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This is something I would want more than anything else. block smasher (http://dev.bukkit.org/bukkit-plugins/block-smasher/)
What would you use that for? It looks like it can't be used for smooth stone, so it basically would only amount to an automated cobble generator.
What would you use that for? It looks like it can't be used for smooth stone, so it basically would only amount to an automated cobble generator.
At least I would not have to use a pick axe. I need a lot of cobble for my wall.
You could have hoppers collecting the crushed cobble from the generator connected to an automated smelter.. A bit more hassle than the earlier piston chest setup, but still possible to make mining stone to build obsolete. (well... you still need fuel for the smelter - if you don't use lava).
If there are any workable solutions to make smooth stone directly from a generator, I am all ears.
At least I would not have to use a pick axe. I need a lot of cobble for my wall.
You could have hoppers collecting the crushed cobble from the generator connected to an automated smelter.. A bit more hassle than the earlier piston chest setup, but still possible to make mining stone to build obsolete. (well... you still need fuel for the smelter - if you don't use lava).
If there are any workable solutions to make smooth stone directly from a generator, I am all ears.
A smart-piston style plugin would certainly be useful. I'll take a look for a new one. In the meantime, I have ungodly amounts of cobblestone. You (and everyone else) is welcome to help themselves to as much as they want. You could take 10 double chests worth and I would still have too much.
De-craft wasn't working properly so it's been deactivated. We are currently trying SalvageSmelter (http://dev.bukkit.org/bukkit-plugins/salvagesmelter/) out.
From what I read, SalvageSmelter sounds pretty good.
You are not getting back more than your stuff is worth (in terms of wear and tear).
As a heads-up, I recently decided it would be nice if we had a bit more activity on the server. More people = more development = more fun. As such, I posted a thread about our server on the main Minecraft forum (http://www.minecraftforum.net/topic/2302822-1724-coop-survival-w-vanilla-enhancing-plugins-old-private-community/). I have already whitelisted two people who have responded to that thread, one of whom (Farrell_Family) some of you may have met yesterday and today, and seems very nice and perfect for our community. The most recent 'application' posted in that thread is entirely underwhelming and I am not going to add that person. That said, the post reminded me that any people I admit from that source will be inherently unknown to us and there's a risk that they could be inappropriate for the server for various reasons, such as language, griefing, or generally non-Orgish behavior. It is very important to me to maintain the quality and friendliness of this server, even if it means keeping the population small. I cannot be online all the time, particular during the week when I have to work. As such, I would like to give whitelist/kick/ban powers to some of you who are on regularly, so that you can deal with newcomers if they become a problem. I trust pretty much everyone who plays on this server, particularly those who are active in this thread, and I know none of you would abuse those powers. That said, I do not want to force this duty on anyone who does not want it. Therefore, please post here or PM me if you are willing to take on such responsibilities while you are playing.
Thanks for being such an awesome community. :bow:
Blaze Spwaner at x-68, y84, z-21. Please do not destroy as we can make it into a blaze farm.
EDIT: Disregard. I grabbed it with a silk touch pick.
I just posted at CFC about our server. Might get a few more players from there. I also don't mind taking on kick/ban abilities.
spankythehippo
01-20-2014, 04:17
I wouldn't mind moderating. I'm off my Skyrim spree and finally back into Minecraft.
Blaze farm is complete. It's next to my portal in the nether.
Sigurd has no more excuses, time to build the ender farm
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Did you guys manage to kill it? Or are there four suits of diamond armour lying around in the End?
We killed that dragon dead. And we all survived.
@Sigurd (https://forums.totalwar.org/vb/member.php?u=5461) has no more excuses, time to build the ender farm
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Right... We should do this as a community project.
I have not the resources to build this myself as I am yet quite poor. (need to get my daughter to mine for me)
What we need is:
Smooth stone (at least a double chest) - used as main building block, slabs, buttons, pressure plates etc
Repeaters (or the components)
Red stone
Sticky pistons (or the components)
Glowstone (a stack might be enough)
Rails
Vines
Ladders
Torches
Glass blocks
Anvils
Book cases
Enchantment table
Wood for chests etc.
I have places chests outside the end portal in the nether.
Deposit what you can spare.. and we might have the beginnings of an enderfarm.
I left a bunch of stuff in the chests:
- stack if sticky pistons
- stack of redstone blocks
- 4 stacks of rail
- stack of powered rail
- stack of repeaters
- stack of coal (for torches)
- 2 stacks of spruce logs
- 3 stacks of glass blocks
- enchanting table
Server is having some issues this morning. I am attempting to diagnose and fix it. Apologies for any random boots and downtime you experience.
Sigurd has no more excuses, time to build the ender farm
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Whow you did it.
And I missed out on this fun.
I would have loved to join you in my brilliant iron armour.
I would have supported you by running around cluelessly, distracting you with my chatty comments and inquisitve questions.
I would have added to your excitement by getting myself into peril and requiring you to risk your lives to save me, thus endangering the whole mission.
