View Full Version : Org Minecraft Server
Pages :
1
2
3
4
5
6
[
7]
8
9
10
11
Now I need to find some mooshrooms...
You'll find them in the sea around Ishmael's giant man. I was visiting last week and went by sea, and I ran into a few of them swimming around. Too bad I didn't bring any eggs.
There should be a few wandering the mainland as well. Just make sure to take some wheat to compensate for the ones you take, because there's not that many. Unfortunately the nether access there is not exactly well signposted - I've been putting it off until after we scrap the Nether in 1.5.
spankythehippo
03-05-2013, 13:47
I could get there by boat. That's not a problem. I'll make sure to compensate your mooshrooms. I will, in fact, attempt to repopulate the mooshrooms.
Sorry for the lack of a map update recently, I was out of town over the weekend. The map is now updated and I'm working in the next updates for the old maps.
[edit] Old maps now rotated. Current ones:
June 5, 2012 (https://forums.totalwar.org/minecraft/map1/)
July 6, 2012 (https://forums.totalwar.org/minecraft/map2/)
If you look in my storage room in the random chest there's a few. You can take some if you'd like.
I've got a full double chest of them from all my dungeon diving. You're welcome to take one. The chest is in my bedroom as I ran out of room in my super-rare stuff chest and haven't gotten around to renovating my workshop/storage room yet.
Ah, so it seems that there is no shortage of saddles in this world – good.
Still, I prefer to trade or work for them. After all, where is the fun if you are getting everything you need for free and without any effort?
Since I probably don’t have anything that you guys don’t have already, I will do chores, errands or quests for you or the better good of the community. I will work in your mine, build a building, transport something from North to South, rescue a princess or whatever else needs to be done.
Papewaio
03-05-2013, 21:56
Thanks for the map update. It seems to update the different layers differently. Closer you get the more up to date it is.
During the day map you can checkout my farm at X 1720, -1730 half of it pops into view at max resolution. My first tree hut and uber tree are to the right on the map. The newer one is to the left.
The night update shows where I've been trekking through... liberal use of torches looking for farm animals.
Thanks for the map update. It seems to update the different layers differently. Closer you get the more up to date it is.
That's a browser cache issue. Any old images you are seeing are from your browser using cached images rather than the new ones. You should see your area on all zoom levels. If refreshing doesn't work, try clearing your cache.
Papewaio
03-06-2013, 00:49
F5 for the win. Thank you. :bow:
The 1.5 pre-release is now available, which means that the full release will probably be next week. Please remember that the server cannot upgrade until Bukkit upgrades to the new version, and there's typically a few days lag time after the full release before that happens. So, don't update until I make a post saying you can, unless you don't mind being unable to connect to the server.
Of course, the 1.5 update is coming out at the same time as Heart of the Swarm, which is an entirely separate issue...
Papewaio
03-14-2013, 02:46
1.5 is out.
I have a couple of giant trees to grow, but plenty of bone meal to cover the 4x higher requirement in 1.5... my lakeside treehouse is really starting to grow... I needed to put in additional lighting as I had swarms of creepers, skeletons and zombies running around my upper meadow.
Vladimir
03-14-2013, 12:16
I can't wait for the Nether regeneration. I've resorted to buying glowstone from local villagers.
spankythehippo
03-14-2013, 12:43
I went on a rampage with glowstone mining. Might as well make the most of our depleted Nether.
Bukkit has not updated yet. I'd expect it to take another day or two. If there's anything you want to salvage from the current Nether, you should do it now.
Vladimir
03-15-2013, 16:22
Patiently waiting for Bukkit...NOW!
The first Bukkit dev build has been released, but it's the earliest level build and I'm concerned about the number of issues it will have. Bug reports show multiple reports of significant crashing issues. Combined with the fact that most of the plugins haven't updated yet and would thus have to be disabled, I'm going to wait to update to 1.5 for a little bit longer. I'm optimistic that it will be stable enough for a server upgrade by Monday.
Hi guys,
I guess it is time to finally leave the cosy comfort of the Noob Hotel and start building my own places. But before I go out and construct a mighty castle and conquer a continent, like everyone else, I decided to build myself a city house in the central area.
I have picked a place near the central spawn, between the Arena and the Assembly hall. The real estate prices in that area will probably go up before too long and I want to start building there now, while I can still afford it.
https://forums.totalwar.org/vb/attachment.php?attachmentid=8784&d=1363637515
Take a look and see what you think of this place. I am happy for any comments, considerations or even warnings if you thing I am about to do something stupid.
Bukkit it still in a development build, but the update list looks like they've solved the most serious problems with 1.5 and it's good enough that I'm ready to update. I don't have time to do the update this evening but I definitely will have time tomorrow. So, expect the server to go offline tomorrow evening EDT. Downtime shouldn't last too long, but most plugins will probably be disabled afterwards until they update.
Vladimir
03-19-2013, 04:30
Bukkit it still in a development build, but the update list looks like they've solved the most serious problems with 1.5 and it's good enough that I'm ready to update. I don't have time to do the update this evening but I definitely will have time tomorrow. So, expect the server to go offline tomorrow evening EDT. Downtime shouldn't last too long, but most plugins will probably be disabled afterwards until they update.
Is Nether regeneration difficult? I'm looking forward to that.
Papewaio
03-19-2013, 09:59
If the Nether's are stroked right they pop right back up. ~;)
Hi guys,
I guess it is time to finally leave the cosy comfort of the Noob Hotel and start building my own places. But before I go out and construct a mighty castle and conquer a continent, like everyone else, I decided to build myself a city house in the central area.
I have been thinking about this for a while, and I believe it has been discussed earlier in this thread. We need a project plan for the city. Areas of public interest, areas where the players can build their "city home" (not anything too extravagant :whip: ) Areas of open spaces and parks etc...
Bukkit it still in a development build, but the update list looks like they've solved the most serious problems with 1.5 and it's good enough that I'm ready to update. I don't have time to do the update this evening but I definitely will have time tomorrow. So, expect the server to go offline tomorrow evening EDT. Downtime shouldn't last too long, but most plugins will probably be disabled afterwards until they update.
No prob... no rush for me... I have tons to do in-game that is independent of the update and I can't really play much until Easter anyway.
I wish for an interior architect.. I just find it more fun to build building shells. That castle of mine will be a monster interior job... :sweatdrop:
spankythehippo
03-19-2013, 13:04
I have been thinking about this for a while, and I believe it has been discussed earlier in this thread. We need a project plan for the city. Areas of public interest, areas where the players can build their "city home" (not anything too extravagant :whip: ) Areas of open spaces and parks etc...
The Town Hall is the only building that is reminiscent of a city. I think we're just all engrossed with our own little projects. I will put all my effort into the city when my island is finished. Which might take a couple of years, given my rate of progression.
No prob... no rush for me... I have tons to do in-game that is independent of the update and I can't really play much until Easter anyway.
I wish for an interior architect.. I just find it more fun to build building shells. That castle of mine will be a monster interior job... :sweatdrop:
The 3rd floor of my castle is the library. And I need at least 4000 blocks of bookshelves. I'm going to need to murder a lot of cows for that.
I really wish books could be made without leather, like before. *sigh*
Is Nether regeneration difficult? I'm looking forward to that.
Nope, couldn't be easier. All I have to do is delete the existing folder and a new one will be created the first time someone enters the portal. I will certainly keep a permanent backup of the entire existing game world, including the current nether, so that we can always restore the current state if something goes wrong.
Server will be going offline for the upgrade around 5:30pm EDT today, maybe a bit earlier.
The server is now running 1.5.0 and the Nether has been wiped. Please be aware that we are now running a development build, which means it may have some bugs. I'll keep my eye on bukkit's progress and continue to update the build as it improves. Most of our plugins are compatible with 1.5, but I've temporarily disabled MobArena, PistonChest, and Rebalance Villagers due to compatibility issues. PistonChest might also be redundant now due to hoppers, but I'm not sure about that yet.
Please be aware that the Nether is now a much more dangerous place than it used to be. There are no roads anymore and most portals are going to have to be rebuilt by hand. I am going to start working on rebuilding the nether road infrastructure, but it's going to take some time. Also, the Nether is not pre-generated, which means that the server is going to be creating the terrain when you explore new areas. As such, it may be a bit laggy when you're exploring, so be careful near ledges for a while. I've currently popped a portal from my lair and from spawn point/floating castle portal, but every other part of the world is currently ungenerated. In summary, be careful when you enter the nether for the foreseeable future. On the positive side, quartz appears to be easy to find and there's a nether fortress right near the main spawn area inside the nether.
Also, be aware that most complex redstone circuits are probably now broken.
Papewaio
03-19-2013, 23:33
I've been scouting abandoned mines lately... I have a surplus of railway pieces... would they help with setting up the Nether road?
spankythehippo
03-20-2013, 11:30
Lava travels so fast in 1.5. It's almost killed me many, many times while I was exploring. And now there are random blocks of lava within harmless looking Netherrack. DAMN YOU LAVA! DAMN YOU!
Yeah, lava almost got me a couple times as well during mining. All in all, the nether in general is a far more hazardous place than it used to be.
Also, be aware that most complex redstone circuits are probably now broken.
GADAMN
GADAMN
It was inevitable with the major redstone changes they were making. On the positive side, the changes should make a lot of complex designs much more compact.
Vladimir
03-20-2013, 16:55
It was inevitable with the major redstone changes they were making. On the positive side, the changes should make a lot of complex designs much more compact.
Like light sensors. They won't be huge HVAC systems now.
Like light sensors. They won't be huge HVAC systems now.
Light sensors are nice, but it's really the comparator that's going to massively impact existing redstone wiring. The comparator allows a single redstone wire to be used by multiple signals, which greatly reduces the amount of space needed for devices by eliminating much of the need to have separate wiring for each circuit. I have a feeling that the comparator itself would allow us to build your original design for the Arena scoreboard (the one with selectable numbers) with all of the transmission wiring being only a single layer of redstone about 2-3 blocks wide.
https://www.youtube.com/watch?v=Hth-KBuca6Y
Vladimir
03-20-2013, 18:24
Hopefully that will spur a lot of innovation. I'm just happy that the traditional sensors appear to still work and am overjoyed at Nether bricks.
am overjoyed at Nether bricks.
Me too! No more defacing nether fortresses just to get the stuff! Also, marble looks awesome. There's a lot of useful stuff to be found in the Nether now.
I've done some research and it looks like a lot of the broken redstone circuitry is due to changes in timing. In my case, a T Flip Flop circuit I use pretty much everywhere no longer works. I think that replacing the old T Flip Flops with a new version might solve most of these problems.
Papewaio
03-22-2013, 00:54
Lava travels so fast in 1.5. It's almost killed me many, many times while I was exploring. And now there are random blocks of lava within harmless looking Netherrack. DAMN YOU LAVA! DAMN YOU!
Flows like water, yet there is none to extinguish it.
Died at lvl 20 when the first nether rack hidden deposit got me.
I've been burnt about 3 times since. So now I carry minimal equipment when mining and prepare to run when hit by a spurt. I'm mass producing nether bricks with the help of a double hopper setup... I still manually empty it for the XP :)
spankythehippo
03-22-2013, 01:27
Flows like water, yet there is none to extinguish it.
Died at lvl 20 when the first nether rack hidden deposit got me.
I've been burnt about 3 times since. So now I carry minimal equipment when mining and prepare to run when hit by a spurt. I'm mass producing nether bricks with the help of a double hopper setup... I still manually empty it for the XP :)
I've developed a system to prevent dying by lava in the Nether. Just equip Ender Pearls to your first slot in your hotbar. If you fall, or are engulfed by lava, you can quickly press 1 then right-click. I've died by burning, but my items were dropped at my house. Saved me several stacks of glowstone.
Papewaio
03-22-2013, 02:19
Don't have the pearls... but why don't you just put a pond of water at your house?... fall damage will be minimised and the flames will be doused.
spankythehippo
03-22-2013, 03:16
Don't have the pearls... but why don't you just put a pond of water at your house?... fall damage will be minimised and the flames will be doused.
I have a massive pool at my house. I was talking about mining in the Nether. Water evaporates in the Nether, so the Ender Pearls are the way to go.
Sigurd made a kick-ass Ender farm. It's at the first stronghold End Portal.
Vladimir
03-22-2013, 03:58
Hell. I should have thought of that.
There is also a chest full of Ender Pearls at the Noob Hotel now.
I always try to keep one in my pocket, when exploring. It is just so comforting to know that I can teleport home if I should get myself stuck in a corner of some sort.
About the new stuff, like the comparator: Gosh, I had not realized that this game was designed for electronics engineers as their main target group. Well, I will learn it one day. :grin:
Server updated to a 1.5.1 dev build. Hopefully that should help with some of the lag problems.
I have been thinking about this for a while, and I believe it has been discussed earlier in this thread. We need a project plan for the city. Areas of public interest, areas where the players can build their "city home" (not anything too extravagant :whip: ) Areas of open spaces and parks etc...
