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Apoc
12-14-2006, 20:53
.806 is released: (http://forums.taleworlds.net/index.php/topic,19115.0.html)



Hi everyone,

A new version of Mount&Blade is ready which fixes yet more bugs. Many many thanks to everyone who submitted bug-reports, ideas and suggestions for this version.

Some of the changes in this version are:
1) Fixed CTD bug on joining some existing battles.
2) Fixed error in battle advantage calculation.
3) You can leave the town in sneak into town missions now.
4) Fixed some dialog errors.

If you have already installed any version above 0.800 all you need to do is to download and install the following (7MB) patch:
http://www.taleworlds.com/download/mountandblade_upgrade_0800_to_0806.exe

Otherwise, the download link for the full installer is as follows (77MB):
http://www.taleworlds.com/download/mountandblade_0806_setup.exe

Savegames are not compatible between this version and versions before 0.803. If you want to keep your character, load your character with the old version, and from character window->statistics, export your character. You can then create a character with the same name and use the import function to import him to the new game.

I guess this will version be the last bug-fix version for 0.80x and we'll probably move on to new things now. ;)

Tamur
12-15-2006, 00:50
Ah the beauty of indy gaming -- one week from bug report to patch. You'd think that with 50 times the programmers the larger outfits would be able to do this.

.806 seems nice and stable, and the .8 arenas are a superb addition. I'm hoping they add some nice features like city assaults now that they're on to gameplay additions. We'll see. Regardless, this is definitely a game to watch.

professorspatula
12-15-2006, 02:41
Difference is, this game isn't complete. They can afford to keep bringing out patches because it's all a part of the development costs. It's a work in progress that you're paying for the privilege to beta test. The patches come thick and fast because it doesn't appear from the huge number of little problems that come up whenever a new version is released, that there is much testing done beforehand. That's where we all come in to play, find the bugs, cry a bit, then wait for the next patch to fix things.... and break other things. If a large developer like CA brought out patch after patch that hadn't gone through a rigorous testing procedure and kept breaking things before getting things sorted, people would soon claim they're amateurs and the support department would be inundated with complaints and problems. Once a game has gone gold, it's a costly procedure to keep bringing out patches and supporting the old game when you want to be working on the next title to bring the money in. They have the quality assurance layer to go through which M&B doesn't as we're basically that.

I do agree, however, that larger development teams shouldn't abandon support if they can help it. Sometimes just a few minor changes could make all the difference to a game. I suppose they weigh up the costs and economic viability of whether or not its in their best interests spend more time patching and supporting the game, typically deciding it isn't much sooner than we'd all like. Even the developer of M&B will soon stop patching the game when it's finished and they need to work on something else to make money. Until they get to that point, we can all look forward to continuous updates and patches as the game nears some kind of complete state. It works for M&B and some smaller indy games, but for games you buy in a box in a shop it doesn't.

Anyway M&B is shaping up to be a nice game. The latest versions certainly seem to be more stable than the first .8 ones. I can't recall having a crash since installing .804. I'm just waiting for some nice modders to convert all those lovely .75x mods to the new version so I can play them without needing multiple versions on my PC.

naut
12-15-2006, 04:37
Tried the 1066 mod. The sounds are all bollocks.

Justiciar
12-17-2006, 17:51
True. They've done a good job in a lot of other aspects though. Dark Age of Calradia and Perennial Nuisance are the only mods I'm acctually looking forwards to though. :yes:

edyzmedieval
12-17-2006, 17:55
Good thing for shaping these patches out. I've stopped playing till the patching stops.

Sasaki Kojiro
12-20-2006, 18:48
.808 released! (http://forums.taleworlds.net/index.php?topic=19300.msg390314;boardseen#new)

:dizzy2:

Mailman653
12-21-2006, 19:19
After playing this game for a few hours, it vaguely reminds me of that poor excuse of a game, Braveheart. Thats not to say M&B is bad, on the contrary its quite good. Braveheart was something of a MTW campaign style game, with M&B style combat, both poorly executed and buggy to the the extreme.

