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Kekvit Irae
08-09-2008, 09:56
I use heavy infantry for city/castle sieges, where horses cannot be used. I especially prefer the ones who do not have any ranged weapons, as anyone who stands still on the ground get chewed up by archers protected by parapets.

rajpoot
08-09-2008, 11:04
Nord Huskarls are the best infantry there is.......at least that is what I think. They are the units I use most often, clubbed with Vegir Marksmen, to take a city.

Ferret
08-09-2008, 12:03
I agree totally, if you get the trainer stat beefed up you can get a lot of huscarls and they can take any settlement providing their not outnumbered more than two to one, by lower tier infantry.

rajpoot
08-09-2008, 15:33
by lower tier infantry.

Ahh the lower tier infantry.......contemptible peasants........it pains me a lot to see them gang up on elite troops and take them down like wolves might do to a lion........ofcourse, I always win, but still, every elite unit dead means a lot, specially if you've spent ages training them....

seireikhaan
08-11-2008, 07:32
Okay, question to the more experienced players. I've taken every Nordic settlement. King Ragnar is being held prisoner by the Swadians. What more must be done for Lethwin Far-Seekr to officially take the Nordic throne?

Mailman653
08-11-2008, 07:55
Eliminate all the lords parties that might be traveling in the map this can be difficult and time consuming, I know some people (myself included) turn on cheats and enable the view all feature; then all you do is scan around and take out any yellow party you see.

seireikhaan
08-11-2008, 08:17
By "eliminate", do you mean capture? What if they get away?

Somebody Else
08-11-2008, 08:19
By "eliminate", do you mean capture? What if they get away?

If you've taken all the settlements from the faction, there's nowhere for the lords to respawn.

N.B. As soon as you win the rebellion, the Nord Rebel faction will turn into the Nord faction, and behave as normal - just with a different king. Which means you can no longer award yourself settlements...

This is speaking as the owner of every single castle in the Swadian Rebel Faction.

SE

Abokasee
08-11-2008, 08:42
City/castle taking the SE way. Train up a massive army of top-notch archers/x-bows (a mix is handy).

Besiege city with said army, tell them all to stand ground. Assuming tactics skill is high enough, and with a liberal dose of sharpshooting yourself, plenty more enemies should die than friendlies. Retreat. Repeat until there are very few left. Run in with men at your back and democraticly issue merry mayhem to the survivors.

(High medic skills help too)

Save the knights for field battles... (fond memories of taking down 700+ Vaegirs with a hundred or so Swadian knights at my back. In one go.)

Heavy infantry - I'm sure they have their uses, decorational perhaps. If they can't ride, they're not all that much more effective in melee than a bunch of archers - and plus they don't shoot. Unless they're Nords. When they rock.

SE

Heavy infantry have no real use in a siege, just there for defending your archers really, which of course isn't going to be important since anyone attempting to sally out will be shot, and top-notch archers are usually very well equiped

Mailman653
08-11-2008, 22:59
top-notch archers are usually very well equiped

VERY WELL equipped:laugh4: I'm more than certain in few cases I charged a couple of defenseless arches and out of no where they put their bows away and start swinging at me with insanely long poles and spears. Sometimes not even my own soldiers carry long reaching weapons like that.

seireikhaan
08-12-2008, 07:39
Hmm. just started finding the samurai equipment, got the armor, helmet, short and long swords. However, there's apparently supposed to be some boots, I suppose? Does anyone else know where the boots are?

Abokasee
08-12-2008, 09:00
If your playing Band Of Warriors, there should be Boots

Mailman653

The game is suposed to be based on early medieval times, however in the late medieval period most peasants were equipped with a ranged weapon and a polearm!

Jubal_Barca
08-12-2008, 12:27
The boots have gone in .960 they used to be in veluca.

Tihr is easy to solve - use edit mode and remove the blocker that forces you to go round the first wall.

rajpoot
08-12-2008, 12:56
By the way, what difficulty level do people here play the game on? What realism % ?

I max everything, my charecter's attack, the attack on him, the attack on my units. However, I do play with qutting without saving.

naut
08-12-2008, 13:11
Depends on my mood. If I want to relax, then lowest difficulty. If I want more of a challenge I'll up it.

Mailman653
08-13-2008, 02:30
The game is suposed to be based on early medieval times, however in the late medieval period most peasants were equipped with a ranged weapon and a polearm!

I should just build up an army of these polearm archers next time :idea2:

Mailman653
08-23-2008, 16:02
http://forums.taleworlds.net/index.php?PHPSESSID=e5673f1cf0d92b0988e5dcfb6adbf114&topic=42405.msg1122347#msg1122347
A few days old, but its an interview with the dev team about 1.0 and the future of M&B.

Oleander Ardens
08-31-2008, 18:19
I too love to stand my ground with a group of ranged units, Crossbows and Bows alike. You can often divert a lot of enemys and make their work easier.

Rilder
09-03-2008, 05:06
Man I love axes in M&B, whenever I fight as a footman I always have a 2h Axe if possible, especially in siege battles. You can really swath through enemies with one.

Mailman653
09-05-2008, 18:48
M&B has gone gold, its going to be released Sept 16th in the US and 19th in Europe.
http://pc.gamespy.com/pc/mountblade/908031p1.html

And possibly new screens as well:
http://forums.somethingawful.com/showthread.php?threadid=2943925&userid=0&perpage=40&pagenumber=2
Just scroll down to the bottom a bit.

Mouzafphaerre
09-05-2008, 20:23
.
It keeps lagging hellishly despite my quadrupled RAM. :gah2:

I'll stick with TLD on .8 :shame:
.

Mailman653
09-06-2008, 00:51
.
It keeps lagging hellishly despite my quadrupled RAM. :gah2:

I'll stick with TLD on .8 :shame:
.

Speaking of TLD, might be months after 1.0 is released before we see a new version. :shame:

Crazed Rabbit
09-13-2008, 08:46
A new, and much improved, trailer:
http://uk.pc.ign.com/dor/objects/782487/mount--blade/videos/MnB_091208.html

CR

seireikhaan
09-13-2008, 17:02
Only 3 more days! :jumping:

Mailman653
09-13-2008, 18:26
A new, and much improved, trailer:
http://uk.pc.ign.com/dor/objects/782487/mount--blade/videos/MnB_091208.html

CR

That must be the new soundtrack, sounds epic.
Sieges look the same to me from that brief scene :laugh4: I wonder what's supposed to be different now.

And is that a new animation at the end? It looks pretty neat, it's like a high block with the shield.

Veho Nex
09-14-2008, 17:50
Any one else getting giddy?

Ferret
09-14-2008, 23:01
Nope :tongue2:

ElectricEel
09-15-2008, 10:25
I'll be playing the final version in a couple of hours ~:) . Because someone at Paradox did something pretty silly, it has leaked out to the 'net. The leaked version is apparently identical to the final release - copy protection and all, so you'd still need to have a valid serial code (i.e. have bought the game) to play past the trial level limit.

Not sure I should spread the link around. In any case, if you really want to get it, it shouldn't be too difficult to figure out how if you look around a bit on the Taleworlds forums.

pevergreen
09-15-2008, 13:14
Holidays in a few days :2thumbsup:

naut
09-15-2008, 13:34
Gah! Can't wait!

Kekvit Irae
09-15-2008, 14:03
Not sure I should spread the link around.

No. We do not spread links to leaked versions around here.

Veho Nex
09-15-2008, 14:37
1 - 3 days :D

Mailman653
09-15-2008, 18:44
Well, if the game got leaked, then perhaps one positive thing to come out of that is that the d/l version will be out around the same time that the store version will be on the shelfs.

Reverend Joe
09-15-2008, 21:51
Dude, it's tomorrow. You can wait a day.

Crazed Rabbit
09-15-2008, 22:17
No, I can not.

And there's still the ATI problem! GAH! *pulls hair out*

CR

seireikhaan
09-15-2008, 22:30
No, I can not.

And there's still the ATI problem! GAH! *pulls hair out*

CR
My ATI card has no problems, aside from an occasional 1 second freeze during extremely closed quarters combat, and even at that, it only happens about once per 6 or 7 battles.

Crazed Rabbit
09-16-2008, 03:51
My brand new HD 4870 gets a whole bunch of red textures in the game.

CR

seireikhaan
09-16-2008, 04:01
Red rivers?


:hide:

naut
09-16-2008, 04:07
One whole day. :sobs:

Red textures? On weapons or what? I remember that bug in the last version where the wooden textures for Direct X7 looked shiny and blue, it it anything like that?

Crazed Rabbit
09-16-2008, 06:01
Behold, and beware, for surely I have offended Frodogorn, and he has turned his left eye of doom upon me:
https://img154.imageshack.us/img154/5696/mb4copyqg3.jpg

CR

Mailman653
09-16-2008, 06:17
Behold, and beware, for surely I have offended Frodogorn, and he has turned his left eye of doom upon me:
https://img154.imageshack.us/img154/5696/mb4copyqg3.jpg

CR

Looks like a mod gone wrong :laugh4:
Maybe if too many people report bugs like that, we will see a 1.5 down the road in a not too distant future.

seireikhaan
09-16-2008, 14:22
:bigcry:

I CAN'T GET IT YET!!!

rajpoot
09-16-2008, 14:33
So, what? September the 16th will be over in a few hours here...........where's the game? :inquisitive:

Crazed Rabbit
09-16-2008, 18:51
I think the download from TaleWorlds is delayed a couple days after the store/Gamer's Gate release.

CR

Veho Nex
09-16-2008, 22:36
Not fair....

Reverend Joe
09-17-2008, 01:03
Perfectly fair. You paid discount price for the game.

Togakure
09-17-2008, 03:07
I'm waiting with bated breath, .96 game on hold permanently it seems, in anticipation of 1.0. It was a good get-ready exercise. Now I know how I'll approach my first 1.0 game strategically. The anticipation is agonizing. This game has come a long, long way since its $12 days.

Big_John
09-17-2008, 06:15
remember when is was just swadians and vaegirs, and zendar was where all the cool kids hung out?

Mailman653
09-17-2008, 06:21
Well, if you cant wait, you can buy the game via direct2download for about $30 I think.

Togakure
09-17-2008, 07:21
remember when is was just swadians and vaegirs, and zendar was where all the cool kids hung out?
I think I came on board just as they added the other factions. I miss the terrifying Dark Knights and their cool armor.


Well, if you cant wait, you can buy the game via direct2download for about $30 I think.
I can wait for a few days. I paid for my copy years ago, and see no reason to pay twice.

rajpoot
09-17-2008, 15:40
This isn't right you know.......and the devs of M&B are the last people I would have expected to see doing such a thing.......why delaying the game for the very people who've supported them and stayed with them for so much time!!! They shouldn't have kept this difference in release date. :no:

Kekvit Irae
09-17-2008, 16:45
Perfectly fair. You paid discount price for the game.

Quoted for emphasis.


Also: Are you people really that tired of .960 that you aren't willing to wait a few more days? Some of us has waited years for this release, I think we can wait just a little longer.