I wish for an interior architect.. I just find it more fun to build building shells. That castle of mine will be a monster interior job... :sweatdrop:
I will be happy to give you a hand and do some of the interior work for your castle. It could be my next project after my city home is finished, which will probably still take me a couple of weeks.
As for grand city planning, it is a good point, but it would be a rally big project.
Count me in, though, if you ever want to get started on it.
Meanwhile I will build my little home where I indicated. And if we ever want to use that space for something else - be it a communal building, park or hypergalactic bypass road, I will be happy to take it down again and move somewhere else.
https://forums.totalwar.org/vb/attachment.php?attachmentid=8784&d=1363637515
Vladimir
03-24-2013, 06:16
Okay. So I think we're all basically connected through the Nether. My rail line connecting the far side of the map is there to conserve resources and two of the portals are in a Nether fortress.
I've connected my base in the far south to the Nether road system. It splits off of the road to spanky's base.
Do sand generators no longer work? Does anyone know?
spankythehippo
03-25-2013, 01:41
I've connected my base in the far south to the Nether road system. It splits off of the road to spanky's base.
Do sand generators no longer work? Does anyone know?
I've made my Nether road bypass some hazards. So, there are a lot of unnecessary stairs. But there is a blaze spawner somewhere directly beneath my road. I have no intention of using it, so it's free for the taking.
The sand generators don't work anymore. I've resorted to using my current sand very, very sparingly.
Papewaio
03-25-2013, 02:51
I'm currently making in the Nether a two lane railway between my portal and (0,0) it is at a depth of 100 for the rail height. Problem is the amount of Nether rack required to make bricks then blocks... approximately 7 blocks/fences a m means 28 blocks of nether rack.
The track will be 200m square when it is finished. So to complete just one side requires about 2800 cubes of netherack (I only create fire resistant blocks for air zones with ghasts... which is about half the track length).
I've got a nether rack brick maker with a charcoal maker attached to the side... all I need to do is feed in wood and nether rack and then empty out the nether bricks.
I've made my Nether road bypass some hazards. So, there are a lot of unnecessary stairs. But there is a blaze spawner somewhere directly beneath my road. I have no intention of using it, so it's free for the taking.
The sand generators don't work anymore. I've resorted to using my current sand very, very sparingly.
Ah, that's disappointing since what I've been working on requires a large amount of sand. Looks like I get to terraform desert biomes now. :2thumbsup:
spankythehippo
03-25-2013, 05:29
Ah, that's disappointing since what I've been working on requires a large amount of sand. Looks like I get to terraform desert biomes now. :2thumbsup:
Do you need sand or sandstone? I have lots of sandstone, about a double chest full. You can take all of it, if you need it.
Vladimir
03-25-2013, 05:34
I took it. It was right next to where I needed to make a portal.
It would be nice if people refrained from strip mining sand anywhere close to where I've set up a village.
I've made my Nether road bypass some hazards. So, there are a lot of unnecessary stairs. But there is a blaze spawner somewhere directly beneath my road. I have no intention of using it, so it's free for the taking.
The sand generators don't work anymore. I've resorted to using my current sand very, very sparingly.
spankythehippo
03-25-2013, 05:42
It would be nice if people refrained from strip mining sand anywhere close to where I've set up a village.
Someone made a portal on a really beautiful sand island at x = -4113 z = -2768. I suppose that someone is mining the sand there. The odd thing is that there is a floating portal to the west of it.
Someone made a portal on a really beautiful sand island at x = -4113 z = -2768. I suppose that someone is mining the sand there. The odd thing is that there is a floating portal to the west of it.
That would've been me. The floating portal was a.... calculation error.:sweatdrop:
I started strip mining that island, then sand generators were re-enabled again for a time, so I abandoned the operation. You can see where I had just gotten started at -4126, -2830.
spankythehippo
03-25-2013, 05:57
That would've been me. The floating portal was a.... calculation error.:sweatdrop:
I started strip mining that island, then sand generators were re-enabled again for a time, so I abandoned the operation. You can see where I had just gotten started at -4126, -2830.
Ahhh, OK. That's quite a good idea, but I'm too lazy to pull off an operation like that.
Papewaio
03-25-2013, 06:43
I'm strip mining a desert biome.
I've found that a large chest feeding two hoppers will evenly divide the chest between the two hoppers. So I put stacks of sand in the large chest and the hoppers fend into a set of double furnaces... I'm thinking of creating an eight furnace setup with one of the chests being a wood to charcoal burner, the other 7 sand to glass OR straight 8 sand and a separate charcoal maker... yet to decide... need to chop down a few more giant jungle trees on the edge of the desert biome first.
Papewaio
03-25-2013, 07:26
Who has the place at X 2251, Y -2309? There is a pyramid (very nicely decorated with orange wool patterns) and a portal below (which links back to mine btw)
Who has the place at X 2251, Y -2309? There is a pyramid (very nicely decorated with orange wool patterns) and a portal below (which links back to mine btw)
That's mine. I didn't actually build it myself, it's a desert temple spawned by the game. I'm planning on terraforming that area and I converted the temple into my base. If you mine sand there please don't dig too deep because I'm planning on filling it back in with dirt and then building a village/city or something.
Papewaio
03-25-2013, 08:47
I'm on the coast about 200m away and went to harvest some trees, then found a swarm of monsters. Then the temple... do you want me to light up the ground there or put any resources into your chests?
I'm mining between 10 and 30 stacks of sand for glass... so if you want a glass pyramid I can supply the means. :)
Vladimir
03-25-2013, 09:26
Does anyone have or foresee having a large surplus of Netherrack? I'd like to build the pigman grinder out of it but will likely build the exterior out of stone brick. I may take several stacks of cobblestone from chests if I see an abundance of it.
Papewaio
03-25-2013, 10:06
Best way to get sufficient cobblestone would be to build a generator in the normal world and mass produce it then move it into the nether.
I use cobblestone in the nether as it stands out... particularly the mossy cobblestone.
I've found that a large chest feeding two hoppers will evenly divide the chest between the two hoppers. So I put stacks of sand in the large chest and the hoppers fend into a set of double furnaces... I'm thinking of creating an eight furnace setup with one of the chests being a wood to charcoal burner, the other 7 sand to glass OR straight 8 sand and a separate charcoal maker... yet to decide... need to chop down a few more giant jungle trees on the edge of the desert biome first.
I built an 8 furnace automatic smelter with coal feeder in my lair and it works very well. I highly recommend them.
I feel alone in the Nether... the only road around me is the one from my castle to the stronghold with the end-portal..
I am also quite high up in the nether.. around 116.
I am also worried about mining around where my portals are as I am only a few blocks away from a monster drop to an endless lava sea. at what height level should I expect to find you guys?.. should I brave a little tunneling.
I believe the central spawn portal, and the road connecting it to therother and my place, is at about y=46. It originally spawned higher, but we submerged it to avoid problems with ghasts in the central network area. The road itself is mostly in the open, it's just the immediate area around the central portal that is underground.
You can also move your portals anywhere you want vertically without impacting anything. Unless you've got two portals on top of one another, the y coordinates don't make a difference. So, you could move your nether portal much further down.
If possible, I'd like to lay claim to the jungle island around -4000, -1800. On the mainland just to the East is my nether portal -currently unconnected- and in the sea between is my sea lab prototype.
I probably won't be doing much there in the near future, but I hope to have more time to play in the coming months....
Vladimir
03-25-2013, 18:46
If possible, I'd like to lay claim to the jungle island around -4000, -1800. On the mainland just to the East is my nether portal -currently unconnected- and in the sea between is my sea lab prototype.
I probably won't be doing much there in the near future, but I hope to have more time to play in the coming months....
I don't think anyone's expanded out in that direction. It's a nice jumping off point to that excellent looking continent.
I feel alone in the Nether... the only road around me is the one from my castle to the stronghold with the end-portal..
I am also quite high up in the nether.. around 116.
I am also worried about mining around where my portals are as I am only a few blocks away from a monster drop to an endless lava sea. at what height level should I expect to find you guys?.. should I brave a little tunneling.
My main portal is at 69. Just wanted to say that.
I figured out the resource requirements for my zombie pigfarming field. I saw a lot of people using drop traps but I wand to use layered piston factories. The only thing that can't be farmed is redstone but there aren't any iron farms anywhere. Looks to be a long project.
At a glance:
Levels Avaliable: 110
Grinder: 4
First Layer: 7x7x4
Second Layer: 9x9x4
Max Height: 27 layers
Max Dimensions: 61x61x27
Sticky Pistons: 217, 3.5
Sticky Pistons for field: 1736, >27
Redstone Needed: 3472, 386, >6 (5136, 574, 9)
Iron: >9 stacks of blocks
I hope my math is right.
Can the sand generator be re-enabled? Even if it is only temporary?
It would be a pity to get all our desert biomes strip mined.
Alternatively, perhaps we can fill our sand needs if we completedy exploit one selected desert and convert it into a different biome by a mutual effort. Just a thought.
On a different note:
Sorry for the lack of a map update recently, I was out of town over the weekend. The map is now updated and I'm working in the next updates for the old maps.
[edit] Old maps now rotated. Current ones:
June 5, 2012 (https://forums.totalwar.org/minecraft/map1/)
July 6, 2012 (https://forums.totalwar.org/minecraft/map2/)
TinCow, thanks, I have finished with those maps. They can be rotated, whenever you find the time.
You can also move your portals anywhere you want vertically without impacting anything. Unless you've got two portals on top of one another, the y coordinates don't make a difference. So, you could move your nether portal much further down.
That's the thing... I believe I am right over a sea of lava... and that a few blocks down there is a vertical drop... My portal is located inside a huge cave ceiling with a lava sea at the bottom.
I need to build a floating fortress in there to be able to take it down about 50 levels. Might just do that...
What are the coordinates to where your portal is right now?
A nice fellow from the Bukkit forums has created a custom plugin for us to solve our sand problem. There are two new crafting recipes which are as follows: 9 cobblestone -> 9 gravel -> 9 sand. No more need for a sand generator.
Our coder has also offered to add more recipes if we'd like. Are there any recipes that you'd like to see added, keeping in mind that I like to keep stuff somewhat balanced?
[edit] Also, chain armor can now be crafted by using flint in the usual armor patterns.
Exact coordinates of the portal to my castle: X (-148) Z (-148) Y (115)
Exact coordinates of the portal to the stronghold : X (-58) Z (-109) Y (115)
A nice fellow from the Bukkit forums has created a custom plugin for us to solve our sand problem. There are two new crafting recipes which are as follows: 9 cobblestone -> 9 gravel -> 9 sand. No more need for a sand generator.
Our coder has also offered to add more recipes if we'd like. Are there any recipes that you'd like to see added, keeping in mind that I like to keep stuff somewhat balanced?
[edit] Also, chain armor can now be crafted by using flint in the usual armor patterns.
At least gravel is useful now :2thumbsup:. I regret throwing all those stacks of it into the lava now.
At least gravel is useful now :2thumbsup:.
I've always thought that kind of recipe made sense. Cobblestone is basically just broken stone. Gravel is just crushed cobblestone. Sand is just really finely ground gravel (and seashells, but we'll ignore that). So, the lack of a cobble->gravel->sand progression always confused me. It's also a pretty balanced recipe, IMO, as you still have to mine the cobble or gravel. That stuff, particularly cobble, is very easy to get so it's easier to do than strip-mining, but it's also nowhere near as obviously exploit-y as the sand machine. Good all around IMO.
Papewaio
03-26-2013, 23:28
So you create a cobblestone generator... lava plus water... then crunch the cobblestone down into gravel and then sand... which is essentially Hawaii in a nutshell.
Exact coordinates of the portal to my castle: X (-148) Z (-148) Y (115)
Exact coordinates of the portal to the stronghold : X (-58) Z (-109) Y (115)
I built a road out over the lake at our level and then moved your portals down to it. You're now hooked up to the road network, feel free to modify the road I built however you want, though be aware that it's only 1 thick if you're digging down. There's a cobblestone pillar with a ladder near the stronghold portal that will take you back to where your old portals used to be, if you need to get there.
spankythehippo
03-27-2013, 02:59
A nice fellow from the Bukkit forums has created a custom plugin for us to solve our sand problem. There are two new crafting recipes which are as follows: 9 cobblestone -> 9 gravel -> 9 sand. No more need for a sand generator.
Our coder has also offered to add more recipes if we'd like. Are there any recipes that you'd like to see added, keeping in mind that I like to keep stuff somewhat balanced?
[edit] Also, chain armor can now be crafted by using flint in the usual armor patterns.
How about a solution to the gunpowder crisis?
9 coal/charcoal -> 1 or 3 gunpowder.
EDIT: If only there was an easier way to make leather...
Vladimir
03-27-2013, 14:29
How about a solution to the gunpowder crisis?
9 coal/charcoal -> 1 or 3 gunpowder.
EDIT: If only there was an easier way to make leather...
Your solution requires less killing, which I can't support. :skull:
EDIT: If only there was an easier way to make leather...