I'm debating whether I should buy M&B or not :laugh4: I was playing the previous version 750? and now I'm on the new version 808, what a difference. I was trying to get my character to look like a Hospitaller but once I got my hands on a nordic helmet and some mail, I find I have a hard time letting it go and buying that sturdy robe lol. And prior to my game ending I had the two heros with me also in mail and nordic helmets plus a small following of rescued soldiers from both factions and some manhunters.

So what else is out there past lvl 6? :beam:
I read somewhere you can siege a castle, what do you get after you take one?

Alexander the Pretty Good
12-21-2006, 21:25
You can siege either bandit castles, though they're ridiculously tough - 5 knights and 25 swadian xbowmen in one, 5 knights and 25 vaegir archers in the other.

Haven't tried either, but I think you can rest in them and I think enemies will try to besiege you.

After level 6? Not too much gameplay wise. You'll have a better character and thus more opportunities to beat more difficult parties, but there isn't more story. You'll need the full version to play the eventual mods for .80x. I highly recommend it.

katank
12-23-2006, 02:19
To Sasaki and all others playing Last Days,

Go get the Bow of Folca if you are the good guys. With some nice archery skill, even bodyshots can kill in 1 or at most 2 hits. Definitely hilarious dropping shielded orcs with 2 foot shots.

The wargs are also amazingly nice due to their maneuverability. Perfect for lancing or horse archery. Orc sticker can also be couched and is probably the best lance you can hope for.

It's hilarious that my "rider of rohan" rides a greater warg and wields an orc sticker. But hey, it works, right?

edyzmedieval
12-23-2006, 12:46
0.808 is stable, and it's pleasant to play. Now, onto the next big update. I want to see a storyline. I'm bored of running around and killing bandits and other stuff.

Apoc
12-25-2006, 17:45
I want to remind everyone who has thought of entering 'The Chamber of Records 2006 Christmas Contest' (http://www.chamber-of-records.com/forum/viewtopic.php?t=477) (where the prizes are two Mount & Blade serials) that the contest closes on the 26th (a day from now) - I may be a little lenient on stragglers who submit within the next day (you do not have to make something that is totally new), but after that it is closed. So get those submissions in there! ;)

naut
12-30-2006, 01:00
It's hilarious that my "rider of rohan" rides a greater warg and wields an orc sticker. But hey, it works, right?
Like my Warrior of Mordor (or whatever they're called) , using his Elven armour, Gondorian sword, Rohan Hunter, and Easterling helmet. :dizzy2:

Anyone got any advice for a good balanced Army of the Eye. At the moment mine is a random cobble of men I've trained up and acquired from prison trains.

Black Serpent Cavalry (4)
Harad Black Serpent Cavalry (1)
Harad Desert Warrior (3)
Corsair Night Raider (3)
Corsair Veteran Raider (2)
Corsair Raider (2)
Dunnish Pike Master (1)
Dunnish Spear Master (1)
Fighting Uruk Hai Archer (1)
Knight of the Tower Guard (1)
Heavy Infantry of Gondor (2)

katank
12-31-2006, 02:08
I also usually play with random cobbles of men. For a balanced Eye force, you'd want a whole horde of fell orc trackers (those are deadly and practically an army by themselves), some fell orc berserkers/slayers for heavy infantry, and then for cav the harad troops.

It's also quite possible to build up some rescued gondorian knights and archers of the tower guard to supplement your forces.

I honestly don't play with balanced forces that much. Archers+cavalry is usually enough. Archers dominate in Last Days for .751. Cavalry has good survivability and ties up the enemy so your archers get more time to shoot. There is also less TKing due to the fact that your cav and enemy inf(bulk of enemy armies) is usually at different heights.

Slyspy
12-31-2006, 15:38
The most fun I've had with M&B is playing The Last Days mod. I especially enjoy by current character, an uruk-hai spearman of Isengard. With a primarily infantry army (with a few horsemen of various types and a smattering of archers) I'm having great fun and real in-your-face-blink-and-you're-dead close combat. The casualties are high, but that is part of the chaotic fun. Besides which, what does Isengard care for a few dead orcs? Anyway we crushed Rohan quickly, mostly due to the fact that the cavalry ie is more or less suicidal.

naut
01-01-2007, 06:26
With my current character (Mordor human guy), I travelled to Moria (GAH!!). And enjoyed crushing the Elves, very dangerous with all those bowmen.

