre-don Rett (Killed Night Six)
Rebel Jeb- Jedi Knight Ushan Nihlek (Killed Night Six)
Beskar- Jedi Initiate Jax Revus Sith Apprentice Darth Fermanagh (Killed Night Six)
Ibn-Khaldun- Jedi Padawan Gall Rado (Killed Night Seven)
Classical_hero- Jedi Padawan Mar-ial Nih Pho (Killed Night Seven)
Johnhughthom- Jedi Padawan Taun Jan (Killed Night Seven)
dcmort93- Jedi Knight Mace Wyyrlar (Killed Night Seven)
landlubber- Jedi Knight Jenn Gon Rui (Killed Night Eight)
remake20- Jedi Padawan Rian-ban Fo (Killed Night Eight)
Stuck in Pi2- Jedi Padawan Ana Riya (Killed Night Eight)
Nictel- Jedi Padawan Nor Stry-hoth (Killed Night Nine)
Death is yonder- Jedi Padawan Datian Guus (Killed Night Nine)
Choxorn- Jedi Knight Mill Kunaay (Killed Night Nine)
Skooma Addict2- Jedi Padawan Kin Barr (Killed Night Ten)
Belisarius II- Dark Jedi Grandmaster Sol Jade (Killed Night Ten)
Ironside- Jedi Padawan Traruyn Ura Sith Apprentice Darth Aggony (Killed Night Ten)
Yaropolk2- Jedi Knight Le'ran Iss (Killed Night Eleven)
Slysnake2- Jedi Knight Shi-la Ra (Killed Night Eleven)
Greyblades- Jedi Knight Wen Kidou (Killed Night Twelve)
Autolycus- Jedi Knight Malious de Wal (Killed Day Thirteen)
Robbiecon- Jedi Knight Rivan Nul (Killed Night Thirteen)
ArpeggiateTHIS2- Jedi Knight Taung Eeda (Killed Night Thirteen)
Sasaki Kojiro2- Jedi Knight Driz Foun (Killed Night Thirteen)
God Emperor- Jedi Knight Ku-vect Belthon (Killed Night Fourteen)
ByzantineKnight- Jedi Knight Land Jamgii (Killed Night Fourteen)
Jarema- Jedi Knight Brie-ang Gis (Killed Night Fourteen)
Joooray- Dark Jedi Grandmaster Ronen Durdon (Killed Night Fourteen)
Askthepizzaguy- Jedi Grandmaster Nomi Sunrider (Killed Day Fifteen)
Frozen in Ice- Jedi Master Frid Fefar (Killed Night Fifteen)
AntiKingWarmancake- Jedi Master All'uan Kraytous (Killed Night Fifteen)
Yaseikhaan2- Jedi Master Keyeren Arva Sun (Killed Night Fifteen)
a completely inoffensive name- Jedi Master Jinn Lun-yz (Killed Day Sixteen)
Captain Blackadder- Jedi Master Bip Kenner (Killed Night Sixteen)
Tincow2- Jedi Master Talnah Corham (Killed Night Sixteen)
Ignoramus- Jedi Grandmaster An-Wan Dyas (Killed Night Sixteen)
Diamondeye- Jedi Master On-so C'ba (Killed Night Seventeen)
Csargo- Jedi Master Carnus Daye (Killed Night Twenty)
Kagemusha- Jedi Master Zan Finnay Darth Kojiro, Dark Lord of the Sith (Wound in the Force, Day Twenty-One)
pevergreen- Jedi Master Jacin Sky (Wound in the Force, Day Twenty-One)

Will of the Force: (3/68)

Romanic- Jedi Initiate Pla-den Krul (WOGed Night Three)
Raskolnikov2- Jedi Knight Pal Winoff (WOGed Night Eleven)
Zack2- Jedi Knight Loris Midal (WOGed Day Twelve)

Seon
12-26-2010, 00:33
Interesting.

Kagemusha
12-26-2010, 01:27
Sorry pever it took a while to grant your request, but as i wont be anywhere near internet during the last round.I thought to give you a break finally also.~:santa:

Askthepizzaguy
12-26-2010, 04:14
Chaotix: (3) Chaotix, Double A, Beefy187

WEW: (2) Seon, Nightbringer

Nightbringer: (1) WEW

pevergreen
12-26-2010, 04:42
Sorry pever it took a while to grant your request, but as i wont be anywhere near internet during the last round.I thought to give you a break finally also.~:santa:

Ah, I guess it was nice of you, even if it was a month and a freaking half too late.

Though at this point it makes little difference, all I lose is a vote. I wasn't going to reveal anything new to the town or the sith.

Chaotix
12-26-2010, 05:03
Unvote, Vote: wideyedwanderer

I hope you have Force Breath.

Askthepizzaguy
12-26-2010, 06:01
Round has ended, standby for results. Send in your night actions and preferences to me NOW.


https://i205.photobucket.com/albums/bb225/askthepizzaguy/Awards/NightDayFinal.png (http://noproblo.dayjo.org/ZeldaSounds/MM/MM_Dawn.wav)

(audio (http://noproblo.dayjo.org/ZeldaSounds/MM/MM_Dawn.wav))










Bane Anded noted that time had expired, and asked for a vote. A few of the Force Ghosts also showed up, and made their accusations.

"Have we reached a verdict?" Anded asked.

The votes were counted.

"Yes we have, Grandmaster" said one of the Jedi.

"Who has been found guilty?"

"You have, your grace."

"......You can't be serious."


Ushi Makoth: "Don't look at me, I think it's Gith Ranay."

Gith Ranay: "I think it's obviously Ushi Makoth."

Va'ard Kypaz: "I don't trust you, Grandmaster Anded."

Sinadd No: "Indeed, you seem to have a death wish. Why aren't you at least trying to destroy the Sith?"

Ushi Makoth: "What are you saying? He's not trying to destroy the Sith?"

Gith Ranay: "Is this true, Grandmaster?"



Bane Anded's eyes darkened, and he smirked at the remaining Jedi.



Bane Anded: "Why throw a Sith out into space? That seems like such an unfitting end to a riveting tale."


Sio Eroseeth: "What? What are you saying? This isn't a game, Anded! Their lives are at stake!"


Bane Anded: "I simply prefer to do things my own way.... I don't believe in Nomi Sunrider's way. It is not my way. This.... system of justice.... it isn't just. It never was. It's nothing more than a lynch mob. The slow, painful deaths.... cruel and unusual punishment. And for what? Why are we executing our own people?"


Va'ard Kypaz: "There are murderers among us, Bane! You've seen what they've done to us!"


Bane Anded: "So we would murder our murderers, and anyone else who might stand in our way? That would make us better than them, I am sure. We are better because we have a different philosophy. We deny ourselves the Dark Side. They do not. So, these are not fair trials based on the shared goal of justice, but instead, politically-motivated lynch killings. That is not the way of the Light Side of the Force. The shadow of hypocrisy, that is...."


Ushi Makoth: "What is your perfect solution then, Bane? What is your better method?"


Bane Anded: "I never claimed to have a perfect solution. I also never said I had a better method. But, I will not lie and suggest that our methods are superior.... and that we are inherently better than the Sith. Simply because we have an inconsistent ideology that makes us feel better, and they remain consistently ruthless; that does not mean we are better than they. The Sith and the Jedi, from my point of view, are similar in almost every way. They both crave power.... but one side seeks to use that power, to wield it unashamedly, without apology. The other side seeks to suppress and deny to themselves their own feelings; to live a lie. To deny half of the Force because of some ancient superstitions and strange views on morality, to uphold some hypocritical, inconsistent viewpoint, to grandstand about good and evil, when there is no such thing. There is no good, there is no evil, there is only power. There is no Light Side and no Dark Side, there is only the Force. Through control of the Force, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall set me free."


Ushi Makoth gripped her lightsabers. Gith Ranay did the same.


Ushi Makoth: "YOU.... you're one of them, Bane! I can feel the Dark Side in you!"

Gith Ranay: "It's true, I can feel the Dark Side.... it is palpable."


Bane Anded: "Put those things away, before you hurt yourselves."



Ushi Makoth: "No, Bane! The fallen Jedi have spoken. They believe it is you, and that it has always been you, all along. You're either Sith or you're working with the Sith to destroy the Order!"

Bane Anded: "Oh, it is not I who has destroyed the Jedi Order. You have done that yourselves. You fools couldn't have brought down the Sith without me. It was I who murdered Darth Fermanagh, and put that miserable worm to death a second time. It was I who killed Darth Sigurd. It was I who killed Darth Khaan. It was I who led you to Darth Kojiro. And you couldn't possibly eliminate the final Sith without me.... you need me. You need my POWER. And now you think you can just use me like a weapon, and then discard me when you're done?

Don't you realize who the :daisy: I am?"



https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Jedi-025.png




Bane Anded: "I am the Light Side of the Force. But I am also the Dark Side. They are one and the same.

"The ancient superstition that tells us we should deny ourselves the Dark Side... it is motivated by fear and ignorance. Don't you all realize that the Dark Side merely represents power.... just as the Light Side of the Force represents a different kind of power? You have tapped into that power.... that fear, that desire for justice, the feelings of sorrow when your friends have died, those feelings of anger toward their murderers.... it's all part of the Dark Side, which you pretend to deny yourselves. Why not use that power to motivate positive change? Why deny yourselves this power?"



Ushi Makoth: "The Dark Side has twisted and corrupted you, Bane. I can see clearly now that power has made you go insane. You're a threat to us all...."


Gith Ranay: "You were never interested in destroying the Sith, were you Bane? Those were all lies! You just wanted power!"


Bane Anded: "Unlimited power! Power unleashed from the shackles of Jedi prudishness. Power unrestrained by the cynical view of the Sith. I have shown you that the Dark Side can be used for good, and the Light Side can be used for evil. You would seek to deny power to those with a differing point of view, all without realizing that good is also a point of view. I should have known all along that all the Jedi care about is power, and denying that power to themselves and others. You're nothing but a pack of ancient, religious zealots. And the Sith, all they care about is power, and denying that power to the Jedi, while also embracing a narrow point of view that denies the Light Side of the Force. They are no better. This has been nothing but a religious war since the start. And this farce of a trial has been nothing more than an Inquisition!

Yes, I've killed Jedi. I've killed Sith. What's the difference? You both have put Jedi and Sith to death. There is no difference between us. Or should I say almost no difference. I am not going to stand here and deny myself the Force; I see through the lies of the Jedi. And I bow before no master but the Force, and I will not be manipulated into serving only the Dark Side. And I will know a power greater than that of any Jedi.... or any Sith. I have become the most powerful Jedi ever. I even know how to save people from dying.... I hold life and death in my very hands.... I have become ONE with the Force."


Ushi Makoth: "I cannot allow the Jedi Order to be commanded by a power-craving madman. This is the end for you, my Master."


Bane Anded: "Oh really? Then I take it back. I was perfectly content to remain neutral and let you decide amongst yourselves, but if you think you can kill me and become Grandmaster of the Order, then you are a threat to me. So I have changed my mind.... I am not going to abstain or even vote for myself... I vote that we destroy YOU, Makoth."




unvote, vote: Ushi Makoth



Gith Ranay: "......I don't trust you, Bane, but I think you've killed enough Sith. I don't think you're one of them. I think you've been trying to help us in your own way. And I cannot face the Sith without your help. Let us both destroy the Sith!"










https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Jedi-058.png







Ushi Makoth: "WHAT? Ranay, he just stood there and told us how wrong the Jedi Order was, and how wonderful the Dark Side is, and how powerful he's become! You are making a very big mistake! A very, very big mistake!"


Gith Ranay: "You attacked me last night.... he did not. That was your mistake. Now, are you going to go quietly, or do we have to take you down by force?"


Ushi Makoth: "This, again? I thought we already went over this. I am not a Sith...."


Bane Anded: "I don't care if you are, or you are not. I am the Grandmaster, and I won't allow you to take away my power."


Gith Ranay: "I, on the other hand, do think you are a Sith, Makoth. Show us who you really are."




*lightsabers ignited*






https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/lightsaber_red.png https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/lightsaber_red.png


https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Sith_Female.gif





Darth Abnoba: "Curse you, Bane.... we could have destroyed the Jedi Order together.... we could have ruled the galaxy.... but once again, you side with those pathetic little insects. The only thing standing between you and real power is that stupid goat Ranay. Dispose of him, and be done with it. If you want real power, this is the only way. It is useless to resist. Don't make me destroy you....."



Bane Anded: "I don't need the help of a Sith. I could have joined you, yes.... but I am not willing to submit to you. I am far more powerful than you could ever hope to be. You think you could be my Master? You're not even a Sith Lord. And I know how the Sith regard the Dark Jedi.... just as the Jedi have demonstrated on this ship. I am nothing but a pawn to you, a tool that you can use and be done with. You seek to wield my power, and then dispose of me when you don't need me anymore. It is that same arrogance that blinds the Jedi that I sense in you. Talk about unwarranted self-importance. That was your final mistake."





https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/evil.jpg




With that, Bane Anded's eyes began to glow.... and he concentrated on the young Sith Apprentice.


She felt pain.... terrible pain....


Her clothes burst into flames, as she began screaming in horror and agony. She tried to run away, but Bane Anded simply lifted the Sith in the air, preventing it from moving away. Her burning body struggled, but soon went limp and lifeless. The charred remains dropped to the deck, and Darth Abnoba was no more.



Gith Ranay just stood there in shock.













First Place

Wideyedwanderer: (3) Seon, Nightbringer, Chaotix

Second Place

Chaotix: (2) Double A, Beefy187

Third Place

Nightbringer: (1) WEW

















https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Jedi-058.png

Wideyedwanderer- Ushi Makoth

Wideyedwanderer was a Jedi Master!

Wideyedwanderer was a Sith Apprentice!


https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Sith_Female.gif

Darth Abnoba




Alive: (2/68)

Chaotix
Nightbringer


Force Ghost: (8/68)

Cecil XIX- Jedi Knight Xando Caecilius (Killed Day Eleven)
Beefy187- Jedi Master Sinadd No (Killed Night Eleven)
Double A- Jedi Master Va'ard Kypaz (Killed Night Seventeen)
Khazaar- Jedi Master Kel Dih-mar (Killed Night Seventeen)
Psychonaut- Jedi Master Bos Dhi Kao Darth Sigurd, Dark Lord of the Sith (Killed Day Nineteen)
Diana Abnoba- Dark Jedi Master Sky Yi'do (Killed Night Nineteen)
Seon- Jedi Master Sio Eroseeth (Killed Day Twenty)
Renata- Jedi Master Kenth Cogma Darth Khaan, Dark Lord of the Sith (Killed Night Twenty)

Dead: (55/68)

Raskolnikov- Jedi Initiate Mas Amdu Kof (Killed Day One)
Slysnake- Jedi Initiate Kerren Cae (Killed Night One)
Stuck in Pi- Jedi Initiate Si-At Unesh (Killed Night One)
Double A- Jedi Initiate Mun Farlander (Killed Day Two)
Zack- Jedi Initiate Yogal Sec-barr (Killed Night Two)
Yaropolk- Jedi Initiate Yala Edak (Killed Day Three)
Sasaki Kojiro- Jedi Initiate Sec-sar Jor (Killed Night Three)
Skooma Addict- Jedi Initiate Ker-oth Ex (Killed Night Three)
Yaseikhaan- Jedi Initiate Kaz'an Neimoidian (Killed Night Three)
Tincow- Jedi Initiate Lo'son Galeb (Killed Day Four)
ArpeggiateTHIS- Jedi Initiate Azurine Kadu (Killed Night Four)
YLC- Jedi Initiate Drafo Tylum (Killed Day Five)
spL1tp3r50naL1ty- Jedi Initiate Ker'ral Fisid (Killed Night Five)
Sigurd- Jedi Initiate Cah Andwal (Killed Day Six)
Sprig- Jedi Initiate Qui Ul'pat (Killed Night Six)
Andres- Jedi Initiate Stre-don Rett (Killed Night Six)
Rebel Jeb- Jedi Knight Ushan Nihlek (Killed Night Six)
Beskar- Jedi Initiate Jax Revus Sith Apprentice Darth Fermanagh (Killed Night Six)
Ibn-Khaldun- Jedi Padawan Gall Rado (Killed Night Seven)
Classical_hero- Jedi Padawan Mar-ial Nih Pho (Killed Night Seven)
Johnhughthom- Jedi Padawan Taun Jan (Killed Night Seven)
dcmort93- Jedi Knight Mace Wyyrlar (Killed Night Seven)
landlubber- Jedi Knight Jenn Gon Rui (Killed Night Eight)
remake20- Jedi Padawan Rian-ban Fo (Killed Night Eight)
Stuck in Pi2- Jedi Padawan Ana Riya (Killed Night Eight)
Nictel- Jedi Padawan Nor Stry-hoth (Killed Night Nine)
Death is yonder- Jedi Padawan Datian Guus (Killed Night Nine)
Choxorn- Jedi Knight Mill Kunaay (Killed Night Nine)
Skooma Addict2- Jedi Padawan Kin Barr (Killed Night Ten)
Belisarius II- Dark Jedi Grandmaster Sol Jade (Killed Night Ten)
Ironside- Jedi Padawan Traruyn Ura Sith Apprentice Darth Aggony (Killed Night Ten)
Yaropolk2- Jedi Knight Le'ran Iss (Killed Night Eleven)
Slysnake2- Jedi Knight Shi-la Ra (Killed Night Eleven)
Greyblades- Jedi Knight Wen Kidou (Killed Night Twelve)
Autolycus- Jedi Knight Malious de Wal (Killed Day Thirteen)
Robbiecon- Jedi Knight Rivan Nul (Killed Night Thirteen)
ArpeggiateTHIS2- Jedi Knight Taung Eeda (Killed Night Thirteen)
Sasaki Kojiro2- Jedi Knight Driz Foun (Killed Night Thirteen)
God Emperor- Jedi Knight Ku-vect Belthon (Killed Night Fourteen)
ByzantineKnight- Jedi Knight Land Jamgii (Killed Night Fourteen)
Jarema- Jedi Knight Brie-ang Gis (Killed Night Fourteen)
Joooray- Dark Jedi Grandmaster Ronen Durdon (Killed Night Fourteen)
Askthepizzaguy- Jedi Grandmaster Nomi Sunrider (Killed Day Fifteen)
Frozen in Ice- Jedi Master Frid Fefar (Killed Night Fifteen)
AntiKingWarmancake- Jedi Master All'uan Kraytous (Killed Night Fifteen)
Yaseikhaan2- Jedi Master Keyeren Arva Sun (Killed Night Fifteen)
a completely inoffensive name- Jedi Master Jinn Lun-yz (Killed Day Sixteen)
Captain Blackadder- Jedi Master Bip Kenner (Killed Night Sixteen)
Tincow2- Jedi Master Talnah Corham (Killed Night Sixteen)
Ignoramus- Jedi Grandmaster An-Wan Dyas (Killed Night Sixteen)
Diamondeye- Jedi Master On-so C'ba (Killed Night Seventeen)
Csargo- Jedi Master Carnus Daye (Killed Night Twenty)
Kagemusha- Jedi Master Zan Finnay Darth Kojiro, Dark Lord of the Sith (Wound in the Force, Day Twenty-One)
pevergreen- Jedi Master Jacin Sky (Wound in the Force, Day Twenty-One)
wideyedwanderer- Jedi Master Ushi Makoth Sith Apprentice Darth Abnoba (Killed Day Twenty-One)

Will of the Force: (3/68)

Romanic- Jedi Initiate Pla-den Krul (WOGed Night Three)
Raskolnikov2- Jedi Knight Pal Winoff (WOGed Night Eleven)
Zack2- Jedi Knight Loris Midal (WOGed Day Twelve)






Bane Anded looked at Gith Ranay.


Gith Ranay looked at Bane Anded.




What would happen now? Was it over?

Cecil XIX
12-26-2010, 06:54
Awesome.

Nightbringer
12-26-2010, 08:21
Grandmaster Bane, I know you are not a Jedi, but I also know you are not a Sith. You are one of the so called Dark Jedi, but I feel no enmity towards you, I propose a truce between us. If you hand the title of Grandmaster over to me, I can found a new Jedi Order, and you can go off to do as you wish. Hopefully, your and the Jedi's paths need never cross again.

The Sith are gone, there is no reason to continue fighting and killing, will you have a truce? Can there be a peace between us?

What say you, and what say the ghosts of the fallen Jedi heroes who surround me?

If you refuse this treaty, despite your no doubt great powers, I must fight to defend myself to the utmost, and it is possible that you may die. I know the ghosts of the fallen will support me if it were to come to violence, and such manifestations of the force may be capable of more than you realize.

Double A
12-26-2010, 08:44
vote: Truce

I seriously thought Chaotix was Sith. So, uh, good job?

Chaotix
12-26-2010, 08:49
Grandmaster Bane, I know you are not a Jedi, but I also know you are not a Sith. You are one of the so called Dark Jedi, but I feel no enmity towards you, I propose a truce between us. If you hand the title of Grandmaster over to me, I can found a new Jedi Order, and you can go off to do as you wish. Hopefully, your and the Jedi's paths need never cross again.

The Sith are gone, there is no reason to continue fighting and killing, will you have a truce? Can there be a peace between us?

What say you, and what say the ghosts of the fallen Jedi heroes who surround me?

If you refuse this treaty, despite your no doubt great powers, I must fight to defend myself to the utmost, and it is possible that you may die. I know the ghosts of the fallen will support me if it were to come to violence, and such manifestations of the force may be capable of more than you realize.

Hand over the title of Grandmaster? Is that a joke, or were you serious?

No.

I will remain the Grandmaster, and I will form a new order to replace both the Jedi and the Sith; one that will be far more effective than both of them.

The Order of the Black Knights, dedicated to the one true justice, and total mastery over the Force.

I tried to create such an order out of these Jedi, but they were all killed or corrupted. So Gith Ranay, it is not I who must surrender. You will either embrace both sides of the Force, or you will be swept away.

Nightbringer
12-26-2010, 08:54
Hand over the title of Grandmaster? Is that a joke, or were you serious?

No.

I will remain the Grandmaster, and I will form a new order to replace both the Jedi and the Sith; one that will be far more effective than both of them.

The Order of the Black Knights, dedicated to the one true justice, and total mastery over the Force.

I tried to create such an order out of these Jedi, but they were all killed or corrupted. So Gith Ranay, it is not I who must surrender. You will either embrace both sides of the Force, or you will be swept away.


I will consider what you say, but it seems wrong to force a new way on anyone. If you wish, you may call yourself Grand Master and found The Order of the Black Knights, but I too will claim the title aof Grand Master and work to rebuild the Jedi Order. I cannot embrace the dark side after seeing all the destruction and death it has caused on this ship.
However, there are some wiser than me. What say you, ghosts of Jedi Masters.

Chaotix
12-26-2010, 09:00
If you cannot learn to control the Dark Side, then you must be removed.

It is nothing personal, Gith Ranay. You are simply an obstacle in my way.

Seon
12-26-2010, 09:10
Accept his proposal, that is the only way you may save yourself, Girth.

But that does not mean that this is the last you hear of the Jedi, master Bane.

Nightbringer
12-26-2010, 09:14
If you cannot learn to control the Dark Side, then you must be removed.

It is nothing personal, Gith Ranay. You are simply an obstacle in my way.

It can only be personal at this point Bane.
I had thought that perhaps your neutral point of view would allow you to see the logic in coexistence, but no, you are just like the Sith, you care only for power and the domination of others. If you were truly so enlightened and powerful as you claim to be you could see that continuing to fight will only lead to your eventual death. Even if you do defeat me, it will only show that you have no ability to reason, only blind passion and greed.

I care not for myself Master Seon, this is about the greater good of the galaxy. Those who force their will upon others must be resisted.

Seon
12-26-2010, 09:28
Girth, for the Force's sake, don't you realize that your survival would be more beneficial to the galaxy than your senseless death?

Reconsider, please! Doing good and studying the Darkside may not be mutually exclusive yet. You can still try to do good!

Nightbringer
12-26-2010, 09:35
Girth, for the Force's sake, don't you realize that your survival would be more beneficial to the galaxy than your senseless death?

Reconsider, please! Doing good and studying the Darkside may not be mutually exclusive yet. You can still try to do good!
Its Gith, not Girth, by the way.

I cannot follow your advice alone Seon, I must see what other deceased have to say.

Chaotix
12-26-2010, 09:38
Girth, for the Force's sake, don't you realize that your survival would be more beneficial to the galaxy than your senseless death?

Reconsider, please! Doing good and studying the Darkside may not be mutually exclusive yet. You can still try to do good!

Sio Eroseeth, I believe that Gith Ranay has been too far indoctrinated with the Jedi code to even consider becoming a Dark Jedi. I do not believe it is possible for him to open his mind willingly at this point; the only way would be for him to attack me using the Dark Side, and even that is a stretch.

It is most likely that Ranay will die a Jedi, just as he lived. He will be the last of his kind.

Nightbringer
12-26-2010, 09:44
Sio Eroseeth, I believe that Gith Ranay has been too far indoctrinated with the Jedi code to even consider becoming a Dark Jedi. I do not believe it is possible for him to open his mind willingly at this point; the only way would be for him to attack me using the Dark Side, and even that is a stretch.

It is mostly likely than Ranay will die a Jedi, just as he lived. He will be the last of his kind.

I have never rejected the concept of a balance between light and dark sides of the force, what I reject is your methods. You began by telling you that I must join you or be swept aside, that is conversion by force. Conversion by force is not a neutral and balanced view of the force, it is an attempt to enforce what you think is best upon the world. In my mind at least, that is the very definition of evil.

Can you not see that it would be better to let both of our ways live, to let each choose for him or her self if they wishes to be a Jedi Knight, or a disciple of your way?

Chaotix
12-26-2010, 09:53
I am in no way trying to convert you by force. I am not really trying at all. I am giving you a choice.

You can stay a Jedi, or you can join me (if you even can join me).

If you take the first option, I will have to kill you. The Jedi are useless to this world as the Sith, and I aim to remove them both entirely.

Cecil XIX
12-26-2010, 09:54
How unfortunate that after decrying the hypocrisy of the Jedi and Sith, you yourself demand that all others must follow your way of the Force or die. You should reconsider the value of pluralism, Bane Anded.

Stand strong, Gith Ranay.

Nightbringer
12-26-2010, 09:57
I am in no way trying to convert you by force. I am not really trying at all. I am giving you a choice.

You can stay a Jedi, or you can join me (if you even can join me).

If you take the first option, I will have to kill you. The Jedi are useless to this world as the Sith, and I aim to remove them both entirely.

Once again you contradict yourself Bane, you say you are not trying to force me to follow you? Is stating that you will kill me if I do not join you anything but attempting to force me to do so? No, you have nothing but false choices. If you truly believed in choice, you would let me walk away having decided to stay with the light side of the force, as I have said I would do for you.

pevergreen
12-26-2010, 11:02
I hope you both remember the storyline here, only the Jedi on Corusacant came on this ship, hundreds and hundreds are alive elsewhere, you aren't the only two remaining or anything.

Askthepizzaguy
12-26-2010, 11:50
I hope you both remember the storyline here, only the Jedi on Corusacant came on this ship, hundreds and hundreds are alive elsewhere, you aren't the only two remaining or anything.

Bonus points for pever for remembering the story.

The Jedi Order still exists. But what will come of Coruscant itself?

Khazaar
12-26-2010, 11:55
It doesn´t matter, Gith. He can only destroy your body, you will become one with the force like we have and so much more powerful. We can teach others even if we have failed here, no need to give up the true way.

Bane, you have preached coexistence, now practice it. You´ve been promoted to Grandmaster by a true Jedi, so your title stands. Those who would like to learn from you will join you, those who don´t will learn from Gith or the Ghosts.

Ironside
12-26-2010, 12:10
Ugh, poor play in two rounds, who incidently also were the two most important ones.

Gah! :furious3:

Askthepizzaguy
12-26-2010, 13:18
If you guys would like, I can begin leaking the post-game information. Especially the non-sensitive stuff.


Shall I?

Renata
12-26-2010, 14:13
Thanks.

Ironside
12-26-2010, 14:37
If you guys would like, I can begin leaking the post-game information. Especially the non-sensitive stuff.


Shall I?

Sure.

Askthepizzaguy
12-26-2010, 15:35
https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/SWtitle.png
Wall of the Commentary


Episode I: The Phantom Setup






Game Description:


Huge Mafia Game
50+ players (but can be played with 40)
Standard Day/Night phases


Write-up description


Each writeup will include images and music.
Upon death: Those who die will be named, and their alignment will be revealed.


Game features


Jedi can prefer to become more skilled with the force, or with the lightsaber.
The names of the characters will be all new.... no one will seem guilty or innocent based on canonical information about their character.
Follows in the footsteps of Sigurd's great game, Return of the Sith, in quite a number of ways, but will be fresh and unique in its own right.
More force powers, and a dizzying array of abilities.
Features at least 7 lightsaber forms, allows for double-blade and twin lightsaber combat.
Some force powers progress to more powerful forms.
Modified Jedi promotion system
Sith and their cool red lightsabers.
Neat surprises.





Premise

After Sigurd's game, which was certainly innovative and fun and popular enough to be in the running for Game of the Year, it got me thinking about the Star Wars game I wanted to host, and how lame it was in comparison.

I actually ended up using my idea for Star Wars for my Star Fox: Lylat Wars game, which was to have the Emperor Palpatine (Andross, in this case) embedded among the Separatists, with a goal to destroy all Loyalists and all the Separatists. As you might remember, this turned into Andross being embedded among the Star Wolf team, attempting to use them as puppets and destroy them at the final moment. Should the Wolf team outlive Andross, they would become true mafia, and have the goal of ruling the Cornerian system for themselves. Instead, they had a chance to win with the Cornerians/neutrals, as long as they achieved their personal goals.

When Sigurd's Star Wars game was done, he was met with enormous praise for his exceptional work, and some criticisms of the game setup. Whether the criticisms were fair or not, it was agreed that the outcome of the game was basically forced to be a showdown between a Jedi Grandmaster and two Sith, and unless the Sith were not very powerful, the Grandmaster would lose, and the Master Sith would probably defeat the Apprentice Sith and become the sole winner of the game. Some didn't like that system as much, and felt that the game was less a mafia game and more like a battle royale. As awesome as that game was, the Jedi felt like there needed to be a way to break the cycle of infinite recruitment; or at the very least, be able to destroy the Master and the Apprentice in rapid succession to stop them from continuing to recruit Jedi. When he offered to let someone see his game files, images, and so forth, I eagerly volunteered. He also allowed for someone to use them if they wanted to, and I asked if I could make a sequel. I took some of the honest feedback from the other players and began from square one. I had already used my previous idea for the Lylat game, so I wanted to accomplish two things.




1. Do a service to the original game, and not alter too much of what everyone found awesome about it.
2. Make the game just as unpredictable and fun as the first, even though the basic premise has been done before.

I liked the idea of the Rule of Two, and because it was based in canon Star Wars information, I left that in; A Master, and an Apprentice. The master could recruit a new apprentice, and the apprentice could replace the fallen Master and recruit another apprentice. What I changed was, I didn't make everyone susceptible to recruitment, based on feedback from the previous game. I also didn't make recruitment random or automatic, based on that same feedback. I felt that system worked great for what Sigurd was trying to accomplish; in this game, I wanted to try out a different system.



Dark One

But I did like the idea of a Sith Mastermind, in the same vein as Palpatine... a dark puppetmaster in the shadows, controlling everyone and everything while at the same time pretending to be a model Jedi.... concealed by an illusion so powerful, only a Grandmaster could conclusively determine they were Sith. This Mastermind would be the most powerful Sith of all time.... a Dark Force capable of keeping the Sith from extinction, and using them as his puppets without their knowledge. He would be nearly unbeatable in one-on-one combat, and could nearly defeat the entire Jedi Order by himself.

Obviously, the Sith are not a unified force. There is already a Rule of Two. But this Sith would be the Rule of One.... an ancient Dark Lord, centuries old, with the goal of raising an army and overthrowing the Republic, using the Sith as his pawns, so that he could conquer the entire galaxy, and become strong enough with the Dark Side to become immortal, and maintain everlasting and eternal domination over all other beings. This Sith would destroy the Jedi utterly, and wipe away all of history, so that there would never be any knowledge of the Jedi, or the Light Side of the Force. This Sith would crush everyone who stands in his way, and spread propaganda which would convince generations upon generations of sentient beings to believe that he is the Creator and the Destroyer of worlds, a God incarnate, the ultimate judge and the purest force of Good in the galaxy.

In time, he would be worshiped as a God and given anything that he wanted, which was total, undisputed power over everyone and everything in the Universe. Immune to death, protected by the Force, and utterly unstoppable, even by armies and battleships, this Sith would become the Dark Lord of the Universe... the One Sith to rule them all, pardon the pun. What could I possibly name this Dark Lord besides Darth Kojiro, honestly? It's the only name which fits.

Such a powerful being needs a counterweight. The Grandmaster of the Jedi Order, the most powerful representative of the Light Side of the Force, could indeed destroy this Dark One. The Grandmaster would learn ways to counter the Dark Side, and penetrate his cloak. Near-unbeatable in combat, the Grandmaster would also be able to develop specific attacks and defenses which could counter the dark side powers that a Dark Lord of the Sith could use. However, to be fair, since the Grandmaster also has the Jedi Council and legions of Padawans and Initiates at his or her disposal, the Grandmaster must start with significantly less power than the Dark Lord, and must be forced to learn over time the techniques that can be used to destroy it.

However, the Jedi Council itself is numerous, and just barely powerful enough to bring the Dark One to justice, if they are clairvoyant enough to determine who this Dark One is, and repeatedly attempt to destroy this being. On the second attempt, the Dark One will be overcome by their numbers, and defeated. So a strong Grandmaster is not necessary to counter this Dark One.



Sith Lords

The Sith Lords..... the Rule of Two. They would also be able to counter this Dark Lord's power. The Sith Lord (Darth Sigurd) and his apprentice would have access to 5 out of 6 types of Dark Side attacks, the Sith Lord would have access to tier III powers and the apprentice would have access to tier II powers. They would eventually both be able to attack twice, giving them up to 4 different powerful attacks in a given night, and so together, they were indeed more powerful than the Dark One. They could have penetrated Kojiro's cloak and defeated him with a single shot, but 4 different powerful attacks at the same time? Odds were against Kojiro surviving such an assault. And so, if the Sith Lords discovered who Kojiro was, they could have destroyed him themselves.



Jedi Order

So the Grandmaster, the Normal Jedi, and the Sith Lords were all able to counter Kojiro. But there was another faction.... a far weaker faction. In this game, I wanted there to be an alignment system that was more nuanced than the previous game. In the last game, only the Jedi Grandmaster couldn't be converted. Everyone else was susceptible. I felt it was more realistic for actions and events to affect alignment, such that a Jedi can become stronger with the Light Side, or stronger with the Dark Side.

If a Jedi fell far enough to the Dark Side, they would have used forbidden powers or broken the Jedi Code in such a way that they would normally be expelled from the Jedi Order. The Dark Side would be so tempting that it would be difficult to turn back to the light side, but not impossible. When a Jedi falls to the Dark Side, they become neutral, and their goal then becomes either to survive the game, return to the light side so they can be redeemed, or become a Sith and win with the Sith. When a Jedi falls to the Dark Side, they become capable of learning more and more Dark Side powers. Using these powers can push you even further to the Dark Side. Dishonorable or evil acts can also cause one to fall to the Dark Side. Heroic and selfless acts, or proper teachings, can turn someone back from the Dark Side. The only ones who couldn't be redeemed were the Sith.



Fallen Jedi

Generally all alone, and not as strong with the light or dark sides as other Jedi/Sith, the Dark Jedi were the weakest "faction" in the game. They were either a neutral vigilante with a survival goal and a way to win with the Jedi, or a serial killer bent on destruction of the Jedi, depending on your point of view. But they, too, had a path to power which could allow them to destroy the Sith (or the Jedi).

Dark Side powers are generally stronger offensively in this game. A Dark Side Jedi can feed on its own dark side powers, and become stronger and stronger with the Dark Side. The further they fall, the more powerful they become. They will start to learn Dark Side powers every single night, and eventually learn nothing but Dark Side powers, if they live long enough.

Through this, it was possible for some Jedi to fall completely to the Dark Side, and destroy the Sith using their own Dark Side powers. Then, if they chose, they could win with the Jedi Order, and be forgiven for their fall to the Dark Side, because they used it in defense of the Republic, and of their fellow Jedi, and a path toward redemption was discovered. Perhaps, with a Dark Jedi Grandmaster, the Jedi Order could become enlightened enough to use the Dark Side for knowledge and defense, and not for evil. They could learn to control it. And therefore, the Jedi and the Dark Jedi would become essentially one. Falling to the Dark Side left one vulnerable to the temptations of the Sith. They could easily be turned to serve the Sith.



Bane of the Dark Side

Realizing that no one began the game as a Neutral Jedi, and also realizing it was entirely possible for most of the game to go by without anyone becoming Dark Jedi, I didn't want a Dark Jedi faction to be a weakling afterthought. I wanted the Dark Jedi to have a chance, even a slim one, to win.

So, I wanted to have a Neutral Jedi right from the start. Here are the issues with that:

1. A neutral Jedi has a survival goal. It's unlikely to survive 66 other players, without executing some kind of.... order.... involving the number sixty-something. Therefore, this Jedi can't be a total weakling, for starters.
2. This Neutral Jedi would become overpowered if they learned Dark Side powers too quickly. Therefore, their alignment needed to be further "light side" at the start than normal.
3. It needed to be possible for this Neutral to go fully light side, so they can win even in death.
4. It needed to be possible for this Neutral to become a Sith, so they can win that way as well.
5. This Neutral needed to scan as not strong with the Dark Side, at least at first, so they wouldn't be mistaken for a Sith and lynched early. That's just unfair.
6. This Neutral needed a way to gain dark side points and eliminate rivals. Thus, this neutral needed to be a vigilante.


For balancing purposes, I made this Neutral naturally resistant to the influence of the Sith, so that this anomaly wouldn't simply be absorbed into the Sith Order, and forgotten/have no impact on the game. So, only a tier II conversion would be able to turn this one into a Sith, no matter how powerful he became with the Dark Side.

In this way, this outsider.... this rogue Jedi, could become a powerful assassin, working to save the Jedi Order.... working, perhaps, to destroy the Sith. He certainly wants to be independent, and does not want to be Sith. They would have to prove how much more powerful they were than him, in order to secure his reluctant loyalty. Thus, Bane was created. The Dark knight of the Jedi order, their most powerful weapon besides the Grandmaster.

Should Bane fall all the way to the Dark Side, he would gain Dark Side Mastery and become almost like a Grandmaster himself, and be able to learn 5 dark side powers per night until maximum. Then he would truly be deadly. And, just like the Sith, if he should ever become Grandmaster, then he will be able to learn his Dark Side powers from the Sith holocron data contained in the Jedi Holocron, and the Light Side Powers contained within the Jedi Holocron. However, given the unique nature of this character, he would be effectively a Sith Grandmaster and a Jedi Grandmaster combined; with Dark Side Mastery and Light Side Grandmaster-level powers, he would have the potential to be the most powerful Jedi ever.

It took a long time, but Bane Anded was able to attain Dark Side Mastery, and he also became Grandmaster of the Order. As he was now the most powerful Jedi in history, he was granted the title "Supreme Grandmaster", and sought to re-make the Jedi Order in his own image.... abandoning much of the rigid Jedi Code, and teaching of the power of the Dark Side, even more openly than Nomi Sunrider ever did.

He was able to win utterly with any others like him, the Dark Jedi. He was also able to win with the Sith, in a major victory, not quite as satisfying but still crushing. He could also win with the Jedi, if the Sith got stomped to death too soon. He could also decide to go for the solo victory anyway, if the Sith were all destroyed. And thus, Bane had a chance of winning even though he loses if he dies, and began with such a large handicap.

Now, we had a game on our hands.






Starting Rank for each Player


These were entirely random, provided by Random.org. I did not favor anyone with a special role; that was all the random gods, who have a remarkable sense of humor.


DARK LORD OF THE SITH-

1. Kagemusha (RULE OF ONE) Jedi Knight Zan Finnay / Darth Kojiro

SITH LORD-

2. Psychonaut (RULE OF TWO) Jedi Padawan Bos Dhi Kao / Darth Sigurd

SITH APPRENTICE-

3. Beskar (RULE OF TWO) Jedi Initiate Jax Revus / Darth Fermanagh





JEDI GRANDMASTER-

1. Askthepizzaguy- Nomi Sunrider, Jedi Grandmaster

MASTER

2. Belisarius II- Jedi Master Sol Jade
3. pevergreen- Jedi Master Jacin Sky

KNIGHT

4. Joooray- Jedi Knight Ronen Durdon
5. Ignoramus- Jedi Knight An-Wan Dyas
6. Rebel Jeb- Jedi Knight Ushan Nihlek
7. Chaotix- Jedi Knight Bane Anded (Neutral)
8. Kagemusha (RULE OF ONE) Jedi Knight Zan Finnay / Darth Kojiro

PADAWAN

9. Captain Blackadder- Jedi Padawan Bip Kenner
10. dcmort93- Jedi Padawan Mace Wyyrlar
11. landlubber- Jedi Padawan Jenn Gon Rui
12. Beefy187- Jedi Padawan Sinadd No
13. choxorn- Jedi Padawan Mill Kunaay
14. Renata- Jedi Padawan Kenth Cogma
15. Psychonaut (RULE OF TWO) Jedi Padawan Bos Dhi Kao / Darth Sigurd

INITIATE

16. Zack Jedi Initiate Yogal Sec-barr
17. Diana Abnoba Jedi Initiate Sky Yi'do
18. Sasaki Kojiro Jedi Initiate Sec-sar Jor
19. Jolt Jedi Initiate Talnah Corham
20. Frozen in Ice Jedi Initiate Frid Fefar
21. Winston Hughes Jedi Initiate Va'ard Kypaz
22. Nictel Jedi Initiate Nor Stry-hoth
23. YLC Jedi Initiate Drafo Tylum
24. AntiKingWarmancake Jedi Initiate All'uan Kraytous
25. a completely inoffensive name Jedi Initiate Jinn Lun-yz
26. Autolycus Jedi Initiate Malious de Wal
27. wideyedwanderer Jedi Initiate Ushi Makoth
28. Stuck in Pi Jedi Initiate Si-At Unesh
29. remake20 Jedi Initiate Rian-ban Fo
30. Slysnake Jedi Initiate Kerren Cae
31. Secura Jedi Initiate Loris Midal
32. Yaropolk Jedi Initiate Yala Edak
33. Csargo Jedi Initiate Carnus Daye
34. Robbiecon Jedi Initiate Rivan Nul
35. Seon Jedi Initiate Sio Eroseeth
36. ArpeggiateTHIS Jedi Initiate Azurine Kadu
37. Death is yonder Jedi Initiate Datian Guus
38. Sprig Jedi Initiate Qui Ul'pat
39. God Emperor Jedi Initiate Ku-vect Belthon
40. ByzantineKnight Jedi Initiate Land Jamgii
41. Cute Wolf Jedi Initiate Keyeren Arva Sun
42. Sigurd Jedi Initiate Cah Andwal
43. classical_hero Jedi Initiate Mar-ial Nih Pho
44. TheFlax Jedi Initiate Pal Winoff
45. Diamondeye Jedi Initiate On-so C'ba
46. Link Jedi Initiate Taung Eeda
47. Jarema Jedi Initiate Brie-ang Gis
48. Nightbringer Jedi Initiate Gith Ranay
49. Raskolnikov Jedi Initiate Mas Amdu Kof
50. Romanic Jedi Initiate Pla-den Krul
51. Ironside Jedi Initiate Traruyn Ura
52. Soup567- Jedi Initiate Ana Riya
53: Ibn-Khaldun- Jedi Initiate Gall Rado
54: Skooma Addict- Jedi Initiate Ker-oth Ex
55: spL1tp3r50naL1ty- Jedi Initiate Ker'ral Fisid
56: civplayah- Jedi Initiate Kin Barr
57: Niklas- Jedi Initiate Le'ran Iss
58: Tincow- Jedi Initiate Lo'son Galeb
59: Major Robert Dump- Jedi Initiate Shi-la ra
60: Andres- Jedi Initiate Stre-don Rett
61: Cultured Drizzt Fan- Jedi Initiate Driz Foun
62: Double A- Jedi Initiate Mun Farlander
63: Johnhughthom- Jedi Initiate Taun Jan
64: Khazaar- Jedi Initiate Kel Dih-mar
65. Cecil XIX- Jedi Initiate Xando Caecilius
66. Yaseikhaan- Jedi Initiate Kaz'an Neimoidia
67. Greyblades- Jedi Initiate Wen Kidou
68. Beskar (RULE OF TWO) Jedi Initiate Jax Revus / Darth Fermanagh

Starting alignment of each player:


STARTING ALIGNMENTS

Askthepizzaguy- Jedi Grandmaster Nomi Sunrider- +10

12. landlubber- Jedi Padawan Jenn Gon Rui- +3
24. AntiKingWarmancake Jedi Initiate All'uan Kraytous- +3
26. Autolycus Jedi Initiate Malious de Wal- +3
50. Romanic Jedi Initiate Pla-den Krul- +3
54: Skooma Addict- Ker-oth Ex- +3
62: Double A- Mun Farlander- +3
65. Cecil XIX- Xando Caecilius- +3

5. pevergreen- Jedi Master Jacin Sky- +1
7. Ignoramus- Jedi Knight An-Wan Dyas- +1
8. Rebel Jeb- Jedi Knight Ushan Nihlek- +1
10. Captain Blackadder- Jedi Padawan Bip Kenner- +1
13. Beefy187- Jedi Padawan Sinadd No- +1
15. Renata- Jedi Padawan Kenth Cogma- +1
16. Zack Jedi Initiate Yogal Sec-barr- +1
18. Sasaki Kojiro Jedi Initiate Sec-sar Jor- +1
20. Frozen in Ice Jedi Initiate Frid Fefar- +1
22. Nictel Jedi Initiate Nor Srty-hoth- +1
28. Stuck in Pi Jedi Initiate Si-At Unesh- +1
30. Slysnake Jedi Initiate Kerren Cae- +1
32. Yaropolk Jedi Initiate Yala Edak- +1
34. Robbiecon Jedi Initiate Rivan Nul- +1
36. ArpeggiateTHIS Jedi Initiate Azurine Kadu- +1
38. Sprig Jedi Initiate Qui Ul'pat- +1
40. ByzantineKnight Jedi Initiate Land Jamgii- +1
42. Sigurd Jedi Initiate Cah Andwal- +1
44. TheFlax Jedi Initiate Pal Winoff- +1
46. Link Jedi Initiate Taung Eeda- +1
48. Nightbringer Jedi Initiate Gith Ranay- +1
52. Soup567- Ana Riya- +1
56: civplayah- Kin Barr- +1
59: Major Robert Dump- Shi-la ra- +1
60: Andres- Stre-don Rett- +1
64: Khazaar- Kel Dih-mar- +1
67. Greyblades- Jedi Initiate Wen Kidou- +1

9. Chaotix- Jedi Knight Bane Anded (Neutral Forced Role)- 0

4. Belisarius II- Jedi Master Sol Jade: -1
6. Joooray- Jedi Knight Ronen Durdon: -1
11. dcmort93- Jedi Padawan Mace Wyyrlar: -1
14. choxorn- Jedi Padawan Mill Kunaay: -1
17. Diana Abnoba Jedi Initiate Sky Yi'do: -1
19. Jolt Jedi Initiate Talnah Corham: -1
21. Winston Hughes Jedi Initiate Va'ard Kypaz: -1
23. YLC Jedi Initiate Drafo Tylum: -1
25. ACIN Jedi Initiate Jinn Lun-yz: -1
27. wideyedwanderer Jedi Initiate Ushi Makoth: -1
29. remake20 Jedi Initiate Rian-ban Fo: -1
31. Secura Jedi Initiate Loris Midal: -1
33. Csargo Jedi Initiate Carnus Daye: -1
35. Seon Jedi Initiate Sio Eroseeth : -1
37. Death is yonder Jedi Initiate Datian Guus: -1
39. God Emperor Jedi Initiate Ku-vect Belthon: -1
41. Cute Wolf Jedi Initiate Keyeren Arva Sun: -1
43. classical_hero Jedi Initiate Mar-ial Nih Pho: -1
45. Diamondeye Jedi Initiate On-so C'ba: -1
47. Jarema Jedi Initiate Brie-ang Gis: -1
49. Raskolnikov Jedi Initiate Mas Amdu Kof: -1
51. Ironside Jedi Initiate Traruyn Ura: -1
53: Ibn-Khaldun- Gall Rado: -1
55: spL1tp3r50naL1ty- Ker'ral Fisid: -1
57: Niklas- Le'ran Iss: -1
58: Tincow- Lo'son Galeb: -1
61: Cultured Drizzt Fan- Driz Foun: -1
63: Johnhughthom- Taun Jan: -1
66. Yaseikhaan- Kaz'an Neimoidia: -1



1. Kagemusha (RULE OF ONE) Jedi Knight Zan Finnay / Darth Kojiro (Dark Lord): -10
2. Psychonaut (RULE OF TWO) Jedi Padawan Bos Dhi Kao / Darth Sigurd (Sith Lord): -10
3. Beskar (RULE OF TWO) Jedi Initiate Jax Revus / Darth Fermanagh (Sith Apprentice): -10


Alignment Key (color-coded)
Blue- Light Side Mastery- Force Enlightenment (Can never be turned to the Dark Side, even by Mind Control)
+ Force Englightenment
+ Cannot fall to the Dark Side

Teal- Strong with the Light Side of the Force (Cannot be turned to the dark side except by Mind Control) THREE
+ 2 LS

- 1 LS
Green- Light Side of the Force (Can fall back to the Dark side, but is not susceptible to Force Corrupt and does not read as susceptible. Does not read as Strong with the Light side. ONE
+ 1 LS

- 1 LS
Olive- Force Neutral (one more Dark Side action, and you will become susceptible to the Dark Side) ZERO
+ 2 LS

- 1 LS
Purple- Dark Side of the Force (Susceptible to Force Corrupt. Reads as having Dark Side tendencies, reads as convertable) NEGATIVE ONE
+ 3 LS

- 2 LS
Maroon- Strong with the Dark Side of the Force (Has fallen to the Dark side on his own, without being converted. (Neutral) Is no longer a Jedi, but a neutral. Can be converted, usually) NEGATIVE THREE

+ Converted to Sith (or, gain 10 dark side points and not Bane Anded)
+ Cannot return to the Light Side
Red- Dark Side Mastery (Is now a Sith. Cannot be turned to the Light Side, even with Force Light)





ALIGNMENT SHIFT- LIGHT SIDE:

Successful Healing action: +1
Successful Save using Alter Damage: +1
Successful Use of Force Light in battle: +1
Force Light used against me: +1
Successful Use of Force Meld to spare another: +2
Wall of Light protects me: +1
Force Enlightenment protects me: +1

ALIGNMENT SHIFT- DARK SIDE:

Using Force Cloak, or Trance: +1 (in battle)
Successful Vigilante Kill (Saber) of a Jedi: +1
Using Electric Judgment (or above) on a Jedi: + 1
Killing a Jedi in a lynch duel: +1
Surviving a Lynch with Force Breath: +1
Using Saber Form VII- Juyo: +1 (in battle)
Using Drain Knowledge to gain a Dark Side power: +1
Using a Dark Side power other than stealth: +1




Naming the Sith:


Darth Kojiro
Darth Sigurd
Darth Fermanagh
Darth Aggony
Darth Khaan
Darth Abnoba
Darth Tratorix
Darth Kommodus
Darth Craterus
Darth Fangs
Darth Kage
Darth Chaotix
Darth Roink
Darth Csar
Darth Andres
Darth Yaropolk
Darth pever
Darth Beskar
Darth Beefy
Darth Shlin
Darth Taka
Darth Renata
Darth Secura





More to come.

Askthepizzaguy
12-26-2010, 16:28
STAR WARS


Wall of the Commentary


Episode II: Attacks and Abilities




Saber Forms

Form I: Shii-Cho- The Determination Form (http://starwars.wikia.com/wiki/Form_I:_Shii-Cho) (ACTIVE Form)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Shii-Cho.png

Form II: Makashi- The Contention Form (http://starwars.wikia.com/wiki/Form_II:_Makashi) (ACTIVE Form)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Makashi.png

Form III: Soresu- The Resilience Form (http://starwars.wikia.com/wiki/Form_III:_Soresu) (ACTIVE Form)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Soresu.png

Form IV: Ataru- The Aggression Form (http://starwars.wikia.com/wiki/Form_IV:_Ataru) (ACTIVE Form)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Ataru.png

Form V: Djem So- The Perseverance Form (http://starwars.wikia.com/wiki/Form_V:_Shien_/_Djem_So) (ACTIVE Form)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/DjemSo.png

Form VI: Niman- The Moderation Form (http://starwars.wikia.com/wiki/Form_VI:_Niman) (ACTIVE Form)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Niman.png

Form VII Juyo- The Ferocity Form (http://starwars.wikia.com/wiki/Form_VII:_Juyo_/_Vaapad) (ACTIVE Form)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Juyo.png

--Double-bladed Saber Juyo II- The Ferocity Form (http://starwars.wikia.com/wiki/Form_VII:_Juyo_/_Vaapad) (ACTIVE Form)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Double_bladed.png

----Twin Saber I: Niman II- The Moderation Form (http://starwars.wikia.com/wiki/Form_VI:_Niman) (ACTIVE Form)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/TwinbladesI.png

------Twin Saber II: Ataru II- The Aggression Form (http://starwars.wikia.com/wiki/Form_IV:_Ataru) (ACTIVE Form)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/TwinsaberII.png



Passive Force Powers


Force Ghost- Allows vote even in death (PASSIVE)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Ghost.png

Force Breath- Allows survival of 1 lynch (PASSIVE)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Breath.jpg

Art of Movement- basic, agility/evasion boost (30% chance of avoiding saber or projectiles) (PASSIVE)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Artofmovement.png

--Battle meditation- boosts stamina and strength (lightsaber passive +1) (PASSIVE)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Meditation.png

----Battle mind- boosts focus and morale (force passive def +1) (PASSIVE)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Battlemind.png

------Battle precognition- improves all passive defenses +1 (PASSIVE)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Battle_Precognition.png

--------Battle Mastery- improves defenses against two attackers +1 (PASSIVE)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Battle_Mastery.png




Active Defenses


Alter Damage- allows lightsaber combat victory to not be fatal (ACTIVE Defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Alter_Damage.png

Saber Throw- allows push/pull of saber (+1 projectile offense) (ACTIVE Defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Throw.png

Saber Barrier- adds defense against projectiles (+1 projectile defense) (ACTIVE Defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Lightsaber_Barrier.png

Telekinetic Lightsaber combat- allows levitation of sabers and objects (+1 projectile off/def) (ACTIVE Defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Saber_Kinesis.png

Force Blinding- creates bright flash which can stun attacker (ACTIVE Defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Blinding.png

--Force Light- weakens a dark-sider's connection to the force. (Force Blinding II) (ACTIVE Defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Light.png

Force Deflection- repels energy projectiles (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Deflect.png

--Force Protection- repels many kinds of force attacks (Deflection II) (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Protection.png

Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles. (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Valor.png

Force Stealth- allows one to hide from some scans and attacks (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Stealth.png

--Force Cloak- allows one to hide from most scans and attacks (Stealth II) (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Cloak.png

----Force Trance- can be used to appear dead, and mask one's connection to the force. (Stealth III) (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Hibernation.png

Force Push- knocks enemy away, which can interrupt their attack or lower their defenses. (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Forcepush.png

--Force Wave (Push II) (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Wave.png

----Force Whirlwind (Push III) (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Whirlwind.png

Telekinesis- Repels physical attacks, throws, pushes, and pulls (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Telekinesis.png

Force Stun- can stun opponent, preventing certain attacks. (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Stun.png

--Force Stasis (Tier II Force Stun) (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Stun.png

----Force Stasis Field (Tier III Force Stun) (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Stasis.png

Force Sense- Allows one to sense danger approaching, counters certain force powers. (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Sense.png

--Force Empathy- Allows one counter stealth attacks, counters certain force powers. (Sense II) (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Empathy.png

----Force Sight- Allows one to counter stealth or cloak attacks, counters certain force powers. (Sense III) (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Sight.png

Force Speed- improves mental and physical speed, useful in physical combat, or to escape. (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Speed.png

Force Jump- allows a force-assisted leap which can avoid many kinds of attacks. (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Jump.png

Force Body- Makes one immune to pain and wounds, does not usually prevent death. (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Body.png

Force Absorb- converts incoming energy into the force, strengthens force power. (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Absorb.png

Force Grip- lifts opponent in the air, which negates their ability to escape or use certain powers. (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Grip.png

Force Suppression- Counters certain force attacks (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Suppresion.png

--Force Breach- Counters additional force attacks. (Suppression II) (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Breach.png

----Force Sever (sever force)- Removes all active force powers from target. Not always effective. (Suppression III) (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Sever.png

Force Slow- Can counter Force Speed (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/SlowI.png

--Force Affliction- Can counter Speed, Meditation, Battlemind, Precognition, Art of Movement (Slow II) (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/SlowII.png

----Force Plague- Can counter all battle enhancements and several passive defenses. (Slow III) (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Plague.png

Askthepizzaguy
12-26-2010, 16:29
Episode II: Attacks and Abilities (continued)



Active Abilities



Force Enlightenment- Defends against all dark side corruption or mind attacks. ( PASSIVE+ACTIVE )

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Enlightenment.png

----Wall of light- Can be used to defend against almost any attack (Protection IV) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Wall_of_Light.png

Force Healing- Can be used to heal lightsaber wounds (Protection I) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Healing.png

--Force Revitalize- Can be used to heal force wounds (Protection II) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Revitalize.png

----Force Resuscitation- Can be used to prevent death (Protection III) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Resuscitate.png

Electric Judgment- Allows Jedi to use Force Lightning (vigilante kill) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Electric.png

(prerequisite: Judgment I)
--Righteous Judgment- Allows Jedi to learn Sith offensive powers during battle. (vigilante kill) (Judgment II) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Righteous.png

----Final Judgment- Allows Jedi to steal Sith offensive powers during battle. (vigilante kill) (Judgment III) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Deflect.png

Force Meld- Can be used to join another in battle. (Assist Ally) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Meld.png

Drain Knowledge- removes one power from target and absorbs it (steal ability) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Drain_Knowledge.png

Force Morichro- Acts as a roleblocking power. (Block ability) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Morichro.png

Force Vision- Allows one to see through stealth (investigation I) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Vision.png

--Force Improved Vision- Allows one to see through stealth or cloak (investigation II) (Vision II) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/VisionII.png

----Force Far Sight- Allows one to see through stealth, cloak, or Force Trance. (investigation III) (Vision III) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Farsight.png

Force Persuasion- Senses if someone can be turned to the Dark Side. (investigation IV) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Persuasion.png

--Force Corrupt- Attempts to turn someone to the Dark Side. (Conversion I) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Corrupt.png

----Mind Control- Forces a turn to the Dark Side. (Conversion II) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/MindControl.png

Force Reanimation- Forces the midichlorians to restore life to a Sith. (REVIVE) (Once per two phases) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Reanimation.png




Active Killing Powers


Force Drain (ACTIVE Killing Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/ForceDrain.png

--Force Vortex (Drain II) (ACTIVE Killing Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Vortex.png

----Force Maelstrom (Drain III) (ACTIVE Killing Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Storm.png

Force Choke (ACTIVE Killing Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Vaderchoke.png

--Force Wound (Choke II) (ACTIVE Killing Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Wound.png

----Force Kill (Choke III) (ACTIVE Killing Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Kill.png

Force Scream (ACTIVE Killing Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Scream.png

--Force Crush (Scream II) (ACTIVE Killing Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Crush.png

----Force Destruction (Scream III) (ACTIVE Killing Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Destruction.png

Force Lightning (ACTIVE Killing Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Lightning.png

--Chain Lightning (Lightning II) (ACTIVE Killing Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/ChainLightning.png

----Force Storm (Lightning III) (ACTIVE Killing Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/ForceStorm.png

Force Orb (ACTIVE Killing Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Forceorb.png

--Force Energy (Orb II) (ACTIVE Killing Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Energy.png

----Force Blast (Orb III) (ACTIVE Killing Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Blast.png

Deadly Sight (ACTIVE Killing Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Deadly.png

--Force Combustion (Deadly II) (ACTIVE Killing Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Combustion.png

----Force Oblivion (thought bomb) (Deadly III) (ACTIVE Killing Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Oblivion.png




Attack with Lightsaber- (Knight and above only)



Lightsaber (ACTIVE Killing Ability)- You may attack one target.

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/lightsaber-red.png

--Double-blade (ACTIVE Killing Ability)- You may attack the same target twice or perform two different actions on the same target.

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/DoubleBlade.png

--Twin saber (ACTIVE Killing Ability)- You may attack or perform two different actions on two different targets or the same target. (replaces "Lightsaber" - single active ability power)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Twin_attack.png

Sasaki Kojiro
12-26-2010, 17:25
Dark jedi is the way to go. This game proves that the jedi should give up their pseudo-religion and embrace the use of dark side powers for good purposes.

Askthepizzaguy
12-26-2010, 17:54
Dark jedi is the way to go. This game proves that the jedi should give up their pseudo-religion and embrace the use of dark side powers for good purposes.

Of course, if a Jedi other than Bane Anded gains 10 dark side points, they become rogue Sith. :evilgrin:

I found that unlikely to happen, but their goal would be to win with the Sith or the Dark Jedi, and exterminate all Jedi. So there was definitely some risk involved in going too dark. It never happened in this game.




Kage gained 5 powers per round, as did the Jedi Grandmaster (who didn't appear until after night six, for balance).
The Sith Lord gained 2 powers per round, as did the Jedi Masters.
The Sith Apprentice gained 1 power per round, as did the Jedi Knights, unless the Apprentice was already a Jedi Master.
Padawans had a 50% chance of gaining a power every round.
Initiates began with 2 powers and no lightsaber, and needed to wait 6 rounds to become Padawans.

When Bane attained Dark Side Mastery he could learn 5 dark side powers.
When he became Grandmaster he could also learn 5 powers.

This is a comparison of the power levels of the Sith, those who became Sith, and Bane Anded.



https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/PowerLevel.png

autolycus
12-26-2010, 18:40
I don't suppose Chaotix has chosen to win with the Jedi? :)

Seon
12-26-2010, 18:56
Forget what I said, Gith. If you die here, we the force ghosts shall tell the story to all the jedi in the world. Let`s see how pur new overlord likes that.

Askthepizzaguy
12-26-2010, 19:13
https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/SWtitle.png
Wall of the Commentary


Episode III: Revenge of the Puns

(or)

Hindsight is 20/20






Day One Commentary: A bumpy start


vote: Kagemusha
Random.org rocks :)

Jarema starts things off with a wildly correct vote on Kagemusha.

Random.org LOOOOOOVES Kagemusha, as it has already blessed him with the most powerful role I've ever designed for any game, ever, ever.


Vote: pevergreen

Choxorn votes for a Jedi Master, oops. This guy is ranked third, after myself and Belisarius II.


Provided by random Gods: Vote: dcmort93

Kagemusha votes for a Jedi Padawan, the tenth highest ranked member of the Jedi order. A good vote for him!


Okay, I hadn't seen abstaining or no-lynch details anywhere. :bow:

Vote: pevergreen

Surely, you do not propose that the Sith can be reasoned with?

Another vote for pevergreen... not good. Will we lose a Master this early?


Vote: pevergreen just because I can.

Umm..... :sweatdrop:


Insert obligitory random.org vote: Khazaar

Sith lord votes for Khazaar, who is presently ranked 64th and is helpless to resist.


So far:

pevergreen: (3) Autolycus, Choxorn, Diana Abnoba
Raskolnikov: (3) Renata, ACIN, dcmort93
Sasaki: (3) Csargo, Belisarius II, Yaropolk


Unvote, Vote: pevergreen

I disapprove of bandwagoning.

He says as he bandwagons. Number 2 ranked Jedi votes for Number 3 ranked Jedi...


Vote : Ibn-Khaldun

I saw him eating a banana.

Now this is what mafia is all about. Watching Andres create the best reasons to vote for someone ever, ever.


DO U KNOW THE MUFFIN MAN!?!?!?!?

And that's what that whole muffin thing was about.

At about this point, massive counter bandwagon on Raskolnikov happens, to tie it up. Actually Raskol goes into the lead for a while. But it ends in a duel.


Raskolnikov: (7) Renata, ACIN, dcmort93, Yaseikhaan, ByzKnight, Ignoramus, pevergreen
pevergreen: (7) Autolycus, Choxorn, Diana Abnoba, Belisarius II, Winston Hughes, Raskolnikov, Sprig


DUEL:

pevergreen is a Jedi Master with no boosting abilities.
Raskolnikov is a Jedi Initiate, but is insanely powerful and innately talented with the lightsaber. He has no less than two ranks of boosted saber talent, pushing him up to the rank of Knight.

Battle meditation- boosts stamina and strength (lightsaber passive +1)
Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles.

If Raskol had become a Padawan and advanced to Knight, he would have been as skilled as a Grandmaster with the blade. This would have happened by night 10, but this was not to be.

pevergreen barely defeats the initiate due to still-superior rank, and also the fact that as an Initiate, Raskol had no saber form and thus pevergreen had an inherent +1 advantage against him. Just as a Padawan with virtually any saber form, Raskol would have tied pevergreen and the duel would have ended in a draw. Also possible; Raskol wins the duel outright with the correct saber form.

Would have made pever poop his pants, I'm sure, to have lost to such a novice. But he wins the day, and Raskol goes down.

At this point, everyone knows that pevergreen is of better skill than a novice, and is thus one of the highest ranked people in the game, making him an early Sith target. Not a good start for the Jedi.... just flat out lynching Raskol would have been superior.

Day Two Commentary: Random wagon!


You can congratulate me for killing beskar.

As Sasaki has done in the past (like claiming detective in an early mafia game, to keep the real detective safe) Sasaki makes himself a target on purpose, because his original role was basically a worthless Initiate. Potentially powerful, but presently powerless.

A smart tactic, as it predictably fools the Sith, and these are good players. I honestly don't know why ANYONE believes a word Sasaki says, ever. I really hope that I would have scoffed at this claim, I tend to think he's always lying to me for some purpose, or even for no purpose. I think he just likes it, frankly. And frankly, I do this kind of stuff all the time too, so... I understand it.

This is a game of information and misinformation. Townies should really take their cues from Sasaki on this stuff; I certainly have. I outright admit to lying all the time as a townie. It makes blending in as mafia easier too, if you're ever caught lying. The only downside is the "cry wolf" effect, but frankly I don't care until people start treating my claims like the bogusness that they are half of the time.

Renata, Seon, Diamondeye, Tincow, and Psychonaut and Kagemusha IIRC all fell for this nonsense. These are not silly players, these are all players who should be admired and feared, taken in by Sasaki and his lies.


I dare someone to use their win the game ability now. Who are the Sith?

I wanted to see if anyone could guess, and make themselves famous.

No takers? You're no fun.


Vote: autolycus
Pure guesswork.

Autolycus is ranked 26th or so, and is basically an untrained Initiate still. But his vote doesn't prompt a reaction from Autolycus, so it is still a good vote.


Awesome write up, pizza.

So, can someone explain the case on DE, and why is Force Breath such a scummy force power?

Until then, I'll Vote: Andres, he claimed to be the Muffin Man loony, right?" I'd might be a role block, but the way I see it we can't have a crazy person like this running around without putting some scrutiny on him. And why so openly claim it?

Joooray decides to vote for the one guy in the game you can almost be guaranteed isn't Sith, due to my foolish hosting decisions.

Forgot his coffee that morning?


Nothing. Entertaining is serious business, btw.



Well, in the previous game, those with Force Breath proved to be unlynchable.

It's a pretty boring ability compared to my awesome powers.

Andres soft claims to be powerful, but, you just know this isn't serious.

Free info for the Sith? Meh, not sure it is wise.


You're voting for Andres because you think he didn't kill someone last night? That makes no sense at all.

Vote: Joooray

TC has a point. Sadly, Joooray is presently the 4th ranked Jedi. I am not sure lynching him is wise, though due to the promotion system it isn't exactly game losing either.


:stare: Sasaki is not to be trusted, he is only to be enjoyed.

I'm not feeling the DE bandwagon.

TC sort of redeems himself here by pointing out how silly Sasaki's claims are. And he uses the force to predict that DE is innocent.


That's only 2 reasons and the second one doesn't count, because you said the first was enough for you.

EDIT: ok, ok, enough of this silly nonsense. I can't expect you guys to blindly follow me.

The case against DiamondEye consists of several elements: thread behaviour, investigation results and gut feelings.

I hereby present you the case against DiamondEye:


https://i156.photobucket.com/albums/t2/AndresTheCunning/vliegendevarkens.jpg

Ehm, sorry about that.

Here it is:

https://i156.photobucket.com/albums/t2/AndresTheCunning/Case.jpg


Andres' job in this game was to give the host something fun to read. For that, he succeeded.


Slysnake replaces Major Robert Dump.

Raskolnikov replaces TheFlax, as per his request.

Stuck in Pi may be replacing Winston Hughes due to the laptop difficulties, but I have to run it by him first.

First of many replacements. Flax is on a trip, and MRD signed up for the game in the assembly yard but never for when the game started; probably busy, so I give it to Slysnake who got omgwthpwned right away.


Vote: Sasaki

You've boasted to killing Beskar with the expectation for us to just believe you, and you've already tried to start two bandwagons on the same day.

I do believe, however, that Double A is acting scummy, and I'm tilting towards voting him instead.

Our top-ranked Jedi votes for the deceptive Sasaki. Neither Sasaki nor Double A are worth voting for, but at least no Masters, Knights, or Padawans die if they get lynched.

So anyway, for basically no reason Double A gets lynched.

Double A - (God Emperor, classical_hero, Frozen in Ice, Cute Wolf, Sasaki Kojiro, Tincow, Renata, Ibn-Khaldun, Diamondeye, robbiecon, Yaseikhaan)


Sadly, Double A was one of the 7 super-light-side starting Jedi. These were the ones who could make mistakes with vigilante kills and there would have to be a lot of them to cause a fall to the dark side.

These are not susceptible to being turned into Sith except through Mind Control, a power no one had yet.

This one was a mistake, as are most of the early game lynches.

I do not understand what these large bandwagons were all about. It makes it very difficult to reverse them, and once they get started, unless you picked a Sith, the Sith are in virtually zero danger.

You never want to give the Sith breathing room. Pressure is applied when they have to watch the game thread like a hawk, when there are only between 1 and 5 votes for someone. Once the wagon runs away, the Sith can take a nap. They barely need to comment, and they don't have to worry about their partners or themselves.

If the suspected gives a defense worth changing your mind, how do you suddenly reverse a huge wagon in the last couple hours of the round? You can't. You shoot yourself in the foot with large wagons.

Words of Wisdom: NO HUGE WAGONS.

When you make your choice, make sure the Sith cannot affect the tally, and put 3-4 additional votes on the lynchee, to make it impossible for the mafia to escape their fate. But otherwise, let the vote tally be close, in my opinion.

Let's say there are 5 votes on a Sith, and they are the lead candidate. Well that makes it awfully tempting for them to try to save their partner, as it isn't a foregone conclusion that their partner is dead. Perhaps they are successful in reversing that wagon, but later on, it is still determined that their partner was guilty.

Don't they look guilty now, too?

You close off a lot of tactical options when you create massive wagons.

Massive wagon = fail.

That's the bottom line. You can quote me on that.

Day Three Commentary: Random counter-wagon!


well, im going to absically be gone for the next two days so im going to put down a vote now, even though i dont really have any leads. I'm going to put down vote:diana abnoba because she is usually pretty active but seems to have been very quiet this game.

Diana being quiet always has more to do with lack of time than her alignment. I know, because I've seen her be active as mafia, and quiet as town, and vice-versa. It always has to do with free time or lack thereof.


No. But you have.

Vote: Chaotix

Psychonaut votes for the Neutral Jedi, the one who killed his Apprentice.

This causes much lulz for the game host.


Vote: Sigurd Can you clarify what was your post concerning Sasaki about?

The Dark One votes for Sigurd, ranked 42 initiate. Sigurd doesn't react negatively, so Kagemusha escapes for another day.

Sometimes OMGUS is a good idea.


May I introduce you to the cases against God Emperor and ByzantineKnight?

:drummer:

[snip]

BK finally voted Cute Wolf, though he was under huge pressure. It was prolly judicious choice not to BW again.


-------------------------------------------------------

tl; dr: huge FOS on God Emperor and ByzantineKnight.

-------------------------------------------------------

Meanwhile, vote: pevergreen


Raskolnikov tries hard, and misses hard.

None of these people are guilty, and pevergreen is the worst lynch of them all.


By now, there's a massive Sasaki wagon. No idea why.


Sasaki isn't a sith...

Vote: Joooray

He's acting too Joorayish.

Two people know Sasaki is innocent by now. So, Rebel Jeb (perhaps unwisely) sticks his neck out for the initiate Sasaki.

So far:

Current Leader:

Sasaki (9) - pevergreen, Sigurd, Ignoramus, Ironside, Kagemusha, slysnake, Death is yonder, Diana Abnoba, Belisarius II

Second Place:

Yaropolk (5) - Csargo, Sasaki, Beefy187, ByzantineKnight, Ibn-Khaldun



You guys are making a mistake here...

Unvote: Vote: Yarolpolk


Rebel Jeb REALLY sticks his neck out for Sasaki.


Mass counter wagon on Yaropolk for no other real reason than: your massive wagon on Sasaki left no other choice.

See? MASSIVE WAGONS HANDICAP THE TOWN! STOP DOING IT!!! :furious:



First Place:

Yaropolk (13) - Csargo, Sasaki, Beefy187, ByzantineKnight, Ibn-Khaldun, Romanic, Rebel Jeb, Frozen in Ice, Diamondeye, Chaotix, Choxorn, Cecil XIX, Yaseikhaan

Second Place:

Sasaki (8) Sigurd, Ignoramus, Ironside, Kagemusha, slysnake, Death is yonder, Diana Abnoba, Belisarius II



Yaropolk was a basic initiate, light side. One less non-recruitable down... not a great choice. You didn't leave yourselves much of a choice. There was a vote on Kagemusha... you don't always have to go for the number two choice when counter wagoning.

No one wanted to wagon the basically-proven-innocent Andres' suspect? Poor Andres. So brilliant. So ignored.

Day Four: So close, and yet, so far....


:laugh4:

pretendVOTE:Ignoramus

Sasaki wages his jihad against Ignoramus even while dead. Poor guy. Ah don't worry, he comes back, due to my "everyone should get a chance to have fun, sniff sniff" hosting philosophy.


No one tried to kill pever. Why not?

Ignoramus is active which is suspicious.

I'm going with Vote:Sigurd though. Mostly on feeling, his vote yesterday doesn't sit well with me.

I hope, after this game, the "they're suspicious for being more active" theory has been squashed. It's better than nothing I suppose, because Iggy was something good, but he wasn't a Sith and he wasn't a Dark Jedi, and he frankly kicked butt this game. And he probably would kick butt in other games if his sudden additional contributions didn't get him killed right away. :P

I remember one game Csargo was unusually and refreshingly talkative. I made him my bestest friend and we won and we were both townies.


VOTE: CHOXORN

DEPRESSURIZING VOTE.

No one besides me found this hilarious? I dunno it tickled my funny bone.



Ok at this point votes go random, until a sudden soup wagon appears out of nowhere.


Vote: Andres Something is certainly off with you. First you vote Nightbringer then you dont unvote and jump the Soup bandwagon.In the same post you Fos Yaseikhaan who is already dead. Like you wouldnt know better. You claimed that you were some sort of non harmfull character, but we havent witnessed anything after the funny attack of the first night.

Kagemusha sneaks by again with another post that catches no flak from anyone.


FoS: All those going after Andres.

Andres is a cunning player, but he's not the type to intentionally draw votes onto himself as mafia... at least not unless he's protecting someone else. Mafo-Andres gets silly and provocative once he's a dead mafioso, not when he's a living mafioso. His current behavior is not consistent with him being scum. Those going after him seem be leaping at the opportunity to grasp at 'easy' suspicion. It's voting without any real thought. Of all those participating, there is one person who should seriously know better...

Unvote; Vote: Kage


No flak from anyone until.... dun dun dunn dunnnnn... the metal cow rears his head to call bull on the unusual things that wouldn't normally be found suspicious.

And this is why real, thoughtful analysis wins games. It's based in logic.

Why is it bull spit? Because Kagemusha is acting like he doesn't know better, but he knows better. That indicates lies, which indicates scum.

Tincow's alarm goes off, he wins the thread.


You forgot Kagemusha.

Oh, and Andres mentions him too. Didn't articulate why as much as Tincow did.


TC is correct in his reasoning. Everyone should be voting for Kage. Now. :stare:

What?


die, Kage, die!

What???


*sigh* Okay.

unvote, vote: Kagemusha

.......WHAT!?!?!?!?


Good gravy, is the town going to figure this out on round FOUR?? Oh poop, Kage is screwed.


He refers to the Star Wars game over at twcenter.net, there I had the cover role of C3PO and he was R2D2, but I was actually Grand Moff Tarkin, so I can understand him being a bit upset about that. However, I still think that's a very easy vote and in combination with the other things you mentioned, I fell he is a good choice at some point as well.

Now Kage seems to be the person of choice Vote: Kage.

Oh man, everyone seems to have found his scum. He's bloodied! he's on the ropes! He's down for the count!!!


So i should be lynched because to me Andres is acting suspicious? Unvote and Vote: Jooray, bit anxious to get into the bandwagon?

A swing and a miss! This only makes the hornet's nest angrier!

TOWNIES!!! TOWNIES!!! TOWNIES!!!! *chanting*


That's scummy and you know it.

Not only is it scummy, Andres knows it is scummy, and now Kage knows that Andres knows that it is scummy, and Andres knows that Kage knows that it is scummy, and Kage knows that Andres knows that Kage knows that it is scummy.

It's.... quite scummy, frankly.


Which is why I'm voting for;

Vote:Andres

A very strange vote.

Nearest I can figure, he's establishing he's not Sith because Sith wouldn't do anything so strange on purpose to attract attention to themselves. The "ACIN gambit", to coin a term.

Everything is going well until:


I find myself highly agreeable with Renata's argument against Vote: dcmort. At the same time I find it odd that Renata was so willing to drop her reasoning, especially considering it makes a lot of sense. For that I am suspicious of Renata. No fingers involved however; I don't find them very suspicious.

Renata isn't even in full agreement with her argument on dcmort, or she'd be voting for him.


Hrmm....

Are we dropping the Sigurd case so soon?

dcmort's post, as soon as I saw it (and I read the thread from the beginning of the day phase) struck me as very scummy. The case on Kagemusha seems kind of thin, but the subtleties of it may just be escaping me. While I wouldn't go so far as to vote for Andres, I do agree that we need to keep an eye on him and can't just give him a free pass because he's acting silly. I find one of the best ways to deflect serious attention is by acting silly.

So..

Unvote, Vote: dcmort

You may be able to change my mind.

Chaotix is giving reasons. No one is really sure about dcmort, not even people voting for him. Meanwhile, Kagemusha reeks of scum to half a dozen people.


I agree, the case against Sigurd was flawed from the start, so I vote: dcmort

What?


Ah ****, I forgot to unvote, Vote dcmort.

Why?


Closer analysis tells me that soup was replaced. Well I guess it's

Unvote; Vote: dcmort then

Because?


So it looks like Kage escapes. And then:


Tincow is a sith. I scanned him last night, and found him to be so.

Vote: TinCow

I recommend that Andres, whom he seemed to defend, is one also. Somebody protect me tonight, and I'll scan him to check. If not, I'll be dead, and I'd recommend lynching him anyways.

Umm...yeah. Carry on sirs.

Rebel Jeb's reading of the intentionally ambiguous Investigation IV- Force Persuasion results tells him that Tincow is Dark Side and recruitable.

This means he's jedi, and not recruited yet. However, a recruitable is okay to lynch if you have no one better. That limits the Sith team's potential recruits in the endgame.

But better than a potential recruit was the big Kahuna, Kagemusha himself. Like a thousand billion times better.

And this is why relying on investigation results is bad for the town. It stops all debate, discussion, and rational thought. And, it lets every single bad guy in the game know EXACTLY what to do in order to avoid being lynched, which is: follow the town in whatever they do, en masse.

It relieves all pressure that would otherwise have been applied to Kagemusha, or others.

So, peoples, do you agree with my premise that investigators aren't all they're cracked up to be? Even when they're correct, they still kinda suck. And Tincow was having a blasty blast with this game, and almost took down the main Sith guy, and now he's dead.

I hate investigators. There are just.... so many reasons why. They actually weakened the town's game here, in demonstrable fashion. Even when they're right, they're still so cheap.



1 massive wagon on TinCow later... (all real discussion stops at this point)



Unvote, Vote: TinCow

That one's a no-brainer. If he's not Sith, we can just take care of Jeb tomorrow.

It truly is a no-brainer. Investigation results turn a once-thriving discussion and real pressure on the top Sith into an automatic dogpile on an initiate with no real powers.

Every Sith in the game has zero pressure on them now.

Is this a fair assessment? Would I have done any different? I probably would be right there in that wagon.

And yet, from a host's perspective, you can see more clearly, how crippling any investigation result is to a game of mafia, which is about psychology and bluffing and tactics and limited information. It becomes no longer about psychology and all about pressing the win button. Nothing to analyze, nothing to learn.

It contributes to the "dumbening" of the town for the duration of the round. What was once debate is now a lynch mob with no dissenting opinions. There is nothing to debate.

All Tincow can do is laugh it off. He's powerless to stop it, so he tosses in the towel and watches the fireworks.

I hate investigators. There, I said it again. I mean it, so much.

Tincow: (26) Rebel Jeb, Seon, Psychonaut, robbiecon, Andres, Renata, Csargo, Double A, YLC, ByzKnight, landlubber, Sprig, Nightbringer, Stuck in Pi, Beefy187, Joooray, Autolycus, Raskolnikov, Ibn-Khaldun, Ironside, Belisarius II, choxorn, Frozen in Ice, pevergreen, Chaotix, Ignoramus

So Tincow is lynched, 26 votes to three.

Who did Tincow end up voting for? His original case on Kagemusha. He left his vote right where it should have been. His dead fingers ended up pointing at Kagemusha, and when he was dead and he was proven innocent, the rage went on Rebel Jeb, who was simply doing his job as an investigator, which was reporting his findings.

The dead finger points at Kagemusha. The voice of reason is silenced, crushed under the weight of an investigator-induced failwagon. The dead finger of suspicion is ignored, innocent though it was.

Day Five: WHERE MY TOWNIES AT???

Post 826: A thoughtful analysis by Tincow, correctly pointing out that Jeb's move was non-Sith. Sith don't do that. Which is why I will do that someday, and I won't be able to get away with it because I just said I would try it, but I'm gambling you'll forget. Forget! For...get!


Vote : Ignoramus

What TinCow said + your plea to ATPG not to abandon his game.

Sorry, friend, but you have a tendency to get WoG'ed in these games. In your case, being active means there's something off.

Also, it has happened before that a role with investigative powers misinterpreted his investigation results, so I'd like to hear more from Rebel Jeb before voting him. After all, it wouldn't make sense for a Sith to expose himself so early in the game by claiming a pro-town role.

I'm more thinking along the lines of innocent+wrong interpretation of a dubious investigation result.

Ignoramus becomes the prime suspect again, and stays that way for a long time.

Keep your chin up, Iggy. It will get better.


NO, NO NONONONONONONONONO don't reveal if someone can be recruited or not.

Wisdom!


For this purpose, Force Ghosts do count as living players. The dead rules don't apply to them.

Updated rule list just to make sure it's made plain there as well.

With this rule, I made the call that Force Ghosts could be used to create pro-town networks.

Why?

Because if they are treated as dead people who can't reveal stuff, or can't confirm things other people said, then what reasons can they give for voting?

If they can't say what they did while they were dead, but they just investigated someone... they would vote for them and say "look at my vote, follow it" and people would.

So, I have to treat them as living people who can PM and everything. And thus, I unintentionally created a pro-town network.

I groaned at this decision. I didn't like it. I didn't want it. But, it was the only way Force Ghost made any sense. Plus, it was the same as the previous game, Force Ghost didn't increase or decrease in power.

I had to gamble that my skills as a game host, the balancing of the game, plus the ambiguousness I added to the game, was enough to overcome a town win by brute force and informational advantages.

I still don't know, as of this writing, if I broke the game or not. The game is now half over and the Sith are doing okay. When the Master or the Grandmaster Sith dies, it also removes pevergreen from the game, which could end the influence of the pro-town network.

Is it balanced? 50 spinning plates in the air is hard to balance. This was worse.



So I believe that our 'ghost' should become an 'archive' of all informations that should not be revealed publicly

Yes, he should. Sadly, there is basically no downside to this move, except that the town might blindly follow pevergreen and pevergreen could be wrong. But it does decrease his odds of being wrong.



Oh, and right around here, the Ignoramus wagon gets ridiculous. The discussion dies... AGAIN....

"14 Ignoramus: Andres, Rebel Jeb, DE, Choxorn, Seon, Sigurd, Ironside, Sprig, Nightbringer, Khazaar, Zack, Sasaki, Belisarius II, God Emperor

6 YLC: Renata, Joooray, DIY, Jarema, BK, Csargo

1 Seon: Psychonaut"

Then people get the idea to make YLC and Iggy duel.

YLC correctly predicts he's mince meat in such a duel, and even if he won, he'd not be any less a suspect, and that he'd never be able to kill a Sith, so a duel does him absolutely zero good.

That said, I wanted to write moar duels. Me sad.


So, he makes dead certain there will be no tie at all. Of course, we still had 24 hours to wait before the round ended anyway...

So, we all had a laugh over how silly we were.


LOL,
whatever ends up happening, you have style YLC, I like that.

YLC, defiant as ever, broke the tie against Iggy blatantly, to say fleep you to the town for giving him such an opportunity. Silly gooses.


Haven't we gone over this before. A TIE ONLY BENEFITS THE SITH. How does a tie benefit us in this situation? Both here are reasonable lynches, both are good choices, pick one ore the other.

FoS: God Emperor, Frozen In Ice and Seon ~;p.

Lecturing townies about what's good for the town?

Psycho, sloppy man. If I were in the game I would have voted you for this post, I'm serious. Not because I know the answer, but because I reflexively vote this kind of behavior.

I actually thought "man that's scummy" and looked up and saw Psychonaut's name. That's the sequence of events here. That's when I laughed and told Psychonaut I would have totally voted him if I were playing. I shouldn't have done that either, so I stopped making such comments. Me and my big mouth.


