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katank
07-16-2005, 23:09
That's why it's better to join the Swadians for an easier game. Massed xbows is a huge pain to take out. The spawn point is often near a cliff and makes cav charges impossible.

Often my cav gets stuck at point blank range below the xbows and get shot to hell. Telling them to dismount is often painfully slow.

dark knights are actually quite easy to kill due to them having only saddle horses and no missile weapons. Sea raiders I have the most trouble with as I often end up with horse gone and getting bombarded by axes and javs with my cav going down to lucky shots. Khergit riders also do major damage with many bows.

Revelation
07-17-2005, 01:38
Excellent game. Tried it, bought it, can't put it down.
Wouldn't it be great to fight a seige using this engine? Sort of a RTW type thing but with the M&B feel. Taking your unit(along with countless others) and storming the gatehouse, or ascending the scaling ladders, or perhaps part of the sap crew.
:charge:
I'd like to see that!

sapi
07-17-2005, 08:52
dark knights are actually quite easy to kill due to them having only saddle horses and no missile weapons. Sea raiders I have the most trouble with as I often end up with horse gone and getting bombarded by axes and javs with my cav going down to lucky shots. Khergit riders also do major damage with many bows.
That's dark HUNTERS, dark KNIGHTS have warhorses/chargers and are a pain to kill.



Wouldn't it be great to fight a seige using this engine? Sort of a RTW type thing but with the M&B feel. Taking your unit(along with countless others) and storming the gatehouse, or ascending the scaling ladders, or perhaps part of the sap crew.
I think this is planned, in not for M&B then for the sequel.

Crazed Rabbit
07-30-2005, 05:21
Actually, I think Dark Knights might just have saddle horses and warhorses.

Anyone using mods? I'm using hugemod and am trying out the zombie mod. Has anyone tried the Mag. 7 mod? IT sounds interesting.

Crazed Rabbit

Crazed Rabbit
08-01-2005, 02:08
Well, I was bored today and decided to make a little mod:

https://img302.imageshack.us/img302/262/hrescreenie2rx.jpg https://img59.imageshack.us/img59/7776/mbmod31dn.jpg

A HRE vs France tournament mod! Why go for the stale red vs blue when you can bring back old grudges and get even closer to MTW? ~;)
https://img31.imageshack.us/img31/9366/mbmod77zk.jpg

Here's some more pics:
https://img252.imageshack.us/img252/5821/mbmod45jt.th.jpg (https://img252.imageshack.us/my.php?image=mbmod45jt.jpg)
Me as a Frenchie having just lanced a HRE footsoldier.

https://img252.imageshack.us/img252/6642/mbmod18pq.th.jpg (https://img252.imageshack.us/my.php?image=mbmod18pq.jpg)
Some HRE cav ganging up on a lone Frenchman.

https://img59.imageshack.us/img59/6272/mbmod52mu.th.jpg (https://img59.imageshack.us/my.php?image=mbmod52mu.jpg)
Me about to lance a hapless HRE soldier.

Well, what do you guys think? I admit, I'm not completely happy with the background for the French surcoat.
Crazed Rabbit

R'as al Ghul
08-02-2005, 14:30
Quite nice actually.
What's up with the heads/ faces in the big screeny?
They look weird as if someone went mad with a razor on them.

I'd enjoy it when you could have a custom look for your character's armour.
I'm looking forward to the Samurai mod.
I hope they include animated sashimonos.
:bow:

Kääpäkorven Konsuli
08-02-2005, 22:23
This is one of the greatest games ever! Too bad I don't have creditcard! ~:mecry:

Lief
08-04-2005, 04:20
I've been since yesterday afternoon and I'm loving it. I just ordered it, though I did it with PayPal so I'll have to wait a bit. I can't find the salt mines on the map though. Can someone point them out to me? :help:

Crazed Rabbit
08-04-2005, 04:38
Here's a handy little map:
(Swadia is the green, Vaegir is the yellow.)

https://img297.imageshack.us/img297/8905/mbmaptosaltmine3ee.jpg
Crazed Rabbit

Lief
08-04-2005, 06:22
Ah. Many thanks! ~D

octavian
08-05-2005, 02:09
wow!!! im amazed to see such a large number of M&B players here. ive had the game for quite a while and it absolutely rocks. my party consists of 21 Vaegir Knights 4 Dark Knights (rescued them from a swadian war party and was overjoyed to find that i could have them as part of my party) in addition i have a large number of archers and guards (highest level in each cant remember them vaegir names for them). for a total of summat around 60 men.

a few tips for those of you just starting out (i played the first 7 levels numerous times before deciding to buy the game :P)

if this is your first char pick a merchant at the beginning the best way to get money is through trade and merchants are good for that.
1)at the very beginning sell your salt to the zendar merchant and buy some tools. also look into buying a decent weapon and selling your crappy ones. before you leave zendar make sure you talk to the constable (cant remember what he is called exactly) he will give you a free shield if you sign up to hunt river pirates.
2)then sell your furs in suno and any pottery in jelkala.
3)then go to uxkhal and buy grain.
4)from there go to Tulga where you sell your tools and grain. then leave tulga and go to the salt mines buy as much salt as you can without lowering your speed too much (if you go too slow bandits will kick your butt) from there go to zendar.
repeat steps 1,3,4 until you have a LARGE amount of money if you hire soldiers too soon you wont be able to get away from bandits and you wont have enough soldiers to fight them. speed is you weapon, to that end you may want to consider buying some extra horses to carry your wares.

wow, and i haven't played in nearly a month... some thing you just dont forget, now if only i could do that with weddings aniversaries and birthdays ~:handball:

oct :duel:

oh and my char has a ful suit of thick Black Armour ~D :knight:

Crazed Rabbit
09-30-2005, 21:30
Well, fellow compatriots and followers in the way of the blade while on a mount, the kindly Lord Armagan has benevolently announced he is going to release the next update - 0.700, the first update since before this thread started, in a day or two!

http://forums.taleworlds.net/viewtopic.php?t=4358&postdays=0&postorder=asc&start=0

This update will include mostly minor obvious changes, but more changes in the background and the eagerly awaited (...drumroll...) MOD TOOLS!! Huzzah!

Also, he says that over 8,000 copies of the game have been sold. Huzzah!

Not excited about the mod tools? Well you should be! Here's what I did w/o any tools:
https://img109.imageshack.us/img109/238/mountbladegondororcs7qi.th.jpg (https://img109.imageshack.us/my.php?image=mountbladegondororcs7qi.jpg)

Crazed Rabbit

Dutch_guy
09-30-2005, 22:06
Wauw that's impressive , ar elot's of people still playing this game ?

Every time I see this thread I always get the urge to actually buy it...

:balloon2:

Alexander the Pretty Good
10-01-2005, 01:06
Now I wish I bought the .6 beta. :bigcry:

I'll probably buy this one, though.

Kraxis
10-01-2005, 03:58
Wauw that's impressive , ar elot's of people still playing this game ?

Every time I see this thread I always get the urge to actually buy it...

:balloon2:
Oh yeah... I pick it out once in a while... Just to have some pure fun with my crossbow or bow or lance or sword or spiked mace or whatever.

Buy the game before Armagan releases the new update (price will rise).

Dutch_guy
10-01-2005, 12:12
well what does Armagan update exactly ?

Do you know ?

:balloon2:

Kraxis
10-01-2005, 16:38
Take a look at the link provided by Crazed Rabbit.

Husar
10-01-2005, 20:48
Downloaded v.7, bought BI and have to wait for Monday/Tuesday to try them.:help:
I really hope they´re both worth the time to wait.~;)

Huzzah!Always reminds me of how some Americans pronounce my nick.~D

Crazed Rabbit
10-02-2005, 04:29
Well, .700 is now out!

The price is still the same! $12, though I don't know how long it'll last.

Here's a link to the thread announcement by Armagan:
http://forums.taleworlds.net/viewtopic.php?t=4407
Here's what he had to say about the changes:

# A lot of code has been re-written internally. Many things that were hard-coded into the engine are data driven now, so that both modders and us can work on those as needed.
# New Terrain types: snow and steppe.
# Terrain fits map position. Hilly near mountains, many trees in forests etc..
# New and improved weather model.
# Improvements to the face generator.
# Bastard sword can be wielded one-handed now.
# Hunting crossbow and light crossbow can be reloaded on horseback.
# Made melee combat AI more challenging.
# You can now store stuff in the chest in Zendar tavern.

# Added gloves item type and the corresponding slot in inventory window.
# An extra skill point is granted for every two points invested in intelligence now.
# An extra hit point is granted for every two points invested in strength now.
# You can no longer upgrade troops over five levels higher than your current level.
# Numerous bug fixes.
# Savegames are written in a seperate folder for every mod now.
# Lots of other stuff I forgot to add to the changelog when I worked on them and can't remember now...

Check out this sweet picture:
https://img76.imageshack.us/img76/3234/ahhh3lf.png

Crazed Rabbit

Tribesman
10-02-2005, 22:25
Has anyone had trouble installing the new patch , or is it just me ?

Crazed Rabbit
10-03-2005, 18:50
I haven't had any trouble...but I started a whole new game. Are you using an old save?

Also, I was wrong about the mod tools. They haven't been released yet, but will be soon.

Crazed Rabbit

desdichado
10-03-2005, 23:01
The new patch deletes old saves so can't be that problem.

Tribesman, what sort of problems are you having. Have a look on the M&B forums you might find something to help you.

desdichado
10-03-2005, 23:06
twice twice post

Alexanderofmacedon
10-03-2005, 23:17
Thanks! I'll check it out!~D

Tribesman
10-03-2005, 23:38
Rabbit and desdichado . It installed as soon as I deleted the old saves .

Some great improvents in the new version , but some visually annoying bugs .
There doesn't seem to really be any money to be made out of velvet anymore , which used to be a good earner at the start (once you had enough gold to buy some) .

Kraxis
10-03-2005, 23:54
Money in general seems to have been lowered with a factor of 10, though the weaponst in general seems to be only 5 times lower.

It is also nice that you can't upgrade units to 5 levels above your own. No more knights following a level 5 character.

desdichado
10-04-2005, 00:40
yeah making money is a lot harder. AI seems to be improved but needs more testing before I'm sure about this.

The new weather and terrain isvery cool - the fog in battles I like - was running along and then thwack a crossbow smacked me from out of nowhere. Those swadian crossbowmen are good shots.

There are a few bugs that have got though in this release so Armagan has stated he will release .701 update asap to fix. Most obvious one is the padded cloth animation. Also mountain bandits seem to bring along their own (very) mountainous terrain no matter where you fight them.

Other than that I think a definite improvement.

Horse running animations look better too.

Big_John
10-04-2005, 00:41
Money in general seems to have been lowered with a factor of 10, though the weaponst in general seems to be only 5 times lower.

It is also nice that you can't upgrade units to 5 levels above your own. No more knights following a level 5 character. i rescued a knight from a group of sea raiders when i was level 4 or 5.. he kicked ass for me for a good while (he was better at killing than the rest of my army combined). but i had to let him go because i needed the slot. :cry:

desdichado
10-04-2005, 00:46
Money in general seems to have been lowered with a factor of 10, though the weaponst in general seems to be only 5 times lower.

It is also nice that you can't upgrade units to 5 levels above your own. No more knights following a level 5 character.

Some weapons now are a lot cheaper - a bent crossbow now is about 5 denars (so reduced by more than factor of 10).

Also merchants seem to carry more cracked/bent/crude/battered armour/weapons now - not sure why.

Unless you have a good trade skill merchants et al. rip you off big time when you sell your loot.

Alexander the Pretty Good
10-04-2005, 01:07
Reloading xbows on horseback = w00t! (Though a very cheesy w00t at that.)

Now I can be a "Pictish Mounted Crossbowman"! ~D

Alexanderofmacedon
10-04-2005, 01:15
So does this have online play too? I can't be bothered with reading off that site!

Can you tell me (sorry I'm lazy)?

desdichado
10-04-2005, 01:21
no. at least for this version. maybe the next who knows? It's a husband/wife team and they do not have the resources to implement/maintain/fund online play.

Alexanderofmacedon
10-04-2005, 01:23
Oh, alright.

Tribesman
10-05-2005, 09:10
Version 701 is out now , that was quick .

AggonyKing
10-05-2005, 16:43
Version 701 is out now , that was quick .woah, I still haven't even started playing .700

asilv
10-05-2005, 18:02
And version .702 is already out ~:).
Link (http://forums.taleworlds.net/viewtopic.php?t=4602&start=87)

Alexander the Pretty Good
10-05-2005, 18:26
That's insane.

DLing now! ~:)

AggonyKing
10-05-2005, 18:45
due why couldn't they just put it all in one thing:dizzy2:

econ21
10-05-2005, 21:49
The patch has sucked me back into this game. Can anyone tell me - the goods that towns buy and sell, are they fixed in the game? e.g. if Rivacheg merchant sells meat and buys oil, is that throughout the game? is it the same in all games? thanks for any advice!

Kraxis
10-06-2005, 01:50
due why couldn't they just put it all in one thing:dizzy2:
Because it is a running beta. People find a bug or two, armagan fixes it the next day or so. It used to be like that, then he decided to make a major patch as well as take some seriously needed vacation. That turned out to be three months in all. But now we are back at fast and new again.

Quietus
10-06-2005, 02:30
The patch has sucked me back into this game. Can anyone tell me - the goods that towns buy and sell, are they fixed in the game? e.g. if Rivacheg merchant sells meat and buys oil, is that throughout the game? is it the same in all games? thanks for any advice!
Simon,

The trade routes are still the same (at least in v0.700). ~:)

Kraxis
11-01-2005, 23:18
The .704 update seems great so far. No obvious glitches and the game is actually is a bit harder now.

Yes... This was basically a bump for all those who didn't know this game.

Tribesman
11-02-2005, 00:53
704 may as with other updates mean a restart (depending on your last update) .
Just when I had got decent weapons ~:mecry:

Kraxis
11-03-2005, 01:47
Be happy... It can get rather tedious when you hit the high levels. The highs of the low levels are legion.

Steppe Merc
11-04-2005, 20:13
I'm hooked again! And I love the mod, Magnifecent Seven. Its great stuff... I really like joining the bandit faction, and killing a peasants. ~D

BDC
11-18-2005, 19:56
Still hooked! *cries*

The Scourge
11-19-2005, 02:04
I'm waiting for the Samurai mod ,but it seems they're waiting for the mod tools.
Oh well.