Togakure
09-17-2008, 17:49
They're giving us even more--a lesson in the virtues of patience ~:). It will be all the more satisfying when we finally do get our anxious lil hands on it.

From what I've read, aside from a whole lot of polish, 1.0 isn't that much different from .960.

We'll soon see.

Mouzafphaerre
09-17-2008, 17:51
.
I have no rush at all. I'll be playing TLD on 0.8 until I get a new computer anyway. :wall:
.

seireikhaan
09-17-2008, 19:09
Has anyone heard when Taleworlds actually will release 1.0? Any indications?

Togakure
09-17-2008, 21:17
It was released for retail sale yesterday (9/16). The download version for us pre-paid folks is supposed to become available "a short time" after this official release date, but no specific date was given.

I've read that you can download it now from GamersGate if you're willing to pay for it again ($30 iirc).

I've been hanging out simultaneously at the TaleWorlds forum and will post a heads-up here as soon as I see the download for 1.0 is available there.

Crazed Rabbit
09-17-2008, 22:27
Has anyone heard when Taleworlds actually will release 1.0? Any indications?

I've heard US retail release may be the 23; that could be the date.

And the (@)*$@($& ATI drivers still aren't working!

GAH!

CR

ajaxfetish
09-18-2008, 01:54
Official US retail release was yesterday, the 16th, but apparently no one has seen it on store shelves yet. It's also available on Amazon, but not until the official Euro release of the 19th. It is already available for digital download from a couple of locations, including Gamersgate, but that's no good for the people who've already bought their serial keys from Taleworlds. The most frustrating thing about it isn't that the digital Taleworlds release is delayed. It's that there is still no official word on when it will be--just the vague 'soon after.'

Ajax

Togakure
09-18-2008, 04:00
I just read at TaleWorlds that the boxed versions should hit the stores in the US on the 23rd. According to the poster, "popular forum speculation" is that the digital download for us old-timers will be available on the 23rd also. That's just consensus speculation, however.

JR-
09-18-2008, 09:14
review:
http://www.gamesquad.com/index.php?option=com_articles&id=8&pform=&aid=197
"editors choice"

rajpoot
09-18-2008, 10:48
Seems like they've changed a bit of stuff in there, according to the review, having more horses in the invertory means being able to carry more, i.e inventory space is proportional to number of horses on your charecter. Also, each of the companions, it seems, would now give a standard moral bonus or something to your rank and file soldiers.

Ferret
09-18-2008, 17:02
Seems like they've changed a bit of stuff in there, according to the review, having more horses in the invertory means being able to carry more, i.e inventory space is proportional to number of horses on your charecter.

There's always been a feature very similar to that, more horses mean you can carry more weight, so if you distribute all your weight over multiple horses you travel faster on the campaign map. Are you sure this isn't what they were referring to?

rajpoot
09-18-2008, 17:54
I don't think so.That had a limitation, if you had too many horses you got slowed down as horses too were considered inventory objects then.
He specifically says if you are a trader you'll keep lot of horses in your inventory.
Anyhow, that is how it ought to be.......more horses, more inventory space.......having an inventory skill was just not realistic.......and not having access to your men's inventories was even worse......why, all soldiers had individual backpacks.

Crazed Rabbit
09-18-2008, 19:02
THE DOWNLOAD IS TOMORROW! (http://forums.taleworlds.net/index.php/topic,45123.0.html)


Hi everyone,

Just wanted to announce that we'll make the final release ready for download tomorrow Monday 19th. We will also release the first bug-fix patch which not only fixes some minor bugs, but also has improved performance and optimizations.

My deepest thanks to you all for supporting us all this way and making M&B possible.

See you tomorrow,

CR

seireikhaan
09-18-2008, 19:36
THE DOWNLOAD IS TOMORROW! (http://forums.taleworlds.net/index.php/topic,45123.0.html)


CR
WHOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! :balloon2:

Mailman653
09-18-2008, 19:47
Tommorow isn't Monday.

Crazed Rabbit
09-18-2008, 20:06
Apparently you aren't familiar with armagan.

Tomorrow is Monday now.

CR

Ferret
09-18-2008, 22:55
Well the soonest month that has Monday on the 19th is January next year, guess he must mean it'll be ready by then :yes:

:clown:

Togakure
09-19-2008, 00:17
:jumping: :elephant: :cheerleader: :hippie:

:knight:

Thanks for the heads-up.

Reverend Joe
09-19-2008, 01:32
In place of the standard "woot," this deserves a new cheer, which I will invent now:

WEEEAYALAAARGH!

More of a warble really.

Justiciar
09-19-2008, 03:14
Hallelujah! I'm damned near bricking myself in anticipation! And it's awesome!

professorspatula
09-19-2008, 19:53
It's finally here, Version 1.003!
http://forums.taleworlds.net/index.php/topic,45208.0.html

Currently downloading at a mighty 10-12Kb per second. With 380 megabytes of data, it'll only be another 10 hours or so .......

I hope they get some more mirrors up for this.

Big_John
09-19-2008, 20:22
It's finally here, Version 1.003!
http://forums.taleworlds.net/index.php/topic,45208.0.html

Currently downloading at a mighty 10-12Kb per second. With 380 megabytes of data, it'll only be another 10 hours or so .......

I hope they get some more mirrors up for this.
the forums must be getting hammered. so slow... :/

professorspatula
09-19-2008, 20:57
Yea when I checked out the thread, there were 750+ people on the forum. A lot more probably downloading it too. Think I'll have to leave my PC on during the night to let it download and sneak downstairs later to turn off the PC whilst my girlfriend is sleeping..... and maybe then play it for a bit too!

Crazed Rabbit
09-19-2008, 21:11
1/2 an hour left! Huzzah!

CR

Big_John
09-19-2008, 21:17
and i'm in! 17 mins to go, not bad.

now i have to wait for the mods. :(

seireikhaan
09-19-2008, 21:34
WHAT?! My game isn't working now! ~:pissed:

Mailman653
09-19-2008, 21:49
now i have to wait for the mods. :(

That's true, but at least you can probably transfer most if not all your visual mods (if you have any) or sounds.

I know in my .960 game i have some terrain and face textures that I'm defiantly going to port over.

seireikhaan
09-20-2008, 04:06
w00t, got it working. Had to readjust the anti-aliasing.

Overall, I like a lot. Prices were jacked way up for armor, horses, and some helmets. This should mean I can't just ransom a couple lords and have all the gear I'll ever need. I like the new animations as well, adds a more realistic element to it. All in all, I'm glad i shelled out 20 bucks for this game. :2thumbsup:

EDIT: I forgot to mention, they made custom tournaments based on where they were held. Swadian tourney was all mounted, nordic tourney had a ton of axes, and the rhodok tourney had just about everything; swords, axes, crossbows, mounted units, bows, etc... that was a real fun one.

Veho Nex
09-20-2008, 04:33
And my luck hasn't changed... No matter the army size I can kill everyone but on the last guy he'll barely wing me and it will do just enough to kill me

1-15 damage

rajpoot
09-20-2008, 11:31
Awesome!! Absolutly awesome!! I love the way the charecter holds the unsheathed sword now!!

naut
09-20-2008, 12:30
F-I-N-A-L-L-Y-!

Faust|
09-20-2008, 16:38
Awesome :2thumbsup: It's downloading fast for me atm.

Warmaster Horus
09-20-2008, 16:42
I forgot to mention, they made custom tournaments based on where they were held. Swadian tourney was all mounted, nordic tourney had a ton of axes, and the rhodok tourney had just about everything; swords, axes, crossbows, mounted units, bows, etc... that was a real fun one.

Nice! I was recently doing a tourney spiel (going from tournament to tournament), and I was getting a bit bored because of repetitivity.
Downloading now :2thumbsup:

Togakure
09-20-2008, 20:18
Lots of polish and subtle changes. Can't wait til I can afford some of the new uber-class armors (Lordly, etc.). Armor stats have changed a lot, and weapon damage was increased for many weapons in .960. The Masterwork weapons look nice, but they kick up the Power Draw or Strength requirements quite a bit. Only characters that focus a lot of their points in Power Draw or Strength can use most of them. Same with the Champion-class steeds--need a high Riding skill.

Morale for food types has changed, giving more morale than before. But Wine and Ale no longer give morale. No big deal for me there. The additional morale from the food types more than makes up for it.

Subtle changes (elevations) in the world map have made it a bit more challenging for the cavalry-based crew. I like that, as it was too easy to just run over enemies in most cases for a cavalry group.

Lords generally have a LOT more renown than before. Most of the Khergit lords in my game have between 800 and 1200. The other factions aren't that high, but higher than before. The Khergits have more lords without fiefs too, so I won't be joining them initially; I'll have to compete for the winnings less with the other factions. I can always switch over later.

I like the new soundtrack, and the new sounds for arrows and bows. Combat somehow "feels" different too, but I'm having trouble thinking of how to describe it. The new animations are nice, and I too like the new weapon-drawing motions and poses--except for the way lances are held when horsed. I liked the old way better for this. I took many a screenshot of my guy sitting on his horse with his lance out, but now, he holds it out away from his body and it doesn't look relaxed and natural.

I'm really looking forward to seeing if sieges have improved.

I'm only having one problem. I can't access Options in game. Every time I try, the screen goes black, the music stutters, and then the infamous Windows message comes up about it having a problem with M&B and having to close, sorry for the inconvenience, etc.. I've posted in the tech help board at TaleWorlds to see if they can help. Several others are having the same problem.

The_Doctor
09-20-2008, 20:57
Is it just me, or the do the music sound it has been taken from Lord of the Rings and the origional Star Trek?

naut
09-21-2008, 06:31
Ok, from what I've played so far. I love the new animations, feels a lot more realistic. Also the combat seems slightly more refined. I friggin' love the new soundtrack, so atmospheric and immersing.

But, one thing that has to be the biggest plus, loading and saving times are now much faster. As is the speed of transition between different menus.

rajpoot
09-21-2008, 10:23
The sound for bows and arrows might have improved, but for the swords it's bad.....it sounds like an unrealistic *thock*.........I use sword to slash at enemies from horse back and while the combat is better, but the sounds are worse........
And I've already got a set of 'Lordly Armour', had to work night and day, lol, almost literally, but it was worth it, but I still haven't found a 'champion' steed, infact first time I've heard of them is here..........are they like a different breed of just a more elite class of each breed?

Togakure
09-21-2008, 11:38
Champion steeds are a step up from Spirited mounts. They have better speed and maneuverability than Spirited steeds, and cost a lot more. The Riding skill requirement for a champion steed is two more than the riding requirement for a normal or Spirited steed of that type (a Riding skill of 4 is required to ride a Champion Courser, 5 to ride a Champion Hunter, and 6 for Warhorses and Chargers, etc.).

I am enjoying my first Masterwork weapon, a sabre ~:). And I already got my coveted Thick Khergit Guard Helmet after defeating a party of Khergit Lancer deserters, which you can't buy in towns. Yay! It took me quite a while to get a good one in my .960 game.

Veho Nex
09-21-2008, 18:53
From what I've seen there is now a glancing blow with the lance if your couching it.

