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R'as al Ghul
04-16-2006, 11:07
What's the upgrade for Vaegir Infantry?

I only have 1, the rest are Knights(23), 1 Swadian Knight and 2 Caravan Masters. Now the assault of Radoghir castle is useless, because I will lose many men.

Oh, and another one. What's the next rank after Sergeant in Arms(I think)(I was before a Knight in Arms)???

Vaegir Infantry is the highest infantry type.
They evolve from vaegir veteran.
Footmen turn into veterans or skirmishers.
footmen>veteran>infantry
footmen>Skirmishers>Archer>Marksmen
Veterans turn into horsemen or infantry.
footmen>veteran>horsemen>knight

Iirc.
Marksmen are the troop of choice when it comes to castle assault.

Husar
04-16-2006, 11:23
Vaegir Infantry can be upgraded to Vaegir Guards...

edyzmedieval
04-16-2006, 16:10
I finally have some more guys in my party, after I upgraded to 4 at Leadership.I now have:

-Viking(me)
-Marnid
-Borcha
-22 Vaegir Knights
-4 Vaegir Horseman
-4 Vaegir Footmen
-3 Vaegir Infantry
-1 Vaegir Guard

~:)
What about you?

@R'as GHul

Thanks for the tips. I'm looking for shield guys.

Sasaki Kojiro
04-16-2006, 22:43
I finally have some more guys in my party, after I upgraded to 4 at Leadership.I now have:

-Viking(me)
-Marnid
-Borcha
-22 Vaegir Knights
-4 Vaegir Horseman
-4 Vaegir Footmen
-3 Vaegir Infantry
-1 Vaegir Guard

~:)
What about you?



https://img398.imageshack.us/img398/60/woo8po.jpg

~;p

edyzmedieval
04-17-2006, 13:21
Tell me Sasaki, how many hours have you spent on playing M&B? :inquisitive: :juggle2:

Check your PM's also. :grin:

Sasaki Kojiro
04-17-2006, 20:16
That amount of troops is quite easy to get actually. I lured over a bench of steppe bandit parties to Culmarr castle, and defended it with only 10 men. After wards I take 35 of there prisoners and put them in my party ~D

Also I gave borcha and marnid a bunch of training skill. So after resting I get the message "2600 experience gained by party". The peasants become skirmishers pretty quickly, and a couple castle defenses turn them into archers/crossbowmen. The fighter women are all trained up from peasant women, haven't even used them in battle.



.751 has been released, bugfixes.

edyzmedieval
04-17-2006, 20:25
Nice. I hope the new one will be compatible with the old saves...

Tell me Sasaki, your level and leadership points.

Sasaki Kojiro
04-17-2006, 20:37
Nice. I hope the new one will be compatible with the old saves...

Tell me Sasaki, your level and leadership points.

It should be.

Around level 23 with 4 (5?) points in leadership. Whichever one gives you a party size of 45. Bow skill is 210 or something, but I only use it during castle battles. I go with lance and balanced sword of war during regular battles. Also a morningstar just because I have a slot, I use it when I need to block with the shield. Once in a while I can get a crossbowman with it, usually I have to knock them out with my charger though.

Justiciar
04-18-2006, 01:26
Good game.. not much to do though. Once you've played it for a while you've pretty much done everything. The quests that nobles give you are just randomly selected from a number of simple fetch/kill scenarios. Still.. the game was made for the combat, and it doesn't dissapoint there.

I don't know if it has been said yet, but the Storymod makes things a bit more interesting, adds a few pretty items, a new nation, more troops to hire, a deeper storyline, and makes the map look less half-arsed.

Major Robert Dump
04-18-2006, 06:56
Remember, you get one more in your army per charisma point. So every three char points you are actually getting 8 men and one slot.

FYI, in the Last Days Mod the Tome you can buy from the boss at Isengard adds 2 to charisma, you carry it in your inventory, you dont have to equip it. If anyone has any of the other items you purchase with influence could you please post it here?

AAAARG! The Last Days mod is lkilling me. I'm now level 31. I have 5 in leadership, for an army of 53 soldiers. I have 4 heroes, I could have more, because when you get to a certain level you can start recruiting the castle kings for 150 influence, they recruit at 18 with moderate melee and riding skills, good additions since you can put them on a heavy warhorse and eck them out to be killers.

My problem is this:

The only human team left is Rohan. Rohan keeps losing big battles and diminishing, it says they are weakened. 2 Days later Rohan recovers her streenght. Is this a bug? I dont think so, I havent found anything about it online, I think what is happening is a rohan Patrol is taking out one of my allies armies that has 200+ prisoners, and adding those prisoners to his army to become a new powerful host. There are a lot of my allies running around with 40 men armies toting 200 prisoners LOL. So now I'm determined to ALWAYS capture slaves (i can only hold 10) so my allies armies dont get them when I assist him in battle. Then I drop the slaves immediately after the fight if I dont feel like running them back to the brigand base, and usually i dont. They arent like rescued prisoners, they dont stay on the map they vanish. ITs only 10 at a time, but this is something I should have been doing all along.

I suppose early in the game you WANT these prisoners to be freed and recruited by your enemy so you can fight them again and get xp and loot, but when its late game like this and your itching to tangle with Isengard, and you spend 30 minutes after 30 minutes on 53 vs 200 battles, it gets really old to think you are gaining footing only to see "Rohan has regainer her strength"
ITs enough to make me want to start drinking. When I change sides and play the human campaign I'm definitely gonna import a level 20

edyzmedieval
04-19-2006, 08:04
Any major bugfixes in 0.751?

edyzmedieval
04-21-2006, 18:40
0.751 looks really good. I now have 38 men in my party, after giving 2 knights and losing another 3.

I hope we can assault Swadian/Vaegir castles some time.....

Major Robert Dump
04-22-2006, 01:32
On the castle assaults your men are dismounted and you have to trek up a ramp while getting pwned by arrows. You need to make sure all your guys have shields, a few archers or xbows would help, and -- this is the tough one -- You need to lead the charge up the ramp, because your minions get stuck in the bottle neck and there is no way around them unless you have athletcis 7 and can leap over them. You may also need to keep using the "follow" command mixed with "charge" to unstick them. Once there are no enemies piled at the bottleneck the troops should pass through pretty easily, but watch your back inside as their are snipers in the risers.

edyzmedieval
04-22-2006, 10:50
Thanks very much for the tips Major. ~:)

edyzmedieval
04-22-2006, 19:55
Any idea how to remove that damned level limit? My friend who is a desperate about M&B wants it. His parents don't have a credit card.

Sasaki Kojiro
04-22-2006, 21:31
Any idea how to remove that damned level limit? My friend who is a desperate about M&B wants it. His parents don't have a credit card.

Tha would be piracy :no:

Can you get your parents to order a serial for him in exchange for cash?

edyzmedieval
04-22-2006, 22:39
Yeah, they can. My dad agreed. But the problem is, he wants my serial key. And I can't do that, even though I can.

He doesn't want to give me the cash for the licence. Help?

EDIT: I am now learning to mod M&B. Seems much easier than RTW at first sight. :book:

Crazed Rabbit
04-22-2006, 23:40
Yeah, they can. My dad agreed. But the problem is, he wants my serial key. And I can't do that, even though I can.

He doesn't want to give me the cash for the licence. Help?

Sounds like he just wants a free license.

And M&B was built from the ground up to be very moddable, and it shows. Look at all the great mods that have come out before the game is even finished.

Crazed Rabbit

edyzmedieval
04-23-2006, 00:00
Thanks for the replying. Learning Python could prove very useful. Maybe I build a game with Python modules. It proves fairly normal to create a script.

I just need and original idea. :idea2:

As for my friend, yeah, he wants a free license.

Husar
04-23-2006, 11:34
As for my friend, yeah, he wants a free license.
Tell him that he won´t get one from you, it´s easy.~;)
I also bought it (my dad gave me his Master Card) for a friend and he had no problem to pay. People who know me know I´m against piracy and don´t ask me to pirate because I wouldn´t do it anyway.:2thumbsup:
Just tell your friend there´s a really nice guy and his wife in Turkey who spent a whole lot of time in making this game and are asking a fair price to finance further updates, I mean it´s way cheaper than other games and makes a whole lot of fun.

edyzmedieval
04-23-2006, 13:54
Even the walls understand you better. :laugh4:

Anyone from here tried to do a mod? Any feedback? :book:

Sasaki Kojiro
04-23-2006, 18:54
I looked at it. Doing little changes like modifying the weapons or quests is really easy. Making maps in the editor is a little tedious, but it is easy as well. On the whole though, making a mod was going to be waaay to much work.



The Onin-no-ran (Samurai) mod has been released in alpha. Haven't tried it yet...homework :furious3:

edyzmedieval
04-23-2006, 19:08
I started learning Python. Seems similar to C++. :book:

I prefer vanilla over mods. It's good as it is.

edyzmedieval
04-25-2006, 21:03
I have it!! I have it!!!!

I captured Culmarr castle with only 5 losses!!!! :balloon2: :balloon2: :balloon2:

~:cheers:

Sasaki Kojiro
04-25-2006, 21:50
Just realized that M&B runs in whatever resolution your desktop is set to...I've been running it in 1400X1050. Runs much better in 1024X768 even with the graphic options enabled.

The samurai mod is fun. There isn't much there in the way of quests yet, but...samurai!

Crazed Rabbit
04-25-2006, 22:49
I have it!! I have it!!!!

I captured Culmarr castle with only 5 losses!!!! :balloon2: :balloon2: :balloon2:

~:cheers:

Congrats. I used the 'human wave' strategy-i.e. assault the castle numerous times with crap troops hired from nearby cities until the defenders are all dead.

I use it as a great tool for defeating large enemy armies, and a place to store all my excess troops.

Crazed Rabbit

Major Robert Dump
04-25-2006, 22:53
Well, oops, I did a clean install of Windows and I dont think I ever wrote down my serial key, and before I reinstalled Windows I forgot that you didnt get the key via email so now I guess, well, I'm screwed, because when i access my old files it wants the key

I have my old game files backed up, I just dont kopw where to look for the key, im such a tard. No worries though, I was playing it too much anyway, wasting too much time on the last days mod i couldnt seem to beat

Husar
04-26-2006, 12:52
I got the key with an email that still sits on the mailserver. If you didn“t delete it on the mailserver, it may still be there.

edyzmedieval
04-26-2006, 17:48
How do I get sieges?

I conquered Culmarr, and stored about 50 troops inside. Man, I really now have a big army. I usually take about 30 men(Vaegir and Swadian Knights, coupled with Vaegir Horsemen) and raid caravans. Then I get stuffed with plunder. ~D

Sasaki Kojiro
04-26-2006, 17:59
How do I get sieges?



Put all our troops in the castle so that it's just you, marnid, and borcha. Then go looking around until you find an enemy party. They will chase you and you lead them back to the castle, making sure they stay close behind. When you get to the castle put your army back in your party and rest (the enemy army should be right on top of the castle). In the morning you will get a "we are being attacked message".

Kraxis
04-26-2006, 18:04
Also make sure that the enemy party is larger than your forces combined.

Sasaki Kojiro
04-27-2006, 01:05
Nah, they don't look at the garrison. Just your party. I had 30 man steppe bandit parties attack me even when I had 100+ troops in my garrison.

edyzmedieval
04-27-2006, 13:14
Thanks for the tips guys. ~:)

I hope I can get one. Will post screenshots if so.
Also, I will post shots with my game also. ~:)

naut
04-28-2006, 11:40
Is it just me or do i recognise the in game music from somewhere ... ??? :inquisitive:

Icewind Dale maybe ... ???

edyzmedieval
04-28-2006, 17:22
Hmmm...Maybe. But anyhow, it's very cool. ~:)

Sasaki Kojiro
04-28-2006, 20:16
It'd be cool if it didn't randomly go all scratchy...

edyzmedieval
04-29-2006, 15:45
No castle sieges so far, but I managed to get enough men to capture Radoghir castle...Heading now. :skull:

Crazed Rabbit
04-29-2006, 17:19
Well, oops, I did a clean install of Windows and I dont think I ever wrote down my serial key, and before I reinstalled Windows I forgot that you didnt get the key via email so now I guess, well, I'm screwed, because when i access my old files it wants the key

I have my old game files backed up, I just dont kopw where to look for the key, im such a tard. No worries though, I was playing it too much anyway, wasting too much time on the last days mod i couldnt seem to beat

Try contacting armagan, he'll help you get your key back here (http://forums.taleworlds.net/index.php?PHPSESSID=36938e0e9efebbb8d7b547a9c0d4f7bc&board=6.0), at the support forums.

