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For the broken window, that may have been me. I got nuked by a creeper while walking next to your house a really long time ago and a good chunk of wall was destroyed. I fixed what I could at the time and I think Csargo fixed some as well, but we might have missed the window. The animals probably escaped on their own. My animals constantly get out of their pens even though they are completely fenced in. Since you haven't logged in for so long, I'm not surprised there are none left. I have no idea about the wheat, iron, or gold, but you are welcome to take whatever resources you need to rebuild from my house.
Oh ok haha I should probably build a wall around my area and light the whole place up so that doesn't happen again.
So I guess a gigantic cobblestone building is out then.... :moustache:
Well, this thing would be really, really large, so cobblestone would probably have to be the main building material due to sheer resource scarcity, as the only other option would be dirt. While that wouldn't look the best, we could probably spiff it up a bit with various lines and layers and such in stone, wood, brick, and nether brick.
Vladimir
12-21-2011, 20:53
So I guess a gigantic cobblestone building is out then.... :moustache:
Hopefully. I saw enough furnaces at everyone's house that they can easily produce enough stone. Fuel, coal or wood, is easy enough to find. All those cobblestone structures look horrid.
TC: Great start. Concerns:
Each room doesn't need to contain a spawner. That's a lot of work setting up lighting, water, and purging systems. Three systems per room and I don't think we can run lava and water at the same time. Four if you count door controls (4 x 11). Maybe we can have one primary and three secondary entrances to fill up space.
The central control room would need to contain a massive amount of switches and wiring with the current setup. If we're going to have so many spawners, keep the controls decentralized. Loot dispensers from the control room sounds excellent! :thumbsup:
For purging I recommend lava as it is easiest.
Do you want to construct the entire floor out of obsidian? Maybe sandstone or checkered sandstone/obsidian flooring is best. Slabs are fairly blast resistant. I would like to have a more authentic looking floor.
I recommend keeping the "roof" more authentic (i.e. Like in the movie Gladiator). We need lots of wool and red dye.
This should be fairly easy to do with the resources everyone's gathered. Some people are stockpiling cobblestone and dirt(???) and you people love your furnaces.
Well, this thing would be really, really large, so cobblestone would probably have to be the main building material due to sheer resource scarcity, as the only other option would be dirt. While that wouldn't look the best, we could probably spiff it up a bit with various lines and layers and such in stone, wood, brick, and nether brick.
Again: I think stone is better. It's on a server so the furnaces should burn continuously.
BTW, I don't mean to be pushy, but (http://www.reddit.com/r/Minecraft/comments/ef3tt/turning_off_spawn_protection_zone_on_smp_only/) I really want those diamonds...
Please do look into the spawn point thing whenever you have sometime to spare Tincow.
Vladimir
12-21-2011, 21:26
BTW, I don't mean to be pushy, but (http://www.reddit.com/r/Minecraft/comments/ef3tt/turning_off_spawn_protection_zone_on_smp_only/) I really want those diamonds...
Please do look into the spawn point thing whenever you have sometime to spare Tincow.
Aren't you from India? I thought you people had lots of diamonds. Or did the British take them all? ~;)
Hopefully. I saw enough furnaces at everyone's house that they can easily produce enough stone. Fuel, coal or wood, is easy enough to find. All those cobblestone structures look horrid.
I tend to agree. I'm willing to put in the time to smelt it all back to stone if everyone else is. We've got easy access to blaze rods now, so furnace fuel shouldn't be a problem. We also only need to coat the visible areas, nonvisible could just be cobblestone. For the record though, furnaces do not burn constantly on the server. Chunks are not active unless people are near them, so if you put stuff in a furnace and log off, they will not continue burning if no one is around.
TC: Great start. Concerns:
Each room doesn't need to contain a spawner. That's a lot of work setting up lighting, water, and purging systems. Three systems per room and I don't think we can run lava and water at the same time. Four if you count door controls (4 x 11). Maybe we can have one primary and three secondary entrances to fill up space.
The reason I put so many in was due to respawn time. The more rooms there are, the more mobs that can be stored up and released. If we only have two or three rooms, then we'd have to wait a long time between fights for the mobs to respawn, and we also wouldn't be able to unleash massive hordes. It's an issue though, and one that should be discussed more.
The central control room would need to contain a massive amount of switches and wiring with the current setup. If we're going to have so many spawners, keep the controls decentralized.
Yeah, a lot of switches and wiring would be required. To handle it easily, we'd need to have some really thick walls and floors to allow us to run many lines of redstone without them getting in each others' way. However, we're talking about a structure that's sufficiently large that I think it could be done. The problem with decentralized controls is that you'd have to run all over the place to release the monsters, and you wouldn't be able to observe the action while it was going on. I really like the idea of a single person up in a control booth with total control over which mobs are released and when, as well as all loot reward drops.
For purging I recommend lava as it is easiest.
We might be able to do without purging. In fact, if we're going to use mob spawners, the lighting itself is irrelevant since light doesn't stop spawners from creating mobs. Maintenance would be super dangerous, but I suppose it would simplify the design.
Do you want to construct the entire floor out of obsidian? Maybe sandstone or checkered sandstone/obsidian flooring is best. Slabs are fairly blast resistant. I would like to have a more authentic looking floor.
The purpose of the obsidian would just be to prevent creepers from damaging the building itself. We could do a layer of obsidian right underneath the walls and floor, so that any destruction was only superficial. The walls could then be stone and the floor could be sand, and both could be easily repaired if we kept some supplies on hand.
BTW, I don't mean to be pushy, but (http://www.reddit.com/r/Minecraft/comments/ef3tt/turning_off_spawn_protection_zone_on_smp_only/) I really want those diamonds...
Please do look into the spawn point thing whenever you have sometime to spare Tincow.
I can't do anything about it while I'm at work, which is where I have been for about 9 hours.
Vladimir
12-21-2011, 23:36
The reason I put so many in was due to respawn time. The more rooms there are, the more mobs that can be stored up and released. If we only have two or three rooms, then we'd have to wait a long time between fights for the mobs to respawn, and we also wouldn't be able to unleash massive hordes. It's an issue though, and one that should be discussed more.
I guess I assumed we'd be using spawners. I believe (please correct me if necessary) spawners will continue to function without a player nearby. If so, we don't need that many rooms. It depends on game mechanics.
Yeah, a lot of switches and wiring would be required. To handle it easily, we'd need to have some really thick walls and floors to allow us to run many lines of redstone without them getting in each others' way. However, we're talking about a structure that's sufficiently large that I think it could be done. The problem with decentralized controls is that you'd have to run all over the place to release the monsters, and you wouldn't be able to observe the action while it was going on. I really like the idea of a single person up in a control booth with total control over which mobs are released and when, as well as all loot reward drops.
Perhaps centralized controls, literally, as in having the door controls in the center. This makes it easier for one player to control the doors. Waterslides and door opening should be linked to the same lever to control the flow of baddies. This way it won't conflict with lava purging. The reward drops should be controlled from the control booth. Controls for purging and lighting (if not using spawners) should be decentralized as a player will be there anyway.
Edit: My apologies. Now I see you wrote that the light and purge switches should be decentralized.
We might be able to do without purging. In fact, if we're going to use mob spawners, the lighting itself is irrelevant since light doesn't stop spawners from creating mobs. Maintenance would be super dangerous, but I suppose it would simplify the design.
Simple is best and risk is fun.
I'm glad that we agree on the stone/fill issue. I want this thing to look amazing with great attention to detail. If we want to get REALLY fancy we could have an actual, if not simple, scoreboard using redstone torches. Thumbs up, or thumbs down. :skull:
Vladimir
12-22-2011, 00:50
If anyone thinks I'm being overly critical I want to share this with you:
http://www.megaupload.com/?d=HD9A0IVP
This is my project, mostly finished, and I likely won't make any major changes to it. Among other things it has a smoking chimney, two secret exits, a glass underwater walkway, and secure armory.
Most everything there, except the animals, came from either the immediate area or below it. It is virus scanned and I think everyone will enjoy a walkaround.
I would also love any critical reviews as we head into this megaproject.
BTW, I don't mean to be pushy, but (http://www.reddit.com/r/Minecraft/comments/ef3tt/turning_off_spawn_protection_zone_on_smp_only/) I really want those diamonds...
Please do look into the spawn point thing whenever you have sometime to spare Tincow.
Spawn protection has been disabled, mine away.
I've put down a ton of torches all over the construction area, so that it can be worked more safely at night. It certainly needs more, but its a start. I think the first stage is simply leveling the entire area. I think we should take the entire thing down to one above sea level.
Spawn protection has been disabled, mine away.
Thank you!
:bow:
Edit:
I've also near enough finished my castle. I'd be really grateful if you could help me build that sticky piston drawbridge your were talking about.
Vladimir
12-22-2011, 13:50
From getting blown up a couple times last night it seems that even stone is blast resistant enough for the arena floor. Creepers were usually taking out a single block.
From getting blown up a couple times last night it seems that even stone is blast resistant enough for the arena floor. Creepers were usually taking out a single block.
This page (http://www.minecraftwiki.net/wiki/Explosion) has a chart that shows the blast resistance values of all blocks. Normal creeper explosions will do 49 damage to squares immediately adjacent to them, which is enough to break everything except water, lava, obsidian, enchanting tables, and bedrock. The blast damage decreases as the explosion radius spreads out though, which is why stone tends to survive if it's more than a square or two away. We might be able to get away without using obsidian for the open floor, but I'm still inclined to use it in the combat floor wall because that wall is likely going to be hiding circuitry and other important stuff. Dealing with a few holes in the combat area isn't a big deal, but it would not be good if a creeper took out the circuitry that allowed us to close a door to a spawn room.
Also, there's a problem with the idea of using mob spawner blocks in the spawn rooms. Those only spit out mobs when players are within 16 blocks of them. That's really not practical, as someone would have to constantly hang out near each room to get them to work.
Vladimir
12-22-2011, 15:15
Agreed on the walls, plus it would look cool. :wall: :cool:
Well, the mobs don't disappear once they spawn, do they? Short of server commands, it's going to be difficult to control spawn rates.
Yes, mobs despawn if players are sufficiently far away from them.
I installed Bukkit last night, as that seemed the simplest way to turn off spawn protection. A side effect of that is that I can now install bukkit mods very easily. This one looks kind of interesting:
http://dev.bukkit.org/server-mods/mobarena/
If I understand it correctly, we could use that mod to generate the mobs and we would only have to create the arena itself.
[edit]I've read further, and that does indeed seem to be the case. The mod has all kinds of different options and is heavily automated. All we need is the actual building, and we can design it however we want, as we can set it so that explosions do not impact any blocks (or even let explosions destroy things, but have the arena automatically rebuild itself after every fight). Fighters enter at a certain area and select a 'class' to fight as, at which point their inventory is replaced with customized items for that class (old inventory is restored after the fight is over). Players are then teleported to the combat floor and then fight customized 'waves' of enemies, which can even include boss monsters. Mobs are spawned wherever we want them to be spawned. Spectators (and dead players) are teleported to the spectator area, which is wherever we want it to be. Rewards are handed out automatically and can be customized however we want them to be.
