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Who is the joker who put a portal in the nether with the top side in the middle of the sea.. in the air (approx x3797 y-571)? Luckily I had a stack of dirt with me...
Based on the coordinates, that sounds like the location of the old Mushroom Island portal. Was the nether side of it at the end of a cobblestone road, in kind of a cobble house near a lava ocean? The island itself was deleted a while ago during some map regeneration, but the Nether portal to that area remained. You may have been the first person to go through it since the deletion, so it would have generated a new portal in the old spot, but there's no island there anymore, just open ocean.
Based on the coordinates, that sounds like the location of the old Mushroom Island portal. Was the nether side of it at the end of a cobblestone road, in kind of a cobble house near a lava ocean? The island itself was deleted a while ago during some map regeneration, but the Nether portal to that area remained. You may have been the first person to go through it since the deletion, so it would have generated a new portal in the old spot, but there's no island there anymore, just open ocean.
Yeah... very near a nether fortress. The portal hangs in the air.. just out of reach for you to attach blocks to it... I had to swim to the bottom of the ocean and start stacking blocks... :stare:
Yeah... very near a nether fortress. The portal hangs in the air.. just out of reach for you to attach blocks to it... I had to swim to the bottom of the ocean and start stacking blocks... :stare:
Yeah, that's the old mushroom island portal. This post (https://forums.totalwar.org/vb/showthread.php?138824-Org-Minecraft-Server&p=2053468704&viewfull=1#post2053468704) has a screenshot of the world map at the time that place existed, the mushroom island is partially visible under some of the red scribbles in the bottom right corner. That looks like approximately the same location as the coordinates you gave.
A tweak has been developed that re-enables the old sand generators. I've installed it and it works; my sand generator is once again online. If you need sandstone, I recommend that you make use of it because I plan on removing the fix and replacing it with the (slower and more balanced) plugin whenever that plugin becomes available.
[edit] I've also found a program that makes it easy to make London Tube-style rail maps. I've updated the rail map in the OP with a new version in this style. If I've missed any stations or lines, please let me know.
Neat. Too bad I just recently tore down the sand generator I had built, thinking it'd never function.... guess I'd better get it cranking. Make hay (or sand) while the sun shines... :yes:
Built myself a little underwater dome to live in....
8096
8097
Nice! How did you do it without drowning?
How did I not drown? I used a helmet enchanted with respiration III and a bucket.
How did I do it? I made the form out of sand on the surface above the site by building a cobblestone platform. Then I went below and leveled the sea floor out under the site. Next, I broke up the cobblestone which allowed the sand to fall to the sea floor. Finally, I covered the sand form in glass and went inside and dug it out.
I'd like to do something bigger and deeper in the sea, but that took alot of time.....
How did I not drown? I used a helmet enchanted with respiration III and a bucket.
How did I do it? I made the form out of sand on the surface above the site by building a cobblestone platform. Then I went below and leveled the sea floor out under the site. Next, I broke up the cobblestone which allowed the sand to fall to the sea floor. Finally, I covered the sand form in glass and went inside and dug it out.
I'd like to do something bigger and deeper in the sea, but that took alot of time.....
Clever engineering there. I would never have thought to use sand like that.
Clever engineering there. I would never have thought to use sand like that.Thanks.
I'm brainstorming on a way to remove the sand without having to dig it all. I know when sand falls onto various objects it can break it up for you, but I haven't thought of a good way to make use of that. I'd need another false platform on the sea floor with switches or the like under it that I could remove after I encased the form in glass. Then the sand would fall onto that and break up. That'd be alot of extra steps, but in a large dome it'd probably save enough digging to be worthwhile...... :shrug:
Thanks.
I'm brainstorming on a way to remove the sand without having to dig it all. I know when sand falls onto various objects it can break it up for you, but I haven't thought of a good way to make use of that. I'd need another false platform on the sea floor with switches or the like under it that I could remove after I encased the form in glass. Then the sand would fall onto that and break up. That'd be alot of extra steps, but in a large dome it'd probably save enough digging to be worthwhile...... :shrug:
Torches are the easiest method IMO. I'd say do exactly as you already did for the existing one. When that's done, dig down three squares below the dome, then hollow out the bottom two squares of that for the entire dome footprint. Essentially, a two high floor below the dome, with a single block above your head holding up the sand. Place a torch on every square, then mine the ceiling. All of the sand will come down and break on the torches without mining required. That said, you'd have to mine the area under the sand, so it would probably only be worth the effort for a very large sand structure.
I've figured out the coordinate adjustment for the Caves map. Simply subtract 30 from both the X and Z axes as displayed on the Caves map to find the in-game coordinates. For example, if you place your mouse over a spot on the Caves map and get the coordinates x = -100, Z = 70, to find that spot in the real world you would dig down at x = -130, z = 40.
[edit] I take that back, it doesn't appear to always work that way. I think the amount you have to subtract has something to do with the depth of the cave, but I'm not quite sure how it correlates.
http://cdn.ebaumsworld.com/mediaFiles/picture/602759/81508430.png
My XP farm has now achieved ludicrous speed. I've added a third layer of spawners on top of the main level. The farm is now running 5 skeleton spawners and 4 zombie spawners. Here are the new Here are the new states from a cold start (lights on, no mobs in the system):
5 minutes = Level 25
6:45 minutes = Level 30
By comparison, here are the stats on the old system:
5 minutes = Level 22
8.5 minutes = Level 30
The new tier is right at the distance limit for spawning though, and if you stand against the side (left and right) walls in the killing room, you won't activate the opposite spawner on the top level. Ideally, you need to stay in the central core area, which is marked with red and orange wool on the floor. I think it may be possible to add another 4 spawners onto the farm, but I'm going to have to do some graphing to figure out if it can be done.
Just a quick question:
Which texture packs do you guys use? Personally, I didn't like the red-stone texture of the default texture pack, so I changed to the default pro, you often see in youtube tutorials. I think it has better resolution as well (32x32?).
spankythehippo
12-03-2012, 13:12
Just a quick question:
Which texture packs do you guys use? Personally, I didn't like the red-stone texture of the default texture pack, so I changed to the default pro, you often see in youtube tutorials. I think it has better resolution as well (32x32?).
I just use the default texture pack. Otherwise, all the blocks will look unfamiliar to me. My brain cannot translate custom texture pack blocks, so I stick with the default one.
I use Misa's Realistic 64, with a custom edit to delete the green tint on stone in swamp biomes. I really want to move up to a 128 pack, but I haven't found any there that I like. Sphax and Kaynecraft come closest, but I don't like how either of them do lava or glowstone. Since both are a regular site in my home, I haven't moved up to them.
Vladimir
12-05-2012, 05:11
I use Misa's Realistic 64, with a custom edit to delete the green tint on stone in swamp biomes. I really want to move up to a 128 pack, but I haven't found any there that I like. Sphax and Kaynecraft come closest, but I don't like how either of them do lava or glowstone. Since both are a regular site in my home, I haven't moved up to them.
Are you able to customize individual textures to replace the ones you don't like?
Are you able to customize individual textures to replace the ones you don't like?
Yeah, though that's a lot more complicated than what I do. All I have to do is delete a single file in the pack to remove the green tint I don't like. Swapping out the lava and glowstone for the other packs would be a much bigger deal and is beyond what I care to do.
Any Endman farms around?
I found a blaze farm in the nether... and want to give thanks to whomever placed it there.
spankythehippo
12-06-2012, 13:29
Any Endman farms around?
I found a blaze farm in the nether... and want to give thanks to whomever placed it there.
I don't think there are Enderman spawners.
Go to the End. There are plenty of Endermen there.
Any Endman farms around?
I found a blaze farm in the nether... and want to give thanks to whomever placed it there.
IIRC, Csargo built that.
I am guessing there is a way of of the end? (without dying).
I am guessing there is a way of of the end? (without dying).
There is a portal which takes you back to spawn.
BTW I'm pretty sure if you go to the End and start attacking Endermen they'll all attack you together which means the hunter will become the hunted. :sweatdrop:
Phew!!
Just had to read up on the OrgCraft history. This thread is a massive read, but quite educational.
I want farms in my castle (sheep for carpets, cows for books etc.). I figure the best way to establish these farms are to enderfarm them with ender pearls and eggs.
I bet you could make an enderman farm in the end... I saw some examples of these on youtube. Apparently you can move away from the central island out into the void, build it there as endermen seems to be able to spawn there. Make a tower that has a dark room at the top, have a chute they can fall into and some crushing pistons at the bottom, not unlike other mob farms. Ender perls for free!!!
spankythehippo
12-07-2012, 15:08
Phew!!
Just had to read up on the OrgCraft history. This thread is a massive read, but quite educational.
I want farms in my castle (sheep for carpets, cows for books etc.). I figure the best way to establish these farms are to enderfarm them with ender pearls and eggs.
I bet you could make an enderman farm in the end... I saw some examples of these on youtube. Apparently you can move away from the central island out into the void, build it there as endermen seems to be able to spawn there. Make a tower that has a dark room at the top, have a chute they can fall into and some crushing pistons at the bottom, not unlike other mob farms. Ender perls for free!!!
The only downside with that is travelling there just for Ender pearls, which isn't used as much as sand. Still, should be useful. I use Ender pearls for teleporting me home.
Something like this :sneaky:
https://www.youtube.com/watch?v=eMbn3-_6so0
Gah... I've been playing around with the settings for generating the world map. In the process I cancelled out of a map generation process mid-progress when I realized it wasn't producing what I wanted. Unfortunately, doing that seems to have corrupted the map cache, which means the program now wants to rebuild the entire map from scratch instead of just updating the changed bits. That means that the next map run will take many hours instead of just 20 minutes or so. Since map generation takes so many resource it makes my system unusable for anything beyond web-surfing, I'm going to have to wait until this evening to run the new map. In addition, a completely new map also means that rsync won't work to upload the map to the server and I will instead have to do a complete map upload. That will also take a few hours. So, apologies but there may not be another map update until late Saturday or Sunday.
I am trying to build the enderman xp farm.... but ... :beam: ... I must have died a dozen times already losing my best bow (fire I) on the first try... and 4 stacks with torches and and ... too many stacks of smoothstone (lost count)... problem is when I want to build a platform to store the stuff I bring. The crouch + walk to the end works when I built the ramp out into the void... as soon as I want to expand to a platform... the crouch stops working and I tumble into the void with all my resources... My stone generator is working overtime. :beam:
spankythehippo
12-08-2012, 01:13
Hey TC, how big is the save file for the world?
Currently a bit over 2.3 gb.
spankythehippo
12-08-2012, 06:12
Currently a bit over 2.3 gb.
