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Vladimir
09-05-2012, 23:11
Anyone having server issues? The maid hasn't struck in a while.

TinCow
09-05-2012, 23:55
Server crashed. Blame 1.3. I restarted it.


please add me to whitelist my minecraft name is tudor898 thx

You have been added. Let me know if you have any issues.

Vladimir
09-06-2012, 13:23
Server crashed. Blame 1.3. I restarted it.

No prob.

Had some fun working on the new village last night. Working on my first sewer system. So far the manor house has a fully functioning washroom. Unfortunately the future village is around sea level and won't drain properly. Good news is that I found a good use for all that mossy cobblestone I've been stockpiling.

spankythehippo
09-06-2012, 14:26
No prob.

Had some fun working on the new village last night. Working on my first sewer system. So far the manor house has a fully functioning washroom. Unfortunately the future village is around sea level and won't drain properly. Good news is that I found a good use for all that mossy cobblestone I've been stockpiling.
You have a new village? Or is it the same one? Don't worry, at this stage, I won't invade.

By the way, I have completed my monastery. All I need is a couple of stacks of wool for the walls. I guess I'll head back to my old house.


EDIT: How is sandstone as a building material? It's blast resistance is pathetic, and I don't want to use End Stone again.

TinCow
09-06-2012, 14:45
EDIT: How is sandstone as a building material? It's blast resistance is pathetic, and I don't want to use End Stone again.

If you're concerned about creepers, don't be. I disabled creeper blast damage to blocks when we moved to Bukkit. They can still kill you, but they won't break your stuff anymore.

Vladimir
09-06-2012, 15:01
If you're concerned about creepers, don't be. I disabled creeper blast damage to blocks when we moved to Bukkit. They can still kill you, but they won't break your stuff anymore.

I have mixed thoughts about this but ultimately support it because it's difficult to pass the night with other players on the server.


You have a new village? Or is it the same one? Don't worry, at this stage, I won't invade.

By the way, I have completed my monastery. All I need is a couple of stacks of wool for the walls. I guess I'll head back to my old house.

No worries. Check the desert. Use cave view to look at the sewers. I'm building upon what I learned in my first.

Also: Sandstone is an excellent building material, but expensive. Sewers and basements are ways I legitimately go about collecting it.

TinCow
09-06-2012, 15:16
I have mixed thoughts about this but ultimately support it because it's difficult to pass the night with other players on the server.

I weighed it for a while as well, but I eventually decided that creeper damage to blocks is just annoying. The server exists to allow people to build interesting things, and unintentional destruction of those things is just a pain in the butt and doesn't really contribute to anyone's enjoyment.

I am considering increasing the difficultly level though. We're currently set on easy, and I'm thinking that we could handle normal, which basically means that mobs would do a bit more damage and cave spiders would poison players.

Vladimir
09-06-2012, 15:19
I am considering increasing the difficultly level though. We're currently set on easy, and I'm thinking that we could handle normal, which basically means that mobs would do a bit more damage and cave spiders would poison players.

That's odd. I thought zombies only swarmed and broke down doors on hard.

TinCow
09-06-2012, 15:23
That's odd. I thought zombies only swarmed and broke down doors on hard.

They attack doors on all difficulty levels, but they only actually break them on hard. I've never seen one actually get broken on the server.

Vladimir
09-06-2012, 15:28
They attack doors on all difficulty levels, but they only actually break them on hard. I've never seen one actually get broken on the server.

That's odd. I'm fairly certain I have seen that but I could be confusing it with my single-player saves. That's good to know.

naut
09-06-2012, 18:19
If you're concerned about creepers, don't be. I disabled creeper blast damage to blocks when we moved to Bukkit. They can still kill you, but they won't break your stuff anymore.
Thanks for doing that, saves all of us much pain!

Ishmael
09-06-2012, 22:32
Also: Sandstone is an excellent building material, but expensive. Sewers and basements are ways I legitimately go about collecting it.

Or you can cheat, and use TinCow's sand generator. So very convenient :beam:.

Vladimir
09-07-2012, 03:11
Or you can cheat, and use TinCow's sand generator. So very convenient :beam:.

Exactly, but a little like using creative.

Finished major construction on new town center. Finished second creeper guardian on Creeper Gate.

TinCow
09-07-2012, 13:31
I've seen a tutorial for a smooth stone generator as well, though it's not quite as useful because it requires a silk touch pickaxe... and stone isn't exactly hard to find. Still, an interesting contraption. I didn't know it was even possible to make smooth stone before I saw this.


https://www.youtube.com/watch?v=NK3qWCdh4pA

spankythehippo
09-08-2012, 07:46
I found a weird glitch. I can make a tower of diamond blocks. So in essence, I am an alchemist... Not really. I'll explain.

In my quest to find an infinite dirt source, I made a dirt generator (which, unsurprisingly, doesn't work.). So, I was curious, and decided to see if I could generate emerald blocks with this contraption. And it worked. Except the emeralds cannot be mined, only the original one. So a faux tower of diamonds can be made.

I could post a video to show how I did it, if you guys want me to.

TinCow
09-08-2012, 14:12
I think I know what you're talking about. After 1.3, my 3x3 doors started to 'duplicate' the stone blocks that make up the door. However, the duplication is only visible, and the blocks do not drop anything when they are broken. I'm pretty sure it's yet another 1.3 glitch.

spankythehippo
09-09-2012, 01:46
Whoa. My monastery looks bigger than I thought (that's what she said).

Vladimir
09-10-2012, 14:06
It's amazing what you can do when you focus on a specific task. Finished most of my wall today and I think it looks great. Working on towers now. Gates next. I love the bit of color in the bazaar.

Hook
09-12-2012, 15:15
Are placed leaf blocks supposed to disappear? It appears to have changed between different versions. I also thought that TreeAssist might be causing issues with leaves. I've noticed that sometimes birch and spruce leaves decay into oak saplings. Could that be an issue with TreeAssist?

TinCow
09-12-2012, 15:27
No, placed leaves shouldn't disappear. It's probably TreeAssist at work, as there's a feature of it that accelerates leaf disappearance when trees are cut down, for convenience. I don't think it's supposed to impact placed leaves, but if that's happening that's almost certainly the cause. I'll investigate this evening and disable that part of the mod if it's the cause.

[edit] Under what circumstances are they disappearing? I just did some tests and none of the leaf blocks I placed disappeared.

Hook
09-13-2012, 01:50
It happens when I attach leaf blocks to the leaves of an existing tree. Very specifically, it happens when I try to extend the leaf blocks around the large tree trunk at (336,64,162). Every now and then, the leaves disappear while I'm standing on them.

TinCow
09-13-2012, 12:41
If there's some aspect of TreeAssist impacting that, it's not a setting. It may just be normal minecraft behavior. For naturally grown trees, leaves decay if they are not within 4 blocks of a wood block. What may be happening is that the 'custom placed' tag on the block is being overriden somehow due to the fact that it's been placed on a natural tree. Try adding wood blocks into the mix, as you see on larger oak trees, to see if that helps.

Beskar
09-13-2012, 14:02
Tree Assist increases the decay rate of leaves, so they don't hover around for centuries. But other than that, it is normal minecraft behaviour.

Vladimir
09-13-2012, 14:38
Tree Assist increases the decay rate of leaves, so they don't hover around for centuries. But other than that, it is normal minecraft behaviour.

Agreed. Maybe the issue is attaching them to existing leaves. Attach no more than 4 blocks directly from the wood and it should work.

spankythehippo
09-14-2012, 14:30
I've been lagging a lot lately. I lost all my stuff in the Nether from the lag. Sazak had to get my stuff and put it in my chest at home, which I can't access.

It could be on my end.

TinCow
09-14-2012, 14:45
I've been lagging a lot lately. I lost all my stuff in the Nether from the lag. Sazak had to get my stuff and put it in my chest at home, which I can't access.

It could be on my end.

The server has been been up for many days now, I'll reboot it next time no one is on. Maybe that will help.

Vladimir
09-14-2012, 15:18
The server has been been up for many days now, I'll reboot it next time no one is on. Maybe that will help.

I doubt it, but maybe that will fix my light sensor. Placed the new one underground and it doesn't work any more. Had to excavate around the edges and I see grass regrowing.

TinCow
09-14-2012, 16:13
I doubt it, but maybe that will fix my light sensor. Placed the new one underground and it doesn't work any more. Had to excavate around the edges and I see grass regrowing.

My light sensor broke with the 1.3 update. It got stuck and the output stopped toggling. I went into the thing and 'rebooted' it by pulling up some of the wiring which was stuck in the on mode, and then replaced it. The sensor started working properly again after that.

Hook
09-14-2012, 17:15
Exactly where is the sand generator?

TinCow
09-14-2012, 18:44
Server has been rebooted.


Exactly where is the sand generator?

In my underground lair. You can take the railway, but the fastest way to get there is through the nether. Unfortunately, the route is not signed. It is, however, very well paved. From the main nether portal cluster area, go down the stairs near the pyramid portal, then down the spiral staircase and follow that road. At one point the road will split in two, and a very wide section will go off to your left. Follow that road a long distance. After a while you'll pass a nether fortress, which means you're getting close. The road dead ends in an area with three portals. Mine is the one at the very end on the right, inside a small building made of nether brick with nether fence windows and glowstone lighting inside. You'll emerge into the entryway of the lair. To open the main door, when facing the inaccessible wall at the back of the lava room press the back left button to open the door and raise the bridge. Don't press the other three, or you'll get a lot of arrows in your face. The sand generator is in the industrial sector, which will be on your right inside the main hall.

Vladimir
09-15-2012, 00:16
Edit: Nevermind. I played with the torch that was controlling the pistons controlling the water. There are some strange glitches where a random sticky piston on one side gets pushed out of place. It's almost as if the block it's meant to pull back pulls the piston out of place instead. It happened at least three times.

Everything seems to work for now.

Hook
09-15-2012, 02:10
Found the sand generator and it works great.

spankythehippo
09-15-2012, 07:47
I never knew two spawners could exist right next to each other. Sazak and I were exploring his new mountain land, when we decided to explore the caves. We got separated, and I was fighting through a horde of spiders from 2 spawners. I walled myself in, and tunneled my way to the surface. Boy, that was scary.

Sazak
09-16-2012, 04:27
With spanky's help I've been able to create a Nether portal to Sazakistan with a relatively safe path connecting to the main portal area in the Nether.
Everyone is obviously welcome to come and take a look around.

Ishmael
09-16-2012, 10:29
Is the server down for anybody else? There have been a few instances in the past where my computer "can't reach server," but none have lasted for a full day before.

TinCow
09-16-2012, 15:18
Yes, the server crashed again. It's been crashing a LOT lately; maybe once a day since the 1.3/bukkit updating, so I've just done something to try and help that. I've installed a system that monitors the server and should auto-reboot it if the server locks up. The program tests the server every minute to see if it's still responding. If it doesn't get a response from the server for 5 minutes, it will auto-restart the server, which should fix any issues. I've also got it currently setup to do scheduled restarts every 6 hours. You will receive in-game text notifying you of the restart at the 10 minute, 5 minute, and 1 minute marks before the restart. Restarts should only take a few seconds, so it'll just require you to log back in and shouldn't be too inconvenient. These are basically the default settings, so I'm just going to leave them as they are for the moment and see how the system performs. I can tweak the timing and options later. Let me know if you notice any issues with it.

Vladimir
09-16-2012, 22:11
I think my newer 7x sensor is permanently broken. Sticky pistons randomly engage and get forced out of the machine and both the day and night outputs stay on. Oddly enough the 2X at my village works okay but it's not sensitive enough.

If anyone could stop by my desert village and offer suggestions, or a fix, I would be grateful. It's a key component of my new village.

Hook
09-17-2012, 15:57
Does WorldBorder apply in the Nether?