Ja'chyra
11-21-2005, 10:14
If I'd known how bad the community was for this game I probably wouldn't have paid for it, nothing at all like the Org. Mods banning people for disagreeing with them and pointing out the bad features of the game? ~:confused:

econ21
11-21-2005, 11:50
If I'd known how bad the community was for this game I probably wouldn't have paid for it, nothing at all like the Org. Mods banning people for disagreeing with them and pointing out the bad features of the game? ~:confused:

Um, I had a bad experience posting there too - I made a request in the main forum and got a long reply from some poster pointing out the many reasons why he hated me. I would not let it put you off the game though - the game designer's posts seem helpful and polite, plus the game is a gem.

Rosacrux redux
11-22-2005, 09:36
Yah, I had a very similar experience in there. The devs seem ok and the game is great (haven't tried any 7xx patches, gonna be hoocked with Civ4 for a long time so no M&B for me) but the community is awful. When I pointed out some game problems, I had people attacking me out of the blue. When I (politely, as always) asked why the huge delay after the 634 patch, I had several hate-mails, vulgar attacks and the likes. Others got banned just for saying that they paid money for the game and they expect something more than just the barebone battles.

The worst gaming community I ever seen in my life, I might say. Too bad about a game with great potential.

Does the 7.04 adds any storyline-content at all? I mean, it's fun the first 4-5 times to run around doing the same boring quests and slaughtering everybody, but it gets extremely boring after a while.

Kraxis
11-22-2005, 16:51
Rosa I saw you, and what you did was not that nice... You basically said that you had a right to demand the devs to speed up from the .634. No wonder people got angry.


Now, I believe not only the OP post is 100% on spot, but I'd be rather more blunt in my approach.

This delay - 5 whole bloody months!!!! Nobody delays a meager update for 5 months past due time - is not only enormous, it shows complete disrepect to their CUSTOMERS - if you haven't noticed, most of us have payed the 11 euros to get this game. Nice as it is, we'd expect what we have been promised so long ago: a fecking update.

No update is coming, though. Seems the devs either overestimated their abilities or are abandoning this game (or didn't find a fitting publisher to finance the project further...? I thought that's why WE have financed them though...).

I am waiting for a complete explaination. As a CUSTOMER I am waiting for a "why" there are no updates on this game for so long and "why" the devs are ignoring those who protest, while their fanboys roam around spurring rubish like "hey, what do you want, you paid 1/3 of the prize, you got 1/3 of the game, feck off".

BTW If someone directs such a provocative reply at me, I'll become really rude.
And the only part I can find where you actually point what you dislike you got two replies (topic "I'll chase you to the end of the world"), neither of which are in any way negative, in fact they agree.
I do not say that it is all nice and rosy over there, the tone can be very harsh, especially if you repeat some qustion just asked a few days ago or something. But in general people are nice, and the moderators are not that brutal. I have followe a few cases and it is quite simply because this game is very easy to hack, so for a time there was plenty anf plenty of topics about that, and in the ned the moderators got tired of it issuing a warning that they should not post in said treads at all as it just kept them at the top (in case the moderators were asleep or simply not present), if people still posted they would get banned. Fair enough I say as long as it is only done is such desperate cases.

But from that to the hell that is presented here there is a very very long way.

Rosacrux redux
11-23-2005, 08:52
Posting a single message out of context is not really productive Kraxis... you should post also the previous ton of fanboy messages (all in the same context: "you paid 1/3 of a game, you got that, now [blip] off" and similar stuff) to which I was responding. Otherwise, you are just misleading people.

Also, I had one guy PM me with a message "eat [muck] and drop dead", while another said that I should "adjust" with the general "devs are flawless, wait forever for an update" spirit, or else I should "get the [blip] out of there".

Don't tell me if I am overeacting, you hadn't had people telling you "eat [muck] and drop dead" because you are claiming your rights.

Bah!

Kraxis
11-23-2005, 13:26
I was following the thread, and the forum in general and it was clear that the .700 was a major update.
And prior to that post the people were just saying that it is a beta and such is the case... There was a SINGLE post that said... You know what, instead of arguing with you I think it is better for the public to see for themselves, then they can draw their own conclusions.
Thread in question. (http://forums.taleworlds.net/viewtopic.php?t=4201&highlight=)

And trust me, the .org when it was the age of that forum was not a pleasant place to be at if you weren't an MPer. You got belittled and bacially driven out of town if you didn't play MP, and the words weren't laid out in a nicest form either.
Forums tend to mature over time as the older people (forumgoers) tire of such antics.

Personally I did complain about the lack of an update too, but I got 0 hatemails... could it be that I didn't provoke the others? And as you see yet others complained too but I still see them there.

As I said it isn't a forum that is on a high verbal horse (just invented that expression ~D).

Kaiser of Arabia
11-24-2005, 21:33
So, I DLed and bought it a few days ago.

Question: Does there seem to be a problem with the edges of the map/rocks, they seem blue on my game.

Kraxis
11-24-2005, 21:55
Hmmm... Haven't heard about that.

Try searching in the bug or tech forums.

King Ragnar
11-25-2005, 17:09
I think u ahve to change something in the config text file, i cant remreber what, but i read it somewhere.

Kaiser of Arabia
11-27-2005, 06:34
The official Capo skinpack is in the works, check it out in the mod forums!

Crazed Rabbit
11-29-2005, 04:08
Capo, if you haven't fixed the blue rock thing, go into the config file through the load screen and adjust the value for bump-mapping. Documentation of what you need to change is in the config file.

Crazed Rabbit

Somebody Else
12-04-2005, 03:11
I just downloaded this.

I have exams in a few days.

Oh dear.

Kraxis
12-05-2005, 00:47
I just downloaded this.

I have exams in a few days.

Oh dear.
Argh... Bad combo! I made a similar bad combo when I got it. It was just when I going to write my bachelor project... But I stayed on top of it and only played late in the night after I had exhausted my writing for the day. Lucky me that I could actually do that.

Dooz
12-06-2005, 04:02
www.taleworlds.com

Most likely everyone here should enjoy this game. Check out the site for all the details.

In the meantime, here is what happens to annoying soldiers who won't stop talking.

https://img236.imageshack.us/img236/3230/mouthshot2ki.jpg

https://img236.imageshack.us/img236/8245/mouthshot22fg.jpg

~:)

ajaxfetish
12-06-2005, 04:07
Probably belongs in the arena?

Ajax

asilv
12-06-2005, 04:14
Mount&Blade thread in the arena (https://forums.totalwar.org/vb/showthread.php?t=48444) ~:cheers:

Patron
12-07-2005, 02:29
I would buy, but I'm not allowed to become a Gnomish mindcrafter.

lugh
12-07-2005, 16:01
Wow, it's pretty damn impressive. I'll definiteley buy it once I free up some funds.
I thought it was online play, but even so it's the most fun I've had with a game in ages.
Jousting! I'm crap at it, but damnit I'm going to work on it! I haven't even left the town left, I've just been doing arena fights and gambling. :cheers:

edit: Gods, I miss the spellcheck. :(

Kraxis
12-07-2005, 16:30
Trust me, it is well worth the small price. Also the arena horses are lousy crap breeds, even seasoned players have a hard time lancing people in there. When you get to Hunters and Coursers you will have brilliant horses (not to mention Warhorses and Chargers).

Antagonist
12-07-2005, 18:05
New version, .710, is out (http://forums.taleworlds.net/viewtopic.php?t=6246). I've haven't had the chance to play it yet, but the changelog looks interesting. Sadly it's not savegame-compatible though.

Antagonist

The Scourge
12-08-2005, 05:16
Just tried it .Feels very different .Harder to control the direction of sword thrusts on horse back .
But new gloves!

lugh
12-08-2005, 11:46
Trust me, it is well worth the small price. Also the arena horses are lousy crap breeds, even seasoned players have a hard time lancing people in there. When you get to Hunters and Coursers you will have brilliant horses (not to mention Warhorses and Chargers).

Ah, that's reassuring.
It's a pity you can't have more choice over the arena. I'd love to have a big 10-20 man mellee.

econ21
12-08-2005, 11:56
I'd love to have a big 10-20 man mellee.

Don't worry - you pretty soon get battles that big. After a week or two, I find myself bumping into 30 Black Knights and Dark Raiders. Run away! Run away!

Somebody Else
12-08-2005, 13:02
Got .710, changing it so that attacks are directional depending on the enemy helps.

Black Knights... they's scary, doesn't stop me trying though. And being unhorsed, surrounded and munched.

Against anything else though, ploughing straight through with a charger, lancing away willy-nilly is great fun. Swadian deserters are brilliant targets for this, a big bevy of crossbowmen, for little me to ride down...

The Scourge
12-08-2005, 18:26
Got .710, changing it so that attacks are directional depending on the enemy helps.



Yeah found that one out .Not sure the mouse option even works ,but that could be just me.
Also when you visit the salt mines now ,you stay mounted .Which is quite good .
And that bandit keep is starting to get more done to it.
Lookingt forward to seeing what they got planned for that.

lugh
12-08-2005, 21:16
30 Black Knights and Dark Raiders.That's the problem, if I had 30 Knights in my entourage, bring 'em on! I want big battles now, not later!

Horses seem a lot better with the new release. My new char just seems a lot quicker and maneuvrable while mounted.

The game has a stupid amount of potential. It was a clever idea to work on the combat system first, they've got a faithful crowd now, only too willing to wait for the rp aspect to be fleshed out.

the tokai
12-09-2005, 16:06
Gah, I still very much want to buy this game but I don't have the means to do it. Anyone with a credit card out there willing to help me?

Somebody Else
12-09-2005, 19:43
I always thought it was strange that I liked bombing around lancing people on horseback, but now I've found a double-handed sword of war. Much more fun, dismounting and eviscerating all and sundry is now my game. Dark knights included. I always did have a thing against cavalry anyway - go infantry!

Armour is an issue though, can't have much, or else I get too slow.

It's good now, I see a squadron of black knights charging at me as an exercise in metalwork - big slow buggers for me to casually sidestep and swipe off their horses.

Crazed Rabbit
12-09-2005, 19:48
Getting more athletics will speed up your characters.


Ah, that's reassuring.
It's a pity you can't have more choice over the arena. I'd love to have a big 10-20 man mellee.

There's a mod in the mod forums that allows 16 man battles in the arena.

Crazed Rabbit

Kraxis
12-10-2005, 01:51
I'm finding the new controls and shieldspeed to have changed the game a whole lot, without it being impossible.

I was just able to finish the training at Veteran level, but the champions ripped me to pieces... They were too fast with their swings so I couldn't block them well enough and the lag between dropping the shield and attacking with the sword was too long.

Did get two champions in a row, but then it was me with a shield against a twohander... No contest at all... His reach put me on the defensive at once and I never got out as his sword was faster than mine on top of the problem mentioned before.

In battle archers are immesively stronger, they fire very fast now, and they have become very accurate, and the FF and getting in the way of each other is much lower.
Sea Raiders are damn scary, even more than they ever were. They can stomp all over knights on slightly hilly maps because of their ranged capability (which they use longer before switching to melee weapon) and their long axes.
I had my character's army of 22 (fairly crappy but it had a few good troops) join a Manhunter party of 15 fighting 9 Sea Raiders. We won, but it had been costly. I had lost every single of my good troops and half of the rest, got knocked out myself in the first fight, and the Manhunters were a mere 7 after the battle.

Crazed Rabbit
12-10-2005, 06:32
.711 is out now!

Some improvements and whatnot, including the ability to have inverse mouse direction direct attack direction.

Plus, in both .710 and this new version, blood on bodies and swords has been added depending on where you get hit-its great!

Crazed Rabbit

Deus Ex
12-10-2005, 20:58
I just found this game the other day, thanks to this thread. All I can say is...

WOW!

Played the demo, bought the game (beta - $14US) - AMAZING. I cannot wait for the game to be fleshed out some more. Really awesome personal combat - just great fun.

Highly recomennd folks take a gander at it. Well worth a couple minutes to check it out. IMHO of course :-)

DE

[edit - it would be nice to keep this thread here - as I would not have found the game otherwise, and I am sure there are others who do not read ALL the forums... just a thought]

Dooz
12-11-2005, 12:19
(That's why I put it here :wink: ).

You should check out the Mod section in the forums. The Last Days mod (Lord Of The Rings) is a wonderful one, still in progress but a lot to it already making it fully enjoyable.

https://img219.imageshack.us/img219/2834/skullpierce1ja.jpg

There's also a great Wild West Mod, Medieval Mod and Roman Mod in progress, among others.

IrishMike
12-12-2005, 03:31
Hate to spoil the party, even though its a cool game, there is a mega thread about this in the area section.

Cheers~:cheers:

Dooz
12-12-2005, 13:58
:gah2: That issue has been mentioned in every post other than the initial one. I posted this here because a lot of people may only check certain forums, and the ones who frequent this particular one are a good target audience for the game :eyebrows: . I assumed there would be no harm done as it's not spam and it's fun for the whole family! :bounce:


-edit-

But if it really bothers everyone so much... :closed: ?

Mithrandir
12-12-2005, 18:02
Moved to other-game-than-mtw-dojo. ;).

Up to Frog to close/merge/whatever.

frogbeastegg
12-12-2005, 20:51
:froggy draws a hairpin, aims carefully, and throws. The pin flies with accuracy to hit the new M&B thread right in the middle, the force carrying the thread backwards until it hits the old thread. The pin impales the old thread too, fastening them together.:

https://i35.photobucket.com/albums/d155/twsmilies/mergedg.gif

Dooz
12-13-2005, 02:43
Evil... evil I say! Leave at least some semblence of the thread in the MTW forums. Let the people know!

lugh
12-13-2005, 11:14
In battle archers are immesively stronger, they fire very fast now, and they have become very accurate, and the FF and getting in the way of each other is much lower.
Tell me about it. I ran into my first group of rogue Xbow since I upgraded, made mince meat of my lovely all cav army. I had to dismount and trek up the hill and got to the last six when my shield broke and got pincusshioned myself. :san_undecided:

lugh
12-13-2005, 12:14
edit: that's gotta be some kind of record, double posted an hour after! Teach me to have too many windowns open.

Kraxis
12-13-2005, 17:16
Tell me about it. I ran into my first group of rogue Xbow since I upgraded, made mince meat of my lovely all cav army. I had to dismount and trek up the hill and got to the last six when my shield broke and got pincusshioned myself. :san_undecided:
And now you know why I keep clear of Swadian Deserters... They are next to the Sea Raiders the most evil enemies out there. I mean from a cost/benefit analysis... Dark Knights are more dangerous than the Swad Deserters, but the loot and experience is so damn good.