Leather isn't bad. If you're maintaining a large cattle farm, you can easily harvest a stack of leather per game day. Just make sure you do the breeding before you slaughter.
How about a solution to the gunpowder crisis?
9 coal/charcoal -> 1 or 3 gunpowder.
EDIT: If only there was an easier way to make leather...
spanky do you need the gunpowder to make dynamite? I've got 9 I can trade you for some dirt if you want.
Papewaio
03-27-2013, 22:36
Breeding cattle is an easy way to level up at low levels. I have a mainly free range cattle farm between myself and Tuuvi's pyramid. I just bring in a stack of wheat, breed a new set. Sleep overnight in the wood shack and then cull out the same amount I breed.
=][=
Wired article about a recreation of the Game of Thrones lands in creative mode in Minecraft:
http://www.wired.com/underwire/2013/03/westeroscraft-game-thrones-minecraft/
spankythehippo
03-28-2013, 00:16
spanky do you need the gunpowder to make dynamite? I've got 9 I can trade you for some dirt if you want.
The amount of dynamite I need is enormous. I need to blow up a mountain. Dynamite isn't necessary, but will be nice. I could only pack that much power if I had a steady source of gunpowder.
How much dirt do you need? I have about a double chest full. I can just give you half of it.
Unlimited gunpowder can already be obtained in the game if you build a mob grinder. It's just that no one has done it yet. Well, no one has done it successfully. I tried but its output was very low so I destroyed it and never got around to building a second one.
Papewaio
03-28-2013, 01:05
I don't use my (small amount) of gunpowder... once I finish the Nether "Green Line" Rail ... I can drop it off in the Hotel Supplies
spankythehippo
03-28-2013, 13:45
Unlimited gunpowder can already be obtained in the game if you build a mob grinder. It's just that no one has done it yet. Well, no one has done it successfully. I tried but its output was very low so I destroyed it and never got around to building a second one.
Is it possible, through some plugin magic, to make a creeper spawner? That way a farm could be made.
Is it possible, through some plugin magic, to make a creeper spawner? That way a farm could be made.
Yes, but I'd be reluctant to do that as it seems a bit too easy. At least with the grinder a lot of effort has to go into the initial construction, which is a good 'cost' for the resource benefits that result from it.
What is this mob grinder you speak of?
Sorry, when I say mob grinder I mean mob farm. A mob grinder is the killing mechanism that is part of a mob farm, but I'm really talking about the entire farm itself. A mob farm is basically a structure that is designed to create optimal conditions inside for monsters to spawn. The structure then forces them into an area where they are killed, thus dropping their loot. If built well, they can constantly spawn very large numbers of mobs, even during the day, producing a constant flow of mob items, such as gunpowder. To increase the spawn concentration, it's best to eliminate as much of the surrounding terrain as possible from possible spawning spots. As such, they're best built in areas that have been completely lit above and below ground (difficult to accomplish), or out in the middle of the ocean. The one I built didn't work well because it was underground in my lair. Because there was a lot of unlit area all over the place nearby, particularly underground, the spawn rate of the system was really, really low. I actually started preparing an island for a better grinder, but never actually started construction. The island is at x=970 z=-380.
http://www.minecraftwiki.net/wiki/Tutorials/Mob_Farm
There are tons of youtube tutorials on various configurations.
To increase the spawn concentration, it's best to eliminate as much of the surrounding terrain as possible from possible spawning spots. As such, they're best built in areas that have been completely lit above and below ground (difficult to accomplish), or out in the middle of the ocean
My enderman farm is built on this principle.
Make it ideal for spawning by isolating it away from the mainland. Make a tower high enough for them to die if they fall off it. Make sure they only can spawn on the pressureplates that will activate the pistons that push them off to the killing platform (endermen needs 3 height on any given opaque surface to spawn and they can't spawn on water or half blocks (non opaque) including glowstone. They can't teleport to places that has water on it.)
I bet you could make a similar farm out in the sea as TinCow suggests. Have rings of opaque blocks with either tripwire or pressure plates that will activate pistons that push anything spawning on the rings. Make multiple rings of this kind with the lowest one at the killing height of mobs. Make sure the island ground level is lighted enough to prevent any mobs spawning there during the night. You can seal the tower to make it a night and day farm.. and make sure nothing can spawn on the top by placing non opaque blocks on the roof (e.g stone slabs or water sources). Then watch the killing field on ground level as raining mobs fills it up with drops. Make sure the thing is not too high as mobs despawn 128 blocks away from the player.
Yeah... these kind of farms only produces when the player is present.
Interesting, all the things that can be done.... :cool3:
Meanwhile, I have checked out of the Noob Hotel and moved into a little wooden shack, which I put up next to my building site.
I also figured out how to write books (thanks TC). That's a neat way of placing longer texts inside the game world. Took the opportunity to put down a few tips for beginners, which I found useful when getting started. The little guide is now available at the reception desk.
spankythehippo
03-29-2013, 02:23
The island is at x=970 z=-380.
So that's what that island is for.
If you're not planning on doing anything with it, can I take over the reins? I could use a break from my very slow castle building.
EDIT: A lot of the mob grinders use a lot of redstone circuitry, which I am apprehensive about. I'm not sure how much the server will lag.
I think I'll just make a standard mob grinder... if I can find a standard to work with.
spankythehippo
03-29-2013, 03:11
I don't think anyone's expanded out in that direction. It's a nice jumping off point to that excellent looking continent.
My main portal is at 69. Just wanted to say that.
I figured out the resource requirements for my zombie pigfarming field. I saw a lot of people using drop traps but I wand to use layered piston factories. The only thing that can't be farmed is redstone but there aren't any iron farms anywhere. Looks to be a long project.
At a glance:
Levels Avaliable: 110
Grinder: 4
First Layer: 7x7x4
Second Layer: 9x9x4
Max Height: 27 layers
Max Dimensions: 61x61x27
Sticky Pistons: 217, 3.5
Sticky Pistons for field: 1736, >27
Redstone Needed: 3472, 386, >6 (5136, 574, 9)
Iron: >9 stacks of blocks
I hope my math is right.
I saw a video on iron farming. It requires villagers to be trapped in a 1 x 1 glass holding cell, so that iron golems can spawn. The golem then dies by a lava blade.
For the pigman farm, this might be useful. I'm not sure if it still works, though.
https://www.youtube.com/watch?v=qxXdQh0GJJE
Papewaio, do you mind if I run a path off the side of you rail line to get to my Nether portal? It wouldn't have to go through the nice glassed area - the coordinates coincide pretty nicely with a mini-cave to one side.
Also, your treehouse is awesome. I checked it out for the first time today, although I couldn't manage to make it to the very top.
Vladimir
03-29-2013, 09:05
My enderman farm is built on this principle.
Make it ideal for spawning by isolating it away from the mainland. Make a tower high enough for them to die if they fall off it. Make sure they only can spawn on the pressureplates that will activate the pistons that push them off to the killing platform (endermen needs 3 height on any given opaque surface to spawn and they can't spawn on water or half blocks (non opaque) including glowstone. They can't teleport to places that has water on it.)
I bet you could make a similar farm out in the sea as TinCow suggests. Have rings of opaque blocks with either tripwire or pressure plates that will activate pistons that push anything spawning on the rings. Make multiple rings of this kind with the lowest one at the killing height of mobs. Make sure the island ground level is lighted enough to prevent any mobs spawning there during the night. You can seal the tower to make it a night and day farm.. and make sure nothing can spawn on the top by placing non opaque blocks on the roof (e.g stone slabs or water sources). Then watch the killing field on ground level as raining mobs fills it up with drops. Make sure the thing is not too high as mobs despawn 128 blocks away from the player.
Yeah... these kind of farms only produces when the player is present.
This is basically what I'm planning and acquiring resources for. It's largely original and likely resource inefficient but will cover most of the spawn radius.
So that's what that island is for.
If you're not planning on doing anything with it, can I take over the reins? I could use a break from my very slow castle building.
EDIT: A lot of the mob grinders use a lot of redstone circuitry, which I am apprehensive about. I'm not sure how much the server will lag.
I think I'll just make a standard mob grinder... if I can find a standard to work with.
Using a fortune pickaxe is working incredibly well and redstone is the least of my worries. Iron is the scarcest resource. A good slime farm or swamp with a looting enchantment can produce a lot of slime. By rare luck I enchanted an amazing sword the other day. I'm not using circuits, just repeaters.
So that's what that island is for.
If you're not planning on doing anything with it, can I take over the reins? I could use a break from my very slow castle building.
Be my guest, though be aware that the nether-side of the portal has not been rebuilt.
spankythehippo
03-29-2013, 13:45
Be my guest, though be aware that the nether-side of the portal has not been rebuilt.
Yeah, it's linked to the stronghold portal. I'll build the grinder further out to sea.
Papewaio
03-29-2013, 13:55
Papewaio, do you mind if I run a path off the side of you rail line to get to my Nether portal? It wouldn't have to go through the nice glassed area - the coordinates coincide pretty nicely with a mini-cave to one side.
Also, your treehouse is awesome. I checked it out for the first time today, although I couldn't manage to make it to the very top.
The Nether rail is eventually going to be a ring 200m on a side. By all means build in side roads, just sign post it to signify whose place it goes to.
The treehouse ... To get to the top go via the central trunk on the West side. Then when at the top of that go to the South East trunk (should be the one on the right at that point). Climb up to the meadow which has the enchantment table and full library on the lapis luzli blocks. To get to the lake which is a work in progress you can climb up to that from the meadow via the South West trunk.
You can also get to the meadow by the western waterfall. It is safest to jump off on the west wide... But it is high enough that you can free fall back into the tree if you move your WASD controls back in. North side is the most dangerous to exit from as there is still land on the northern edge of the island that juts out from the base.
Yeah, it's linked to the stronghold portal. I'll build the grinder further out to sea.
You don't need to move it anywhere in the overworld, just rebuild the nether portal. That island should be far enough out already.
spankythehippo
03-30-2013, 09:15
You don't need to move it anywhere in the overworld, just rebuild the nether portal. That island should be far enough out already.
I have built a path to the grinder. There's a sign to signify where it is.
I have made no progress on the grinder itself.
I'm not sure what the best type would be. I've seen very compact grinders, but that requires a lot of redstone. I'd rather not use that, because of the server lag.
Currently, my plan is to build a stacked compact canal design. I'm planning on stacking it all the way to the maximum build height, for the highest yield. If you guys have a better design, I'd love to hear it. I'm pretty sure my design is flawed.
EDIT: Should I make it a mob item/EXP farm or just a mob item farm? There is a danger of creepers exploding if I make it an EXP farm.
Sigurd's Enderman farm already gets you more xp than you could possibly need. I think just make it an item farm; that's the original intent behind making it, and it should simplify the design somewhat.
I'm planning on stacking it all the way to the maximum build height, for the highest yield.
Be aware that mobs will not spawn more than 128 blocks from you, in all directions. As such, it would be a waste of time to build the structure higher than 128 blocks from wherever the player will stand when using the system.
Old maps now rotated. Current ones:
August 1, 2012 (https://forums.totalwar.org/minecraft/map1/)
November 12, 2012 (https://forums.totalwar.org/minecraft/map2/)
We switched over the the large circular map in early August 2012, so all maps from here on out will be of the current very large size. I don't have any old backups for September or October 2012, hence the date jump. There are only three more maps after this (Dec '12, Jan '13, Feb '13) and then we're done. Due to the new backup system, I will never have a permanent backup of map states from Feb '13 onwards.
spankythehippo
03-30-2013, 13:37
Be aware that mobs will not spawn more than 128 blocks from you, in all directions. As such, it would be a waste of time to build the structure higher than 128 blocks from wherever the player will stand when using the system.
Ahhh. I was unsure if the 128 block limit applied vertically. Thanks for the heads up.
The way I'm making it, it is easily expandable. The first chamber is almost complete.
Vladimir
03-30-2013, 19:01
I've stumbled onto the gate that leads to the sandstone castle. There is an abandon mineshaft under it and I'm in need of iron. Does the owner mind if I help myself to all or a portion of it?
We switched over the the large circular map in early August 2012, so all maps from here on out will be of the current very large size.
Ah, I have been wondering about why we can see the whole map now and already thought someone had taken the trouble to step onto and explore every single chunk of this world.
So, I take it that "switching over" somehow allowed you to reveal the whole map at once?
Vladimir, could you post the coordinates of the abandoned sandstone castle? I am just trying to get an idea about who build what.
So, I take it that "switching over" somehow allowed you to reveal the whole map at once?
No, I used a program to auto-generate terrain out to a specific radius from the central spawn, to make a perfect circle. Creating terrain on-the-fly eats up a lot of server resources and causes lag, so pre-generating the world like that increases performance when people are going out to new areas. We actually run a plugin (Worldborder) that prevents anyone from going beyond that border you can see on the map. If you try you'll just get warped back. Doing this prevents further terrain generation, and thus prevents lag. The current world area is way more than we need at the moment so there's no real need to expand it further. In the unlikely event that we do run out of land and want some more, I can always make it larger.