So, we could essentially build the arena to look however we want it to look, and the mod will take care of the rest. Do we want to use this?
Sounds perfect for the arena.
But I'll suggest that if we're building this arena as an arena (I mean for practical instead of aesthetical purposes), then we should also eventually build something big purely for the sake of building something nice.
But I'll suggest that if we're building this arena as an arena (I mean for practical instead of aesthetical purposes), then we should also eventually build something big purely for the sake of building something nice.
I agree. I'd like for this to be just the first of many community projects. That's one of the main reasons for having a MP server in the first place.
Vladimir
12-22-2011, 17:55
I installed Bukkit last night, as that seemed the simplest way to turn off spawn protection. A side effect of that is that I can now install bukkit mods very easily...
If I understand it correctly, we could use that mod to generate the mobs and we would only have to create the arena itself.
[edit]I've read further, and that does indeed seem to be the case. The mod has all kinds of different options and is heavily automated. All we need is the actual building, and we can design it however we want, as we can set it so that explosions do not impact any blocks (or even let explosions destroy things, but have the arena automatically rebuild itself after every fight). Fighters enter at a certain area and select a 'class' to fight as, at which point their inventory is replaced with customized items for that class (old inventory is restored after the fight is over). Players are then teleported to the combat floor and then fight customized 'waves' of enemies, which can even include boss monsters. Mobs are spawned wherever we want them to be spawned. Spectators (and dead players) are teleported to the spectator area, which is wherever we want it to be. Rewards are handed out automatically and can be customized however we want them to be.
So, we could essentially build the arena to look however we want it to look, and the mod will take care of the rest. Do we want to use this?
Well it looks like we have to for the monsters. This would also answer a question I had about equipping players before fights. Aside from the actual construction I would like to keep this a simple as possible. I quite like the idea of an arena falling into disrepair and don't like automated rebuilding. I'd prefer player controlled spawning from inside the arena and like your idea about having access tunnels and the idea of manually repairing the structure. I also don't like the idea of teleporting.
I hoped to have a door opening/repeater delayed piston and water push mechanism to feed monsters into the center.
But I'll suggest that if we're building this arena as an arena (I mean for practical instead of aesthetical purposes), then we should also eventually build something big purely for the sake of building something nice.
I thought that was the point of this. I'm imagining obsidian obelisks, an elaborately decorated control room, complex wiring, red (woolen) overhangs, etc. All produced naturally in game and created by the player. Check out my save for comparison.
This isn't going to be some floating cobblestone box.
Well it looks like we have to for the monsters. This would also answer a question I had about equipping players before fights. Aside from the actual construction I would like to keep this a simple as possible. I quite like the idea of an arena falling into disrepair and don't like automated rebuilding. I'd prefer player controlled spawning from inside the arena and like your idea about having access tunnels and the idea of manually repairing the structure. I also don't like the idea of teleporting.
I hoped to have a door opening/repeater delayed piston and water push mechanism to feed monsters into the center.
The teleporting of players and spectators to the proper location is an integral part of the mod and I do not believe it will operate without it. We could still have mobs spawn inside of rooms and get pushed out, though that seems redundant and inefficient with the built-in system. If all we want to do is create some complex redstone circuitry, it would be better to find some other aspect of the arena to use it on, or to build something entirely different instead. I'm not so in love with the arena idea that it absolutely must be constructed. It will take a fair amount of time to clear the construction site anyway, so we've got more time to discuss other options.
This isn't going to be some floating cobblestone box.
And here I was planning to make you the guest of honour for my castle-warming party.....
Your loss really.....there was going to be cake :clown:
Edit:
Seriously though, what I meant was that while we can make the arena beautiful, but eventually there might be a tradeoff between making it more arena like and practical, instead of just making it look nice. For instance I tore down the outer wall of my castle since it was pretty useless and endermen kept taking off blocks from it.
Vladimir
12-22-2011, 18:42
Your loss really.....there was going to be cake :clown:
The cake is a lie. I haven't even seen a cookie yet.
TC: That's a shame. I hoped to find a use for all that redstone. Right now I don't see what else the arena can use it for.
TC: That's a shame. I hoped to find a use for all that redstone. Right now I don't see what else the arena can use it for.
I agree, I'd kind of like to have some impressive redstone wiring as well. That arena mod does look fun, but there's nothing to say that it has to be part of our first community project. It might even be better to just test it out in a smaller arena someplace, and I could build a test site at Funcowland later on to see how we like it. It would indeed be a shame to build a giant arena only to find out the mod doesn't work the way we want it to or that we just don't like it.
If you've got ideas about what we could build to show off some redstone skills, I'd love to hear them.
Complex electronic circuits? Adders and multipliers?
Or maybe just a telegraph system along the railway line.
Complex electronic circuits? Adders and multipliers?
Or maybe just a telegraph system along the railway line.
I was thinking more along the lines of something incorporated into whatever we're going to build as part of the community project. Some kind of complex mechanical system controlling moving walls or floors or something. The kind of thing where someone hits some kind of switch and then watches something really cool happen.
Vladimir
12-22-2011, 19:48
I was thinking more along the lines of something incorporated into whatever we're going to build as part of the community project. Some kind of complex mechanical system controlling moving walls or floors or something. The kind of thing where someone hits some kind of switch and then watches something really cool happen.
Ditto. I'm also interested in a communication system but that's what the "T" key is for. :-)
I'm not too original but sure I can generate some ideas on how to incorporate it into the world. Maybe I'll play around with traps for that spawner I discovered.
Edit: Just did a search for retractable lighting: It takes about as much space as the room itself.
I still think this is an excellent mod. Microblocks: https://www.youtube.com/watch?v=UfsPdhekTVA
thefluffyone93
12-23-2011, 17:03
Wow...I'm really far from everyone else, aint I?
Vladimir
12-23-2011, 17:17
Wow...I'm really far from everyone else, aint I?
Probably, because I have no idea where you are.
Wow...I'm really far from everyone else, aint I?
Please be aware that the map is essentially infinite and that the more you explore the larger the map size and the longer it takes for me to generate it and upload it. Your most recent journey increased the map size by 1gb. Please only explore if you actually want to do something with the areas you find, or are looking for something specific. If you just want to take a walk and see some nice scenery, you can get the same entertainment value in single player without making the online map much larger.
Vladimir
12-24-2011, 04:01
We're out of cobblestone. That's kinda funny.
Once the control room/VIP lounge/skybox is laid out we can get a better idea of how we want to craft the rest; get a good idea of the scope and scale.
I was thinking more along the lines of something incorporated into whatever we're going to build as part of the community project. Some kind of complex mechanical system controlling moving walls or floors or something. The kind of thing where someone hits some kind of switch and then watches something really cool happen.
You mean install a gauntlet within the Arena?
Could make a switch as a "timer" so if you don't complete it within a certain amount of time, you get trapped and die!
We're out of cobblestone. That's kinda funny.
Once the control room/VIP lounge/skybox is laid out we can get a better idea of how we want to craft the rest; get a good idea of the scope and scale.
I have quite a number of stacks at my place. I will drop them off when I take a look around.
Also Fluffly, try to explore around the explored area at least! Then we get better bearings on where we are, instead of what is occurring in Australia!
I filled the furances with Cobblestone
thefluffyone93
12-24-2011, 18:34
Also Fluffly, try to explore around the explored area at least! Then we get better bearings on where we are, instead of what is occurring in Australia!
Aye, I'll go back and fill out that ocean. Still looking for Shroom Land.
I was checking out the map again, to see if I could find my first ever "House".. I didn't find that, but I have noticed some things. A random npc town (north west) has spawned near Csargo's place, and South-East of the castle, some one has been making a weird construction.
Edit: I just found it my first ever building! It is South of Csargo's place.
Vladimir
12-24-2011, 19:45
Now try to find my hut. :-)
I was checking out the map again, to see if I could find my first ever "House".. I didn't find that, but I have noticed some things. A random npc town (north west) has spawned near Csargo's place, and South-East of the castle, some one has been making a weird construction.
Edit: I just found it my first ever building! It is South of Csargo's place.
The NPC village near Csargo's has been there since before you lot found the village at the far end due West, (where I got stuck).
I actually sheltered there when I made my way back. Made me come to the conclusion that a blockhead can sprint over 2000 blocks if one starts and dawn and keeps going till dusk :yes:
thefluffyone93
12-24-2011, 21:05
I am Master of the Shrooms!
......and I need a bed.....
I cannot get a single animal to follow me...I simply can't. Holding wheat, feeding them wheat..nothing helps. They follow for a bit then seem to lose interest and keep roaming around the spot.
Plus I used up all my eggs and still I haven't got a single chicken.
All I have is one pig and a bunch of snowmen. :sad2:
Edit:
Finally managed to get another pig and a piglet, at the cost of six of my snowmen escaping. Still need chickens and cows though, and can't find either of those anywhere close to the noob hotel.
If anyone has a surplus of eggs/surefire way to hatch chickens, please help me out.
All you do is have wheat in your hand and walk backwards and they simply follow. It was hilarious when I was doing my farm and Pest had like 15 animals following her at once that I had to basically build a farm around her.
Finally managed to get another pig and a piglet, at the cost of six of my snowmen escaping. Still need chickens and cows though, and can't find either of those anywhere close to the noob hotel.
If anyone has a surplus of eggs/surefire way to hatch chickens, please help me out.
You're welcome to take a stack of eggs from me, that should be good enough to get you some chickens to breed from.
thefluffyone93
12-26-2011, 04:59
Yeah.....I'm really far away....
BOW BEFORE FLUFFY, KING OF THE MUSHROOM KINGDOM.
Whose base is that South East to the castle?
Also who's the player lounging to my castle's rear? I can't see his nick.
There isn't a name on them, perhaps a glitch? But therother who has that base.
Let's hope it's a glitch. I don't want no unnamed player steppin on my pumpkins :clown:
My castle is finished, more or less. Just need to add the trimming now. Drawbridge and stuff. Like icing on the cake.
Speaking of which, I made a cake. Everyone is welcome to visit and have a piece.
Vladimir
12-26-2011, 15:11
Map updated
Thanks for the Christmas present but the link only pulls up a Google image map of the earth.
Thanks for the Christmas present but the link only pulls up a Google image map of the earth.
The link in the OP works fine for me.
Working fine for me too.
Putting it in my sig since I've got post on almost all the recent pages of this thread. Might save trying to go back to find the link.
The link in the OP works fine for me.
It is working correctly for me as well.