Whoa. That's quite big. I just thought maybe every year, the world file could be uploaded, so we can relive old times without having to look at a map, since by next year, the world will have progressed a lot. Maybe it isn't possible. Dang.
I have started the work on the Enderman XP/Ender pearl farm.
I am following the design from the video in my previous post.
https://i6.photobucket.com/albums/y230/asleka/2012-12-08_164120.png
As you can see, I have only made the killing field 13 wide as I ran out of sticky pistons (the video has 17 wide). And you can see by the coordinates where approx. in the End this farm is. It leads directly out from the stronghold portal.
I need to get 43 blocks up from the killing field (the glowstone), which is approximately 14 of those rings that you can see I made 3 of, before making the pushing platforms.
The video says: as long as I stay below y:128, the efficiency of the trap will be maxed out.
The killing field is at 24 when extended - which means I need to reach y:67 before I make the vine-trap that will slow the falling endmen and then make a multi-tiered spawn area with sticky pistons that will push the spawning endmen down to the killing field. I would need 26 sticky pistons for each tier, and I am looking at approx. 7 tiers. That is around 182 sticky pistons total.
Anyone interested in joining this project??
I have the vines needed in one of the chests you see in the picture and I will provide the red stone and smooth stone to finish this project.
What I need is sticky pistons and a few repeaters... and maybe a railtrack that speeds up the travel back and forth to this site... which is about 200 blocks out from the incoming portal platform.
I'm stuck into Farcry 3 at the moment and will be out of the game for another week or so. However, you're welcome to take as many sticky pistons and repeaters as you need for the project from my place. If I don't have enough already made, you're also welcome to use my supplies to make more.
The Enderman farm is more or less finished. Feel free to harvest ender pearls.
I would advice from pushing the leaver into the XP farm position as I haven't started on the containment area around the farm yet. Apparently it needs glass + 2 block high entry + watery roofs - to keep the near dead endermen contained in the trap. I just had to test if I had calculated the correct height for the XP position.. and the endermen swarmed me and pushed me into the void. I was able to push the leaver back to the killing position before those who survived the drop teleported out of the trap.
Vladimir
12-10-2012, 23:33
Once you start harvesting pearls is there anything you would like in trade?
The Farm is finished... you should be able to get XP fairly quickly... I haven't timed it.
It is open for all... My contribution to the community. (Csargo and TinCow provided resources to build sticky pistons and repeaters :thumbsup:)
The only thing remaining is to lay tracks to the farm. I also tried to enclose the portal platform after a few incidents spawning right into an enderman .. who took offence. The roof over the platform vanishes every time someone teleports into the end. I am not sure how high above the platform you need to build in order to avoid this happening. ...
And I accidentally hit A instead of W laying tracks on the causeway out to the farm... tracks vanished into the void.. :stare: Out of resources again... might be a while before I finish that rail.
Enderman XP/Ender Pearl farm complete... bring yer own minecart.
The server is currently offline because the world has been corrupted. I am attempting to repair it. If the repair fails I will have to restore from a backup. The last overworld backup was taken this morning, though the nether and end backups are much older.
It turns out only the level.dat files got corrupted. I replaced them with versions from the most recent backup, and that seems to have fixed the problem, so no progress should have been lost. Please do verify that everything is ok in your area though. Also, let me know if you notice any aberrations in settings or features. Some basic setup files got reset and had to be rebuilt, and it's possible I may have missed a setting somewhere.
Also, MobCatcher was spitting out errors so I disabled it temporarily. I don't think that was related to the corruption issue, but better safe than sorry.
The server is currently offline because the world has been corrupted. I am attempting to repair it. If the repair fails I will have to restore from a backup. The last overworld backup was taken this morning, though the nether and end backups are much older.
It turns out only the level.dat files got corrupted. I replaced them with versions from the most recent backup, and that seems to have fixed the problem, so no progress should have been lost. Please do verify that everything is ok in your area though. Also, let me know if you notice any aberrations in settings or features. Some basic setup files got reset and had to be rebuilt, and it's possible I may have missed a setting somewhere.
Also, MobCatcher was spitting out errors so I disabled it temporarily. I don't think that was related to the corruption issue, but better safe than sorry.
Heh... I did a few captures last night. I caught some cheep, pigs and a cow... and a spider that surprised me.
I wanted to try to catch an enderman... but it only resulted in a chicken hatching in the enderman trap... It might have been this that caused the errors. The server scheduled a restart just when I did this.... and I was not able to log on after the restart.
edit: I did a quick check and it seems the last modifications I did to the Enderman trap is there.. so I don't think we lost anything. And I did those right before the server shut down (I think).
I placed an ender chest there, so you can get more of the ender pearls with you when you teleport out of there.
i have located mob spawners around my castle - but haven't got any silk-touch tools.
https://i6.photobucket.com/albums/y230/asleka/mob-spawners.jpg
It seems they are all located on mossy cobbelstone and has a chest next to it. Using the caves map, you could probably locate them all by finding this setup.
It seems they are all located on mossy cobbelstone and has a chest next to it. Using the caves map, you could probably locate them all by finding this setup.
Those are dungeons (http://www.minecraftwiki.net/wiki/Dungeon).
Trying the underground farming a bit.
When visiting TinCow's lair.. I saw coloured cheep. WTH?? I thought. But it seems like a legit method of getting coloured wool.
Trying this at home.. I saw an interesting side effect. I coloured the cheep in only two colours, since I am primarily going to use those two. But breeding them gave an unwanted side effect: Behold.. the genetic masterpieces:
https://i6.photobucket.com/albums/y230/asleka/2012-12-12_225239.png
https://i6.photobucket.com/albums/y230/asleka/2012-12-12_225229.png
Evolution is true after all...
:laugh4:
Those are dungeons (http://www.minecraftwiki.net/wiki/Dungeon).
Ah, well... that explains it. I'm still a n00b M8 :beam:
If you want to mass-produce colored wool, the only efficient thing to do is breed colored sheep. Some dyes are relatively cheap and easy to obtain, but others, particularly those that use lapis and ink sacs, get prohibitively expensive to produce in large quantities. So, it's far easier to simply dye a few sheep that color and then breed the sheep. Inter-breeding of colored sheep is an issue though, which is why I built 16 separate pens for them. It takes up a lot of space but it's already saved me a lot of time and resources with wool harvesting.
spankythehippo
12-13-2012, 02:16
i have located mob spawners around my castle - but haven't got any silk-touch tools.
I have a Silk Touch Diamond Pickaxe I can give away. Do you want it?
spankythehippo
12-14-2012, 03:41
So, I went back to my old house to look at some designs I used. I got smacked around by a wave of mobs. I died. When I went back to get my stuff, a bloody skeleton stole my pants! And my diamond sword.
https://img825.imageshack.us/img825/8462/20121214132557.png
I have a Silk Touch Diamond Pickaxe I can give away. Do you want it?
I am in no hurry to get those spawners, but thank you for your offer...
For those of you who don't follow Mojang's posts, we're about to get fireworks (http://www.minecraftwiki.net/wiki/Firework_Rocket), enchanted books (http://www.minecraftwiki.net/wiki/Enchanted_Book), and netherbrick slabs. The next update with these things is scheduled for next week.
Vladimir
12-14-2012, 20:35
I wish they would introduce wool slabs. Makes sense, really.
spankythehippo
12-15-2012, 01:39
What is the purpose of the fireworks? Is it just to celebrate the end of the year, or does it actually do something? I read that it may scare wolves, but that isn't really a useful purpose.
Minecraft down for anyone? Seems to be down here.
I just logged off... been working fine up to the timestamp of this post
edit: when I try to log on again.. I can't :sweatdrop:
Vladimir
12-15-2012, 02:45
Me too. It's odd but it looks like their servers were slammed.
The login severs go down on occasion, either due to patches or (more likely) DDOS attacks. It's annoying, but there's nothing we can do about it.
Sigurd, just letting you know that I've dropped off some bookcases and an enchanting table in one of the chests in your enderman farm - you can arrange them however you see fit.
@Sigurd (https://forums.totalwar.org/vb/member.php?u=5461), just letting you know that I've dropped off some bookcases and an enchanting table in one of the chests in your enderman farm - you can arrange them however you see fit.
I have finished making the last modification to the ender farm. I put in an anvil as well.. for those who would like to repair items close to a xp source.
Sigurd's ender farm is extremely effective. I went from lvl. 19 to around 50 in 5 to 10 minutes.
I'm also in fighting in the arena for the first time, so if anyone wants to join me it would be nice.
Hello Friends,
I just joined the MineCraft server today. :smile:
Beeing new to MineCraft I just spent a few minutes looking around and managed to find the noob hotel just in time before night fell. I checked into room 2, but have not yet figured out how to put my name on the door sign.
But I have to say, this is a very nice place. Very impressive, what you have built here. Deserves at least 4 Michelin Stars.
https://forums.totalwar.org/vb/attachment.php?attachmentid=8187&d=1355658072
Oh, and Sigurd, I saw you logging on as well at the time. I did not talk to you, but this is not because I wanted to be rude (most of the time I try not to be), but simply because I dont know yet, how to chat in Multiplayer.
I still have a lot to learn. :grin:
spankythehippo
12-16-2012, 12:52
Hello Friends,
I just joined the MineCraft server today. :smile:
Beeing new to MineCraft I just spent a few minutes looking around and managed to find the noob hotel just in time before night fell. I checked into room 2, but have not yet figured out how to put my name on the door sign.
But I have to say, this is a very nice place. Very impressive, what you have built here. Deserves at least 4 Michelin Stars.
https://forums.totalwar.org/vb/attachment.php?attachmentid=8187&d=1355658072
Oh, and @Sigurd (https://forums.totalwar.org/vb/member.php?u=5461), I saw you logging on as well at the time. I did not talk to you, but this is not because I wanted to be rude (most of the time I try not to be), but simply because I dont know yet, how to chat in Multiplayer.
I still have a lot to learn. :grin:
Press T to talk. If you need any materials, feel free to come to my island to ransack my chests.
I checked into room 2, but have not yet figured out how to put my name on the door sign.
Welcome! Unfortunately, there's no way to edit a placed sign. In order to change it, you have to knock it off the wall (punching it for a moment works) and then replace it.
Vladimir
12-16-2012, 18:14
Welcome Nigel! Feel free to trade in my villages at any time. The merchant huts in the near desert village have reliable villagers. Someone left the gate open at my other one letting them escape. I'm sure no one will have a problem donating starter supplies in less you want to do it all by yourself.
I timed the ender man trap...
When you first start it, it might take a little longer. But if you are there to enchant or repair - and have wiped out your XP in the first round of enchantment, the trap has had time to fill up. A second run starting from level 0 to 30 took me 1 min 54 sec.