Crazed Rabbit

edyzmedieval
04-30-2006, 09:52
This reminds me, maybe Armagan has a MSN Id. ~D

pdoan8
05-02-2006, 02:15
This game is so addictive.

First, I just try it out since I don't like RPG that much. After a couple of failed try (get stripped by bandits), I managed to reach level 6 right in the middle of some excitement (I'm about to free Borcha). So, I purchased the lisience and play on. The next thing I know was I played the game for a whole day without break. If my PC didn't crashed due to overheating, I could have played until I drop.

There a few questions I want to ask here:

1) Do have to take side? I mean fight for the Vaegir or Swadian. Or I could remain independent?

2) Anyone here beat the Darkhunters? I have been beatten twice. The first time was too easy for them. I have only 10 peasants. The second time was bad. I have 7 Vaegir Knights, 6 Swadian Knight, 4 Hireblades, 4 Swadian crossbows and 3 Sharpshooters. Marnid, Borcha and myself were all well equiped. They have 4 Darkknights and 5 Darkhunters (with 30+ prisoners). All I managed was killed 2 Darkhunters, wounded 1 Darkknight and 1 Darkhunter. After the fight, I only have 2 Vaegir Knights 1 Swadian Knight, 1 Hireblade left.

3) I am thinking of taking one of the castle, since I am back to full strength now. I have 24 knights (12 of each type), 8 Hireblades, 8 Sharpshooters and 2 Swadian Crossbows. After I took one of the castle, I can still remain independent right? I just like to have my own Lordship.

It is bad idea to keep reading this forum. First it was CG2 then this.

Sasaki Kojiro
05-02-2006, 02:27
You don't have to take sides. The castles aren't too bad, your knights should help. For dark knights, I find that I have to take most of them out on my own. Lance and two handed sword being the weapons of choice here.

Quietus
05-02-2006, 04:41
There a few questions I want to ask here:

1) Do have to take side? I mean fight for the Vaegir or Swadian. Or I could remain independent?

2) Anyone here beat the Darkhunters? I have been beatten twice. The first time was too easy for them. I have only 10 peasants. The second time was bad. I have 7 Vaegir Knights, 6 Swadian Knight, 4 Hireblades, 4 Swadian crossbows and 3 Sharpshooters. Marnid, Borcha and myself were all well equiped. They have 4 Darkknights and 5 Darkhunters (with 30+ prisoners). All I managed was killed 2 Darkhunters, wounded 1 Darkknight and 1 Darkhunter. After the fight, I only have 2 Vaegir Knights 1 Swadian Knight, 1 Hireblade left.

3) I am thinking of taking one of the castle, since I am back to full strength now. I have 24 knights (12 of each type), 8 Hireblades, 8 Sharpshooters and 2 Swadian Crossbows. After I took one of the castle, I can still remain independent right? I just like to have my own Lordship.

It is bad idea to keep reading this forum. First it was CG2 then this.

1) The best part of the game happens when you take sides (fighting large parties and some missions). But then I noticed there are less Khergits when you take sides.

2) I assume you aren't using Troop orders (F1-F5 and 1-5). Either that or your battle size isn't set to maximum.

Personally they are tough since I limit my horsearcher character to a saddle horse, Riding 1, power draw 3 and a regular Sword. Also without using any weapon points or buying any weapons either (just to give the AI a chance).

The horses accelerate much faster in 0.751. I just use a Heavy Sumpter horse because of this, but Saddle horses are easy to replace w/o buying.

Bows are also weaker, so headshots to the Dark Knights are less effective until you level up your archery skill. They made the bows easier to aim but with less damage.

3) You can practically solo a castle with just a bow (but you have nowhere to store you troops). The higher your archery level, the easier. Only for Radoghir though. I don't bother with Culmarr (and those crossbowmen).

Sasaki Kojiro
05-02-2006, 05:12
Culmarr is much easier than Radoghir, those crossbowmen reload slowly, you can shoot them before they shoot you. I just run down into the moat off to the left and go from there.

pdoan8
05-02-2006, 07:39
1) The best part of the game happens when you take sides (fighting large parties and some missions). But then I noticed there are less Khergits when you take sides.

That sounds like a good challenge. The pirates, bandits and deserters are not much of a challenge for me now. Mostly, practice time for me. Only the Dark Hunters pose serious threat to me.


2) I assume you aren't using Troop orders (F1-F5 and 1-5). Either that or your battle size isn't set to maximum.

I do use the troop orders, but I have not try out much of the different tactics. I pretty much rely on my crossbow skill (260) and the sniper crossbow to take out most of the enemy before I order my cavalry to charge. Not very much effective against Dark Knight since they are heavily armored.

Despite of having a level 19 character, my fighting skill on horseback is pathetic. I don't even try the lance yet. I am more comfortable on foot, but that will be easy to get knock over by a warhorse. I prefer fighting with bastard sword + shield. I am looking for a good morning star mace to see if it has better effect on armored troops. I am reaching level 20 (about 300 points more). I will increase strength to 11 then pack along the war axe and sword of war.

I think my battle size is at max since I was able to take 15 soldiers into battle (my leader ship skill is 4). However, the battle gone bad since I fought along with a bunch of allied peasants. Never help them again.


3) You can practically solo a castle with just a bow (but you have nowhere to store you troops). The higher your archery level, the easier. Only for Radoghir though. I don't bother with Culmarr (and those crossbowmen).

With the sniper crossbow, I can take out 30 deserted swadian scrossbows (3 waves) by myself, I think I can take the castle now. I have a full set of the best black armored and a reinforced steel shield now. I can withstand much more purnishment than before.


those crossbowmen reload slowly, you can shoot them before they shoot you. I just run down into the moat off to the left and go from there.

I agree to that. Also, archers won't do much damage to me now, so I think both castles can be taken.

Another question: does keeping extra horses in the inventory do any good? Or it's just a waste of spaces?

Dutch_guy
05-02-2006, 12:15
Another question: does keeping extra horses in the inventory do any good? Or it's just a waste of spaces?

I believe keeping extra horses in your inventory makes you travel faster.

:balloon2:

edyzmedieval
05-02-2006, 12:28
Not really. I never observed any differences..... :inquisitive:

Sasaki Kojiro
05-02-2006, 15:13
It stops you from slowing down from a full inventory. One horse for every 5 items is the rule.

edyzmedieval
05-02-2006, 16:32
OMG...I bought 12 warhorses for a quest, and look my I got. :jawdrop:

https://img380.imageshack.us/img380/3190/25000gold7kn.jpg

pdoan8
05-03-2006, 02:20
It stops you from slowing down from a full inventory. One horse for every 5 items is the rule.

That is good to know. Too bad that I have nowhere to keep the horses when I am not using them. I captured quite a few goods horses, but the selling price is not even 1/3 of the buying price. Having Trading Skill of 6 doesn't seem to help much.


OMG...I bought 12 warhorses for a quest, and look my I got.

Looks like he gave you the cheapest selling price for your horses. That amount is just about enough for 2 warhorses.


By the way, I took one of the castle, the one near Tulga. I must say that it was way too easy. It's really true that I could take it by myself. It's pretty bad that castle doesn't have the spaces to stores goods. The good thing is garrision troops don't get pay. So, it's a good place to keep the spare knights.

I have a new question:

Do Merchants, Weapon Dealer and Armor Dealer restock/deplete their inventory in regular basis?
I've been noticed that Tulga is now out of spices. Khudan doesn't have any furs left and many more towns that are out of their stuffs. I have been trading so heavily to get money for equipment and to pay the knights. I've been guessing that I will have to escort more caravans so the merchants can get back to business. Or I have to take more troublesome bandits missions.
The same thing for weapon and armor dealers, except that their inventory is full of stuffs that I sold to them. Now I can't sell them any more. Also, it seem that they don't make much money. There are a few merchants that are nearly out of money. On the other hand, the lucky ones who have the stuffs that I need (warhorse, weapon, armor), have way too much money.

Sasaki Kojiro
05-03-2006, 03:10
Do Merchants, Weapon Dealer and Armor Dealer restock/deplete their inventory in regular basis?
I've been noticed that Tulga is now out of spices. Khudan doesn't have any furs left and many more towns that are out of their stuffs. I have been trading so heavily to get money for equipment and to pay the knights. I've been guessing that I will have to escort more caravans so the merchants can get back to business. Or I have to take more troublesome bandits missions.
The same thing for weapon and armor dealers, except that their inventory is full of stuffs that I sold to them. Now I can't sell them any more. Also, it seem that they don't make much money. There are a few merchants that are nearly out of money. On the other hand, the lucky ones who have the stuffs that I need (warhorse, weapon, armor), have way too much money.

They should restock every midnight. I've never had problems with them running out of stuff.

Major Robert Dump
05-03-2006, 09:32
Vs heavily armored mounted knights you want to:

-move to the top of a wooded hill or into heavy trees or rocks, this slows down their charge and kills their maneuverabilty. use hold

OR

-move to a body of water, the bigger the better, and if in a canyon thats even better so the enemy cant ride out as easily. The canyon river is easily the best, especially if its a big canyon, where they may not immediatley know how to get to you and have to split up their group, and in some cases fall of ledges and damage their horses

-order all your troops to dismount, but make sure they are not grouped too tightly when they do this, as the unused horses act as obsstacles for incoming cavalry. The more spread out these unused horses the bigger your circle of wagons will be. If u plan on using missles, horses make better hiding spots than trees. I would spread out the dismounts by putting cavalry follow to a point/hold/dismount....sgts follow to point/hold/dismount....now i have to walls of horses, see? Having your cavalry run out to get slaughtered by incoming knights and lancers is a real heartbreaker, its always best to dismount when facing superior troops

-rthe hardest part is getting them off a horse. A heavily amrored guy will be stun locked when he falls, will get up slower and move slower. A fallen knight getting mobbbed by 5 crappy troops is easy pickings, its just getting him off that damn horse

-the higher your tactics the better your starting position, so if you always end up in a crappy spot, u need more tactics in the party. Sometimes, like in the case of being dropped in a river below a cliff at ther very back of the map, a crappy location can work to your advantage vs hevay kniights. With a tactics of 9 I frequently got deployed on top of the biggeest hill, or on an island, or on top of a cliff where the enemy would take forever getting up

And whatever you do, dont fight the Kherigs at night

good luck

edit: if u camp too far back on the edge of the map, the reinforcements of the enemy sometimes get stuck where they deploy until they get a visual on you, so when cowering in a river bed you may need to go out and wave at the enemy reinforcements then ride back real quick to your spot. Reinforcemtns of the enemy also get stuck if you kick their butt so bad your men actually mob the spawn point as they come in, the reinforcments will get stuck on top of the cliff until you back far off or shoot them with something, then they fall into the mob lol. This can be bad news for you if the enemy reinforcments are archers or xbows and all your troops are getting shot in the head at close range, so always try to keep your guys from mobbing the back wall enemy spawn point

Husar
05-03-2006, 10:07
order all your troops to dismount, but make sure they are not grouped too tightly when they do this, as the unused horses act as obsstacles for incoming cavalry. The more spread out these unused horses the bigger your circle of wagons will be. If u plan on using missles, horses make better hiding spots than trees.
Wrong.
Since version 0.750 horses will run around if they have no rider. The idea of dimounting your units in a river is good, but horses can no longer be exploited as obstacles.

edyzmedieval
05-03-2006, 12:35
Looks like he gave you the cheapest selling price for your horses. That amount is just about enough for 2 warhorses.

Huh? That's 25000 not 2500. :laugh4:

Anyways, it's huuge. I'm a sergeant-knight-in-arms now. ~:)

Alexander the Pretty Good
05-03-2006, 21:56
pdoan8 - I thought restock time was about 3 game days. I'm not sure about midnight.

pdoan8
05-04-2006, 01:17
Vs heavily armored mounted knights you want to:

-move to the top of a wooded hill or into heavy trees or rocks, this slows down their charge and kills their maneuverabilty.

My favorite spot is on top of a stiff hill with my knight hold position a little back. Much easier to sniper the enemy when they try to climb the hill to my spot. If there is no hill, then behind a rock or next to a tree would be best to avoid cavalry charge like you said.

Anyway, I beat a small band of Dark Hunter last night. They have 12 Dark Knights and 11 Dark Hunters (holding 145 prisoners). I have 30 knights (15 Vaegir and 15 Swadian). I did an all out charge on the open field. We killed 7 DK and 9 DH and capture the rest. I lost only 5 knights.