So yeah, ummmm

The day ends in slightly over 24 hours from now, lest we forget this day started 12 hours ago. :laugh4:

Awesome.


look if you want me dead you'll need to vig me because I have force breath. Chances are I'll die the next night unless the sith just suck hardcore

THIS IS A TOWNIE THING TO SAY.

This is what all townies should say. But then, some might become Sith, so maybe they want to shush about it. Either is good. One is townie.


Ig seems ok.

Others have revealed to me, I'd suggest if you have any active force powers, you do the same. I'm not cross-revealing nor am I revealing info to the town.

Force Ghost shows his worth. Leaving Iggy around was a good move.


https://i156.photobucket.com/albums/t2/AndresTheCunning/Evidence.jpg

Djeez, how could we possibly miss that?

Unvote; Vote : Sigurd

One of my favorite posts in the game, by one of my favorite posters.

Andres: Quality over quantity.

Also, LOL at the "I didn't know YLC was bald" comment.



So, what's the situation? YLC and Ignoramus are neck and neck for the lynch, and Kage is safe. Not even in play. What happens?


No im just saying that she does not like me as a person, nothing else. My opinion is that we have to gather our forces, which pever is doing a good job already by cross checking people.

"pever is doing a good job already"

Ouch.


How do you know that pever is doing a good job? As far as I can tell, the only thing he has done is make a personal judgment call on whether Ignoramus' role claim is legit or not. That seems like a pretty low evidentiary bar in a game in which all the mafioso have cover roles, and forwarding of the actual role PMs is prohibited. This is not to belittle pever's analytical skills, but rather to question why you place so much faith in them.

Kage, man.... your scum, it is showing!


fake faith, kage is on the lynch list too.

You guys aren't sure on YLC, and you don't want Iggy dead... LYNCH KAGE!!!

Come on now! Lynches aren't set in stone!!!

Go, go go go go!!!!


You're being oddly defensive. I never claimed to know anything about your role, nor did I ask for any information from you. What prompted those comments? I have also never protested giving information to pever, nor did I question pever's opinion of Ignoramus after he made it. That post is the only time I have even commented on the pever-nexus situation, and that post was intended to question why you appeared to be happy to blindly follow pever's lead without any information. Why are you exaggerating?

Hit him! Hit him! He's dropped his guard, land a haymaker!


It was not my intention to say I had a superior understanding of the situation. My interpretation of your post was that you were placing more faith in pever's judgment call on Ignoramus than seemed warranted based on the information we have been given. That seemed unusual to me, so I questioned you about it. I apologize if you felt like I was lecturing you, that was certainly not what I was trying to do.

Kage hits back, and Tincow gets woozy. He's falling for the wounded mafia routine!


How can you not dislike a guy who smokes Marlboro LIGHT?

Anyway, Kage, you have been behaving odd in a previous round and this getting personal/upset thing is something you sometimes do when you're scum. If you're innocent, then I suggest you stop digging your own grave.

Andres doesn't buy it. Lands a body blow.

But he's giving Kagemusha advice on how to play. Andres, no man. Come on my friend, if you're explaining why he needs to change his behavior to stop appearing scummy, then he's scummy! Nail him, don't help him!

He knows how to play! But you've accidentally nailed him being scummy! HIT HIM! HIT HIM!!! BUST HIM UP!!!


:hide:

/runs

No!!! Now Andres is falling for it!

Kage swings back and Andres runs away. I am dumbfounded.


So the round ends with zero votes on Kage, after several people found him scummy again.

Where is my townies at? Where dids you go???

First Place

YLC: (21) Renata, Joooray, DIY, Jarema, ByzantineKnight, God Emperor, Ignoramus, Double A, Frozen, Blackadder, Beefy, dcmort93, Psychonaut, Chaotix, Cecil XIX, Greyblades, pevergreen, Andres, Csargo, Diamondeye, Diana Abnoba

Second Place

Ignoramus: (12) Seon, Rebel Jeb, choxorn, Sigurd, Ironside, Sprig, Khazaar, Sasaki Kojiro, Belisarius II, Zack, slysnake, Ibn-Khaldun


Bye, YLC. We hardly knew ye.

Day Six: And this is why I don't listen to mafia.


Reanimated?? hmm. Beskar tell us about this.

Vote:Kagemusha

Seems like we should avoid an irreversible cascade of votes on beskar just now.

Sasaki, you're so wise. I just can't quit you.


So tell us who that is Beskar, and we would be glad to lynch him for you. :laugh4: :2thumbsup:

This is Diana:

30 minutes of reading the org.

3 minutes to post a comment.

Logs off.

Town or mafia, that's Diana. But it looks scummy to people when she does a flyby. They think she's not contributing. But this is what she contributes when there's a lot of people left alive. She could make a case on someone, but she thinks it will get ignored.

That's Diana. Town or mafia. There's nothing unusual about it.


Rebel Jeb told us he scanned Tincow as Sith, he was not. Now I understand it s quite likely that he could be a false scanner.

But I want him to talk:

Vote: Rebel Jeb

This is a "I haven't read every post" post. It usually means townie, I'm afraid.


Vote: Beskar

He's a Sith.

We're going to let a Sith live?

Last time I checked, we had to kill ALL of them. It doesn't matter if they're not all allied with each other.

This means "I know too much, because the solution is obvious".

Well basic townies don't think it is obvious. Chaotix/neutral knows a bit more about the game than most. The obvious move is to get rid of any Sith murderers ASAP.

Look at all these other townies rejecting that solution as "too obvious".

What's his thought process and why is it different? Why is he telling the town what the obvious solutions are?


Where's the facepalm smilie?

You don't tell people that you have Force Breath, that makes it useless and annoying.

Telling townies what to do and what not to do = scummy.

Neutrals are kind of scummy.


Purple saber, actually. Check again.

That means it was a Jedi vigilante, not a Sith. Unless you Sith happen to use purple lightsabers nowadays?

NOTICE HOW FAST HE SAID THIS.

His giant purple saber is practically falling out of his pants, throbbing at us, ready to fill us with purple glowing goodness. He can barely contain himself. He wants to shout from the rooftops how he is the purple saber guy, but that's his subconscious mind.

His conscious mind is saying "I'm not the purple saber guy".

And that's why there's a strange behavioral tic here. He's all over the writeup, and he KNOWS it was a purple vigilante, not a red Sith.

Why?

Because it's called purple information syndrome. Nobody's perfect. :D

FOS: Chaotix


This is rhetoric and not reasoning.

What's that, Sasaki Doo? You smell something, boy? Could it be..... scummy?

Have a Sasaki snack.

That said, neutral vigilante trying to go Sith ends up killing more Sith than anyone else so far. Makes me LOL to no end.


I was talking with ATPG yesterday, I knew he wasnt joking about that force power.

I like to put crucial information in the hardest to reach place, which is always right in front of people.

It's not like he could really do anything with that info 1/2 round before it was used. Nothing could stop it.


I apologize for wanting to kill confirmed Sith instead of someone who is only suspicious.

Ah, sarcasm. A townie's best friend.

It's tough to be sarcastic and lie at the same time. It feels very dirty.

Try it, because sarcasm is based on what YOU find funny or ironic. If you don't believe your lie is the truth, then you don't think sarcasm based on that lie is funny, because it's not funny to YOU, because you know what the real truth is.

Humor is an important weapon in mafia games. If the joke is off, that indicates there's something wrong with your sense of humor. Which means you're uptight, anxious, stressed, or lying.

Which means you're scum.

Here, the sarcasm works. It fits a relaxed but irritated psychological state. The sarcasm is quick, biting, and honest. That's townie. That's something you can take to the bank.

Try telling jokes about your lies, in a way that you find directly funny, not funny in a meta-sense. It's hard to tell a joke you find funny while lying, because it doesn't "ring true".

Jokes are serious business.


I think it's kind of sad that people aren't really thinking about the Sith recruitment thing anymore - do you all just put such an important mechanic out of your minds and charge heads first into oblivion? If the Sith can only recruit when one of them dies, then KILLING SITH IS POINTLESS unless you kill them simultaneously. The known Sith, in this case Beskar, dies - his Sith master recruits a townie, whom we now do not know is a Sith.

Do you not see how this does not benefit us? You all like constantly whittling yourself down uselessly? You will make no progress, ever, and the Sith will win.

Have fun town :D!

It's true, frankly.

The exchange between YLC and Chaotix is awesome, worth a re-read.


Beskar: (7) Jarema, Beefy187, Ignoramus, Zack, Frozen in ice, Autolycus, johnhughthom

Ignoramus: (6) Sprig, robbiecon, choxorn, Seon, Sasaki Kojiro, Chaotix

So, we have powerful innocent Jedi at 6, and known Sith at 7.

Well, okay, I agree. Lynch the Sith.


Soft claim. You're already under extreme suspicion. Unnecessary and makes you look scummier. Say the whole deal, or say nothing at all.

When a mafioso is under no suspicion, they can lob townie-sounding things at will all day long. This is great because it provides reasons for a townie to reveal information to the sith, or die as a consequence of not doing so, and maybe they will die anyway.

And none of this "appears" scummy. But it is, because it blends in with classical standoffish townie scum-finding methods.

These are the kinds of behaviors mafia use when they're not under suspicion to STAY that way. It doesn't always indicate scum, but question people like this, put pressure on them. Don't say why. See how they react.

Make them feel a little heat. Just to make them nervous. Maybe they'll get panicky.


I'll second that FOS; that post of classical's was totally meaningless.

Sometimes townies who are in an unfamiliar forum and aren't big talkers and don't usually play such big games post whatever is on their mind. And, it's so off from the brainwaves of everyone else, it falsely triggers suspicion.

Maybe we have evolved to distrust outsiders, and this picks up in times of stress.

Maybe that's why when things go bad, minorities are blamed. /too much social commentary.


Vote: Sigurd

I came across some new information.

At this point, Sigurd is the best lynch for today.

And this is why you shouldn't listen to Mafia.

And this is why you shouldn't listen to Mafia.

And this is why you shouldn't listen to Mafia.


Well, it is pretty obvious I am the better choice to stay alive, I already said, it wasn't my Sith lord who revived me, and said about another faction pre-this incident. Whoever revived me, did it to distract the town away from themselves.

Even if you don't believe me that I want to take revenge on whoever first nighted me, there are other things to consider:

The Rule of Two - There is currently only me and my Master. So if you don't believe what I am saying about another faction, you deprive my Master of recruiting some one else and you get to block a known sith, severely limiting my faction. (or don't block me, and allow me to hunt down the Sith who killed me in the first place)

It wasn't my Master who revived me - If it wasn't him, who else would revive a Sith? I place my bets that it wasn't a Jedi who revived me, so I leave that up to you to find out, As for the timing of the incident, my money is on Ignoramus.

This was valid though. He was trying to figure out who revived him.

It was Kagemusha, when Kage was feeling the pressure.

It worked, too.

He could have kept doing it. But Kage had no more pressure on him.

Beskar wasn't revived again. Why not?


@ Nightbringer and Joooray and frankly everyone else

Yes I know, I haven't been very active in this game so far, so sorry to all and esp. Pizza. He puts so much into his games, and that isn't fair to him, and to you all for that matter. RL is just kicking my butt lately, with my new job, working day shift and night shift, OT...don't know if I'm coming or going some of the time. It should even out in about a week or so, and I will hopefully be able to keep up with this game, cause I'm sorta lost, and behind right now.

Well, I need to vote now, before I miss another vote phase, if I can't get back on here before the phase is over, so; Vote: Ignoramus for now, unless it turns out we don't have any roleblockers to block Beskar.


Look at the delayed reaction.

See how much time it took for her to respond to criticism of her play style?

You could throw a wagon on her and she wouldn't know about it until it is too late, and her defense would also sound wrong to you, and she will die.

That's Diana. You gotta get to know her. This is who she is.

She's not at the computer except 1/50th of the day, if that much. 1/100th of every two days, maybe. That's why there's such a delay in reaction times. She's not lurking, she's NEVER THERE!

:D Loves you babe.


No rulebreak has occurred.

Why would the Sith tell pevergreen about his Master unless it was cow chips?

Of course it's not a rulebreak. It's what mafia do to mess with you. Totes legal, and lulz-worthy.

Sigurd did himself no favors by playing into it. He fell on his sword for a joke.


Argh. Something is completely off here. Where's someone very analytical like Renata or YLC when you need them?!

unvote; vote: Ignoramus

This is what Mafia post when they are having a blasty blast.

Psychonaut is loving this meaningless chaos.



Why was Ignoramus Sith again?

This is like a war that's been going on for 100 years, until finally someone says.... Hey, why are we fighting?

Why is Ignoramus a Sith? Because someone found him suspicious once, and 20 people voted for him. Now he's officially a Sith, that's why. Appeal to popularity.


Well, I already called it. :tongue: But I am glad you see reason.

If anyone knows anything about me, I use the truth to my advantage. I rarely outright lie.

Dead mafia like to talk to living mafia (Ironside). Living mafia like to talk to living mafia. But only 1 or 2 posts.


unvote, vote:beskar

hmm, ignoramus is feeling like a bit too easy of a target atm.

Yep. That's why people are voting for him, and for almost no other reason.


Ignoramus: (13) Sprig, robbiecon, choxorn, CBlackadder, Khazaar, Ibn-Khaldun, Diana Abnoba, Beskar, Sigurd, Psychonaut, Ironside, Csargo, God Emperor

Sigurd: (10) pevergreen, Beefy187, DIY, Yaropolk, Autolycus, classical_hero, Diamondeye, Jarema, Seon, ACIN,

Beskar: (9) Jarema, Ignoramus, Zack, Frozen in ice, johnhughthom, Chaotix, Warman, Joooray, Sasaki Kojiro,

Notice how the Sith is currently ranked number three in votes, and the number 1 and 2 votes are both townies?

And he's a known Sith, too.

That's how awesome the case on Ignoramus was.

LOL


unvote, vote:ignoramus

It's an irresistible force! You cannot stop being attracted to it! You just said he was too easy a target, and like a moth to a flame, you're right back in it!


Alright, i didn't get a satisfactory response from Sigurd.

Sigurd is a sith lord.

I don't know if he has force breath, he wouldn't tell me.

This one is not pever's fault. Sigurd could have tried to be serious. But it is a game after all.


Did he?

Time up.

My original post was a commentary about how unsporting it was, but I thought better of it, because it is a game and I've tossed my life away as townie god knows enough times. Anything is a valid strategy in this game, except getting yourself killed as SK or neutral. Anything that could lead to your team winning is technically correct.

Sigurd dies as townie, so he can't be converted and can win with the Jedi if they win.

So who am I to say it is unsporting or wrong?

XD

Ironside
12-26-2010, 19:13
I don't suppose Chaotix has chosen to win with the Jedi? :)

Nope, he chickened out to share any victory when he switched votes.

And we completely underestimated the power gain by the grandmaster. Explains how Chaotix changed from a low threat to a high threat so fast.


I take it that's a rough estimate ATPG?

Me having the same powergain as Renata, Kage with about 65 powers isn't on top?

Askthepizzaguy
12-26-2010, 19:40
https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/SWtitle.png
Wall of the Commentary


Episode III: Revenge of the Puns

MOAR LIGHTSABERZ EDITION





Day Seven: What a waste of time.

Rebel Jeb, Andres, Sprig, and Beskar die. So many awesome players. I am really sad to see Rebel Jeb go this time, because he was such an awesome character and he was being useful and he was learning.

Andres because he's hilarious and he has bloodhound-like mafia senses.

Sprig because he's an excellent player, especially in the endgame. But he gets quiet when he dies, he's not used to being dead detective I guess.

Beskar because he was getting a chance to finally play the game. He died from Chaotix again!!

And now, Belisarius II becomes the Grandmaster of the Order. Let's see how he does.


Ok... here it comes... YOU OBVIOUSLY LYNCHED THE WRONG GUY last round.

LOL

You deserved it for messing with pever after beskar already messed with him. Poor guy was getting a lie told to him by a mafia, confirmed to him by a townie.

Totally lols-worthy but still, can't blame pever (for all of it).


He needs to stop listening to Sith.

And the townies too? *wink*


Keep it pg-13 please

Yes, more G-rated jokes for adults. I love it.

Sneak jokes past the censors, pizza loves it and can sense innuendo from half a foot away.


I didn't even get a fight...?

:(

I know, buddy. When none of your defenses function and the move kills you instantly, there's not a whole lot I can add to the description besides gore.

That's blood, guts, and gore, not Al Gore, obviously.

Although.... :idea2:

No, that couldn't work.


Guys, please look at other players as well as me. At the moment your playing into the Sith's hands, because they can just jump on(or stay off) my bandwagon and be none the more suspicious for it. The Sith must have gotten spooked by Rebel Jeb's investigative powers, and only kept him alive long enough to be used as lynch-bait.

He's been remarkably patient about all this so far.

This game will go down in history as the longest and most popular suspicion of a townie in a large game. It was even acted on with the lynch AND a duel, iirc. My my.



And now, I am scrolling down, and this is all I see, as far as the eye can see:


Vote: dcmort


Vote: dcmort


Vote: dcmort


Vote: dcmort


Okay, now we have MASSIVE WAGON ON dcmort93.

MASSIVE WAGON leads to what? No options.



I'm scrolling down to find stuff to comment on, but all I see is post after post of "vote: dcmort93."

Ok I'm still scrolling.


Vote: dcmort


Vote: dcmort


Vote: dcmort


Vote: dcmort


Vote: dcmort








Scrolling......


Vote: dcmort


Vote: dcmort


Vote: dcmort


Vote: dcmort




Yeah. So there was a lot of lively and informative discussion worth commenting on here, obviously.


Ok I reached the end of the page at 80 posts per page. How do you like me now? No interesting discussion, NO interesting commentary.


Open up the next page and....





















Vote: dcmort


GAH!


Eehh, ATPG please don't kill me. Anyway, all jedi knows about this one, the dark jedi knows about themself and the sith probably got cover roles and if nothing else, would know about this if they can recruit (and the game hints heavily about that they can).

True. It just feels odd about him speciffically chosing a purple saber (since sith default seems to be red) at the first night. He probably have a decent power level and night attacks is a bit of rock, scissor, paper. Jedi knight Rebel Jeb got unlucky for example.
The options are "dark jedi" or a sith using purple saber on night one. A dark jedi might not need to kill as much as the sith and is laying low atm. Or is only using force power kills. Or if a sith, he could simply use other weapons as you said.

First writeup says yellow...

Ironside knows way too much about this game to be posting so rarely.

Scum flag. Any reaction from the town?



Vote: dcmort


Vote: dcmort



Vote: dcmort



Vote: dcmort




Hmmm..... this vote is too close to call. Better do a hand recount. Could someone please count up all the votes again and make sure I've got this right?


Tally:


First Place:

dcmort93: (32) Diamondeye, Nightbringer, Autolycus, Chaotix, Zack, pevergreen, ByzantineKnight, Seon, Yaropolk, Captain Blackadder, Nictel, Choxorn, Sasaki Kojiro, Frozen in Ice, Psychonaut, God Emperor, slysnake, Jarema, Beefy187, Death is Yonder, Ignoramus, Kagemusha, Renata, classical_hero, Belisarius II, Joooray, Ironside, Johnhughthom, Ibn-Khaldun, AntiKingWarmanCake88, robbiecon, Diana Abnoba

A Close Second:

Ignoramus: (1) dcmort93

Bored game host is unimpressed by your failwagon.

:laugh4:

The commentary for today sucks for a reason, and it ain't me.


unvote, vote:Ignoramus

LET'S MAKE IT A TIE

Nice.





First Place:

dcmort93: (32) Diamondeye, Nightbringer, Autolycus, Chaotix, Zack, pevergreen, ByzantineKnight, Seon, Yaropolk, Captain Blackadder, Nictel, Choxorn, Frozen in Ice, Psychonaut, God Emperor, slysnake, Jarema, Beefy187, Death is Yonder, Ignoramus, Kagemusha, Renata, classical_hero, Belisarius II, Joooray, Ironside, Johnhughthom, Ibn-Khaldun, AntiKingWarmanCake88, robbiecon, Diana Abnoba, Cecil XIX

A Close Second:

Ignoramus: (2) dcmort93, Sasaki Kojiro



Gee, was he lynched?

You totally deserved to watch him not die due to force breath, too. This was just as deserved as the Sigurd lynch, resulting in townie death. :laugh4:

Totally self-inflicted wounds. I love you guys, but the thinking caps were not on tightly here.

Day Eight: We all love Ignoramus

dcmort is dead, Jedi Knight. Everyone now has a big fat L on their foreheads from yesterday, but the lesson is learned, isn't it? Massive wagon = failwagon.

Failwagons can kill Sith, but so far, it's been good at stifling discussion and ruining the Jedi in every possible way.

1/3 of the Jedi are gone now. Time to get serious!


Jesus h christ.

We are going to be lynching people for in thread stuff instead of nonsense for the rest of game ok?

vote:Zack

Sasaki leads the round once again with an intelligent observation. This isn't random, he usually has something intelligent to say that's very much worth listening to.


He sounded confident? HE SOUNDED CONFIDENT?!?!?!?! Your friends "Confidence" got who knows how many innocents killed. As I had been saying pever's scanner is a false scanner, a role not too uncommon for ATPG's games, and he can apparently vig kill if i read pever's last post right. That kind of power needs to go. Now. before more innocents get killed

And so, another victim of the Force Persuasion misreading phenomenon figures that the person feeding pever false info is Sith.

Well, that was wrong last time.

Taking bets on if it is wrong a second time, and for the same reason.

Remember, if you see bad, fail, wrong wrong wrong behavior, that's an uninformed townie. Playing badly is the most townie thing you can do. It almost proves you're not mafia.

:laugh4:


UNVOTE, VOTE:CHAOTIX

jesus the other townies are driving me crazy.


I like how Sasaki's reaction to strange behavior is to immediately vote for it. So far, he's voted for Chaotix, and Kagemusha, and... who else?

He has a trigger happy style you just have to love. And it's pretty keen stuff too. Didn't he vote for the mafia on round 1 of the previous game, and said Niklas had some explaining to do?

Sometimes this stuff isn't luck, man.


Vote: Chaotix

Smell of a scum in the last post.

I heart beefy.


Sigh. I really think we should lynch the scanner. How long are you going to eat his BS? Pressure vote: pevergreen. Reveal your source or die I would say.

And that's why Nictel is a townie.

Because a Sith wouldn't post that.


Oh my... here comes the Joooray wagon.

And... another Ignoramus wagon.


Another dozen reasonless wagon votes on either one.


I don't understand the reason for voting Joooray at this point. Like Zack says, this seems more like repeated jeb situation than anything else.

Vote: Chaotix

Ignoramus would be a fine vote if it wasn't for Beskar's perpetual wish for having him lynched.

So, the person not following these wagons votes for a neutral who is trying to fall to the dark side.

What does that tell you? If you don't follow the crowd, and the crowd is wrong, you have a chance of being much closer to the target.


Voting yourself to prevent death by inactivity?

Think of incredibly unhelpful behavior.

Now concentrate.

And now, think of the word "townie".

Now, put the two together.... what do you get?

XD

Don't bad guys like to do two things: Blend in, and look helpful?

When they're not being helpful, they're blending in. When they're not blending in, they're revealing their perfect information syndrome or they're lecturing townies about being better townies.

Townies, meanwhile, aren't voting, voting themselves to avoid a WOG, or voting for known townies, or they're revealing their special powers very early on for no reason, or they're finding other innocent townies guilty and they weren't about to be lynched.

Bad, unhelpful behavior is what townies do. It sticks out like a sore thumb, because it's soooooo bad that only a townie could do it.


vote: Ignoramus

When the whole town is doing the failwagon, even excellent players start to clam up and there's no need to bother with having an intelligent discussion.

It's like bad behavior is contagious.


Post 1562:

https://forums.totalwar.org/vb/showthread.php?131243-Star-Wars-Fall-of-the-Order-in-play&p=2053227015&viewfull=1#post2053227015

Here, the reason for the repeated failures becomes apparent. Scanning twice wasn't actually why Joooray learned this, but because he scanned WHILE KILLING, so he KNEW that the scan was accurate.... which meant that he knew for a fact that "Dark Side" did NOT necessarily mean Sith.

Which was funny because (surprise!!) killing people turned him to the Dark Side and he wasn't Sith either.

Only now, at the end, do you understand....


Could you be any more suspicious? I will gladly help you on your way

Vote Remake

This works to avoid suspicion for a while, but you can't survive the game like this. And, you could get vig killed for the heck of it.

It's not a winning strategy in a game this big with vigilantes.


My name is TinCow, and I approve this message.

Case in point. Even butt-kicking Tincow isn't contributing much of anything now. Why should he lift a finger when the general consensus has already been decided?

Apathy, voting with the crowd for no reason, reasonless suspicion, it is contagious, and deadly to the town.


Heh. I find it funny that people are voting for me solely because I'm the second/third place candidate and Sasaki did it first, otherwise giving no reason.

:shrug:

Well you look nervous. Is it the scars? Do you wanna know how I got em?


do you really? do you really FIND IT FUNNY?

HIT HIM!!! HIT HIM!!! GET-


Why is it funny to you? What is that made you laugh while you were typing that first post?


Oh, it was more funny as in "strange" than funny as in "made me laugh". (Your second post made me laugh.)

But I suppose it's the fact that you could be so dead set on lynching me and so wrong at the same time. And the fact that townies follow you blindly without you even giving a case.

Usually even ATPG has to give something resembling a wall of text to get people to follow him.

:beam:

Whenever there's an image of townies blindly following me to their doom, it's a scumbag saying it.

This is the equivalent of rolleyes.


I will vote: Ignoramus and reserve my judgement on Jooray for later.

See, when you have a huge wagon on one suspect, and a wagon on another, that limits your options.

<b>Now we're voting for people because, and <u>specifically because</u>, they are not Joooray.</b>

Think about it for a minite. It's totally foolproof. How many people in the game are not Joooray? It can't be that many.





First Place:

Ignoramus: (21) Zack, Choxorn, Khazaar, Death is yonder, ByzantineKnight, Double A, Joooray, Ironside, Nictel, Seon, Jarema, Nightbringer, Link, WEW, Autolycus, Renata, Yaseikhaan, Chaotix, slysnake, Diana Abnoba, Frozen in ice,

Second Place:

Chaotix: (5) Sasaki, Beefy, God Emperor, robbiecon, Antikingwarmancake88

Third Place:

Joooray: (2) pevergreen, Ignoramus
remake20: (2) landlubber, Captain Blackadder

Fourth Place:

Link: (1) Csargo
Frozen: (1) Psychonaut
Sasaki Kojiro (1) Diamondeye
Cecil XIX (1) Yaropolk


Abstain: remake20 (vote not bolded)



And so, Ignoramus is finally lynched because he was not Joooray, because he was suspicious for the reason of he was interested in the game.

And he survived.

I lol'ed.

Day Nine: Read my lips..... No new suspects!


True, that was me killing Stuck in Pi. I did it as an attempt to appear elsewhere in the write-up, thus trying to proof that I can not be one of the killing Sith. I chose Stuck in Pi, because he wasn't participating at all and I didn't want to kill someone that was useful to the town.

It appears though that my action were in vain, as there seem to be not Sith kill tonight (though to possible Sith attacks), just people killing lurkers, like me. I was half expecting not to be attacked this night, either because the Sith feared I'd be protected or able to defend myself, or because they thought I'd be a good lynchbait this round. Still no attack on neither myself nor Iggy, both claimed Jedi Master, seems curious and I don't know if I can trust Iggy's claim, nor do I know what further I can do to proof that I'm not a threat to town.
I will, however, refrain from killing in the future and concentrate on investigation and protection.

Here, Joooray does what seems like a wise idea, which is openly admit to a vig kill.

But, the outrage over this move only makes things worse for him.


I could be the only jedi with Double edged light saber :curtain:
Rawr!

Beefy is a deadly, deadly jedi.


Don't try and lynch Iggy again, since I think he might be telling the truth. Look for someone who is just doing enough in the game and that is a likely Sith, so that he does not need to be active enough to be suspicious. FOS: Cecil XIX.

Good contribution from the dead. :bow:


Cecil is fine. I checked him out the night before I died.

Good contribution from the force ghost. :bow:


I missed a few days. Can somebody tell me why the self confirmed killer Joooray can keep doing what he's doing without being under suspicion? Are we sure he isn't Sith? Or did I miss something?

Good question from the dead. :bow:


Was Stuck in Pi a suspect? What about Ignoramus? Is he no longer a suspect?

I like these kinds of questions. It generates "good" activity and keeps many people informed of the facts.

Facts tend to wander away from our minds after a while.


You've limited yourself to nothing more but short posts this game. It's starting to freak me out.

That's Nictel. That's how he plays. He's kind of like Khazaar in that regard.


What's the case against Ignoramus? Why is it better to lynch Ignoramus than to lynch Joooray? Do you have an opinion on other players?

:swoon:

This is why Andres is a great townie.


Running around and killing innocent Jedi at night is not "off". It's about the worst possible way to prove your innocence :laugh4:

"Please, ignore my red skin with black dots and my red lightsaber. I'm innocent! I-N-N-O-C-E-N-T. To prove it, I will now kill a Jedi during the night."

Lynch this clown already.

Ah yes, this sounds logical.

In fact the best way to remove the Sith is to block one until you find the other, and then kill them both at night and lynch any survivors.

Random vigs can bring you closer to that, but unless it is followed up by an equally successful random lynch/vig, they can recover.

It does at least show that one of Joooray's actions was being taken up.


Vote: Jooray. If you are getting people killed that come out as innocent and now also directly killing people who come out as townies. I think now is about the time to reveal your identity once you have been lynched.Then no one has to guess why are you causing this mess anymore.

Kagemusha doesn't want vigilantes running around. Revealed, his opinion is.

Who is most frightened of vigilantes? I do believe the Sith are, and for good reason.


vote:Ignoramus

If anyone doesn't find the above set of posts scummy, they need help.

At least this vote is based on his actual words. That's better than no reason.


Pever if you're talking to mr. Purple saber, he already got 4 kills and 2 survived, not counting any possible attacks were the saber wasn't used.
The second attack on Beskar and the second attack on dcmort93 I get, but that's one odd record there. :inquisitive:

Is mind trick a defensive power? Since he seems to get two defense powers then.



Not seeing that part as obvious in the write up. Several of the sith attacks got "join me" or "only the dark side can fuel your victory" as part of the write up.

Vote: Joorey
Killing to prove your innocence isn't that good of a defense. And we don't know if sith can use a differently coloured saber for attack or not.

Sith want Joooray dead. That's what the deal is. They don't like vigilantes.


Looking at the write-up...

Joooray has killed at least two innocents now, and has even tried to get his victims to become apprentices. Even if he started out town, he has definitely fallen to the Dark Side by now (he even mentions it in the write-ups). He doesn't have to be a Sith to be Dark Side; rather he is probably some kind of unaffiliated dark Jedi now.

The write-up practically slams it in our faces, but nobody is voting for him. Why?

Vote: Joooray

Neutrals want Joooray dead, because they lose when they die, so they don't like vigilantes.

Of course, Joooray is neutral. So they could have been allies instead of enemies.... but I don't think Chaotix realized, or if he did, he didn't care.

So far, three non-townies are going with the "OBVIOUS PRO-TOWN MOVE" of lynching the vigilante.

Why is that? Sense a pattern, do you?


pever, when did the Mr. Purple Saber Man reveal to you? What name did he give for his character? I personally find it hard to trust him, but I am still uncertain. If we count all of the night actions conducted by someone using a purple saber he did the following:

Night 1 Kills Beskar
Night 2 None
Night 3 None
Night 4 Attacks Rebel Jeb and fails
Night 5 Attacks Dcmort
Night 6 Kills Beskar again
Night 7 Helps Kill Dcmort
Night 8 Kills Remake

All of these night actions can be plausibly explained as trying to help the town. On the power's side of things, he's used Form 3, 5, and 6, Mind Trick, and Force Push. I think having three forms means that he is pretty powerful, either a knight or a master. So if he claimed a name that lined up with a name promoted to one of these positions, then I would find it much more likely that he is pro-town. However, in most of his night actions, he is described as aggressive which doesn't help his claim. I guess in the end he seems pro-town like, but we still shouldn't put too much trust into him.

As for Jooray, his explanation fits but would also fit a Sith trying to escape being caught. I for one found the description of his battles quite Sith like, but there are a few things to note. First Ana states, "... then you are a Sith Lord" to which Jooray responds "Am I? Not quite, Ana..." I am going to hedge my bets and say this really is true, which does help Jooray's case. However, the way this is stated also makes it sound like he could be something similar...

Second, there aren't any other night kills that match what we know for sure about Jooray exactly. From the last two nights we know that Jooray has a blue lightsaber, knows Form 3, and can use Force Push/Wave and Force Lightning. Though only other kills that have any of the same traits are the following:


Night 1 Attack on Jacen Sky: Blue Saber, but Form 2 used
Night 2 Attack on Yogal Sec-barr: Force Lightning
Night 3 Attack on Sec-Sar Jor: Force Lightning


Looking at all of this put together, I find that I am more suspicious of Jooray until pever tells us more about Mr Purple Saber Man. Not sure what to think of Ignoramus.

Vote: Jooray

Chaotix has been careful not to act too scummy with his kills. He wants to be able to explain his behavior as pro-town, especially now that he revealed to pever.

This is convincing even those he hasn't revealed to that he's townie.


I do not know what I can do to prove my innocence. I told you I am Jedi Master An-Wan Dyas, and extremely important to the town. The Sith wouldn't have targeted me last night because they want to use my as lynch-bait. For crying out loud - I had a blue light sabre and lost an attack against me two nights ago. I do not have Force Breath anymore - you've exhausted that, so you will finally get rid of me this time if you want.

Just could someone please list your main suspicions against me, and I'll answer them. If the sole reason you suspect me is because I'm participating then that's pretty low.

Ignoramus' defense of himself becomes heroic at this point. How he still lives is beyond me, but it's pretty awesome.

He is now Sith bait. Come and get him, boys!


I'm not entirely sure what you aim at, but as I said, I only got my vig ability after scanning dcmort for the first time. The results I got from pizza on dcmort made me think he was Sith, they were: "Susceptible to the Dark Side, and you sense that the Dark Side is already present in this one." And as I also said before, I got carried away at that point, partly due to the circumstances in the game, partly because I didn't think far enough. Only after I investigated dcmort a second time while attacking him the night after he survived the lynch did pizza give me some hints on how to interpret my results, they were:
You are beginning to realize that susceptible to the Dark Side means that they are not Sith yet.
When someone is not susceptible to the Dark Side, but the Dark Side is present, they are either Sith or highly resistant to the Dark Side.

So, yes my investigation results were misleading, but I wasn't aware of that, when I vig-killed dcmort.

Joooray continues his heroic defense of himself.

He's trying to avoid becoming an hero.


Random thoughts:

It has been mentioned that killing brings a Jedi closer to the Dark Side. In Capo games, killing as a townie gets you promoted to Wiseguy and further. Would it be possible that there exists a mechanic which turns a Jedi Master who uses his vig ability a set number of times to the Dark Side? In short: a Jedi Master who kills enough becomes Sith? We had a vigilante killing on N1. That same person killed again (same target). Why the N1 kill? Was the Dark Side too tempting? About Joooray, I can accept that Joooray killed dcmort, given his investigation results; I don't see any good reason for killing Stuck in Pi. "To make sure I appear in the write-up, so you guys know I'm innocent" doesn't cut it for me, as an explanation. Killing Jedi is not what a Jedi Master is supposed to do. This is all speculation and hypothesis, but I think either Joooray is Sith or he's trying to become one. We all know how tempting the Dark Side can be...

Brains..... BRAIIIINNNNSSSS..... Pizza want eat big squishy brains like these.


I think we're at a point where some discussion of the game mechanics is warranted. In the previous game, the only real chance the Jedi had of winning was keeping powerful Jedi alive for most of the game so that they were strong enough to stand up to the Sith in the end. In essence, the only players that truly mattered were power roles. I know ATPG has modified the game goals to make it less rigged than the last game, but I never got any game mechanic info beyond a Jedi Initiate role PM which never changed or improved. So, I am currently unsure of how cautious we need to be about lynching potential power roles. My instinct is to say that in mafia games, the townies need to rely first and foremost on good town play, and not wait to be rescued by power roles. Such an instinct makes me perfectly happy to watch Ignoramus and Joooray get lynched. However, if the game is still a lot like the first game, playing such a scorched earth policy towards potential scum is likely to make the game unwinnable at the end.

So, the question is... what information do we have about the town's victory methods? Can we win the old fashioned way by just lynching the right people, or do we need to try and keep power roles alive to the end, like in the first game?

His caution is wise and warranted. I love the deep thought being put into this game.

This round is much more productive than the previous ones, if simply because the general IQ has been raised by about 50 now.


That's scummy. All Ignoramus has been doing is posting.

The case we had on him was the fact he was posting at all (usually inactive) and a misinterpreted investigation. Then we lynched him, and he was even attacked and didn't reveal himself to be Sith.

I'd say while it's possible, the chances Ignoramus is Sith are not high.

And you want to lynch him because he's a "distraction", Beefy? FoS: Beefy

Neutrals and Sith toss out a mix of really good townie advice, and townie-sounding advice.

Here, Chaotix' point is correct. Ignoramus is basically a suspect for no reason anymore, and not much to begin with.


First Place:

Ignoramus: (10) Nictel, Diamondeye, Seon, Autolycus, Jarema, DIY, Beefy, Choxorn, Double A, Khazaar

Second Place:

Joooray: (9) Kagemusha, Ironside, Chaotix, WEW, Sasaki, Diana Abnoba, Robbiecon, Warman, Greyblades

Third Place:

wideyedwanderer: (4) Nightbringer, CBlackadder, Frozen in Ice, Renata,7

At least the wagons aren't insane. Options remain 5 hours before the lynch.

What's it going to be? A tie?


Yup.


Ignoramus: (10) Nictel, Diamondeye, Seon, Autolycus, Jarema, DIY, Beefy, Choxorn, Double A, Khazaar
Joooray: (10) Kagemusha, Ironside, Chaotix, WEW, Sasaki, Diana Abnoba, Robbiecon, Warman, Greyblades, Ignoramus


And, neither one died, because the weaker Jedi managed to survive with Art of Movement.

Juuuuuust barely a draw.

Day Ten: Someone besides Joooray or Ignoramus, please???

The rounds starts off with votes of Warman, Robbiecon, and Diana.

Already we have a break from the monotony of Joooray/Ignoramus/Joooray/Ignoramus/Joooray/Ignoramus.

I am happy.


Is there a case against WeW then? This is getting mighty confusing. Ignoramus and Jooray fight to a standstill, then Jooray is attacked during the night and fights the attacker to a standstill. Did Ignoramus attack Jooray during the night or was it someone else? Last is it or there a case against Warman?

Another Kagemusha contribution.

Nice and early, avoids a lot of the grief in the later part of the round, like being forced to decide between two candidates.

Renata taught me this.


Now we have a vote on Sasaki and a vote on Frozen.... wide variety of candidates. I have a feeling we'll have a good discussion now.


Well i am going to Vote: Jooray. I cant underrstand in my right mind that if he could be among the strongest jedi right now and is on his way into turning to darkside. Why on earth we should let him live? If we attack him during night, it will only corrupt more of us, so i think he should be lynched.

Kagemusha paints Joooray with the strongest, deepest shade of scum he has on his palate.


Wrong person to go for.

Frozen votes for Beefy, and pevergreen hearts beefy.


Ignoramus- not to say that Diana hasn't been acting odd, but an active ability is hardly cause for suspicion. Most players at Knight level or higher have active abilities by now.

This is both true and reveals a bit about Chaotix.

He knows that Knights have active abilities, because he's been a knight and he has active abilities. Learned a few, in fact.

Active ability is only odd at the beginning of the game, where there are Initiates and Padawans.

Lack of an active ability probably means innocent, though. There are some stragglers without powers, like Beefy at this point had no active powers.


Unvote, vote: Chaotix

So assertive. So confident. So.... scummy.

The force is strong with you, my young apprentice...


Vote: Wideyedwanderer

His sudden activity burst did feel odd.

Jooray is at least contained for now, and it does feels doubtful that he have joined mr purple saber after tonight.

Chaotix, could you please point out the case on remake20, mr purple saber's latest dying victim? Ourside from being lurking?
Mr purple saber really feels like a serial killer with a thin excuse of sith hunting.

The double attack on Death is yonder is interesting, since the attackers doesn't seem to cooperate. If that's the case, I'm leaning towards this being evidence for two separate sith factions.

Another Sith joins an existing bandwagon. Easy to blend in if the townies make it this simple to.


I believe your reasoning completely. Killing townies doesn't tend to prove innocence though.

Please explain how using an active ability is scummy.

Tin"voice of reason"Cow everybody.


The exchange between Chaotix and pevergreen was hilarious from an omniscient perspective:


I'm not defending the other vigilante. I'm saying that Joooray is just as bad, or worse.
The purple lightsaber vigilante has killed Sith in addition to innocents, but Joooray has only gone after innocents so far.

Basically, I'm saying Joooray is saying "But he was doing it too!" and then using it as his defense. That kind of reasoning doesn't make Joooray any less guilty, he's just trying to shift blame on someone we don't know and therefore can't lynch even if we want to.


Ignore the purple vigilante, I've got his every move covered.

I think that Joooray is currently not a credible threat. I still believe his victory conditions align with ours.

I say we ignore Ig/Joooray and look at some new people. Frozen, or Diana. Either is good.

There we go... Chaotix talks about himself in the third person, and pevergreen reminds Chaotix to stop worrying about.... Chaotix.

It made me lol.

https://forums.totalwar.org/vb/showthread.php?131243-Star-Wars-Fall-of-the-Order-in-play&p=2053229250&viewfull=1#post2053229250

DIY puts on his thinking cap.

https://forums.totalwar.org/vb/showthread.php?131243-Star-Wars-Fall-of-the-Order-in-play&p=2053229251&viewfull=1#post2053229251

WEW's heroic defense.


Diana Abnoba: (6) Seon, Autolycus, God Emperor, Jarema, Ignoramus, Frozen in Ice
WEW: (6) Nightbringer, Renata, Joooray, Yaropolk, Ironside, Skooma Addict

Joooray: (4) Kagemusha, Tincow, Chaotix, Slysnake

Chaotix: (3) Beefy187, Yaseikhaan, Sasaki

Sasaki Kojiro2: (2) Robbiecon, Diamondeye

Frozen in Ice: (1) pever,



Not enough voters to end the round yet.


Diana is away and doesn't show up in time to save herself. As usual she's not exactly hovering over the keyboard.


Diana? She's often quiet, doesn't mean anything, weak reasoning.

It's scummy to defend people you can't know for sure are innocent.

"Weak reasoning" has been used all game long. What's special about this weak reasoning?

It's special because it's being criticized by a Sith. This is the "give logical reasons/look townie" strategy. It works because it blends in with other people who are positively contributing AND doesn't trigger anyone's scumdar.

It is indistinguishable from several other posts of this kind, so it works.


If I were Sith, I would not have renewed my activity. Absolutely no one besides you found my lack of activity suspicious at the time. I was not under any pressure. If I hadn't replied, it is likely your accusation would have gotten lost in the Joooray and Ignoramous cases. I chose to reply then and there because I have nothing to hide.

My claim that I wasn't on this board does indeed make sense if you had looked at my log-in times. I logged in right after ATPG's write up, but because I hadn't been paying enough attention to this game, I didn't know who to vote for, thus I decided to wait before casting my vote. Those who have played in games with me and had paid close attention to when I cast my votes would realize that I've done this quite often, regardless of my alignment.

As I said before, I had a nasty habit of missing the day phases and logging in at night when posting was closed. If I were mafia, and I had been following this game all along, I would not have failed to post/vote earlier. I am no longer new to mafia, and have played in and won as mafia before. I would not have made such a drastic mistake. Let's keep in mind that mafia generally don't miss votes, but instead lay low.

Because you are suspicious of my force breath claim, and not wrongfully so, go ahead and lynch me to prove it.

Vote: wideyedwanderer.

Another heroic defense... wideyedwanderer gives it his all.

It's hard to say how useful this is when the rest of his contributions have been rare and brief. That makes his heroic defense less convincing, because now it looks like all he cares about is surviving.


Wow, you guys really don't know how to read me do you. So many times when I'm townie, you all want to lynch me. I'm not as active in this game because of RL as I have stated before. And as for the active power I was using last night, I have been using that power since the beginning of the game. It is a protection on one player each night. So it may not be a good idea to lynch me.

Vote: WEW because I get a scum vibe from him, and also to save myself.

Delayed reaction once again by Diana.

She is always like 100 posts behind the rest of you guys. That's why she pops out of nowhere, responds to stuff from several pages ago, and then disappears again.

It gets better when there's less people around and less to read. But this is classic Diana, and people should know it by now. It's no different from Khazaar making 10 posts in a game, or Yaseikhaan making 1 post a round or every other round. It's just how it goes.


Vote Chaotix

I believe WEW. I don't believe that is is sith at least not right now. Whilst he may become one latter. I do not think he has been going out killing people.

Captain Blackadder probably understands WEW, being a less chatty player himself.


Why are you trying to lynch my Sith partner, Diana?

Beskar is having fun, but if you want a truly sadistic post-death mafioso, you need to have Andres or Kagemusha messing with you.

They are the masters of being mafia ghosts.

My favorite thing is when they pretend they're neither dead nor mafia, to trick townies who aren't paying attention into following their lead.

It's hilarious because it sometimes works.



Frozen is a decent choice, he's backed up a bit since I FoSed him a couple pages back, trying to retreat from the spotlight?

Psychonaut spreading the suspicion around. He's a master at doing this without people noticing how scummy he is.


ArpeggiateTHIS2 replaces Link

What I wouldn't give for a 60+ player game where 10 people don't drop out.

I get so tired of this. We need good active serious players, and lots of them.


Yeah, I think something is off with him.

All the Sith so far have done a delightful dance around everyone's radar. They can even talk to pevergreen without springing the trap. The mice are freely eating the cheese, and the cat doesn't notice.

pevergreen admits that catching scum by analysis or gut isn't his strong suit. I can accept that.


Vote: TinCow, he replaced Jolt who hasn´t voted in five turns in a row. I presume it´s because of the importance of the role, so I´m hoping that it´s a badguy...

No I set it up so that if I did have to replace a Sith, this kind of logic wouldn't work.

I also hated seeing 1/6th of the game disappear due to inactivity or dropouts. My game was designed for a bunch of players and the Sith are too strong, in retrospect, for the 40 player game to have been viable.


Seems the choice is either WEW or Chaotix now. As such, I will

Unvote; Vote: Chaotix

Furthermore, I think Joooray must be destroyed. :ave:

Tincow's instincts thus far have had him hop all over Kagemusha, and now two Dark Jedi.

The flood of "information" from the investigation results and talks about the viability of allying with Dark Jedi are what turn him away from these candidates. Shame he let up on Kagemusha, for TC anyway.

I rather like watching Kage go to work on the town. It's magnificent, but in all seriousness watch his behavior. I swear there are tells. You all saw the tells.


Neither. Your post is one of the reasons he still must die. You make it clear that he claims a faction other than Jedi. Third parties are not to be trusted.

Later reverses this call if and only if we can verifiably keep an eye on them. As of this writing I still have no idea if this is a good idea, but my guess is that focusing on Sith hunting is far superior to focusing on Dark Jedi hunting. Pressure on the Dark Jedi, but remind them they will stay alive if they hunt Sith, put them in a very tough position of having to help the side they know can lynch them at any time, as opposed to the side who *might* be able to murder them if they break through the Dark Jedi's defenses.

As a neutral, the call is easy; I'd support the side which is in power. Currently the Jedi are powerful and have the Dark jedi caught out. They have to help or be destroyed.

They can plot to do evil things but outright doing them is death, so they have to fall in line.

They're like rebellious soldiers. They'll fire a gun at the enemy if they're worried the enemy will kill them, or if they're worried that their superiors will shoot them if they don't shoot at the enemy. They can be useful, you just need to crack the whip.

If you don't find the Sith in time for the endgame, though, it gets real tricky as the Dark Jedi can side with the Sith and wipe out the town. It's too late to stop them then because killing Dark Jedi doesn't help the Jedi win the game.


First Place

WEW: (11) Nightbringer, Joooray, Yaropolk, Ironside, Skooma Addict, Cecil XIX, WEW, Diana Abnoba, ArpeggiateTHIS, Chaotix, Ignoramus

Second Place

Chaotix: (6) Beefy187, Yaseikhaan, Sasaki, Psychonaut, Captain Blackadder, Tincow

Third Place

Diana Abnoba: (4) Seon, God Emperor, Jarema, Frozen in Ice

Fourth Place

Joooray: (3) Kagemusha, Slysnake, Double A
Tincow: (3) Khazaar, Renata, Warman

Fifth Place

Sasaki Kojiro2: (2) Robbiecon, Diamondeye
Frozen in Ice: (2) pever, Autolycus


By now, WEW is the top lynch. Chaotix would make an excellent lynch, you need to get rid of his Force Breath to be able to truly keep him in line and threaten his life.

In this game you don't get it back once you lose it. It's already pretty ridiculous how often people get it.

The RNG is also starting to favor Force Ghost for the Jedi. I'm contemplating removing it from the random list, but I can't do that. Besides, if these guys turn Sith that helps the Sith have more Force Ghosts which can remove Jedi Force Ghosts.

Ultimately the game is still balanced because anything the Jedi get, the Sith can steal from them. That's the mental calculation I made. If it doesn't pan out, it doesn't pan out. Blame the random gods. Random choices win and lose games all the time.



Wideyedwanderer was a Jedi on the dark side of the Force. Surviving in this manner gained him another dark side point, but he's not a Dark Jedi yet.

He survived with Force Breath. The lack of deaths are leading to a situation where the Jedi, on the whole, are surviving longer as a faction and therefore gaining more advanced abilities for the endgame.

These no-lynch situations still favor the Jedi, because that means more deaths the Sith have to inflict on their own. It lengthens the game and makes it harder for them to lie and hide.

Day Eleven: How a bad lynch can be good, Part One

Sasaki is always there to start the round. He either likes this game a lot or our schedules are really in synch. I like the former idea better so I'm just going to assume that's the case. :D


:bow:

Thank you random.org.

Iggy decides to kill someone, after all the pressure that's on him.

Not only that, Belisarius II decides to protect Iggy and go light side.

These moves turn the tide back in the town's favor.

You'd think after these awesomesauce moves the town would get its act together and leave Ignoramus alone, finally, and forever, seeing as he now has the highest connection to the light side of the Force out of EVERYONE IN THE GAME and he was ATTACKED BY 2 SITH and he KILLED A SITH.

But no.... no.... he's still a suspect. I nearly wept for the lad.

Remember: if it's not logical or reasonable, it's probably townies doing it. Sorry lads, I love you guys, but it's the truth. I see it every game. Here in a remarkable amount, but it's every game really.

I swear I'm going to have my mafia partners start acting like townies who aren't paying close attention from now on. It's the only way to truly blend in, in a large game.


Besides the lurking what stands out to me is the things like "between the three, he has the worst defense" which would suggest careful and intense reading, and yet he posts very infrequently.

Sasaki makes note of Cecil's behavior.

If he had a track record of different behavior, I like this case. But as with all newbies, this is an observation of a behavior that could be typical for Cecil XIX, which he says it is.

At least it is attempting to derive motive from the possible psychological implications of his behavior, and that's why I like it. I like reasoned, psychological cases on suspects.


Not only does he post infrequently, he is also one of the last people to vote on a bandwagon from what I've seen

If this were an atypical townie behavior, or atypical of Cecil, it would be an indicator.

But this is something townies do more than mafia do. And again, we don't have a track record on Cecil yet.

That's why these cases aren't so good.


Vote Cecil XIX

He is either scum or a very unhelpfull townie both of which deserve death.

I dunno, Captain B. A lot of townies are "unhelpful", and lynching them all can lead to ruin.

Look at ACIN. he's not exactly spitting out logical cases, and Warman barely posts beyond voting. Is this considered helpful in that sense? What would happen if we spent several rounds lynching them?

Meh. You want to watch out for the players which can fool you all game long by easily blending in with the town and getting behind your guard.

Warman, ACIN, Cecil, for example, aren't actively trying to lead the town in a given direction, which gives the rest of the players more power during the daytime. It's harder for mafia to win games if they have no control over the discussion.

Psychonaut and Ironside are trying to push the discussion in a certain direction. Kagemusha has gained the trust of the most proven townie in the game. These are the dangerous mafiosi for the endgame.

"unhelpful" townies are dangerous if they sneak under the radar perpetually, but these guys can otherwise be vigged, scanned, or ignored.

Personally, I'd scan them. Mafia won't find them as threatening because they're not dominating the discussion, so they're likely to survive the night. Then you know about living people instead of dead people.

If necessary I'd vig some, scan the others. Vig the most distracting ones that are totally unhelpful in every way, and scan the rest/lurkers etc.

Given that "unhelpful" townies are still townies, they aren't a great move to remove. It's why I was all up and down defending TheStranger in the Daggers in the night game. You could tell he was innocent, just full of "personality" that clashed with the sensibilities of others. Better was to focus on actual suspects (Like Kagemusha, or Kukrikhan...)


The Grandmaster was a Dark Jedi?

And Joooray, his successor, is likely one as well.

Good job on Ignoramus for getting a Sith; I'd say there's very little chance he's not on our side now. I'd be interested to hear if he has any idea on who the Master is.

I'll go with Cecil for now, but I may change my vote later this phase.

Vote: Cecil XIX

Violating Askthepizzaguy's townie rules, volume XXXVII:

1. Asking rhetorical questions aloud that everyone knows the answer to. Comes off sounding fake, which it is.

2. Spreading suspicion onto someone (Joooray) without voting them. Which sounds scummy, because it is.

3. Good thing for town happens, must praise it. Reflexive "I'm townie" response that actual townies rarely share. Trying too hard.

4. "Our side" instead of "Jedi". Subtle, very close to the "we we we" response in psychological terms.

5. Blending in. Other people are joining the wagon on Cecil without stating reasons. Other scummy behaviors plus obvious blending in tactics sounds scummy to me.

I think the neutral thing is getting to Chaotix. He's acting like he's mafia because of his survive win condition. It messes with your head and puts you in a deceptive state.


I'm about 90 percent sure that Sasaki and Captain Blackadder is innocent or has been innocent so far.
But I cannot agree with Cecil lynch.

1.because Chaotix is on the wagon and I still think Chaotix is scummy
2.because I have this theory. If one of the member on their team is inactive, others will be active. Just to balance things out.
3.because it would be a shame to lose another lynch opportunity with force breath.

I think many people by now have force breath. So to lynch someone we must lynch them twice.
I don't think Cecil case is strong enough to get him lynched twice. Its much quicker to ask our vigilantes to take care of him.

I will Vote: Chaotix as his been scummy constantly.
His last post was scummy as well.

It was, though. I'm glad my reaction was felt by others.


I think I'll go with Psycho/pever on this. Diamondeye should know by now about relying on WoG, 'specially in a game with so many replacements. :stare:

Vote: Diamondeye

TBH a fair reaction.

It was bad reasoning to rely on the WOG to take care of suspects.

Not only would I likely replace inactive Sith, but wanting people to get wogged (likely townies) doesn't sound right.


To me it seems that Choatix is trying to deflect suspicion in any way possible to someone other than him. And on the other side of things those scans make Diamondeye seem like he is a Dark Jedi that has force breath. I'm going to go with the former for now. vote: Chaotix

Yes but a townie might also try to move suspicion onto someone other than themselves. Getting suspicion on actual suspects is one of the main goals of being a townie.

But why, exactly, is Chaotix' behavior different? What's scummy about it, and why? I'm always interested in the why.

The pressure on Chaotix here doesn't catch any Sith, but it does make Chaotix think that death is always around the corner. With less freedom to stab everyone to death willy-nilly, he's less of a problem for the town and possibly an ally.

Gotta crack that whip. :whip:


At tgiving with family and posting from phone, so you'll have to forgive my brevity.

vote: Cecil xix

Too hard to analyze from phone, following sasaki's lead.

BUT WHO WAS PHONE???

Tincow's instincts obviously aren't as good when he's not even reading the thread. I still gotta give him credit for voting, which is more than some townies can be bothered with.

Tincow is up there with Sasaki and Ignoramus and a few others for townie MVP at the moment. It's a close race.


No way are we lynching diamondeye.

Sasaki always says things with confidence and certainty that have me scratching my head.

Does he mean he's not likely to be lynched? That diamondeye shouldn't be lynched? Is he hinting that Diamondeye is a scanned townie? Is this bait for someone to fall into a trap?

I never know. It's probably something simple, but with Sasaki I'm spending time guessing what he's up to. I'm the host and I still have no idea. Sasaki is always suspicious....


i agree, i have been beginning to feel very suspicious of pever, could you post those quotes maybe?

On the other hand, pevergreen has the dubious distinction of being a dead proven townie who was slain by a Dark Lord of the Sith, that other townies still don't trust.

Rule number 1A: pevergreen is sometimes <b>irrationally</b> suspicious....

Still, post 1937 is almost convincing.

https://forums.totalwar.org/vb/showthread.php?131243-Star-Wars-Fall-of-the-Order-in-play&p=2053230479&viewfull=1#post2053230479



Joooray gives another heroic defense.

https://forums.totalwar.org/vb/showthread.php?131243-Star-Wars-Fall-of-the-Order-in-play&p=2053230487&viewfull=1#post2053230487


Also, I forgot in my previous post, Vote: Chaotix, he has also thrown me off for a while now.
I don't feel the case against DE and although I find it off-putting that Cecil comes out of hiding as soon as he is put under pressure and with a somewhat whimsy excuse, I will give him the benefit of a newcomer for now and the write-ups suggests the he survived (vig-)attack only with luck, which speaks more for low ranking Jedi than Sith Master or The Dark One. The Sith Apprentice is accounted for last night after all.

At this rate, the Dark Jedi will all kill each other off.

Man, Chaotix and Joooray really wanted each other dead.... the two Jedi who really should understand each other's motives.

Look up "Dark Jedi" on Wookieepedia and you'll understand how totally in-character it is for these guys to be doing this.

Dark Jedi are less trustworthy than a guy named Sasaki Kojiro wearing a bloody trenchcoat and twirling his mustache while chewing on a toothpick and flipping a coin over and over again in a dark alley at midnight.


Town needs to get it into its head that if we magically stumble across a sith in our voting, and they claim force breath (which they will have), well... Town, get your bleedin' act together. Force breath does not equal innocence.

Seon, you're working quite hard to discredit me. Why? Your reasoning is based off things that have been proclaimed false multiple times.

1. pevergreen is right. If you have a suspect, Force Breath shouldn't deter you from lynching them.

2. Seon is working to discredit pevergreen because townies don't know any better. They were there wayyyy ahead of the Sith trying to discredit pevergreen. Even as Kagemusha is telling me in his quicktopic about how he plans to further discredit pevergreen, Seon is out there doing it, because townies don't know better.

Townies don't know bout my force ghost.

Day Eleven: Why did I break this up into two parts? The mystery may never be solved. Part Two.


Well, pever, I can only answer that I must have missed those posts. (or forgot about them completely). I thought that it was quite unusual to have a confirmed, unkillable and unlynchable townie and thought that there has to be some kind of catch.

Eh, as we know that you are confirmed townie for all eternity now, do you want my role PM?

The catch is that even with all those things in his favor, and all the info he's received, pevergreen still can't single-handedly solve this game.

I broke the townie information network this time. It can still work but it is not overpowered like it was in Capo III.

The investigations are useful, but town is slow to realize how to use them effectively. Vig killings are useful, but there's a down side. Protections are useful, but not all-powerful. Sharing information is useful, but it is still difficult to outright catch Sith this way. There is counterplay.


EVERYONE HAS FORCE BREATH

IF WE VIG PEOPLE WE BECOME MAFIA

I GIVE UP

DAYKILL:SASAKI

:laugh4:

If you keep vig killing Jedi you fall to the Dark Side which is reversible. It is to discourage everyone from mass vigilante killings, as Sigurd bluffed in the previous game (the bluff worked). Here, the bluff isn't a bluff, there is a negative consequence to vig killing, in that if you keep it up, you fall to the dark side and your death means failure, you don't win with the town because your soul is tainted. Those you killed will win if Jedi win, because their lives were taken from them unnecessarily.

Not everyone has force breath, and once you lose it, you don't get it back.

One strategy could be to remove force breath from everyone, and vig kill people who are actual suspects.

Vote on who should be vig killed, and townies should volunteer to be lynched if they have force breath. That's one idea. Don't let a non-sanctioned vigilante kill anyone. When they fall too far to the Dark Side, tell them to stop killing, and then block them or redeem them somehow. Maybe the Sith will kill them as they are a threat anyway.

Methinks Sasaki was being sarcastic or overdramatic here on purpose. I don't think I made a broken game.


Vote: Jooray He's probably a dark jedi.

Correct!



Diamondeye: (7) Psychonaut, Ignoramus, Autolycus, pevergreen, Yaseikhaan, Beefy, CecilXIX

Cecil XIX: (6) Cblackadder, Sasaki, Chaotix, Csargo, Tincow, Robbiecon

Chaotix: (6) God Emperor, Nightbringer, ArpeggiateTHIS, Seon, Joooray, Frozen in Ice

Joooray: (2) Jarema, Yaropolk

Diana Abnoba: (1) Diamondeye

Tincow: (1) Khazaar


Vote is kind of spread out here. No mass wagons! Actual chance of lynching a neutral instead of a Jedi. Still not close on any actual mafia.



I don't believe Nightbringer is guilty.

I scanned him one night when there were lots of kills and he was inactive that night.


Correct!

Seriously, the very first investigation, Investigation I, was very very useful in determining who wasn't a starting Sith, because they were always killing at night, which is an active ability.

Shame it wasn't used more, before the Sith learned how to fool such a scan.

Needed to be combined with Investigation II to see through Cloak, but WHO would have been using Cloak in the first ten rounds? Why the Sith of course.

Investigation I was really your most accurate scan for learning anything useful early on. Investigation II - how light they are - barely mattered.

Investigation IV was really useful before the Sith learned how to fool it.

Investigation III remains the most useful of all, but Sol Jade died before he could get it and as of this writing, Ronen Durdon hasn't learned it yet.


Sure we've lynched no mafia yet, but surely ATPG won't make the game impossible for the town.
Maybe this is like God Father. If we lynch the Sith Lord (twice) we win.

:curtain:
Though if I am Sith, then I think i've been doing better then in God Father III.

I really would try very hard not to make it impossible on the town.

I don't like broken games, and worse is when it's my game that's broken. I'd feel like a worse failure than I did in the Chicago Soiree and the Scourge of Ephesus combined. (shudder just thinking about how much I sucked in those games.... must... blot... out.... from... mind)

Also, take note: Beefy says things like "If I am Sith, I'm awesome" in games where he's really townie. He's a strange cat, like me.


I love that people try to do serious analysis on Strawberry or ACIN.

There are players that normal analysis fails on. Reenk Roink, pevergreen, Csargo, and ACIN are four of them.

https://forums.totalwar.org/vb/showthread.php?131243-Star-Wars-Fall-of-the-Order-in-play&p=2053230626&viewfull=1#post2053230626

Nice attempt by Nightbringer but the premise is flawed. Sith don't necessarily vote together, in fact voting together like this implies she's innocent, because it would be a rather odd move to vote with your mafia partner all the time, as it seems people make the erroneous assumption mafia do this even though they don't ever do it.

Also, any analysis of Diana Abnoba I've ever seen has been flawed. She's never been caught through analysis, but she has been falsely lynched based on bad analysis.

So remember my hints: She's always out of sync with the rest of you, trying to catch up, she's barely ever on the computer, and when she defends herself it always makes her seem scummier, and she doesn't know how to not sound that way. And that's as town, or mafia. But when she has mafia partners who can help her avoid making mistakes, she will sneak under your radar better, I'd think.

Basically, like me, if you think Diana is guilty, she's probably not. If you think she's townie, double-check your work.


ATPG you missed my vote for chaotix.

Everyone makes mistakes.


My vote is on ACIN , atpg :)

FINE! FINE!!!

I was drunk this entire time. Are you happy?

*throws beer bottle at God Emperor*

https://forums.totalwar.org/vb/showthread.php?131243-Star-Wars-Fall-of-the-Order-in-play&p=2053230683&viewfull=1#post2053230683

Ignoramus tells the whole tale to pever, who faithfully reports it to the town, who decides that Ignoramus is total scum for randomly killing a Sith.

Never ceases to amaze. :D


Vote:Ignoramus. So you just decide to kill someone randomly. That is clearly not Jedi behaviour. You need to go.

Obvious Sith is obvious.


Hmph I'm going to go with that, atleast either way we can get the killcount down a notch.
Vote: Ignoramus

Obvious Sith.... is obvious???


Agreed, he should have gone a couple of rounds ago, he just slipped through our net :)

Vote: Ignoramus

Obvious.... D'oh.

Okay apparently Kagemusha's vote blended right in.

Obvious Sith isn't obvious to the town, and Obvious Town isn't obvious to the town.


Vote: Ignoramus

Everyone is getting slaughtered. Could be worse.

Yes, you could kill your most light-side top ranked non-Dark Jedi Master who just killed a Sith while being attacked by two Sith during his very first kill attempt evar.


While I don't approve of Iggy killing randomly

:laugh4:


Nightbringer, tell us which night it was that ignoramus scanned you.

Ignoramus, don't say anything about it yet.

This is a good tactic. I like what Sasaki is doing here.


2 hours remain.



Cecil XIX: (8) C Blackadder, Chaotix, Csargo, Tincow2, Robbiecon, WEW, Autolycus, Diamondeye

Diamondeye: (6) Psychonaut, Ignoramus, pevergreen, Beefy, CecilXIX, Renata

Ignoramus: (4) Kagemusha, Greyblades, slysnake2, Antikingwarmancake88
Chaotix: (4) ArpeggiateTHIS2, Seon, Joooray, Frozen in Ice

Nightbringer: (3) Sasaki2, ByzantineKnight, Yaseikhaan2

Diana Abnoba: (2) Nightbringer, Jarema

Slysnake2: (1) Yaropolk2
Tincow2: (1) Khazaar
ACIN: (1) God Emperor


Yeah no one changed the tally between here and when Cecil died.

Shot in the dark lynch of a quiet player. At least it wasn't Ignoramus and Joooray again.


Ignoramus: (4) Kagemusha, Greyblades, slysnake2, Antikingwarmancake88

Oh.



Ignoramus, everyone loves you. You are so popular. :tongue2:

Cecil XIX becomes a Force Ghost, and he was an Initiate who started with that power. Of the Jedi, only pevergreen and Cecil started with that power, iirc. I think only Psychonaut had it from the Sith, iirc... have to check.

Double A
12-26-2010, 20:03
The Dark Side corrupts and destroys. However, without it, the Light Side could not exist. It is evil, but also a necessary evil. However, that does not mean you must embrace the Dark Side in order to embrace the Light. I say Bane should let Gith live, for it would be meaningless violence. There are not enough Sith ghosts on this vessel to destroy the Jedi ghosts, so word will spread of the Sith's defeat and of the tragic deaths of many good men and women regardless.

-----


https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/PowerLevel.png

Ooh, what was my power level relative to this chart?

Nightbringer
12-26-2010, 20:06
So wait, is the game over?

Askthepizzaguy
12-26-2010, 20:14
https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/SWtitle.png
Wall of the Commentary


Episode III: Revenge of the Puns

Gosh, this is a pretty long commentary edition!




Day Twelve- Supertownies are super-scummy: Part One


5 kill attempts? This is looking very grim.

vote:nightbringer

Right on cue, Sasaki comments first.

I have to admit, this kind of post usually triggers my scum button. It feels like a nervous statement of the obvious, which scum do a lot.

But it's not. Maybe Sasaki is playing games with your head.


vote: Sasaki Mostly just on principle for that last comment.

Case in point.


@renata: Us townies are in trouble I fear, don't you think fellow townies?

It's more obvious he's baiting you on purpose here, with the "us" and the "fellow" townies stuff.

Quit playing games with my head....


We should probably be lynching someone who was not a replacement and who has not recently been the aim of a known-not-town attack, for best chance at getting one of the big bads. For that first part, the list is:

a completely inoffensive name
AntiKingWarmancake
Autolycus
ByzantineKnight
Captain Blackadder
Chaotix
Csargo
Diamondeye
Diana Abnoba
Frozen in Ice
God Emperor
Greyblades
Ignoramus
Jarema
Joooray
Kagemusha
Khazaar
Nightbringer
Psychonaut
Renata
Robbiecon
Seon
wideyedwanderer

Unfortunately for my suspicions of their changed behavior, neither Sasaki nor TinCow is in that group in their current incarnations. So

unvote: Sasaki

That's 22 people not counting myself, just about getting to be a reasonable size to start looking at posts and votes as a whole.

And here, Renata knows she's a Sith. Watch her activity level suddenly spike.


It's getting down to it, probably. 33 left (plus three town votes from dead people potentially), how many of them not town?

Still, she says she stopped being busy IRL so, this could be not a fair cop. But hey, it's stuff that usually triggers my scum meter, and she's doing it just after she became scum.

Even if it isn't a reliable trigger, it's an effective one by sheer dumb luck this time, perhaps.


ill vote:diana abnoba for the reasons ive stated already. however, i would like to hear what other cases people make as there really isnt much on diana abnoba.

Yeah. The case on Diana was simply that she was posting once a day or less.

Why would she keep doing this if it was racking up votes for her, if she had any say about it?

Flawed reasons, but at least its a different suspect.


Vote: Kagemusha

Correct!

New suspects = awesomesauce.


Vote: Acin for now. .

All that town confusing behavior

This is like voting ACIN for having a completely inoffensive name.

:quiet:


5 attemts? Ouch, we realy need to get that down. Vote: Ignoramus

This one was just painful to watch. It is wrong in so many different ways.

https://forums.totalwar.org/vb/showthread.php?131243-Star-Wars-Fall-of-the-Order-in-play&p=2053231224&viewfull=1#post2053231224

Ironside antagonizes Chaotix. This might turn Chaotix even more towards the town and less friendly with the Sith... who knows.


Back from holiday now. Can anyone tell me if Renata has ever been attacked?

Oh Tincow, the combination of skill and luck you're displaying shows me that you are indeed strong with the Force.

Right as Renata turns Sith, Tincow is accidentally all over her.


I disagree. I've never seen Seon do that before as mafia. And that will gather too much attention on him.

Beefy is thinking critically here, and it's good to see him roll up his sleeves and get into the fray.


Seriously? Ignoramus is still alive?

vote: Ignoramus

Some just don't let it go. It's a good thing Double A doesn't have a vig kill ability...


He kind of did kill a Sith.

Seon- voice of reason???

Look at what you've gone and done, townies. How could you let this happen?


unvote, vote:chaotix

Picks up on Chaotix' nervous reaction to Ironside's pressure.


Vote: Joooray, I hope you will do the same.

Before he edited it out, he had posted a paraphrased version of investigation results that show Joooray is on the Dark side of the spectrum, but still not recruited.

This is basically an innocent result. He's not Sith. But once again, people make the mistake and think OMG DARKSIDE MUST KILLZ.


Vote: Joooray I think he is a Dark Jedi.

Correct!

Not even following the game too closely and she can see this. It's obvious, isn't it?


Pfft. You just told the town you're trying to create discord and you're not working in the town's interests.

If it was at all in doubt before, which is unlikely since you're a confirmed Sith, then you have removed it.

I'm going to take the same route I did with Beskar: just ignore him and he will go away.

The exchange between Chaotix and Ironside is funny to watch. Chaotix is acting super nervous here.

He's trying too hard to discredit a known, dead Sith, IMO. He's already died in disgrace, trying to further tarnish that image only tarnishes your own. It smells desperate.

https://forums.totalwar.org/vb/showthread.php?131243-Star-Wars-Fall-of-the-Order-in-play&p=2053231296&viewfull=1#post2053231296

Cecil XIX takes a wild stab at a suspect, and gives it his all.

Nice attempt.

So wrong.

His own case is undermined by the data he uses on Sasaki, which proves that kill numbers were high before and after Sasaki rejoined, and on the night Sasaki could send in orders, kills were lower than average.

It is a bad case, but a valiant attempt by a new player.



I would say at this point, lynching Joooray is a bad idea. Thinking about it over the past couple of days has made me change my mind.

Basically, this is our situation:

There is the town, there are the Sith, and there are any number of Dark Jedi.

The Sith are out to kill us. Period. The Sith are also clearly out to kill the Dark Jedi.

The Dark Jedi just want to survive. They are Neutral. Since the Sith are trying to kill the Dark Jedi as well, right now their best chance of survival is to team up with the town.

And if the town and the Dark Jedi get rid of the Sith together, they have both satisfied their victory conditions.

But if we lynch one Dark Jedi, if we take the policy that Dark Jedi should die, then we turn a potential ally into a certain enemy. There is no way any Dark Jedi will want to help the town if we start killing them- they're out for survival, so they'll basically become a bunch of serial killers we have to deal with.


So... I don't know about the rest of you, but I'd much rather have them on our side than against us.

In other words:

I am a Dark Jedi, and I am allied with the Dark Jedi Grandmaster.

Please don't kill me or my Dark ally. We'll play nice.


True, but anyone can become one.

Are you one?

:laugh4:

Obvious Dark Jedi is obvious.


Has Joooray been scanned? What does that even really mean? We've been down this route three times already and our fingers have been burned by it every time. On top of that is Ironside saying he's "EVIL", that's reason enough to not go after him. Nope, not buying it, not doing this again.

vote: Diamondeye

He should have gone last round, he's been interacting weirdly, posting scummily and acting inconsistent.

1. Rhetorical questions posed to no one in particular.

2. Reminder of bad things that happened before.

3. Focusing on the Sith behavior, as if that automatically means you should do the opposite.


None of this tickles anyone's nose hairs?


Vote: Diamondeye

Just about done caring about this game.

By now, pevergreen has probably seen the Jedi Holocron data Joooray sent him. He realizes how enormous his task as a coordinator truly is, and nearly resigns in defeat.

He basically asked me in private if he could drop out. This isn't pevergreen's strong area, and he's already low on enthusiasm since he died so early.


Jooray was scanned last night. He is susceptible to the Dark side :bow:

Such a bad thing to announce publicly.

Imagine if they could recruit him tonight. What a world of hurt the Jedi would be in.

Don't let the Sith become Grandmaster. Holy poop on a stick, DON'T.

Playing with fire here. You guys are lucky Renata is Sith now. If they had picked Joooray, woe be upon ye. I'm cereal.


So was Tincow. And dcmort.

Mafia are usually on top of everything the townies "should" know and understand.

This is a good reminder, but the source is just so, so scummy. He's trying to look as townie as possible.


My apologies. Forgot the second half.
that was supposed to be "he is susceptible to the Dark side, and may already be turned to the Dark Side ":bow:

That's not what it said.... this is like the third or fourth time the exact wording of the result was replaced by paraphrasing which made the result look worse than it was.

Townies aren't learning. The scum know what the score is. The fact that they deeply understand this game should be a warning sign, an indicator of their guilt.

Alas, no....


I have no idea who to vote for now; I seriously think the town's in trouble. The inability to scan Sith makes scanning almost useless, and there are so many suspicious players that the chances of getting the right one is next to 0.

But as I have to vote:

Vote: Diana Abnoba - still suspicious in my mind.


No, scanning isn't useless!

What did the Grandmaster say about this? That the Sith Lord/Dark One had the ability to fool scans.

What use is fooling a scan into thinking you're guilty?

He's going to come out smelling like a rose! He's going to be hiding as a totally non-recruitable Light Sider!

And that's exactly what Kagemusha scanned as!

That's what Psychonaut scanned as!

You guys already found the two masters of the Sith, you just don't know it yet.

Use your logic: In Capo III, Dons scanned as innocent.

That made it possible to narrow down who they were because almost everyone else scanned as guilty after all the killing.

Here, Sith scan as total light siders, because that's how they're tricking the scans. But that's not going to be the popular scan choice! To really blend in, they should scan as Dark Side, recruitable, because more than half the players are, and it's the perfect way to hide!

But the town just doesn't get it... and understandably so.

Your scans still work, you just need to combine them with reasoning and FAITHFUL reporting of those scans.

:whip: Investigators aren't enough in my games. You must use your brains as well. I hate having the town wait for detectives to save them.


Oddly familiar. Scans don't seem to be reliable. Post/in-thread behaviour should be the basis of voting IMHO.

:wall:

Supertownie Sith Lord to the rescue.

Trying too hard.


I recall him later saying he read it wrong.

Regardless, its a third varience on that investigation return. However, even without that, we know he has killed, we know he has force lightning, a dark side power.

There was no variance... it was reported wrong.

https://forums.totalwar.org/vb/showthread.php?131243-Star-Wars-Fall-of-the-Order-in-play&p=2053231414&viewfull=1#post2053231414

Joooray gives another heroic defense.

I heart Joooray.


Joooray is clearly either Dark Jedi or Sith. Victory conditions clearly state that Dark Jedi are not part of the town. While they appear to be not quite as bad as the Sith, they're still not on our side.

Vote: Joooray

Being afraid of 'turning the Dark Jedi against us' is a bit misleading, as they're not on our side in the first place.

Tincow seems a bit schitzophrenic on this issue. He's for/against/for/against the Dark Jedi at various points.

This is maybe the only thing he's done all game which would falsely trigger my scumdar. So he's doing well.


:inquisitive:
I swear I make a "smells like scum" or "I've got a feeling about him" envoking post every game. I only voted for ignoramus because pretending to be a vigilante is a classic mafia move and voting for jJoooray would be an even worse choice than him what with being head of the order and all.

Unvote, vote: ironsides Sorry guy but you admitted your sith and admitting you're mafia rarely works out well unless your playing a game where you cant be lynched, like beefy's Noble sons. I just dont get why you would sell out just to pin a dark jedi lable on chaotix, couldn't you do it without revealing?

What did I say about townies and their bad votes?

Greyblades is acting like a townie here. :idea2:

Day Twelve: More unnecessary two-parters, Part Two


Double post!

Ok, I just learnt a whole bunch about this game.

Summarise:

Super uber great dark one guy: Not aligned with sith, has to kill them and be only one alive to win. He can ressurect sith. Anyone that is ressurected is sith, and remains sith.

Certain lightsaber forms take you to the dark side. Form 7: Juyo II is one of the two.
Certain powers take you to the dark side.
Certain powers move you to the light side, others enable you to push someone else to it/prevent them from going to dark side.
There is a power that lets you use dark side abilities without turning to the darkside.
There is a power that lets you learn dark side powers you are attacked with.
There is absolutes at the end of the spectrum, if you hit it, you can't be converted. Otherwise you can. Very few will ever hit it.


Joooray is not a good lynch anymore.

pevergreen redeems himself as a townie leader.

This information is ALL vital to pass along. And not focusing on chaotix or Joooray increases the likelihood that the Sith will have to kill them instead of the real Jedi, and increases the likelihood that both Dark Jedi Master and Grandmaster will work with the town.

Very powerful chess move here.

That Jedi Holocron really came in handy.

It's at this point that pevergreen drops his load of information and sits down, exhausted, and not sure he can continue being a leader. He read the holocron, congratulated me on the game design, and then said he hated me.

:laugh4:

All of these were strong compliments.


Dark Jedi have the choice of going either way.

3 factions in the game
Town (jedi)
Sith (sith master and apprentice)
Sith (dark one)

Dark jedi are between one and two.
We know what joooray is, and i think he will come towards the light side. If we take him out, we risk an unknown becoming the grandmaster, possibly a sith. Sith can become the GM.

:yes:

The force is strong with you.


As of this moment, Joooray is a Dark Jedi, and a very powerful one. Do you have an actual planned course of action to convert him back to the light side within the next few turns? He either needs to be redeemed now or eliminated. Leaving him in limbo, able to go either direction depending on how the wind blows, is a very bad idea.

Correct!



At this point God Emperor points out that Andres is being suspicious.

He's a dead Jedi.

More totally townie behavior. At this rate the Sith can only be Tincow, Sasaki, or Psychonaut. I like those odds.



More like "very little light side in him", wasn't it? Without knowing how a Sith apprentice or random dark jedi would scan, you can't be certain that isn't exactly how they'd turn up. In fact this from pever:



suggests strongly that that's the case. Cecil, the "chosen one", was probably at the light side extreme. He'd have turned up entirely light. The Dark One and the Sith leader at the other end, no light at all. Everyone else, including some of the bad guys/neutrals, somewhere in between.

I do think there is a point that the Dark One himself or the Sith leader would be less likely to show up as something iffy than as something more clearly townie, which probabably does make Diamondeye unlikely to be either of those things.

Oh, and Renata now is looking awfully supertownie.

Even sharing some game-crucial information. Gosh, now it's between Tincow, Sasaki, Psychonaut, and Renata for the title of who's acting the most helpful to the town. All good players, half of them Sith.



the dark one is immune to all but 1 type of scan, that is only available to the grandmaster. Theres a bunch of GM powers.

As to keeping an eye of Joooray...don't ask the impossible. I know the roughly what he can do, and how much of it. If he attacks someone, we will know.

The darkside powers are quite obvious that they are darkside (like the force coversion - converts to sith, thats darkside. Theres a few defence ones that are darkside, but jedi dont have a way to learn them.
Jedi powers
Universal powers
Sith powers

You have to be jedi to get jedi ones, sith to get sith ones (with a few exceptions) and anyone can get universal.

Too much info here, pevergreen. I disagree any of this was necessary to reveal.

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/star-wars-ewok-mordor.jpg

No? Nothing? Not even a titter? Tough Star Destroyer.


unvote, vote:Diana Abnoba

I don't think going after Dark Jedi is a good strategy. I'm doubtful about greyblades-sith pretending to not know that ironsides is dead.

He wasn't pretending. That's pure, decent, unadulterated townie behavior right thar.


So if we now have two kind of results saying Jooray is "not strong with light side" and that "he is susceptible to the Dark side, and may already be turned to the Dark Side".
How can we monitor him? If he is susceptible ro the Dark side, wouldnt he be a perfect candidate for the Sith to convert, while the new result says he could even be turned to dark side? I cant understand why he should be kept alive. Vote: Jooray

Kage, no....

He's so scummy! Come on guys, aren't you seeing this? He's way too focused on Dark Jedi. The consensus from the townie leadership is that the Dark Jedi are fine for now.

Kage wants them dead. He likes playing dangerously.


You misunderstand the concept of recruitment in this game. The Sith won't recruit until one of them dies, and when they recruit, at least the Sith Lord can pretty much recruit almost anybody. That's what the holocron says.
Have you even bothered to read my last posts? Or why do you bring up these old scan results? Have you read what I said about the the interpretation of scan results?

Good questions. But Kagemusha misunderstands nothing.

The fact that he's "misunderstanding" ANYTHING implies that he's a scumbag.

Where's a good old fashioned OMGUS reaction? Vote the traitor!!!


unvote, vote:kagemusha

Sith are dark jedi hunting rather than scum hunting, and that post takes the cake in that regard.

can't be bothered to reread extensively and see who else has been doing it

Triggers Sasaki's scumdar for like the third time this game, always based on his ENTIRELY scummy posts.

Come on, guys, he's RIGHT THERE! HIT HIM!!! HIT HIM!!! He's making errors! Bad ones! Get him!!!


Fos Sasaki. Have you lost your logic somewhere along the way? If we have a grandmaster suspectiple to the darkside and Igno just killed a sith.Who would the other Sith convert if he had even a cell of brain left?Edit: That should answer your post also Jooray.

Now Kagemusha has slipped into lecture mode.

Kagemusha has become a super-saiyan.

So, Tincow, Sasaki, Kagemusha, Psychonaut, and Renata are all acting like supertownies, among the remaining living suspects.

Of them, three are scumbags. All three Sith.

Super-townie. It's super-scummy. I did it in Swords and D20's Three when I lectured people about No Lynch on round one due to townie power roles.

Renata told me it was scummy. She was right.

All three Sith are guilty of it here. That's why it is an indicator. There are dozens of Jedi, only three Sith, and the Sith:Jedi ratio in the "supertownie" column is 3:2 presently.

Toss in Joooray and Chaotix if you want. They're on top of this game, and they're neutral, making it 5:2 scummy versus townie in the "supertownie" category.

Townies don't know what they're doing, with a few notable exceptions. Sith and neutrals are ALL OVER this game.


And now I see three Renata posts and a Kagemusha post. The Sith are now dominating the discussion.


Diana takes the lead. She's got Force Breath and Force Ghost, and started the game with neither and was a lowly initiate with the weakest (and thusfar, least effective) protection power in the game. She already begins the game on the dark side of the spectrum.

Lynching her will make her fall further to the dark side, but that's ok because she hasn't vigged anyone yet.


Lynching inactives isn´t the worst idea, looking at people who have been replaced even though they should have been wogged probably isn´t either. The so called solid information (investigations) hane´t been all that sucsessful. Maybe it´s time for a new aproach Vote: Tincow

Points for being different. He's going after a super-townie kind of player. Tincow could have been recruited by now, too.


Joooray is trying his best to get back to the light side. And from what I read, I think its genuine.
I advice to leave Joooray alone for now :bow:

The townie info network flexes its muscles to spare Joooray.

Will Joooray be grateful? More important, will he be LOYAL?


Two. I'm not sure if it representative though, as I used Force Lightening, which could push one to the Dark Side faster than other ways, because of it being so cruel. At least that's why I deduce now afterwards.

An awfully brave thing to say to a group of Jedi. I killed one of you with Force Lightning.

This kind of honesty helps him out. I think the Jedi Order is ready to accept Joooray's plea for atonement and redemption.


Practically speaking, if it is to be between Diana and Diamondeye, then I'd rather lynch Diana. I don't believe Diamondeye is worse than a Dark Jedi, while Diana ... well, pever knows my thoughts on that. We'll see what happens.

unvote, vote: Diana Abnoba

I think Renata has more posts this round than all previous rounds combined. Not sure on that, but it's a massive spike in activity.

This really is an unusual shift, right after her conversion. Bad timing, or tell?



Diana is far in the lead now. She will be lynched, and she will survive.

I predict some vig will try to take her out, possibly succeed, and then she'll be a Jedi Force Ghost.

A better outcome than her being converted, possibly. This kind of delay also keeps the rest of the Jedi alive and well for longer, weakening the Sith's position. Just kill Kagemusha, guys.... you'd be all set.


Once he's gone, you own the remaining Sith team. But you will never win if you don't punish kagemusha for his damningly obvious Sith behavior.

I really think he pushed the envelope on purpose because he has cojones made out of unobtanium, but I swear to all that is holy, I'd have been crawling all over him for at least half of the posts he's made this game.

They violate basically <b>all</b> of my scum triggers that I use every game.

You're <b>so</b> lucky I'm not playing, Kage. *evil stare*

:laugh4:

Day Thirteen, or: How I Made Massive Screw-ups And Learned to Deal With It.


So today, Robbiecon is slain. But only because I didn't read the Sith quicktopic all the way, I took their orders early, wrote them down, and never checked for changes. So I magically press the delete button and bring him back to life.