Fixing a near broken diamond pick axe with unbreaking III, fortune III and efficiency IV took 3 rounds of about 36 - 38 XP repairs. That is costly...
Fixing a near broken diamond pick axe with unbreaking III, fortune III and efficiency IV took 3 rounds of about 36 - 38 XP repairs. That is costly...
How exactly did you do that? Even with 60 XP and a full stack of diamonds, the anvil kept telling me that it was "too expensive" (with the exact same enchantment, incidentally).
How exactly did you do that? Even with 60 XP and a full stack of diamonds, the anvil kept telling me that it was "too expensive" (with the exact same enchantment, incidentally).
Dunno if this applies to your situation, but repairing items gets more expensive in XP the more times you do it. It also costs more if the item has a custom name. In fact, I've concluded that custom names are actively a bad idea on high level items for that very reason. If you can't repair an item due to excessive XP cost, what you can do is simply convert it to a new item. To do that, all you need to do is put an unenchanted version of the item in the first slot and the almost-broken enchanted item in the second slot. Combining them will give you a brand new enchanted item with full durability and with all the enchantments from the old almost-broken version.
Dunno if this applies to your situation, but repairing items gets more expensive in XP the more times you do it. It also costs more if the item has a custom name. In fact, I've concluded that custom names are actively a bad idea on high level items for that very reason. If you can't repair an item due to excessive XP cost, what you can do is simply convert it to a new item. To do that, all you need to do is put an unenchanted version of the item in the first slot and the almost-broken enchanted item in the second slot. Combining them will give you a brand new enchanted item with full durability and with all the enchantments from the old almost-broken version.
Nice... Got to try that next time... might be a bit less expensive.
Or you could do as I did, which is quite XP expensive. Put one diamond into the second slot - and your awesome pick axe into the first.
Burn off 36 xp. Put the pick axe into the first slot again with a new diamond and burn off 38 xp... rinse and repeat until you have spent about 4 diamonds and a ton of XP.. and your awesome pick axe is as good as new. :sneaky:
It helps having a XP farm nearby...
Would I be rude to ask for a map update?
The dimensions of my castle is getting too complex for mere in game overview. I am wondering if I need to change a few of the structures.
The map has been updated.
The map has been updated.
*cough* My castle looks the same as in the previous update. :sweatdrop:
Edit: nvm... it was my "fast" chrome browser. My editions are showing in IE.
Yeah, sometimes you've got to clear the cache to get it to refresh. I'm not sure why that happens on some browsers, but it does. Oddly, I never seem to have to clear my cache with Chrome.
Welcome Nigel! Feel free to trade in my villages at any time. The merchant huts in the near desert village have reliable villagers. Someone left the gate open at my other one letting them escape. I'm sure no one will have a problem donating starter supplies unless you want to do it all by yourself.
Thank you for the warm wellcome, guys.
Vladimir, I may come back on your kind offer sometime - although for now I will try to get started out of my own power as much as I reasonably can.
I cut off some branches from the trees near the noob hotel to build some simple tools. And I took a melon from the roof garden of the hotel. Do I need to do anything or will it grow back by itself?
Also, Sigurd, where is your castle located? We seem to be in similar timezones and I may drop by for a visit sometime.
spankythehippo
12-19-2012, 09:41
I found a desert temple at x = 91 z = 3290. It's the only one I found.
EDIT: Found another one at x = 380 z = 3657. Pretty close to the first one.
When I first generated the discworld, I searched the map for a while and wrote down coordinates to a bunch of stuff I found in this post (https://forums.totalwar.org/vb/showthread.php?138824-Org-Minecraft-Server&p=2053474337&viewfull=1#post2053474337). It includes a third Desert Temple: X= -3750 Z= 2888
If you'd like to feel inadequate about your Minecraft constructions, watch this:
https://www.youtube.com/watch?v=m3Sy9_A04_I
Even for a creative mode server, that's pretty insane.
Also, Sigurd, where is your castle located? We seem to be in similar timezones and I may drop by for a visit sometime.
I am at about -1100/-1100 :beam:
I found a desert temple at x = 91 z = 3290. It's the only one I found.
EDIT: Found another one at x = 380 z = 3657. Pretty close to the first one.
There's nothing in the temple at x = 91 z = 3290 I went there the day before yesterday and accidentally blew myself up. All the treasure and my stuff was destroyed in the explosion. :sweatdrop:
Please note that Minecraft 1.4.6 has been released, but there is no Bukkit version yet. As such, I cannot upgrade the server yet. 1.4.6 clients cannot connect to 1.4.5 servers, so do not upgrade your client yet or you won't be able to connect to the server.
PistonChest doesn't seem to be working.
I am waiting for the nether brick slabs :sweatdrop:
PistonChest doesn't seem to be working.
Likely a side-effect of the update to 1.4.5-R1.0. That update, and the coming 1.4.6 update, appear to break a lot of plugins. There's nothing I can do about it but wait for the plugin devs to update their code.
I am waiting for the nether brick slabs :sweatdrop:
The first Bukkit build of 1.4.6 has been released, but early reports indicate it's got significant problems so I've chosen not to install it just yet. Hopefully it will be improved to a more stable state in a day or two.
Vladimir
12-21-2012, 13:56
Hopefully an economy plugin will eventually work with new versions. I've been using emerald as decoration
Hopefully an economy plugin will eventually work with new versions. I've been using emerald as decoration
I plan on installing this plugin (http://dev.bukkit.org/server-mods/rebalance-villagers/) once it's been fixed up. I've been following the recent work on it and it seems to be going well, but has significant bugs that prevent me from installing it just yet.
Vladimir
12-21-2012, 15:19
Oh well. Until then I shall continue to flaunt my outrageous wealth.
Sigurd, if you mark out a 13x13 area in or near your castle, I'll build a rail station there and run a line to it from the network.
Sigurd, if you mark out a 13x13 area in or near your castle, I'll build a rail station there and run a line to it from the network.
I shall search for a suitable spot... how tall does it need to be?
I have the spot... I have encircled it with red torches.
Standing in the middle of this 13x13 square I have x= -1041, z= -1157 and y = 67. It is on the same floor as my "farm"
I needs to be about 5 high, though I think I could manage with 4 if necessary. That's open space.
The server has been upgraded to 1.4.6. Go ahead and update your clients now. PistonChest is still disabled, but the developer has finished a new version that he claims works with 1.4.6, and it is simply waiting to be approved by the bukkit team. It will likely be available today or tomorrow.
[edit] Please be aware that the Sand Generator is once again non-functional.
PistonChest has been updated and once again works. It's a bit different than before though, and the developer hasn't updated the plugin description yet so I'll give you a brief rundown here. First, all pistons work like normal when they are placed, which means they don't push anything into chests or pull stuff out of them. To give them extra abilities, you need to use console commands. Here are the relevant commands:
/pcability list - Lists all PistonChest commands
/pcability [add/remove] chest_access - Adds or Removes the ability for a piston to push blocks into a chest.
/pcability [add/remove] chest_access - Adds or Removes the ability for a piston to push blocks into a chest.
/pcability [add/remove] chest_dispenser - Adds or Removes the ability for a piston to pull blocks out of a chest.
/pcability [add/remove] super_push - Adds or Removes the ability for a piston to 'Super Push'
Super Push, as described by the dev:
One cool feature you can try is the super_push ability which basically launches blocks and entities from the piston. (Surround the piston in obsidian to make it stronger)
and yes it can launch players too. This ability combined with the chest_access ability allows players to shoot objects into chests :-)
Super Pusher doesnt work unless it is directly powered. Otherwise it leaves a weird block. (Piston <- Repeater <- power)
[edit] Sand generators work now as well.
Unfortunately, PistonChest appears to have crashed the server twice now. There are clearly issues with the new version so I've disabled it once again.
As a heads-up, the server will be offline for a significant period today. I will be changing the OS of the server to Linux to improve performance. Hopefully this won't take more than a few hours, but don't be surprised if the server is offline for most of the evening.
I notice that the world map interprets nether brick slabs as ordinary stone slabs. no biggie..
There's nothing I can do about the map until the software itself is updated to include nether brick slabs.
The server is now offline for the upgrade. It will likely be down for several hours.
What distro are you going with?
Ubuntu desktop. This will be my first ever Linux install. I'm all tingly in anticipation.
I know enough about Linux to get myself into trouble. ~D
I put a couple squid caching servers in at work. I'm a pretty big fan of Linux Mint (http://linuxmint.com/) right now. It actually has a desktop interface that's intuitive and familiar to Windows users.
The last time I tried Ubuntu, I was not at all a fan of the Unity desktop. :no:
Let me know how you take to it.
The installation was super easy, but it's taking a while to figure out how to use the thing. The oddest experience of them all was that there was no easy way to access the command prompt from the default desktop setup. I fixed that relatively easily, but that seems like a rather obvious oversight.
The server is now back online. It is now running on Linux, which should make it faster by itself, and it now has access to 3gb of RAM, as opposed to the 1.5gb it was limited to previously. Hopefully this will improve performance. Linux gives me a lot more flexibility, so I plan to add automated backups and automated map updates as well, though it may take me a while to get those things working. I'm learning Linux as I go, so it takes a fair amount of google-fu to get anything done at the moment.
I've got other tweaks I need to do to restore home media center functionality which I am going to start on now. As a result, the server may lag or go offline on random occasions. If anyone is online I will notify you before I do this.
Server will be down for some work for a few hours.
Server is online again, apologies for the downtime.
PistonChest and MobCatcher are both online again. Please test both and let me know if they're working properly. PistonChest also has more functions now than it used to. Check out the plugin page (http://dev.bukkit.org/server-mods/pistonchest/) for more info. The villager balance plugin update is in the works and should hopefully be ready soon.
I have added the Rebalance Villagers plugin, which overhauls the trading system. Villagers now have far more sensible prices for pretty much everything. It takes a lot of 'common' and easily renewable items to sell for a single emerald, while rare and harder to obtain items have better selling prices. Purchases are also scaled, so that a single emerald can purchase multiple 'cheap' items, while it takes correspondingly larger numbers of emeralds for more significant items. In addition, trades no longer go inactive after they have been used. All villagers start with a single trade as normal and unlock more trades as per the vanilla method. However, trading large quantities of an item no longer disables specific trades. Once a trade is active, it's there for good. The system also recognizes 'blocks' of items. For example, if it takes 9 emeralds to purchase something, you can trade it by either putting 9 emeralds or 1 emerald block in the trade window.