It would have been so much more fun (well, excitement in any case).
But seriously: Congratulations to you.
It must have been a great team effort and surely is a milestone for this world. :clown:
Server is having some issues this morning. I am attempting to diagnose and fix it. Apologies for any random boots and downtime you experience.
The server appears to have recovered from its earlier fits and is behaving itself now.
If anyone has, or comes across, a skeleton spawner I would love to buy/trade for it. I have an idea for a wither skeleton farm in the nether, but need a spawner.
I also have 3 blaze spawners if anyone is interested. I will probably try to add one or two to the blaze farm I built in the nether, but I certainly don't need all 3.
Died by being pushed into lava by a cave spider. I think I stepped into a spawner before plummeting to my death. Lost all loot :bigcry:.
I died at x-410, Z1254, Y10... so the spawner should be along the Y axis.
If anyone has, or comes across, a skeleton spawner I would love to buy/trade for it. I have an idea for a wither skeleton farm in the nether, but need a spawner.
I also have 3 blaze spawners if anyone is interested. I will probably try to add one or two to the blaze farm I built in the nether, but I certainly don't need all 3.
I don't know if anyone came and picked this up? When re-entering the spot there was a skeleton spawner/dungeon right next to the cave spider spawner. Checking the thread, I seem to have forgot to update this. I have put torches on both, so they should be safe and I patched the abyss around it, so you won't fall into the lava sea underneath. Consider it a thank you for the enderfarm resources. I never kept the Y coordinate - so maybe that's why I didn't post this before.
FYI, I am building a road out from my place towards the future city site. I'm not sure who added the map marker with the proposed city center location, but I agree with the proposal. That hill is a great site and I am going to construct my road on the assumption that will be the center of the city. Last time we had a basic blueprint of the city sketched out to assist us with plot division and such for construction purposes, and it would probably be a good idea to do that once again.
I'm not sure who added the map marker with the proposed city center location, but I agree with the proposal.
That was me...
Vinitharya
01-22-2014, 21:04
FYI, I am building a road out from my place towards the future city site. I'm not sure who added the map marker with the proposed city center location, but I agree with the proposal. That hill is a great site and I am going to construct my road on the assumption that will be the center of the city. Last time we had a basic blueprint of the city sketched out to assist us with plot division and such for construction purposes, and it would probably be a good idea to do that once again.
I'd be happy to plan something like that with some suggestions as to what would be needed.
Vinitharya
01-22-2014, 22:38
Oh, TC, I think your farms aren't lit enough:
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Alright... I have spent the resources that you guys gave me and it gave us two tiers of spawn platforms.
I have started constructing the farm base, but as you can see I didn't get far.
Good news is: Its working.
Kill mode:
https://i6.photobucket.com/albums/y230/asleka/Itsrainingendermen_zpsaf0de0be.png~original
Exp mode:
https://i6.photobucket.com/albums/y230/asleka/Itsrainingendermen2_zpsf1345052.png~original
So.. If you need enderpearls, they can be collected. The base is however not entirely safe as endermen can teleport into the base area.
The rail is safe though.
The old enderfarm had 17 tiers of spawn platforms with 26 spawning spots on every tier.
This enderfarm has currently only 2 tiers, but has 42 spawning spots on every tier we decide to make.
It is considerably lower in the end and can potentially have more tiers than the old farm (shouldn't go above y128).
The numbers:
Each tier needs:
42 sticky pistons
42 pressure plates.
20 repeaters
22 redstone
168 stone (can use cobble as it is the upper non-viewable parts of the farm.)
I am depleted on:
pistons (have lots of slime balls - so ordinary pistons are wanted)
repeaters (only few left)
pressure plates (not much smooth stone left)
glass (gone)
glow stone (only 10 left - need more lighting)
I am adding wool into the farm (have left 3 stacks white)
16 bookshelves (wanted for the enchanting area)
Anvils (repair shop)
I'm getting a hankering to get started on some of the city stuff. As with the last time, I feel like starting on the Arena first. However, before we can do that we need to start talking about some general layout ideas, particularly since some people already have begun construction around the fringes of the proposed city areas. I have marked out the existing area and have some proposals to make.
In the below map, the red circle is the proposed city center, on the hill. Purple areas are where players have already started construction on personal projects. The yellow areas are open areas that are most immediately and obviously available for general city construction (though further room exists in all directions if those areas get filled). The blue circle and the green oval are proposed sites for the Arena. The blue circle is the approximate size of the arena on the old server. However, I'd like to make the new one even bigger than last time, and I'd like to make it a hippodrome style building as well (half circle ends, straight middle). The green oval is a sketch of the general area that such an expanded arena would take up. I've looked all over, and that spot is really about the only place we could fit an elongated arena while still keeping it nicely oriented towards the city center. The only problem with this setup is that it overlaps with part of the area that Telcontar recently marked out for his personal construction. If he really needs that southeastern corner of his area, the only other options I see for the arena are turning it sideways and extending it towards the current spawn spot (disadvantage in that the main entrance would be on a short end), or moving it down into the desert that is southwest of the current location (disadvantage in that it's not near the city center at all). A third option is to stick with a circular arena, which could be made a bit larger without taking up quite so much space.