I've hit a few guys on their far left and far right and it will do like two damage but they will spin and usually their shield is shattered. That definately caught me off guard a few times.

And for the sounds I think they are way better. Many a time have i charged at an enemy lord with my sord held high only to hear CHUNK!! Chiissshhh as I flew by.

Kekvit Irae
09-21-2008, 22:27
I noticed that siege battles are much harder on the attackers than in the previous versions I've played.
I like how you can now deflect a couched lance using a shield, but that will almost certainly destroy it. I've had this happen several times when trying to lance foot troops and cavalry. The sound of the shield breaking is very satisfying.
The music is great, but for the most part I keep it turned off. Battlefield awareness, and all that.
The only thing I really don't like about the new version, other than siege battles being hard as hell for the attackers, is now I can view the stats of each troop. While this was in a previous version, I never really played that version before. Seeing the unit stats is a great thing, until I saw what Sword Sisters get (or, rather, what they DON'T get). It just makes the game all the more disappointing for me having to go through the entire process of capturing/hiring peasant women and training them up to Sword Sisters, only to find out that they are one of the weakest melee cavalry in the game. NO Power Strike? The hell? I'd rather just stick with Swadian Knights, kthxbai.

professorspatula
09-21-2008, 22:52
You could deflect couched attacks in previous versions, but it just seems to happen more often now.

Tournaments are much improved - and fun! I got a shock when I fought one in Khergit territory and there were about 30 horsemen riding around in circles shooting arrows and javelins all over the shop. Somehow I managed to win that tournament, even though my character was rubbish with archery. The other tournaments are good too, although it's still disappointing the final round is often mis-matched. I feel a bit bad when I'm mounted with a lance and my foe just has a sword. Hardly fair.

naut
09-22-2008, 04:29
Only bug I've found, more hilarious than anything else: Floating Corpses!

https://img135.imageshack.us/img135/6237/floatingcorpse1ge3.jpg

https://img88.imageshack.us/img88/2048/floatingcorpse2nx4.jpg
Both times they'd fallen off the horse and well, stayed in the air. :laugh4:

Veho Nex
09-22-2008, 05:18
Oooo. Have you killed them and watched them fall off the walls

Now that is cool. Next time i do a siege ill be sure to take a picture of it

Kekvit Irae
09-22-2008, 05:36
After long hours of grinding, I FINALLY succeeded in wiping out the loyalists during the Swadian rebellion. Now I can turn my attention outwards.

Veho Nex
09-22-2008, 06:15
I know how you feel.
So far my favorite choice of troops is Nord trained archers for the defense of my castles and a mixture of swadian man at arms and knights for the open field stuff.

And during an assualt I normally just camp for the 30 days makes sieges so much easier

Kekvit Irae
09-22-2008, 07:05
Camping is too boring, and I've got enough Surgery to offset most of the losses I take in an assault. However, taking out the Nords and Vaegirs will be interesting... when I conquered the loyalists, I was a field marshal with several armies trailing behind me. Now that I'm no longer a marshal, I'm on my own.

Veho Nex
09-22-2008, 07:13
Ohh? how do you become field marshal? I've never been able to get more than about 150 men with me at a time making it really hard to take out the 300 man cities

seireikhaan
09-22-2008, 07:15
Helping out a usurper pretty much makes you the temporary ruler. You are the Marshal, and, for all intensive purposes, you pick who gets what fiefs and castles. However, when you succeed in the usurpation, you may get demoted from marshal, as your situation normalizes.

rajpoot
09-22-2008, 08:12
There are elections after that, where you can contest, and regain the post, but I've always found it mroe or less useless, I move at a speed of 6. something, and the other armies at 3-4, atmost 5........they get left far behind, so I'm usually alone in battles.
Also I just realized something, a knight's steed has better armour than the knight :laugh4: funny.

pevergreen
09-22-2008, 08:55
Downloaded, installed...but something about 3d rendering and it crashes when i try to start a new game. .960 worked fine >_>

naut
09-22-2008, 11:40
Anyone seen this? Why the hell is there a corpse in the hall?

https://img201.imageshack.us/img201/59/wtf2gx2.jpg

rajpoot
09-22-2008, 14:19
@Rythmic;
That skeleton has been there ever since I started on the game........somewhere near the end of version 8.
It was speculated that it was there for some quest, or some story or something, but it was never found out.
I also remember seeing a village with skulls on spikes outside it.

seireikhaan
09-22-2008, 15:01
Heh. Rythmic, that was actually one of the first things I found in the game when I first got it at .903. I was quite disturbed as well that there was a skeleton at the table, I left the castle rather in a hurry.:laugh4:

As far to my knowledge, it doesn't actually do anything, much like the heads on pikes outside a few villages.


EDIT: What castle is that in? I forgot, and have only seen it once since that time, and forgot after that too. :wall:

Reverend Joe
09-22-2008, 15:20
I also remember seeing a village with skulls on spikes outside it.

:stunned:

Note to self: DO NOT loot any village with impaled heads outside of it.

rajpoot
09-22-2008, 17:06
:laugh4:
This page should help.
http://strategywiki.org/wiki/Mount%26Blade/Secrets
The castle in question is Bulugha, and the village is Glunmar.

Kekvit Irae
09-23-2008, 02:18
I finally gave up on Swadia due to stupidity in their ranks, so now I'm a free spirit once again. I am currently conquering the Nordic homeland (oddly enough, this makes me part of the Nord Rebels faction) with great success thanks to my 20+ Swadian Knights.
A favorite tactic of mine is to take all my archers on high ground, tell them to hold this position, and move my cavalry and infantry just below them in a sparse grouping. When the archers are done chewing up the advancing infantry, I let loose the kittens of war. Not a very original tactic, but one that serves me well against infantry factions, especially Nords since they have very small shields.

Abokasee
09-23-2008, 07:39
I beg to differ on the small shields, Huscarl shields are HUGE, of course, there not Arrow deflecting board shields, but there still pretty dam big, I've been having fun with my mass Vaegir marksman in 1.003 (I've got about 32 of them, I have 2 Characters, and 18 Swadian Sargeants)

There is samurai body armour, and a short sword in 1.003 Its in Richaveg By a small group of hay piles in a chest.

Togakure
09-23-2008, 07:48
I beg to differ on the small shields, Huscarl shields are HUGE, of course, there not Arrow deflecting board shields, but there still pretty dam big, I've been having fun with my mass Vaegir marksman in 1.003 (I've got about 32 of them, I have 2 Characters, and 18 Swadian Sargeants)

There is samurai body armour, and a short sword in 1.003 Its in Richaveg By a small group of hay piles in a chest.
There is a daikatana and kabuto hidden in a chest in Tihr as well. There used to be a third chest, containing a katana and waraji/sune-ate (effectively, boots) in Jelkala, but they changed that town in .960 and excluded the hidden chest. I've read you can easily mod it back in. These have all been available since I picked up M&B years ago.

rajpoot
09-23-2008, 10:13
While playing M&B this morning, I just went to Glunmar to look at those skulls again, and I found something even more weird there;
if you turn around right where you start in the village, there is this mysterious and sinister looking gateway into the hill behind you. It is blocked ofcourse.
https://img81.imageshack.us/my.php?image=glun1cz9.jpg

While the walls of the gateway look solid enough, on going within the overhang, and looking outside, from the inside........
https://img81.imageshack.us/my.php?image=glun1cz9.jpg
Yeah, it's transparent..........
Now this is the first time I saw all this and it's very intriguing :inquisitive:
One thing that i'm sure about is that Glunmar, at one time during development was supposed to have some dark story quest kind of thing........that gateway looks particularly creepy.
Looking around some more to see if I can find anything else in the village.
Another thing, is it just me, or can no one find any peasant women in Glunmar? Only men?

Mailman653
09-23-2008, 20:08
In the earlier versions, wasin't there some kind of undead model or skin included with the game? maybe its just a relic of the old stuff, although at the same time, I think they would of removed all the old unused stuff by now.

Veho Nex
09-24-2008, 09:04
133 short of killing one thousand men : D

But my last battle of the night ended with the death of most of my knights. I entered the battle with 40 swadian knights, and lost 36 of them I hate the kerghits

Togakure
09-24-2008, 09:20
Yes, we are a nasty lot indeed :devil:.

seireikhaan
09-24-2008, 14:03
Not so much in sieges unfortunately. :evil:

00jebus
09-24-2008, 14:32
Downloaded, installed...but something about 3d rendering and it crashes when i try to start a new game. .960 worked fine >_>



I got a simmilar problem, weirdly, playing in a window instead of fullscreen works.

Veho Nex
09-24-2008, 21:53
Not so much in sieges unfortunately. :evil:

You'd be surprised in sieges it seems that they are more effective when killing my men attacking the walls than in open field

100~ kerghits held off 300 nords in the end we won but the kerghits killed over 200 guys before they were fully surrounded

Kekvit Irae
09-24-2008, 23:13
Khergits are great siege defenders because every single one of them is armed to the teeth with missile weapons. Unfortunately, the problem lies with the fact that once the attackers get up on the walls, the Khergits are going to die. A lot. Quickly.
I personally prefer Nords for both defense and offense. The Huscarls have a single point advantage in Power Strike and Ironskin than the Swadian Knights, and even the warriors get missile weapons (though not as good as Khergits).

There is one point where the Khergits excel above ALL other armies: Pure annoyance. When my heavy cavalry army fights a Khergit army, it quickly becomes turning warfare. Anyone who has played fighter sims (I'm looking at you, TIE Fighter) knows how lengthy a turning fight can get. Eventually, it all comes down to who runs into a tree or invisible barrier first. And since AI cavalry no longer use couched lances (:furious3:), the initial charge gives me a LOT less kills, drawing the battle out to an hour or more, depending on numbers.

EDIT: The game itself is a flawed masterpiece. If you want to experience some game breaking bugs, join a rebellion and win. You'll get a NULL STRING conversation from the contender, and the rebellion quest will NEVER go away from your journal. Ever. Furthermore, if you win a rebellion, and then decide to leave the faction and conquer some fiefs of your own, and then go back to the contender and rejoin, the rebellion will start all over again (wat?). But here's the thing: You and all those fiefs you captured for yourself go to the rebel faction, while the faction you wanted to join stay the way they were. I had only 20 Knights with me when I swore loyalty to Lady Isolla, who then became my enemy. Staring down 200 troops (plus various armies she had in tow) with only 20 troops of my own because the programmers were shooting heroin when they were programming the scripts is NOT fun.

seireikhaan
09-25-2008, 01:21
Weird.

Kek, I did exactly what you stated; I won a rebellion. I overthrew the Vaigirs, and...

It worked. Nice little, short exchange between me and what's his name the "illegitimate", all the stuff turned green, everything seemed in order. And the quest went away as well. Hmmm...