Somebody Else
12-13-2005, 20:36
I avoid enemy archers at all costs, I tend to gallivant around on foot in front of my troops, and as I don't use a shield, tend to look rather like a hedgehog when up against archers.

Current tactic - dismount enemy cavalry with doublehanded sword, then shoot full of arrows 'til dead. That and occasionally charge around with a jousting lance for variety and slaves.

Microwavegerbil
12-14-2005, 07:54
After getting a sizable army of knights my last game things got pretty easy. Trading is THE way to make cash quick. I just loaded up and got a heavy courser (IMO the best mount besides spirited hunter just because of your massive speed) and a great lance. Sometimes your knights will get bogged down and that cause some heavy casualties, but charge in to knock down the guys stopping them and things should clear up.

On my latest game I've found that being an entirely unmounted group can be FUN. I've managed to get a group of 5 vaegir marksmen and 4 vaegir swordsmen togethor and along with Marnid and Borcha we are tearing the countryside apart. Dark knights get jammed up on our close grouping and get killed easily. Archers and horse archers are cake as well, I'll run out in front with my steel shield with my archers and swordsmen right behind me. Definitely recommend a non-mounted play for everyone, it's a fun challenge and different way to play the game.

lugh
12-14-2005, 13:42
Dark knights get jammed up on our close grouping and get killed easily.
That's how I've started dealing with them. I use a mainly cavalry force, Knights and horsemen so if I'm up against dark Knights I'll find a steep hill, dismount everyone and go after the Hunters. The DK get bogged down on the hill before they realise they need to dismount get slaughtered while I pick off the hunters with a great lance.

Then, I got caught on a plain, my men were slaughtered and eventually my horse was lamed and I got killed. Back to the drawing board, I need a way to deal with large cavalry armies on the plains.

Somebody Else
12-14-2005, 13:48
I need a way to deal with large cavalry armies on the plains.

Larger cavalry armies.

Not an entirely silly idea - if you get a high level of tactics within your party, you can have battlefield numerical superiority every time... Even against a much larger force.

the tokai
12-14-2005, 19:25
Gah, I still very much want to buy this game but I don't have the means to do it. Anyone with a credit card out there willing to help me?
No one wants to help me? :san_cry:

octavian
12-14-2005, 20:33
look on the Taleworlds.com forums one of the mods there has helped a number of people without credits cards purchase the game (by check iirc)

Microwavegerbil
12-15-2005, 08:50
On the plains I've been using the same basic strategy I use on hilly terrain with my all footmen group, I just take more casualties. Using a balanced Bardiche as my main weapon I'm currently dropping horses in one swing against their charge. With my superior reach, I can easily stay out of reach of swords and axes, while against the longer couched lances I stick to the left of the charging knights. Generally my plains battles against knights goes like this: initial charge results in at least one horse cut down by me, any horses getting stuck and rearing up near my troops are slain. After this it can be a bit more dangerous as the knights circle around they start coming from all directions. Generally, as long as I can keep at least one other footman alive to at least distract them I'm okay.

Eternal Champion
12-16-2005, 17:13
I have't seen this on either the offical game forum or here so I'm going to ask/start a discussion.

When you look at available weapons in the game there are different stats and for the most part easy to understand. But is there anyway to figure out how they compare damage wise? I know the crossbows say what I asume is max damage but melee weapons don't say anything. If there is a way to estimate the damage then you can decide where you would rather trade off at, reach, speed, damage, cost.

Kraxis
12-16-2005, 17:53
Reach and speed are very important... I prefer speed over reach, but others prefer reach. Now that doesn't mean that you shold go for the biggest baddest sword out there, try out the weapons. Btw blunt and piercing negates half the armour of the target.

Crazed Rabbit
12-19-2005, 19:38
Just a little update on some newly released mods.

Over at the TaleWorlds forums, some great mods have been released.

The first (I've tried) is the new arena mod, which adds a whole bunch of variety to arena fights. You can do jousting, 8v8, 1v1, 4v4, 6v6 in a 'fortified' arena, and-in the greatest breakthrough, to me, 2v2v2v2 and 6v6v6v6. That's right, 4 teams, all fighting one another! And it works great!

The other one is the new version of the renasiance (sp) mod, which adds a buttload of sweet new late medieval era weapons-halberds, flamberges, landsketch (sp) swords, rapiers, etc.

The newest version of the LOTR mod has just been released too, along with a small mod adding a mauser.

Crazed Rabbit

Crazed Rabbit
02-10-2006, 21:34
Armagan the Benevolent has just released some new screens of an upcoming version of M&B!

And let me tell you, they are amazing!
New vegetation...
https://img286.imageshack.us/img286/129/358rp.jpg

Even more awesome than that are the shots of several different cities...
https://img282.imageshack.us/img282/2032/25vd.jpg

https://img272.imageshack.us/img272/5553/47sh.jpg

And, a new running animation, or perhaps even a difference between running and jogging?
https://img426.imageshack.us/img426/8413/307pu.jpg

But the very best of all, in my opinion, is the culmination of medieval combat, the great goal towards which we have yearned for so very long...
SIEGES.
https://img319.imageshack.us/img319/8667/93wm.jpg
Aww yeah, baby!!

Many more at http://www.taleworlds.net/mb_ss.html. I suggest you check 'em all out. The bottom 3 seem to be rather old, but every other one is from the next version!

There's also some cool mods in the mod section, ones that add 66 new, different, modeled weapons, others that add farms that you can buy, a conquistador mod, with beta released.

Right now it's only $14. It'll go up after the new version comes out. This is an awesome game, and I urge you to try it out, and buy it if it strikes your fancy.

Crazed Rabbit

Alexander the Pretty Good
02-10-2006, 22:40
Ho ho holy cow.

Dutch_guy
02-11-2006, 01:26
long time since I've played this...but seeing those screens urges me to play once more !

Those screens look good but the promise of siege battles is just awesome...

And those maces - are they ? - look very very good, not to mention deadly.

Thanks for the pics and information CR, very good, very good indeed.

:balloon2:

Kraxis
02-11-2006, 02:54
Argh... Or rather unargh! Now with this update there will be yet another round of absolutely sleepless nights, and I'm looking forward to it.

Quietus
02-11-2006, 04:14
Armagan has gone nuts! Wow. Siege wasn't even part of the original idea IIRC. This is probably mission-based :inquisitive:

Impressive development, thx Crazed.

Xiahou
02-11-2006, 05:07
Thanks for bumping this- I had wanted to check out the demo awhile ago but forgot about it. Great stuff, I hit the lvl.6 limit in one sitting. :2thumbsup:

I guess I'll have to cough up the 14 bucks. :idea2:

https://img152.imageshack.us/img152/6717/xiahou8rg.th.jpg (https://img152.imageshack.us/my.php?image=xiahou8rg.jpg)

Samurai Waki
02-11-2006, 12:14
Uh-oh.... another awesome game to occupy my time. My poor girlfriend isn't going to like this at all.:laugh4: I'll find time for her...errr...ummm M&B

Crazed Rabbit
02-11-2006, 22:50
Glad you guys appreciate the update.

Now, a word from Armagan the Benevolent:

Hello Folks!

We uploaded the new screenshots last night, right just before we called it a day and left the office. It was great fun to come here today and read through the excitement they have stirred up and all those kind remarks you made Smile. I hope the new version will live up to your expectations...

Just to clear a few small things: the screenshot for the character window is left over from the old versions (the game used to have an endurance riding skill ages ago) There are no siege defense missions yet (and no siege weapons either). and I am afraid there is no new running animation. But there are plenty of new stuff as you have guessed. Most of the new graphics are being done by our new graphic artists Ozgur and Hilmi, who are working with great enthusiasm and doing a marvellous job.

The new version still needs a bit of more work to tie together all the loose ends and make sure everyhting works the way they are supposed to. So I hope we'll be able to release it really soon, hopefully in one or two days (:crosses fingers:)

So spake the great Armagan, this Saturday.

And Xiahou, 150 fps?!?! You lucky dog, you!

Crazed Rabbit

Kraxis
02-11-2006, 22:53
oh... well it will be cool anyway.

TB666
02-12-2006, 20:01
This game is sweet, bought my full version a couple of months ago and still play it.
I'm using the hundred year war mod and it is sweet.
And if sieges are gonna be in then it is gonna be even sweeter.:2thumbsup:

Quietus
02-12-2006, 23:48
0.730 is out!

Full Game:

http://www.taleworlds.com/download/mountandblade_0730_setup.exe

Upgrade:

http://www.taleworlds.com/download/mountandblade_0730_upgrade.exe

The Scourge
02-13-2006, 00:45
Thanks .
I was wondering why I couldn't get through to the forums on the site .
Thought that might be the reason .
Thanks for the link ,downloading now .

Crazed Rabbit
02-13-2006, 00:55
Thanks a lot for the links, I've been unable to get on the forums for hours.

Any word on the changes?

Crazed Rabbit

Antagonist
02-13-2006, 01:37
I can't get onto the forums either, and Armagan always posted changelogs there. I've been playing it for the last half-hour though, and I've observed plenty of changes:

- World Map updated, there's two new Castles held by outlaws which you can attack. A couple of other seemingly non-functional locations are new as well.
- The biggest one: All towns now are now fully 3d like Zendar. Initially it seems you have to walk around and find the Tavern and Merchant for each town, but after that you can go straight to them via the menu when you arrive.
- The battlemaps have been updated. There's now very cool-looking grass around, as well as a couple of new terrain features.
- Some new shields and armor pieces, including a second type of mail coat.
- My personal favourite: Firearms have been implemented. There's a flintlock pistol and ammunition in the chest in the Zendar tavern, although I haven't seen any others for sale anywhere.
- The orders system has been expanded to allow you to give orders to specific unit types (archers, cavalry etc.) However I haven't been able to test this out properly since I don't have a party yet.

That's just the immediately noticable stuff, there may be other, more subtle changes. Gotta say this update is extremely impressive, you can really see the game beginning to come together now. :2thumbsup:

Antagonist

Alexander the Pretty Good
02-14-2006, 00:54
The forums are back up.

Here (http://forums.taleworlds.net/viewtopic.php?t=7943&start=0) is an unofficial listing of new features.

Lot's of goodies, and it sounds like modding got even easier.

Dutch_guy
02-15-2006, 19:40
I have a question, maybe you guys could help...

Well been a long time since I've played M&B so it isn't on my pc anymore, If I download the demo will I be able to enjoy all these new features ?
Or are things like sieges only available later in the game, thus forcing you to buy it.

:balloon2:

Alexander the Pretty Good
02-15-2006, 22:34
You can get to them (all of them I think) just that you won't have much time to do it in.

Haven't tried a siege yet - building up an army first. :2thumbsup:

TB666
02-15-2006, 22:47
I tried a seige.
It is almost impossible.
there are alot of archers and only one way up so the AI has all men there and hack you and your men as you come up.

Antagonist
02-15-2006, 23:28
Yes, the sieges are very difficult. I think the best way is recruit and train up a large force of heavy infantry, then send them up first while you hang back, maybe sniping if you are good with ranged weapons. Hopefully they should soften up the defenders enough for you to finish them off at close quarters.

The disappointing thing IMO is that once you've captured the castle there isn't really much to do with it. They're valuable as a place to rest and to garrison troops, but aside from that nothing really goes on. Hopefully sieges will be fleshed out in the future, particularly adding a siege defense feature, and perhaps siege weapons or something. The ultimate thing (which is much further off, if it happens at all) would be to be able to beseige and capture settlements, with all of the other details that would entail. It would finally be possible to actually win the war against Swadia/Vaegir...

Antagonist

TB666
02-16-2006, 00:08
Yeah I think the seiges are just for testing.
Just like the pistol is.

Quietus
02-16-2006, 05:22
I captured the Radoghir castle in the West relatively easy (although I'm already level 7).

The East has crossbows (insanity....) :shame:. I may attempt it later.

Crazed Rabbit
02-17-2006, 21:36
A new patch to version .730, version .731, is available for download from the Tale Worlds website, here:
http://www.taleworlds.net/mb_download.html

I don't know what it changes, but these updates are usually very good at fixing bugs in the previsou versions.

Crazed Rabbit

The Scourge
02-18-2006, 01:04
Nice patch ,but don't bother inspecting that castle you captured .
Your own men now see you as an enemy and shoot at you .:dizzy2:
Still ,at least you haven't got those big orange screens anymore .

Xiahou
02-18-2006, 02:06
Does this update invalidate .730 save games?

Quietus
02-18-2006, 02:25
Does this update invalidate .730 save games?
According to Armagan's post, it is compatible to 0.730 :)

Xiahou
02-18-2006, 04:21
According to Armagan's post, it is compatible to 0.730 :)
Yup, it seems fine- thanks for the info. :bow:

Alexander the Pretty Good
02-18-2006, 17:02
Official Changelog (http://forums.taleworlds.net/viewtopic.php?t=8222&start=0)
Officially compatible with .730 savegames (but no others).

I'll try it in a bit.

I <3 quick patches. :2thumbsup:

aw89
02-19-2006, 13:45
I play this game way to much really, wish I could activate it... (I don't have a *** ****** credit card!)

Last Days mod is quite good, its just for 0.711 though, update sometime next week.

Dutch_guy
02-19-2006, 17:12
Does anyone here mod the game, and could someone therefor tel me how to mod the starting money your character starts with ?

I too have not activated it yet and would still like to be able to buy all the nice gear and equipment that's available.

:balloon2:

econ21
02-19-2006, 21:38
nevermind

aw89
02-19-2006, 22:01
^^^^ He hasn't activated the game, you can't get any good equipment pre-level six


Does anyone here mod the game, and could someone therefor tel me how to mod the starting money your character starts with ?

I too have not activated it yet and would still like to be able to buy all the nice gear and equipment that's available.

:balloon2:

http://www.cheatengine.tk/

Xiahou
02-19-2006, 22:42
I wish they'd add some female armor... After .731, I finally made a female archer character and even something like a leather jerkin turns her into a barrel-chested man with pecs. :dizzy2:

Dont get me wrong though- still an awesome indie game. :bow:

Zatoichi
02-20-2006, 14:14
Finally got around to playing this last week, and bought it 2 days later! It's a lot more fun than it should be! I just can't believe I took so long to discover it...