Major Robert Dump
01-02-2007, 11:18
playing the last days mod as rohan, with hero death set high, horses set on fast, and non-hero NPC archers using bows only. So far its very, very brutal. I dont see that mucha difference witht he horses since everyone gets the speed boost, but one thing is for sure: I run like hell from an army with 20 or more archers unless I have a comparable number otherwise i get shredded.

btw the elven captains and luetenants pwn, but they are very expensive to upkeep.

Currently level 40

Apoc
01-02-2007, 12:57
The Last Days is an awesome, awesome mod - can't wait for the .8xx version.

naut
01-04-2007, 01:42
Can't wait for all the mods to come out .8 compatible .808 is meh with out them.

katank
01-04-2007, 03:03
You guys should check out Band of Warriors mod. It's one of the few mods compatible with .808 and it's being updated constantly. It's quite good. You get tons of heroes to play with and also interesting new parties to fight (mercenary company, slave caravan) and also remade old parties by increasing variety of troops.

naut
01-04-2007, 13:06
Thanks katank.

Sasaki Kojiro
01-21-2007, 09:38
Swadian Civil War (http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=7&lid=359) is a great new mod that's been released.

It's a basic mod of vanilla M&B, adds storyline and features. Basically instead of starting with 50 denars and fighting 10 man bands of river pirates with your 5 man party, you start with 1000000 denars and fight 400 man bands of river pirates with your 80 man party (30 knights 50 infantry). You're supposed to take back the castles (which have destructable walls) or something, I haven't gotten to that part yet. It increases the size of the battle maps, in combination with the battle size changer the result is stunning.

Pre battle:

https://img264.imageshack.us/img264/3111/swadiancivilwar15dg.jpg

~:eek:

Aftermath (lost my in battle shot):

https://img253.imageshack.us/img253/6973/swadiancivilwar26vr.jpg

Oleander Ardens
01-25-2007, 16:34
:smash: Shouldn't you have said :oops:

So many man lost :sweatdrop:

Can't wait to do it myself :smash:

Sasaki Kojiro
01-25-2007, 16:44
:smash: Shouldn't you have said :oops:



Those are all dead enemies :2thumbsup:

Husar
01-25-2007, 17:44
Does that mod also make all the soldiers shine way too bright at night or is that some weird bug?
I think it looks a bit weird that the soldiers are all shiny while the environment is dark.

Sasaki Kojiro
01-25-2007, 17:48
That's how it always looks on my computer.

Husar
01-25-2007, 18:05
Loooks like the lighting is not correctly applied to the soldier models, do you play on highest settings?
We have to fix that somehow even if you don't want to have it fixed.~;)

edit:
Here, you can notice some glow on the armour and weapons, but the soldiers themselves are dark, maybe evening instead of night though, I don't have that much time to try now.
https://i73.photobucket.com/albums/i231/husar1985/mountblade2007-01-2518-07-20-62.jpg

Sasaki Kojiro
01-25-2007, 18:18
I have dynamic lighting and shadows turned off.

Husar
01-25-2007, 22:01
I have dynamic lighting and shadows turned off.
I can't turn environment shadows off but turning dynamic lighting and character shadows off doesn't make it look like on your screenshot.
What graphicscard do you have?

Sasaki Kojiro
01-26-2007, 00:27
I can't turn environment shadows off but turning dynamic lighting and character shadows off doesn't make it look like on your screenshot.
What graphicscard do you have?

geforce go5200 32 mb

I always assumed it was a feature.

Yeah, it's caused by turning dynamic lighting off.

naut
01-28-2007, 14:29
Thanks for the link Sasaki Kojiro, will try.

Nikpalj
01-28-2007, 20:09
What are the minimum comp requirements for m & b, please? My comp is a bit old, I'm afraid...