Thoughts?
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Vinitharya
We also need to think about placement of the iron farm and any other utilities that need to be in the spawn chunks.
Are the always loaded spawn chunks movable? Do we know generally where their borders are?
I've been thinking of a gold farm as well and have seen some YouTube examples of overworld farms that use Mega portals. Does anyone know if one was built in the spawn if it would work continuously like the iron farm would? If not, any ideas on if an overworld farm or nether farm would be better, and what the appropriate location would be?
Vinitharya
01-26-2014, 23:47
We also need to think about placement of the iron farm and any other utilities that need to be in the spawn chunks.
Are the always loaded spawn chunks movable? Do we know generally where their borders are?
I've been thinking of a gold farm as well and have seen some YouTube examples of overworld farms that use Mega portals. Does anyone know if one was built in the spawn if it would work continuously like the iron farm would? If not, any ideas on if an overworld farm or nether farm would be better, and what the appropriate location would be?
Before anything like that is considered, realize that iron and pigman gold farms are going to be nerfed hard. You must now strike the killing blow to get anything.
spankythehippo
01-27-2014, 00:27
Before anything like that is considered, realize that iron and pigman gold farms are going to be nerfed hard. You must now strike the killing blow to get anything.
Well... that sucks. I'm pretty sure there would be new designs very soon.
A little update on the enderfarm...
I made a slight miscalculation placing the water curtain, thinking it smart to put the water source block up against a cobble block, thinking if I knocked the cobble away, the source would continue to flow where it did before.
Not so... It started flushing into the farm.. So I need to remove all the source blocks and redo it. Which will be sometime tomorrow.
Hence the farm is currently not usable.
Before anything like that is considered, realize that iron and pigman gold farms are going to be nerfed hard. You must now strike the killing blow to get anything.
Well... that sucks. I'm pretty sure there would be new designs very soon. spankythehippo
If you want to make the iron farm now... to collect "a few" chests (read: hoarding) before it gets nerfed, I can help. I have built it (framework) in SP once, so I am familiar with the design.
spankythehippo
01-27-2014, 11:40
@spankythehippo (https://forums.totalwar.org/vb/member.php?u=95012)
If you want to make the iron farm now... to collect "a few" chests (read: hoarding) before it gets nerfed, I can help. I have built it (framework) in SP once, so I am familiar with the design.
Might be difficult without the Village Marker Mod, but still doable. Just give me the location and I'll start hauling all the supplies there. Shouldn't take too long to build.
Might be difficult without the Village Marker Mod, but still doable. Just give me the location and I'll start hauling all the supplies there. Shouldn't take too long to build.
Right... any way we could get this mod installed just for the build. Or does it not exist for 1.7.2? TinCow The location of the new n00b hotel needs to be pinpointed and spawn chunks relocated?
I started on a city map on my other laptop where I put down a few locations... I had the noob hotel on the west side of the hill with the new arena further west (narrow end towards city). The hill and its south side being the old town with a ancient Norman keep on top of the hill. North and east being the primary industrial area, with a docking area around the river north of the hill.
Enderfarm Mrk.II is again operational. I got the feeling that it already outperforms the old one. Could be just the euphoria of finally getting the water curtains right and testing the thing. I know I died just before finishing the curtain (endermen apparently don't like that you drop a pick-axe on their toes). I got to 46 pretty fast.
https://i6.photobucket.com/albums/y230/asleka/2014-01-27_135009_zps743bc692.png~original
There is an enchanting table with 16 bookshelves... but we lack an ender chest and a few anvils, and some lighting (ran out of glowstone).
Edit: just did a test.
0 -> 30 xp in 1 min 26 sec. (let it fill up before starting).
Right... any way we could get this mod installed just for the build. Or does it not exist for 1.7.2? @TinCow (https://forums.totalwar.org/vb/member.php?u=6193) The location of the new n00b hotel needs to be pinpointed and spawn chunks relocated?
The plugin has not been updated for 1.7.2.
As for the location, the spawn chunks are centered on the server spawn point, wherever that is. I don't see any point in moving the server spawn to that hill until the hill itself has been worked on and the noob hotel has been built. I'm going to start with the Arena, not the hill or noob hotel, so until someone else gets moving on that project there's no prospect of the server spawn changing. So, you could just build the temporary iron farm near the current spawn point. That would keep it out of the way of the early city construction. Since it will stop working with 1.8 anyway, there's no significant drawback of having it located in a spot that will eventually cease to be a spawn chunk.