Major Robert Dump
02-21-2006, 07:18
fun game. wish I had read this thread before playing for a total of 6 hours over 3 days, because outside of "freeing" slaves of enemies I had no idea how to recruit people and was cluelss about the tavern. 98% of my time was spent soloing groups of 7-10 infantry or joining in a big battle....this I did being cav archer, with 2 stacks of arrows, running in circles and circles and circles, and all this time I coulda justy brought an army....

One kill joy at the end was joining a massive 30+ vs 30 battle at level 3 and coming out of the match victorious to be told I was now level 6 game over. too funny.

Thanks for poinitng this game out guys

The Scourge
02-21-2006, 16:12
You should all download the new Arena expansion mod ,for 7.31 .
Trust me ,it's really worth it.:duel:

Steppe Merc
02-22-2006, 23:50
I really like the pistol... at least it's better than the hunting bow I start with. It hurts me to use such an inaccurate item, so I only do when I'm totally outmatched. Me versus 8 Vaegir deserters. Thank goodness for the pistol.

Xiahou
02-23-2006, 01:46
I really like the pistol... at least it's better than the hunting bow I start with. It hurts me to use such an inaccurate item, so I only do when I'm totally outmatched. Me versus 8 Vaegir deserters. Thank goodness for the pistol.
Just go for headshots with your bow- they take most baddies down with one shot. My horse archer chick has wasted over 20 solo. I just take out those on horseback first, and then she can pick off the poor SOBs on foot at her leisure. :skull: For the one's on foot with shields, I just line up the shot, stop my horse, and draw the bow just as they come into melee range. Once you get the timing down, you should be able to reliably take most enemies out with an arrow to the face just as they drop their shields to swing at ya. :2thumbsup:

The things that give her the most trouble are armies with lots of heavy horse or droves of xbow men. Im slowly building up a force of sword sisters to help out in those scenarios though.... I'm up to 4 of them atm.

Steppe Merc
02-23-2006, 02:08
Yeah, I also use horse archers. But I was at level one, and I didn't have any good armor at all. I was practically dead when I killed the last guy.

Alexander the Pretty Good
02-23-2006, 03:18
Xbows pwn badly. On one game I switched over to bows to give enemy a chance!

And I seriously fear Swadian deserters. 20 xbows?! Even if I survive, my pain-stakenly trained army will not!:sweatdrop:

Quietus
02-23-2006, 06:24
Xbows pwn badly. On one game I switched over to bows to give enemy a chance!

And I seriously fear Swadian deserters. 20 xbows?! Even if I survive, my pain-stakenly trained army will not!:sweatdrop: Swadian Deserters are a pain :shame:, however if you move behind them (as a Horsearcher), they no longer shoot at you (same with other missiles, bow, javelin, throwing axe, jarid etc.

Is this a bug? They will fire at your troops but not you. On older versions, even while aiming, the soldiers will suddenly turn and fire if you try to get close from any direction. :inquisitive: Even on the periphery, they seemed to be adjusted on targeting your troops.

Major Robert Dump
02-23-2006, 23:21
Currently working a party of the two guys from the tavern, 10 swadian knights, 15 swadian man at arms, 4 slave hunters, 4 hired blades and 3 xbows. I may drop the xbows becuase they slow me down on pursuit of enemy parties. This army is really expensive so I have to constantly fight to make money and loot stuff.

I like how you can let every stack promote completely, then upgrade them all at once so you dont need to free a slot.

Not completely sure how the battle order in the party list affects the order you start with. If I drop the xbows in last I still get one or two in my starting team of 8

For missle heavy armies order "infantry" "hold" and order "cavalry" "follow me" and move your horses into some trees or behind a hill. Once you are safe hit "everyone" "charge" and try to get a downhill run on the enemy infantry, this will distract your fottmen from being killed by arrows.

Vs other horses I use a spirited quicky (the same one i had starting as a court lady) and a crossbow, no one can catch me and its real easy to strafe mobs in close p[assing and get a hit. The xbow reticule doesnt get any bigger with a slow gallop, which effectively means I can gallop slowly backwards and pick of infantry if they try to chase me. I dont know if my horse archery or maxed xbows skills are whats causing this, but it wasnt like that when i started the game

Vs lots of infantry I use a heavy warhorse and a crossbow, and try to run through mobs and do 10-30 damage on knockdown to each guy. Doing that vs weakened enemies you can literally kill 4 at once just by running them over, and I usually take a shot with the xbow as I pass just for good measure. I keep no shield though, so if I come off the horse I get in trouble vs infantry with a faster attack than me if i try to go melee...its usually better honestly to just keep running and shooting.

Does anyone know if the heroes can die? And where can I get more besides the guy from the prison and the tavern. LOL this army is costing 1000 a week it sucks, and the merchant keeps running out of dried meat and I gotta go to the salt mines

Also, havent tried the "dismount" command yet, but I imagine it would be useful if I were outnumbered and wanted to hide in some trees or on top of a hill to fend off an attack.

Quietus
02-24-2006, 09:35
Does anyone know if the heroes can die? And where can I get more besides the guy from the prison and the tavern. LOL this army is costing 1000 a week it sucks, and the merchant keeps running out of dried meat and I gotta go to the salt mines
The heroes never die and I'm also wondering whether there would be more heroes (IMO, there will be more).

There are specific trade routes in this game. The junction of the two major routes is Rivacheg and hence will fork in two different routes from there (Veluca or Curaw). You can alternate between these routes.

Just ask what the merchants are selling/buying and the routes can easily be memorized.

- Selling looted equipment gets more gold as well as doing the Missions.
- I've never joined any faction in 0.731 so I'm not sure what are the changes in the Noblemen missions. But pre 0.700, they were fairly lucrative.

Major Robert Dump
02-24-2006, 11:44
Well, I dont know if its my level, but from 8-10 the "supply" and "caravan escort missions" I did all gave a lousy 800 gold and 100 xp or the likes. The ambush and track the raider missions gave 1400 xp. So unless the supply missions are necessary for further missions I dont see the point until you have so much money and such a fast army you can do them all on the spot.

Spending all your money buying jerkin could end in disaster for many reasons including time, battles, no food, inventory space, money and finally deserters.

The real adventures are the big battles and the ridiculous ambushes they spring on you when you try to intercept. I should probably try some mods, I like the carnage better than the RP aspect. Imagine in they made a game like this MP eventually, it would be freaky deakey

Quietus
02-25-2006, 06:51
Well, I dont know if its my level, but from 8-10 the "supply" and "caravan escort missions" I did all gave a lousy 800 gold and 100 xp or the likes. The ambush and track the raider missions gave 1400 xp. So unless the supply missions are necessary for further missions I dont see the point until you have so much money and such a fast army you can do them all on the spot. There are more missions other than those two as the game progress. It's better to discover for yourself though so I'm keeping shut.

-also each prisoner can be sold to a slaver for 20 gold a pop.


Spending all your money buying jerkin could end in disaster for many reasons including time, battles, no food, inventory space, money and finally deserters. You can just loot instead of buying (I personally never buy weapons or armor). Try loading up on horses in your inventory so your army moves faster.


he real adventures are the big battles and the ridiculous ambushes they spring on you when you try to intercept. I should probably try some mods, I like the carnage better than the RP aspect. Imagine in they made a game like this MP eventually, it would be freaky deakey Fighting the Dark Knights and Khergits are the best, hehe. MP would put this game WAY over the top!

Major Robert Dump
02-25-2006, 23:32
Now that i have 20 swadian knights and 10 man at arms im going to goof around with different recruits:


sea raiders are the best allaround melee ive had work for me so far, but they get no cav and they cannot upgrade

the manhunter tree kind of sucks, although i never got to slave master only slave hunter, and slave hunters seemed to go down quick every battle

Hired Blades from the townsman/watchman treed dont deal as much damage as swadian knights, but they have equal riding skills and get a 5 on shields, the two i have now i have had for 3 weeks in the game,

refugees and peasant women go to the same tree. My 25 peasaNT woman are currently all fighter women, its pretty funny chics in dresses with skullcaps and blades

Trying desperately to find a Hostile army with ghost or kherig prisoners so i can take them

also, i saw earlier in the thread someone said they dropped a hero for space purposes....are you nuts? They dont die and you can turn them into whatever u want. I got the stupid merchant dude to level 14 and he is my lancer/horse tank guy and Borcha usually gets 2 kills per fight now with his bow and horse archery skills

Alexander the Pretty Good
02-26-2006, 00:33
But you can only have 1 hero. 3 or 4 Swadian Knights would be a fair trade.

Although I find it alarming how quickly they can die against weak opponents in the "autoresolve" period if you get knocked unconscience. Same for Swadian xbows - they die in droves in the "auto-resolve" thingy. :inquisitive:

"Upon entering the field against 3 river pirates, every single of your knights charged off a cliff. Onto spikes. Covered in poison. With the Asian Bird Flu. They are thoroughly dead."

:wall:

Xiahou
02-26-2006, 01:58
sea raiders are the best allaround melee ive had work for me so far, but they get no cav and they cannot upgradeI also know from intimate, personal experience that they're good at taking down cav (me)with head shots from throwing axes. :skull:


refugees and peasant women go to the same tree. My 25 peasaNT woman are currently all fighter women, its pretty funny chics in dresses with skullcaps and blades
Currently, one of my characters has about 5 sword sisters- it could just be my imagination, but I like them better than knights. They seem to take out alot of enemies compared to others.

Still waiting for someone to mod female armor. :idea2:

Kraxis
02-26-2006, 16:32
Actually it used to be that sea raiders upgraded into something crap. I believe it was the bandit tree. Lousy upgrade (more of a downgrade).

Khergits I have heard are about the best troops you can get, if you are lucky to get them to be horse archers all, combined with some Dark Knights.

econ21
02-26-2006, 17:44
Hired Blades from the townsman/watchman treed dont deal as much damage as swadian knights, but they have equal riding skills and get a 5 on shields, the two i have now i have had for 3 weeks in the game,

How can you tell the stats of troops?

While I am at it, can anyone enlighten me on a couple of queries about weapon skills.
(a) does weaponmastery only affect whether you can put points into a weapon skill? (Given my weaponmastery level, I can't put points into my archery anymore, but it still rises with kills).
(b) what do weapon skills do exactly? Do they help you hit? Or do more damage when you hit? Or what? i.e. how much is due to my skill as a human player and how much to my character's stats?

thanks for any advice! (It's amazing how this game can keep sucking you back into it).

Antagonist
02-26-2006, 18:24
I'm not absolutely sure, but I think that weapon mastery influences several things about weapon skills: most noticeably the limit up to which you can put points in a skill on level-up, but I have heard that it also affects how quickly you gain weapon skills through use, especially at higher levels when it slows down.

As for what weapon proficiencies do, I think they mostly affect damage. This is particularly noticable with throwing weapons, a skill of 200 will produce twice or three times the damage of a skill of 50. I don't think it's possible to "miss" with a melee weapon (although you can hit for no damage) but proficiencies for ranged weapons might affect accuracy, I'm not sure.

Antagonist

Somebody Else
02-26-2006, 19:12
With higher weapon skills, you swing faster (I think) and do more damage. Which is handy. Ranged weapons - the targeting reticle gets smaller, and stays so for longer - around skill 130 or so, I believe, it gets to closed - so the missile goes where you aim it (but only for a fraction of a second). I think crossbow skill affects reload speed - I assume that applies for archery as well.

Quietus
02-26-2006, 19:27
How can you tell the stats of troops? On the Party screen, you can "talk" to the troops

Crazed Rabbit
02-26-2006, 19:45
There's some sweet mods at taleworlds: the Storymod (adds a bunch of new stuff (enemies, weapons, a faction) and a great plot), and the Priates mod, where you sail around in a ship in the caribbean and attack the ships or England, France, or Spain, and engage in stupendous ship-to-ship combat. I highly recommend checking them out.


(a) does weaponmastery only affect whether you can put points into a weapon skill? (Given my weaponmastery level, I can't put points into my archery anymore, but it still rises with kills).

Yes. It doesn't, to my knowledge, affect how fast you gain new weapon points from battle, just if you are able to add the ones youget from leveling up.


(b) what do weapon skills do exactly? Do they help you hit? Or do more damage when you hit? Or what? i.e. how much is due to my skill as a human player and how much to my character's stats?

The higher the points are, the faster you swing and the more damage you do, and the more accurate you are with ranged weapons.


Although I find it alarming how quickly they can die against weak opponents in the "autoresolve" period if you get knocked unconscience. Same for Swadian xbows - they die in droves in the "auto-resolve" thingy.

"Upon entering the field against 3 river pirates, every single of your knights charged off a cliff. Onto spikes. Covered in poison. With the Asian Bird Flu. They are thoroughly dead."

True that. Or perhaps "The pirates use shaman magic to compell the horses to throw their riders and then trample their bodies." I know I get mad when I lose a knight fighting 3 river pirates.

Crazed Rabbit

Husar
02-26-2006, 20:12
The higher the points are, the faster you swing and the more damage you do, and the more accurate you are with ranged weapons.
I think you get higher accuracy for ranged weapons(and can hold a bow centered for a longer time) and increased speed for ranged and melee, in melee, increased speed means you swing your weapon faster thus getting a higher speed bonus added to your damage, but it doesn´t increase damage directly, afaik.

Alexander the Pretty Good
02-27-2006, 22:43
I'm waiting for the next version of the "End Days" or whatever LOTR mod. Sounds awesome, but the latest doesn't work with .731 seamlessly.

Crazed Rabbit
02-28-2006, 19:38
The LOTR mod should be out soon-how soon, I'm not sure. A week or two at most I'd guess. Right now its only compatible with .711.

Also, it appears a member at Taleworlds has released a tool allowing people to import new models with animation support-aka, new armors! Unfortunately, we can't add new animations yet, but this opens a lot of doors:
http://www.modelsource65.com/files/other/Roman/MAB_Roman/screens/beta1/BetaScreen7.JPG
This armor was made by RR_Raptor65, who's making a Roman add-on mod.

Crazed Rabbit

aw89
03-01-2006, 23:09
RR_Raptor65 should be glad none of the historians from here come spam his forum with historical faults.

From what I can see he should add a pair of shoes/sandals with a greave on the left leg and no stockings. And he's missing a belt if not mistaken. (And the lorica segmenta was used for what? 30 years?)