There is a caveat to these changes, however: they only apply to new trades. All existing trades will remain at the old, unbalanced prices and disabled trades remain disabled until you enable them once with trading the next tier item (though they will not go inactive again). All new trades that are generated will use the new pricing and will never disable. The best way to handle this is to kill off your existing villagers and let them repopulate your villages. Doing that will produce an entire village with the new prices. Unfortunately, there seems to be a bug with the plugin such that any villagers spawned with the spawn egg come out as farmers. As such, I cannot repopulate your villages for you manually, unless all you want it a lot of food trading. You'll have to do the dirt work of slaughtering your villagers and letting them reproduce yourselves. The best way to handle this is to simply butcher all but 2 or 4 villagers, then idle in the village for a long time to let them repopulate. Once you've got a fair number of new adults around, then slaughter the last few oldies.
Vladimir
12-28-2012, 19:00
Remember that killing villagers has negative repercussions in that village. You can acquire a negative reputation to the point that you're essentially PNG.
Great news though! I figured the changes wouldn't be retroactive.
TC: Can you capture villagers with Mobcatcher? It captures baby animals and should retain villager professions. Killing and repopulating isn't very viable.
TC: Can you capture villagers with Mobcatcher?
I'm pretty sure you can, though I think it will piss off the golems so beware of that. I also don't have any idea if they'll re-emerge from the eggs with the same profession. As I said, the spawn eggs in creative mode seem to only produce farmers so if MobCatcher just uses the same kind of item it may encounter the same problem.
Also, I've killed a good 20 villagers in the desert village near my place while testing this thing, and everyone seems perfectly happy to trade with me still. Most were killed while I was in creative mode, but not all.
TinCow, would I be able to borrow an inventory load of cobble from you?
Vladimir
12-29-2012, 01:03
Hostile mobs ignored me during my brief experience with creative. That may be part of the reason but I'll try the egg capture.
Vladimir
12-29-2012, 01:28
Yea. Golems don't like it when you mobcapture villagers.
TinCow, would I be able to borrow an inventory load of cobble from you?
Certainly, you're welcome to multiple chests if you'd like. My inventory seems to have once again expanded well beyond my needs.
Certainly, you're welcome to multiple chests if you'd like. My inventory seems to have once again expanded well beyond my needs.
Thanks, I just need enough to finish off my statue.
Scienter
12-29-2012, 16:06
Sigurd your Enderman harvester is awesome! I need lots of ender pearls for easy transport home from the nether when I make glowstone runs. This makes my life much easier. :yes:
Sigurd your Enderman harvester is awesome! I need lots of ender pearls for easy transport home from the nether when I make glowstone runs. This makes my life much easier. :yes:
You're welcome.
I needed ender pearls to populate my underground farms... and no one had made such a farm... so... I made one :beam:
I just saw the Shogun logo on the updated map.... next to the arena --- NICE!!!
Vladimir
12-30-2012, 01:53
I was going to make it over to TC's place to see what he was working on but decided to make a fancy guardhouse for my Nether gate. Now I think I can build the emerald castle to guard it.
I was going to make it over to TC's place to see what he was working on but decided to make a fancy guardhouse for my Nether gate. Now I think I can build the emerald castle to guard it.
How many emeralds do you have, exactly?
Vladimir
12-30-2012, 17:18
Two stacks of coal netted 30 or 40. All my decorations were before the plugin. I just built a Nether gate to the palace. I'm still waiting on a baby librarian and the market will be complete.
spankythehippo
12-31-2012, 09:55
I actually use emeralds constantly. I use it to buy diamond pickaxes from the dude who sells them. It saves me from using my own diamonds, which I use for other purposes.
Vladimir
01-01-2013, 02:54
Other purposes? Diamond beacon?
spankythehippo
01-01-2013, 03:09
I use them for other tools as needed, although this doesn't happen often. I'm making 4 Towers of Hoes.
Vladimir
01-01-2013, 16:38
Excellent. Proceed.
There seems to be an issue with the piston chests.
If you stack them vertically only every other will activate.. even though they all have been configured to be piston chests. If I remove all stone from the columns all pistons will activate.. so the issue must be with them being stacked vertically.
https://i6.photobucket.com/albums/y230/asleka/2013-01-01_231153_zpsbd0beee0.png
Are you positive you've wired it correctly?
Are you positive you've wired it correctly?
Every piston moves if there is no stone to be pushed.
edit:
photos
https://i6.photobucket.com/albums/y230/asleka/2013-01-02_001653_zpsc18def05.png
https://i6.photobucket.com/albums/y230/asleka/2013-01-02_001706_zps10521be1.png
https://i6.photobucket.com/albums/y230/asleka/2013-01-02_001733_zpsc299ffe3.png
The pistons make a wave motion from the bottom to the top - so I can't take a picture with all of them extended at the same time.
I built a little firework display at my house, but it doesn't have many fireworks because I ran out of gunpowder. The dispensers are also firing two rockets at once for some reason idk why.
I built a little firework display at my house, but it doesn't have many fireworks because I ran out of gunpowder. The dispensers are also firing two rockets at once for some reason idk why.
It's been my intention to build a large mob farm, primarily for gunpowder, for a while now. I'll try and summon the willpower to actually get it done.
Hi friends,
Just want to let you know that I am back and continuing to explore the world of OrgCraft.
Don’t worry, I don’t intend to write a lengthy report about every block I chop down – just give you the major achievements.
I have now upgraded my toolbox to stone tools and also figured out some basic gardening. This now allows me a decent supply of wood and food (water melons, mmmhh) from the roof garden of the Noob Hotel.
I also captured a little pig, that got itself trapped at a steep slope in the central pond. I am keeping it in a fence in front of the Noob Hotel for now. Apologies if anyone takes offence at the odours. It will only be there temporarily, until I have found a place of my own.
A Happy New Year to all of you.
Nigel
@Vladimir (https://forums.totalwar.org/vb/member.php?u=13560), looks like our light sensors are going to be made obsolete in 1.5:
http://www.minecraftwiki.net/wiki/Daylight_Detector
Unfortunately, it looks like a lot of the new redstone features of 1.5 will require Nether Quartz, which comes from Nether Quartz Ore, which has to be mined in the Nether. Since our Nether is old, Nether Quartz Ore won't spawn in existing areas and we'd have to explore very, very far out to obtain it. I would like some input on whether we'd prefer to have to walk a really long way to get it, or simply erase and regenerate the Nether.
@Vladimir (https://forums.totalwar.org/vb/member.php?u=13560), looks like our light sensors are going to be made obsolete in 1.5:
http://www.minecraftwiki.net/wiki/Daylight_Detector
Unfortunately, it looks like a lot of the new redstone features of 1.5 will require Nether Quartz, which comes from Nether Quartz Ore, which has to be mined in the Nether. Since our Nether is old, Nether Quartz Ore won't spawn in existing areas and we'd have to explore very, very far out to obtain it. I would like some input on whether we'd prefer to have to walk a really long way to get it, or simply erase and regenerate the Nether.
I don't have much invested in the nether... so I am for a regeneration.
Personally I am most exited about the nether brick crafting.
Personally I am most exited about the nether brick crafting.
The hopper (http://www.minecraftwiki.net/wiki/Hopper) has a lot of potential automation uses as well.
The hopper (http://www.minecraftwiki.net/wiki/Hopper) has a lot of potential automation uses as well.
Would it work if you put it in water?
Let's say automated farms or sand generators. if you put it on the bottom of a "river" and had chests underneath the hopper...
or loaded the chest with buckets... would a lava fall or waterfall into the hopper fill the buckets?
So many questions...
@Vladimir (https://forums.totalwar.org/vb/member.php?u=13560), looks like our light sensors are going to be made obsolete in 1.5:
http://www.minecraftwiki.net/wiki/Daylight_Detector
Unfortunately, it looks like a lot of the new redstone features of 1.5 will require Nether Quartz, which comes from Nether Quartz Ore, which has to be mined in the Nether. Since our Nether is old, Nether Quartz Ore won't spawn in existing areas and we'd have to explore very, very far out to obtain it. I would like some input on whether we'd prefer to have to walk a really long way to get it, or simply erase and regenerate the Nether.
Well, as I am new to the world, I naturally have not had much exposure to the nether yet. So I am absolutely fine with regenerating it.
As it is, I actually only went into the nether once yesterday, thanks to therother. And thanks to him, I got back alive as well. He really is the guy to take you to hell and back again :grin:.
But yes, while I would actually benefit from regenerating the nether by having shorter ways to the resources, you may want to check with those who have spent a lot of time there, building and exploring, or who have portals connected to the nether.
The thing is, there's not a lot of value in the Nether. The only structure of any significance is Csargo's automated blaze farm. Everything else is just basically roads between portals or to various other points of interest in the nether. While it would be a pain to have to recreate the portals and roads inside the nether, it's a relatively simple task. In addition, regenerating the Nether would have several other beneficial side-effects. First, wither skeletons would spawn at all nether fortresses, not just the two new ones that are way, way out there. Second, glowstone would be regenerated near the populated area, which I'm sure many people would appreciate. Third, chunk mismatch errors (namely, giant flat cliffs) would be erased.
Vladimir
01-05-2013, 01:31
@Vladimir (https://forums.totalwar.org/vb/member.php?u=13560), looks like our light sensors are going to be made obsolete in 1.5:
http://www.minecraftwiki.net/wiki/Daylight_Detector
Unfortunately, it looks like a lot of the new redstone features of 1.5 will require Nether Quartz, which comes from Nether Quartz Ore, which has to be mined in the Nether. Since our Nether is old, Nether Quartz Ore won't spawn in existing areas and we'd have to explore very, very far out to obtain it. I would like some input on whether we'd prefer to have to walk a really long way to get it, or simply erase and regenerate the Nether.
I saw Jeb's tweet on it and buds switches still work. I'm fairly attached to the Nether layout but if we need to regenerate it we have too. I need to recover some rails and items first. Small loss.
The only structure of any significance is Csargo's automated blaze farm.
I have been to two blaze farms in the nether.... one was kinda hidden in a man made stucture and led to a fancy underwater place topside. I didn't take note of the coordinates, so I don't really know where it was. But it was a fancy place.
The other is hidden in a nether fortress not too far from my place and would be Csargo's.
Vladimir
01-05-2013, 03:04
Two blaze farms? Didn't know about the second. I'm sure we will find more and it would be fun to explore. I'm really glad I didn't build that Nether village yet.
Ok.... I found two weird blocks in my new stone generator (which is finally working).
https://i6.photobucket.com/albums/y230/asleka/2013-01-05_034954_zpsfd2ac701.png
https://i6.photobucket.com/albums/y230/asleka/2013-01-05_035000_zps2756b014.png
One looks like paper and might be a very thin stone sheet (It looks like it when I hold it and left click)
The other looks like a white star but says red stone dust when hovering the cursor over it.
spankythehippo
01-05-2013, 08:15
Ok.... I found two weird blocks in my new stone generator (which is finally working).
https://i6.photobucket.com/albums/y230/asleka/2013-01-05_034954_zpsfd2ac701.png
https://i6.photobucket.com/albums/y230/asleka/2013-01-05_035000_zps2756b014.png
One looks like paper and might be a very thin stone sheet (It looks like it when I hold it and left click)
The other looks like a white star but says red stone dust when hovering the cursor over it.