I've also witnessed the AI couching, having been on the receiving end of multiple of them...:sweatdrop:

Not sure what all this is about.

professorspatula
09-25-2008, 01:31
Those Khergits in .960 were a nightmare. Their lancers and horsemen would just ride into your men and kill them instantly (you too if you were unlucky) and their mounted archers would take a lot of patience to kill. I'd end up having to spend some points in horse archery just so I could trade arrows with them as I chased after them. The best way to kill them seemed to be to have your army stand their ground near the edge of the map. The Khergits would end up hitting the invisible barrier and become easy targets. Be a shame if they don't still use their couch lance attacks in v1.003 though. That's what made them a real nightmare. For now I've pretty much avoided fighting them.

Actually I'm struggling to really get into the game this time around. I think I've fought so many battles in earlier versions, it just doesn't have the same thrill now. I've spent about 8 hours playing the new version but much of that was spent taking part in tournaments - by far the quickest, easiest and most fun way to make money. I couldn't find any quests of note, just courier ones. There's not really that much to keep you interested if you don't just want to fight endless numbers of battles. I look forward to playing some mods when they come out for the new version though. Some of the graphic enhancement mods look great, but my PC is already struggling with the game these days, so I'm a bit wary about using them.

Anyway I still love Mount & Blade, but a little disappointed it was released a little short of its full potential. It's rough around the edges and I can understand why some magazines don't like it or whatever, but still its given me countless hours of fun and made my mouse hand ache more times than I care to remember.

Kekvit Irae
09-25-2008, 01:49
I decided to see if it was an isolated incident, so I joined the Khergit rebellion, overthrew the Khergit loyalists and... same thing. NULL SCRIPT and a quest that will never go away.

On the issue of couched lances on the AI, I have NEVER seen any of my troops or the enemy troops use a couched lance, whereas 0.951 always preferred to do the couched lance on the initial charge. Instead, they will ALWAYS hide behind their shields when charging.
Balance isn't even an issue if that was why it was changed. Just change a script or two so that infantry stop and raise their shields when cavalry are speeding toward them, and problem solved. M&B is supposed to be realistic, not stupid. There are ALWAYS going to be ways of properly taking down heavy cavalry: Horse archery, lance to lance, and foot spears come to mind. In 0.951, I couldn't tell you how many times I got dismounted because some other horseman caught me from the side, but in 1.003 I only have to fight on foot if I get too close to an infantry flustercuck.
I was seriously deciding on writing a comprehensive "How To" guide on Heavy Cavalry, just for you guys, but it just seems the game is getting less and less enjoyable to me the higher the version number I go.

Mailman653
09-25-2008, 04:52
Sounds like the game needs a patch (and some mods).

rajpoot
09-25-2008, 11:27
?Khergits Lancers are still using lances in my game atleast.......my own troops aren't but the lancers are........I lost 17 knights to that yesterday night.
Anyway, the way I've always killed the horse archers, without running them into the side of the map, is by;
1. Running around until their arrows are spent........takes a long time, but I do this in the smaller skirmishes.
2. In larger battles, with over 100 all said, I use a faster horse, a Spirited Hunter normally, and run in smaller circles on the inside, or I just let my horsemen do the running, while attack as the horse archers run from the bigger group towards me........it's easy then, a one hit kill, with your speed as well as the enemy's speed giving a huge bonus.

Togakure
09-25-2008, 11:29
Regarding Khergits and sieges: have a look at the Archery proficiency of the Vaegir Marksman, the undisputed king of ranged attack in previous releases, and then look at the same for Khergit Veteran Horse Archers in 1.003. The Marksman still has better Power Draw, but the Khergit Veteran Horse Archer dismounted is now a formidable foot archer as well. This has given Khergs quite a boost in sieges.

Edit: @ Kev, if those bugs you mention haven't been reported yet, you'd be doing the entire M&B community a service by posting them over at the TaleWorlds forum.

http://forums.taleworlds.net/index.php

Husar
09-25-2008, 11:39
Kek, if you have patched the game from previous versions you could of course try uninstalling and then installing the newest version from the full installer if you haven't done so already.

Myself, haven't played at all yet, still busy with some other games and somehow not feeling like it at the moment, but it will come, I think. :juggle2:

ICantSpellDawg
09-25-2008, 17:24
I really like challenging lords to duels after they insult ladys. I've been thromping buttocks.

seireikhaan
09-25-2008, 17:45
Kek, if you have patched the game from previous versions you could of course try uninstalling and then installing the newest version from the full installer if you haven't done so already.

Myself, haven't played at all yet, still busy with some other games and somehow not feeling like it at the moment, but it will come, I think. :juggle2:
That's actually quite interesting, Husar. I uninstalled my copy of M&B after I had issues trying to get it running. It wasn't until after I'd re-installed it that I figured out the issue was that I couldn't quite run the game at the same settings I'd been running it at.(I had to set a couple settings down a tiny notch). And I haven't had quite the issues Kek has, though I do wish that people would do a little more true lancing.

johnhughthom
09-26-2008, 00:05
Has anyone else had strange selection of targets by the factions? In my current game the Nords have taken a load of Khergit castles, right on the other side of the map from their starting place. In previous versions everybody just seemed to go for nearby targets slowly expanding their borders.

Veho Nex
09-26-2008, 00:55
The nords and I are destroying rodock all they have left now is velucia and Jekalaka or how ever it is spelled.

Whil th khergits seem to vie for peace and the swaids and veghirs are in a war almost as brutal as mine.

Kekvit Irae
09-27-2008, 06:39
Uninstalling it and reinstalling it does nothing. My cavalry still insist on charging forward with their shields up instead of their lances down.

Husar
09-27-2008, 08:27
Are you charging against ranged enemies(would fit the Khergits) all the time or do they do it even against normal infantry? If it's the latter that sounds pretty bad indeed.

Kekvit Irae
09-27-2008, 10:09
Every. Single. Enemy.
Khergit, Nords, Looters, Bandits, Swadians...
Everyone.

Reverend Joe
09-28-2008, 22:18
Doesn't happen with me. My cavalry whoop ass every time.

Maybe Mount & Blade hates you. Or maybe it's because I usually listen to AC/DC and Ted Nugent in battle.

rajpoot
09-29-2008, 15:52
Having a great time right now, 143 days into the first game of 1.003, I've played as a vassal of Swadia, then I kicked them when they denied me my first city, conquered another one of theirs and then, with all my lands with me, joined the Nords.
Now running around with Ragnar and folks, with 50 knights behind me, slaying Rodhoks by hundreds.

Crazed Rabbit
09-29-2008, 21:10
Every. Single. Enemy.
Khergit, Nords, Looters, Bandits, Swadians...
Everyone.

I've gotten couched-lanced by an enemy (Vaegir) horsemen. :sweatdrop:

CR

Kekvit Irae
09-29-2008, 22:04
Doesn't happen with me. My cavalry whoop ass every time.

Maybe Mount & Blade hates you. Or maybe it's because I usually listen to AC/DC and Ted Nugent in battle.

Even The Nuge cannot help my game from its share of bugs.

Togakure
10-02-2008, 17:43
My companions are all mounted lancers. I was annoyed with them also, raising their shields when they should have been couching and charging, so I gave them poleaxes instead of lances. Poleaxes can't be used with shields, so they just keep their shields on their backs for extra protection from the rear. Their heavy armor protects them just fine, and the poleaxes are great if they get unhorsed--much better than lances. Couched damage is still huge--one hit kills. Also, I don't need to swap their weapons for sieges anymore as poleaxes are great siege weapons as well. I just put all of their proficiency point in pole arms. They seriously rock.

rajpoot
10-02-2008, 19:29
I had two versions of this game on my PC, .960, and 1.003, today, when I was removing .960, I chose the option to delete all save games, :wall: turns out all versions have a common savegame folder, my wonderful achievements in 1.003 are all dust! Dust!!! :bigcry:

Veho Nex
10-03-2008, 00:32
restore your computer to right before you un installed the game, it should still be tehre

Big_John
10-04-2008, 05:02
for siege defense, nothing beats rhodok sharpshooters, imo.

seireikhaan
10-04-2008, 05:26
Hmm. What does honor do? Anyone know? I just got 3 honor for refusing to take the payment from the guildmaster in Khudan for stopping a war.

Kekvit Irae
10-04-2008, 05:42
Hmm. What does honor do? Anyone know? I just got 3 honor for refusing to take the payment from the guildmaster in Khudan for stopping a war.

http://forums.taleworlds.net/index.php/topic,46472.0.html


Increases the chance of lords letting you go whitout a fitgh.


increases the meter to green with honorable lords but will decrease with unhonorable ones

seireikhaan
10-04-2008, 05:57
Thanks.

Husar
10-04-2008, 07:52
Oh, didn't know honor had a use, maybe I should actually go for some now. :2thumbsup:

Kekvit Irae
10-04-2008, 09:57
I didn't know it had a use either until makaikhaan asked and I searched for the answer. Now I'll be careful about who I recruit into my rebel armies. I always wondered why the "dishonorable" lords didn't like me as much as the "honorable" ones. And knowing is half the battle.

Togakure
10-04-2008, 11:04
I only capture and ransom kings. When you release an honorable lord after defeating them in battle, your relationship with them goes up a good bit. Do this a few times and they really like you. This can be a very good thing if you defeat their faction and they decide to join yours. They are much more likely to join your cause if/when you lead a claimant rebellion, and are more cooperative in general when you are the marshal and need them to do things for you.

Note that dishonorable lords will actually hate you more if you release them after a victory. You can tell by what they say after you let them go. The next time you encounter them, before you engage, they sneer at your "kindness" and your relationship with them will drop dramatically. I still let them go, but I guess you might as well capture and ransom these jerks, as letting them go doesn't yield a lasting positive result.

Since kings won't ever join another faction and yield large sums in ransom, I do capture them.

rajpoot
10-04-2008, 17:28
I used to have a charecter with an honour level of 75 something before the files got deleted.
One thing i never liked is you can't export honour and reknown levels.........it's too tiresome building them over and over again........

EdwardL
10-26-2008, 00:02
Heres a link to the forum thread..

http://forums.taleworlds.net/index.php/topic,48580.0.html

or just read on here..







DOWNLOAD for Timeless Kingdoms 1.0..

http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=1&lid=924

Music instructions:

Simply drag and drop, or copy and paste the music tracks found in the Timeless Kingdoms folder,
into the native Mount and Blade music folder.


Formations:

2 - Select Infantry
3 - Select Skirmishers and Archers
4 - Select Cavalry
J - Form Ranks
P - Form Double Line
K - Form Wedge
U - Dismiss selected class formation

Press "M" during non siege battles to bring up a list of player useable formations

This is a little project I started to test some concepts out for 268 B.C. and skill up my texturing. Over time enough content formed for me to shape a substantial fresh feeling mod. Hope you enjoy...

Timeless Kingdoms follows the story of six factions struggles to gain supremecy over a land rife with cultural differences. The setting is fictional, but not fantasy oriented. The mod follows the time span in terms of equipment of roughly 400 B.C. to 1400 A.D. our time. Equipment ranges to Greek and Roman items up till early firearms and plate armor.