Crazed Rabbit
01-28-2007, 20:12
My comp is 1.3 Ghz about 256 MB ram, and a Geforce2 MX card, and runs it pretty well.

At least, it ran the versions before .800 pretty well. Everyone else reports performance increases, but not me. You could always DL the free demo over at taleworlds.net and see how it runs.

CR

ChaosLord
04-03-2007, 00:35
I finally got back into Mount and Blade with .808, after waiting awhile for mods to get updated for it. After the annoyance with 1066 charging for a beta of a mod based on a beta game I was looking for another mod. I heard some good things about Battle for Sicily so I decided to try it.

Its similar to 1066 in the general design, multiple factions trying to control the area with conquerable cities/factions joinable. Its set during the Norman conquest of Sicily, there are two or three Norman factions, three Arab factions, and two Greek(Byzantine) factions. Each faction has its own capital ruled by a lord, and the lord has vassals that will patrol their lands and attempt to conquer their enemies. If you do well and raise your reputation, your lord will grant you a fief.

Right now you can't do much with the fiefs you are given aside from recruit troops from it, but later on you will be able to settle troops and develop the town further. The combat is hard just like 1066 was, minus the annoying sounds. In the game you can't conquer regular villages/cities, but you can loot them. You can conquer castle-towns(requires sieging the fort) and the enemies capital. Taking the capital would convert all the villages of that province to belong to your lord.

The creator's plan is to expand things and allow inter-faction rebellions and fighting so the player can eventually forge his own kingdom, or get raised to that level by his lord granting him fiefs. It also has a basic trait system in place, will which be expanded upon but for right now just affects your relations to other vassals/lords. All in all it really is a fun mod, though on my old comp it does get laggy at times but not to the point of being unplayable.

Edit-Heres the link: http://forums.taleworlds.net/index.php/topic,20986.0.html

Veho Nex
04-03-2007, 16:24
All soldiers come with their own equipment, except for the two named characters Borcha and Marnid, who you can equip.

You can even change your character's face! Try and guess who this is:

http://img227.echo.cx/img227/3702/johnkerrys1ed.png

Crazed Rabbit


I got an offer you can't refuse. Join me and I won't cut your heads off... try to attack and I start with your balls...

naut
04-04-2007, 08:06
You can conquer castle-towns
I tried to do that and it never works for me. 1 peasant always fall unconscious and I can't capture the castle.

Crazed Rabbit
04-04-2007, 08:17
You need lots of men to capture the castles (20+ decent soldiers at least).

CR

Warmaster Horus
04-04-2007, 09:57
Aye, great game this. I've only played the demo, and have asked my parents to buy it. My father's all okay, but my mom is worried because the developers are from Turkey. Did anyone have any kind of problem? Just so I can convince her.

econ21
04-04-2007, 10:01
My father's all okay, but my mom is worried because the developers are from Turkey. Did anyone have any kind of problem? Just so I can convince her.

What's the problem being from Turkey? The developers (a man and wife team, IIRC) are great - have a look at their forum, they keep answering questions, providing patches and give off a very good vibe. If your mom is worried about financial security, lots of us have paid for the game over the internet without any problem. I think I did it about a year ago.

sapi
04-04-2007, 10:27
Agreed.

The devs are legit and, iirc, the purchase is actually made on a western site (or at least a .com one)

Warmaster Horus
04-04-2007, 11:29
Thanks a lot for the info. Now I can finally progress higher than level 6! I've started about five characters, who are now waiting to level up.

naut
04-04-2007, 12:57
You need lots of men to capture the castles (20+ decent soldiers at least).

CR
I've attempted to capture the castle(s) and I kill all the defenders, however one or two defending peasants fall from the ramparts unconscious and because of that I can't capture the castle.

The_Doctor
04-04-2007, 14:00
I heard some good things about Battle for Sicily so I decided to try it.

Great mod.

Is there any full games simular to that mod?


When CA make Medieval:Total Warrior, they should make it like Mount and Blade.