TinCow
09-17-2012, 17:50
I'm not 100% sure, but I don't think so and I did not intend for it apply there. If find yourself running into a border there, let me know.

Vladimir
09-18-2012, 01:54
Sensor fixed. A bit of wire out of place.

Hook
09-18-2012, 02:05
What are you using the sensor for?

Vladimir
09-18-2012, 13:46
What are you using the sensor for?

To turn lights on when it gets dark. It's like an automatic power generator. The whole town will be wired when it's done.

I finished most of the lights and fountains last night. The area is pretty safe but there are still a lot of spawns. Slabs are no longer a countermeasure.

Vladimir
09-18-2012, 19:04
Sweet. Open tab automatically updated to the new map.

Hook
09-19-2012, 16:26
So the server crashed while I was on last night. I was in the middle of creating a zombie XP farm where the zombies will fall 23 blocks. I built some 23 block pillars and a room at the top. Now I log in and the room is mostly still there, but the pillars are gone. Minecraft's transaction integrity leaves something to be desired.

TinCow
09-19-2012, 17:23
That's odd, it should be saving constantly. I'll look into it, maybe it has something to do with the rebooting system. At least the server restarted itself that time, that's an improvement.

Ishmael
09-21-2012, 09:31
Would anybody have any spare saddles they'd be willing to sell? I tried to buy one off the testificates at one of Vlad's villages, but none of them had any. They're not really essential for anything, but I'm one of those slightly OCD people that hates to advance on to something new unless all the little details are sorted :beam:.

Incidentally TC, the Tree Assist plugin appears to be not working for me - chopping down the bottom block of a tree trunk no longer automatically cuts down the rest. The foliage still disappears faster than vanilla afterwards, though.

Vladimir
09-21-2012, 12:49
Would anybody have any spare saddles they'd be willing to sell? I tried to buy one off the testificates at one of Vlad's villages, but none of them had any. They're not really essential for anything, but I'm one of those slightly OCD people that hates to advance on to something new unless all the little details are sorted :beam:.

Incidentally TC, the Tree Assist plugin appears to be not working for me - chopping down the bottom block of a tree trunk no longer automatically cuts down the rest. The foliage still disappears faster than vanilla afterwards, though.

Check the chests in my village stronghold/storage room. I should have a couple. Take on. I'm in need of mossy cobblestone so I'd appreciate it if you had some to spare.

I had the same problem with tree assist last night as well. Happened after the server reboot.

Ishmael
09-21-2012, 13:15
Check the chests in my village stronghold/storage room. I should have a couple. Take on. I'm in need of mossy cobblestone so I'd appreciate it if you had some to spare.

I had the same problem with tree assist last night as well. Happened after the server reboot.

Thanks Vlad! I don't have any mossy cobble (for the same reason I don't have saddles - I avoid dungeons like the plague), but I'll drop off some diamonds/emeralds.

TinCow
09-21-2012, 14:38
TreeAssist has been having increasingly serious issues since 1.3.2 came out, and the addition of the server reboot module seems to have made it worse. The error log gets spammed constantly with tree assist problems. I reported the issue to the mod author a few days ago, but there hasnt been a response yet. I will disable the module completely until it's fixed.

Vladimir
09-21-2012, 14:54
Thanks Vlad! I don't have any mossy cobble (for the same reason I don't have saddles - I avoid dungeons like the plague), but I'll drop off some diamonds/emeralds.

That is much appreciated. I believe they should be in a chest close to the entrance/exit. I may have some in my desert outpost, across from the bridge. Take a spare if you like as I'll likely not use them.

If anyone has any mossy cobblestone to spare or trade, please let me know what you'd like in return. I still have several stacks of obsidian I may not use for a while. There's no tax for using the trading village but gifts are appreciated. ~;)

spankythehippo
09-22-2012, 02:22
That is much appreciated. I believe they should be in a chest close to the entrance/exit. I may have some in my desert outpost, across from the bridge. Take a spare if you like as I'll likely not use them.

If anyone has any mossy cobblestone to spare or trade, please let me know what you'd like in return. I still have several stacks of obsidian I may not use for a while. There's no tax for using the trading village but gifts are appreciated. ~;)

There are several dungeons that I have planned to raid. I'll make sure to mine the mossy cobblestone.

Hook
09-22-2012, 14:42
The server seems more stable now that TreeAssist has been disabled.

TinCow
09-22-2012, 15:41
The server seems more stable now that TreeAssist has been disabled.

Yep, we haven't had a single error message or crash since I removed it.

Vladimir
09-24-2012, 19:45
I'm really liking this guy's stronghold renovation: http://www.minecraftforum.net/topic/1484589-renovating-a-stronghold-pictures-added/

Vladimir
09-25-2012, 02:14
Almost ready to ask for villager spawn eggs for the desert. I may build a slum and force relocate some of them.

Ishmael
09-25-2012, 02:42
Almost ready to ask for villager spawn eggs for the desert. I may build a slum and force relocate some of them.

Stop being so productive! You've managed to build two villages in the time it's taken me to create half of one. :beam:

Vladimir
09-25-2012, 12:40
Stop being so productive! You've managed to build two villages in the time it's taken me to create half of one. :beam:

:laugh4:

I actually just recently became productive. I didn't have a plan for the new village until a couple weeks ago and went from there. While I still have some security concerns and more decoration is needed, it's almost ready for population. I plan on having one trapped in each bazaar stall and hope there are enough doors for a golem spawn.

Vladimir
09-25-2012, 14:12
Map update!

Vladimir
09-26-2012, 01:00
Have the updated affected slime spawning? I've checked my small farm and TC's and I got nuthin.

TinCow
09-26-2012, 02:39
Have the updated affected slime spawning? I've checked my small farm and TC's and I got nuthin.

Not as far as I am aware. Make sure that you spend some time nearby but not too close. There's both a minimum and maximum distance you need to be from the spawn before they'll spawn.

Ishmael
09-26-2012, 12:49
I've just finished the 'shell' of my slums (no decoration yet), and I have to say that the place is a fire trap. I'm petrified of even putting flint and tinder on my quickbar when I'm entering it. Needless to say, no fireplaces in those buildings.

Still, progress is steady, and I'm hoping to have the place entirely finished by the end of next month. Key word here is 'hoping.' :beam:

EDIT:


There are several dungeons that I have planned to raid. I'll make sure to mine the mossy cobblestone.

By the way spanky, would you mind collecting the cobwebs lying around if you do so (and it's a spider spawner)? I wouldn't mind purchasing them off you for use in some of my more 'run-down' buildings.

Never mind, I just saw on the wiki that you can't collect them. Oh well.

Vladimir
09-26-2012, 13:08
I've just finished the 'shell' of my slums (no decoration yet), and I have to say that the place is a fire trap. I'm petrified of even putting flint and tinder on my quickbar when I'm entering it. Needless to say, no fireplaces in those buildings.

Still, progress is steady, and I'm hoping to have the place entirely finished by the end of next month. Key word here is 'hoping.' :beam:

EDIT:



By the way spanky, would you mind collecting the cobwebs lying around if you do so (and it's a spider spawner)? I wouldn't mind purchasing them off you for use in some of my more 'run-down' buildings.

Never mind, I just saw on the wiki that you can't collect them. Oh well.

Look at my old village to get ideas for fireplaces. Those were designed in an earlier version but the one in my desert village is new. Take a look at it. The wiki has a good guide but it just takes practice. Remember: Water stops fire..

You can collect webs but you can't place them. Maybe in creative mode?

Ishmael
09-26-2012, 13:51
Look at my old village to get ideas for fireplaces. Those were designed in an earlier version but the one in my desert village is new. Take a look at it. The wiki has a good guide but it just takes practice. Remember: Water stops fire..

You can collect webs but you can't place them. Maybe in creative mode?

I've managed to make fireplaces in a couple of wooden buildings so far without burning them down (well, more than once), but my reason for not doing so in the slums is threefold: firstly, there's not really enough room in most buildings for a fireplace; secondly, they're the plebs and so it's more thematically appropriate for them to freeze; and thirdly, I really, really don't want to run the risk of a fire there (I just don't trust myself enough to not make a mistake :D).

Vladimir
09-26-2012, 14:05
I've managed to make fireplaces in a couple of wooden buildings so far without burning them down (well, more than once), but my reason for not doing so in the slums is threefold: firstly, there's not really enough room in most buildings for a fireplace; secondly, they're the plebs and so it's more thematically appropriate for them to freeze; and thirdly, I really, really don't want to run the risk of a fire there (I just don't trust myself enough to not make a mistake :D).

I tried adding a hearth to the huts in my new village but fire spreads upward regardless of how well it's contained. The huts were too small to have the roofs beyond the upper limit. Since there were air blocks between the contained fire and the roof, the roof would always catch on fire.

I started using soul sand as mud but can't use netherrack as I intended. The roofs would need to be inflammable.

Vladimir
09-26-2012, 23:38
Oh great Cow of Tin. Please briefly grant me your powers of creation that I may create a society to glorify you...well, not really. More like a bunch of testificates, but I'll buy you and your wife a drink some time.

TinCow

Ishmael
09-27-2012, 03:53
By the way TinCow, I may have accidentally broken your incinerator. It somehow got stuck so that the glass was up when the lava wasn't flowing, and vice versa. Somewhat hazardous.

Vladimir
09-27-2012, 12:25
Hey TC, one of the villagers fell into the sewer. Could you spawn a few more randomly when you get the chance?

rajpoot
09-27-2012, 14:42
Hey TC, one of the villagers fell into the sewer.

They need to be kept easy on the booze. :whip:

:clown:

Vladimir
09-27-2012, 14:55
They need to be kept easy on the booze. :whip:

:clown:

It was a priest too. He's either purging the demons or tripped over his robe. What he's doing, he's now a permanent dweller.

Ishmael
09-29-2012, 11:02
I think I've made my disreputable tavern a bit too...reputable. It's surprisingly difficult to deliberately make a building appear run-down, and not just sloppy on my part.

Hook
10-01-2012, 17:34
You could add dispensers that toss empty glass bottles on the floor when someone walks in. Another dispenser with a button labeled "XXX" that tosses out a splash potion of slowness could be fun too.

Vladimir
10-01-2012, 19:01
You could add dispensers that toss empty glass bottles on the floor when someone walks in. Another dispenser with a button labeled "XXX" that tosses out a splash potion of slowness could be fun too.

That would be kind of funny. Glass bottles laying all over the floor. Make sure there is standing water on the bathroom floor.

Vladimir
10-02-2012, 14:50
I love how you can use blocks of snow to contain lava.

TinCow
10-05-2012, 18:41
The server has been updated to CraftBukkit 1.3.2-R1.0. This is mainly a performance update, which apparently fixes some issues with crashing and chunk loading.

Vladimir
10-05-2012, 20:09
Sweet.

I really wish large biomes were available in a much earlier version. My little towns are taking up so much space!

Ishmael
10-09-2012, 09:55
So, uh...TinCow, I swear this was accidental:

https://i1320.photobucket.com/albums/u525/Aridhol/2012-10-09_175855_zps37a65366.png

I'm really not quite sure what happened :shrug:. One minute I pressed the sand generator button, and the next I was rapidly suffocating under an ever-advancing wall of sand. Anyway, I cleaned it all up apart from the displaced cobblestone (as I didn't have a pick on me). I hope it hasn't gummed up the works or something.

TinCow
10-09-2012, 12:51
That's a hazard of the system. If for some reason something interrupts the timing of the mechanism, that happens. It's happened to me a half dozen times, so no big deal. It happened far more often when I had the 'clean out' mechanism as part of it, which is why I removed that button. I suspect it was a lag blip or something.

spankythehippo
10-10-2012, 04:31
I'm really demotivated to complete my castle. I know I will complete it, at some stage, but it's just so depressing to look at. I will get back into Minecraft when my Siren reaches Level 50 in Borderlands 2.