Since I prepare for the fight, I equip myself with a sword of war, a bastard sword, a mace and a shiled. The two handed sword prove to be every effective. A well placed slash can kill a less armored guy instantly or and knoch the knight to the ground. Now I know how vulnarable I was when I fight against heavy knight on foot. I'm practicing with lance now. Next time I will bring one just to knock the knights off their horses. Then, they will be easy targets and they can't chase us around.

The loot is not as good as I thought. I was hoping to get a piece of black armor, but all I got was 2 cracked Nordic helmets, a rusty morningstar mace, a chipped war axe and a lame war horse. The good thing is I got a bunch of knights, horsemen and veterans. Another thing, which I think it's a glitch is I jump 5 levels (28 to 33) after the fight. For all of the experience I got from that single fight, I don't think I could even advance one level since I just advanced to level 28 shortly before that.


I thought restock time was about 3 game days. I'm not sure about midnight.

It seems so. I usually complete a shorter trip in 2-3 days like dried meat from Rivacheg to Curaw then spice from Tulga to Praven. When I am on fighting/looting mode, I usually pick at least one fight a day. Then near by town smithy won't have room to buy more stuffs. So, I stop picking up everything after the fight. I just pick the higher value stuffs.

The_678
05-04-2006, 07:46
I'm pretty sure that the re-stock time IS midnight/morning. I only have demo right now (paypal account still getting set up) so i let my self use cheats (specifically teleport)for now. If I didn't i couldn't play for too long. I would do my merchant run then stay in an inn twice till its the next day and do it again. Sometimes if the merchant didn't have enough money I'd skip that town, and save it for the next day and his money usually doubled.

Right now I have a character at level 5 and I just do one or two fights till a level up, exit, reload. Can't wait to get the full version so I can actually play for real.

edyzmedieval
05-04-2006, 09:57
Well, my total number of mine equals about 70, so no fuss for me if I lose a Knight or 2. ~D

Oh yeah, I passed the 40000 denarii mark. :thumbsup:

Quietus
05-06-2006, 11:39
OMG...I bought 12 warhorses for a quest, and look my I got. :jawdrop:

https://img380.imageshack.us/img380/3190/25000gold7kn.jpg
For 13 chargers, I got nearly 43k. However, for 12 warhorses, I only got 17k or so. Maybe its tied to being swaybacked or stubborn of the horses or the trade skill of the character.

Higher trade skill, lower reward for the horses.

Quietus
05-06-2006, 11:58
I have a new question:

Do Merchants, Weapon Dealer and Armor Dealer restock/deplete their inventory in regular basis?
I've been noticed that Tulga is now out of spices. Khudan doesn't have any furs left and many more towns that are out of their stuffs. I have been trading so heavily to get money for equipment and to pay the knights. I've been guessing that I will have to escort more caravans so the merchants can get back to business. Or I have to take more troublesome bandits missions.
The same thing for weapon and armor dealers, except that their inventory is full of stuffs that I sold to them. Now I can't sell them any more. Also, it seem that they don't make much money. There are a few merchants that are nearly out of money. On the other hand, the lucky ones who have the stuffs that I need (warhorse, weapon, armor), have way too much money. Merchants gradually regain money and trade items. The inventory gets cleared too.

You can't really trade or sell to enemy towns because if you fail to sneak in you are stuck with the goods and will have to wait for a day. Also enemy towns pay less even. Although I've never checked the merchants, the smiths pay far less for the weapons.

If you are neutral, the best way is simply to follow the trade routes. There's two main routes (just ask the merchants). Then, alternately cycle between the two and the merchandise will never run out.

Quietus
05-06-2006, 12:11
I have a new question:

Do Merchants, Weapon Dealer and Armor Dealer restock/deplete their inventory in regular basis?
I've been noticed that Tulga
is now out of spices. Khudan doesn't have any furs left and many more towns that are out of their stuffs. I have been trading so heavily to get money for equipment and to pay the knights. I've been guessing that I will have to escort more caravans so the merchants can get back to business. Or I have to take more troublesome bandits missions.
The same thing for weapon and armor dealers, except that their inventory is full of stuffs that I sold to them. Now I can't sell them any more. Also, it seem that they don't make much money. There are a few merchants that are nearly out of money. On the other hand, the lucky ones who have the stuffs that I need (warhorse, weapon, armor), have way too much money. Merchants gradually regain money and trade items. The inventory gets cleared too.

You can't really trade or sell to enemy towns because if you fail to sneak in you are stuck with the goods and will have to wait for a day. Also enemy towns pay less even. Although I've never checked the merchants, the smiths pay far less for the weapons.

If you are neutral, the best way is simply to follow the trade routes. There's two main routes (just ask the merchants). Then, alternately cycle between the two and the merchandise will never run out.


Culmarr is much easier than Radoghir, those crossbowmen reload slowly, you can shoot them before they shoot you. I just run down into the moat off to the left and go from there. Really? I should bring a large shield then but I have 0 athletics.

Crossbows can hit me in the head with my shields up in the open field while on horseback. On foot
1) My units will be shot to pieces.
2) There's no room for any error whatsoever.

dark_shadow89
05-08-2006, 08:11
Hi all,

Just a shout to everyone, there's a great new action/adventure style game in development. It's being made by a small team of programmers, and has a HUGE modding community (being extemely moddable). It is currently in its 0.751 version, and the developers of the game are releasing new versions of the game as they're making it.

I'm personally a member of the Waterloo Mod Team, we're developing a Napoleonic Wars era mod for Mount & Blade. For more information go here:

Mount and Blade: www.taleworlds.com
Waterloo Mod: http://waterloo.calradia.com

cheers all!

edyzmedieval
05-08-2006, 10:53
Dark Shadow,

There's a 500 reply thread here. How the heck have you missed it? :laugh4:

edyzmedieval
05-08-2006, 11:04
I got bored of M&B. :embarassed:

Learning Python. Those tutorials are huuge.... :dizzy2:

Simmons
05-08-2006, 11:54
I got bored of M&B. :embarassed:

Learning Python. Those tutorials are huuge.... :dizzy2:
That tends to happen when you own everything of value in the game :dizzy2: and theres no story line

edyzmedieval
05-08-2006, 14:16
Yeah. The only thing to do is to start over or start being butchered by huge Swadian War Parties...

frogbeastegg
05-08-2006, 18:53
Merged.

edyzmedieval
05-08-2006, 19:10
What's merged? :inquisitive:

Craterus
05-08-2006, 20:25
The two threads have been compressed into one. The other thread about Mount & Blade, that you made this comment in:

Dark Shadow,

There's a 500 reply thread here. How the heck have you missed it?

has now been incorporated into this thread.

dark_shadow89
05-09-2006, 04:00
LOL! I made that post at 1am, and was too sleepy to bother looking for this thread :P. If you're bored of M&B, there're 10 odd mods out there with completely different story lines, units and items.

edyzmedieval
05-09-2006, 10:06
Yeah, I played a bit of the Storymod.

Modding M&B myself is much better. ~D

Crazed Rabbit
05-30-2006, 04:33
NewsFlash!
PARADOX TO OFFER M&B THROUGH THEIR GAME DOWNLOAD PORTAL
Paradox's Site: http://www.gamersgate.net/
What Armagan Has to Say:

I think the title of the thread is a bit misleading Smile. While Paradox is a great publisher, we don't have a retail publishing deal with them at the moment. They are going to place Mount&Blade on their Gamersgate.net online portal (which, I hope becomes very successful Smile). We are actually very happy to establish a formal relation and partnership with a publisher, but this isn't a retail publishing deal and we will keep selling the game ourselves through our online webstore along with them. The sales price will be the same for the two stores so players will be free to choose whichever store they want to buy the game from.

And of course existing licenses and serial keys will be valid for the full version of Mount&Blade. This is our commitment and the basis of our business strategy so we woudln't even consider a deal which doesn't honor that. (http://forums.taleworlds.net/index.php/topic,12446.msg214298.html#msg214298)

Gamespot Article:
http://www.gamespot.com/pc/rpg/mountandblade/news.html?sid=6151770

Sounds like this will bring the Joy of M&B to many more!

Crazed Rabbit

AntiochusIII
05-30-2006, 08:25
Brilliant! I'm a fan of Paradox and I'm a fan of Mount&Blade. Here's hoping that once 1.0 comes out it will be Paradox who handles the publishing. They are the only company I actually trust with the issue of more patches, which is the heart of M&B anyway.

edyzmedieval
05-30-2006, 15:44
Hmmm... I am doubtful.

I hope M&B doesn't get a money-making game, ruining all the fun we had so far.

scotchedpommes
06-01-2006, 16:07
Just downloaded the game the other day and enjoying it so far.
Will be interested to see how it develops.

ChaosLord
07-12-2006, 21:22
Forgive my thread necromancy here but I recently got back into Mount and Blade. Has anyone tried the mods? After getting to level 11 or so in the regular game I downloaded 1066 and started a game of that. Was rough going at first as a former slave but I eventually convinced/hired some troops and got on my feet. Now i'm trying to decide wether to join the Saxons or Normans with my merry band of hunters/trappers/hundredmen. Funnily enough the mod feels alot more polished then the base game.

Alexander the Pretty Good
07-12-2006, 23:49
There's a number of excellent mods, and I've rediscovered the original game, too. Still loads of fun, and I'm waiting for either an official update or some new mod releases.

AntiochusIII
07-13-2006, 00:20
The Last Days 2.2 is one of the best mods out there that you can get--easily on par with 1066, and if you're a LoTR fanatic then I'm sure you'll find it even better.

Once 2.21 comes out it'll be even more polished than it is now. The big version conversion had left a few glitches in.

I've returned to M&B too now that 0.751 came out long enough for the big mods to convert. It's as fun as ever.

Sasaki Kojiro
07-13-2006, 00:48
I just can't seem to enjoy the total conversion mods...they're well made and all but the setting doesn't appeal to me. I prefer the mods that make small changes to the regular game. I'm enjoying the npc mod now. There's a few minor changes with the types of parties (deserters now have infantry, archers, and footmen) and castle assault and defense missions. Also, 20+ npc to recruit that will get money from battles and automatically upgrade their equipmant if you want them to. You can command them to enter battle on foot or mounted, using ranged weapons or not, and using blunt weapons or regular. Just a nice addition to the vanilla game. Right now I'm waiting for an update though.

Bouchious
07-13-2006, 21:14
taleworlds.com down?

The Spartan (Returns)
07-14-2006, 01:06
no.

edyzmedieval
07-14-2006, 16:44
Last time I played M&B was about 3-4 months ago. :dizzy2:

The Spartan (Returns)
07-14-2006, 17:00
Last time I played M&B was about 3-4 months ago. :dizzy2:me 2 months ago

Sasaki Kojiro
07-14-2006, 17:32
may 22nd 2005: .632
Oct 1st 2005: .700
Dec 6th 2005: .710
February 17th: .731
April 17th: .751

Hmm...something tells me we'll get an update soon. Presumably .780. *knocks on wood*

edyzmedieval
07-14-2006, 17:56
may 22nd 2005: .632
Oct 1st 2005: .700
Dec 6th 2005: .710
February 17th: .731
April 17th: .751

Hmm...something tells me we'll get an update soon. Presumably .780. *knocks on wood*

Nice one Sasaki. ~D

Hopefully a good update. I want new items in M&B. And a storyline!

The Spartan (Returns)
07-14-2006, 18:36
me too! (gotta buy it though)

Sasaki Kojiro
07-14-2006, 18:59
Nice one Sasaki. ~D

Hopefully a good update. I want new items in M&B. And a storyline!

Perhaps on July 17th?

What I'd like to see is a way for the war to be winnable, with improvements to castle assault and defense and the ability to take towns. That's the key thing...and given the improvements Mr. Bubbles has done in the last couple updates I think we can expect improvements to castles in this next update.

Alexander the Pretty Good
07-15-2006, 00:46
Hopefully they'll throw the modders a bone and allow for some more flexible skeletons and models and stuff, too.

Reverend Joe
07-17-2006, 17:40
Nice one Sasaki. ~D

Hopefully a good update. I want new items in M&B. And a storyline!

For right now, the storyline mod can give you a healthy taste of that. Keeps the origional M&B spirit and feel alive, while adding new flavors to the mix- including a third, neutral country!

Sasaki Kojiro
07-18-2006, 16:22
From taleworlds forums:


Today, a friend, Barbaros and I visited the development team in their offices. We thought that it might be a good idea to share our impressions with the M&B community. It's best to list their comments on major subject of the chat.