The theme of the factions are as follows:

Ironide Papacy - A fanatical order of medieval equipment inspired knights whom revere both God and their access and use of Iron with equal tenacity. They will have access to the best armour, but most shy away from the use of shields, seeing their faith as that shield. The few social elite that have distanced themselves from the main ideals of the Ironide are referred to as "Heretics".

Troop selections: Medium - heavy infantry, crossbowmen, light/medium/heavy melee cavalry.


Whitestone Clans - Unified clansmen whom reside within the high altitudes of the southeastern mountains and highlands. Whitestone clans consist of the hardy people whom populate the area around Whitestone mountain and the people of Halvare who reside along the main river.

Troop selections: Light - medium infantry, assault infantry, short range skirmishers, light cavalry


Southern Dynasty - Chinese/Japanese inspired culture ruled by an Emperor to whom the people pledge absolute loyalty. The Southern Dynasty consists of three peoples: The Lao'Jin, whom reside in more rural areas. The Lao'Jin pride themselves on archery and swordsmanship. The Yue Dao, a people who reside mainly in cities. They are widely known as the more technologicallly advanced of all the people. Finally the Southern Dynasty consists of the Ma-Wu, a people who are the Lao'Jin, that have chosen to migrate to mountainous areas and plains on the edge of the Dynasty.

Troop selections: Light - medium infantry, assault infantry, pikemen, bowmen, light-medium melee and skirmisher cavalry


Shah'tal Queendom - An all female federation of tribes ruled by a queen, whom monopolize trade at the main river delta. They will see inspiration from mythical imagry of amazons, and native American cultures. The Shah'tal consist of many different cultural groups of people whom have been "liberated" by the original Shah'tal people. Some of towns and cities absorbed into the Queendom fomerly consisted of the Ironide Papacy, Tyrion League, and the Shahir Sultanate. As such, the Shah'tal have access to a wide variety of weapons.

Troop selections: light - medium infantry, short and long range skirmishers, light - medium skirmisher and melee cavalry


Tyrion League - An alliance of city-states whom are governed by an elected authority. Their virtues are law and discipline, and they prefer to stand in formation with their comrades on foot, and as such have disdain towards horses and use of cavalry. Their equipment will be Greek and Roman inspired, and has developed contrary to their neighbors the Ironide Papacy, and revere the shield and defense.

Troop selections: light-heavy infantry, pikemen, light-heavy bowmen.


Shahir Sultanate - A middle eastern / Indian inspired faction ruled by a Sultan, featuring wide access to cavalry, skirmisher infantry, and elite medium infantry. The people that reside within the realm of the Sultan are a rigid people who are taught the basics of hunting at an early age, in order that they may survive life on the steppe.

Troop selecions: light-medium infantry, light to heavy melee cavalry, lancers, light horsearchers.

Features

- The mod features a playstyle much more oriented to Infantry. Horse HP are reduced 30-40% on average, and the armor totals reduced on higher tier horses. Ranged equipment is also rebalanced to give use of all items. Such a rebalance includes increasing the potency of short range weapons, while setting more distinct roles for other traditional ranged weapons by slightly increasing the projectile speed of crossbows, and slightly increasing the fire rate of bows. Firearms are present in the mod, but as they are a breaking technology, as such there are no trainers present for them, and so you must skill them up with personal use.

- Mirathei's formations with revisions.

- Greek / Roman helmets by Stelious

- Art by Johnny Shumate

- Custom map with unique points of interest, giving a unique feel to many locations

- Dynamic fighting system - Many fighting styles possible with equipment balances and revisions.

Custom Music

- Music developed exclusively for the Hegemony series mods by Nick Wylie - http://www.nickwylie.com/Welcome.html . This music is under contract and cannot be used for the purpose of other modifications.

- Music contributed and given permission for mod use by Vlad Kuryluk - http://www.myspace.com/vladkuryluk .

- Music under open use agreement by Justin R. Durban Edgen Animations www.edgen.com

- Music under open use agreement by Matti Paalanen http://www.mikseri.net/artists/?id=48147

Specials thanks to anyone and everyone who have contributed to Hegemeony series mods!

Screenshot spam:

https://i79.photobucket.com/albums/j158/ealabor/char1.jpg
https://i79.photobucket.com/albums/j158/ealabor/warrior1.jpg
https://i79.photobucket.com/albums/j158/ealabor/char2.jpg
https://i79.photobucket.com/albums/j158/ealabor/char3.jpg
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https://i79.photobucket.com/albums/j158/ealabor/Matriarch.jpg
https://i79.photobucket.com/albums/j158/ealabor/Matriarch3.jpg
https://i79.photobucket.com/albums/j158/ealabor/amapic1.jpg
https://i79.photobucket.com/albums/j158/ealabor/amapic2.jpg
https://i79.photobucket.com/albums/j158/ealabor/amapic3.jpg
https://i79.photobucket.com/albums/j158/ealabor/amapic4.jpg
https://i79.photobucket.com/albums/j158/ealabor/siege.jpg
https://i79.photobucket.com/albums/j158/ealabor/siege3.jpg
https://i79.photobucket.com/albums/j158/ealabor/land1-1.jpg

Mailman653
10-26-2008, 00:44
Quite a big post, although there is an M&B thread somewhere on here. Is this mod an adaptation of the Legions mod or is it the same mod with a name change?

EdwardL
10-26-2008, 01:47
Quite a big post, although there is an M&B thread somewhere on here. Is this mod an adaptation of the Legions mod or is it the same mod with a name change?

No this is a separate theme

pevergreen
10-26-2008, 11:46
My blunt points:

1.) This isnt your personal M&B board
2.) We have a M&B thread already
3.) M&B is at 1.0 last I checked. Why revert back?

Apoc
10-27-2008, 20:30
'Unique Armoury' for M&B v1.003 has been updated to 0.85 LINK (http://www.modrealms.com/forums/downloads.php?do=file&id=12) | LINK (http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=9&lid=897)

0.85 Changelist:

Added flanged mace, renamed bastard sword to Hand and a Half sword ingame, incorporated spangenhelm and nordic axe fix, added option for high or low res textures.

Items Added:

Buckler
Crowned Helm (plain & ornate)
Estoc
Flail
Flanged Mace
Great Helm
Hand and a Half Sword
Jomsviking Axe
Jomsviking Shield
Katzbalger
Morningstar
Nordic Axe
Spangenhelm
Sutton Hoo Helmet
Warhammer

Mod thread on TaleWorlds. (http://forums.taleworlds.net/index.php/topic,46490.0.html)

Dunhill
10-29-2008, 09:05
Out of Eight gave it an 8.

Out of Eight top games page (http://jaguarusf.blogspot.com/2005/07/88-games.html)

I'd say it is worth the money.

professorspatula
10-30-2008, 18:10
It's been a while since anyone posted such a reply but......

Version 1.010 is out!

http://forums.taleworlds.net/index.php/topic,45208.0.html

Mailman653
10-30-2008, 18:41
From the change log:


Laidies will no longer give dueling quests against their own husbands.
:laugh4:

I really look forward to playing some MB again soon.

Apoc
10-31-2008, 01:36
The module system (http://forums.taleworlds.net/index.php/topic,49267.0.html) has been released:



Hi,

I am sorry this took so long. Basically we wanted to fix the most important bugs before releasing the module system and then making the patch took longer than expected for various reasons. Anyway, you can download the module system for version 1.010 from the link below:

http://www.taleworlds.com/download/mb_module_system_1010_0.zip

Looking forward to all the great mods you'll come up with this!

Cheers,
-Armagan

Apoc
11-03-2008, 21:59
Version 1.011 is out! (http://forums.taleworlds.net/index.php/topic,45208.0.html)

Mailman653
11-03-2008, 22:32
Now that the module system is out, I hope the Legions mod and TLD starts getting ported over.

Apoc
11-04-2008, 11:48
Just found out that Mount & Blade is on Steam now for $29.99 (http://store.steampowered.com/app/22100/). Here's (http://forums.steampowered.com/forums/forumdisplay.php?f=476) the forum there. This will hopefully bring in a lot of new players, and give Armagan some more cash and incentive to make M&B2...

Mailman653
12-02-2008, 19:15
Glad to say that it seems like TLD is finally getting ported over, from what I read the ETA might be sometime in April or May.

rajpoot
12-04-2008, 17:50
This is the fifth time the game has crashed today, and get the 'unable to lock vertex buffer' message.......first time in the battle, a particularly critical one; I reloaded the old savegame and replayed the battle, again halfway through the game crashed, same error. Twice more I reloaded, each time around midway through the battle it crashes :furious3:
I uninstalled the Graphical Enhancement 2.5 thinking it was the root of the trouble, but it crashed again just now, right about halfway through the same battle. :wall:

Anyone else facing anything similar, please help.

Mailman653
01-30-2009, 23:02
M&B MP announcement (http://pc.gamespy.com/articles/949/949685p1.html)

Alexander the Pretty Good
01-30-2009, 23:22
Wow, that's excellent news! And if the expansion is free for current customers, this will be one of the best investments ever for me.

Rilder
01-31-2009, 01:07
M&B MP announcement (http://pc.gamespy.com/articles/949/949685p1.html)

Ever since taleworlds joined Paradox they've really gone to ****. :wall:

Alexander the Pretty Good
01-31-2009, 01:42
If that's sarcasm, I apologize, but huh?

Rilder
01-31-2009, 07:23
Multi player is gonna turn it into like team fortress 2 or battlefield, full of leet speakers and 12 year olds, of course do to this their gonna have to start balancing all the weapons and end up ruining the feel of the game. In a couple years single player won't even matter, it will be all about multi player.

It won't even be optional too, mods will go with the times and if you want a good mod you'll have to get the :daisy: expansion and ruin your game.

rajpoot
01-31-2009, 10:19
I kind of agree with Rilder on this. Multiplayer is not the direction I would have liked to see Mount and Blade go in.
While a large world full of 'real' players insted of AI bot Lords might sound appealing, it's not going to do as much for the gameplay as a nice new singleplayer expansion would've done.....and the possibilities in the latter were endless......there were so many aspects of the SP game they could've improved on, making the game shine even more......

Crandaeolon
01-31-2009, 10:44
While a large world full of 'real' players insted of AI bot Lords might sound appealing, it's not going to do as much for the gameplay as a nice new singleplayer expansion would've done...

M&B MP (in this pack) is going to be "skirmish" mode only.

Also, I highly doubt that MP will become the main focus of M&B or consume much development resources from singleplayer.

Alexander the Pretty Good
01-31-2009, 22:37
I'm all for a good paranoid rant, but the Taleworlds people have done right by me so I'll give them the benefit of the doubt until I see otherwise.

seireikhaan
01-31-2009, 22:52
I'm all for a good paranoid rant, but the Taleworlds people have done right by me so I'll give them the benefit of the doubt until I see otherwise.
Indeed. Taleworlds has been the very epitome of what a gaming company should be and how they should operate business, in my opinion. And I generally hold Paradox in pretty high regard as well. I'm honestly pretty excited for the possibility of multiplayer- I've felt since I started playing the game that it was ideally suited to have multi-player as a compliment to the single player.