Ishmael
10-10-2012, 08:58
I'm really demotivated to complete my castle. I know I will complete it, at some stage, but it's just so depressing to look at. I will get back into Minecraft when my Siren reaches Level 50 in Borderlands 2.

Don't worry, I know how you feel. I'm in a productive mood at present, but for a couple of months my compound consisted of only the tower, and the sheer emptiness of it was disheartening.

Ishmael
10-10-2012, 12:05
Ah drat. I finally manage to enchant myself another Unbreaking III pickaxe, and so what do I do? I take it with me into the Nether, where I promptly drown in lava. Along with all my other diamond tools. Fortunately I've just finished rebuilding my diamond stockpiles after a couple of other lava-related deaths (it's the shift key's fault, not mine!).

Vladimir
10-10-2012, 12:55
I've found myself spending most of my time above ground lately but still managed to swim in lava once lately. Thankfully my favorite diamond pick wasn't in my inventory.

I'm a bit demotivated lately too, not by emptiness, but by how moderate projects take up so much of the biome. You don't realize how small they are until you start building.

TinCow
10-10-2012, 13:23
I'm really demotivated to complete my castle. I know I will complete it, at some stage, but it's just so depressing to look at. I will get back into Minecraft when my Siren reaches Level 50 in Borderlands 2.

There are so many good games out at the moment that I think many of us are taking a break from Minecraft. I'm stuck into Borderlands 2 as well, even worse than you are. I've got a lvl 50 Gunzerker and a lvl 26 Sniper. I also really want to play FTL and XCom. Too many games, not enough time.

Regardless, the 1.4 patch for MC looks fun as well. A lot of new stuff coming for it, which will be great.

spankythehippo
10-10-2012, 14:59
There are so many good games out at the moment that I think many of us are taking a break from Minecraft. I'm stuck into Borderlands 2 as well, even worse than you are. I've got a lvl 50 Gunzerker and a lvl 26 Sniper. I also really want to play FTL and XCom. Too many games, not enough time.

Regardless, the 1.4 patch for MC looks fun as well. A lot of new stuff coming for it, which will be great.

Goddamn. A Level 50 Gunzerker? I can only play weekends, when Sazak is free. Otherwise, it's boring on single player.

I'm starting to get excited about starting my castle now. It's been a while.

TinCow
10-10-2012, 15:04
Goddamn. A Level 50 Gunzerker? I can only play weekends, when Sazak is free. Otherwise, it's boring on single player.

I'm starting to get excited about starting my castle now. It's been a while.

Scienter and I play together pretty much daily. She's got a lvl 50 Commando and a lvl 24ish Siren. I agree that SP is boring; it's also much much harder due to the lack of a partner to give you a second wind. Superb coop though.

spankythehippo
10-11-2012, 02:24
Scienter and I play together pretty much daily. She's got a lvl 50 Commando and a lvl 24ish Siren. I agree that SP is boring; it's also much much harder due to the lack of a partner to give you a second wind. Superb coop though.
I find co op much harder, since the enemies are stronger. And I'm playing on True Vault Hunter Mode. So, yes, death is inevitable.

I must say, the Sirens ability to revive by phaselocking is sooo useful.

Vladimir
10-12-2012, 17:06
Found another village I want to renovate. X: 5209 Z 1096 if no one else claims it. Definitely will require Nether travel. Maybe even a rail system.

https://imageshack.us/a/img145/3382/villagex.png (https://imageshack.us/photo/my-images/145/villagex.png/)

Uploaded with ImageShack.us (https://imageshack.us)

I don't see any light sources so all the villagers may be dead or need protection.

TinCow
10-12-2012, 18:01
I don't see any light sources so all the villagers may be dead or need protection.

It's unlikely that they're dead. That area was spawned by the terrain generator and, AFAIK, no one has ever actually trekked out that far. If the chunk has never been loaded, I don't think it's possible for any villagers to have died.

Vladimir
10-12-2012, 18:22
Thank you. I'll have to find my way out there. It has tremendous potential.

Ishmael
10-18-2012, 09:49
FINISHED! I have finally, absolutely, finished my 8-month project of a city (barring minor revisions :beam:). I am ecstatic.

TinCow, would you be able to put the final touch on by spawning a couple of villagers please?

TinCow
10-18-2012, 12:42
Yep, I'll put some in there next time I'm on.

spankythehippo
10-19-2012, 13:09
Well, I've gotten over Borderlands 2 to some extent. I'll still play it more than occasionally, but I always run back to Minecraft. So, I'm back.

Leveling my area is proving to be quite time consuming. TNT is pretty effective at removing stone and dirt if I use it on mass. Trouble is, there is never enough gunpowder. I stood outside TC's mob spawner for an hour thing and only got 19 gunpowder.

Or I could just make the castles dimensions smaller... NO! I intend to make it as magnificent as possible. I have to work hard to achieve that. If anyone has any pointers to leveling, I would be grateful (I don't think there is an easy way, though).

Vladimir
10-19-2012, 15:25
FINISHED! I have finally, absolutely, finished my 8-month project of a city (barring minor revisions :beam:). I am ecstatic.

TinCow, would you be able to put the final touch on by spawning a couple of villagers please?


Good job! I exiled myself to the rim but your place looks great

TinCow
10-19-2012, 16:28
FINISHED! I have finally, absolutely, finished my 8-month project of a city (barring minor revisions :beam:). I am ecstatic.

@TinCow (https://forums.totalwar.org/vb/member.php?u=6193), would you be able to put the final touch on by spawning a couple of villagers please?

I have added 10 villagers.

Ishmael
10-19-2012, 23:48
I have added 10 villagers.

Thanks TinCow! You're a legend.

spankythehippo
10-25-2012, 10:56
Whoa. The new update is adding lots of stuff.

TinCow
10-25-2012, 12:35
Yep, looks great! However, please remember that it usually take Bukkit a few days to catch up after an update. As of this moment, there is no Bukkit release for 1.4, so I cannot update the server yet. Please do not update your client! If you do, you won't be able to connect to the Org server. I'll update the server immediately when the Bukkit team gets their version out.

spankythehippo
10-26-2012, 03:14
Thanks TinCow! You're a legend.

So now that you've finished your city, what do you plan on doing now?

I'm now in a productive mood. I've almost finished the burdock piling. After thinking about it for a bit, the biggest hurdle for my city is just the castle. After that, it will be a breeze.

Ishmael
10-26-2012, 08:22
So now that you've finished your city, what do you plan on doing now?

I'm now in a productive mood. I've almost finished the burdock piling. After thinking about it for a bit, the biggest hurdle for my city is just the castle. After that, it will be a breeze.

I'm having a bit of a break from Minecraft at present, but I'm just about ready to jump back into it. I'll probably make something a little smaller and more 'in tune' with the landscape this time - I'll be scouting out some potential locations first.

spankythehippo
10-26-2012, 11:25
So, I just had an idea for this server. There is a few problems with it, mainly time differences. But here goes...

A GLADIATOR FIGHT!

Since this server is whitelisted, it's safe to say that people wont kill each other for personal gain, so PvP can be turned on for this. I was thinking of a series of gladiator fights in the arena, with a prize for the winner.

Each gladiator must pay a certain number of diamonds to compete. The winner takes the majority of the pot, the runners up take lesser portions of it.

This tournament needs to be organised from the very start (assuming my idea becomes reality), with a tourney tree, an official adjudicator etc.

So, what do you guys think?

Ishmael
10-26-2012, 11:30
So, I just had an idea for this server. There is a few problems with it, mainly time differences. But here goes...

A GLADIATOR FIGHT!

Since this server is whitelisted, it's safe to say that people wont kill each other for personal gain, so PvP can be turned on for this. I was thinking of a series of gladiator fights in the arena, with a prize for the winner.

Each gladiator must pay a certain number of diamonds to compete. The winner takes the majority of the pot, the runners up take lesser portions of it.

This tournament needs to be organised from the very start (assuming my idea becomes reality), with a tourney tree, an official adjudicator etc.

So, what do you guys think?

Is it permissible to rearrange the arena beforehand so that one's opponent is dropped into lava as soon as the gates open?

I do like the idea, although it might be tricky to get enough people to make a decent tournament of it over any one period of time.

TinCow
10-26-2012, 12:40
When we were still in the planning stages for the arena, I was interested in making it a venue for Mob Arena (http://dev.bukkit.org/server-mods/mobarena/). I think we could still arrange it to work in there, if people were interested in that kind of challenge.

spankythehippo
10-26-2012, 13:42
When we were still in the planning stages for the arena, I was interested in making it a venue for Mob Arena (http://dev.bukkit.org/server-mods/mobarena/). I think we could still arrange it to work in there, if people were interested in that kind of challenge.
That would be awesome. It gives the Arena a practical purpose. I am definitely interested.

Vladimir
10-26-2012, 14:00
That would be awesome. It gives the Arena a practical purpose. I am definitely interested.

I guess that means I need to finish the scoreboard. Something about complex redstone projects infuriate me.

TinCow
10-26-2012, 19:00
We need a space needle. I see so many dirt stacks up to the sky, built to provide views of the surrounding area. It's clearly a desirable thing, so we should make a nice-looking structure to do it in.

Vladimir
10-26-2012, 19:41
We need a space needle. I see so many dirt stacks up to the sky, built to provide views of the surrounding area. It's clearly a desirable thing, so we should make a nice-looking structure to do it in.

What would you like to add to it? A beacon? Elevator?

I want to push chickens off and watch them fall.

TinCow
10-26-2012, 19:46
What would you like to add to it? A beacon? Elevator?

I want to push chickens off and watch them fall.

I was thinking of a Seattle style structure. Flared bottom, narrow middle, with a glass-enclosed saucer on top to walk around and see in all directions. The pillar itself would need to have some kind of efficient ascend/descend mechanism just to avoid the climb being annoying. I tried building a really cool elevator at my place a few months ago, but it turned out to not work due to MP server lag. I've seen designs for up-only elevator systems that are supposed to work on servers. They're ugly and uni-directional, but they're pretty compact, not resource intense, and they work so that's probably what would be best to use. To get down, the fastest method would just be a drop-chute with a pool at the bottom.

rajpoot
10-26-2012, 19:55
We need a space needle. I see so many dirt stacks up to the sky, built to provide views of the surrounding area. It's clearly a desirable thing, so we should make a nice-looking structure to do it in.

The partially built endstone structure at my new base was supposed to be a tapering tower/space needle.....never got around to finishing it though.

Vladimir
10-26-2012, 20:16
I was thinking of a Seattle style structure. Flared bottom, narrow middle, with a glass-enclosed saucer on top to walk around and see in all directions. The pillar itself would need to have some kind of efficient ascend/descend mechanism just to avoid the climb being annoying. I tried building a really cool elevator at my place a few months ago, but it turned out to not work due to MP server lag. I've seen designs for up-only elevator systems that are supposed to work on servers. They're ugly and uni-directional, but they're pretty compact, not resource intense, and they work so that's probably what would be best to use. To get down, the fastest method would just be a drop-chute with a pool at the bottom.

The drop pool makes sense and allows a boat elevator to look natural. I'm assuming that still works.

TinCow
10-26-2012, 23:42
FYI, if you haven't read the news lately there's a rather large storm headed towards my area. I would actively be surprised if I didn't lose power for at least a short period at some point in the Sunday to Tuesday time frame. Thus, if the server is offline at some point in that time period, that is almost certainly the reason. Be assured that I will get it back online ASAP if there are issues.

TinCow
10-27-2012, 14:40
Ok, I think I'll be back playing regularly again for a while. I've gotten my fill of XCom and Borderlands, at least for now. The first thing I noticed on logging in is just how annoying the Saving messages are. I don't know how you've all lived with them for so long without complaining. You are certainly more tolerant than I. In any case, I've disabled the messages. Be assured, the forced autosaves are still occurring every 5 minutes, but you won't receive messages about them anymore.