Enderfarm Mrk.II is again operational. I got the feeling that it already outperforms the old one. Could be just the euphoria of finally getting the water curtains right and testing the thing. I know I died just before finishing the curtain (endermen apparently don't like that you drop a pick-axe on their toes). I got to 46 pretty fast.
https://i6.photobucket.com/albums/y230/asleka/2014-01-27_135009_zps743bc692.png~original
There is an enchanting table with 16 bookshelves... but we lack an ender chest and a few anvils, and some lighting (ran out of glowstone).
Edit: just did a test.
0 -> 30 xp in 1 min 26 sec. (let it fill up before starting).
I placed an ender chest.
Vinitharya
01-28-2014, 06:47
...My horse got blowed up.
I would find a new one, but literally no horse will tame. I have worked at it for over an hour, and no horse or donkey will ever even let me on to buck me off. Furthermore, Aridhol and I have found literally no wolves anywhere, especially where they should be. I think this merits a bit of executive action...
spankythehippo
01-28-2014, 09:50
...My horse got blowed up.
I would find a new one, but literally no horse will tame. I have worked at it for over an hour, and no horse or donkey will ever even let me on to buck me off. Furthermore, Aridhol and I have found literally no wolves anywhere, especially where they should be. I think this merits a bit of executive action...
You can have one of my horses. If you breed any, make sure the foals are kept separate from the adults.
Just as an FYI.
The enderfarm is not finished. I haven't adjusted the spawn area so that endermen only can spawn on the push platforms. And I have only made 6 and half levels of spawn platforms. I can probably make as many as 25 and still be under the max height of this design (need to not extend beyond Y:128).
I think there is a limit of how fast you can absorb xp globes. Some of you might have seen it in the old farm.. where you can stay in a corner as yellow and green globes whirl around your face.
I have read that around 4 min to reach level 50 is max absorbing speed - this needs to be verified.
Which mean the farm might reach a point where you can't get to level 40 any faster (our target level). Which again leads to the discussion... should the farm cater for more than one player using the farm simultaneously? then we can just make 20 levels and hope it doesn't affect server performance in any way.
newO_ajniN
01-29-2014, 14:35
...My horse got blowed up.
I would find a new one, but literally no horse will tame. I have worked at it for over an hour, and no horse or donkey will ever even let me on to buck me off. Furthermore, Aridhol and I have found literally no wolves anywhere, especially where they should be. I think this merits a bit of executive action...
Interesting. You know horses tend to be a good judge of character. :) there might be a cooling off period that allows the blood to wash from your hands and then the horses will trust you again. Just saying. I wonder if this is also an issue for others.
Another cave spider spawner at x:192, y:36, Z:-322. It has been disabled.
Does anyone know what happened to the villagers in my village? They are all gone. I took pretty good measures to mob proof the area, but they are all gone.
What is the best way to re-populate? Get them from another village with mob catcher?
Another cave spider spawner at x:192, y:36, Z:-322. It has been disabled.
Does anyone know what happened to the villagers in my village? They are all gone. I took pretty good measures to mob proof the area, but they are all gone.
What is the best way to re-populate? Get them from another village with mob catcher?
When I asked to use your village a week or two ago it was totally empty, but I thought you already knew that.
I haven't been in there in a while, but have been working in the area, so it is entirely possible I wasn't as thorough as I thought I was and some zombies spawned in there.
I haven't been in there in a while, but have been working in the area, so it is entirely possible I wasn't as thorough as I thought I was and some zombies spawned in there.
Bear in mind that zombie sieges (http://minecraft.gamepedia.com/Zombie_siege) can occur despite your best efforts. On multiple occasions I had half a dozen zombies spawn in front of my eyes in the old server, in the middle of my brightly lit main street. I think the probability of one occurring is proportional to the number of villagers, but despite that I found the best solution was to up the size of the village by placing a ton of doors (I put them underground, with a pane of glass to provide the required opening to the sky, to reduce the visual impact). If you have enough villagers then it's highly unlikely the zombies will kill them all, and the survivors will re-breed quickly enough. Just make sure you have enough iron golems around to kill the baby zombies and zombies with helmets come morning.
Our world is developing rapidly.
Many of us have begun to build their homes and this week our first communal project, the Hippodrome has started. There is really a lot changing now.
As it happens, I went around the map on the last weekend and took some pictures of several buildings as they were at that time. I will post these "historical records" here and if you like the idea, I can do it again from time to time. It could be interesting to see how things develop and also to look back on our world in the future and remember how we started it all.
First of all, here is the central spawn - just before the Hippodrome was started.