Vladimir
12-26-2011, 18:39
This is what I get:
https://img214.imageshack.us/img214/1215/vladc.jpg (https://imageshack.us/photo/my-images/214/vladc.jpg/)
Uploaded with ImageShack.us (https://imageshack.us)
Just clicking on the link.
I'm guessing it's a problem with your java.
Try upgrading it if it's an older version.
Vladimir
12-26-2011, 19:08
That's unfortunate. Upgrade, restart, ans same no luck.
Still running Vista. That may be a problem.
Vladimir
12-27-2011, 03:11
Just so everyone knows: I'm arranging the torches on a 10x10 grid making it much more dangerous. There is sufficient shadow to allow for monster spawns.
It's excellent for hunting though!
The grid dimensions are as follows:
Crafting Station (North)
X=-172
X=-172
Z=97
Z=-10
X=-83
X=-83
Z=97
Z=-10
Water (South)
Hopefully an engineer can check my math and help design and lay an outline for this thing.
Oh, and if someone would be so kind and post a picture of that map, I would appreciate it. :grin:
As an FYI, I will be out of town from December 29th to January 2nd and will be unable to admin the server during that time should there be an issue.
Force the server to do a /save and back it up. Might be the best idea incase something goes wrong (unlikely)
Right so I made a nether gate, and it connects to the same one as theother's gate in the nether.
What I want to know is that when I come back to overworld, how do I come through my own gate instead of his. I mean the gate in the nether is connected to both his and my gate, but on the way to the overworld I've been spawning at his gate and not mine.
Right so I made a nether gate, and it connects to the same one as theother's gate in the nether.
What I want to know is that when I come back to overworld, how do I come through my own gate instead of his. I mean the gate in the nether is connected to both his and my gate, but on the way to the overworld I've been spawning at his gate and not mine.
You need to create a second gate in the nether that is 'closer' to your overworld gate than therother's. To do this, get the coords of your overworld gate, then divide them by 8. Place the nether gate at those new coords. You can ignore the y coord when finding the proper Nether placement unless the overworld gates are in the same horizontal location with only a vertical distance between them.
Vladimir
12-28-2011, 19:51
Since it seems that so few people are on the server any more I'm going to try these out:
http://www.minecraftforum.net/topic/696448-how-to-troll-a-survival-server/
I got a working Nether portal connected to my base.
Anyone managed to kill Ghasts yet? Or do I just run away?
I got a working Nether portal connected to my base.
Anyone managed to kill Ghasts yet? Or do I just run away?
Ghasts aren't too hard to kill if you use a bow and arrow. Two shots will take them down.
Ghasts aren't too hard to kill if you use a bow and arrow. Two shots will take them down.
All right.
Also can you please tell me where do you harvest slimeballs?
All right.
Also can you please tell me where do you harvest slimeballs?
Slimes only spawn in 10% of the chunks in the game, determined randomly. So, the first thing you have to do is find one of those chunks. If you've seen some nearby, you'll know the general location. However, it's easier to use this tool (http://mcslimes.appspot.com/). All you have to do is enter the world seed (it is shown in the F3 display) and tell it the general area you want it to search. It will then show you which chunks (and coordinates) the slimes will spawn in. Once you've got that information, you need to do what you can to maximize their spawning chances. First, slimes only spawn below level 40, so you need to create an underground area for them to spawn in that you can access. Second, slimes come in three sizes. The largest slime takes up an area of 3x3, so you'll need to make the area you clear at least 3 blocks high so they can spawn. In addition, slimes spawn much more rarely than all other mobs (at 1/10th the rate of the others), but they do spawn in light. If you light as much of the world as you can near the slime spawning area, it will reduce the odds that something other than a slime will spawn. If other mobs cannot spawn, then slime spawns increase. Finally, you need to hang out nearby. Slimes, like other mobs, only spawn near active players, and they despawn if people move far enough away. So, it's best to place the slime farm near someplace that you can do other things, so that you don't have to just sit there twiddling your thumbs while you wait for them to spawn.
My slime farm is in my mine below my house. There are actually two chunks diagonal to one another that spawn slimes near me, so my farm encompasses both of them. Each chunk has 3 floors for the slimes to spawn on, with each level being 3 blocks high to allow for the largest slimes, for a total of 6 spawning floors. Each floor covers the entire area of the chunk. I've been working the mines down there for a long time, so a large amount of the world in that area is lit and thus unavailable for non-slime mob spawning. Since it's pretty close to my house, slimes will spawn while I work in there. I just run down to the farm once at the end of any prolonged period of work in my house to see if there's anything in it. I can usually find two or three slimes down there each game day this way. Since I don't use slimeballs at a huge rate, that's enough to keep me stocked. Feel free to look at (and use) my slime farm if you'd like. There are signs and a wide path to it from my main mine workroom.
OK I found the spot in your mine, and whiled around close by for quite some time (~ 2 days) but nothing spawned.
Then I went to my old mine where I'd found this big slimeball once, but again nothing has spawned there since I laid down the torches. :sad:
I'll just use two pistons to push the blocks back and forth I guess
OK I found the spot in your mine, and whiled around close by for quite some time (~ 2 days) but nothing spawned.
Then I went to my old mine where I'd found this big slimeball once, but again nothing has spawned there since I laid down the torches. :sad:
Be aware that hanging out too close will also prevent them from spawning. Nothing will ever spawn within 24 blocks of you, so if you're standing right in or near the farm, nothing will ever show up. I tend to work on my farm and in my main workroom while I am waiting, as both are far enough away to allow spawns to occur. You may have also just gotten unlucky. Slime spawns are rare, and even with the farm they remain rare, just not quite as rare as before and far easier to locate.
Vladimir
12-29-2011, 18:16
Good info TC. That explains why slimes tended to spawn in the same area of my single player game.
Since you know the general area where they spawn you could lay down pressure plates and link them to a signal (redstone torch, piston alarm, etc) so you know when they're jumping around.
Be aware that hanging out too close will also prevent them from spawning. Nothing will ever spawn within 24 blocks of you, so if you're standing right in or near the farm, nothing will ever show up. I tend to work on my farm and in my main workroom while I am waiting, as both are far enough away to allow spawns to occur. You may have also just gotten unlucky. Slime spawns are rare, and even with the farm they remain rare, just not quite as rare as before and far easier to locate.
Success!! :grin:
I waited at some distance and then started mining to kill time. Third time I checked I heard the clicking of the slime. It was just one, but I got three slimeballs. More than enough for now. I now see why these things are worth their weight in, err...diamonds. Speaking of which I also hit a two block diamond vein while mining. I left the gems in your coal chest.
Vladimir
12-31-2011, 21:35
Disreagard. I'm an idiot. The machine is still huge though but now I think I can reduce it a little.
Vladimir
01-04-2012, 22:01
Bump for the New Year.
I hoped to have a good Org community game. How can we make this more appealing? Once a friend of mine gets the Xbox version I'll ask to have him added.
So I was taking a ride one the railroad today and when I got to the stop at Csargo's lighthouse a creeper came up from behind and blew up some of the track. I tried fixing it as best I could, but I couldn't remember where all the track was supposed to go so the railroad only works one way now. I put some track in the noob hotel for whoever knows how it's supposed to work and wants to fix it. Sorry about that.
Vladimir
01-04-2012, 23:04
Someone may have made a ramp up to the track. Someone did the same thing previously to the highway and part of that got blown up. Not very smart.
So I was taking a ride one the railroad today and when I got to the stop at Csargo's lighthouse a creeper came up from behind and blew up some of the track. I tried fixing it as best I could, but I couldn't remember where all the track was supposed to go so the railroad only works one way now. I put some track in the noob hotel for whoever knows how it's supposed to work and wants to fix it. Sorry about that.
Csargo's station has been very screwy ever since we extended it to the noob hotel. The orientation of the station required such a ridiculous track system that carts didn't stop in the right spot, which meant people had to constantly get out and nudge the cart in order to be able to continue. I'd like to actually rebuild the entire station from scratch, but I don't want to do that without Csargo's permission as it will require digging out other parts of that mountain to accommodate a different station configuration.
So anyone found a way to make sense of the gibberish phrases at the enchantment table? I mean even in English they're all gibberish...and I'd rather not enchant my diamond pick till I know what I am doing.
Edit:
All right I just went to the End and died promptly as I was trying to destroy an ender crystal. Lost quite a bit of high end stuff there (~set of diamond armour and sword :cry:) so if anyone finds it and kills the dragon please return it to me.
Edit2:
I'm back in the end, and in it way over my head. Destroyed 5-6 crystals (fell quite a few times so I lost the exact count).
If anyone else can come along to help kill the dragon, let me know when you're planning to log in.
BTW a useful tip, if someone does not know it, wearing pumpkin hats prevents Endermen from attacking you. Bring one when you come, if not let me know because I got a few on me.
Also bring potions. Instant health is a lifesaver after one falls down 20 blocks.
Vladimir
01-05-2012, 14:06
There is a good enchanting section on the Wiki and a mod to translate the language no only into English but to give an accurate description of the enchantment.
I just need to work on multiple enchantments. Haven't had more than one on a weapon yet.
I don't think the words actually mean anything with regard to which enchantments you'll get. If you're looking for something specific, you essentially need to just keep trying until you get it. Gold takes enchantments better than all other materials, so you're more likely to get a rarer enchantment on a gold item, but at the same time gold has very poor durability. I'm just enchanting diamond pickaxes over and over again trying to get silk touch.
Yup. The article on the wiki still says that the phrases are random. I was hoping though that someone might eventually find some way to accurately predict what enchantment was going to be applied.
And is no one planning to log in anytime soon? I'm sure two can kill that dragon!
Vladimir
01-05-2012, 16:37
Apparently diamonds fall from the sky at TC's place. ;-)
I believe the Wiki indicates that iron takes enchantment better than diamond. If this is true, it may be a less expensive way; and I doubt you'll need diamond durability for silk touch applications.
I was about to update the server to the latest 'snapshot' (unreleased dev build), which includes sheep which eat grass to regrow their wool. However, I cannot do that as we are now running CraftBukkit and that mod has not released a version which handles the snapshot.
Vladimir
01-05-2012, 20:49
Unfortunate. It should be in the next official update.
I killed the dragon.
I can read their thoughts :laugh:
Vladimir
01-06-2012, 13:41
Somehow I managed to drown in three feet of water by the hotel last night.
Found my next project idea: http://www.minecraftforum.net/topic/920238-very-simple-7-segment-display-tutorial/
The map has been updated and is now current as of last night. I increased the image compression to 50% (from 25%) to make the file upload a more manageable size. You can tell a bit when zoomed in, but I think the final result works just fine.
Vladimir
01-09-2012, 01:58
I don't like how redstone circuitry is coded. It seems inconsistent and not like true mechanical circuitry. I wish I knew more about coding to see what rules it follows.
Well, I suppose the rules are the same but they don't translate well into the Minecraft universe.