Vladimir
10-27-2012, 17:25
Bah! Rubbish! Remember that time they said it would snow?


FYI, if you haven't read the news lately there's a rather large storm headed towards my area. I would actively be surprised if I didn't lose power for at least a short period at some point in the Sunday to Tuesday time frame. Thus, if the server is offline at some point in that time period, that is almost certainly the reason. Be assured that I will get it back online ASAP if there are issues.

spankythehippo
10-28-2012, 07:17
OK. I seem to have a little problem. Underneath my burdock piling, I'm making a farm. Trouble is, I have not seen a cow or a pig on my island. Even worse, there is hardly any space to manoeuvre the mobs.

Any suggestions?

Vladimir
10-28-2012, 12:13
Portals once we upgrade.

TinCow
10-28-2012, 12:36
Or a rail line. Or some annoying swimming. Getting the first pairs of pigs, cows, and sheep is always annoying. They don't typically spawn underground either. :2thumbsup:

TinCow
10-28-2012, 15:35
The first Bukkit dev build for 1.4.2 has been released, but it's apparently very buggy and the team does not recommend it for anything other than test servers. I'm going to hold of an updating for a little while longer to give them some more time to do basic bug fixes.

TinCow
10-28-2012, 18:50
I've completed a projected I put off for a while: a supercharged XP farm. With the Silk Spawners mod, I harvested 3 spawners from around my base and built a triple farm with them. It works like the usual kind, but I've got three separate spawning rooms arranged around a central safe room, all dumping into a single drop chute. Each room has a toggleable lighting system as well, so that spawns can be stopped and started at will. Since there are three separate spawners which are all activated from the single safe room, it produces mobs three times as fast as normal. I just did a test run from 0xp and a cold start (lights on, no mobs in the system), and here were the results:

5 minutes = Level 14
10 minutes = Level 24
15 minutes = Level 28
19 minutes - Level 30

If anyone want to level up fast, you're welcome to use the system. It's in my Day (Gold) Annex. Just hit the button in front of each room to turn the lights off inside and start it up. I am currently using one skeleton spawner and two zombie spawners. I'd eventually like to turn it into three skeleton spawners, but I haven't found any additional skeleton spawners. If anyone finds one that you don't mind me harvesting, please let me know.

Vladimir
10-30-2012, 02:39
I found multiple spider spawners but will let you know. No power right now but I can see lights across the street. Very frustrating.

TinCow
10-30-2012, 03:26
I finally got around to exploring the Stronghold on the island near the spawn area. I've built a rail station there and will be laying a track to wherever the nearest station is, probably the town hall.

Vladimir
10-30-2012, 17:59
Finished a Nether rail system to my new place on the rim. It barely works and you may hit a zombie pigman throwing you in the opposite direction but it's better than walking all the way. I just need a plan for the place now...


I finally got around to exploring the Stronghold on the island near the spawn area. I've built a rail station there and will be laying a track to wherever the nearest station is, probably the town hall.

I saw a good thread on the Curse forums where a guy renovated a stronghold. It looked nice and I wonder if one can be turned into a village complete with market.

spankythehippo
10-31-2012, 07:08
I was thinking of a Seattle style structure. Flared bottom, narrow middle, with a glass-enclosed saucer on top to walk around and see in all directions. The pillar itself would need to have some kind of efficient ascend/descend mechanism just to avoid the climb being annoying. I tried building a really cool elevator at my place a few months ago, but it turned out to not work due to MP server lag. I've seen designs for up-only elevator systems that are supposed to work on servers. They're ugly and uni-directional, but they're pretty compact, not resource intense, and they work so that's probably what would be best to use. To get down, the fastest method would just be a drop-chute with a pool at the bottom.

When I saw your elevator, I noticed how massive the circuitry is. I don't know if this will help, but it is a hell of a lot more compact.


https://www.youtube.com/watch?v=OPryYxk0t9A

TinCow
10-31-2012, 13:46
I saw a good thread on the Curse forums where a guy renovated a stronghold. It looked nice and I wonder if one can be turned into a village complete with market.

Anyone is welcome to do what they want to it. The rail line to the stronghold is complete, and it connects to the noob hotel. You can see it on the map now (I'll update the rail map later... it needs a complete re-do). The rail station is right next to the End Portal inside the stronghold, for convenience, though the portal still needs two more eyes of ender before it will work. I've lit most of the stronghold so it should be relatively safe, though I suspect there are a lot of silverfish blocks left around.


When I saw your elevator, I noticed how massive the circuitry is. I don't know if this will help, but it is a hell of a lot more compact.

I haven't found a tutorial for a zipper style that works on SMP, and the comments on that one indicate it doesn't either. The one I built was awesome, and worked as intended... but server lag issues made it unworkable for the same reason as the rest. I disassembled it because there was no way to fix it. The only version I've ever seen that appears to work consistently on server is this ugly-as-sin pressure plate style:


https://www.youtube.com/watch?v=KbsOkJMQ3SM

You can find a lot of videos of that kind of elevator out there, and it's what I would propose using. It's very compact and resource efficient. While it's perhaps not nice enough for me to put in my own base (I have high standards for my in-house redstone devices), I think it would be the best choice for a space needle design. Since it's up-only, it requires a plunge pool to descend quickly.

spankythehippo
10-31-2012, 14:16
I haven't found a tutorial for a zipper style that works on SMP, and the comments on that one indicate it doesn't either. The one I built was awesome, and worked as intended... but server lag issues made it unworkable for the same reason as the rest. I disassembled it because there was no way to fix it. The only version I've ever seen that appears to work consistently on server is this ugly-as-sin pressure plate style:


https://www.youtube.com/watch?v=KbsOkJMQ3SM

You can find a lot of videos of that kind of elevator out there, and it's what I would propose using. It's very compact and resource efficient. While it's perhaps not nice enough for me to put in my own base (I have high standards for my in-house redstone devices), I think it would be the best choice for a space needle design. Since it's up-only, it requires a plunge pool to descend quickly.

I do enjoy massive redstone structures, especially the ones that make lots of noise. But it seems all piston elevators are buggy in SMP. What about a boat/minecart elevator? It isn't as fancy as a piston elevator, but it's less troublesome.

Vladimir
10-31-2012, 14:44
I do enjoy massive redstone structures, especially the ones that make lots of noise. But it seems all piston elevators are buggy in SMP. What about a boat/minecart elevator? It isn't as fancy as a piston elevator, but it's less troublesome.

If you enjoy massive redstone structures I'll pay you to finish the stadium scoreboard.

TinCow
10-31-2012, 14:47
If you enjoy massive redstone structures I'll pay you to finish the stadium scoreboard.

I'll take care of it if I can have the leftover redstone. :devil:

Vladimir
10-31-2012, 18:42
I'll take care of it if I can have the leftover redstone. :devil:

From our prior conversation I take that to mean Mega Mob Spawner: One, or more, of each type.

TinCow
10-31-2012, 18:48
From our prior conversation I take that to mean Mega Mob Spawner: One, or more, of each type.

That's a project that's on my to-do list, but it wasn't why I asked. I just tend to use a ton of redstone in general. I like to automate everything I can, just for fun. The stuff I build these days tends to use a lot of repeaters, and each repeater uses up 3 redstone dust, so I go through it quickly. I've reclaimed about two stacks of repeaters by scrapping my elevator, but I'm still low on the actual dust.

Vladimir
10-31-2012, 19:29
That's a project that's on my to-do list, but it wasn't why I asked. I just tend to use a ton of redstone in general. I like to automate everything I can, just for fun. The stuff I build these days tends to use a lot of repeaters, and each repeater uses up 3 redstone dust, so I go through it quickly. I've reclaimed about two stacks of repeaters by scrapping my elevator, but I'm still low on the actual dust.

You just wanted the redstone? Take it, it's yours. It doesn't take too much for me to wire my cities with power.

TinCow
10-31-2012, 22:11
Bukkit has released a beta build for 1.4.2. While it is still got some bugs, the team proclaim them to be relatively minor and for the overall build to be stable. As such, I am going to upgrade the server to that version tonight. The server will be offline for a short while when I do this, and I may be rebooting it several times to test any plugin compatibility issues that arise.

[edit] The server is now running 1.4.2. Please let me know if you see any bugs. FYI, the current release of Bukkit has this note on it:

Monsters, villagers, etc. using portals (added in Minecraft 1.4) has been temporarily disabled.

spankythehippo
11-02-2012, 10:59
Whoa! Who built that pyramid in the middle of the ocean at X = 1639 Z = 4857?

Vladimir
11-02-2012, 12:31
Nice lighting pattern. Looks like someone likes the sand generator.

TinCow
11-02-2012, 12:56
Whoa! Who built that pyramid in the middle of the ocean at X = 1639 Z = 4857?

LOL, that was therother. He did that probably about four months ago but didn't say anything about it because he wanted to see who would notice. I think I was the only one until now. I tend to survey the map in night mod heavily zoomed out to find new constructions, which is how I located it.

Ishmael
11-02-2012, 22:32
LOL, that was therother. He did that probably about four months ago but didn't say anything about it because he wanted to see who would notice. I think I was the only one until now. I tend to survey the map in night mod heavily zoomed out to find new constructions, which is how I located it.

I actually discovered that a few weeks back completely by accident, but never got around to mentioning it. I was looking for Vlad's village portal, got chased by ghasts for a bit (no bow on me), and somehow ended up there :shrug:.

spankythehippo
11-03-2012, 06:58
So, pigs are no longer turned on my wheat. But so far, I have not found a single carrot. I heard they can be dropped by zombies rarely, but I have had no such luck. If any one has any left over carrots that they are willing to part with, I will be grateful. I only need one for cultivation.

TinCow
11-03-2012, 13:36
So, pigs are no longer turned on my wheat. But so far, I have not found a single carrot. I heard they can be dropped by zombies rarely, but I have had no such luck. If any one has any left over carrots that they are willing to part with, I will be grateful. I only need one for cultivation.

I have a small number of potatoes and carrots from my xp farm. I will be putting down farms for both in the near future so I'll be able to supply you with those shortly.

spankythehippo
11-03-2012, 14:33
I have a small number of potatoes and carrots from my xp farm. I will be putting down farms for both in the near future so I'll be able to supply you with those shortly.

Thanks! I really need to get a proper farm going. I can't be bother tree farming for my castle since it's so slow. I'll just finish smaller projects first, then tackle the castle.

Vladimir
11-03-2012, 19:23
I actually discovered that a few weeks back completely by accident, but never got around to mentioning it. I was looking for Vlad's village portal, got chased by ghasts for a bit (no bow on me), and somehow ended up there :shrug:.

Which one? I finished the Nether rail system to my third village (second with portal). Both portal routes are protected now.

spankythehippo
11-04-2012, 02:02
Nice lighting pattern. Looks like someone likes the sand generator.
I did that. It temporarily fixes the suffocation thing. When sand or gravel falls on a torch, it drops itself as an item.

Ishmael
11-04-2012, 06:13
Which one? I finished the Nether rail system to my third village (second with portal). Both portal routes are protected now.

The one to the south of my place (don't worry, I've found the portal now).

Apologies for my inactivity of late - I've been idly considering a few plans, but still haven't really decided what I'll be doing next. My complete inability to design anything more complex than basic geometric shapes does not help in this regards :no:.

TinCow
11-04-2012, 12:52
My complete inability to design anything more complex than basic geometric shapes does not help in this regards :no:.

The internet is a great source of inspiration. Figure out the basic kind of structure you're interested and do a google image search of that with minecraft tagged on. You'll get all kinds of results, some of which might work.