Only a few buildinngs: the West tower of Talqun Hadasht Ba'al Gate, Ivan's old and abandoned tower, the first skeleton spawner and of course the first Noob Hotel.
https://forums.totalwar.org/vb/attachment.php?attachmentid=12056&d=1391119415
A few pictures of the ScienterCow Lair with the Rainbow Gate and the big glass dome.
https://forums.totalwar.org/vb/attachment.php?attachmentid=12057&d=1391119415
https://forums.totalwar.org/vb/attachment.php?attachmentid=12058&d=1391119415
The fist sightings of the Telcontar's Colony Ship descending on our world. Who knows where it will be in a few months time.
https://forums.totalwar.org/vb/attachment.php?attachmentid=12062&d=1391119887
https://forums.totalwar.org/vb/attachment.php?attachmentid=12063&d=1391119887
BSmith's Castle was one of the first big castles that were build.
https://forums.totalwar.org/vb/attachment.php?attachmentid=12064&d=1391119887
Sigurd's Domain in its early stages. There is a lovely medieval viallage in the making.
https://forums.totalwar.org/vb/attachment.php?attachmentid=12068&d=1391120215
https://forums.totalwar.org/vb/attachment.php?attachmentid=12069&d=1391120215
Ivan's City in the very early stages. This area has already changed a lot and a pretty castle is appearing.
https://forums.totalwar.org/vb/attachment.php?attachmentid=12070&d=1391120215
The Talqun Hadasht at night. With a lot of other buildings visible. The lighthouse is already very impressive.
https://forums.totalwar.org/vb/attachment.php?attachmentid=12074&d=1391120665
Note also, that the island West of the lighthouse is still untouched. By now, Dash has started building his house there.
newO 's Mesa Home is build in his typical style. And he has expanded to the next hill with a stone bridge and a newly founded village.
https://forums.totalwar.org/vb/attachment.php?attachmentid=12075&d=1391120665
Here a picture of Blood Hill with the towerr build by Gondor-is-lost.
https://forums.totalwar.org/vb/attachment.php?attachmentid=12076&d=1391120665
There are also many interesting islands:
Diain's Lighthhouse
https://forums.totalwar.org/vb/attachment.php?attachmentid=12080&d=1391121031
therother's glass island - about 50% glassified
https://forums.totalwar.org/vb/attachment.php?attachmentid=12081&d=1391121031
Aridhol's Tower - the water art is well worth a visit.
https://forums.totalwar.org/vb/attachment.php?attachmentid=12082&d=1391121031
I also have a picture of Kakarot's House
https://forums.totalwar.org/vb/attachment.php?attachmentid=12085&d=1391121325
And finally my own humble abode: my Savanna Home
https://forums.totalwar.org/vb/attachment.php?attachmentid=12086&d=1391121325
Certiainly I have missed many interesting places - also I have nothing from the Nether or the End, where a lot has aleady been build (Sigurd's Enderfarm, just to mention one). If anyone feels I have missed his place, just let me know and I will make sure I will add it next time.
Hope you enjoy it.
:clown:
Nice one Nigel! It's great to have somebody cataloging the world - I have a feeling that in a month or two I'll look back at your post and marvel at the changes.
spankythehippo
01-31-2014, 00:13
My place isn't worth posting yet. It's a cluster****. That's one of the main reasons that puts me off Minecraft. So much to do, and I don't know where to begin. I guess I should probably plan things out in writing.
Just go with whatever you feel most inspired with at the time.
Ventrilo server is up: 23.227.161.60
Password: 0rgcraft
Info will be posted in the OP.
Wow, some really impressive constructs!
Also the Mesa biome looks very swish.
Wow, some really impressive constructs!
Also the Mesa biome looks very swish.
Thanks! You're welcome to join us if you'd like.
I recently found an old copy of an Overviewer map of the old world on my storage drive at home. It's from about six months before the world died, so it does not show a lot of the great work that happened right before the end, but it's an interesting snapshot of what we used to have nonetheless. I have put it online for the purposes of posterity. You can currently access it here:
http://23.227.161.60/minecraft/oldmap/
Hey, I love the fountains on Main Street! Those weren't there by the time I joined up. Nice to see the old place, thanks for posting this.
Hey, I love the fountains on Main Street! Those weren't there by the time I joined up. Nice to see the old place, thanks for posting this.
Unfortunately, there was a lot of work done on the city between the time that map was created and when the server died. Not included on that map is the central train station, cathedral, masonic lodge, market, harbor lighthouse, a few personal houses, and a few buildings (and an awesome bridge) in the old-town district. The city was actually starting to look like a city (or at least a town) by the time the server died, instead of just a few buildings clustered together.
One of the best aspects of the map though is the ability to gaze on Sigurd's glorious castle.
I've made a Wither Skeleton farm in the Nether and marked it on the map if anyone wants to use is. It doesn't damage them or anything so bring a sword with you. It's just easier than wandering around Nether Fortresses looking for them. Also, it's not 100% safe either if you stand too close to the pad the skeletons can hit you and normal skeletons spawn and will come after you. Just a warning to everyone.
It’s not perfect, but I went back through the thread and found this image:
https://forums.totalwar.org/vb/attachment.php?attachmentid=10707&d=1378489518
It still doesn’t have all the buildings, like the cathedral, or farther out my ranch, but you do get a sense of the development in town.
The exterior of the Arena is being considered. Right now the design is double stone slab, 4x stone brick, double stone slab, 4x stone brick etc... Its an upgrade from the last arena which had a plain brick facade and isn't too bad.