Veho Nex
04-05-2007, 16:59
YO GUYS!!! First caravan raid this morning!! I'm lvl5 have 6 horse archery and 3 riding and I'm a hunter. Guys HEADSHOTS!! FTW... I got a Strong warbow and over 1200 denars for that raid it was insane

edyzmedieval
04-05-2007, 17:40
I got bored of it. Level 34 on 0.751, now on 0.808 level 19. No gameplay hurts on the long term.

econ21
04-05-2007, 17:48
I got bored of it. Level 34 on 0.751, now on 0.808 level 19. No gameplay hurts on the long term.

No disrespect, but I think you got your money's worth. Level 34 plus level 19 - how many hours did that take?

I'm not sure I've ever got to level 34, but I play it periodically and get up to the point where I have the best armour. The combat is fun, even going back to it. I agree there's not a lot more to it than the combat, but that's kind of like saying there's not a lot more to football than kicking a ball (a viewpoint to which I subscribe to, but some people like kicking balls...).

Veho Nex
04-05-2007, 17:59
How many people play this cause i think iff theres enough that play it on and off then we could add a small subforum for this on it instead of a single thread then we could have people post FAQS/guides for it(such as Weapon guide or mount FAQ) since it seems this is like the only website that isn't blocked at my school... anyways just a thought.

Warmaster Horus
04-05-2007, 18:19
I assume there are a few people here at the Org who plays it, but enough to make a subforum? I'm not sure. And anyway, why bother with the Org for M&B when you can have the real site?

Alexander the Pretty Good
04-05-2007, 18:33
I think I asked Froggy about that once, and basically there isn't enough interest plus you can just go to the actually site.

Veho Nex
04-05-2007, 19:17
Not for me the real site was blocked at my school so its hard for me to check and all that stuff any ways was just a thought

Vuk
04-05-2007, 23:58
Hey,
Just downloaded and been playing M&B. It is pretty good, but I have a question.
Can you install as many mods as you like without messing up the real game? Can you switch between vanilla M&B and a mod that is to say?

Sasaki Kojiro
04-06-2007, 00:59
Yes you can, as many as you like.

The Scourge
04-06-2007, 09:12
Hey,
Just downloaded and been playing M&B. It is pretty good, but I have a question.
Can you install as many mods as you like without messing up the real game? Can you switch between vanilla M&B and a mod that is to say?

Make sure you download them to the right folder "Modules" although most come with an installer ,that does it for you .

Battle for Sicily is a great mod .In the newest version you can take capitols ,which is a lot of fun and it seems more stable .

Also ,Swadian civil war is showing promise .You can use formations ,which take a little getting used to but are great for defending against cavalry .
Although it does give the human player a big advantage as the AI will never be able to handle them .

sapi
04-06-2007, 10:22
Just started playing this again over the past few days.

Great fun while it lasts and definitely worth the money :yes:

Veho Nex
04-06-2007, 17:19
Make sure you download them to the right folder "Modules" although most come with an installer ,that does it for you .

Battle for Sicily is a great mod .In the newest version you can take capitols ,which is a lot of fun and it seems more stable .

Also ,Swadian civil war is showing promise .You can use formations ,which take a little getting used to but are great for defending against cavalry .
Although it does give the human player a big advantage as the AI will never be able to handle them .


post reading this i checked out Battle for sicily and now im in the middle of testing it out I will post my thoughts after a little while.

Vuk
04-06-2007, 18:20
Downloaded Battle of Sicily and bought the game. I am still waiting for my key (I may not get it for a while, as they do it manually.)
I got the mesoamerican mod, but was not at all impressed. The Gladiator mod is really good, but not very stable (and corny as heck!!!) lol.
You say that you can siege buildings in it? How?

The Scourge
04-06-2007, 19:47
You say that you can siege buildings in it? How?
If you mean Battle for sicily ,then you just move onto an enemy fortified town .(they're the ones with a tower.) Then you should get the option to seige the town either with ladders or a battering ram .Probably better to go with ram .
After a while you'll get a massage that says your ram is ready ,so move back onto the town and try to take it .Sometimes you'll be repulsed on the first few of attempts .
And better make sure you have a good sized army ,because your enemy will try and regain the town ,which is also really fun trying to hold off a hundred or so with fifty men .