Formations: I guess we all need to forget about new formations. They seem to keep the formations "as is" to save the chaotic atmosphere in the battlefield for better reflecting the nature of medieval wars. But Armagan told that the AI would be improved.

Blocking Issues: Again, they plan no change. This is mostly for preventing the weak parties from being crushed too easily. After what Armagan explained, this is acceptable as not all of the features of medieval wars are implemented in the game, which would help the weaker side.

Attack Interrupt: Same as above.

"Heat-Seeking Missiles" Discussion: No magic trajectories exist. It seems that Barbaros and his allies were the right side in that discussion.

New Version: They were kind to share with us a ten minute show from the new version. All I can say is that it is going to satisfy the majority's expectations. It's going to include both functional and visual improvements. Although Armagan said that we can mention those changes in the boards, Barbaros and I decided not to***. You know, they could have publish their to-do list but they did not. It's certain that they have a good reason. By the way, they also added that it is going to take some time to release that version, which makes further questioning a bit useless.


Eheh, we visited the holy place and we could see the whole team, Armagan, Ipek, Ozgur and Hilmi Laughing. They showed us some of new and improved houses and interiors, a few new armor and weapons, new icons for cities. There was a nice dungeon accesible via the city menu. Armagan said maybe they will use it in storyline or in a quest. And Hilmi was working on new types of buildings. They may be planning to add a new civilization in future. I saw the new and improved arena, with spectators etc. And there were arenas in all towns. These were what I could see in the short time but I don't know exact feature list of the new version. And it was a bad moment for me when Armagan said he doesn't think to add formations. He said it wouldn't be suitable to chaotic soul of the medieval combats.

Note: Those features were under construction and they did not specifically state that those features will be in the next version. So do not flame anyone if they decide to remove them from the game.

The Spartan (Returns)
07-18-2006, 16:42
wow.

Crazed Rabbit
09-10-2006, 06:38
*Reaches deep into the murk of the Arena and pulls up thread*

The current scuttlebutt is that the new version will be released sometime soon.

Also, two groups of modders have succeed, at least partway, in making formations of some type. One is a basic, moving blob that actually sticks together, coded by Winter, and another with ranks of soldiers who don't move around, coded by Yoshiboy, from what I hear.

Here's a video of the non-moving formation:
http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=6&lid=289

Anyone else thinking 'phalanx'?

Crazed Rabbit

Sasaki Kojiro
09-10-2006, 07:18
Hey! if I go to http://www.taleworlds.com/download/mountandblade_0820_setup.exe :sweatdrop:

It starts downloading something. It may just be .751 again, I'll have to wait and see.

The_Doctor
09-10-2006, 11:08
Hey! if I go to http://www.taleworlds.com/download/m...0820_setup.exe

The page could not be displayed.

Clearly you have gone completely mad.:dizzy2:

Orb
09-10-2006, 11:57
On the topic of mount & blade, everyone should try the Last Days mod. I don't normally go in for LOTR mods, but this one is brilliant.

Crazed Rabbit
09-10-2006, 20:43
It starts downloading something. It may just be .751 again, I'll have to wait and see.

Oh goodness, that's exciting. I hope, I hope...

Anyways, I was surfing the mod forums and looked a bit at the 1066 mod. It looks like they're going to charge $10 for the next version (and ahve been planning to do so for a couple months.) Apparently the current authors of the mod, Colt and Tegan, who took over from Ealdormann Hussey, the creator of the mod, and made all the troops have bright pastel clothes and the sounds into, well, people having intimate relations (which is especially bad when all the soldiers are male), are bed-ridden (or close to it) with illness in Canada, and are unable to get jobs so they're charging money for the mod, apparently with Armagan's approval.
http://forums.taleworlds.net/index.php/topic,13286.0.html

Given that I didn't play the new version with the pastel colors and weird sounds, I won't be buying it, but what do others think?

Crazed Rabbit

Sasaki Kojiro
09-10-2006, 20:55
I didn't enjoy the mod personally. You couldn't couch your lance, the font was hard to read, and the only enemies were sea raiders as far as I could tell.

Dooz
09-10-2006, 21:04
Meh, the 1066 mod has some interesting ideas but definately not worth paying another $10 for it. There are several other mods way better and more worthy of the cash but of course, they have the modders honour and don't charge anything. In any case, the good ideas from 1066 will surely surface in other mods eventually. Storymod is an incredible piece of work that has a lot of good things coming with its next implementation.

Xiahou
09-12-2006, 08:43
I still wish they'd put in some female armor. I mean, it doesnt have to be trashy- but the fact that putting even the lightest of armors on a female turns them into thick torsoed men, makes females pretty unfun to play imo. :shrug:

Justiciar
09-12-2006, 19:21
I'm acctually quite fond of the 1066 mod. It FEELS different to any other that I've played.. almost like an entirely different game. The Pastel colours were a bit off-putting to begin with, but you get used to them, and they're not supposed to be quite so bright afaik. I remember them saying that it's mostly a shading problem or something along those lines. Needless to say the noises aren't great. They've done a good job of it overall, and I might just fork out the dosh for the next update.

TLD and Storymod are excellent. They both get a little boring after a while though. Another two mods that I'm following closely are Dark Ages of Calradia (a bloody masterpiece) and Perennial Nuissance, because I thouroughly enjoyed what little of the Waterloo Mod was released.

ChaosLord
09-14-2006, 16:39
Yeah, you guys are being a bit too harsh on 1066. It isn't worth 10$ in my opinion, but then I buy few games and don't like modders who charge people. The gameplay itself is good though. The bright clothing is just a minor detail, and my only problem with the sounds is they drag on and on at times for death. They don't sound anything like "intimate relations". It also lets you conquer towns for your faction which is a pretty cool thing.

Its got alot of nice concepts and a good balancing, so its a shame its just going to fade away so long as they insist on charging for new versions. Hopefully they'll realize alot of people don't want to pay for a mod to a game thats still in beta.

Husar
09-14-2006, 18:42
I didn't read a lot on M&B lately but if they are charging for a mod already and 10$ even that sounds erm, weird, especially since it is more than half the price of the full game, it better be a really, really good and extensive mod.
Not that I plan to buy any such mod, I need my money elsewhere.

Master_Thief
09-14-2006, 20:44
Do any of the Mount and Blade mods work with the demo version? (I would get the full version, but like many people i'm unable and unwilling to give away credit card details to strangers on the other side of the world.)

Crazed Rabbit
09-14-2006, 21:44
I liked the 1066 mod before the new clothes and sounds version came out. Good gameplay. Oh well. I paid $12 for M&B, and I'm darned if I'm gonna pay $10 for one mod that I don't like the visual or audio style of, and the creators don't care for my wishes regarding the silly clothes or my country.


Do any of the Mount and Blade mods work with the demo version? (I would get the full version, but like many people i'm unable and unwilling to give away credit card details to strangers on the other side of the world.)

I'm not sure, but you could always download them (go to the mod forums at their site) and try. Some (the LOTR mod) require you to have a higher than 6 level before the mod begins in full.

Crazed Rabbit

Master_Thief
09-17-2006, 08:22
Does anyone know how to download the onin no ran mod. I recently downloaded it and ended up with a RAR file, but now I don't know what to do with it. I've looked everywhere for articles on how to install mods but I cant find a thing.

econ21
09-17-2006, 12:30
I recently downloaded it and ended up with a RAR file, but now I don't know what to do with it.

A RAR file is just a compressed file, like a ZIP one. Download the trial version of WINRAR and that will allow you to extract whatever's inside the RAR file. Hopefully it will include some installation instructions.

Master_Thief
09-17-2006, 19:18
I managed to install the mod. However when I try to load the game a message appears stating that a file couldn't load. This is probably a bug with that particular mod but I know the mod does work as there are plenty of satisfied people across the web. If anyone knows whats wrong then i'll greatly appreciate the help.

Sasaki Kojiro
09-17-2006, 20:29
The onin no ran subforum on taleworlds would be a better place to ask.

Crazed Rabbit
10-13-2006, 19:44
https://img85.imageshack.us/img85/4321/mountandbladess1gh9.jpg

https://img155.imageshack.us/img155/9774/mountandbladess4tq5.jpg

Official word is the new release will be in a month.

Crazed Rabbit

Sasaki Kojiro
10-13-2006, 20:35
Graphical update = very disappointing

I want gameplay damnit.

Orb
10-13-2006, 21:17
The TLD mod is all the gameplay I need. ~:D

Crazed Rabbit
10-13-2006, 22:25
Yes, I'm a bit disappointed in the lack of gameplay updates.

I hope the next update with gameplay improvements comes out a bit quicker.

Crazed Rabbit

Husar
10-14-2006, 15:26
Who says new graphics will come without other improvements?
Graphics designers and programmers are different people and I have to say those sword sheaths and carrying weapons on the body look like very impressive progress.:2thumbsup:

Sasaki Kojiro
10-14-2006, 20:18
Who says new graphics will come without other improvements?
Graphics designers and programmers are different people and I have to say those sword sheaths and carrying weapons on the body look like very impressive progress.:2thumbsup:

The devs did. There will be a few minor battlefield adjustments but the rest will be graphical.

They also said that in a future version they were going to do some reworking so that mods didn't have to be updated everytime a new version came out. Good news.

discovery1
10-15-2006, 06:59
The devs did. There will be a few minor battlefield adjustments but the rest will be graphical.

They also said that in a future version they were going to do some reworking so that mods didn't have to be updated everytime a new version came out. Good news.

You probably would want to take a look at story mod, at least when chapter 2 is released anyway. They are pushing the game to its limits.

Husar
10-16-2006, 00:09
The devs did. There will be a few minor battlefield adjustments but the rest will be graphical.

They also said that in a future version they were going to do some reworking so that mods didn't have to be updated everytime a new version came out. Good news.
Ok then, didn't follow their forums lately.

Orb
10-16-2006, 00:28
Try the pirates mod!

So. much. fun.


Arrrrrrrrrrrrrrrrrrrrrrrr!

edyzmedieval
10-16-2006, 16:13
Finally a new release. I was waiting for this...

Major Robert Dump
10-16-2006, 17:35
Pirates mod was fun back in the day when i played, but i didnt like the random modifier that killed your troops on ship when you were underfire before the h2h. Common sense would dictate i put the good troops somewhere safe for bombardment.

Blasted, I need something to do to pass the time, I guess it will eb this bugger again

AntiochusIII
10-17-2006, 07:01
I FORGOT THE GAME CODE!!!!!

The game is in my old computer, which is now my brother's computer, which can't handle a 100-head Last Days bloodbath very well; however, I can't even install it on my new one because I don't have the game code anymore (it still works, though--I only installed once and it's been a while) and won't be able to convince my parents to pay for the same game twice.

So, does anyone know where the activation code is in the computer somewhere? May be if I would be able to find it on that old computer...

Gah!

discovery1
10-17-2006, 18:07
They sent you a reciet type thing when you first ordered it. Did you save it?

Crazed Rabbit
10-17-2006, 19:58
Go to the help forums at Taleworlds, they have a history of helping people recover their codes.

Crazed Rabbit

Major Robert Dump
10-18-2006, 09:28
I lost mine too on a reformat, but had it in my email inbox still. Otherwise, theres is a support page where you can ask for the code again, by verifying the email you had it sent to originally. Then you get another email witht he code

Crazed Rabbit
10-18-2006, 20:28
Can anyone say...shaders?
https://img167.imageshack.us/img167/4862/mountandbladess8ag8.jpg

There's some more sweet shots at the forums.

Crazed Rabbit

BDC
10-18-2006, 22:28
Wow, it's coming along well...

Remember when it looked like a DX7 game!

Tamur
10-20-2006, 16:30
My first time with this game this morning, and I am an ADDICT. Ack, why in the world was I thinking I wanted to buy Spore?!

The Spartan (Returns)
10-20-2006, 22:02
i hope i dont need to change my GFX card...

Slyspy
10-22-2006, 02:15
Oh good decent looking water again. I'm fed up with the current green sludge place holder graphic.

edyzmedieval
10-22-2006, 13:22
Wow, now I'm really happy for paying 12$ for a licence.

Oh by the way, I have 2. ~D

Dutch_guy
10-22-2006, 13:34
i hope i dont need to change my GFX card...

What GFX card do you have at the moment.

:balloon2:

The Spartan (Returns)
10-22-2006, 21:00
a 64mb Intel Shader 2.0 no Hardware T&L no vertex shaders

Sasaki Kojiro
10-25-2006, 04:01
New Version will include Matrix-like abilities:

https://img183.imageshack.us/img183/4628/tehmatrickssp7.jpg

edyzmedieval
10-25-2006, 18:25
Nice. :laugh4:

Maybe we can be Neo...