The builder in me just spawns ideas when working with stone... but we probably can't go too extravagant as that would take ages and much resources.
Simple yet interesting options are wanted, and patterns that doesn't use more stone than the original design.
A couple of suggestions:
The far right is the current pattern. This facade is 30(+3) high.
https://i6.photobucket.com/albums/y230/asleka/2014-01-31_224024_zps85cdf34d.png~original
Indention work as that uses the exact amount of stone... there are a lot of sand.. could we use it to make a break in the grey?
I do like that 2nd one. Using some sandstone to brick it up or so could also work very well. If there is a large amount of brick, then there is that too.
The exterior of the Arena is being considered. Right now the design is double stone slab, 4x stone brick, double stone slab, 4x stone brick etc... Its an upgrade from the last arena which had a plain brick facade and isn't too bad.
The builder in me just spawns ideas when working with stone... but we probably can't go too extravagant as that would take ages and much resources.
Simple yet interesting options are wanted, and patterns that doesn't use more stone than the original design.
A couple of suggestions:
The far right is the current pattern. This facade is 30(+3) high.
https://i6.photobucket.com/albums/y230/asleka/2014-01-31_224024_zps85cdf34d.png~original
Indention work as that uses the exact amount of stone... there are a lot of sand.. could we use it to make a break in the grey?
I like the improved designs, but I'm not sure how the indentations would work on the curved ends. The vast majority of the curved sections do not have enough surface area to put in 3 wide indentations, let alone 5. The 1 wide indentations would be easier, but still would be problematic on large sections of the curved areas. It would be better if the patterns were consistent lines or patterns that do not require specific spacing to look correct.
I like the break in color the sandstone provides. Maybe we can come up with a different, yet complimentary, pattern for the curves and still retain some of the detail on the large straight parts.
Scienter
02-01-2014, 03:46
Sigurd I like your designs with the windows. I was thinking that we could start with a row of the large windows on the bottom layer, and then make a layer of smaller windows on top of that? Kind of like the Roman Colosseum.
I've put up a sample seating section to allow us to judge both the design and the necessary height of the exterior wall. The materials used in the seating section are not final, I just used what was convenient. The seating design is based on the old arena's, with some modifications. First, instead of having the VIP boxed be carved out of the lower tiers of seating, the VIP boxes are glass-enclosed areas inside the wall of the arena itself. The general population seating then starts on top of the VIP boxes, instead of behind them. In addition, I've also made the 'access' tiers one block wider than they were in the old arena. This allows the stairs to go straight up, instead of needing those pyramid stair structures we had on the old arena. This arrangement also accommodates 12 tiers of gen pop seating, instead of the old 10. The exterior wall height for this design is a minimum of 102, which means the exterior wall will go to a minimum height of 38. That's relatively modest and on par with the old arena, and gives tons of room for other city structures to surpass the arena in height, if not in acreage. Comments?
Listening to what you say bar the sandstone (could be introduced when refining the design).
https://i6.photobucket.com/albums/y230/asleka/2014-02-01_133940_zpsa69fdb49.png~original
This needs to be adjusted to fit the length of the arena.. I started on the short ends (11 block width) and this is an exact replica of the bends of the arena on the server (is 38 block high).
I started on the short ends (11 block width) and this is an exact replica of the bends of the arena on the server (is 38 block high).
Not quite, thats an exact replica of the curve on the inner combat floor wall, not the exterior. The exterior wall is significantly larger. That said, the same type of design should work there too, and I think it looks great; certainly much better than a flat wall. I agree to this design.
Not quite, thats an exact replica of the curve on the inner combat floor wall, not the exterior. The exterior wall is significantly larger. That said, the same type of design should work there too, and I think it looks great; certainly much better than a flat wall. I agree to this design.
Hahah.. that is correct. Thought I was being clever using the flat map to get the measurements and I guess zoomed in too fast to notice that there was an inner design.
Ack well...
Telecontar's decision to do Constantinople walls goes well with the arena design. :sneaky:
https://i6.photobucket.com/albums/y230/asleka/hippodrome-constantinople-1_zps89706795.jpg~original
spankythehippo
02-02-2014, 13:04
I'm having a lot of internet trouble, so I can't help with the Arena. It might take a while to fix my internet, so I dumped 3 double chests of smooth stone in the Arena. Considering how much smooth stone is already there, it's not much of a contribution.
Iron farm is working, but it hasn't produced much iron yet. I marked it on the map. Feel free to take some if you need it.
bestrfcplayer
02-03-2014, 03:04
I would like to be added to the server. And I did PM BSmith on CFC with a reply, it was a few days late and I'm not that patient of a person when it comes to games lol.
Minecraft username: bestrfcplayer
I was just coming here to post your MC name to be added if I couldn't get to it first. If you are not added by tomorrow morning, I'll add you then (12-13 hours from now.)
I would like to be added to the server. And I did PM BSmith on CFC with a reply, it was a few days late and I'm not that patient of a person when it comes to games lol.