Vladimir
03-31-2013, 06:15
Maybe you could add a "moon"
spankythehippo
03-31-2013, 07:44
Yeah, the mob grinder isn't as fast as I thought it would be, so I might need to change the design.
Also, it seems that I need to be fairly close to the spawn chamber for mobs to spawn.
I've stumbled onto the gate that leads to the sandstone castle. There is an abandon mineshaft under it and I'm in need of iron. Does the owner mind if I help myself to all or a portion of it?
That's possibly my fortress, and if it is feel free.
Yeah, the mob grinder isn't as fast as I thought it would be, so I might need to change the design.
Also, it seems that I need to be fairly close to the spawn chamber for mobs to spawn.
If it helps, this is the system I intended to build:
https://www.youtube.com/watch?v=O6PIuNTL6RQ
With these upgrades:
https://www.youtube.com/watch?v=GQOQLFYHjCs
https://www.youtube.com/watch?v=1JaHTCf0wYw
Vladimir
03-31-2013, 14:13
That's possibly my fortress, and if it is feel free.
Thank you. I think it will really help.
TinCow, did you still have a ton of cobblestone lying around? Would you mind if I borrowed some?
spankythehippo
04-01-2013, 05:14
If it helps, this is the system I intended to build:
https://www.youtube.com/watch?v=O6PIuNTL6RQ
With these upgrades:
https://www.youtube.com/watch?v=GQOQLFYHjCs
https://www.youtube.com/watch?v=1JaHTCf0wYw
When you said you built a mob grinder before, did you use this design?
TinCow, did you still have a ton of cobblestone lying around? Would you mind if I borrowed some?
Yep. I've probably got about 13-14 double chests of the stuff, and could spare 10 of those. Help yourself.
When you said you built a mob grinder before, did you use this design?
No, I built this one:
https://www.youtube.com/watch?v=3S5x3qxl8s8
I chose that one because of the automated on/off switch with the lighting and because it was much more compact. Compact was important to me because I was building it entirely underground. The system definitely worked, but it produced very small numbers of mobs. I do not believe that was caused by the design, but was instead because of where I located it. There were simply too many other places for mobs to spawn other than inside my farm, so it didn't work well. If that same one was built in a much better location, I bet it would produce decent results. The version I built was 3 tiers high.
Vladimir
04-01-2013, 17:11
I'd like to put a call out for Iron. I'm willing to trade whatever anyone needs. I'm just sick of looking for the stuff.
I have miles of rail, a mountain of lapis, and veins of coal and gold. Not to mention three villages for everyone to trade with.
I have high confidence that my gold farm will be successful but the lack of iron is holding up progress. Slime collection is show but easy to farm.
Who has large stores of iron they'd like to trade?
I'd like to put a call out for Iron. I'm willing to trade whatever anyone needs. I'm just sick of looking for the stuff.
I have miles of rail, a mountain of lapis, and veins of coal and gold. Not to mention three villages for everyone to trade with.
I have high confidence that my gold farm will be successful but the lack of iron is holding up progress. Slime collection is show but easy to farm.
Who has large stores of iron they'd like to trade?
I've collected more since we last spoke. I tend to use a fair amount of it and I've got some more hopper projects coming up that need it, but I could spare two stacks of bars. I'll trade you both for one stack of gold if you'd like. Also, I'm in the middle of construction on a new slime farm that should work much better than the old one. It's going to be completely automated and won't require anyone to do anything except take slimeballs out of a chest.
Vladimir
04-01-2013, 18:03
I've collected more since we last spoke. I tend to use a fair amount of it and I've got some more hopper projects coming up that need it, but I could spare two stacks of bars. I'll trade you both for one stack of gold if you'd like. Also, I'm in the middle of construction on a new slime farm that should work much better than the old one. It's going to be completely automated and won't require anyone to do anything except take slimeballs out of a chest.
I have at least a stack of bars in blocks alone. I have two stacks of iron blocks and I'll start construction when I have three. I'm sure I'll have some quartz on top of my current inventory once that happens and I can contribute to your ivory hall.
An automated slime farm sounds nice. My looting enchantment works wonders when I can find the buggers.
Yep. I've probably got about 13-14 double chests of the stuff, and could spare 10 of those. Help yourself.
Thanks!
I'd like to put a call out for Iron. I'm willing to trade whatever anyone needs. I'm just sick of looking for the stuff.
I have miles of rail, a mountain of lapis, and veins of coal and gold. Not to mention three villages for everyone to trade with.
I have high confidence that my gold farm will be successful but the lack of iron is holding up progress. Slime collection is show but easy to farm.
Who has large stores of iron they'd like to trade?
I can spare about 10 blocks of iron. It's not all that much I'm afraid, but I haven't really been mining of late. Shall I drop it off at your desert village near me?
The solution to a pigmen free rail in the nether isn't that complex.
You simply put a half slab above the tracks to prevent them from stepping onto your rail. The halfslabs don't hurt you when you ride like normal blocks would.
pics:
https://i6.photobucket.com/albums/y230/asleka/2013-04-02_010513_zps2a219552.png
https://i6.photobucket.com/albums/y230/asleka/2013-04-02_010454_zpsfe106efe.png
https://i6.photobucket.com/albums/y230/asleka/2013-04-02_010548_zpsfe903485.png
Sometimes it displays correctly like this:
https://i6.photobucket.com/albums/y230/asleka/2013-04-02_011011_zps0221d215.png
spankythehippo
04-02-2013, 02:04
No, I built this one:
https://www.youtube.com/watch?v=3S5x3qxl8s8
I chose that one because of the automated on/off switch with the lighting and because it was much more compact. Compact was important to me because I was building it entirely underground. The system definitely worked, but it produced very small numbers of mobs. I do not believe that was caused by the design, but was instead because of where I located it. There were simply too many other places for mobs to spawn other than inside my farm, so it didn't work well. If that same one was built in a much better location, I bet it would produce decent results. The version I built was 3 tiers high.
I think the problem with my build is that spider's are clogging up the exit hole. I didn't take any measures against it, and when I'm close to the spawning pad, I hear quite a lot of mobs. I'm probably gonna scrap my build entirely and build monkeyfarm's version.
Vladimir
04-02-2013, 16:50
Thanks!
I can spare about 10 blocks of iron. It's not all that much I'm afraid, but I haven't really been mining of late. Shall I drop it off at your desert village near me?
Ten blocks is excellent. Place it where you like and explore the village a bit. What would you like in trade?
The solution to a pigmen free rail in the nether isn't that complex.
You simply put a half slab above the tracks to prevent them from stepping onto your rail. The halfslabs don't hurt you when you ride like normal blocks would.
pics:
https://i6.photobucket.com/albums/y230/asleka/2013-04-02_010513_zps2a219552.png
https://i6.photobucket.com/albums/y230/asleka/2013-04-02_010454_zpsfe106efe.png
https://i6.photobucket.com/albums/y230/asleka/2013-04-02_010548_zpsfe903485.png
Sometimes it displays correctly like this:
https://i6.photobucket.com/albums/y230/asleka/2013-04-02_011011_zps0221d215.png
I was curious about that but wasn't "dying" to find out. Thank you.
Ten blocks is excellent. Place it where you like and explore the village a bit. What would you like in trade?
If you have a bit of spare coal lying around that would be great. I always seem to be smelting stuff, and I hate it when charcoal and regular coal get mixed up in my supplies (yes, I'm probably a bit OCD).
EDIT: I've placed the iron in the chest just next to the nether portal, in your desert village. I also killed a magma cube that had taken up residence there :beam:.
Vladimir
04-03-2013, 04:28
If you have a bit of spare coal lying around that would be great. I always seem to be smelting stuff, and I hate it when charcoal and regular coal get mixed up in my supplies (yes, I'm probably a bit OCD).
EDIT: I've placed the iron in the chest just next to the nether portal, in your desert village. I also killed a magma cube that had taken up residence there :beam:.
Perfect. The chest is there for just that purpose. Take all the coal you want from the chests of my other villages. I have ample supplies in the east.
Vladimir
04-03-2013, 04:29
oops
Vladimir
04-03-2013, 16:54
I think I'm on my way to casa TinCow to smelt a bunch of his cobblestone.
I think I'm on my way to casa @TinCow (https://forums.totalwar.org/vb/member.php?u=6193) to smelt a bunch of his cobblestone.
Feel free to take as many slimeballs as you need while you're there. My new slime farm is complete and I already picked up several stacks while making it, so I've got way more than I need now.
Vladimir
04-03-2013, 18:07
Feel free to take as many slimeballs as you need while you're there. My new slime farm is complete and I already picked up several stacks while making it, so I've got way more than I need now.
Excellent. Thank you.
Building a floor to ceiling wall is tough. I really need to calculate the exact boundaries of the spawn bubble.
I think I'm on my way to casa @TinCow (https://forums.totalwar.org/vb/member.php?u=6193) to smelt a bunch of his cobblestone.
I have a smooth stone generator at my castle... It should be full of smooth stone if you want any. I think I have 20 double chests in it... I have emptied about 5 of them myself.
I haven't got around to fixing the mechanic on it after the upgrade.. as piston chests are disabled.
So you can't generate any new smooth stone while you are there
Vladimir
04-04-2013, 15:39
I have a smooth stone generator at my castle... It should be full of smooth stone if you want any. I think I have 20 double chests in it... I have emptied about 5 of them myself.
I haven't got around to fixing the mechanic on it after the upgrade.. as piston chests are disabled.
So you can't generate any new smooth stone while you are there
Thank you for the offer. I need to refresh my geometry skills to calculate a rough sphere of the spawn radius. That, or I may just keep it simple and build six massive grinders to be used by multiple people.
Thank you for the offer. I need to refresh my geometry skills to calculate a rough sphere of the spawn.
I use this for creating circles and spheres:
http://www.mineconics.net/
That site helped build all of the circles, spheres, and ellipses in the arena, town hall, my desert village, and my lair.
Vladimir
04-04-2013, 17:57
I use this for creating circles and spheres:
http://www.mineconics.net/
That site helped build all of the circles, spheres, and ellipses in the arena, town hall, my desert village, and my lair.
Thank you. I should have remembered that. I'll figure out a rough 128 block semi-circle and build the grinders accordingly.
Sorry Sigurd. Was AFK.
spankythehippo
04-05-2013, 06:17
I think the problem with my build is that spider's are clogging up the exit hole. I didn't take any measures against it, and when I'm close to the spawning pad, I hear quite a lot of mobs. I'm probably gonna scrap my build entirely and build monkeyfarm's version.
I decided to build this in creative mode first. It spawns mobs very well, but I'm having trouble with the redstone.
At some point in the video, he says to wire up one side just like the other and the video then cuts away. I did that, but it did not work. Upon closer inspection of the video, it is actually different, and I think it might have escaped his mind. I tried to mimic exactly what he did, but I could not make one of the sides work. I'm not very redstone savvy, so I'm having a lot of difficulty understanding. Any pointers?
He starts building the side I'm having difficulty with at 20:51.
https://www.youtube.com/watch?v=O6PIuNTL6RQ
It's hard for me to assist without seeing that you built. That said, the type of wiring he's building there is sufficiently simple that I can guarantee you that I can figure out the problem and fix it in-game. So, if you want to build it here I'll fix any redstone problems you run across.
spankythehippo
04-05-2013, 13:28
It's hard for me to assist without seeing that you built. That said, the type of wiring he's building there is sufficiently simple that I can guarantee you that I can figure out the problem and fix it in-game. So, if you want to build it here I'll fix any redstone problems you run across.
Thanks. I'll start it as soon as possible.
spankythehippo
04-09-2013, 11:11
Well, I've completed 2 levels of the mob grinder. I'm pretty busy with stuff in real life, but I'll get it done soon.
My only issue with this system is the fact that a switch needs to be turned on and off periodically, which means we won't be able to go AFK for prolonged periods of time. Too solve this, I was thinking of using a clock instead of a switch, so the pistons can be turned on and off automatically. What do you guys think of this, and is there the possibility of server lag?
A clock is definitely the best solution. I'm pretty sure I saw a timed version in that tutorial or in an associated tutorial by the same guy. It won't cause server lag, so don't worry about that.
I have taken the server offline for some maintenance. It should be back up in a few hours. Please check this thread again later, as there will be significant changes when I'm done.
The server is back online. I have moved it to a remote dedicated server to improve performance and decrease my personal maintenance requirements. The new server is hosted in Frankfurt, Germany and should be a pretty central location for our diverse selection of players. While the server hardware itself is not as powerful as my home server, the new one has a much, much better internet connection and it runs nothing but minecraft. As a result, I expect it to be a significant performance increase for everyone except me, and even I have a good connection to it.