Kraxis
03-02-2006, 02:01
(And the lorica segmenta was used for what? 30 years?)
More like 200 years... From Teutoberger Wald to the end of Septimus Severus' rule (he is the last to have made stelas with it). It isn't unlikely it was used for yet some time in a lesser degree, like hamata had been.

aw89
03-02-2006, 15:41
I only missed by 170 years...

R'as al Ghul
03-07-2006, 10:14
After some pause I picked up .731 yesterday.
Haven't seen much yet as I'm starting a new character
but the weather is absolutely amazing. Fog, Rain, Snow etc.
Can't wait for the Samurai mod to be finished. :2thumbsup:

Any more changes I need to be aware of?

Alexander the Pretty Good
03-08-2006, 03:33
Seiges are rudimentarily implemented.

And I highly recommend the Last Days Mod. Essentially a Lord of the Rings total conversion, it features some incredible scripting, and it adds a depth that M&B lacks in the story department (for now).

Plus, LOTR r0x0rs. N00b. :idea2:

R'as al Ghul
03-09-2006, 14:25
I realized that the inflation is really high in Zendar,
at least since the last time I visited. And selling items yeilds almost nothing.

I've seen the siege screenshots and look forward to play them but I had to start from scratch again. An aspect I really like about this game, since you can be a good player but when you start a new character your abilities are limited by the character's.

Kraxis
03-09-2006, 14:52
That is because you either don't have skills in trading, or don't have Marnid with you.

R'as al Ghul
03-09-2006, 15:04
That is because you either don't have skills in trading, or don't have Marnid with you.
Both are true.
I'm level 3 hunter and own 150 dinaris.
I'm aware that I suffer huge trading penalties, only they seem bigger than in the last version I played. I only just upped my prisoner skills to take Borcha for 50 dinaris, the 150 for Marnid's padded cloth I can't spare atm.

R'as al Ghul
03-15-2006, 15:06
Is there any way to determine the loot you get or is it completely random?

For example I shot ten Khergits off their horses. All horses lived.
Did I have a horse in the loot? No, only steppe caps. :wall:

Dutch_guy
03-15-2006, 16:16
Is there any way to determine the loot you get or is it completely random?



As far as I know it's completely random...

:balloon2:

Major Robert Dump
03-19-2006, 11:20
No way to affect loot as far as I know, just certain groups drop things occasionally others dont


BTW the Pirates mod is very entertaining, but a wee bit easy after you get yourself and your heroes equipped with armor and repeating rifles. You guys should check it out, its better than the LOTR mod in every way except there appears to be no sort of end game, no goal really, so it ends up being like the regular version in that aspect.

I liked the LOTR mod and was looking forward to an all out multi-war, but the game kept crashing and when my hero buddy leveled each time his stats would reset back to what they were when I got him, so I eventually jumped ship. May have had something to do also with my quick leveling due to the arena in that version giving uber xp early on and lots of cash. You just pick jousting and choose the weapon you have points in and u can win each time. IT lets you customize the arenas pretty much, The 6v6v6v6 arena fights were an absolute hoot


Maybe I'll try LOTR again on next update

Alexander the Pretty Good
03-20-2006, 03:51
Musta been a problem with the Arenamod incoporation. In fact, most of the hastily-renamed Zendar stuff seems buggy. The rest is not so bad, about as buggy as plain M&B.

I think I'll try the Norman mod next, it looks good as well...

edyzmedieval
03-21-2006, 20:44
I love this game. :2thumbsup:

I play it like a madman. I finished the demo 3 times already. And in my last campaign, I've been the most succesful. Hunter, I have 75 for my archery skills.

Anybody want a headshot? ~D

As for units and party, I have a cracked nordic shield stolen from bandits, leather armour and mail cap(+4 armour) and boots(+2 leg armour). I have a bow, bolts and rusty sword.
I have about 900 denars.

As for the party, me only, for now. :book:

Buying a license tommorrow or this week. I love it. :2thumbsup:

Major Robert Dump
03-21-2006, 21:53
Get a party. 1-5 and F1-F5 is your friend. Just try to keep all your people in the same faction so you dont lose as many slots with soldier upgrades, although every now and then you run into something you cant refuse, like picking up 30 refugee prisoners which will upgrade to 30 sword sisters.

I always have my seargeants on follow me mode so they level up quicker (borcha and mad). If I'm outnumbered on cavalry I order cav dismount, and the horses can be used as shields, and also used as obstqcles to block and stifle incoming cav attacks.

In games vs lots opf missles if u dont have a huge cavalry army to flank and charge them, its imperitive to use the follow me order and move your army behind a hill until you can figure out which way to engage.

My leader toon has a huge,e xpensive army and uses the heroes as tanks, but he is a squishy with an xbow who gets pwned if he gets taken off his horse. Its fun but its expensive.

On the other hand, my tank toon uses the heroes for tactics, scout and medic skill upgrades and can typically take out an entire army of footmen by himself. In fact, knocking me off my horse is the worse thing the enmy can do because now they got a 2-handed axe with ironskin 7 and pwer strikme 7 to deal with, along with 200+ points in 2 handed. Lances are cool to, especially since you can be going slow and still take dudes out with couching, so running in a circle at 1/4 speed is a good way to take out anyone unlucky enough to be on the outer fringe of the mob. If I get in trouble i call out for a quick follow me or charge and the boys come running. Once you start rolling with a team you wont get as many points and xp as a ranged guy, but as a melee guy you will get a couple thousand xp per mission just from all your kills

The best hold formation I use is everyone-hold/archers-follow(move them up to front) archers/hold-then repeat and put the footmen behind them with your cavalry either held on an extreme flank or in the rear. Cavalry will run out to engage on their own when the enemy closes near, so dont worry they wont stand in the back and let your foot soldiers get trampled.


With some points in athletics you can effectively run backwards with a long range weapon and swipe them as they move in. My best yet was getting taken off the horse while lancing guys, falling into a mob, calling for my backup, but by the time the backup arrived i had already killed all 12 with my war axe. Had 2 health left, and had I lost that one I would have lost my army since it was already round three of the battle and I only had 3 guys left unwounded and alive.

Around level 25 it gets boring with the regular game. Theres really nothing left to do but experiment and fight huge battles, but all the enemy armies behave roughly the same and send theor troops in the same order each time, so its kinda easy even with normal damage and good AI

Crazed Rabbit
03-22-2006, 06:06
I recommend to all checking out the 1066 Norman Invasion Mod over at the M&B forums. A good, fun mod. No fancy tricks, but it's enjoyable.

I will transcribe an exciting battle, defeat, then quick rebuild of my army from prisoners sometime in the future, when I'm less lazy than I am right now.

Crazed Rabbit

Sasaki Kojiro
03-22-2006, 06:29
lol I just completed the "hunt down river pirates" quest, and my reward was...100 xp :laugh4: of course I levelled up 6 times while killing all the pirates. Had a lot of fun soloing them. I did the 5/6 man groups on foot put that gets tricky, a couple misses and you're gone. Have archery 150 and horse archery 4 now, it's getting easy. Think I'll start a little army and try fighting on foot again.

edyzmedieval
03-23-2006, 11:49
I finally bought a license!!!! :2thumbsup:

Level 10 for me.

What's your best shot difficulty?
I got a 7.9, being a horse archer, inflicting 38 damage and shooting the other horse archer down. Tournament in Zendar. ~:)

R'as al Ghul
03-23-2006, 12:09
F1-F5 is your friend.

Wow, didn't know that. So you can finally give seperate orders?
Have to try that. I made it to lvl 20 without, though.

I have archery over 220 and 1-handed at 140, polearms at 160.
I can't decide to favour one weapon. Lancing is too much fun
and against swadian knights and dark knights the best thing to do.
Those nobleman quests are quite nice. Got 3500XP from one.

Has anybody captured a castle yet? If so, how many troops do you need
when at lvl 20? What kind of troops? I guess mainly ranged?

Kraxis
03-23-2006, 21:51
I finally bought a license!!!! :2thumbsup:

Level 10 for me.

What's your best shot difficulty?
I got a 7.9, being a horse archer, inflicting 38 damage and shooting the other horse archer down. Tournament in Zendar. ~:)
Best shot? I think it was 11.something. Headshot on a man on the other side of the map walking just below the crestline of a mountain, only head visible. Got three of those in that battle. Felt pretty good right then.

I think the best possible is 13.something or 14.something. Haven't gotten there yet, but I have seen screenshots of them.

Major Robert Dump
03-23-2006, 22:19
the f orders can be tricky, make sure you give "everyone" orders first, then start with the individuals, then if you get into trouble and must use the "charge command" to get help to you be sure and hit "everyone" first because otherwise only the last units you gave orders to will charge.

Also, be careful chasing units to their reinforcemtn point if they are crossbowmen, because the new spawn will come out on top of the cliff if your man are piled at the spawn point, so you will get 7 crossbowmen who can shoot your men to pieces while you cant reach them. I did notice that if one of the guys in the ledge get hit with an arrow he will fall into the mob, but good luck getting your troops to shoot at them since they will be packed to tight on the edge of the map to spread out and get clear shots. I lost a lot of expensive units in one fight before i realized what was happening, although I suppose if you have archer or xbow skills high and quick enough you could also snipe them out before they do serious damage to your units


You guys are missing out on a lot of fun if you arent using the heroes, get them as early as possible, you need around 300 gold for a padded cloth for the tavern dude, and 100 or 50 for borcha in rivacheg, try to get them on the first day so you can level them up. the best way to level them is to get them out there killing with you

some of them have skills that are higher than what they should have based on their attribute, like the guy with trade-3 only has 6 charisma, so before you could get him to trade 4 you would need to level him 6 more times, which is a waste since he would be better suited for something else. Personally I like to make borcha my tank/scout and make madrid my tank/medic..surgery and first aid and wound treatment make a world of difference in keeping your army alive, having them regen quicker, and giving you and your heroes extra point regen in between missions on long battles. Also, remember intelligence attreibute adds an extra skills point, so put some in both guys so you can get them up to speed on iron skin and riding and power strike. Borcha also makes a good cav archer, but he never seemed to get kills as one

BTW: my favorite unit in the game by far is the seargent, an elite foot soldier on both factions you get by following the infantry tree. They pwn all cavalry and wear heavy armor, great units

R'as al Ghul
03-24-2006, 10:38
Infantry Seargeants are great. I agree.
Imo the Swadian Knights are better than the Vaegir because of their lack of lances. If you can park your Swadians on a hill or other area, even water, they can't be charged by the lances, giving them a supreme advantage. Same goes for those Khergits. Against the Khergits I find it best to force a clash between my Knights and them to force a melee as soon as possible while I chase the horse archers.
I do use Borcha and Marnid. Both of them are heavily armoured on war horses. The're equipped with throwing axes and decent melee weapons. If you give them bows, they'll try to shoot the whole time whereas a bag of axes is spent pretty quickly.

edyzmedieval
03-24-2006, 22:12
I finally got Borcha for 50 denars.... :book: :2thumbsup:

He's a good fellow, but gets killed kinda easily. I gave him a Stubborn Sumpter Horse and an Iron Staff.

Slyspy
03-26-2006, 01:04
I finally got Borcha for 50 denars.... :book: :2thumbsup:

He's a good fellow, but gets killed kinda easily. I gave him a Stubborn Sumpter Horse and an Iron Staff.

Yes he does and Marnid is no better. Get them a decent horse each and they'll last longer. Give them a spear as well and they may actually kill someone.

Sasaki Kojiro
03-26-2006, 02:06
I finally bought a license!!!! :2thumbsup:

Level 10 for me.

What's your best shot difficulty?
I got a 7.9, being a horse archer, inflicting 38 damage and shooting the other horse archer down. Tournament in Zendar. ~:)

I got 10.1 on a random shot at a group of bandits.


Just fought a nice battle, my 24 swadia militia/footman/peasants vs 20 swadian deserters. I charged through the line of crossbowmen on my charger, killing 2 with my lance and knocking 4 others over. They all turned to follow me. I circled and charged through again from the side with similar results. By this time they were scattered all over and my foot troops charged in and massacred them without a single loss ~D


I also enjoyed taking the Culmarr castle (level 11). Took me 4 battles . The first two I ran down into the moat on the left and used my bow to kill the guys on the wall that I could see. After two battles they were down to 2 knights and 11 crossbowmen. This time I charged up the ramp with my footman infantry and men at arms. They killed about 8 crossbowmen and then refused to go off the ramp and onto the wall so the other crossbowmen just shot all of them :embarassed: Last battle I charged up myself and took out the remaining 4 guys. I imagine the archer castle will be harder.

sapi
03-26-2006, 02:55
I finally bought a license!!!! :2thumbsup:

Level 10 for me.

What's your best shot difficulty?
I got a 7.9, being a horse archer, inflicting 38 damage and shooting the other horse archer down. Tournament in Zendar. ~:)
It's over 16 iirc - i just shot randomly in the direction of the enemy at the start of the round and i got a guy behind a hill :)

Kraxis
03-26-2006, 04:23
It's over 16 iirc - i just shot randomly in the direction of the enemy at the start of the round and i got a guy behind a hill :)
Hard to believe since it is hardcoded to 13 or 14.

Crazed Rabbit
03-26-2006, 06:24
I think the highest is 14.4.

Crazed Rabbit

Major Robert Dump
03-26-2006, 08:57
for those of you who havent played Last Days mod (a kinda loose LOTR mod) kepp in mind that:

It's a very long campaign with actual win conditions, and if u play as orc you will have to fight the other orc host if you defeat the humies

Also, the arena in this mod has many more options, including 1v1 where u can pick your own weapons (ie-jousting, you have a joust round then go to 1v1 ground fight, if u lose the joust round u do less damage( and all sorts of other arena fights that get you mad xp and fat rewards. The all-out-war-trigger is set to player level though, so be advised if u stay in the starting town and do arena/save/arena/save until level 8 the moment u leave town the war will start even if it is only day 2. I still like it though, its a great way to level and make lots of cash, and if u are going to be a tank/fighter character then you should be ablke to hang in 4v4 teams of 6 matches, which pay 300 gold and 300 xp for a win, just save save save so you dont lose money and can redo infintatley ( i always get pwned as an archer because u dont get any other weapons, and when melee guys get to you u are screwed). Also in these matches make sure and use "hold position" command to keep your men consolidated, but be advised that you will need to bum rush any remaining archers on opposing teams (hop on a horse if any are around, there usually are) because they will eat your team up.