TinCow
11-04-2012, 23:03
Thanks! I really need to get a proper farm going. I can't be bother tree farming for my castle since it's so slow. I'll just finish smaller projects first, then tackle the castle.

My carrot and potato farms are now installed and fully planted in my agricultural sector. Feel free to harvest as much as you want, just replant afterwards.

spankythehippo
11-04-2012, 23:41
My carrot and potato farms are now installed and fully planted in my agricultural sector. Feel free to harvest as much as you want, just replant afterwards.
I harvested as much as I needed. Thanks!

I must say, walking into your farm was very intimidating. The amount of stuff you got going in there... puts anything I built to shame. The most impressive was your multi-coloured sheep pen. I couldn't help but say "Holy ****ing ****!" when I saw it.

TinCow
11-05-2012, 02:05
I must say, walking into your farm was very intimidating. The amount of stuff you got going in there... puts anything I built to shame. The most impressive was your multi-coloured sheep pen. I couldn't help but say "Holy ****ing ****!" when I saw it.

That's why I built the place. I love building devices to automate various parts of Minecraft, and I like having some kind of 'farm' for as many different materials as I can. Even if I'm not going to use them, I like just building them. As large as my first home was, I totally ran out of room for this stuff. Part of the reason I chose to build underground was because I could expand almost infinitely. The farm area itself is currently in the middle of being remodeled. I had to dig out the back of the area to fit the sheep farm in. Doing so meant I had to move my tree farming area, which I have not yet restored. I decide to place that where my old animal pens were, which meant I had to raise the ceiling in the entire place and move the animal pens. Moving the animal pens meant moving the cactus farm as well. Since I was going to knock them down anyway, I decided to upgrade them in the process and make them nicer. I also knocked down my mushroom farm and am about to knock down the netherwart farm as well. Both of those will be relocated to a more space-efficient location. I also plan on converting all of the lighting to glowstone. I don't want to have a single torch in the entire structure, but I've put off doing the glowstone lighting in there for six months because it's so much more difficult to integrate it in an area like that where the glowstone can't really be in the ground.

TinCow
11-06-2012, 13:57
TreeAssist has received an update, so I have reinstalled and re-enabled it. It appears to be working properly, but I will be monitoring the console for errors. Please report any issues you encounter.

[edit] Oh, difficulty has also been set to normal (from easy). The damage increases for zombies, skeletons, and spiders from this change are relatively small. Creepers, zombie pigmen, and endermen hit noticeably harder now, so be careful around them. In addition, the standard poison effect is now enabled for cave spiders and the wither effect is enabled for wither skeletons and the Wither. Good luck!

Vladimir
11-06-2012, 17:24
I died again taking 30 more levels and 5 diamonds to a firery end. Probably because I don't have a plan yet on what to do. I may take several breaks to recover morale and get a clue.

TinCow
11-06-2012, 19:29
I died again taking 30 more levels and 5 diamonds to a firery end. Probably because I don't have a plan yet on what to do. I may take several breaks to recover morale and get a clue.

It takes less than 20 minutes to get 30 levels in my new XP farm. Feel free to use it as much as you want.

Vladimir
11-06-2012, 21:11
Thank you. Getting careless wandering around without a plan makes me careless. I'll stop by your underground lair.

spankythehippo
11-07-2012, 04:57
TreeAssist has received an update, so I have reinstalled and re-enabled it. It appears to be working properly, but I will be monitoring the console for errors. Please report any issues you encounter.

[edit] Oh, difficulty has also been set to normal (from easy). The damage increases for zombies, skeletons, and spiders from this change are relatively small. Creepers, zombie pigmen, and endermen hit noticeably harder now, so be careful around them. In addition, the standard poison effect is now enabled for cave spiders and the wither effect is enabled for wither skeletons and the Wither. Good luck!

I have been waiting for this. I dreaded tree farming because it was so slow. This is going to make it a lot faster. Thanks TC!

Ishmael
11-07-2012, 12:19
TreeAssist has received an update, so I have reinstalled and re-enabled it. It appears to be working properly, but I will be monitoring the console for errors. Please report any issues you encounter.

[edit] Oh, difficulty has also been set to normal (from easy). The damage increases for zombies, skeletons, and spiders from this change are relatively small. Creepers, zombie pigmen, and endermen hit noticeably harder now, so be careful around them. In addition, the standard poison effect is now enabled for cave spiders and the wither effect is enabled for wither skeletons and the Wither. Good luck!

That will prove rather handy for my next project - my initial rough estimate has it using around 80 stacks of wood blocks (not planks) :beam:.

Also, expect repeated deaths from cave spiders from me in the near future, as I try to scrounge up 12 stacks of coal (somebody remind me why I sold that amount for near-useless emeralds, please).

TinCow
11-07-2012, 14:04
Also, expect repeated deaths from cave spiders from me in the near future, as I try to scrounge up 12 stacks of coal (somebody remind me why I sold that amount for near-useless emeralds, please).

I've got more coal than I can use. I'd be happy to trade you 12 stacks (or even more) if you've got some extra redstone you don't mind parting with. :deal2:

Ishmael
11-07-2012, 23:00
I've got more coal than I can use. I'd be happy to trade you 12 stacks (or even more) if you've got some extra redstone you don't mind parting with. :deal2:

Deal!

Incidentally, is anybody else having a problem whereby they can't sleep in a bed with an item equipped?
Seems to have fixed itself - probably just lag

EDIT: Would anybody happen to know who's semi-developed the islands at (977, -388) and (1212, -829)? I'm vaguely curious about them.

spankythehippo
11-09-2012, 10:34
Whoa, who built that village at X = 5192 Z = 1105? That is dangerously close to the tundra I claimed for myself, but have no plans on doing anything about.

Sigurd
11-09-2012, 11:24
Alright....

What do I have to do to join you on the server?
My two girls have been bugging me about getting minecraft, but I am unsure as I don't have the faintest idea of how the real game is played. Apparently you need to purchase an account to join the public game.

This is a private server - how does that work?
I did test a free browser version and built this: unfortunately the browser froze just a minute later and I was not able to finish my epic castle with a three tower level keep and a monster wall with a moat.


https://i6.photobucket.com/albums/y230/asleka/minecraftcastlewithmoat.jpg

spankythehippo
11-09-2012, 13:01
Alright....

What do I have to do to join you on the server?
My two girls have been bugging me about getting minecraft, but I am unsure as I don't have the faintest idea of how the real game is played. Apparently you need to purchase an account to join the public game.

This is a private server - how does that work?
I did test a free browser version and built this: unfortunately the browser froze just a minute later and I was not able to finish my epic castle with a three tower level keep and a monster wall with a moat.


https://i6.photobucket.com/albums/y230/asleka/minecraftcastlewithmoat.jpg


You buy the game. Then you perform the The Metallic Sacrament to call upon the divine bovine. (i.e. You tell TinCow your username)

TinCow
11-09-2012, 14:07
Alright....

What do I have to do to join you on the server?
My two girls have been bugging me about getting minecraft, but I am unsure as I don't have the faintest idea of how the real game is played. Apparently you need to purchase an account to join the public game.

This is a private server - how does that work?
I did test a free browser version and built this: unfortunately the browser froze just a minute later and I was not able to finish my epic castle with a three tower level keep and a monster wall with a moat.

In that screenshot, you are playing creative mode, which is very different from the server. Creative mode gives you infinite blocks and you can fly around and are invulnerable. It's for being purely creative and building fun things. The server, however, runs in survival mode. In survival mode, you start the game with nothing but your fists and have to obtain every single block and resource. You are not invulnerable and instead have a health and hunger bar. If your health reaches 0, you die and drop everything you were carrying, then respawning at your spawn point. When your hunger bar is high, you regenerate health. When it is low, you lose health. There are many hostile monsters as well which will kill you. In general, they spawn in the dark so you're safe on the surface during day time but it gets dangerous at night and underground. You gather blocks and combine them to make other things. Here's an example of a typical game-starting item sequence:

Punch trees to get wood blocks.
Convert wood blocks to wood planks.
Use wood planks to build a crafting table (which is used for all crafting below).
Convert wood planks to sticks.
Combine wood planks and sticks to make a wood pickaxe.
Use wood pickaxe to mine stone.
Combine cobblestone and stick to make a stone pickaxe.
Mine coal.
Combine sticks and coal to make a torch.
Combine wood planks to make a wood door.
Dig a hole in the side of a hill, put the door at the front, and stick torches inside to light the area. Spend the night inside your mud mining randomly because it's too dangerous outside.
Emerge into daylight and explore the world.

There is no real 'point' to Minecraft, it's simply about creativity and construction. You can build some incredible structures and machines. There is a primitive 'electricity' system in the game, known as redstone. There are three separate dimensions, the Overworld, the Nether, and the End. It's a rather remarkable game. I've been playing for a year and a half now and I'm still in love with it. Few games have lasted that long for me, and the game is constantly adding new and interesting things.

The server itself is just a way for multiple people to play in the same world. Instead of living in solitude by yourself, we share a gigantic world and cooperate. It's still dangerous and we die frequently, but we have the pleasure of being able to share what we build with other people. We've also tamed some sections of the world. The initial starting area for new players is now almost completely safe, with roads, railroads, and portals to transport you around in relative safety. There's even a hotel for new players which is stocked with basic resources to help you get on your feet.

The Minecraft Wiki (http://www.minecraftwiki.net/wiki/Minecraft_Wiki) is essential. There is no game manual and no tutorial. If you want to know what you need to craft a certain item, the wiki is where you should look.

rajpoot
11-09-2012, 15:31
Alright....

What do I have to do to join you on the server?
My two girls have been bugging me about getting minecraft, but I am unsure as I don't have the faintest idea of how the real game is played. Apparently you need to purchase an account to join the public game.

This is a private server - how does that work?
I did test a free browser version and built this: unfortunately the browser froze just a minute later and I was not able to finish my epic castle with a three tower level keep and a monster wall with a moat.


https://i6.photobucket.com/albums/y230/asleka/minecraftcastlewithmoat.jpg



Aha!
I haven't logged into the server in months, but nice to see another one from the WoT thread joining. This past year my online gaming time has been spent entirely playing either Minecraft or WoT!
Maybe we can do a joint project someday and create an IS4 model out of stone ~;)

Vladimir
11-09-2012, 17:37
Whoa, who built that village at X = 5192 Z = 1105? That is dangerously close to the tundra I claimed for myself, but have no plans on doing anything about.

That one at the far eastern edge by that massive tundra. That's me. Just building the basics and developing ideas.

TinCow
11-10-2012, 14:55
I died again taking 30 more levels and 5 diamonds to a firery end. Probably because I don't have a plan yet on what to do. I may take several breaks to recover morale and get a clue.

If it makes you feel better, I just lost the most awesome tool ever. I manufactured an Efficiency IV, Unbreaking III, Fortune III diamond pickaxe and named it Erik Oresbane. It was so powerful that the last few additions to the thing all cost 30+ levels. It took 39 levels just to rename it, and I easily spent a total of 140+ levels on the thing, and probably 20 diamonds on the various picks and repairs. All vaporized in a lava accident that I'm still unsure of how it happened.


EDIT: Would anybody happen to know who's semi-developed the islands at (977, -388) and (1212, -829)? I'm vaguely curious about them.

The first one was me. I was planning on building a massive public mob spawner there for harvesting of materials, mainly gunpowder, but got distracted before I actually began construction. It's one of several projects still on my to-do list.

The second one was made by two people who joined the server very early on before it had a white-list. They looted everything in the noob hotel, down to the walls, and sailed out there and started building underground. They were banned shortly thereafter and the white-list was added. The island is artificial, I believe.

Vladimir
11-10-2012, 15:23
The problem is that I lost mine in an unfortunate smelting incident.