So, Robbiecon is proven innocent and Bip Kenner is proven not-Sith (not one of the Sith teams, anyway, since he was attacked by Sith. Could have been the other).

Because it's the endgame and this could have ruined the game for any of the Sith due to MY error, and the town gets massive advantages for this round and any round that robbie and blackadder survive, the only compensation I could offer was a Sith Force Ghost to Renata.

Sorry guys. Leaving it alone would have unbalanced the game, this was the only way. It's what I would have had to do if I noticed egregious cheating.


Anyways, let's read some gosh dang commentary.



Herp derp derp.

I think we can stop voting joooray.

People: send me stuff if you attacked someone. :laugh4:

Vote: Diana

Technically the writeup didn't prove Joooray was innocent, but perhaps pevergreen thought that Chaotix or Ignoramus were a Sith Lord attacking him.

If that was the logic, it was all wrong. But Sith dying is better than neutral Joooray dying. So that part is right.

pevergreen continues his subtle leadership style. Very decentralized and mostly hands-off.

A mini bandwagon forms on Diana Abnoba. Not at all unexpected. Why do you guys think she's still alive? She's total lynch bait.


imo this bandwagon is silly and is growing way too quickly. Iirc she was scanned as having used an ability (?) , which she did not explain what was, else it's about her inactivity. Just two days ago she did not even vote. Those who participated in the zelda mafia at TWC knows that her inactivity there was very similar to the inactivity she shows in this game.
People may ofc vote for her , but we are on day 15. Plenty of stuff in the game thread to go back and look at.

Autolycus is a person I have checked, and his posts are nothing but bandwagons and 'ay ay great leaders' x 3 times. He did not vote day 12 apparently, and imo, that's about the only thing that speaks in his favour. Might just as well show what it is I am thinking of.

'Our leaders' posts:

then there is a post like this which I don't know what to make of

I guess that would make the zelda game(?)... There Diana was Innocent and you were mafia. You didn't kill her, and that cost you your mafia victory . I don't exactly understand why you wish to use that in this game

This post is just... She didn't show up yesterday durring her bandwagon and the thread is closed durring the night phase. There is hardly anything on her, and she as obviously not had the chance to defend herself, unless you think she avoids this thread on purpose?

Basically this is just your mafia style imo. You follow the leads of others and else you just stay quiet to avoid detection. I don't like your playing style in this game and for now I will vote for you, but I will ofc keep searching the thread , which I would encourage everybody to do

Vote: Autolycus

So after some 6 or 7 votes on Diana for no reason, God Emperor tries to go for another option.


It's lemming time - Vote: Diana Abnoba.

Seriously, though?

Do we consider being a lemming a good thing?

*townie pizza has a grumpy face*


I'd like to vote:Nightbringer.

Please reference his shallow vote against Grayblades yesterday, among with a few other things from earlier that I'll drag up tomorrow if I have time and no one else has done it first.

Renata-Sith avoids both the Autolycus and Diana wagons, which are now almost tied.


Vote: Chaotix

There's a chain missing from his posts, like he's started at A gone to B and then to C elsewhere, but in his posts he simply goes from A to C. What are you hiding?

Psychonaut-Sith goes for the dark jedi. Things are now getting interesting. How does Chaotix react?

"What are you hiding?" seems a bit fake-sounding to me. But hey, I know the answer so maybe it's just obvious in retrospect.



For lack of better targets for vigilantes tonight, I'd take Pyscho and ACIN.

:beam:

Jack Krauser says: NOW you're talking.

Psychonaut is a Sith Lord, and ACIN is a jedi who desperately wants to kill everyone he can for the lulz.

Both need to die.

https://forums.totalwar.org/vb/showthread.php?131243-Star-Wars-Fall-of-the-Order-in-play&p=2053232422&viewfull=1#post2053232422

DIY makes a big case on Nightbringer.

https://forums.totalwar.org/vb/showthread.php?131243-Star-Wars-Fall-of-the-Order-in-play&p=2053232431&viewfull=1#post2053232431

Nightbringer uses Heroic Defense on DIY. It's super effective!

Wild DIY has fainted!

Nightbringer gains 15 exp points.

What's this? Nightbringer is evolving! Press B to cancel.

Dun dun dun dun dun dun dun da dun dun dun dun dun dun dun da dun






Nightbringer evolved into Nightreaper!

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/images-2.jpg






Yeah, you read it right. I took that joke all the way to its natural conclusion. Betcha didn't think I knew about pokemon. Well I know all about pokemon! Why can't a dude in his late 20s like pokeman? There's nothing odd about that. In fact, you know what? Instead of doing commentary, I'm going to talk about all my favorite pokemans and why.

1. Pikachu

Because duh, everybody loves Pikachu. Pika Pika!

2. Charizard

Because fire is good and it's totally a flying dragon! The only thing that would be better is a ninja. So I nicknamed him Ninja. Wouldn't it be cool if it was a fire breathing dragon ninja!?

3. Squirtle

HES SOOOO CUTE OMG. I dont want to level him up because I dont want him to faint in battle I would just die.

4. Magikarp

Some guy sold me one and so far it sucks, but I dont have a lot of pokemans so I have to use it until I get moar.

5. Pidgey

Because it knows gust, and I like the animation it uses. It's pretty badass.

6. Metapod

If you use harden a lot you can't die! Well it takes a long time anyway. Plus he's got string shot, so that's pretty kewl too I guess. I have the bestest pokeman team evar!

Fine, I'll go back to commentary. You guys are no fun.


I had the impression that at least one of your attackers used a Dark power - so the writeup would have it look like, at least. So blaming it on vigilante killers, solely, might be naïve.



I think duels are a bad idea, becuase frankly, in order to take down the Dark One or the Sith Master, I think we'd need to send in someone as powerful as them - ie a Grandmaster or something the like - and we don't want the GM placed even near a tie since it'd be too easy to last-minute lynch him. No, I don't think duels is the way to go, although I understand the argument.

I like the case on Autolycus, but I still have this nagging suspicion about Diana, and we rid her of Force Breath last lynch, so now would be the perfect time if we really want to lynch her. I'll have to ponder this some more...



I attacked Nightbringer last night, not Renata. From his posts, you can already deduct his character name, since he clearly mentions that he is the one being attacked with an emerald lightsaber - and there are only one of those in the writeup.
I do not have the impression that Nightbringer is worth pursuing at the moment. He acts... odd, perhaps, but I think it's merely an attempt to be helpful by trying to construct cases on people, even if it comes off as quite scummy. His powers in battle were not overwhelming even if he survived, my results quite clearly dictate that we were quite equal. I started as an initiate and have only been a knight for a couple of nights (since the great promotion-fest), and I think both the Dark One and the Sith Lord would be able to easily defeat me - even outright kill me in self-defence - without revealing their true identities.

As such, I don't think there's a case against Nightbringer. I'm on the fence between Diana and Autolycus, but one I'd really like to have more attention is - paradoxically - Renata. She's told us herself she hasn't got Force Breath, so it'd be a clean lynch, but I seem to recall pevergreen advising against her lynch.
Vote:Renata. pever, feel free to explain to me in public or private why Renata should be left alone.

Renata eh? Excellent choice Diamondeye!


We all know protestvoting leads to the darkside, blurring the boundaries between light and darkness...

Vote: robbiecon

:laugh4:

Sorry, but this vote pretty much guarantees that Khazaar is not Sith. I love it.

Remember kids, if it is voting for people who are known innocents, you got yourself a townie.

https://forums.totalwar.org/vb/showthread.php?131243-Star-Wars-Fall-of-the-Order-in-play&p=2053232494&viewfull=1#post2053232494

pevergreen feeds the town some info, but also does this thing where he says "wrong" about things that aren't wrong, without even stating why.

Not sure what's up there.


So, essentially, we need to kill the Dark One first, then the Sith Master, then the Sith Apprentice. The order needs be done properly, and the Apprentice needs to be killed very quickly after the Master. Sounds easy!

I know, right?


Oh, also...

Unvote; Vote: Nightbringer

Make it a choice between him and autolycus. It's absurd to lynch Diana again. She hasn't posted anywhere on the Org since Sunday. That's not intentional lurking, that's simple absence from the forums.

Tincow uses thinking. It's super effective!

https://forums.totalwar.org/vb/showthread.php?131243-Star-Wars-Fall-of-the-Order-in-play&p=2053232569&viewfull=1#post2053232569

Diamondeye takes issue with pevergreen's leadership style.


unvote; vote: Captain Blackadder

Too many coincidental and safe votes.

Coincidentally, he failed to kill Blackadder. This move should have raised some eyebrows, but...



You've got to be kidding me on the Diana vote...

Unvote; Vote: Autolycus

The round almost ends in a tie, but TC decides the round instead.

Diana's death would have given you another Jedi ghost, leaving Autolycus alive.

However, Tincow is trying to catch Sith with active involvement and trying to avoid bad lynches. The effort is commendable.


Wild Autolycus fainted! Tincow gains 15 exp.

Day Fourteen: I need a hero....

23 players remaining, and of those, a few aren't bothering to vote or pay attention. Starting to look gloomy for the Jedi. I need a hero.



I have to wonder what on earth is going on around here. Do i miscount, or did i just count 6 attackers attacking people this night? Things definetely does not seem to be as they are explained to us in the thread.

:wall:

I'm sorry, this just reads as fake to me. I can't help but say it. The last sentence especially.

Nothing unusual happened that night. No one else had the reaction Kage did.


It's been like this for at least three nights now, so I'm not sure why you bring this up now.

Because it's not connected to reality, meaning it is either a deception or a brain fart. And Kage isn't one to not pay attention to the game.

Anyone else seeing this? Or just me and Renata?


Vote: TinCow
for his last moment vote switch that lead to lynching important jedi

Not in a game where the Sith can recruit. That would mean that both he and the person he saved were guilty, and it doesn't make sense. He would rather wagon that person, look good, and recruit someone else.

Dark one wouldn't bother saving anyone. So this analysis is flawed, but understandable. It's only natural to consider it a scummy move, but that's the surface. Think deeper.


Yes that is true it was basically said when Cecil was attacked.

Xando quickly stood in a Makashi stance, and the hooded figure stood in an Ataru stance. They wasted no time. The hooded figure began the attack, and soon overwhelmed the young Padawan. It was all Xando could do to keep up with this menacing attacker, and very quickly, his saber was cut in half, disarming Xando. The cloaked figure prepared to unleash the final blow, but Xando reached out with the Force, and pushed the cloaked figure to the deck plating, surprising the superior fighter.

Xando fled the scene with his life, barely evading his attacker.

Fighting to a standstill means nothing in terms of power.

Nice analysis, Captain Blackadder.


@ Beefy and pevergreen: Renata, Chaotix, Ignoramus.. you have been protective of these 3 people right ? Are you completely certain that they are jedi or is it just a feeling ?

:inquisitive:

He's right to be worried. 1 Sith and 1 Neutral are part of that group.


@pevergreen; was that assassin acting on your orders? :stare: I really hope not, as I indulged in changing my target to one of your preferences. Namely, vote:Psychonaut

Heh, you guys are right on the money. Tried to take him down, failed, time to lynch him.


Force scream? What kind of wussy power is that?

:laugh4: Pretty much the deadliest power in the game besides Force Kill so far. It's been pretty effective.


Psychonaut sure is strong in that writeup :o The first assasin is being completely destroyed by psychonaut and his relentless blows of furry attacks.. The first assasin even loses a hand vs this sword master :laugh4:
The second assasin seems to esscape by mere luck...

concidering he is one of the people that are 'most likely' to be either the dark one, or the sith more, I would say this is good enough for me.

Vote: Psychonaut

YES! Now we are getting somewhere!

These vig kills are turning out to be more important than the investigations.


Vote: DoubleA.Didnt you surface on awfully convenient moment.

Too convenient a target. Double A is too apathetic to fight back.



I agree with God Emperor. Chance of Dark one being replaced is not very likely.

Actually my moneys on Kagemusha being the Dark one. I'll test my luck
Vote: Kagemusha


https://www.youtube.com/watch?v=OBwS66EBUcY

<b>Where have all the good men gone
And where are all the gods
Where’s the street-wise Hercules
To fight the rising odds
Isn’t there a white knight upon a fiery steed
Late at night I toss and I turn and I dream of what I need
</b>

Lynch kage!

Finding the emo-sith should be our top priority.
<b>
I need a hero
I’m holding on for a hero ‘til the end of the night
He’s gotta be strong
And he’s gotta be fast
And he’s gotta be fresh from the fight
I need a hero (hero)
I’m holding on for a hero ‘till the morning light (‘till the morning light)
He’s gotta be sure
And it’s gotta be soon
And he’s gotta be larger than life (gotta be larger than life)
</b>

Kage is acting too cool. He havn't been on the hot spot yet. Its too perfect.
He gets my vote unless I see better cases.
<b>
Somewhere after midnight
In my wildest fantasy
Somewhere just beyond my reach
There’s someone reaching back for me
</b>

Let's have a chat with zan finnay.
<b>
Racing on the thunder and rising with the heat
It’s gonna take a superman to sweep me off my feet
I need a hero
I’m holding on for a hero ‘til the end of the night
He’s gotta be strong
And he’s gotta be fast
And he’s gotta be fresh from the fight
I need a hero
I’m holding on for a hero ‘til the morning light
He’s gotta be sure
And it’s gotta be soon
And he’s gotta be larger than life
</b>

unvote, vote: Kagemusha
<b>
I need a hero
I’m holding on for a hero ‘til the end of the night
</b>

I agree. unvote, vote: Kagemusha
<b>
Up where the mountains meet the heavens above
Out where the lightning splits the sea
I could swear there is someone somewhere
Watching me
</b>

That makes no sense at all. You've already been exposed, you'd better defend yourself.

Unvote; Vote: Kagemusha
<b>
Through the wind and the chill and the rain
And the storm and the flood
I can feel his approach
Like a fire in my blood
</b>
Unvote, Vote: Kagemusha

Just what I've been waiting for. Time to die, Sith.
<b>
I need a hero
I’m holding on for a hero ‘til the end of the night
He’s gotta be strong
And he’s gotta be fast
And he’s gotta be fresh from the fight
I need a hero (hero)
</b>

Vote: kagemusha

I think we got our sith.
<b>
I’m holding on for a hero ‘til the morning light (‘till the morning light)
He’s gotta be sure
And it’s gotta be soon
And he’s gotta be larger than life (gotta be larger than life)
</b>

vote: Kagemusha, the more I hear the more I like agree. Particularly since, out of all the cases I've heard, this is the one that makes the accused seem the smartest.
<b>
I need a hero
I’m holding on for a hero ‘til the end of the night
He’s gotta be strong
And he’s gotta be fast
And he’s gotta be fresh from the fight
I need a hero (hero)
</b>

Okay, kage, when I last posted I saw no value in the accusation against you. But now, after your series of extremely scummy posts, I am going to have to unvote, vote:kagemusha
<b>
I’m holding on for a hero ‘til the morning light (‘till the morning light)
He’s gotta be sure
And it’s gotta be soon
And he’s gotta be larger than life (gotta be larger than life)
</b>

Thanks for your respons Psychonaut :bow: I don't see the reason why it would be bad to reveal to pever... he is a known innocent, and he doesn't like to share any information.. the thread have revealed that much. But you are right , I didn't play that game. I will just leave it for now.

When reviewing the thread I think that the case on Kagemusha is a decent one, when it is based on his reactions.. but saying that he hasn't been attacked doesn't really mean anything in itself. But heh.. It seems like he is suggesting that we need to lynch him twice. That is at least something I would expect from a dark one/ sith lord.

Unvote; Vote: Kagemusha
<b>
I need a hero
I’m holding on for a hero ‘til the end of the night</b>



Not only is Beefy right that kagemusha is evil, he's guessed correctly, without a confirmed investigation result, that Kagemusha is also the Dark One, specifically. With 22 other suspects still alive. And it starts the wagon that removes his force breath ability.

Holy poop on a stick.

Beefy gets the Askthepizzaguy award.



I reckon ByzantineKnight is Sith - just a question of whether he or Kage is the Master or Apprentice.

Unvote; Vote: Kagemusha


Just so you know, Kage has been chatting with me in private and he completely pwned me :bow:
He still gets my gut feeling vote.

Good call Ignoramus, and very good call Beefy. Way to stick to your guns instead of being manipulated by the master.


I can only speak for myself, but as I stated before pever named you, the basic case against (only unaccounted for starting Master) was not great. It was good enough, however, to warrant some pressure votes. Your reaction to those votes was incredible and sold me on your guilt in a way that the original case never could.

Not good cases can lead to awesome cases.

What I learned about Kagemusha is that he's a dangerous, dangerous player, but he does leave a bunch of tells when he's mafia, and it's not just me. A lot of good players caught it early, but basically everyone caught it when he was finally put on the spot.

The case was based on his reaction, which is something substantive. I realize this is getting into bandwagon territory but if you watch how people reacted, there wasn't much steam on this wagon, and there were other suspects. But when Kage was put on the spot, more and more people saw what beefy and the others saw.

Outstanding. Town has redeemed itself. Just in time too.... can you stop Kage and the Sith?


esp?

Anyway I find it very unlikely that someone would get a high level investigation after focusing on sabre combat. I have had a few powers come from outside my specialty but none are the level of IV investigation. Your story just doesn't add up. After your learn't all the sabre powers you should have gained sabre focused force powers and not investigation powers.

Vote Kagemusha

It's fairly true. It's not unheard of, but Force users would be more likely to get those powers than Saber masters.

I like the reasons. Everyone seems to be adding their own reasons to this case. It's not just an ignoramus wagon with everyone going "me too" or the dcmort wagon (what the heck was up with that one?).


Im quite sure any of the force ghosts or the known masters can tell you that i am right in this one, so dont build your case against me based on these issues.

It's also true that a case based on just that wouldn't be much of one.

I believe this is more of a flinch. Kage's reaction was too defensive and aggressive at the same time.

I don't know if the writeup, which will show him as a calm light-sider due to his Force Trance, will even convince anyone he's innocent.

And then, when Joooray gets attacked with Oblivion, I am pretty sure that people are going to get more suspicious too.

I think Kage is done. But I can't count this guy out, he's escaped before. Let's hope that frustration and desperation force the townies to cross their fingers, stick with their suspect, and hope.


What am I messing up. I have a semi-accurate list of your force powers (only those that you revealed to me) and a case I posted here that was done by another member who didn't know who you were, he did it based off your name.

I know who killed Beskar, it was our Purple lightsaber vig, not Ig. He never claimed those kills to me.

You sent a PM saying you had no powers and re iterated what happened to you that night phase. Hardly a reveal.

A double scan for the dark one, we don't know for sure for the sith.

I'll have to ask purple saber dude what he's been doing, I havent been keeping track of him for the last few days.

How would revealing what you know (not a whole lot outside your role, I'm willing to bet) be stupid.

So you're claiming force ghost? Too bad I know for a fact Sith force ghosts exist. And I know what they can do. I know their special ability.

:evilgrin:

Vote: Kagemusha

And that's all the force ghosts and basically the entire town.

I think that's the final nail in the coffin.

I wonder....

Who will target Kage tonight?



See, this is exactly what I'm talking about. You act like the only option you have is not saying a word, or giving a complete role reveal with a huge amount of secret information that is helpful to the Sith. There's a lot of middle ground out there, and you don't seem to care about it at all. That is very scummy. Particularly so when you've already voluntarily said a ton about yourself, such as:

1) You're a Master.
2) You specialize in the saber.
3) You have obtained all saber powers.
4) You have two investigative powers, including one very high level one, and you've been using them.
5) You've been communicating with pever privately.
6) You have Force Breath and Force Ghost

So... you refuse to talk because it might help the Sith... but you give away all of that information in a completely off-hand way? I don't believe it at all. What it looks like to me is that you're scum and you didn't prepare an alibi ahead of time, so you're scrambling.

He's dug himself too deep a hole. I don't think I could come up with a big enough lie to escape from this one.

This is yet another valid criticism. Another chink in the armor.

This is not a no-reason wagon. At least they got him on substance.

You guys did it without the tier III investigation power, too. Based on old-school mafia tactics of questioning and looking for behavioral clues.

As such, this game's experiment is a success. I threw 3 types of investigation at you so far, and you haven't quite gotten the last one yet, but without really needing to use any of them, you got the right guy, and not randomly either.

The investigations were roughly 50/50 helpful and harmful so far. They didn't ruin the game for you, but they didn't win the game for you either. The town network was useful but not overpowered. Everyone had a chance to become powerful, and no one had a plain old vanilla role. The game was balanced and challenging and lengthy enough to build the tension. The game was able to have a half-dozen vigilantes at the same time, while still keeping the deaths low every night, providing for some action-packed writeups. The alignment system hadn't been done exactly that way before. The types of attacks and defenses I thought kept the game interesting and unpredictable. The Jedi Holocron (learn about the game mechanics as you go) system seemed to be rather innovative, I think. Enlightenment (protect someone from recruitment) I am not sure has ever been done before.

Even as I sit here with a likely dead Dark Lord of the Sith on my hands, I can't say for sure he will be dead tonight or even tomorrow, as town is sometimes an indecisive cluster. And what of the Sith Lord and apprentice? Pressure on Psychonaut is making this game look like it could swing back toward the Jedi for the victory. Chaotix is also getting powerful enough to have a shot at a neutral victory.

I don't know what's going to happen next, and nobody does.

I think I need to do another sequel to this game. I'm already excited to think about it...

Day Fifteen: Know the power of the Dark Side


I've got a bad feeling about this.

I have a good feeling about this. But nice movie reference.


Ok, well I am going to stick with my vote: Khazaar from yesterday. I stated the reasons then but can reiterate then if someone requires that i do so.


I wonder... in a situation like this, should you always follow through on a lynch on a candidate that survived a lynch?

If so, Ignoramus/Joooray would have died a while back, Diana would be dead, Wideyedwanderer would be dead, and so on. But, Kagemusha would definitely be dead.

I'm not sure it's worth it to always do so.

But, if you're sure on a candidate, you lynch them, they survive, you attack them three times, they survive, and you're still pretty sure, why would you not lynch again?

I think it is a bad choice to not lynch in that situation.

However, I am also not a fan of shutting down discussion or debate. Nightbringer voting for a suspect that isn't Kage is fine here. There will still be a game after Kage's death, whenever that may be.

(as of this writing, Kage's fate hasn't been sealed yet. I predict with a 75% chance he will die, but town has a way of changing its mind after the halfway mark in a day phase. Time passes and people forget their original reasons.)


Hmm.

The sith have used the most powerful technique, and had the foresight to see through Joooray's cloak. Unfortunately, he didn't choose the right defence, even though he knew what it was.

If you hate my guts and refuse to talk to me, then please tell Beefy anything you did last night. I'd rather he know than neither of us know, otherwise, please tell me.

I promise you, once a sith dies, you won't have to put up with me for much longer after that. I just want to take one out.

Joooray was a sitting duck for days and days and days. Kage could have killed him no problem at any time.

Joooray finally gets Telekinetic Lightsaber Combat, and does not use it on the night Kage kills him with Oblivion.

So close.... so close.... Joooray, I'm sorry, but you were so very close. I know it hurts, man. That's rock paper scissors for you....


I think that the only reason that this game isn´t over is that the Dark Jedi and the Sith do not share exactly the same victory condition. Maybe we should mass reveal our names and see if we can work something from there...

I would. By now, the Sith have probably enough data to figure out who is who anyway.

Town must act as one.


Told you Joooray was Dark Jedi... there are no 'vigilantes'.

This is pretty funny. Beskar is almost believable here, but you still have to tune him out.


This is false. I don't know how or why, but I am pretty sure Beskar is lying. Probably because he is Sith. Idk, maybe he just likes to feel good about himself by tricking other people with lies. Who knows.

Kind of gives away that he's the gold saber killer here, since the other one came forward.


Vote: Kagemusha

This is why TinCow wins games; follow-through.


https://forums.totalwar.org/vb/showthread.php?131243-Star-Wars-Fall-of-the-Order-in-play&p=2053234059&viewfull=1#post2053234059


This post by pever was a good idea. I wish people had listened and gave a comment for each.

I would have INSISTED on it because I'm pushy like that.


green lightsaber vig, yellow lighsaber vig, emerald lightsaber vig, force...grip? kill, triple attack on kage, 3 jedi, attack on ig, force energy (possible second sith action), oblivion on joooray (possible third sith action).

Town is killing itsself.

Vote: kagemusha.

Here, pever is pulling his weight as town leader in a much more obvious way. This analysis is spot-on, as is the conclusion that town is killing itself, as is the vote on kage.

Three for three, excellent job pevergreen.


the green, yellow lightsabers belonged to those who died, the vigilantes used a blue and gold saber respectively.

Useful post by ACIN. At this time, ACIN is moving up the ranks of useful townies, because he is paying attention and actually making contributions here.

If only he'd stop killing innocent Jedi.... but hey, if he goes dark jedi and survives the game, it is these actions which win the game for him. High risk.


Guys, I think the best way for us to win is to not kill. We're down to 19 - and among the 19 are the Sith Apprentice, Sith Lord, and Dark One.

According to the Jedi Holocron, the Sith Master and Dark One are so powerful that even a group of vigs has an extremely low chance of success. The surest way to elimate them is by lynching - nothing but Force Breath can help them there. I'd also advise against revealing info - the Sith would pick us off lick flies.

I thus have every suspicion that Kage must be the Sith or the Dark One, so Vote: Kagemusha.

No, I disagree.

Lynch the Dark One, and then all the vigilantes vig-kill the same target.

That shows they are occupied during the evening, and aren't the ones doing Sith kills.

The Sith can still fool you here, but they both have to give up one of their attack slots. It's a seriously good strategy.

Also, lynch Master, then vig-kill the apprentice ASAP before she can recruit someone.


I know some of you dislike metagaming, but the fact that Warman is still alive at this stage of the game is suspicious in itself...

I dislike metagaming, and I still disagree. It proves nothing, just like Ignoramus showing interest in the game.

Warman is innocent, and his being alive is simply a result of no one having successfully killed him yet. With two Sith factions, that's also true for everyone.


ACIN/warman/cpt blackadder/ichigo/khaan/double a.

But what can we do at this point.

Only this.

Unvote: Kage, Vote: Warman


pevergreen demonstrates why metagaming is so bad.

Everyone he mentions here? Innocent.

And the vote switch is worse.

Don't metagame. Even if you won that way, how hollow would it be? At least vote randomly if you're not going to make a case on someone. That way you can say "oooh wasn't I lucky" instead of "I won because this player is always supposed to be dead, and he wasn't" which is lame.

My opinion, feel free to disagree. Maybe some players want to live sometimes.


I really think we need to follow through on Kage. His behavior yesterday was super scummy. He had Force Breath and claims Force Ghost, both of which would be expected for the Dark Lord or the Sith Master. He also survived an attack by three vigilantes, which is consistent with what Ignoramus just said about the Holocron.

5 stars for Tincow.


Didn't Ignoramus himself have Force Breath and didn't he himself survive a few vig attempts?

If he says we must lynch Kage for that, then we should lynch him as well, no?

Odds-wise, it makes him more likely to be a Sith, but not a Sith here.

Very few people have force ghost, half of them are Sith.


No, because Ignoramus has not behaved anywhere near as scummy as Kage. Kage's posts yesterday were some of the scummiest behavior I've ever seen in a mafia game. Nothing has changed to make him a bad lynch choice again today.

Bolded for emphasis. Even with a generic case like having Force Ghost, narrowing it down with specifics (also acting scummy) is why Tincow succeeds with a generic case.

It's generic but also specific. It is very excellent townie play.

And, from my vantage point, the logic holds for more than just Kagemusha. People found Psychonaut scummy yesterday, he's got Ghost and Breath. He is a Sith. Renata has Ghost and she's a Sith, although no one finds her scummy yet.

If you lynch everyone who has Ghost, you will find all the current Sith and lose only a few Jedi.


Kage is just being his stubborn self :shrug:

He is being his stubborn self, but does that mean he's innocent?

He's putting up a good defense. One I think that does closely match how he'd behave as innocent. It just so happens, in this case, he is guilty.

His behavior before he was put on the hotseat is really where you should make your case, because you run into confirmation bias afterward, but honestly I think his defense triggered people's behavior, and not randomly or for bandwagon purposes either. Everyone seemed to add individual and unique reasons why they found his defense to be a cover for Sithness. Even Andres felt Kage was scum earlier on in the game. He just seems to have bought Kage's story/behavior here and changed his mind.

Kudos to Kage on that.


I disagree. In any case, even if we're wrong about Kage, I don't see it causing much damage to the town. He claims Force Ghost, so he'll still be able to vote no matter what. Plus, he's clearly focused on killing and I'm in agreement with those people who say we need to stop the vig actions. So, in the worst case scenario where Kage is Jedi, we don't lose a town vote and we stop a vigilante. That's about as harmless an error as I can see. My money is still on Kage as Dark Lord or Sith Master though.

It's a fair assessment. Lynching all the jedi force ghosts is actually okay as long as you do the same for the sith. Preferably in the right order, though...


Vote: Kagemusha :bow:

Beefy sticks to his guns, very admirably. I think he's usually one who can be persuaded or bargained with or otherwise convinced. Here, he shows his iron will.


the attack on Joooray is the dark one doing that.
the attack on kagemusha... Well I would say Sith. . . We have 3 people attacking him. two of them are the same that attacked joooray some nights ago. The new person.. well if the two other are sith then either they just proved the law of two wrong, or dark jedi are licking boot. And if that is the case Dark Jedi, then you must have been mistaken at some point if you think sith would share victory with you ^^

most suggests that we should go after Kagemusha. With the Dark One attacking Joooray, and Kagemusha fends off 3 sith who uses skills like Ataru, Makashi, Force stasis, Chain lightning, lightning. So if it goes as it should Kagemusha is the Dark one.

God Emperor keeps up the pressure after death, helping the town by asking for Kage to be lynched again.


you are such a little sith/dark jedi :laugh4:

Referring to Ignoramus, the strongest and most light-side Jedi there is alive at the moment.

So, can't win em all, GE. :wink:


People are attacking me using force lightning and i am a on the dark side of force? Last night i did what i could in order to protect myself and i am sure i was scanned by multiple people.
If you look at what i have been doing trough out the game and think about what Sith Lord or the Dark one should be supposedly doing. You should understand that i am not either of those roles. If mafias goal is to kill us all, why as mafia i would concetrate on scanning people and giving out information to the town. I cant quite recall how many nights i have been scanning people, but pever can tell that it has been long time. Not right from the start as i havent had an investigation ability for that long, but ever since i got that ability.
Why would i waste my time pretending i am someone able to investigate, when as Sith i could just say i cant scan people and concentrate on killing people. That would be absolutely crappy tactics for mafia. I am now the third eldest master on this ship and one no one can kill me quite easily. You can lynch me and i cant act as force ghost afterwards helping town ofcourse, but if the Sith are as hard to kill as they supposedly are. Who is going to get rid of them, if you lynch all the powerful pro town people? Also Tincow i dont get where you are getting that i am focused on killing when i havent made a single vigilante attack.

Some of you think that i am quite the crafty player, Tincow clearly being not one of them as you think i would give myself up so easily as mafia, but do i have to be killed as default just because i am who i am. In my opinion i am quite more valuable to the town with cleared by scans and helping the town to win the game, rather then lynched because some of the town people seem to be paranoid about me.

Kagemusha's night defenses are indefensible.

He would have to claim Force Sever or Force Plague or make one up. And if he does, they will know these are advanced dark side powers, while Kage scans as advanced light side.

The contradiction is the smoking gun everyone misses, because no one asks which defenses he used.

Missed opportunity, everyone. Missed opportunity.



Cleared by scans? Now you're contradicting yourself. Yesterday you knew as well as the rest of us that the only scan that would provide evidence about the Dark Lord and Sith Master was the GM investigation. You said as much by repeatedly asking for Joooray to clear you last night with an investigation:

Last night Joooray was killed and thus cannot clear you with an investigation. Yet somehow you now think you are "cleared by scans"?

Tin "The Hammer" Cow, everyone.


Well i don´t think revealing names will hlep the sith much unless they need to target a specific player. Since I´ve been attacked twice already I think the opposition knwos who I am anyway. I´m Jedi Master Kel Dih-Mar I doubt I will survive a third attempt so I see no reason not to reveal. I think we should really lynch inactives, there´s bound to be one bad apple between them...

Vote: Warman

No Sith among the inactives. A war between townies and further townie/vig-related deaths will only help the Sith win.

Revealing that he's Kel Dih-Mar, a new Master, reveals also he's one of the weakest Jedi in the game, and that helps the Sith.


I have to wonder Tincow. Why are you so thirsty of my blood? I said i would be valuable once cleared by investigations. Do you want to see my posts scummy so hard that you start making up things? If the town wants i can be assigned my personal force ghost that will watch my every move until i am cleared. I cant but just wonder why nothing else seems to make you happy then my death, maybe the force ghosts should point me towards you direction in order to find out your true motivations. Maybe you are doing the bidding of your master so the town will further destroy itself?

Oh gawd.

Entertaining and forceful, but I know I'd be voting for this. This kind of defense will push some of the more indecisive people away, though, so it is worth it.

Still, it just reeks so bad. The OMGUS is so pungent it makes my eyes water.


Actually, I wonder whether or not Kagemusha's guilty. Most of the kills done so far by Sith Lord and the Dark One relied on force powers, or at least I think. Kagemusha seems to be a master of blades, unlike anything witnessed so far. If the Sith Lord or the Dark One had this much skill with the blade, then surely he would have used it more often.

Seon drinks Kage's wine.


The problem is Kage, that we don't know enough about the sith.

I had a case pointed out to me earlier, and I spent over an hour going through writeups and PMs and posts, all to conclude that...it was still possible.

The fact is, we don't know what the sith can or can not do. We know they can't learn light side powers once becoming a sith. It is unlikely that investigations are a light side power though. If we go back and look at the night actions for each night, the sith could easily be investigating, and posing as someone.

Without the dual-GM investigation, no one is 100% jedi, unless force ghosted. Even a sith can become a force ghost, but thankfully, no sith force ghosts yet.

We have 19 people alive, and 3 confirmed anti-town roles alive, who knows how many dark jedi.

Unvote: Warman, Vote: Kage

I'm sorry, but I believe this is the best course of action that leads to a non-sith victory.

Don't apologize, you're doing fine.


Really guys? Lynch TinCow... He's trying way too hard to be helpful

Except if he's town, that's pretty much a necessary thing. And he is town.

:grin:


So you prepared to kill basically anyone at this point who is powerful, without a second thought? What happens when all the powerful pro town people are dead? The Sith and the Dark one will kill the rest with ease. With this rate of night kills. You cant afford to lynch wrong people. You and i both know that i asked for you to get me scanned the same time i revealed at you. Why didnt you have that done? As i said in pm already.I cant understand your motivations and dont trust your judgement either at this point. I have to ask from you also as from the write up it reveals that the ones that attacked me were using dark side powers and also some of them atleast were cloaked. Did you set that attack up? If you did, then i have to think that you are played by the Sith or the Dark One, as your actions have got quite a lot people already killed.

I can count for each and every night action of mine. Tell when i have acquired what power and you have knowledge of lot what i ahve been doing. Still you dont even give me a change to redeem myself in the eyes of the town. Have it occurred to you that maybe you are yourself influenced by the mafia who may be playing you a fool?


Oh, this post however is a masterpiece. I like this defense, it attacks pevergreen's weak point, which is his view of himself as a townie leader and his lack of confidence in his own decisions.

Very nice jab. That one probably stung a little.

The rhetoric about accounting for all his night actions is pretty forceful, but in his case, ultimately inconclusive.

If he could point to a night he defended someone with Meld, or vigilante killed a Sith, he'd be in like Flynn. That's why he has such powers, to really and ultimately fool the town hardcore.

Sadly, he didn't use these powers to clear himself. I really think he could have found his way out here with a simple, calm defense and "I defended so and so night 12, while the Sith were killing. That proves I'm not the dark one" when it doesn't prove that, but it would meet EVERYONE's expectations for such.

That's the move which could have won the game for him. That's why I made it possible. I wanted to challenge everyone's assumptions about how a mafioso will behave, but it was not to be.


With all due respect, if Joooray could be killed at night, I don't think a Master, even one as strong as you, has a good chance at surviving a determined attack. I see no chance whatsoever for the Jedi to win via night actions. Victory has to come through lynching.

There's just no denying this logic.


From the people so far suggested,I think i was wrong with Tincow yesterday as it would seem he is somewhat objective, or then fooling me with a great act. But i think the best case right now is to Vote: Khazaar.Apart the case Nightbringer has shown. Late yesterday when majority were voting me he decided not to join the wagon, but instead decided to vote Diana Abnoba, who has been unresponsive for ages.EDIT:



That is only because town is so disorganized. For example why wasnt anyone protecting Jooray last night? For example Ignoramus.Maybe pever or Beefy could answer that? If we are not accounted for at slightest, nor we have any coordination in our night orders.I dont believe we can win. That is not an excuse to kill powerfull pro town people, unless it really is an excuse and the mafia are playing the town from inside out.

Kagemusha's point is very valid, dangerously so.

This might almost be convincing, except lecturing the townies how to behave is one of my scumtells. Every Sith has done that this game.


Yes, I think this is obvious by now.
If what you said is true, that would mean the sith Lord himself is one of the three who got beaten so easily. I consider that an impossibility.

vote: Kagemusha , FOS: God Emperor

Zan Finnay's ability to wishstand three attackers with ease points to him being the Sith Lord. It was the Dark One who killed the Grandmaster, as evidenced by the mechanical breathing. Giving scanning results to the town is no defense: A Sith master wouldn't scan his starting apprentice in the first place; it's a harmless way to build townie cred.

Pretty much in agreement here.

But the Sith Lord himself WAS one of the three who got his butt handed to him.

I hope Kage smiles about that. He outranked Psychonaut by 4 full ranks. That's like a Grandmaster pwning a Jedi Initiate.

Psycho never had a chance against this guy with the saber. Only his tier III force powers have a chance at beating Kage.


I have said for multiple days now that the town is killing itself, and that it needs to stop.

I know you asked to be scanned, but you know scans can't prove anything. You're demanding proof that you yourself have stated cannot be obtained.

[edit for length]

You can tell us what you did each night, but the fact is unless you appear in the writeup, it can be faked. Even then, unless you appear performing two actions, you can still be lieing.

If we prolong the game long enough for the grand master to obtain the only way to prove innocence/guilt, then we have a chance, along with good old fashioned in thread stuff.


Town does need to stop killing itself. Those weak vig attacks won't do anything against any of the Sith right now. They need to be fully boosted and using the right form AND using an ability that can see through Cloak for Renata alone. They can't even hit Psychonaut while he's using Trance.

That's the tell, though; if you can't attack someone with Investigation II combined with the vig, they are a grandmaster or they are Sith. That's how investigation II can catch sith.

Investigation I allows you to find people using cloak or above (when it fails, thats the most likely reason) and people who were using active powers in the game opening (half of them were Sith). If someone claims to be inactive but Investigation I says otherwise, they're lying, and therefore probably Sith.

Investigation II can catch Renata being not light side and see through her cloak. That combined with a vig kill can also attack Renata. Investigation II can locate people using Trance when combined with a vig kill, as it will fail to penetrate Trance. The only people using trance are Psycho and Kage. In that sense it's the most useful and widely available investigation of them all.

Investigation III will tell you outright that Kage is dark side, which contradicts his strong with the light side story. Nailed immediately. Tells you outright for the Lord and Apprentice that they are Sith without any doubt.

Investigation IV tells you dark side and non-recruitable. That means they are Sith, but this investigation can be fooled. It is useful to use on Renata when combined with Investigation II, or on Psychonaut BEFORE he got Trance. It will become useful again after Kage and Psycho are dead.

All 4 investigations can root out the Sith. All 4 were useful. All 4 were not game-enders for the Sith because how to use them was not known, and not all were always available to everyone.


This may be true, but you don't automatically gain every single power once you become grandmaster. Neither Joooray, nor I believe Ig, have the force powers required to do the scan. We have to wait for Ig to aquire them.

Its like saying a jedi master can use a roleblocking power. Why can't everyone roleblock now? Because not everyone has the force power.

I wouldn't have revealed this part. That's not necessary for the town or the Sith to learn.


Yes, I've seen them. Only three of them oddly enough. I also know you were using an active ability on night one.

Nice shot, Cecil. This is nearly a smoking gun, because very few people had such powers on night one, including other Knights.


FoS: Kage, Diana

Town should try to lynch our old suspects

Nice pressure, Jarema.


Vote: Kagemusha

Same case as yesterday, plus the fact that no one should be strong enough to withstand three attacks, two of which came from fighters of equal skill.

Good pressure, but those attacks weren't all that strong. Saber and lightning are the two easiest to defend powers in the game.

Saber can be stopped with push, an initiate ability.

Lightning can be stopped with a saber alone, with the right stance. It also has a myraid defenses.

Jedi's killing powers were really only useful to kill Sith apprentices or Sith with the wrong defenses selected, or when combined with investigation II to find Trance users.

They were otherwise nearly meaningless. However, Final Judgment is formidable and very much useful to the Jedi GM.

Day Fifteen: But wait, there's more! Part Two.


Are you the sort of man who would put the poison into his own goblet, or his enemies?


This is WIFOM. Requesting to be scanned was irrelevant because the GM was killed last night. Since it was not publicly known that Joooray couldn't find the Dark Lord with his powers, the Dark Lord would have expected that he was able to do so. Thus, Joooray could have been killed to prevent you from being IDed as the Dark Lord, or he could have been killed to prevent him from clearing you as the Dark Lord. It is impossible to know which is true, so it is simple WIFOM that should be discarded.

Nice shot, guys. Don't fall for that WIFOM stuff.


Not at all. If I had attacked you as well, you wouldn't still be living, Sith.

Chaotix actually has some useful dark side powers now. Even if they didn't kill Kage they would all but prove kage has insanely powerful defenses.

Chaotix could finish Kage for good even if Kage doesn't get lynched here.

Finally, after lots and lots of failures and some successes, Chaotix is just one step away from being Grandmaster and is gaining real power with the Dark Side, thus making him legitmately dangerous.

Go Chaotix, go!!!




Force Meld- Can be used to join another in battle. (ACTIVE Ability).I have had it from the start.

Not conclusive, but still a good defense.


Chaotix is mr purple saber, who incidently wasn't attacking, with a saber, when Jooray was attacked or tonight. I've even called it out that night, even if the puppet theory have been replaced since then. Better than any other lynch this far for the town. :laugh4:

He's correct about Chaotix being purple saber.


Kage is throwing out bad arguments and rhetoric in defense :shrug:

You have to lynch people who do that.

:laugh4:

Yes. Sasaki sticks to his guns on Kage as well. Most of the so-called leader players are in agreement that Kage is scum, and their senses are well-attuned this time.


Pfft.

I don't have to defend myself to you. You are a Sith and you are scrambling for an excuse to start a bandwagon to counter the one on you. I'm just taunting you to see what your reaction might be, and it is exactly what I expected.

It's plain and obvious that two of the attackers had similar strength to what you should have. Simply put, it is clear in the write-up that two of them used two attacks each- one used dual green lightsabers, and the other used a combination of lightsaber and lightning. This is in addition to the third attacker, who only attacked with lightning and therefore only used one action on you.

It didn't take any inside information for me to deduce that. How do you think I figured out Zan Finnay was the Sith without knowing it was you?

Chaotix is strong with the Force.

His case seems to be mostly intuition and gut feeling, but it was still remarkably accurate.


You're attacking Sasaki because he hasn't caught any scum? How many have you caught this game?

He's also attacking Chaotix who killed the same Sith twice and has guessed that Finnay was Sith.

Chaotix is now ranked right up there with anyone for townie MVP.

Tincow rightfully points out bad rhetoric Kage is using.


There is only three enemies of the town; The Dark One, Sith Master and Sith Apprentice.
The vigilantes have begun organizing; See: The attack on Kagemusha.

I believe none of the attackers against Kagemusha are among the three anti-town. One of them gave the impression of being a Dark Jedi, though.

This is the first reasonable thing you've said in ages, Seon, but not enough to convince me of his innocence. Vote: Kagemusha.
Also, speak up, Seon... Do any force ghosts know anything about Seon?

I believe we can conclude that Psychonaut was among the attackers... I don't know about the other two for certain.

I was (obviously) the one who killed ByzantineKnight.

1. Three enemies of the town: Correct
2. None of the Kage attackers are anti-town: Wrong wrong wrong wrong wrong.... :laugh4:
(Good job Psychonaut)
3. Good sticking to your guns on Kage.
4. Good to question other suspects as well, don't waste time. Good job.
5. Psychonaut was indeed among the attackers. Nicely done.
6. Revealing your kill on ByzKnight was a good move, I think.


https://forums.totalwar.org/vb/showthread.php?131243-Star-Wars-Fall-of-the-Order-in-play&p=2053234256&viewfull=1#post2053234256

Seriously, this was a very persuasive observation made by Sasaki. Kage mirrors his Shadow Fort behavior quite nicely.

I also think you can look at his behavior in the Daggers game and find similar stuff, Sasaki.

Good follow-through.


No offence to your vigilantes uniting thing but it doesn't seem to have worked out very well so far... vig kills have managed to kill 2 sith yes, but each of them has been replaced in turn so no real effect on the sith... and then they have also made a significant dent in the townie population...

Also, its usually not such a great idea to say you organized a kill on a townie... jus sayin'

ByzKnight has a right to criticize here.

But I disagree, revealing this was a good move.


I'd like to see pever's statement on that, personally.

Why did the vig group not include Diamondeye?

Renata wisely keeps her head down. She's catching no flak for it because Kage is distracting the town.


I was attacking someone else, but it was coordinated with the one organizing the attack on Kage.

Diamondeye sticks his head out for the Sith to cut it off.

Well, at least he won't kill any more townies...


One thing makes me question the Kagemusha case. That Force Meld ability that he claimed doesn't seem like it would be something that either the Sith Lord or the Dark One would learn. Now he could have made up the ability so hopefully the force ghosts can confirm that they've seen other instances of that. He also might have heard about that ability and just laid a fake claim on it to cover his tracks. So that makes me wonder, has anyone told him about the ability? If not, then maybe he has it. Maybe it would it would be possible to get him to use it on someone and then confirmed that he used it. Of course, this is all based on the assumption that Force Meld would not be a Dark Side power, which is a potentially dangerous assumption.

Heh, this is why Kage has Meld.

He could fool everyone with Meld. He didn't bother with it because he wanted to gain information.


Have you ever appeared in the write-ups protecting someone?

See, even now, Tincow could have been convinced by Meld.

Meld is your ticket to freedom.

https://forums.totalwar.org/vb/showthread.php?131243-Star-Wars-Fall-of-the-Order-in-play&p=2053234281&viewfull=1#post2053234281

God Emperor mistakes Frozen for being in league with Ironside.

This kind of case is easy to get wrong in a game of recruitment. Remember, Ironside started as a Jedi, and early game is easy for Jedi to vote wrong (Frozen).


Nice of you to make that kind of prediction, while continuing to stradle the line. Do you have any intention of ever taking a stand on anything in this game?

ACIN's style clashes with more traditional townie strategies.


Vote: Kagemusha

Yes, I'm bowing to paranoia. Arguments have come and gone, flared and fizzled, but simply put, that you didn't go down last night indicates power that is just too dangerous. As Palapatine was too powerful to let live, as are you.

Khaan becomes a townie hero.


Well the Sith Lord was an chancellor and representitive of his people at one point in the movie.
About Seon, I've had couple of conversation with him, and I think his clean.

@pever
Beefy is beefy. Always :wink:
pevers been doing more then we think he is. If the town win, pever is the one to thank.

Don't sell yourself short Beefy. You were right on Kage before Chaotix' case brought more attention to him.


Frankly, I think it is very unlikely that Kage is sith.
The simple fact in my mind is that he displayed that he was a saber master last night, which neither the Sith Lord or the Dark One has done as far as I can tell. The dark one has used force obliterate (or whatever its called) and the Sith Master has been crushing and gripping people.
It is possible kage is an apprentice, but we haven't really seen a Sith killing with a saber at all, as i think it is clear one with his abilities would.

No, I think kage is simply a scummy town. I have stated my opinions about khazaar already, but i would like to support god emperors case on Frozen in Ice.

I don't see much in the use of the term Mr. Purple Lightsaber, but his vote history and behavior (as spelled out by god empereror) do strike me as very scummy.

I am going to keep my vote on khazaar for now, but if more people vote for Frozen in Ice I would much rather see him go than kagemusha, and will change my vote accordingly if I must to make this happen.

Why would the Dark one only be strong with the Force, and not the Saber? Jedi GM is strong with both.

If anything, Kage being strong with both indicates something off.


Kagemusha is simply too strong in mastery of the blade to be a Sith Lord or the Dark One (unless of course, one of them is proficient in both skills :skull:). Otherwise, there would have been much more people who fell by the blade.

Instead, I think I am going to gun for... Vote: Frozen in Ice.

More townies are fooled. Kage is strong with the Dark Side, but they don't wagon the same suspects and thus Kage doesn't have an escape route.

Better is if there's a clear alternative to Kage.


You are very much correct that by not giving an opinion you can never be wrong. However, you also can never be right.

I think Tincow is right, in that his strategy is more useful than ACIN's, especially over several games. It will catch more Sith.

ACIN however is in it for the fun, and he's not being murdered, so he's having fun. His strategy succeeds as well....


Why are we lynching Kage?

Csargo is another potential person Kage can turn against the town's interests here. If only Kage could convince them all to rally against a single suspect....


I have come to the conclusion of vote: Kage

Incorrect conclusions about Investigation III aside, Double A joins the ranks of those voting in the town's best interests. Good call, AA.

https://forums.totalwar.org/vb/showthread.php?131243-Star-Wars-Fall-of-the-Order-in-play&p=2053234358&viewfull=1#post2053234358

Clever but incorrect interpretation, Cecil XIX.

Way to think outside the box, though.


Just one or two, I think.

Also, I think it's most likely that he's a Dark Jedi or a non-Dark Jedi. If a Sith can become GM, the game is broken.

No, because you can lynch the GM.

Game isn't broken, just horribly skewed in the Sith's favor if you have a Sith removing the Jedi GM slot from the townies.

I predict we will have a Sith GM soon, too.



Not entirely true. People aren't always killed when they are attacked.

Unless the Sith can investigate, and giving those results to the townies doesn't harm you, as they're largely useless, and it gives you townie cred.

Sith always want to have townie cred. When they show it to you, you should be rightly skeptical.



I guess Force Powers are just better at killing people, and thus the Sith/Dark One use them more often than sabers, even if they are proficient with sabers.

Correct!



Tally so far:

Kagemusha, (8): Tincow, Ignoramus, Beefy, Cecil, Chaotix, Diamondeye, Yaseikhaan, Double A
Khazar: Nightbringer,
Warman: Khazar
Chaotix: Kagemusha
Frozen in Ice: Seon
Abstain: Warman

That looks very good for the town....



Vote:Warman

Lynching Kage is a bad idea imo. I don't see any difference in posting under pressure from him that is unusual for Kage.

Warman hasn't been a town hero so far, but he is one of the only two strong light side Jedi remaining.

The only worse lynch is Ignoramus.



vote Frozen in Ice or Khazaar then, please. What reason is there for getting rid of warman when these two have been scumming it up?

ACIN, I would also like to appeal to you to vote for one of these two. If you disagree with the reasons for doing so i understand, but you too dont seem to see much in the case against kage.

Just past midnight, the town starts to lose its head and actively campaign against itself.

Nightbringer isn't happy to see Kage die, and neither are a bunch of other unconvinced townies. Their actions could lead to the town's defeat.

Will Kage get the death he so richly deserves?


I personally find it suspicious that God Emperor seemed to have laid out a good case against frozen and then got murdered so soon.

Here ACIN loses all credibility. He's the one who murdered God Emperor.

I have no idea why ACIN is acting this way. Either information warfare (will only confuse the town, the mafia pretty much know who murdered who) which is bad, or he's deliberately sabotaging the town, which is bad.

I believe he's just playing for his own amusement, not to help the team.

Thumbs down on this post.


Yeah I am leaning towards Frozen now. I don't think this fact should be overlooked.

It could be he's trying to bluff his way into getting his suspect lynched, but IMO he's just trying to mess with everyone in an unproductive way.


Interesting. Usually, mafiosi are most concerned with avoiding to be accused of something.

In response to ACIN, who seems committed to his own ends, not concerned with the town. I know he contacted a suspected Sith and asked if he could help them out or something. Have to check my quicktopics but it's there.

ACIN is acting scummy because he's not interested in the team.


I am concerned with avoiding to be accused of something because lets be honest, I'm not a real "team player" when it comes to being a townie and one game I got lynched early simply because I voiced how I wanted the town to be more decentralized instead of following the "leaders". So, can you blame me for keeping my mouth shut from then on?

Case in point.


Kage, if you want to save yourself at this point you really need to provide proof that directly exonerates you. Rhetoric about what should have been done in the past, or could be done in the future, to prove your innocence is pointless because the past is past and asking for more time to be proven innocent is standard mafia behavior. Indeed, you asked for one more night last night, and no evidence appeared to exonerate you. While it's possible that's not your fault, there's no reason whatsoever to think that you will be properly cleared if we let you live again. Something could happen tonight to prevent it, just like it did last night. In fact, the Sith would actively try and do just that, even if you're not one of them. Letting you live for that reason is just a silly move for the town to make. In addition, I am personally pretty sick and tired of people avoiding lynches with Force Breath, and a large part of the reason why I am still voting for you is that I just want a final result for once. You were a very solid vote yesterday and, while you have done a far better job of defending yourself today, it makes a mockery of the lynch system if Force Breath keeps vetoing the will of the majority. The only thing that will make me change my vote at this point is if you can point to yourself appearing in a night write-up in some manner that proves you are not Sith.

Can't agree with this more.

Regardless of where you stand on Kage, he asks too much here.


here is a link to God Emperor's argument for voting Frozen in Ice. I encourage you to read this WeW and to vote along with it. The case against kage at this point is quite flimsy and i can't understand why it is still getting so many votes. We need to lynch frozen in ice!

https://forums.totalwar.org/vb/showthread.php?131243-Star-Wars-Fall-of-the-Order-in-play&p=2053234281&highlight=#post2053234281

edit to avoid double post
@above
There is some new evidence, that we have no evidence of any sith or the dark one being masters of the light saber. This, combined with some other factors makes me think Frozen in Ice is a much more likely sith.

The part where he says the case is flimsy I disagree with.

Even without knowing the answer, I still think I haven't seen a better or more thoughtful, complete case than the one on Kage, all game.

Even over the course of several games, I feel this is the best I've seen in a long time, importantly, from several independent sources with independent reasoning and many are proven innocent.


And how will you prove what you have done with your second action?

The point. Kage's tactics still ignore that Meld doesn't prove anything because he has a second action.


How can we lock you in with force meld and investigating? Force meld only proves what one of your abilities has been spent on, not the other, and we already know investigating cannot currently discover the Dark Lord. How can we possibly clear you with that?

If you claim to have been investigating on a night when all three scum used two power each on the same target, prove it. You've given pever multiple investigation results. Show me one of the ones you gave him that occurred on a night when the write-up shows three separate scum, each using two abilities.

Tincow is reasonable because he asks for the indisputable proof.

Though, for the record, since investigation results can be forged, he would need to be melding and vigilante killing on the same night to "prove" his innocence. And that vig kill would have to be declared.

And, three other Sith would need to be using 2 powers. It's nearly impossible to pull off, even with reanimation on Sith.



Stop talking about lynching Kage. TinCow, I'm not convinced Kage is bad. The only person this fervent on getting rid of Kage is you, who is obviously a powerful jedi, but why are you so fervent about this? Are really that sure, or are you Sith trying desperately to remove another major obstacle in killing all the town?

:laugh4:

The endgame will exonerate Tincow, that's for darn sure.



@ ACIN-

You misunderstand the point of this latest round of conversation. I don't need to do anything to get Kage lynched, the votes are a landslide on him. I responded to him because I wanted him to know why I was personally still voting for him, and to tell him what he could specifically do to make me change my vote. I'm not trying to prove he's guilty anymore, I was just trying to be friendly and provide him with an honest explanation and some advice on what he could realistically do to get me to change my vote.


@ Kage-

1) It would take more individual night actions to 'clear' you than your survival would allow you to contribute. Plus, you can't actually be 'cleared' anyway.
2) This question is confusingly worded, but if you mean why wouldn't force far sight and force persuasion clear you, the answer is because no one has both of those abilities.
3) The Force Ghosts have told us (via ATPG's holocrons) that we have pretty much no chance of killing the Dark Lord and the Sith Master at night.

(@'s added for clarity)

The fountain of patience, ladies and gentlemen.



All of Nightbringer's posts have struck me as off, which makes me think that that's just how he acts. Nightbringer has unabashedly been himself, and I think a Sith would try a little harder to blend in, which is why I grew suspicious of you last day phase. Scum typically try to a lay low while contributing enough to discussion to make it look like they aren't trying to lay low. Scum will also vote in most, if not all, day phases, as you have. Kagemusha sounds like a good lynch, and it appears he is in the undisputed lead, so I'll cast my vote elsewhere. Vote: Frozen in Ice.

Yikes. I need to do a tally.... this swing towards Frozen based on absolutely nothing could kill the town.

Well, it doesn't matter. Lynch went on Kage. And that's the end of that chapter.

Askthepizzaguy
12-26-2010, 21:00
https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/SWtitle.png
Wall of the Commentary


Episode III: Revenge of the Puns

I CAN'T TAKE THESE WALLS OF TEXT ANYMOAR Edition


Day Sixteen- The beginning of the end


Going by the "No ordinary Jedi should be that strong" logic, Va'ard Kypaz is the Sith Lord. Granted, the battle isn't as descript, so it's hard to tell if he was beating them as strongly as Kagemusha was beating them. Plus, it's certainly possible that a Jedi could have taken some combination of actions to survive that, but I find that a little unlikely. Also, looking at the write-ups, he/she promoted to Knight on Night 8, which makes them one of the original Initiates, and thus less likely to have enough abilities right now to withstand that, when most other Jedi by this point haven't even been able to beat two attackers at once.

Going by the number of attacks, there are currently 8 who are either Dark Jedi or Vigilantes. Going by the battle description, The Sith Lord attacked Ignoramus, as that attacker appeared to have far more powerful abilities than anyone else, and one of the Lightning users was the apprentice.

The logic doesn't hold up. Masters can deflect several attacks if they are similar.

If you can deflect lightning tier II, then tier I is also meaningless. Being good with sabers or choosing the right form and having the proper boosts also makes you nigh-indestructible with the saber.

Force Lightning and Force Energy are also similar style attacks with similar weaknesses.


May Warman reveal who he attacked? That is the person who should hang as he was fighting in Juyo.

Also bad logic.

Town should be aware by now that Jedi can learn Juyo. Sith won't necessarily fight in Juyo. In fact, I don't think any of them ever have, that I can recall.

https://forums.totalwar.org/vb/showthread.php?131243-Star-Wars-Fall-of-the-Order-in-play&p=2053235115&viewfull=1#post2053235115

Tincow, your first mistake was trying to analyze ACIN.

ACIN does not play according to the prescribed norms, and in fact tries to undermine the town as a townie.

As such, he's not a good townie except by accident. Forgive me for saying so, but he will admit he's trying to hurt the town.

So, analysis of his behavior will fail because you're analyzing him with the assumption that he's trying to help you if he's townie.

In fact, one might believe ACIN would act more like a proper townie, if he cares about his mafia partner's wishes, if he were actually mafia.

If he ever starts acting like a townie should, he might be mafia.

Then again, he is ACIN. Maybe he decides he wants to play normally one time just to mess with you. *shrug*


I'm not sure on ACIN. But I admit, his playing style is rather hard to read.

Beefy's got it. You can't read him.

https://forums.totalwar.org/vb/showthread.php?131243-Star-Wars-Fall-of-the-Order-in-play&p=2053235125&viewfull=1#post2053235125

ACIN's heroic defense, which confesses his not-so-heroic actions.

Doesn't do him any favors.


You certainly have a unique way of defending yourself ACIN, I'll give you that. :bow:

Unique is what he is. He's exceptionally different.

That is why ACIN will defy analysis. You have to guess that he's mafia based on investigations or actions, or just flip a coin on him. That's the best you can do.

I don't think he should always be lynched. But if you are going to lynch him, do it early, because you're probably never going to have any reason to lynch him beyond the fact that he's ACIN and he's still alive.

Late lynches should be saved for those you can analyze, and I don't think ACIN fits the pattern of a player who you can draw conclusions based off of behavior.


If it makes you feel better, I'd rather we didn't lynch anyone, but that isnt an option.

Ask someone with force breath to volunteer. That's perhaps its only positive use, besides giving an important townie another night to do their work.


I understand that belittling yourself is part of your chosen defense, but I do want you to know that when I re-read your posts I thought your strategy was brilliant. I don't think I've ever seen anyone simply boast about their role like you did, and the sheer audacity of it is breath-taking. Even if you end up losing this game, I do want to congratulate you on one of the boldest mafia strategies I have ever seen. It was a clever and well-executed plan.

ACIN might deliver a joker-style soliloquy here.

"Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. I wouldn't know what to do with one if I caught it! You know, I just... do things. The Sith have plans, the Jedi have plans, even Dark Jedi have plans. You know, they're schemers. Schemers trying to control their little worlds. I'm not a schemer. I try to show the schemers how pathetic their attempts to control things really are. So, when I say that you and your fellow Jedi was nothing personal, you know that I'm telling the truth. It's the schemers that put you where you are. You were a schemer, you had plans, and look where that got you. I just did what I do best. I took your little plan and I turned it on itself. Look what I did to this ship with a lightsaber and a couple of force powers. Hmmm? You know... You know what I've noticed? Nobody panics when things go "according to plan." Even if the plan is horrifying! If, tomorrow, I tell the press that, like, a rebel soldier will get murdered, or a freighter full of stormtroopers will be blown up, nobody panics, because it's all "part of the plan." But when I say that one little old Jedi will die, well then everyone loses their minds! Introduce a little anarchy. Upset the established order, and everything becomes chaos. I'm an agent of chaos. Oh, and you know the thing about chaos? It's fair!"

That's ACIN. He's not a schemer. He's an agent of chaos.


Chaotix's use of Juyo is interesting, but given the mechanics of this game it is pretty weak to vote on abilities alone, particularly when Chaotix is already claiming Dark Jedi. In any case, the person who attacked Ignoramus is clearly the Sith Master. That person used two separate abilities in the attack, which means they could not have pulled off a second attack on the same night. Since Chaotix is seen attacking with the trio, he cannot be the Sith Master. Chaotix could well be the Apprentice, but we need to kill the Master first. So, even if you are right about Chaotix being Sith, you have the order mixed up. Lynch ACIN first, then kill Chaotix at night.

Is it really the confessed Dark Jedi you need to worry about, though?

In the Star Wars game hosted by Zack at TWC, I knew of like 3 neutral players. They are a pain in the endgame, but if I knew they were neutral, I also knew they weren't mafia.

As such, I was able to narrow down who was mafia.

Chaotix has a pattern of night behavior which proves he is not the starting Sith Lord, and he can probably also prove he's busy on nights where Renata was acting Sithy.

Chaotix is a bad lynch unless Renata dies. Then he's a somewhat obvious Sith Apprentice candidate. Even so, removing the master removes Chaotix as a threat, because the Sith Apprentice can't recruit him.

The Sith Lord is the only lynch that matters. Remember, you guys found out through the holocron, that it needed to be this way:

Dark Lord of the Sith must be lynched.
Sith Lord must be lynched.
Apprentice must be lynched.

In that order, or else they can just be revived or recruited again. You guys know this, but you forgot. Chaotix is the least of your concerns at the moment. He might have been a fine choice instead of killing a normal jedi one of the early rounds, but now you need to kill the sith, and killing him isn't killing sith.

He's also for some reason dedicated to wiping out the sith, even though he's neutral. He's roleplaying his character well.


So if the sith master used two abilities and a bunch of people were vigging, we have a short list of possibles? What's the list?

Seriously, this should have been looked at.

This was critical. You could have determined who the Sith Master was through process of elimination.

That's what the lightsaber colors appearing in the writeup were for. That's your best investigative tool of all.

I was truthful when I said "saber colors don't mean anything, except red always means Sith."

It doesn't matter what color they are, just that they appear in the writeup. If you can prove, through your saber color, that you were in the writeup doing something while the sith master was busy, you're not the sith master.

This could have been solved by spreadsheet by now. Just a little bit of cluedo style process of elimination.

Kudos to Sasaki for pointing this out. Sad no one tried it.


Sorry about the double post.

Vote: ACIN

No sense keeping him alive if he wants to be a Sith.

I agree. But, you could have used his golden lightsaber to prove he wasn't a Sith. Therefore, he was a provably bad lynch.

Lynch him later, when you think he could possibly BE a Sith. He might accidentally vig Renata on his crazy killing sprees and prove that she's using cloak again. That's clues.

Sith are far more dangerous than ACIN.


Well, whether tincow is right or wrong, unvote, vote:ACIN is probably the best choice at this time.
If he is killing jedi and wants to be a sith, we want him dead, whatever his real identity is.

It's just a matter of priorities.

You want the Sith Master dead.
Short of that, you want the apprentice known, and blocked every night until the Master dies.
Short of that, lynch a suspect with force breath.
Short of that, you can lynch jedi on the dark side of the force, starting with ACIN.

He was the fourth best lynch. You could have done better.


Basically sums up my thoughts too. He's said that he's actively trying to mess up town efforts, that's not a good thing at all.

vote: acin


The problem is that Double A is a replacement player, and usually they don't have any role. Now that's not to say it isn't impossible for him to be Sith, but I don't see it as likely that he could be anything more than the apprentice. The way you've put it makes me think he is the apprentice, how does his being a replacement correlate with Ironsides's death?

Psychonaut hasn't raised any red flags with his posts basically all game. Even after he matched the description of someone who was "too powerful" in one of the writeups. No one followed up on him because he's successfully hiding in the town's blind spot perfectly.

Kagemusha is a great player, but I do believe Psychonaut has him beat hands-down in this regard.


Three things, some important, some not:

1. People need time to discuss things besides who gets lynched.
2. Not everyone has had a chance to speak yet
3. I am far too lazy to end the round mid-way today after the last 48 hours of fun.

People should have been discussing what to do for the night phase, proposing theories on how to solve the game with the available actions.

People were moving as one and voting as one, but unfortunately, they were also thinking as one.

That's not good. There needs to be ideas generated, plans considered. Otherwise it's all on the shoulders of someone who might just pick randomly and not give it a second thought.

You needed this vital time to discuss and solve. It was solvable here, but the opportunity was blown, as far as I can tell.

If anything loses the game, it is the lack of effort in solving the mystery through all available tools.

Granted, some people tried hard to solve things based on behavior. But you had other tools.

A good game, but Sith did play better than the Jedi.




Anyways, nothing else of consequence happens, in my opinion.

ACIN is lynched. One less Jedi vote, but one less potential death by a psychotic, murderous townie for his own amusement I suppose.

At this point it is officially crunch time. You needed to have removed Psychonaut's force breath by now. He's far too dangerous to be left alive.

Night Sixteen- The Fall of the Order

Night chatting is enabled. You need it.


As before, follow these actions. If you do not, we can assume you are not aiming for a town victory, and therefore are an enemy of the town.

If you can protect, protect Ig. If you can't protect, investigate Khazaar. If you can do neither, do nothing.

Obviously defending yourself is allowed, but do no other night actions.

If you investigate khazaar, send me the result you get. Do not tell others what you get, as I will be cross-referencing results I receive.

This plan of action removes half the tools the jedi had at their disposal, which included drain knowledge which is a way to prove you were doing something with one of your slots, and using lightsabers against someone who had force push or force wave, which is a way you can prove you were doing something with one of your slots. When the Sith use two slots, you have proven you aren't that Sith this way.

Telling the Sith who you're investigating and defending is also bad.

They doubled up their attacks on Igno for maximum damage.

pever was trying, and it had its charms, but this plan allowed a crucial victory to happen for the Sith.

You would have been better off acting randomly. Just sheer luck could have helped you out of this mess, by hitting Renata or Psycho who were using cloak and trance. Drain a Sith Power. Prove your innocence.

All these opportunities were lost here, on a game-critical round.

Can't fault pever for coming up with a game plan. Every other townie could have proposed a better one.

Don't be hard on pever. It is every townie's fault, not just his. At least he was showing leadership. It was the wrong track to take, but it was effort nonetheless.

Even dropping the vig kills didn't warrant dropping other powers from the equation.

Day Seventeen- The death spiral


I WANT CSARGO'S BLOOD

This is pretty much the entire case on Csargo. You don't have much information on him, which is valid. Maybe should have investigated or vig killed him then.


Vote: Csargo. I mean... who else?

Indeed, who?


I am the new Grandmaster.

Csargo is a good choice. I have absolutely no information on him.

Vote: Csargo

Renata can only be guilty if the Sith are capable of attacking with an alt-color lightsaber. I won't rule that out, but I think it's less likely. If it weren't for that uncertainty, she would be a likely candidate to be the Sith.
The same applies for Psychonaut and Diamondeye.

Diana Abnoba, Double A, and Seon can consider themselves under significant suspicion. PM me if you have any evidence that could clear your name.

wideyedwanderer (N8) and Khazaar (N12) both appear to have been attacked by Sith, but it's possible they were hit by vigilantes with lightning instead. Gonna have to check that out again.

Nightbringer had better PM me his role, his lightsaber color, and his actions for at least the past five or so nights or else I'm going to consider him a prime suspect, too.

Finally, if anybody is a Dark Jedi, PM me and tell me. You are not under any greater suspicion than normal, but your actions for the next few nights need to be regulated. I will endeavor to keep you alive so that you can win if you will endeavor to help me find the Sith so that the rest of us can win, by following my orders.

OH YOU NEARLY HAD IT HERE.

Renata and Psychonaut "likely" to be Sith if the Sith can attack with alt-colored sabers.

Think of it this way: Jedi can attack with jedi sabers. They have that color. If a jedi is recruited by the sith, they still have their old sabers, as evidenced by Ironside.

Sith also have "jedi" sabers for defense. Obviously the Sith have alt-colored savers. The question is, can they attack with them? The answer was seen when you had Kagemusha in the writeups attacking people with double-blue sabers.

This was known already, or at least knowable.


Tonight was just more evidence that only the Sith can win through night actions. Don't attack, scatter, and we will buy ourselves enough time to figure this out. vote: Csargo for now.

Why not figure it out now, while everyone is here talking about it?


Please tell us why you are voting WeW. Anything can help!

I agree. A silent leader isn't being helpful here.


Csargo has slipped under the radar. There can't be any harm in getting rid of him.

Famous last words.


That felt slightly overpowered...

I personally think Nightbringer is the Apprentice for reasons that I discussed with pevergeen before my death. Since we need to get the Master first though, he is not a good vote. Csargo looks like a decent lynch to me.

What abilities the jedi had, as a team, were overpowered.

More than two healers for several rounds. Multiple vigilantes. Multiple people with multiple pro-town night actions. Proven innocent pro-town network who can't really be killed off and can vote. Write-ups containing enough information to solve the game through brute force. The ability to avoid bad lynches so you'd focus on night actions and solving the game through night actions. The Jedi Holocron revealing the powers and abilities and strengths and weaknesses of the game. Jedi learning Dark Side powers. Multiple roleblockers. Drain Knowledge. Force Meld.

This was a night where a Sith failed to kill anyone, and the other got two free kills plus one, when they could have had four successful attempts even without Force Meld causing additional deaths. And the risks of Force Meld were known, repeatedly in fact.

No, I disagree with Tincow here, what the Sith were able to do with Force Destruction was not overpowered.

It was known you can die using Meld. It was known that your protected person can also die. Logically, that meant there was an outcome where all three could die if a person had two defenders.

The Sith got lucky they never murdered each other. The Sith got lucky the grandmasters kept missing the necessary Force Far Sight power. The Sith got lucky that the first Sith Lord never got lynched. The Sith got lucky that dark side powers were never drained, and they were never roleblocked. The Sith got lucky that they found recruitable people in short order. The Sith got lucky that the Jedi ended up murdering themselves almost as often as the Sith murdered them.

The Sith got this far through an increasingly improbable series of fortunate events, and skill, and cunning. Town, on the other hand, missed many opportunities. And they too got lucky on occasion, but failed to capitalize.

I think a fair analysis of this game will conclude, as crazy as it was, it was indeed balanced.


If Chaotix killed Beskar, surely that means he's not the Sith Master. While I agree his statements about his role are scummy, I don't think we he have the time left to go after any target that is not the Sith Master.

Every round for the past several rounds, there have been known proven townies in the living column. Chaotix here is correctly ID'ed as not the Sith master, even though the reasoning falls into the WIFOM category.

More conclusive is: he was busy when the Sith were.


Why doesn't anybody just ask? The Sith are not required to use their red lightsabers. What color a person shows, on attack or defense, is largely irrelevant. Scans are largely irrelevant, at least in terms of finding the Sith Lord. But actions (taking them at all, that is, and being accountable for them) might not be. Can we get an account of what actions have been taken by everyone left in the game, please?

So far I have the following people as unlikely to be the Sith Lord, in rough order of certainty:
Chaotix -- attacked Beskar, etc
Diamondeye -- presumably attacked by Sith last night, frequent vig, bad investigations
me, Psychonaut -- present in vig attacks when the Sith Lord was busy
Diana Abnoba -- bad investigations
Seon -- looked weak when attacked (he told me who he is)

Khazaar claims attacks, but I don't know who attacked him.

And Csargo, Nightbringer, Double A, wideyedwanderer.

Please fill in the gaps and correct my bad assumptions if there are any. For now,

vote: Csargo

This is why Renata is so dangerous. She's like a sweet Siren, commanding your minds... leading you to your doom.

"me, psychonaut" = Freudian slip. Ouch, Renata, very ouch.


ATPG, thank you for that very informative publicly announcement regarding the dangers of an overloaded inbox. It has encouraged me to empty my own inbox of old messages. You should consider a career in the surgeon general's office.

I've been reporting my actions to the force ghosts.

There doesn't appear to be any case against Csargo except for that he "seems suspicious." I agree that he does, and he may be a good lynch. But with the game on the line here, I think it's important for me to share what information I have. I think Double A2 is a good lynch for the following reasons. Last night I used drain knowledge on him and I received Force Persuasion, a level IV investigation ability that senses if someone can be turned to the dark side. The whole game he has claimed to be uninterested, saying he's too busy playing video games to contribute much. He's hardly voted, yet he's been busy enough sending in night orders to acquire a level IV investigation ability. Something doesn't seem to add up here.

Unvote, Vote: Double A2.

Someone needs to be taking careful notes, and correcting these assumptions when they happen.

Really, every townie should be taking their own notes from their perspective. Investigation IV was already known to be a common, non-grandmaster power.


Csargo has a way of lurking to victory using short comedic posts. I think he is a pretty good lynch choice at this point.

Describes Csargo's typical behavior; so the lynch would be Csargo, for acting like Csargo.


I think we've been over this before. As odd as it seems, Investigation III is the GM-only ability and Investigation IV is just another random tier.

Half the time when I feel like saying something, Tincow says it for me.


I am Carnus Daye, Dark Blue, and the only thing I've done this entire game was kill Warman.

Now, let's look at the night writeup for that night.

I don't even remember what's there, so this is a real-time experiment I am doing.

What would I automatically do if I were a townie in this game?

I would check that writeup.

In that writeup, obvious Sith tries to attack Ignoramus, and fails to kill Ignoramus, Blackadder, or Tincow, proving all of them innocent.
You can see Bane Anded with his purple lightsaber being attacked.
You can see Frid Fefar with his double-blue sabers getting killed.
You can see Diamondeye with his emerald saber attacking Bip Kenner with his double-yellow saber.
You can see Va'ard Kypaz being attacked by three people, one of them has an emerald saber, the other has a dark blue saber. But, Csargo is claiming to have attacked Warman, who was All'uan Kraytous, and Renata will claim to have attacked Double A.
You can see Chain Lightning being used on Warman.
We also see chain lightning being used on Yaseikhaan, which no one claims credit for. This is another Sith attack.
You can also see a second assassin, attacking and killing Warman with a dark blue saber.

Csargo's story checks out that much.

So, does this prove Csargo isn't a Sith? No... but it does show he was doing what he said he was doing that night, and two other Sith attacks are accounted for. Interestingly, Renata is vig killing with her dark blue saber, so that leaves a hole where Csargo could have done it.

Bad luck there.

But suppose the Sith master had shown two attacks together in the writeup instead of two separate ones? You'd have been able to conclude that Csargo wasn't that Sith, and thus, more likely than others to not be Sith.

I wonder if anyone did this kind of check before continuing on.

At least 6 or 7 townies posted after this reveal, I don't think any of them thought to check to see if they could clear Csargo based on evidence.

Correct me if I am wrong. Did anyone else check?


The Dead Body of Mill Kunaay gets up as a zombie, and scratches "DOUBLE A IS SITH, PLZ LYNCH HIM?" on a wall somewhere, then returns to being dead.

The dead have all the time in the world to do such analysis. They don't have to worry about night actions or voting or responding to accusations. All they can do is think hard about who is guilty and who is innocent based on evidence and behavior.

They also don't have to worry about one suspect, they could analyze each remaining player and solve the game that way.



Csargo: (6) Seon, Chaotix, Cecil XIX, Nightbringer, Diamondeye, Renata

In the end, a quiet lynch of a quiet player who quietly protested his innocence. The main reason for this lynch: not much was known on Csargo.

He had force breath, so no lynch happened.

Meanwhile, Psychonaut and Renata go under the radar big time. The only person even considering them is the GM, Chaotix, and he's reluctant to go after them because he's thinking about lightsaber color.

I did warn ya not to focus on lightsaber color.... :wink: The only thing color can do is show up in the writeup as an identifying mark, along with your name if you're attacked.

Night Seventeen- The death spiral continues


All right then. Here is the plan.

This is IMPORTANT for all players to read, as I am dictating your NIGHT ACTIONS.

Tonight, you are ALL to attack Double A.
You are all to use ONLY your LIGHTSABER.
You are to use TWO FORMS, so I can be sure you are not doing any other actions.
You are to PM ME the COLOR of your lightsaber and the FORMS you are using tonight. I don't care about the other forms you have, I want only the ones you are using tonight.

Everyone does this. There are no exceptions but Double A himself, and I suggest Double A refrain from doing anything or investigate if he thinks he will survive.

This way, in the write-up tomorrow, I will be able to tell exactly who followed the orders.

Anybody who doesn't follow orders is to be considered a Sith, as there will be no other explanation for any other kills. So, if you're not a Sith, follow the orders, otherwise the whole plan will fall apart. If you are a Sith, I couldn't care less because I will catch you either way.

If everybody follows the orders, I will know for certain that the Sith can use alt-color lightsabers, and I will know how to proceed. In addition, we will have prevented any night-kills except for the suspect Double A.
If the Sith disobey the orders, we will know for sure who they are.

Either way, we win. Do not fail me.

This does have merit in that they must use alt-colored sabers in order to disguise themselves if they don't want to be outed by brute force, and it also means that it will limit the number of attacks the Sith can do.

It is brilliant in some ways. Hopefully Double A can fight it off.

Sadly, you could use roleblocks, investigations, protections, and drains, but this mass vig attempt will also limit the effectiveness of the Jedi at night.

This plan also will not out any Sith unless Double A dies and is Sith, so therefore it does not out any Sith.


Hate to burst your bubble, but sith can perform 2 actions on 2 different people.

Are you suggesting they could perform 8 kills tonight? Am I misunderstanding?


You've been shown otherwise.

Two sets of two. Thats how high tier abilities/ranks work.

One set of two, for each Sith, yes. Two sets of two, for each Sith, no.


I support the Grandmaster's plan, and urge others to follow. Using two saber forms should equal two active abilities. Apologies to Double A if he's suspicious, but we have good reason to suspect him.

The plan is pretty sound. Shame it's on the wrong target.


Sorry I've been busy this past few days.
I don't think Double A is guilty. But others probably has better idea about it.

We should lynch Csargo again if there is tomorrow. Is Diana a bad candidate?

Everyone has missed Psychonaut.

Psychonaut has totally avoided suspicion basically this whole game, except for one round where he was attacked and kicked his attacker's hind ends.

Other than that, he's been flawless. No shame in losing to this guy, because you weren't even close. He earned it.



Is the main reason for not lynching Chaotix that he attacked a Sith Apprentice Night 1?

If so, food of thought: if Sith Master is allowed to attack his own Apprentice (or vice versa), then attacking my partner is exactly what I would do. Not N1, of course, because that would be too obvious. Then again, and I know I'm entering the domain of WIFOM here, that would be exactly what a very ballsy mafioso would do.

Anyway, somehow, following the lead of a Dark Side Jedi who was keen to kill on the first night, doesn't seem like a good idea to me.


Had a change of heart - kill Chaotix!!!

I think this entry is pretty damning...

http://starwars.wikia.com/wiki/Bane

It may be a coincidence, but I don't think so. We know that Chaotix has a purple sabre - so does Bane. His name is Bane Andred - maybe a coincidence, but unlikely. Also, when Chaotix approached me to form a vig group, he claimed he was the Bane of the Sith - his victory conditions were to eliminate the Sith, but at the same time he claimed to be Dark Jedi - a perfect cover for constant vig attacks. What is more - in all 15 of the Holocron entries there is no mention of the Bane of the Sith - the role Chaotix claims for himself.


Instead of everybody attack Double A tonight, everybody should attack Chaotix :yes:


This plan is pointless for the reason pevergreen gave. In my experience, late-game exuberance like the kind you exhibit here is the sign of a mafioso who believes they have the game locked down.

Andres also has a good point. How the :daisy: did Chaotix know that Beskar was Sith on N1? No way he could know if he was a real vigilante. Which means it was a lucky guess. Which means he was picking a random target on N1. So, why didn't Chaotix continue with random killings after N1? If he had no problems with it N1, he shouldn't have had problems with it on N2. Indeed, he should have felt vindicated by his method and continued. But he didn't. Beskar was a very specific and defined target and Chaotix did not make random kills after Beskar, which means Chaotix targeted him for a non-random reason. Which means Chaotix knew Beskar was Sith on N1.

Yes, kill Chaotix tonight. Then lynch him when you fail. Anyone who can use Drain Knowledge should drain Chaotix, and specify Force Breath as the ability you want to pull.


All the town leadership is focusing on the red herring, the one who can prove he wasn't Sith for basically the whole game. But the Dark Side clouds EVERYTHING.... including their judgment.

Tincow's plan to attack Chaotix would have resulted in a bunch of people appearing in the writeup looking for him, and not finding him. It would probably have forced a lynch on Chaotix day 18 because of the cloak. Still likely to happen.


I have no solid proof but I think Chaotix is innocent.
Information I read said that we started with one dark jedi who has resistance against the Sith.
If thats the case, he is not the Sith Master we are after. We shouldn't kill Dark Jedis until we kill all the Siths.

And his picture looks like Luke Skywalker.

Beefy still shines like a diamond in the rough, even though he's missed Psychonaut completely.


No vigs.

Lynch csargo again.

Take it from there.

Csargo lynch bad, vigs didn't actually hurt the town here though. Double A survives as a proven innocent Force Ghost.

Can anyone solve the game based on the available data?


<b>Chaotix- In writeup attacking twice.
Csargo- In writeup attacking twice.
Diana Abnoba
Nightbringer- In writeup attacking twice.
Psychonaut
Renata- In writeup attacking twice.
Seon- In writeup attacking twice.
wideyedwanderer- in writeup attacking once.</b>

Diana also has the alibi of trying to heal Ignoramus last night. Not a very Sithy action.

Who does that leave? Psychonaut.

Come on, I know you guys can get this one.... even if you can't figure out between Diana and Psycho it is 50/50 coin flip....


Hmmm... that shows you attacked Rebel Jeb on N4 as well, which is... believable under those circumstances. I am also seeing your attacks on N1 and N4 along with two Sith attacks on both nights, as well as two Sith attacks on N3. N2 is hard to figure out, as there are two attacks but neither is clearly identifiable as Sith. Could possibly be a single Sith attack and perhaps one from Kage. I do believe the Sith started out with a single kill each, so that would seem to substantiate your alibi. I still have difficulty buying just how lucky you got on N1, but I will withdraw my FoS for now and ponder the situation some more.

Start thinking on Day 18, Tincow, I KNOW you especially can get this. You're too ruthlessly logical not to deduce it's either Diana or Psycho....


I've taken a good long look at the night actions from the first few nights, and the nature of the visible actions is such that I have difficultly believing that Chaotix could have pulled off a Sith attack on N1 and N4 in addition to his purple saber hits. Under those cricumstances, everything else that is scummy about Chaotix seems to be irrelevant, as he has an alibi.

I'm going to do my best to just keep my mouth shut from here on out, as I seem to be doing more harm than good when trying to find the Sith.

You were doing awesome, dude! Just clear your mind and focus. Use the force....


And done slaying the Finals dragon. People should be ignoring Chaotix, and attacking him. The sudden urgency in his posting can be tasted. Also, Kage, stop being unhelpful. :whip:

Tee hee... Chaotix is tantalizingly close to victory with either the Jedi or the Sith.


While I'm still suspicious of Chaotix, please follow his advice. If he is Sith it should be detectable.

He looks guilty as all heck with these dark side killing powers, but there's also an obvious sith running around killing Jedi, not coordinated with the town attacks. It also has destruction, which means it is probably the one that killed Ignoramus, not Chaotix.


Sometimes I feel like I'm talking to myself.

Ah, Renata. Sneaking under the radar so well.





And so, night ends, and we have 3 dead Jedi. At least they can't be turned into Sith Ghosts anymore.

Day Eighteen: A New Hope?


Yeah, that plan went real well... :rolleyes:

Chaotix deserves to be lynched for that. It's fine if he's not Sith, because if he isn't the Sith deserve to win anyway.

Gah!

Okay, that's your first reaction. Sit on it and let it stew.... where's that big juicy brain I know you have. It's not like you to give up.


My guess is Chaotix.

Double A took quite a beating before he went down, there were a few moments there where I felt for sure that we had gotten a sith.

Jedi master at work, that's all. :grin:


It is hard to tell who is who since the town is killing each other. :help:

I disagree. This is classic process of elimination, classical_hero!

Everyone can claim the saber and form they used. Narrow it down!


I disagree, although it will depend on Chaotix report. Here's what I see: Double A attacked Chaotix like he said he did. The Sith did not join in on the attack against Double A, instead going after their own targets. Everyone else followed the plan. Provided everyone who attacked Double A told Chaotix what attacks they were going to use, I'd things are going fine. Chaotix believed he could eliminite Sith candidates from this data and he has it.

YES!!! YES!!! The Chosen One gets it! To Xando Caecilius, you listen!

Go rookie go! Go rookie go! Rookie MVP of the world! Get em! Get em!