Crazed Rabbit
02-02-2009, 05:12
:jawdrop:

Major Robert Dump
02-05-2009, 00:14
I can't believe this thread is still alive.

Had the old version and lots of mods on old PC, but couldn't resist picking up the retail version at GameStop when I saw it for 5.99 a couple of weeks ago. They made a lot of positive changes, most of which look to be lifted from the mods of old, and the 5-way war thing is kind of cool. Played a couple of hours since then, will make a good time waster from time to time.

Vuk
02-13-2009, 12:20
I found this utterly fantastic mod! (http://forums.taleworlds.net/index.php/topic,54137.0.html) The guy who made it is a genius! lol
Seriously, you should give it a try, it is really good, I think that you will like it.

Veho Nex
02-14-2009, 07:43
I found this utterly fantastic mod! (http://forums.taleworlds.net/index.php/topic,54137.0.html) The guy who made it is a genius! lol
Seriously, you should give it a try, it is really good, I think that you will like it.



Oh.... *facepalm*

Vuk
02-14-2009, 11:09
Oh.... *facepalm*

lol, you do not like my mod?

:skull::whip::hmg:

Veho Nex
02-14-2009, 19:43
I found this utterly fantastic mod! (http://forums.taleworlds.net/index.php/topic,54137.0.html) The guy who made it is a genius! lol
Seriously, you should give it a try, it is really good, I think that you will like it.


I found this utterly fantastic mod! (http://forums.taleworlds.net/index.php/topic,54137.0.html) The guy who made it is a genius! lol
Seriously, you should give it a try, it is really good.



I found this utterly fantastic mod! (http://forums.taleworlds.net/index.php/topic,54137.0.html) The guy who made it is a genius! lol
Seriously


I found (http://forums.taleworlds.net/index.php/topic,54137.0.html)




Sheesh.... But very good, I tried it out a little last night You get a balloon :balloon2:

Jolt
02-14-2009, 20:11
From the trailers, those big battles the enemies walk in a retarded-like manner.

Vuk
02-15-2009, 11:19
But very good, I tried it out a little last night You get a balloon :balloon2:
lol, thanks. I am glad that someone like it. I will be putting out a new version soon that will be a lot better and feature lots of new stuff.

Apoc
02-16-2009, 14:51
Some more news have been revealed about the expansion pack, including a "historical battle" player mode, improved graphics & AI, and how they intend to open up the pack for modders. More information & screenshots here (http://www.modrealms.com/mount-and-blade/mount-blade-more-expansion-pack-news-screenshots/).

Justiciar
02-22-2009, 08:16
Anybody remember the Last Days?

http://forums.taleworlds.net/index.php/topic,57963.0.html

Totally out of the blue.. they're back. :2thumbsup:

Alexander the Pretty Good
02-22-2009, 09:07
Holy frosted butts, batman!

/finally ~;p

Mailman653
02-22-2009, 15:33
Awesome news, eventhough its months away, it's good to hear that they are working on it.

Apoc
02-25-2009, 09:16
Mount & Blade has won the Editor's Choice Award for Best Indie Game in the ModDB 2008 Mod of the Year Awards!

Gamereactor has also posted a video interview with more information on the expansion pack.

Read more here (http://www.modrealms.com/mount-and-blade/mount-blade-moddb-best-indie-game-video-interview/).

Mouzafphaerre
02-25-2009, 09:38
Anybody remember the Last Days?

http://forums.taleworlds.net/index.php/topic,57963.0.html

Totally out of the blue.. they're back. :2thumbsup:
.
:elephant:
.

Sigurd
02-28-2009, 18:25
Just bought 1.011 ... interesting so far.

Major Robert Dump
02-28-2009, 19:37
yeah getting your own castle and city is pretty sweet, especially for garrisoning. I have 400+ peasants ready for upgrade in my city, i take some out for a stroll sometimes to get them some xp, then drop them off before payday

RZST
03-04-2009, 20:13
wooo just got this recently from steam for $5.00!!!!! it was a sweet deal.

anyways, am loving this game. especially with the various mods it really adds replayability

Mailman653
03-31-2009, 05:35
http://media.pc.gamespy.com/media/143/14331957/imgs_1.html
Screens from the new expansion.

I haven't played MB in a long time, pratically since the release of 1.0. Rather strange, I played MB all the time with the previous builds, 1.0 comes around I hardly touch it anymore.

professorspatula
03-31-2009, 18:33
Yea I'm the same. Played the betas a lot, but by the time the actual final finished product arrived, I'd lost a bit of interest and couldn't get into it. Some of the mods etc look interesting but I'm happy playing other stuff at the moment.

Mouzafphaerre
04-06-2009, 14:03
.
Do you guys remember the link to the unofficial mods forum? I lost my bookmarks. :embarassed:
.

Veho Nex
04-06-2009, 15:42
mbrepository (http://www.mbrepository.com/modules/PDdownloads/) I think was the name of mine... for the other ones im not sure

Mouzafphaerre
04-06-2009, 22:31
mbrepository (http://www.mbrepository.com/modules/PDdownloads/) I think was the name of mine... for the other ones im not sure
.
Thanks. Not that one though.
.

Rilder
04-07-2009, 08:27
MBX?

http://mbx.streetofeyes.com/

Don't think its used much anymore though.

naut
04-16-2009, 01:10
I haven't played MB in a long time, pratically since the release of 1.0. Rather strange, I played MB all the time with the previous builds, 1.0 comes around I hardly touch it anymore.
Yeah same.

rajpoot
04-19-2009, 08:17
So, I've been fighting quite a few forest bandits lately, and there's one thing that's been bugging me a lot. I play as mounted, with a double handed axe....now it does not make sense, when a puny bandit can block my blow with the great axe with his wooden quarter staff time and again.....I mean it's all right blocking balance and all, but still there ought to be some weapon damage system like they have for shields, damage only on blocking or something.............

Apart from that, a question, can the skills like power draw and power strike etc be increased above 10? If yes, how?

naut
04-19-2009, 08:51
Apart from that, a question, can the skills like power draw and power strike etc be increased above 10? If yes, how?
They can only get up to 10.

I agree with you on weapon blocking, very irritating.

rajpoot
04-19-2009, 09:12
They can only get up to 10.


Well, I don't know.....you see Expanded Gameplay 3 by Chel was released yesterday, and I downloaded it; he's tweaked quite a few weapon settings and stats, and I found that the Masterwork Warbow needed the power draw skill of 12...........

Apoc
05-05-2009, 20:26
StrategyInformer has a new Warband interview (http://www.strategyinformer.com/pc/mountbladewarband/interview.html--), although there is not much new information to be had.

For those of you who may not have the game already we are now running a M&B writing competition (http://www.modrealms.com/mount-and-blade/mount-blade-writing-competition/) at Mod Realms where you can win a serial key for the game.

TinCow
06-01-2009, 18:53
Ok, four years after the start of this thread, I'm finally considering buying this thing. The game looks very polished now and it seems like an excellent value ($30 on Steam) for a lot of gameplay. I'd like to know what exactly I should get to make this the most fun. Should I just download the vanilla version and play that? Are there expansion packs or anything beyond the main game I need to purchase as well? Should I immediately install mods and play modded right from the start? If so, which mods should I use?

Many thanks for any advice.

johnhughthom
06-01-2009, 19:19
The game looks very polished now

Well I would say many things about Mount & Blade, most of them positive, but that certainly wouldn't be one! I would recommend playing vanilla for a few days to get the hang of things, then head over to the taleworld forum mod section (http://forums.taleworlds.net/index.php?PHPSESSID=b19079b14da68b5f5eda47892a5897e1&board=9.0). Many, many mods there, full overhauls, new armour and weapons etc etc. The only one I have played much of was the 100 Years War mod, quite fun and I believe it has been updated since I last played a few years ago.

Crazed Rabbit
06-01-2009, 22:35
Ok, four years after the start of this thread, I'm finally considering buying this thing. The game looks very polished now and it seems like an excellent value ($30 on Steam) for a lot of gameplay. I'd like to know what exactly I should get to make this the most fun. Should I just download the vanilla version and play that? Are there expansion packs or anything beyond the main game I need to purchase as well? Should I immediately install mods and play modded right from the start? If so, which mods should I use?

Many thanks for any advice.

Lol. About time.

You could have saved money if you invested earlier... ~;p

Anyways, there are no expansion packs. One's coming out in fall that will add multiplayer. I plan on getting for two reasons; I really want multiplayer and I want to support the studio.

There are a lot of mods, many quite good.

I've got the graphics enhancement & HDR mods as a base.

I also have 1257 AD, Lords and Realms, and the Sword of Damocles. They come recommended.

What mods you want depends on what you want in the game - some add more of a story, some add the ability to be a king. Most offer gameplay tweaks and new graphics.

Some mods I'm waiting for are The Lombard League and The Last Days.

There's a lot of mods, so choosing one can be overwhelming. But most mods (in the mods forum at taleworlds) will have info threads that tell what they do.

CR

Mailman653
06-01-2009, 22:54
Whats the name of that Roman mod? I used to play it a lot for 8XX but haven't seen anything like since 1.0.

seireikhaan
06-01-2009, 23:02
Joining the choir here- I pulled an accidental all nighter when I downloaded the free trial. Bought the full game a few days later. Absolutely worth 30 bucks.

Couple of my favorite mods-

The Eagle and the Radiant Cross- beautifully integrates musket into the game, turning into a true renaissance style of warfare. Some nice other new features as well, such as recruiting advanced troops from cities after joining a kingdom.

Extended Gameplay III- Ramps up medieval combat into a level bordering on insanity. There's nothing quite like finally defeating a group of fallen ones.

Lords and Realms- Keeps close to vanilla gameplay, but adds a lot of nice features, items, and troops.

Crazed Rabbit
06-02-2009, 01:12
Whats the name of that Roman mod? I used to play it a lot for 8XX but haven't seen anything like since 1.0.

Hegemony might be the one you're looking for.

CR

Vuk
06-02-2009, 17:41
Here is the ultimate mod for you. (http://forums.taleworlds.net/index.php?topic=54137.new#new) ~;) This brilliant guy named Vuk made it and just released the new version today. :)

Mailman653
06-02-2009, 17:47
Here is the ultimate mod for you. (http://forums.taleworlds.net/index.php?topic=54137.new#new) ~;) This brilliant guy named Vuk made it and just released the new version today. :)

Swadian sympathiser be gone! :knight:

:laugh4:

Congrats on the finished mod :yes:

Vuk
06-02-2009, 18:12
Swadian sympathiser be gone! :knight:

:laugh4:

Congrats on the finished mod :yes:

lol, Swads rock. ~;) That said though, I think you will find that the game is very well balanced. Nords rock, Khergs rock, Swads rock, Rhodocks rock, and even the Vaegir are ok. :beam: ~:) Seriously, this ain't a Swad buffing mod, it is an intelligently planned gameplay redesign that makes the game a lot of fun.
I may still be making more changes, but no time soon. I am gonna try to get my butt in gear, and help out with a RTW mod.