Major Robert Dump
10-26-2006, 00:58
1066 mod seems okay as far as content and campaign, but the sounds of the people in battle is....well......terrible. I think there may be a downloadable fix for it, though. One of the funniest posts I ever read anywhere was some guy who just got the game obviously not reading all the READ ME FIRST threads in the 1066 forum, and complaining that all the characters sounded like "gay guys having sex." I can't play that mod now without laughing hysterically during battles

octavian
10-26-2006, 03:51
Yup, I read that comment right before I played 1066 for the first time. I made it about a minute into my first battle before I died laughing.

Sasaki Kojiro
11-02-2006, 17:35
https://img267.imageshack.us/img267/1677/8dr2.jpg

http://www.taleworlds.com/mb_ss/41.jpg

http://www.taleworlds.com/mb_ss/42.jpg

woo!

edyzmedieval
11-02-2006, 18:26
W00t!!! Excellent screenshots...

Sasaki Kojiro
11-02-2006, 19:44
Also, some fantastic concept art:

https://img103.imageshack.us/img103/526/09ia9.jpg

https://img103.imageshack.us/img103/329/06lw6.jpg

New version will be released later next week.

Crazed Rabbit
11-02-2006, 20:04
Gah, I hope the graphics are balanced out by increased optimizations.

But it sure looks swwwwweeeeeeeeeeeeeet.

Crazed "Needs a New Comp" Rabbit

Kraxis
11-03-2006, 02:45
Wow! What an upgrade to the site... Those screenshots are great, but the concept art is absolutely stunning.

I have to say I prefer this one.
http://www.taleworlds.com/mb_ss/ganbat/03.jpg

It is just... it just conveys... well everything! I love it! I can easily imagine this situation. The next best one is the knight reaching for another lance, and the htird has to be the prisonertrain.

Husar
11-03-2006, 13:48
If only they'd make some in 1280*1024 resolution or higher...

Kraxis
11-03-2006, 16:05
If only they'd make some in 1280*1024 resolution or higher...
*Nods*

I would love to have them as my wallpaper.

Crazed Rabbit
11-03-2006, 18:41
Eh, one of the images is in high res wallpaper ready condition, right on the images page, near the bottom.

CR

Husar
11-03-2006, 19:33
Eh, one of the images is in high res wallpaper ready condition, right on the images page, near the bottom.

CR
I know, but that's only one of many.

Kraxis
11-03-2006, 20:37
Yup, and not one of the best.

edyzmedieval
11-03-2006, 22:18
It's getting better and better. ~:)

Sasaki Kojiro
11-05-2006, 19:35
What setup do you guys use when going for a footsoldier? I've found mounted combat is too easy (though still fun) and bows are waayy too easy.

I tried out the throwing weapons...but I have trouble with them because I can't tell when it's ready to be thrown and I miss a lot especially when things get hectic. Bringing 8 javelins and then missing with 4 in a row feels lousy.

I think crossbow makes the best sense for a footsoldier. Requires 0 investment in skill points and 0 investment in weapon points. Useful for picking a couple off as they approach you, and essential for shooting down those bandit horsearchers. You'll save 4 or 5 skillpoints and easily over 100 weapon points this way.

Sword and shield is king, I like the scimitar or sabre for weak armored troops and the morning star for the tougher opponents. Two handed weapons are nice but risky, I prefer sword and shield. The Glaive is an awesome weapon for taking out cavalry, can stab to stop the horse and then swing to chop down the rider and there is so much room for error because it has great range. I haven't tried the other polearms yet though, any recommendations?

For Armor the Gambeson is the best. Only weighs 2.0, decent protection. I like the white gambeson because it gets all bloody ~:) Combined with the best helmet and gauntlets money can buy. I don't think boots are useful at all, I'm not sure it's even possible to be stabbed in the feet. For shield I go with the nordic shield because it's the fastest.

Orb
11-05-2006, 22:41
Since I play TLD mod, where the infantry-cavalry are much more balanced (and also use battle size changer to allow 400 combatants at once), I use a whopping great two-handed Uruk axe, a crossbow, and a shield. On vanilla, last time I played it, I managed to get a pretty good run as an infantryman with a crossbow and polearm.

Alexander the Pretty Good
11-06-2006, 05:00
X-bows are awesome, to the point of being unfair.

Major Robert Dump
11-06-2006, 12:31
Sassaki are you playing on normal damage and advanced combat AI? That makes mounted combat much, much tougher, especially when you get the random javilin to the face for 120 damage.

I like xbows a lot, sniper is the greatest, and with a high skill in it you can reload way fast. The other bonus to ranged is that when the enemies are thinned you can put the team on hold and go out and engage the enemy with your ranged weapon and get some skill points by trying to make trick shots and difficult shots for +2 bonuses.

I/m trying to get a versatile guy going so I can export him anywhere, so I out down the xbow at skill 275 and started throwing (mainly so i can get better for 1066, the way i see it i can get archery in the arena).

Javilins suck, go with jarrids. If I'm going as a throw monkey I will take 2 stacks, a shield, and either a one hander or a double hander. I like 2 handed the best, and just use the shield until i can close in for melee. Overall, though, I have the same problem with javelins and jarrids as you do.
Its a lot easier if you are off the horse and the enemy isnt shucking and jiving left and right...same idea applies as with a bow, firing over left shoulder is easier than firing over right. They have arch like an arrow too

The thropwing kinves are super fast and deadly, but you literally gotta be right on the guy to hit him, and they dont do squat to heavy armor. They go straight on, no arch to deal with unless at long range.

For mounted combat and ground I have become partial to the axe, both for its bonus on shields, its cut damage and the fact that it doesnt arch like the javs, it has more of a downward trajectory, so you have to always aim high. This makes it perfect for mounted combat and riding right into enemies and firing the axe -- it angles down automatically, so your not tossing it over the guys head as much as hitting the ground in front of him. Killing 2 or 3 enemies in one pass before charging through them and doing it again seems to be easiest with axes because you dont need to slow down and aim. Plus, the axe is faster than the javs. Plus, since I cant hit jack at long range with a javalin anyways, i might as well use the axe.

Admittedly, I only have power throw of 2 atm, the levels come far and few between anymore. Javs may be easier with more PT

Not having to "reload" thrown weapons screws me up a bit if i try playing after using a bow, and i end up prematurely firing a lot.

Major Robert Dump
11-06-2006, 12:32
BTW boots are mainly for ranged protection, particularly when you are on a hill and they are shooting up or you are mounted.

Sasaki Kojiro
11-06-2006, 13:05
Yeah, normal damage and advanced AI. The problem with mounted combat is you can always run away. Mounted vs 10 black knights is doable, you just have to keep circling and cutting them down. On foot vs 10 black knights? No chance.

Throwing axes sound pretty good, maybe I'll go for them the next time I try a throwing weapons character. Jarrids have a ridiculously long range but you can't hit squat at that distance so it's useless anyway.

edyzmedieval
11-06-2006, 20:04
The new version is out?

The_Doctor
11-06-2006, 20:49
The new version is out?

Yes, it has been out for a few days*.

*Requires few weeks for this statement to be true.

Crazed Rabbit
11-06-2006, 21:01
Um, I don't think so- it isn't on the download page and I haven't seen it on the forums.

CR

Major Robert Dump
11-08-2006, 02:21
Try foot combat vs heavy cavalry by using a spear/two-hander combo or a spear/throwing combo. The spear stops the horsr, makes it rear back, then you switch to your heavy and cut the man down before the horse regains its bearings. If you switch froma spear to a throwing weapon you will be able to toss it under the shield, the only problem is getting it out and aimer quick enough. The idea is to kill the guy on the horse so you dont have mounted and a footie to worry about. Stop one horse and you cause a traffic jam

Quietus
11-08-2006, 03:02
Don't use any horses above Sumpter, Steppe or Saddle for mounted combat/horse archery. IIRC, you only need 2 Riding skill max for some of those stubborn horses. And don't use weapon points. Plus limit athletics to 1 or 0.

I've ridden a Courser in the old version (0.632 I think) but I can't remember the feel.
Hunters, I only remember, I've ridden one once and they accelerate like crazy.
Warhorses and Chargers, I've never used.

Saddles and Steppes are only really vulnerable vs. Dark Knights, those Sea Raider missiles and the Khergit riders. Sometimes Steppe bandit missiles can knock them down too.

(although, obviously, you need a backup army for such a weak character).

naut
11-08-2006, 10:32
Sasaki is that the new version or a mod?

EDIT: Latest version is 0.751? I have the BETA 0.751 is that the same or not?

naut
11-08-2006, 11:05
Also who likes my Katana blade:

https://img96.imageshack.us/img96/9061/samurikj6.jpg

https://img214.imageshack.us/img214/4734/samurihaxrm8.jpg

Kraxis
11-08-2006, 18:04
Try out the Bardiche...

It is pure fun in a very large package. Just know that it isn't terribly fast, making soloing a hard task (though you seem to like that).
Also, it is a great combination with axes. Three packs of axes should be enough for a battle (though you can always store more of them for later).
Throwing axes are even more fun than the Bardiche. They are like the big brother of javelins/jarids. They rip people apart easily, and they seem to haev a larger hitbox becaue of the twirling motion, at least I seem to hit more easily with them (could be it is easier to guage distance with them).

However, since you haev no shield then, you need pretty hefty armour and a lot of points in Athletics to avoid archers. But then you should have a fairly fun time of ripping Dark Knights and less apart. You can do it, but it will never be really easy like being a horse archer.

Personally I'm almost always some kind of jack-of-all-trades. My main armament is usually a watered steel nomad saber and a warshield (seems to have the best coverage and speed combination), but then I have whatever ranged weapon I like for that character. Mostly a bow, but in my box I almost always carry a spiked mace (seems the best onehanded blunt weapon, used for prisoners and the Nobleman quest) and another quiver for the bow/crossbow. I have also dabbled with having two bags of thrown weapons for taking out the stragglers in the end.
I also usually have a sort of lance, often I confined myself to the trusty old Spear (I have modded it to be a bit faster) because it is fairly short (making lancing a bit harder but more rewarding) but also becasue it is useable on foot if you lose the horse. And sometimes I also carry a Jousting Lance for that pesky Nobleman.

So as you can see I have two lines in my bagpack filled up with combat implements. And I use them all...

I used to play around with the Bastard Sword because of the versatility it presents, but the penalty to the speed when using it onehanded is really punishing... However it is great for when you are mounted. Though I still prefer my trusty nomad saber (it just feels more like a cavalrysword).

Leg armour is important... Actually more important than head armour.
Most often only the best helmet can stop you from being killed outright by a strike to the head. Most ranged weapons have the 'piercing' attribute that halves armour, meanwhile hitting the head gets a 2x bonus (for all weapons), so you can see the effects of a headshot is pretty strong.
Meanwhile legs are often hit when sitting on a horse or when engaged in a ranged duel, but there is not 2x bonus for hitting legs. Leg armour is thus fairly important as it can actually help you survive in most cases.

Personally I always use helmets since there isn't really a great penalty to using them (they are pretty light anyway).

I do like the Kettlehat for pure immersion, and the Guard Helmet for awesomeness, but I lamost always end up using the Black helmet because it is the best (though the Great Helm is 1 point better).

AntiochusIII
11-08-2006, 19:58
Sasaki is that the new version or a mod?

EDIT: Latest version is 0.751? I have the BETA 0.751 is that the same or not?The newest version (the one that we're hyping over here with all the sweet screenshots ~;) ) isn't out yet as of now.

The latest version is 0.751, which is the same thing as what you have.

Sasaki Kojiro
11-12-2006, 01:09
New version got pushed back to later this week.

First person mode for fighting on foot is 10x as intense, I'm amazed. For horseback it's really bad though, I stick with 3rd person.

Tried out the throwing axes, missed my first 6 and got two kills with the last 2. Could work well.

Tried out Maw's murder mod. Giant map with 5 factions and 20 capturable castles. Supposed to be very challenging. Seems cool so far.

naut
11-13-2006, 13:05
Tried out Maw's murder mod. Giant map with 5 factions and 20 capturable castles. Supposed to be very challenging. Seems cool so far.
Link? Or is it on the Taleworlds forums?

edyzmedieval
11-13-2006, 20:41
I want the new M&B... :embarassed:

Somehow, my IE always gets blocked on Taleworlds. :inquisitive:

Geezer57
11-16-2006, 02:56
Hmmm, I just downloaded it without problem using Firefox 2.0 - wonder what's up with your IE?

naut
11-17-2006, 11:44
Tried out Maw's murder mod. Giant map with 5 factions and 20 capturable castles. Supposed to be very challenging. Seems cool so far.
After playing it, I prefer the normal version. :juggle2:

Sasaki Kojiro
11-17-2006, 12:18
Yah, it seems wicked hard to get started, plus you have to reload when you die in battle and the load times are really long. Will have to play a bit more to see if I like it or not.