I believe the star thing was the first sprite for Redstone dust.
In regards to the Nether regeneration, I'm all for it. I don't think I've left my place in a long time.
I'm fine with regenerating the nether, the blaze farm wasn't that difficult to build.
Seems we're all generally for it then. I won't be regenerating the Nether until after 1.5 has been released for bukkit, which I expect is probably weeks away if not longer. Once the 1.5 pre-release is announced I'll let you guys know so that you can start stripping the existing Nether of any resources you want to salvage before it gets wiped.
... Linux gives me a lot more flexibility, so I plan to add automated backups and automated map updates as well, .....
Are the older maps still available? Are they getting saved somewhere or are they overwritten?
It would be cool if we were able to still view them sometime and see how our world has developed over the years - from a small hut to a big city.
Clearing the Nether is fine by me. It gives me an excuse to put off improvements to the roads to my portals that I'd been planning :beam:.
By the way, I think that second blaze spawner belongs to luxfx. Not sure if he still plays on this server.
Scienter
01-07-2013, 03:37
Clearing the Nether is fine by me. It gives me an excuse to put off improvements to the roads to my portals that I'd been planning :beam:.
By the way, I think that second blaze spawner belongs to luxfx. Not sure if he still plays on this server.
He plays from time to time, he's pretty busy IRL right now.
I'm not thrilled about having to redo all the Nether roads but it's worth it to get the new blocks and replenish the glowstone!
Are the older maps still available? Are they getting saved somewhere or are they overwritten?
It would be cool if we were able to still view them sometime and see how our world has developed over the years - from a small hut to a big city.
They're still available in the sense that I still have the backups of them. Putting them online to play around in isn't really an option though, as doing so requires running a second server. I don't think my server is capable of running two instances of Minecraft simultaneously, which means that they only way to see the old worlds in-game would be to take the current server offline, which isn't ideal. If you'd like, I could temporarily put up a map of the old world at a previous point in its history. It's not something I would like to do permanently because the maps take up a fair amount of server space, but I could put an old one up for a week or two without any problems.
spankythehippo
01-07-2013, 05:52
Well, since the Nether will be regenerated, might as well get all the help we can get. Another friend of mine is interested in joining the server.
Oh almighty TinCow! Grant Shin0bz access to this wondrous land abound in wonderful buildings and stupid deaths!
Added them for you, Spanky.
Vladimir
01-07-2013, 19:27
Rail system torn up. I'm ready for 1.5. Please save a copy before regenerating.
...this wondrous land abound in wonderful buildings and stupid deaths!
LOL
I can be proud to say that, since I joined this server just before Christmas, I haven't died a single death yet - stupid or otherwise.
I have to say, though, that I have not managed to build a single building yet, either - wonderful or otherwise. :shrug:
On a slightly more serious note:
.... I don't think my server is capable of running two instances of Minecraft simultaneously, which means that they only way to see the old worlds in-game would be to take the current server offline, which isn't ideal...
Not sure I fully understand the issues involved. Or perhaps you are trying to say something different to what I was thinking. I was not thinking of having a second earlier world to walk around in or see a map of the old world in-game.
I was just thinking of looking at the "google maps version" of an older map, as we see it here on the first page of the forum thread.
https://forums.totalwar.org/minecraft/map/index.html#/287/64/-148/-5/0/0
....If you'd like, I could temporarily put up a map of the old world at a previous point in its history. It's not something I would like to do permanently because the maps take up a fair amount of server space, but I could put an old one up for a week or two without any problems.
Maybe that is more like what I had in mind.
The game seems to have been up since Nov. 2011 - just over 1 year.
If you could pull out 12 maps - 1 from each month - and put them up one at a time over a few weeks, this would give a good overview of the development of our world so far. I would volunteer to take screenshots and compile a "Brief Illustrated History of OrgCraft", if people are interested.
spankythehippo
01-08-2013, 11:30
I would volunteer to take screenshots and compile a "Brief Illustrated History of OrgCraft", if people are interested.
That would be difficult, considering the random projects people do in the middle of nowhere. I still don't know where luxfx and Xiahou are located.
That would be difficult, considering the random projects people do in the middle of nowhere. I still don't know where luxfx and Xiahou are located.
If the second Blaze farm is luxfx', I have been to his home. I think it is located under water and that his major area is placed in the nether... which is kinda cool. You make and obscure surface abode.. with a nether portal and keep the rest in the nether. Xiahou also spoke about building under water.
I am redoing my castle these days... which might take a while. I also want to make a medieval town around it. You can see that I have started mapping out a grid road system.
Alright, here are some older maps. The first is from October 31, 2011, which is the day I put the server online. That map was a backup I made beforehand, so what you see is the state of the world at the moment I made the first post. It is not, however, empty. That is because I originally created the server for Scienter and myself and the two of us played around in it for a while on our LAN before I decided to open it up for more people. The other two maps are the first two backups, from November 6th and 12th respectively. I will leave these maps up for a few days and then take them down and replace them with maps of later backups.
October 31, 2011 Map (https://forums.totalwar.org/minecraft/map1/index.html)
November 6, 2011 Map (https://forums.totalwar.org/minecraft/map2/index.html)
November 12, 2011 Map (https://forums.totalwar.org/minecraft/map3/index.html)
Note that the interface is not identical because I had to use a much older version of the mapping program to render maps created before MC switched to the new map format.
Thanks TinCow, it is great to see the world in the olden days.
That would be difficult, considering the random projects people do in the middle of nowhere. I still don't know where luxfx and Xiahou are located.
Actually, spankythehippo is right. I could not do more than just record an overview of the main city and home in on some Regions Of Interest. I certainly could not claim to do justice to every player who has build on this server - especially, since many of the most impressive constructions are probably under ground or under water.
That said, if anyone wants me to record pictures of his home, or any particular area, that interests him, please let me know the coordinats. I guess this is a one time chance to get some pictures from the past :smile:
Thanks TinCow, it is great to see the world in the olden days.
Yeah, it is. I was actually surprised by what showed up. I didn't think we'd built the first sections of the old style railway until a few months in, but the first two sections were already complete by week two. It's also funny to see a map of the world when we had no map. I didn't add the web map until December 10th, so we were pretty blind to the world for the first month and a half. I remember sailing across a large ocean exploring probably in early December and got very excited when I found the first NPC village, which was nothing more than two buildings. It turns out there was already a large village on the map by week 2, but we didn't even know it.
Ok, TinCow, I have take all the pictures I wanted from those 3 maps. You may want to keep them up a bit longer if other people are also interested in looking at them, but for me it would be ok to change.
Also, I died my first death on this server today.
Guess what! I ran into a Zombie inside the Assembly Hall. How could that happen?
I have no idea how he got there, and I have no idea if he is still there.
Can the monsters survive inside buildings during the day?
Then, when I respawned, I found myself in a very strange place.
https://forums.totalwar.org/vb/attachment.php?attachmentid=8361&d=1358028812
Eventually, I figured out, that I was inside the electricity area of the Noob Hotel, right behind the glowstone hotel name. I clawd myself through the wood and stone with my fingernails and got back to my room in the end. I guess this is just due to the respawn having a certain random element to it.
Well, I guess this wont be the last time this is happening to me.
Also, I died my first death on this server today.
Guess what! I ran into a Zombie inside the Assembly Hall. How could that happen?
I have no idea how he got there, and I have no idea if he is still there.
Can the monsters survive inside buildings during the day?
Monsters seems to come and go... I was attacked by three spiders today inside my castle... which is a first. I might have to take a round to see if there are any areas with bad lightning. Good thing I was armed with a sword with the spider-killing enchantment.
Then, when I respawned, I found myself in a very strange place.
https://forums.totalwar.org/vb/attachment.php?attachmentid=8361&d=1358028812
Eventually, I figured out, that I was inside the electricity area of the Noob Hotel, right behind the glowstone hotel name. I clawd myself through the wood and stone with my fingernails and got back to my room in the end. I guess this is just due to the respawn having a certain random element to it.
Well, I guess this wont be the last time this is happening to me.
Yeah... ain't that a female dog? :sneaky: the worst thing that happened to me was my youngest girl taking a stroll on this server with my character thinking that pressing esc. would pause the game.. like it "does" in creative mode. Yeah.. I was promptly dead when I went back to the game. And all my stuff completely gone including a very valuable pick-axe named Sigurd's Sharur. If anyone stumbles over it.. you would know who it belongs to. It is a diamond one with unbreaking III, Fortune III and Eficiency IV.
Vladimir
01-13-2013, 03:26
I think it's gone. Maybe you could offer a sacrifice of gold and lapis to the Divine Bovine and beg His favor.
Old maps have been rotated. The previous ones are now gone. Here are two more:
November 21, 2011 Map (https://forums.totalwar.org/minecraft/map1)
December 5, 2011 Map (https://forums.totalwar.org/minecraft/map2)
Just a quick question. I can't get my sand generator to work. Is the hack disabled in the 1.4.6 version of bukkit?
And we are waiting for 1.5, right... passing over the new 1.4.7 that is threatening to update my client.
I have started stripping the edges of the desert that is closest to my castle as I need sand stone in my new design of my castle. :shame:
The sand generator code was causing problems in the newest update so I disabled it. I'm not positive but I think there might be a conflict with pistonchest, such that we could have one or the other but not both. I'll do some more testing when I have time, but that likely won't be for a few more days.
You can update to 1.4.7, it won't impact your ability to play on the server.
The sand generator code was causing problems in the newest update so I disabled it. I'm not positive but I think there might be a conflict with pistonchest, such that we could have one or the other but not both. I'll do some more testing when I have time, but that likely won't be for a few more days.
You can update to 1.4.7, it won't impact your ability to play on the server.
If it ends with a choice between the two - My vote will be to keep the piston chests. It's far easier to collect sand and fill in the pits with water than mining smooth stone.
If it ends with a choice between the two - My vote will be to keep the piston chests. It's far easier to collect sand and fill in the pits with water than mining smooth stone.
Blasphemy!
:beam:
Vladimir
01-16-2013, 23:06
One level 30 silk touch pick will get you a lot of stone. There also is no shortage of fuel.
Between hoppers and the newly announced droppers (http://www.minecraftwiki.net/wiki/Dropper), pistonchest itself may become unnecessary after 1.5. So much additional automation is going to be possible that I think I'll have to completely rebuild my workshop.