Of course, and I still can't view the map on my home computer.
Of course, and I still can't view the map on my home computer.
Tried a different browser to Firefox? Updated Flash/Java/etc too? Do you have addons like noscript turned off?
Vladimir
01-09-2012, 04:18
Tried a different browser to Firefox? Updated Flash/Java/etc too? Do you have addons like noscript turned off?
Hmm. Thank you. Works well with Chrome.
So the big community arena thing is no longer on the table now?
Edit:
I just managed to obtain a music disc. Was trying to get a skeleton to kill a creeper since ages, but the creepers always blew up after the first shot. This time though I was successful. :bounce:
Edit2:
I had another disc drop but it's the same one as the previous one so if anyone wants it let me know. I'll trade you for it. :deal:
So the big community arena thing is no longer on the table now?
We're still doing it, but not in the same form as previously planned. We're simply going to make it a giant arena for visual appeal, without any plans to make it a mob-fighting location. We're mainly focusing on interesting architecture on a massive building, and will probably add in fun redstone circuitry wherever it makes sense, such as for doors and whatnot.
We're almost done clearing the main area. I think we should be finished with that today. When it's done, we'll measure the area to see just how much space we have. If we conclude we need more area after the measurement, we'll do more clearance. Once the area is fully leveled, we'll start by setting down a perfect circle 1 block high to form the basis of the outer wall. The construction will then progress from there.
Ahh OK...it's just I didn't see anyone log in since a few days so I thought it had all been scrapped.
I'll see if I can join you guys later tonight.
BTW Tincow have you had applied the pre-release update 11w50a to the server? Just asking since the creeper dropped the same disc twice and that update enabled additional disc drops.
Ahh OK...it's just I didn't see anyone log in since a few days so I thought it had all been scrapped.
I'll see if I can join you guys later tonight.
BTW Tincow have you had applied the pre-release update 11w50a to the server? Just asking since the creeper dropped the same disc twice and that update enabled additional disc drops.
No, I havent installed any snapshots because CraftBukkit doesn't have a release that is compatible with them yet. I could install them, but I'd have to turn off CraftBukkit in order to do so.
Err....I don't know what CraftBukkit is, and I can't find a good explanation anywhere.....
Anyway, if turning it off inconveniences you in managing the server, then it is all right. I can live with one disc.
I just wanted to make sure that it was not chance that the same disc dropped twice in a row.
Vladimir
01-09-2012, 18:35
Hey. I've given my life more than once on the server this weekend. True, I was selfishly gathering my own resources at the time but I cleared a bit of dirt too.
The visual effect and the circuitry should be fun. It's going to be huge. There's even a good tutorial I posted about creating a 7 segment display. I need to find a way to do it with redstone torches. I'm also close to creating a mechanical bridge builder; Just need to get the top perpendicular piston to function properly. I can also install fully retractable lighting.
...Once I get the bridge builder working, I may be able to put it into an automatic feedback loop to automate it...:thinking:
Vladimir
01-11-2012, 17:55
1.1 update due?
http://twitter.com/#!/jeb_/status/157141588324257792
Awesome!
Ok, here's the proposed external frame of the arena:
3393
The red circle has a radius of 75 squares, which should fill most of our area. The black circle in the middle is just a guess about the internal wall surrounding the combat floor. That circle has a radius of 37 squares. I don't think we need to build that one quite yet, but we'll need to figure out how much room we want for the stands and how much for the arena floor itself.
[edit] Ok, I have built a single layer of the outer (red) circle out of stone. We may want to continue by building the entire outer wall first, so we'll be able to figure out the height limitations.
I think one of the main structural aspects which will impact the layout will be the construction of the seats. We need to create circular tiers of seating, in stadium style to look appropriate. This means that each ring of seats will have to be on its own height level, which will impact both the height of the exterior wall and the size of the combat floor (I am using a 30 radius combat floor in the examples, just for consistency). Here are some options I see as possible:
O = stone block
L = stairs (wooden, cobblestone, stone brick, brick, or netherbrick) (mimics seat)
II = fence (wooden, iron, or netherbrick).
- = blank space just to keep formatting proper
Low Spacious Tiers:
II
OL--II
OOOO
This setup I think will provide a pretty nice look, but it will also take up a lot of space. It requires 3 horizontal blocks for every 1 vertical block. If we had a central combat area with a radius of 30 blocks, that means we would have approximately 15 of these tiers, which would drop only an altitude of 15 squares. Ground level is at y = 65, which means we have 63 altitude to work with, so even if our bleachers started a further 10 squares up (for the combat floor wall), we'd only have an additional height of 25, which is 38 short of the maximum. I think that's too short.
High Spacious Tiers:
II
O
OL--II
OOOO
This is the same as above, but with each tier separated by 2 vertical blocks instead of 1. Once again, we'd get 15 tiers of seating with a 30 radius combat floor, but we'd now get an altitude difference of 30, which would hit 40 with a 10 square combat floor wall. Again, significantly shorter than the maximum, but I think the visual effect of this height would be better.
Low Small Tiers:
OL
OOO
This is the same as the first one, but without the fences, and thus shorter. With a 30 radius combat wall, we get 22 tiers and an altitude difference of 22. This has more seating than the Spacious Tiers, but I think it's still a bit short on altitude and I don't think it would look as nice.
High Small Tiers:
O
OL
OOO
The same as above, but with an extra block of height. Once again, on a 30 radius combat floor we get 22 tiers, but now an altitude difference of 44. Adding in a combat floor wall of 10 and we would hit an altitude increase of 54, which is nearing the maximum.
Other considerations:
In all of these options, we need access routes to allow people to get to their seats. These generally take two types: stairs going up the seating itself to allow movement closer to and farther away from the combat floor, and open walkways going around the arena to allow movement around the combat floor. The open walkways will reduce the number of tiers of seating we can use, but they could also be used to give some height boosts to the spacious tiers. Example:
II
O
O
O---II
OOOO
or
II
O
O
O
O---II
OOOO
In both of these cases, the walkway would just take up 1 spacious tier width, but would give a height increase of 1 or 2 blocks beyond even the High Spacious Tier. Access ramps from the ground floor/entrance areas of the arena could also open up into the high wall of these walkways, which is a design similar to the Coliseum and many modern arenas.
Of these, I'm inclined towards High Spacious Tiers with 2 of the extra-high walkways, which would give 13 tiers of seating and an altitude change of 44 with a 10 high combat wall. That leaves 19 squares above the highest tier for other stuff, which could include a low domed roof if we wanted one, perhaps with a suspended scoreboard or something.
Thoughts? Does anyone have any other designs for seating?
The high spacious tier seating option sounds best to me too. I can't quite visualise either of the access routes however....
I do suggest one thing though that along with normal seats we can add two boxes with VIP seats (facing each other, say at level with third or fourth row of seats from the bottom), to make it look like a proper arena.
Edit:
If we do the scoreboard, we should use redstone circuitry with the 7 segment display which Vladimir is building to actually display scores.
Yeah, I think we definitely need VIP boxes as well. Probably 4, one each of the vertical/horizontal sides. Or we could even do an entire 'ring' of private boxes closest to the arena floor, perhaps with a couple extra large ones.
That scoreboard video he posted took up an absolutely crazy amount of space, I don't think it would fit into the design. Is there a more compact version?
Also, here's a basic cross section diagram of what the high spacious tiers would look like combines with a high walled walkway with an access route:
O = stone block
L = stairs (wooden, cobblestone, stone brick, brick, or netherbrick) (mimics seat)
II = fence (wooden, iron, or netherbrick).
- = blank space just to keep formatting proper
X = Access route (perhaps 2-3 blocks wide)
II
O
OL--II
OOOO
OOOOL--II
OOOOOOO
OOOOOXX
OOOOXXX
OOOXXXX---II
OXXXXOOOOO
XXXXOOOOOOL--II
XXXOOOOOOOOOO
XXOOOOOOOOOOOL--II
XOOOOOOOOOOOOOOO
Vladimir
01-12-2012, 16:47
Now I know what to read during lunch.
On the scoreboard: I don't know if there's a compact version. Redstone construction always takes a lot of space. My thought was to incorporate the wiring blocks into the ceiling with the controls wrapping around to the control booth on the opposite end. I want a dual display but I'm sure that would take too much space.
I think the scale we're working on is sufficient to allow for a single digit display, again, with the circuitry in the uppermost levels.
Another option would be to build the scoreboard into one side of the arena. We could have one section be without seating and instead have the scoreboard on the wall on that side. That might make it easier to build, and me might be able to fit in two digits.
Building it into the wall of the arena itself sounds better to me. And two digits would work perfectly as long as we have matches between two teams/players. All we'll need to do it display the number of wins.
Vladimir
01-12-2012, 18:08
Yeah, I think we definitely need VIP boxes as well. Probably 4, one each of the vertical/horizontal sides. Or we could even do an entire 'ring' of private boxes closest to the arena floor, perhaps with a couple extra large ones.
That scoreboard video he posted took up an absolutely crazy amount of space, I don't think it would fit into the design. Is there a more compact version?
Also, here's a basic cross section diagram of what the high spacious tiers would look like combines with a high walled walkway with an access route:
O = stone block
L = stairs (wooden, cobblestone, stone brick, brick, or netherbrick) (mimics seat)
II = fence (wooden, iron, or netherbrick).
- = blank space just to keep formatting proper
X = Access route (perhaps 2-3 blocks wide)
II
O
OL--II
OOOO
OOOOL--II
OOOOOOO
OOOOOXX
OOOOXXX
OOOXXXX---II
OXXXXOOOOO
XXXXOOOOOOL--II
XXXOOOOOOOOOO
XXOOOOOOOOOOOL--II
XOOOOOOOOOOOOOOO
I quite like the idea of netherbrick fences and standard brick stairs. Not the stairs used for seats but stairs allowing access to seating. I also hope we can incorporate diamond, gold, and lapis lazuli blocks into VIP boxes. We can still simulate holding pens and I want to incorporate lava dispensers. We could drop lava in a couple places on the arena floor to make it more dangerous. Hopefully the arena floor is not bigger than 2/3 of the total area to give us plenty of space for the walls.
Edit: Maybe we want to reserve fences for mid-level seating. Keep the cheap seats limited to a couple blocks of stone and one cobblestone stair.
After the outline is laid (in dirt, like TC proposed) we focus on construction from the inside out. I'd also like to see a sample segment of the seating in game. ASCII art doesn't hold much beauty for me. I would like to have three classes of seating.
I also hope we can incorporate diamond
If you have excess diamond, I'll happily take it off your hands :grin: :clown:
Vladimir
01-12-2012, 18:13
If you have excess diamond, I'll happily take it off your hands :grin: :clown:
When I think VIP I mean VIP. :bling:
After the outline is laid (in dirt, like TC proposed) we focus on construction from the inside out. I'd also like to see a sample segment of the seating in game. ASCII art doesn't hold much beauty for me. I would like to have three classes of seating.