Maybe this is still just a shot in the dark but This far into the game and daina is still awfully quiet. perhaps that is a viable lynch.

She's one of the two viable lynches today. Eliminate her, she's a Force Ghost, and you know it's Psychonaut, so attack him tonight.

Preferred is lynch Psychonaut, though.


Looking at the Sith actions it appears that they both used two different attacks, so assuming they are allowed only two attacks total then they couldn't have been any of the attackers on Double A. It appears only three people didn't attack Double A, so the sith must be two of those three.

CRACK! SMASH! HIT IT OUT OF THE BALL PARK!!!

Come on Frozen, which one? Which one? Pick pick pick pick pick.... :bounce:


IMO, Chaotix just played you all. He's the Sith Master and has Force Breath. Even if you lynch him here, he'll surive and butcher several more of you tonight. If you then lynch him tomorrow, his apprentice will still be around and finish the rest of you off. Looks to me like he's got the game in the bag, and a rather well-deserved win as well. Killing his own apprentice on the first night was a bold move and he got away with it. A very decent victory, all considered.

Shake it off, I know you can do it.


Diana Abnoba must be Sith - why is she still alive? She's lurking big time, given a flimsy excuse, and gotten off scot free.

Except she hasn't gotten off scot-free, she got lynched already and is being mentioned as a suspect over and over again, the pressure slowly ramping up, and now she will be voted again, and her behavior hasn't changed.

She knows this strategy gets her killed, and if she were mafia she'd change it. But it's not a strategy, it's just life.


I agree.

Vote: Diana Abnoba.

Seriously, why didn't we try to lynch her again after she survived the last lynching?

I am not sure. But hey at least now she's got Force Ghost. *shrug*


vote: Diana Abnoba for now. She didn't start the game as an initiate, so she's a better lynch than Nightbringer.

Reasonable logic, but it works for Psychonaut too.


I don't concider WeW, Diana and Renata as likely sith lords I must admit.
That leaves at best 5 people I would be interested in giving a closer look; Chaotix, Nightbringer, Csargo, Seon and Psychonaut. . . And I am not so sure about psychonaut. . he has had an absense from this game which stands out quiet a bit.. and I don't expect that from the sith lord concidering how active both sith were after death... That would be less likely to happen if the sith lord weren't really paying attention to the game.

Of the two "real" suspects today, God Emperor doesn't think it is Diana.

What about the alternative, Psychonaut?

Man, he's good at this game. He's invisible.


I have not had time to fully analyze the write-up yet, but I can say that all players who PM'd me and said they were going to attack showed up.

I got no PM from Psychonaut AT ALL, and Diana Abnoba claimed she was not able to kill and would protect me- and clearly in the write-up, she did not. Evidently she was not expecting me to be attacked by Double A- and so even though I was wrong about you, Double A, you have been very helpful in your death.

All evidence points to Psychonaut and Diana Abnoba being the Sith, and as Psychonaut is higher in rank, I believe he is more likely to be the Master. I will continue to analyze the write-up and provide a full account of what I can be sure everyone did last night.

Vote: Psychonaut

YES! YES! YES! YES! YES! YES! YES! YES! YES!!!

Townie MVP: Chaotix?


Diana claimed to be unable to attack? I find that to be totally bogus. Even I gained the ability to attack a few days back when I became a Master. (And I had never attacked anyone prior to last night.) Didn't she begin the game as a higher rank too? Correct me if I'm wrong, but all living players are Masters, and all Masters can attack.

Vote: Diana Abnoba

@Double A - Sorry. :bow: But you really didn't do yourself any favors by lurking.

Khazaar, where are you! You could refute this.... you weren't able to attack....


I am sorry you had to die. But in death you removed a suspect and have helped to narrow it down to who I believe with almost certainty the Sith are.

ATTENTION:

My previous post had the correct assumptions. Based on the previous night's write-up, including actions and players that died during the phase, I can rule out all players from being Sith except for Psychonaut, Diana Abnoba, and wideyedwanderer.

wideyedwanderer is a special case, as he claimed to have one one night action- and he only attacked with one Form in the write-up. I cannot tell for sure that the Sith attacks each used two night actions, but it seems likely since each one uses a "dark energy field" first. The field doesn't seem to be an attack, though... it could be an active defense of the Sith's. For that reason, and based on the taunts Ironside keeps making, there is something to suggest it is possible there is only one Sith who attacks two different people with one action every night. I deem that to be a slim possibility. Either way, it is likely that wideyedwanderer is innocent, even though I cannot prove it.

Psychonaut did not attack Double A last night, and he did not PM me at all, even when I asked for him plans.

Diana Abnoba PM'd me, saying she could not attack and that she would protect me. I suggested she also protect Diamondeye if possible. It is clear from the write-up she did not protect either of us.

Psychonaut and Diana Abnoba are the Sith. I cannot be sure which is the Master and which is the Apprentice, but Psychonaut's promotions came first, so he is slightly higher in rank and therefore more likely to be the Master.

PLEASE VOTE FOR PSYCHONAUT.

YES! YES! YES! YES! YES! YES! YES! YES! YES!!!


I'm not voting for Pyscho on the grounds that he'll get angry at me again if I cause his loss.

Well that's a silly reason. :beam:


I suppose we can go with Diana. They are both Sith, anyway.

She is a sure lynch because she lost her force breath (unless she got it again, somehow), and I can't really know that Psychonaut is the Master over her; for all we know she could be the Master.

There is only a problem if she turns out to be the Apprentice. Then Psychonaut can recruit one of you at random and we are back to square one. But that seems as likely as Diana being the Master and recruiting someone when we kill Psychonaut, and we can't even be sure Psychonaut will be lynched today, so...

Unvote, Vote: Diana Abnoba

Let's go with it.

The party begins at Sith headquarters. Where my Tincow at? Sasaki? Andres?


Regardless of whether Diana is the Master or the Apprentice, you should all vig Psycho tonight.

Unless she has Force Breath again. Then, for the love of the Force, Vig her. Vig her with fire.

And this time, don't bother to just attack with sabers, we already know who the Sith are. Use all means at your disposal to get rid of them. Destroy the Sith, you must.

Well.... your vig attack on Psychonaut has to get through his Force Trance power.

Good luck on that....


Sigurd is the sith lord, you need to kill Sigurd.

Indeed.


Hmmm, yes. Purge the lurker with fire. I'd far prefer to lose to an Infiltrate-Scum than to a Lurker-Scum, so kill off the more embarrassing option. :laugh4:

:cry:


wait, did i actually say i was force focused... that is just wrong, it must have been a mistype, because I most definitely have never been force focused. you can ask pevergreen, I'm pretty sure I told him that a while ago.

double A, if you are so sure psycho is the master, please tell us why.

Yes, Double A, tell us.


As I have said before in thread, I am a healer. I can't stop an attack but can heal someone after. So at this last stage of the game I'm pretty worthless, because most of you have enough force powers to not be harmed or like in Iggy's case blown to pieces, to dust, and I can't heal dust. And to say again, just so you know, I started out at the bottom, and very slowly worked up in ranks. I maybe one of the only players that has not killed anyone this whole game, but I also know I haven't had the time to put into this game to really help, so I understand the the votes on me. I will tell you I don't have force breath anymore, so this lynch will go through, and I will see you guys on the other side. But please get Chaotix and Psychonaut tonight!!! Best of luck, to me it doesn't look good.

Vote: Chaotix

Et tu, Diana? You of all people should be voting for the Psychonaut.

I guess that job really did cut down on your note-taking. I know you'd be able to see, from reading the thread, that Chaotix was busy last night and that Psycho is the only other candidate besides you.

I know you're good enough to see it. I have faith in you.

But not to worry, basically everyone I have faith in has gotten fooled by the MASTER Sith berserker, Psycho-sigurd.


That post doesn't smell like scum to me. Just lynch Chaotix. He'll survive with Force Breath, but at least we can go down with our heads held high.

!!!!!

This post strikes me as uncharacteristically illogical of Tincow.

Diana or Psychonaut.... and if not Diana.... Chaotix?

And I am confuuuuused.


I don't think he is, if anything, he would be the apprentice.

FREAKIN VOTE FOR CHAOTIX. He is the Sith lord, I can't put this any plainer. He has surpassed a Sasaki WIFOM in scumminess.



I don't think Psycho is the master.


Well, town, you got beat. You got beat hard. You got beat hard, fair and square. No shame in it.

Psychonaut beat you all, he truly avoided your scum detection. And, even those I consider highly logical, good analytical people couldn't catch him in a situation I consider 50/50.

Therefore, Psychonaut is most deserving of the coming victory. It would take a miracle to stop him now.


Oh god. Congratulations sith.

Why diana over psychonaut?

Sasaki? Can you turn their heads?


Unless the sith apprentice could perform 2 night kills on the first night, chaotix CANNOT be the sith master. I think it is highly unlikely that the apprentice would start able to do this on night 1, and as NO ONE ELSE claimed to have killed Beskar, Chaotix IS NOT THE SITH MASTER.

As to whether we should target diana or psychonaut first. I say diana because she is less likely to have force breath at this point. Even if she is the apprentice and not the master we need to cut down on the night kills tonight. We can then all try to vig psychonaut tonight, and failing that lynch him.

That's right, Chaotix is not the Sith master.

Hey, you're at least talking about which of the two need to go first instead of assuming it must be Diana.

Congrats.


Agreed. Also, can anyone point to me an instance in the writeups where a Jedi's been saved by another's healing?

Amazingly, NO ONE has... very few people ever got it, and those who did didn't use it, and those who did failed because the attack was too powerful to heal.


More like; Is 'Force Healing' even confirmed as an ability? I had it in Sigurd's game but that means nothing in this one.

Legit question, but easily answered.


I can confirm there are healing powers, yes.

There ya go. Now, look at the writeups.... Diana tried to heal the Grandmasters. She failed, but SHE IS THERE!

SHE IS IN THE WRITEUPS TRYING TO HELP!!!



I mentioned before: there is a slim possibility that there is only the Sith master left, and that he has been killing two per night with one action each. If that is the case, it is almost certainly Psychonaut and not Diana.

So, while I believe Diana is likely Sith and I think she should be lynched, I am not infallible. I went by what the evidence from last night suggested, and it suggested that Psychonaut, Diana, and/or both of them were the only players capable of being the Sith.

Force Healing is a confirmed ability; it is in the Holocron and has several tiers. Actually, in the write-up when Ignoramus/An-wan Dyas died, there was a player who showed up afterwards but didn't do anything; this would fit with Diana's claimed story that she tried to use Force Healing on Ignoramus, but he was killed. If no one else will counter-claim that, then Diana is unlikely to be Sith. However, it should be noted that even if Diana did use Force Healing on Ignoramus, the Apprentice appeared only to use one action in attacking Diamondeye that night. It is possible that even if Diana has Force Healing, she is still a Sith and should not be dropped.

In that case, though, it seems clear that Diana would be the Apprentice and not the Master, though.

Unvote, Vote: Psychonaut

Please vote with me. Diana will be kept under close guard tonight.

PM me if you have a roleblocking ability or are a Dark Jedi.

YES!

Chaotix for MVP. He found it.

With 5 hours left, can the Grandmaster lead the Jedi to victory? CAN HE DO IT????

WILL THEY FOLLOW???



I have taken anybody wanting me dead as a rational argument based on fear and paranoia that I will betray all of you, or have done so already.

And I will reiterate: if I had betrayed the Jedi, you would all be dead already.

I could've picked Initiates and Padawans to kill every night and made sure that they succeeded, just to lower the town's numbers. Instead I picked powerful characters like Joooray, Psychonaut, and Kagemusha to go up against, because I didn't trust them.

I could've told you to sit tight and let the Sith kill you last night; I could've killed two players myself last night and coordinated with the Sith using Kagemusha so that they killed at least two more. Instead I concentrated everybody's actions on one player and monitored them closely, so that there was minimal chaos and we would have a good lynch today.

If I had betrayed you, it wouldn't even look like we stand a chance against the Sith at this point.


:daisy: YES!

To Bane Anded you listen!

I take it back. Leave the neutrals alive, they seem to care more about their own death, enough that they'll try very hard to figure out who the mafia are, so you'll kill them, so they can win.

Neutral = Advanced townie. :bounce:



This this this. I know it's hard to trust people in this game, but so what? The people who accuse Chaotix say the game is already lost, while Chaotix says we still have a chance. He's the one we need to be listening to.

Also:

I know for a fact this isn't true, you were promoted to Master the same day I was promoted to Knight. (https://forums.totalwar.org/vb/showthread.php?131244-Star-Wars-Fall-of-the-Order-Information-Thread&p=2053230239&viewfull=1#post2053230239) Still, there is your roleclaim and a general consensus that Psychonaut is a better lynch. unvote, vote: Psychonaut. Notice how's been quite since the fourteenth. And just look at this quote I find of him defending Diana:

She did start out at the bottom, but she got promoted faster than you due to deaths of superiors.

:beam:

Still, excellent vote switch.

Won't matter, Psycho and Renata can easily make sure that Psycho doesn't get lynched.


Agreed. If Chaotix is Sith and he wins, he completely deserves it.

Also, I repeat the argument I made a week or two ago: If the Sith Master can become the Jedi GM, this game is broken.

Why's that?


Ok then Chaotix. Your on

Unvote, Vote: psychonaut

Cheer up, Beefy Jean.
Oh, what can it mean.
To a daydream believer
And a homecoming queen.

You once thought of me
As a jedi knight on a ship.
Now you know how happy I can be.
Oh, and our good times start and end
Without republic credits to spend.
But how much, baby, do we really need.

Cheer up, Beefy Jean.
Oh, what can it mean.
To a daydream believer
And a homecoming queen.
Cheer up, Beefy Jean.
Oh, what can it mean.
To a daydream believer
And a homecoming queen.

[Instrumental interlude]

Cheer up, Beefy Jean.
Oh, what can it mean.
To a daydream believer
And a homecoming queen.
[Repeat and fade]


Diana Abnoba: (4) Seon, WEW, Nightbringer, Khazaar,

Psychonaut: (3) Chaotix, Cecil, Beefy

Chaotix: (3) pevergreen Double A, Diana



Tally, correct if you see errors.


Still not looking good. If I know Diana, she won't be on to save herself. She's done for.


Deja Vu.

Sort of.

Unvote, Vote: Psychonaut

No anger this time, ok?

<b>Darth Vader getting attacked by the Millennium Falcon</b>: "WHAT???"


unvote, vote:psychonaut

You gotta be kidding me!

<b>Wolf O'Donnell:</b> "NO WAY!!! I DON'T BELIEVE IT!!!"



Psychonaut: (5) Chaotix, Cecil, Beefy pevergreen, Nightbringer

Diana Abnoba: (3) Seon, WEW, Khazaar,

Chaotix: (2) Double A, Diana


Holy poop on a stick! 2 hours to go....


I predict a tie will happen though. Kage, Renata, and Psycho can force it up three, and Diana's vote switch would make it 6-6.

I also don't see Double A or Khazaar or Seon or WEW moving their vote. Typically they vote once a round.

But we shall see.


Out of town posting fromphone. Yes vote forguy who had no internet acess for most week. Veryw well played chaotiz.

FLINCH? Wow....

I think that's the first bad move I've seen from Psychonaut all game...

That would have changed my mind about him. Posting from your phone is Subotan Syndrome!


Convenient that you show up to post as soon as the lynch swings in your direction.

Out of town or not, you are obviously still reading this thread.

Can you feel the dark aura in the air? Oooh my.


Lynch Psychonaut. :yes: Then our victory shall be completed.

Ironside, you didn't have to come in to save Chaotix's bacon. It was an WIFOM, the idea was, I say that and they won't lynch him and it worked. Because of it, we attracted more attention away from Chaotix. :beam:

This feels very flinchy too.

Everything was going fine until Psycho got some pressure. Not enough to guarantee a lynch, either.

Still, Psycho is going to rip this town asunder tonight. Seriously. Sith are going to go nuts killing people.

This is gonna be tight. There's definitely going to be a showdown.


_____________________


And with 3 minutes to go, Diana has not shown up. Teehee...

I called it.

You even sent me your duel preferences, Diana, couldn't switch your vote to play it safe too? :beam:

That's Diana. :bounce: Busy IRL means BUSY IRL. Hahahaha.


Okay, let's see if the town's luck holds and they actually follow their fearless leader, the dark jedi who murders people to gain MAXIMUM POWA.

Private message from Chaotix:


<i>"Well, when you stack the odds in one direction, the choice is really quite easy.

Even if I were to be recruited by the Sith, I have found them and outed them to the town. Soon as they die and the game keeps going, the town knows to come after me. And they're already close to lynching me as it is.

And besides, I would let Beskar and Kagemusha take a win? After all that effort I spent killing them? Don't think so.

Don't think this means I am on the town's side, though. If I see my opportunity, I will not hesitate to crush them and take my total victory. Pity they are too weak to kill people and become Dark Jedi themselves to join me; I have no ill will against them, they are just in my way if they choose not to follow my path."</i>

My reply:


The odds were actually stacked in the other direction, IMO.

See, Chaotix might be able to prove that Psychonaut or Diana is one of the Sith. But, he doesn't have to. He could, instead, help slaughter all the Jedi, let the Sith know he's recruitable (Kagemusha could pass along the message) and if a Sith dies, he just takes their place. Assuming he can keep the lynch off of himself for a round or two, he wins.

Even if he dies. That's the important thing.

If Chaotix becomes Sith, he can win with the Sith even in death.

He cannot become a light-side Jedi at this point. His death is ALWAYS going to be failure for him if he doesn't get recruited by the Sith.

His calculation result comes up different from mine. There is no downside to going Dark Side Enlightenment, and there are upsides.

But, he's playing his character. And this is a valid way to play, too.

See: Me in Capo III. I could have gone evil, but I chose to side with who? The town. Yep, I said it again, I said Capo III again, I know I did, go ahead and call me on it.

Maybe it is worth it to stick with the side you chose. It makes people feel like they can trust you after putting faith in you and seeing your hard work together pay off. Switching sides at the end might be effective in the short term, but such a reputation comes back and bites you.

Not mentioning any names. You know who you are. :wink:

Night Eighteen- The Fall of the Sith


Could someone tell me why we didn't vote out Diana? At least we know she doesn't have Force Breath. And going on your form you won't vote for Psychonaught tomorrow night, so this lynch will be wasted.

:laugh4:

I admit, Diana isn't doing herself any favors. She does look like she's a Sith Apprentice right about now. She kept voting for Chaotix and didn't vote for Psycho.

Then her night actions tonight, trying to kill Nightbringer, only make her look worse. And, she's using a dark side power. Saved her life, but now she's a Dark jedi and a distraction. A vital distraction for the Sith.


LOL, epic fail on our part. We couldn't even lynch off some one who was lurking/inactive and even forgot to vote. :bounce:

Crud. I thought Psychonaut was a gonner.

Oh Beskar, the WIFOM, the WIFOM.... it just reeks of nervousness.


Alright, go mass-attack Psycho, and then lynch Diana tomorrow. Game over, Sith. You fought well, but we is victorious. :D

If only it were that straightforward. Renata has avoided your suspicion like a master ninja.


...

Damn you and your infallible reasoning!

Fine, but if you're Sith, I swear on Beefy's life, I will call you a meaniepants.

Chaotix defends himself quite heroically, against some of the most trusted townies in the game.

This is not an easy task, but he does it. And it's freaking Chaotix, a guy I wouldn't trust if he was on MY team. :laugh4:


I will send you all directions individually in the morning. It is important that the Sith not know exactly what we are planning.

If there is anybody who has a roleblock ability, they should contact me ASAP.

Only issue is RL could cause people to not send in orders. They're going to find out when you tell them what they're doing anyway.

Might as well tell them immediately.


Force Breath is the worst ability ever.

It's an annoying little bugger, ain't it?

It has spared far more townies than it has spared Sith, though. Important ones, too.

If you can stop the Sith's night attacks, by blocking the force breath person, you probably have a Sith. If not, you know they are probably innocent.

It can be useful, but like Force Meld, it is a double-edged sword and can be a hindrance as well.

Many things in this game have their dark sides, pardon the pun.


If you guys had lynched Diana I would have still been ranting six months from now, that is all.

LOL Renata makes the game entertaining for the game host.

Sticking up for Diana is so obvious, and yet, it's not what a townie should be doing. Diana is a suspect and there's no reason to defend her at all unless you give the reason which should almost clear her, which is her attempted defenses of Ignoramus when Iggy died, or her vig moves which have failed.

Defending her without those reasons implies perfect information. IMO defending her like this is a bad move, but no one capitalizes on it, and it makes me laugh, so instead, it's simply an unusual move with an exclamation point on the end.

Day Nineteen- The Jedi Sunset

Diana fails to vig Nightbringer, Nightbringer and Csargo fail to vig Diana, and Chaotix n' friends fail to vig Psychonaut.

The Sith fail to destroy anyone, which is very disappointing. Psycho could have destroyed Seon, who was vulnerable because Psychonaut was not double-Moricho'ed.

Renata could have laid waste to the Jedi with her powers as well, instead they played too defensively and missed a golden opportunity.

But, the upside for them is that Renata is still a ninja. No one suspects her at all. She will be the final Dark Lord of the Sith, as she's been a Sith Lord for 4 nights now, and there's not enough time for her next apprentice to become a Sith Lord, let alone Dark Lord.

Every Sith after Renata will be weak by comparison. She must survive.

Okay, here we go:



I'm assuming this is good?

Except for the three-assassin group. Double purple was definitely Chaotix.

Once again, I'm out of the loop. Oh well.

No Jedi deaths yesterday and last night is an amazingly good thing.


I roleblocked psyhonaut yesterday, and I can notice the sudden lack of Sith Lord killing.

vote: Psychonaut.

At last. Psychonaut ducks suspicion for 17 rounds, does enough damage to potentially propel the Sith to victory.

Jedi finally catch him when there's only 1 besides Chaotix who can't be converted.

Their only mistake was not killing Chaotix sooner.


Here's what I did last night:

[snio]

Vote: Psychonaut

Oh, and nobody died. I'd say that's not half bad. :laugh4:

A decent plan, but you got Diana's lightsaber color wrong, she also has turquoise.

You are also now aware, through the holocron, how the healing and revitalize powers work, and you should be able to clear Diana of suspicion.


Also, I might add:

Both Diana and Psychonaut can be seen using Force Cloak during the write-up. Force Cloak is a Dark Side power; this means you can only get it if you have fallen to the Dark Side.

According to Diana, this should be impossible for her, since she claimed to be unable to attack at night. It would also be unlikely for Psychonaut, considering he only attacked once during the night, using only lightsabers, on Kagemusha, and it failed.

Evidence is overwhelming. I do believe we have caught the Sith for sure, now. If I had any doubts yesterday, they have been removed from my mind.

Csargo should be able to confirm that he's been getting dark side powers too.

Diana was already on the dark side to start, and she got lynched, which pushed her further in that direction.

There are many ways to gain dark side points. :wink:


Jedi can learn it.

Yes, pevergreen is correct.

They need to have at least 2 dark side points though. Lynching Diana is what caused that.


Interesting. Well done to all still alive. Psycho does indeed seem to be a good lynch.

Imagine if Renata had used 2 Sith Force powers last night. Psycho might have gotten away with it this round.

Well Psycho is going to die now, but Diana is probably going to get hit tonight and also die, and a Jedi will get converted most likely.

That leaves Chaotix, Renata, her Sith apprentice, and 3 Jedi, two of which are recruitable.

Chaotix and the Jedi need a lucky shot to put this one in the bag.

Night Nineteen- Twilight of Chaos


Congratulations to everyone, this was truely a group victory. Chaotix came up with the plan, everyone followed their orders and, just like that, we've got the Sith Lord that's been plagueing us from the beginning of the game, Beskar and Ironside's master. Now we have a chance of victory tonight, provided we can kill the former apprentice and he/she can't find someone to recruit. Everyone, please continue to follow the Grandmaster's orders.

That's placing a lot of trust in the serial killer, who at this point is legitimately powerful enough to best your enemies but he's probably going to take you out as well.

To the living Jedi-

By now, several of you had the twin saber/force improved vision upgrades, which specifically states that you can use it to see through cloak, whilst twin saber allows simultaneously swinging your saber around like a big manly hero to cut down the evil Sith who like to hide with Cloak.

If you had gone off-script and decided to win the game for yourselves, by guessing correctly who the bad guy was, and hit Renata, the game would practically be over.

Not only that, Chaotix has the necessary detective power to put this game in the bag for the Jedi team and doesn't use it. Why? Because he's not a Jedi, he's a Dark Jedi and he's more concerned with kill kill kill stabby stabby explodey to give two rancor droppings about investigating, because one removes a threat to him and the other gives him information and who needs that when everyone's death besides yours is the best outcome of all?

So, the Jedi team, basically everyone still alive who was still a Jedi, could have gone out that night and attempted to win the game for their team solo by doing a little think for themselves.

Yeah it's risky, and certainly could get you lynched if it doesn't work, and it could blow the game for you, I'm just saying it was an option and it could have led to Jedi victory, as bleak as the circumstances were at this point.

The way I designed this game, victory was always in the Jedi's hands. They always had control over their destiny. It might have been clouded by the dark side but they were still handed the controls and given the opportunity to point and shoot a sith dead. Once the Sith are dead Chaotix has no choice but to get down on his knees and accept an average victory because he's the only thing left that resembles a bad guy.

Ignoramus and Chaotix managed to do that (kill Sith dead), and all of these attempts were incredibly vital for their team's chances, in spite of the drawbacks of occasionally losing a comrade or an ally. Sith would have wasted their allies dead anyway, but there's one thing the Sith won't realistically do at this point which is kill Sith.

Zan Finnay and Bos Dhi Kao were also generally caught through examination of the night actions and vigilante results, which the Jedi had a heavy influence in making.

Renata still didn't have force breath and she was vulnerable to a good shot by someone with a saber and an ability to see through stealth. That's why those guys were in the game; Jedi guardians with the ability to vig kill and see through stealth. they basically suck in all other circumstances because saber defense doesn't usually help against mega-wizard hyper-death blastery and being exploded with a single thought by ridiculously overpowered magic. It also doesn't typically help you block or heal or drain anything, so it has but one purpose: Inflict stabby death on the Sith. Yeah, that might mean risking the game or falling to the Dark Side but there are worse things in this game than taking a chance.

The only one you can trust more than anyone else is yourself, even if you've been dead wrong all game long about anything and everything. That's why even if you ended up being wrong every round for 20 rounds you still have a chance to save the game through persistence. This game was designed to give you a stabby weapon and allow you to win if you swung it enough times. Or at least go out in a blaze of Jedi glory with the psshhhhhhh vwooooom vwooooom kish kish vwooooom and the killing and stabbing and the saber battling and the more saber battling and the all-powerful Force hoyvin-glavin!



I have investigated Diana with Investigation I and II at the same time the night I was killed and returned to the force. The result was the light side was not strong with this one which basically means dark side. Sadly the tier two investiation isn´t strong enough to differenciate between Sith and Dark Jedi. Nontheless I would think that this result doesn´t fit well with her defense, so lynching her can´t hurt.

Ordinarily good logic but "it can't hurt" stops being true when it does.

Still I can't blame anyone, the knowledge about her force healing alibi remained tightly in Dark Jedi control and Chaotix didn't use that knowledge to clear her. She was legitimately a suspect because she could have been recruited, yes. It made sense....

Unfortunately it made too much sense and was also not the right move. These things happen, the game can still be salvaged by any faction. Renata is exceedingly vulnerable.


It's only about 20,000 words if you take out all references to roundhouse kicks.

To be fair they also threw a lot of punches. But who wants to see Jedi fighting without the Force or Saber? It's a bunch of dorks pretending to be kickboxers at that point.

These were only necessary because the plot often required ending a battle in a non-lethal manner and Jedi fleeing all the time just didn't seem natural.



So Chaotix' plan goes off without a hitch, and Diana is thrown to the wolves and makes a good show of it before being sliced to bits and blown into oblivion.

Notice how Diana has force improved vision and the ability to attack with a saber; even here on her final night she could have personally defeated Renata herself as well, or at least exposed her.

I don't blame anyone for not doing it, just pointing out it was possible.

On to the final chance for the Jedi to put up a good fight.

Day Twenty- One minute before midnight


The whole basis of killing people in the right order was that it was unlikely that recruitment could occur immediately following the death of the Sith Master. I do not think we need to worry about recruitment just yet.

You do, but that's because all light side Jedi have been eradicated besides Nightbringer, ironically enough, and Chaotix, who is only non-recruitable because he chose light side enlightenment. Not that the Sith ever seemed to consider recruiting him as far as I can remember. It was never really an option after Renata was recruited though.

It was possible for all the dark side Jedi to be wiped out leaving the final Apprentice utterly crippled at the end, but the light siders kept getting lynched and murdered, which kept the Sith faction in play.


I found that this reasoning was false a while ago.

Juyo 2/Double-bladed Lightsaber is only a lightsaber form and works just like any other form, except it is Dark Side. The ability that allows one to perform two different actions at night is called "Twin Sabers", though that does NOT give you two lightsabers. Either Niman 2 or Ataru 2 is needed for 2-lightsaber combat. The first form Diana used was Juyo 2, as evident in her defense as well. The second form was Makashi, and she was fighting Seon, who is the only other player with a Turquoise lightsaber.

Diana performed both attacks.

The Holocron plus being alive and using certain powers all the time gave Chaotix the best perspective on the game. He was a useful resource when he was worried about getting canned by the Jedi for being halfway evil and stuff.


The Sith did not attack Seon. Diana attacked Seon, as evident by the Turquoise lightsaber. She was Dark Jedi.

The Sith Apprentice, whoever it is, acted completely according to my instructions last night in order to blend in. He didn't need to attack, because he knew there would be at least one Jedi killed anyway. His best option for the rest of this game is to blend and hope I somehow miss him. However, my powers and process of elimination say I will kill him sooner or later.

A bit overconfident here but the underlying premise is good.


Alright, ATPG's latest reply convinces me I'm barking up the wrong tree and that Chaotix is correct that Diana did both attacks. So, no one should be cleared as a result of last night's attacks.

Going back to the day phase when Psychonaut was lynched the first time, it was a close run vote between him and Diana. Given how close that vote was, I find it unlikely that the Sith Apprentice would have voted for his own master right there. Of the living, Chaotix made the case that got Psycho lynched, and Nightbringer's vote untied it and got Psycho lynched. So, I doubt either Chaotix or Nightbringer are the Apprentice.

Of the remaining four, Seon and WEW voted for Diana, and Renata and Csargo did not vote. Of those four, Seon's posts are the most scummy in hindsight. After Chaotix made his case on Psycho, Seon was the only person who expressed active disbelief (https://forums.totalwar.org/vb/showthread.php?131243-Star-Wars-Fall-of-the-Order-in-play&p=2053237603&viewfull=1#post2053237603) at the vote on Psycho. In that post, Seon says he thinks Diana is 100% Sith, but then the next night he roleblocks Psycho instead (https://forums.totalwar.org/vb/showthread.php?131243-Star-Wars-Fall-of-the-Order-in-play&p=2053238042&viewfull=1#post2053238042)? That's not consistent. Looks like an attempt to use the death of the Sith Master as a way to 'clear' the Sith Apprentice.

It's also a bit odd that Seon was able to successfully roleblock the very powerful Sith Master, but failed to roleblock a far less powerful Dark Jedi Master. Seon may not even have the ability to roleblock at all, Psycho could have just refrained from killing to set up Seon as innocent.

Lynch Seon.

There's some good reasoning here, as it puts Renata back in play as a legitimate suspect.

Seon's actions are hard to explain, and like Diana, he makes for the perfect townie-attention-trap.


Truthfully, as much as I want to now, I cannot. I can only say that I tried roleblocking Diana Abnoba and drained away her Force Cloak. But as somebody pointed out, you only have my word to back me up. It all works so perfectly, you see, Chaotix. Of course Seon's guilty, he's the only one who didn't attack and wasn't shown in the writeup! And what would any Sith do in these night? Of course he would try and recruit somebody! That's what Seon was doing in the night. Because it works so perfectly, Chaotix, I am not even going to bother to defend myself. It's a perfect case, and the Sith totally deserves my death.

I knew it was coming when I realized Diana was innocent anyways.

Seon falls victim to most obvious suspect syndrome.

It's really hard to fight it once the town decides you are the obvious bad guy. Especially once they're confident after wiping out a Dark Lord of the Sith through similar obvious reasoning.

There's not much else to say, I mean what would you do here? There's no reason to suspect Renata or WEW over anyone else at this point, so why not go with what seems logical?

It's still possible for the Jedi to save the game, but now they're relying on Chaotix to not slay them in order for that to happen. Chaotix doesn't seem like the type to avoid pressing the kill button, especially after it has gotten him this far and Jedi nor Sith have really punished him for it.



For a Serial Killer, he sure does a really bad job of killing people. ~;p

Except several Jedi, several Sith, leading lynches on Jedi and Sith and even other Neutrals, and also climbing to the top of this pile of corpses to become Supreme Grandmaster and openly declaring his neutrality to the town and "you-can't-recruit-me"-ness to the Sith, basically waving a red flag at a pair of murderous bulls that says KILL ME but both teams are too busy killing each other to bother.

Besides, his victory condition doesn't even involve killing people; it involves surviving, and seeing at least one of the other factions get turned into a smoldering pile of skulls.

In that, he's done very well.


A SK doesn't have to kill anyone, he just has to be the last one standing.

See? Psycho's got it.


I have reliable information that there is currently one Sith, one Dark Jedi, one Jedi, and three Ewoks.

You do realize I am forced to do an all-Ewok ending now that will totally ruin the atmosphere?

Thanks a lot, TC.

:laugh4:



Preview of Night Twenty:

Chaotix chooses Force Destruction on Renata, the one attack as far as I can tell that she can't block unless someone besides her uses Morichro on Chaotix. That means the Sith's best hopes go down the toilet tonight unless Chaotix ALSO dies, which is conceivable if Renata uses Morichro and one of her best attacks and WEW uses choke and scream on Chaotix. He can't survive all of that, which means he dies, Renata dies, and probably at least one townie dies to to the vigilantism that's about to happen, leaving 1 townie and 1 sith to be decided by the force ghosts, Jedi victory.

Or, the townie ends up falling neutral and then it becomes a possible joint solo victory and Sith victory for the remaining two people.

Or, Chaotix could change his mind.

Or, the Sith could wipe out everyone besides Chaotix and WEW and they could agree to share the victory.

Which makes me giggle because Chaotix can just say no and shoot them in the face.

Unless Chaotix dies, he wins here outright, I believe.


And rightly so. Sith and Jedi have had 20 rounds to get rid of him and he's been a known neutral vigilante with a lovely goal of simply getting rid of the competition and learning to use the Dark Side which has ended up killing both Jedi and Sith so both groups have had reason to knock him off this mortal coil but decided to keep him around because he's dark and brooding and goth and powerful and useful..... ah yes, just like Vader was very useful to the Emperor before he turned his back on him and then Vader quite literally "shafted" him by tossing him down a.... well you get the idea, let's not labor the joke.

Bane Anded is Darth Vader. Conflicted, sort-of-good, mostly evil, means well, but ends up destroying just about everything he ever loved just so he could become the most powerful Jedi ever and rule the galaxy as father and..... clone army I guess.

Only in this version, Vader looks like he's going to win. Good luck, galaxy!

Here, you fail to lynch WEW or Renata so that's all she wrote, really, regarding the town's chances, unless something extraordinary happens in the next 19 hours.



Edit: Nope. That's all she wrote.

Renata goes down to an unblockable attack (unblockable because she lacks the proper defense) and the Sith did not do an all-out assault on Chaotix. They are now at his mercy, and I don't figure Chaotix to be a guy who does the whole mercy thing.


And a Jedi goes down as well, leaving Chaotix, Nightbringer, and WEW. The Sith has no Force Ghost. Here, Chaotix can force a victory by making a pact with the Jedi, and then lynching WEW. But he doesn't have to settle, he could make a pact with the Sith, and score victory by double-teaming Nightbringer tonight.

But he doesn't have to do that either. If he is not lynched Day 21, there's nothing that can be done. Flawless victory.



https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/lightsaber_violet.png

Askthepizzaguy
12-26-2010, 21:44
Nope, he chickened out to share any victory when he switched votes.

And we completely underestimated the power gain by the grandmaster. Explains how Chaotix changed from a low threat to a high threat so fast.


I take it that's a rough estimate ATPG?

Me having the same powergain as Renata, Kage with about 65 powers isn't on top?

It's a pretty rough estimate, yeah. Best I can do just by eyeballing it and spending 3 minutes in MS Paint.


Ooh, what was my power level relative to this chart?

It's under 9000!!!!



I will do another version of this power chart. Here's how to envision it, however:

1. If you started as a Jedi Initiate, you don't even show up on the graph until you're promoted to Padawan. Then you start at the very bottom. (0 increase per turn)
2. Padawans have a very, very shallow angle moving upward. The time you spend as a Padawan rarely adds much to your strength. Best you can hope for is 2-3 more powers. (0.5 increase per turn)
3. Knights/Sith Apprentices gain powers steadily, at a very shallow angle. (1 increase per turn)
4. Masters/Sith Lords gain powers twice as fast, at a steeper angle. (2 increase per turn)
5. Grandmasters/Dark Lords gain powers extremely fast, at a very steep angle. (5 increase per turn)
6. Dark Side Mastery + Jedi Grandmaster creates the steepest upward climb by far. (10 increase per turn)


Initiates stayed at zero until round 6, iirc.
Knights and Padawans got promoted by rounds 5-7 iirc.
Masters only promote on death of Grandmaster.
Being recruited by the Sith greatly increases your power level because you get an instant package of starting dark side attacks, conversions, and defenses, plus it generally increases your rank.
Dark Lord of the Sith dying promotes the Sith Lord if the Sith Lord has been such for 4 turns.
Promotion/death of Sith Lord promotes the Sith Apprentice, if the Apprentice has been such for 4 turns.



Starting Initiates generally follow a curve similar to WEW's.
Starting Padawans generally follow a curve similar to Renata's before she was recruited, and will have a superior curve than WEW.
Starting Knights generally follow a curve similar to Chaotix's before he became grandmaster.
Starting Masters got killed off rapidly, but they follow a curve similar to Chaotix's before he gained Dark Side Mastery, except much earlier on in the game. Sol Jade could have been at where Kagemusha was in terms of power by round 16 or 17.

Ironside
12-26-2010, 23:01
Were Morichro needed to defeat Chaotix last night?

Because the only 2 decent scenarios I could come up with were Storm+scream+choke on Chaotix and Maelstrom/cruch on Nightbringer, or Storm+Maelstrom/crush on Chaotix and scream+choke on Nightbringer. I don't think we ever would've figured out the need for Morichro like that.

Also, did non dark jedi knew about the dark mastery boost? A massive unknown and unexpected boost is quite dangerous. A big reason why we spared the vigis was that they were weak most of the game.

Ignoramus
12-26-2010, 23:16
Well played, Chaotix. I should have listened to pever that you were playing your own game.

Nice write-ups ATPG - and I'm very glad that you didn't close down the game!!

Nightbringer
12-26-2010, 23:21
Well played, Chaotix. I should have listened to pever that you were playing your own game.

Nice write-ups ATPG - and I'm very glad that you didn't close down the game!!

Hey, he hasn't won yet!

Quite...

Greyblades
12-26-2010, 23:32
Gah, the only time I acted like a townie was when I'm being stupid? Man, I realy am bad at this game.

Diamondeye
12-26-2010, 23:33
Just came back from X-Mas business to read this. I must say, Chaotix, well played! Also; Neat that all the people I pointed at (Kage, Psycho, Renata) ended up dying as Sith.

Also, ATPG, @ This comment:

As Sasaki has done in the past (like claiming detective in an early mafia game, to keep the real detective safe) Sasaki makes himself a target on purpose, because his original role was basically a worthless Initiate. Potentially powerful, but presently powerless.

A smart tactic, as it predictably fools the Sith, and these are good players. I honestly don't know why ANYONE believes a word Sasaki says, ever. I really hope that I would have scoffed at this claim, I tend to think he's always lying to me for some purpose, or even for no purpose. I think he just likes it, frankly. And frankly, I do this kind of stuff all the time too, so... I understand it.

This is a game of information and misinformation. Townies should really take their cues from Sasaki on this stuff; I certainly have. I outright admit to lying all the time as a townie. It makes blending in as mafia easier too, if you're ever caught lying. The only downside is the "cry wolf" effect, but frankly I don't care until people start treating my claims like the bogusness that they are half of the time.

Renata, Seon, Diamondeye, Tincow, and Psychonaut and Kagemusha IIRC all fell for this nonsense. These are not silly players, these are all players who should be admired and feared, taken in by Sasaki and his lies.

I didn't for one second believe Sasaki. I saw what he was trying to do and did what I thought would be the best to help him "distract" the fire of the Sith. It's a legit maneuver I even attempted myself several times throughout the game (finally ending with the Sith Lord obliterating me).

Askthepizzaguy
12-26-2010, 23:44
Gah, the only time I acted like a townie was when I'm being stupid? Man, I realy am bad at this game.

Not quite; what I meant was, when people make a post that clearly indicates they've missed something important, you can attribute that to hastiness or lack of information, attributes found in most townies.

Sith and others in the know will refrain from making those sorts of common errors, and play very cautiously, because so much rides on their actions and decisions.

I think the same would be true of you if you had a power role. That's not a reflection on you; just how basic townies tend to behave a lot.



Edit: @ DE above-

Then you had me fooled as well, sir. Good show!

Chaotix
12-26-2010, 23:51
Well played, Chaotix. I should have listened to pever that you were playing your own game.

Nice write-ups ATPG - and I'm very glad that you didn't close down the game!!

Ignoramus, if I could have taken any one player of my choice to a possible victory with me, it would have been you. I kept hoping that you would become a Dark Jedi, but you became Grandmaster before me and took Light Side Enlightenment before it could happen.

While you were alive, our alliance was genuine; it was only after Diana turned up not Sith that I saw my chance and took it.

You played a great game!

dcmort93
12-27-2010, 00:18
I kinda digged the post about the fail lynch on me hahahahahaha if only I could rep

Askthepizzaguy
12-27-2010, 00:35
I kinda digged the post about the fail lynch on me hahahahahaha if only I could rep

It failed so hard that it actually won (http://encyclopediadramatica.com/Epic_fail#Epic_Fail).

I seriously thought that was one of the least productive rounds of mafia I've seen in a while. Not to be too harsh on anyone in particular; I will simply cite as an example the next time I see a discussion-stifling wagon that is beyond necessary size, and explain why further votes add nothing and actually can only lead to a negative effect.



Edit: Going to take a break/nap now. Answer more Questions and post finale later or tomorrow. Have work tomorrow (WIN) so no promises. But all actions are in and game is in fact over. Postgame has begun.

dcmort93
12-27-2010, 00:38
I agree and yet the "reasons" why I was lynched are the way I've played in every game but takhisis's mars attacks game on cfc where I was actually mafia

Frozen In Ice
12-27-2010, 02:04
So it appears my best post in the whole game came after I was dead; I need to get working on my scum hunting skills. Still, that game was a ton of fun, and thank you ATPG for putting in all the effort that was required to make it such a success!:2thumbsup:

Ignoramus
12-27-2010, 02:34
Ignoramus, if I could have taken any one player of my choice to a possible victory with me, it would have been you. I kept hoping that you would become a Dark Jedi, but you became Grandmaster before me and took Light Side Enlightenment before it could happen.

While you were alive, our alliance was genuine; it was only after Diana turned up not Sith that I saw my chance and took it.

You played a great game!

Thanks, I really enjoyed it and this game. 'Twas a pleasure to have played with you.

And thanks so much for the write-up ATPG - I certainly have a lot to learn about mafia. If I wasn't going away for a couple of weeks then I'd gladly join the next couple of games.

Cecil XIX
12-27-2010, 05:23
It was good game everyone, and a fine learning experience. ATPG, you're really great with writeups. Some of those really kept me on the edge of my seat. I hope to go back and study this game for further insights.

pevergreen
12-27-2010, 05:46
It's at this point that pevergreen drops his load of information and sits down, exhausted, and not sure he can continue being a leader. He read the holocron, congratulated me on the game design, and then said he hated me.

29/11/2010 11:34:01 PM pevergreen to Askthepizzaguy i hate you as a player, applaud you as a host

:beam:


Telling the Sith who you're investigating and defending is also bad.

At this point, the game plan was basically keep Ig alive for as long as possible, as he had just gotten investigation 3. We would go through one by one and create the non-sith list.

As for the investigation on Khazaar, needed a throw away target that we didn't suspect. The only reason was to see if anyone lied in investigation results (two people use same scan, both different = something is wrong) and to hopefully limit the number of actions the sith took (as well as hopefully having no vig kills).

At this point, and for the large portion of the game, town was unwilling to follow me. I do apologise for the huge death toll that night though. :sweatdrop:


My attitude towards chaotix this game:

After finding out his role and the possible implications through the holocron, I never fully trusted him. I did not think he was sith, but I knew that because of his role, he could easily have his own win condition that involved a town loss. He was useful, and I wasn't that happy when I saw him become GM.

Townie Network:

I withheld information I didn't believe the town needed to know, or things that would help the sith. I had no problems with working with someone, potentially getting them lynched, then working with them again (see: Ig)
I was continually worried about having sith feeding me info, but until Ig got Investigation 3, I had no way of checking for sure. I tried not to rely on anyone too much.

I've said it before, and it is very true. I am and have always been bad at catching sith. If I was not the first force ghost to come along, I would have happily just followed the thread. I've always been a big anti-town network voice, but it was basically required of me this game.

I tried, and although I'm still nt sure how the game exactly ends, I hope the town realises I was always trying for the jedi victory.

a completely inoffensive name
12-27-2010, 08:42
Your write up has only given further evidence of the advantage of my playing style. I am unreadable, I can be your grandmaster or I could be your Sith Master in any game and none of you can tell.

Sooner or later, my game of lulz will come about, and it will be the craziest game any of you will have ever played.

EDIT: My direct replies to ATPG's commentary:

1. I will only admit I am trying to hurt the town when I want to tell the town I am trying to hurt them. Whether that is the case or not, meh.
2. If anyone thinks I will change the way I act because I have a mafia role, they are setting themselves up for disaster. I will not hesitate to act the "proper" way as a real townie and have people lynch me foolishly early in the game. I will not be predictable.
3. Your statement of lynching me early might lead to some very short games I could have otherwise done well in. I like to think though that you will all keep me around for the first couple rounds simply for my comedy.
4. One of your statements is dead wrong, one of them describes me 100% correct, they are right next to each other.
5. The round killing me was the critical time for the Sith to get as far as they did. If I was out of the picture, the smart townies would have used the tools (a spreadsheet) and would have had a good chance of turning it around right then. Sucks that the Sith ****** it up at the endgame.

Choxorn
12-27-2010, 09:59
Lol, looking at some of the things I said in your commentary makes me realize just how far off the mark I was many points throughout the game.

My day 1 vote on pever was honestly just a random day 1 vote, and I never expected a bandwagon would form on him and Raskolnikov. I later only stayed on him cause, like all the other CFC'ers, I was trying to save Ras. In the end, we probably got pever killed just by revealing the fact that he was powerful to the Sith.

I think I tried as hard as possible after I died to say "Hey, townies, I had Force Meld and died using it, now do you realize how the damn power works?" Sigh... for all my force powers, I couldn't stand up to Force Scream any more than anyone else could. Like you said in response to Sasaki, it probably killed more people than any other Sith power, and, like I complained in reponse a while ago, it also killed two Force Meld users (me and Arpeg2). The power was kind of disappointing, since it hardly ever protected anyone, and when it did, it often resulted in death for the protector, or, more often, the protector and the protected.

I got 4 new active defenses as a Padawan- I think night 2 was the only night I failed to get a power. Then I leveled up to Knight, and got most of the passive defenses, too.

Double A
12-27-2010, 10:24
5. The round killing me was the critical time for the Sith to get as far as they did. If I was out of the picture, the smart townies would have used the tools (a spreadsheet) and would have had a good chance of turning it around right then. Sucks that the Sith ****** it up at the endgame.

Please elaborate on these "spreadsheets."

Greyblades
12-27-2010, 10:32
So who were the two people that killed me trying to get to joooray?

Ironside
12-27-2010, 10:53
So who were the two people that killed me trying to get to joooray?

Chaotix, and Kagemusha.

Which I ironically called. :laugh4: And by the right reasons.
Even if the puppet theory was wrong.

You should've listened to me town. :book:

Edit: Well, not 100% about Kage. Could be Igno that was the twin blue.

Ignoramus
12-27-2010, 12:02
It was Chaotix and I. I didn't think Joooray was Sith, but I think both Chaotix and I treated it as a test to see if each other was playing straight or not.

a completely inoffensive name
12-27-2010, 12:47
Please elaborate on these "spreadsheets."

Just referencing this with the important part bolded:


Day Sixteen- The beginning of the end

This was critical. You could have determined who the Sith Master was through process of elimination.

That's what the lightsaber colors appearing in the writeup were for. That's your best investigative tool of all.

I was truthful when I said "saber colors don't mean anything, except red always means Sith."

It doesn't matter what color they are, just that they appear in the writeup. If you can prove, through your saber color, that you were in the writeup doing something while the sith master was busy, you're not the sith master.

This could have been solved by spreadsheet by now. Just a little bit of cluedo style process of elimination.

Kudos to Sasaki for pointing this out. Sad no one tried it.

People should have been discussing what to do for the night phase, proposing theories on how to solve the game with the available actions.

People were moving as one and voting as one, but unfortunately, they were also thinking as one.

That's not good. There needs to be ideas generated, plans considered. Otherwise it's all on the shoulders of someone who might just pick randomly and not give it a second thought.

You needed this vital time to discuss and solve. It was solvable here, but the opportunity was blown, as far as I can tell.

If anything loses the game, it is the lack of effort in solving the mystery through all available tools.

Granted, some people tried hard to solve things based on behavior. But you had other tools.

A good game, but Sith did play better than the Jedi.

Chaotix
12-27-2010, 17:22
It was Chaotix and I. I didn't think Joooray was Sith, but I think both Chaotix and I treated it as a test to see if each other was playing straight or not.

Yep.

Joooray had a history of getting in my way as well as Ignoramus's. Basically, he was a Dark Jedi and we both wanted him dead, although Ig probably for purer reasons than mine.

Joooray was the one Dark Jedi I didn't want to ally with, because he was stronger than me while he was living.

It had me giggling when everybody was like "OMG Sith double-teamed the GM!" Neither of us was Sith. This was the first night action I lied to pever about, so nobody knew.

From then on, Ignoramus and I were allies, and I trusted him with more information about my own role than anyone else.

Askthepizzaguy
12-27-2010, 17:55
https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/SWtitle.png
Wall of the Commentary


Episode IV: Not even close to being done yet






Link to the spreadsheet which indicates which attack is good versus which defense.

CLICK HERE. (https://spreadsheets.google.com/ccc?key=tkwSnWe11MGlSK4S95PyncA&authkey=CNu5ucMP&hl=en#gid=0)

Explanation:
(W) Means this defense (horizontal) will ALWAYS win against the specified attack (vertical). If using Judgment, the move will also succeed as a defense as well as an attack.

(L) Means this defense will ALWAYS lose against the specified attack

(-) Means this will have no effect, or I was lazy and I didn't put an L there. Basically the same thing as L.

(Rank) Means I have to check the rank of the attacker versus the rank of the defender, and take into account passive boosts to rank and possibly saber form as well. If the rank of the defender matches or exceeds the rank of the attacker, the defense works. If the rank of the attacker exceeds the rank of the defender, the defense fails.

(Absorb) Means that the user of the move (Judgment) will not only perform an attack against someone, but Judgment will also act as a defensive move. In this case, it will also succeed as a defense and also learn the dark side attack in question.

(Counter) Means that the user of the move (Judgment) will not only perform an attack against someone, but Judgment will also act as a defensive move. In this case, it will also succeed as a defense and also learn the dark side attack in question AND use it against the person who performed the move, simultaneously.

(30%) Means that the person with Art of Movement has a 30% chance of not dying due to saber, orb I, or lightning I.

(Add 1) Means that the defense or passive ability boosts your rank by 1 against sabers.

(Reflect) Means that this saber form will reflect the attack back at the attacker.

(Form) Means that this defense is a saber form, and you must consult the saber combat chart to determine effectiveness. Highest rank wins.

Saber combat chart:

Form I: Shii-Cho, also known as The Way of the Sarlacc, or The Determination Form, was the first of the seven forms of lightsaber combat.

Adds +1 Level when facing two opponents.
Adds +1 Level when facing two blades.
Adds +1 Level when facing Vaapad (Form VII)
Adds +1 Level when facing Niman (Form VI)
Minus -1 Level when facing one opponent.
Minus -1 Level when facing Makashi (Form II)

Form II: Makashi, also known as The Way of the Ysalamiri, or The Contention Form, was the second form of the seven forms of lightsaber combat.

Adds +1 Level when facing Shii-Cho (Form I)
Adds +1 Level when facing Ataru (Form IV)
Adds +1 Level when facing two blades
Minus -1 Level when facing force projectiles (lightning, orbs, etc)
Minus -1 Level when facing two opponents
Minus -1 Level when facing double-blade
Minus -1 Level when facing Niman (Form VI)

Form III: Soresu, also known as the Way of the Mynock, or The Resilience Form, was the third of the seven forms of lightsaber combat.

Adds +1 Level when facing force projectiles
Adds +1 Level when facing double-blade
Adds +1 Level when facing two blades
Adds +1 Level when facing Ataru (Form IV)
Minus -1 Level when facing Vaapad (Form VII)

Form IV: Ataru, also known as the Way of the Hawk-Bat, or The Aggression Form, was the fourth of the seven forms of lightsaber combat.
-allows Two-handed Lightsaber combat (twin blades)

Adds +1 Level when facing Makashi (Form II)
Adds +1 Level when facing Djem So (Form V)
Minus -1 Level when facing Soresu (Form III)

Form V: Shien / Djem So, also known as The Way of the Krayt Dragon, or The Perseverance Form, was the fifth of seven forms recognized as canon by the last Jedi Council for lightsaber combat

Adds +1 Level when facing force projectiles
Adds +1 Level when facing two opponents
Adds +1 Level when facing Soresu (Form III)
Adds +1 Level when facing Vaapad (Form VII)
Minus -1 Level when facing single opponents
Minus -1 Level when facing Ataru (Form IV)
Minus -1 Level when facing Niman (Form VI)

Form VI: Niman, also known as The Way of the Rancor, The Moderation Form, and the diplomat's form, was the sixth form of the seven forms of lightsaber combat.
-Allows Two-handed Lightsaber combat- Jar'Kai (twin blades)

Adds +1 Level when using two blades offensively.
Adds +1 Level when facing Makashi (Form II)
Adds +1 Level when facing Djem So (Form V)
Minus -1 Level when facing Vaapad (Form VII)
Minus -1 Level when facing Shii-Cho (Form I)

Form VII: Juyo / Vaapad, also known as The Way of the Vornskr, or The Ferocity Form, was the seventh of seven forms recognized as canon for lightsaber combat by the last Jedi Council of the Old Jedi Order.
-Allows Double-bladed lightsaber combat

Adds +1 Level when facing Force Lightning
Adds +1 Level when facing Form III (Soresu)
Minus -1 Level when facing Djem So (Form V)
Minus -1 Level when facing Twin Blades



Abilities by rank.


Number indicates Random.org result.
If you have tier I of an ability and land on tier II or tier III, you gain tier II.
If you do not have tier I of an ability and land on a more advanced form, you do not gain tier I.
If you have tier I or II of an ability and land on tier I or tier II, you gain the next tier.
If you are on the light side of the force, the only way to improve a dark side ability is to land on it. You will not gain new ones.
If you are on the dark side of the force, the only way to improve a light side ability is to land on it. You will not gain new ones.
Light side Jedi will not learn Stealth unless they began with the ability.
Jedi will not learn Cloak unless they are at -2 for alignment or lower.
Jedi will not learn Slow unless they are at -2 for alignment or lower.
Jedi will not learn Suppression unless they are at -2 for alignment or lower.
Jedi will not learn Dark Side attacking powers unless they are at -3 or lower. (Dark Jedi)
Jedi will learn 1 Dark Side power per turn if they are at -5 or lower. (Dark Jedi)
Jedi will learn 2 Dark Side powers per turn if they are at -7 or lower. (Dark Jedi)
Jedi will learn 5 Dark Side powers per turn if they are at -10 (Rogue Sith/Bane Anded) [Dark Side Mastery]
Jedi will learn Dark Side powers if they have become Grandmaster and have run out of Light Side powers to learn.


Sith Apprentice = Knight Rank, Dark Side powers
Sith Lord = Master Rank, Dark Side powers
Dark Lord of the Sith = Grandmaster Rank, Sith only, Dark Side powes



Blue- Jedi Grandmaster only (Must be Jedi Grandmaster)
Teal- Light side powers (must have Light Side of 1 or above, or Jedi Holocron)
Purple- Universal powers (everyone can learn)
Dark red- Dark side powers
Red- Dark Lord of the Sith only (Must be Sith Grandmaster)

Jedi Initiate level powers
(able to be learned through training)

1 Art of Movement- basic, agility/evasion boost (30% chance of avoiding saber or projectiles)
2 --Force Jump- allows a force-assisted leap which can avoid many kinds of attacks.
3 Force Blinding- creates bright flash which can stun attacker
4 Force Sense- Allows one to sense danger approaching, counters certain force powers.
5 Force Breath- Allows survival of 1 lynch
6 Force Meld- Can be used to join another in battle.
7 Alter Damage- allows lightsaber combat victory to not be fatal
8 Force Push- knocks enemy away, which can interrupt their attack or lower their defenses.
(8)

Jedi Padawan level powers
(Some Jedi Initiates know these powers at the start, but cannot learn them if they don't have them)

9 Lightsaber (item) [Gain automatically upon being Padawan)
10 Form I
11 Form II
12 Form III
13 Saber Throw- allows push/pull of saber (+1 projectile offense)
14 Force Deflection- repels energy projectiles
15 Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles.
16 Force Stun- can stun opponent, preventing certain attacks.
17 --Force Speed- improves mental and physical speed, useful in physical combat, or to escape.
18 --Force Body- Makes one immune to pain and wounds, does not usually prevent death.
19 --Battle meditation- boosts stamina and strength (lightsaber passive +1)
20 Saber Barrier- adds defense against projectiles (+1 projectile defense)
(20)

Jedi Knight level powers
(Some Jedi Padawans know these powers at the start, but cannot learn them if they don't have them)

21 Lightsaber (One vigilante action, one target)
22 --Double-blade (Two actions, same target)
23 ----Battle mind- boosts focus and morale (force passive def +1)
24 ------Battle precognition- improves all passive defenses +1
25 Telekinetic Lightsaber combat- allows levitation of sabers and objects (+1 projectile off/def)
26 Form IV
27 Form V
28 Form VI
29 ---Double-bladed Saber (Form VII-2)
30 Electric Judgment- Allows Jedi to use Force Lightning
31 Force Vision- Allows one to see through stealth (investigation)
32 Force Persuasion- Senses if someone can be turned to the Dark Side. (investigation)
33 --Force Wave (Tier II force Push)
34 Telekinesis- Repels physical attacks, throws, pushes, and pulls
35 --Force Stasis (Tier II Force Stun)
36 --Force Empathy- Allows one counter stealth attacks, counters certain force powers.
37 --Force Grip- lifts opponent in the air, which negates their ability to escape or use certain powers.
38 Force Healing- Can be used to heal lightsaber wounds
(38)

Jedi Master level powers

39 ----Twin saber (Two actions, same or two targets)
40 Form VII
41 -Twin Saber I
42 --Twin Saber II
43 --Force Light- weakens a dark-sider's connection to the force.
44 --Force Revitalize- Can be used to heal force wounds
45 --Righteous Judgment- Allows Jedi to learn Sith offensive powers during battle.
46 Drain Knowledge- removes one power from target and absorbs it
47 --Force Morichro- Acts as a roleblocking power.
48 --Force Protection- repels many kinds of force attacks
49 --Force Improved Vision- Allows one to see through stealth or cloak (investigation)
50 Force Ghost- Allows vote even in death
51 ----Force Whirlwind (Tier III Force Push)
52 ----Force Stasis Field (Tier III Force Stun)
53 ----Force Sight- Allows one to counter stealth or cloak attacks, counters certain force powers.
54 --Force Absorb- converts incoming energy into the force, strengthens force power.
(54)

Jedi Grandmaster level powers

55 Wall of light- Can be used to defend against almost any attack
56 ----Force Resuscitation- Can be used to prevent death
57 ----Final Judgment- Allows Jedi to steal Sith offensive powers during battle.
58 Force Englightenment- Defends against all dark side corruption or mind attacks. Can defend one other against the threat of the Dark Side.
59 ----Force Far Sight- Allows one to see through stealth, cloak, or Force Trance. (investigation)
60 --------Battle Mastery- improves defenses against two attackers +1
(60)

Sith Apprentice level powers

61 --Force Corrupt- Attempts to turn someone to the Dark Side.
62 Force Stealth- allows one to hide from some scans and attacks
63 --Force Cloak- allows one to hide from most scans and attacks
64 Force Suppression- Counters certain force attacks
65 --Force Breach- Counters additional force attacks.
66 Force Slow- Can counter Force Speed
67 --Force Affliction- Can counter Speed, Meditation, Battlemind, Precognition, Art of Movement
68 Force Drain
69 --Force Vortex
70 Force Choke
71 --Force Wound
72 Force Scream
73 --Force Crush
74 Force Lightning
75 --Chain Lightning
76 Force Orb
77 --Force Energy
(77)

Sith Lord level powers

78 ----Mind Control- Forces a turn to the Dark Side.
79 ----Force Trance- can be used to appear dead, and mask one's connection to the force.
80 ----Force Sever (sever force)- Removes all active force powers from target. Not always effective.
81 ----Force Plague- Can counter all battle enhancements and several passive defenses.
82 ----Force Maelstrom
83 ----Force Kill
84 ----Force Destruction
85 ----Force Storm
86 ----Force Blast
(86)

Dark Lord of the Sith level powers

87 Force Reanimation- Forces the midichlorians to restore life to a Sith. (Can use every two turns)
88 Deadly Sight
89 --Force Combustion
90 ----Force Oblivion (thought bomb)
(90)


Sith Ghost Powers:

91- Wound in the Force (Removes a Jedi Force Ghost from the game, but also removes Sith Force Ghost from the game)

EVENTS AFFECTING ALIGNMENT:

[pevergreen kills Raskolnikov in a lightsaber duel, Day One] +1 dark side.
[Belisarius II kills Zack with Righteous Judgment, Night Two] +1 dark side
[Belisarius II kills Sasaki with Righteous Judgment, Night Three] +1 dark side
[Psychonaut converts Ironside to Sith Apprentice, Night Four] Dark Side Enlightenment
[Belisarius II defeats Ignoramus, but spares him with Alter Damage, N7] +1 light side
[dcmort suvives lynch due to Force Breath, Day Seven] +1 dark side
[Joooray kills dcmort with Electric Judgment, Night Seven] +1 dark side
[Chaotix kills remake20 in battle with lightsaber, Night Eight] +1 dark side
[Joooray kills Stuck in Pi2 with Electric Judgment, Night Eight] +1 dark side
[Ignoramus suvives lynch due to Force Breath, Day Seven] +1 dark side
[Ignoramus is protected by Wall of Light (Belisarius II, Night Eight] +1 light side
[Joooray used Light on Ignoramus during their duel Day nine] +1 light side
[Light used on Ignoramus by Joooray during their duel Day nine] +1 light side
[Choxorn successfully uses Force Meld to save Death is Yonder Night nine] +2 light side
[Ignoramus is protected by Wall of Light by Belisarius II, Night Nine] +1 light side
[Belisarius II chooses Light Side Enlightenment, Night Nine] Light Side Enlightenment
[wideyedwanderer suvives lynch due to Force Breath, Day Ten] +1 dark side
[Belisarius successfully defends Ignoramus, twice, Night Ten] +2 Light side
[Chaotix attacks Joooray in battle with dark side force lightning, Night Ten] +1 dark side
[Psychonaut converts Renata to Sith Apprentice, Night Eleven] Dark Side Enlightenment
[Chaotix attacks Sasaki in battle with dark side force lightning, Night Eleven] +1 dark side
[Captain Blackadder kills Slysnake2 with Juyo II, Night Ten] +2 dark side
[Diana Abnoba survives lynch due to Force Breath, Day Twelve] +1 dark side
[Yaseikhaan attacks Chaotix with Electric Judgment, Night Twelve] +1 dark side
[Chaotix uses two dark side attacks on Greyblades, Night Twelve] +2 dark side
[Ignoramus kills Greyblades while trying to attack Joooray, Night Twelve] +1 dark side
[Tincow successfully saves Renata using meld, Night Twelve] +2 light side
[ACIN kills God Emperor with lightsaber, Night Fourteen] +1 dark side
[Diamondeye kills ByzKnight with lightsaber, Night Fourteen] +1 dark side
[Ignoramus kills Frozen with Righteous judgment, Night Fifteen] +1 dark side
[Chaotix uses Righteous judgment and Energy, Night Fifteen] +2 dark side
[Csargo kills Warman with lightsaber, Night Fifteen] +1 dark side
[Tincow successfully saves Ignoramus using meld, Night Fifteen] +2 light side
[Blackadder successfully saves Ignoramus using meld, Night Fifteen] +2 light side
[Chaotix uses Cloak, Night Sixteen] +1 Dark side
[Chaotix uses a dark power, judgment Night Seventeen] +2 Dark side Dark Side Mastery (-10)
[Nightbringer slays Double A, Night Seventeen] +1 Dark side
[Diana uses Cloak, Night Eighteen] +1 Dark side
[Chaotix chooses Light Side Enlightenment, Night Eighteen] Light Side Enlightenment

Investigation Results:

Kagemusha's alignment doesn't appear to be Sith for certain even if scanned by Investigation III if he is using Force Trance, but if combined with investigation IV, everything will be revealed. Psychonaut, however, can be caught using Investigation III alone.
If he fails to use Force Trance, then his true alignment is revealed.

Unclear- Scan failed due to Morichro.



Force Vision (Investigation I)
Scan result: is target using "active ability" or not.

"Target is using active ability"
"Target is not using active ability"
"Unclear" (SCAN FAILED!)


Force Improved Vision (Investigation II)
Scan result: What is target name, and are they strong with the Light Side or not.

"Name, The Light side is overwhelming with this one. They have attained Light Side Mastery, and can never fall to the Dark Side under any circumstances" (Mastery)
"Name, The Light side is strong with this one." (LIGHT SIDE, STRONG)
"Name, The Light side is present in this one." (LIGHT SIDE, WEAK)
"Name, The Light side is present, but weak, in this one. (NEUTRAL)
"Name, The Light side is not strong with this one." (DARK SIDE)
"Unclear" (SCAN FAILED!)


Force Far Sight (Investigation III)
Scan result: Rank, and are they strong with the Dark Side?

"Rank, The Dark side is not strong in this one." (LIGHT SIDE)
"Rank, The Dark side is present, but weak, in this one." (NEUTRAL)
"Rank, The Dark side is present in this one." (INNOCENT/DARK SIDE)
"Rank, The Dark side is strong with this one." (NEUTRAL/DARK SIDE)
"Rank, The Dark side is overwhelming with this one. There can be no doubt that this is a Sith!" (SITH/DARK SIDE)
"Unclear" (SCAN FAILED!)


Force Persuasion (Investigation IV)
Scan result: Conversion-susceptible or not. Sense if the Dark Side is present, but not how strong.

"Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one." [LIGHT SIDE]
"Not susceptible to the Dark Side, but you're not sure if the Dark Side is present or not." [NEUTRAL]
"Susceptible to the Dark Side, and you sense that the Dark Side is already present in this one." [DARK SIDE]
"Not Susceptible to the Dark Side, and you sense that the Dark Side is already present in this one." [CHAOTIC, SITH]

Yaropolk
12-27-2010, 19:59
Can you post night actions? Curious who killed me on N11.

Diamondeye
12-27-2010, 20:06
... God Emperor did a valiant attempt to organize everything in a spreadsheet just about when he was killed, but I think it's much easier if you collect info throughout the game instead of trying to gather it all 15 day phases into the game.

Also, I was right about by basic assumption about choosing Makashi. I picked it to be able to kill single opponents, and since everyone had Shii-Cho for Defense, I wanted something that could counter it. Too bad I didn't get Makashi until everyone else had another saber form as well.

robbiecon
12-27-2010, 21:57
I too would like to know who killed me.

Nightbringer
12-27-2010, 21:58
I would like to know if I have died or not!!!

Amazing game though pizza!

Ironside
12-27-2010, 22:54
In general, I used force scream, Psycho used force choke-> kill and Kage experimented a bit.

Renata varied as well, but only had tier1- tier 2 powers as an apprentice.

All successful vigi attacks are in the EVENTS AFFECTING ALIGNMENT- list.

Chaotix
12-27-2010, 23:29
In general, I used force scream, Psycho used force choke-> kill and Kage experimented a bit.

Renata varied as well, but only had tier1- tier 2 powers as an apprentice.

All successful vigi attacks are in the EVENTS AFFECTING ALIGNMENT- list.

Force Destruction was by far the most effective attack besides Oblivion, which only Kage could learn. I believe Force Sight was the only defense guaranteed to protect against it.

Lightsabers were useless (unless killing Beskar). Choke/Wound/Kill and Drain/Vortex/Maelstrom were comparatively weak next to Orb/Energy/Blast. Lightning/Chain Lightning/Storm was average unless using the light side Judgment version, in which case it was awesome because it worked as a defense without taking up a slot.

Choxorn
12-28-2010, 00:37
How the heck did I block Force Vortex? With Battle Mind and Precognition?

If that's so, I had several different defenses that could beat Force Scream (Deflection, Sense, and Jump), and one that could beat Force Crush (Jump), I just wasn't using any of them. :cry:

Sasaki Kojiro
12-28-2010, 00:39
I'm still pumped that my (semi) random kill of beskar netted a sith. Although it may have been better to leave the apprentices alive so that we at least have a long history of them posting as mafia...recruits are hard to catch because they were town for a long time.

Double A
12-28-2010, 02:43
Force Destruction was by far the most effective attack besides Oblivion, which only Kage could learn. I believe Force Sight was the only defense guaranteed to protect against it.

Lightsabers were useless (unless killing Beskar). Choke/Wound/Kill and Drain/Vortex/Maelstrom were comparatively weak next to Orb/Energy/Blast. Lightning/Chain Lightning/Storm was average unless using the light side Judgment version, in which case it was awesome because it worked as a defense without taking up a slot.

I thought Lightsaber telekenisis was the only defense against Force Oblivion.

Chaotix
12-28-2010, 03:05
I thought Lightsaber telekenisis was the only defense against Force Oblivion.

Yes, you're right. I meant Force Sight was just about the only way to avoid Destruction.

Askthepizzaguy
12-28-2010, 03:33
https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Nomi-Coru.png



THE FINAL NIGHT




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https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Penance-001.png




Supreme Grandmaster Bane Anded vanished into thin air, right before Gith Ranay's eyes.

Thinking quickly, Ranay ignited both of his green lightsabers and stood in the advanced Niman stance. He concentrated hard, and used his knowledge of Improved Force Vision to locate the Grandmaster.



https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/lightsaberlime.png https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/lightsaberlime.png








Gith Ranay: "It's over, Anded! The Sith have been destroyed. We've both survived this terrible atrocity. There's no need for further bloodshed."



Silence.



Gith Ranay: "You'll be forgiven by the Jedi Order for using Dark Side powers, and forgiven for all the accidental deaths of the Jedi. We couldn't have stopped the Sith without your help. You're to be commended. Come out of hiding, I just want to talk to you!"




As he looked around with improved force vision, he could not locate the cloaked Grandmaster. This was no ordinary cloak.... it was perfect. There was no force signature; it was as if Bane Anded didn't even exist. A few moments passed, and Gith Ranay sensed something faint to his right, so he swung blindly, trying to strike down the phantom. Either Bane had moved out of the way, or he had used an advanced mind trick to give a false force signature for a brief moment.


Bane Anded: "I do not believe you, for obvious reasons."



Gith Ranay: "I don't want to harm you, Bane... I am concerned that you're just going to destroy me as well. You've become obsessed with power. Don't you see how dangerous it is? You can be forgiven, but you must stop using these dark side powers. They will only twist your mind and fill your heart with distrust and fear. You must let go of the dark side, and rejoin the light."



Bane Anded: "I will not weaken myself just so I can conform to the ignorant Jedi Code. I am the Grandmaster, I am changing the rules. Dark Jedi will be permitted while I am the Grandmaster, and knowledge of the Dark Side will not be suppressed and censored. The Force has chosen me, and I have chosen a new direction. Either the Jedi Order will follow me, or they will be destroyed."


Gith Ranay: "You're a very special person, Bane. You have strength where others do not. You might be able to handle the Dark Side, at least for a while, but others cannot handle it; they will be turned to evil and they will turn against one another. You've seen it happen, Bane. All your friends are gone! Some of them by your own hand. We can't allow Jedi to fall to the Dark Side and be corrupted by it. A Jedi like yourself doesn't come along every day, you must realize that others who try to follow in your footsteps will only destroy themselves, and innocent people will be caught up in the spiral of death and destruction. If you allow the Dark Side to flow freely throughout the Jedi Order, it will consume and destroy us all. You can't do it, Bane. I know you care about us too much to allow that to happen!"



Bane Anded: "Don't you realize that there wouldn't even be a Jedi Order if I hadn't thrown off the foolish restrictions demanded of me? Don't you realize that the lives of one trillion people down on that planet owe their continued existence to me? Your reinforcements won't arrive in time to save the planet from the imminent invasion. Only I can stop the Sith. It is my destiny, and I won't be shackled by a weak and impotent Jedi Council. We're going to do things MY WAY, or I will cast you out of the Jedi Order."




Gith Ranay: "The Jedi won't comply; they know the code, and our fallen comrades did not give their lives just so that thousands more will be corrupted by darkness. You are exceptional, Bane, the other Jedi can't go where you want to lead them. They'll ask you to relinquish control of the Order and give it to me."



Bane Anded: "Others will understand what I am doing, and they will follow. Enough will follow that it won't matter if I have to expel the rest of the Jedi."




Gith Ranay: "What you're talking about, Bane, is starting a war between Jedi. That's not what you want, that's not what I want. Please, I beg of you.... forget everything that's happened, and give up control of the Jedi Council. You can go off on your own, I won't stop you, and the Jedi won't bother you. Everything will be fine."



Bane Anded: ".....I'm not going anywhere, Ranay. You cannot be the next Grandmaster, not while I draw breath. You're weak, Ranay... you couldn't stop the Sith, and you can't stop me either. I cannot allow the power that I have and the knowledge I hold to be given to someone who has three weeks of experience being a Jedi. You're not mature enough to handle this kind of power. And if you think you can remove me from power, you're going to have to do a whole lot better than swinging your little toy saber around."




Gith Ranay: "Listen to yourself, Bane! I don't want power for myself, I just want you to realize that your teachings are inconsistent with those of the Jedi Order. Instead of starting a war and trying to force your will on others, just accept that you're different, and have a different destiny. We can stop this conflict before it starts, if only you would make that small concession. Don't think of the Jedi Order as your soldiers to command, we are your colleagues. We are asking you to step down."




Bane Anded: "YOU are asking me to. This isn't a democracy. I am the most experienced and powerful and wise Jedi remaining, and you will do as I say, or I will ask you to leave."




Gith Ranay: "You're going down a path I cannot follow. I'm sorry, Bane, but I can't abandon Coruscant, and I cannot abandon my duties. You're going against the Jedi Code, and I can't do that either. I'm not leaving."



Bane Anded: "If you're not with me, then you're my enemy. If you will not obey my commands, then you are cast out of the Jedi Order. You are now a trespasser on this starship. This is your final warning. Don't make me destroy you."




Gith Ranay: "I can't do that, Bane. I see now that the Dark Side has twisted you completely. Someone has to stop you. I will do what I must."



Bane Anded: "You will try...."








https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/lightsaber_violet.png https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/lightsaber_violet.png







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Thinking quickly, Gith Ranay unleashed a massive blast of Force Whirlwind in the direction of the sound of Bane Anded's voice. Anded was blown through the giant hole in the ship left by Darth Kojiro, and disappeared down into the Main Turbolift shaft. Gith quickly followed.






https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Penance-011.png




Suddenly, alarms started going off, indicating that one of the main engine reactors was losing plasma containment. With no one making repairs to the ship and systems being slowly destroyed one by one, and with the engines already damaged from Darth Sigurd's attempt on Bane's life, it was only a matter of minutes before the lower decks would be flooded with plasma hot enough to melt the ship's superstructure.


Ranay needed to find Anded, and quickly. But Bane was able to project false images of himself in the Force, making the search almost impossible for Ranay. He concentrated and reached out with the Force, and doubled his strength and speed. It was necessary to hunt down all the false signatures as quickly as possible, and find the true force signature. That's where Bane would be hiding.

After several minutes, Ranay turned a corner, and was shocked to find Anded swinging his purple sabers. Quickly, Ranay defended himself, and tried to hold off the awesome power of this being. Even after meditating, and looking into the future, Ranay's vision was clouded, and could not anticipate Bane Anded's movements. A dark aura surrounded Bane, and he became barely visible. He was half-cloaked, and swinging the saber so fast that it was impossible to track with an unaided eye.



https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Combustion.png



More alarms went off, and several of the blast doors engaged, sealing off several compartments. There was a loud explosion which rocked the ship, and soon, molten plasma began filling these compartments. Before too long, the blast doors began glowing red, and started to warp and expand, threatening to give way.





https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/star-wars-episode-3-revenge-of-the-sith-373-1300.jpg


Ranay continued battling the Supreme Grandmaster, trying to hold back the blinding fury of the purple sabers. The blast doors failed, and the compartment began filling with deadly warp plasma. It was all Ranay could do to perform a backwards force-assisted somersault through the destroyed upper deck, just in time to avoid being killed by the searing hot plasma. Bane had vanished, and appeared on the opposite side of the damaged corridor. He unleashed Force Lightning, but Ranay dashed down the corridor too quickly to be hit by the blast. Bane performed a force jump and reached the other side, and vanished again.



The lower compartment had almost filled completely with plasma, and was now melting the deck that they were standing on. The structure of the ship groaned as the outer hull threatened to buckle, and the upper decks threatened to crush the lower decks. Ranay turned another corner, and Anded was there, and they continued the fight. Ranay was tiring, but he did his best to hold his own against the clearly superior Grandmaster.

Proximity alarms went off.



WARNING. UNIDENTIFIED STARFLEET HAS ENTERED THE CORUSCANT SYSTEM. DEFENSIVE SHIELDS ENGAGED. INCOMING TRANSMISSION FROM UNIDENTIFIED CRAFT.





https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Coruscant_Fleet_Final_Version_by_1darthvader.jpg





Unknown: "Lord Kojiro, we await your orders to begin orbital bombardment. Please respond."



Gith Ranay: "Do you hear that, Bane? The invasion fleet has arrived. We've got to stop them!"



Bane Anded: "Computer, deploy automated drone fighters.

.....Now, get off my ship, traitor!"



Gith Ranay: "The Sith are going to destroy Coruscant! This is too important!"



Bane Anded: "I should have known you would disobey my orders. You're just as bad as the Sith!"



Gith Ranay: "Grandmaster, the Sith are evil!"



Bane Anded: "From my point of view, you're just as evil as they are."



Gith Ranay: "Then you are lost!"




Bane Anded: "YOU ARE A FOOL, AND YOU WILL DIE A FOOL'S DEATH!!!"




With that, Bane Anded unleashed a massive Force Storm, as his eyes began to glow with power.




https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/ForceStorm.png



https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Battle_over_coruscantcopy.jpg



Unknown: "Lord Kojiro, respond, or we will open fire!"


Bane Anded: "Computer, open a channel to the flagship of their fleet.... This is Kojiro. I order you to stand down, commander. Everything is under control. I have captured the Penance, and I am deploying additional units to prepare for the final assault."


Unknown: "But, my lord... drone fighters won't be able to assist in the orbital bombardment..."



Bane Anded: "YOU HAVE MY ORDERS. OBEY THEM OR DIE."


Unknown: "Who is this, really? Submit the proper identification codes and establish visual contact."


Bane Anded: "Close channel. Computer, access Zan Finnay's encrypted files, search for operational command codes for the Coruscant assault."



The charred body of Gith Ranay began to stir.




Bane Anded: "Why can't you be a good boy and DIE???"






https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/evil_eyes1.jpg



With that, Bane Anded began screaming triumphantly, and generated a powerful sonic blast, knocking Ranay against the outer hull of the ship. He raised his hands and concentrated the dark beam, multiplying the power and focus of the beam exponentially.




Bane Anded: "THIS IS THE END FOR YOU, RANAY!!!"




https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Destruction.png




Bane unleashed Force Destruction, obliterating the last of the Jedi in one final moment of hatred.










https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Jedi-026.png

Nightbringer- Gith Ranay

Nightbringer was a Jedi Master!

He was Jedi!













.

Askthepizzaguy
12-28-2010, 03:34
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FILE ACCESSED. COMMAND CODES FOUND.

COMMAND CODE: SASAKI-J-2-7-C-ALPHA-6-6-OMEGA.
KEYWORD: VENGEANCE



Bane Anded: "Computer, open a channel."


CHANNEL OPEN


Bane Anded: "Commander, this is your final warning. You will obey my orders or I will have you relieved of duty. I won't have my assault on Coruscant undermined by insubordination. The keyword is Vengeance, and I'm sending you the command codes now."


Unknown: "I will also need to establish visual contact, my lord. Forgive me, but I do not recognize your voice."



Bane Anded: "Of course, commander. I will establish visual contact now. I'm heading to the command center of the ship, we will speak there. Computer, close channel."


CHANNEL CLOSED



Bane Anded: "Computer, distance to location of last transmission"



10,000 KILOMETERS AND CLOSING




Bane Anded: "Arm all weapons systems. Prepare to fire on my command. Time until drone squadron intercepts enemy fleet?"




2 MINUTES, 12 SECONDS. WARNING, REACTOR 2 IS ABOUT TO GO CRITICAL.




Bane Anded: "Are the ejection systems still online?"



NEGATIVE. ALL SECONDARY SYSTEMS ARE OFFLINE.



Bane Anded: "Fine, I'll eject it myself."



Reaching out with the Force, Bane Anded tore the entire section that housed the second engine reactor from the rest of the ship, sending it hurtling into space. The ship experienced massive power outages, and several integrity fields went offline.



WARNING. STRUCTURAL INTEGRITY COMPROMISED ON DECKS 20-28, ENGINEERING SECTION. INTEGRITY FIELDS ON DECKS 12, 13, 14, 15...



Bane Anded: "Computer, discontinue audio warning. Reroute emergency power to decks one through five. Take life support systems and containment fields offline on decks 6 through 52, reroute that power to shields and weapons systems. Distance to enemy fleet?"



5,000 KILOMETERS AND CLOSING



Bane Anded: "Status of drone squadron?"



INTERCEPT IN 45 SECONDS



Bane Anded: "Computer, standby on the following command sequence: order all drone units to engage sub-light engines at maximum. Have each drone set an intercept course with each enemy starship. Simultaneously fire all forward weapons batteries at maximum firepower, and target the closest ship to the Penance. Execute command Penance on my orders."



WARNING- INTERCEPT COURSE IS NOT RECOMMENDED. DO YOU WISH TO DISENGAGE?



Bane Anded stepped into the turbolift that would take him to the command center of the ship.



Bane Anded: "Negative. Override all safety protocols, authorization Anded-2-3-4-1-Epsilon. Enable. "



INCOMING TRANSMISSION



Unknown: "This is your final warning, whoever you are. If I cannot establish visual contact with Lord Kojiro, I will be forced to open fire."



Bane Anded: "Patience commander. Your loyalty will soon be rewarded. I am almost at the command center, standby."



DRONE UNITS HAVE INTERCEPTED THEIR TARGETS



Bane stepped off the turbolift and entered the command deck.





https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Commandcenter.jpg



Bane Anded: "Computer, establish visual contact with the enemy flagship."






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Sith Fleet Commander: "Lord Kojiro? Is that you?"




https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Jedi-028-1.png



Bane Anded's features were hidden by the cloak he wore. He ignited the red lightsaber he had taken from the body of Darth Abnoba.




https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/lightsaber_red.png



Bane Anded: Yes, commander. It is I, Darth Kojiro. I regret to inform you that Lord Sigurd and Lord Fermanagh did not survive, but the rest of the Jedi Order has been purged from the ship. We have sustained damage. I need repair crews over here immediately. Drop your shields and prepare to send over 15 shuttles with repair teams. Then we will begin the assault."




https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Sith-014.png



Sith Fleet Commander: "Yes.... my Lord. At once. Drop shields and send over a repair crew. I must ask you to remove your cloak, so I can be certain it is you, my Lord."



Bane Anded: "Of course, commander. Look into the eyes of the man who conquered the Jedi, and never forget. I am Lord Bane, Supreme Commander of the Dark Jedi Empire! And now, you too will experience the full power of the Dark Side!"




https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Jedi-025.png




Sith Fleet Commander: "Fire all weapons, and raise shields imme-"



Bane Anded: "Computer, Execute command Penance!"





https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/BattleOfEndor_SWM.jpg



Immediately, all of the drone fighters powered up their sub-light engines to maximum, and intercepted the enemy fleet at near-light speed. The small craft managed to penetrate most of the enemy defenses before they could raise their shields, and dozens of warships were blown to pieces. The few ships which managed to raise their shields in time, or had never lowered them to begin with, mostly survived the resulting chain of explosions and shockwaves. The Penance opened up all batteries, inflicting massive punishment on the Sith Invasion Fleet, decimating all star ships whose shields had been compromised.



Bane Anded: "YOU WILL NOT TAKE CORUSCANT FROM ME!! THIS IS MY WORLD!! You will surrender your fleet to me, or you will be destroyed!"



What remained of the enemy fleet returned fire, pummeling the Penance with an incredible amount of firepower. The shields immediately began to buckle.



Bane Anded: "Computer, prepare a shuttle, and set course for Coruscant on my command. Continue firing all forward batteries, and prepare to set a collision course with the nearest warship on my orders."



WARNING: ALL MAIN REACTORS ABOUT TO GO CRITICAL. STRUCTURAL INTEGRITY AT 9 PERCENT AND FALLING




As the ship rocked from the heavy fire and the massive explosions all around the ship, Bane entered the main turbolift and headed for the nearest shuttle bay.





https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/coruscant_7.jpg


Coruscant





Bane Anded's shuttle landed on the surface, just in time to see the Penance engage its remaining engines and crash into one of the Sith warships. The engines breached, and much of the sky lit up from the resulting explosion, which took out half of the remaining attack fleet.