Vuk
06-03-2009, 15:48
Get \/ Hammer time. (http://forums.taleworlds.net/index.php?topic=66170.new#new)

EdwardL
06-04-2009, 16:06
Whats the name of that Roman mod? I used to play it a lot for 8XX but haven't seen anything like since 1.0.

268 B.C.

https://i79.photobucket.com/albums/j158/ealabor/falex1.jpg
https://i79.photobucket.com/albums/j158/ealabor/falex9.jpg

http://forums.taleworlds.net/index.php/board,98.0.html

Crazed Rabbit
06-07-2009, 19:29
Apparently Warband will support 64 players now! (http://news.bigdownload.com/2009/06/05/e3-2009-more-mount-and-blade-warband-details/)

CR

Mailman653
06-07-2009, 23:19
I don't know if I'll get the expansion, I hardly play the game as it is. I guess you can say my M&B days are on standby till TLD comes out or the new 268 B.C.

Togakure
06-07-2009, 23:43
I play vanilla and enjoy the battles a lot. Back on verson .751 I played The Last Days and loved it. I imagine the new version of this mod will be good as well. I'm looking forward to it.

I'm not sure about multiplayer. As usual, I'll sit on the fence for a bit and see what y'all think about it before getting involved. So little time, so many options.

edyzmedieval
06-20-2009, 21:26
Sweet mother, please help my poor soul! I've been playing M&B like a madman lately, I'm level 29, I conquered Wercheg, I have 400 men under my command, I pay 5000 denars every week, my renown is more than 1000 and I'm helping Lady Isolla to take her throne back.

Help! :help:

ICantSpellDawg
06-20-2009, 23:11
Apparently Warband will support 64 players now! (http://news.bigdownload.com/2009/06/05/e3-2009-more-mount-and-blade-warband-details/)

CR


That truly is awesome. Perfect Multiplayer game.

Mouzafphaerre
06-30-2009, 03:03
Wow.. I really like this game. Buying serial code now, because it won't let me play free anymore!
.
Good investment indeed! :yes:
.

Veho Nex
06-30-2009, 04:51
I'm not getting a response for a lost Activation key :( making my life very difficult, can't remember the email address I used to get the key.

Husar
06-30-2009, 10:20
You made your own life difficult when you had so many email addresses that you can't remember them all anymore I'd say. ~;)

Veho Nex
06-30-2009, 16:09
time goes on and as my inapropriate/unproffesional names get replaced with stuff like jkarinen@*****.com I tend to forget my older emails. Also, they haven't responded to one of my 8 or 9 previous emails.

Husar
06-30-2009, 18:01
jkarinen? I think I've heard that before....know anyone who posts on simhq.com?

Veho Nex
07-02-2009, 05:54
jkarinen? I think I've heard that before....know anyone who posts on simhq.com?

Once or twice before.

You also might have heard of it because thats what my user name on here used to be before changing to Veho Nex

TinCow
07-20-2009, 15:05
Alright, I finally purchased the game over the weekend. It's been great so far (FORCED myself to go to sleep at 2am on Saturday), and I'm now playing with the Lords and Realms mod, some recommended graphical upgrade, and Battle Sizer at 160. I'm still getting used to combat. I've gotten the hang of mounted combat, though I just realized by reading the forums today that I haven't been using my lance properly (been hitting the attack button instead of 'couching' it) and will have to give that a try when I get home. I'm totally useless at combat on foot, I get swarmed and whenever I do anything other than block I get slaughtered. In large battles, I find myself sitting back and giving orders more than anything else, simply because I'm not very effective at combat, especially against heavily armored opponents. My sword does no damage to them at all and archery seems to produce equally pathetic damage.

A few questions:
1) Is it possible to store troops without a castle or city? I've got a village feif, but despite capturing about 5 castles for my King, the jerk will never give it to me. I really wish I could have a selection of troops to pick from depending on the type of combat I expect to encounter, but I don't want to disband all the high-level men just because I don't need them for a couple days. Surely if I was still willing to pay them, they'd just hang around my village for a while?

2) What do I have to do to get the King to give me a castle? I do every thing he asks, but it's never good enough for him. If the answer is that he just won't give me a castle, would quitting his faction and helping a throne claimant do the trick? I've been beating on Swadia for the King of Rhodok, but there's a claimant to the Swadian throne hanging around as well. I figure with Swadia losing pretty badly, this might be a good time to help her out, but would I get a castle out of it? What happens to my fief if I do that?

3) Which units carry blunt weapons? I currently have a mission to capture a spy alive, but he's guarded by about 15 decently armed men. With normal combat, I can easily slaughter all of them without a second thought, but it's impossible for me to keep the spy alive doing that. When I order everyone to use blunt weapons, they all just seem to use their fists, which does nothing but get them killed.

econ21
07-20-2009, 15:19
3) Which units carry blunt weapons? I currently have a mission to capture a spy alive, but he's guarded by about 15 decently armed men. With normal combat, I can easily slaughter all of them without a second thought, but it's impossible for me to keep the spy alive doing that. When I order everyone to use blunt weapons, they all just seem to use their fists, which does nothing but get them killed.

I have not tried the release version of M&B, but in earlier versions for capture missions, what I did was give my mounted NPCs blunt weapons and then get them to follow me, while my regular troops held position. I regarded them as a sort of snatch squad. It was hit and miss - often ending up with a bunch of unconscious NPCs and no captive - but sometimes it worked. Once you get the hang of couching your weapon, there may an iron staff or something you can use as a blunt lance.

seireikhaan
07-20-2009, 15:32
My sword does no damage to them at all and archery seems to produce equally pathetic damage.
Bow definitely takes a lot of practice to be good at. I mean this both in terms of you yourself and the character. But nothing is more satisfying than plonking a knight in the head and watching him drop off his horse.


A few questions:
1) Is it possible to store troops without a castle or city? I've got a village feif, but despite capturing about 5 castles for my King, the jerk will never give it to me. I really wish I could have a selection of troops to pick from depending on the type of combat I expect to encounter, but I don't want to disband all the high-level men just because I don't need them for a couple days. Surely if I was still willing to pay them, they'd just hang around my village for a while?

2) What do I have to do to get the King to give me a castle? I do every thing he asks, but it's never good enough for him. If the answer is that he just won't give me a castle, would quitting his faction and helping a throne claimant do the trick? I've been beating on Swadia for the King of Rhodok, but there's a claimant to the Swadian throne hanging around as well. I figure with Swadia losing pretty badly, this might be a good time to help her out, but would I get a castle out of it? What happens to my fief if I do that?

3) Which units carry blunt weapons? I currently have a mission to capture a spy alive, but he's guarded by about 15 decently armed men. With normal combat, I can easily slaughter all of them without a second thought, but it's impossible for me to keep the spy alive doing that. When I order everyone to use blunt weapons, they all just seem to use their fists, which does nothing but get them killed.
1) No, if you don't have a castle or city, you can't store troops.

2) Having good relations with the king helps. So, bailing him out while he's fighting someone and outnumbered, or doing as many tasks for him as possible. As for claimants- if you help out the claimant, you can select who gets each castle, village, or city that you take. However, you'll need more lords than just yourself, so you need to recruit some of the faction's lords(only for the faction you're overthrowing). And they'll get pretty irritated and might leave if you just give everything to yourself. :wink:

3) Not sure about Lords and Realms, haven't played it in a while. However, manhunters are usually pretty effective at capturing people- I believe their only weapons are clubs/hammers, etc....

TinCow
07-20-2009, 15:55
2) Having good relations with the king helps. So, bailing him out while he's fighting someone and outnumbered, or doing as many tasks for him as possible. As for claimants- if you help out the claimant, you can select who gets each castle, village, or city that you take. However, you'll need more lords than just yourself, so you need to recruit some of the faction's lords(only for the faction you're overthrowing). And they'll get pretty irritated and might leave if you just give everything to yourself. :wink:

Given that I've been waging war on the Swabians for a long time, they're not too fond of me. Will this make it difficult to recruit lords for the claimant? I'm not too concerned about irritating them later, I just want a castle right now and don't mind giving the rest to the other lords. For now... :skull:

johnhughthom
07-20-2009, 16:21
Given that I've been waging war on the Swabians for a long time, they're not too fond of me. Will this make it difficult to recruit lords for the claimant? I'm not too concerned about irritating them later, I just want a castle right now and don't mind giving the rest to the other lords. For now... :skull:

It's the individual lords opinion of you that matters, not the faction relations. Strangely I quite often have quite a few enemy lords friendly with me as I always allow them to go free after defeating them in battle. You get the chance to convince them to join, I'm not sure how much their opinion of you actually ties into this though, I have managed to convince lords who actively dislike me to join a rebellion, whereas lords who are on my friends list have refused. Choosing the right argument for each lord seems to be the main factor. You only get one chance with each lord to convince them.

seireikhaan
07-20-2009, 16:25
Given that I've been waging war on the Swabians for a long time, they're not too fond of me. Will this make it difficult to recruit lords for the claimant? I'm not too concerned about irritating them later, I just want a castle right now and don't mind giving the rest to the other lords. For now... :skull:
Yes, lords being angry at you will make it increasingly difficult to recruit them to a claimant's cause. However, one thing ought to be noted- if you defeat a lord in battle, capture him, but let him free, it tends to give you a decent increase in relations to that lord, as well as in increase in honor. However, a few bizarre lords get angry at you for doing so. :shrug:

rajpoot
07-20-2009, 17:55
However, a few bizarre lords get angry at you for doing so. :shrug:

That was strange to me too in the beginning, but I later realised, these were also the 'dirty' Lords. They give the quests to knock off merchants, start wars, and when you want to recruit them for a rebellion you need to pick the mean-greed options which basically say that they'll be duly rewarded and stuff, insted of trying to prove the claim of your pretender.

As far as gaining a castle is concerned, just get friendly with your faction king, and increase your renown. Far as I know, renown is an important (hidden) factor in deciding the level of settlements that will be willingly granted to you.
If you want it quickly, then insted of doing the claimant quests for anyone you should insted try to start your own rebellion. Ask the king for the city/castle and then if he refuses, you get and option to meekly accept or renounce your alligence and keep holding the city/castle.
In M&B vanilla renouncing alligence meant that you'd be alone against a large faction, with one city or castle, but Lords and Realms, if I remember rightly, has that kingdom management thingy by highlander which let's you become a king of your own rebel faction and even choose it's name. Then you can recruit lords.
Edit :
Also if nothing works, then immediately after renouncing your oath to one king and keeping the conquered castle, you can swear allegiance to some other king. You get to keep that castle, you find a new faction for support and your relations with the old faction are reset to 0. Whether you get to keep the first village you get, depends on chance I think.

TinCow
07-20-2009, 19:07
After reading some tips for newbies on the Taleworlds forums, I think I'm just going to notch my current game up as a practice run to figure out the game and start over. I think I made a lot of mistakes with character creation, joining a faction too early, etc. Starting over and having to rely more on myself for success in combat I think should help my hone my skills, which just isn't happening now that I have a big army I can't ditch.