I put down an outline (one block high) of the outer wall in stone last night, after marking the pertinent points with dirt columns. The dirt column near the workshop is the exact center.
I can do a mock-up of a section of seating without any problems as well, though I wont have time to do it tonight.
One issue we'll have to deal with is that the square nature of the blocks may make it some of the seating tiers a bit odd looking in spots, depending on how the concentric circles are drawn.
It will look a little odd in every place where blocks are arranged diagonally.
I don't think there's any way to prevent this from happening though because no matter how large a circle is made, there will always be blocks arranged in a diagonal fashion.
IMO we do the seating for one part...say a fourth of the arena, all the way to the top level. If it looks very odd we can think of something else.
Or we can simply abandon the 'seating with stairs' plan, and make it out of simple blocks/half blocks.
IMO we do the seating for one part...say a fourth of the arena, all the way to the top level. If it looks very odd we can think of something else.
Well, in order to do that we'll need to put up at least part of the exterior wall first. With the outline already in place, that should be a project anyone can work on. Just keep stacking stone (not cobblestone) vertically to y = 110. That's enough for the proposed seating style without going overboard. Exterior designs and such can be added later, for now we can just get a vertical wall built.
Vladimir
01-12-2012, 19:38
Don't worry about looks. This is going to look great!
The more outlines the better. Building up the exterior wall section will give us a better idea of the resources we'll need. Once that's done we'll just build up a line of seating and go from there.
I'm most worried about coal/charcoal for the furnaces. I can't wait to see the outer line.
Edit: Maybe we could use a freight rail system with powered minecarts. Never seen one in the wild.
1.1 Changelog
http://mojang.com/2012/01/12/minecraft-1-1-update/
Right my client updated. And I can't join the server until it's been updated.
You'll either have to revert to 1.0.0 or wait a while then. I have a work thing to go to this evening and won't be home until late tonight to upgrade the server.
I'll wait, no matter. My tomorrow comes quite early. In six hours I think.
Server has been updated to 1.1
So who all are now using Pirate Speak instead of English? :pirate:
Vladimir
01-13-2012, 13:37
I'll have to check it out.
I got some work done on the outer wall yesterday. Decided to take advantage of an empty server and do some roadwork. It sucks doing it at night and you can't skip to morning when other players are on.
Interesting mod for creating spheres and domes:
http://www.minecraftforum.net/topic/26469-perfect-spheres-blueprints-inside/
The seating is going to be a lot harder than I thought. I initially tried to do the curved seating sections by simply copying the one before, but after I had done about half of the section, it became clear that doing this wouldn't work. Since I was copying curves from the exterior, it wasn't matching up with the interior curve (which is much smaller). In order to get the curved sections working properly, we have to do individual curves for every single tier, which is extremely time consuming. (I use this site (http://www.mineconics.net/) to generate the templates for the rings.) I'm going back and fixing the section I've already worked on (lit tiers are fixed, unlit are screwed up), but with the tiers done properly it is clear that seating design won't work on them. There's not enough space on the curved sections for both fencing and seating. There are a few options available to deal with this. First, we can either omit the fencing or the seating. Second, we can reduce the number of tiers of seating (either on the curves only, or everywhere). If we joined two tiers into one, we'd have enough room for both seating and fencing.
Thoughts?
I checked it out just now, and in my opinion we can lose the fencing. The arena looks quite epic with just the wooden seating and the fencing seemed a little out of place to me anyway....
I've been checking out redstone traps, and I'm pretty sure that some of them can be modified a bit so as to allow us to flood/drain the arena's combat zone, once it's completed.
We can have sea battles like Caesar. :rtwyes:
The server will go offline for a while today. I am reconfiguring the room the server sits in and will have to unplug it and the router at various points.
The server just politely informed us about it in pretty pink letters :grin:
Server will be down for longer than anticipated. Router died, plan to get a new one tomorrow. Check thread, as IP will probably change.
The server is back online. The new IP is 71.191.163.226. It is also posted in the OP.
Vladimir
01-16-2012, 23:26
Cool. Thanks again for hosting.
Yes thanks a lot for hosting the Minecraft server TinCow.
So if it's alright with everyone else I picked a spot for a new railroad station that can serve both my base and the arena (the section of railroad I chose is right in between both) I'm thinking of building a tower similar to this one: 3438
Vladimir
01-17-2012, 14:13
Good news everybody! We have plenty of stone stairs.
:shame:
So if it's alright with everyone else I picked a spot for a new railroad station that can serve both my base and the arena (the section of railroad I chose is right in between both)
That's fine with me. After I'm done with the last quarter of the stadium tiers I will reroute the railroad.
Vladimir
01-25-2012, 03:41
Hey TC. I found another spawner:
https://img263.imageshack.us/img263/5880/20120124213758.png (https://imageshack.us/photo/my-images/263/20120124213758.png/)
Uploaded with ImageShack.us (https://imageshack.us)
Is that anywhere convenient? I know there's a zombie spawner close to the surface north of the arena, and I plan to make another XP farm out of it as well.
Vladimir
01-25-2012, 16:15
It's in my desert biome, in the middle of nowhere. Basically it's in the middle of nowhere in the middle of nowhere. Should have had F3 up.
When I left and rejoined the server it fixed itself.
Just up and to the left you can see a large 'F" shaped cavern with torches where I explored previously. It's possible for me to find it again.
I hope everyone likes the fountain and my lighting idea for the arena floor.
I checked it out and it looks very nice. But how did you manage to get so much glowstone! I died thrice trying to collect just one stack!
The lava lights on the arena floor gave me an idea. We can use sticky pistons to turn them into some sort of traps eventually.
Also the lighting is nice, but despite the torches and the glowstone I believe there're some dark point remaining since I found a zombie in the hall in broad daylight.
Edit:
Also I don't know who put the Secret CIA Detention Facility sign near my old ill fated base, but it's quite funny :laugh3:
Vladimir
01-27-2012, 13:48
:bow:
I was like: "WTF is this building with the weird column doing in the middle of nowhere?"
It's pretty easy to make a flowing water/lava fall using pistons but lava falls so slowly that it's not much of a threat. A creeper blowing up a glass floor and sending you into a pool of lava, that's dangerous.
I checked it out and it looks very nice. But how did you manage to get so much glowstone! I died thrice trying to collect just one stack!
The lava lights on the arena floor gave me an idea. We can use sticky pistons to turn them into some sort of traps eventually.
Also the lighting is nice, but despite the torches and the glowstone I believe there're some dark point remaining since I found a zombie in the hall in broad daylight.
Edit:
Also I don't know who put the Secret CIA Detention Facility sign near my old ill fated base, but it's quite funny :laugh3:
I checked it out and it looks very nice. But how did you manage to get so much glowstone! I died thrice trying to collect just one stack!
The lava lights on the arena floor gave me an idea. We can use sticky pistons to turn them into some sort of traps eventually.
Armor, a bow, and caution.
Also the lighting is nice, but despite the torches and the glowstone I believe there're some dark point remaining since I found a zombie in the hall in broad daylight.
Yeah, we need more glowstone for the walls as well.
I gave up on my attempt to build an elevator for the combat floor. It's vastly more difficult than I have time for at the moment. However, in its place I installed a hidden staircase which opens up into the center of the arena. To open it from the inside there is a button, and from the outside there is a pressure plate. The switches are in temporary locations and can be moved later to wherever is felt appropriate. Please be very careful if you are digging in the center of the arena, as the mechanism is close to the floor surface. The lava lighting will probably have to avoid the dead center of the arena for this reason.
Vladimir
01-30-2012, 13:59
I gave up on my attempt to build an elevator for the combat floor. It's vastly more difficult than I have time for at the moment. However, in its place I installed a hidden staircase which opens up into the center of the arena. To open it from the inside there is a button, and from the outside there is a pressure plate. The switches are in temporary locations and can be moved later to wherever is felt appropriate. Please be very careful if you are digging in the center of the arena, as the mechanism is close to the floor surface. The lava lighting will probably have to avoid the dead center of the arena for this reason.
If you're just interested in a single switch multi-piston vertical lift I can do that. Or, I should say, have done that. The basement of my single player home has a redstone workshop where I experimented with vertical and horizontal systems.
I saw yours and it will require digging out a bit more stone. The blocks can't directly touch the pistons or they won't retract. Power also needs to be cut or they won't retract.
What problems were you having?
I think TC was having problem with pistons not moving at the precise time.
Vladimir
01-30-2012, 14:38
I think TC was having problem with pistons not moving at the precise time.
If there isn't a block along the four axis of the piston the problem should be in timing the power. I saw him using inverters and I don't believe you need those, but I'll check.
You should be able to build one indefinitely using repeaters and delays with a lever.
There are timing issues for pistons on MP servers which are not present on SP. In MP, there are apparently multiple checks between the server and the host before any piston actually extends or retracts. Thus, due to internet lag, it is possible for two people using the same piston system on a MP server will not experience the same exact timing as each other. Thus, programming a piston system according to your lag may result in a broken system for someone else, or even for you if you use it while experiencing abnormal lag. On SP, this is not an issue because all checks are done on the same computer without variable lag, so response times are always consistent. Apparently the only way to create a working SMP single stack sticky piston elevator is to make the delay very long between each extension, enough to compensate for even heavy lag for the user.
In addition, a two-way sticky piston elevator must actually work in two completely different ways. It must begin extending from the bottom up when ascending, but it must begin retracting from the top down when descending. Thus, you need to have separate circuits for every single piston, with the bottom circuit's activation signal feeding the next circuit up, while the top circuit's deactivation signal is feeding the next circuit down. I understand the theories behind all this, but it's implementation is beyond me at the moment. If someone else thinks they can manage it, I'd recommend building a free-standing test version somewhere outside the arena first, with a minimum of 3 sticky pistons (the arena one needs 6). I found a sample map of a working version, but the circuitry is so dense that it is very difficult to understand how it works just by looking at it.
Vladimir
01-30-2012, 14:58
Nevermind. If I did it once I've forgotten it now. Redstone is so frustrating.
Vladimir
02-03-2012, 00:17
https://img833.imageshack.us/img833/2562/20120202181123.png (https://imageshack.us/photo/my-images/833/20120202181123.png/)
Uploaded with ImageShack.us (https://imageshack.us)
Have a crude automated bridgebuilder concept built.
I recently fell in love with a new redstone circuit I learned about while making the arena stairs. It's called a T-Flip-Flop, and what it does is toggle a redstone charge based only on a temporary input. In practical purposes, it accomplishes two things. First, it allows the use of a button instead of a lever for things that you want to stay toggled on and off for longer than a normal button press. Second, it allows an unlimited number of switches to activate the same mechanism without screwing up the on/off state. For example, on my hidden door, I had a lever outside and a lever inside, both of which opened and closed it. However, since it always stays close with an active charge, if either lever was toggled on, the other lever would not open the door, which could prevent a person from entering or leaving. With the T-Flip-Flop circuit, that is no longer a problem, as the input itself is supplied by the circuit, and the buttons only toggle that circuit.