Running a dedicated server also has several automation advantages. One of the reasons I have moved the server is that my wife is pregnant and the baby is due in September. As such, I expect to largely disappear from the internet for an extended period around that time. Moving the server to a remote host has enabled automation of the mapping software in addition to the backups. The Overviewer map that we all love will now automatically update every day at 6:00am GMT. So, no more slow map updates when I get busy. In addition, therother has full access to the remote server and will be able to maintain it if I am not able to do so.
Finally, moving the server has allowed me to install dynmap, which is a realtime mapping program. You can access it here (http://orgcraft.org:8123/), but I have also added a permanent link in the OP for reference. That map will display the Overworld, Nether, and End, in both flat and isometric views. The map updates in realtime with player locations, health, armor, and block changes, so you can see exactly what is going on in your browser. In addition, the map allows you to chat with players on the server directly from your browser. Any chat going on in the server will show up as a text bubble over the player's icon on the map, as well as at the bottom left of the map. You can talk to people on the server by typing in the text line on the bottom left of the map, next to the link icon. Whatever you say there will be broadcast as a message to the entire server. Please note that the realtime map is very low-res and thus not very nice to look at. As such, the traditional Overviewer map will remain active alongside it. As I see it, the realtime map is primarily a game-assistance tool, while the Overviewer map is most useful for admiring the world itself.
As a result of this server move, the IP address has changed. The new IP address is 88.198.160.94, though you can still connect to the server by using orgcraft.org, which has been redirected to the new server.
Please let me know how the new server performs, and let me know how you feel about the new map system. Also, if you're online between 6:00am and 7:00am GMT, let me know if you experience any lag. That's the time frame when Overviewer will be updating. I don't think it should cause any lag, but I'm not 100% sure about it.
If you can't connect, it's not the fault of the new server. Mojang's MP authentication server coincidentally went down at about the same time the new server came online. That's what's preventing you from connecting and there's nothing that can be done about it until they fix the problem. You can monitor Mojang's server status here:
http://xpaw.ru/mcstatus/
You are a legend, TC. Awesome stuff.
Also, congratulations! My sister is due in September too ~:).
spankythehippo
04-10-2013, 02:14
The server runs smoothly. I seem to have a better connection to Germany than Washington.
By the way, congratulations on TinCalf. I can only imagine a mini TinCow running around.
We've had an issue with the automated Overviewer rendering. We're working on fixing it, but the Overviewer map might take a few more days to get updating properly.
therother
04-11-2013, 08:52
Server logs suggest the map update worked, although all I've done in the last few days is a bit of mining so I can't really tell from the map itself.
The dynamic map is fantastic.
All though not so good resolution wise, it gives you a great layout of our areas. The top down is great for planning your site and discovering flaws in our designs.
Maybe we can use it to plan the city. It would be great to get input of original design plans for those that made structures there already.
Maybe we can use it to plan the city. It would be great to get input of original design plans for those that made structures there already.
While we talked about it, we never came up with any overall design for a city. I built the noob hotel where it was simply because of its proximity to the spawn. I built the town hall where it was due to the relatively flat land that was there beforehand, which minimized the amount of terraforming I had to do before I started. If you want to urbanize the area, I think the best thing to do would be to create a street grid which divides the land up into plots, then let anyone claim a plot and build whatever they want there.
The only specific ideas I had for additional structure placement for the city were to build a harbor to the east of the town hall, but then that giant die got built in the place I thought was best for it. I also think that the top of the narrow mountain between the noob hotel and csargo's gate would make a nice public park and viewing area for the city.
Has anybody managed to kill a Wither (and get a beacon) yet?
Yeah, I've killed two to make beacons for my throne room. I built a machine to kill them though, I didn't do it fairly.
Incidentally, RebalanceVillagers has been updated and is reinstalled.
Nice. Was it one of the 'trap them against bedrock and then suffocate them' grinders? And would you mind if I make use of it once I've got the requisite skulls?
That's exactly the type of machine I built. I built it at the bottom of a large excavation I made for an elevator that never worked. You're welcome to use it; access to it is currently from my mine. It's not signed, but I'll try and remember to add some markers to it so you don't get lost. One side-effect of the wither that I didn't anticipate was that its exploding skulls have no distance limit and don't stop spawning even when you're not around for targeting. As such, the two I killed have hollowed out a massive area around the kill zone. It's going to keep growing every single time the wither is killed, which might eventually become an issue. I want to fix this by adding cobble generator walls all around the thing, but haven't gotten around to that yet.
Vlad, is it your place in the Nether at (640, 120)? I love the three-portal arrangement. And the place looks like it will be massive when it's done.
Also, the village is nice too :beam:.
Vladimir
04-13-2013, 16:11
Vlad, is it your place in the Nether at (640, 120)? I love the three-portal arrangement. And the place looks like it will be massive when it's done.
Also, the village is nice too :beam:.
Thank you. I wanted to build something more elaborate and mined a lot of obsidian but the space the portal spawned into seems to fit a more conservative design.
The third village is my most modern but needs more villagers. Feel free to trade at any of them.
Right, I'm about to spawn the Wither. TinCow, I apologise in advance if I blow up your place.
EDIT: Well, that went more smoothly than I had feared. I've fixed the damage to the floor as best as I could TinCow, but part of the ladder will need replacing (I didn't have any wood on me).
That's fine, the ladder always needs replacing. I'm going to do some more work on that thing now anyway to add some more damage control into it.
Oh my gosh, what happened to therother 's volcano :shocked2:
https://forums.totalwar.org/vb/attachment.php?attachmentid=9015&d=1365962312
Should we be worried ?!?
Ishmael, which nether fortress did you hang out in to gather your skulls? I spent a while in the one on the road to my place but saw almost no spawns at all, and zero wither skeletons. I'm hoping there's one that's got a better spawn rate.
Vladimir
04-15-2013, 14:47
Ishmael, which nether fortress did you hang out in to gather your skulls? I spent a while in the one on the road to my place but saw almost no spawns at all, and zero wither skeletons. I'm hoping there's one that's got a better spawn rate.
I don't know what a "good" spawn rate is but they seem fairly common in my neck of the Nether. And that's not just a ploy to get people to trade in my villages.
Ishmael, which nether fortress did you hang out in to gather your skulls? I spent a while in the one on the road to my place but saw almost no spawns at all, and zero wither skeletons. I'm hoping there's one that's got a better spawn rate.
I believe it was the one at (51, 127), although it's a little tricky determining it from the map. To get there I took the path south from the central portal until the junction with a crafting table, at which point I took the path with stone railings. Once that was about to enter a tunnel I headed off the path directly to my left, and dropped down into the fortress via an exposed section there.
After wandering around for a while I found a room with a lava 'well' (lava enclosed by nether brick), and I found patrolling that floor was the most efficient. I'd say I had an average of around one wither skeleton a minute, although that would be skewed somewhat by them often spawning 2+ at a time (and that's not to mention the ridiculous number of blazes...).
spankythehippo
04-15-2013, 14:54
@Ishmael (https://forums.totalwar.org/vb/member.php?u=29978), which nether fortress did you hang out in to gather your skulls? I spent a while in the one on the road to my place but saw almost no spawns at all, and zero wither skeletons. I'm hoping there's one that's got a better spawn rate.
I could've been hallucinating, but I remember seeing Wither Skeletons in the fortress near my place. It's where the blaze spawner was, if that helps, which is near the intersection to Vlad's place.
Vladimir
04-15-2013, 14:58
I could've been hallucinating, but I remember seeing Wither Skeletons in the fortress near my place. It's where the blaze spawner was, if that helps, which is near the intersection to Vlad's place.
That's the place. I took the blaze spawner in a brilliant act of tunneling but the skeletons still spawn there.
I could've been hallucinating, but I remember seeing Wither Skeletons in the fortress near my place. It's where the blaze spawner was, if that helps, which is near the intersection to Vlad's place.
Yeah, I've killed a few around there as well. Never got any drops though, would a fortune enchantment help with that?
Yeah, I've killed a few around there as well. Never got any drops though, would a fortune enchantment help with that?
Fortune is for ores. The enchantment you want is Looting.
I would like some feedback on some changes I'm thinking about making. therother and I have discovered that EnderHome is poorly coded and causes issues for server Ops (us). I've been looking for a way to re-code the plugin to fix the problem, but I've concluded that I don't understand java and Bukkit well enough to do that. At the same time, I've been slightly annoyed with EnderHome for a while now. When I added it to the server Ender Pearls were one of the rarest items around and thus using them was a non-insignificant cost. Due to the Ender Farm, that has not been the case for a long time. Ender Pearls are now basically worthless, and EnderHome might as well just be free. That's not the fault of the Ender Farm (which is one of the best constructions on the server), it's a problem with EnderHome. At the same time, I don't want to simply remove EnderHome because I know you all love it.
It occurred to me this morning that perhaps the solution to this is to add an economy system to the server. Economy plugins are very common on Bukkit servers but I've held off on them up to now because we've always been a very cooperative server. There are many economy plugins, but they all basically work the same way. In short, you sell items/blocks for virtual money which the server keeps track of. You can then spend that money in multiple ways, such as buying different items/blocks, paying for access to console commands (such as /home), or trading money with other players. Things can get a lot more complex from there, including having player-created shops where you can sell your own items to other players at whatever price you think is fair.
As I said, there are many economy plugins. The one I'm currently looking at is Gringotts (http://dev.bukkit.org/server-mods/gringotts/), which essentially just uses emeralds as the currency rather than some random imaginary money without any in-game representation. Moving to a system like this would allow me a lot more flexibility on command access. For example, I could set up a system where the game charges you 10 emeralds to use /home. However, I could also allow many other commands at different prices, including teleporting to another player, or even teleporting back to the location of your death for fast item retrieval. At the same time, once I add an economy plugin it's going to be very difficult to ever give it up. I'm concerned that it might cause a bit more competition on the server than we want and degrade cooperation. At the same time, it opens up a lot of possibilities for balanced game management and might make it easier for some people to get rarer blocks by sacrificing/selling larger quantities of more common blocks. I would like to hear some opinions on this.
Scienter
04-16-2013, 14:02
My main concern is for people (like me) who play sporadically. I use EnderHome to get me out of the Nether when I go mining for quartz and glowstone because I get so lost down there. Or if I go exploring, etc. It's saved me a lot of frustration from being lost. Since I'm not on the server as much as others, I'm concerned that the economy will be such that it would be prohibitively expensive for me to trade for enough emeralds to afford to teleport. I don't have a lot of rare resources, certainly not enough to trade, I'd be trading basic blocks. So, I'd like to see a breakdown of what it would look like. How much cobblestone can I trade for an emerald? Gravel? Dirt? etc.
I look at EnderHome as more or less essential. Just look where I placed my bed :yes:. The enderfarm is a result of needing ender pearls to travel and capturing mobs.
I didn't know that it caused problems on the server.. I might have restricted the use (I would move from the back of the chest vault to the front just to save a few seconds).
Economy... how does that work if we look past the commands cost emeralds (not a bad idea). Setting up shops to get emeralds - how do we ensure that transactions are correct. Price vs. goods movement.
Which reminds me of the city layout. I started playing with the map and came up with this preliminary design:
https://i6.photobucket.com/albums/y230/asleka/OrgCity_zps3748c502.png
Legacy would be:
Yellow = new roads
Red numbers = plots to be claimed
Main plaza should be beautified
The plaza should be surrounded by shops type buildings.
The Harbour has a better location on the suggested layout.
I'm opposed to it, personally, largely working off the principle of 'if it ain't broke, don't fix it.' Building projects on the server seems to work quite well for everybody, with a decent balance between difficulty in collecting resources and the ability to make impressive structures (earlier difficulties in acquiring sand aside). Having the ability to trade between resources opens up the possibility of exploitation of the system through grinders, farms, block generators and the like, which would in turn cheapen the value of rarer blocks. Sure, you could probably fine-tune the system to prevent this, but it seems like that would be a never-ending process.
Not to mention, as you say, that the sense of community on this server reduces the need for such a system to a large extent. If I need lots of a block for a project I'm building people are usually willing to share some of their surplus, and in turn I'll help them out later if they need anything. I can see the need for a formal trading system on large servers, where most people don't know each other, but that's not really the case for us.
With regards to EnderHome, I don't really have any strong opinions. If people think it's a bit too 'cheap' then I can live without it - I tend to get my active bed mixed up anyway, and end up halfway across the world from where I wanted to go :beam:. Of course, it is a very handy feature to have. I don't suppose it's possible to change the item requirement from ender pearls to something else?
EDIT: By the way, I like the idea of that city layout Sigurd. I like the idea of a 'townhouse' like Nigel is building, but I'd feel a bit conspicuous if it were just me building in that area.
It's possible to change the item used by EnderHome within the plugin, and I've considered changing it to a Ghast Tear. That said, the plugin itself is still problematic regardless of the item used. If necessary, we can live with it, but I'd prefer to find another option if possible.
The general block economy stuff pointed out by Ishmael is what I'm most concerned about. There are tons of servers out there that run these things so presumably there are systems that are balanced, and I believe there are supply/demand systems that adjust prices dynamically. That said, it's an issue.