I'm now on day 52 int his campaign as orcs and the gondor and rohan keep repleneshing, but i am trying to play cautiously as mordor and make the isengards do their fair share of work so they dont gank me when we kill the humans. there really is no way around maxing 3 stats and leaving one low, and making your seargent your tools (ie surgery, tactics ets) but they can get wounded and die if you are not careful. Seems like anything past 18 strenght is a waste, and if your not going to be functional leader forgoe intel altogether and put points in agil for riding and speed (heavy armor needs at least 5 athletics or u get pwned in foot melee) and put the rest inleadership. Also in this mod you can use infamy points to abort missions or give allied armies orders on the world map

Its looking like im gonna lose this one, but next time ill know better than to level up to 8 on day one and start the war lol, i shoulda leveled up my seargents instead and forewent the duels until the war started

edyzmedieval
03-26-2006, 18:54
How can I play multiplayer?
I can't find the button. :dizzy2:

I have the license.

Crazed Rabbit
03-26-2006, 19:42
Um...there is no multiplayer. Sorry.

Crazed Rabbit
P.S. Don't bother suggesting it over at the taleworld forums. We won't get it for M&B1, maybe for M&B2.

Sasaki Kojiro
04-01-2006, 21:19
Ahahahahaha check out the mount&blade forums. One of the best April fools jokes I've seen.

Although the google romance thing was pretty good too.

BDC
04-02-2006, 08:38
Give Marnid etc a big two handed axe and some armour. No horse. Then they get kills.

Major Robert Dump
04-03-2006, 03:06
yeah, im starting to regret giving my heroes horses in the regular game and in the mods (some of the mods you get more than 2 heroes)

The allied cavalry AI is idiotic, the only saving grace is cavalry in charges so they run down mobs, otherwise they ALWAYS and I mean ALWAYS run right into a group they cant charge through or hit a guy with a spear. Chargers at least can knock down people on slow gallop. You need riding 4 to get to charger, so Borcha is the only one who will get to use the chargerm and putting the others on horses gets them KOd quick,

But if you must, make them spearmen and lancers, for the sake of range and one hit kills, putting a hero on a saddle horse and giving him a sword is comical, and he will never get kills

edyzmedieval
04-03-2006, 12:58
I have a huge sword. Chipped Sword of War, inflicts up to 80 damage. I always kill pirates from a single blow....

The only bad thing about it: I had 7 Horsemen and 2 Caravan Masters, along with Marnid and Borcha, and I entered the fight between a Vaegir War Party(allies) against Swadian War Party. I only got out with M,B and 1 horseman. :( :embarassed:

x-dANGEr
04-03-2006, 17:58
Hmm this game looks exciting. Can someone write a general 'short' overview about it, please? You know, what can you achieve in game and if their is MP or not..

econ21
04-03-2006, 18:59
Hmm this game looks exciting. Can someone write a general 'short' overview about it, please? You know, what can you achieve in game and if their is MP or not..

OK, no MP. What the game is all about, IMO, is the combat. Melee combat is very like Oblivion - left click to hit, right click to block. But somehow it feels smoother, more solid and more "real" - in Oblivion, enemies seem to jump around more, so it feels more twitch-like. Ranged combat is more direct than Oblivion - you don't have to aim high, just aim directly at the target - but again has a very satisfying feel. A big addition of MB over Oblivion is the mounted combat, which is exhilarating but tricky to master. Again, it feels real - a couched lance impact is lethal, but hard to pull off and if you are brought to a halt in a bunch of enemies, you are going down. Perhaps the only negative to the combat, IMO, is that it is easy to get swamped by enemies. Even 2 to 1, and you are in trouble, as the blows rain down endlessly and you can't recover. Maybe this is realistic, but I think it is overdone and a very skilful fighter should be able to take on a few less skilled opponents.

Who do you fight against? It ranges from a few ill equipped thugs up to a great variety of challenge. The ultimate might be 40 Black knights and dark riders, who are lethal knights in full plate. There are hun-type horse archers who will pepper you. There are crossbowmen who will decimate your horse. There are even Viking-type sea raiders who are equally handy with javelins+bows, and with great axes. It is very nicely done.

The main hook to the game is slowly building up your character, your equipment and also your band of fighters. Experience comes from kills and fairly basic quests - often escorting caravans, sometimes rescuing damsels etc. You can join a war, which makes half the neutrals hostile but opens up more quests. There is a nice variety of equipment - the ultimate is knight-type armour, but the game designer is Turkish and eastern equipment (scimitars, composite bows etc) is well represented. I confess that by the time I have got full plate and a decent war party, I tend to give up on the game. But a few months later, there will be an update and I get into it again, going from level 1 to level 20 or whatever.

I highly recommend it. I haven't seen first person pre-gunpowder combat done better.

Slyspy
04-03-2006, 21:08
It is a top little game, no doubt. Try the LotR mods for kicks and giggles - it is more advanced campaign-wise than M&B itself! I do believe you do the ranged combat a diservice though - you do have to aim up with bows at long range (though not crossbows really) and have to lead your target, so its not just point and click.

I think the reason combat feels better than Oblivion is the third-person viewpoint and the fact that it is slower yet more lethal. In Oblivion you and your opponent jump-around nose-to-nose basically beating each other to death, in M&B a few hits are all that is needed. Oh and not all the opponents are of the same quality stat or equipment wise which adds to the tactical challenge as well as the actual combat. Love the hit sound-effects too! Both games systems suffer when the fighting is two or more on one though.

econ21
04-03-2006, 21:31
you do have to aim up with bows at long range ...

Strange - I don't think I aim up and I always use a bow. And I often hit at very long ranges - maybe I'm doing it subconsciously or I forgot? But regardless, it seems more subtle than Oblivion, which I have not quite grasped (especially when shooting up even a slight slope). You do have to lead though, it's true. I find that very hard to get right against skirmishing cavalry - I always assumed it would be easy for a foot archer to hit a horse archer, but MB makes me doubt that.

Don't get me wrong, I really like the MB archery - it's definitely not point and shoot. The fact that your aim starts to wobble if you wait more than a few seconds adds a nice tension to it. You get into a rhythm - draw, aim, release - that slowly gets more lethal and tense as the enemy closes.


I think the reason combat feels better than Oblivion is the third-person viewpoint and the fact that it is slower yet more lethal.

I think you've put your finger on it. Thanks.

I'm going to have to try the LOTR mod - I'm a real Tolkien fan.

Going back to x-dANGEr's original question - what can you achieve in the game? I guess the basic thing is you get the satisfaction of slowing growing from a lone hick with a bow (or whatever) into a plate-armoured captain with scores of highly trained fighters in your company. (Your men get upgraded with experience too). You also get to have scores of good scraps in the process.

Major Robert Dump
04-04-2006, 03:34
The regular game drags on, as far as I know. I have two regular characters: a level 30 leader type, who fields a huge army and has tactics so high he starts with literally 24 soldiers in a fight. He uses a light xbow, which has crap damage, but its the only one you can reload on a horse and he stays on horse or gets pwned. (couldnt use bows cuz of no strength/powerdraw). higher level xbows need strenght too

My other guy is like level 28 and all melee/riding,

In both cases, nothing in the game can stand up to me, not even the armies with 100+ soldiers. As far as I know, this just goes on and on and on and there is no end game

The LOTR mod, however, actually has winning conditions and has removed some of the lame missions, so there are mostly only missions that give uber xp. And the armies you fight are better, whereas in the regular game armies of 100 will inevitably have 50% crappy militia types. also, there are better options in the arena, you can make lotsof xp and okay money up to about level 12-15, and after that the xp isnt so great but the money is uber. I like to lower AI damage to 1/4th, go to the area and make 15k or so in gold doing 6v6x4 arena fights (stick with jousting or 1v1 early on), then reset the damage and continue campaign.

Right now on the LOTR mod im low 20s, can place 300 gold bets in the arena, have eliminated one of the two main enemies, the other enemy is strong, and of course when me and my ally pwn him I will have to fight my ally. I have a good deal left in this campaign, should be fun and I'm in no hurry, and when I'm done I may try the other side as something else

Also, play with self-save when you first start. Auto save can ruin you because it wil save after every event, and since the game is soooooo buggy (especially the mods) I simply cant justify using autosaves because when I tried it, it stopped being "realistic" when I crashed and lost all the progress in a battle that took me 80 minutes. Also, lag can kill you sometimes in massive cavalry fights

Not sure what other mods have campaigns with end games. Pretty sure the pirates mod does not.

If I were any of you starting out, play with AI damage on 1/4 and get a good feel for the game then start a new character, specializing in one or two weapons if you will use a shield, or 3 weapons and no shield (my LOTR guy uses polearm, 2-handed,xbow, no shield ,<---i pay dearly for that sometimes, but its worth the variety) If you make your heroes utility guys (medical/tactics/scout) understand that it will take forever to develop those skills on them because they level slower than you, so think about their skills, and split the party skills up between the party

You can see party skills in the party menu on the left.

econ21
04-04-2006, 09:10
I tried the LOTR mod as Gondor but did not get much joy. I spent 3 days wandering around looking for any enemies - the river bandits quest giver talks of goblins, but I never saw any. Then suddenly, I was running from mobs of 11 Mordor scouts or bandits. As I had only 45 gold, I had only 3 thugs and one ranger hero. I died. Not being able to start off as a hunter also hurt me. In the normal game, having a bow allowed me to defeat larger parties at low level.

What am I missing? Should I have earned money from the arena first?

Major Robert Dump
04-04-2006, 10:52
In the LOTR mod you can choose specifically what weapon you use in the arena if you pick joust...its 2 part, one joust, if u get incapped you do less damage but u stillg et to fight melee in round 2, so pick whatever weapon you specialize in for that one.

In all the other arena fights the weapon is random excpet for the 1v1s, which dont pay nearly as well.

anyway, take the damage of AI down, make some money based on your build, and if you are going melee/tank build first then start doing the crazy arena fights around level 8, as they pay better. 6v6 fortified arena pays well, 8v8 arena pays better, and 6v6X4 pays the best, but you damn well better use your Fkeys in that one and stay in your corner (as in F!=hold position) then when all thats left is archers use F3 charge and take out the snipers. As a melee guy its always hardest when you end up with the bow, but you can still win with creative footwork. Also, save before and after each fight, especially after wins. If you lose reload, that way you can bet max each time

The "war" in the mod is based on level, not time, so if you stay in the arena until @ level 8 the war will start as soon as you leafe town. Early on, try to only join battles already in progress to level up. the orcs have stronger newb troops and more variety to choose from (their allies let them recruit) but the humans get better late troops and can use rangers.

ITs a tough mod, like I said, I'm on day 78 and still havent beat the humans, and when they go down I gotta beat my ally.

Read the FAQ in the forums

USe your influence points wisely. YOu dont just get influence from wins, but also from accomplsihing missions. Influence lets you give orders to allied armies, lets you buy stuff from the allied armories that is uber, lets you recruit better troops and, later in the game, you can recruit the kings themselves if yo have enough points. also, around level 24 you get a luetenenant, which with the other 2 heroes you get makes 3 heroes.

Dont let your heroes get killed. If they get wounded (talk to them to see if they are hurt) make sure and stay out of battle until you get healed (in the kings palace at your base, the guy by the door) or they sometimes heal after time. They will get killed if they are wounded and you go into a battle and lose

also, you will have to suck it upo and put some points in charisma so you can get a bigger army. one char point adds one to your max, one leader point adds 5 and a slot. Even as a tank or melee guy your gonna need more that 20 guys in your army, but remember when you beat an enemy you can recruit his hostages, so its often best to drop 5 crappy guys for one uber guy

I cant emphasize enough the F key commnads. Hold position will save your army often, and even better "follow" then move them to a defensive spot (like a river in a ravine if you are up against cavalry) and then put them on hold. Letting your troops run wild ends in disaster, even if they are all uber, because inevitably you will get 8 guys chasing one enemy, while 8 enemy ganks you.

If you are really having a hard time just keep the AI damage at 1/4 all the time. ITs more important to have fun, and it keeps you from getting one-hit killed by arrows and cavalry (it doesnt affect damage to your team, just you)

Early in the LOTR mod stay away from cavalry unless you have a cav killer build (like lancer and a heavy warhorse) but even then its dangerous if you get knocked off away from your team. I typically put all on hold position in a safe spot and try to scout ahead and take out whatever enemies I can...its good for xp and it helps your team by thinning the ranks. Once your heroes get decent skills, use "seargents charge" and try to anniahlate the incoming attacks, its quite fun and good for leveling your guys, especially if you wait ntil the enemy cav closes on your main army, then charge past them and go rape the enemies footmen and archers in the rear.

The AI is stupid, enemy cavalry always charges in ahead of the footmen, so use that to your advantage, especially on big maps, and the enemies always follow you if you run ahead of your army, so its easy to lead them away from your troops and get them to turn their backs so the troops can pelt them with arrows or use the "3" command to charge them while they have their backs to your army

If you are an archer you need to decide on a good melee weapon, because guys with shields will thwart you, especially cavalry with shields.

Major Robert Dump
04-04-2006, 11:02
Amd dont do the river bandit quest. The reward is crap. You may also need to get priosner management to beat the capture missions, but you can use your influence to drop missions. I got 2 levels of PM early on, and now i dont even use it, its kind of a waste since you can make better money in the arena. The capture 6 guys missions (and the capture nobleman missions) really require a blunt weapon anyway, and all that is a pain in the butt. the best paying missions by far are the raider and kill host missions.

LOTR isnt a short one, ex[ect to be playing it a while, especially since enemies can regenerate back to strong after they are weakened. Also, if u play orcs only ask "hows the war going" at the castles, never at the camps because it causes a crash.

Havent played as humans yet, but I would expect the best stategy is to focus on the allied camps rather than the main enemies. Taking out the easterlings and corsair and dunlar will get a lot of enemies off the map.

Quietus
04-04-2006, 14:35
Anybody read the in-game sound thread in the Suggestions section? They'll be adding in-game battle vocals. :)

x-dANGEr
04-04-2006, 17:30
OK, no MP. What the game is all about, IMO, is the combat. Melee combat is very like Oblivion - left click to hit, right click to block. But somehow it feels smoother, more solid and more "real" - in Oblivion, enemies seem to jump around more, so it feels more twitch-like. Ranged combat is more direct than Oblivion - you don't have to aim high, just aim directly at the target - but again has a very satisfying feel. A big addition of MB over Oblivion is the mounted combat, which is exhilarating but tricky to master. Again, it feels real - a couched lance impact is lethal, but hard to pull off and if you are brought to a halt in a bunch of enemies, you are going down. Perhaps the only negative to the combat, IMO, is that it is easy to get swamped by enemies. Even 2 to 1, and you are in trouble, as the blows rain down endlessly and you can't recover. Maybe this is realistic, but I think it is overdone and a very skilful fighter should be able to take on a few less skilled opponents.