Surface-to-Space defense systems had been activated, and ion cannons from the surface began firing at the orbiting ships. The bombardment of the surface had begun, and enemy bombers and fighters descended into the atmosphere.



Elsewhere on the surface, Sith Assassins had landed, to take control of the government and military installations. Several assassins advanced on the Jedi Temple.


Bane Anded reached out with the Force, and concentrated on the Sith Warships in orbit. Concentrating hard, the Supreme Grandmaster pulled the ship out of orbit and tore its engines from its hull, sending it hurtling down toward the planet.





https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/2679846724_a86177fdf2.jpg



Dropships began landing, deploying Assault Infantry and more Sith Assassins.





The Battle for Coruscant had begun. With the loss of the Penance, there was no way to turn back the Sith Invasion Force. However, the Supreme Grandmaster would not give up Coruscant so easily. After taking care of the ships in orbit, Bane would turn the tables on the Sith invaders.... and the hunters would become the hunted.



How much damage would they be able to inflict before it was over? Could the Sith become entrenched in the heart of the Republic? Would more invasion forces arrive, which even Bane Anded would be powerless to stop?








https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Coruscant-AoTCW.jpg




TOTAL VICTORY- BANE ANDED




https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/BaneAnded.png














Alive: (1/68)

Chaotix




Force Ghost: (8/68)

Cecil XIX- Jedi Knight Xando Caecilius (Killed Day Eleven)
Beefy187- Jedi Master Sinadd No (Killed Night Eleven)
Double A- Jedi Master Va'ard Kypaz (Killed Night Seventeen)
Khazaar- Jedi Master Kel Dih-mar (Killed Night Seventeen)
Psychonaut- Jedi Master Bos Dhi Kao Darth Sigurd, Dark Lord of the Sith (Killed Day Nineteen)
Diana Abnoba- Dark Jedi Master Sky Yi'do (Killed Night Nineteen)
Seon- Jedi Master Sio Eroseeth (Killed Day Twenty)
Renata- Jedi Master Kenth Cogma Darth Khaan, Dark Lord of the Sith (Killed Night Twenty)

Dead: (56/68)

Raskolnikov- Jedi Initiate Mas Amdu Kof (Killed Day One)
Slysnake- Jedi Initiate Kerren Cae (Killed Night One)
Stuck in Pi- Jedi Initiate Si-At Unesh (Killed Night One)
Double A- Jedi Initiate Mun Farlander (Killed Day Two)
Zack- Jedi Initiate Yogal Sec-barr (Killed Night Two)
Yaropolk- Jedi Initiate Yala Edak (Killed Day Three)
Sasaki Kojiro- Jedi Initiate Sec-sar Jor (Killed Night Three)
Skooma Addict- Jedi Initiate Ker-oth Ex (Killed Night Three)
Yaseikhaan- Jedi Initiate Kaz'an Neimoidian (Killed Night Three)
Tincow- Jedi Initiate Lo'son Galeb (Killed Day Four)
ArpeggiateTHIS- Jedi Initiate Azurine Kadu (Killed Night Four)
YLC- Jedi Initiate Drafo Tylum (Killed Day Five)
spL1tp3r50naL1ty- Jedi Initiate Ker'ral Fisid (Killed Night Five)
Sigurd- Jedi Initiate Cah Andwal (Killed Day Six)
Sprig- Jedi Initiate Qui Ul'pat (Killed Night Six)
Andres- Jedi Initiate Stre-don Rett (Killed Night Six)
Rebel Jeb- Jedi Knight Ushan Nihlek (Killed Night Six)
Beskar- Jedi Initiate Jax Revus Sith Apprentice Darth Fermanagh (Killed Night Six)
Ibn-Khaldun- Jedi Padawan Gall Rado (Killed Night Seven)
Classical_hero- Jedi Padawan Mar-ial Nih Pho (Killed Night Seven)
Johnhughthom- Jedi Padawan Taun Jan (Killed Night Seven)
dcmort93- Jedi Knight Mace Wyyrlar (Killed Night Seven)
landlubber- Jedi Knight Jenn Gon Rui (Killed Night Eight)
remake20- Jedi Padawan Rian-ban Fo (Killed Night Eight)
Stuck in Pi2- Jedi Padawan Ana Riya (Killed Night Eight)
Nictel- Jedi Padawan Nor Stry-hoth (Killed Night Nine)
Death is yonder- Jedi Padawan Datian Guus (Killed Night Nine)
Choxorn- Jedi Knight Mill Kunaay (Killed Night Nine)
Skooma Addict2- Jedi Padawan Kin Barr (Killed Night Ten)
Belisarius II- Dark Jedi Grandmaster Sol Jade (Killed Night Ten)
Ironside- Jedi Padawan Traruyn Ura Sith Apprentice Darth Aggony (Killed Night Ten)
Yaropolk2- Jedi Knight Le'ran Iss (Killed Night Eleven)
Slysnake2- Jedi Knight Shi-la Ra (Killed Night Eleven)
Greyblades- Jedi Knight Wen Kidou (Killed Night Twelve)
Autolycus- Jedi Knight Malious de Wal (Killed Day Thirteen)
Robbiecon- Jedi Knight Rivan Nul (Killed Night Thirteen)
ArpeggiateTHIS2- Jedi Knight Taung Eeda (Killed Night Thirteen)
Sasaki Kojiro2- Jedi Knight Driz Foun (Killed Night Thirteen)
God Emperor- Jedi Knight Ku-vect Belthon (Killed Night Fourteen)
ByzantineKnight- Jedi Knight Land Jamgii (Killed Night Fourteen)
Jarema- Jedi Knight Brie-ang Gis (Killed Night Fourteen)
Joooray- Dark Jedi Grandmaster Ronen Durdon (Killed Night Fourteen)
Askthepizzaguy- Jedi Grandmaster Nomi Sunrider (Killed Day Fifteen)
Frozen in Ice- Jedi Master Frid Fefar (Killed Night Fifteen)
AntiKingWarmancake- Jedi Master All'uan Kraytous (Killed Night Fifteen)
Yaseikhaan2- Jedi Master Keyeren Arva Sun (Killed Night Fifteen)
a completely inoffensive name- Jedi Master Jinn Lun-yz (Killed Day Sixteen)
Captain Blackadder- Jedi Master Bip Kenner (Killed Night Sixteen)
Tincow2- Jedi Master Talnah Corham (Killed Night Sixteen)
Ignoramus- Jedi Grandmaster An-Wan Dyas (Killed Night Sixteen)
Diamondeye- Jedi Master On-so C'ba (Killed Night Seventeen)
Csargo- Jedi Master Carnus Daye (Killed Night Twenty)
Kagemusha- Jedi Master Zan Finnay Darth Kojiro, Dark Lord of the Sith (Wound in the Force, Day Twenty-One)
pevergreen- Jedi Master Jacin Sky (Wound in the Force, Day Twenty-One)
wideyedwanderer- Jedi Master Ushi Makoth Sith Apprentice Darth Abnoba (Killed Day Twenty-One)
Nightbringer- Jedi Master Gith Ranay (Killed Night Twenty-One)

Will of the Force: (3/68)

Romanic- Jedi Initiate Pla-den Krul (WOGed Night Three)
Raskolnikov2- Jedi Knight Pal Winoff (WOGed Night Eleven)
Zack2- Jedi Knight Loris Midal (WOGed Day Twelve)







Total Victory: Chaotix- Bane Anded, Supreme Grandmaster of the Jedi Order
Draw: Kagemusha- Darth Kojiro, Dark Lord of the Sith (Rule of One)- deceased
Draw: The Jedi Order- deceased
Minor Defeat: The Sith Lords (Rule of Two)- deceased
Total Defeat: Dark Jedi- deceased

autolycus
12-28-2010, 03:44
Real decisive victory, there, Chaotix, letting the Sith onto Coruscant. Well played. (The first sentence is meant to be mildly sarcastic and a mild poke at ATPG. The second sentence is utterly heartfelt.)

johnhughthom
12-28-2010, 03:57
Well played Chaotix, nice way to lead into your own game.

Thanks for the game pizza, sorry I wasn't more active. I've started a new job recently (glad I can mention that now and not feel guilty...) and wasn't able to give the game the attention it deserved. Hope you do the Big New Yorker soon. After another Star Wars game of course.

Chaotix
12-28-2010, 04:11
Awesome write-up, ATPG.

My inbox is almost full with Star Wars PMs. I've gotta post these so I can empty it; I need room for my own game!

My beginning role PM:

Chaotix


https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Jedi-025.png

Chaotix- Jedi Knight Bane Anded


https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/lightsaber_violet.png

Lightsaber- Purple (Attack or Defend)



Background Information:
Bane Anded is a Knight of the Jedi Order. A young but experienced warrior, he is also remarkably passionate about what he sees as justice. He is rebellious and often disagrees with the Council, and thinks that there is no Light or Dark side to the force, only the Force itself, and how the force is expressed by an individual which makes it right or wrong.

Bane Anded is interested in learning about the so-called Dark Side of the force, to beat the Sith at their own game.

Though he wishes to learn about the Dark side and is passionate, which is usually unbecoming of a Jedi, he's also remarkably strong-willed and knows how to resist the Dark Side. In all likelihood he will never become a Sith, but rather become a rogue Jedi Knight who prefers doing things his own way.

There is a breaking point, however. Though his resistance is stronger than most, it is still possible for Bane Anded to follow the path of the Dark Side, corrupting his interpretation of what justice truly is. Where that breaking point is, remains to be seen.


As a Knight-level Jedi, you have the following attributes:

Jedi Knight- Level 3
STARTING PADAWANS: Padawan Level for 5 turns.
Prerequisite: Padawan Level for 4 turns, or Knight is slain and Padawan for 2 turns.
-Upon promotion to Knight, Will choose a new saber form
-May learn new saber forms
-Will choose to specialize in saber, force, or balanced.
-Will learn a force power or saber power every turn.


Day Actions:


You may vote to lynch.


Night Actions:


Your passive abilities are automatically applied.
You may use one active defense. (Deflection, speed, barrier, etc)
You may choose one saber form to use during combat. (Makashi, Juyo, etc)
You may perform one other active ability (investigate, murder, vigilante kill, roleblock, etc)




Victory Condition:





Total Victory: You survive the game and there are no other true Jedi or Sith remaining. Others like you, if any: acceptable.
Major Victory: You destroy all the Jedi, and win with the Sith. Survival is not optional.
Average Victory: You destroy all the Sith, and win with the Jedi. Survival is not optional.
Total Defeat: You die.



Known Lightsaber Forms:
Form III: Soresu- The Resilience Form (http://starwars.wikia.com/wiki/Form_III:_Soresu) (ACTIVE Form)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Soresu.png


Known Passive Force Powers:
Force Breath- Allows survival of 1 lynch (PASSIVE)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Breath.jpg

Known Active Force Powers:

Active Defenses

Alter Damage- allows lightsaber combat victory to not be fatal (ACTIVE Defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Alter_Damage.png

Force Push- knocks enemy away, which can interrupt their attack or lower their defenses. (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Forcepush.png

--Force Empathy- Allows one counter stealth attacks, counters certain force powers. (Sense II) (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Empathy.png

Force Grip- lifts opponent in the air, which negates their ability to escape or use certain powers. (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Grip.png

Force Stealth- allows one to hide from some scans and attacks (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Stealth.png



Active Abilities


Lightsaber (ACTIVE Killing Ability)- You may attack one target.

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/lightsaber-red.png

Chaotix
12-28-2010, 04:14
My final role PM:


Chaotix


https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/BaneAnded.png

Chaotix- Supreme Grandmaster Bane Anded


https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/lightsaber_violet.png https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/lightsaber_violet.png

Lightsaber- Purple (Attack or Defend) / Lightsaber- Purple (Attack or Defend)




Light Side Enlightenment.




UPDATED INFORMATION:

Final Judgment succeeds on Diana Abnoba.

Destruction was not needed.



You learn from the Dark Side:



----Force Plague- Can counter all battle enhancements and several passive defenses. (Slow III) (ACTIVE defense) Dark Side Power

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Plague.png

--Chain Lightning (Lightning II) (ACTIVE Killing Ability) Dark Side Power

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/ChainLightning.png

----Force Storm (Lightning III) (ACTIVE Killing Ability) (Replaces Chain Lightning) Dark Side Power

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/ForceStorm.png

----Force Maelstrom (Drain III) (ACTIVE Killing Ability) Dark Side Power

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Storm.png

Form VII Juyo- The Ferocity Form (http://starwars.wikia.com/wiki/Form_VII:_Juyo_/_Vaapad) (ACTIVE Form) Dark Side Power

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Juyo.png





You learn from the Light Side:

Form II: Makashi- The Contention Form (http://starwars.wikia.com/wiki/Form_II:_Makashi) (ACTIVE Form)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Makashi.png

----Force Resuscitation- Can be used to prevent death (Protection III) (ACTIVE Ability) Grandmaster Only

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Resuscitate.png

--------Battle Mastery- improves defenses against two attackers +1 (PASSIVE) Grandmaster Only

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Battle_Mastery.png

Force Blinding- creates bright flash which can stun attacker (ACTIVE Defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Blinding.png

--Force Light- weakens a dark-sider's connection to the force. (Force Blinding II) (ACTIVE Defense) (Replaces Force Blinding)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Light.png










Background Information: (Updated)
Bane Anded is the reigning Grandmaster of the Order. His understanding of the Dark Side is nearly complete, and he has mastered the art of remaining in control while tapping into the Dark Side.

He is rebellious and often disagrees with the Council, and thinks that there is no Light or Dark side to the force, only the Force itself, and how the force is expressed by an individual which makes it right or wrong. Bane Anded is interested in learning about the so-called Dark Side of the force, to beat the Sith at their own game. In all likelihood he will never become a Sith, but rather become a rogue Jedi Grandmaster who prefers doing things his own way.

As of this time, Bane Anded can choose to follow the Light Side, and become Enlightened with the Light Side of the Force, while still retaining a Mastery of the Dark Side.


Supreme Grandmaster of the Order- Level 5
Prerequisite: Grandmaster and Dark Side Mastery, Bane Anded only
Will learn One Form, Dark Side and Light Side powers every night
10 powers learned per night
(ONLY ONE ALLOWED)




Day Actions:


You may vote to lynch.


Night Actions:

Your passive abilities are automatically applied.
You may use two active defenses. (Deflection, speed, barrier, etc)
You may choose two saber forms to use during combat. (Makashi, Juyo, etc)
You may perform two other active abilities (investigate, murder, vigilante kill, roleblock, etc)


Victory Condition:



Total Victory: You survive the game and there are no other true Jedi or Sith remaining. Others like you, if any: acceptable.
Major Victory: You destroy all the Jedi, and win with the Sith. Survival is not optional.
Average Victory: You destroy all the Sith, and win with the Jedi. Survival is not optional.
Total Defeat: You die.



Known Lightsaber Forms:
Form I: Shii-Cho- The Determination Form (http://starwars.wikia.com/wiki/Form_I:_Shii-Cho) (ACTIVE Form)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Shii-Cho.png

Form II: Makashi- The Contention Form (http://starwars.wikia.com/wiki/Form_II:_Makashi) (ACTIVE Form)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Makashi.png

Form III: Soresu- The Resilience Form (http://starwars.wikia.com/wiki/Form_III:_Soresu) (ACTIVE Form)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Soresu.png

Form V: Djem So- The Perseverance Form (http://starwars.wikia.com/wiki/Form_V:_Shien_/_Djem_So) (ACTIVE Form)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/DjemSo.png

Form VI: Niman- The Moderation Form (http://starwars.wikia.com/wiki/Form_VI:_Niman) (ACTIVE Form)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Niman.png

Form VII Juyo- The Ferocity Form (http://starwars.wikia.com/wiki/Form_VII:_Juyo_/_Vaapad) (ACTIVE Form) Dark Side Power

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Juyo.png

--Double-bladed Saber Juyo II- The Ferocity Form (http://starwars.wikia.com/wiki/Form_VII:_Juyo_/_Vaapad) (ACTIVE Form) Dark Side Power

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Double_bladed.png


----Twin Saber I: Niman II- The Moderation Form (http://starwars.wikia.com/wiki/Form_VI:_Niman) (ACTIVE Form)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/TwinbladesI.png

------Twin Saber II: Ataru II- The Aggression Form (http://starwars.wikia.com/wiki/Form_IV:_Ataru) (ACTIVE Form)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/TwinsaberII.png


Known Passive Force Powers:
Force Enlightenment- Defends against all dark side corruption or mind attacks.
(PASSIVE+ACTIVE) Grandmaster Only

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Enlightenment.png

Force Breath- Allows survival of 1 lynch (PASSIVE)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Breath.jpg

Force Ghost- Allows vote even in death (PASSIVE)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Ghost.png

--Battle meditation- boosts stamina and strength (lightsaber passive +1) (PASSIVE)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Meditation.png

----Battle mind- boosts focus and morale (force passive def +1) (PASSIVE)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Battlemind.png

------Battle precognition- improves all passive defenses +1 (PASSIVE)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Battle_Precognition.png

--------Battle Mastery- improves defenses against two attackers +1 (PASSIVE) Grandmaster Only

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Battle_Mastery.png


Known Active Force Powers:

Active Defenses

Alter Damage- allows lightsaber combat victory to not be fatal (ACTIVE Defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Alter_Damage.png

----Force Sight- Allows one to counter stealth or cloak attacks, counters certain force powers. (Sense III) (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Sight.png

Force Grip- lifts opponent in the air, which negates their ability to escape or use certain powers. (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Grip.png

----Force Trance- can be used to appear dead, and mask one's connection to the force.
(Stealth III) (ACTIVE defense) Dark Side Power

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Hibernation.png

----Force Plague- Can counter all battle enhancements and several passive defenses. (Slow III) (ACTIVE defense) Dark Side Power

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Plague.png

----Force Sever (sever force)- Removes all active force powers from target. Not always effective. (Suppression III) (ACTIVE defense) Dark Side Power

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Sever.png

Saber Barrier- adds defense against projectiles (+1 projectile defense) (ACTIVE Defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Lightsaber_Barrier.png

Force Speed- improves mental and physical speed, useful in physical combat, or to escape. (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Speed.png

--Force Protection- repels many kinds of force attacks (Deflection II) (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Protection.png

Telekinetic Lightsaber combat- allows levitation of sabers and objects (+1 projectile off/def) (ACTIVE Defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Saber_Kinesis.png

----Force Whirlwind (Push III) (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Whirlwind.png

--Force Light- weakens a dark-sider's connection to the force. (Force Blinding II) (ACTIVE Defense) (Replaces Force Blinding)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Light.png






Active Abilities



Force Healing- Can be used to heal lightsaber wounds (Protection I) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Healing.png

--Force Revitalize- Can be used to heal force wounds (Protection II) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Revitalize.png

----Force Resuscitation- Can be used to prevent death (Protection III) (ACTIVE Ability) Grandmaster Only

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Resuscitate.png

--Force Improved Vision- Allows one to see through stealth or cloak (investigation II) (Vision II) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/VisionII.png

----Force Far Sight- Allows one to see through stealth, cloak, or Force Trance. (investigation III) (Vision III) (ACTIVE Ability) Grandmaster Only

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Farsight.png

Force Enlightenment- Defends against all dark side corruption or mind attacks.
(PASSIVE+ACTIVE) Grandmaster Only

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Enlightenment.png

----Final Judgment- Allows Jedi to steal Sith offensive powers during battle. (vigilante kill) (Judgment III) (ACTIVE Ability) Grandmaster Only

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Deflect.png

Force Morichro- Acts as a roleblocking power. (Block ability) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Morichro.png

Drain Knowledge- removes one power from target and absorbs it (steal ability) (ACTIVE Ability)


----Force Storm (Lightning III) (ACTIVE Killing Ability) (Replaces Chain Lightning) Dark Side Power


----Force Maelstrom (Drain III) (ACTIVE Killing Ability) Dark Side Power


----Force Blast (Orb III) (ACTIVE Killing Ability) Dark Side Power


----Force Kill (Choke III) (ACTIVE Killing Ability) Dark Side Power


----Force Destruction (Scream III) (ACTIVE Killing Ability) Dark Side Power





--Twin saber (ACTIVE Killing Ability)- You may attack or perform two different actions on two different targets or the same target. (replaces "Lightsaber" - single active ability power)





I actually had to remove the last 6 images because there were too many to post. And the max limit is 50. :laugh4:

Askthepizzaguy
12-28-2010, 04:24
In case anyone is wondering, these are the outlines of the alternate endings.



Jedi Order victory:

The Sith fleet arrives, but the Penance is repaired in time, and is able to almost single-handedly decimate the Sith Invasion Fleet. The remaining vessels flee the system, just as more vessels arrive from neighboring star systems, as the Jedi are able to get to the surface and repair the communications network in time. The Jedi score a decisive victory over the Sith Fleet, and the Republic stands.

Sith Order (Rule of Two) Victory:

The Sith fleet arrives, and the remaining Sith Lords contact the Sith Fleet Commander and explain that Lord Kojiro was killed in the assault, but that his apprentices will be more than able to handle the Coruscant invasion. Reluctantly, the Sith Fleet Commander allows the Penance to join in the orbital bombardment of Coruscant, and the Sith Lords successfully and overwhelmingly win a decisive victory against the Jedi and the Republic. The Republic is shattered into pieces, and a new Sith Empire is born.


Jedi Order and Dark Jedi victory:

The Jedi Order is mostly destroyed, and enough Dark Jedi remain, along with the Jedi, for there to be a dispute in how the Jedi Order should be run. Their dispute continues until the Sith Fleet arrives, and the Dark Jedi use the dark side of the force to inflict massive damage on the Sith Invasion fleet, while the Jedi repair the Penance. The Penance does not survive the assault, and the Dark Jedi blame the Jedi for that. They manage to escape via escape pods. The Sith Fleet takes too much damage and must retreat. However, the Dark Jedi begin quarreling with the rest of the Jedi Order, and the Order is split in two. These Dark Jedi attempt to convince the Senate to build an invasion army to take the fight to the Sith homeworlds, and a pro-war faction rises in the Senate, leading to a split in the Republic, followed by civil war between the Republic Loyalists and Separatists, and Dark Jedi and the Jedi Order. The Sith are defeated, but there is enough conflict for the saga to continue.

Dark One (Rule of One) Victory:

Darth Kojiro annihilates everyone else of consequence on the Penance, and successfully predicts that the Jedi will have reinforcements. He orders the Sith fleet to intercept and take care of them when they drop out of hyperspace, before their shields are up. Antimatter mines are placed, and the entire Jedi reinforcement fleet is annihilated. Kojiro scores such an overwhelming, crushing victory over the Jedi and the Republic, that thousands of star systems immediately surrender to Kojiro's rule. He quickly vanquishes all resistance, and forges a new Sith Empire, with himself as the Eternal Emperor. His ethnic cleansing initiatives, propaganda campaigns, and military build-up lead to total loyalty to the new Emperor. He discovers the secret of eternal life, and becomes the Dark God he envisions himself to be. Trillions of life-forms worship him as the Creator and Destroyer of worlds, and he becomes the most powerful being in the universe. He hunts down and destroys all light-side force sensitives, and anyone else who might oppose him. The Dark Side swallows all of existence, and Darth Kojiro goes on to conquer and subjugate all other life in all other galaxies. The reign of Darth Kojiro is unending, and all of his evil fantasies become reality. "Good" becomes whatever Kojiro wants, and no one questions his word. His atrocities are celebrated as miraculous acts of a savior, and history is eventually forgotten and replaced with the legend Kojiro writes for himself. In time, no one in the universe is capable of having a thought that opposes the Dark Lord, or Darth Kojiro becomes aware of it and consumes them with the Dark Force. All hope is swallowed up, and the light goes out of the universe forever.

This is the scene which plays upon Kojiro's victory:




<object style="height: 390px; width: 640px"><param name="movie" value="https://www.youtube.com/v/DOvbv-LkK6w?version=3"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="https://www.youtube.com/v/DOvbv-LkK6w?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="390"></object>

Askthepizzaguy
12-28-2010, 04:32
Hmm, don't know why the thread got locked; I might have pressed the wrong button.

Here are the Sith Quicktopics:


Rule of One:

http://www.quicktopic.com/45/H/36TDDGkQjTZgJ

Rule of Two:

http://www.quicktopic.com/45/H/L5taZ6VAUs7q

pevergreen
12-28-2010, 04:44
Allright it seems i am about to fail my task, if miracle does not present itself to me. It was clearly bad tactics from my part to rely on the force ghosts. Or tie my own hands behind my back posing as an investigator. Also i have to make a note to myself: "Never,ever try to do anything together with pevergreen."

:cry: unless you mean as mafia.


Kind of frustrated with pevergreen that he did not even consider me being anything else then scum

:beam:

I take it your PM wasn't just in character then?

Also, how did you go from

Now i hope i atleast get to kill pever again as a force ghost.

to

He can wish what he wants.Why on earth i would retire from the game when pever can be sooo valuable and in any case we are far from decisive moments in this game.If pever thinks he can bail out.He is sooo wrong. :P

PershsNhpios
12-28-2010, 04:51
Congratulations Chaotix!

And to the host, who has made the most tangled web of upgrades, abilities and possibilities that I have ever seen in a Mafia game...

Death is yonder
12-28-2010, 05:06
Congratulations Chaotix, a total victory most well deserved :bow:

And thanks for the game ATPG, the game was awesome! And the write ups were fantastic too :yes:

And also for pevergreen, who has spent a ton of his time trying to organize things for the town, despite his personal stance against townie networks, despite sometimes being not appreciated/discredited, he did his best :bow:

And of course the other players, a result like this wasn't born out of but a few individuals, but each and every contribution shaped the game in its own way.

Looking forward to the sequel! :beam:

Cecil XIX
12-28-2010, 05:40
Well played indeed, Chaotix, and well earned. I've learned a lot from this game, and from you.

Double A
12-28-2010, 05:41
Congratulations on your victory... meaniepants.

(Whaaaaat? Sure, you aren't Sith, but better safe than Beefy steak.)

Cecil XIX
12-28-2010, 05:53
And also for pevergreen, who has spent a ton of his time trying to organize things for the town, despite his personal stance against townie networks, despite sometimes being not appreciated/discredited, he did his best :bow:

Seconded. I've only just realized what a weighty responsible it is to take responsibility for the Town's victory. It's time-consuming, uncertain and stressful. He did the best with a bad situation, and he has my thanks.

Askthepizzaguy
12-28-2010, 06:43
post 326 of the Rule of One quicktopic:


I predict with a 95% certainty that Tincow won't budge.

I totally called it.

The only thing Tincow did all game that I didn't think he would, was shift his focus onto Chaotix and away from the Sith Lord/apprentice team, when the game became solvable by spreadsheet. Otherwise, I thought he gave a magnificent performance.

Diamondeye was also early to vote for several Sith, did an excellent job.

Several people were all over Kagemusha early, and came back to nail him late in the game too, they did very well. Sasaki in particular, for voting for Kagemusha on the day Beskar was revived, was a stroke of genius. He was not distracted by the obvious distraction move that it was.

I thought Renata's performance as a stealthy Sith was genius. She really sneaked under the radar. If Chaotix had died, Renata would have won the game for the Sith, I can guarantee you that.

Psychonaut gets top billing for being the longest surviving Sith, and he did VERY well killing tons of townies, recruiting new apprentices, and generally avoiding suspicion for most of the game. Renata and Psychonaut seriously made the awesomest team evar.

Chaotix gets a nod from me for sheer perseverance and patience, after all those failed vigilante kills and excruciatingly slow march to the dark side, surviving attacks against him, avoiding the lynch, being known as a Dark Jedi, formulating plans to get the Dark Jedi to work as one, and especially picking off the Sith with his saber, and with the lynch, and with strong cases for guilt. A tour-de-force for best overall performance, as reflected obviously in the score.

Beefy gets my nod for most surprising townie; I have thought Beefy to be more persuadable in the past. Here, when he decided Kagemusha was guilty, and that he was the Dark Lord, he made the case, stuck with it, and voted that way, and never budged, even when Kage launched a full-on mind attack. Iron will. He gets the Askthepizzaguy award for being a hero.

I thought Cecil XIX did a great job, especially as this was his first game. Also Jarema was right on a number of his votes, and he also has the distinction of being the first to vote for Kage, and one of the voters on Kage when Kage went down finally.

Lots of people did a great job. Ironside did great as a supporting role, even after he died. Ignoramus gets the award for putting up with about 12+ rounds of being a suspect and being lynched and attacked and duelled and attacked again and attacked some more, and then even moar. Ignoramus didn't want to die this time I guess. Generally anyone who sent in night actions consistently and on time and also put some reasons for their vote and didn't just bandwagon the entire time, I felt were giving it their best.

Overall, I felt the Sith played a better game than the town, but there were just so many townies and so many tools at their disposal that catching the Sith one-by-one was an inevitability. Where the Sith lost was, when they recruited, they didn't recruit very many people, and they didn't recruit very many people with Force Ghost, and they failed to kill Chaotix when he became Grandmaster. There was really no excuse for not killing him. I felt the townies should have removed Chaotix' force breath during a round they were lacking in suspects. Say, instead of lynching Csargo, they should have lynched Chaotix. Or instead of lynching Autolycus, they should have lynched Chaotix. Would have allowed them to remove him last round by overwhelming number.

If Chaotix was gone and the Sith had recruited say.... Khazaar, and Seon, and/or Double A, etc, they would have had more Sith Ghosts and they could have forced a lynch on their own terms. It was really a struggle for the Force Ghosts. A guessing game..... recruit the Force Ghost, then use them as a sacrificial lamb. If they die, the Master survives and another Sith Ghost is added to the pile and a new apprentice is to be had. Sith with Force Ghost would have been good suicide bombers; it gives the Sith another vote and allows for another recruit. Also possible is simply removing the grandmaster ASAP, and all who try to defend that grandmaster, every round, until the Sith become grandmaster. And then, take out that grandmaster so you have another Sith ghost, and repeat. Soon there won't be any Jedi left with the proper skills to defeat the Sith, and too many Force Ghosts that are Sith that the Jedi can't outvote them. Then you win.

Dark Jedi were rare and all generally survived for a while, and had a chance at real power. All except Diana, sorry about that Diana. I winced when you got that third dark side point. I was not happy, because I knew you were going to die.



Best moves: Attempting to solve the game by behavioral analysis and spreadsheet-style solving. Caught Kagemusha this way, and Psychonaut.
Other great moves: Vig kills turned out very useful. However, enough of them went bad that it was a double-edged sword. Following up on Kagemusha and Psychonaut with a second consecutive lynch.

Worst moves: Not discussing during certain rounds; such as rounds with massive bandwagons, the massive bandwagons themselves were pretty much a bad move to begin with; not removing Force Breath from Dark Jedi.


I believe the game was balanced enough to be fair, but weighted toward a Jedi victory. Especially with the Jedi Holocron; that was a giveaway I am not sure the Jedi needed. Speaking of which, time to post the Jedi Holocron.

Askthepizzaguy
12-28-2010, 06:55
The Jedi Holocron is passed down from one Grandmaster to another.

These entries were written for Sol Jade. You may read them.



https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/JediHolocron.png

THE JEDI HOLOCRON


You switch on the Jedi Holocron.

A hologram of Nomi Sunrider appears to you and begins playing her logs.




https://i205.photobucket.com/albums/bb225/askthepizzaguy/EPYC/575px-Young_Nomi-1.jpg



Night One: The Missing Holocron

Two Masters were murdered yesterday, and the Sith Holocron has been stolen. I had nearly finished archiving all the information, sadly some of it is now lost to me. But I now have a record of 90% of what was on the device. I will get to work studying that information immediately.

I will get to work training our young Initiates. I sense grave danger on this ship, and their training must be accelerated so they will be able to hold a lightsaber and defend themselves.
Night Two: The Dark Side Beckons

One of the Sith was struck down with a lightsaber.... very puzzling. I thought I had instructed the Jedi that they were to use the Force for knowledge and defense.... NEVER for attack?

Perhaps some are not following my instruction. We are fortunate this was a Sith apprentice who died; if they had murdered a Jedi instead, that would have weakened their connection to the Light Side of the Force.

If such a thing happened repeatedly, it might cause a fall to the Dark Side of the Force. While they would not be Sith, they would have to be expelled from the Jedi Order. We cannot risk a Dark Side Jedi gaining possession of this Holocron, or our foes will begin to multiply. Worse would be if a Sith were to gain access to this Holocron... all of my work would have been lost.

It seems certain actions we take can affect our connection to the Force. Some actions, if noble or heroic, will connect us further to the Light Side of the Force. Other actions can cause us to fall to the Dark Side. I do not fully understand which actions affect one's connection. More study is necessary.

It may be possible to use Force Enlightenment to shield someone from the corruption of the Dark Side, but I have not learned how yet.
Night Three: The Lightsaber

There are apparently 10 lightsaber forms, two of which seem to tap into the Dark Side for their power. Those are extremely powerful, but come at a cost of bringing someone closer to the Dark Side. They are also not always victorious, but then no saber form truly is anyway. We know of the 7 natural forms, but the other three involve double-blades and two lightsabers (twin blades) held in either hand. I do not know which of the lightsaber forms connects to the Dark Side.

There are also many defenses which can be used to counter lightsabers. Such defenses are not always useful against Force attacks. There also seem to be ways to center oneself and connect more deeply to the Force, resulting in improved saber abilities in battle.

I do know this: The act of sparing one's opponent in a lightsaber duel connects one more closely to the Light Side of the Force. That technique is called Alter Damage. If used effectively, we could keep our young Jedi from falling to the Dark Side on their own, even if they were accumulating connections to the Dark Side; it would counter the effects.
Night Four: The Dark One

So tired, am I.... I cannot sleep. The vision keeps returning to me.

I feel a terrible disturbance in the Force. There is something unusual about these Sith. One of them is much, much stronger than anyone else on this vessel, myself included. And yet, I cannot detect this presence except by feeling the Force itself cry out to me....

If the combined might of all the force-users on Coruscant were expressed as luminosity, then Coruscant would be the brightest star in The Galaxy. And yet, the power of the Dark Side in this one.... powerful enough, to swallow all the stars in the Galaxy, I feel. This one is like a Black Hole... the ultimate bane of Light.

This One may become so powerful that he or she cannot be detected by any of the usual senses. I am not strong enough to sense this one except to know that he or she is here. But, it may be possible for a Jedi Grandmaster to continue my work, and locate this Dark Lord of the Sith. They will be the only ones powerful enough to penetrate the fog of the Dark Side. We cannot destroy this one in time, I feel.... the Force has already shown me that my death approaches and there are no turns.

Should I warn the Jedi that their ability to sense the Dark Side is still useful, but.... useful in catching this monster, it will not be? It may only discourage them from finding the other Sith... the lesser ones.

Meditate on this, I must.
Day Five- The First Hour: Light and Dark

If I cannot rest, then I shall work day and night until my death.

Some Force powers are Universal, and can be employed by both the Light and Dark side of the Force. Sith and Jedi and any others will be able to learn these powers with ease. These account for the majority of the Force powers I know of.

However, there are also Light Side powers, which cannot be learned by the Sith unless they learned them prior to becoming Sith. It may be possible for Dark Side Jedi (neutrals) to learn these powers as well, if they gain access to this Holocron.

And, there are Dark Side powers, which can be taught by the Sith Holocron, or taken from the mind of a Sith. Righteous Judgment and Final Judgment will allow Jedi to learn Sith abilities in battle, if they are attacked by Sith. It is possible to learn Dark Side powers on one's own if you fall completely to the Dark Side.

Falling completely to the Dark Side causes one to attain Dark Side Mastery, which is like Light Side Enlightenment. Once you go down this dark path, forever will you stay on this path.

A Jedi Grandmaster can learn Enlightenment, and prevent the Dark Side from corrupting them. If they gain this power, they can learn and use as many Dark Side powers as they wish without falling further to the Dark Side.

It does not seem possible to gain Dark Side Mastery and Enlightemnent at the same time. When the time comes, a choice is given. One must follow the Dark Path or the Light Path, there is no middle ground. When close to Enlightenment or Mastery, a Jedi ceases to be, and becomes One with the Force. The Force flows fully through them, and the pull becomes irresistible.

Once a path is chosen, there it will stay for all time. A True Sith can never be turned from the Dark Side. A True Jedi can never be turned from the Light Side. Very few will ever become True Sith or True Jedi....
Day Five- The Second Hour: Force Blinding, Light, and Wall of Light

This Force Light technique intrigues me. It is a very advanced form of Force Blinding.

When used effectively, it not only strengthens one's own connection to the Light Side of the Force, but also weakens the attacking force-sensitive's connection to the Dark Side of the Force. Through this power, it could be possible to turn Dark Jedi back to the light side of the Force.

But my findings about this power indicate that it can become even more powerful, and generate a Wall of Light.

I do not know what this does yet, because I have not mastered the technique. But a powerful technique this will be.

I am trying to study more about the Dark Side now.
Day Five- The Third Hour: Double-blade, Force Orb, Final Judgment, Wall of Light

--Double-bladed Saber Juyo II- The Ferocity Form (http://starwars.wikia.com/wiki/Form_VII:_Juyo_/_Vaapad) (ACTIVE Form)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Double_bladed.png



Jedi may also construct a second lightsaber, or build one with two crystals at opposing ends. The resulting double-bladed lightsaber is an offensive powerhouse, but may only be effectively wielded by a master of the saber. Training with an actual dual blade is likely to end in death, because one wrong move turns the blade against you.

The only saber form that can be used properly in conjunction with the double-blade is Juyo, in this case Juyo-II (The double bladed form).

No Jedi has ever been able to use this saber form without falling to the Dark Side of the Force. The pure aggression involved is very much on the Dark side, and is one of the two known Dark Side lightsaber forms. Using this form strengthens your connection to the Dark Side, and weakens your connection to the Light Side.

However, a Jedi Grandmaster with Enlightenment can resist the Dark Side power, and use this form without repercussion.



Force Orb (ACTIVE Killing Ability) Dark Side Power

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Forceorb.png




Through my studies of the Sith Holocron, I have learned of Force Orb. It summons dark side energy and unleashes a projectile at one's opponent. As a purely offensive power, this can only be used to strengthen one's connection to the Dark Side of the Force.

However, a Jedi Grandmaster with Enlightenment can resist the Dark Side power, and use this without repercussion.




----Wall of light- Can be used to defend against almost any attack (Protection IV) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Wall_of_Light.png




Through a strong connection to the light side of the Force, and attaining a mastery of the Force that is greater than even my own, a Grandmaster can focus Force Light into more than just a flash of energy which can drain a Sith of their connection to the Dark Side.

The energy can be concentrated into a super-strong plasma field, which most kinds of attack cannot penetrate. Only the most powerful Sith abilities can break through. This, unlike Force Light, is an active ability, which can be used to Protect another Jedi from attack. If there is someone you feel is highly likely to be attacked by the Sith, using Wall of Light to protect them will most likely help.

Only Jedi Grandmasters can learn this power.




----Final Judgment- Allows Jedi to steal Sith offensive powers during battle and counterattack with them. Failing that, this is the third tier of Jedi-Force Lightning, the equivalent of Force Storm. (vigilante kill) (Judgment III) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Deflect.png




When the Light Side of the Force is under attack, then greater action is required. Though aggression is not the Jedi way, knowledge and defense can lead to countering the Sith, and using their own aggression against them, like a judo move.

When used against a suspected Sith, Final Judgment unleashes the highest levels of Force Lightning available to a Jedi, a Force Storm. However, when used in combat against a user of the Dark Side, their Dark Side offensive powers will in many cases be stopped, and then re-directed back at them. You will also learn their power, and be able to use it outside of battle.

When you have attained Force Enlightenment, you can use these Dark Side powers in defense of the Jedi Order, against the Sith invaders, without fear of losing your connection to the Light Side.

Be warned, if vigilante attacks are used against non-Sith and non-Dark Side Jedi, then they will strengthen one's own connection to the Dark Side.

Only Jedi Grandmasters can learn this power.



The Jedi Holocron is passed down from one Grandmaster to another.

These entries were written for Sol Jade. You may read them.


Editor's note: I missed the Fourth and Fifth hours. No data is missing, I just skipped over those hours and moved onto six for the reason of I lost track.



https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/JediHolocron.png

THE JEDI HOLOCRON- PART II


You switch on the Jedi Holocron.

A hologram of Nomi Sunrider appears to you and begins playing her logs.




https://i205.photobucket.com/albums/bb225/askthepizzaguy/EPYC/575px-Young_Nomi-1.jpg


(Earlier Logs have been deleted to make space)

Day Five- The Sixth Hour: Slow, Stasis, Resuscitation, Persuasion; The Sith Lords, and Force Reanimation.

Force Slow- Can counter Force Speed (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/SlowI.png

This dark-side defense creates a field of dark energy which negates a Jedi's Force Speed ability, and negates their Art of Movement boost. It is also an effective defense against Force Orb, because it causes the caster and the projectile to slow down enough to easily avoid the attack.

However, unless Slow is improved, it is ineffective against the tier II and III versions of Force Orb, which are Force Energy and Force Blast, all dark side powers.


--Force Stasis (Tier II Force Stun) (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Stun.png

This improved version of Force Stun is an effective defense against Force attacks which require standing still and concentrating, such as Force Choke and Force Orb. It has its uses against Deadly Sight, but is ineffective against the improved versions of Deadly Sight. This generates a beam of protons which can stun your opponent, however a lightsaber held properly can scatter the beam, which means it is ineffective against lightsaber attacks.


----Force Resuscitation- Can be used to prevent death (Protection III) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Resuscitate.png


This greatly improved version of Force Healing and Force Revitalize combines the best of both and even improves upon them. This kind of healing can protect someone from wounds sustained by more than half of all known Force Powers and ALL Lightsaber damage.



Force Persuasion- Senses if someone can be turned to the Dark Side. (investigation IV) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Persuasion.png


This power is able to determine if someone is presently on the Dark Side path, however slightly. If a Jedi has not been properly trained or turned to the light-side, as is the case with roughly half of all Initiates, then this power will determine if they are on the dark side path. This will also determine if they are able to be converted to the dark side through Corruption, which is the tier I dark side conversion power.

However, it should be noted that Jedi on the Light Side can be converted through Mind Control, which is the tier II dark side conversion power, available only to the MOST ADVANCED SITH. In other words, a Sith Apprentice will not be able to gain this ability, and destroying the Sith Lord and Dark Lord of the Sith will negate this power until the Sith Apprentice is promoted to Sith Lord and learns this power. It is not automatic, so there is a window of weakness which can be exploited when both the Dark Lord and Sith Lord have been destroyed. It is then possible to destroy the Sith utterly, as they will lack the ability to convert anyone at will, only those susceptible to Corruption (tier I conversion).

If someone is NOT convertible but is on the Dark Side, then they are either Sith already or they have a STRONG resistance to the Dark Side. There is one on this vessel who is studying the Dark Side, but is still a Jedi... and his mind is very powerful and able to resist all but Mind Control.



Nomi Sunrider's log:

I have determined from the security holograms that there are Two Sith.... a Master and an Apprentice. The Master is the main threat, the Apprentice is not nearly as powerful as the Master. When the Master is slain, the Apprentice becomes the new Master, and will try to recruit another Apprentice from the susceptible Jedi.

If the Apprentice is slain, the Master will have a much easier time converting Jedi, because their ability to convert is stronger (when they gain Mind Control).

There is also another.... the powerful one I sense.... The Dark One.

This one is immune to almost all investigations, and will only be found when a Jedi Grandmaster uses Investigation III and Investigation IV against the Dark One simultaneously. That will see through his or her powerful cloak and also reveal what is hidden in the deepest recesses of his or her mind.

I feel something terrible will happen to us all if the Dark One is not caught. The Dark One has the power to use Force Reanimation.... which can revive a Sith no matter how long they have been dead.

If the Dark One is not stopped, it will be IMPOSSIBLE TO DESTROY THE SITH!!!

Once again, he or she will be able to fool all investigations.... except the combination of the two most powerful investigations, which are Force Persuasion and Force Far Sight.

Only Force Far Sight, a Jedi Grandmaster-only ability, can actually detect this one, and Persuasion is able to determine conclusively... not only will the Dark One be on the Dark Side, but their strength with the Dark Side will be unmatched, and they will be immune to Sith recruitment.

Far Sight alone may..... be able to determine that there is something wrong, but it won't be any different from scanning anyone else on the Dark Side. The only way to know for sure is to use Force Persuasion at the same time.

I do not know what to do. Should I tell the Jedi that their investigations are all but useless against the Dark One?

I do know this, however.... the Dark One is not like the other Two Sith.... they seem to be enemies. They both wish to destroy the Jedi, but the Dark One seeks to destroy the Sith Lords as well, and become the Last One Standing on this vessel....


Perhaps their greed can be used to our advantage.... perhaps it is possible to make them destroy each other.....


The Dark One.... so powerful is he, that he can break through almost any protection power that is known to us. His defenses are also such that it will be highly improbable to defeat him at night without assistance. The Dark One is the single most powerful being in the galaxy.... only a Grandmaster could hope to penetrate his defenses alone.
Day Five- The Seventh Hour: Battle Mind, Twin Saber II, Force Cloak, Force Enlightenment, Force Scream


https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Battlemind.png

Battle mind is a passive ability which allows a Jedi to resist the effects of certain force powers when they are delivered by an attacker of weaker abilities. Specifically, the higher in rank one is, the more powerful Battle Mind becomes.

Battle mind can resist Drain, Vortex, and Maelstrom, which drain the life and power of a Jedi.

It can resist Force Scream, as well as Lightning and Chain Lightning. However, a Sith Master of greater abilities can break through Battle mind's defenses anyway. As a passive power, Battle Mind is always active and takes up no defense slots.

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/TwinsaberII.png

Twin Saber II is the advanced form of Ataru (Form IV). It is a much more aggressive form than Twin Saber I (Niman).

Correction, if needed: Twin Saber II does not improve one's connection to the Dark Side.

It is useful enough that it can deflect Force Orb. Good against Makashi and Djem so, poor against Soresu.

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Cloak.png

Force Cloak is the advanced version of Force Stealth. It actually renders its user invisible and inaudible, and blends into the shadows and lights surrounding the user. It is a powerful defense that is useful against some investigations, most kinds of force attacks, and all lightsaber attacks, when used in the proper order.

Beware, using this power without Force Enlightenment will bring one closer to the Dark Side of the Force.

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Scream.png

Force Scream is a dark-side killing power, tier I. It can generate a powerful sonic blast which can shatter bone and destroy bodies. It will bring one closer to the Dark Side of the Force.

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Enlightenment.png

Through Force Enlightenment, you may choose to resist all the effects of either the Light or the Dark sides of the Force, and become ONE with the Light side (or the Dark side).

You can use your influence to protect others from the effects of the Dark side (or light side) as well, by using this as an active ability. Those under the protection of Force Enlightenment cannot earn Dark side points (or light side points, depending on which way you choose), and will be free to use Dark Side (or light side) powers without penalty.

Through this, you can identify a Jedi which is susceptible to the Dark Side and protect them from being forcibly recruited against their will. You could also identify a Jedi who can use Dark Side powers but does not wish to for fear of becoming one with the Dark Side, and shield them from its effects, so they can freely use the Dark Side power in the defense of the Jedi Order.

A powerful ability, this is. Only the Jedi Grandmaster can learn this power.



You must choose whether to attain Light Side Enlightenment, or Dark Side Enlightenment!

Askthepizzaguy
12-28-2010, 06:56
The Jedi Holocron is passed down from one Grandmaster to another.

These entries were written for Ronen Durdon, and one is for An-Wan Dyas. You may read them.



https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/JediHolocron.png

THE JEDI HOLOCRON- PART III


You switch on the Jedi Holocron.

A hologram of Nomi Sunrider appears to you and begins playing her logs.




https://i205.photobucket.com/albums/bb225/askthepizzaguy/EPYC/575px-Young_Nomi-1.jpg


(Earlier Logs have been deleted to make space)

Day Five- The Eighth Hour: Force Protection, Force Stealth, and Welcoming the New Grandmaster.


--Force Protection- repels many kinds of force attacks (Deflection II) (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Protection.png


Force Protection is the second tier of Force Deflection, and the most powerful tier of that line of force powers. There is no tier III. This active defense can shield the user of the defense from many different kinds of energy attacks, such as Force Lightning, Dark Energy, and even some sonic blasts. It is utterly useless as a defense against telekinetic powers and some attacks which can shatter the shield, and doesn't repel lightsaber attacks.



Force Stealth- allows one to hide from some scans and attacks (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Stealth.png


This is not really "stealth" in the classical sense, but a Mind Trick. It tricks someone into directing their attention elsewhere, and it also masks one's force signature.

It is only powerful enough to trick those who are not specifically countering it, and then it is countered easily. If someone can "see through" stealth then this ability is worthless. Certain attacks are area effect and will destroy even those who are shielded by stealth. However, this move is an excellent defense against Investigation IV (Force Persuasion) and force attacks which require acquiring the target visually before they can be used.



Now that you are a grandmaster, you will learn far more abilities than you used to learn. Because you became a Grandmaster in this manner, I will also guarantee that you will learn one grandmaster-level power every turn until you reach maximum.

However, which power you gain will still be random.

Day Five- The Ninth Hour: Force Speed, Morichro, Twin Saber, Righteous Judgment.

Force Speed- improves mental and physical speed, useful in physical combat, or to escape. (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Speed.png


Force Speed is well suited for defending oneself in Lightsaber combat. It improves strength and speed, effectively raising combat rank by 1.

It is also effective when avoiding the Force Orb and Force Energy attack, because it takes a moment to charge the attack and it is unidirectional, so being able to avoid such attacks is possible with greater speed and reaction time. It can be used to avoid deadly sight, because that requires concentration as well, however it is not effective against other kinds of attacks.





Force Morichro- Acts as a roleblocking power. (Block ability) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Morichro.png


Force Morichro can block active abilities and force powers, but it cannot stop someone from using their lightsaber. It is a very powerful roleblocking power.

It does not lower defenses, and blocking someone does not prevent them from attacking you; only everyone else. If you cast Morichro on someone who is attacking you, it fails utterly.




--Twin saber (ACTIVE Killing Ability)- You may attack or perform two different actions on two different targets or the same target. (replaces "Lightsaber" - single active ability power)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Twin_attack.png


Twin saber (Active) allows you to target two different Jedi with your powers, using one ability or attack on each one. The limit is still two total attacks or abilities.




--Righteous Judgment- Allows Jedi to learn Sith offensive powers during battle. (vigilante kill) (Judgment II) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Righteous.png


This power acts as a vigilante attack, the second tier of Jedi Force Lightning.

However, if you are attacked while using this power, you will be able to learn Dark Side powers from the Dark Sider who attacks you.

You can learn: Force Choke, Force Would, Force Lightning, Force Chain Lightning, Force Storm, Force Orb, Force Energy, and Force Blast.

This power can be improved by one additional tier.


----Wall of light- Can be used to defend against almost any attack (Protection IV) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Wall_of_Light.png


This is the defensive power that Sol Jade was able to learn before he died.

If you use it on someone, you improve their connection to the Light Side of the Force in addition to defending them from many kinds of attacks. It is the most powerful protection in the galaxy.

You cannot use this power to protect yourself.

This is a Grandmaster-only power.

Day Five- The Tenth Hour: Empathy, Revitalize, Drain, Twin Saber I

Now you have knowledge of Force Enlightenment, Grandmaster Durdon. Do you choose to defend the Light Side of the Force, forever until death, or do you choose to defend the Dark Side of the force?




--Force Empathy- Allows one counter stealth attacks, counters certain force powers. (Sense II) (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Empathy.png


Empathy allows you to sense dark energy being charged up.... it is difficult to hide the dark emotions required to build a great powerful blast of energy on the dark side of the Force, even through cloaks.

With Empathy you can sense Drain, Vortex, Scream, Crush, and Deadly Sight before it reaches you, allowing you to escape before you can be damaged.

This defense is not useful for much else.



--Force Revitalize- Can be used to heal force wounds (Protection II) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Revitalize.png


This is the second level of healing protection. Some wounds caused by the Force can be reversed with this protection, specifically:

Force Drain, Force Vortex, Force Maelstrom, Force Lightning, Chain Lightning, Force Storm, Force Orb, Force Energy, and Force Blast.


Force Drain (ACTIVE Killing Ability) Dark Side Power

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/ForceDrain.png

This basic dark side attack can drain your opponent of life and of the Force.

However, there are numerous counters to this kind of attack, some of which you already know.

With Light Side Enlightenment, you can use this power without falling to the Dark Side.

----Twin Saber I: Niman II- The Moderation Form (http://starwars.wikia.com/wiki/Form_VI:_Niman) (ACTIVE Form)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/TwinbladesI.png


Although not particularly effective against ANY force attacks, the twin saber Niman form is superior to many other kinds of lightsaber attacks. It is balanced and aggressive, while giving little up defensively.

Its weaknesses are Juyo and Shii-cho.



You have become strong, my old apprentice. With a little bit more effort, you can turn back to the Light Side of the Force.


Day Five- The Eleventh Hour: Cloak, Final Judgment, Telekinetic Lightsaber Combat, Force Breath, Form V- Djem So


--Force Cloak- allows one to hide from most scans and attacks (Stealth II) (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Cloak.png


Force Cloak is a Dark Side power. It can only be learned by those who are already on the Dark side. Some Jedi have knowledge of Force Stealth, which is also a dark side power, even though they may not be on the dark side.

Unusual about Stealth is that users will not gain a connection to the dark side when using it. It is a particularly weak dark side power, which might be more properly classified as a universal power. The trouble is gaining the power in the first place requires some knowledge of the dark side.

Cloak is a different story. It requires a user to know more about the Dark Side, and will improve one's connection to the Dark Side as one uses it, unless they are protected by Enlightenment.

The power is useful as a defense in situations which require eye contact with a target, such as:

Drain, Vortex, Choke, Wound, Kill, Scream, Orb, Energy, and lightsaber attacks.

This power can be penetrated with Investigation II or Investigation III.

----Final Judgment- Allows Jedi to steal Sith offensive powers during battle. (vigilante kill) (Judgment III) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Deflect.png

As mentioned previously, Final Judgment allows a Jedi Grandmaster to perform a tier-III jedi force lightning attack similar to the Dark Side tier-III force lightning, which is Force Storm.

However, if used on a night where the Jedi in question is attacked by some Dark Side powers, it is capable of copying that power, and sometimes capable or returning the attack back at the user.

It is capable of learning:

Drain, Vortex, Maelstrom
Choke, Wound, Kill
Scream, Crush (If you outrank).

It is capable of learning and countering:

Lightning, Chain, Storm
Orb, Energy, Blast

It does not function versus Deadly Sight and above, or against Lightsabers.

Telekinetic Lightsaber combat- allows levitation of sabers and objects (+1 projectile off/def) (ACTIVE Defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Saber_Kinesis.png

Telekinetic Lightsaber combat is a particularly specialized defense.

The user throws their lightsaber(s) into the air, as well as uses the Force to summon objects as ballistic missiles. The user defends themselves with the saber(s) while attacking with the summoned objects.

It is particularly useful in a situation where you cannot move (Choke, Wound, and Kill if your rank is higher) and in a situation which severely disrupts the attacker's concentration. (Deadly Sight, Force Combustion, Force Oblivion)

This is the only known always-successful defense to Force Oblivion.

However, given the specialized nature of the defense, it should only be used in situations where Oblivion or Kill are expected. It is useless in most other situations.

It does give a bonus against single and twin sabers, but is detrimental in situations where the attacker uses a double-bladed lightsaber.

Force Breath- Allows survival of 1 lynch (PASSIVE)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Breath.jpg

This power allows one to survive in the vacuum of space for a short time, but the toll it takes on the body does not allow for a repeat performance. You can only ever learn Force Breath once. After that, it is gone forever.

This power also allows someone who would ordinarily need a mechanical breathing apparatus to go without using it for a time, up to 12 hours.

If someone is forced to use this power, it will bring them some resentment toward the Jedi order, and gain them 1 dark side point. Nobody likes being executed, even if they survive.

Form V: Djem So- The Perseverance Form (http://starwars.wikia.com/wiki/Form_V:_Shien_/_Djem_So) (ACTIVE Form)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/DjemSo.png

Useful in situations where one's mastery of the saber is superior, it can then deflect Force Lightning, Chain Lightning, Force Energy, and even REFLECT Force Orb back at the attacker in potentially lethal fashion.

Djem So is the style of counterattack. It is very useful to return someone's attack against them. (as indicated with Force Orb).

It is useful against Force projectiles, when facing two opponents at once, versus Soresu, and versus Juyo.

It is not as useful against single opponents, Ataru, or Niman.




You've chosen Light Side Enlightenment. I knew you would, my old padawan.

The Force will be with you, always.

Day Five- The Twelfth Hour: Energy, Form I, Battle Mind, Battle Precognition


--Force Energy (Orb II) (ACTIVE Killing Ability) Dark Side power

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Energy.png


This Dark Side power is relatively effective, able to penetrate roughly half of all known defenses. However, there are some more common powers that can deflect it.

A Grandmaster with Enlightenment can use this power without fear of falling to the Dark Side.


Form I: Shii-Cho- The Determination Form (http://starwars.wikia.com/wiki/Form_I:_Shii-Cho) (ACTIVE Form)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Shii-Cho.png

This very basic form is quite strong in certain situations, but clumsy in many others.

Adds +1 Level when facing two opponents.
Adds +1 Level when facing two blades.
Adds +1 Level when facing Vaapad (Form VII)
Adds +1 Level when facing Niman (Form VI)
Minus -1 Level when facing one opponent.
Minus -1 Level when facing Makashi (Form II)
Deflects Force Orb.



----Battle mind- boosts focus and morale (force passive def +1) (PASSIVE)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Battlemind.png

As mentioned previously, Battle Mind protects you against certain force attacks, so long as you match or outrank your opponent.


------Battle precognition- improves all passive defenses +1 (PASSIVE)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Battle_Precognition.png


This powerful passive ability is the second tier of battle mind and battle meditation combined, adding an extra rank to all passive defenses, force and saber.



Nomi's Log:

Greetings Grandmaster Dyas. I knew you would become the Grandmaster of the Order. You are the strongest light-side Jedi still alive, and are a proper and fitting grandmaster.

Very little time is left. it will be up to you to stop the Sith. Hurry, Grandmaster, before it is too late!




https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/JediHolocron.png

THE JEDI HOLOCRON- PART IV


You switch on the Jedi Holocron.

A hologram of Nomi Sunrider appears to you and begins playing her logs.




https://i205.photobucket.com/albums/bb225/askthepizzaguy/EPYC/575px-Young_Nomi-1.jpg


(Earlier Logs have been deleted to make space)

Day Five- The Thirteenth Hour: Stasis Field, Cloak, Alter Damage, Djem So, Force Far Sight

----Force Stasis Field (Tier III Force Stun) (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Stasis.png


Stasis field is a great way to stop attacks where the attacker needs to charge up or concentrate, because it can affect their concentration and fill their bodies with pain. This is the energetic field of protons you've seen in the holograms.

It is completely effective against:


Choke, Wound, Kill
Orb, Energy, Blast
Deadly Sight, Force Combustion


However it fails versus Force Oblivion, and is useless against lightsabers and other force attacks.

Your defender used this to block "Force Kill" on you last night.



--Force Cloak- allows one to hide from most scans and attacks (Stealth II) (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Cloak.png


This ability has been mentioned in previous holocron entries.


Form V: Djem So- The Perseverance Form (http://starwars.wikia.com/wiki/Form_V:_Shien_/_Djem_So) (ACTIVE Form)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/DjemSo.png


Form V: Shien / Djem So, also known as The Way of the Krayt Dragon, or The Perseverance Form, was the fifth of seven forms recognized as canon by the last Jedi Council for lightsaber combat

Adds +1 Level when facing force projectiles
Adds +1 Level when facing two opponents
Adds +1 Level when facing Soresu (Form III)
Adds +1 Level when facing Vaapad (Form VII)
Minus -1 Level when facing single opponents
Minus -1 Level when facing Ataru (Form IV)
Minus -1 Level when facing Niman (Form VI)
Useful versus Lightning and Chain Lightning, Entirely effective versus Force Energy, and can actually REFLECT Force Orb back at the attacker.


Alter Damage- allows lightsaber combat victory to not be fatal (ACTIVE Defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Alter_Damage.png


This may be used to end a lightsaber duel without killing your opponent, or end your vigilante attack without killing your opponent.

If the opponent is on the Dark Side of the Force, they will kill you. They may not necessarily be Sith. Any Jedi whose alignment is in the negative (Dark side points) will also kill you.

But, if they scan as Light Side, and they kill you in a duel after you defeat them and use this ability, you know that they are fooling your scans, and they are actually Sith, or the only recently became Dark Side (since your last scan).

That is why it is a useful ability. But you risk your own life in the process. That's the trade-off.





----Force Far Sight- Allows one to see through stealth, cloak, or Force Trance. (investigation III) (Vision III) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Farsight.png



This is the ultimate power you need. It can see through every investigation-fooling defense in the game, and since the Dark Lord of the Sith (the Dark One) is dead, it is not necessary to be coupled with Investigation IV in order to turn up a Sith.

This will tell you HOW Dark side someone is, if they are slightly dark side, very dark side, overwhelmingly dark side, or if they are actually Sith. And, it will differentiate and make no error. if you get a Sith result, it is a Sith, indisputably.




Nomi Sunrider's Log:



Grandmaster An-Wan Dyas.... you are the champion of the light side we have been waiting for. The Force has also favored you, and you were lucky enough to learn the secret of Force Far Sight, faster than any Grandmaster ever has. With this power, YOU can find and eliminate the Sith.

If you fail, the Jedi Order will fall.


It was necessary to deceive you all regarding my death. There was no way a novice Master or Grandmaster could destroy the Dark One. Even with all the power of the Light Side, I had determined that the only way to turn back the Dark One in time was to attain Force Enlightenment, and learn the ways of the Dark Side.

There are some Dark Side defenses which are particularly useful in combat, such as Force Plague and Force Sever. Only Dark Side Jedi can learn these powers, or they must be stolen from those who have these powers. They are among the strongest defenses ever known.

I will be able to counter the Dark One's attacks.... all of them have counters. But I feel that I will meet my end as the Force has predicted. My vision of the future has come true...

You and the others were able to root out the Dark One, and without the use of Force Far Sight. I am mightily impressed. Remember.... the one with Mind Control can turn even the light side Jedi against us. Trust no one unless you have reason to....

The Sith must be defeated in one swift stroke. They cannot be allowed to spread their corruption any further.

I am counting on you..... take care, Grandmaster Dyas. The Jedi Order is yours....


Day Five- The Fourteenth Hour: Force Blast, Force Choke, Telekinetic Saber Combat

----Force Blast (Orb III) (ACTIVE Killing Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Blast.png


Force Blast is the most powerful version of the Dark Orb power.

It requires being able to see the target, and it takes a moment or two to charge up. It is vulnerable to several different kinds of defenses, all of them either powerful or rare.

This version of Orb cannot be defended against by lightsabers alone.

This is a Dark Side power, and as such, using it will cause you to fall further to the dark side.


Force Choke (ACTIVE Killing Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Vaderchoke.png


Force Choke is a useful method of executing someone, using force manipulation to squeeze the life out of someone, while holding them at a distance.

It requires visual contact with a target and no distractions. It can be defended against by many kinds of stunning or pushing powers.

It can be improved to Force Wound, and then Force Kill.

This is a Dark Side power, and as such, using it will cause you to fall further to the dark side.


Telekinetic Lightsaber combat- allows levitation of sabers and objects (+1 projectile off/def) (ACTIVE Defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Saber_Kinesis.png


This ability is mentioned prior in the Holocron. It is primarily used as the only sure-fire defense against Deadly Sight/Force Combustion/Force Oblivion, which only the highest-ranked Sith can use in combat.

It is also useful versus choke and wound, and possibly Kill under the right circumstances.

It is also useful versus single and twin lightsabers, but not double-sabers.

It doesn't really have any other uses. It's a highly specialized defense.




Nomi Sunrider's Log:


Grandmaster Bane Anded, I must admit I saw this as an eventuality.

With the loss of An-Wan Dyas, the Jedi Order is nearing defeat. It truly is up to you to defeat the Sith, because time is of the essence and we are still nowhere close to defeating them.

Your aim must be true, or the Jedi will be destroyed.

Bane, the Dark Side can be used to destroy the Sith, or destroy the Jedi Order. You wield that power in your hands.

If you fall much further to the dark side of the force, you will become immensely powerful.

Only you can control the Dark Side and use it as you wish. All others who fall this far to the Dark Side will become easy targets of Sith corruption. Only you can resist it.

Will you save us, Grandmaster Anded, and destroy the Sith? Or is the fate of the Jedi Order to be cast into the darkness by your hands?

The Jedi would wish you to destroy the Sith. But the choice is yours.

Take care of yourself, Anded.



Know the power of the Dark Side.... you can use it to bring about the Fall of the Order.... or you can save us from destruction.

Askthepizzaguy
12-28-2010, 06:57
https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/JediHolocron.png

THE JEDI HOLOCRON- PART V


You switch on the Jedi Holocron.

A hologram of Nomi Sunrider appears to you and begins playing her logs.




https://i205.photobucket.com/albums/bb225/askthepizzaguy/EPYC/575px-Young_Nomi-1.jpg


(Earlier Logs have been deleted to make space)

Day Five- The Fifteenth Hour: Mastery of the Force

----Force Trance- can be used to appear dead, and mask one's connection to the force.
(Stealth III) (ACTIVE defense) Dark Side Power

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Hibernation.png


Force Vision (Investigation I)

Scan result: is target using "active ability" or not.

"Target is using active ability"
"Target is not using active ability"
"Unclear" (SCAN FAILED!)


Force Improved Vision (Investigation II)

Scan result: What is target name, and are they strong with the Light Side or not.

"Name, The Light side is overwhelming with this one. They have attained Light Side Englightenment, and can never fall to the Dark Side under any circumstances" (ENLIGHTENED)
"Name, The Light side is strong with this one." (LIGHT SIDE, STRONG)
"Name, The Light side is present in this one." (LIGHT SIDE, WEAK)
"Name, The Light side is present, but weak, in this one. (NEUTRAL)
"Name, The Light side is not strong with this one." (DARK SIDE)
"Unclear" (SCAN FAILED!)


Force Far Sight (Investigation III)

Scan result: Rank, and are they strong with the Dark Side?

"Rank, The Dark side is not strong in this one." (LIGHT SIDE)
"Rank, The Dark side is present, but weak, in this one." (NEUTRAL)
"Rank, The Dark side is present in this one." (INNOCENT/DARK SIDE)
"Rank, The Dark side is strong with this one." (NEUTRAL/DARK SIDE)
"Rank, The Dark side is overwhelming with this one. There can be no doubt that this is a Sith!" (SITH/DARK SIDE)
"Unclear" (SCAN FAILED!)


Force Persuasion (Investigation IV)

Scan result: Conversion-susceptible or not. Sense if the Dark Side is present, but not how strong.

"Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one." [LIGHT SIDE]
"Not susceptible to the Dark Side, but you're not sure if the Dark Side is present or not." [NEUTRAL]
"Susceptible to the Dark Side, and you sense that the Dark Side is already present in this one." [DARK SIDE]
"Not Susceptible to the Dark Side, and you sense that the Dark Side is already present in this one." [CHAOTIC OR SITH]



FORCE TRANCE- This is the most powerful Dark Side Cloaking power. It not only can render someone totally invisible, just like Cloak, but builds on the Mind Trick powers of Force Stealth, and creates a very convincing false force signature, of a kind which is totally at the will of the Force user.

Force Trance can fool investigations I, II, and IV, but not Force Far Sight (Investigation III).

The user of Force Trance will select a Trance for I, II, and IV which will produce a false result of their choosing. They can choose to look like they are inactive when they are active, or give no result. They can choose to look light side when they are not, or give no result. They can choose to appear susceptible or not, or give no result.


However, Force Far Sight can penetrate this power.


This power also provides positive protection against:


Drain/Vortex/Maelstrom
Choke/Wound/Kill
Orb/Energy/Blast
Scream/Crush (Not Destruction, however)
Lightning/Chain (Not Storm or Final Judgment, however)
All light saber attacks


It provides no protection against Deadly Sight, Force Combustion, and Force Oblivion.



--Force Crush (Scream II) (ACTIVE Killing Ability) Dark Side Power

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Crush.png

A dark side power which is the second tier of Force Scream. It can be improved to Force Destruction.

It can be stopped by:


Wall of Light
Force Morichro
Force Protection
Force Trance
Force Empathy, Force Sight
Force Jump
Saber Throw
Final Judgment



--Force Wound (Choke II) (ACTIVE Killing Ability) Dark Side Power

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Wound.png

A dark side power which is the second tier of Force Choke. It can be improved to Force Kill.

It can be stopped by:

Force Light/Wall of Light
Force Resuscitate
Righteous Judgment/Final Judgment
Force Morichro
Stealth/Cloak/Trance
Force Wave/Force Whirlwind
Telekinesis
Force Stasis/Force Stasis Field
Force Body
Force Breach/Force Sever
Telekinetic Lightsaber Combat


And can be stopped if rank is superior by:


Force Valor
Battle Meditation



Force Suppression- Counters certain force attacks (ACTIVE defense) Dark Side Power

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Suppresion.png

This Dark Side Defense can be used to counter the following attacks:


Force Drain (But not II and III)
Force Choke (But not II and III)
Force Lightning/Chain Lightning/Force Storm
Electric Judgment/Righteous Judgment/Final Judgment
Force Orb/Force Energy/Force Blast
Deadly Sight (But not II and III)


And provides no protection against Lightsabers, Scream/Crush/Destruction.

It can be improved to Force Breach, and then Force Sever.


Force Slow- Can counter Force Speed (ACTIVE defense) Dark Side Power

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/SlowI.png

This Dark Side Defense can be used to counter the following attacks:



Force Orb (But not II and III)


And it also cancels out Force Speed's rank boosting power.



----Force Far Sight- Allows one to see through stealth, cloak, or Force Trance. (investigation III) (Vision III) (ACTIVE Ability) Grandmaster Only

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Farsight.png


This power has been discussed previously.


Force Enlightenment- Defends against all dark side corruption or mind attacks. ( PASSIVE+ACTIVE ) Grandmaster Only

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Enlightenment.png


This power has been discussed previously.



----Final Judgment- Allows Jedi to steal Sith offensive powers during battle. (vigilante kill) (Judgment III) (ACTIVE Ability) Grandmaster Only

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Deflect.png

This Light Side power not only performs exactly as Force Storm (Dark Side power) but also acts as an active defense in the following circumstances:


Drain/Vortex/Maelstrom
Choke/Wound/Kill
Scream/Crush (But not Destruction)


And, it also REFLECTS the following attacks back at your opponent:


Lightning/Chain/Storm
Orb/Energy/Blast


It provides no protection against:


Deadly Sight/Force Combustion/Force Oblivion
Lightsabers




----Battle mind- boosts focus and morale (force passive def +1) (PASSIVE)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Battlemind.png


This boosts your passive rank against force attacks by 1 (unless canceled by a dark side power)

And provides protection against the following attacks if you match or beat the rank of your attacker:


Force Drain/Force Vortex/Force Maelstrom
Force Scream (But not II or III)
Force Lightning/Chain Lightning (But not Force Storm)
Electric Judgment/Righteous Judgment (But not Final Judgment)


----Twin Saber I: Niman II- The Moderation Form (http://starwars.wikia.com/wiki/Form_VI:_Niman) (ACTIVE Form)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/TwinbladesI.png

Form VI: Niman, also known as The Way of the Rancor, The Moderation Form, and the diplomat's form, was the sixth form of the seven forms of lightsaber combat.
Adds +1 Level when using two blades offensively.
Adds +1 Level when facing Makashi (Form II)
Adds +1 Level when facing Djem So (Form V)
Minus -1 Level when facing Vaapad (Form VII)
Minus -1 Level when facing Shii-Cho (Form I)







Grandmaster Bane Anded, you are ready to become One with the Force.

Do you choose the Light Side, or the Dark Side?

(Your alignment will remain neutral).


Day Five- The Sixteenth Hour: The Brightest Dark



----Force Kill (Choke III) (ACTIVE Killing Ability) Dark Side Power

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Kill.png


This is the final tier of Force Choke.

It can be stopped by:


Wall of Light (Protection IV)
Force Resuscitate (Protection III)
Final Judgment (Judgment III)
Force Morichro
Force Stealth/Force Cloak/Force Trance
Force Whirlwind (Push III)
Telekinesis
Force Stasis Field (Stun III)
Force Sever (Suppression III)


And sometimes overcome through:

Telekinetic lightsaber combat
Force Valor

But that requires equal or greater power.


----Force Destruction (Scream III) (ACTIVE Killing Ability) Dark Side Power

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Destruction.png

This is the final tier of Force Scream.

It can be stopped by:


Force Morichro
Force Sight


And sometimes overcome through:


Force Protection
Saber Throw


But that requires equal or greater power.


--Force Vortex (Drain II) (ACTIVE Killing Ability) Dark Side Power

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Vortex.png


This is the second tier of Force Drain.

It can be stopped by:


Force Light/Wall of Light
Revitalize/Resuscitate
Final Judgment
Force Morichro
Cloak/Trance
Wave/Whirlwind
Empathy/Force Sight
Force Breach
Force Sever
Saber throw


And sometimes overcome through:


Battle Mind
Force Valor


But that requires equal or greater power.




--Force Affliction- Can counter Speed, Meditation, Battlemind, Precognition, Art of Movement (Slow II) (ACTIVE defense) Dark Side Power

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/SlowII.png


Offers protection against Force Orb and Force Energy, and cancels Speed, Meditation, Battlemind, Precognition, and Art of Movement.

Replaces Force Slow.



----Force Sever (sever force)- Removes all active force powers from target. Not always effective. (Suppression III) (ACTIVE defense) Dark Side Power

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Sever.png

Offers protection against:


Drain/Vortex/Maelstrom
Choke/Wound/Kill
Lightning/Chain/Storm
Electric/Righteous/Final Judgment
Orb/Energy/Blast
Force Sight/Force Combustion

Offers limited protection against:


Force Oblivion


But that requires equal or greater power.

Does not protect against Lightsabers or Scream/Crush/Destruction.



You learn from the Light Side:


------Battle precognition- improves all passive defenses +1 (PASSIVE)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Battle_Precognition.png

Both saber and force rank is improved by 1 unless canceled by a dark side power.


------Twin Saber II: Ataru II- The Aggression Form (http://starwars.wikia.com/wiki/Form_IV:_Ataru) (ACTIVE Form)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/TwinsaberII.png

Form IV: Ataru, also known as the Way of the Hawk-Bat, or The Aggression Form, was the fourth of the seven forms of lightsaber combat.
-allows Two-handed Lightsaber combat (twin blades)

Adds +1 Level when facing Makashi (Form II)
Adds +1 Level when facing Djem So (Form V)
Minus -1 Level when facing Soresu (Form III)

Also offers positive protection against Force Orb.


----Force Whirlwind (Push III) (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Whirlwind.png


Offers protection against:


Drain/Vortex/Maelstrom
Choke/Wound/Kill



Lightsaber attacks.



Force Healing- Can be used to heal lightsaber wounds (Protection I) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Healing.png



Prevents target from dying due to lightsaber attacks that night.


Will not show up in the writeup unless the target has in fact died.


--Force Revitalize- Can be used to heal force wounds (Protection II) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Revitalize.png


Prevents the target from dying due to the following attacks:

Drain/Vortex/Maelstrom
Lightning/Chain/Storm
Electric/Righteous/Final Judgment
Orb/Energy/Blast

But does not protect against lightsaber damage, Choke/Wound/Kill, Scream/Crush/Destruction, Deadly Sight/Combustion/Oblivion.

Will not show up in the writeup unless the target has in fact died.



Congratulations, Bane Anded, on attaining both Light Side Enlightenment and Dark Side Mastery.





https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/JediHolocron.png

THE JEDI HOLOCRON- PART VI


You switch on the Jedi Holocron.

A hologram of Nomi Sunrider appears to you and begins playing her logs.




https://i205.photobucket.com/albums/bb225/askthepizzaguy/EPYC/575px-Young_Nomi-1.jpg


(Earlier Logs have been deleted to make space)

The Final Log: Fall of the Order



You learn from the Dark Side:



----Force Plague- Can counter all battle enhancements and several passive defenses. (Slow III) (ACTIVE defense) Dark Side Power

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Plague.png


Defends against Orb, Energy, and Blast. Removes passive defenses from opponent.


--Chain Lightning (Lightning II) (ACTIVE Killing Ability) Dark Side Power

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/ChainLightning.png

See: Force Storm.


----Force Storm (Lightning III) (ACTIVE Killing Ability) (Replaces Chain Lightning) Dark Side Power

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/ForceStorm.png


This functions exactly the same way as Final Judgment, except without the Dark Side defense/absorbing properties.

Thus, it is possible to hit two targets with Light and Dark Side Judgment, if you wish to think of it that way.


----Force Maelstrom (Drain III) (ACTIVE Killing Ability) Dark Side Power

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Storm.png

Can be defended against by:


Wall of Light
Revitalize/Resuscitate
Final Judgment
Force Morichro
Force Trance
Force Whirlwind
Force Sight
Force Sever
Saber Throw


And can be stopped sometimes by


Force Valor
Battle Mind



Form VII Juyo- The Ferocity Form (http://starwars.wikia.com/wiki/Form_VII:_Juyo_/_Vaapad) (ACTIVE Form) Dark Side Power

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Juyo.png

Form VII: Juyo / Vaapad, also known as The Way of the Vornskr, or The Ferocity Form, was the seventh of seven forms recognized as canon for lightsaber combat by the last Jedi Council of the Old Jedi Order.
-Allows Double-bladed lightsaber combat
Adds +1 Level when facing Force Lightning
Adds +1 Level when facing Form III (Soresu)
Minus -1 Level when facing Djem So (Form V)
Minus -1 Level when facing Twin Blades



You learn from the Light Side:

Form II: Makashi- The Contention Form (http://starwars.wikia.com/wiki/Form_II:_Makashi) (ACTIVE Form)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Makashi.png

Form II: Makashi, also known as The Way of the Ysalamiri, or The Contention Form, was the second form of the seven forms of lightsaber combat.

Adds +1 Level when facing Shii-Cho (Form I)
Adds +1 Level when facing Ataru (Form IV)
Adds +1 Level when facing two blades
Minus -1 Level when facing force projectiles (lightning, orbs, etc)
Minus -1 Level when facing two opponents
Minus -1 Level when facing double-blade
Minus -1 Level when facing Niman (Form VI)


----Force Resuscitation- Can be used to prevent death (Protection III) (ACTIVE Ability) Grandmaster Only

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Resuscitate.png


Provides positive protection against:


Drain/Vortex/Maelstrom
Choke/Wound/Kill
Force Scream
Lightning/Chain/Storm
Electric/Righteous/Final Judgment
Orb/Energy/Blast
Lightsabers


But does not protect against


Force Crush/Force Destruction
Deadly Sight/Force Combustion/Force Oblivion



--------Battle Mastery- improves defenses against two attackers +1 (PASSIVE) Grandmaster Only

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Battle_Mastery.png

Adds 1 rank to all combat involving two attackers against you.

Force Blinding- creates bright flash which can stun attacker (ACTIVE Defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Blinding.png

See: Force Light

--Force Light- weakens a dark-sider's connection to the force. (Force Blinding II) (ACTIVE Defense) (Replaces Force Blinding)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Light.png


When a dark side person attacks you, this defense showers them in Light Side power, which will bring them closer to the Light Side of the Force. This can turn Dark Jedi back to the Light, if used enough times.

This also provides positive protection against:


Drain/Vortex
Choke/Wound
Orb/Energy
Deadly Sight/Combustion






Nomi Sunrider's final log:



You have learned all I have time to teach you, Bane.

Do not forget the Jedi Order...

Though you may disagree with our methods, you know full well that someone must fight for those who cannot defend themselves. To allow the galaxy to succumb to darkness is something you should not allow.

Perhaps you were right about the Force. The light and the dark sides are part of the same Force, and it is possible to wield the dark side in defense of the light. It is also possible for some to be blinded by the light, just as they can be blinded by darkness.

No matter what happens, your connection to the Light Side of the Force can never be broken.



The Force will be with you.... always.

Nightbringer
12-28-2010, 08:59
Thank you for an amazing game ATPG, and thank you for letting me have my say and go down fighting at the end!

I knew I was going to lose, I just wanted to get my moment of defiance!

BTW, I saw your post about hosting another star wars game. Consider this to be a very early IN on my part. :)
Can't wait to see what crazy new stuff you come up with for it. Although I definitely think you could reuse a lot of this material.

I think you did a pretty good job balancing this game, the force ghost network could have messed things up, but so many people, including myself, were too suspicious of it to really make use of it.

Renata
12-28-2010, 13:12
Thanks for the game Pizza and congratulations Chaotix.

TinCow
12-28-2010, 13:16
Congrats Chaotix, you earned it. :bow:

A very impressive game, ATPG, you set a high bar. I very much look forward to the next version.

I would like to lodge a vote for the abolition of Force Breath. IMHO, it's way too common in these games and totally thwarts the will of the town. Even when Force Breath spared a townie, it hurt the town because it did not give us a final result. With investigations largely useless in these games (no complaints there), lynching is the town's main power and it shouldn't be nerfed like this. I think you could completely remove that ability from the game without changing the balance. Plus, Force Breath never makes any sense from a narrative perspective.

Beefy187
12-28-2010, 13:35
Thank you Pizzaguy for the Pizzaguy award :bow:
I shall hang them in my room and treasure it for ever and ever :beam:
Also thank you for the great experience. It was fun and if there is a sequel I will definitely be there.

Otherwise sorry for disappearing towards the end game.

Askthepizzaguy
12-28-2010, 15:07
https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/SWtitle.png
Wall of the Commentary


Episode VI: Recounting of the Jedi





Night 1

Actions:

Beskar: Force Sense, Murder Slysnake with Force Orb

Psychonaut: Force Valor + Force Push, Murder Stuck in Pi with Lightsaber

Kagemusha: Vigilante attack pevergreen by using the blue light saber, using
Form II: Makashi. Use active defenses, first force cloak and second force speed.
ByzKnight: Force Sense

Chaotix: Force Stealth, ATTACK BESKAR with lightsaber

Andres uses Force Stealth, attacks Csargo with his imaginary lightsaber.

pevergreen: Force Body, Force Stealth, Force Persuasion on Csargo

Joooray: force blinding, Soresu, Use Force Vision on Kagemusha

Jarema: Force Sense
Frozen in Ice: Force Blinding
God Emperor: Force Stun
Sprig: Force Sense
Renata: Force Speed
Ironside uses Telekinesis.
Ignoramus Stealth, Makashi
classical_hero uses force jump.
Blackadder uses Force Speed
Yaseikhaan uses Force Absorb
Tincow uses Force Body
Rebel Jeb uses Force Empathy
Warman uses Alter Damage
Sasaki uses Force Valor
Sigurd uses Force Body
DIY uses Force Stealth
Romanic: Saber Throw (until further notice)
Stuck in Pi: Force Stun (until further notice)
Diana: heal on pevergreen
Choxorn: Telekinesis, force meld on Kagemusha
Belisarius II: Force Blinding, Drain Knowledge on Secura: Speed.
Remake20: Force Body, next night, Force sense, repeat.
landlubber: Force Speed, Soresu, heal on pevergreen
ACIN: Force heal on pevergreen

Specialization:

Chaotix chooses Balance, No Specialization
Joooray chooses Force specialization
Ignoramus chooses Balance, No Specialization
Rebel Jeb chooses Force specialization

Jedi Holocron:

Padawans: 50/50 getting a power.

Renata rolls 82, success. (14- Force Deflection)
Force Deflection- repels energy projectiles
Choxorn rolls 59, success. (2- Force Jump)
--Force Jump- allows a force-assisted leap which can avoid many kinds of attacks.
Beefy rolls 24, Failure.
landlubber rolls 49, Failure.
dcmort93 rolls 18, Failure.
Blackadder rolls 64, success. (2- Force Jump)
--Force Jump- allows a force-assisted leap which can avoid many kinds of attacks.


Knights: 100% get one power

Chaotix: (31) Force Vision- Allows one to see through stealth (investigation)
Rebel Jeb: (32) 32 Force Persuasion- Senses if someone can be turned to the Dark Side. (investigation)
Ignoramus: (25) Telekinetic Lightsaber combat- allows levitation of sabers and objects (+1 projectile off/def)
Joooray: (32) Force Persuasion- Senses if someone can be turned to the Dark Side. (investigation)

Masters: One Force, One Saber power.

pevergreen: (53, 40)
----Force Sight- Allows one to counter stealth or cloak attacks, counters certain force powers.
Form VII
Belisarius II (45, 19)
--Righteous Judgment- Allows Jedi to learn Sith offensive powers during battle.
--Battle meditation- boosts stamina and strength (lightsaber passive +1)

Sith Holocron:

Beskar (68)
Force Drain

Psychonaut (27, 2)
Form V,
--Force Jump- allows a force-assisted leap which can avoid many kinds of attacks.

Kagemusha
25 Telekinetic Lightsaber combat- allows levitation of sabers and objects (+1 projectile off/def)
13 Saber Throw- allows push/pull of saber (+1 projectile offense)
48 --Force Protection- repels many kinds of force attacks
71 --Force Wound
5 Force Form: V





RESULTS

Beskar versus Slysnake:
Knight/Force Orb versus Initiate/art of movement.
30% chance of failure.
Rolls a 61, failing the roll.
Slysnake is slain!

Psychonaut versus Stuck in Pi:
Master/Form III: Soresu versus Initiate/Force Stun
Stun has no effect, outranked.
Stuck in Pi is slain!

Chaotix versus Beskar:
Knight:/Form III Soresu versus Knight/Form I Shii-Cho
Force Sense has no effect.
Shii-Cho is -1 versus single opponents.
30% chance of failure.
Rolls a 100, failing the roll.
Beskar is slain!
[Force Speed would have forced a draw]


Night 2

Actions:

Joooray: Force Grip, Soresu, Persuasion on Sasaki
Choxorn: Force Jump, Meld on Chaotix
Chaotix: Stealth, Soresu, Force Vision on Sasaki
Landlubber: Force speed, form III, Force heal on Autolycus
ACIN: Force heal pevergreen
Diana Force Heal Sasaki


ByzKnight Force Sense
Renata: Force Deflection
Autolycus: Force Valor
God Emperor: Force Stun
Andres: Force Stealth
classical: Force Jump
Yaropolk: Force Sense
Raskol: Force Sense
Warman: Force Blinding
Tincow: Force Body
Ignoramus: Makashi, Telekinetic lightsaber combat
Sigurd: Force Body
remake20: Force sense

Kagemusha: Form II, Cloak, Push, Force Wound on pevergreen
Psychonaut: Form V, Valor, Cloak, Force Persuasion on Arpeg
Belisarius: Makashi, Blinding, Speed, Righteous Judgment on Zack
pevergreen: Sight, Body, Force Persuasion on Andres.
Rebel Jeb: Persuasion on Sasaki

Specialization:

Chaotix chooses Balance, No Specialization
Joooray chooses Force specialization
Ignoramus chooses Balance, No Specialization
Rebel Jeb chooses Force specialization
pevergreen chooses Saber specialization

Jedi Holocron:


Padawans: 50/50 getting a power.