Between hoppers and the newly announced droppers (http://www.minecraftwiki.net/wiki/Dropper), pistonchest itself may become unnecessary after 1.5. So much additional automation is going to be possible that I think I'll have to completely rebuild my workshop.
Yep... it seems you can simply switch the pistons with the dropper where the piston chests are used.
Yep... it seems you can simply switch the pistons with the dropper where the piston chests are used.
I'm not entirely sure about that yet. I've read a lot about the new devices, but I don't see a method of getting a placed block into a hopper. Blocks either have to be already in a container or 'dropped' into one. That means that placed blocks like cobblestone would still have to be 'broken' in some manner to make them drop before the hopper will take them in. In vanilla MC, that can only be done with TNT and creepers, and we've got creeper blast damage turned off which leaves only TNT. It might be possible to create some kind of automated TNT system if we create a proper mob farm to harvest gunpowder, but that itself would only be useful for cobblestone, as smoothstone won't drop with an explosion. It thus would not substitute for pistonchest completely, at least as I understand it. That said, it might be close enough to make it worthwhile.
hmm...
Ok.. I watched a few youtube "videos" on the 1.5 update.
It seems the dropper "from what I was presented" only drops items into chests that it has stored in its internal dispenser like storage and can drop items to the ground where dispensers shoot them out.
edit:
The updated wiki says this about the hopper (http://www.minecraftwiki.net/wiki/Hopper):
As of snapshot 13w02a the items fed from the hopper to the furnace will end on the slot nearest to the hopper (on top: ore slot, on sides: fuel slot) and hoppers under the furnace will only take finished products.
Time to make an automatic furnace.
On another note...
Who is building @ 900 by 4400?
Yeah, the furnaces are one of the main reasons I'm going to have to remake my workshop. I'm starting to imagine lots of hidden furnaces that automatically process materials. Just drop raw iron ore off in one box and it gets moved and processed in a hidden furnace and then dumped into a finished iron chest. The same with all other types of smeltable items, including food... which means a separate kitchen. I also want to restock coal itself as easily as possible, which means an arrangement to funnel coal from as few chests as possible into all automated furnaces.
including food... which means a separate kitchen
machine processed food .... yuck !
~;p
machine processed food .... yuck !
~;p
Now that I think of it... it should be possible to totally automate the process right from the cow/pig/chicken on down. I could create a pit with lots of cattle/pigs/chicken compressed into a single square. A button could be used to kill them in some way, maybe with a lava blade or something similar. When they die, they would drop their meat on the ground, which could be siphoned up by a hopper and then delivered into a furnace, which would cook it. It would then be sent to another hopper which would put it into a chest. The only player interactions required would be to breed more cattle/pigs/chickens manually and then press the kill button to send the meat into the production chute. The end result would be a chest full of cooked meat.
If it ever became possible for animals to breed after eating food dropped on the ground, it could be automated right from the wheat level. Hit a button to harvest a large wheat farm (or carrot or whatever). Water harvests crop and funnels it into a hopper which delivers it to droppers over the breeding area. Droppers then sprinkle the area with food, which the animals eat to breed. Automated killing process then takes over as per above.
spankythehippo
01-19-2013, 02:45
I like the look of the Nether Quartz blocks. Now there is a sturdy white block that isn't white wool, which I would hardly consider sturdy. My only concern was the abundance of it, but apparently it's as abundant as iron ore in the Overworld. Given that, it isn't as functional as cobblestone for building. I can't wish for too much. *sigh*. Better get back to using wool.
EDIT: In regards to the abbatoir idea, wouldn't cows drop leather and interfere with the hopper-furnace relationship? It might stay in the furnace, while all the meat is waiting for the leather to be smelted, which it can't. Maybe they can add a sifter that you can pre-configure to accept certain items and ignore the rest.
Greetings Spanky-san,
Thanks for showing me around your island, yesterday.
I was really impressed by the castle and the temple you are building.
Look forward to come by again sometime and see how the upper stores develop.
Old maps have been rotated. The previous ones are now gone. Here are two more:
November 21, 2011 Map (https://forums.totalwar.org/minecraft/map1)
December 5, 2011 Map (https://forums.totalwar.org/minecraft/map2)
TinCow, I am done working with those maps, thanks.
spankythehippo
01-23-2013, 09:17
Greetings Spanky-san,
Thanks for showing me around your island, yesterday.
I was really impressed by the castle and the temple you are building.
Look forward to come by again sometime and see how the upper stores develop.
No problem. I always show new people around my home. I highly doubt I'll get anything done on the upper storeys the next time you visit. I have no clue where I'm going with my castle, so I'm working on the interior a lot more.
Old maps have been rotated. The previous ones are now gone. Here are two more:
December 15, 2011 Map (https://forums.totalwar.org/minecraft/map1/)
December 29, 2011 Map (https://forums.totalwar.org/minecraft/map2/)
Note that I have begun skipping backups. If I posted every single one this process would take forever. The date spacing will get a bit larger from here on out. The most radical changes occurred in the first few months anyway, so I don't think as many maps are needed from this point onwards.
Now that I think of it... it should be possible to totally automate the process right from the cow/pig/chicken on down. I could create a pit with lots of cattle/pigs/chicken compressed into a single square. A button could be used to kill them in some way, maybe with a lava blade or something similar. When they die, they would drop their meat on the ground, which could be siphoned up by a hopper and then delivered into a furnace, which would cook it. It would then be sent to another hopper which would put it into a chest. The only player interactions required would be to breed more cattle/pigs/chickens manually and then press the kill button to send the meat into the production chute. The end result would be a chest full of cooked meat.
https://www.youtube.com/watch?v=mhq3GCuQLmsI'd love to see something like that built. :yes:
spankythehippo
01-26-2013, 03:36
https://www.youtube.com/watch?v=mhq3GCuQLmsI'd love to see something like that built. :yes:
I really like the dispenser-spiderweb timer. And ingenious way to time something.
https://www.youtube.com/watch?v=mhq3GCuQLmsI'd love to see something like that built. :yes:
If we had a larger community, we could have specialized in different trades. This example would have been someone specializing in butchery (butcher), and could bring chests full of meat and hides to the market.
I don't know if you guys ever visit the enderman farm, but all chests are brimming with ender pearls. Maybe there is a better location for storing them. Have any of you brought some to the n00b hotel?
I primarily use the ender farm to repair my stuff.. as it has an anvil/crafting table/enchantment table w/full bookshelf cover and an easy access to fast XP. But it always generates a surplus of pearls. My chests at my castle are brimming with them.
If we had a larger community, we could have specialized in different trades. This example would have been someone specializing in butchery (butcher), and could bring chests full of meat and hides to the market.
I don't know if you guys ever visit the enderman farm, but all chests are brimming with ender pearls. Maybe there is a better location for storing them. Have any of you brought some to the n00b hotel?
I primarily use the ender farm to repair my stuff.. as it has an anvil/crafting table/enchantment table w/full bookshelf cover and an easy access to fast XP. But it always generates a surplus of pearls. My chests at my castle are brimming with them.
To be honest, I tend to just keep one stack for myself and chuck the rest into the void. I feel guilty to be 'wasting' a resource, but it seems improbable that we'll be suffering from a shortage any time soon.
Does anybody know if there's been more information on when the redstone update will be released?
I don't know if you guys ever visit the enderman farm, but all chests are brimming with ender pearls. Maybe there is a better location for storing them. Have any of you brought some to the n00b hotel?
I primarily use the ender farm to repair my stuff.. as it has an anvil/crafting table/enchantment table w/full bookshelf cover and an easy access to fast XP. But it always generates a surplus of pearls. My chests at my castle are brimming with them.
I am not even sure what I can do with them, but stocking some of them at the n00b hotel seems like a good idea :grin:
I am not even sure what I can do with them, but stocking some of them at the n00b hotel seems like a good idea :grin:Yeah, I probably could use a couple of stacks whenever I manage to get on next....
Does anybody know if there's been more information on when the redstone update will be released?
They originally estimated a release in Jan or Feb 2013. January is almost over and they don't have a final pre-release available yet, so I'm guessing sometime in February is likely. That said, they have a history of putting off updates. Bukkit was supposed to be integrated into Minecraft in 1.3, which came out in July. Here we are six months latter and it's not even going to be in 1.5.
Arghhh... I wish for a removal of the build-height limit.
I want a space station :beam:
https://i6.photobucket.com/albums/y230/asleka/2013-01-26_182005_zps5555a8da.png
Old maps have been rotated. The previous ones are now gone. Here are two more:
December 15, 2011 Map (https://forums.totalwar.org/minecraft/map1/)
December 29, 2011 Map (https://forums.totalwar.org/minecraft/map2/)
Note that I have begun skipping backups. If I posted every single one this process would take forever. The date spacing will get a bit larger from here on out. The most radical changes occurred in the first few months anyway, so I don't think as many maps are needed from this point onwards.
Thanks TinCow, I have finished with my work on these.
Increasing the spacing is fine. Actually, I had initially thought that we would only look at 1 map per month anyway. But you are probably the one who knows best, when the most intersting changes happened. So it is best for you to decide.
I had a very enlightening experience recently on Orgcraft.
I finally discovered, that I can make charcoal from wood. :smile:
Up to now I had been thinking that coal (and thereby torches) is a non-renewable resource and have been conserving them and living on the few ones I made from some coal I found in a mine.
Now I know that we can make as many torches as we like. This is making my life sooo much easier.
:bounce:
I had a very enlightening experience recently on Orgcraft.
I finally discovered, that I can make charcoal from wood. :smile:
Up to now I had been thinking that coal (and thereby torches) is a non-renewable resource and have been conserving them and living on the few ones I made from some coal I found in a mine.
Now I know that we can make as many torches as we like. This is making my life sooo much easier.
:bounce:
Step 1: Visit skeleton farm near the arena (or at TC's house)
Step 2: Turn the bones into bonemeal, gather some jungle saplings
Step 3: Use bonemeal to grow the saplings and TreeAssist to cut the trees down. You now have near-infinite wood (and by extension charcoal)
Man I love the TreeAssist plugin.
I had a very enlightening experience recently on Orgcraft.
I finally discovered, that I can make charcoal from wood. :smile:
Up to now I had been thinking that coal (and thereby torches) is a non-renewable resource and have been conserving them and living on the few ones I made from some coal I found in a mine.
Now I know that we can make as many torches as we like. This is making my life sooo much easier.
:bounce:
Heh... I did not know that :no:
I made a bit of a mess near the spawn point.
There were a few chicken who had gotten trapped in the currents of the water there.
I tried to rescue them by building a construction of wood planks, fences and stairs in the water.
This was at least somewhat successful and I managed to get 2 of the chicken out on dry land.