TinCow
11-10-2012, 16:49
I have added two new plugins to the server:

(1) EnderHome. If you hold an Ender Pearl in your hand and right click you will now teleport to your spawn point (your bed, or the main spawn if you haven't used a bed or the bed has been removed). The pearl gets used up in the process.

(2) MobCatcher. You can now capture most mobs in the game in spawn eggs. To do this, you must left click on the mob with an egg in your hand. The egg will be used up and you will gain a spawn egg in your inventory of the creature type that you captured. Every single capture also requires two ender pearls, which must be in your inventory when you make the capture. The pearls will be consumed in the process. You can capture any mob in the game, peaceful or hostile, except the Enderdragon and the Wither.

Sigurd
11-10-2012, 20:25
I bought an account, but I am still totally n00b in this. I used my sigurd.org email and I think my user is SigurdOrg :beam:

TinCow
11-10-2012, 21:51
I bought an account, but I am still totally n00b in this. I used my sigurd.org email and I think my user is SigurdOrg :beam:

I have whitelisted you, you should be able to connect now.

Ishmael
11-10-2012, 22:50
I bought an account, but I am still totally n00b in this. I used my sigurd.org email and I think my user is SigurdOrg :beam:

Welcome to the server! You can always stay at the Noob Hotel for a while until you get your bearings - it's in a fairly safe part of town, and has some food, torches and stuff you can borrow (before it seems I'm taking credit, it was all Tincow's work). Look for the largeish building with the flashing sign.

spankythehippo
11-11-2012, 02:17
I have added two new plugins to the server:

(1) EnderHome. If you hold an Ender Pearl in your hand and right click you will now teleport to your spawn point (your bed, or the main spawn if you haven't used a bed or the bed has been removed). The pearl gets used up in the process.

(2) MobCatcher. You can now capture most mobs in the game in spawn eggs. To do this, you must left click on the mob with an egg in your hand. The egg will be used up and you will gain a spawn egg in your inventory of the creature type that you captured. Every single capture also requires two ender pearls, which must be in your inventory when you make the capture. The pearls will be consumed in the process. You can capture any mob in the game, peaceful or hostile, except the Enderdragon and the Wither.

**** YES! That second plugin is going to help me so much. This gives a purpose to Ender pearls, which I have been stocking up.

Ishmael
11-11-2012, 07:53
Okay, 'fess up - did somebody die from lava whilst exploring my abandoned mine the other day? :laugh4:

TinCow
11-11-2012, 16:21
I finished the Arena scoreboard. I moved it to the opposite side of the arena so that it could be viewed (and operated) from the side closest to the entrance, to save people from having to walk further. Here's a view from the control room:

7757

Due to the distance the signals have to travel, the scoreboards are a bit sluggish and it takes a couple seconds for the display to update after you press the buttons.

Fisherking
11-11-2012, 19:14
Wow! How many chickens does that Arena hold?

Xiahou
11-12-2012, 01:38
I decided to take a break from Fallen Enchantress and check out the scoreboard and what other developments have gone down.... Imagine my surprise when I spawned in a wall that someone had thoughtfully built on top of me. :stare:

The scoreboard is impressive. Also the rail system has grown and improved since last I rode on it. One of these days I really need to get some time and a clue so I can actually contribute rather than just sight see.

InsaneApache
11-12-2012, 06:59
Just seen a joke.

What is Minecraft?

It's Hitlers' lesser known second book on his love of knitting.

Sigurd
11-12-2012, 16:29
Alright...

I just spent about 30 min on the server and i must say... WOW. That Arena (Only building other than the hotel that I've visited) is one amazing building. You guys must have spent some time making those bricks :sneaky:
I tried the "subway" getting to the Arena and back. Again I was wow'ed.

So far in the singleplayer, I've pretty much done mining... Man that eats up your manhours. I've even made a minetrack with carts to transport out the massive amounts of dirt and cobble stone mining produces. I've been "lucky" so far with only one accident falling into my lava hole (for lavabuckets) with all my diamond tools and level 34 exp. :stare:
I only realized after wondering why my character never grew hungry or that I never met any monsters in my tunnelling - that the SP game was set to peaceful difficulty. :beam:

Oh, well...
Now, which direction leads to untouched land on the server?

TinCow
11-12-2012, 17:43
Now, which direction leads to untouched land on the server?

This (https://forums.totalwar.org/minecraft/map/index.html) is a map of the server. There is a permanent link to it in the OP, and the map gets updated every couple days. You can tell which areas are untouched by going to night mode. Anything that is unlit has never been settled, and much if it has never even been explored.

TinCow
11-12-2012, 18:27
The Arena finally has a purpose!

MobArena (http://dev.bukkit.org/server-mods/mobarena/)!


The Arena is now the place for gladiatorial-style combat against waves of mobs! To play, all you need to do is enter the Arena and then type /ma join. There is a sign on the fountain with this information if you forget. Once you type this command, you will be transported to a lobby to prepare for battle. All of your inventory items will be removed (don't worry, you get them all back later once the fighting is done) and you will find yourself in an enclosed room with a lot of signs and an iron block. Along one wall will be rows of signs with names of 'classes.' Punch a class to select it, and you will receive a customized inventory appropriate for that class. If you don't like what you chose, simply punch another sign and your inventory will change. When you are ready to fight, punch the iron block. There will be instructions in there explaining this for you if you forget. If you are going to play with other people, make sure everyone is in the lobby before you punch the iron block. No one can join once combat has begun, so gave everyone together in the lobby first. When there are multiple people in the lobby, combat will only begin once all of them have punched the iron block.

Once everyone has punched the iron block, you will be teleported to the center of the Arena combat floor. You will have a short time to prepare, and then waves of enemies will begin spawning. Defeat each wave to spawn the next one. Waves will alternate between normal waves, special waves (tougher mobs), swarm waves (many weak mobs), and boss waves (single very tough mobs). Various rewards are given at certain points during combat. The longer you last, the better the rewards will get. I have enabled XP drops in the system as well, so you will gain XP for everything you kill, and you'll carry that XP over when you die. When you die you will be transported to the spectator seating area. If other players are still alive, you can watch them finish the combat from there. If you are the last person to die, then the combat will end and the Arena will be cleared of mobs and items. To leave spectating mode, type /ma leave. You will be teleported back to the spot you were at when you typed /ma join and your inventory will be restored to you. You can also type /ma leave at any time (in the lobby, or even in combat) to abort and leave. It is much easier to progress farther in the Arena if you have multiple people playing, so get other people to come join you!

A few final notes:
1) The plugin makes the entire combat area and lobby indestructible, so you will not be able to modify large portions of the Arena. If you want to modify it in some way in an area that is blocked, let me know and I'll temporarily disable the protection.
2) Rain hurts blazes, which makes them easy to kill in that kind of weather. To avoid this issue, I have changed most of the interior of the Arena to a desert biome.
3) The combat floor access stairs remain intact and functional, but the Arena is not meant to be exit-able during combat. Please keep the stairs closed while fighting. Similarly, spectators are not supposed to be able to help combatants. Please do not enter the combat floor if you are not fighting. If people start exploiting the original design of the Arena to make combat easier, I'll have to modify the Arena design to keep anyone from entering my means other than the MobArena system. That would suck, so please play fair.
4) The current configuration of the Arena is nor permanent and I plan on tweaking it to improve it over time. If you have suggestions for changes/additions to the classes, waves, bosses, or rewards, please post them.

Tuuvi
11-12-2012, 18:49
I ran into a weird problem with the server map last night. The map shows a dungeon located at X:880 Z:492, but in the game I couldn't find it. I started from the top and dug all the way down to the bedrock without running into it. I also found a small cavern that doesn't show up on the map while looking for the dungeon.

Vladimir
11-12-2012, 19:58
Excellent TC!

TinCow
11-12-2012, 20:44
I ran into a weird problem with the server map last night. The map shows a dungeon located at X:880 Z:492, but in the game I couldn't find it. I started from the top and dug all the way down to the bedrock without running into it. I also found a small cavern that doesn't show up on the map while looking for the dungeon.

The map isn't 100% reliable for coordinates. The problem, I think, is the isometric view. Because of the how the view is rendered, I think the cursor is considered to be 'over' a spot which isn't necessarily what it is pointing to. Instead, it's over what's below it isometrically, which should be directly down a bit. For that reason, when looking up coordinates on the map it's best to consider those to be rough estimates only. They will generally be close, but don't use them for navigation alone as you could be a dozen squares off or more. In addition, the cave map only shows the top-most cave on any specific section. Any deeper caves won't show up if there's an underground cavity of some kind above them which obscures the view.

spankythehippo
11-13-2012, 02:07
For the MobArena, the time between waves is too short. I find myself being destroyed by a new wave when I'm trying to heal from the last wave. Is it possible to increase the duration by a few seconds?

EDIT: Are you planning on adding the leaderboards thing?

TinCow
11-13-2012, 03:50
For the MobArena, the time between waves is too short. I find myself being destroyed by a new wave when I'm trying to heal from the last wave. Is it possible to increase the duration by a few seconds?

Not on the current settings. The only settings there are for delays on waves are (1) requiring that the entire wave be cleared before the next spawns and (2) setting the time between wave spawns. Unfortunately, if I select (1) it disables (2). So, the only options are the current setup where the next wave starts instantly after the last mob is killed, or a setup where I can set a fixed interval which may give you extra time... but you might also end up with the next wave spawning before you've even finished the previous one. The current setup seems a bit easier, so I think it's better to stick with that.

I think that progress to high level waves will require 3+ people with coordinated classes and some kind of strategy. Some interesting terrain in the arena might help as well.


EDIT: Are you planning on adding the leaderboards thing?

Yes, but one step at a time. From what I've read they're still a long way from being perfected, so they weren't a priority in getting the thing setup. At the moment I'm mainly concerned with balancing the waves, classes, and settings.

Xiahou
11-13-2012, 16:34
I think that progress to high level waves will require 3+ people with coordinated classes and some kind of strategy. Some interesting terrain in the arena Clearly, what's needed is push button terraforming of the arena floor. Hills and other obstacles? Push a button. Lava pits? Push a button. Flood it with water for a sea battle? Push a button. :bounce:

TinCow
11-13-2012, 18:31
Clearly, what's needed is push button terraforming of the arena floor. Hills and other obstacles? Push a button. Lava pits? Push a button. Flood it with water for a sea battle? Push a button. :bounce:

Elevation changes would be difficult in any meaningful sense. Using double piston extenders I could turn flat terrain into a height difference of 4 without any issues... but only for a single row of blocks. AFAIK, it would be impossible to do more than a height difference of 2 for push-button elevation for any practical purpose, which isn't much of a change.

I was thinking instead of simply terraforming the arena floor. Grass over the entire thing and add hills, maybe a few small wall sections, a pond, and a small wooden fort. Things to give it some interesting strategic combat options instead of just running around on a flat surface. Placement of spawn points inside these features would prevent them from becoming over-powered.

Tuuvi
11-13-2012, 22:43
I was thinking instead of simply terraforming the arena floor. Grass over the entire thing and add hills, maybe a few small wall sections, a pond, and a small wooden fort. Things to give it some interesting strategic combat options instead of just running around on a flat surface. Placement of spawn points inside these features would prevent them from becoming over-powered.

I like this idea, that would be pretty sweet.

spankythehippo
11-14-2012, 00:31
I quite enjoy the current setup. Makes me feel like a real gladiator.

TinCow
11-14-2012, 00:49
I found a pile of equipment in the nether fortress on the road to my home. It includes a full set of iron armor, several stacks of sandstone, several stacks of melon, a diamond pickaxe, some glowstone dust, and some other random stuff. I have no idea whose stuff this is, so I've placed it in a chest against the wall in my industrial sector. If it's yours, you're welcome to come claim it.

Ishmael
11-14-2012, 03:01
So xiahou, spanky and I were having a few rounds in the arena, and wave 17 proved to be a bunch of completely harmless villagers. Which you could trade with. I'm...not entirely sure if that's deliberate or not, but I thought I'd mention it.