We could avoid that by simply using the economy for access to console commands and nothing more. If real in-game currency wasn't desirable, we could simply use virtual currency that accumulates for each player. I could probably figure out a way to simply set it up so that each player gets X credits per Y period of time, and those credits can then be spent on a variety of commands, including home. A system like that would essentially boil down to a frequency use limits on special console commands like /home. If you spend all your credits on commands, just wait longer to get more and use your feet to get around until then.
Again, I want to emphasize that moving to this kind of system also increases options for all of you because it allows me to give you access to other commands that you don't have right now. These could include:
/back - returns you to the place of your death or the last place you teleported from, whichever is more recent
/sethome - allows you to mark your 'home' location at someplace other than your bed.
/tp - teleport directly to a specific player
/setwarp - create a 'warp' which is a pre-defined teleport location for the entire server
/warp - teleport to an existing warp
I might even be able to allow you to purchase /fly for limited periods of time, say 60 seconds per use.
.
We could avoid that by simply using the economy for access to console commands and nothing more. If real in-game currency wasn't desirable, we could simply use virtual currency that accumulates for each player. I could probably figure out a way to simply set it up so that each player gets X credits per Y period of time, and those credits can then be spent on a variety of commands, including home. A system like that would essentially boil down to a frequency use limits on special console commands like /home. If you spend all your credits on commands, just wait longer to get more and use your feet to get around until then.
Again, I want to emphasize that moving to this kind of system also increases options for all of you because it allows me to give you access to other commands that you don't have right now. These could include:
/back - returns you to the place of your death or the last place you teleported from, whichever is more recent
/sethome - allows you to mark your 'home' location at someplace other than your bed.
/tp - teleport directly to a specific player
/setwarp - create a 'warp' which is a pre-defined teleport location for the entire server
/warp - teleport to an existing warp
I might even be able to allow you to purchase /fly for limited periods of time, say 60 seconds per use.
If it's possible, I definitely like the sound of this. It neatly solves the issue of EnderHome being rather devalued, but doesn't drastically change anything.
spankythehippo
04-16-2013, 15:43
I was opposed to the initial currency idea. But I'm impartial to the pay-for-console-commands plugin. The only issue I have is with the setwarp thing. Wouldn't it make portal's redundant?
I have no problem with EnderHome being disabled, but the pearls will become useless. That's my only concern, which isn't really a problem. Having to dispose of the pearls is not hard, just an annoyance.
To be honest, the only thing I care about is server stability. If it's stable (which it is), I'm happy. However, I'm opposed to any plugins that make Minecraft "broken", in the sense that it drastically changes gameplay.
Which reminds me of the city layout. I started playing with the map and came up with this preliminary design:
https://i6.photobucket.com/albums/y230/asleka/OrgCity_zps3748c502.png
Legacy would be:
Yellow = new roads
Red numbers = plots to be claimed
Main plaza should be beautified
The plaza should be surrounded by shops type buildings.
The Harbour has a better location on the suggested layout.
This looks excellent. But the terraforming part is the biggest obstacle.
I was opposed to the initial currency idea. But I'm impartial to the pay-for-console-commands plugin. The only issue I have is with the setwarp thing. Wouldn't it make portal's redundant?
Anything that allowed players to teleport out to a specific spot is very powerful and has this risk. /home only teleports you one direction and to a pre-defined location that you can't easily change. However, adding in /tp, /sethome, /warp, etc gives people ways to erase both trips, not just the trip home. As such, it would have to be much more expensive to keep it balanced. The idea being that these are things that would be used rarely and that you'd need to save up for, rather than just using them whenever you wanted.
A MC in-game day is 20 minutes. I was thinking that maybe it could be setup so that we earned 1 credit per full 20 minutes on the server. /home is cheap and would cost 1 or 2 credits. /back and /tp are powerful and would cost maybe 10. Probably 10 for /sethome as well, since you can use it to place your spawn somewhere other than your bed. /setwarp would have to be very expensive because it works for the entire server, not just each individual player. That would have be something like 100 credits, with /warp itself costing 20 or something similar. Balance would be the key on all these things. As it is, I think /home is used too much and I'd like to slow it down some. All of the others should be orders of magnitude rarer still.
Here my two cents on EnderHome:
I love the feature although I hardly use it.
To me a good exploring adventure consists of going out - finding stuff - and getting it back home safely. EnderHome seems to be too cheap an option for the back home safely part of it, so I tend to walk home after my explorations.
I do however, always keep some Ender pearls in my pocked. It adds so much comfort to my mind, that I could teleport home if I got myself absolutely stuck and unwilling to commit seppuco just to get back home. Also, I can see it in situations, where the getting home bit is no longer part of an adventure but just a tedious chore which takes away fun rather than giving it.
So keeping the /home feature, wether tied to Ender Pearls or something else, would be good.
I have some thoughts on the economy too, but will need some more time to put them into proper writing....
Which reminds me of the city layout. I started playing with the map and came up with this preliminary design:
https://i6.photobucket.com/albums/y230/asleka/OrgCity_zps3748c502.png
Legacy would be:
Yellow = new roads
Red numbers = plots to be claimed
Main plaza should be beautified
The plaza should be surrounded by shops type buildings.
The Harbour has a better location on the suggested layout.
Forgot to mention the above. I like this design a great deal. I agree that terraforming will take a lot of work, but everything decent takes a lot of work. I've reached a stopping point in my own home improvements and will start work on the terraforming and road network to fit the above map.
Vladimir
04-16-2013, 19:19
Economy: Fine the way it is. Villager trading is already an effective economy.
Enderhome: I'm one of the worst offenders. I love using it but have no problem restricting it if it's causing problems.
City Layout: I would prefer more than just a simple grid, at least around the town hall. The proposed design doesn't look very nice. Hopefully existing terrain can be incorporated into the design and it will be more organic.
Another way could be a top-down design. As if the roads are creating some sort of pattern upon the ground. Though I am unsure what design would look best.
We could avoid that by simply using the economy for access to console commands and nothing more. If real in-game currency wasn't desirable, we could simply use virtual currency that accumulates for each player. I could probably figure out a way to simply set it up so that each player gets X credits per Y period of time, and those credits can then be spent on a variety of commands, including home. A system like that would essentially boil down to a frequency use limits on special console commands like /home. If you spend all your credits on commands, just wait longer to get more and use your feet to get around until then.
Again, I want to emphasize that moving to this kind of system also increases options for all of you because it allows me to give you access to other commands that you don't have right now. These could include:
/back - returns you to the place of your death or the last place you teleported from, whichever is more recent
/sethome - allows you to mark your 'home' location at someplace other than your bed.
/tp - teleport directly to a specific player
/setwarp - create a 'warp' which is a pre-defined teleport location for the entire server
/warp - teleport to an existing warp
I might even be able to allow you to purchase /fly for limited periods of time, say 60 seconds per use.
I think this would be just fine for our little server. I don't think we need an actual way to buy certain items, since we'll usually trade it someone needs anything. I'm not sure, but could we use experience to purchase these commands? Or would that be too cheap?
FYI, for those who are using my smelter, you need to start bringing your own fuel. My coal stock has dropped by a full double chest and I'd prefer for it not to go much lower.
I'm not sure, but could we use experience to purchase these commands? Or would that be too cheap?
I think so, but you can get 30 levels in about a minute or two in the ender farm, so xp isn't too valuable either.
spankythehippo
04-17-2013, 02:25
Forgot to mention the above. I like this design a great deal. I agree that terraforming will take a lot of work, but everything decent takes a lot of work. I've reached a stopping point in my own home improvements and will start work on the terraforming and road network to fit the above map.
I think the terraforming should be done to the bare minimum. Having a completely flat city is bland. As long as the hills are not too steep.
http://images.vg247.com/current//2013/01/westeroscraft-5.jpg
The buildings in the background have a pleasing uneven look to it.
Vladimir
04-17-2013, 05:14
FYI, for those who are using my smelter, you need to start bringing your own fuel. My coal stock has dropped by a full double chest and I'd prefer for it not to go much lower.
That's me, I've been taking from the bottom chest but just noticed the top one is cleared out. I'll start bringing my own. I hoped the quartz shipments would at least partially offset the cost since you made a comment earlier about having a lot of coal. Maybe I'll try using lava buckets.
The City layout is just a suggestion. If you don't agree I would challenge you to come up with alternatives.
It seems you guys are more into medieval type cities with no structured streets, which is fine.
Success in street planning is the american squared grid system (think New York). This structure is for the main roads and you can add more, smaller and not so straight roads within the grid squares.
And yes... these roads can go uphill or down - that would just make it more interesting. But some terraforming might be in order where land is missing or large ravines interrupts.
Maybe to protect the capitol building more, there could be extra wide streets along the sides of it.
I would also advice that any city building plot should incorporate gardens (grass + trees / leaves placed on the ground for small hedges).
Here are some ideas I would like to implement into the city:
The city shops should be multifloor buildings with the shop at ground level:
https://i6.photobucket.com/albums/y230/asleka/OrgCitytownhouses_zpsff3585bc.png
Green areas can easily be beautified with a little imagination:
https://i6.photobucket.com/albums/y230/asleka/OrgCityparks_zps3e7b5ea3.png
(Yeah, I have plans for my front lawn)
I do think laying out streets before construction is a good idea. However, I do agree that a bit more randomness in design would be more attractive, and would also make for more interesting building designs in oddly shaped plots. Maybe we could do street layouts now, but not plan them out too precisely on the map and add in curves and angles in whichever way suits the builder.
That said, we should standardize the road design. I would like to suggest that we create two road sizes, large and small. Large would tend to be for main avenues and should be straight. Small would be for local roads and can take whatever irregular designs we want. I would suggest that the large roads be the same size as the existing road between the Arena and the Town Hall, which I think has a width of 9. Small roads could then be something like 4. I would also like to suggest that any roads that are put down leave a buffer of at least two squares between the edge of the road and any existing building. We should standardize the building materials as well. I would suggest stone brick for all roads as that's what's already down there and it's also cheap to produce for everyone in large quantities. Lighting should probably be done by torches simply due to the expense of glowstone and the fact that jack-o-lanterns look a bit odd when placed everywhere. We might want to design standard street lights though, at least for the large roads, such as a block of something on top of two nether brick fences, with torches on each side of the block.
Another area for city construction can be around the Arena. I specifically built the ring road around that thing to link in future city roads to it. With the presence of the Ender Farm and my turbo XP farm, I don't think there's any need to keep the old skeleton xp farm around anymore so I'd propose knocking that down to make room for more attractive buildings. We can also erase the Arena light sensor as it can now be replaced with the single-block light sensor that's been added to the game. Removing both of those would restore a lot of valuable central real estate. We can also completely rework the existing roads/bridges around the starting area to make them fit better into a more organic layout. A more attractive main spawn point might help as well. We could either rebuild the spawn island, or simply remove it and place the starting spawn location anywhere we want, such as in the noob hotel or perhaps in a newly built custom location.
If a large number of us are going to start working on this, it might also be smart to establish a central workshop for mass storage of materials and crafting/smelting. While we could build a new one, we could also use the workshop I used for the Town Hall, which still exists. It's actually a really old early construction from the server that got buried when I built the place. It's located under the Town Hall and is accessed through a ladder (labeled Boiler Room) in the bottom floor of the Town Hall. I think there are still some resources down there and we could expand it further if needed.
spankythehippo
04-17-2013, 14:24
I say build the small roads out of gravel or cobblestone. The plebs wouldn't be able to afford fancy stone bricks.
I'll start stockpiling stone bricks and dump them in the Town Hall.
Vladimir
04-17-2013, 16:35
I say build the small roads out of gravel or cobblestone. The plebs wouldn't be able to afford fancy stone bricks.
I'll start stockpiling stone bricks and dump them in the Town Hall.
Stone brick for the main, cobblestone for the secondary sounds nice. Hopefully the new light sensors are small enough that it can be centered over the top of the arena or closer in so the lighting is more reliable.
Hopefully the new light sensors are small enough that it can be centered over the top of the arena or closer in so the lighting is more reliable.
I already swapped my home sensor out for the new block. It's very small, just a single square. To rewire the Arena, I'd place a block on top of the scoreboard or somewhere similar, and then add a second one on the statue and remove the link connecting the two.
I like the way this is taking: away from a strictly rectangular to a more organically grown street system (I guess I am just an old European). Keeping some main roads as straight axis (boulevards) and then allowing for some more irregular backstreets or roads following the layout of the rivers or mountains (hmmm... London, Paris, Rome, ....)
About the area around the Arena, I never understood how the old light sensor worked anyway.
But dont take the skeleton farm down just yet. It is so far my only way to recover my xp - I have yet to try out and get the hang of arena fighting. But yes, I am sure we can do something really nice with that area eventually.
I like the way this is taking: away from a strictly rectangular to a more organically grown street system (I guess I am just an old European). Keeping some main roads as straight axis (boulevards) and then allowing for some more irregular backstreets or roads following the layout of the rivers or mountains (hmmm... London, Paris, Rome, ....)