But when I wanted to tidy up and took the planks and stairs away, the water did not flow back to give a nice smooth surface again, but I was left with a whirling eddy in the lake.
https://forums.totalwar.org/vb/attachment.php?attachmentid=8522&d=1359837273
Anyone know what I have to do to fix this?
Anyone know what I have to do to fix this?
Used to be you could fix it by adding water blocks from buckets, but personally I've never managed to fix something like this completely. some flowing water blocks always remain somehow.
Vladimir
02-03-2013, 17:58
It's a pretty easy fix. Just make the water one block deep and provide two adjacent water source blocks. That or just fill the entire area in and remove the blocks that have two adjacent source water blocks. Once the first layer is finished you can go as deep as you want.
Or you can just wait until the next patch, where they say they're going to fix that issue. If you do want to fix it with buckets of water, try working your way in from the farther blocks, which seems to work fairly consistently (and make sure you have a permanent water source nearby! :beam:)
spankythehippo
02-03-2013, 23:36
Just make a checkered pattern with any block at water level. Fill out any gaps until they become still water. Then remove blocks. Easy.
Thanks guys, I got it fixed.
Learned a lot about the way water works in minecraft in the process - mostly quite logical, but some things are really interesting. Like beeing able to carry an infinite water supply in two buckets :smile:
Does anybody know for sure if hostile mobs can spawn on top of trees? I did a quick google of this and didn't turn up anything definitive, so I figured I'd turn it over to you guys.
spankythehippo
02-05-2013, 23:30
Does anybody know for sure if hostile mobs can spawn on top of trees? I did a quick google of this and didn't turn up anything definitive, so I figured I'd turn it over to you guys.
I don't think so. I think it's got to do with the leaf block ID making it different from other blocks. Leaves are partially transparent, and mobs don't spawn on transparent blocks.
What Spanky said. They can spawn in the air, so it might be possible for them to spawn on top of a tree. I don't think it would be very likely though.
Does anybody know for sure if hostile mobs can spawn on top of trees? I did a quick google of this and didn't turn up anything definitive, so I figured I'd turn it over to you guys.
Yes and no. They cannot spawn on transparent blocks, which includes leaf blocks. However, they can spawn on wood blocks like the trunks of trees. So, it will be rare for mobs to spawn in trees due to the fact that most of the top of the tree will be leaves, but it is theoretically possible and it does happen.
spankythehippo
02-08-2013, 12:14
After the shift to Normal difficulty, MobArena has become insanely difficult. I couldn't get past level 6. Those witches destroy me with their poison. Anyone else have difficulty with MobArena?
After the shift to Normal difficulty, MobArena has become insanely difficult. I couldn't get past level 6. Those witches destroy me with their poison. Anyone else have difficulty with MobArena?
I never could get past the zombie-pigmen. :sad:
I'll see if I can tone it down a bit. Keep in mind that it is much easier when you play with others.
Yes and no. They cannot spawn on transparent blocks, which includes leaf blocks.
Just to be sure: does that mean that mobs will never spawn in or above water?
spankythehippo
02-09-2013, 13:29
Just to be sure: does that mean that mobs will never spawn in or above water?
Only squid can spawn in water. Nothing can spawn on water.
Old maps have been rotated. Unfortunately, after December 2011 we get into the period when I had backup-itis which contributed to the problem we had with the arena getting wiped when the map format changed. There is a backup from January 12, 2012 but it has issues and doesn't render well as a map. After that, the next backup I have is from April, so I've had to skip January, February, and March 2012. Sorry about that. As the backups are getting much larger in size now I have reduced the old maps to a simple day render instead of the triple renders. These maps have to be uploaded in their entirety, instead of just updated images, so triple render uploads would be taking several hours now. Reducing them to the day render only keeps the maps manageable.
April 2, 2012 Map (https://forums.totalwar.org/minecraft/map1/)
May 1, 2012 Map (https://forums.totalwar.org/minecraft/map1/)
spankythehippo
02-12-2013, 14:15
Old maps have been rotated. Unfortunately, after December 2011 we get into the period when I had backup-itis which contributed to the problem we had with the arena getting wiped when the map format changed. There is a backup from January 12, 2012 but it has issues and doesn't render well as a map. After that, the next backup I have is from April, so I've had to skip January, February, and March 2012. Sorry about that. As the backups are getting much larger in size now I have reduced the old maps to a simple day render instead of the triple renders. These maps have to be uploaded in their entirety, instead of just updated images, so triple render uploads would be taking several hours now. Reducing them to the day render only keeps the maps manageable.
April 2, 2012 Map (https://forums.totalwar.org/minecraft/map1/)
May 1, 2012 Map (https://forums.totalwar.org/minecraft/map1/)
I just realised something. On these maps, my old snowy forest area is not snowy. Did something happen to make it snow?
I just realised something. On these maps, my old snowy forest area is not snowy. Did something happen to make it snow?
Yes. Early minecraft went through a lot of map changes. These includes changes to the way biomes were generated. They moved as the world seed moved, which resulted in biome weather changing where it shouldn't have. That's why we ended up with snow in Vlad's first desert area and in other odd places, like near the Arena. After a few months a tool came out that allowed me to manually edit the biomes. When that happened I went over the map and fixed as many of the biome errors as I could find, setting them to the proper biomes which corresponded to the way the map was created, rather than the way the seed would generate under the current map format.
My guess would be that your area was re-generated in the new map...
As you can see... the land where my castle is today, does not exist on these maps.
My guess would be that your area was re-generated in the new map...
As you can see... the land where my castle is today, does not exist on these maps.
No, that section wasn't regenerated, it was just a biome edit. You can see a rough sketch of what eventually got deleted in the attached image.
Vladimir
02-13-2013, 19:11
No, that section wasn't regenerated, it was just a biome edit. You can see a rough sketch of what eventually got deleted in the attached image.
And that was a brilliant idea that precluded a lot of the notorious Cliffs of Mojang, as you put it. One positive side effect of the shifting is that I have a surplus of snow. Even though we're regenerating the Nether soon it makes for some interesting design possibilities. Since slow blocks don't melt you can have them all over the Nether. I already have some new ideas for Nether fortresses.
spankythehippo
02-14-2013, 03:46
I am both dreading and looking forward to the regeneration of the Nether. I'm going to have to study the new update very thoroughly.
EDIT:
This is what I'm very excited about.
Smelting of Netherrack
Redstone Block
Nether Quartz
The Hopper/Dropper
Nether Quartz is the big one IMO. It looks like that will be just as awesome as sandstone for decorative construction.
spankythehippo
02-14-2013, 05:03
Nether Quartz is the big one IMO. It looks like that will be just as awesome as sandstone for decorative construction.
I'm looking forward to it because it's a more sturdy white block than wool.
spankythehippo
02-14-2013, 08:33
When the server changed difficulty, did it also change the number of enchantments that are put on a tool/weapon?
When we were on easy, I made a Level 30 Diamond Sword with 4 powerful enchantments. I made a new sword, and it only has 2 mediocre enchantments. So, I thought that the difficulty change also affects enchanting. Is this right?
No, difficulty does not impact enchantments. The enchanting system has some randomness built into it, so you can spend 10 levels and get an awesome item or spend 30 and get a mediocre item. Higher levels increase the likelihood of getting more powerful stuff, but it's not certain. It's always been like that. However, we've now got the Anvil, so those poor enchantments aren't useless. Keep them and combine them with other less than perfect enchantments to make better items.
When the server changed difficulty, did it also change the number of enchantments that are put on a tool/weapon?
When we were on easy, I made a Level 30 Diamond Sword with 4 powerful enchantments. I made a new sword, and it only has 2 mediocre enchantments. So, I thought that the difficulty change also affects enchanting. Is this right?
I've always found this (http://www.minecraftwiki.net/wiki/File:Image005.png) graph handy to get a rough idea of what enchantments you might get (for tools).
I've done a long-needed update to the server files. Every single plugin has been updated to the most recent version. In addition, I've added an automated backup system as well. If it's working properly, it should automatically backup all world files every morning at 2am my time (EST), followed by a cleanup of backups that are more than one week old at 3am. I have also changed the server restart to only occur once per day, at 4am. This is a brand new system and it's possible I have not configured it properly. Considering the large number of plugin changes, please keep your eyes open for anything unusual about the game, whether it's in the world itself or from server performance.
Once the automated backup system is stable, I plan on trying to automate the map update as well to increase its frequency and eliminate the manual labor for me.
Looks like Tree Assist is not working anymore now.... ~:confused:
That was one really useful plugin.
I plan on trying to automate the map update as well to .... eliminate the manual labor for me.
That is certainly a good thing. Hope you will get it to work. We sure are grateful for all the admin work you are doing to keep this world afloat.
Looks like Tree Assist is not working anymore now.... ~:confused:
That was one really useful plugin.
Fixed.
If anyone wonders what is happening at my site... I am trying to build a replica of a castle called Marienburg.
I am of course not the originator of the minecraft version and am building it based on blue-prints from someone who made the entire castle in minecraft, but with my own small changes. I am only building the front part..
The castle is real and here are some pics of it:
https://i6.photobucket.com/albums/y230/asleka/4005376201_cf0074fdc2_z_zps378f1a81.jpg
https://i6.photobucket.com/albums/y230/asleka/4634633141_8c86804b10_b_zpsd3fdd13c.jpg
It's kinda larger of what I perceive is normal for minecraft, but that is because the bigger you build the better you can make the details. :sneaky:
Also my Norwegian flag on the hill behind the castle is true to the measurements of such flags. It is actually the smallest one can build in minecraft as the white is 1 to the ratio of the other colours. (6 red - 1 white - 2 blue - 1 white - 12 red)
The original interior of this castle is just amazing, and there is no way I can do it justice - so expect a boring plain interior.
spankythehippo
02-18-2013, 13:47
If anyone wonders what is happening at my site... I am trying to build a replica of a castle called Marienburg.
I am of course not the originator of the minecraft version and am building it based on blue-prints from someone who made the entire castle in minecraft, but with my own small changes. I am only building the front part..
The castle is real and here are some pics of it:
https://i6.photobucket.com/albums/y230/asleka/4005376201_cf0074fdc2_z_zps378f1a81.jpg
https://i6.photobucket.com/albums/y230/asleka/4634633141_8c86804b10_b_zpsd3fdd13c.jpg
It's kinda larger of what I perceive is normal for minecraft, but that is because the bigger you build the better you can make the details. :sneaky:
Also my Norwegian flag on the hill behind the castle is true to the measurements of such flags. It is actually the smallest one can build in minecraft as the white is 1 to the ratio of the other colours. (6 red - 1 white - 2 blue - 1 white - 12 red)
The original interior of this castle is just amazing, and there is no way I can do it justice - so expect a boring plain interior.