Who do you fight against? It ranges from a few ill equipped thugs up to a great variety of challenge. The ultimate might be 40 Black knights and dark riders, who are lethal knights in full plate. There are hun-type horse archers who will pepper you. There are crossbowmen who will decimate your horse. There are even Viking-type sea raiders who are equally handy with javelins+bows, and with great axes. It is very nicely done.

The main hook to the game is slowly building up your character, your equipment and also your band of fighters. Experience comes from kills and fairly basic quests - often escorting caravans, sometimes rescuing damsels etc. You can join a war, which makes half the neutrals hostile but opens up more quests. There is a nice variety of equipment - the ultimate is knight-type armour, but the game designer is Turkish and eastern equipment (scimitars, composite bows etc) is well represented. I confess that by the time I have got full plate and a decent war party, I tend to give up on the game. But a few months later, there will be an update and I get into it again, going from level 1 to level 20 or whatever.

I highly recommend it. I haven't seen first person pre-gunpowder combat done better.

I DL-ed the demo and played the game for around 8 hours.. (It crashed a couple of times, though :no: ). Anyway, through that period whatever I tried, the word 'boring' kept flashing in my head. Their is no goal, no place to go to, nothing to do, no one to fight, what's the point? Stay at the Arena and keep fighting the guys in their? (Which will bore you by time, too, because you will use the same weapons..).

Alexander the Pretty Good
04-04-2006, 21:48
You can't do it in the demo, but one thing to do is find the biggest, baddest, enemies and kill them. Or make enough $$$ to buy Flaming Silver Armor (+10000 Def).

Or get one of the awesome mods. Which you can't in the demo. Many mods add story and reduce the lack of plot.

And the final version may have more plot.

econ21
04-04-2006, 22:14
Anyway, through that period whatever I tried, the word 'boring' kept flashing in my head. Their is no goal, no place to go to, nothing to do, no one to fight, what's the point? Stay at the Arena and keep fighting the guys in their? (Which will bore you by time, too, because you will use the same weapons..).

Well, it's probably not for you.

But you did leave the starter town, yes? Talking to people in the starter town, you should get a quest to hunt down river pirates (and a free shield if you accept). I usually start with that. They are someone to fight - the easiest enemies.

To help me out, I head to the a nearby town (Rivacheg?), talk to the Count to pick up the horse thief, Borcha, who will soon join me. I also hire a few men from the tavern when I can afford it. I also keep a look out for padded armour so I can hire Marnid, who you can recruit in the starter town. Borcha and Marnid are the only two recruitable NPCs in the game and levelling them up adds a little to it.

The goal is to power up your party. You need money to buy decent weapons and to pay for the men you hire from the tavern. When you get enough men you can start to escort caravans from town to town. There are around a dozen towns, so there are places to go. But they are not exciting. There are also other quests you can do too, but they are also not exciting.

The whole point of the game is powering up you character and party so you can win combats. If you don't get a thrill from taking down your first gang of half a dozen river pirates and looting their stuff for some desperately needed gold, then it is probably not for you.

I don't like the arena, BTW. I do find that boring. I need the hook of upgrading my character and party - when I start max them out, I lose interest.

Xiahou
04-05-2006, 00:37
If you are an archer you need to decide on a good melee weapon, because guys with shields will thwart you, especially cavalry with shields.
Shields dont stop me- they just make it a little more difficult. When the enemy has shields, you have two options: 1)Aim for the legs. It'll take more arrows, but it does the trick, or 2)Wait to draw your bow until the enemy is almost on top of you. When they lower their shield to swing at you, just put an arrow in their face- point blank. They'll drop like a sack of potatoes. :skull:

But I do still agree with you, that an archer should be half decent with a melee weapon as a backup should the need arise.

Alexander the Pretty Good
04-05-2006, 02:19
The waiting trick is kinda exploit-like - the AI has no way to counter it. I hope they add a "push with shield" move that would knock down an opponent without exposing the shield-bearer...

And I've used the exploit, too. ~;p

Xiahou
04-05-2006, 02:47
The waiting trick is kinda exploit-like - the AI has no way to counter it. I hope they add a "push with shield" move that would knock down an opponent without exposing the shield-bearer...

And I've used the exploit, too. ~;p
Meh, I think that'd make shields over-powered. It's just not reasonable to shoot apart a shield with arrows, so if you take aways a close-range split second of vulnerability you'd only be left with multiple foot and leg shots to try and stop a guy. Considering that anyone with a two-handed weapon can get decimated from any range, I think it would be pretty unbalanced to make shield users virtually invulnerable to arrows. They're still far better protected than any poor shlubs without shields as is.

Crazed Rabbit
04-05-2006, 07:59
I think they should allow shield-pushing, but also allow you to shoot whatever you see (i.e. Their face when they still have their shield up)-no more force fields around shields.

Crazed Rabbit

edyzmedieval
04-05-2006, 11:51
I am now on level 19 and I have:

-Marnid
-Borcha
-5 Vaegir Horseman
-1 Vaegir Knight
-3 Vaegir Veteran
-1 Caravan Master

I really like it now, plus I have a free slot for new guys. :2thumbsup:

R'as al Ghul
04-05-2006, 12:04
I really like it now, plus I have a free slot for new guys. :2thumbsup:

Try to put 2 points into surgery. It keeps your guys alive.
You can also pick up rescued prisoners that roam around if you have enough free space or rescue some from steppe bandits.
When I get short of men I'll usually look out for groups with huge prisoner trains and recrute them over once I've beaten the enemy.
You can already try to storm Radoghir castle. I was surprised how easy it is.
If you're good with the bow, you only need 30 headshots. :wink:
After that you can station troops in it. The good thing is that when stationed in the castle you don't have to pay them.

I have to say that now, being ca lvl 27, I enjoy it the most to fight with lance, bal. nomad sabre and sword of war from horseback.
Pure cavalry fights against khergits or enemy knights are very intense.
Btw, I prefer the heavy warhorse over the vanilla charger. It has one point more agility and one less charge.
The spirited charger or heavy is just way too expensive.

Slyspy
04-05-2006, 13:13
The good Major has the best hint for the LotR mod - when starting out get a hero or two, horses to move fast and only join fights which are already in progress. You might do a little trading before the war starts for real (when you reach level six I think) so that you can improve your equipment, especially your horse.

Sasaki Kojiro
04-06-2006, 21:24
Yeah I got frustrated with the slow start in the lotr mod too. Eventually imported my level 17 character. Much more fun, and the missions are still real challenging.

edyzmedieval
04-07-2006, 10:17
Try to put 2 points into surgery. It keeps your guys alive.
You can also pick up rescued prisoners that roam around if you have enough free space or rescue some from steppe bandits.
When I get short of men I'll usually look out for groups with huge prisoner trains and recrute them over once I've beaten the enemy.
You can already try to storm Radoghir castle. I was surprised how easy it is.
If you're good with the bow, you only need 30 headshots. :wink:
After that you can station troops in it. The good thing is that when stationed in the castle you don't have to pay them.

I have to say that now, being ca lvl 27, I enjoy it the most to fight with lance, bal. nomad sabre and sword of war from horseback.
Pure cavalry fights against khergits or enemy knights are very intense.
Btw, I prefer the heavy warhorse over the vanilla charger. It has one point more agility and one less charge.
The spirited charger or heavy is just way too expensive.

So far I have 1 point in surgery and first aid. Marnid and Borcha both have 1 at surgery. ~:)

I am good at the bow, but in intense fights, I don't use it. I'm not good at Horse Archery. :no: I just bought a lance. Works really well with the Heavy Warhorse. ~D

Level 19 for me so far. Progressing fast, and I am knight. I am supplying constantly the counts and especially King Yaroglek. ~D

Major Robert Dump
04-07-2006, 10:39
Only the highest party stat counts, dont waste points in something someone else has unless you plan to raise their level higher

the three medic skills are great, especially being able to regen hitpoints during long missions, and the fast healing of the party on the world map lets you get back into the fray quicker

also, for you horse archers and folks who dont like the arch of the arrows:

horse archery is pointless when you have high archery weapon skills, high power draw and uber bows, so put in in something else because you will always be maxed on arhcery skills.

also, the arch is less when you get higher skills, PD and better bows

edyzmedieval
04-07-2006, 14:02
I have a longbow and bodkin arrows. 102 at archery skill for me. ~:)

I use the sword 90% of the times. Fast and decisive. :2thumbsup:

Kraxis
04-07-2006, 14:35
So far I have 1 point in surgery and first aid. Marnid and Borcha both have 1 at surgery. ~:)

I am good at the bow, but in intense fights, I don't use it. I'm not good at Horse Archery. :no: I just bought a lance. Works really well with the Heavy Warhorse. ~D

Level 19 for me so far. Progressing fast, and I am knight. I am supplying constantly the counts and especially King Yaroglek. ~D
Do not spread out your skills like that. You should have chosen one of you to have Surgery. Right now your troops only get the enefit of 1 point of Surgery. Effectively you have wasted two points.

I generally make Marnid the trader/healer, Borcha the tracker and myself as the tank. But of course now that I'm a hunter I have a few skills that overlap with Borcha.

I was luckly enough to get myself a clean warbow at level 9, but I haven't yet gotten the money for two large bags of bodkins, so I'm roaming around with a large and normal bag of barbed arrows.
I kill 70% with my bow and 15% each with my spear and onehanders (nordic sword and heavy spiked mace).

When I need some practice for my men I take on river pirates to train them. I weaken the pirates with an arrow each so a single hit from my men should kill them. Then I sit back and watch. Usually I lose a few men, but the others often level up. And when you only have one group (since Marnid and Borcha fills the others) it can be important to have good troops with you.

edyzmedieval
04-09-2006, 13:19
Ah damn. I thought they cumulated. ~:(

Anyways, many things happened for me. I now lost my Caravan Master in a battle, but I added 3 Vaegir Veteran and 2 Vaegir Footman.

I have:
-Marnid
-Borcha
-7 Vaegir Horseman
-2 Vaegir Knights
-4 Vaegir Veteran
-1 Vaegir Footman

And about 12000 denars. I am equipped like a tank. ~D

discovery1
04-10-2006, 04:06
How do you weaken factions in the Last days? Just slaughter their troops?

Major Robert Dump
04-10-2006, 09:35
Kill the hosts and the lesser hosts. In some cases, after you kill both the host may regenerate. I've had it happen twice: once when I got a "kill host" mission right after I killed the host and the lesser host, so it had to be a fresh spawn; the other time I think the lesser host just moved up and got promoted. Either way, you have to kill those guys and most likely more than once.

If you are having trouble because the hosts are too big go find a big allies army, talk to him, use your influence points to put him on follow, then go find the host again. Orderts last for one or two days, and you can also use hold and go-to. The guys on order will engage an enemy on their own.

(I'm on day 98, level 27, as morder, 2 of my 3 slave clans are weakened the 3rd is strong, isengard is strong, rohan is weakened and gondor is dead. The problem is that Isengard has seen little action while me and the boys have been all over, and ISengard has some armies 300 strong, whereas the biggest mordor army atm is 110. Looks like I may be doing some hit and runs)

On the really big fights use follow and take your men to a hill,river or best yet a river under a ledge or a river in a ravine, so you can gank the incoming cav.

Don't forget you can retreat after winning the first mission in the battle or if no enemies are near you on the battle map, so sometimes its best to kill what you can and cut your losses before he sends the good troops at you

Another thing to remember is that you get the dead enemies slaves as troops. So, its sometimes in your interest to let your allies lose fights so you can liberate them. And just to insure they lose the fight, you can join the first mission of the battle, nd after you win but before you leave map start executing troops you know are your allies (dont do any with same names as yours)....kinda funny, kill a bunch of your allies to weaken them so you can liberate them after they get captured. What an Orc I am

screwtype
04-10-2006, 11:49
I DL-ed the demo and played the game for around 8 hours.. (It crashed a couple of times, though :no: ). Anyway, through that period whatever I tried, the word 'boring' kept flashing in my head. Their is no goal, no place to go to, nothing to do, no one to fight, what's the point? Stay at the Arena and keep fighting the guys in their? (Which will bore you by time, too, because you will use the same weapons..).

I can sympathize up to a point. I played the game for maybe a couple of weeks and eventually bought the game. But I have to agree it is pretty pointless. You wander around, hooking up with caravans, bopping enemies and so on but the lack of a goal, the lack of detail in the world and the sameness of it all did eventually drive me away.

The game definitely has some great strengths though. There are real skills you can develop, and the graphics and gritty realism of the combat are IMO second to none for a game of this type. I mean, as others have pointed out, the combat system is way better than in the Elder Scrolls games for example. And to think this little game was developed by just one guy! Amazing.

Unlike a lot of other people who have played it though, I actually found the bigger battles and the group combat thing to be a bit of an anti-climax. I played the game solo for a long while, just me, my horse and my trusty crossbow, and I had terrific fun picking off large parties one by one and then bopping the last couple over the head with a club for the dough.

But when I started to get into party combat, somehow I just didn't enjoy it as much. The party combat is more chaotic, and there's less for you to do. Also I felt there were not enough different commands for controlling your party. That may have been fixed now, but there weren't many options, and thus not much in the way of tactics, at the time I was playing it. Also I found the terrain a little too extreme, which limited one's options somewhat.

I eventually got into riding around with a spirited courser and couched lance, which restored the fun for a while, but somehow the party combat just didn't do it for me. I pretty much decided after a while to not play the game again until the developer finishes it and hopefully there is more story line and more detail to get involved in, but it all seems to be taking a very long time.

I must say though that talk of the LOTR mod on this thread has restored my interest a little. It sounds like someone has actually put together a mod that gives the game a purpose, which is probably the main drawback of the vanilla game. So I may go and download the mod in the next week or two and have another crack at it. But really, I'm inclined to wait until Armagan has finished the game before I pick up on it again.

edyzmedieval
04-10-2006, 17:56
How hard is it to create a mod for M&B? :book:

Sasaki Kojiro
04-10-2006, 18:34
I just played through the Storymod (or one side of it). It's great fun, only adds 4 or 5 quests but they are good ones. The dungeon crawl was quite fun, I was surprised it worked with M&B.

x-dANGEr
04-10-2006, 20:27
I can sympathize up to a point. I played the game for maybe a couple of weeks and eventually bought the game. But I have to agree it is pretty pointless. You wander around, hooking up with caravans, bopping enemies and so on but the lack of a goal, the lack of detail in the world and the sameness of it all did eventually drive me away.