Minecraft username: bestrfcplayer
I have whitelisted you. :bow:
Vinitharya
02-03-2014, 05:34
Someone removed the nether fence posts on the animal pens near the spawn hotel. Please don't do that. It's the best way of getting in and out, and half of the mooshrooms escaped while I tried to contain the damage. Just leave them there/replace them if you can.
Vinitharya
02-04-2014, 04:56
Also, the End farm is broken, the endermen are all dying from the fall.
EDIT: So that's what the master control switch does!
Note to self, don't build things out of clay blocks in the future. :no:
Vinitharya
02-04-2014, 07:46
Note to self, don't build things out of clay blocks in the future. :no:
???
Also, the End farm is broken, the endermen are all dying from the fall.
EDIT: So that's what the master control switch does!
:sneaky:
Maybe I should put up some signs?
Alright here comes.
Enderfarm for dummies
Where to start?
https://i6.photobucket.com/albums/y230/asleka/Rails_zps0984a6b3.png~original
Place a minecart close to the rail terminator block, jump into the rail cart and press the wooden button.
https://i6.photobucket.com/albums/y230/asleka/2014-02-04_101643_zpsb1f16057.png~original
While on the rail moving towards the endfarm - do not jump out of the rail cart. You'll meet an untimely death in the void, losing all your stuff.
Don't shoot moving rail carts with your bow if there are players on board.
https://i6.photobucket.com/albums/y230/asleka/entrance_zps1d9a6d37.png~original
When you finally arrive, don't leave your mine cart on the track. Players arriving after you, will bounce back onto the track and get a return to start.
In the farm base area
https://i6.photobucket.com/albums/y230/asleka/2014-02-04_101842_zps98901338.png~original
The upper floor. A place to hold parties and whatnot. Remember to book the place in advance. Some endermen might escape the holding area and you'll find them either on the stairs down to the lower floor, or on the rails to your left.
https://i6.photobucket.com/albums/y230/asleka/enchantment_anvil_zpsce1d397e.png~original
Lower floor. You can spend your hard earned experience points here by either enchanting your stuff or repairing them.
https://i6.photobucket.com/albums/y230/asleka/Workbench_zpsb036c6e3.png~original
The Workbenches. Make new tools or weapons or anything you want on these benches.
There shouldn't be any chests placed around this area. The chests on the picture are temporary and will be removed as soon as the endfarm is complete.
https://i6.photobucket.com/albums/y230/asleka/chests_zpscea3c5db.png~original
Why the carpet you might ask... Chests should be stacked double as in the picture. The top chest needs room and so the roof must be removed. A double layer of carpet gives the impression that there is a floor above the top chest.
Farming
https://i6.photobucket.com/albums/y230/asleka/XPlever_zps4afd77a2.png~original
There are two modes to the farm. The lever on the picture switches between the modes. One mode raises the kill floor and puts the farm in XP mode, where you can kill endermen and gain experience points. Lowering the kill floor will put the farm into enderpearls farming mode.
https://i6.photobucket.com/albums/y230/asleka/Enderfarm_killingenderrmen_zpsdd9df378.png~original
While in XP mode and to avoid breaking anything while harvesting experience, run around the kill floor facing the endermen using A or D keys. If you want, you can place a dirt block at the entrance to avoid breaking your run at that spot. You either run around the killing floor or back and forth, hitting rapidly the endermen as you pass them.
A good idea is to take small breaks to let the farm fill up with endermen.
Do not use any of your tools killing the endermen. A pick ax or any other tools will easily destroy the carpet or the glass around you.
Best practice is to hold your food of choice while killing the endermen (you'll get hungry quickly while working in the farm). They need only to be hit once with whatever you hold or don't hold in your hand. Besides, weapons will dull if used on the endermen.
https://i6.photobucket.com/albums/y230/asleka/2014-02-04_101956_zps377e0521.png~original
If you start seeing xp globes swirling around you, you are at maximum speed absorbing experience. Ideally you should have this happen all the time while working for XP in the farm. This might be reality at a later stage of developing the farm.
Dangers
https://i6.photobucket.com/albums/y230/asleka/WalkOnTop_zps34017567.png~original
The end is a dangerous place as endermen can quickly kill you. The void will swallow your stuff and kill you if you fall into it.
Venturing on the outside of the farm is not advisable. If you however feel like a reckless fool, and want to walk on the roof or something, make sure you stay where the water is calm.. and that is generally at center up along the farm area.
A good tip is to not look directly at the endermen if you use the return portal. If you want to walk anonymously among the endermen, put a pumpkin on your head. They'll get confused and think you're one of them.
But whatever you do.. do not drop your pick ax on their toe, its a sure way to get you killed fast.
Return home
Getting back home from the endfarm is a choice between two options. The easiest is to use the /home command.
If you can't use it and don't want to stay in the endfarm until you can use it, you'll have to return on the rail track. Use the same procedure as getting to the farm. Place the mine cart close to the end of line block, jump into the cart and press the wooden button.