Your house is easily one of the best looking buildings on this server.
Your house is easily one of the best looking buildings on this server.
Without a doubt. I haven't been out there since you started the remodeling, but on the map it's more impressive than the Arena itself.
FYI, the backup system appears to be working perfectly. It looks like the backup process takes 3-4 minutes. I haven't been online while it was doing a backup, but I suspect it'll lag a bit during that time. In addition, when I automate the map generation, I expect that to cause some significant lag on the server. I would expect the map generation to run a bit after the backup takes place, which is currently 2am EST (GMT - 5). Is anyone likely to be online during the 2am to 3am EST window? If so, what times are you not likely to be on? I'd like to find the period of least activity to schedule potentially lag-inducing activities.
That would be about 8 am my time... doubt I will be online then. I'm usually on my way to drop off the kids on weekdays, and weekends and holidays, I would still be snoozing.
I am usually online evenings my time GMT+1
I don't know about best looking... :embarassed:
That time is fine for me - highly unlikely that I will be on that early in the morning.
You could have the server send a message when the map upload occurs - just to let anyone know what is happening. But dont bother if it is difficult to do, as it is harldy going to be seen by anyone.
oh - and Sigurd - no doubt about best looking. :yes:
I have been following the progress on the map for some time and it is really impressive. Still have to come and visit one day.
6pm for me, but I'm normally on a bit later than that, so all good over here.
I have been "on top of the world" today.
A very interesting building in our city area. A huge tower with a platform made of glass.
This building is so high, you are just above the clouds if you climb the stairs.
https://forums.totalwar.org/vb/attachment.php?attachmentid=8591&d=1361224031
It is actually so high, that it took me almost a full day to climb the stair. So when I arrived at the top it was the middle of the night. As a reward I saw the most spectacular sunrise I have ever seen on Minecraft.
https://forums.totalwar.org/vb/attachment.php?attachmentid=8590&d=1361223984
Does anyone know who build this spectacular building?
I'm reasonably certain that was built by therother. It's definitely got a great view of the 'central' area of the server.
Vladimir
02-24-2013, 17:08
So, two more weeks until 1.5?
Papewaio
02-28-2013, 13:37
I started playing Minecraft a week ago. OMG its like running around as Indiana Jones in Legoland crossed with being in the Mines of Moria... with Zombies!
I'm playing survivor and I started in a water area with a tiny island with 2 trees on it. Made smaller by the fact the one hill on it was hollow and filled with a pond beneath and the 2/3 of the flat part of the island had another pond.
Creepers started spawning on it and the only way I could preserve the tiny land mass I had was by dumping my few belongings and getting the Creepers to float out and explode in the water. It was like chewing on hand grenades.
In short order lit up the island, have oaks covering it. Have an underwater 6x6x6 cube of glass I can fish from and watch the sunset. I can see through the bottom of the glass cube beneath me to a lava lake I found as I created it.
Got really lucky earlier on and found a potato! Which is now many, many more. I've since left the tiny island and found much bigger ones and have crafted my first enchantment table... which I'm yet to use as I'm created a well guarded island to place the table onto.
It looks like the pre-release for 1.5 should be out today or tomorrow, with the full release next week. Please remember that we run Bukkit, so we can't update until Bukkit itself updates. I doubt 1.5 clients will be compatible with a 1.47 server, so remember to NOT update your client until I post that the server has been upgraded.
I started playing Minecraft a week ago. OMG its like running around as Indiana Jones in Legoland crossed with being in the Mines of Moria... with Zombies!
Welcome! It is indeed an addicting game. If you're interested in playing on the server with the rest of us, post your game name and I'll add you to the whitelist.
Vladimir
02-28-2013, 17:48
I started playing Minecraft a week ago. OMG its like running around as Indiana Jones in Legoland crossed with being in the Mines of Moria... with Zombies!
I'm playing survivor and I started in a water area with a tiny island with 2 trees on it. Made smaller by the fact the one hill on it was hollow and filled with a pond beneath and the 2/3 of the flat part of the island had another pond.
Creepers started spawning on it and the only way I could preserve the tiny land mass I had was by dumping my few belongings and getting the Creepers to float out and explode in the water. It was like chewing on hand grenades.
In short order lit up the island, have oaks covering it. Have an underwater 6x6x6 cube of glass I can fish from and watch the sunset. I can see through the bottom of the glass cube beneath me to a lava lake I found as I created it.
Got really lucky earlier on and found a potato! Which is now many, many more. I've since left the tiny island and found much bigger ones and have crafted my first enchantment table... which I'm yet to use as I'm created a well guarded island to place the table onto.
That sounds like an amazing little island. Good call on the creepers. I imagine the island wasn't hard to light up.
What is the seed?
I started playing Minecraft a week ago. OMG its like running around as Indiana Jones in Legoland crossed with being in the Mines of Moria... with Zombies!
Glad someone is sharing my woes as a beginner. The Indiana Jones in Legoland image is pretty spot-on.
The Org server is really fun, though.
Papewaio
03-01-2013, 00:03
Papewaio was taken, so I am named:
Orgah
:)
Seed is -2822187932935723973
Papewaio was taken, so I am named:
Orgah
I've whitelisted you.
Vladimir
03-01-2013, 15:07
Papewaio was taken, so I am named:
Orgah
:)
Seed is -2822187932935723973
Orgah Orgah Orgah! Oi Oi Oi!
Papewaio
03-01-2013, 15:11
I've whitelisted you.
Excellent... So do I need to download any mods or is that all server side?
Vladimir
03-01-2013, 16:39
Papewaio was taken, so I am named:
Orgah
:)
Seed is -2822187932935723973
That is an excellent little map. Water spawn and a nice cave system to explore.
Excellent... So do I need to download any mods or is that all server side?
All server side. Just make sure not to download the latest update when it comes out or you'll be stuck unable to play for a couple of weeks, which would be a bit of an anticlimax.
Papewaio
03-02-2013, 00:01
That is an excellent little map. Water spawn and a nice cave system to explore.
I set up base a km to the east of the spawn point (via boat) and have a rainbow herd of sheep now. Spent ages trying to get a natural brown sheep then found out that my hoard of cocoa can do the trick.
A km west of the spawn point is a large mushroom biome which is an all you can eat buffet without hostile spawns. I set up an observation point there on the highest hill.
I should join multiplayer ASAP :)
spankythehippo
03-02-2013, 00:23
Speaking of mushrooms, is there an efficient way to grow them? I've got a farm for everything except mushrooms.
EDIT: I could just bone meal them. Still, kind of a pain to do.
Papewaio
03-02-2013, 00:27
In the server. Have taken Hotel Room 3.
Where is it okay for me to start carving up some land to add value.
PS I feed Nigel's pet chickens... they are expecting.
Vladimir
03-02-2013, 05:11
In the server. Have taken Hotel Room 3.
Where is it okay for me to start carving up some land to add value.
PS I feed Nigel's pet chickens... they are expecting.
There should be plenty of map for you to find a place you like. If you take a screenshot of the area you want and circle around it it will let everyone else know. Take your time and tour the place. I've recently focused on building cities but TC has a very modern looking one next to his underground lair. I've built upon two and created one from scratch. Take a look at everyone's stuff for ideas.
I played your map on hardcore until I died in a cave. I'll keep that seed number and try exploring the surface some more. It seems like you have everything.
So I've finally got Minecraft to connect on my new internet connection, and it's telling me there's a new update. Has 1.5 come out yet, or is it just a minor update that's safe to download?
1.5 is not out yet and has been delayed again. The auto-update should be to 1.4.7, which is what the server is running.
Papewaio
03-04-2013, 00:27
I have found a saddle!!! Now to craft the carrot on a stick :)
My tree house and ranch are coming along nicely... a bit far from civilisation though.
Vladimir
03-04-2013, 11:34
I have found a saddle!!! Now to craft the carrot on a stick :)
My tree house and ranch are coming along nicely... a bit far from civilisation though.
What coordinates are you at?
Papewaio
03-04-2013, 11:46
X 1760
Z -1764
Papewaio
03-04-2013, 11:47
X 1760
Z -1760
Vladimir
03-04-2013, 17:29
It looks like you have a nice little area there. At the edge of the jungle, near an open pond, and not too far from a lava field.
I have found a saddle!!! Now to craft the carrot on a stick :)
Whow, I have been hoping to find one for some time.
Are you willing to trade it?
If not, I am willing to give you my pig (and several carrots) if you allow me to ride it sometimes.
Whow, I have been hoping to find one for some time.
Are you willing to trade it?
If not, I am willing to give you my pig (and several carrots) if you allow me to ride it sometimes.
If you look in my storage room in the random chest there's a few. You can take some if you'd like.
Whow, I have been hoping to find one for some time.
Are you willing to trade it?
If not, I am willing to give you my pig (and several carrots) if you allow me to ride it sometimes.
I've got a full double chest of them from all my dungeon diving. You're welcome to take one. The chest is in my bedroom as I ran out of room in my super-rare stuff chest and haven't gotten around to renovating my workshop/storage room yet.
Papewaio
03-05-2013, 00:51
You are welcome to come and see the farm, ride the pony er pig. Just return it to the pen after playtime is finished.
I have a field full of carrots (64) and 3 captive pigs + heaps in the forest... so the only thing you will have to pay with is the long trek out.
Also you can visit my treehouse and dive bomb into the bay beside it... very refreshing way to start a day.
You are welcome to come and see the farm, ride the pony er pig. Just return it to the pen after playtime is finished.
I have a field full of carrots (64) and 3 captive pigs + heaps in the forest... so the only thing you will have to pay with is the long trek out.
Also you can visit my treehouse and dive bomb into the bay beside it... very refreshing way to start a day.
I just saw your place on the map - it's fairly close to my new project, so I might pop over for a visit sometime (as soon as I can get Minecraft to go online with my new internet...).
Papewaio
03-05-2013, 09:17
Is yours that giant robot near the mushroom biome?
If I get enough rail I will put in an express just so I can milk the mushroom cows...
Is yours that giant robot near the mushroom biome?
If I get enough rail I will put in an express just so I can milk the mushroom cows...
It is indeed (although it's not quite finished yet). You can always transplant some of the mooshrooms using ender pearls if you want to set up a farm near your place.
spankythehippo
03-05-2013, 09:59
Do mooshrooms need mycelium to live outside of the Mushroom biome?
Papewaio
03-05-2013, 12:40
They breed with wheat... just don't shear off all their red mushrooms or they revert to uninfected cows.
spankythehippo
03-05-2013, 12:52
They breed with wheat... just don't shear off all their red mushrooms or they revert to uninfected cows.
Now I need to find some mooshrooms...
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