Crazed Rabbit
07-20-2009, 19:47
3) Which units carry blunt weapons? I currently have a mission to capture a spy alive, but he's guarded by about 15 decently armed men. With normal combat, I can easily slaughter all of them without a second thought, but it's impossible for me to keep the spy alive doing that. When I order everyone to use blunt weapons, they all just seem to use their fists, which does nothing but get them killed.

The man hunter line of units uses blunt weapons. You can sometimes find some as prisoners of bandits.

What I find useful is to order my army to hold position at the start of the battle and then go after the enemy who needs to be knocked out myself. You need a horse, and to ride out at the enemy by yourself (or with named characters to whom you've given blunt weapons). Most of the enemies will continue to advance towards your main army, ignoring you. They will remain in a pack of sorts, while a few may separate to attack you.

What you need to do is separate your target from his main forces. If he's on a horse, you'll need to stop him from advancing on your main army and getting killed. The simplest way is to kill his horse with a lance. It takes practice to just kill the horse without killing the man (aim low with the lance). Then, simply ride him down, whacking him with a blunt weapon until he's knocked out. Running a person over with your horse also does blunt damage, but you need a good horse to do more than 1-5 damage per running over.

If he and his army on on foot, then you cannot separate him as easily, because he and his army will travel at the same speed. If he's on foot and his men on horseback, they will continue to attack your main forces, giving you room around your target. So if they are all on foot, there will be more enemies in the way as you attack and knock out the target. But you will have more time to do so than if they were all on horseback.

It's likely that a few other enemies will also hang back and try to attack you as you attempt this, so you have to avoid them.

The other way, besides disabling the target's horse, is to knock them out in the saddle. This way, you don't have to kill their horse while avoiding killing them. However, you do have less chances to attack before the target reaches your main forces. You will also have to deal with more enemies around you, and the higher possibility of getting serious damage from an enemy on horseback as you pass them in the opposite direction.

It's not a cakewalk, because you have to be reasonably good in combat to pull it off, and deal with unexpected difficulties, like getting de-horsed yourself.

CR

Martok
07-20-2009, 20:50
I'm sure this has already been asked, but I freely admit I lack the patience to go through umpteen pages looking for the answer.

Anyway, my question is: How big is the map/world? I tend to be a sucker for games with big worlds, as they lend themselves to epic campaigns (which I always enjoy). I get the vague impression that M&B's game-world is a pretty good size, but just how big is "big"?

Crazed Rabbit
07-20-2009, 21:05
It takes a couple in-game days on a horse to cross, going full speed. Which is something you normally wouldn't do.

I believe you can DL the demo and see for yourself as well.

CR

Martok
07-20-2009, 21:19
Thanks, CR. I actually wasn't aware there was still a demo. For some reason I was under the impression it was removed after Paradox picked up the publishing rights. Will have to see if I can find it, then. :bow:

Zenicetus
07-20-2009, 21:44
Bow definitely takes a lot of practice to be good at. I mean this both in terms of you yourself and the character. But nothing is more satisfying than plonking a knight in the head and watching him drop off his horse.


It's been ages since I played M&B, but I remember how satisfying it was when I first pulled off a Parthian shot. It was basically an act of desperation... I was being chased on horseback by a mounted enemy in a chaotic battle I was losing. I turned around to look backwards, aimed and fired, and knocked the guy right off his horse. Amazing. Archery is a blast, but it does take a lot of practice to hit anything consistently.

TinCow
07-20-2009, 21:47
From my perspective as a newcomer to the game, the world is certainly large in a technical sense, but a lot of it is empty. Most of the area is taken up by empty space between towns where there's nothing to do except wander around and fight anything that gets in your way. That isn't really a criticism, because that space is necessary and it works fine, but I don't get the feeling that the world seems 'huge' in any way. As game worlds go, I would say that it feels about as large as the world map in RTW/M2TW (without the Americas). You can see everything on the map instantly and crossing it is just a matter of spending the time to do it; it's not something that is particularly difficult or would feel like a great achievement (like, for instance, in some Bethsoft or Paradox games).

Beskar
07-20-2009, 22:09
This is currently £12 on Steam. Is it worth it?

seireikhaan
07-20-2009, 23:02
This is currently £12 on Steam. Is it worth it?
Totally. I cannot quantify how good of a bang for the buck that is.

Beskar
07-20-2009, 23:08
It seems interesting and I am after playing some different games, so I will check it out.

TinCow in his post said about " Lords and Realms mod, some recommended graphical upgrade, and Battle Sizer at 160" are these worth it? (any suggestions on some other ones as well)

seireikhaan
07-20-2009, 23:14
It seems interesting and I am after playing some different games, so I will check it out.

TinCow in his post said about " Lords and Realms mod, some recommended graphical upgrade, and Battle Sizer at 160" are these worth it? (any suggestions on some other ones as well)
Those are all good.

A few others:
Expanded Gameplay
The Eagle and the Radiant Cross
Prophecy of Pendor

Crazed Rabbit
07-20-2009, 23:20
Thanks, CR. I actually wasn't aware there was still a demo. For some reason I was under the impression it was removed after Paradox picked up the publishing rights. Will have to see if I can find it, then. :bow:

Yup - you can DL the full game here (http://www.taleworlds.com/mb_download.html) and play up to a certain level with full access to everything in the game (thus the demo), and there's a demo on steam as well.


This is currently £12 on Steam. Is it worth it?

YES!

I bought this over four years ago (see thread start date).


TinCow in his post said about " Lords and Realms mod, some recommended graphical upgrade, and Battle Sizer at 160" are these worth it? (any suggestions on some other ones as well)

There's a lot of good mods depending on your tastes, though finding out what exactly they do can be difficult. The Graphical Enhancement mod (http://forums.taleworlds.net/index.php/topic,36914.0.html) and battle sizer (http://forums.taleworlds.net/index.php/topic,8058.0.html) are highly recommended as game play enhancements.

A list of completed mods is here. (http://forums.taleworlds.net/index.php/board,63.0.html)

CR

econ21
07-21-2009, 00:45
any suggestions on some other ones as well

You'd have to dig out an older version of the game (not hard - it is available to download) but The Last Days is an awesome Lord of the Rings mod. I understand the content of the vanilla game has improved since I last played, but at the time, I found TLD far more immersive, colourful and strategic. But then I am a Lord of the Rings freak...

Try the vanilla game first and if you are (very) lucky, the modders might just have updated TLD for the current version when you are done.

Veho Nex
07-21-2009, 01:28
They still will not respond to my numerous emails. I am starting to get irked here.

Crazed Rabbit
07-21-2009, 02:07
Try this post in the apothecary thread:
http://forums.taleworlds.net/index.php/topic,68485.0.html

If nothing there works (I don't know what you've tried) try posting a new topic in the apothecary forum.

CR

Beskar
07-21-2009, 03:49
I recruited a guy called Niza, he seems pretty cool and all, but I noticed a problem. For some reason, he lost his ability to ride a horse. Even though I keep trying to give him one, it says he can't ride one.

Know how to fix this?

(He has a riding skill of 3)

Edit: OOPS! the horse was level 4

Veho Nex
07-21-2009, 04:07
Try this post in the apothecary thread:
http://forums.taleworlds.net/index.php/topic,68485.0.html

If nothing there works (I don't know what you've tried) try posting a new topic in the apothecary forum.

CR


Yeah I just cant remember the email used, or who bought the game for me. I thought it was my dad but his email address brings up nothing. I then tried all 7 of the emails I've had in my life from kingfisher007@hotmail.com(back in 94) to my most recent jkarinen@hotmail.com. As far as I know my dad has had the same email address since 2001 and I didnt buy the game till 2006-7.

Beskar
07-21-2009, 04:43
Ran into my first real bug. The Lord is sat ontop of his castle and I need to speak to him for a quest.

professorspatula
07-21-2009, 12:13
Ran into my first real bug. The Lord is sat ontop of his castle and I need to speak to him for a quest.

You need to improve your carpentry skills to build a ladder to reach him. Later on in the game the guild master at Suno is trapped down a well. You need to learn rope-making skills to rescue him but not before challenging Eccles the Court jester to a medieval dance off in front of the local lord. Winning this unlocks the Eccles character who will join your band of adventurers, who also happens to be the son of the land's most revered rope-maker. From there you must perform several quests for the father before he will teach you the skills of his trade. Then you must travel the length and breadth of Caldradia to find the materials suitable to construct a sturdy enough rope which will take the Guildmaster's hefty weight. Failing to select the best materials results in him falling to his death and crashes the game. It was supposed to make you an outlaw but the game has many bugs and this part of the game was never completed when the game finally shipped, nor with the patches that followed. A darn shame for sure.


So yes, you must persevere in Mount and Blade and expect the unexpected! There is more to this game than you might think!! By the way, in a more serious reply to your post, have you tried shouting up to the Lord? He may still yet be able to hear you from down below, but it is possible his hearing has been affected by one too many blows to the head during his many years of battles. Try shouting louder next time before deciding it is actually a bug in the game.

Beskar
07-21-2009, 12:18
Nono, I meant on the click-map, he was literally stuck. Ontop of his castle, so I couldn't click on him to speak, as it would just enter the town.

Veho Nex
07-21-2009, 18:29
You need to improve your carpentry skills to build a ladder to reach him. Later on in the game the guild master at Suno is trapped down a well. You need to learn rope-making skills to rescue him but not before challenging Eccles the Court jester to a medieval dance off in front of the local lord. Winning this unlocks the Eccles character who will join your band of adventurers, who also happens to be the son of the land's most revered rope-maker. From there you must perform several quests for the father before he will teach you the skills of his trade. Then you must travel the length and breadth of Caldradia to find the materials suitable to construct a sturdy enough rope which will take the Guildmaster's hefty weight. Failing to select the best materials results in him falling to his death and crashes the game. It was supposed to make you an outlaw but the game has many bugs and this part of the game was never completed when the game finally shipped, nor with the patches that followed. A darn shame for sure.


So yes, you must persevere in Mount and Blade and expect the unexpected! There is more to this game than you might think!! By the way, in a more serious reply to your post, have you tried shouting up to the Lord? He may still yet be able to hear you from down below, but it is possible his hearing has been affected by one too many blows to the head during his many years of battles. Try shouting louder next time before deciding it is actually a bug in the game.

What?

johnhughthom
07-21-2009, 18:30
What?

He's being "amusing".

Veho Nex
07-21-2009, 18:53
I thought so... Hard to tell in text.

econ21
07-22-2009, 00:38
Crumbs, I'd forgotten what an unforgiving game this could be.

I thought I would try the release version, having mainly focussed on the betas. I laboriously create my character, defeat all the champions in the training and was having fun learning how to use a bow in the training grounds[1] when I was mugged by 5 looters. Having been captured, lost my shield and some stuff, plus some precious early days, I naturally quit in frustration. :wall:

[1]Is it just me, or has archery got much harder? You don't aim at the target far away, but above the target. Before, I am sure I just aimed at the target - and used to be pretty good at it (until they nerfed archery by requiring a very high power draw).

On the positive side, the four background questions give you way more stats than I am used to. Probably more at level 1 than I got at level 12 in TLD.