You can find more info about the circuits here:
http://www.minecraftwiki.net/wiki/Redstone_Circuits#T_Flip-Flop
I've built three so far and love them; one in the arena and two in my house (secret door and waterfall). All of them are the Z1 design, which is relatively compact and fits in a space 4x3x2. That's generally small enough to fit anywhere that you're installing any significant redstone circuitry.
One day there'll be a Minecraft within Minecraft, built on a computer made using redstone circuits.
Vladimir
02-03-2012, 16:47
Impressive TC. I find certain aspects of it frustrating and am mostly combining others ideas. I wonder why the game doesn't allow for circular motion. It would lead to some wonderful creations.
This weekend I may build a bridge from my sandcastle to the nearest NPC village. I think it will go infinitely or until it meets resistance.
I wonder why pistons can't push Obsidian though. I wanted to make an obsidian bridge.
Impressive TC. I find certain aspects of it frustrating and am mostly combining others ideas. I wonder why the game doesn't allow for circular motion. It would lead to some wonderful creations.
I actually saw an interesting design for a lighthouse with a rotating light on youtube. The rotation was achieved by sticky pistons arranged in a complete circle around a central light source. The pistons opened and closed in a sequence, which gave the lighthouse a rotational effect from a distance. The ingenious part of the construction was that it used a minecart to activate the motion. The minecart was on a closed circular track underneath the light, powered so that it ran infinitely even when empty. The track had detection rails dispersed at regular intervals, and those rails activated the pistons above, so the rotational effect of the light itself matched the path of the minecart going around and around in circles.
Vladimir
02-03-2012, 17:08
That is brilliant. I never thought of using minecarts like that. I wonder what benefits that has over the repeater loop.
I want to be able to power minecarts with a furnace to make trains.
@Vlad
Pistons can't push more than 12 blocks away....AFAIK.
Vladimir
02-03-2012, 18:43
@Vlad
Pistons can't push more than 12 blocks away....AFAIK.
Damn. Didn't know that.
I'd like one whitelist please. I'd like to drop by and check the place out. :yes:
Aha...a new player!
Checking out is how it begins...but before long you'll be a part of the world...forever! :sneaky:
I'd like one whitelist please. I'd like to drop by and check the place out. :yes:
Done :bow:
Thanks.
I got a chance to get in ride the trains around for the grand tour... Funcowland was well worth the trip. :2thumbsup:
Also, it looks like a creeper blew a hole in the spawn house. :shrug:
Vladimir
02-06-2012, 13:57
Sweet.
If you happen upon a bridge leading to a desert make sure to pay a toll or jack will get angry.
Vladimir
02-07-2012, 02:40
Does anyone mind where the control room goes? I'm thinking 3/4 the way up directly opposite the entrance.
Looking to generate some interest. :shrug:
Does anyone mind where the control room goes? I'm thinking 3/4 the way up directly opposite the entrance.
Looking to generate some interest. :shrug:
I don't particularly mind where it goes, though for convenience of construction it should mainly be on one of the straight sections. Sorry I haven't been on much lately, I just started playing Arkham City. I bought the game about two months ago and figured I should actually get some use out of it since I already paid for it.
Vladimir
02-07-2012, 19:00
I don't particularly mind where it goes, though for convenience of construction it should mainly be on one of the straight sections. Sorry I haven't been on much lately, I just started playing Arkham City. I bought the game about two months ago and figured I should actually get some use out of it since I already paid for it.
No worries. I'm still building a city and am getting the urge to play around with light sensing switches; combining them with my retractable lighting.
You can make switches sense light?!
Vladimir
02-07-2012, 20:19
You can make switches sense light?!
It's a BUDS (block update thingie) switch that activates when grass dies at night. I recently rediscovered it and want to try it out. "24 hour" clocks take up too much space using repeaters.
I was on again last night, trying to gather some resources. I tunneled into a massive cave system which then leads into an abandoned mine. I probably spent an hour placing torches and trying to find the ends of it...... not there yet.
Vladimir
02-08-2012, 14:47
I was in a similar situation when you logged on. There was no end to the caves so I finally dug myself out. Luckily I wasn't too far from shore.
Also found a new skeleton spawner. Well, found as in fell on top of.
Vladimir
02-09-2012, 02:21
Skeleton Spawner:
https://img96.imageshack.us/img96/7169/20120207210719.png (https://imageshack.us/photo/my-images/96/20120207210719.png/)
Uploaded with ImageShack.us (https://imageshack.us)
Spider Spawner:
https://img40.imageshack.us/img40/272/20120208200945.png (https://imageshack.us/photo/my-images/40/20120208200945.png/)
Uploaded with ImageShack.us (https://imageshack.us)
Vladimir
02-15-2012, 14:56
http://samlancashire.com/quiz/creeper/generated2/31.png (http://samlancashire.com/quiz/creeper)
Vladimir
02-17-2012, 14:31
Redstone lamps: http://www.minecraftforum.net/topic/1033703-minecraft-12w07b-redstone-lamps-behavior/
This should improve the scoreboard, which is barely visible from the control room.
Redstone lamps: http://www.minecraftforum.net/topic/1033703-minecraft-12w07b-redstone-lamps-behavior/
This should improve the scoreboard, which is barely visible from the control room.
OMG. I am now totally going to have to redo all my lighting.
These lamps are pretty awesome. Can't wait until they release a proper update.
Also on a different note, is it possible for a world to have more than one Nether and End?
Vladimir
02-19-2012, 22:04
These lamps are pretty awesome. Can't wait until they release a proper update.
Also on a different note, is it possible for a world to have more than one Nether and End?
I believe there is only one per game/save.
I've been working on the arena a little more:
https://img39.imageshack.us/img39/8135/20120219152901.png (https://imageshack.us/photo/my-images/39/20120219152901.png/)
Uploaded with ImageShack.us (https://imageshack.us)
Control switches for the left scoreboard are along the wall 1-4 and 8. Refreshments are in the back; only the finest, of course.
View of the partially completed scoreboard:
https://img46.imageshack.us/img46/8702/20120219152947.png (https://imageshack.us/photo/my-images/46/20120219152947.png/)
Uploaded with ImageShack.us (https://imageshack.us)
That's a 4. Easier to see during the day but redstone lamps should take care of that problem.
Now I'm going back to watching grass grow.
Vladimir
02-29-2012, 21:44
1.2 is due out soon. Tonight I may build a defenses around the NPC village adjacent to my desert.
Looks like the official 1.2 update will be out tomorrow. I will upgrade the server when it is released.
Oh yeah! Forget the pansy Snow Golems (who BTW can now be harmed by rain and water!) Iron Golem's (http://www.minecraftwiki.net/wiki/Iron_Golem) is where it's all at now-a-days!
Edit:
Somehow all my animals are escaping. Through walls, and double walls. Last I logged in I saw mobs out of their walled pastures. Today, I found two cows and a pig had managed to get outside my outer wall and lava pit! :confused:
Vladimir
03-01-2012, 13:52
All mine have stayed put since I stopped using fences.
Village fortified. Under the village I found two spider spawners in a mineshaft and an unidentified spawner in an adjacent cave.
Server news: http://www.minecraftforum.net/topic/1063986-bukkit-officially-joins-mojang/
Unfortunately, I have some really bad news. Apparently the level.dat (and its backup) were corrupted on our world. As a result, when I upgraded the server it did not recognize that a world was already in existence and it instead created a new one, overwriting the central spawn area and many chunks around it. This has totally killed the entire spawn area, and most projects from there out to my house, including the arena, trains, highway, pyramid, castle, etc. I was a total idiot and did not do a backup before I upgraded the server. I have also been extremely negligent in creating backups, and the most recent is from January 12th. To give you an idea of how far back that is, and at that time the outer wall of the arena was partially built.
So much work has been lost in the overwrite that I do not think it's worth trying to salvage that world, particularly since it was all replaced with newly generated terrain chunks which do not fit in with the rest of the world, resulting in vertical cliffs and cut-off chunks that look very bad. The options are to role back to January 12th, and lose everything that was done in the last month and a half, or start a new world. Please let me know what you would prefer to do. I'm very sorry about this, I should have been backing the server up more frequently.
:wall:
Better to go back to January 12th than lose everything. :yes:
Scienter
03-01-2012, 21:20
I need to go have a look and see what's left, but I am leaning towards salvaging the old world. Unless it really is fubar.
Vladimir
03-01-2012, 21:46
Looks like 1.2 is screwing a lot of people up. I'll be sad to loose what I have but I'm not adverse to starting again. I just want a place where orgers can run and play...and kill creepers.
A shame on the arena. I know how much hard work you put into it.
Will you keep it up for a damage assessment?
I'll put up the January 12th version, if you want to take a look at it and see what state it's in. Personally, I think I'd find it depressing to go back to that point. I doubt I'd have it in me to rebuild the arena.
Vladimir
03-01-2012, 23:12
Well, if that's the way it is, so be it. :thumbsup:
It's almost nicer to start over than go back. The map kit, the new exploration, and the things we've learned so far make it seem like a new adventure.
Ok, I manually replaced all the individual map files which were overwritten with backup versions from January 12th. All map files which were not overwritten have been maintained, so no progress has been lost on them. Essentially, the things that have been lost are changes in the areas around my house, Monkey's house, Scienter's house, the pyramid, Chuchimp's house, and diain's house. Of course, the biggest loss is the arena. The current state of the arena is with the outer wall built, but it was in the state where it was built out of stone, not stone brick, so we couldn't even keep the wall if we wanted to rebuild it again.
I shall leave the server running in this state so that people can take a look and decide what to do.
Vladimir
03-02-2012, 02:21
Thank you for all the work. :bow:
I'm happy. All the changes I made to the village are still there. I assume my buildings are safe too.
Thank you.
Thanks TC.
I just checked in, and I haven't lost anything serious. Just half stacks of dynamite and glowstone and some renovating I'd done to make 'guest rooms'
BTW if the world gets rebooted and everything is started over, would you mind uploading these January 12th files?
Vladimir
03-02-2012, 13:49
Well, my village is up and running. Complete villages (church and well) are nice and a real focal point of the game; both above and below ground. The village is secured and protected by multiple iron golems. Now to wire it up, build a stronghold, and add a rail system.
Some children escaped and I had to kill them. I didn't notice that one of the golems escaped as well. Those things pack quite a punch.
If any Orgers are interested we could use a few more players. The game is cheap (or free) and there are a few veterans to help out.
TC: Can we get a current map?
BTW if the world gets rebooted and everything is started over, would you mind uploading these January 12th files?
I will not restart the world unless there is near unanimous support for it.