About the area around the Arena, I never understood how the old light sensor worked anyway.
But dont take the skeleton farm down just yet. It is so far my only way to recover my xp - I have yet to try out and get the hang of arena fighting. But yes, I am sure we can do something really nice with that area eventually.
Have you checked out Sigurd's Enderman farm yet? I don't think I'm exaggerating when I say it's ten times as fast.
With regards to the city, everybody seems to have good taste and I'm more than happy to run with the public consensus. My current project is close to completion, and after that I can devote time to helping out with infrastructure, if there's a semi-detailed plan in place by then.
EDIT: Oops. Never mind, nothing to see here....
spankythehippo
04-18-2013, 01:56
I have a few ideas on some of the buildings, even if we're not up to it yet.
http://cdn2.planetminecraft.com/files/resource_media/screenshot/1141/2011-10-11_153813_611924.jpg
http://cdn2.planetminecraft.com/files/resource_media/screenshot/1141/2011-09-25_140745_611913.jpg
http://minecraftgallery.com/wp-content/uploads/2011/12/medieval-building-bundle-3.png
What do you guys think? Should we have similar architecture throughout the city, or sporadic and completely different (like an office building next to a medieval blacksmith)?
It might be hard to make an entirely uniform city given the buildings that currently exist. However, we could easily make separate neighborhoods with different styles in each. For example, we could have an 'old town' area which was more medieval in design, perhaps surrounded by an old wall, and the more modern areas around that.
I agree with TinCow, we should designate different sections with certain types of architecture. If that makes any sense.
I've been meaning to ask what texture packs people use if any? I've spent some time looking for something, but haven't found anything I really like. Does anyone have a suggestion?
spanky that windmill looks amazing btw.
spankythehippo
04-18-2013, 03:30
I agree with TinCow, we should designate different sections with certain types of architecture. If that makes any sense.
I've been meaning to ask what texture packs people use if any? I've spent some time looking for something, but haven't found anything I really like. Does anyone have a suggestion?
spanky that windmill looks amazing btw.
That windmill is my favourite one. I think the different sections need to be fairly large. No point having only 3 buildings in the same style.
Here are some architectural designs I've thought of implementing.
1) Medieval
2) Roman (near the Arena)
3) Greek
4) Nordic (Skyrim-esque buildings)
For the texture packs, I don't use any since I'm very nit-picky about certain details.
spankythehippo
04-18-2013, 03:34
Double post (my edit button stopped working)
Here's another excellent windmill.
https://i.imgur.com/Yj41X.png
EDIT: It works now.
I found the greatest YouTube tutorial guy ever. I put some of the highlights in this playlist.
https://www.youtube.com/playlist?list=PLqMbfW1Ahpeetce6-Ro_2jcbZjJQMvrfI&feature=mh_lolz
Double post (my edit button stopped working)
Here's another excellent windmill.
https://i.imgur.com/Yj41X.png
EDIT: It works now.
I found the greatest YouTube tutorial guy ever. I put some of the highlights in this playlist.
https://www.youtube.com/playlist?list=PLqMbfW1Ahpeetce6-Ro_2jcbZjJQMvrfI&feature=mh_lolz
Nice. I'll have to implement one of his fountains somewhere - I love designs that utilise water.
I have a much simpler proposal to solve the EnderHome problem that doesn't involve adding any new plugins or making any elaborate systems, all I have to do is make some changes to a plugin we're already running (Essentials). First, I would remove EnderHome completely. Then I would give everyone the ability to use /home through the console, so that the same feature is available, but doesn't go through the buggy plugin or require a pearl. I then alter the Essentials config to add a cooldown and a delay to the use of the /home command. The cooldown is the time you must wait to use /home after each use. It could be set to 30 minutes or something similar, which would restrict its use to more significant travel and reduce its use as a minor convenience thing that people use constantly. The delay is the amount of time that you passes after you enter the command before the teleport happens. The teleport will abort if you move or are attacked in that time. I would set this to something like 5 seconds. Doing this would stop /home from being used to save yourself from death by lava or other such nastiness and would restrict it to travel from one safe location to another. This seems relatively balanced and fair to me, while still allowing us all to keep the convenience of the /home command.
Thoughts?
Vladimir
04-18-2013, 16:59
I have a much simpler proposal to solve the EnderHome problem that doesn't involve adding any new plugins or making any elaborate systems, all I have to do is make some changes to a plugin we're already running (Essentials). First, I would remove EnderHome completely. Then I would give everyone the ability to use /home through the console, so that the same feature is available, but doesn't go through the buggy plugin or require a pearl. I then alter the Essentials config to add a cooldown and a delay to the use of the /home command. The cooldown is the time you must wait to use /home after each use. It could be set to 30 minutes or something similar, which would restrict its use to more significant travel and reduce its use as a minor convenience thing that people use constantly. The delay is the amount of time that you passes after you enter the command before the teleport happens. The teleport will abort if you move or are attacked in that time. I would set this to something like 5 seconds. Doing this would stop /home from being used to save yourself from death by lava or other such nastiness and would restrict it to travel from one safe location to another. This seems relatively balanced and fair to me, while still allowing us all to keep the convenience of the /home command.
Thoughts?
I have no problem with the cool down but the delay could be annoying even in nonemergency situations.
I have no problem with the cool down but the delay could be annoying even in nonemergency situations.
Why would 5 seconds be an issue?
To be honest, I have been guity of holding an EnderPearl in my hand when entering a dangerous ara (yes, you may say "chicken" now).
Having the /home option as a quick escape from an attack has been a big comfort of mind. But I agree, it is kind of cheap and more fair to get rid of that aspect somehow even if it takes a toll on Nigel's nerves and adds a few more grey hairs to his head.
Does anyone have sand/gravel they'd like to trade? I'd prefer not mar the landscape anymore than I have too.
I have more gravel than I need - not huge quantities but maybe 1 or 2 stacks.
Could use some string, or some coloured wool.
I will put a little box in front of my house for the exchange at your convenience.
Oh - and those windmills are awesome. Do the wheels turn?
Actually, is there any way to create a turning motion in MineCraft physics?
The first snapshot for 1.6 is now out. Here are some of the upcoming features:
Horses (http://www.minecraftwiki.net/wiki/Horse)
Horse Armor (http://www.minecraftwiki.net/wiki/Horse_armor)
Horse Saddles (http://www.minecraftwiki.net/wiki/Horse_saddle)
Hay Bales
(http://www.minecraftwiki.net/wiki/Hay_bale)Leashes (http://www.minecraftwiki.net/wiki/Leash)
Carpet (http://www.minecraftwiki.net/wiki/Carpet)
The first snapshot for 1.6 is now out. Here are some of the upcoming features:
Horses (http://www.minecraftwiki.net/wiki/Horse)
Horse Armor (http://www.minecraftwiki.net/wiki/Horse_armor)
Horse Saddles (http://www.minecraftwiki.net/wiki/Horse_saddle)
Hay Bales
(http://www.minecraftwiki.net/wiki/Hay_bale)Leashes (http://www.minecraftwiki.net/wiki/Leash)
Carpet (http://www.minecraftwiki.net/wiki/Carpet)
Sweet! Horses are nice (I love animals), and carpet is a very welcome inclusion.
I'll be having nightmares about creepers tonight - I went exploring a massive cave system which seemed to be entirely made of ledges, each with a creeper waiting to drop down in ambush as soon as my back was turned. I also saw my first bats on this server in there - I hadn't actually realised that they were still in the game, rather than just being a one-off halloween thing.
I did manage to get two stacks of iron out of it, which should help with the rail line I'm building between my places. In relation to which, spankythehippo; is the structure of your mob grinder pretty much finished, and if so would you mind if I run a rail line over to it? It should make a nice mid-way stop for the trip.
spankythehippo
04-19-2013, 10:56
I'll be having nightmares about creepers tonight - I went exploring a massive cave system which seemed to be entirely made of ledges, each with a creeper waiting to drop down in ambush as soon as my back was turned. I also saw my first bats on this server in there - I hadn't actually realised that they were still in the game, rather than just being a one-off halloween thing.
I did manage to get two stacks of iron out of it, which should help with the rail line I'm building between my places. In relation to which, @spankythehippo (https://forums.totalwar.org/vb/member.php?u=95012); is the structure of your mob grinder pretty much finished, and if so would you mind if I run a rail line over to it? It should make a nice mid-way stop for the trip.
The mob grinder is almost finished. It still works, but the redstone part hasn't been done yet. Things still spawn and drop, albeit at a much slower rate than with the redstone. I still got several stacks of gunpowder from it, so the speed is decent.
Making a rail line there would be fine by me. I have a portal there, so it shouldn't be too difficult to get to.
The mob grinder is almost finished. It still works, but the redstone part hasn't been done yet. Things still spawn and drop, albeit at a much slower rate than with the redstone. I still got several stacks of gunpowder from it, so the speed is decent.
Making a rail line there would be fine by me. I have a portal there, so it shouldn't be too difficult to get to.
The Nether is definitely the most efficient way to get there, but I still quite like having the option to go by rail. It's nice sometimes to be able to sit back, relax and enjoy the scenery.
I'll be running two lines in off the bat and most likely a third later (to the main network hub, probably via the Noob Hotel), so is it all right if I put a station in by the platform that you stand on? It would save having to climb all the way up (I'd try not to make it look too ugly :beam:).
spankythehippo
04-19-2013, 14:34
The Nether is definitely the most efficient way to get there, but I still quite like having the option to go by rail. It's nice sometimes to be able to sit back, relax and enjoy the scenery.
I'll be running two lines in off the bat and most likely a third later (to the main network hub, probably via the Noob Hotel), so is it all right if I put a station in by the platform that you stand on? It would save having to climb all the way up (I'd try not to make it look too ugly :beam:).
You can do whatever you feel is necessary. Bear in mind, however, that I will be making drastic changes to the overall look of the grinder i.e. the storage area and the portal room. So, it would be best if you kept it simple and I can make adjustments to the positioning if required.
FYI, lag is exceptionally bad on the server at the moment. As far as I can tell it's a network issue and there's nothing I can do about it. Hopefully it will resolve on its own soon.
You can do whatever you feel is necessary. Bear in mind, however, that I will be making drastic changes to the overall look of the grinder i.e. the storage area and the portal room. So, it would be best if you kept it simple and I can make adjustments to the positioning if required.
Okay, I'll just run a line over for now and work out the station later.
EDIT: Dynmap seems to be having a bit of a problem for me - it's constantly refreshing the map, so that you can't actually see anything (or see who is on). Is anybody else experiencing this?
Never mind, it looks like it was just my shoddy internet playing up again.
Now that the city idea is gathering momentum I'm thinking I might build a farm, (strongly) inspired by spanky's post earlier up the page. Actually building it shouldn't be too hard, but I'm not sure where to build it as I don't want to disrupt the city layout. I'd like it to be next to a river, both so that I can connect irrigation channels to it and in case I want to add a waterwheel to the mill. I've picked out three potential locations:
https://img7.imageshack.us/img7/5351/minecraftfarm.png (https://imageshack.us/photo/my-images/7/minecraftfarm.png/)
Location A has the advantage of being right next to a nice river, having reasonably flat ground and being close to where the town will be, but that could also be a negative if it gets in the way. Locations B and C are a bit further out of the way, and are not on quite as nice rivers, but they could still definitely work (of these latter two, I prefer C). Any opinions?
Also, if anybody has spare iron lying about I'm willing to trade it for emeralds, diamonds, coal, redstone or mossy cobble. From my rough estimate I'll need around 15 stacks to link up everywhere I want to connect by rail (in addition to the 15 or so that I've already used), so any contribution is welcome :yes:.
It depends on how large the farm will be. If it would be no larger than the size of those boxes, I'd say go for A. I'm sure we can fit it into the city.
I may have some iron you can have.
Vladimir
04-21-2013, 15:51
Now that the city idea is gathering momentum I'm thinking I might build a farm, (strongly) inspired by spanky's post earlier up the page. Actually building it shouldn't be too hard, but I'm not sure where to build it as I don't want to disrupt the city layout. I'd like it to be next to a river, both so that I can connect irrigation channels to it and in case I want to add a waterwheel to the mill. I've picked out three potential locations:
https://img7.imageshack.us/img7/5351/minecraftfarm.png (https://imageshack.us/photo/my-images/7/minecraftfarm.png/)
Location A has the advantage of being right next to a nice river, having reasonably flat ground and being close to where the town will be, but that could also be a negative if it gets in the way. Locations B and C are a bit further out of the way, and are not on quite as nice rivers, but they could still definitely work (of these latter two, I prefer C). Any opinions?
Also, if anybody has spare iron lying about I'm willing to trade it for emeralds, diamonds, coal, redstone or mossy cobble. From my rough estimate I'll need around 15 stacks to link up everywhere I want to connect by rail (in addition to the 15 or so that I've already used), so any contribution is welcome :yes:.
You can go around to my villages and take up to half of my supply of rail if you like.