Memnon
11-14-2012, 03:03
I found a pile of equipment in the nether fortress on the road to my home. It includes a full set of iron armor, several stacks of sandstone, several stacks of melon, a diamond pickaxe, some glowstone dust, and some other random stuff. I have no idea whose stuff this is, so I've placed it in a chest against the wall in my industrial sector. If it's yours, you're welcome to come claim it.

Yeah, that's mine. I decided to aggro some pigmen for some reason and got swarmed, I thought it was lost for good! Thanks:2thumbsup:

TinCow
11-14-2012, 03:54
So xiahou, spanky and I were having a few rounds in the arena, and wave 17 proved to be a bunch of completely harmless villagers. Which you could trade with. I'm...not entirely sure if that's deliberate or not, but I thought I'd mention it.

Yeah, I put that wave in thinking it would do something completely different. I plan on removing it but I have to take the server offline to do so and whenever I've had the time over the last two days people have always been on. I will probably change it up some more on Thursday.

Ishmael
11-15-2012, 01:31
Looks like the latest patch has finally fixed some of the more annoying bugs, most notably the random damage from travelling in minecarts.

TinCow
11-15-2012, 01:49
There are lots of problems being reported with the first Bukkit development build for 1.4.4, so I'm not going to install it yet. Apparently 1.4.4 clients cannot connect to 1.4.2 server, so make sure you don't update just yet.

spankythehippo
11-15-2012, 12:41
It also looks like the new patch means the sand generator is now redundant. I'm glad I stocked up on sandstone. Phew!

TinCow
11-15-2012, 13:54
It also looks like the new patch means the sand generator is now redundant. I'm glad I stocked up on sandstone. Phew!

They claim to have fixed it about half a dozen times before as well. I believe it when I see it.

[edit] Yup, as I suspected...


https://www.youtube.com/watch?v=IlAtUDR94RI

Sigurd
11-15-2012, 16:01
I struck an obsidian "mine" while gathering resources and lost some tools :( in the process.

However, I was able to make a nether portal in my Edinburgh cliff. When I went through I appeared through the stronghold portal that prob TinCow had established and couldn't get back to my fortress.
Luckily TinCow has an obsidian maker in his abandoned villa and I was able to make another portal set and bring back to the nether... I read somewhere that you can calculate about where you are by taking topside coordinates and divide by 8... I found the approximate spot in the nether and built the portal... and it worked. :beam: I got transported back to my cliff.

So... nothing much to see at my place yet... but there is a portal around -137,-137 in the nether that leads to the cliff.

TinCow
11-15-2012, 17:08
Yeah, new portals always link to existing portals if they're within a certain range. I don't remember what that range is, but you're pretty much always going to have to manually construct the nether side of new portals unless you're really far out in the overworld.

Incidentally, I managed to find a new nether fortress that spawns Wither Skeletons. It's somewhere around -1200, -450 in the nether, though getting to it is a pain in the butt. I plan to build a road out there soon to make it a bit easier.

TinCow
11-15-2012, 20:34
The Bukkit team have cranked out some more work on the latest build, and it appears stable enough to me now, so I have updated the server to 1.4.4. You'll need to upgrade your clients to connect. Let me know if you encounter any problems.

TinCow
11-16-2012, 01:41
Getting wither heads is a major pain in the ass. I've spent about 2 hours in a nether fortress killing withers and I haven't gotten a single one. Not only are the odds of a drop very low, the skeletons themselves spawn very slowly. I've killed maybe 40 over two hours.

a completely inoffensive name
11-16-2012, 07:46
I may be buying minecraft this christmas. Your server sounds fun.

spankythehippo
11-16-2012, 08:29
Getting wither heads is a major pain in the ass. I've spent about 2 hours in a nether fortress killing withers and I haven't gotten a single one. Not only are the odds of a drop very low, the skeletons themselves spawn very slowly. I've killed maybe 40 over two hours.

What are you going to use the wither skeleton heads for? Summoning the Wither? Or just decoration?

TinCow
11-16-2012, 14:03
What are you going to use the wither skeleton heads for? Summoning the Wither? Or just decoration?

Summoning the Wither. You have to kill the Wither to get a Nether Star, and you need Nether Stars to build beacons.

spankythehippo
11-16-2012, 14:08
Summoning the Wither. You have to kill the Wither to get a Nether Star, and you need Nether Stars to build beacons.
Fighting the Wither will be tough. And he can't be contained. Where are you going to fight him and are you doing it alone?

TinCow
11-16-2012, 15:00
There are multiple designs for traps to make him relatively easy to kill without much damage to the world. When I get enough skulls I'll pick one of them and build it. If possible I'd like to make some kind of automated system because I want multiple beacons.

Incidentally, the sand generator no longer works. Oddly, it works perfectly fine on vanilla 1.4.4, but not with bukkit.

Sigurd
11-16-2012, 19:43
Alright... who took my potato plant?

I killed a zombie and got a potato, which I planted in my little farm outside. When I got back to check today, it was gone and the farmland where it stood was a plain dirt patch.

Vladimir
11-16-2012, 20:16
Did you or a mob jump on it?

TinCow
11-16-2012, 20:28
Alright... who took my potato plant?

I killed a zombie and got a potato, which I planted in my little farm outside. When I got back to check today, it was gone and the farmland where it stood was a plain dirt patch.

Farmland requires water within 4 squares of it. If there isn't it will degrade over time.

Sigurd
11-16-2012, 22:19
Did you or a mob jump on it?
This might be it.. as I have water running right past the farmland it was planted in..

Ishmael
11-16-2012, 22:31
This might be it.. as I have water running right past the farmland it was planted in..

Don't forget that you can grow crops underground, which protects them from that sort of thing.

TinCow
11-17-2012, 22:39
FYI, if you can't get onto the server it's because someone is DDoSing Mojang's authentication server, which prevents all MP connections. Check here for its status:
http://xpaw.ru/mcstatus/

That server being down prevents you from logging on, though it doesn't prevent you from staying on. So, if you manage to get on the server you might want to avoid logging off or you'll have difficulty getting back on.

Xiahou
11-18-2012, 02:23
I see there's a 1.4.5 pre-release out already. It seems 1.4.4 broke some things on the client side. I know mine was much more glitchy after updating to 1.4.4 :yes:

spankythehippo
11-18-2012, 05:26
So, I decided to tour TC's private quarters in his lair. His bathroom is most impressive.

This is me taking a shower.

https://img338.imageshack.us/img338/5446/20121117140514.png

This is me taking a bath.

https://img542.imageshack.us/img542/345/20121117140532.png

This is me taking a dump.

https://img29.imageshack.us/img29/1979/20121117140459.png

And this is me washing my hands after taking a dump.

https://img72.imageshack.us/img72/4606/20121117140549.png

Xiahou
11-18-2012, 05:36
By the way, Mob Arena seems bugged now. When you get a wave with a skeleton in it, they burst into flames. And when they die.... nothing happens- the next wave never comes.

TinCow
11-18-2012, 14:45
Confirmed. This appears to be an issue with MobArena following 1.4.4. I will have to removed Skeletons from the waves until they fix this.

Sigurd
11-18-2012, 16:31
So, I decided to tour TC's private quarters in his lair. His bathroom is most impressive.

And now we know why we can't find any glowstone in the nether... :sneaky:

TinCow
11-18-2012, 18:21
And now we know why we can't find any glowstone in the nether... :sneaky:

There is plenty of glowstone in the Nether, everyone else is just afraid to go searching for it.

TinCow
11-18-2012, 21:01
I have turbo-charged my XP farm by adding a second level of spawner rooms below the first level. You can't see the new rooms from the killing area, but the new spawners are still within range of the old floor so all six are now activated at once by standing in that area. Each vertical pair of two is controlled by the same button, so it operates exactly the same just at double the mob volume. I also managed to get two more skeleton spawners for it, so it's now running three skeletons spawners and three zombie spawners. Here are the results of a new test run from 0xp and a cold start (lights on, no mobs in the system):

5 minutes = Level 22
8.5 minutes = Level 30

By comparison, here are the stats on the old system:



5 minutes = Level 14
10 minutes = Level 24
15 minutes = Level 28
19 minutes - Level 30


The additional skeleton spawners also significantly increase the rate of useful drops. When I hit level 30, I had also gotten about two full stacks each of arrows and bones. So, it should produce a stack of arrows and bones about every 4 to 4.5 minutes.

Now I just need to install a third level of spawners on top of the existing ones to get it really fast.

http://www.alphak.net/news/wp-content/uploads/2011/08/spaceballs_ludicrous_speed.jpg

Sigurd
11-18-2012, 21:27
There is plenty of glowstone in the Nether, everyone else is just afraid to go searching for it.
Yeah... I saw them around the netherstone fortress... just being a smartalec.

Ishmael
11-19-2012, 03:41
Just checking TC - does your xp farm still work if one is AFK, and just checks in every ten minutes or so to kill everything? Or do you have to kill all the mobs as they spawn, so that there are never 6 or more within the spawning area?

EDIT: Incidentally, I have a spare zombie spawner gathering dust somewhere if you need it.

TinCow
11-19-2012, 04:50
Just checking TC - does your xp farm still work if one is AFK, and just checks in every ten minutes or so to kill everything? Or do you have to kill all the mobs as they spawn, so that there are never 6 or more within the spawning area?

If you've switched it on they'll keep spawning regardless of whether you're killing them or not. However, I strongly recommend you do not AFK with it activated for more than a minute or so. The mobs accumulate so quickly if you are not killing them that it will start to lag the entire server if you let it get out of hand.

spankythehippo
11-19-2012, 05:44
If you've switched it on they'll keep spawning regardless of whether you're killing them or not. However, I strongly recommend you do not AFK with it activated for more than a minute or so. The mobs accumulate so quickly if you are not killing them that it will start to lag the entire server if you let it get out of hand.

I went AFK with the Arena spawner for about half an hour. I had no lag with that. But you're supercharged spawner seems like it will lag a lot.

Vladimir
11-19-2012, 15:12
And now we know why we can't find any glowstone in the nether... :sneaky:

Exactly. He apparently cornered the villager market too. ;-)

TinCow
11-19-2012, 15:15
Exactly. He apparently cornered the villager market too. ;-)

I have not obtained a single piece of glowstone from a villager.

Vladimir
11-19-2012, 17:17
I have not obtained a single piece of glowstone from a villager.

Whoa, relax. Just kidding.

Sigurd
11-20-2012, 11:28
I am sure you guys have considered this as you have played the game for this long...
What about a production plug in like power craft?

The only thing I wish for really is a mechanism to crush stone into items that you can pick up. And I can't find any in vanilla minecraft.
The mining part to get stone for my castle is taking many man hours and I would like to make a machine that makes ready to go stone.

Vladimir
11-20-2012, 12:07
I am sure you guys have considered this as you have played the game for this long...
What about a production plug in like power craft?

The only thing I wish for really is a mechanism to crush stone into items that you can pick up. And I can't find any in vanilla minecraft.
The mining part to get stone for my castle is taking many man hours and I would like to make a machine that makes ready to go stone.

Ask TC if you can use his cobblestone. He always seems to have a surplus. Far more than you can carry.

TinCow
11-20-2012, 13:44
Yeah, I've got about 15 chests of cobble. You're welcome to take a large quantity (10+ chests) if you'd like.

I like the various industrial mods, but I'm wary about them because of balance. I try to keep everything in the game very balanced in terms of effort to obtain. I find that balance like that is important to keep everything we build 'impressive.' Some of the production mods eventually get to a point where you might as well be playing in creative mode. That seems like it would cheapen the development that has been done. The only time I've been ok with a system that does stuff like that is the sand generator, and that's just because obtaining sand/sandstone requires strip mining the deserts which looks absolutely hideous and ruins the area. I figure the sand generator is an acceptable sin to avoid the strip mining desert blight.