.800 got pushed back again.

naut
11-17-2006, 12:43
Yah, it seems wicked hard to get started, plus you have to reload when you die in battle and the load times are really long. Will have to play a bit more to see if I like it or not.
Not only that, it also seems a bit rushed. For example the shocking literary skills of the modder and the Castles floating in the air in the battlefield or that you are unable to capture.


.800 got pushed back again.
GAH!!!

Justiciar
11-17-2006, 14:18
Nice to see Scion back with his Dark Ages of Calradia project. That's got to be one of the most promising mods in development.

Husar
11-17-2006, 15:34
.800 got pushed back again.
And I was about to visit their download page...
Medieval 2 makes me want to play this again.:sweatdrop:

Sasaki Kojiro
11-18-2006, 13:43
Woo, I found a new way to amuse myself.

Got tired of starting over with poor skills, so I cheated up to level 35 with 300 in all weapon skills. Now I try and solo enemy parties on foot. It's quite difficult and really fun. The steppe bandit and mountain bandits are kind of annoying because ALL of them are shooting at you...I beat them in parties of 10 without much trouble though. Then I went after a group of 15 Vaegir veterans with just a great sword, a gambeson, and a nice helmet. Hectic and challenging , was very satisfying when I managed to win (took me a couple tries). You have to run around like crazy to avoid getting trampled by the horseman. There's no way I'd beat the foot soldiers but at athletics 7 I can outrun them easily. Good times.

naut
11-18-2006, 14:10
Woo, I found a new way to amuse myself.

Got tired of starting over with poor skills, so I cheated up to level 35 with 300 in all weapon skills. Now I try and solo enemy parties on foot. It's quite difficult and really fun. The steppe bandit and mountain bandits are kind of annoying because ALL of them are shooting at you...I beat them in parties of 10 without much trouble though. Then I went after a group of 15 Vaegir veterans with just a great sword, a gambeson, and a nice helmet. Hectic and challenging , was very satisfying when I managed to win (took me a couple tries). You have to run around like crazy to avoid getting trampled by the horseman. There's no way I'd beat the foot soldiers but at athletics 7 I can outrun them easily. Good times.
That has tempted me to try it :duel:. One question, how?

Sasaki Kojiro
11-18-2006, 15:25
You can enable cheats in the configuration.

ctrl-x in inventory = +1000 dinars
ctrl-x in character = +1000 xp
ctrl-w in character = +weapon skills
ctrl-t in worldmap = show all parties
ctrl-click in worldmap = teleport

But if you want to go higher than 35 your going to have to export your character and edit the text file...otherwise you'll be hitting ctrl x for ages.

edyzmedieval
11-18-2006, 15:30
.800 got pushed back again.

GAAAAH!!! :furious3:

naut
11-18-2006, 23:09
You can enable cheats in the configuration.

ctrl-x in inventory = +1000 dinars
ctrl-x in character = +1000 xp
ctrl-w in character = +weapon skills
ctrl-t in worldmap = show all parties
ctrl-click in worldmap = teleport

But if you want to go higher than 35 your going to have to export your character and edit the text file...otherwise you'll be hitting ctrl x for ages.
Thanks,

Tried it, level 50 with 599 on all skills. Owning Dark Knights! So funny.

AntiochusIII
11-19-2006, 01:26
Yeah, playing a dirty cheater in M&B can be some awesome mindless fun.

I had this one cheating character on a "parallel" Rohan campaign in The Last Days alongside an actually "legitimate" one that I play much more often. He has 9000 strength! (Text files, of course...)

Frickin' undead. The Legion of Barad-Dur didn't stand a chance.

A good time-waster while wondering why Taleworlds caught the ancient Sierra (or, in more modern terms, delayed release) syndrome.

Sasaki Kojiro
11-19-2006, 07:36
I became slightly disenchanted with it after it took me 10 tries to beat a caravan with 6 Vaegir horseman + 5 veterans lol...maybe I need to buff my character more. Or get some heavier armor.

naut
11-19-2006, 08:29
I became slightly disenchanted with it after it took me 10 tries to beat a caravan with 6 Vaegir horseman + 5 veterans lol...maybe I need to buff my character more. Or get some heavier armor.
Or place 599 (max) on all weapon stats, place 10 (max) on all skills and 150 (max) on all stats. Thats what I tried today. You can solo Culmar Castle and Swadian War Parties.

Sasaki Kojiro
11-19-2006, 09:11
heh. Well you could always solo Culmar castle. IIRC there's a place where you can shoot at them but they won't shoot back at you. I'll have to try that.

edit:this is ridiculous...I outrun the enemy horses lol

naut
11-19-2006, 10:50
heh. Well you could always solo Culmar castle. IIRC there's a place where you can shoot at them but they won't shoot back at you. I'll have to try that.

edit:this is ridiculous...I outrun the enemy horses lol
Lol, just soloed 150 Swadians.

Husar
11-20-2006, 00:41
Hmm, invasion of cheaters.:inquisitive: :help: ~;)

naut
11-20-2006, 07:09
Hmm, invasion of cheaters.:inquisitive: :help: ~;)
Hush you. ~D

Reverend Joe
11-21-2006, 04:50
Or place 599 (max) on all weapon stats, place 10 (max) on all skills and 150 (max) on all stats. Thats what I tried today. You can solo Culmar Castle and Swadian War Parties.
Actually, the str/agi/int/cha stats have no limit that I can find (although there is a realistic limit of 500 on the agility, otherwise you will literally run past the enemy all the time, and it will be impossible to aim yourself or hit anything.)

I have one character with 10,000 strength, charisma and intellegence and 350 agility (as well as maxed out everything else.) It's beautiful, man. I can kill horses by punching them. :laugh4:

naut
11-21-2006, 08:19
Actually, the str/agi/int/cha stats have no limit that I can find (although there is a realistic limit of 500 on the agility, otherwise you will literally run past the enemy all the time, and it will be impossible to aim yourself or hit anything.)

I have one character with 10,000 strength, charisma and intellegence and 350 agility (as well as maxed out everything else.) It's beautiful, man. I can kill horses by punching them. :laugh4:
Odd, I can't place any more than 150 on stats. Do you play any mod?

Reverend Joe
11-21-2006, 17:17
I play a lot of them... I haven't played vanilla in a while. Maybe that's it.

The Scourge
11-24-2006, 05:24
Cheak out the last few pages on the "Your bets on release date " Thread .
Downloading now .:2thumbsup:
Btw I'm talking about the TW forums .

Sasaki Kojiro
11-24-2006, 06:16
22 minutes left ~D

buggy :furious3:


It wouldn't work, had some "unable to load render texture" error. Turned off bump mapping pixel shaders programmable shaders and it works.

I also turned of "enviromental shadows" which some people seem to think was the problem

Sasaki Kojiro
11-24-2006, 10:22
Yup, it seems it was the environmental shadows that gave me problems.

Different arena in every town, some have 6v6v6 now. Also:

https://img245.imageshack.us/img245/3863/mandbip5.jpg

Quietus
11-24-2006, 10:46
Yup, it seems it was the environmental shadows that gave me problems.

Different arena in every town, some have 6v6v6 now. Also:

https://img245.imageshack.us/img245/3863/mandbip5.jpg Thanks, I had the same error. :burnout:

The Spartan (Returns)
11-24-2006, 15:10
hope i can find it.

TB666
11-24-2006, 19:40
No problem with enviromental shadows here.
The new graphics are very nice.
The water is stunning.

Crazed Rabbit
11-25-2006, 00:16
Can some of you guys post pics of the new water effects? I can't play it until Monday...

Armagan's post from TaleWorlds (includes feature list and DL links)
Hi everyone,

The long awaited version 0.800 is finally ready for download. But before going on with introducing it, I'd like to express my thanks to the people who have helped us with it. Firstly, let me thank our dear forum admins and moderators who are doing a great job keeping the forums in shape, allowing us to focus on the development with the knowledge that the discussion forums are in good hands. Also, many players and forum members have contributed to this version with their suggestions, ideas, bug reports, and generally with their support and enthusiasm. I am ashamed for not mentioning everyone individually here, but please know that I am really thankful to you nonethless. Last but not least, I want to thank our team members who have worked really very hard for this version.

I was maintaining a proper changelog for the new version and even maintained it for a few weeks, but then being the lazy old me, I gave up on it. But I am sure you'll do an even better job and discover the changes and list them in a new thread. Whatever, let me list some of the more important new features:

Graphics:
1) New DirectX9 rendering pipeline and better graphics and effects in general.
2) Most of the equipment being carried is now shown on the characters.
3) New Loading and start-up screen, improved character, inventory and face generator screens.
Gameplay:
4) Battles on the map can now involve more than two NPC parties. In other words, NPC parties can join an existing battle just like the player.
5) Party skill level calculation is changed. Now the highest skill level in the party is selected but a penalty is applied if leader's skill is much less than the highest skill level.
The penalty is 1 if the difference is between 3 - 5, 2 if the difference is between 6-8, and 3 if the difference is 9 or higher.
Changes for modders:
6) There are loads of changes for modders, most importantly, the entire party encounter logic is now implemented in the module system. In short the game can be modified in many new and different ways.
(Edit: I don't believe I forgot to mention this one:)
7) Support for multiple languages and localization.

Unfortunately, we haven't been able to thoroughly test the new version and I am sure there are many bugs, problems and glitches. As usual, we are counting on you guys discover the bugs. We'll try to release a bug-fix patch as soon as the major bugs are found and fixed.

One important problem you may run into is that, the new version requires the most recent version of DirectX9c, released in 2006 august. You can download it from the link below:

http://www.microsoft.com/downloads/details.aspx?FamilyId=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3&displaylang=en

You may need to download the latest drivers for your graphics card as well.

That's it for now. I hope you enjoy the new version. Very Happy

Main Download Link:
http://www.taleworlds.com/download/mountandblade_0800_setup.exe

Mirrors:
(many thanks to Janus for providing these.)
http://www.fenrisoft.com/storage/MnB/mountandblade_0800_setup.exe
http://www.mbrepository.com/temp/mountandblade_0800_setup.exe

Thanks to TitanX for this one:
http://titanx3online.com/public/mountandblade_0800_setup.exe


Please report new bugs encountered with this release here:
http://forums.taleworlds.net/index.php/topic,18289.0.html

Crazed Rabbit

Husar
11-25-2006, 01:06
I knew it would be released before a weekend where I visit my parents, just like most games...:juggle2:

Sasaki Kojiro
11-25-2006, 12:33
Can some of you guys post pics of the new water effects? I can't play it until Monday...

Armagan's post from TaleWorlds (includes feature list and DL links)
Hi everyone,

The long awaited version 0.800 is finally ready for download. But before going on with introducing it, I'd like to express my thanks to the people who have helped us with it. Firstly, let me thank our dear forum admins and moderators who are doing a great job keeping the forums in shape, allowing us to focus on the development with the knowledge that the discussion forums are in good hands. Also, many players and forum members have contributed to this version with their suggestions, ideas, bug reports, and generally with their support and enthusiasm. I am ashamed for not mentioning everyone individually here, but please know that I am really thankful to you nonethless. Last but not least, I want to thank our team members who have worked really very hard for this version.

I was maintaining a proper changelog for the new version and even maintained it for a few weeks, but then being the lazy old me, I gave up on it. But I am sure you'll do an even better job and discover the changes and list them in a new thread. Whatever, let me list some of the more important new features:

Graphics:
1) New DirectX9 rendering pipeline and better graphics and effects in general.
2) Most of the equipment being carried is now shown on the characters.
3) New Loading and start-up screen, improved character, inventory and face generator screens.
Gameplay:
4) Battles on the map can now involve more than two NPC parties. In other words, NPC parties can join an existing battle just like the player.
5) Party skill level calculation is changed. Now the highest skill level in the party is selected but a penalty is applied if leader's skill is much less than the highest skill level.
The penalty is 1 if the difference is between 3 - 5, 2 if the difference is between 6-8, and 3 if the difference is 9 or higher.
Changes for modders:
6) There are loads of changes for modders, most importantly, the entire party encounter logic is now implemented in the module system. In short the game can be modified in many new and different ways.
(Edit: I don't believe I forgot to mention this one:)
7) Support for multiple languages and localization.