Ishmael, if you settle for A we will be neighbours.
You are most wellcome and I am happy to give you a hand with the farm. Especially, if you allow me to use it occasionally :smile:
Thanks guys! I might just take you up on your offers.
It depends on how large the farm will be. If it would be no larger than the size of those boxes, I'd say go for A. I'm sure we can fit it into the city.
I may have some iron you can have.
It would probably be around the size of A, or perhaps a bit smaller. I'd probably build the wind/watermill first and then see what scale worked best.
You can go around to my villages and take up to half of my supply of rail if you like.
This would be a great help. Even with exploring caves, it takes absolutely forever to gather sizable quantities of iron. If only it were affected by the fortune enchantment....
Ishmael, if you settle for A we will be neighbours.
You are most wellcome and I am happy to give you a hand with the farm. Especially, if you allow me to use it occasionally :smile:
Thank you. I will give fair warning though, the farm will likely not be automated much, if at all, since I'll be going for the 'traditional' feel. There still should be enough wheat to last you a year, though, although replanting will be a pain.
Right...
So nothing specific decided on the area around n00bHotel and the assembly hall?
IMO I think it would be nice to have a dense common area on the flat terrain around the assembly hall (can't remember what it is called ingame). Our town houses could be built in the back-ground. A nice plaza outside the hall with buildings around adopting the brick of the hall and similar modernity.
If you want an old-town it should be removed from the hall as that is pretty modern looking.
Modernity calls for grid blocks... You can build housing with alleys leading into backyard plazas in the middle of the city blocks. And the straight roads existing already in the area calls for continuation of like-wise planned road work (just saying).
If we could establish the main plaza and the start of a few blocks around the hall, I could start on designs for the shops, which could be further adapted to suit your own particular taste.
Also, if anybody has spare iron lying about I'm willing to trade it for emeralds, diamonds, coal, redstone or mossy cobble. From my rough estimate I'll need around 15 stacks to link up everywhere I want to connect by rail (in addition to the 15 or so that I've already used), so any contribution is welcome :yes:.
I've got about 8 stacks of normal rails and 3 stacks of powered rails just tell me where you want me to put them.
I've got about 8 stacks of normal rails and 3 stacks of powered rails just tell me where you want me to put them.
Thanks Csargo! If you're happy to spare them, you could drop them off at my main place (take the rail line to the City of Aridhol, then immediately turn right out of the station). Feel free to stock up on anything you're short of while you're there - I've been doing a lot of mining for iron lately, so I have huge surpluses of diamond, coal, redstone and the like.
Also Vladimir, was there anything you wanted in exchange for your rail?
spankythehippo
04-23-2013, 04:10
Right...
So nothing specific decided on the area around n00bHotel and the assembly hall?
IMO I think it would be nice to have a dense common area on the flat terrain around the assembly hall (can't remember what it is called ingame). Our town houses could be built in the back-ground. A nice plaza outside the hall with buildings around adopting the brick of the hall and similar modernity.
If you want an old-town it should be removed from the hall as that is pretty modern looking.
Modernity calls for grid blocks... You can build housing with alleys leading into backyard plazas in the middle of the city blocks. And the straight roads existing already in the area calls for continuation of like-wise planned road work (just saying).
If we could establish the main plaza and the start of a few blocks around the hall, I could start on designs for the shops, which could be further adapted to suit your own particular taste.
Given the current layout of the city, the modernised part will take up the majority of it. To make room for the other sections, the grid needs to be expanded A LOT. The medieval/Roman architecture should be surrounding the Arena, with the modernised are around the Town Hall. From there, the other sections can be easily worked out.
Vladimir
04-23-2013, 05:15
Thanks Csargo! If you're happy to spare them, you could drop them off at my main place (take the rail line to the City of Aridhol, then immediately turn right out of the station). Feel free to stock up on anything you're short of while you're there - I've been doing a lot of mining for iron lately, so I have huge surpluses of diamond, coal, redstone and the like.
Also Vladimir, was there anything you wanted in exchange for your rail?
Like you I'm also in need of iron and maybe redstone but I won't need them until later. I would love a skull or two.
Thanks Csargo! If you're happy to spare them, you could drop them off at my main place (take the rail line to the City of Aridhol, then immediately turn right out of the station). Feel free to stock up on anything you're short of while you're there - I've been doing a lot of mining for iron lately, so I have huge surpluses of diamond, coal, redstone and the like.
Also Vladimir, was there anything you wanted in exchange for your rail?
I put all the stacks in your tools chest and took a couple diamonds.
Like you I'm also in need of iron and maybe redstone but I won't need them until later. I would love a skull or two.
I'm afraid I don't have any skulls, but I left a couple of stacks of redstone blocks where I left the iron before.
Given the current layout of the city, the modernised part will take up the majority of it. To make room for the other sections, the grid needs to be expanded A LOT. The medieval/Roman architecture should be surrounding the Arena, with the modernised are around the Town Hall. From there, the other sections can be easily worked out.
I agree, but at the same time we risk becoming too ambitious if separate the sections a great deal. I have another proposal for the Old Town:
9091
This area is large and has some interesting terrain to build on. You will note that there are already some structures there. Those were built by a RL friend of mine and I haven't seen him online in a long time. If we want to use this area, I could ask him whether he intends to come back. If he doesn't, we can knock those buildings down and build over the area.
Update on OrgCity layout... some incorporated suggestions and a few visual thoughts.
https://i6.photobucket.com/albums/y230/asleka/fa8651c4-892e-400b-97bd-566b450845c5_zps4d413a78.jpg:original
The orange squares are some suggested shop buildings with space for beautification/plaza
Vladimir
04-23-2013, 17:50
It looks like TC automated his cobblestone generator. Or maybe it's the new sand maker?
It looks like TC automated his cobblestone generator. Or maybe it's the new sand maker?
I do not have a cobblestone generator or a sand maker. If you're referring to the silos, those are simply mass-storage systems. I got tired of sorting through 10-15 chests of cobble.
Vladimir
04-23-2013, 18:37
I do not have a cobblestone generator or a sand maker. If you're referring to the silos, those are simply mass-storage systems. I got tired of sorting through 10-15 chests of cobble.
Good idea. Has anyone used that sand maker that was made for us?
Good idea. Has anyone used that sand maker that was made for us?
Yep, I use it whenever I want to make sand.
Thanks for taking the initiative, Sigurd.
I like the way this is looking. Perhaps we can still realize the park behind the Assembly Hall; and put that railroad line under ground.
Just some thoughts.
Good idea. Has anyone used that sand maker that was made for us?
All the time, it's very useful.
spankythehippo
04-25-2013, 07:07
Who's building the castle at x = 869 z = 4356?
Who's building the castle at x = 869 z = 4356?
Yeah.. inquiring minds needs to know :beam: I have asked the same previously, but no reply.
Woah.. what happened to the large die?
https://i6.photobucket.com/albums/y230/asleka/WhereIsTheDie_zps536f0bfb.png:original
Who's building the castle at x = 869 z = 4356?
I think that's Csargo, but I'm not positive on that.
spankythehippo
04-25-2013, 12:46
Yeah.. inquiring minds needs to know :beam: I have asked the same previously, but no reply.
Woah.. what happened to the large die?
https://i6.photobucket.com/albums/y230/asleka/WhereIsTheDie_zps536f0bfb.png:original
Sazak and I knew someone would ask very soon. We got rid of it, in case it's needed for the city. In it's stead, we put a memorial monument, with a little surprise written on it.
:beam:
Someone is also working on the volcano. It seems the lava is being removed.
Image taken yesterday:
https://i6.photobucket.com/albums/y230/asleka/fa8651c4-892e-400b-97bd-566b450845c5_zps4d413a78.jpg:original
Image taken today:
https://i6.photobucket.com/albums/y230/asleka/Volcano_zps04b632b4.png:original
Nice to see some preparatory work being done on the city already. Due to its scope, this project has high odds of failing to materialize unless we actually get started on it. Unfortunately, RL issues have largely kept me away from MC this week and will continue to do so through most of the weekend. I highly encourage people to just get started on it if they are interested in it. I will join in once I have more time to game.
Nice to see some preparatory work being done on the city already. Due to its scope, this project has high odds of failing to materialize unless we actually get started on it. Unfortunately, RL issues have largely kept me away from MC this week and will continue to do so through most of the weekend. I highly encourage people to just get started on it if they are interested in it. I will join in once I have more time to game.
So it is a GO for the area around the capitol building? The shop area and the roads tagenting the capitol and n00b hotel? Everybody agrees?
spankythehippo
04-25-2013, 13:37
So it is a GO for the area around the capitol building? The shop area and the roads tagenting the capitol and n00b hotel? Everybody agrees?
I'm all for it.
It has my approval as well.
Vladimir
04-25-2013, 15:31
Ya'll have fun. I'm clearing out a mess of Nether and will be there for a while. I'll start stockpiling Netherbrick.
Vladimir
04-25-2013, 16:37
So the die of eternally disappointing design choice is gone? That's oddly prophetic considering I just went mining for coal and it is the only thing I didn't find.
Sazak and I knew someone would ask very soon. We got rid of it, in case it's needed for the city. In it's stead, we put a memorial monument, with a little surprise written on it.
Dang, this was one of the buildings I still wanted to visit.
Ah well, life goes on and I just cant have it all.
The Castle is the south is Csargo's all right. I chatted about it with him the other day. He still needs loads of sand to complete it.
Papewaio
04-25-2013, 22:20
If we are building around the capital please think about a hippodrome.
Horses are coming in 1.6 and you can make your own saddles... Mine will be Blazing...
spankythehippo
04-26-2013, 02:08
If we are building around the capital please think about a hippodrome.
Horses are coming in 1.6 and you can make your own saddles... Mine will be Blazing...
I'm pretty sure there will be a mod, similar to MobArena, centred on horse racing. Still, we would need the hippodrome for it.
Papewaio
04-26-2013, 02:36
And name it spankythehippodrome
spankythehippo
04-26-2013, 03:05
And name it spankythehippodrome
If that happens, I'll make a giant statue of myself overlooking the stadium.
Sazak and I knew someone would ask very soon. We got rid of it, in case it's needed for the city. In it's stead, we put a memorial monument, with a little surprise written on it.
It's certainly a very...spiritually enlightening message.
EDIT: Also, I just had to take this picture of one of my wolves. Aww....
https://img834.imageshack.us/img834/6026/20130426121935.png (https://imageshack.us/photo/my-images/834/20130426121935.png/)
(Is it obvious that I'm a dog lover?)
spankythehippo
04-26-2013, 04:35
It's certainly a very...spiritually enlightening message.
Heheheh. It's not exactly SFW, but who's playing Minecraft at work?
Who's building the castle at x = 869 z = 4356?
As Tincow and Nigel said that is indeed my castle/fortress project atm. Sand/Sandstone/gravel donations are being accepted. :D
Status of the city build: (compare with plan)
https://i6.photobucket.com/albums/y230/asleka/OrgCityStatus20130426_zpsb57e8075.png:original
https://i6.photobucket.com/albums/y230/asleka/fa8651c4-892e-400b-97bd-566b450845c5_zps4d413a78.jpg:original
To the Farm builder near the Capitol building.
There will be a 9 block wide road on the farm side of the that building, which means the boundary poles needs to move back a few blocks. There will also be a mild terraforming to get the road level with the rest of the city level.
https://i6.photobucket.com/albums/y230/asleka/CapitolRoad_zps833f9331.png:original
To the Farm builder near the Capitol building.
There will be a 9 block wide road on the farm side of the that building, which means the boundary poles needs to move back a few blocks. There will also be a mild terraforming to get the road level with the rest of the city level.
Sure, those were only a rough guideline for myself. I'll move them back a little (probably roughly in line with the row of poles behind those two).
Since the Die is now gone, I'd like to propose that we move the harbor to the squared ocean area where the Die used to be. I think making a harbor out of that location would make it look far less jarring, and a squared out area like that would make sense for a modern-design harbor.
Sand/Sandstone/gravel donations are being accepted. :D
Just in case you weren't aware, cobblestone works as well. 9 cobblestone crafts into 9 gravel.
spankythehippo
04-26-2013, 14:48
Since the Die is now gone, I'd like to propose that we move the harbor to the squared ocean area where the Die used to be. I think making a harbor out of that location would make it look far less jarring, and a squared out area like that would make sense for a modern-design harbor.
Hmmm. There might be a slight problem. Sazak and I left the floating trees, as a memento of where the die used to be. I can get rid of most of the bottom level trees, and leave some of the higher trees.
Nigel, I hope you don't mind but I took the liberty of relocating your animal pen over to near your house. One of your cows was particularly truculent - I had to MobCapture it to make it come!
Papewaio
04-28-2013, 10:45
One of your cows was particularly truculent - I had to MobCapture it to make it come!
Are you sure you aren't a Tassie?
Are you sure you aren't a Tassie?
Now that's just slander! (although at least you aren't calling me a Queenslander)
vBulletin® v3.7.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.