Some children escaped and I had to kill them. I didn't notice that one of the golems escaped as well. Those things pack quite a punch.?
Gasp! So those villagers are your prisoners?
:helmet: (Just using the smiley cause it's the first time I ever seen it...is it new?)
Vladimir
03-02-2012, 16:38
Gasp! So those villagers are your prisoners?
:helmet: (Just using the smiley cause it's the first time I ever seen it...is it new?)
Is that a Speed Racer smiley? Cool.
I invite everyone to come check it out. It's the one Southwest of the spawn area. Villager AI is a little quirky but works decently well. I'll add some fortified snow golem turrets to compliment the iron ones patrolling the village.
All my Snow Golems died in the first rain.
I now have a couple of Iron Golems patrolling my grounds though. Do those things just protect villagers or attack monsters aggressively?
Also I redid some of the work I'd done on my castle windows. It would appear however that this update glitches the paintings? Because I can't seem to take them off the walls. I've had to break the walls to take the paintings off.
Also I need to find some new glowstone deposits because I just realise that while I no longer have what I mined, the blocks I mined in the Nether are gone all the same.
And I checked the arena...it really is a pity. But since we now have twice the height limit I suggest the next community project is a many towered endstone castle.
Vladimir
03-02-2012, 18:25
Endstone would be a nice exotic material.
I plan on making fortified snow golem turrets with glass roofs and lava/cactus base. I could make them floaters too. I haven't seen them in action but even though they seem pretty useless there is nothing else to fill the gap. Properly fortifications with overlapping fields of fire should protect them.
I've never seen the iron golems engage enemies. I only had one attack me after it saw that I attacked a villager so that may be the only trigger.
I'm worried about glowstone supplies. there were a lot in the arena and I don't know how plentiful a resource it is. They may trade at a premium which would make it difficult to construct lamps.
I've never seen the iron golems engage enemies. I only had one attack me after it saw that I attacked a villager so that may be the only trigger.
I'm worried about glowstone supplies. there were a lot in the arena and I don't know how plentiful a resource it is. They may trade at a premium which would make it difficult to construct lamps.
If that's the case about Iron Golems then it's pretty bad. I was planning to make a bunch of them and letting them loose around the Noob Hotel.
As far as glowstone is concerned, AFAIK, the Nether is supposed to be infinite like the Overworld. So by digging through the Nether walls and opening up new areas (generating them literally), we should be able to find more glowstone. Obviously it won't be easy. For some reason Ghasts always attack me when I'm on top of a high column, mining the glowstone, and I fall right down and die.
Vladimir
03-02-2012, 19:07
If that's the case about Iron Golems then it's pretty bad. I was planning to make a bunch of them and letting them loose around the Noob Hotel.
As far as glowstone is concerned, AFAIK, the Nether is supposed to be infinite like the Overworld. So by digging through the Nether walls and opening up new areas (generating them literally), we should be able to find more glowstone. Obviously it won't be easy. For some reason Ghasts always attack me when I'm on top of a high column, mining the glowstone, and I fall right down and die.
We're usually on at the same time so I could be security for you as you mine. I'm nowhere near a portal though.
As far as glowstone is concerned, AFAIK, the Nether is supposed to be infinite like the Overworld. So by digging through the Nether walls and opening up new areas (generating them literally), we should be able to find more glowstone. Obviously it won't be easy. For some reason Ghasts always attack me when I'm on top of a high column, mining the glowstone, and I fall right down and die.
The notion of walking past the current arena site regularly is really depressing to me, so I'm probably going to relocate to someplace really far away. I'll build a new mega-house and expand from there. To get there, I'll build a long road out in some random direction in the Nether, then build a portal to pop out on the surface world a really long distance away. This will involve carving at least a basic path through lots of unexplored areas of the Nether, so that road could be used to get to new sources of glowstone.
Done and done.
Next time we're on together we can go mine some glowstone Vlad.
And just mark the spot where you start the tunnel TC and community project number two will be underway. And arena or a castle or a mega base, whatever it may be. I confess I did not participate in this one as much as I would've liked.....four of five times at the most actually, but this time I'll help all I can.
Vladimir
03-03-2012, 03:20
Enjoying my testificates. However they breed out of control!
Hello, so I just started reading this thread about, oh, 4 hours ago, and was so interested in the game that I just bought it, would I be able to join this server?
WARNING: I am a complete noob, have already died 5 times, twice to starvation.
My account's name is Snowstorm014, for future reference.
Hello, so I just started reading this thread about, oh, 4 hours ago, and was so interested in the game that I just bought it, would I be able to join this server?
WARNING: I am a complete noob, have already died 5 times, twice to starvation.
My account's name is Snowstorm014, for future reference.
You've been added to the whitelist. Welcome aboard!
You've been added to the whitelist. Welcome aboard!
The server says that I'm not whitelisted, it's the address on the first page, right?
Vladimir
03-04-2012, 02:43
Any luck on getting in?
I'm away from my computer now, but I got the same result at 7:57.
EDIT: It's still not letting me join
Sorry about that, I took a look and I had added Snowstorm914 instead of Snowstorm014. I have fixed the error, you should be able to get on now.
Hey, I encountered an error when I was going along the rail system, just before reaching the pyramid there appears to be a gorge, which I can't fall into, but the cart also can't cross, just letting you know. Also, I was looking at your houses, so far Scienter's and TC's, and they made me feel ashamed just to have my dirty little rat-hole of a home exist in the same world, those are aesthetically and functionally amazing!
That gorge is actually a glitch when chunks don't load. Happens to me all the time. Either reduce your view distance and/or video settings or simply disconnect when it happens and reconnect.
Vladimir
03-06-2012, 13:51
Just make sure you get a good look before you disconnect and rejoin.
Their houses are pretty amazing. If I could find a way to depopulate than repopulate my village I think I'd be a contender.
I experienced a small annoyance with nether portals: I build one far away from anyone else on the overworld but the gate spawned close to therother's in the Nether. Now when I take the portal to my village it goes to his mountaintop retreat.
I experienced a small annoyance with nether portals: I build one far away from anyone else on the overworld but the gate spawned close to therother's in the Nether. Now when I take the portal to my village it goes to his mountaintop retreat.
That's how Minecraft works. New portals connect to existing portals unless they are more than a certain distance away, but that distance is really large (like 1000 blocks I think). Instructions on how to fix your gate connection are here (https://forums.totalwar.org/vb/showthread.php?138824-Org-Minecraft-Server&p=2053408517&viewfull=1#post2053408517).
World map (https://forums.totalwar.org/minecraft/map/map.html) has been updated and is current as of last night. It's so depressing to see the unfinished arena on that thing. Maybe I will have to rebuild it at some point.
Vladimir
03-06-2012, 14:15
Thanks for the link. The distance in the overworld should be about one Minecraft day's travel; far more than 1000 blocks. I'll try to fix it in the Nether.
Edit2: How long does the program take to update a map? My upgrades over the weekend aren't showing up.
Thanks for the link. The distance in the overworld should be about one Minecraft day's travel; far more than 1000 blocks. I'll try to fix it in the Nether.
Edit2: How long does the program take to update a map? My upgrades over the weekend aren't showing up.
Try refreshing. Your browser has probably cached the map images from before I uploaded it. Everything that was done up until last night when I was chatting to you on the console should be there.
Just checked the wiki on the portal linking distance. The distance is 128 blocks from the destination in the Nether. That works out to 1024 blocks in the overworld. The 1024 isn't precise, because overworld portals don't have to be placed precisely at the same coordinates as their nether equivalents, but the 1024 figure is a pretty good rule of thumb. If you're within about 1024 blocks of another overworld portal, you'll have to manually build a new nether portal to get it linked properly.
Vladimir
03-06-2012, 14:41
Just checked the wiki on the portal linking distance. The distance is 128 blocks from the destination in the Nether. That works out to 1024 blocks in the overworld. The 1024 isn't precise, because overworld portals don't have to be placed precisely at the same coordinates as their nether equivalents, but the 1024 figure is a pretty good rule of thumb. If you're within about 1024 blocks of another overworld portal, you'll have to manually build a new nether portal to get it linked properly.
Thanks again for all the research. :thumbsup:
It is a post-1.2 map but structures present this week aren't showing up. It's the NPC village to the lower left corner. The wall is there but the dock, castle, beacons, etc aren't there. They've been there for at least a couple days. I'm not sure how the mapping program works or how it updates features.
Hmm... might be related to the change in map file formats introduced by 1.2. I'll see if there's an updated version of the mapping program.
Vladimir
03-06-2012, 14:46
Hmm... might be related to the change in map file formats introduced by 1.2. I'll see if there's an updated version of the mapping program.
Good point. It also shows a jungle biome near the village as standard forest.
Yeah, I think it's a compatibility issue with the new file format. Tectonicus (the mapping program) hasn't been updated since the new format was released. I really like this program and am reluctant to switch to another though. I'll give it a few more weeks to see if they update it before I go looking for a new mapping program.
It is probably due to the 16x16x16 changes.
When Bukkit is updated, you could "Save" peoples works lets say, the Arena for example, then you can merely copy and paste it in a new if things ever came to worse again, or even have them saved so others could enjoy the works elsewhere. Might be an idea for "Completed Structures" to be saved in such a format.
Also, a possible solution could be is to turn Creative Mode on. I know you are very hesitant to do this, but it would greatly speed up the amount of time and effort required to rebuild the Arena.
Vladimir
03-06-2012, 17:42
Did I hear copy and paste? :grin:
A temporary creative mode would be nice to correct my village problem.
Also, a possible solution could be is to turn Creative Mode on. I know you are very hesitant to do this, but it would greatly speed up the amount of time and effort required to rebuild the Arena.
I would agree to this if people agree to use it only for fixing problems that were caused by the partial map overwrite. It would also have to be restricted to a very short period of time, as people would essentially be blocked from building new things while it was enabled.
Vladimir
03-06-2012, 17:56
I would agree to this if people agree to use it only for fixing problems that were caused by the partial map overwrite. It would also have to be restricted to a very short period of time, as people would essentially be blocked from building new things while it was enabled.
I hate to make demands on the server god but all I ask for is a copy and paste of my desert peninsula. Well, that and genocide with genetic engineering.
gamemode <playername> <0|1>
Changes the game mode for playername to Survival (0) mode or Creative (1) mode. Remember, this will only affect playername and no one else. Note: Player must currently be online for the command to work.
You can turn it on per person, TinCow. So people can still continue building and what not as per normal, just that it is turned on for people to make repairs to their buildings and what not, and for yourself and the main Arena construction team to greatly speed up that process.
Edit:
Oh yes, I totally forgot, with this patch, the "roof" of the world has been lifted as well. It means I can finally "finish" the pyramid and give it a cap!
Vladimir
03-06-2012, 18:35
You can turn it on per person, TinCow. So people can still continue building and what not as per normal, just that it is turned on for people to make repairs to their buildings and what not, and for yourself and the main Arena construction team to greatly speed up that process.