At the rail end... follow the passage out to the end landscape and follow the torches to the end portal.
Today's quiz:
Where are we?
https://i6.photobucket.com/albums/y230/asleka/2013-12-01_200155_zps774cfd78.png~original
spankythehippo
02-04-2014, 13:56
Today's quiz:
Where are we?
https://i6.photobucket.com/albums/y230/asleka/2013-12-01_200155_zps774cfd78.png~original
Is that The Wall?
Yeah, looks like the Ice and Fire recreation server.
Is that The Wall?
Correct.
https://i6.photobucket.com/albums/y230/asleka/2014-02-0417_15_48-WesterosCraft_zpsfb0afacb.png~original
???
I've almost used up all the clay I collected the other day. I'm going to need a huge amount for what I'm planning on building.
You can't get what you need from the mesas?
You can't get what you need from the mesas?
Annoyingly, hardened clay cannot be converted into brick.
I'm using dyed clay so hardened clay is what I need, just have to go to a mesa biome and collect it. Should have done that from the beginning...
I'm trying to create a wheat farm with the clockwork planter plug-in that collects the wheat and seeds in two different chests then refills the planters with the seeds. I'm not sure if I'll be able to make it work, but it's fun to try. :2thumbsup:
For the project I'm currently working on I'll need about 45 name tags. At present I have two, which leaves me at a bit of a deficit. As such, for the foreseeable future if people have name tags that they're willing to trade please let me know. I'm willing to offer up to 10 diamonds or 20 emeralds for each one, or alternatively anything else I have lying around that people want (enchanted books, redstone blocks, slime balls etc.).
I'm trying to create a wheat farm with the clockwork planter plug-in that collects the wheat and seeds in two different chests then refills the planters with the seeds. I'm not sure if I'll be able to make it work, but it's fun to try. :2thumbsup:
Good luck! If you get this working please let us know - I've been meaning to update my own farm for a while.
Server is currently down... :(
EDIT: and now it seems to be back up.
Said that authentication servers were down when I got kicked from the server. Can't rejoin atm.
I've got my wheat farm working though it does have a small problem that I should be able to fix easily. I'm not sure how expandable it is though, you could build separate little 1x8 farms. The problem I can't seem to get passed is how to distribute the seeds evenly using hoppers, which I can't see a solution for. If anybody has ideas feel free to share them.
Also, I found a name tag in a dungeon when me and BSmith were spelunking, you are welcome to have it Ishmael if you want to come get it. It's in the chest when you first enter my little hut.
The problem I can't seem to get passed is how to distribute the seeds evenly using hoppers, which I can't see a solution for. If anybody has ideas feel free to share them.
You could use the same kind of system I use in my automated furnace. It involves a double row of hoppers. The top row runs items horizontally out of a chest. The bottom row moves items out of the top row into whatever is below them. The bottom row is powered off normally with redstone. A comparator detects when the last hopper on the top receives an item, and this toggles a pulse to the row below which lets them briefly drop items into whatever is below them, before stopping the flow once again. It's a very resource-heavy system due to the number of hoppers involved, and it does seem to be a bit buggy with uneven distributions, but it generally works.
You could use the same kind of system I use in my automated furnace. It involves a double row of hoppers. The top row runs items horizontally out of a chest. The bottom row moves items out of the top row into whatever is below them. The bottom row is powered off normally with redstone. A comparator detects when the last hopper on the top receives an item, and this toggles a pulse to the row below which lets them briefly drop items into whatever is below them, before stopping the flow once again. It's a very resource-heavy system due to the number of hoppers involved, and it does seem to be a bit buggy with uneven distributions, but it generally works.
I'll have to come take a look at it the next time I'm on to see how it works and how it's put together. Sounds like it could work.
FYI, therother and I have amused ourselves by starting up a random website to play around on. We're moving the main discussion area for this server over there. I don't have time to edit the information in the OP yet, but I'll get to it later today. In short, from now on updated info on the server and announcements will be made on the new site. I'll recommend using that site for discussion as well, as there's an entire forum available there and thus it will be much easier to keep track of different discussions (such as keeping city planning out of general talk).
mobiusgamers.org (http://mobiusgamers.org)
I build a Community Stable near the central spawn, between the skeleton farm and the arena, so players can leave their horses there when they ride into town.
It has 4 boxes now, but can easily enlarged if needed. Also, I can move it to a different location if we want to build something else in that area.
https://forums.totalwar.org/vb/attachment.php?attachmentid=12128&d=1391806869
So does anyone know how to get an older version of Minecraft? I want to try out a mod with Forge, and I need 1.7.2 but I cannot find it anywhere on their website.
So does anyone know how to get an older version of Minecraft? I want to try out a mod with Forge, and I need 1.7.2 but I cannot find it anywhere on their website.
In the launcher if you click Edit profile there's a Use Version section where you can select a bunch of different versions.
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