I've never looked at Power Craft specifically, so I'll take a look at it and see if it looks balanced for the server.

Alternatively, enchant a diamond pickaxe with Efficiency IV and then chug a haste potion. Stone will evaporate in front of you.

Vladimir
11-20-2012, 13:53
Branch mining is fun and often produces a lot of cobblestone, just watch out for lava.

Sigurd if you need a good mining pick you can take one of the Efficiency/Unbreaking ones in my southern village. I also left an Efficiency IV or two at TC's place while I was using his XP farm. I used the anvil to create a pretty powerful composite.

Sigurd
11-20-2012, 15:19
Yeah, I've got about 15 chests of cobble. You're welcome to take a large quantity (10+ chests) if you'd like.

I've never looked at Power Craft specifically, so I'll take a look at it and see if it looks balanced for the server.

If it is not balanced (not tried it myself, just threw out an example), then so be it. No hard feelings.



Alternatively, enchant a diamond pickaxe with Efficiency IV and then chug a haste potion. Stone will evaporate in front of you.
I just happen to have one... But I would like it to get unbreakable AND silk touch (sic?) on it.
The 30 exp that I lost in the minecart accident between Arena and the n00b hotel and that you kindly restored to me got me Efficiency IV on the diamond pick axe I brought. (I walked the line, but found only half the gear I brought. There should be a diamond pick axe, diamond sword and a gold helmet somewhere on the line between Arena and n00b hotel. If found - they are mine) :sneaky:


Branch mining is fun and often produces a lot of cobblestone, just watch out for lava.

Sigurd if you need a good mining pick you can take one of the Efficiency/Unbreaking ones in my southern village. I also left an Efficiency IV or two at TC's place while I was using his XP farm. I used the anvil to create a pretty powerful composite.

I made a working smooth stone generator on the top of my mountain, so I shouldn't lack for raw materials. If it could only be supplied with a stone crusher...
A diamond pick axe with unbreakable, efficiency and silk touch, would make it an unlimited source of smooth stone for my castle walls. :beam:

TinCow
11-20-2012, 15:24
I made a working smooth stone generator on the top of my mountain, so I shouldn't lack for raw materials. If it could only be supplied with a stone crusher...

I've contemplated installing this mod (http://dev.bukkit.org/server-mods/pistonchest/) before. If I did, I think it could do what you're looking for. All you'd have to do would be to hook up the end of your smooth stone generator to a piston pushing into a chest. The generator would then just keep adding stone into the chest and you'd be able to pull it out without mining. At least, I think that's how it would work.

Sigurd
11-20-2012, 15:39
I've contemplated installing this mod (http://dev.bukkit.org/server-mods/pistonchest/) before. If I did, I think it could do what you're looking for. All you'd have to do would be to hook up the end of your smooth stone generator to a piston pushing into a chest. The generator would then just keep adding stone into the chest and you'd be able to pull it out without mining. At least, I think that's how it would work.

Yeah.. and with the limit of .. was it 13 stone a piston could push out.. you could potentially have 13 chests sitting along the column of smooth stone and have the pistons activated as soon as the column reached the max length.
The generator can push stone vertically OR horizontally

TinCow
11-20-2012, 15:41
Yeah.. and with the limit of .. was it 13 stone a piston could push out.. you could potentially have 13 chests sitting along the column of smooth stone and have the pistons activated as soon as the column reached the max length.

I didn't think of using it with multiple chests in that way, but that's very clever. I'll install the plugin later today.

Vladimir
11-20-2012, 15:48
I made a working smooth stone generator on the top of my mountain, so I shouldn't lack for raw materials. If it could only be supplied with a stone crusher...
A diamond pick axe with unbreakable, efficiency and silk touch, would make it an unlimited source of smooth stone for my castle walls. :beam:

Silk Touch seems to be rare enough that it may be better to smelt cobblestone. The XP generated is also nice.

TinCow
11-20-2012, 22:52
Server updated to 1.4.5, PistonChest installed, MobArena skeletons fixed.

[edit]PistonChest disabled... it was causing serious server issues. This is likely a compatibility issue with 1.4.5 and will hopefully be fixed soon.

Ishmael
11-21-2012, 03:21
So is there an easy way to adapt the sand generator to work with the current version, or should I have a shot at making the one Tincow posted a page or so back?

TinCow
11-21-2012, 04:37
AFAIK, there is no way to generate sand in the current version of the game.

spankythehippo
11-21-2012, 04:44
AFAIK, there is no way to generate sand in the current version of the game.
Phew! Good thing I stocked up on sandstone as a precaution.

Aridhol, if you need smooth sandstone, I have plenty. But I'm not sure how much I need.

Ishmael
11-21-2012, 04:59
Ah, drat. I need ~100 stacks of sand to smelt into glass. Oh well, time to find the nearest unoccupied desert to strip-mine.

Sigurd
11-21-2012, 09:19
[edit]PistonChest disabled... it was causing serious server issues. This is likely a compatibility issue with 1.4.5 and will hopefully be fixed soon.

Yeah.. that was a pitty. Good thing we had a stress test of it right away.
I had 3 sets of double chests on my smooth stone generator that worked fine... until something happened and the pistons was no longer able to push the stones into the chests.

Sigurd
11-21-2012, 09:27
So is there an easy way to adapt the sand generator to work with the current version, or should I have a shot at making the one Tincow posted a page or so back?

Are you all sure???
My Sand generator in my creative test world is still working even after the upgrade to 1.4.5

7880

spankythehippo
11-21-2012, 09:39
Are you all sure???
My Sand generator in my creative test world is still working even after the upgrade to 1.4.5

7880
It's the multiplayer that screws it up.

TinCow
11-21-2012, 14:57
Are you all sure???
My Sand generator in my creative test world is still working even after the upgrade to 1.4.5

7880

It works fine on Vanilla 1.4.5, but not Bukkit.

TinCow
11-21-2012, 22:21
FYI, I am now out of town and won't be home until Sunday. I won't be able to make any changes to the server or run a map update until then.

Xiahou
11-22-2012, 01:47
Ah, drat. I need ~100 stacks of sand to smelt into glass. Oh well, time to find the nearest unoccupied desert to strip-mine.
If I ever get my project off the ground, it's gonna take tons of sand. Pity I didn't get going when I could've generated sand- now we have to strip mine desert biomes.... I don't understand why they were so gung ho "fix" sand generation anyhow- you can still generate other materials can't you? :shrug:

Tuuvi
11-22-2012, 19:56
I have an idea for a terraforming project in the desert on my island (X: 1305, Z: 320) so feel free to mine sand from there, just please don't dig too deep.

Memnon
11-23-2012, 06:28
I have an idea for a terraforming project in the desert on my island (X: 1305, Z: 320) so feel free to mine sand from there, just please don't dig too deep.

Might we awaken a terror of shadow and flame? Or just for aesthetic reasons?

Tuuvi
11-24-2012, 08:41
Might we awaken a terror of shadow and flame? Or just for aesthetic reasons?

I don't want my wither to be set loose.

haha no I plan on filling the area in with dirt and I don't want to have to use too much.

TinCow
11-25-2012, 21:16
FYI, a developer has responded to my request for a new way to create sand. The old system won't work, but with the system I've requested it should be possible to build new and interesting devices to do the same thing as the old one. You can read the thread here:
http://forums.bukkit.org/threads/restore-create-sand-generators.112068/

As soon as the plugin is available I will install it and then get to work on a new sand generator machine in my lair.

Ishmael
11-25-2012, 21:32
FYI, a developer has responded to my request for a new way to create sand. The old system won't work, but with the system I've requested it should be possible to build new and interesting devices to do the same thing as the old one. You can read the thread here:
http://forums.bukkit.org/threads/restore-create-sand-generators.112068/

As soon as the plugin is available I will install it and then get to work on a new sand generator machine in my lair.

And procrastination pays off once again! (on my part, that is :beam:)

Vladimir
11-26-2012, 14:58
FYI, a developer has responded to my request for a new way to create sand. The old system won't work, but with the system I've requested it should be possible to build new and interesting devices to do the same thing as the old one. You can read the thread here:
http://forums.bukkit.org/threads/restore-create-sand-generators.112068/

As soon as the plugin is available I will install it and then get to work on a new sand generator machine in my lair.


I doubt they'll care if the rare buds device needs some tweaking, particularly as few of them even know what a buds device is, let alone use one.

Hey there. :-(

TinCow
11-26-2012, 15:06
Hey there. :-(

Unless I am wrong, there are only two people on the server who have made buds devices; you and me. I think that counts as few.

Incidentally, I think the Arena sensor has been stuck in the on position for a long time. I took a look at it but it's not the same design as the one I use and as such I'm not sure how to reset it.

TinCow
11-27-2012, 22:59
A new version of PistonChest has been released and I have installed it. The old version had a memory issue which made it break when it was being used by several pistons simultaneously. According to the dev, he's improved the code to use less memory so hopefully this issue is no longer present. @Sigurd (https://forums.totalwar.org/vb/member.php?u=5461), could you test this out with your system and let me know if it breaks again?

Sigurd
11-28-2012, 08:45
@Sigurd (https://forums.totalwar.org/vb/member.php?u=5461), could you test this out with your system and let me know if it breaks again?
I'll do that...

Sigurd
11-28-2012, 10:22
It seems to work... But there might be a bug in it.
Usually you can put a redstone torch one block under the front of a piston. When a block that can transmit a current is placed on top of it, the piston will not activate. It will activate if you lead a red stone current from one of the sides of the block atop the torch back to the backside of the piston.

Anyway.. this was supposed to be my trigger for pushing all the stone into chests. But the chest piston activates (all though the animation of the piston pushing the stone is missing as well as the piston sound) as soon as a block is placed atop the torch and the block is transported to the chest.

Manual activation of the pistons will show the pushing animation with sound.

Edit:
Scrap the above... I fixed the trigger by simply putting one repeater into the current from the torch to the pistons.
I have now a fully automatic smooth stone generator that will fill 3 large chests to the brink with smooth stone.
That is 3456 smooth stone blocks in one chest and 10368 blocks total before the machine stops filling the chests.

Ishmael
11-28-2012, 10:57
It seems to work... But there might be a bug in it.
Usually you can put a redstone torch one block under the front of a piston. When a block that can transmit a current is placed on top of it, the piston will not activate. It will activate if you lead a red stone current from one of the sides of the block atop the torch back to the backside of the piston.

Anyway.. this was supposed to be my trigger for pushing all the stone into chests. But the chest piston activates (all though the animation of the piston pushing the stone is missing as well as the piston sound) as soon as a block is placed atop the torch and the block is transported to the chest.

Manual activation of the pistons will show the pushing animation with sound.

Edit:
Scrap the above... I fixed the trigger by simply putting one repeater into the current from the torch to the pistons.
I have now a fully automatic smooth stone generator that will fill 3 large chests to the brink with smooth stone.
That is 3456 smooth stone blocks in one chest and 10368 blocks total before the machine stops filling the chests.

I hope you don't mind if I come visit your place sometime :beam:.

TinCow
11-29-2012, 14:08
A tweak has been developed that re-enables the old sand generators. I've installed it and it works; my sand generator is once again online. If you need sandstone, I recommend that you make use of it because I plan on removing the fix and replacing it with the (slower and more balanced) plugin whenever that plugin becomes available.

[edit] I've also found a program that makes it easy to make London Tube-style rail maps. I've updated the rail map in the OP with a new version in this style. If I've missed any stations or lines, please let me know.

Sigurd
11-30-2012, 00:45
Who is the joker who put a portal in the nether with the top side in the middle of the sea.. in the air (approx x3797 y-571)? Luckily I had a stack of dirt with me...