The game definitely has some great strengths though. There are real skills you can develop, and the graphics and gritty realism of the combat are IMO second to none for a game of this type. I mean, as others have pointed out, the combat system is way better than in the Elder Scrolls games for example. And to think this little game was developed by just one guy! Amazing.

Unlike a lot of other people who have played it though, I actually found the bigger battles and the group combat thing to be a bit of an anti-climax. I played the game solo for a long while, just me, my horse and my trusty crossbow, and I had terrific fun picking off large parties one by one and then bopping the last couple over the head with a club for the dough.

But when I started to get into party combat, somehow I just didn't enjoy it as much. The party combat is more chaotic, and there's less for you to do. Also I felt there were not enough different commands for controlling your party. That may have been fixed now, but there weren't many options, and thus not much in the way of tactics, at the time I was playing it. Also I found the terrain a little too extreme, which limited one's options somewhat.

I eventually got into riding around with a spirited courser and couched lance, which restored the fun for a while, but somehow the party combat just didn't do it for me. I pretty much decided after a while to not play the game again until the developer finishes it and hopefully there is more story line and more detail to get involved in, but it all seems to be taking a very long time.

I must say though that talk of the LOTR mod on this thread has restored my interest a little. It sounds like someone has actually put together a mod that gives the game a purpose, which is probably the main drawback of the vanilla game. So I may go and download the mod in the next week or two and have another crack at it. But really, I'm inclined to wait until Armagan has finished the game before I pick up on it again.
Acutally, I have to dis-agree to the combat system point. I really think it's unstable, unreasonable and unefficent. Try fighting 3 persons at a time melee.. You will lose no matter what, no strategy in the fight, just the one who hits faster gets the best result.

aw89
04-10-2006, 20:46
Try fighting 3 people in the real world and see how you fare ~;)

Major Robert Dump
04-10-2006, 22:54
Acutally, I have to dis-agree to the combat system point. I really think it's unstable, unreasonable and unefficent. Try fighting 3 persons at a time melee.. You will lose no matter what, no strategy in the fight, just the one who hits faster gets the best result.


I fight three people all the time with a bastard sword and kill them, you just cant expect to do that at level 10 because the enemies have levels just like you do.

Ironskin+power strike+athletics

and, as like the previous poster said, try fighting 3 ppl in real life and see how you fare

Kraxis
04-10-2006, 23:34
Yeah... of course an inexperienced little punk can't beat up three guys.

But an experienced semi-knight can... just like if you have training in various martial arts to agreat degree.

At the end of my battles I usually dismount my Heavy Charger and engage the last few enemies on foot, just for kicks. I'm not a melee player right now, so my bastard sword is pretty slow and I'm not that fast. So three guys are a pretty good match. I really have to pull all the tricks (running around obstacles can really help).

Major Robert Dump
04-11-2006, 09:01
In the 250s at level 28 I can swing a bastard sword as fast as NPC can swing a one-hander, and I have 7 in athletics so I can outpace them as well. I would imagine that a one-hander in the 250s would be sick fast

Kraxis
04-11-2006, 11:19
In the 250s at level 28 I can swing a bastard sword as fast as NPC can swing a one-hander, and I have 7 in athletics so I can outpace them as well. I would imagine that a one-hander in the 250s would be sick fast
Scimitar and 250... Lightning. The guy is dead before you even realize you have cut him down.

edyzmedieval
04-12-2006, 14:13
Heavy Double Axe and 155. Man, the axe is very powerful but it has 2 big disadvantages:

-very heavy
-very short

So, I prefer the Longbow(+ Large bag of bodkin arrows) and a Sword of War. ~D

Sasaki Kojiro
04-12-2006, 20:42
Version .750 out:

# Face generator has received an overhaul
# New Launch window
# A proper configuration window instead of the editing the configuration text.
# Automatic render buffer resizing. That means no more "out of static vertex buffer" error for mods (unless you really run out of physical video memory of course.
# Number of Party stacks is not limited anymore.
# Mouse smoothing. (A million thanks to the kind souls who suggested that!)
# Unarmed combat!
# Lots of NPC voices and voice effects!
# Some new sound effects
# Anisotropic texture filtering for sharper looking textures.
# All merchants and taverns have been furnished


The new version should be -theoretically- compatible with old saves though it'll work much better if you start a new game.


It also downloads at 8KB/sec :help:

Nevermind, found a mirror 160 KB/sec :2thumbsup:

Some of the other apparent features (not from armagan):

-fleeing horses/horses keep on running when rider falls of.. They can even run over you...
-the gun is removed from the Zendar chest
- New faces, beards, hair styles and so on
- Faces much more detailed
- punching and blocking
- grunts and owie sounds
-You can now raid caravans...and don't have to join a side
-samurai armor and weapons in the brf files...for mods?




https://img.photobucket.com/albums/v347/Aryndil/Dranton.jpg

Alexander the Pretty Good
04-12-2006, 23:37
Ho ho holy cow.

I know have just spent my next many weeks.

Kraxis
04-13-2006, 02:01
I have played a few hours of this version now, and I must say that it is cool when a you hear bandits/pirates say "I'm gonna break your legs painfully slow" prior to a battle. Or the grunts when you fight... It is just lovely.

And now all the taverns are finished... Some truly look cool.

Sasaki Kojiro
04-13-2006, 03:07
Yes, the new sounds are really great. I especially like the horse sounds.

Only fought one battle, against some river pirates. I dismounted and was standing behind my horse using it as a shield against their rocks.

It decided it didn't like that and trotted off ~D

Sasaki Kojiro
04-13-2006, 05:13
The new kergit armor looks fantastic. Also, having being able to have as many kinds of prisoners or troop types as you want is a blessing. I always thought having slots was weird.

Check this out:

https://img133.imageshack.us/img133/2846/wow5to.jpg

edyzmedieval
04-13-2006, 09:37
Holy cow! ~D

This rocks...Can't wait to play it!

Sasaki Kojiro
04-13-2006, 20:53
The samurai armor and weapons can be found in hidden chests in various cities

tihr and jelkala, I don't know about the rest of it

Also, you can defend your castles now.

Major Robert Dump
04-14-2006, 00:22
You may have already known this, but something interesting I found out about riding:

-if you leap while mounted (the same as normal leap, except your horse jumps) you lance stays couched. Since you dont lose much speed when you leap, and with riding 3 and up you can clear most rivers in a mounted leap (even jump over enemy heads) this essentially means when your lance is couched you can jump a river/rock/shrub and nail a guy who thought he was safely on the other side. Its actually quite funny.

Keep in mind though, that leaping down inclines does major damage to your horse, so keep the leaps on relatively level ground. Leap is also great for breaking out of mobs and if you are in a charger or heavy horse, its great for breaking mobs off of allies who get surrounded.

--still havent beat the last days mod as orcs, the freaking rohan just regained all strength. On a positive note, all my seargents are strong enough that versus 30+ armies of bandits, peasants or lower tier enemies I simply use the "seargents charge" command and the four of us wipe them all up, it gets mad xp for the seargents.

--also, the special orc sword you buy with influence from the mordor boss adds +1 to powerstrike and has a range of 130, speed of I think 90, and does 39 damage. Not a bad little tool, if you are wearing it when you level up make sure and take it off before adding a point to power strike so you can then go past your cap by putting the sword back on.

not sure what the other special items do, I cant afford any yet as I've used all my influence dropping capture missions

edyzmedieval
04-14-2006, 15:15
The samurai armor and weapons can be found in hidden chests in various cities

tihr and jelkala, I don't know about the rest of it

Also, you can defend your castles now.

Where eexactly? I couldn't find any chest in Tihr.

Sasaki Kojiro
04-14-2006, 15:29
Where eexactly? I couldn't find any chest in Tihr.

Under the left hand bridge. There's a chest in rivacheg too but you have to climb the battlements and jump around the rooftops to get it. Check the taleworlds forums.

I got the armor but it looked pretty silly with the medieval theme so I put it back.

Crazed Rabbit
04-14-2006, 17:14
A new soundpack has just been released by the sound guy:
Taleworlds Thread: http://forums.taleworlds.net/index.php/topic,10412.0.html

DL Link at M&B repository: http://www.mbrepository.com/modules/PDdownloads/index.php

EDIT: Sound pack v1.0 available here for download:

http://www.mbrepository.com/modules/PDdownloads/index.php



The sound pack includes:

-New Death sounds (the current ones in MB are hard to distinguish from pain sounds)
-New pain sounds (the current ones are very annoying after a while so i made new ones)
-New Warcries (some are good but some Ive replaced them)
-New Grunts (Some new weapon swings)
-New Taunts (Redid the taunts, got rid of you will pay and damn you)

-Eventually I'll redo the faction party voices but that will be after im done with the battle sounds
-Eventually there will be some new victory sounds to replace the bad ones.

Crazed Rabbit

edyzmedieval
04-14-2006, 18:45
Thanks Sasaki. ~:)

@Crazed Rabbit

Thanks for telling me about the new sound pack, but for the moment, I can't ehar any sounds with the 0.750. :embarassed:

Sasaki Kojiro
04-14-2006, 20:44
Hmm, soundpack gets rid of the pre battle speech? I liked those, I'll get the old one back. I have to turn off voice variation to get the game running without lag anyway.

Edit, nevermind, apparently it's storymod that gets rid of those speeches.

Major Robert Dump
04-14-2006, 23:07
Erm, so has anyone tried to run a saved game after the update? ATM I'm playing it safe and I'm gonna finish my last days campaign before I update, unless one of you fine chaps can vouche for the compatability

Sasaki Kojiro
04-14-2006, 23:12
Erm, so has anyone tried to run a saved game after the update? ATM I'm playing it safe and I'm gonna finish my last days campaign before I update, unless one of you fine chaps can vouche for the compatability

I don't know, I just installed in in a different directory. I doubt any mods will work with the new version.

Sasaki Kojiro
04-15-2006, 05:19
YES!!

Castle defense ~:D

https://img110.imageshack.us/img110/7743/castledefensemedium1dt.jpg

I took Radoghir castle (losing most of my army :embarassed: ). Then I got a 24 man strong group of Vaegir deserters to follow me back to the castle and "Rested for the night". In the morning I got the "you are under attack message" and got to defend the castle. Quite fun, actually pretty tricky since I only had 1 or 2 allies per round. That was odd. I think I'll fill it up with Vaegir archers and then try and lure a Swadian war party...

edyzmedieval
04-15-2006, 21:13
I found the strange stuff. It looks so weird on me... :dizzy2:
I need some charisma points soon, so I can take some leadership points. I can only have 31 guys in my party, and I have 30 already.

23 Knights. ~D
Useful on normal battles. ~D useless for assaulting castles. :embarassed:

@Sasaki

What the hell are you wearing on you? :inquisitive:

@Major Robert

It's save game compatible. I tried it. Works very well for me. ~:)
I would have gotten mad to start again a 21lvl game!!! :skull:

Kraxis
04-15-2006, 21:43
@Sasaki

What the hell are you wearing on you? :inquisitive:

@Major Robert

It's save game compatible. I tried it. Works very well for me. ~:)
I would have gotten mad to start again a 21lvl game!!! :skull:
It looks like he is wearing Plate and a Guard Helmet. Ca. the second best set of armour around (next up would be Black and Black, or Black and Great).

I like to restart my games. Generally I manage to get to the 'boring' part where I can beat everyone when the next update has come. Thus I get an incentive to restart.

edyzmedieval
04-15-2006, 22:48
I don't like restarting. I am just waiting for the part to assault the castles, even Swadian ones. ~D

I have a black armour, but I can't find the Black Great Helmet(Cross Helmet but black). Any idea?

Crazed Rabbit
04-15-2006, 22:49
Erm, so has anyone tried to run a saved game after the update? ATM I'm playing it safe and I'm gonna finish my last days campaign before I update, unless one of you fine chaps can vouche for the compatability

Savegames work, but I don't thnk TLD has been updated for .75 yet, and I don't think the .731 version would work.

A note on Castle sieges: For defense, you only get to use the troops you have in your party, not the ones stationed in your castle.

And check out the NPC horde mod if you have any interesting ideas for characters:
http://forums.taleworlds.net/index.php/topic,10410.0.html

Crazed Rabbit

edyzmedieval
04-15-2006, 22:58
Just downloaded that Voice pack. I hope it's good.

Maybe in teh summer I can start modding M&B. :book:

Sasaki Kojiro
04-16-2006, 05:10
Wow, castles are insanely powerful. I just defended Radoghir against a 145 man Swadian war party with my 25 man party (mostly archers, with 5 knights). I only lost 1 man, and that was to a lucky crossbow shot. Archers are definetly better than crossbowmen, those guys didn't even have a chance to load.

6,000 experience shared among party, 1,000 gold in loot, and 20 knights I freed from among the war party's prisoners, had to let the other 200 prisoners go.

The battle was a lot of fun but much too easy. The problem is the attackers get the same number of troops as the defenders. Being outnumber 2 or 3 to 1 would be cool.

Kraxis
04-16-2006, 05:18
There is a mod that increases battlesize to 200. If you have a strong computer it might be worth looking into for sieges.

Sasaki Kojiro
04-16-2006, 05:38
There is a mod that increases battlesize to 200. If you have a strong computer it might be worth looking into for sieges.

That's more like it...

https://img88.imageshack.us/img88/3802/thatsmorelikeitmedium1ym.jpg

https://img88.imageshack.us/img88/2007/therewegomedium9dg.jpg


They still came in two waves, but I only had the slider set to 160. They had 90 I had 30 so I figured they would all show up but I guess not. I'll try setting it higher. Ran just fine although they sounds cut out most of the time. I could always lower the texture detail.

edyzmedieval
04-16-2006, 10:30
What's the upgrade for Vaegir Infantry?

I only have 1, the rest are Knights(23), 1 Swadian Knight and 2 Caravan Masters. Now the assault of Radoghir castle is useless, because I will lose many men.

Oh, and another one. What's the next rank after Sergeant in Arms(I think)(I was before a Knight in Arms)???