There you go TC. This should get your morale back up!
Just tested it on the server and it works perfectly. On another bunch of good news, the ceiling of the world has been increased, meaning things can now be taller, such as my pyramid!
You can turn it on per person, TinCow. So people can still continue building and what not as per normal, just that it is turned on for people to make repairs to their buildings and what not, and for yourself and the main Arena construction team to greatly speed up that process.
Alrighty then. I authorize creative mode for anyone who wants to fix issues caused by the overwrite. It can only be switched on by console commands while you're online, so you'll have to find someone with Ops to give you creative mode. I'll try and monitor the console when I'm around for people who want to do this, but I won't be looking at it constantly and I won't have any access to it at all on Wednesday. Tiaexz also has Ops and can change your mode if he's around.
Please be honest and only use this tool to rebuild things that were lost, and not to construct new things.
Vladimir
03-06-2012, 19:27
Does that include villager spawns? :smile:
Yes, feel free to deal with the buggy villagers while in creative mode.
Yeah, the map isn't showing any of my structures either, but at least I know where I am now, no more lost explorations!
Also, how did you guys create that rail station? All of my efforts so far, however careful I am, lead eventually to me falling either to my death or into the lake near my home.
Also, how did you guys create that rail station? All of my efforts so far, however careful I am, lead eventually to me falling either to my death or into the lake near my home.
If you're talking about building near edges/cliffs, you need to crouch. When you are crouched, you cannot fall off the block you are on, so you can move all the way out to the extreme edge and build in safety.
Vladimir
03-07-2012, 15:51
Looks like my village may be permanently bugged:
http://www.minecraftforum.net/topic/1071744-123-villager-help-for-breeding-houses-golems-wander-off-aso/page__st__80
My suicide booth doesn't work properly and I need to redesign it. Fortunately, a lot of villagers tend to congregate on top of the same building at night and I may have to do another controlled burn if they get out of control again. Naturally spawned villages are the only ones bugged. Unfortunately that means I can't turn my town into a metropolis and it's too far away to easily ship them about.
Scratch that: It looks like all large villages are bugged.
For my reference later: http://www.mediafire.com/?jkkdl9xjt1tvjcn
Vlad, I'm sorry to report that I think we'll need to increase the arena lighting even further. I walked into it this evening and there were 3 creepers and a zombie just wandering around the floor. One of the creepers popped before I even saw him, and took out a chunk of the floor. I've temporarily scattered torches around the floor to keep them away, but it might be best to just go overkill and double the amount of lighting.
Actually, it turns out it's not the spacing of the lights at all. The problem is with the sheer size of the arena. When approaching the arena from the north, the chunks with the lights load before the chunks with the light sensor. So, the arena floor remains dark until you get closer to the entrance. In that time, monsters can spawn. If you approach from the south, this problem does not occur. I think the only way to solve this is to build another light sensor on the north side as well, or maybe just deal with the occasional spawn.
Vladimir
03-12-2012, 02:12
Thanks. I noticed the torches and worried that I screwed up the lighting again. I noticed the lighting issue on the floor and it may be tied into the lighting problem in 1.2.3.
I stopped by the arena a few minutes ago and had to share these screenshots.
The Grand Entrance.
https://img525.imageshack.us/img525/6224/20120311204744.png (https://imageshack.us/photo/my-images/525/20120311204744.png/)
Uploaded with ImageShack.us (https://imageshack.us)
Inside the entrance:
https://img856.imageshack.us/img856/2671/20120311204805.png (https://imageshack.us/photo/my-images/856/20120311204805.png/)
Uploaded with ImageShack.us (https://imageshack.us)
And the monument:
https://img818.imageshack.us/img818/4301/20120311204751.png (https://imageshack.us/photo/my-images/818/20120311204751.png/)
Uploaded with ImageShack.us (https://imageshack.us)
The entrance to the arena was redone in creative mode but the creeper face (with pulsing eyes) and the monument were done by TC in survival mode. Brilliant work!
I installed the HVAC unit and will work on the scoreboard but I'm really impressed. I try to be competitive but I concede defeat. Amazing.
The lighting on the statute (torch and lights in the fountain) are tied into your light sensor. They only active at night. I'm not quite done with the statue plaza and bridges yet. They need some nicer lighting than just torches, but I'm pleased so far.
Vladimir
03-12-2012, 20:20
Does anyone know if you can transfer a copy of Minecraft to another device, like a laptop, without repurchasing the program. I'm assuming you can connect to the same profile using your username and password.
Does anyone know if you can transfer a copy of Minecraft to another device, like a laptop, without repurchasing the program. I'm assuming you can connect to the same profile using your username and password.
I believe you can.
Vladimir
03-12-2012, 20:41
I believe you can.
Hey there!
I hope so. If the lead developer gave the OK to flat-out pirate the game I hoped there wouldn't be a problem with making copies.
You can copy it whenever and wherever you want. As long as you have a login, you can install it everywhere you want, or even use someone else's install.
Vladimir
03-14-2012, 01:08
Anyone working on the Arena floor? There's a 4x4 hole.
Not I. A creeper made the hole. I fixed what I could from the detritus when it happened, but didn't get back there with extra supplies for what was vaporized.
Vladimir
03-14-2012, 12:58
Should be easy. I'll patch it up.
Vladimir
03-25-2012, 17:22
How's the sandbox doing? I've been away from my computer for a while.
I can't speak for anyone else, but progress is being made in the 'new world.' therother and I are both a long, long away from finishing our new homes, but they're coming along.
FYI, I will be out of town from April 3rd through April 19th. If something happens to the server while I am gone (such as a power outage shutting it off), you'll have to wait until I get back to be able to fix it. Hopefully all will be well though.
I am going to manually update the server to Pre-release 1.2.5 (http://www.mojang.com/2012/03/minecraft-1-2-5-prerelease/) this evening. This will require everyone to do a manual update of their client. I am doing this because 1.2.5 will become a general release on Wednesday, at which time I will be out of the country and unable to update the server. So, if I didn't do the update now, you wouldn't be able to play on the server for a few weeks until I got home (or you'd have to avoid updating your own client). Apologies for any inconvenience this causes. If you don't like manual updating, you should be able to just wait until Wednesday and get the auto-update then.
Vladimir
04-02-2012, 20:15
Sounds good to me. I actually came to apologize for taking even more time off to play around with FoTS.
Are there any projects I should prioritize? I'll work on the scoreboard and have the first 7-segment display done. It's bigger and I need to work on the wiring.
Are there any projects I should prioritize? I'll work on the scoreboard and have the first 7-segment display done. It's bigger and I need to work on the wiring.
No, I think the only people who have been on regularly recently have been therother, Snowstorm, and I, and all of us have been doing our own things.
Vladimir
04-03-2012, 17:19
Do multi-piston extenders work on servers? I think I remember that they don't. I'm thinking of what to do with this portcullis:
https://www.youtube.com/watch?v=FjablEL_l48&list=UUmRqmQKUCKZjLEaKopitrJA&index=3&feature=plcp.
If not and if 1.2.5 fixes villagers, I may start a new single player map and look for a village. Sim Minecraft.
Vladimir
04-10-2012, 00:48
Six days in and the maid strikes again.
Six days in and the maid strikes again.Is the server offline?
Vladimir
04-10-2012, 15:24
It was last night and may still be. No biggie. ~;) Just trying to make some village improvements to impress y'all. Found a new switch type that allows for automated farms.
Must have been a power outage, no one has been at the house for a week. Unfortunately, I can't do anything about it for another week. Sorry about this situation.
It was indeed a power outage. The server is back online now.
Vladimir
04-20-2012, 12:50
Minecraft!
I randomly found a seed in a hardcore game that spawns a medium sized village right in front of you. I'm using that for ideas for the server; my current village is pretty large and it looks like villager bugs are fixed. Villages are the current focus of the new updates.
Snow golem turrets with iron golem sentries seem to work well but the iron ones don't like to react in less a villager is getting pasted.
Tectonicus has been updated, and I am running a new map for it. It has to be redone from scratch though due to the map file, and the world is now significantly larger due to the new lands we generated, so it will probably take many hours to complete and upload.
Vladimir
04-20-2012, 15:48
Awesome!!!
I need to find a Dummies guide so I can map out my single player worlds. Anything beyond point and click is a bit much for me.
The map has been updated.
Vladimir
04-21-2012, 02:28
So that's at least four new villages I see. I may make a rail system to connect them all. One is so tiny and I think there still only one with a church. The arena looks amazing and the creeper face is in the perfect spot.
Working on village construction ideas. Birch makes excellent flooring and jungle wood has a nice red color.
Vladimir
04-23-2012, 17:36
Minecraft biome editors:
http://www.minecraftforum.net/topic/1072652-biomeedit-forked-from-minecraft-retro-biomes/
https://www.youtube.com/watch?v=sATuT9h_
I came across these after looking at my former desert biome north of my village. Half of it is covered in snow due to biome changing. I don’t know how difficult these tools are but hopefully they can be used to solve the problem.
My IP seems to have changed for no good reason. You'll need to use 108.28.80.203 to access the server now. Apologies.
I've updated Tectonicus to the latest version, and installed Minetographer (http://www.minecraftforum.net/topic/112536-100-minetographer-077-detailed-map-renderer/) as well. Minetographer is essentially a GUI for Tectonicus, and makes it super easy to create renderings with many more options than previously. It also seems to be a lot faster than raw Tectonicus, and the file sizes I am getting are significantly smaller. I'm still playing around with it, but I plan on uploading new maps for the server later today, with overworld rendering in day, night, and with caves, and a nether map as well.
Vladimir
05-01-2012, 17:27
I've updated Tectonicus to the latest version, and installed Minetographer (http://www.minecraftforum.net/topic/112536-100-minetographer-077-detailed-map-renderer/) as well. Minetographer is essentially a GUI for Tectonicus, and makes it super easy to create renderings with many more options than previously. It also seems to be a lot faster than raw Tectonicus, and the file sizes I am getting are significantly smaller. I'm still playing around with it, but I plan on uploading new maps for the server later today, with overworld rendering in day, night, and with caves, and a nether map as well.
Is it simple enough for non-Java dummies to use? I really want to get maps of my single player games.
Is it simple enough for non-Java dummies to use? I really want to get maps of my single player games.
Definitely, I'm really kind of in love with this thing. I'm a GUI addict and this interface is a lot more pleasant to use than Tectonicus' config file. Just make sure you have the latest version of Tectonicus, since I don't think the one that is in the Minetographer download is up to date. You can get the latest version of Tectonicus (2.14 as of today) here (http://code.google.com/p/tectonicus/downloads/list). Just download that, rename it to Tectonicus.jar, and overwrite the file of the same name in the Minetographer folder. You should be good to go from there.
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