Renata rolls 14- fail
Choxorn rolls 10- fail
Beefy rolls 23- fail
landlubber rolls 68, 14 Force Deflection- repels energy projectiles
dcmort93 rolls 70, 16 Force Stun- can stun opponent, preventing certain attacks.
Blackadder rolls 2- fail



Knights: 100% get one power

Chaotix: (Balance) 28 Form VI
Rebel Jeb: (Force) 37 --Force Grip- lifts opponent in the air, which negates their ability to escape or use certain powers.
Ignoramus: (Balance) 14 Force Deflection- repels energy projectiles
Joooray: (Force) 4 Force Sense- Allows one to sense danger approaching, counters certain force powers.


Masters: One Force, One Saber power.

pevergreen:
27 Form V
50 Force Ghost- Allows vote even in death

Belisarius II:
12 Form III
43 --Force Light- weakens a dark-sider's connection to the force.


Sith Holocron:

Psychonaut (force, saber)
39 ----Twin saber (Two actions, same or two targets)
67 --Force Affliction- Can counter Speed, Meditation, Battlemind, Precognition, Art of Movement

Kagemusha (2 force, 2 saber, 1 form)
42 --Twin Saber II
78 ----Mind Control- Forces a turn to the Dark Side.
50 Force Ghost- Allows vote even in death
39 ----Twin saber (Two actions, same or two targets)
26 Form IV


Results


Joooray, Rebel Jeb persuasion on Sasaki: Not susceptible, no Dark Side present.
"Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."

Psychonaut persuasion on Arpeg: Not susceptible, no Dark Side present.
"Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."

pevergreen persuasion on Andres: Not susceptible, no Dark Side present.
"Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."


Kagemusha versus pevergreen:
Grandmaster/Force Wound versus Master, Sight, Body. (yesterday)
Wound does not defeat Force Body. Attack fails.
pevergreen survives!

Belisarius II versus Zack:
Master/Righteous Judgment versus Initiate/Force Body
Righteous Judgment acts like Chain Lightning. Force body only defeats it if target is higher ranked. Attack succeeds.
Zack is slain!


Night 3

Actions:

Active people



Diana heals pever-
Choxorn Force Jump, Meld with Seon-
Joooray Force Sense, Soresu, Force Persuasion on Sigurd
Landlubber deflection, Form III, heals pever-
ACIN heals sasaki-
Ignoramus: Makashi II, Force Deflection
Belisarius II: Makashi II, Force Speed, Force Light, Righteous Judgment on Sasaki-
Rebel Jeb Persuasion on Tincow-
Chaotix: Soresu III, Stealth, Vision on ByzKnight-
pevergreen: Djem so, Force body, Force stealth, Persuasion on Raskolnikov-
Psychonaut: Cloak, Valor. Persuasion on Ironside, Form V on ArpeggiateTHIS-
Kagemusha: Cloak, Speed. Twin Saber II on Skooma Addict, Deadly Sight on Khaan-




Passive people

Stuck in pi Force Jump
ByzKnight force sense
Auto force Valor
DIY Force Stealth
Renata Deflection
Sigurd Force Body
God Emperor Force Stun
Zack Force Speed
Robbiecon Force Push


Specialization:

Chaotix chooses Balance, No Specialization
Ignoramus chooses Balance, No Specialization

Joooray chooses Force specialization
Rebel Jeb chooses Force specialization

pevergreen chooses Saber specialization


Jedi Holocron:




Padawans: 50/50 getting a power. (20)

Renata 3 (no power)
Choxorn 85 4 Force Sense- Allows one to sense danger approaching, counters certain force powers.
Beefy 72 14 Force Deflection- repels energy projectiles
landlubber 44 no power
dcmort93 30 no power
Blackadder 29 no power



Knights: 100% get one power (38)

Chaotix: (Balance) 27 Form V
Rebel Jeb: (Force) 6 Force Meld- Can be used to join another in battle.
Ignoramus: (Balance) 38 Force Healing- Can be used to heal lightsaber wounds
Joooray: (Force) 38 Force Healing- Can be used to heal lightsaber wounds


Masters: One Force, One Saber power. (54)

pevergreen: (2 Saber)
20 Saber Barrier- adds defense against projectiles (+1 projectile defense)
2 --Battle meditation- boosts stamina and strength (lightsaber passive +1)

Belisarius II: (Balanced)
26 Form IV
22 --Double-blade (Two actions, same target)



Sith Holocron:

Psychonaut (force offense, balanced) (77 minus Grandmaster powers, light side powers)
47 --Force Morichro- Acts as a roleblocking power.
76 Force Orb

Kagemusha (2 force, 2 saber, 1 form) (90 minus light side powers)
12 Form III
66 Force Slow- Can counter Force Speed
75 --Chain Lightning
29 ---Double-bladed Saber (Form VII-2)
8 Force Push- knocks enemy away, which can interrupt their attack or lower their defenses.




Results


Diana heals pever

Choxorn Force Jump, Meld with Seon

Acin heals Sasaki.
Sasaki was not killed by a lightsaber. His life force has gone from him.
Heal fails!

Rebel jeb Persuasion on Tincow
"Susceptible to the Dark Side, and you sense that the Dark Side is already present in this one."

pevergreen: Djem so, Force body, Force stealth, Persuasion on Raskolnikov
"Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."

Chaotix Vision on ByzKnight
Scan result: target was not using an active ability last night.


Belisarius II: Makashi II, Force Speed, Force Light, Righteous Judgment on Sasaki
Sasaki has Force Valor. Ineffective against Righteous Judgment.
Sasaki Kojiro is slain!
Belisarius II's actions have caused him to FALL TO THE DARK SIDE!!! (Neutral)

Psychonaut: Cloak, Valor. Persuasion on Ironside, Form V on ArpeggiateTHIS
Master, Cloak, Valor, Form V.
Initiate, Speed, Art of Movement.
Valor +1 rank saber;
Rank 5
Speed +1 saber, 30% chance of avoiding saber death
Rank 2
30% chance of failure. Rolls a 15. Attack fails!
ArpeggiateTHIS survives!
Psychonaut Persuasion on Ironside
"Susceptible to the Dark Side, and you sense that the Dark Side is already present in this one."

Kagemusha: Cloak, Speed. Twin Saber II on Skooma Addict, Deadly Sight on Khaan
Rank 5, +1 for speed (saber)
Skooma Addict has no defenses.
Skooma Addict is slain!
Kagemusha: Cloak, Speed. Twin Saber II on Skooma Addict, Deadly Sight on Khaan
Rank 5, no bonus for speed.
Khaan
Rank 1, +1 rank with Battle Mind, Force Absorb
Force Absorb has no effect on Deadly Sight.
Yaseikhaan is slain!



Night 4

Actions:

Active people

Kagemusha- Soresu, Cloak, Slow, Wound, Chain Lightning on pevergreen
Psychonaut- Force Cloak + Force Affliction, Force Corrupt on Ironside + Kill ArpeggiateTHIS with lightsaber (form 5)

BelisariusII- Makashi, Light, Speed, Healing on Jeb, Drain on Dcmort
pevergreen- Djem so, Stealth, Body, Persuasion on Rebel-Jeb

Joooray- Sense, Soresu, Persuasion on pevergreen
Ignoramus- Makashi, Speed, Heal on Andres
Rebel Jeb- Grip, Persuasion on Diana Abnoba
Chaotix- Djem So, Grip, Lightsaber on Jeb (fails due to heal)

Blackadder- Speed (default) NO ORDERS
dcmort- Force Stun [LOSES FORCE VALOR]
landlubber- deflection, Form III (default)
Beefy- Saber barrier, no active power
Choxorn- Sense, MELD YLC
Renata- Speed

Diana- healing on pever (default from previous) NO ORDERS
ACIN- HEAL dcmort



Passive people

Sigurd Defense - Force Body for this night if I am attacked.
DIY Stealth
Zack Blinding
Autolycus Valor
Robbiecon Push
WEW Jump
Classical Jump


Specialization:

Chaotix chooses Balance, No Specialization
Ignoramus chooses Balance, No Specialization
Belisarius II chooses Balance, No Specialization

Joooray chooses Force specialization
Rebel Jeb chooses Force specialization

pevergreen chooses Saber specialization

Jedi Holocron:




Padawans: 50/50 getting a power. (20)

Renata 56, success- 8 Force Push- knocks enemy away, which can interrupt their attack or lower their defenses.
Choxorn 86, success- 18 --Force Body- Makes one immune to pain and wounds, does not usually prevent death.
Force Sense- Allows one to sense danger approaching, counters certain force powers. (Active defense)
Beefy 95, success- 7 Alter Damage- allows lightsaber combat victory to not be fatal
Force Deflection- repels energy projectiles (Active defense)
landlubber 94, success- 8 Force Push- knocks enemy away, which can interrupt their attack or lower their defenses.
dcmort93 93, success- 14 Force Deflection- repels energy projectiles
Blackadder 57, success- 4 Force Sense- Allows one to sense danger approaching, counters certain force powers.




Knights: 100% get one power (38)

Chaotix: (Balance) 10 Form I
Form V: Djem So
Rebel Jeb: (Force) 8 Force Push- knocks enemy away, which can interrupt their attack or lower their defenses.
Force Meld- Can be used to join another in battle. (Active ability)
Ignoramus: (Balance) 13 Saber Throw- allows push/pull of saber (+1 projectile offense)
Force Healing- Can be used to heal lightsaber wounds (Active ability)
Joooray: (Force) 22 --Double-blade (Two actions, same target)
Force Healing- Can be used to heal lightsaber wounds (Active ability)


Masters: One Force, One Saber power. (54)

pevergreen: (2 Saber)
23 ----Battle mind- boosts focus and morale (force passive def +1)
22 --Double-blade (Two actions, same target)
Saber Barrier- adds defense against projectiles (+1 projectile defense) (Active defense)
--Battle meditation- boosts stamina and strength (lightsaber passive +1) (Passive)
(DIES)

Belisarius II: (Balanced)
27 Form V
53 ----Force Sight- Allows one to counter stealth or cloak attacks, counters certain force powers.
Form IV (Saber Form)
--Double-blade (Two actions, same target)
YOU HAVE FALLEN TO THE DARK SIDE.
You are now Neutral, and are now a Dark Jedi Master.

Sith Holocron:

Psychonaut (force offense, balanced) (77 minus Grandmaster powers, light side powers)
49 --Force Improved Vision- Allows one to see through stealth or cloak (investigation)
33 --Force Wave (Tier II force Push)
--Force Morichro- Acts as a roleblocking power. (Roleblock ability)
Force Orb (Killing ability)

Kagemusha (2 force, 2 saber, 1 form) (90 minus light side powers)
89 --Force Combustion
87 Force Reanimation- Forces the midichlorians to restore life to a Sith. (Can use every two turns)
10 Form I
19 --Battle meditation- boosts stamina and strength (lightsaber passive +1)
2 --Force Jump- allows a force-assisted leap which can avoid many kinds of attacks.
26 Form IV
(missing, needed to be added)
Form III
Force Slow- Can counter Force Speed
--Chain Lightning
---Double-bladed Saber (Form VII-2)
Force Wave- knocks enemy away, which can interrupt their attack or lower their defenses. (Push II)


Results

Kagemusha: Force Wound, then Chain Lightning on pevergreen.
No boost to force power.
Rank: 5
pevergreen: Force Stealth, Force Body
No boost to force power.
Rank: 4
Stealth defeats Wound.
Chain Lightning defeats Force Body only when Ranked higher.
pevergreen is slain in battle!
pevergreen becomes a Force Ghost!
[pevergreen could have saved himself with different defensive powers than he chose. Specifically, Stealth plus Saber Barrier would have stopped Wound and Chain lightning]


Psychonaut- Force Cloak + Force Affliction, Force Morichro on Ironside + Kill ArpeggiateTHIS with lightsaber (form 5) [WILL LIKELY CHANGE MORICHRO TO RECRUIT IRONSIDE] Edit: Changed to recruit ironside. :laugh4:
ArpeggiateTHIS: Speed, Art of Movement.
Affliction Cancels Speed and Art of Movement.
ArpeggiateTHIS is slain in battle!
Recruit on Ironside succeeds!

BelisariusII- Makashi, Light, Speed, Healing on Jeb, Drain on Dcmort
BelisariusII gets Force Valor from Dcmort

pevergreen- Djem so, Stealth, Body, Persuasion on Rebel-Jeb
"Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."

Joooray- Sense, Soresu, Persuasion on pevergreen
"Not susceptible to the Dark Side, but you're not sure if the Dark Side is present or not."

Ignoramus- Makashi, Speed, Heal on Andres
(HEAL NOT NEEDED)


Rebel Jeb- Grip, Persuasion on Diana Abnoba
"Susceptible to the Dark Side, and you sense that the Dark Side is already present in this one."

Chaotix- Djem So, Grip, Lightsaber on Jeb (fails due to grip)
Fails due to Force Grip
Rebel Jeb survives!

Choxorn- Sense, MELD YLC
(MELD NOT NEEDED)

ACIN- HEAL dcmort
(HEAL NOT NEEDED)



Night 5

Actions:

Active people

Kagemusha- Use force cloak and force empathy from my active defenses. reanimate Beskar and scan Csargo. Use my blue lightsaber with Soresu incase i will be attacked.
Psychonaut- Form III, Cloak, Valor, Choke and Drain on Andres
Ironside- Stealth, Form I, Force scream on Split

BelisariusII- Makashi, Force Light, Force Sight Healing --> Jeb, Drain Knowledge --> ACIN
Joooray- Sense, grip, Soresu, Persuasion and healing on Rebel jeb

Ignoramus- Makashi, Force Stealth, heal on Rebel Jeb
RebelJeb- Force Push, Persuasion on Cecil XIX
Chaotix- Djem so, Empathy, Saber on dcmort93
Blackadder- Ataru, Force Sense

dcmort- Force Wave
landlubber- Form III, Force Push
Beefy- Saber Barrier
Choxorn- Force body, Meld on Psychonaut
Renata- Force Push
Diana- healing on dcmort

ACIN- healing on dcmort



Passive people

Andres: Force Stealth
Sigurd
DIY Force Stealth
Yaropolk Force Stealth
Zack Force Blinding
Autolycus Force Valor
Robbiecon Force Push
WEW
Classical Force Jump
Warman: Force Blinding
Stuck in Pi Force Jump
splitpersonality Force Stealth


Specialization:

Chaotix chooses Balance, No Specialization
Ignoramus chooses Balance, No Specialization
Rebel Jeb chooses Force specialization

Joooray chooses Force specialization
Belisarius II chooses Balance, No Specialization


Jedi Holocron:




Padawans: 50/50 getting a power. (20)

Diana Abnona 3 Force Blinding- creates bright flash which can stun attacker




Knights: 100% get one power (38)

Renata 29 ---Double-bladed Saber (Form VII-2)
Choxorn 20 Saber Barrier- adds defense against projectiles (+1 projectile defense)
Beefy 16 Force Stun- can stun opponent, preventing certain attacks.
landlubber 37 --Force Grip- lifts opponent in the air, which negates their ability to escape or use certain powers.
dcmort93 38 Force Healing- Can be used to heal lightsaber wounds


Blackadder (saber) 20 Saber Barrier- adds defense against projectiles (+1 projectile defense)
26 Form IV

Chaotix: (Balance) 20 Saber Barrier- adds defense against projectiles (+1 projectile defense)
Rebel Jeb: (Force) 29 ---Double-bladed Saber (Form VII-2)
Ignoramus: (Balance) 31 Force Vision- Allows one to see through stealth (investigation)



Masters: One Force, One Saber power. (54)

Joooray: (Force) 43 --Force Light- weakens a dark-sider's connection to the force.
2 --Force Jump- allows a force-assisted leap which can avoid many kinds of attacks.

Belisarius II: (Balanced)
40 Form VII
44 --Force Revitalize- Can be used to heal force wounds


Sith Holocron:


Ironside (saber offense) (77 minus Grandmaster and Master powers, light side powers)
40 Form VII

Psychonaut (force offense, balanced) (86 minus Grandmaster powers, light side powers)
23 ----Battle mind- boosts focus and morale (force passive def +1)
71 --Force Wound

Kagemusha (2 force, 2 saber, 1 form until maximum) (90 minus light side powers)
41 -Twin Saber I
53 ----Force Sight- Allows one to counter stealth or cloak attacks, counters certain force powers.
37 --Force Grip- lifts opponent in the air, which negates their ability to escape or use certain powers.
40 Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles.
78 Force Scream



Results

Kagemusha- Use force cloak and force empathy from my active defenses. reanimate Beskar and scan Csargo.
Use my blue lightsaber with Soresu incase i will be attacked.
"Name: Carnus Daye, The Light side is not strong with this one."
Beskar is reanimated!

Psychonaut [Force offense, Balanced]- Form III, Cloak, Valor, Choke and Drain on Andres
Andres: Force Stealth
Force Stealth wins against Choke. Force Stealth wins against Drain.
Andres survives!

Ironside [Saber offense]- Stealth, Form I, Force scream on Split
splitpersonality Force Stealth (or Push)
Stealth or Push fails against Force scream.
Splitpersonality is slain in battle!

Chaotix- Djem so, Empathy, Saber on dcmort93
dcmort- Force Wave
Diana- healing on dcmort
Wave defeats Saber.
Heal not needed.
dcmort93 survives!


BelisariusII- Makashi, Force Light, Force Healing --> Jeb, Drain Knowledge --> ACIN
Healing not needed.
Drain succeeds, you drain Force Healing from ACIN. You already have this ability.
ACIN- (HEALING ABILITY DRAINED!!)

Joooray- Sense, grip, Soresu, Persuasion and healing on Rebel jeb
Heal not needed.
"Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."

Ignoramus- Makashi, Force Stealth, heal on Rebel Jeb
Heal not needed.

RebelJeb- Force Push, Persuasion on Cecil XIX
"Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."

Choxorn- Force body, Meld on Psychonaut
Meld not needed.



Continued....

Askthepizzaguy
12-28-2010, 15:27
https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/SWtitle.png
Wall of the Commentary


Episode VI: Recounting of the Jedi



Night 6

Actions:

Active people

Kagemusha- From active defenses: force cloak, force sight
attack Sprig using double bladed red staff with Juyo ferocity form.
scan Diamondeye using force improved vision
incase of attack use blue light saber with soresu form.

Psychonaut- Saber: Form 3
Defenses: Force Cloak + Force Valor
Abilities: Force Improved Vision + Force Wound on Andres
Ironside- Saber: Form I
Defenses: Force Stealth
Abilities: Force Scream on Rebel Jeb
Beskar- Form: Shii Cho
Defense: Force Sense
Use: Force Choke on Johnhughthom

Belisarius II- Saber: Makashi, Force Light, Force Sight
Active Abilities: Force Revitalize, Drain Knowledge --> Beskar
Joooray- I will be using Force Light and Force Jumpas my active defences.
My Saber Form will naturally be Soresu.
And finally I will be using Force Persuasion and Force Vision on dcmort93.

Ignoramus- Vision on Nightbringer
RebelJeb- Persuasion on Diana
Use my new Duel-Bladed Lightsaber Technique (double Juyo)
Use Force Push as my defense.
Chaotix- Lightsaber: Form III/Soresu
Defense: Force Stealth
Ability: Kill Beskar


Blackadder-

dcmort- Force Wave, protect Joooray healing
landlubber- Form- IV, Defense- Force Grip
Beefy- force deflection
Choxorn- Mind Meld: Frozen in Ice
Saber Form: Form IV Ataru
Active Force Defense: Telekinesis
Renata- Push
Diana- heal Nightbringer



Passive people

Autolycus: Valor
Classical: Jump
DIY: Stealth
Yaropolk: Stealth
ByzKnight: Sense
Warman: Alter Damage






Specialization:

Chaotix chooses Balance, No Specialization
Ignoramus chooses Balance, No Specialization
Rebel Jeb chooses Force specialization
Joooray chooses Force specialization
Belisarius II chooses Balance, No Specialization
Choxorn chooses Balance, No Specialization
dcmort chooses Balance, No Specialization
landlubber chooses Force specialization
Captain Blackadder chooses Saber specialization
Beefy187 chooses Saber specialization






Jedi Holocron:


Padawans: 50/50 getting a power. (20)


Diana Abnona (7) No ability.




Knights: 100% get one power (38)

Chaotix: (Balance) 22 --Double-blade (Two actions, same target)
Rebel Jeb: (Force) 24 ------Battle precognition- improves all passive defenses +1
Ignoramus: (Balance) 4 Force Sense- Allows one to sense danger approaching, counters certain force powers.

Blackadder (saber) 29 ---Double-bladed Saber (Form VII-2)

Renata (Balance) 10 Form I,
Form III
Choxorn (Balance) 19 --Battle meditation- boosts stamina and strength (lightsaber passive +1)
Form IV
Beefy (Saber) 29 ---Double-bladed Saber (Form VII-2)
Form V
landlubber (Force) 1 Art of Movement- basic, agility/evasion boost (30% chance of avoiding saber or projectiles)
Form IV
dcmort93 (Balance) 20 Saber Barrier- adds defense against projectiles (+1 projectile defense)
Form II


Masters: One Force, One Saber power. (54)

Belisarius II: (Balanced)
37 --Force Grip- lifts opponent in the air, which negates their ability to escape or use certain powers.
41 -Twin Saber I

Joooray: (Force)
8 Force Push- knocks enemy away, which can interrupt their attack or lower their defenses.
30 Electric Judgment- Allows Jedi to use Force Lightning


Grandmaster: Two Force, Two Saber power, one Form.




Sith Holocron:


Kagemusha (2 force, 2 saber) (90 minus light side powers)
79 ----Force Trance- can be used to appear dead, and mask one's connection to the force.
90 ----Force Oblivion (thought bomb)
64 Force Suppression- Counters certain force attacks
51 ----Force Whirlwind (Tier III Force Push)


Psychonaut (force offense, balanced) (86 minus Grandmaster powers, light side powers)
Force Sense- Allows one to sense danger approaching, counters certain force powers.
72 Force Scream

Ironside (saber offense) (77 minus Grandmaster and Master powers, light side powers)
64 Force Suppression- Counters certain force attacks

Beskar (Balanced) (77 minus Grandmaster and Master powers, light side powers)
68 Force Drain




Results



Kagemusha- From active defenses: force cloak, force sight
attack Sprig using double bladed red staff with Juyo ferocity form.
scan Diamondeye using force improved vision
incase of attack use blue light saber with soresu form.
"On-so C'ba, The Light side is not strong with this one."
Sprig- Initiate, Force Sense
No lightsaber
Force Sense is ineffective against lightsabers.
Sprig is slain in battle!


Psychonaut- Saber: Form 3
Defenses: Force Cloak + Force Valor
Abilities: Force Improved Vision + Force Wound on Andres
"Stre-don Rett, The Light side is present in this one."
Andres-Initiate, Force Stealth
No lightsaber
Force Improved Vision breaks through Stealth!
Force Wound is not defended against!
Andres is slain in battle!


Ironside- Saber: Form I
Defenses: Force Stealth
Abilities: Force Scream on Rebel Jeb
Rebel Jeb, Jedi Knight, Juyo II and Force Push
Push is an ineffective defense against Scream
Rebel Jeb is slain in battle!
DIANA ABNOBA IS PROMOTED TO KNIGHT.
[Empathy would have saved Rebel jeb]

Beskar- Form: Shii Cho
Defense: Force Sense
Use: Force Choke on Johnhughthom
JHT (random) uses Stealth
Choke is ineffective on Stealth
Johnhughthom survives!

Chaotix- Lightsaber: Form III/Soresu, Knight Level
Defense: Force Stealth
Ability: Kill Beskar with saber
Beskar: Shii Cho, Force Sense, Knight Level.
Beskar: Shii Cho Minus -1 Level when facing one opponent.
Beskar: Art of Movement
Chaotix wins Art of Movement roll.
Sense is ineffective against Sabers.
Chaotix (level 3) beats Beskar (level 2) by Rank.
Beskar is slain in battle!

Belisarius II- Belisarius II- Saber: Makashi, Force Light, Force Sight
Active Abilities: Force Revitalize, Drain Knowledge --> Beskar
(Steals Force Choke from Beskar)
(Revitalize has no effect on Saber Wounds)

dcmort- Force Wave, protect Joooray with Healing.


Joooray- I will be using Force Light and Force Jumpas my active defences.
My Saber Form will naturally be Soresu.
And finally I will be using Force Persuasion and Force Vision on dcmort93.
"Target is using active ability"
"Susceptible to the Dark Side, and you sense that the Dark Side is already present in this one."

Ignoramus- Vision on Nightbringer
"Target is not using active ability"

RebelJeb- Persuasion on Diana
Use my new Duel-Bladed Lightsaber Technique (double Juyo)
Use Force Push as my defense.
"Susceptible to the Dark Side, and you sense that the Dark Side is already present in this one."


landlubber- Form- IV, Defense- Force Grip

Beefy- force deflection

Choxorn- Mind Meld: Frozen in Ice
Saber Form: Form IV Ataru
Active Force Defense: Telekinesis

Diana- Heal on Nightbringer


Night 7

Night 7

Actions:


Kagemusha - Blue saber, Soresu
Force Trance, Force Valor
Improved vision on Death is yonder
Force Oblivion on classical_hero

Psychonaut - Saber: Form 5, Defenses: Force Cloak + Force Valor
Abilities: Force Improved Vision + Force Wound on johnhughtom

Ironside- Saber: Form VII
Defenses: Force Stealth
Abilities: Force Scream on Ibn-Khaldun

Belisarius II- Saber: Makashi, Soresu; Force Defenses: Force Light, Alter Damage
Force Abilities: Lightsaber --> Ignoramus, Force Healing --> Ignoramus


Joooray- I will be using Force Light and Force Push as my active defences.
My Saber Form will naturally be Soresu.
And finally I will be using Force Persuasion and Electric Judgment on dcmort93

Ignoramus- Makashi, Force Sense
Active Ability: Force Vision on Frozen In Ice

Chaotix- Lightsaber: 1- Form III/Soresu, 2- Form VI/Niman
Defense: Force Stealth
Ability: Kill dcmort- Two blades

Captain Blackadder- Ataru, Force Sense

dcmort93- Force Wave, Healing on God Emperor

landlubber- Form- IV, Defense- Force Grip, Force Heal on Jarema

Beefy187- juyo II, Deflection

choxorn- Form IV Ataru, Force Deflection
Use Force Meld on Zack.

Renata- Speed, Juyo II,

Diana Abnoba- Form III, Force Blinding, Force Heal on Choxorn

Jolt- Form I, Alter Damage
Frozen in Ice- Form II, Force Body
Double A2- Form III, Force Speed
Nictel - Form I, Force Stun
Warman- Form II, Blinding
ACIN- Form III, Force Push
Autolycus- Form I, Force Push
wideyedwanderer- Form II, Force Jump
remake20- Form III, Force Sense
Zack2- Form I, Blinding
Csargo- Form II, Blinding
Robbiecon- Form III, Force Push
Seon - Form I, Saber Barrier
Death is yonder- Form II, Stealth
God Emperor- Form I, Saber Throw
ByzantineKnight- Form II, Force Sense
Cute Wolf- Form III, Force Body
classical_hero- Form II, Force Jump
Raskolnikov2- Form III, Force Valor
Diamondeye- Form I, Force Push
Link- Form II, Saber Throw
Jarema- Form III, Force Stun
Nightbringer- Form I, Force Jump
Stuck in Pi2- Form II, Force Jump
Ibn-Khaldun- Form III, Blinding
civplayah- Form I, Saber Throw
Yaropolk2- Form II, Stealth
Slysnake2- Form III, Saber Throw
Sasaki Kojiro- Form II, Blinding
Johnhughthom- Form III, Stealth
Khazaar- Form I, Valor
Cecil XIX- Form II, Force Grip
Greyblades- Form III, Saber Barrier



Specialization:

Chaotix chooses Balance, No Specialization
Ignoramus chooses Balance, No Specialization
Rebel Jeb chooses Force specialization
Joooray chooses Force specialization
Belisarius II chooses Balance, No Specialization
Choxorn chooses Balance, No Specialization
dcmort chooses Balance, No Specialization
landlubber chooses Force specialization
Captain Blackadder chooses Saber specialization
Beefy187 chooses Saber specialization
Diana Abnoba chooses Balance, No Specialization





Jedi Holocron:


Padawans: 50/50 getting a power. (20)

If you didn't get one on the night you were promoted, you get one.

Jolt- 10- gets one anyway- 7 Alter Damage- allows lightsaber combat victory to not be fatal
Frozen in Ice- 5- (NONE)
Double A- 57- 17 --Force Speed- improves mental and physical speed, useful in physical combat, or to escape.
Nictel- 63- 2 --Force Jump- allows a force-assisted leap which can avoid many kinds of attacks.
AntiKingWarmancake- 65- 6 Force Meld- Can be used to join another in battle.
a completely inoffensive name- 86- 8 Force Push- knocks enemy away, which can interrupt their attack or lower their defenses.
Autolycus- 34- (NONE)
wideyedwanderer- 73- 3 Force Blinding- creates bright flash which can stun attacker
remake20- 94- 3 Force Blinding- creates bright flash which can stun attacker
Zack2- 44- gets one anyway- 4 Force Sense- Allows one to sense danger approaching, counters certain force powers.
Csargo- 47- 1 Art of Movement- basic, agility/evasion boost (30% chance of avoiding saber or projectiles)
Robbiecon- 46- gets one anyway- 15 Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles.
Seon- 80- 19 --Battle meditation- boosts stamina and strength (lightsaber passive +1)
Death is yonder- 16-(NONE)
God Emperor- 45- (NONE)
ByzantineKnight- 76- 16 Force Stun- can stun opponent, preventing certain attacks.
Cute Wolf- 91- 18 --Force Body- Makes one immune to pain and wounds, does not usually prevent death.
classical_hero- 59- 7 Alter Damage- allows lightsaber combat victory to not be fatal
Raskolnikov2- 33- gets one anyway- 15 Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles.
Diamondeye- 77- 8 Force Push- knocks enemy away, which can interrupt their attack or lower their defenses.
Link- 58- 13 Saber Throw- allows push/pull of saber (+1 projectile offense)
Jarema- 84- 8 Force Push- knocks enemy away, which can interrupt their attack or lower their defenses.
Nightbringer- 66- 2 --Force Jump- allows a force-assisted leap which can avoid many kinds of attacks.
Stuck in Pi2- 90- 6 Force Meld- Can be used to join another in battle.
Ibn-Khaldun- 57- 13 Saber Throw- allows push/pull of saber (+1 projectile offense)
civplayah- 42- (NONE)
Yaropolk2- 7- gets one anyway- 1 Art of Movement- basic, agility/evasion boost (30% chance of avoiding saber or projectiles)
Slysnake2- 14- gets one anyway- 13 Saber Throw- allows push/pull of saber (+1 projectile offense)
Sasaki Kojiro- 53- 16 Force Stun- can stun opponent, preventing certain attacks.
Johnhughthom- 36- gets one anyway- 1 Art of Movement- basic, agility/evasion boost (30% chance of avoiding saber or projectiles)
Khazaar- 52- 5 Force Breath- Allows survival of 1 lynch
Cecil XIX- 77- 2 --Force Jump- allows a force-assisted leap which can avoid many kinds of attacks.
Greyblades- 42- (NONE)



Knights: 100% get one power (38)

Chaotix: (Balance) 19 --Battle meditation- boosts stamina and strength (lightsaber passive +1)
Ignoramus: (Balance) 16 Force Stun- can stun opponent, preventing certain attacks.
Blackadder (saber) 16 Force Stun- can stun opponent, preventing certain attacks.
Renata (Balance) 32 Force Persuasion- Senses if someone can be turned to the Dark Side. (investigation)
Choxorn (Balance) ----Battle mind- boosts focus and morale (force passive def +1)
Beefy (Saber) 5 Force Breath- Allows survival of 1 lynch
landlubber (Force) 4 Force Sense- Allows one to sense danger approaching, counters certain force powers.
dcmort93 (Balance) 36 --Force Empathy- Allows one counter stealth attacks, counters certain force powers.
Diana Abnona (Balance) ----Battle mind- boosts focus and morale (force passive def +1)




Masters: One Force, One Saber power. (54)

Joooray: (Force)
15 Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles.
33 --Force Wave (Tier II force Push)



Grandmaster: Two Force, Two Saber power, one Form.


Belisarius II: (Balanced) (86, light and dark side)
55 Wall of light- Can be used to defend against almost any attack
76 Force Orb
29 ---Double-bladed Saber (Form VII-2)
57 ----Final Judgment- Allows Jedi to steal Sith offensive powers during battle, and counterattack using them.



Sith Holocron:


Kagemusha (2 force, 2 saber) (90 minus light side powers)
67 --Force Affliction- Can counter Speed, Meditation, Battlemind, Precognition, Art of Movement
85 ----Force Storm
65 --Force Breach- Counters additional force attacks.
83 ----Force Kill

Psychonaut (force offense, balanced) (86 minus Grandmaster powers, light side powers)
83 ----Force Kill
29 ---Double-bladed Saber (Form VII-2)

Ironside (saber offense) (77 minus Grandmaster and Master powers, light side powers)
73 --Force Crush


Results



Kagemusha - Blue saber, Soresu
Force Trance, Force Valor
Improved vision on Death is yonder
Force Oblivion on classical_hero
classical_hero- Form II, Force Jump
"Datian Guus, The Light side is not strong with this one."
Oblivion beats Force Jump.
Classical_hero is slain in battle!
He never had a chance.



Psychonaut - Saber: Form 5, Defenses: Force Cloak + Force Valor
Abilities: Force Improved Vision + Force Wound on johnhughtom
"Taun Jan, The Light side is not strong with this one."
Johnhughthom- Form III, Stealth
Improved Vision sees through Stealth.
Wound versus no defense
Johnhughthom is slain in battle!


Ironside- Saber: Form VII
Defenses: Force Stealth
Abilities: Force Scream on Ibn-Khaldun
Ibn-Khaldun- Form III, Blinding
Blinding doesn't work against Scream!
Ibn-Khaldun is slain in battle!


Belisarius II- Saber: Makashi, Soresu; Force Defenses: Force Light, Alter Damage
Force Abilities: Lightsaber --> Ignoramus, Force Healing --> Ignoramus
Ignoramus: Makashi, Force Sense
Grandmaster versus Knight (5 v 3)
Makashi and Soresu versus Makashi
Alter Damage, Healing on Ignoramus.
Belisarius II defeats Ignoramus in battle!
Ignoramus is spared by Alter Damage!
Belisarius II increases Light Side power due to Alter Damage!


Joooray- I will be using Force Light and Force Push as my active defences.
My Saber Form will naturally be Soresu.
And finally I will be using Force Persuasion and Electric Judgment on dcmort93
Dcmort: Force Wave, Healing on God Emperor
Force Wave fails versus Lightning
"Susceptible to the Dark Side, and you sense that the Dark Side is already present in this one."
Dcmort93 is slain in battle!
Joooray Increases in Dark Side Power!

Ignoramus- Makashi, Force Sense
Active Ability: Force Vision on Frozen In Ice
"Target is not using active ability"

Chaotix- Lightsaber: 1- Form III/Soresu, 2- Form VI/Niman
Defense: Force Stealth
Ability: Kill dcmort- Two blades
Dcmort93 uses Force Wave
Chaotix fails to perform the kill on Dcmort

Captain Blackadder- Ataru, Force Sense

dcmort93- Force Wave, Healing on God Emperor
Heal not needed

landlubber- Form- IV, Defense- Force Grip, Force Heal on Jarema
Heal not needed

Beefy187- juyo II, Deflection

choxorn- Form IV Ataru, Force Deflection
Use Force Meld on Zack.
Meld not needed

Renata- Speed, Juyo II,

Diana Abnoba- Form III, Force Blinding, Force Heal on Choxorn
Heal not needed

Jolt- Form I, Alter Damage
Frozen in Ice- Form II, I'd like to change my active defense to Force Sense.
Double A2- Form III, Force Speed
Nictel - Form I, Force Stun
Warman- Form II, Blinding
ACIN- Form III, Force Push
Autolycus- Form I, Force Push
wideyedwanderer- Form II, Force Jump
remake20- Form III, Force Sense
Zack2- Form I, Blinding
Csargo- Form II, Blinding
Robbiecon- Form III, Force Push
Seon - Form I, Saber Barrier
Death is yonder- Form II, Stealth
God Emperor- Form I, Saber Throw
ByzantineKnight- Form II, Force Sense
Cute Wolf- Form III, Force Body
classical_hero- Form II, Force Jump
Raskolnikov2- Form III, Force Valor
Diamondeye- Form I, Force Push
Link- Form II, Saber Throw
Jarema- Form III, Force Stun
Nightbringer- Form I, Force Jump
Stuck in Pi2- Form II and Force Speed for the night.
Ibn-Khaldun- Form III, Saber Throw
civplayah- Form I, Saber Throw
Yaropolk2- Form II, Stealth
Slysnake2- Form III, Saber Throw
Sasaki Kojiro- Form II, Blinding
Johnhughthom- Form III, Stealth
Khazaar- Form I, Valor
Cecil XIX- Form II, Force Grip
Greyblades- Form III, Saber Barrier





Night 8

Night 8

Actions:


Kagemusha - I will use force trance and Force Sight.My second level investigation result should now change to "Name, The Light side is strong with this one." as i am jedi master now.
I will use force improved vision to scan Jooray.If i understand correctly, the result could be bit more correct even against his possible cloak now that im combining vision with Force sight. Ofcourse it could be that Jooray is just speaking on behalf of someone else, but with him being the possible grandmaster.I have to prepare well and not attack him blindly.
I will use Force Kill to kill Death is a Yonder. If attacked i will use twin lightsaber Niman form with two blue blades to protect myself.

Psychonaut - Saber: Form 5
Defenses: Force Cloak + Force Valor
Abilities: Force Kill on landlubber + Force Persuasion on Nictel

Ironside- Saber: Form VII
Defenses: Force Stealth
Abilities: Force Crush on wideyedwanderer

Belisarius II- Saber: Makashi, Djem So
Active Defenses: Force Light, Force Sight
Active Abilities: Wall of Light --> Ignoramus, Force Healing --> Ignoramus

Joooray- I will be using Force Light and Force Wave as my active defences.
My Saber Form will naturally be Soresu.
And finally I will be using Force Persuasion and Electric Judgment on Stuck in Pi.

Ignoramus- Makashi, Saber barrier, Force Speed, Healing on Joooray

Chaotix- Lightsaber: 1: Form III/Soresu, 2: Form V/Djem So
Defense: 1: Force Stealth, 2: Force Push
Ability: Attack remake20

Captain Blackadder- Ataru, Force Sense

landlubber- Form- IV, Defense- Force Grip, Force Heal on Jarema

Beefy187- juyo II, Deflection

choxorn- Ataru, Tele Light Combat, Meld on Autolycus

Renata- Juyo, Force Body, Persuasion on Robbiecon

Diana Abnoba- I would like to use my force healing on Ignoramus tonight. As always use my Force Blinding if I am attacked and use Lightsaber Form VI. Thanks.

Jolt- Form I, Alter Damage
Frozen in Ice- Form II, Force Body
Double A2- Form III, Force Speed
Nictel - Form I, Force Stun
Warman- Form II, Blinding, Meld on kagemusha
ACIN- Form III, Force Push
Autolycus- Form I, Force Push
wideyedwanderer- Form II, Force Jump
remake20- Form III, Force Blinding
Zack2- Form I, Blinding
Csargo- Form II, Blinding
Robbiecon- Form III, Force Valor
Seon - Form I, Saber Barrier
Death is yonder- Form II, Stealth
God Emperor- Form I, Saber Throw
ByzantineKnight- Form II, Force Sense
Cute Wolf- Form III, Force Body
Raskolnikov2- Form III, Force Valor
Diamondeye- Form I, Force Push
Link- Form II, Saber Throw
Jarema- Form III, Force Stun
Nightbringer- Form I, Force Jump
Stuck in Pi2- Form II, Force Jump
civplayah- Form I, Saber Throw
Yaropolk2- Form II, Stealth
Slysnake2- Form III, Saber Throw
Sasaki Kojiro- Form II, Blinding
Khazaar- Form I, Valor
Cecil XIX- Form II, Force Grip
Greyblades- Form III, Saber Barrier



Specialization:

Chaotix chooses Balance, No Specialization
Ignoramus chooses Balance, No Specialization
Joooray chooses Force specialization
Belisarius II chooses Balance, No Specialization
Choxorn chooses Balance, No Specialization
landlubber chooses Force specialization
Captain Blackadder chooses Saber specialization
Beefy187 chooses Saber specialization
Diana Abnoba chooses Balance, No Specialization
Jolt chooses Balance, No Specialization



Jedi Holocron:


Padawans: 50/50 getting a power. (20)

Frozen in Ice- 78 14 Force Deflection- repels energy projectiles

Double A- 95 1 Art of Movement- basic, agility/evasion boost (30% chance of avoiding saber or projectiles)

Nictel- 54 20 Saber Barrier- adds defense against projectiles (+1 projectile defense)

AntiKingWarmancake- 74 19 --Battle meditation- boosts stamina and strength (lightsaber passive +1)

a completely inoffensive name- 8

Autolycus- 40

wideyedwanderer- 33

remake20- 87 7 Alter Damage- allows lightsaber combat victory to not be fatal

Zack2- 29

Csargo- 70 17 --Force Speed- improves mental and physical speed, useful in physical combat, or to escape.

Robbiecon- 29

Seon- 75 12 Form III

Death is yonder- 45

God Emperor- 38

ByzantineKnight- 30

Yaseikhaan2- 59 4 Force Sense- Allows one to sense danger approaching, counters certain force powers.

Raskolnikov2- 24

Diamondeye- 69 1 Art of Movement- basic, agility/evasion boost (30% chance of avoiding saber or projectiles)

Link- 31

Jarema- 63 13 Saber Throw- allows push/pull of saber (+1 projectile offense)

Nightbringer- 49

Stuck in Pi2- 82 7 Alter Damage- allows lightsaber combat victory to not be fatal

civplayah- 70 19 --Battle meditation- boosts stamina and strength (lightsaber passive +1)

Yaropolk2- 38 17 --Force Speed- improves mental and physical speed, useful in physical combat, or to escape.


Slysnake2- 34

Sasaki Kojiro- 34

Khazaar- 70 8 Force Push- knocks enemy away, which can interrupt their attack or lower their defenses.

Cecil XIX- 76 15 Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles.

Greyblades- 79 6 Force Meld- Can be used to join another in battle.




Knights: 100% get one power (38)




landlubber (Force) 4 Force Sense- Allows one to sense danger approaching, counters certain force powers.

Beefy (Saber) 35 --Force Stasis (Tier II Force Stun)

Choxorn (Balance) 24 ------Battle precognition- improves all passive defenses +1

Renata (Balance) 25 Telekinetic Lightsaber combat- allows levitation of sabers and objects (+1 projectile off/def)

Diana Abnona (Balance) 5 Force Breath- Allows survival of 1 lynch

Jolt- (Balance) 1 Art of Movement- basic, agility/evasion boost (30% chance of avoiding saber or projectiles)





Masters: One Force, One Saber power. (54)

Joooray: (Force)
23 ----Battle mind- boosts focus and morale (force passive def +1)
51 ----Force Whirlwind (Tier III Force Push)

Ignoramus: (Balance)
48 --Force Protection- repels many kinds of force attacks
36 --Force Empathy- Allows one counter stealth attacks, counters certain force powers.


Chaotix: (Balance)
14 Force Deflection- repels energy projectiles
53 ----Force Sight- Allows one to counter stealth or cloak attacks, counters certain force powers.


Blackadder (saber)
35 --Force Stasis (Tier II Force Stun)
31 Force Vision- Allows one to see through stealth (investigation)



Grandmaster: Two Force, Two Saber power, one Form.


Belisarius II: (Balanced) (86, light and dark side)
66 Force Slow- Can counter Force Speed
35 --Force Stasis (Tier II Force Stun)
56 ----Force Resuscitation- Can be used to prevent death
32 Force Persuasion- Senses if someone can be turned to the Dark Side. (investigation)



Sith Holocron:


Kagemusha (2 force, 2 saber) (90 minus light side powers)
59 ----Force Far Sight- Allows one to see through stealth, cloak, or Force Trance. (investigation)
32 Force Persuasion- Senses if someone can be turned to the Dark Side. (investigation)
69 --Force Vortex
73 --Force Crush


Psychonaut (force offense, balanced) (86 minus Grandmaster powers, light side powers)
75 --Chain Lightning
78 ----Mind Control- Forces a turn to the Dark Side.


Ironside (saber offense) (77 minus Grandmaster and Master powers, light side powers)
19 --Battle meditation- boosts stamina and strength (lightsaber passive +1)

Results





Actions:


Kagemusha - I will use force trance and Force Sight.My second level investigation result should now change to "Name, The Light side is strong with this one." as i am jedi master now.
I will use force improved vision to scan Jooray.If i understand correctly, the result could be bit more correct even against his possible cloak now that im combining vision with Force sight. Ofcourse it could be that Jooray is just speaking on behalf of someone else, but with him being the possible grandmaster.I have to prepare well and not attack him blindly.
I will use Force Kill to kill Death is Yonder. If attacked i will use twin lightsaber Niman form with two blue blades to protect myself.
"Ronen Durdon, The Light side is not strong with this one."
Death is yonder- Form II, Stealth
Stealth defeats Force Kill
Death is Yonder survives!


Psychonaut - Saber: Form 5
Defenses: Force Cloak + Force Valor
Abilities: Force Kill on landlubber + Force Persuasion on Nictel
"Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."
Form- IV, Defense- Force Grip, Force Heal on Jarema
Grip has no effect on Force Kill
landlubber is slain in battle!

Ironside- Saber: Form VII
Defenses: Force Stealth
Abilities: Force Crush on wideyedwanderer
wideyedwanderer- Form II, Force Jump
Jump evades force crush!
wideyedwanderer survives!

Belisarius II- Saber: Makashi, Djem So
Active Defenses: Force Light, Force Sight
Active Abilities: Wall of Light --> Ignoramus, Force Healing --> Ignoramus
Ignoramus' connection to the light side of the force has improved.

Joooray- I will be using Force Light and Force Wave as my active defences.
My Saber Form will naturally be Soresu.
And finally I will be using Force Persuasion and Electric Judgment on Stuck in Pi.
"Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."
Form II, Force Jump
Jump has no effect on Electric Judgment.
Form II has no effect on Electric Judgment.
Stuck in Pi2 is slain in battle!
Joooray gains dark side point!

Ignoramus- Makashi, Saber barrier, Force Speed, Healing on Joooray
No effect

Chaotix- Lightsaber: 1: Form III/Soresu, 2: Form V/Djem So
Defense: 1: Force Stealth, 2: Force Push
Ability: Attack remake20 with saber
Form III, Force Blinding
Blinding has no effect on lightsaber attacks.
Chaotix- Master (lv4) versus remake20- padawan (lv2)
Form 3 vs Form 3 is a tie. 4 defeats 2.
remake20 is slain in battle!
Chaotix gains dark side point!

Captain Blackadder- Ataru, Force Sense

landlubber- Form- IV, Defense- Force Grip, Force Heal on Jarema
No effect.

Beefy187- juyo II, Deflection

choxorn- Ataru, Tele Light Combat, Meld on Autolycus
No effect.

Renata- Juyo, Force Body, Persuasion on Robbiecon
"Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."

Diana Abnoba- I would like to use my force healing on Ignoramus tonight. As always use my Force Blinding if I am attacked and use Lightsaber Form VI. Thanks.
No effect.

Jolt- Form I, Alter Damage
Frozen in Ice- Form II, Force Body
Double A2- Form III, Force Speed
Nictel - Form I, Force Stun
Warman- Form II, Blinding, Meld on kagemusha (No effect)
ACIN- Form III, Force Push
Autolycus- Form I, Force Push
wideyedwanderer- Form II, Force Jump
remake20- Form III, Force Blinding
Zack2- Form I, Blinding
Csargo- Form II, Blinding
Robbiecon- Form III, Force Valor
Seon - Form I, Saber Barrier
Death is yonder- Form II, Stealth
God Emperor- Form I, Saber Throw
ByzantineKnight- Form II, Force Sense
Cute Wolf- Form III, Force Body
Raskolnikov2- Form III, Force Valor
Diamondeye- Form I, Force Push
Link- Form II, Saber Throw
Jarema- Form III, Force Stun
Nightbringer- Form I, Force Jump
Stuck in Pi2- Form II, Force Jump
civplayah- Form I, Saber Throw
Yaropolk2- Form II, Stealth
Slysnake2- Form III, Saber Throw
Sasaki Kojiro- Form II, Blinding
Khazaar- Form I, Valor
Cecil XIX- Form II, Force Grip
Greyblades- Form III, Saber Barrier









Joooray versus Ignoramus Duel

Joooray: MASTER (level 4)
Force Light and Force Wave as my active defences.
My Saber Form will naturally be Soresu.
Art of Movement.
Battle Meditation (+1)
Battle Mind

Ignoramus: MASTER (level 4)
Speed, Protection,
Makashi
Art of Movement. (roll is 85, success) +1

Master (4) versus Master (4)
Soresu versus Makashi (even match)
Light is ineffective against sabers.
Wave is effective against sabers. -1 to ignoramus.
Speed improves Ignoramus' power by 1. +1 to ignoramus.
Protection is ineffective against sabers.
Battle meditation (+1) to Joooray.

5 versus 4, Joooray favor. Art of movement +1 to Ignoramus results in a draw, 5-5
No one dies due to art of movement.




Night 9

Night 9

Actions:


Kagemusha -
Saber: Soresu
Defenses: Trance, Breach
Far Sight on Ironside, Vortex on Death is Yonder

Psychonaut -
Saber: Form 5
Defenses: Force Cloak + Force Valor
Abilities: Force Kill on Nictel + Force Persuasion on wideyedwanderer

Ironside-
Saber: Form VII
Defenses: Force Stealth
Abilities: Force Crush on Death is yonder

Belisarius II- Saber: Makashi, Djem So
Active Defenses: Force Light, Force Sight
Active Abilities: Wall of Light --> Ignoramus, Force Healing --> Ignoramus

Joooray- Jump, Whirlwind, Soresu, Persuasion and Healing on Ignoramus

Ignoramus- Makashi, Speed, Protection, Vision on Diana Abnoba

Chaotix- Form V, Form VI, Stealth, Saber Barrier
Attack Joooray, use Force Vision on Joooray

Captain Blackadder- Stasis and Force sense, Vision on WEW

Beefy187- Deflection, Valor

choxorn- Form IV, Telekinesis, Meld on Death is Yonder

Renata- Juyo II, Telekinetic Lightsaber Combat, Persuasion on Diana

Diana Abnoba- I would like to use my force healing on Beefy187 tonight. As always use my Force Blinding if I am attacked and use Lightsaber Form VI. Thanks.

Tincow2- Form V, Alter Damage, Force Meld on Renata

Frozen in Ice- Form III, Force Deflection

Double A2- Form V, Force Sense


Nictel - Form I, Force Stun
Warman- Form II, Blinding
ACIN- Form III, Force Push
Autolycus- Form I, Force Push
wideyedwanderer- Form II, Force Jump
Zack2- Form I, Blinding
Csargo- Form II, Blinding
Robbiecon- Form III, Force Valor
Seon - Form III, Saber Barrier
Death is yonder- Form II, Stealth
God Emperor- Form I, Saber Throw
ByzantineKnight- Form II, Force Sense
Yaseikhaan2- Form III, Force Sense
Raskolnikov2- Form III, Force Valor
Diamondeye- Form I, Force Push
Link- Form II, Saber Throw
Jarema- Form III, Force Stun
Nightbringer- Form I, Force Jump
Skooma Addict2- Form I, Saber Throw
Yaropolk2- Form II, Stealth
Slysnake2- Form III, Saber Throw
Sasaki Kojiro- Form II, Force Stun
Khazaar- Form I, Force Push
Cecil XIX- Form II, Force Jump
Greyblades- Form III, Saber Barrier Meld on Ignoramus,



Specialization:

Chaotix chooses Balance, No Specialization
Ignoramus chooses Balance, No Specialization
Joooray chooses Force specialization
Belisarius II chooses Balance, No Specialization
Choxorn chooses Balance, No Specialization
Captain Blackadder chooses Saber specialization
Beefy187 chooses Saber specialization
Diana Abnoba chooses Balance, No Specialization
Tincow chooses Force Specialization
Frozen in Ice chooses Balance, No Specialization



Jedi Holocron:


Padawans: 50/50 getting a power. (20)

Nictel- 22

AntiKingWarmancake- 74 20 Saber Barrier- adds defense against projectiles (+1 projectile defense)

a completely inoffensive name- 56 18 --Force Body- Makes one immune to pain and wounds, does not usually prevent death.

Autolycus- 3

wideyedwanderer- 33

Zack2- 42

Csargo- 46

Robbiecon- 84 17 --Force Speed- improves mental and physical speed, useful in physical combat, or to escape.

Seon- 20

Death is yonder- 97 18 --Force Body- Makes one immune to pain and wounds, does not usually prevent death.

God Emperor- 9

ByzantineKnight- 62 2 --Force Jump- allows a force-assisted leap which can avoid many kinds of attacks.

Yaseikhaan2- 25

Raskolnikov2- 51 5 Force Breath- Allows survival of 1 lynch

Diamondeye- 71 15 Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles.

Link- 47

Jarema- 82 1 Art of Movement- basic, agility/evasion boost (30% chance of avoiding saber or projectiles)

Nightbringer- 66 18 --Force Body- Makes one immune to pain and wounds, does not usually prevent death.

Skooma Addict2- 6

Yaropolk2- 22

Slysnake2- 68 4 Force Sense- Allows one to sense danger approaching, counters certain force powers.

Sasaki Kojiro- 32

Khazaar- 60 11 Form II

Cecil XIX- 88 8 Force Push- knocks enemy away, which can interrupt their attack or lower their defenses.

Greyblades- 86 8 Force Push- knocks enemy away, which can interrupt their attack or lower their defenses.




Knights: 100% get one power (38)


Diana Abnona (Balance) 8 Force Push- knocks enemy away, which can interrupt their attack or lower their defenses.

Tincow2- (Force) 25 Telekinetic Lightsaber combat- allows levitation of sabers and objects (+1 projectile off/def)
Learn Form V

Frozen in Ice- (Balance) 28 Form VI
Learn Form III

Double A2- (Force) 36 --Force Empathy- Allows one counter stealth attacks, counters certain force powers.
Learn Form V


Masters: One Force, One Saber power. (86)

Joooray: Darkside (Force)
72 Force Scream
24 ------Battle precognition- improves all passive defenses +1

Ignoramus: (Balance)
22 --Double-blade (Two actions, same target)
37 --Force Grip- lifts opponent in the air, which negates their ability to escape or use certain powers.

Chaotix: Darkside (Balance) 49 --Force Improved Vision- Allows one to see through stealth or cloak (investigation)
74 Force Lightning
-I gained Force Deflection, but it was not in my ability list.

Blackadder (saber)
36 --Force Empathy- Allows one counter stealth attacks, counters certain force powers.
21 Lightsaber (One action, one target)

Beefy (Saber)
25 Telekinetic Lightsaber combat- allows levitation of sabers and objects (+1 projectile off/def)
19 --Battle meditation- boosts stamina and strength (lightsaber passive +1)

Choxorn (Balance)
11 Form II
15 Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles.

Renata (Balance)
23 ----Battle mind- boosts focus and morale (force passive def +1)
3 Force Blinding- creates bright flash which can stun attacker


Grandmaster: Two Force, Two Saber power, one Form.


Belisarius II: Darkside (Balanced) (86, light and dark side)
42 --Twin Saber II
63 --Force Cloak- allows one to hide from most scans and attacks
23 ----Battle mind- boosts focus and morale (force passive def +1)
72 Force Scream
58 Force Englightenment- Defends against all dark side corruption or mind attacks. Can defend one other against the threat of the Dark Side.



Sith Holocron:


Kagemusha (2 force, 2 saber) (90 minus light side powers)
81 ----Force Plague- Can counter all battle enhancements and several passive defenses.
82 ----Force Maelstrom
80 ----Force Sever (sever force)- Removes all active force powers from target. Not always effective.
23 ----Battle mind- boosts focus and morale (force passive def +1)

Psychonaut (force offense, balanced) (86 minus Grandmaster powers, light side powers)
51 ----Force Whirlwind (Tier III Force Push)
25 Telekinetic Lightsaber combat- allows levitation of sabers and objects (+1 projectile off/def)

Ironside (saber offense) (77 minus Grandmaster and Master powers, light side powers)
22 --Double-blade (Two actions, same target)


Results

Actions:


Kagemusha -
Saber: Soresu
Defenses: Trance, Breach
Far Sight on Ironside, Vortex on Death is Yonder
Ironside:
"Padawan, The Dark side is overwhelming with this one. There can be no doubt that this is a Sith!" (SITH/DARK SIDE)
Death is yonder- Form II, Stealth
choxorn- Form IV, Telekinesis, Meld on Death is Yonder
Battle Mind +1
Battle Precognition +1
Battle Mind defends against Vortex (Rank), and boosts from Choxorn improve his Rank to 5.
Defense Effective!
Vortex Fails!
Choxorn and Death is Yonder survive!

Psychonaut -
Saber: Form 5
Defenses: Force Cloak + Force Valor
Abilities: Force Kill on Nictel + Force Persuasion on wideyedwanderer
wideyedwanderer:
"Susceptible to the Dark Side, and you sense that the Dark Side is already present in this one."
Stun cannot defeat Kill
Form I cannot defeat Kill
Nictel is slain in battle!


Ironside-
Saber: Form VII
Defenses: Force Stealth
Abilities: Force Crush on Death is yonder
choxorn- Form IV, Telekinesis, Meld on Death is Yonder
Battle Mind +1
Battle Precognition +1
Death is Yonder: Stealth cannot defeat Crush
Form II cannot defeat Crush
Choxorn and Death is Yonder are slain in battle!


Belisarius II- Saber: Makashi, Djem So
Active Defenses: Force Light, Force Sight
Active Abilities: Wall of Light --> Ignoramus, Force Healing --> Ignoramus

Joooray- Jump, Whirlwind, Soresu, Persuasion and Healing on Ignoramus
"Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."
Healing not needed.

Ignoramus- Makashi, Speed, Protection, Vision on Diana Abnoba
"Target is using active ability"

Chaotix- Form V, Form VI, Stealth, Saber Barrier
Attack Joooray, use Force Vision on Joooray
"Target is using active ability"
Jump, Whirlwind, Soresu,
Because JUMP is the first defense, there is a saber battle.
Chaotix (Master) versus Joooray (Master)
Chaotix has Battle meditation (+1)
Joooray has Art of Movement (30%)
Joooray has Battle meditation (+1)
Form V (Chaotix) versus form III (Joooray)
Adds +1 Level when facing Soresu (Form III)
Minus -1 Level when facing single opponents
Chaotix 4 + 1 +1 -1 = 5
Joooray 4 + 1= 5
Draw.
Joooray survives!

Captain Blackadder- Stasis and Force sense, Vision on WEW
"Target is not using active ability"

Beefy187- Deflection, Valor

choxorn- Form IV, Telekinesis, Meld on Death is Yonder

Renata- Juyo II, Telekinetic Lightsaber Combat, Persuasion on Diana

Diana Abnoba- I would like to use my force healing on Beefy187 tonight.
As always use my Force Blinding if I am attacked and use Lightsaber Form VI. Thanks.

Tincow2- Form V, Alter Damage, Force Meld on Renata

Frozen in Ice- Form III, Force Deflection

Double A2- Form V, Force Sense


Nictel - Form I, Force Stun
Warman- Form II, Blinding
ACIN- Form III, Force Push
Autolycus- Form I, Force Push
wideyedwanderer- Form II, Force Jump
Zack2- Form I, Blinding
Csargo- Form II, Blinding
Robbiecon- Form III, Force Valor
Seon - Form III, Saber Barrier
Death is yonder- Form II, Stealth
God Emperor- Form I, Saber Throw
ByzantineKnight- Form II, Force Sense
Yaseikhaan2- Form III, Force Sense
Raskolnikov2- Form III, Force Valor
Diamondeye- Form I, Force Push
Link- Form II, Saber Throw
Jarema- Form III, Force Stun
Nightbringer- Form I, Force Jump
Skooma Addict2- Form I, Saber Throw
Yaropolk2- Form II, Stealth
Slysnake2- Form III, Saber Throw
Sasaki Kojiro- Form II, Force Stun
Khazaar- Form I, Force Push
Cecil XIX- Form II, Force Jump
Greyblades- Form III, Saber Barrier Meld on Ignoramus,




Night 10


Actions:


Kagemusha - twin saber I: Niman form.
force trance and Force Sever
Force maelstrom Ignoramus, force far sight and scan Beefy187.

Psychonaut - Saber: Double-bladed Saber Juyo II
Defences: Force Cloak + Force Valour
Abilities: Force Kill on Belisarius II + Chain Lightning on Skooma Addict2

Ironside- Saber: Form VII
Defenses: Force Stealth
Abilities: Force Crush+ lightsaber on Ignoramus

Belisarius II- Saber: Makashi, Ataru II
Force Defenses: Force Light, Force Sense
Active Abilities: Wall of Light, Force Resuscitation on Ignoramus
Style: Balanced

Joooray- Soresu
Force Valor and Force Whirlwind as my active defences.
And finally I will be using Force Vision on Chaotix, Force Persuasion on Chaotix

Ignoramus- Makashi
(1) Force Speed (2) Telekinetic Lightsaber Combat
(1) Force Double Blade on Ironside (2) Force Vision on Ironside

Chaotix- Lightsaber: 1- Form V/Djem So, 2- Form I/Shii-Cho
Defenses: 1- Force Stealth, 2- Force Deflection
Abilities: 1- Lightsaber Kill Joooray, 2- Force Lightning on Joooray

Captain Blackadder- Ataru, Force stasis and Force empathy
Attack Cecil XIX with saber

Beefy187- Juyo II, Deflection, Valor *check*

Renata- Juyo II, Telekinetic Lightsaber Combat, Blinding
Persuasion on Captain Blackadder

Diana Abnoba- Form VI, Blinding

Tincow2- Form V, Telekinetic Lightsaber Combat
Meld with Renata

Frozen in Ice- Form III, Force Sense *check*

Double A2- Form V, Force Empathy *check*

Warman- Form VI Niman, Saber Barrier

ACIN- Form III, Force Push

Autolycus- Form I, Force Push

wideyedwanderer- Form II, Force Jump

Zack2- Form I, Blinding

Csargo- Form II, Blinding

Robbiecon- Form III, Force Speed

Seon - Form III, Saber Barrier

God Emperor- Form I, Saber Throw

ByzantineKnight- Form II, Force Sense

Yaseikhaan2- Form III, Force Sense

Raskolnikov2- Form III, Force Valor

Diamondeye- Form I, Force Valor

ArpeggiateTHIS2- Form II, Saber Throw

Jarema- Form III, Force Stun

Nightbringer- Form I, Force Jump

Skooma Addict2- Form I, Force Jump

Yaropolk2- Form II, Speed

Slysnake2- Form III, Saber Throw

Sasaki Kojiro- Form II, Force Stun

Khazaar- Form II, Force Push

Cecil XIX- Form II, Force Push

Greyblades- Form III, Force Push, Meld with Wideyedwanderer





Specialization:

Chaotix chooses Balance, No Specialization
Ignoramus chooses Balance, No Specialization
Joooray chooses Force specialization
Belisarius II chooses Balance, No Specialization
Choxorn chooses Balance, No Specialization
Captain Blackadder chooses Saber specialization
Beefy187 chooses Saber specialization
Diana Abnoba chooses Balance, No Specialization
Tincow chooses Force Specialization
Frozen in Ice chooses Balance, No Specialization
Double A2 chooses Force Specialization


Sith Holocron:


Kagemusha (2 force, 2 saber) (90 minus light side powers)
24 ------Battle precognition- improves all passive defenses +1
76 Force Orb
77 --Force Energy
84 ----Force Destruction


Psychonaut (force offense, balanced) (86 minus Grandmaster powers, light side powers)
64 Force Suppression- Counters certain force attacks
79 ----Force Trance- can be used to appear dead, and mask one's connection to the force.

Ironside (saber offense) (77 minus Grandmaster and Master powers, light side powers)
26 Form IV



Jedi Holocron:


Grandmaster: Two Force, Two Saber power, one Form.
(86, light and dark side)

Belisarius II: Darkside (Balanced)
28 Form VI
24 ------Battle precognition- improves all passive defenses +1
50 Force Ghost- Allows vote even in death
79 ----Force Trance- can be used to appear dead, and mask one's connection to the force.
77 --Force Energy

Masters: One Force, One Saber power. (86, minus grandmaster/dark)

Joooray: Darkside (Force)
48 --Force Protection- repels many kinds of force attacks
62 Force Stealth- allows one to hide from some scans and attacks

Ignoramus: (Balance)
15 Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles.
41 -Twin Saber I

Chaotix: Darkside (Balance)
39 ----Twin saber (Two actions, same or two targets)
17 --Force Speed- improves mental and physical speed, useful in physical combat, or to escape.

Blackadder (saber)
52 ----Force Stasis Field (Tier III Force Stun)
22 --Double-blade (Two actions, same target)

Beefy (Saber)
50 Force Ghost- Allows vote even in death
48 --Force Protection- repels many kinds of force attacks

Renata (Balance)
38 Force Healing- Can be used to heal lightsaber wounds
22 --Double-blade (Two actions, same target)

Diana Abnona (Balance)
44 --Force Revitalize- Can be used to heal force wounds
15 Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles.




Knights: 100% get one power (38)



Tincow2- (Force)
31 Force Vision- Allows one to see through stealth (investigation)

Frozen in Ice- (Balance)
29 ---Double-bladed Saber (Form VII-2)

Double A2- (Force)
16 Force Stun- can stun opponent, preventing certain attacks.

AntiKingWarmancake- (Balance)
23 ----Battle mind- boosts focus and morale (force passive def +1)

a completely inoffensive name- (Balance)
23 ----Battle mind- boosts focus and morale (force passive def +1)

Autolycus- (Balance)
6 Force Meld- Can be used to join another in battle.

wideyedwanderer- (Balance)
13 Saber Throw- allows push/pull of saber (+1 projectile offense)

Zack2- (Balance)
20 Saber Barrier- adds defense against projectiles (+1 projectile defense)

Csargo- (Balance)
34 Telekinesis- Repels physical attacks, throws, pushes, and pulls

Robbiecon- (Balance)
32 Force Persuasion- Senses if someone can be turned to the Dark Side. (investigation)

Seon- (Balance)
23 ----Battle mind- boosts focus and morale (force passive def +1)

God Emperor- (Balance)
14 Force Deflection- repels energy projectiles

ByzantineKnight- (Balance)
18 --Force Body- Makes one immune to pain and wounds, does not usually prevent death.

Yaseikhaan2- (Balance)
25 Telekinetic Lightsaber combat- allows levitation of sabers and objects (+1 projectile off/def)

Raskolnikov2- (Balance)
21 Lightsaber (One action, one target)

Diamondeye- (Balance)
23 ----Battle mind- boosts focus and morale (force passive def +1)

ArpeggiateTHIS2- (Balance)
3 Force Blinding- creates bright flash which can stun attacker

Jarema- (Balance)
2 --Force Jump- allows a force-assisted leap which can avoid many kinds of attacks.

Nightbringer- (Balance)
4 Force Sense- Allows one to sense danger approaching, counters certain force powers.

Skooma Addict2- (Balance)
6 Force Meld- Can be used to join another in battle.

Yaropolk2- (Balance)
36 --Force Empathy- Allows one counter stealth attacks, counters certain force powers.

Slysnake2- (Balance)
32 Force Persuasion- Senses if someone can be turned to the Dark Side. (investigation)

Sasaki Kojiro- (Balance)
21 Lightsaber (One action, one target)

Khazaar- (Balance)
27 Form V

Cecil XIX- (Balance)
17 --Force Speed- improves mental and physical speed, useful in physical combat, or to escape.

Greyblades- (Balance)
16 Force Stun- can stun opponent, preventing certain attacks.


Results



Kagemusha - twin saber I: Niman form.
force trance and Force Sever
Force maelstrom Ignoramus, force far sight and scan Beefy187.
"Master, The Dark side is not strong in this one."
Belisarius II- Wall of Light, Force Resuscitation on Ignoramus
Maelstrom fails due to Wall of Light!
Ignoramus survives!


Psychonaut - Saber: Double-bladed Saber Juyo II
Defences: Force Cloak + Force Valour
Abilities: Force Kill on Belisarius II + Chain Lightning on Skooma Addict2
Belisarius II- Saber: Makashi, Ataru II
Force Defenses: Force Light, Force Sense
Force Light and Force Sense both fail against Force Kill
Belisarius II is slain in battle!
Skooma Addict2- Form I, Force Jump
Form I and Force Jump both fail against Chain Lightning
Skooma Addict2 is slain in battle!

Ironside- Saber: Form VII
Defenses: Force Stealth
Abilities: Force Crush+ lightsaber on Ignoramus
Ignoramus- Makashi
(1) Force Speed (2) Telekinetic Lightsaber Combat
Belisarius II- Wall of Light, Force Resuscitation on Ignoramus
Force Crush fails due to Wall of Light!
Ignoramus survives!

Belisarius II- Saber: Makashi, Ataru II
Force Defenses: Force Light, Force Sense
Active Abilities: Wall of Light, Force Resuscitation on Ignoramus
Style: Balanced


Joooray- Soresu
Force Valor and Force Whirlwind as my active defences.
And finally I will be using Force Vision on Chaotix, Force Persuasion on Chaotix
"Target is using active ability"
"Not susceptible to the Dark Side, but you're not sure if the Dark Side is present or not."

Ignoramus- Makashi
(1) Force Speed (2) Telekinetic Lightsaber Combat
(2) Force Vision on Ironside (1) Force Double Blade on Ironside
Ironside: Defenses: Force Stealth
"Target is using active ability"
Ironside- Saber: Form VII
Art of Movement, battle meditation, Knight (4)
Master. (4) Force Speed (5)
Ironside fails ART OF MOVEMENT ROLL
Ironside is slain in battle!

Chaotix- Lightsaber: 1- Form V/Djem So, 2- Form I/Shii-Cho
Defenses: 1- Force Stealth, 2- Force Deflection
Abilities: 1- Lightsaber Kill Joooray, 2- Force Lightning on Joooray
Joooray: Force Valor and Force Whirlwind as my active defences.
Chaotix: Master, (4) Meditation (+1)
Joooray: Master, (4) Meditation (+1) Mind (+1 Force) Battle Precognition (+1 all) Valor (+1)
Form V Djem So versus Form III Soresu:
Adds +1 Level when facing Soresu (Form III)
Minus -1 Level when facing single opponents
Forms Even. Advantage: Joooray
(5 versus 7)
Djem so fails to kill Joooray.
Adds +1 Level when facing force projectiles
Force Lightning on Joooray
Force whirlwind as a defense (FAILS)
Form III (rank) versus Lightning (+2 due to Mind and Precognition)
Master versus Master, +2. Advantage: Joooray.
Joooray survives!
Chaotix gains a dark side point for using Force Lightning


Captain Blackadder- Ataru, Force stasis and Force empathy
Attack Cecil XIX with saber
Cecil XIX- Form II, Force Push
Adds +1 Level when facing Ataru (Form IV)
Adds +1 Level when facing Makashi (Form II)
Master (Meditation) versus Padawan
(6 versus 3)
Force Push defeats saber attack, but it is clear that Cecil is no match for Blackadder.
Cecil XIX survives!

Beefy187- Juyo II, Deflection, Valor

Renata- Juyo II, Telekinetic Lightsaber Combat, Blinding
Persuasion on Captain Blackadder
"Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."

Diana Abnoba- Form VI, Blinding,
Heal not used.

Tincow2- Form V, Telekinetic Lightsaber Combat
Meld with Renata
Renata was not attacked.

Frozen in Ice- Form III, Force Sense

Double A2- Form V, Force Empathy

Warman- Form VI Niman, Saber Barrier

ACIN- Form III, Force Push

Autolycus- Form I, Force Push

wideyedwanderer- Form II, Force Jump

Zack2- Form I, Blinding

Csargo- Form II, Blinding

Robbiecon- Form III, Force Speed

Seon - Form III, Saber Barrier

God Emperor- Form I, Saber Throw

ByzantineKnight- Form II, Force Sense

Yaseikhaan2- Form III, Force Sense

Raskolnikov2- Form III, Force Valor

Diamondeye- Form I, Force Valor

ArpeggiateTHIS2- Form II, Saber Throw

Jarema- Form III, Force Stun

Nightbringer- Form I, Force Jump

Skooma Addict2- Form I, Force Jump

Yaropolk2- Form II, Speed

Slysnake2- Form III, Saber Throw

Sasaki Kojiro- Form II, Force Stun

Khazaar- Form II, Force Push

Cecil XIX- Form II, Force Push

Greyblades- Form III, Force Push, Meld with Wideyedwanderer
Wideyedwanderer was not attacked.

Askthepizzaguy
12-28-2010, 15:47
https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/SWtitle.png
Wall of the Commentary


Episode VI: Recounting of the Jedi




Night 11

Night 11

Actions:



Kagemusha -
If i will be attacked.I will use my dual (two) blue lightsabers with Niman form.
From my active defenses i will use force trance and force plague.
From my active abilities i will attack Beefy using force storm and form V with my blue lightsaber.

Trance:
Investigation I - "Target is using active ability"
Investigation II - "Name, The Light side is strong with this one."
Investigation IV - "Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."

Psychonaut - Saber: Double-bladed Saber Juyo II
Defences: Force Trance + Force Valour
Abilities: Mind Control on Renata + Force Kill on Yaropolk2

Trance:
Investigation I - "Unclear" (SCAN FAILED!)
Investigation II - "Name, The Light side is strong with this one."
Investigation IV - "Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."

Renata - Juyo II, Telekinetic Lightsaber Combat, Blinding

Joooray - I will be using Force Light and Force Protection as my active defences.
My Saber Form will naturally be Soresu and then Soresu again.
And finally I will be using Force Vision and Force Persuasionon Psychonaut.

Ignoramus - Light Saber Form: Niman II
Active Defences: (1) Force Protection (2) Force Valour
Active Abilities: Force Healing on Nightbringer.

Chaotix - Lightsaber: 1- Form III/Soresu,
Defenses: 1- Force Stealth, 2- Force Deflection
Target 1 (Seon): 1- Lightsaber Kill,
Target 2 (Sasaki Kojiro): 1- Force Lightning

Captain Blackadder - Ataru, Force stasis and Force empathy

Beefy187 - Juyo II, Deflection, Valor

Diana Abnoba - Form VI
Valor, Push
I would like to protect Ignoramus tonight, using my Force Revitalize

Tincow2 - Form V, Telekinetic Lightsaber Combat Meld on Renata
Frozen in Ice - Form Juyo II, Force Deflection
Double A2 - Form V, Force Empathy
Warman - Form VI Niman, Saber Barrier
ACIN - Form II, Force Push
Autolycus - Form V, Force Push
wideyedwanderer - Form III, Saber Throw
Zack2 - Form I, Blinding
Csargo - Form III, Telekinesis
Robbiecon - I will remain in Form 2: Soresu - The Resilience Form.
I will use Force Speed as an Active Defense.
I will use Force Persuasion as an active ability on Joooray.
Seon - Form V, Saber Barrier
God Emperor - Form VI, Force Deflection
ByzantineKnight - Form IV, Force Sense
Yaseikhaan2 - Form IV, Force Sense
Raskolnikov2 - Form III, Force Valor
Diamondeye - Form II Force Valor
ArpeggiateTHIS2 - Form III, Force Blinding
Jarema - Form IV Force Stun
Nightbringer - Form II Force sense
Yaropolk2 - Form III, Empathy
Slysnake2 - Form II Saber Throw
Sasaki Kojiro - Form III, Force Stun
Khazaar - Form IV, Force Push
Greyblades - Form III, Force Push










Specialization:

Chaotix chooses Balance, No Specialization
Ignoramus chooses Balance, No Specialization
Joooray chooses Force specialization
Belisarius II chooses Balance, No Specialization
Choxorn chooses Balance, No Specialization
Captain Blackadder chooses Saber specialization
Beefy187 chooses Saber specialization
Diana Abnoba chooses Balance, No Specialization
Tincow chooses Force Specialization
Frozen in Ice chooses Balance, No Specialization
Double A2 chooses Force Specialization
Warman chooses Saber specialization
ACIN chooses Saber specialization
Autolycus chooses Saber specialization
wideyedwanderer chooses Saber specialization
Zack2 chooses Balance, No Specialization
Csargo chooses Balance, No Specialization
Robbiecon chooses Force Specialization
Seon chooses Force Specialization
God Emperor chooses Force Specialization
ByzantineKnight chooses Saber specialization
Yaseikhaan2 chooses Force Specialization
Raskolnikov2 chooses Balance, No Specialization
Diamondeye chooses Saber specialization
ArpeggiateTHIS2 chooses Force Specialization
Jarema chooses Force Specialization
Nightbringer chooses Saber specialization
Yaropolk2 chooses Force Specialization
Slysnake2 chooses Balance, No Specialization
Sasaki Kojiro2 chooses Saber specialization
Khazaar chooses Force Specialization
Greyblades chooses Saber specialization


Sith Holocron:


Kagemusha (2 force, 2 saber) (90 minus light side powers)
60 --------Battle Mastery- improves defenses against two attackers +1
16 Force Stun- can stun opponent, preventing certain attacks.
86 ----Force Blast
34 Telekinesis- Repels physical attacks, throws, pushes, and pulls

Psychonaut (force offense, balanced) (86 minus Grandmaster powers, light side powers)
36 --Force Empathy- Allows one counter stealth attacks, counters certain force powers.
19 --Battle meditation- boosts stamina and strength (lightsaber passive +1)
+ Vigilante with Saber.

Renata (Balance) (86 minus Grandmaster powers, light side powers)
54 --Force Absorb- converts incoming energy into the force, strengthens force power.
11 Form II


Jedi Holocron:


Grandmaster: Two Force, Two Saber power, one Form.
(86, light and dark side)

Joooray: Darkside (Force)
47 --Force Morichro- Acts as a roleblocking power.
45 --Righteous Judgment- Allows Jedi to learn Sith offensive powers during battle.
17 --Force Speed- improves mental and physical speed, useful in physical combat, or to escape.
55 Wall of light- Can be used to defend against almost any attack
39 ----Twin saber (Two actions, same or two targets)


Masters: One Force, One Saber power. (86, minus grandmaster/dark)


Ignoramus: (Balance)
30 Electric Judgment- Allows Jedi to use Force Lightning
53 ----Force Sight- Allows one to counter stealth or cloak attacks, counters certain force powers.

Chaotix: Darkside (Balance)
76 Force Orb
48 --Force Protection- repels many kinds of force attacks

Blackadder (saber)
39 ----Twin saber (Two actions, same or two targets)
54 --Force Absorb- converts incoming energy into the force, strengthens force power.

Beefy (Saber)
52 ----Force Stasis Field (Tier III Force Stun)
28 Form VI

Diana Abnona (Balance)
2 --Force Jump- allows a force-assisted leap which can avoid many kinds of attacks.
50 Force Ghost- Allows vote even in death

Tincow2- (Force)
22 --Double-blade (Two actions, same target)
46 Drain Knowledge- removes one power from target and absorbs it

Knights: 100% get one power (38)


Frozen in Ice- (Balance)
34 Telekinesis- Repels physical attacks, throws, pushes, and pulls

Double A2- (Force)
15 Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles.

AntiKingWarmancake- (Saber)
29 ---Double-bladed Saber (Form VII-2)

a completely inoffensive name- (Saber)
5 Force Breath- Allows survival of 1 lynch

Autolycus- (Saber)
1 Art of Movement- basic, agility/evasion boost (30% chance of avoiding saber or projectiles)

wideyedwanderer- (Saber)
27 Form V

Zack2- (Balance)
21 Lightsaber (One action, one target)

Csargo- (Balance)
8 Force Push- knocks enemy away, which can interrupt their attack or lower their defenses.

Robbiecon- (Force)
25 Telekinetic Lightsaber combat- allows levitation of sabers and objects (+1 projectile off/def)

Seon- (Force)
16 Force Stun- can stun opponent, preventing certain attacks.

God Emperor- (Force)
37 --Force Grip- lifts opponent in the air, which negates their ability to escape or use certain powers.

ByzantineKnight- (Saber)
5 Force Breath- Allows survival of 1 lynch

Yaseikhaan2- (Force)
30 Electric Judgment- Allows Jedi to use Force Lightning

Raskolnikov2- (Balance)
38 Force Healing- Can be used to heal lightsaber wounds

Diamondeye- (Saber)
21 Lightsaber (One action, one target)

ArpeggiateTHIS2- (Force)
6 Force Meld- Can be used to join another in battle.

Jarema- (Force)
19 --Battle meditation- boosts stamina and strength (lightsaber passive +1)

Nightbringer- (Saber)
28 Form VI

Yaropolk2- (Force)
8 Force Push- knocks enemy away, which can interrupt their attack or lower their defenses.

Slysnake2- (Balance)
31 Force Vision- Allows one to see through stealth (investigation)

Sasaki Kojiro- (Saber)
20 Saber Barrier- adds defense against projectiles (+1 projectile defense)

Khazaar- (Force)
23 ----Battle mind- boosts focus and morale (force passive def +1)

Greyblades- (Saber)
19 --Battle meditation- boosts stamina and strength (lightsaber passive +1)


Results

Actions:

Kagemusha -
If i will be attacked.I will use my dual (two) blue lightsabers with Niman form.
From my active defenses i will use force trance and force plague.
From my active abilities i will attack Beefy using force storm and form V with my blue lightsaber.
Trance:
Investigation I - "Target is using active ability"
Investigation II - "Name, The Light side is strong with this one."
Investigation IV - "Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."
Beefy187 - Juyo II, Protection, Valor, Art of Movement, battle meditation
Master (4) = 4
GM 5 versus M (4) = Loss, Protection (RANK) = Beefy dies.
Nothing Beefy could have done would have protected him from Force Storm.
Beefy is slain in Battle!
Beefy suspects Chaotix, and Diamondeye. No cigar there, Beefy.
Beefy says Kagemusha was his third choice. Says he thinks Kage may be the Dark Lord of the Sith. (Correct on third choice)



Psychonaut - Saber: Double-bladed Saber Juyo II
Defences: Force Trance + Force Valour
Abilities: Mind Control on Renata + Force Kill on Yaropolk2
Trance:
Investigation I - "Unclear" (SCAN FAILED!)
Investigation II - "Name, The Light side is strong with this one."
Investigation IV - "Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."
Renata has become a Sith Apprentice!
Yaropolk2 - Form III, Empathy
Empathy fails to defend against Kill.
Form III fails against Kill.
Yaropolk2 is slain in Battle!


Renata - Juyo II, Telekinetic Lightsaber Combat, Blinding
Persuasion and Healing on Kagemusha.
Healing not needed.
Investigation IV - "Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."

Joooray - I will be using Force Light and Force Protection as my active defences.
My Saber Form will naturally be Soresu and then Soresu again.
And finally I will be using Force Vision and Force Persuasionon Psychonaut.
Investigation I - "Unclear" (SCAN FAILED!)
Investigation IV - "Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."

Ignoramus - Light Saber Form: Niman II
Active Defences: (1) Force Protection (2) Force Valour
Active Abilities: Force Healing on Nightbringer.
Nightbringer was not attacked!

Chaotix - Lightsaber: 1- Form III/Soresu, Battle Meditation
Defenses: 1- Force Stealth, 2- Force Deflection
Target 1 (Seon): 1- Lightsaber Kill,
Target 2 (Sasaki Kojiro): 1- Force Lightning
Seon - Form V, Saber Barrier, Art of Movement, Battle meditation
Master (4) + 1 - Knight (3) + 1
Form V vs Form III= even
Art of movement roll= SUCCESS!!!
Seon survives!
Sasaki Kojiro - Form III, Force Stun
Stun fails versus Lightning. (Deflection)
Form III Knight + Battle Meditation = Rank 4 versus Rank 4
Art of movement roll = SUCCESS!!!
Sasaki Kojiro survives!
Chaotix gains a dark side point for using Force Lightning

Captain Blackadder - Attack Slysnake, meditation
Use forces stasis field and force speed
First time attack using Juyo II then use Ataru
Slysnake2 - Form II Blinding
4+1+1 versus 3
Minus -1 Level when facing double-blade
Blinding is ineffective versus lightsaber attack
6 versus 2 is lopsided contest in Blackadder favor
Slysnake2 is slain in battle!
Blackadder gains 1 Dark Side point for killing a Jedi
Blackadder gains 1 Dark Side point for using Juyo II

Beefy187 - Juyo II, Deflection, Valor

Diana Abnoba - Form VI, Valor, Push
I would like to protect Ignoramus tonight, using my Force Revitalize

Tincow2 - Form V, Telekinetic Lightsaber Combat Meld on Renata
Frozen in Ice - Form Juyo II, Force Deflection
Double A2 - Form V, Force Empathy
Warman - Form VI Niman, Saber Barrier
ACIN - Form II, Force Push
Autolycus - Form V, Force Push Meld on Renata
wideyedwanderer - Form III, Saber Throw
Zack2 - Form I, Blinding
Csargo - Form III, Telekinesis

Robbiecon - I will remain in Form 2: Soresu - The Resilience Form.
I will use Force Speed as an Active Defense.
I will use Force Persuasion as an active ability on Joooray.
"Susceptible to the Dark Side, and you sense that the Dark Side is already present in this one."

Seon - Form V, Saber Barrier
God Emperor - Form VI, Force Deflection
ByzantineKnight - Form IV, Force Sense
Yaseikhaan2 - Form IV, Telekinetic Lightsaber Combat
Raskolnikov2 - Form III, Force Valor
Diamondeye - Form II Force Valor
ArpeggiateTHIS2 - Form III, Force Blinding
Jarema - Form IV Force Stun
Nightbringer - Form II Force sense
Yaropolk2 - Form III, Empathy
Slysnake2 - Form II Blinding, Persuasion on Ignoramus (No result due to death)
Sasaki Kojiro - Form III, Force Stun
Khazaar - Form IV, Force Push
Greyblades - Form III, Force Push Meld on Ignoramus




Night 12

Night 12

Actions:



Kagemusha - Saber- Twin Saber Niman
Force Trance + Force Sight
Force Morichro and Force Far Sight on Joooray
Trance:
Investigation I - "Target is using active ability"
Investigation II - "Name, The Light side is strong with this one."
Investigation IV - "Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."