Unfortunately, we haven't been able to thoroughly test the new version and I am sure there are many bugs, problems and glitches. As usual, we are counting on you guys discover the bugs. We'll try to release a bug-fix patch as soon as the major bugs are found and fixed.

One important problem you may run into is that, the new version requires the most recent version of DirectX9c, released in 2006 august. You can download it from the link below:

http://www.microsoft.com/downloads/details.aspx?FamilyId=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3&displaylang=en

You may need to download the latest drivers for your graphics card as well.

That's it for now. I hope you enjoy the new version. Very Happy

Main Download Link:
http://www.taleworlds.com/download/mountandblade_0800_setup.exe

Mirrors:
(many thanks to Janus for providing these.)
http://www.fenrisoft.com/storage/MnB/mountandblade_0800_setup.exe
http://www.mbrepository.com/temp/mountandblade_0800_setup.exe

Thanks to TitanX for this one:
http://titanx3online.com/public/mountandblade_0800_setup.exe


Please report new bugs encountered with this release here:
http://forums.taleworlds.net/index.php/topic,18289.0.html

Crazed Rabbit

Well my computer isn't good enough to run the water effects...or any of the graphical improvements really. I put them on just to see and it looks fantastic but runs really slow for me.

So essentially I stopped playing this upgrade already...here's waiting for the next which is supposed to be entirely gameplay, AI, and modding system changes...

I do like the more than two parties in a single battle, and the new arena where you can actually make decent money (80 gold) and the text based seige was kind of funny and should make the castles more challenging. But aside from graphics theirs not much.

TB666
11-25-2006, 13:33
Someone asked for water effects.
https://img296.imageshack.us/img296/6557/1op8.th.jpg (https://img296.imageshack.us/my.php?image=1op8.jpg)
https://img223.imageshack.us/img223/6025/2ud4.th.jpg (https://img223.imageshack.us/my.php?image=2ud4.jpg)

naut
11-25-2006, 15:50
Damn JPEG compression, makes it look blurry. Looks great none-the-less.

Time to download new version.

EDIT: The backdrops could have been improved ...

Antagonist
11-25-2006, 19:07
The new version has a lot of nice new aesthetic effects and UI improvements (items being visible on the character is my favourite) but unfortunately it does seem a bit unstable. Hopefully a small "bug patch" will arrive soon.

Antagonist

Justiciar
11-25-2006, 20:45
Note that it's still got the hideous card-board background though. :inquisitive:

edyzmedieval
11-25-2006, 20:58
Downloaded and played. Everything is extremely nice, but I have a C++ render error when I try to play a battle. I go to the parties, but it blocks there.

Help?

Csargo
11-25-2006, 23:01
edyz here's something from Hardware forum it might be able to help

https://forums.totalwar.org/vb/showthread.php?p=1316168#post1316168

naut
11-26-2006, 00:57
On second thought, it is buggy. I'm rolling-back to 0.751 until a patch is released.


Note that it's still got the hideous card-board background though. :inquisitive:
Yep.

Alexander the Pretty Good
11-26-2006, 02:37
4) Battles on the map can now involve more than two NPC parties. In other words, NPC parties can join an existing battle just like the player.

Probably #1 feature here.

The graphics update from what I've seen (I don't have it yet) isn't that impressive. It would be cool if they released a high-res texture pack or something (now that I have a monster at school to play games on).

edyzmedieval
11-27-2006, 17:25
I took the bump mapping and other special graphics out and it works.

So far, looks good, even if it's buggy. I play it.

Tamur
11-27-2006, 20:18
I took the bump mapping and other special graphics out and it works.

I'll have to try that... I am getting CTDs constantly in battles, can't get heros to join my party, mysteriously lost 500 of my cash when leaving a merchant with nothing in the inventory... hopefully 0.81 is going to come soon!

Master_Thief
11-28-2006, 19:44
Does anyone know if the Four Ways Inn is supposed to be functional? Its changed since last time but it doesn't seem to do anything. I even managed to walk straight through one of the walls and out the other side, but there was no sign of any people.

Crazed Rabbit
11-28-2006, 21:26
New Version- .801!

http://forums.taleworlds.net/index.php?PHPSESSID=fb6a64d277ddd37daa4f0780211fe2ca&/topic,18471.0.html

Links and Mirrors there.

CR

edyzmedieval
11-28-2006, 22:03
Yeees!!! Finally a patch that makes this game playable. Will try it Thursday night.

Dooz
11-29-2006, 06:35
Oo, yay! Off to ravage the countryside with my savage (literally, with those awesome blood-stained primitive type shields) character. Death, death, death!


-edit-
Sigh. After the first battle, CTD.

Sasaki Kojiro
11-29-2006, 14:00
New version is broke even worse...

professorspatula
11-29-2006, 16:03
Wow, I tried this game last night and love it. I was only going to look at it briefly as it was about 2am and I was asleep in my chair practically, when I got hooked on the combat and woke up and ended up playing it for hours. The thrill of winning an arena battle with a head shot to a horseman charging you when it's your last arrow is incredible! Some of the game lacks polish and atmosphere obviously but the battles are impressive. Even runs at a reasonable rate on my PC (after turning off environmental shadows).

The first time of winning a proper combat against several adversaries outside of the arena was nice too. Charging and slashing them with my sword and watching them die! I even got involved in a large 11 v 30 battle that was going on that I couldn't help but join in. Ended up slaughtering the 30 mountain raiders, only for the game to crash at the end!

Although I still don't have any real clue what I'm doing in the game except for loads of arena battles to gain funds so I can afford proper equipment, I'm loving it so far. I can't even be bothered to go back to M2TW with this on my harddisk.


PS: Is there anyway to defend yourself on foot when you're the archer in an arena? If I can't find another mount, I just get slashed to pieces. But the AI archers start punching and what not.

econ21
11-29-2006, 16:26
Wow, I tried this game last night and love it.

Welcome to the club. :2thumbsup: And the game gets vastly better, IMO, when you leave the arena. I disliked the arena fights - probably because I am useless - but really like managing the battles and gradually upgrading my kit so eventually. I focussed on archery but in the arena you might be in trouble, because I don't think archers have backup weapons. There's not a lot to the game - no plot, no chat, no particularly interesting sidequests etc - but what it does - the combat - it does extremely well.

Sasaki Kojiro
11-29-2006, 16:28
I think it's \ to sheath your weapons, this will allow you to use your fists.

In .801 there's a bug where winning a battle causes the game to crash...hopefully will be fixed soon.

heh, been having fun despite that. I'm at level 1 with starting equipment (crossbow + 1 handed sword and shield on foot) with 3 townsman in my party. Been fighting this battle against 7 bandits over and over again trying to get it right. Lost about 8 times in a row but after adjusting my tactics I've been able to win the last couple times. Now I'm going to try and win without any of my party dying. I like a challenge. Only have 25 points in crossbow which is hurting me.

edyzmedieval
11-29-2006, 18:23
Can't wait to download patch...
I hope the bugs will get fixed soon enough.

professorspatula
11-29-2006, 18:47
I think it's \ to sheath your weapons, this will allow you to use your fists.


Well I saw that, but it didn't work. So I reassigned the same key (one next to the z) to the control and it now works. However it says the key is 'unknown'. Set up for a different country keyboard by default?

Anyway, progressing well-ish at the moment, despite not having a clue where to go and what to do. Off to hunt for a map. And then my army will bring death and destruction to everyone!

Dooz
11-29-2006, 23:46
Hey professor, I think you'd really enjoy some of the mods the great modding community has to offer over there at the Taleworlds forums. None of them are converted yet to the new builds, but once you get a hang of the game and get your fill from the vanilla action, you'll definately want to check them out.

Storymod for example is exactly what you're looking for. It's basically M&B, but with a story. Well that's not necessarily a fair description since it has a whole lot of new features, scripts, items, everything. It's a much improved version of M&B.

Other than that, another very popular mod is the LOTR one. Very well done, you'll enjoy it even if you're not a fan just because of the features it introduces and the mechanics and so on. Anyhoo, welcome to the M&B community!

edyzmedieval
11-30-2006, 19:15
The new version breaks even more. Crash after first battle.

Useless.

Crazed Rabbit
11-30-2006, 19:29
By new version, do you mean .802, which is out now?
http://forums.taleworlds.net/index.php?PHPSESSID=73800dfc66d5a2ea5eb61e9138408849&/topic,18548.0.html

Crazed Rabbit

Dooz
12-01-2006, 04:55
Yay. I hope there isn't another game-breaker though... seems there always a dark cloud amidst every silver lining.

Apoc
12-01-2006, 12:35
The new version breaks even more. Crash after first battle.

Useless.

Make sure the first battle is one where you join someone that are already fighting - everything should be ok after that.

Btw, for anyone interested in winning a M&B serial:


The Chamber of Records 2006 Christmas Contest

http://www.taleworlds.com/mb_ss/ganbat/09.jpg

I’m proud to announce ‘The Chamber of Records 2006 Christmas Contest’. Armagan from TaleWorlds.com (http://www.taleworlds.com), the creator of Mount & Blade (http://www.taleworlds.com/), has very graciously donated, not one, but two serials for his great game as prizes. For those of you who are unfamiliar with Mount & Blade (M&B), I can tell you that it is a highly addictive action/rpg-hybrid which boasts some of the most awesome medieval combat found in any game, and the only game which – to my knowledge at least – has fully functional mounted combat. Even though the game is still in beta (version 0.801 came out a couple of days ago), you can buy it as part of their business model where you support the development of the game (as the dev. team is small), and in return you get the game at a discount price of $18 (currently), and all future updates for free. It is also very stable, and above all, fun!

The contest has two categories:

General Art: In this category you can submit Middle-earth related art. This includes writings (essays, short-stories, poetry, songs), drawings, paintings, graphical art, etc.

COR Art: This is the category where you submit artistic work that can be used in the promotion, or the day-to-day running, of COR. This includes signatures, userbars, avatars, wallpapers, etc.

Read the full Contest-thread with more info and the rules here:

The Chamber of Records 2006 Christmas Contest (http://www.chamber-of-records.com/forum/viewtopic.php?t=477)

TB666
12-01-2006, 13:24
Well the new patch seems to be working properly.
Have had several battles and haven't had a single crash yet.

edyzmedieval
12-01-2006, 13:33
By new version, do you mean .802, which is out now?
http://forums.taleworlds.net/index.php?PHPSESSID=73800dfc66d5a2ea5eb61e9138408849&/topic,18548.0.html

Crazed Rabbit

May your mouth speak heaven.

Let's hope this one doesn't break.

Husar
12-01-2006, 14:03
Hmm, Borcha was gone after I lost a battle and a few rounds later I stayed in the Zendar tavern and my army was gone?!?!:oops:

professorspatula
12-01-2006, 16:56
Yep happened to me too. I won a massive battle 66v67, and after the battle upgraded my army. Saved the game, not realising Borda had now vanished along with my entire army. I had been leading an army of Manhunters I'd rescued and teched so most of them were on horses and a fine fighting force - all gone.

It's one hell of a buggy game, and although the patches seem to come frequently, they seem to mess up as many things as they fix. But I suppose it is in beta and we're the beta testers so we shouldn't expect well tested fixes as that's our job as it were.

With all the mods, I see the game being more of an engine for others to build upon. It has great potential, and I can't wait for it to get bigger and better.

My favourite thing so far: Getting a warhorse, great lance and big shield as well as a hefty axe, then charging into the enemy again and again. Shield up to dodge arrows coming from the front, and as soon as I charge through the enemy, shield on the back to deflect more arrows before turning around, putting shield back in arm and spearing another unlucky chap. Great fun when you're massively outnumbered and charging through a horde of enemies like a noble knight, collecting more arrows and javelins in your torso as you go. Combat on the ground sucks when you're outnumbered though. Can seldom swing my weapon quick enough to get a hit in. But highly satisfying when you do kill half a dozen sea raiders with your giant axe of course! Actually best thing is a successful headshot from the side with a javelin/axe when you're on horse.

[Edit: hmm I just loaded up my last save. It's after a battle with some mountain bandits. I have a 27 strong army and 20 prisoners. As soon as I move a few paces, they all vanish and I'm on my own again. Bunch of deserters. It's not like they were out of food. That last lame horse still had plenty of meat on the bone!]