Psychonaut - Saber: Double-bladed Saber Juyo II
Defences: Force Trance + Force Valour
Abilities: Force Kill on robbiecon + Drain Knowledge on Joooray
Trance:
Investigation I - Not using active ability.
Investigation II - The Light side is strong with this one.
Investigation IV - Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one.

Renata - Form V
Stealth, Telekinetic lightsaber combat
Force Drain and Persuasion on Khazaar

Joooray - I will be using Force Light and Force Protection as my active defences.
My Saber Form will naturally be Soresu and then Soresu again.

Ignoramus - Niman II, Makashi
Valor, Speed
Saber, Saber on Joooray.

Chaotix - Lightsaber: 1- Form V/Djem So, 2- Form VI/Niman
Defenses: 1- Force Stealth, 2- Force Protection
Actions (Joooray): 1- Force Lightning, 2- Force Orb

Captain Blackadder - Juyo II, IV
Stasis Field, Absorb
Force Vision on WEW

Diana Abnoba - Form VI
Valor, Push
I would like to protect Ignoramus tonight, using my Force Revitalize

Tincow2 - Form V, Telekinetic Lightsaber combat. Meld and Drain Knowledge on Renata
Frozen in Ice - Form III, Telekinesis, Force Deflection
Double A2 - Form V, Force Empathy
Warman - Form VI Niman, Saber Barrier
ACIN - Form II, Force Push
Autolycus - Form I, Force Push, Meld on Wideyedwanderer
wideyedwanderer - Form III, Force Blinding
Csargo - Form III, Telekinesis
Robbiecon - Form III, Force Speed, Persuasion on Sasaki
Seon - Form V, Force Stun
God Emperor - Form VI, Force Deflection
ByzantineKnight - Form II, Force Deflection
Yaseikhaan2 - Form IV, Telekinetic Lightsaber Combat, Electric Judgment on Chaotix
Diamondeye - Form II Force Valor, Attack Nightbringer with saber
ArpeggiateTHIS2 - Form III, Force Blinding
Jarema - Form IV Force Stun
Nightbringer - Form II Force sense
Sasaki Kojiro - Form III, Saber Barrier
Khazaar - Form IV, Force Push
Greyblades - Form III, Force Stun, Meld on Joooray










Specialization:

Chaotix chooses Balance, No Specialization
Ignoramus chooses Balance, No Specialization
Joooray chooses Force specialization
Captain Blackadder chooses Saber specialization
Diana Abnoba chooses Balance, No Specialization
Tincow chooses Force Specialization
Frozen in Ice chooses Balance, No Specialization
Double A2 chooses Force Specialization
Warman chooses Saber specialization
ACIN chooses Saber specialization
Autolycus chooses Saber specialization
wideyedwanderer chooses Saber specialization
Csargo chooses Balance, No Specialization
Robbiecon chooses Force Specialization
Seon chooses Force Specialization
God Emperor chooses Force Specialization
ByzantineKnight chooses Saber specialization
Yaseikhaan2 chooses Force Specialization
Diamondeye chooses Saber specialization
ArpeggiateTHIS2 chooses Force Specialization
Jarema chooses Force Specialization
Nightbringer chooses Saber specialization
Sasaki Kojiro2 chooses Saber specialization
Khazaar chooses Force Specialization
Greyblades chooses Saber specialization


Sith Holocron:


Kagemusha (2 force, 2 saber) (90 minus light side powers)
35 --Force Stasis (Tier II Force Stun)
46 Drain Knowledge- removes one power from target and absorbs it
54 --Force Absorb- converts incoming energy into the force, strengthens force power.
49 --Force Improved Vision- Allows one to see through stealth or cloak (investigation)


Psychonaut (force offense, balanced) (86 minus Grandmaster powers, light side powers)
42 --Twin Saber II
73 --Force Crush

Renata (Balance) (86 minus Grandmaster powers, light side powers)
77 --Force Energy
33 --Force Wave (Tier II force Push)
Drain: Force Deflection from Renata

Jedi Holocron:


Grandmaster: Two Force, Two Saber power, one Form.
(86, light and dark side)

Joooray: Darkside (Force)
36 --Force Empathy- Allows one counter stealth attacks, counters certain force powers.
44 --Force Revitalize- Can be used to heal force wounds
68 Force Drain
58 Force Englightenment- Defends against all dark side corruption or mind attacks. Can defend one other against the threat of the Dark Side.
41 -Twin Saber I
Drain: Force Speed from Joooray


Masters: One Force, One Saber power. (86, minus grandmaster/dark)


Ignoramus: (Balance)
45 --Righteous Judgment- Allows Jedi to learn Sith offensive powers during battle.
19 --Battle meditation- boosts stamina and strength (lightsaber passive +1)

Chaotix: Darkside (Balance)
68 Force Drain
46 Drain Knowledge- removes one power from target and absorbs it

Blackadder (saber)
1 Art of Movement- basic, agility/evasion boost (30% chance of avoiding saber or projectiles)
15 Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles.

Diana Abnona (Balance)
18 --Force Body- Makes one immune to pain and wounds, does not usually prevent death.
21 Lightsaber (One action, one target)

Tincow2- (Force)
17 --Force Speed- improves mental and physical speed, useful in physical combat, or to escape.
15 Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles.

Frozen in Ice- (Balance)
8 Force Push- knocks enemy away, which can interrupt their attack or lower their defenses.
19 --Battle meditation- boosts stamina and strength (lightsaber passive +1)

Double A2- (Force)
50 Force Ghost- Allows vote even in death
31 Force Vision- Allows one to see through stealth (investigation)

Knights: 100% get one power (38)

AntiKingWarmancake- (Saber)
1 Art of Movement- basic, agility/evasion boost (30% chance of avoiding saber or projectiles)

a completely inoffensive name- (Saber)
28 Form VI

Autolycus- (Saber)
28 Form VI

wideyedwanderer- (Saber)
15 Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles.

Csargo- (Balance)
16 Force Stun- can stun opponent, preventing certain attacks.

Robbiecon- (Force)
37 --Force Grip- lifts opponent in the air, which negates their ability to escape or use certain powers.

Seon- (Force)
30 Electric Judgment- Allows Jedi to use Force Lightning
FIX MY CHARACTER PM

God Emperor- (Force)
35 --Force Stasis (Tier II Force Stun)

ByzantineKnight- (Saber)
21 Lightsaber (One action, one target)

Yaseikhaan2- (Force)
33 --Force Wave (Tier II force Push)

Diamondeye- (Saber)
19 --Battle meditation- boosts stamina and strength (lightsaber passive +1)

ArpeggiateTHIS2- (Force)
32 Force Persuasion- Senses if someone can be turned to the Dark Side. (investigation)

Jarema- (Force)
23 ----Battle mind- boosts focus and morale (force passive def +1)

Nightbringer- (Saber)
1 Art of Movement- basic, agility/evasion boost (30% chance of avoiding saber or projectiles)

Sasaki Kojiro- (Saber)
29 ---Double-bladed Saber (Form VII-2)

Khazaar- (Force)
17 --Force Speed- improves mental and physical speed, useful in physical combat, or to escape.

Greyblades- (Saber)
15 Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles.

Results




Actions:

Kagemusha - Saber- Twin Saber Niman
Force Trance + Force Sight
Force Morichro and Force Far Sight on Joooray
Trance:
Investigation I - "Target is using active ability"
Investigation II - "Name, The Light side is strong with this one."
Investigation IV - "Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."
Joooray was blocked successfully!
"Grandmaster, The Dark side is strong with this one."


Psychonaut - Saber: Double-bladed Saber Juyo II
Defences: Force Trance + Force Valour
Abilities: Force Kill on Blackadder + Drain Knowledge on Joooray
Trance:
Investigation I - Not using active ability.
Investigation II - The Light side is strong with this one.
Investigation IV - Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one.
Drain: Force Speed from Joooray
Captain Blackadder - Juyo II, IV
Stasis Field, Absorb
Stasis field defends against FORCE KILL
Blackadder survives!

Renata - Form V
Stealth, Telekinetic lightsaber combat
Force Drain and Persuasion on Khazaar
Khazaar - Form IV, Force Push
Push wins against Drain.
Ataru wins against Drain.
"Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."
Khazaar survives!

Joooray - I will be using Force Light and Force Protection as my active defences.
My Saber Form will naturally be Soresu and then Soresu again.

Ignoramus - Niman II, Makashi
Valor, Speed
Saber, Saber on Joooray.
(See below)

Chaotix - Lightsaber: 1- Form V/Djem So, 2- Form VI/Niman
Defenses: 1- Force Stealth, 2- Force Protection
Actions (Joooray): 1- Force Lightning, 2- Force Orb
(See below)


=================
Chaotix - Lightsaber: 1- Form V/Djem So, 2- Form VI/Niman
Defenses: 1- Force Stealth, 2- Force Protection
Actions (Joooray): 1- Force Lightning, 2- Force Orb
Greyblades - Form III, Force Stun, Meld on Joooray
Art of movement, Battle meditation.
Stun fails versus Lightning
Lightning versus Form III (Rank)
Master (4)
Knight (3) plus Battle meditation (+1) plus Soresu (+1) = 5
Greyblades defends against Lightning with saber!
Master (4) Orb
Force Stun succeeds versus Orb!
Greyblades and Joooray survive!
Chaotix gains two dark side points!
Ignoramus - Niman II, Makashi
Protection, Valor (+1)
Saber, Saber on Joooray.
Greyblades - Form III, Force Stun, Meld on Joooray
Art of movement, Battle meditation.
Ignoramus (4) Valor (+1) Protection, Form VI (+1) = 6
Greyblades (3) Battle med (+1) Form III (+1) = 5
Form III: Soresu, also known as the Way of the Mynock, or The Resilience Form, was the third of the seven forms of lightsaber combat.
Adds +1 Level when facing two blades
Form VI: Niman, also known as The Way of the Rancor, The Moderation Form, and the diplomat's form, was the sixth form of the seven forms of lightsaber combat.
Adds +1 Level when using two blades offensively.
Fails art of movement roll.
Greyblades is slain in battle!
Ignoramus gains one dark side point!
Ignoramus - Niman II, Makashi
Valor,(+1)
Saber on Joooray.
Joooray - I will be using Force Light and Force Protection as my active defences.
Soresu/Soresu.
Ignoramus (4) Valor (+1) Form VI (+1) = 6
Joooray (5) Art of movement, Battle meditation (+1) Precognition (+1) Form III (+1) =8
Joooray defeats Niman II
Ignoramus (4) Valor (+1) Form II = 5
Joooray (5) Art of movement, Battle meditation (+1) Precognition (+1) Form III = 7
Joooray defeats Makashi
Joooray survives the battle!
=================================




Captain Blackadder - Juyo II, IV
Stasis Field, Absorb
Force Vision on WEW
"Target is using active ability"

Diana Abnoba - Form VI
Valor, Push
I would like to protect Ignoramus tonight, using my Force Revitalize
Target was not attacked.

Tincow2 - Form V, Telekinetic Lightsaber combat. Meld and Drain Knowledge on Renata
Drain: Force Deflection

Frozen in Ice - Form III, Telekinesis, Force Deflection
Double A2 - Form V, Force Empathy
Warman - Form VI Niman, Saber Barrier

ACIN - Form II, Force Body, Attack Renata with saber
Tincow2 - Form V, Telekinetic Lightsaber combat.
Meld and Drain Knowledge on Renata
Minus -1 Level when facing single opponents
Knight, (3) Form II
Master, (4) Form V, (-1) Art of movement, Battle meditation (+1) TLC (+1)
3 versus 5, attack fails.
(Telekinetic lightsaber combat)
Tincow survives!


Autolycus - Form I, Force Push, Meld on Wideyedwanderer
WEW was not attacked

wideyedwanderer - Form III, Force Blinding
Csargo - Form III, Telekinesis
Robbiecon - Form III, Force Speed, Persuasion on Sasaki
"Susceptible to the Dark Side, and you sense that the Dark Side is already present in this one."

Seon - Form V, Force Stun
God Emperor - Form VI, Force Deflection
ByzantineKnight - Form II, Force Deflection

Yaseikhaan2 - Form IV, Telekinetic Lightsaber Combat, Electric Judgment on Chaotix
Chaotix - Lightsaber: 1- Form V/Djem So, 2- Form VI/Niman
Defenses: 1- Force Stealth, 2- Force Protection
Stealth fails versus Electric Judgment!
Force protection succeeds versus Electric Judgment.
Lightsaber defense (V) also succeeds versus Elec. Judgment.
Chaotix survives!

Diamondeye - Form II Force Valor, Attack Nightbringer with saber
Nightbringer - Form II Force sense Battle meditation
Knight (3) Form II, Valor (+1)
Knight (3) Form II, Battle Med (+1)
Even match, draw.
Nightbringer survives!


ArpeggiateTHIS2 - Form III, Force Blinding
Jarema - Form IV Force Stun
Nightbringer - Form II Force sense
Sasaki Kojiro - Form III, Saber Barrier
Khazaar - Form IV, Force Push
Greyblades - Form III, Force Stun, Meld on Joooray



Night 13

Actions:



Kagemusha - From my active defenses i will use Force Trance and Telekinesis
I will scan Jarema using force far sight and Seon using Force Persuasion.
If i will be attacked i will protect myself primary using form V and switching into using Twin Saber II: Ataru II form if it becomes usefull.
Trance:
Investigation I - "Target is using active ability"
Investigation II - "Name, The Light side is strong with this one."
Investigation IV - "Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."

Psychonaut - Saber: Twin Saber II: Ataru II - The Aggression Form
Defences: Force Valour + Force Trance
Abilities: Force Kill on Robbiecon + Drain Knowledge on Frozen in Ice
Trance:
Investigation I - Not using active ability.
Investigation II - The Light side is strong with this one.
Investigation IV - Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one.

Renata - Saber -- Form I
Active Defense -- Telekinetic Lightsaber Combat, Force Absorb
Kill -- Sasaki Kojiro -- Force Energy, Force Scream

Joooray - I will be using Force Empathy and Force Protection as my active defences.
My Saber Forms will be Soresu and Niman II.
And finally I will be using Force Morichro on Chaotix and Wall of Light on God Emperor.

Ignoramus - Light Sabre Forms: (1) Makashi (2) Niman II
Active Defences: (1) Force Protection (2) Force Speed
Active Abilities: Force Healing on Chaotix

Chaotix - Lightsaber: 1- Form V/Djem So, 2- Form III/Soresu
Defenses: 1- Force Protection, 2- Force Speed
Actions: 1- Drain Knowledge on Joooray, 2- Lightsaber attack on Psychonaut
Drain knowledge succeeds!
Lightsaber attack happens even through Force Morichro!

Captain Blackadder - Juyo II, IV
Stasis Field, Valor
Force Vision on Nightbrunger

Diana Abnoba - Form III
Valor, Jump
Attack Diamondeye.

Tincow2 - Saber Forms: Form V: Djem So- The Perseverance Form
Active Defenses: Telekinetic Lightsaber combat and Force Valor
Active Abilities: Force Meld and Force Vision on Renata

Frozen in Ice - Form III, Push, Deflection
Double A2 - Form V, Force Empathy
Warman - Form VI Niman, Saber Barrier
ACIN - Form II, Force Body, Attack God Emperor
wideyedwanderer - Form V, Force Valor
Csargo - Form III, Telekinesis
Robbiecon - Form III, Force Speed, Persuasion on Diana
Seon - Form V, Saber Barrier
God Emperor - Form VI, Force Deflection
ByzantineKnight - Form II, Force Deflection
Yaseikhaan2 - Form IV, Telekinetic Lightsaber Combat,
Diamondeye - Form II Force Valor, Attack Psychonaut
ArpeggiateTHIS2 - Form III, Force Valor, Meld with Sasaki
Jarema - Form III Force Push
Nightbringer - Form II Force sense
Sasaki Kojiro - Form III, Saber Barrier
Khazaar - Form V, Force Speed


Specialization:

Chaotix chooses Balance, No Specialization
Ignoramus chooses Balance, No Specialization
Joooray chooses Force specialization
Captain Blackadder chooses Saber specialization
Diana Abnoba chooses Balance, No Specialization
Tincow chooses Force Specialization
Frozen in Ice chooses Balance, No Specialization
Double A2 chooses Force Specialization
Warman chooses Saber specialization
ACIN chooses Saber specialization
wideyedwanderer chooses Saber specialization
Csargo chooses Balance, No Specialization
Robbiecon chooses Force Specialization
Seon chooses Force Specialization
God Emperor chooses Force Specialization
ByzantineKnight chooses Saber specialization
Yaseikhaan2 chooses Force Specialization
Diamondeye chooses Saber specialization
ArpeggiateTHIS2 chooses Force Specialization
Jarema chooses Force Specialization
Nightbringer chooses Saber specialization
Sasaki Kojiro2 chooses Saber specialization
Khazaar chooses Force Specialization


Sith Holocron:


Kagemusha (2 force, 2 saber) (90 minus light side powers)
52 ----Force Stasis Field (Tier III Force Stun)
18 --Force Body- Makes one immune to pain and wounds, does not usually prevent death.
Universal Force Mastery
Cannot learn new powers unless Jedi Grandmaster


Psychonaut (force offense, balanced) (86 minus Grandmaster powers, light side powers)
69 --Force Vortex
84 ----Force Destruction


Renata (Force offense) (86 minus Grandmaster powers, light side powers)
71 --Force Wound
73 --Force Crush
50 Force Ghost- Allows vote even in death


Jedi Holocron:


Grandmaster: Two Force, Two Saber power, one Form.
(86, light and dark side)


Joooray: Darkside (Force)
63 --Force Cloak- allows one to hide from most scans and attacks
57 ----Final Judgment- Allows Jedi to steal Sith offensive powers during battle.
25 Telekinetic Lightsaber combat- allows levitation of sabers and objects (+1 projectile off/def)
5 Force Breath- Allows survival of 1 lynch
27 Form V


Masters: One Force, One Saber power. (86, minus grandmaster/dark)


Ignoramus: (Balance)
23 ----Battle mind- boosts focus and morale (force passive def +1)
24 ------Battle precognition- improves all passive defenses +1

Chaotix: Darkside (Balance)
33 --Force Wave (Tier II force Push)
72 Force Scream

Blackadder (saber)
25 Telekinetic Lightsaber combat- allows levitation of sabers and objects (+1 projectile off/def)
48 --Force Protection- repels many kinds of force attacks

Diana Abnona (Balance)
20 Saber Barrier- adds defense against projectiles (+1 projectile defense)
49 --Force Improved Vision- Allows one to see through stealth or cloak (investigation)

Tincow2- (Force)
49 --Force Improved Vision- Allows one to see through stealth or cloak (investigation)
23 ----Battle mind- boosts focus and morale (force passive def +1)

Frozen in Ice- (Balance)
36 --Force Empathy- Allows one counter stealth attacks, counters certain force powers.
33 --Force Wave (Tier II force Push)

Double A2- (Force)
5 Force Breath- Allows survival of 1 lynch
35 --Force Stasis (Tier II Force Stun)

AntiKingWarmancake- (Saber)
42 --Twin Saber II
27 Form V



Knights: 100% get one power (38)



a completely inoffensive name- (Saber)
19 --Battle meditation- boosts stamina and strength (lightsaber passive +1)

wideyedwanderer- (Saber)
29 ---Double-bladed Saber (Form VII-2)

Csargo- (Balance)
26 Form IV

Seon- (Force)
24 ------Battle precognition- improves all passive defenses +1

God Emperor- (Force)
15 Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles.

ByzantineKnight- (Saber)
28 Form VI

Yaseikhaan2- (Force)
31 Force Vision- Allows one to see through stealth (investigation)

Diamondeye- (Saber)
12 Form III

ArpeggiateTHIS2- (Force)
23 ----Battle mind- boosts focus and morale (force passive def +1)

Jarema- (Force)
24 ------Battle precognition- improves all passive defenses +1

Nightbringer- (Saber)
20 Saber Barrier- adds defense against projectiles (+1 projectile defense)

Sasaki Kojiro- (Saber)
15 Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles.

Khazaar- (Force)
31 Force Vision- Allows one to see through stealth (investigation)

Results





Kagemusha - From my active defenses i will use Force Trance and Telekinesis
I will scan Jarema using force far sight and Seon using Force Persuasion.
If i will be attacked i will protect myself primary using form V and switching into using Twin Saber II: Ataru II form if it becomes usefull.
Trance:
Investigation I - "Target is using active ability"
Investigation II - "Name, The Light side is strong with this one."
Investigation IV - "Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."
Jarema:
"Knight, The Dark side is present in this one."
Seon:
"Susceptible to the Dark Side, and you sense that the Dark Side is already present in this one."

Psychonaut - Saber: Twin Saber II: Ataru II - The Aggression Form
Defences: Force Valour + Force Trance
Abilities: Force Kill on Robbiecon + Drain Knowledge on Frozen in Ice
TELEKINESIS!
Trance:
Investigation I - Not using active ability.
Investigation II - The Light side is strong with this one.
Investigation IV - Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one.
Robbiecon - Form III, Force Speed, Persuasion on Diana
Speed does not defend versus Kill
Form III does not defend versus kill
Robbiecon is undefended.
Robbiecon is slain in battle!

Renata - Saber -- Form I
Active Defense -- Telekinetic Lightsaber Combat, Force Absorb
Kill -- Sasaki Kojiro -- Force Energy, Force Scream
ArpeggiateTHIS2 - Form III, Force Valor, Meld with Sasaki
Valor fails versus Force Energy
Form III ranks versus Energy.
ArpeggiateTHIS (3) plus Valor (1) = 4 (Renata)
Energy is reflected by Form III
Valor ranks versus Force Scream.
ArpeggiateTHIS (3) versus 4
ArpeggiateTHIS2 is slain in battle!
Sasaki Kojiro - Form III, Saber Barrier
Barrier fails versus Energy
Form III Ranks versus Energy
Sasaki (3) plus Meditation (1) = 4 (Renata)
Energy is reflected by Form III
Barrier fails versus Force Scream
Sasaki Kojiro2 is slain in battle!



Joooray - I will be using Force Empathy and Force Protection as my active defences.
My Saber Forms will be Soresu and Niman II.
And finally I will be using Force Morichro on Chaotix and Wall of Light on God Emperor.
LOST MORICHRO!


Ignoramus - Light Sabre Forms: (1) Makashi (2) Niman II
Active Defences: (1) Force Protection (2) Force Speed
Active Abilities: Force Healing on Chaotix
Healing not needed.



Chaotix - Lightsaber: 1- Form V/Djem So, 2- Form III/Soresu, Meditation
Defenses: 1- Force Protection, 2- Force Speed
Actions: 1- Drain Knowledge on Joooray, 2- Lightsaber attack on Psychonaut
Drain knowledge succeeds! Morichro!
Lightsaber attack happens even through Force Morichro!
Psychonaut - Saber: Twin Saber II: Ataru II - The Aggression Form
Defences: Force Valour + Force Trance
Art of Movement, Meditation, Mind
Chaotix Master (4) Med (+1) Speed (+1) Djem So (-2) = 4
Minus -1 Level when facing single opponents
Minus -1 Level when facing Ataru (Form IV)
Psychonaut Master (4) Med (+1) Valor (+1) Twin Saber II- Ataru (+1) = 7
Adds +1 Level when facing Djem So (Form V)
Psychonaut easily defends against Chaotix attack!
Psychonaut survives!



Captain Blackadder - Juyo II, IV
Stasis Field, Valor
Force Vision on Nightbrunger
"Target is not using active ability"



Diana Abnoba - Form III
Valor, Jump
Attack Diamondeye.
Diamondeye - Form II Force Valor, Meditation
Diana- Master (4) Valor (1) III = 5
Diamondeye- Knight (3) Valor (1) Meditation (1) II= 5
Diamondeye survives!



Tincow2 - Saber Forms: Form V: Djem So- The Perseverance Form
Active Defenses: Telekinetic Lightsaber combat and Force Valor
Active Abilities: Force Meld and Force Vision on Renata
"Target is using active ability"
Renata was not attacked.


Frozen in Ice - Form III, Push, Deflection
Lost telekinesis!


Double A2 - Form V, Force Empathy
Warman - Form VI Niman, Saber Barrier


ACIN - Form II, Force Body, Attack God Emperor
God Emperor - Form VI, Force Deflection
WALL OF LIGHT FAILS VERSUS LIGHTSABER
ACIN- Knight (3) Form II (+) = 2
Minus -1 Level when facing Niman (Form VI)
God Emperor- Knight (3) Form VI (+) = 4
Adds +1 Level when facing Makashi (Form II)
God Emperor survives!


Diamondeye - Form II Force Valor,Meditation Attack Psychonaut
Psychonaut: Saber: Twin Saber II: Ataru II - The Aggression Form
Defences: Force Valour + Force Trance
Art of Movement, Meditation, Mind
Diamondeye- Knight (3) Valor (1) Meditation (1) Makashi (1) = 6
Adds +1 Level when facing Ataru (Form IV)
Psychonaut- Master (4) Valor (1) Meditation (1) Ataru II (1) = 7
Adds +1 Level when facing Makashi (Form II)
Psychonaut survives!


wideyedwanderer - Form V, Force Valor
Csargo - Form III, Telekinesis
Robbiecon - Form III, Force Speed, Persuasion on Diana (dies)
Seon - Form V, Saber Barrier
God Emperor - Form VI, Force Deflection
ByzantineKnight - Form II, Force Deflection
Yaseikhaan2 - Form IV, Telekinetic Lightsaber Combat,
Diamondeye - Form II Force Valor, Attack Psychonaut (see above)
ArpeggiateTHIS2 - Form III, Force Valor, Meld with Sasaki (see above)
Jarema - Form III Force Push
Nightbringer - Form II Force sense
Sasaki Kojiro - Form III, Saber Barrier
Khazaar - Form V, Force Speed




Night 14

Actions:



Kagemusha - Niman II (blue defense) Ataru II (red attack)
force sever and force plague
I will attack Jooray using Force Oblivion and Twin Saber II: Ataru II The Aggression Form using two red sabers.
Trance:
Investigation I - "Target is using active ability"
Investigation II - "Name, The Light side is strong with this one."
Investigation IV - "Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."

Psychonaut - Saber: Twin Saber II: Ataru II - The Aggression Form
Defences: Force Trance + Force Valour
Abilities: Vigilante Green Lightsabers on Kagemusha + Force Kill on Jarema
Trance:
Investigation I - Using active ability.
Investigation II - The Light side is strong with this one.
Investigation IV - Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one.

Renata -
Soresu
TLC and absorb

Joooray - I will be using Force Cloak and Force Protection as my active defences.
My Saber Forms will be Soresu and Niman II.
And finally I will be using Force Enlightenment on Chaotix and Wall of Light on God Emperor.

Ignoramus - Light Sabre: Makashi and Niman II
Active Defences: Force Speed and Force Valor
Active Abilities: Righteous Judgement and Saber Kill - both on Kagemusha.

Chaotix - Lightsaber: 1- Form III/Soresu, 2- Form VI/Niman
Defenses: 1- Force Protection, 2- Force Wave
Actions: 1- Morichro on Kagemusha, 2- Drain Knowledge on Joooray

Captain Blackadder -

Diana Abnoba - Form III
Valor, Jump
Attack Khazaar.

Tincow2 - Saber Forms: Form V: Djem So- The Perseverance Form
Active Defenses: Telekinetic Lightsaber combat and Force Valor
Active Abilities: Force Meld and Force Improved Vision on Renata

Frozen in Ice - Form III, Wave, Deflection

Double A2 - Form V, Force Empathy, Investigate Chaotix

Warman - Form VI Niman, Saber Barrier

ACIN - Form VI, Force Body, Attack God Emperor

wideyedwanderer - Form III, Force Blinding

Csargo - Form III, Telekinesis

Seon - Form V, Saber Barrier, Electric Judgment on Kagemusha

God Emperor - Form VI, Force Stasis

ByzantineKnight - Form II, Force Deflection

Yaseikhaan2 - Form IV, Telekinetic Lightsaber Combat,

Diamondeye - Form II Force Valor, Attack ByzKnight

Jarema - Form III Force Push

Nightbringer - Form II Force sense

Khazaar - Form V, Force Speed



Specialization:

Chaotix chooses Balance, No Specialization
Ignoramus chooses Balance, No Specialization
Joooray chooses Force specialization
Captain Blackadder chooses Saber specialization
Diana Abnoba chooses Balance, No Specialization
Tincow chooses Force Specialization
Frozen in Ice chooses Balance, No Specialization
Double A2 chooses Force Specialization
Warman chooses Saber specialization
ACIN chooses Saber specialization
wideyedwanderer chooses Force specialization
Csargo chooses Balance, No Specialization
Seon chooses Force Specialization
God Emperor chooses Force Specialization
ByzantineKnight chooses Saber specialization
Yaseikhaan2 chooses Force Specialization
Diamondeye chooses Saber specialization
Jarema chooses Force Specialization
Nightbringer chooses Saber specialization
Khazaar chooses Force Specialization


Holocron results include yesterday due to lack of update/

Sith Holocron:


Kagemusha (2 force, 2 saber) (90 minus light side powers)
52 ----Force Stasis Field (Tier III Force Stun)
18 --Force Body- Makes one immune to pain and wounds, does not usually prevent death.
Universal Force Mastery
Cannot learn new powers unless Jedi Grandmaster


Psychonaut (force offense, balanced) (86 minus Grandmaster powers, light side powers)
77 --Force Energy
24 ------Battle precognition- improves all passive defenses +1

69 --Force Vortex
84 ----Force Destruction


Renata (Force offense) (86 minus Grandmaster powers, light side powers)
75 --Chain Lightning
69 --Force Vortex

71 --Force Wound
73 --Force Crush
50 Force Ghost- Allows vote even in death


Jedi Holocron:


Grandmaster: Two Force, Two Saber power, one Form.
(86, light and dark side)


Joooray: Darkside (Force)
64 Force Suppression- Counters certain force attacks
54 --Force Absorb- converts incoming energy into the force, strengthens force power.
59 ----Force Far Sight- Allows one to see through stealth, cloak, or Force Trance. (investigation)
70 Force Choke
40 Form VII


63 --Force Cloak- allows one to hide from most scans and attacks
57 ----Final Judgment- Allows Jedi to steal Sith offensive powers during battle.
25 Telekinetic Lightsaber combat- allows levitation of sabers and objects (+1 projectile off/def)
5 Force Breath- Allows survival of 1 lynch
27 Form V


Masters: One Force, One Saber power. (86, minus grandmaster/dark)


Ignoramus: (Balance)
35 --Force Stasis (Tier II Force Stun)
10 Form I

23 ----Battle mind- boosts focus and morale (force passive def +1)
24 ------Battle precognition- improves all passive defenses +1

Chaotix: Darkside (Balance)
77 --Force Energy
50 Force Ghost- Allows vote even in death

33 --Force Wave (Tier II force Push)
72 Force Scream

Blackadder (saber)
6 Force Meld- Can be used to join another in battle.
5 Force Breath- Allows survival of 1 lynch

25 Telekinetic Lightsaber combat- allows levitation of sabers and objects (+1 projectile off/def)
48 --Force Protection- repels many kinds of force attacks

Diana Abnona (Balance)
29 ---Double-bladed Saber (Form VII-2)
17 --Force Speed- improves mental and physical speed, useful in physical combat, or to escape.

20 Saber Barrier- adds defense against projectiles (+1 projectile defense)
49 --Force Improved Vision- Allows one to see through stealth or cloak (investigation)

Tincow2- (Force)
38 Force Healing- Can be used to heal lightsaber wounds
39 ----Twin saber (Two actions, same or two targets)

49 --Force Improved Vision- Allows one to see through stealth or cloak (investigation)
23 ----Battle mind- boosts focus and morale (force passive def +1)

Frozen in Ice- (Balance)
15 Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles.
41 -Twin Saber I

36 --Force Empathy- Allows one counter stealth attacks, counters certain force powers.
33 --Force Wave (Tier II force Push)

Double A2- (Force)
23 ----Battle mind- boosts focus and morale (force passive def +1)
46 Drain Knowledge- removes one power from target and absorbs it

5 Force Breath- Allows survival of 1 lynch
35 --Force Stasis (Tier II Force Stun)

AntiKingWarmancake- (Saber)
39 ----Twin saber (Two actions, same or two targets)
30 Electric Judgment- Allows Jedi to use Force Lightning

42 --Twin Saber II
27 Form V

a completely inoffensive name- (Saber)
42 --Twin Saber II
29 ---Double-bladed Saber (Form VII-2)

19 --Battle meditation- boosts stamina and strength (lightsaber passive +1)

wideyedwanderer- (Force)
21 Lightsaber (One action, one target)
54 --Force Absorb- converts incoming energy into the force, strengthens force power.

29 ---Double-bladed Saber (Form VII-2)

Csargo- (Balance)
21 Lightsaber (One action, one target)
49 --Force Improved Vision- Allows one to see through stealth or cloak (investigation)

26 Form IV

Seon- (Force)
49 --Force Improved Vision- Allows one to see through stealth or cloak (investigation)
50 Force Ghost- Allows vote even in death

24 ------Battle precognition- improves all passive defenses +1

God Emperor- (Force)
22 --Double-blade (Two actions, same target)
46 Drain Knowledge- removes one power from target and absorbs it

15 Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles.

ByzantineKnight- (Saber)
42 --Twin Saber II
6 Force Meld- Can be used to join another in battle.

28 Form VI

Yaseikhaan2- (Force)
45 --Righteous Judgment- Allows Jedi to learn Sith offensive powers during battle.
2 --Force Jump- allows a force-assisted leap which can avoid many kinds of attacks.

31 Force Vision- Allows one to see through stealth (investigation)

Diamondeye- (Saber)
40 Form VII
33 --Force Wave (Tier II force Push)

12 Form III

Jarema- (Force)
20 Saber Barrier- adds defense against projectiles (+1 projectile defense)
14 Force Deflection- repels energy projectiles

24 ------Battle precognition- improves all passive defenses +1

Nightbringer- (Saber)
36 --Force Empathy- Allows one counter stealth attacks, counters certain force powers.
26 Form IV

20 Saber Barrier- adds defense against projectiles (+1 projectile defense)


Khazaar- (Force)
2 --Force Jump- allows a force-assisted leap which can avoid many kinds of attacks.
34 Telekinesis- Repels physical attacks, throws, pushes, and pulls

31 Force Vision- Allows one to see through stealth (investigation)


Results

Kagemusha - Niman II (blue defense) Ataru II (red attack)
force sever and force plague
I will attack Jooray using Force Oblivion and Twin Saber II: Ataru II The Aggression Form using two red sabers.
Trance:
Investigation I - "Target is using active ability"
Investigation II - "Name, The Light side is strong with this one."
Investigation IV - "Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."
Joooray - I will be using Force Cloak and Force Protection as my active defences.
My Saber Forms will be Soresu and Niman II.
Cloak fails against Oblivion
Protection fails against Oblivion
Passive protections fail against Oblivion
Soresu fails against Oblivion
Joooray is slain in battle!
He could have used telekinetic lightsaber combat to save himself...

Psychonaut - Saber: Twin Saber II: Ataru II - The Aggression Form (meditation)
Defences: Force Trance + Force Valour
Abilities: Vigilante Green Lightsabers on Kagemusha + Force Kill on Jarema
Trance:
Investigation I - Using active ability.
Investigation II - The Light side is strong with this one.
Investigation IV - Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one.
Jarema - Form III Force Push
Push fails versus Kill
Form III fails versus Kill
Jarema is slain in battle!
Kagemusha - Niman II (blue defense) Ataru II (red attack)
force sever and force plague (Art of movement, meditation, mind, precognition, mastery)
Kagemusha (5) meditation (1) precog (1) mastery (1) Niman II (0) = 8
Form VI: Niman, also known as The Way of the Rancor, The Moderation Form, and the diplomat's form, was the sixth form of the seven forms of lightsaber combat.
Psychonaut (4) plague (0) Ataru II (0) = 4
Kagemusha survives and beats the ever living hades out of Psychonaut (won by 4 ranks!)

Renata - Saber -- Soresu
Defenses -- Telekinetic Lightsaber, Force Absorb
Attack (on Ignoramus) -- Force Crush, Force Energy
Ignoramus - Light Sabre: Makashi and Niman II
Active Defences: Force Speed and Force Valor
Art of movement, battle meditation, battle mind, battle precognition
Crush fails versus speed
Valor ranks versus Crush
Ignoramus (4) mind (1) precog (1) = 6
Renata (4) = 4
Ignoramus surives force crush!
Valor fails versus Energy
Passive defenses fail versus Energy
Makashi fails versus Energy
Righteous Judgment absorbs Energy
Ignoramus survives!

Joooray - I will be using Force Cloak and Force Protection as my active defences.
My Saber Forms will be Soresu and Niman II.
And finally I will be using Force Enlightenment on Chaotix and Wall of Light on God Emperor.
Chaotix was protected from the Dark Side successfully.
Wall of Light was used on God Emperor.


Ignoramus - Light Sabre: Makashi and Niman II
Active Defences: Force Speed and Force Valor
Active Abilities: Righteous Judgement and Saber Kill - both on Kagemusha.
Kagemusha - Niman II (blue defense) Ataru II (red attack)
force sever and force plague (Art of movement, meditation, mind, precognition, mastery)
Kagemusha (5) meditation (1) precog (1) mastery (1) Niman II (0) = 8
Force Sever defeats Righteous Judgment.
Adds +1 Level when facing two blades
Minus -1 Level when facing Niman (Form VI)
Ignoramus (4) plague (0) = 4
Kagemusha survives!


Chaotix - Lightsaber: 1- Form III/Soresu, 2- Form VI/Niman
Defenses: 1- Force Protection, 2- Force Wave
Actions: 1- Morichro on Kagemusha, 2- Drain Knowledge on Joooray
Morichro fails versus Kagemusha.
Drain Knowledge on Joooray steals Righteous Judgment!


Captain Blackadder - Juyo II, IV
Stasis Field, Valor
Force Vision on Khazaar
"Target is not using active ability"

Diana Abnoba - Form III
Valor, Jump
Attack Khazaar.
Khazaar - Form V, Force Speed, Meditation
Diana (4) Valor (1) Form III (0) = 5
Khazaar (3) meditation (1) speed (1) Form V (0) = 5
Adds +1 Level when facing Soresu (Form III)
Minus -1 Level when facing single opponents
Result: Draw
Khazaar survives!


Tincow2 - Saber Forms: Form V: Djem So- The Perseverance Form
Active Defenses: Telekinetic Lightsaber combat and Force Valor
Active Abilities: Force Meld and Force Improved Vision on Renata
"Kenth Cogma, The Light side is not strong with this one."
Renata was not attacked.

Frozen in Ice - Form III, Wave, Deflection

Double A2 - Form V, Force Empathy, Investigate Chaotix
"Target is using active ability"

Warman - Form VI Niman, Saber Barrier

ACIN - Form VI, Force Body, Attack God Emperor (meditation)
God Emperor - Form VI, Force Stasis
ACIN (3) meditation (1) Niman (0) = 4
God Emperor (3) Niman (0) = 3
Wall of Light is used on God Emperor!
Wall of Light fails versus saber!
God Emperor is slain in battle!
ACIN gains a dark side point!


wideyedwanderer - Form III, Force Blinding

Csargo - Form III, Telekinesis

Seon - Form V, Saber Barrier, Electric Judgment on Kagemusha
Kagemusha - Niman II (blue defense) Ataru II (red attack)
force sever and force plague (Art of movement, meditation, mind, precognition, mastery)
Kagemusha (5) meditation (1) precog (1) mastery (1) Niman II (0) = 8
Force sever defeats electric judgment
Kagemusha survives!


God Emperor - Form VI, Force Stasis

ByzantineKnight - Form II, Force Deflection

Yaseikhaan2 - I'll use Force Vision on Chaotix tonight. I'll have Force Wave set as my active defense. I'll be using the Ataru lightsaber form.
"Target is using active ability"

Diamondeye - Form II Force Valor, Attack ByzKnight
ByzantineKnight - Form II, Force Deflection
Diamondeye (3) Valor (1) Meditation (1) = 5
ByzKnight (3) = 3
ByzKnight is slain in battle!
Diamondeye gains a dark side point!


Jarema - Form III Force Push

Nightbringer - Form II Force sense

Khazaar - Form V, Force Speed





Night 15

Actions:


Psychonaut - Saber: Twin Saber II: Ataru II - The Aggression Form
Defences: Force Trance + Force Affliction
Abilities: Force Kill on Ignoramus + Chain Lightning on Yaseikhaan2
Trance:
Investigation I - Not using active ability.
Investigation II - The Light side is strong with this one.
Investigation IV - Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one.
(MELD) Captain Blackadder - Juyo II, IV
Telekinetic Lightsaber Combat and Stasis Field
(Rank) Blackadder 4 (no bonus) Psychonaut 5 (no bonus) = failure.
Stasis Field = wins versus Kill.
Captain Blackadder survives!
Kill fails on Ignoramus!
Blackadder gains 2 light side points!
(Meld) Tincow2 - Saber Forms: Form V: Djem So- The Perseverance Form
Active Defenses: Telekinetic Lightsaber combat and Force Valor
Telekinetic Lightsaber combat (Rank) (Battle Mind) (Affliction)
(Rank) Tincow 4 Valor (+1) Psychonaut 5 (no bonus) = success.
Tincow survives!
Kill fails on Ignoramus!
Tincow gains 2 light side points!
Ignoramus Righteous Judgment fails to absorb/counter Kill
Yaseikhaan2 - Form IV, Force Wave, Telekinetic Lightsaber Combat,
Wave fails versus Chain Lightning.
Telekinetic lightsaber combat fails versus Chain Lightning
Form IV fails versus Chain Lightning.
Yaseikhaan Righteous Judgment absorbs Chain Lightning, but fails to stop it due to Rank.
Yaseikhaan is slain in battle!


Renata - Saber-- Soresu
Defense -- Telekinetic Lightsaber, Force Absorb
Offense,on Double A -- Double Blade (Soresu, Djem So)
Double A2 - Form V, Force Empathy, Speed.
Empathy fails versus sabers.
Renata (master) 4 No bonus
Double A (master) 4, Speed (+1) Meditation (+1) Art of movement.
Form III: Soresu, also known as the Way of the Mynock, or The Resilience Form, was the third of the seven forms of lightsaber combat.
Form V: Shien / Djem So, also known as The Way of the Krayt Dragon, or The Perseverance Form, was the fifth of seven forms recognized as canon by the last Jedi Council for lightsaber combat
Adds +1 Level when facing Soresu (Form III)
Minus -1 Level when facing single opponents
Double A wins 6
Double A wins 6
Double A survives!


Ignoramus - Sabre Form(s): Makashi, Niman II
Active Defences: Force Speed, Force Valour
Active Abilities: Righteous Judgement on Frozen in Ice, Double Blade on Frozen in Ice.
Frozen in Ice - I'll use form 6 Niman 2, force wave, and force deflection.
Wave fails versus Righteous Judgment.
Niman II fails versus Righteous Judgment.
Frozen in Ice is slain in battle!


Chaotix - Orders:
Lightsaber: 1- Form III/Soresu, 2- Form VI/Niman
Defenses: 1- Force Sight, 2- Force Wave
Actions: 1- Righteous Judgement on Double A, 2- Force Energy on Double A
Double A2 - Form V, Force Empathy, Speed.
Movement, Meditation, Mind.
Speed and Empathy fail versus Chain Lightning.
Meditation and Mind and Form V (Rank)
Chaotix Master (4) Meditation (1) = 5
Double A Master (4) Meditation and Mind (2) Form V (1) = 8
Adds +1 Level when facing force projectiles
Double A survives!
Speed wins versus Energy!
Double A survives!


Captain Blackadder - Juyo II, IV
Telekinetic Lightsaber Combat and Stasis Field
Force meld with Igno, Vision on Warman
Meld succeeds!
Blackadder gains 2 light side points!
Warman:
"Target is using active ability"

Diana Abnoba - Juyo II
Saber Barrier, Force Valor
Revitalize on Ignoramus
Heal not needed.

Tincow2 - Saber Forms: Form V: Djem So- The Perseverance Form
Active Defenses: Telekinetic Lightsaber combat and Force Valor
Active Abilities: Force Meld on Ignoramus and Drain Knowledge on ACIN
Try to drain Force Breath
Meld succeeds!
Tincow gains 2 light side points!
Force Breath drained from ACIN

Frozen in Ice - I'll use form 6 Niman 2, force wave, and force deflection.

Double A2 - Form V, Force Empathy, Speed. Drain knowledge on Csargo
Drains Telekinesis from Csargo

Warman - Form V, Blinding, Saber Barrier
Electric Judgment on Chaotix, Form V on Blackadder
Chaotix - Orders:
Lightsaber: 1- Form III/Soresu, 2- Form VI/Niman
Defenses: 1- Force Sight, 2- Force Wave
Sight Fails versus Lightning
Wave fails versus Lightning
Form III Rank versus Lightning
Chaotix (4) Meditation (1) Soresu (1) = 6
Warman (4) = 4
Chaotix Survives!
Captain Blackadder - Juyo II, IV
Telekinetic Lightsaber Combat and Stasis Field
Form V: Shien / Djem So, also known as The Way of the Krayt Dragon, or The Perseverance Form, was the fifth of seven forms recognized as canon by the last Jedi Council for lightsaber combat
Adds +1 Level when facing Vaapad (Form VII)
Minus -1 Level when facing single opponents
Form VII: Juyo / Vaapad, also known as The Way of the Vornskr, or The Ferocity Form, was the seventh of seven forms recognized as canon for lightsaber combat by the last Jedi Council of the Old Jedi Order.
Minus -1 Level when facing Djem So (Form V)
Warman (4) Meditation (1) = 5
Blackadder (4) Meditation (1) Telekinetic Lightsaber combat (1) - 1 (Juyo) = 5
Draw.
Blackadder survives!


ACIN - Form 7, Force Body, Saber barrier.
Force Breath drained from ACIN

wideyedwanderer - Form V, Force Absorb, and Force Valor.

Csargo - I'd like to use Form IV and attack Warman.
My Active Defenses should be Telekinesis and Force Push.
Warman - Form V, Blinding, Saber Barrier
Csargo (4) Meditation (1) Form IV (1) = 6
Adds +1 Level when facing Djem So (Form V)
Warman (4) Meditation (1) Art of Movement, others = 5
Adds +1 Level when facing two opponents
Minus -1 Level when facing Ataru (Form IV)
Blinding and Barrier do nothing versus Saber.
Warman fails Art of Movement Roll
Warman is slain in battle!
Drains Telekinesis from Csargo


Seon - Form V, Saber Barrier, Vision on Tincow
"Target is using active ability"

Yaseikhaan2 - Form IV, Force Wave, Telekinetic Lightsaber Combat,
Righteous Judgment on Warman
Warman - Form V, Blinding, Saber Barrier
Saber barrier wins versus Righteous Judgment
Warman survives!

Diamondeye - Form II Force Valor, Force Wave, Attack Double A
Double A2 - Form V, Force Empathy, Speed.
Movement, Meditation, Mind.
Adds +1 Level when facing two opponents
Diamondeye (4) Valor (1) Meditation (1) = 6
Double A (4) Speed (1) Meditation (1) Djem so (1) = 7
Double A survives!

Nightbringer - form II, force empathy, and force jump.

Khazaar - Form V, Telekinesis, Force Jump, Vision on Warman
"Target is using active ability"



Specialization:

Chaotix chooses Balance, No Specialization
Ignoramus chooses Balance, No Specialization
Captain Blackadder chooses Saber specialization
Diana Abnoba chooses Balance, No Specialization
Tincow chooses Force Specialization
Frozen in Ice chooses Balance, No Specialization
Double A2 chooses Balanced Specialization
Warman chooses Saber specialization
ACIN chooses Saber specialization
wideyedwanderer chooses Force specialization
Csargo chooses Balance, No Specialization
Seon chooses Force Specialization
Yaseikhaan2 chooses Force Specialization
Diamondeye chooses Saber specialization
Nightbringer chooses Saber specialization
Khazaar chooses Force Specialization


Sith Holocron:


Psychonaut (force offense, balanced) (86 minus Grandmaster powers, light side powers)
53 ----Force Sight- Allows one to counter stealth or cloak attacks, counters certain force powers.
81 ----Force Plague- Can counter all battle enhancements and several passive defenses.

Renata (Force offense) (86 minus Grandmaster powers, light side powers)
46 Drain Knowledge- removes one power from target and absorbs it
39 ----Twin saber (Two actions, same or two targets)


Jedi Holocron:


Grandmaster: Two Force, Two Saber power, one Form.
(86, light and dark side)

Ignoramus: (Balance)
52 ----Force Stasis Field (Tier III Force Stun)
27 Form V
63 --Force Cloak- allows one to hide from most scans and attacks
7 Alter Damage- allows lightsaber combat victory to not be fatal
59 ----Force Far Sight- Allows one to see through stealth, cloak, or Force Trance. (investigation)


Masters: One Force, One Saber power. (86, minus grandmaster/dark)


Chaotix: DARKSIDE ONLY (Balance)
29 ---Double-bladed Saber (Form VII-2)
63 --Force Cloak- allows one to hide from most scans and attacks

Blackadder (saber)
27 Form V
49 --Force Improved Vision- Allows one to see through stealth or cloak (investigation)

Diana Abnona (Balance)
19 --Battle meditation- boosts stamina and strength (lightsaber passive +1)
62 Force Stealth- allows one to hide from some scans and attacks

Tincow2- (Force)
24 ------Battle precognition- improves all passive defenses +1
32 Force Persuasion- Senses if someone can be turned to the Dark Side. (investigation)

Frozen in Ice- (Balance)
32 Force Persuasion- Senses if someone can be turned to the Dark Side. (investigation)
31 Force Vision- Allows one to see through stealth (investigation)

Double A2- (Balance)
8 Force Push- knocks enemy away, which can interrupt their attack or lower their defenses.
32 Force Persuasion- Senses if someone can be turned to the Dark Side. (investigation)

AntiKingWarmancake- (Saber)
45 --Righteous Judgment- Allows Jedi to learn Sith offensive powers during battle.
24 ------Battle precognition- improves all passive defenses +1

a completely inoffensive name- (Saber)
21 Lightsaber (One action, one target)
6 Force Meld- Can be used to join another in battle.

wideyedwanderer- (Force)
19 --Battle meditation- boosts stamina and strength (lightsaber passive +1)
46 Drain Knowledge- removes one power from target and absorbs it

Csargo- (Balance)
39 ----Twin saber (Two actions, same or two targets)
25 Telekinetic Lightsaber combat- allows levitation of sabers and objects (+1 projectile off/def)

Seon- (Force)
21 Lightsaber (One action, one target)
46 Drain Knowledge- removes one power from target and absorbs it

Yaseikhaan2- (Force)
54 --Force Absorb- converts incoming energy into the force, strengthens force power.
49 --Force Improved Vision- Allows one to see through stealth or cloak (investigation)

Diamondeye- (Saber)
37 --Force Grip- lifts opponent in the air, which negates their ability to escape or use certain powers.
24 ------Battle precognition- improves all passive defenses +1

Nightbringer- (Saber)
15 Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles.
33 --Force Wave (Tier II force Push)

Khazaar- (Force)
14 Force Deflection- repels energy projectiles
50 Force Ghost- Allows vote even in death

Askthepizzaguy
12-28-2010, 16:00
https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/SWtitle.png
Wall of the Commentary


Episode VI: Recounting of the Jedi



Night 16

Psychonaut - Saber: Twin Saber II: Ataru II - The Aggression Form
Defences: Force Trance + Force Plague
Abilities: Force Destruction + Kill on Ignoramus
Trance:
Investigation I - Not using active ability.
Investigation II - The Light side is strong with this one.
Investigation IV - Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one.
Captain Blackadder - Use Force Protection and Stasis Field
Movement, Meditation
Force Protection: Rank
Psychonaut (5) Plague (cancels out meditation and movement).
Blackadder (4)
Protection breaks!
Captain Blackadder is slain in battle!
Tincow2 - Saber Forms: Form V: Djem So- The Perseverance Form
Active Defenses: Telekinetic Lightsaber combat and Force Valor
Telekinetic Lightsaber combat fails versus destruction!
Tincow is slain in battle!
Sabre: Makashi, Niman II
Active Defences: Force Stasis, Force Protection
Stasis fails!
Ignoramus is slain in battle!
Tincow healing fails on Ignoramus!
Diana Abnoba revitalize fails on Ignoramus!



Renata - Saber -- Soresu
Defenses -- Telekinetic Lightsaber, Force Absorb
Attack (Diamondeye) -- Force Vortex
Active Power (Khazaar) -- Force Persuasion.
Diamondeye - Soresu, Force Wave, and Force Valour
Wave wins against Vortex!
Diamondeye survives!
(Khazaar)
"Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."




Ignoramus - Sabre: Makashi, Niman II
Active Defences: Force Stasis, Force Protection
Active Abilities: Force Far Sight on Nightbrigner, Force Judgement (can I use Force Judgement on no one(i.e. use it like a defence?). If not, then replace it with Force Healing on Chaotix.
"Master, The Dark side is not strong in this one."
Healing on Chaotix not needed.


Chaotix - Lightsaber: 1- Form III/Soresu, 2- Form VI/Djem So
Defenses: 1- Force Sight, 2- Force Cloak
Actions: 1- Morichro on Nightbringer, 2- Drain Knowledge on Captain Blackadder
Morichro succeeds on Nightbringer!
Drain knowledge succeeds on Captain Blackadder!
Chaotix drains Telekinetic Lightsaber combat!

Captain Blackadder - Use Force Protection and Stasis Field
- Force Vision II on Khazaar
Force Meld Ig
"Kel Dih-mar, The Light side is present in this one."
Meld fails.


Diana Abnoba - Working this weekend, so just in case I can't send this later use the exact same orders again (as last night phase) protect Iggy...with revitalize
Juyo II
Saber Barrier, Force Valor
Revitalize fails.

Tincow2 - Saber Forms: Form V: Djem So- The Perseverance Form
Active Defenses: Telekinetic Lightsaber combat and Force Valor
Active Abilities: Force Meld and Force Healing on Ignoramus
Meld and healing fails.

Double A2 - I use Investigate IV on Khazaar.
"Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."


wideyedwanderer - Form V, force absorb, force valor, and drain knowledge on Double A.
32 Force Persuasion- Senses if someone can be turned to the Dark Side. (investigation)

Csargo - I'd like to use Form IV
My Active Defenses should be Telekinesis and Force Push.

Seon - Invesetigation (level II) Khazaar for tonight please
I will use Soresu and Force Stun and Saber Barrier for Defense tonight.
"Kel Dih-mar, The Light side is present in this one."

Diamondeye - Soresu, Force Wave, and Force Valour

Nightbringer - I am going to use form VI, force empathy, and force valor.

Khazaar - Tonight I´d like to use Form 5, Telekinesis and Force Deflection.


Specialization:

Chaotix chooses Balance, No Specialization
Ignoramus chooses Balance, No Specialization
Captain Blackadder chooses Saber specialization
Diana Abnoba chooses Balance, No Specialization
Tincow chooses Force Specialization
Double A2 chooses Balanced Specialization
wideyedwanderer chooses Force specialization
Csargo chooses Balance, No Specialization
Seon chooses Force Specialization
Diamondeye chooses Saber specialization
Nightbringer chooses Saber specialization
Khazaar chooses Force Specialization


Sith Holocron:


Psychonaut (force offense, balanced) (90 minus light side powers)
88 Deadly Sight
65 --Force Breach- Counters additional force attacks.
41 -Twin Saber I
86 ----Force Blast
82 ----Force Maelstrom

53 ----Force Sight- Allows one to counter stealth or cloak attacks, counters certain force powers.
81 ----Force Plague- Can counter all battle enhancements and several passive defenses.

Renata (Force offense) (86 minus Grandmaster powers, light side powers)
47 --Force Morichro- Acts as a roleblocking power.
19 --Battle meditation- boosts stamina and strength (lightsaber passive +1)

46 Drain Knowledge- removes one power from target and absorbs it
39 ----Twin saber (Two actions, same or two targets)


Jedi Holocron:


Grandmaster: Two Force, Two Saber power, one Form.
(86, light and dark side)

Ignoramus: (Balance)
3 Force Blinding- creates bright flash which can stun attacker
6 Force Meld- Can be used to join another in battle.
55 Wall of light- Can be used to defend against almost any attack
39 ----Twin saber (Two actions, same or two targets)
43 --Force Light- weakens a dark-sider's connection to the force.

52 ----Force Stasis Field (Tier III Force Stun)
27 Form V
63 --Force Cloak- allows one to hide from most scans and attacks
7 Alter Damage- allows lightsaber combat victory to not be fatal
59 ----Force Far Sight- Allows one to see through stealth, cloak, or Force Trance. (investigation)


Masters: One Force, One Saber power. (86, minus grandmaster/dark)


Chaotix: DARKSIDE ONLY (Balance)
86 ----Force Blast
70 Force Choke

29 ---Double-bladed Saber (Form VII-2)
63 --Force Cloak- allows one to hide from most scans and attacks

Blackadder (saber)
38 Force Healing- Can be used to heal lightsaber wounds
50 Force Ghost- Allows vote even in death

27 Form V
49 --Force Improved Vision- Allows one to see through stealth or cloak (investigation)

Diana Abnona (Balance)
63 --Force Cloak- allows one to hide from most scans and attacks
24 ------Battle precognition- improves all passive defenses +1

19 --Battle meditation- boosts stamina and strength (lightsaber passive +1)
62 Force Stealth- allows one to hide from some scans and attacks

Tincow2- (Force)
37 --Force Grip- lifts opponent in the air, which negates their ability to escape or use certain powers.
54 --Force Absorb- converts incoming energy into the force, strengthens force power.

24 ------Battle precognition- improves all passive defenses +1
32 Force Persuasion- Senses if someone can be turned to the Dark Side. (investigation)

Double A2- (Balance)
49 --Force Improved Vision- Allows one to see through stealth or cloak (investigation)
22 --Double-blade (Two actions, same target)

8 Force Push- knocks enemy away, which can interrupt their attack or lower their defenses.
32 Force Persuasion- Senses if someone can be turned to the Dark Side. (investigation)

wideyedwanderer- (Force)
33 --Force Wave (Tier II force Push)
25 Telekinetic Lightsaber combat- allows levitation of sabers and objects (+1 projectile off/def)
32 Force Persuasion- Senses if someone can be turned to the Dark Side. (investigation)

19 --Battle meditation- boosts stamina and strength (lightsaber passive +1)
46 Drain Knowledge- removes one power from target and absorbs it

Csargo- (Balance)
64 Force Suppression- Counters certain force attacks
66 Force Slow- Can counter Force Speed

39 ----Twin saber (Two actions, same or two targets)
25 Telekinetic Lightsaber combat- allows levitation of sabers and objects (+1 projectile off/def)

Seon- (Force)
37 --Force Grip- lifts opponent in the air, which negates their ability to escape or use certain powers.
22 --Double-blade (Two actions, same target)


21 Lightsaber (One action, one target)
46 Drain Knowledge- removes one power from target and absorbs it


Diamondeye- (Saber)
48 --Force Protection- repels many kinds of force attacks
17 --Force Speed- improves mental and physical speed, useful in physical combat, or to escape.

37 --Force Grip- lifts opponent in the air, which negates their ability to escape or use certain powers.
24 ------Battle precognition- improves all passive defenses +1

Nightbringer- (Saber)
39 ----Twin saber (Two actions, same or two targets)
41 -Twin Saber I

15 Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles.
33 --Force Wave (Tier II force Push)

Khazaar- (Force)
49 --Force Improved Vision- Allows one to see through stealth or cloak (investigation)
22 --Double-blade (Two actions, same target)

14 Force Deflection- repels energy projectiles
50 Force Ghost- Allows vote even in death




Night 17


Actions:


Psychonaut - Psychonaut - Saber: Twin Saber II: Ataru II - The Aggression Form
Defences: Force Trance + Force Plague
Abilities: Force Destruction on Diamondeye + Maelstrom on Khazaar
Trance:
Investigation I - Not using active ability.
Investigation II - The Light side is strong with this one.
Investigation IV - Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one.
Diamondeye - Form III
For my active defenses, I want to use Force Speed and Force Protection.
Speed fails versus Destruction
Protection Ranks versus Destruction
Diamondeye (4) versus Psychonaut (5)
Diamondeye is slain in battle!
Khazaar - I´d like to use Form 4 and 5
I´d like to use Telekinesis and Force Push
Telekinesis fails versus Maelstrom
Force Push fails versus Maelstrom
Form 4 Fails versus Maelstrom
Khazaar is slain in battle!
Khazaar becomes a Force Ghost


Double A2 - Saber V, Saber III on Chaotix
(Stasis and Empathy)
Chaotix - Lightsaber: 1- Form V/Djem So, 2- Form III/Soresu
Defenses: 1- Force Cloak 2- Force Sight,
Double A cannot see Chaotix due to Cloak!
Attack fails!
Chaotix survives!

Diana Abnoba - Working this weekend, so just in case I can't send this later use the exact same orders again (as last night phase) protect Chaotix...with revitalize
Juyo II
Saber Barrier, Force Valor
Revitalize not needed.

Khazaar - I´d like to use Form 4 and 5
I´d like to use Telekinesis and Force Push
Diana Abnoba with Investigation 1 and 2.
"Target is using active ability"
"Sky Yi'do, The Light side is not strong with this one."


/////////////////////////////////////////////


Renata - Saber -- Soresu, Djem So, MEDITATION
Defense: Telekinetic Lightsaber, Force Absorb
Attack: Double A with 2x saber
Double A2 - Saber V, Saber III on Chaotix (FORCE GHOST)
(Stasis and Empathy) Meditation, Art of Movement.
Form V: Shien / Djem So, also known as The Way of the Krayt Dragon, or The Perseverance Form, was the fifth of seven forms recognized as canon by the last Jedi Council for lightsaber combat
Adds +1 Level when facing two opponents
Adds +1 Level when facing Soresu (Form III)
Adds +1 Level when facing force projectiles
Double A (4) Med (1) Djem so (2) = 7
Renata (4) Med (1) Soresu (0) TLC (1) = 6
Form III: Soresu, also known as the Way of the Mynock, or The Resilience Form, was the third of the seven forms of lightsaber combat.
Double A (4) Med (1) Soresu (2) = 7
Renata (4) Med (1) Djem so (0) TLC (1) = 6
Adds +1 Level when facing Soresu (Form III)
Minus -1 Level when facing single opponents
Double A survives!

wideyedwanderer - Tonight I will use Form V Djem So and attack Double A.
My defenses will be Force Valor and Force Wave.
Double A2 - Saber V, Saber III on Chaotix (FORCE GHOST)
(Stasis and Empathy) Meditation, Mind, Art of Movement.
Double A (4) Med (1) Djem so (1) = 6
WEW (4) Med (1) Djem so (0) Valor (6) = 6
Double A survives!

Csargo - I'd like to attack Double A using Ataru and Soresu forms.
My active defenses should be: Telekinetic Lightsaber combat and Force Push (+1)
Double A2 - Saber V, Saber III on Chaotix (FORCE GHOST)
(Stasis and Empathy) Meditation, Mind, Art of Movement.
Ataru Adds +1 Level when facing Djem So (Form V)
Csargo (4) Meditation (1) TLC (1) Ataru (1) = 7
Double A (4) Med (1) Djem so (1) = 6
Adds +1 Level when facing two opponents
Adds +1 Level when facing force projectiles
Minus -1 Level when facing Ataru (Form IV)
Double A survives!
Double A (4) Med (1) Djem so (3) = 8
Csargo (4) Meditation (1) TLC (1) = 6
Double A survives!

Seon - Force Stun and Saber Barrier for Defense tonight.
Attack double a twice using Djem So and Soresu.
Double A (4) Med (1) Djem so (1) = 6
Seon (4) Med (1) Djem so (0) = 5
Double A (4) Med (1) Djem so (2) = 7
Double A (4) Med (1) Soresu (0) = 5
Double A survives!

Diamondeye - I want to attack Double A tonight, using my emerald blade in a Form III Soresu stance.
For my active defenses, I want to use Force Speed and Force Protection.
Double A (4) Med (1) Djem so (2) = 7
Diamondeye (4) Med (1) Speed (1) Soresu (0) = 6
Double A survives!

Nightbringer - I am going to use Form II: Makashi and Twin Saber I: Niman II through Twin saber (ACTIVE Killing Ability) to attack Double A twice.
For active defenses I am going to use Force Empathy and Force Valor. (Meditation)
Double A (4) Med (1) Djem so (1) = 6
Nightbringer (4) Med (1) Valor (1) Makashi (0) = 6
Double A survives!
Adds +1 Level when using two blades offensively.
Adds +1 Level when facing Djem So (Form V)
Double A (4) Med (1) Djem so (0) = 5
Nightbringer (4) Med (1) Valor (1) Niman II (2) = 8
Double A fails art of movement!
Double A is slain in battle!
Double A becomes a Force Ghost

Chaotix - Lightsaber: 1- Form V/Djem So, 2- Form III/Soresu
Defenses: 1- Force Cloak 2- Force Sight,
Actions: 1- Righteous Judgement, 2- Force Blast on Double A
Double A2 - Saber V, Saber III on Chaotix (FORCE GHOST)
(Stasis and Empathy) Meditation, Mind, Art of Movement.
Stasis fails versus Judgment
Battle Meditation Rank Versus Righteous Judgment.
Chaotix (5)
Double A (4) Battle Mind (1) = 5
Double A survives Righteous Judgment!
Empathy fails versus Blast.
Double A is slain by Force Blast!
Double A becomes a Force Ghost


Specialization:

Chaotix chooses Balance, No Specialization
Ignoramus chooses Balance, No Specialization
Diana Abnoba chooses Balance, No Specialization
Double A2 chooses Balanced Specialization
wideyedwanderer chooses Force specialization
Csargo chooses Balance, No Specialization
Seon chooses Force Specialization
Diamondeye chooses Saber specialization
Nightbringer chooses Saber specialization
Khazaar chooses Force Specialization


Sith Holocron:


Psychonaut (force offense, balanced) (90 minus light side powers)
85 ----Force Storm
89 --Force Combustion
80 ----Force Sever (sever force)- Removes all active force powers from target. Not always effective.
60 --------Battle Mastery- improves defenses against two attackers +1
11 Form II


Renata (Force offense) (86 minus Grandmaster powers, light side powers)
24 ------Battle precognition- improves all passive defenses +1
63 --Force Cloak- allows one to hide from most scans and attacks


Jedi Holocron:


Supreme Grandmaster: One Form, 5 Dark Side and 4 Light Side powers (2x GM)
(86, light and dark side)

Chaotix: DARKSIDE AND LIGHTSIDE
79 ----Force Trance- can be used to appear dead, and mask one's connection to the force.
73 --Force Crush
71 --Force Wound
64 Force Suppression- Counters certain force attacks
66 Force Slow- Can counter Force Speed

59 ----Force Far Sight- Allows one to see through stealth, cloak, or Force Trance. (investigation)
58 Force Englightenment- Defends against all dark side corruption or mind attacks. Can defend one other against the threat of the Dark Side.
57 ----Final Judgment- Allows Jedi to steal Sith offensive powers during battle.
23 ----Battle mind- boosts focus and morale (force passive def +1)
41 -Twin Saber I



Masters: One Force, One Saber power. (86, minus grandmaster/dark)



Diana Abnona (Balance)
11 Form II
39 ----Twin saber (Two actions, same or two targets)

Double A2- (Balance)
24 ------Battle precognition- improves all passive defenses +1
33 --Force Wave (Tier II force Push)

wideyedwanderer- (Force)
22 --Double-blade (Two actions, same target)
23 ----Battle mind- boosts focus and morale (force passive def +1)

Csargo- (Balance)
65 --Force Breach- Counters additional force attacks.
23 ----Battle mind- boosts focus and morale (force passive def +1)

Seon- (Force)
47 --Force Morichro- Acts as a roleblocking power.
15 Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles.

Diamondeye- (Saber)
22 --Double-blade (Two actions, same target)
51 ----Force Whirlwind (Tier III Force Push)

Nightbringer- (Saber)
38 Force Healing- Can be used to heal lightsaber wounds
12 Form III

Khazaar- (Force)
25 Telekinetic Lightsaber combat- allows levitation of sabers and objects (+1 projectile off/def)
48 --Force Protection- repels many kinds of force attacks




Night 18

Actions:


Psychonaut - Saber: Twin Saber: Niman II - The Moderation Form
Defences: Force Trance + Force Plague
Abilities: Force Improved Vision + Force Destruction on Chaotix
Trance:
Investigation I - Not using active ability.
Investigation II - The Light side is strong with this one.
Investigation IV - Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one.
Destruction was blocked by Morichro!
Improved vision was blocked by Morichro!
Chaotix survives!
Force persuasion has been drained from Psychonaut!


Renata - Saber: Juyo
Defense: TLC, Force Absorb
Attack (Psychonaut): Juyo
Active Power (Chaotix): Force Morichro
Juyo fails due to Force Trance.
Psychonaut survives!

Chaotix - Lightsaber: 1- Form VI/Niman-2, 2- Form V/Djem So
Defenses: 1- Force Trance, 2- Force Sight
Actions: 1- Final Judgement on Psychonaut, 2- Lightsaber Kill (Niman-2) on Psychonaut
Final judgment blocked by Morichro!
Lightsaber fails due to Force Trance!
Psychonaut survives!


Diana Abnoba - One being my vig kill on Nightbringer. Using Form II: Makashi- The Contention Form, and
Then my second being to protect/heal Chaotix.
For my defenses I will use; Force Cloak and Force Valor (this is mainly for the vig kill). Also goes without saying use all my Passive Force Powers.
Diana (4) Meditation (1) Valor (1) Makashi (0) = draw 6
Nightbringer (4) Meditation (1) Art of movement (0) Valor (1) Makashi (0) = draw 6
The first attack will use Form II Makashi
Nightbringer survives!



wideyedwanderer - I'll use Form V and attack Psychonaut. I'll use Telekenetic Lightsaber combat and Force Valor.
Lightsaber fails due to Force Trance!
Psychonaut survives!


Csargo - Attack Diana, Investigation II on Psychonaut.
Attack on Diana fails!
Investigation II on Psychonaut - The Light side is strong with this one.
Diana Survives!


Seon - Use force drain on psychonaut and roleblock him just in case.
If I can't do both, just use roleblock.
Force Stun and Saber Barrier for Defense tonight.
Morichro is successful!
Drain is successful! Force Persuasion has been drained (rolled a 21)


Nightbringer - I am going to use Twin saber (ACTIVE Killing Ability) to attack Diana Abnoba twice.
The first attack will use Form II Makashi
The second attack will use Twin Saber I: Niman II
I will also use Force Valor and Force Empathy.
If I am attacked tonight I would like to use Twin Saber I: Niman II to defend myself.
Lightsaber fails due to Force Cloak!
Diana survives!


Specialization:

Chaotix chooses Balance, No Specialization
Diana Abnoba chooses Balance, No Specialization
wideyedwanderer chooses Force specialization
Csargo chooses Balance, No Specialization
Seon chooses Force Specialization
Nightbringer chooses Saber specialization


Sith Holocron:


Psychonaut (force offense, balanced) (90 minus light side powers)
90 ----Force Oblivion (thought bomb)
10 Form I
59 ----Force Far Sight- Allows one to see through stealth, cloak, or Force Trance. (investigation)
87 Force Reanimation- Forces the midichlorians to restore life to a Sith. (Can use every two turns)
14 Force Deflection- repels energy projectiles


Renata (Force offense) (86 minus Grandmaster powers, light side powers)
66 Force Slow- Can counter Force Speed
64 Force Suppression- Counters certain force attacks



Jedi Holocron:


Supreme Grandmaster: One Form, 5 Dark Side and 4 Light Side powers (2x GM)
(86, light and dark side)

Chaotix: DARKSIDE AND LIGHTSIDE

24 ------Battle precognition- improves all passive defenses +1
42 --Twin Saber II
51 ----Force Whirlwind (Tier III Force Push)
38 Force Healing- Can be used to heal lightsaber wounds
44 --Force Revitalize- Can be used to heal force wounds

83 ----Force Kill
84 ----Force Destruction
65 --Force Breach- Counters additional force attacks.
67 --Force Affliction- Can counter Speed, Meditation, Battlemind, Precognition, Art of Movement
69 --Force Vortex

Masters: One Force, One Saber power. (86, minus grandmaster/dark)



Diana Abnona (Balance)
33 --Force Wave (Tier II force Push)
25 Telekinetic Lightsaber combat- allows levitation of sabers and objects (+1 projectile off/def)

wideyedwanderer- (Force)
39 ----Twin saber (Two actions, same or two targets)
51 ----Force Whirlwind (Tier III Force Push)

Csargo- (Balance)
67 --Force Affliction- Can counter Speed, Meditation, Battlemind, Precognition, Art of Movement
41 -Twin Saber I

Seon- (Force)
35 --Force Stasis (Tier II Force Stun)
39 ----Twin saber (Two actions, same or two targets)

Nightbringer- (Saber)
49 --Force Improved Vision- Allows one to see through stealth or cloak (investigation)
25 Telekinetic Lightsaber combat- allows levitation of sabers and objects (+1 projectile off/def)



Night 19

Actions:


Renata - Defenses same as last time.
Saber: Juyo II
Active Power: Force Corrupt, wideyedwanderer
Attack: Saber, Diana Abnoba
Corruption is successful..... WEW is now Sith!!!
Attack on Diana Fails due to Cloak!

wideyedwanderer - I'll use Drain Knowledge on Diana Abnoba, Juyo, the Twin Saber killing ability on her, and for my defenses, Force Valor, and Force Whirlwind.
Drained Force Speed from Diana.
Attack on Diana Fails due to Cloak!


Chaotix - Lightsaber: 1- Form IV/Ataru-2, 2- Form V/Djem So
Defenses: 1- Force Sever, 2- Force Sight
Actions: 1- Final Judgement on Diana Abnoba, 2- Force Destruction on Diana Abnoba
Cloak fails versus Final Judgment!
Form VII fails versus Final Judgment!
Diana Abnoba is slain!


Diana Abnoba - Okay I have 2 vig kills don't I, lets use them on Csargo and Seon; using Double-bladed Saber Juyo II- The Ferocity Form on both of them. I will be using Force Cloak, and Telekinetic Lightsaber combat as my 2 defenses. Wish me luck, I would like to kill someone before I die. Muahahahah. (trying to get into my new role, even if it will only last one night.)
Ruling: Illegal; must use other form. Makashi was last form chosen. Random.org gave me Juyo II on Csargo and Makashi on Seon.
Attack on Csargo fails due to Force Push!
Seon - Roleblock Diana Abnoba, if you please. Force drain her as well.
My defenses today will be Soresu lightsaber form + Force Valor + Force Stasis.
Diana (4) Meditation (1) TLC (1) Makashi
Seon (4) Meditation (1) Valor (1) Soresu
Draw.

Csargo - I'd like to attack Diana again using Niman II form. That's about it I think.
My active defenses should be: Telekinetic Lightsaber combat and Force Push
Attack fails due to cloak!

Seon - Roleblock Diana Abnoba, if you please. Force drain her as well.
My defenses today will be Soresu lightsaber form + Force Valor + Force Stasis.
Morichro is applied, but fails to block action.
Seon drains Force Cloak!

Nightbringer -
and use Force Improved Vision on Diana Abnoba for my second action.
The attacks will use Twin Saber I: Niman II,
I will also use Force Valor and Force Wave (Push II).
Nightbringer (4) Meditation (1) Valor (1) Niman II (0)
Adds +1 Level when using two blades offensively.
Minus -1 Level when facing Vaapad (Form VII)
Cloak Fails!
Diana (4) Meditation (1) TLC (1) Juyo II (-1)
Minus -1 Level when facing Twin Blades
Diana is slain, 6-5



Specialization:

Chaotix chooses Balance, No Specialization
wideyedwanderer chooses Force specialization
Csargo chooses Balance, No Specialization
Seon chooses Force Specialization
Nightbringer chooses Saber specialization


Sith Holocron:


Renata (Force offense) (90 minus light side powers)
85 ----Force Storm
42 --Twin Saber II
88 Deadly Sight
82 ----Force Maelstrom
51 ----Force Whirlwind (Tier III Force Push)


wideyedwanderer- (Force)

--Force Cloak- allows one to hide from most scans and attacks (Stealth II) (ACTIVE defense) Dark Side Power
Force Suppression- Counters certain force attacks (ACTIVE defense) Dark Side Power
Force Slow- Can counter Force Speed (ACTIVE defense) Dark Side Power
--Force Corrupt- Attempts to turn someone to the Dark Side. (Conversion I) (ACTIVE Ability) Dark Side Power
Force Drain (ACTIVE Killing Ability) Dark Side Power
Force Choke (ACTIVE Killing Ability) Dark Side Power
Force Scream (ACTIVE Killing Ability) Dark Side Power
Force Lightning (ACTIVE Killing Ability) Dark Side Power
Force Orb (ACTIVE Killing Ability) Dark Side Power

Jedi Holocron:


Supreme Grandmaster: One Form, 5 Dark Side and 4 Light Side powers (2x GM)
(86, light and dark side)

Chaotix: DARKSIDE AND LIGHTSIDE

11 Form II
56 ----Force Resuscitation- Can be used to prevent death
60 --------Battle Mastery- improves defenses against two attackers +1
3 Force Blinding- creates bright flash which can stun attacker
43 --Force Light- weakens a dark-sider's connection to the force.

81 ----Force Plague- Can counter all battle enhancements and several passive defenses.
75 --Chain Lightning
85 ----Force Storm
82 ----Force Maelstrom
40 Form VII

Masters: One Force, One Saber power. (86, minus grandmaster/dark)


Csargo- (Balance)
81 ----Force Plague- Can counter all battle enhancements and several passive defenses.
24 ------Battle precognition- improves all passive defenses +1


Seon- (Force)
52 ----Force Stasis Field (Tier III Force Stun)
25 Telekinetic Lightsaber combat- allows levitation of sabers and objects (+1 projectile off/def)

Nightbringer- (Saber)
51 ----Force Whirlwind (Tier III Force Push)
24 ------Battle precognition- improves all passive defenses +1



Night 20

Actions:


Renata -
Renata uses Soresu and Makashi as her defenses (dark blue saber)
Renata uses Soresu on Nightbringer and Maelstrom on Csargo. (dark blue saber)
Renata uses Suppression and Whirlwind as defenses.
Renata (5) Meditation (1) etc
Saber fails versus Force Whirlwind.
Nightbringer survives!
TLC Fails. Push fails
Csargo is slain in battle!


wideyedwanderer - WEW attacks Renata with Soresu (red saber)
WEW attacks Nightbringer with Juyo-II (lime green double saber)
WEW uses Absorb and Force Whirlwind as defenses.
Renata defeats WEW due to higher rank.
Renata survives!
WEW (4) meditation (1) etc
Attack fails due to Whirlwind
Nightbringer survives!

Chaotix - Lightsaber: 1- Form IV/Ataru 2, 2- Form V/Djem So
Defenses: 1- Force Sever, 2- Force Sight
Actions: 1- Final Judgement on Csargo, 2- Force Destruction on Renata
TLC fails. Push fails.
Csargo is slain in battle!
Suppression fails. Whirlwind fails.
Renata is slain in battle!

Csargo -
My active defenses should be: Telekinetic Lightsaber combat and Force Push

Nightbringer - I am going to use Twin Saber to attack Renata twice. The first attack will use Makashi and the second will use Twin Saber Niman.
I will use Force Whirlwind and Force Valor for active defenses.
I am also of course using my passives, battle meditation and art of movement.
Suppression does nothing versus Sabers.
Nightbringer (4) Meditation (1) Valor (1) Makashi = 6
Renata (5) Meditation (1) Precognition (1) Soresu = 7
Renata survives Makashi.
Renata uses Whirlwind against Nightbringer, Niman fails also.
Renata survives.

Specialization:

Chaotix chooses Balance, No Specialization
wideyedwanderer chooses Force specialization
Csargo chooses Balance, No Specialization
Seon chooses Force Specialization
Nightbringer chooses Saber specialization


Sith Holocron:


Renata (Force offense) (90 minus light side powers)
83 ----Force Kill
65 --Force Breach- Counters additional force attacks.
41 -Twin Saber I
80 ----Force Sever (sever force)- Removes all active force powers from target. Not always effective.
78 ----Mind Control- Forces a turn to the Dark Side.

wideyedwanderer- (Force and saber offense)
5 Force Breath- Allows survival of 1 lynch
71 --Force Wound
Form VI: Niman

Jedi Holocron:


Supreme Grandmaster: One Form, 5 Dark Side and 4 Light Side powers (2x GM)
(86, light and dark side)

Chaotix: DARKSIDE AND LIGHTSIDE

26 Form IV
55 Wall of light- Can be used to defend against almost any attack
1 Art of Movement- basic, agility/evasion boost (30% chance of avoiding saber or projectiles)
2 --Force Jump- allows a force-assisted leap which can avoid many kinds of attacks.
6 Force Meld- Can be used to join another in battle.

There are no more dark side powers that you can learn.


Masters: One Force, One Saber power. (86, minus grandmaster/dark)


Csargo- (Balance)
33 --Force Wave (Tier II force Push)
80 ----Force Sever (sever force)- Removes all active force powers from target. Not always effective.

Nightbringer- (Saber)
17 --Force Speed- improves mental and physical speed, useful in physical combat, or to escape.
44 --Force Revitalize- Can be used to heal force wounds




Final Night

Chaotix:
Lightsabers: 1- Form IV/Ataru 2, 2- Form V/Djem So
Defenses: 1- Force Trance, 2- Force Sight
Actions: 1- Final Judgement on Nightbringer, 2- Force Destruction on Nightbringer
Whirlwind fails versus Final Judgment
Speed fails versus Final Judgment
Passive defenses fail
Saber form fails
Nightbringer is slain!

Nightbringer:
I am going to scan him with Force Improved vision, in case he cloaks himself, then attack using Niman Twin Saber.
For powers I am going to use Force Whirlwind and Force Speed.
I am also using my passives of course!
Art of Movement, Battle meditation, and Battle precognition
Improved Vision fails due to Trance
Twin Saber fails due to Trance
Chaotix survives!


Total Victory: Chaotix

Kage- Draw
Jedi- Draw

Sith- Minor Defeat

Dead Dark Jedi- Total defeat

Diamondeye
12-28-2010, 16:40
Diamondeye - Form II Force Valor,Meditation Attack Psychonaut
Psychonaut: Saber: Twin Saber II: Ataru II - The Aggression Form
Defences: Force Valour + Force Trance
Art of Movement, Meditation, Mind
Diamondeye- Knight (3) Valor (1) Meditation (1) Makashi (1) = 6
Adds +1 Level when facing Ataru (Form IV)
Psychonaut- Master (4) Valor (1) Meditation (1) Ataru II (1) = 7
Adds +1 Level when facing Makashi (Form II)
Psychonaut survives!

Okay I was this close to ridding us of the Sith Master? All the more awesome!

autolycus
12-28-2010, 17:39
2 questions

1.With Force Meld, it was a check against the protector, and he succeeded or died, then if he died, it was a check against the protected, right?
2. Did vig killers get the same info as the Sith with respect to their attempted kills?

Diamondeye
12-28-2010, 18:55
2 questions

1.With Force Meld, it was a check against the protector, and he succeeded or died, then if he died, it was a check against the protected, right?
2. Did vig killers get the same info as the Sith with respect to their attempted kills?

2: Descriptions were like this (when using blade, at least):

Your attack on your target failed! You were too evenly matched.


Your attack on Psychonaut was unsuccessful. He seems to be quite skilled with the saber, and you were unable to gain a significant advantage over the saber form he used. He defeated you in combat and you fled the scene.


Your attack on Double A failed. He appeared to be using a saber form that was perfect against multiple attackers, and was using an active defense that boosted his combat.

naut
12-28-2010, 19:57
Congrats Chaotix. I'm glad you were the winner after we lost, as opposed to the town. If Seon hadn't blocked me whatever night he did the game may well have ended differently.

Double A
12-28-2010, 20:19
Seriously, though, Chaotix, you did a great job of manipulating people, and Pizza, you deserve a commendation and a special food of some kind as an award for hosting a great game.

Andres
12-28-2010, 20:44
Congratulations Chaotix :bow: A well deserved victory :2thumbsup:

And thank you and congratulations for this game, ATPG. A fantastic experience ~:cheers: How many keyboards did you kill typing all that stuff? How fast do you type? It would take me ages just typing all that and inserting those images and videos. I can't even start to imagine how much work has been put into this game.

Wonderful :bow:

Ironside
12-28-2010, 22:35
Congratulations Chaotix. I'm still a bit annoyed that you got the victory unchallenged in the endgame, but you were certainly the most worthy non-sith player to win.

And well hosted ATPG. :bow:

Edit: Need to check ATPG. How would it be possible to breach Chaotix's defenses at night 20? Morichro takes down Force Sever or?

And our attack window was fairly small. We should've gone for you on night 17 though. Would've killed you. ~;p

Diamondeye
12-28-2010, 23:15
Just wanted to say I spent some time reading thru both Sith QTs. I was very impressed with our scumbuddies this game. You all did a very impressive job and deserve more than the minor-thingimabob that both Sith and Jedi ended up with.

autolycus
12-28-2010, 23:41
Final Judgement as an attack had the same strengths and weakness as Force Storm, right? So as a lower ranked player, the two abilities that Nightbringer could, had he had them, used to survive were Force Sever and Morichro, correct?

Ironside
12-29-2010, 00:31
Final Judgement as an attack had the same strengths and weakness as Force Storm, right? So as a lower ranked player, the two abilities that Nightbringer could, had he had them, used to survive were Force Sever and Morichro, correct?

Nah, +2 in passive boosts would make Force Protection being enough. Or some combo.

Second night, with Chaotix going with Force Plague, would require Force Sight and Force Suppression/Final Judgement.

Morichro is useless if used on the one attacking you. I'm not sure why ATPG is suggested that we needed Morichro to beat Chaotix, but he did, so that's what I'm trying to figure out.

Shame that WeW didn't have it. I think we could've had both Sith and Chaotix left for the final night then.
Fairest ending I think.

Giving up both Sith to Chaotix was too risky.

Edit:
You made the Grandmaster way too overpowered ATPG. Each new one would know more of the defenses, making it possible for perfect defense syndrome at the end. It would take alot of turns for the Sith to figure out that, and with that extreme 10 skills/turn that both Igno and Chaotix had, it's silly. Endgame basically needed a Sith as grandmaster or a strong sith master killing the Grandmaster every turn, to prevent perfect defense syndrome.

Chaotix
12-29-2010, 02:01
Congrats Chaotix. I'm glad you were the winner after we lost, as opposed to the town. If Seon hadn't blocked me whatever night he did the game may well have ended differently.

Thanks very much Psycho. You had me fooled until I came up with the lightsaber plan.