Crazed Rabbit
12-02-2006, 04:58
Well, the new releases (up to .80x from .751) happen infequently and include a few bugs- that armagan patches very quickly and releases bug fix versions quickly until the game is nearly bug free, then moves on to the next version.

Ground combat stinks as you said, due to the 'flinching' from zero damage.

We'll see a .803 soon enough. Sadly, though, the new versions have really dropped the performance on my computer.

CR

Dooz
12-02-2006, 09:35
Oo boy, I really had the beginnings of a great game last night, which shall continue into tonight. It culminated in a breakthrough for my economy by a con job on the Tulga merchant, go gave me 9 units of his expensive spices to take down to Khudan for a meagre 100 gold. However, why settle for that when I can sell them, plus 3 more he had left that I bought, for over 2000.... which I did, distributing a few other towns and bankrupting the local merchants who didn't have any money left after buying my exotic spices. Now I'm sitting pretty with over 3000 gold, and after a nice raid on a sea raider party, have some nice mail armor; a necessary upgrade from my leather beginnings.

To cap it off, I stood up to a Dark Knight party of 16, with my 23 rag-tag bunch of vaegir veterans, farmers and manhunters. A lot of them died, and I got severly wounded, but some incredible fighting lead to a victory for me and a nice booty afterwards. That called for calling it a night, and so I headed for the Zendar tavern and will resume the fun soon. Ah and, the slave trade is a very lucrative business for the blossoming mercenary trying to find his way in a new land.

Sasaki Kojiro
12-02-2006, 12:34
HAHAHAHA you realize none of the merchants will trade with you again once you fail the quest...unless you pay them back the money :p

Dooz
12-02-2006, 22:33
Well I do noowwwww. Yeesh, I was expecting to see some comment when I checked back here after being embargoed by the merchant's guild. 3024 I owe them! This is a real bastard. But nice twist. I hate you Sasaki.

Sasaki Kojiro
12-03-2006, 12:01
Oh man, go to the arena at Sargoth if you want to make money. Has 1v1 and 1v1v1v1. If you bet 30 you net 80 in the 1v1v1v1, and it's wicked easy. Most of the time you can just run off to the side and they will kill eachother till there's only one left.

I like the new armor sets they have. The light mail and plate only weights 10.0 but gives +19 body +6 leg. Looks cool and makes a foot character more viable.

Apoc
12-04-2006, 14:57
.803 is released (http://forums.taleworlds.net/index.php/topic,18740.0.html).



Hello,

Mount&Blade version 0.803 is released. This new version fixes some major bugs in the previous one.

Some of the changes and fixes are as follows:

1) Erratic User interface behavior fixed.
2) Player no longer loses party members after a sucessful battle against multiple enemies.
3) River Pirate quest rewards and progression no longer calculates eliminated parties twice.
4) Shadow artifacts no longer visible in the top-left corner when programmable shaders not selected.
5) Game should run under Windows 98 now.
6) Character import function really fixed this time. ;)
7) Several other minor fixes.

The last few versions have unfortunately contained quite a few problems and bugs, but I hope this version will be quite stable. I want to thank everyone for the detailed bug reports, feedback, and support we received for the last versions.

If you have already installed version 0.800, 0.801 or 0.802 all you need to do is to download and install the following (4MB) patch:
http://www.taleworlds.com/download/mountan...800_to_0803.exe (http://www.taleworlds.com/download/mountandblade_upgrade_0800_to_0803.exe)

Otherwise, the download link for the full installer is as follow (76MB)s:
http://www.taleworlds.com/download/mountan..._0803_setup.exe (http://www.taleworlds.com/download/mountandblade_0803_setup.exe)

Savegames are not compatible between this version and any previous one. If you want to keep your character, load your character with the old version, and from character window->statistics, export your character. You can then create a character with the same name and use the import function to import him to the new game.

I hope you enjoy this new version.


Patch Download Mirrors (4MB):
http://www.mbrepository.com/temp/mountandb...800_to_0803.exe (http://www.mbrepository.com/temp/mountandblade_upgrade_0800_to_0803.exe)
http://www.fenrisoft.com/storage/MnB/mount...800_to_0803.exe (http://www.fenrisoft.com/storage/MnB/mountandblade_upgrade_0800_to_0803.exe)

Sasaki Kojiro
12-04-2006, 15:16
Heh, too bad I'm deeply involved in Last Days for .751. At level 20 and all I've managed to do is weaken Mordor one step.

Any reccomendations for a Gondor army? I had all foot soldiers for a while but I captured so many knights that I decided to go with them instead. Wondering if it was a good choice.

professorspatula
12-04-2006, 23:55
Latest bug that has appeared out of nowhere is apparently a healing bug. You heal incredibly slow now, gaining just 1 point by sleeping in a tavern. The chap keeps fixing things, only to stuff something else up out of the blue. Still, I suppose you could always use the health cheat and pretend you spent 2 days in a tavern or something.

Sasaki Kojiro
12-05-2006, 00:07
Yeah, the Gondor knights are pretty crappy. They are good against other cavalry but they die way to often. Went back to infantry. Have 3 "archers of the tower guard" who are awesome. Between me and them we often wipe out an entire wave of infantry on our own even though they have shields.

Finally managed to crush the Corsairs after much work. Only have 170 influence points though, and I want 250 for the mithril armor (I'm a foot soldier)...and 200 for the sword of westerness and 175 for the boods of somebody and etc etc. What are the good ways to get influence points? I don't usually get more than 4 or 5 from a battle.

discovery1
12-05-2006, 00:54
Take missions to hunt down and destroy the hosts of mordor. You get enough points to get promoted at least once.

Sasaki Kojiro
12-05-2006, 01:31
Yeah I destroyed 2 great hosts and got promoted to captain. Don't see how that helps me get influence points though.

Somebody Else
12-05-2006, 13:50
The higher your rank, the more influence you receive on pay-day. If you're gaining rank faster than time is progressing, it might be worthwhile to wait until you've reached a higher rank (back pay is calculated at current rank, not rank at the time).

Slyspy
12-05-2006, 15:43
Completing missions always gives you a nice amount of influence. The Great Host missions also give you the influence gained through battle.

Apoc
12-05-2006, 19:22
.804 is released (http://forums.taleworlds.net/index.php/topic,18789.0.html).



OK. Here we go again. :)

Mount&Blade version 0.804 which fixes yet more bugs is ready for download.

Some of the changes and bugfixes in the new version are:

1) Resting at taverns now makes wounded party members heal faster.
2) Kidnapped girl quest fixed.
3) Using Pistols (in Mods) no longer crashes the game.
4) Inventory key in towns now works correctly.
5) Some other small fixes.

If you have already installed version 0.800, 0.801, 0.802 or 0.803 all you need to do is to download and install the following (4MB) patch:
http://www.taleworlds.com/download/mountandblade_upgrade_0800_to_0804.exe

Otherwise, the download link for the full installer is as follows (76MB):
http://www.taleworlds.com/download/mountandblade_0804_setup.exe

Savegames are not compatible between this version and versions other than 0.803. If you want to keep your character, load your character with the old version, and from character window->statistics, export your character. You can then create a character with the same name and use the import function to import him to the new game.

Enjoy! :D




Edit: Highlighted

Sasaki Kojiro
12-06-2006, 00:00
Ah well. I deleted it anyway because it was too time-sucking. Also, .751 archery is way too powerful it was getting kind of boring. I must have killed ~500 enemies with my bow alone.

I'll probably pick up the new .804 version when it comes out and go for a pure melee character.

Alexander the Pretty Good
12-06-2006, 06:08
Starting an x-bow militiaman guy in .804. The graphix are a pretty pretty good.

I like very much the AI parties joining battles. Other than that, not actually that big a deal. Haven't played in so long though, so its OK.

Husar
12-06-2006, 17:02
I think that bug with the new shaders is still in.
With Dx9 shaders I have nice shadows and water but no reflections.
Without Dx9 shaders I have old shadows and water but nice reflections.
My problem is I like both and can't decide.:help:

naut
12-07-2006, 04:48
So most of the bugs are fixed?

In that case I'll download .800 and .804 now.

Csargo
12-07-2006, 04:52
Looks like a pretty fun game downloaded it last night. Played a little hopefully I'll get to play a little more later.

Arciel
12-08-2006, 12:36
This is a very sweet game! Arrows whizzing by your head when you're lowering your lance for a charge, holding up your shield to block arrows, seeing your party cut down to just yourself because of a hail of arrows... I love arrows. Anyways, how the heck do you heal yourself? I've tried staying in the tavern to no avail. Are you supposed to stock up on the healing skills?

Sasaki Kojiro
12-08-2006, 12:42
Healing in taverns is broken. I usually give Marnid healing skills, you want the "first aid" skill I think, the one that give 7% of health per point. Do some quests to level up marnid.

I've hit upon my favorite character setup yet:

No ranged skill
Bastard Sword
Shield

Gambeson, nice helmet, sturdy light leather boots. Putting all my points into agility to increase shield and athletics skills. I saw a suit of "sturd light leather armor" for about 3200 denars that was body +20 legs +8 and onle weighed 5.0...saving up for that at the moment. Was added this patch, I guess armagan wanted to help out foot soldiers.

Only using two weapon slots keeps you light, and being able to switch between 1 and 2 handed is invaluable. Way more fun than sitting back sniping or running people over with your horse.

professorspatula
12-08-2006, 17:08
I have to take some ranged weapon with me - something like javelins. It's such a great feeling when you're riding towards the enemy, they're riding towards you, and you somehow manage to score a headshot and kill them from a distance of 100 yards or more! In fact, every headshot you get with a ranged weapon when you're on horseback is immensely satisfying. But seeing a Dark knight fall off their horse with a javelin through their forehead tops the lot.

Regarding healing, you're best off leaving town and holding down space to heal. First aid gives health back after a battle, but wound treatment (?) I think is the one that heals you outside of battles. I know cheating sucks, but I think it's worthwhile giving yourself at least 1 point in the wound/first aid/surgeon skills from the off. Also, if you're starting the game again for the 5th time, giving yourself 1000 gold, and 1000-2000 experience points as soon as you arrive in town saves you having to go through the bother of the initial training mode, the training battles in the first town and the first dozen or so arena matches. That's about how much experience and money you'd make anyway.

I noticed in .804 that they've removed many of the better armours from the first town too. So no more picking up all those lovely new light leather armours and being set to dominate the battlefield from the beginning!

Sasaki Kojiro
12-08-2006, 21:41
.805 released (http://forums.taleworlds.net/index.php/topic,18915.0.html)


1) Healing at taverns really fixed this time
2) Game manages video memory more efficiently now.
3) Fixed flickering character shadows bug
4) Fixed CTD bug on some long menu texts.
5) Specular reflection now works with DirectX 9 shaders in outdoor scenes.
6) Fixed bugs and problems with localization system.

Arciel
12-09-2006, 04:30
So to heal yourself, you need to have a party? Weird. Anways, from the description of the 0.805, I'll be downloading it soon. yet to buy this awesome game of course.

Reverend Joe
12-10-2006, 02:25
Has anyone figured out how to fight arena battles in the various towns yet? Or are the arenas inactive?

Sasaki Kojiro
12-10-2006, 03:00
When you enter the town you get the option to enter the arena along with the castle or the town square. Then you talk to the guy and start the fight.

Sargoth is easy money, Uxkhal and Tihr have the biggest fights.


*********

Just started last days again, this time as a rider of rohan. Way more fun being a horseman in this mod, at least if your one of the good guys because the bad guys hardly have any cavalry. Although those white hand cavalry guys of Isengard are pretty badass.

Been fighting for ages, dunlanders are weakened, Isengard is down to strong, and Rohan is weakened. I made the mistake of joining a lot of battles that the great host of Rohan was involved in, usually the npc battles take ages and ages to finish but this way they lost men really quickly. I've knocked out 2 great hosts of Isengard though so we're even.

I found this one-handed pike (!) that I really love. It doesn't couch which is rather nice actually, but you can do 40-70 damage stabbing with it. Easier to get multiple kills. That combined with horse archery + 1 handed sword for me. The spears seem useless, only 3 in a bag and they do 20 damage unless you get a headshot.

Only have 60 influence points right now, but I've never collected my wages which should be 105 total at my current rank. I want that bow. And the saddle and the horn and the armor and the sword...

This mod must take forever to beat.

discovery1
12-11-2006, 04:49
I'm pretty sure there is no real end. Mordor can't be destroyed completely, although everyone else can be.

Sasaki Kojiro
12-11-2006, 05:10
That old guy in the brigand fort gives you the option to have a crushable mordor.