As for the attack on me where you were blocked by Seon- I saw that in the quicktopic. IIRC, my defenses that night were Force Trance and Force Sight, so I would have survived your Destruction. I used Force Sight as a defense every night that I had it because I saw just how powerful Destruction was by what you did to Ignoramus.

And thanks to everyone else for the congrats. If it makes you feel better, I honestly expecting to win town victory when Diana died. :laugh4:

EDIT: Igno didn't have 10 skills per turn. The Supreme Grandmaster level was, as far as I know, restricted to me and any Sith Lord who became Grandmaster, because we would have both Light Side and Dark Side Mastery at the same time. Or maybe it was just me. Can't remember. In any case, the Sith Lords matched the power of normal Grandmasters, and Psychonaut still had a big lead on my at the time of my promotion.

Askthepizzaguy
12-29-2010, 06:26
Congratulations Chaotix :bow: A well deserved victory :2thumbsup:

And thank you and congratulations for this game, ATPG. A fantastic experience ~:cheers: How many keyboards did you kill typing all that stuff? How fast do you type? It would take me ages just typing all that and inserting those images and videos. I can't even start to imagine how much work has been put into this game.

Wonderful :bow:

This is approximately how fast I type. I began at the one minute mark and I will continue until the minute has ended. So how are things going Andres? How's the new baby, and the lady, I hope they are well. As for myself you know still a bachelor so whatta ya gonna do eh? But I digress. It's good to see you back on these forums and three two one stop.


72 words per minute.

Honestly this laptop needs a new "8" key and the thing is covered in dust and pizza crumbs. :p

Inserting images and videos takes about 5 minutes per writeup. I have all my videos bookmarked already, and I have all my images uploaded to photobucket and organized according to type of image (ship, saber, force power, jedi, sith, etc).

Also, those were my notes; I copy/pasted most of the endgame stuff. What I didn't copy/paste were a few of my stand-alone commentaries. The day-by-day commentaries I began working on during day 10, and have been adding 1 entry per day as the game went along. I felt like I was right there with you guys. The night results I copy/pasted and bolded the important parts for easier viewing. I have all of the images for the role PMs (force powers and descriptions) copy and pasted into a gigantic list in a wordpad file, I hit CONTROL+F and I find the force power in question by typing in a relevant string of characters.

For example: Telekinetic Lightsaber Combat (as opposed to telekinesis) I would type "kinetic" and I would skip straight down to the power in question.

Then I copy the image plus tag plus description 2-line couplet, and paste into people's updated role PMs. Even getting the system down to a couple minutes per role PM, when the initiates became padawans and I needed to update 50+ role PMs for the first time, yikes and more yikes.

Only thing worse was Resident Evil: Dark Falls. That game was still more actual behind the scenes work than this game; however I wrote significantly more for this game than that one.


Much of the work is done ahead of time. But when I updated role PMs, what I did was I got a system where I opened in a new tab EVERYONE's role PM at the same time. Then, I did the robot work; I go to every person's role Pm and I do each step one by one.

1. eliminate quote tags in all role Pms
2. Add player to whom I am sending, in addition to my own name (I send each update to myself so I can reply to it with quote and add the name of the person who gets it, next round. Saves me a lot of time.)
3. If mass promotions, copy/paste the standard promotion message plus the additional info overwriting the previous info
4. Copy/paste what they learned last night, and then add results for what they did.
5. hit preview.
6. Proofread and add miscellaneous (if number of abilities per night changed, modify. If saber changed due to double or twin saber, modify. Etc)
7. Hit send and move on to next one, proofread and send.

When I have 30-50 PMs to do, the ONLY way to do it without going nuts is to take the "hunt and locate" out of the process. It's insane to scroll up and down and back and forth for each PM. I find that if I do the process as described above, for each step in the process for each role PM, I am already viewing the part of the Role PM I need to modify, or I remember exactly how much I need to scroll in order to be where I need to be. A process of hunting which can take 10 seconds per role PM is reduced to less than 1 second.

Efficiency is how I stay sane doing this stuff.

I admit I am a fast typer, but the real challenge in hosting a game like this is the enormous amount of repetitive actions I must perform. The control+f function is a godsend, firefox's multiple tabs are a life saver, and having the necessary preparation done for the game took a lot of the pain out of this (like I should have done more for Resident Evil Dark Falls).

What you see which is fun to read can only exist through hours upon hours of machine-like movements so boring that it would make Vulcans yawn. Meh; I know the end product will be worth it. That's why I do it.


Edit: Need to check ATPG. How would it be possible to breach Chaotix's defenses at night 20? Morichro takes down Force Sever or?




Chaotix - Lightsaber: 1- Form IV/Ataru 2, 2- Form V/Djem So
Defenses: 1- Force Sever, 2- Force Sight
Actions: 1- Final Judgement on Csargo, 2- Force Destruction on Renata

1. Counter Final Judgment (as a defense) with Morichro. Destruction still hits Renata.

Renata- Morichro on Chaotix

2. Attack Chaotix twice with WEW, use a move that can defeat Force Sight as the second attack. (choke/wound/kill)

WEW- Scream, Choke versus Chaotix

3. Continue with an attack on Nightbringer (only other Jedi who cannot be corrupted besides Chaotix)


Nightbringer - I am going to use Twin Saber to attack Renata twice. The first attack will use Makashi and the second will use Twin Saber Niman.
I will use Force Whirlwind and Force Valor for active defenses.

Renata- Deadly Sight on Nightbringer.


Chaotix Final Judgment nerfed by Morichro.
WEW hits Chaotix with scream (wins versus Sever) and Choke (wins versus sight)
[note: second attack doesn't even have to work, it simply needs to exist so that his defenses are split instead of both used against first attack]
WEW defeats Chaotix with Scream
Chaotix defeats Renata with Destruction
Renata defeats Nightbringer with Deadly Sight.

All remaining Jedi are vulnerable to corruption. Sith victory.


Edit:
You made the Grandmaster way too overpowered ATPG. Each new one would know more of the defenses, making it possible for perfect defense syndrome at the end. It would take alot of turns for the Sith to figure out that, and with that extreme 10 skills/turn that both Igno and Chaotix had, it's silly. Endgame basically needed a Sith as grandmaster or a strong sith master killing the Grandmaster every turn, to prevent perfect defense syndrome.

1. Ignoramus never got 10 skills per turn. No one but Chaotix achieved that; though it was possible for anyone to do so given the right circumstances.

2. Your analysis is flawed. There is no such thing as perfect defense.


Example:


Chaotix uses Force Sever and Force Sight as defense.
Psychonaut uses Force Kill and Force Destruction on Chaotix.

Chaotix defends Force Kill with Force Sever!
Chaotix survives!
Chaotix defends Force Destruction with Force Sight!
Chaotix survives!


Chaotix uses Force Sever and Force Sight as defense.
Psychonaut uses Force Destruction and Force Kill on Chaotix.

Chaotix uses Force Sever, it fails versus Force Destruction
Chaotix is slain in battle!


Anything anyone uses can be countered. Sith had up to 4 powerful attacks, 6 if you count Kagemusha. There is no real excuse for any grandmaster to survive longer than one night. As you saw with Tincow and Blackadder and Diana Abnoba defending Ignoramus, even multiple defenders cannot hold back the offensive power of the Sith, when used properly.

The Sith did not go all-out with their offense when it counted. That's all. Also, Chaotix (and other nuisances) could have been killed earlier on in the game when they were less powerful. Starting Masters and Knights needed to be eliminated to give the Sith a true advantage.

Ironside
12-29-2010, 11:19
1. Ignoramus never got 10 skills per turn. No one but Chaotix achieved that; though it was possible for anyone to do so given the right circumstances.

Igno got it the same day he died, if your list is correct. It's just that you created the most powerful role ever (Dark One), and countered it with what probably was an even more powerful role (GM).

Edit: My mistake, the double listing of powers gain on both n15 and n16 confused me.


2. Your analysis is flawed. There is no such thing as perfect defense.

I see your point and stand corrected.


The Sith did not go all-out with their offense when it counted. That's all. Also, Chaotix (and other nuisances) could have been killed earlier on in the game when they were less powerful. Starting Masters and Knights needed to be eliminated to give the Sith a true advantage.

That's true, I'm just not fond of sudden power surges. Chaotix went 2-> 10 powers/turn very rapidly. At 2 powers and the previous track record, he was a minor threat. Then he suddenly got very powerful very quick.

Askthepizzaguy
12-29-2010, 15:18
That's true, I'm just not fond of sudden power surges. Chaotix went 2-> 10 powers/turn very rapidly. At 2 powers and the previous track record, he was a minor threat. Then he suddenly got very powerful very quick.

Well, I'd like to sympathize with you on the point that 10 powers was a lot. However:

1. It was known that Chaotix was a starting Knight. That means he outranked every single Sith after Kage died. He had been building powers the entire game, unlike most people. There was no way for you to know how many defensive powers he had acquired, but you'd have to assume it was a lot.

2. It was known that Chaotix was the purple saber killer/Dark Jedi. For a long time, this was known. It was also known that he was the one who killed Beskar twice, and was one of the leaders of the charge against Kagemusha. Regardless of his power level, he was a massive threat to the Sith, because he kept killing you guys. It was also known that he was organizing and coordinating attacks, especially once he became grandmaster. If he had been successful in picking you guys off solo, you'd have to imagine his success would only increase once more people followed his lead.

3. It was known that Chaotix was the one using POWERFUL dark side attacks. You saw him use Force Blast. You saw him use Force Storm. These are tier III force killing powers. The Sith of all people would have realized that he was more powerful than a Sith Apprentice with the Dark Side, in addition to being a starting Knight and now a Grandmaster.

4. He was a grandmaster for a while, too. That's a lot of time to be getting 5 abilities, especially when you know he's getting dark side powers as well. You knew how much more powerful dark side powers were; slow, suppression, cloak, these are all very powerful defenses. Any dark side attacking power is more powerful than the Jedi's ability to vigilante kill, except that Final Judgment is more powerful than dark side Force Storm due to its defensive properties.

5. AND you knew he had Final Judgment too. :oops:




It's ok to be caught off-guard with how rapidly he gained powers at the end; but even so, you guys had enough information to know he was the largest threat to your lives at this point in the game. For about 5 rounds, you knew he was the single greatest threat, but there was no coordinated effort to knock him out. There was a half-hearted attempt to knock him out, but it was never an all-out assault.

The Jedi are the same way; they knew how powerful he was getting. He had even been sharing the details of his rise to power, the Jedi Holocron, with pevergreen and the other Force Ghosts. But they correctly interpreted the situation as being more dangerous with Psychonaut and Renata alive. Once those two Sith Lords died, Chaotix was the largest threat to the town because WEW hadn't been Sith long enough to earn a promotion or very many powers. One or two fewer bad lynches or vigilante kills plus having previously lynched Chaotix would have given town the necessary number of Jedi to lynch WEW, and then convince Chaotix to accept a lesser victory instead of risking death.

The remaining Jedi and Sith had been starting Initiates/Padawans. They knew they didn't have enough defenses to withstand a starting Knight with dark side powers and a Grandmaster rank, or at least that it was unlikely.

At the last, there was very little that could take one by surprise in this game, especially by the end, because most people got the same kinds of powers and defenses, at predictable times, and everyone had a chance to become a Sith, so everyone's role was more or less the same. Everyone was capable of being equally powerful, but we knew that those who started off on a higher rank would maintain that advantage. But even if there was very little that could take you by surprise, this is one of those instances where you must expect the unexpected, and prepare for the worst. In mafia games, sometimes you run into a role who has resistance to night kills. Sometimes you run into detectives, and doctors, and roleblockers. Sometimes you get nasty surprises like finding out your mason partner is mafia.

Being taken by surprise is an expected occurrence, especially in Askthepizzaguy games. There are very few games of mine where I failed to throw in a twist that messed with people's understanding and perceptions of what a mafia game should be.

By now, no one should be surprised that they got surprised. :beam:

I sympathize with you to the extent that the Jedi team was extremely powerful, and certain Jedi ended up being more powerful than the Sith. But at the same time, I can demonstrate that the Sith team was not without counterplay, and they were not taken by complete surprise. You had ample heads up that Chaotix was a problem, IMO. Not that you're not entitled to your opinion on the matter; you can freely disagree with me here. I value the opinion of my players on fairness and balance.

Example: I empathize with Tincow's position on how lame Force Breath was, even if I have my own views about it. I might nerf its power or do something about it in the next game.

Since the Sith got destroyed, perhaps I make the game a little harder on the town team next time, and see if the game can be won with a balance shift in the opposite direction, while still being in the "fair" range.



______________


I'd like to go over the various strategies that can be employed in this game. I will detail the important ones, and see if maybe next game similar tactics might be used.

pevergreen
12-29-2010, 15:21
I agree.

As soon as Chaotix revealed, I knew we'd have to get rid of him eventually, but he was one of the few people that would actually work, and was, for a decent amount of the game, one of the strongest anti-sith forces.

As I said to him, I simply didn't have enough time to get rid of him and still get a jedi victory.

TinCow
12-29-2010, 15:35
Example: I empathize with Tincow's position on how lame Force Breath was, even if I have my own views about it. I might nerf its power or do something about it in the next game.

To be clear, I think it's a worthy ability to have, but it should be a very very rare ability, not a common one. It also should not be guaranteed to the most powerful mafioso, which it appears to be. While Force Breath may save more townies than mafioso, that's not necessarily a good thing for the game. If the town screws up and lynches the wrong person, it should suffer for that. At the same time, if the town is sufficiently on the ball to lynch a mafioso, they should be rewarded for it. An anti-lynch ability is interesting as an unexpected ability that throws everyone for a momentary loop, but it can only surprise people if it really is rare. In these games, Force Breath is now expected of all high ranking players and that can be very fatiguing for the town's votes. There have been multiple occassions in both this game and the previous one where someone actively did not vote for their preferred candidate simply because they believed the person would not die that round due to Force Breath. While sometimes the town persevered and did the lynch anyway, it seems wrong for people to be disuaded from voting for another person simple due to a defensive ability that person has, instead of their behavior. Again, if it's a really rare thing, that's fine... but when it occurs multiple times per game it just gets annoying.

Askthepizzaguy
12-29-2010, 15:52
The only people guaranteed to have it were the starting Sith, and maybe one or two townies iirc. And Beskar died without even being lynched! :laugh4:

Force Breath was a power you could learn as a Padawan and start with as an initiate. That's the problem. There were too many people who could learn it, and too few other powers to learn at those ranks.

Padawans could learn 20 different powers, and obviously wouldn't learn powers they already knew. And Knights and Masters could still learn it. I need to put Force Breath in the Knight or Master category, that will create the effect you're looking for. And perhaps, no one but Kagemusha and Chaotix should have started with Force Breath. (Being a serial killer, you need something to assist in your survival)

Askthepizzaguy
12-29-2010, 16:50
My thoughts on the various powers and abilities:





Force Breath- Allows survival of 1 lynch


How this can be employed to the town's benefit:

You can use this to "No Lynch" intentionally, while removing the power from people you feel will survive until the endgame, who might become Sith and therefore a threat that needs to be lynched twice. Not lynching a Jedi prolongs the game, which is to the Jedi's distinct advantage because all those starting Initiates need time to beef up. The longer the game continues, the more Jedi still alive, the harder the game is for the Sith.

The power Force Breath also had little benefit for the Sith here, because once actual, decent cases were put on Kagemusha and Psychonaut, they were promptly lynched twice. Other Sith were destroyed at night (which is what I wanted you guys to do; develop some dark side powers and beat the Sith at their own game, by living dangerously, and questioning the dogmatic, narrow view of the Jedi Order) or lynched without force breath. If a suspect survives a lynch, use Force Morichro against them, and do not say who is using that power against them. Then, either the kills will drop because the suspect was guilty, or the kills will drop because the suspect was innocent but the mafia want to make it seem like he is guilty (thus prolonging the game, advantage: Jedi). If the kills do not drop, the suspect was likely innocent. You don't have to lynch them again now, and their Force Breath is removed for the endgame, making them a less likely Sith recruit.

These are the reasons I included Force Breath. It was enormously powerful to the Jedi, if annoying. You didn't like the way it helped you, but it extended the game by how many rounds? Like 5 or so, if I am not mistaken. Those are more rounds, more chances, to locate a Sith or get the powers you need to investigate them properly. If it were less common, the game would be shorter, and that's okay with me. I just like building the tension and allowing for growth of the characters.



Force Meld- Can be used to join another in battle.


How this can be employed to the town's benefit:

This is a risky move. The risks are detailed and known, which is that you can save someone's life with your own defenses, but if those defenses fail, you die, and it's possible your target dies as well. When it should be used, is after you've learned tier III defenses, two of them, and have enough passive boosts to withstand attacks by the Sith. By using Force Meld, you are saying to the Sith, I WANT YOU TO TRY TO KILL ME.

If you are actually ready for the Sith to kill you off, or you think that the Sith will waste time trying to penetrate your defenses, or you have an exceptionally important target to defend, like a Grandmaster with Force Far Sight, then okay, use this power. Otherwise, there is a massive risk of unnecessary death.

Secondly, it can be used to account for whereabouts and gain light side points. Example:

Captain Blackadder is a Jedi Master with powerful saber abilities and decent defenses. He's also a suspect, and has Force Meld.
Seon is a Jedi Knight with lesser saber powers and less defenses, he's also a suspect, and has a vigilante power.
Csargo is a suspect.
Seon attacks Csargo with sabers, intentionally using the worst saber form against Blackadder's defenses.
Captain Blackadder defends Csargo with Meld and Force Whirlwind to be safe.
Others with saber also attack Csargo, the vig attack fails due to Whirlwind.
Captain Blackadder gains +2 light side points for each successful defense, quickly making him unrecruitable. If he is scanned and not found to be light side, he's likely going to be a Sith, who cannot gain light side points from Meld.

This coordination is carried out secretly by Force Ghosts. The Sith are not aware of it, and Csargo is unlikely to be murdered by Sith because he's a suspect and not accusing them.

The writeup demonstrates that several Jedi's whereabouts are accounted for, and cannot have been murdering. They may still be Sith, but their attack power has been nerfed. Suppose the Sith become aware of this, by participating in the attack. They realize that using a very powerful Force attack on Csargo might also kill Blackadder. Now you can assume there may be Sith among those in the coordinated attack, Capo style.

Finally, if a Jedi is on the Light Side and has Force Ghost, or hasn't become a Dark jedi yet, use Meld so that you can gain further light side points and possibly die as a Jedi Force Ghost, denying that power to the Sith.

There was no concerted effort to keep the Force Ghosts on the Jedi team, but it happened by accident, giving the Jedi an advantage in the endgame over the Sith. It was possible for Sith to keep recruiting Force Ghost-knowledgeable people, and end the game with a numbers advantage over the Jedi.




Alter Damage- allows lightsaber combat victory to not be fatal


How this can be employed to the town's benefit:


An otherwise useless vigilante who isn't high-ranking becomes an expendable pseudo-investigator. Attack all Light Side Jedi with saber, and use Alter Damage. If the Light Side Jedi loses the battle, and then kills the vigilante when the vigilante shows him mercy, it wasn't really a Light Side Jedi, but a Sith in disguise. In all other cases, the attack either fails because you didn't win, or it fails because the target was light side and will not counterattack after being defeated.

This also gains light side points for the Jedi, and looks for people using Force Cloak. Very powerful ability, was not used properly in this game.

It wasn't obvious, but then again I didn't want to make it obvious. I wanted you to think tactically and figure out how it was possible for the move to be useful. I don't think anyone figured it out, even after the Holocron told the Grandmasters how it could be used effectively. It was completely ignored.




Force Vision- Allows one to see through stealth (investigation) and if the target is using an active ability or not.



In the early game, very few people had any active abilities. If someone was found using one, they are either Sith or powerful Jedi.

It can also be used to account for whereabouts. If someone is told to do nothing that night, and someone scans them with Force Vision, and the Sith can be accounted for in the writeup, then that person is likely not Sith. This is useful in the late game. If the result comes back "unclear" then it means that you've been roleblocked or the target is using Cloak.

This can also be used to determine how powerful one's stealth is. If someone avoids an attack with stealth, use Force Vision plus saber against that target the next night. If the attack fails again due to stealth, it's because of Cloak or better, not stealth. Most likely, the person using Cloak is a Dark Jedi or a Sith.

Doesn't matter if the scan results can be fooled by Force Trance. The vigilante attack will fail, revealing that they are using Trance or Cloak. That's your Sith, in all likelihood.

You don't have to kill the Sith in combat to defeat them, just catch them using dark side powers.




Force Improved Vision- Allows one to see through stealth or cloak (investigation)



This also tells you how strong someone is with the Light Side. Only use very strong with the light side Jedi when doing vigilante attacks, unless you're okay with that person becoming a Dark Jedi. That way, you can have your vigilante attacks and not risk falling to the Dark Side.

Should their condition change from strong with the Light Side to anything else, without powers or events capable of changing their alignment, they've been recruited by the Sith, obviously.

Combine with saber attack and you can kill through cloak. If it still fails to penetrate cloak, then it is Force Trance, and you've found a Sith Lord or better!




Force Far Sight- Allows one to see through stealth, cloak, or Force Trance. (investigation)



Besides the obvious, if you think you've found a Sith, use Force Far Sight plus dark side force killing powers to penetrate Force Trance and attack them at night, to avoid their Force Breath ability.



Force Improved Vision- Allows one to see through stealth or cloak (investigation)



Use this to monitor people for susceptibility changes. If a dark side jedi goes from recruitable to non-recruitable, and they are still dark side, that's a Sith.


"Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one." [LIGHT SIDE]
"Not susceptible to the Dark Side, but you're not sure if the Dark Side is present or not." [NEUTRAL]
"Susceptible to the Dark Side, and you sense that the Dark Side is already present in this one." [DARK SIDE]
"Not Susceptible to the Dark Side, and you sense that the Dark Side is already present in this one." [CHAOTIC, SITH]


If a player is reading as Light Side, they might also be using Force Trance to look innocent. Through the Holocron, the Jedi became aware that it was possible to fool scan results besides Force Far Sight. That means the Sith would obviously with to look non susceptible to the Dark Side or a threat.

Next game it will be more of a WIFOM game, but in this one, reading as Light Side and being a powerful Jedi meant that this player was likely a Sith Lord or Dark Lord of the Sith, or a powerful Jedi.

Use the prescribed actions above, using other investigatory powers, or use Alter Damage, and determine if this player is ACTUALLY strong with the light side of the force. Or, take a chance and lynch the guy...





Force Ghost- Allows vote even in death



Do everything you can to push this player to the Light Side of the Force, and use Meld constantly. The more Jedi Force Ghosts you have, the better.



Wall of light- Can be used to defend against almost any attack



Use this against powerful Dark Jedi. You can negate the deleterious effects of using dark side powers by constantly protecting them and also raising their connection to the Light Side of the Force.

You can have someone learn Dark Side powers, and then raise their connection to the Light Side of the Force, making them a light side Jedi with Dark Side knowledge, rendering them unrecruitable except by Mind Control. Have them attack for you, and dispose of them before the game is over, because it is possible they got Mind Controlled by the Sith. Remove Force Breath from this player.

Use this to protect your light side vigilantes and/or investigators.



Final Judgment- Allows Jedi to steal Sith offensive powers during battle.



Use this to increase your Grandmaster's connection to the Dark Side after they attain Light Side Enlightenment. Use this to actually finish off Jedi, instead of lynching them. Use Force Breath to avoid lynching Jedi altogether unless they are actually a suspect, or use the lynch to remove all instances of Force Breath in the game.

The Grandmaster will agree to kill only those the Jedi Council wants dead by a vote.

The Grandmaster may end up stealing Dark Side powers this way, as well.




Force Englightenment- Defends against all dark side corruption or mind attacks. Can defend one other against the threat of the Dark Side.


Use to raise connection of Jedi to the Light Side, and to prevent that player from being recruited by the Sith after a Sith is killed. This reduces the number of suspects you have for the new apprentice.

Good when combined with Wall of Light, and others protecting said player with Revitalize or Meld.




Force Cloak- allows one to hide from most scans and attacks



Create Dark Side vigilantes for the town; attack player with Force Cloak with saber, attack fails, you can account for whereabouts of that Jedi. Using cloak raises connection to the Dark Side, allowing access to Sith attacking powers. Remove Force Breath from candidate.

Force the Sith to destroy this Jedi, instead of your light side ones. Otherwise this Jedi will become very powerful with the Dark Side and be a vigilante threat. If a player uses extremely powerful dark side abilities, and they shouldn't have access to them, they were a Sith all along.




Force Light- weakens a dark-sider's connection to the force.



Have vigilantes attack user with saber. All use the wrong saber form. Make sure user is strong with the saber and has lots of boosting powers. When Force Light is used on the attackers, it raises their connection to the Light Side of the Force.



Drain Knowledge- removes one power from target and absorbs it


Use this to establish parity in power levels. Have lesser ranked Jedi steal powers from higher ranked Jedi, so the endgame is more even and no one has the advantage.

If the person steals a power that the other player should not have access to, such as powerful dark side abilities, and that player was never on the dark side, then that player is a Sith.



Force Morichro- Acts as a roleblocking power.



Wasn't used very much this game, actually, which is surprising. It can stop so many force attacks, and it will force the Sith to attack with sabers, which allows moves such as Grip and Push to be more useful as defenses. Morichro was still overpowered, even if it allowed recruitment and saber attacks to still succeed. I am dumbfounded it wasn't used more.




Attack with saber versus someone with Push or better.



Account for their whereabouts. Again, forces Sith to use saber powers, and even prevents them from being able to kill with those same powers.



If these tactics were used, this game would have been over in half the time. Jedi team was overpowered, but the solutions were not meant to be obvious or known. You would have had to arrive at these conclusions by understanding how these powers worked (that's what the Holocron was for) and then deducing what you could do with such powers.


Now that I have stated these solutions, I have to create counterplay for the mafia in the next game, rendering these solutions at least somewhat ineffective. But some of these tactics will still be useful, if not game-breaking, next time.



Thoughts?

pevergreen
12-29-2010, 17:41
Most of what you've said is true, but it remains that this is mafia. Town will not work together, because they can't trust each other. Not only that, but not everyone knew the same information. We didn't know if stuff moved you to the light side or not. People didn't realise I was a force ghost, don't follow the game.

In theory, yes.

In practice, as shown by this game, no.

Ironside
12-29-2010, 17:46
1. True. That was a bit of mistake that took way too long to fix. Of course he needed to be a knight to defeat Beskar on night 1. But that didn't fully occur to any of us until after Kage died.

2, 3. The Beskar exposure was down to luck. Admittably I didn't think much about how Kage was caught. Had he been more successful killing earlier on, we would probably killed him.
That was when he started to use tier 2 powers that he went up a lot on the threat list. Was busy on Igno for the time. Really, night 17 was the night when we made our big mistake on this. And n17 was a mess up in more than 1 way. n18 Psycho got roleblocked, n19 needing a recruit and we don't talk about n20.

Before night 15 was also possible. But true, killing Chaotix was better than trying to get the identity of the Dark one in retrospect.

4, 5. Renata not having breath made us careful about not exposing her. That Final Judgement worked extra as a very powerful defense is a bit tricky to find out. Sure, you would probably say that if we asked, but combing the most powerful vigi kill power with one of the most powerful defenses isn't your first thought. That's really a :daisy: was that?- first encounter skill.

About your list. Some could really have been used more. Some of the more advanced tactics were hard to figure out, as you probably intended. But true, a skilled town would've been much more effective.
Morichro for example, that one is scary as a Sith. Psycho got scanned by Jooray and had "unclear" by Force Vision. Yet none came from it.

Romanic
12-29-2010, 17:47
I want to add this game to the gameroom statistics but I have not followed it since I've been wogged. ATPG can you answer these questions please?

1. Dark Jedi: Are they neutral or mafia?

2. Was Chaotix a Dark Jedi? Was he neutral?

3. Do you have a list of replacements handy? And who they replaced?

Right now I know that Rasko, SiPi, Zack, Slysnake, TinCow, khaan, Sasaki, Yaropolk and Skooma replaced someone, but I would need to dig in the thread to find out who they replaced, or if there were more than these 9 replacements.

4. Do I understand the result correctly?
Winners (1) : Chaotix
Losers (8) : All the Sith except Kage (5- Psychonaut, Renata, Beskar, Ironside, wideyedwanderer) and all the Dark Jedi (3- Diana, Belisarius, Joooray)
Draw (everyone else!) - except the WOGs and replaced players.

5. Which players started as Town and turned out Sith?

6. I'm sure I had another question but I forgot. It'll come back... eventually. :smile:

Askthepizzaguy
12-29-2010, 17:48
Most of what you've said is true, but it remains that this is mafia. Town will not work together, because they can't trust each other.

You're more pessimistic than I am in this regard, which is fine. Maybe you're right in some cases, but I have been in enough mafia games with multiple night actions to see that people will behave in groups in spite of their lack of trust in one another. The next logical step is organizing those groups to function effectively in their short-term goals. If you assume such groups are to be infiltrated by mafia, the objective becomes forcing the mafia to do things they don't want to do, Capo-style.


not everyone knew the same information. We didn't know if stuff moved you to the light side or not

It was in the Jedi holocrons. It was the Grandmaster's prerogative to inform the town or keep them in the dark. For the most part, a keeping in the dark strategy was chosen, and only certain information was released. In theory, plus a realistic chance of people figuring this out = I believe my points are still valid. That said, I agree some of what I offered as solutions required deeper knowledge of the game, which means knowledge of the holocron data, which means it was always up to the Grandmaster (and informed Force Ghosts) to perform some of the organizing required to pull off these tactics. But it was all do-able.





edit:


1. Dark Jedi: Are they neutral or mafia?

Neutral.


2. Was Chaotix a Dark Jedi? Was he neutral?

Yes, yes.


3. Do you have a list of replacements handy? And who they replaced?

I can get this for you later; I have work in an hour. If someone else can check, that'd be awesome.


4. Do I understand the result correctly?
Winners (1) : Chaotix
Losers (8) : All the Sith except Kage (5- Psychonaut, Renata, Beskar, Ironside, wideyedwanderer) and all the Dark Jedi (3- Diana, Belisarius, Joooray)
Draw (everyone else!) - except the WOGs and replaced players.

Winner: Chaotix
Losers: Sith besides Kage, Dark Jedi besides Chaotix
Draw: Everyone else
WOG/replace: However you want to mark it; I'd mark it as WOG since you have that category.


5. Which players started as Town and turned out Sith?

Ironside, Renata, Wideyedwanderer.

Romanic
12-29-2010, 18:13
Thanks for your answers, ATPG.

Can you list all the Dark Jedi? Here's what I have, taken from the last writeup: Diana, Belisarius, Joooray and Chaotix.

Askthepizzaguy
12-29-2010, 18:14
Thanks for your answers, ATPG.

Can you list all the Dark Jedi? Here's what I have, taken from the last writeup: Diana, Belisarius, Joooray and Chaotix.

That's all of them.

Romanic
12-29-2010, 18:29
Thanks again.

Don't worry about the replacement list, I got it from the information thread.

Renata
12-29-2010, 19:15
The only true complaint I have about the balancing is the situation with Sith force ghosts, in that the incentives for the Sith were screwed up. The Sith needed force ghosts at the end of the game in order to have a proportional voice in the voting (as it was, near the end it was like 2 of us versus 20 townies or some such, despite the living numbers being much more reasonable), yet the only way to get a Sith ghost was to die -- that is, to play so poorly you wound up with a bunch of newbie Sith running around ineffectively trying to kill people. Something just not right there.

The rest is likely influenced by us )(*#&%)#@(*%)(*^)(#*&^ losing. :cry:

I do have to say that one thing Ironside pointed out -- me not having Force Breath and never getting it -- had a huge, if usually invisible, influence on most of our decisions. If I'd had that, for example, I could well see me being the non-compliant one on the night Psychonaut was exposed, rather than him. Which we arguably should have done anyway, but still.

Also, Pizzaguy, you missed my early-game FOS of Psychonaut over pevergreen revealing scan results -- my one and only moment of townie glory this game, and a good example of mafiate-humor that *did* work, in how he deflected me.

TinCow
12-29-2010, 19:16
If these tactics were used, this game would have been over in half the time. Jedi team was overpowered, but the solutions were not meant to be obvious or known. You would have had to arrive at these conclusions by understanding how these powers worked (that's what the Holocron was for) and then deducing what you could do with such powers.

Now that I have stated these solutions, I have to create counterplay for the mafia in the next game, rendering these solutions at least somewhat ineffective. But some of these tactics will still be useful, if not game-breaking, next time.

Thoughts?

I can only speak for myself, but I never gave much thought to how the ability/defense system worked. I just picked whatever seemed most powerful based on the descriptions in the role PM. I did not receive any information from anyone during the game about what defenses countered what attacks. While I'm sure some of that could have been gleamed from the write-ups, their sheer size deterred me from doing much analysis of them. Lots of text may make for a good narrative, but I doubt it the majority of players have the time to be able to read it in sufficient detail to pull out all the game mechanics you apparently put in.

Renata
12-29-2010, 19:30
That was definitely an issue for me; I was pressed for time for almost the entire game. If I had been townie, though, I would have been doing that more toward the end. (See, Pizza, I'm "helpful" even when I actually am town! :p ) That was one thing Ironside did very well for the Sith team.

Chaotix
12-29-2010, 20:28
With regards to that list of town powers:

I can't say for sure what was going on beforehand, but once I became Grandmaster, I made a conscious effort to keep the town relying on me instead of thinking for themselves. I told them all to use vigilante powers and the occasional roleblock, but never any of the other light side powers. I knew that Morichro was still overpowered, because my main method of killing anyone was through Force powers and not lightsaber- for that reason I made sure I was very careful with who I wanted to use it. It's also partially the reason I called for anyone with Morichro to reveal to me.

I kind of flipped when I did wind up getting roleblocked trying to kill Psychonaut that last time before we lynched him to death, and when Diana turned up innocent I realized it had to be the other Sith that blocked me. Did the mental work and realized it had to be either Renata or Csargo, so I killed them both.

It's worth noting that all of those offers I made the Sith I would have stuck to until the final round. Then, during said final round, I was always planning to betray them and kill them off. I had a more favorable policy toward the Jedi and was leaning towards winning with them, but I knew if I had the chance to do so I would definitely betray them. I remember telling ATPG after Diana died that the event horizon for town victory had passed.

I'd say I was definitely in a unique position in this game. Certainly before I became a Master I was in a precarious position: easy kill by either Kagemusha or Psychonaut, and pevergreen knew what I was and didn't trust me. Either the Jedi or the Sith could have offed me easily, and I'm surprised I wasn't lynched at all. The town certainly didn't trust me until I became GM, and even then it was shaky. I knew from the beginning that my plan would have to be to seem like a pro-town vigilante, and whenever I told people my victory conditions I always lied and said "Destroy all Sith and survive". Managing to hit a Sith on the first night was really lucky and it helped a lot, because I then had credibility. My goal was definitely to become the Grandmaster ASAP, because of the holocron and the "Don't lynch the GM" mentality that the town had; the extra power boost was an added perk.

I also tried at one point to assemble a group of Dark Jedi, but I quickly found out that there simply weren't any to assemble with. Ignoramus, Diamondeye, and Renata were all part of a group I put together that I called the "Order of the Black Knights"; they all had vigilante abilities so I thought I could get them to fall eventually and join me in earnest. By the time I became GM, everybody had vig abilities so the Order was no longer needed. Still couldn't get anyone to fall, though. Diana actively opposed me and actually fell on her own; you can bet I was pissed when we killed her.

But before I ramble on any longer, I think I'll say this. I personally think my victory can be attributed to:
-Revealing early to pevergreen.
-Actively and successfully killing Sith.
-Gaining the trust of the town.
-Making sure the Sith could easily figure out I was not pro-town.

In that way, I managed to avoid attention from both sides and play them against each other. It was a great game; probably the most fun I've had in a mafia game ever.

Diamondeye
12-29-2010, 21:41
The only people guaranteed to have it were the starting Sith, and maybe one or two townies iirc. And Beskar died without even being lynched! :laugh4:

Force Breath was a power you could learn as a Padawan and start with as an initiate. That's the problem. There were too many people who could learn it, and too few other powers to learn at those ranks.

Padawans could learn 20 different powers, and obviously wouldn't learn powers they already knew. And Knights and Masters could still learn it. I need to put Force Breath in the Knight or Master category, that will create the effect you're looking for. And perhaps, no one but Kagemusha and Chaotix should have started with Force Breath. (Being a serial killer, you need something to assist in your survival)

I started with Force Breath as well. And deflection of all the uselessness in the world. I believe I didn't even bother using it the first nights.

@Chaotix: You can't imagine how close I was to attacking you at some point... I think it was the "everyone do nothing tonight"-round. I was like "Just learnt Juyo... Fingers itching...", but I realized I'd fall if I did much more wrong and I wanted to be able to win with the town. I was very egoistic. Then again, attacking another powerful role on a gut feeling and for the lulz would be egositic as well, though in another way...

ULC
12-29-2010, 22:01
It's too bad Chaotix - I was actively trying to fall and go Dark Jedi throughout the game until I was killed in the 6th day. That is why I fought so hard to live - I wanted to go nuts vigging everything that moved, and would have done so the next night. Oddly, one of my first targets would have been Renata, so I am not sure how that would have gone over with you once you figured out :laugh4:

I'd have followed you till the end though, blazing a path of cinders and corpses.

Choxorn
12-30-2010, 07:04
I could have survived Night 9 if I'd picked Force Jump instead of Telekinesis. Sigh... at least I got to toss Kagemusha around like a ragdoll. :D Eat my passive defenses, Dark Side!


And our attack window was fairly small. We should've gone for you on night 17 though. Would've killed you. ~;p

Force Destruct on Chaotix Night 17 would have been a game-winning move. His Force Ghost would have probably still been around to tell everybody Psycho was killing people who weren't Double A, but he wouldn't have been a threat anymore, and Renata would have become the Jedi Grandmaster, pretty much guaranteeing you a win. She wouldn't have been high on anyone's suspect list, and since she alone would have access to some of the most powerful attacks and defenses in the game, I highly doubt she'd either get lynched or vig-killed. It would have looked a little suspicious that you didn't attack her again after knocking off Iggy and Chaotix so fast, but there wouldn't have been enough time left to realize that. Besides, Morichro could have explained it for at least a night or two, or her new apprentice could have attacked her once or twice just to make it look like the Sith cared about killing her.


The Sith did not go all-out with their offense when it counted. That's all. Also, Chaotix (and other nuisances) could have been killed earlier on in the game when they were less powerful. Starting Masters and Knights needed to be eliminated to give the Sith a true advantage.

Problem was, they didn't know who some of them were at first, and the rest were easily used as lynchbait. Kage killed pevergreen just about instantly because he'd been revealed as a Master on day 1, and Jeb got killed once it become obvious he couldn't be used as lynchbait, but Belisarius wasn't known by most to be Sol Jade until he died (which is probably the only reason the Sith didn't kill him faster), and the other 3 Starting Knights were all lynchbait, at least at first. Joooray was attacked at night by Chaotix about 7 times, Ignoramus was a suspect for weeks, and Chaotix was a known Dark Jedi. If you're a mafia, these guys won't be first on your "kill these guys" list. They have no excuse for not targeting Joooray and Chaotix after they became Grandmaster, but until then, it's not that surprising.

They weren't very good about killing Starting Padawans, either- dcmort was vig-killed, Blackadder and I died Force Melding, and Renata was converted to Sith. landlubber and Beefy were the only ones they managed to kill, and that was without knowing they weren't another of the hordes of Starting Initiates.



Force Meld- Can be used to join another in battle.


How this can be employed to the town's benefit:

This is a risky move. The risks are detailed and known, which is that you can save someone's life with your own defenses, but if those defenses fail, you die, and it's possible your target dies as well. When it should be used, is after you've learned tier III defenses, two of them, and have enough passive boosts to withstand attacks by the Sith. By using Force Meld, you are saying to the Sith, I WANT YOU TO TRY TO KILL ME.

If you are actually ready for the Sith to kill you off, or you think that the Sith will waste time trying to penetrate your defenses, or you have an exceptionally important target to defend, like a Grandmaster with Force Far Sight, then okay, use this power. Otherwise, there is a massive risk of unnecessary death.

Alternatively, you can be an idiot like me, assume you're more powerful than you actually are, and use it every night to protect someone at random. I even melded Kagemusha, Chaotix, and Psychonaut, all in the early game. :laugh4:

Looking at the Night actions used, it was completely wasted in this game. All uses of it that protected someone who was actually attacked either just added another Jedi to the list of dead Jedi, or weren't needed at all. Joooray had the correct defenses to beat both Iggy and Chaotix, Renata's force cloak would have been adequate defense for ACIN's lightsaber vig (and she was also, well, a Sith), and Ignoramus's Force Valor would have blocked Psychonaut's Force Kill.

For that matter, as far as I can tell, me, Greyblades, Tincow, Arpeg, and Blackadder were the only ones that both had it and ever actually used it.



Force Morichro- Acts as a roleblocking power.

Wasn't used very much this game, actually, which is surprising. It can stop so many force attacks, and it will force the Sith to attack with sabers, which allows moves such as Grip and Push to be more useful as defenses. Morichro was still overpowered, even if it allowed recruitment and saber attacks to still succeed. I am dumbfounded it wasn't used more.

Yeah, why didn't anyone use it? Not many people used active abilities, so you'd almost certainly block someone killing someone else. You might block a scanner or a Force Meld user, but with all the good those powers did in this game, it wouldn't have hurt much. Unless you blocked the Jedi GM, you probably wouldn't do any harm to the Jedi side.


It was in the Jedi holocrons. It was the Grandmaster's prerogative to inform the town or keep them in the dark. For the most part, a keeping in the dark strategy was chosen, and only certain information was released. In theory, plus a realistic chance of people figuring this out = I believe my points are still valid. That said, I agree some of what I offered as solutions required deeper knowledge of the game, which means knowledge of the holocron data, which means it was always up to the Grandmaster (and informed Force Ghosts) to perform some of the organizing required to pull off these tactics. But it was all do-able.


The problem was, the force ghosts and Grandmasters didn't do much for most of the game, until Chaotix became GM and everyone started obeying his every command. When the Jedi force ghosts were pever, Beefy, Cecil, and later on, Double A and Khazaar, we had several inactive force ghosts and pevergreen, who is, by his own admission, not very good at organizing players or scum hunting. I told him I had Force Meld, and he never told me to do anything with it, so I just continued Melding people at random.

Also, we spent two nights with a GM who wasn't a Dark Jedi, and a Dark Jedi would have an interest in not telling us everything. Belisarius didn't even tell us he was the Grandmaster. He didn't say much of anything, for that matter. Joooray and Ignoramus were the only ones who really told anyone a significant amount of what was in the Jedi Holocron.


Either the Jedi or the Sith could have offed me easily, and I'm surprised I wasn't lynched at all. The town certainly didn't trust me until I became GM, and even then it was shaky. I knew from the beginning that my plan would have to be to seem like a pro-town vigilante, and whenever I told people my victory conditions I always lied and said "Destroy all Sith and survive". Managing to hit a Sith on the first night was really lucky and it helped a lot, because I then had credibility. My goal was definitely to become the Grandmaster ASAP, because of the holocron and the "Don't lynch the GM" mentality that the town had; the extra power boost was an added perk.


I think some people tried to lynch you several times, but we always had some reason not to lynch you. I can't believe you weren't a bigger target for vigilantes, although the fact that several of them targeted people almost at random (I'm looking at you, ACIN) certainly helped. I think the day after Joooray killed Stuck in Pi, I asked him why he didn't target you, or someone else who was actually acting suspicious.



I also tried at one point to assemble a group of Dark Jedi, but I quickly found out that there simply weren't any to assemble with. Ignoramus, Diamondeye, and Renata were all part of a group I put together that I called the "Order of the Black Knights"; they all had vigilante abilities so I thought I could get them to fall eventually and join me in earnest. By the time I became GM, everybody had vig abilities so the Order was no longer needed. Still couldn't get anyone to fall, though. Diana actively opposed me and actually fell on her own; you can bet I was pissed when we killed her.


I'm honestly suprised there weren't more Dark Jedi. I kind of expected Diamondeye, ACIN, and even Ignoramus to be one.

I think we needed a couple of Jedi that started out with -3 Dark Side, making them Dark Jedi at the beginning of the game. For the lulz.

Askthepizzaguy
12-30-2010, 07:20
While I'm sure some of that could have been gleamed from the write-ups, their sheer size deterred me from doing much analysis of them. Lots of text may make for a good narrative, but I doubt it the majority of players have the time to be able to read it in sufficient detail to pull out all the game mechanics you apparently put in.

Notice that I bolded the only relevant information in each writeup. Saber form, saber color, and keywords which describe the various force powers used offensively and defensively.

That was meant to aid people in translating it back down into the bare bones game components. Not that I made it obvious every time what I was referring to, and intentionally. Sometimes you have to work with partial information.

Chaotix
12-30-2010, 07:25
Notice that I bolded the only relevant information in each writeup. Saber form, saber color, and keywords which describe the various force powers used offensively and defensively.

That was meant to aid people in translating it back down into the bare bones game components. Not that I made it obvious every time what I was referring to, and intentionally. Sometimes you have to work with partial information.

The most useful parts of your write-ups by far were the promotion information (which I used to catch Kagemusha) and the lightsaber colors (which I used to catch Psychonaut). Also helpful was being able to figure out what attacks the Sith were most commonly using and then checking the Holocron to figure out how to defend against them.

Choxorn
12-30-2010, 08:10
Notice that I bolded the only relevant information in each writeup. Saber form, saber color, and keywords which describe the various force powers used offensively and defensively.

That was meant to aid people in translating it back down into the bare bones game components. Not that I made it obvious every time what I was referring to, and intentionally. Sometimes you have to work with partial information.

You also added the attacker's defenses in sometimes, and used all of the moves involved, even ones that didn't have any effect at all, so it was sometimes hard to figure out just what was blocking what.


The most useful parts of your write-ups by far were the promotion information (which I used to catch Kagemusha) and the lightsaber colors (which I used to catch Psychonaut). Also helpful was being able to figure out what attacks the Sith were most commonly using and then checking the Holocron to figure out how to defend against them.

Depended on the Sith. Like they said, Ironside used Scream/Crush a lot, Renata used Orb/Energy and Lightning/Chain, as did all of the Jedi/Dark Jedi, Psycho used Wound/Choke/Kill and Lightning/Chain most of the time, and Kage used just about everything.

ArpeggiateTHIS
12-30-2010, 20:37
Truly epic game Pizza, was great to be reincarnated and given a second chance too, although I blew it.

I'd assumed that with Force Meld I wouldn't be fighting on my own (i.e: I'd team up with my protection target against a possible attacker), otherwise I wouldn't have used it and subsequently died. Either way, failure on my part for being tempted to take a more active night role and not realising my relative weakness compared to the Sith.

Choxorn
12-31-2010, 00:23
Truly epic game Pizza, was great to be reincarnated and given a second chance too, although I blew it.

I'd assumed that with Force Meld I wouldn't be fighting on my own (i.e: I'd team up with my protection target against a possible attacker), otherwise I wouldn't have used it and subsequently died. Either way, failure on my part for being tempted to take a more active night role and not realising my relative weakness compared to the Sith.

I kind of thought that too- if it did work that way, I think TinCow, Blackadder, and Ignoramus had enough defenses between the 3 of them to block both Force Kill and Force Destruction (Or rather, would have if Ignoramus used Force Protection first instead of second), and Greyblades would have survived using it on Joooray.

With us, we were protecting someone no more capable of blocking Force Crush than we were, so it wouldn't have mattered anyway. Well, actually, both of us had a defense capable of blocking Force Crush- you had Saber Throw and I had Force Jump- we just weren't using it.

The worst part is, the Night 8 write-up clearly showed wideyed evading Ironside's Force Crush with Jump, which meant anyone like me who was paying attention to the write-ups should have been able to figure out it was a smart defense to use while Ironside remained alive, since Crush/Scream was the only Force Power he ever used.

Beskar
12-31-2010, 02:10
Can't believe Chaotix just randomly first nighted me like that. :cry:

Chaotix
12-31-2010, 04:58
Can't believe Chaotix just randomly first nighted me like that. :cry:

If it makes you feel better, I wasn't expecting you to be Sith. :laugh4:

IIRC, my reasoning was something along the lines of "I need to test out my skills, and Beskar always catches me when I'm mafia".

Choxorn
12-31-2010, 06:55
And then, of course, Sasaki took credit for it to confuse everyone.

Ironside
12-31-2010, 11:12
I kind of thought that too- if it did work that way, I think TinCow, Blackadder, and Ignoramus had enough defenses between the 3 of them to block both Force Kill and Force Destruction (Or rather, would have if Ignoramus used Force Protection first instead of second), and Greyblades would have survived using it on Joooray.

Nah, when Psycho won, he also used force Plague. It completely removes all rank bonuses and adds -1 to rank. Only Force Sight worked at defense when that combo was used.


The worst part is, the Night 8 write-up clearly showed wideyed evading Ironside's Force Crush with Jump, which meant anyone like me who was paying attention to the write-ups should have been able to figure out it was a smart defense to use while Ironside remained alive, since Crush/Scream was the only Force Power he ever used.

Always hard when you have 3 different attacks to bother about. Our biggest mistake was missing that some force powers could beat stealth/cloak. Psycho started with Improved vision and used both wound and drain on it, so the problem never really came up until Chaotix was known to have one. I killed one early stealth user, but we never really came around about that, until Chaotix fried Diana.

Oh, when giving your victory for the Sith example, did you consider Chaotix's passive defenses ATPG? All those passive defenses giving ranks defenses+ some of the stances (that I never even thought of), made the endgame really hard for a non tier 2,3 user. I think replacing choke with orb as the second attack would've worked, but that's one small window.

Blocking Final Judgement would've saved Csargo as well would it?

Did Final Judgement work on both defense slots if a double attack was used as well? Or only the first?

Askthepizzaguy
12-31-2010, 16:04
Oh, when giving your victory for the Sith example, did you consider Chaotix's passive defenses ATPG? All those passive defenses giving ranks defenses+ some of the stances (that I never even thought of), made the endgame really hard for a non tier 2,3 user.

True enough, I hadn't thought of that. You might have needed tier II scream. IIRC, Wideyedwanderer ended up getting a couple tier II powers before the game had ended, but it might have been a round after that night. The timing was really bad for you guys, it is quite difficult to defeat a Grandmaster who has been a Knight or better the entire game with tier I force powers. Ideally, it should have been WEW blocking Chaotix and Renata dealing the finishing blows, but WEW never got Morichro due to random chance.

Some things, like Renata not getting Force Breath, affected the game a lot. Unfortunately in order to be fair I had to randomize what people got, otherwise the game would simply be Askthepizzaguy basically declaring who wins. A combination of bad timing (needing to attack with a recently acquired Sith apprentice of all things, instead of with two experienced Sith) and bad luck (random chance on the Force lottery) bit you guys hard at the end there.

That's why it was so vital to either keep Psychonaut alive or ensure that Chaotix had died before then. Odds of victory drop steeply the longer Chaotix survives.


Blocking Final Judgement would've saved Csargo as well would it?

Yes, but Csargo dying was not critical to your victory, as he was recruitable and already had powerful dark side defense moves.


Did Final Judgement work on both defense slots if a double attack was used as well? Or only the first?

I don't think it ever came up in the game, I'd have to check.

I'm not sure how I would rule on that, to be honest. This game was so complicated that I couldn't foresee all the combinations ahead of time, and I had to make up some rules/adjustments on the fly.

I might have ruled that it acted like a passive defense in this instance, and had it absorb/counter every move that it could, just like battle mind. It was a very powerful move that needed to be blocked or otherwise countered.

Askthepizzaguy
12-31-2010, 16:16
Also-

The move Force Plague would have reduced Chaotix by an extraordinary degree, making him extremely vulnerable to sabers, assuming you penetrated his cloak with the first force attack, even if the attack still failed. He would have been reduced in rank by at least 2 because of a lack of passive boosts. And he wasn't using cloak on that night.

The move Force Suppression/Breach/Sever would have also negated the effects of Final Judgment, allowing the user of suppression/breach/sever to get around Final Judgment as a defense. I believe WEW had that move as part of his recruitment package. It would have been effective against Chaotix.

Edit: Yeah I seem to remember Chaotix getting his butt kicked repeatedly by sabers, due to the dark side defense Affliction/Plague. He was known to be vulnerable to sabers because of that move, but it slipped everyone's mind, apparently, including mine until just now. He was always on offense in those cases, not defense. So close!

Ironside
12-31-2010, 18:15
Yes, but Csargo dying was not critical to your victory, as he was recruitable and already had powerful dark side defense moves.


I was more thinking that he would be alive during the day, with WeW... We really lost this at night 17. And you know what happened night 17... Not angry about it anymore, but it still sucks.


Also-

The move Force Plague would have reduced Chaotix by an extraordinary degree, making him extremely vulnerable to sabers, assuming you penetrated his cloak with the first force attack, even if the attack still failed. He would have been reduced in rank by at least 2 because of a lack of passive boosts. And he wasn't using cloak on that night.

Which night are we talking about? Renata didn't even get afflection. This would be n14 or something.


The move Force Suppression/Breach/Sever would have also negated the effects of Final Judgment, allowing the user of suppression/breach/sever to get around Final Judgment as a defense. I believe WEW had that move as part of his recruitment package. It would have been effective against Chaotix.

Complete counter and not just preventing the reflection from killing you? That's reasonable and harshly balanced (but still balanced). Hints about the reflection and that it had a counter might've been fair though. It's possible to figure out the counter without trial and error, unlike morichro. And Final Judgement is sickly op if you have to do trial and error on it.


Edit: Yeah I seem to remember Chaotix getting his butt kicked repeatedly by sabers, due to the dark side defense Affliction/Plague. He was known to be vulnerable to sabers because of that move, but it slipped everyone's mind, apparently, including mine until just now. He was always on offense in those cases, not defense. So close!

That's only one night, when attacking Kage. Unless Jooray had it or something. I did notice it, but we didn't really have any point of using it. When Psychonaut did remembered this one (a good call), we were busy on Igno. Useful only on n18 when Psycho got roleblocked and that night did Chaotix use trance.
Plague+Destruction+Saber would've been a really good combo I agree. Only replacing saber with Oblivion was better and that's mainly because a lot of people used the force push line.

Askthepizzaguy
12-31-2010, 18:19
Destruction and Oblivion would be a nasty combo. I really think for ultimate nastiness, the Sith team at one point could have had the Master do Plague/Sever + Oblivion and Saber, and have the apprentice do Choke II and Scream II. Those are some of your more powerful attacks. Drain, Lightning, and Orb had too many counters.

However, if for some reason Oblivion/Saber/Choke/Scream didn't work, doing Drain, Lightning, Orb, and Morichro might have done something. If at first you fail, switch up the attacks and see if something gets through.

Choxorn
12-31-2010, 21:57
It was also never a possible combo, since Psycho got Deadly Sight, Combustion, and Oblivion on Nights 16, 17, and 18 respectively. He could have used Deadly Sight on Night 17, but he had more powerful force powers than that, so that would have been pointless. He was roleblocked on Night 18 and then lynched, so he never could have (successfully) used either Combustion or Oblivion. (Well, he could have used Combustion on Seon, but how was he supposed to know that?). Renata and wideyed never got higher than Deadly Sight.

Kage could have used some combination like that, since he had every non-Light side power in the game by Night 13, but he's one Sith, not two.

Askthepizzaguy
01-01-2011, 08:18
Kage could have used some combination like that, since he had every non-Light side power in the game by Night 13, but he's one Sith, not two.

Kage resurrected Beskar and investigated and revealed Ironside as mafia.

Kage could have coordinated with the rule of two team, since they ultimately have the same goal; Kage just wants to outlive them. A minor detail, really... :evilgrin:

DELETE_THIS
01-01-2011, 12:55
I enjoyed reading the updates. Though I played little part in the game itself.

Beskar
01-01-2011, 23:05
Kage resurrected Beskar and investigated and revealed Ironside as mafia.

Kage could have coordinated with the rule of two team, since they ultimately have the same goal; Kage just wants to outlive them. A minor detail, really... :evilgrin:

I even said in thread for Kage to contact me, as we would have even worked with him. :cry:

Choxorn
01-06-2011, 08:30
Out of boredom, I looked at the saber combat chart and made this chart of which Forms beat which, if both fighters were the same level, and if all other defenses and attacks are ignored. The Column on the left is the form of the defender, the Row on the top is the form of the attacker. All of the info in the chart is from the point of view of the defender- for example, Makashi always beats Shii-Cho, so in the Shii-Cho row, "Loss" is listed against Makashi, in the Makashi row "Win" is listed against Shii-Cho.

As one attacker can't fight multiple defenders, the modifiers that Shii-Cho, Makashi, and Djem So get against multiple opponents are listed only in the defense rows.



*Win if fighting multiple opponents
**Loss if fighting multiple opponents
*** Tie if fighting multiple opponents
Shii-Cho Makashi Soresu Ataru I Ataru II Djem So Niman I Niman II Juyo I Juyo II
Shii-Cho Tie* Loss Loss* Loss* Tie* Tie* Win Win Tie* Tie*
Makashi Win Tie** Tie** Tie** Win*** Win*** Loss Loss Tie** Loss
Soresu Win Tie Tie Win Win Tie Tie Tie Loss Loss
Ataru I Win Tie Loss Tie Tie Win Tie Loss Tie Tie
Ataru II Tie Loss Loss Tie Tie Win Tie Loss Win Win
Djem So Tie* Loss* Tie* Loss Loss Tie* Loss Loss Win Win
Niman I Loss Win Tie Tie Tie Win Tie Loss Loss Loss
Niman II Loss Win Tie Win Win Win Win Tie Win Win
Juyo I Tie Tie Win Tie Loss Loss Win Loss Tie Tie
Juyo II Tie Win Win Tie Loss Loss Win Loss Tie Tie


I conclude from this that:
-Shii-Cho sucked and nobody used it, it was useful for fighting multiple opponents, in which case it beat anything but Makashi.
-Niman I was mostly bad, but because of the +1 to two-lightsaber combat, Niman II could only be defeated by Shii-Cho, and it would only even Tie against Soresu and itself. Ataru II, on the other hand, has little real advantage over Ataru I- it was only good for fighting Juyo. Against Makashi, Shii-Cho, and Soresu, it would do worse (although Soresu already easily beat Ataru anyway) Juyo II's only difference from Juyo I was +1 against Makashi and -1 against Soresu.
-Most are about the same in numbers of Wins, Losses, and Ties, but Shi-Cho and Djem So become much better against multiple opponents, and Makashi becomes much worse against multiple opponents.
-Djem So was the worst form to attack with. It wasn't very good at defending either, unless you fought multiple opponents.
-The largest difference between two forms is Niman II and Djem So, when the Niman II user fights alone- Niman II gets +2 in that case, while Djem So gets -2, for a total difference of 4. The only way a Djem So user could defeat a lone Niman II user would be to outrank them by 2 (only possible if you're the Jedi GM/Sith Lord and they're a Knight or Sith Apprentice, since nobody of lower rank than that could attack people) and have both Battle Meditation and Battle Precognition. Well, or use the correct Force Defense, or be attacked by multiple people.

Askthepizzaguy
01-06-2011, 08:36
Awesome work, choxorn!

In case people are wondering, I intentionally made the forms and defenses unequal. I wanted there to be some benefit to analyzing the game and playing smart, while still leaving open the possibility of a rare, unusual power defeating that move.

Force Destruction needed to be a power that was feared; Oblivion as well. There were fewer defenses for that.

This also meant that the Grandmaster, at the end, would have learned most of the necessary defenses; but even with perfect knowledge, the unequal nature of the attacks and defenses meant that only those possessing the rare or atypical defenses to defeat powerful attacks would be able to survive.

The saber forms, I admit, I could have checked how they matched up better. A couple of instances, the forms were good against each other, which meant that's exactly the same as having zero benefit. I designed how they matched against each other in a span of 20 minutes; there was too much else to design, and I felt it was good enough.

Is anyone interested in seeing some of the role PMs I still have?

Sigurd
01-06-2011, 15:59
So I drew... as in didn't lose? Awesome.
I am going to read this someday. A daunting task as I fell off the earth during the holidays and didn't keep up.

Askthepizzaguy
01-06-2011, 16:03
So I drew... as in didn't lose? Awesome.
I am going to read this someday. A daunting task as I fell off the earth during the holidays and didn't keep up.

I wondered where you went. I had a sad face that I didn't know whether or not you thought it was good.

Ironside
01-06-2011, 16:46
Is anyone interested in seeing some of the role PMs I still have?

Sure, Chaotix's (and/or another dark jedi) and Kage's is most interesting for me, even if I think some is interested in Psycho's as well.

Askthepizzaguy
01-06-2011, 16:52
Kagemusha


https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/DarthKojiro.png

Darth Kojiro, Dark Lord of the Sith

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/lightsaber_red.png https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/lightsaber_red.png

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/lightsaberblue.png https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/lightsaberblue.png

Lightsaber- Red (Murder) / Lightsaber- Red (Murder)

Lightsaber- Blue (Vigilante and Defense) / Lightsaber- Blue (Vigilante and Defense)




UPDATED INFORMATION:




--------Battle Mastery- improves defenses against two attackers +1 (PASSIVE)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Battle_Mastery.png

Force Stun- can stun opponent, preventing certain attacks. (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Stun.png

Telekinesis- Repels physical attacks, throws, pushes, and pulls (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Telekinesis.png

----Force Blast (Orb III) (ACTIVE Killing Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Blast.png







Background Information:
Two Sith have killed masters Vrook and Vandar, and are wreaking havoc aboard Nomi Sunrider's starship above Coruscant. They subscribe to the RULE OF TWO, which allows for a master and an apprentice. But you, you have been around for far longer than the current Sith Order. You see to it that the Sith Order survives and revives whenever its flame has been extinguished. You remain in the shadows... other Sith don't even know you are there. But they are merely your puppets.... they don't even realize you're using them as chess pieces for a greater purpose. And when they've outlived their usefulness, like a rabid dog, you put them to sleep. They should consider it an honor. You have no friends. You have no allies. You have no morals, no compassion, no weaknesses of any kind. You are the Dark Side of the Force, as powerful as any Sith who has ever lived or will ever live.


No one knows you're even here, including the other Sith.
You are advised not to murder, lest your presence become known.
You can fake being a town vigilante, and not use a red lightsaber.
You have the ability to remain hidden from investigation.
You have the highest level of protection from investigation.
If another Sith tries to convert you, you will be shown to be strong with the Dark Side, but you're not convertible.
You are at a level of Sith knowledge comparable to Nomi Sunrider, Grandmaster of the Jedi order.
You also begin with a formidible array of powers.
You also have access to Sith grandmaster-only powers, which the other Sith cannot get.


As a Grandmaster-level Sith, you have the following strengths:

Dark Lord of the Sith- Level 5

Grandmaster level
Prerequisite: Begins the game as Dark Lord, or Dark Lord is slain, Sith lord for 4 turns
-Will learn 2 force powers and 2 saber powers every turn.
-Will learn 1 saber form every turn until maximum.


Your cover role is:


https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Jedi-007.pngZan Finnay, Jedi Master

Day Actions:


You may vote to lynch.


Night Actions:


Your passive abilities are automatically applied.
You may use two active defenses. (Deflection, speed, barrier, etc)
You may choose up to two saber forms to use during combat. (Makashi, Juyo, etc) Tell me which form is used on which target!!!
You may perform two other active abilities (investigate, murder, vigilante kill, roleblock, etc)



Special Ability: MIND CONTROL

If the other Sith team is destroyed, you may create another Sith team by corrupting the Jedi personally. Those Sith still won't know who you are, and those Sith will actually be your enemy. But, you'll be dividing the remaining Jedi against each other. You cannot use this power unless the other Sith team is destroyed! If you target someone who is immune to your influence, your identity will be revealed to them and then you will be exposed to the entire Jedi Council, so be careful. The Jedi you corrupt and turn into a Sith will become a brand new Sith Lord, and will attempt to corrupt people on his or her own, to try to create an apprentice for him or herself. At that point, stand back, and allow your unwitting pawn to destroy the Jedi for you. Then, when your puppets' usefulness has come to an end.... strike them both down with all of your hatred, and your mastery of the Dark Side will be complete.

To put it in Mafia terms, you are the Sith Mastermind. You create new cults of two when the first cult of two is finally wiped out. This will continue until all the Jedi are slain... or you are. Be warned, although you are superior to your new apprentices in every possible way, it is possible that they could figure out who you are, and work together to eliminate you. Wield this double-edged sword with great care.


Mafia Quicktopic:

http://www.quicktopic.com/45/H/36TDDGkQjTZgJ

You will be asking questions frequently, and submitting complicated night actions. Use this quicktopic to plan your moves and express your thoughts. It will be just you and me in this quicktopic, so I encourage you to speak freely.



Victory Condition:


Total Victory: Be the last one standing on the Penance, so your fleet can arrive and conquer Coruscant.
Minor Victory: You are slain, but the Jedi Order is destroyed by your apprentices. They conquer Coruscant with your fleet.
Draw: A third party takes control of the Penance, and you and your apprentices are slain. Your fleet arrives anyway.
Total Defeat: You are destroyed and the Jedi prevail and retake the Penance.




Known Lightsaber Forms:
Removed due to image limitations. He had all of them.
Known Passive Force Powers:
Art of Movement- basic, agility/evasion boost (30% chance of avoiding saber or projectiles) (PASSIVE)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Artofmovement.png

--Battle meditation- boosts stamina and strength (lightsaber passive +1) (PASSIVE)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Meditation.png

----Battle mind- boosts focus and morale (force passive def +1) (PASSIVE)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Battlemind.png

------Battle precognition- improves all passive defenses +1 (PASSIVE)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Battle_Precognition.png

--------Battle Mastery- improves defenses against two attackers +1 (PASSIVE)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Battle_Mastery.png

Force Breath- Allows survival of 1 lynch (PASSIVE)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Breath.jpg

Force Ghost- Allows vote even in death (PASSIVE)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Ghost.png

Known Active Force Powers:

Active Defenses



Force Jump- allows a force-assisted leap which can avoid many kinds of attacks. (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Jump.png

--Force Protection- repels many kinds of force attacks (Deflection II) (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Protection.png

Force Speed- improves mental and physical speed, useful in physical combat, or to escape. (ACTIVE Defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Speed.png

Saber Barrier- adds defense against projectiles (+1 projectile defense) (ACTIVE Defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Lightsaber_Barrier.png

----Force Sight- Allows one to counter stealth or cloak attacks, counters certain force powers. (Sense III) (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Sight.png

Saber Throw- allows push/pull of saber (+1 projectile offense) (ACTIVE Defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Throw.png

Telekinetic Lightsaber combat- allows levitation of sabers and objects (+1 projectile off/def) (ACTIVE Defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Saber_Kinesis.png

Force Grip- lifts opponent in the air, which negates their ability to escape or use certain powers. (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Grip.png

Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles. (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Valor.png

----Force Whirlwind (Push III) (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Whirlwind.png

----Force Trance- can be used to appear dead, and mask one's connection to the force. (Stealth III) (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Hibernation.png

----Force Plague- Can counter all battle enhancements and several passive defenses. (Slow III) (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Plague.png

----Force Sever (sever force)- Removes all active force powers from target. Not always effective. (Suppression III) (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Sever.png

Force Stun- can stun opponent, preventing certain attacks. (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Stun.png

Telekinesis- Repels physical attacks, throws, pushes, and pulls (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Telekinesis.png








Active Abilities


Note: You can also murder or "vigilante" kill with your Lightsaber(s) instead of doing these.



Force Reanimation- Forces the midichlorians to restore life to a Sith. (REVIVE) (Once per two phases) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Reanimation.png

--Force Improved Vision- Allows one to see through stealth or cloak (investigation II) (Vision II) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/VisionII.png

----Force Far Sight- Allows one to see through stealth, cloak, or Force Trance. (investigation III) (Vision III) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Farsight.png

Force Persuasion- Senses if someone can be turned to the Dark Side. (investigation IV) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Persuasion.png

Force Morichro- Acts as a roleblocking power. (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Morichro.png

----Mind Control- Forces a turn to the Dark Side. (Conversion II) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/MindControl.png

Force Meld- Can be used to join another in battle. (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Meld.png

----Force Maelstrom (Drain III) (ACTIVE Killing Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Storm.png

----Force Blast (Orb III) (ACTIVE Killing Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Blast.png

----Force Destruction (Scream III) (ACTIVE Killing Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Destruction.png

----Force Oblivion (thought bomb) (Deadly Sight III) (ACTIVE Killing Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Oblivion.png

----Force Kill (Choke III) (ACTIVE Killing Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Kill.png

----Force Storm (Lightning III) (ACTIVE Killing Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/ForceStorm.png

--Twin saber (ACTIVE Killing Ability)- You may attack or perform two different actions on two different targets or the same target. (replaces "Lightsaber" - single active ability power)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Twin_attack.png

Askthepizzaguy
01-06-2011, 16:58
Psychonaut


https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Sith-005.png

Darth Sigurd, Dark Lord of the Sith


https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/lightsaber_red.png https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/lightsaber_red.png

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/greenlightsaber.png https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/greenlightsaber.png

Lightsaber- Red (Murder) / Lightsaber- Red (Murder)

Lightsaber- Green (Attack/Defend) / Lightsaber- Green (Attack/Defend)




UPDATED INFORMATION:

You were drained of Force Persuasion (Investigation IV)

Destruction was blocked by Morichro!
Improved vision was blocked by Morichro!






You learn (including yesterday's updates):


Form I: Shii-Cho- The Determination Form (http://starwars.wikia.com/wiki/Form_I:_Shii-Cho) (ACTIVE Form)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Shii-Cho.png

Form II: Makashi- The Contention Form (http://starwars.wikia.com/wiki/Form_II:_Makashi) (ACTIVE Form)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Makashi.png

----Force Storm (Lightning III) (ACTIVE Killing Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/ForceStorm.png

----Force Sever (sever force)- Removes all active force powers from target. Not always effective. (Suppression III) (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Sever.png

----Force Oblivion (thought bomb) (Deadly III) (ACTIVE Killing Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Oblivion.png

Force Reanimation- Forces the midichlorians to restore life to a Sith. (REVIVE) (Once per two phases) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Reanimation.png

----Force Far Sight- Allows one to see through stealth, cloak, or Force Trance. (investigation III) (Vision III) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Farsight.png

--------Battle Mastery- improves defenses against two attackers +1 (PASSIVE)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Battle_Mastery.png

Force Deflection- repels energy projectiles (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Deflect.png










Background Information:
Jedi Padawan Bos Dhi Kao (Psychonaut) is one of the most powerful users of the Force in this era. He was discovered by the Jedi Order later in life, and as such, he was told he would not be allowed to become a Jedi Knight. But, desperate times call for desperate measures, and Jedi Padawan Bos Dhi Kao was informed that he could begin his training as a Jedi. The thing is, Bos harbored resentment toward the Council for holding back his powers. Only now, at the end, do they understand. They needed him all along... if they had simply allowed Bos to become a Jedi, he could have probably destroyed the Sith by now. But that is all in the past. Too little, too late. Bos Dhi Kao found other means of obtaining the power he sought, when he and another powerful Jedi hopeful were able to slay Masters Vrook and Vandar as they were viewing Nomi Sunrider's captured Sith Holocron. With the Holocron all to themselves, Bos Dhi Kao and the other rogue Jedi sealed themselves away in their quarters and began to learn all about the terrifying power of the Dark Side of the Force. Bos Dhi Kao found that these new powers suited him. This is what he was waiting for all along.... this is what he wanted so badly. He is unusually strong with the force, and now wields the incredible power of the Dark Side. As the mastermind of this plot, and being the senior, more skilled Jedi of the two, Bos Dhi Kao became a Sith Lord and took Jedi Initiate Jax Revus as his Sith Apprentice.

Bos Dhi Kao took on the name of the Master Berserker, Darth Sigurd. Jax Revus kneeled before his new master and became known as Darth Fermanagh. (Beskar)

For many weeks they studied the Sith Holocron, and now they possess many abilities some consider to be unnatural. The Jedi seem obsessed with hunting them down, and preventing them from unlocking the deepest, darkest secrets of the Sith Order. You need more time. If you could somehow blend in with your former Jedi, and silently eliminate them, you will become even stronger with the Dark Side of the Force and come one step closer to unraveling all the mysteries of the Sith. Even with all you have learned, there is much to learn, and much you do not know.

You realize that the Grandmaster of the Jedi Order, Nomi Sunrider, is nigh-invincible given her knowledge of both the Light and Dark Side of the force, and because she has achieved Enlightenment. You cannot risk confronting the Grandmaster of the Order yet, and you probably shouldn't try until you achieve the level of Sith Grandmaster yourself. However, these pathetic Padawan learners and weakling Jedi Initiates should be easy prey. Even a Jedi Knight is little match for you by now, but you're nowhere near invulnerable yet, so don't get too cocky.




YOU HAVE BEEN PROMOTED TO DARK LORD OF THE SITH

Dark Lord of the Sith- Level 5
Grandmaster level
Prerequisite: Begins the game as Dark Lord, or Dark Lord is slain, Sith lord for 4 turns
-Will learn 2 force powers and 2 saber powers every turn.
-Will learn 1 saber form every turn until maximum.

Your cover role is:


As a Jedi Master, you have the following attributes:

Jedi Master- Level 4
STARTING KNIGHTS: Knight Level for 7 turns.
Prerequisite: Knight Level for 4 turns, or Master is slain and Knight for 1 turn.
-Will learn one force power and saber power every turn.
-Will choose to specialize in saber, force, or balanced.



https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Jedi-019.png
Jedi Master Bos Dhi Kao

Day Actions:


You may vote to lynch.


Night Actions:


Your passive abilities are automatically applied.
You may use two active defenses. (Deflection, speed, barrier, etc)
You may choose two saber forms to use during combat. (Makashi, Juyo, etc)
You may perform two other active abilities (investigate, murder, vigilante kill, roleblock, etc)



Special Ability: MIND CONTROL

(deleted to make space)

Mafia Quicktopic:

http://www.quicktopic.com/45/H/L5taZ6VAUs7q

You will be asking questions frequently, and submitting complicated night actions. Use this quicktopic to plan your moves and express your thoughts. It will be just you, your apprentice (Beskar), any new recruits, and me in this quicktopic, so I encourage you to speak freely.

Victory Condition:

Total Victory: Destroy all other force-users on this vessel, besides yourself and your apprentice, and take control of the Penance.
Major Victory: You are slain in battle, but your apprentices go on to destroy all other force-users on this vessel, and take control of the Penance.
Minor Defeat: The Jedi are destroyed, but so are you and your apprentices.
Total Defeat: You and your apprentices are slain, and the Jedi regain control of the Penance.




Known Lightsaber Forms:


Removed to make space.



Known Passive Force Powers:
Art of Movement- basic, agility/evasion boost (30% chance of avoiding saber or projectiles) (PASSIVE)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Artofmovement.png

--Battle meditation- boosts stamina and strength (lightsaber passive +1) (PASSIVE)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Meditation.png

----Battle mind- boosts focus and morale (force passive def +1) (PASSIVE)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Battlemind.png

------Battle precognition- improves all passive defenses +1 (PASSIVE)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Battle_Precognition.png

--------Battle Mastery- improves defenses against two attackers +1 (PASSIVE)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Battle_Mastery.png

Force Ghost- Allows vote even in death (PASSIVE)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Ghost.png

Known Active Force Powers:

Active Defenses


Saber Throw- allows push/pull of saber (+1 projectile offense) (ACTIVE Defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Throw.png

Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles. (ACTIVE Defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Valor.png

Force Body- Makes one immune to pain and wounds, does not usually prevent death. (ACTIVE Defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Body.png

----Force Whirlwind (Push III) (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Whirlwind.png

Force Jump- allows a force-assisted leap which can avoid many kinds of attacks. (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Jump.png

Force Grip- lifts opponent in the air, which negates their ability to escape or use certain powers. (ACTIVE Defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Grip.png

Force Absorb- converts incoming energy into the force, strengthens force power. (ACTIVE Defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Absorb.png

----Force Sight- Allows one to counter stealth or cloak attacks, counters certain force powers. (Sense III) (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Sight.png

----Force Plague- Can counter all battle enhancements and several passive defenses. (Slow III) (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Plague.png

----Force Trance- can be used to appear dead, and mask one's connection to the force. (Stealth III) (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Hibernation.png

Telekinetic Lightsaber combat- allows levitation of sabers and objects (+1 projectile off/def) (ACTIVE Defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Saber_Kinesis.png

Force Speed- improves mental and physical speed, useful in physical combat, or to escape. (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Speed.png

Force Deflection- repels energy projectiles (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Deflect.png

----Force Sever (sever force)- Removes all active force powers from target. Not always effective. (Suppression III) (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Sever.png






Active Abilities


Note: You can also murder with your Lightsaber(s) instead of doing these.



Force Morichro- Acts as a roleblocking power. (Block ability) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Morichro.png

--Force Improved Vision- Allows one to see through stealth or cloak (investigation II) (Vision II) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/VisionII.png

----Force Far Sight- Allows one to see through stealth, cloak, or Force Trance. (investigation III) (Vision III) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Farsight.png

Drain Knowledge- removes one power from target and absorbs it (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Drain_Knowledge.png

----Mind Control- Forces a turn to the Dark Side. (Conversion II) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/MindControl.png

----Force Maelstrom (Drain III) (ACTIVE Killing Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Storm.png

----Force Kill (Choke III) (ACTIVE Killing Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Kill.png

----Force Blast (Orb III) (ACTIVE Killing Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Blast.png

----Force Destruction (Scream III) (ACTIVE Killing Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Destruction.png

----Force Storm (Lightning III) (ACTIVE Killing Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/ForceStorm.png

----Force Oblivion (thought bomb) (Deadly III) (ACTIVE Killing Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Oblivion.png

Force Reanimation- Forces the midichlorians to restore life to a Sith. (REVIVE) (Once per two phases) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Reanimation.png




--Twin saber (ACTIVE Killing Ability)- You may attack or perform two different actions on two different targets or the same target. (replaces "Lightsaber" - single active ability power)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Twin_attack.png

Askthepizzaguy
01-06-2011, 16:59
Chaotix


https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/BaneAnded.png

Chaotix- Supreme Grandmaster Bane Anded


https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/lightsaber_violet.png https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/lightsaber_violet.png

Lightsaber- Purple (Attack or Defend) / Lightsaber- Purple (Attack or Defend)




Light Side Enlightenment.




UPDATED INFORMATION:

Final Judgment succeeds on Diana Abnoba.

Destruction was not needed.


Removed to make space.







Background Information: (Updated)
Bane Anded is the reigning Grandmaster of the Order. His understanding of the Dark Side is nearly complete, and he has mastered the art of remaining in control while tapping into the Dark Side.

He is rebellious and often disagrees with the Council, and thinks that there is no Light or Dark side to the force, only the Force itself, and how the force is expressed by an individual which makes it right or wrong. Bane Anded is interested in learning about the so-called Dark Side of the force, to beat the Sith at their own game. In all likelihood he will never become a Sith, but rather become a rogue Jedi Grandmaster who prefers doing things his own way.

As of this time, Bane Anded can choose to follow the Light Side, and become Enlightened with the Light Side of the Force, while still retaining a Mastery of the Dark Side.


Supreme Grandmaster of the Order- Level 5
Prerequisite: Grandmaster and Dark Side Mastery, Bane Anded only
Will learn One Form, Dark Side and Light Side powers every night
10 powers learned per night
(ONLY ONE ALLOWED)




Day Actions:


You may vote to lynch.


Night Actions:

Your passive abilities are automatically applied.
You may use two active defenses. (Deflection, speed, barrier, etc)
You may choose two saber forms to use during combat. (Makashi, Juyo, etc)
You may perform two other active abilities (investigate, murder, vigilante kill, roleblock, etc)


Victory Condition:



Total Victory: You survive the game and there are no other true Jedi or Sith remaining. Others like you, if any: acceptable.
Major Victory: You destroy all the Jedi, and win with the Sith. Survival is not optional.
Average Victory: You destroy all the Sith, and win with the Jedi. Survival is not optional.
Total Defeat: You die.



Known Lightsaber Forms:
Form I: Shii-Cho- The Determination Form (http://starwars.wikia.com/wiki/Form_I:_Shii-Cho) (ACTIVE Form)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Shii-Cho.png

Form II: Makashi- The Contention Form (http://starwars.wikia.com/wiki/Form_II:_Makashi) (ACTIVE Form)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Makashi.png

Form III: Soresu- The Resilience Form (http://starwars.wikia.com/wiki/Form_III:_Soresu) (ACTIVE Form)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Soresu.png

Form V: Djem So- The Perseverance Form (http://starwars.wikia.com/wiki/Form_V:_Shien_/_Djem_So) (ACTIVE Form)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/DjemSo.png

Form VI: Niman- The Moderation Form (http://starwars.wikia.com/wiki/Form_VI:_Niman) (ACTIVE Form)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Niman.png

Form VII Juyo- The Ferocity Form (http://starwars.wikia.com/wiki/Form_VII:_Juyo_/_Vaapad) (ACTIVE Form) Dark Side Power

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Juyo.png

--Double-bladed Saber Juyo II- The Ferocity Form (http://starwars.wikia.com/wiki/Form_VII:_Juyo_/_Vaapad) (ACTIVE Form) Dark Side Power

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Double_bladed.png


----Twin Saber I: Niman II- The Moderation Form (http://starwars.wikia.com/wiki/Form_VI:_Niman) (ACTIVE Form)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/TwinbladesI.png

------Twin Saber II: Ataru II- The Aggression Form (http://starwars.wikia.com/wiki/Form_IV:_Ataru) (ACTIVE Form)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/TwinsaberII.png


Known Passive Force Powers:
Force Enlightenment- Defends against all dark side corruption or mind attacks.
(PASSIVE+ACTIVE) Grandmaster Only

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Enlightenment.png

Force Breath- Allows survival of 1 lynch (PASSIVE)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Breath.jpg

Force Ghost- Allows vote even in death (PASSIVE)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Ghost.png

--Battle meditation- boosts stamina and strength (lightsaber passive +1) (PASSIVE)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Meditation.png

----Battle mind- boosts focus and morale (force passive def +1) (PASSIVE)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Battlemind.png

------Battle precognition- improves all passive defenses +1 (PASSIVE)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Battle_Precognition.png

--------Battle Mastery- improves defenses against two attackers +1 (PASSIVE) Grandmaster Only

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Battle_Mastery.png


Known Active Force Powers:

Active Defenses

Alter Damage- allows lightsaber combat victory to not be fatal (ACTIVE Defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Alter_Damage.png

----Force Sight- Allows one to counter stealth or cloak attacks, counters certain force powers. (Sense III) (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Sight.png

Force Grip- lifts opponent in the air, which negates their ability to escape or use certain powers. (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Grip.png

----Force Trance- can be used to appear dead, and mask one's connection to the force.
(Stealth III) (ACTIVE defense) Dark Side Power

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Hibernation.png

----Force Plague- Can counter all battle enhancements and several passive defenses. (Slow III) (ACTIVE defense) Dark Side Power

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Plague.png

----Force Sever (sever force)- Removes all active force powers from target. Not always effective. (Suppression III) (ACTIVE defense) Dark Side Power

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Sever.png

Saber Barrier- adds defense against projectiles (+1 projectile defense) (ACTIVE Defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Lightsaber_Barrier.png

Force Speed- improves mental and physical speed, useful in physical combat, or to escape. (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Speed.png

--Force Protection- repels many kinds of force attacks (Deflection II) (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Protection.png

Telekinetic Lightsaber combat- allows levitation of sabers and objects (+1 projectile off/def) (ACTIVE Defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Saber_Kinesis.png

----Force Whirlwind (Push III) (ACTIVE defense)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Whirlwind.png

--Force Light- weakens a dark-sider's connection to the force. (Force Blinding II) (ACTIVE Defense) (Replaces Force Blinding)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Light.png






Active Abilities



Force Healing- Can be used to heal lightsaber wounds (Protection I) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Healing.png

--Force Revitalize- Can be used to heal force wounds (Protection II) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Revitalize.png

----Force Resuscitation- Can be used to prevent death (Protection III) (ACTIVE Ability) Grandmaster Only

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Resuscitate.png

--Force Improved Vision- Allows one to see through stealth or cloak (investigation II) (Vision II) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/VisionII.png

----Force Far Sight- Allows one to see through stealth, cloak, or Force Trance. (investigation III) (Vision III) (ACTIVE Ability) Grandmaster Only

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Farsight.png

Force Enlightenment- Defends against all dark side corruption or mind attacks.
(PASSIVE+ACTIVE) Grandmaster Only

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Enlightenment.png

----Final Judgment- Allows Jedi to steal Sith offensive powers during battle. (vigilante kill) (Judgment III) (ACTIVE Ability) Grandmaster Only

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Deflect.png

Force Morichro- Acts as a roleblocking power. (Block ability) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Morichro.png

Drain Knowledge- removes one power from target and absorbs it (steal ability) (ACTIVE Ability)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Drain_Knowledge.png

----Force Storm (Lightning III) (ACTIVE Killing Ability) (Replaces Chain Lightning) Dark Side Power

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/ForceStorm.png

----Force Maelstrom (Drain III) (ACTIVE Killing Ability) Dark Side Power

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Storm.png

----Force Blast (Orb III) (ACTIVE Killing Ability) Dark Side Power

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Blast.png

----Force Kill (Choke III) (ACTIVE Killing Ability) Dark Side Power

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Kill.png

----Force Destruction (Scream III) (ACTIVE Killing Ability) Dark Side Power

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Force_Destruction.png




--Twin saber (ACTIVE Killing Ability)- You may attack or perform two different actions on two different targets or the same target. (replaces "Lightsaber" - single active ability power)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Star%20Wars/Twin_attack.png

Yaropolk
01-06-2011, 19:11
ATPG - if nobody knew about the dark lord of the sith, how did the town become aware of his presense? Someone just announced it at some point.

ByzantineKnight
01-06-2011, 20:14
I'm assuming the Holocron revealed information as to his existance to whichever Grandmaster told us (I forget which one)

Sorry I didn't get around to replying to this until now...

ATPG: Loved the game!!! It was creative, intriguing, and it kept me entertained for hours every day :)

Chaotix: Congratulations!! You did amazing

Good game everyone :bow:

Choxorn
01-07-2011, 02:33
Chaoix had Ataru II, but not Ataru I?

Askthepizzaguy
01-07-2011, 05:35
Chaoix had Ataru II, but not Ataru I?

correct. You can randomly get a more "advanced" saber form if you are at the right rank. The two-saber form is a slightly different style of fighting.

pevergreen
01-07-2011, 10:15
It was whenever Joooray become GM, and I read the Holocrons that it was brought to light.

Kagemusha
01-10-2011, 19:42
Congratulations Chaotix! I am still pretty much toast after 14 hours of flight and 8 hour time difference after coming back from Mexio, but i will give my five cents, when i get my brain working again.