Vuk
04-06-2007, 19:58
A 100!! lol, my computer lags on the lowest settings with 20 men...lags really badly.

Can you do that in the original game?

Thanks,
Vuk

The Scourge
04-06-2007, 20:56
A 100!! lol, my computer lags on the lowest settings with 20 men...lags really badly.

Can you do that in the original game?

Thanks,
Vuk

No not really .There are two castles you can take in native ,but it doesn't make any difference to the game as such .
I've got a pretty good comp ,and I get some lag in the sieges in Battle for Sicily .
I know what you mean .Got loads of lag on my old comp ,and it really is a game killer .

Veho Nex
04-06-2007, 22:07
ok just spent all day playing Battle of sicily heres my rating

Playability: 3/5 kind lags on smaller fights but native doesn't even lag on bigger fights for me. crashes on 150th day(for me)

Graphics: same as native not much changes though the textures are weird

Opinion rating: 3/5 I think it doesn't meet all my expectations i had a really bad frame rate (1.5-6.7) when doing huge seiges but the battles on the field where ok

overall: 3/5 would recomend it only to highend computers which can handle the huge fights

would post more but i gtg and i won't be back on for a week or so

sapi
04-07-2007, 12:31
After trying it, I like battle for Sicily - a lot.

I might have to use the battle size changer though as the unit limits are too small for the maps...

Vuk
04-09-2007, 17:27
No not really .There are two castles you can take in native ,but it doesn't make any difference to the game as such .
I've got a pretty good comp ,and I get some lag in the sieges in Battle for Sicily .
I know what you mean .Got loads of lag on my old comp ,and it really is a game killer .

What does capturing the castles do then? I have captured one at level four, but it has done me no good!

The Scourge
04-10-2007, 00:17
What does capturing the castles do then? I have captured one at level four, but it has done me no good!
In native all you can do after capturing a castle is use it to garrison troops or keep prisoners .
In Battle for Sicily ,capturing and holding a castle reduces the man power of your enemy .
Bring their man power level down enough and you can take their capital .
In the latest version (411 I think.) you can (If you have a high enough renown score .) then become lord of your own castle ,and all the towns that come with it . Although I haven't tried that yet because 411's not that stable .

Warluster
04-10-2007, 04:10
I've only got the demo of M&B but I love it, planing on buying the full version!

a_ver_est
04-10-2007, 08:48
In Battle for Sicily ,capturing and holding a castle reduces the man power of your enemy .

Just a silly question. I have installed the Battle for Sicily mod yesterday, when I launch the game I select it rather than native but when the map loads it's the same than native.

is it normal ? am I doing something wrong?

TIA.

The Scourge
04-10-2007, 09:41
Just a silly question. I have installed the Battle for Sicily mod yesterday, when I launch the game I select it rather than native but when the map loads it's the same than native.

is it normal ? am I doing something wrong?

TIA.

That does sound strange .
What version of BoS did you install ?

a_ver_est
04-10-2007, 09:53
That does sound strange .
What version of BoS did you install ?

It's 0.408. It seems to be for M&B .808 version which I have installed.

I have downloaded from here (http://www.mbrepository.com/modules/PDdownloads/)

The Scourge
04-10-2007, 14:15
http://www.badongo.com/file/2708053
Try this one .
This is the latest version ,and forget what I said about it being unstable ,that was my balls up .
Hope it helps .

Vuk
04-10-2007, 16:18
Sorry for all the questions, but once you kill the defenders of a village, is there anyway to claim it for yourself or your lord? i.e. is there anyway to get new lands instead of just looting them? Also, can you raise taxes?

Thank you,
Vuk

P.S. I am talking about the Battle for Sicily mod.

The Scourge
04-10-2007, 16:48
Sorry for all the questions, but once you kill the defenders of a village, is there anyway to claim it for yourself or your lord? i.e. is there anyway to get new lands instead of just looting them? Also, can you raise taxes?

Thank you,
Vuk

P.S. I am talking about the Battle for Sicily mod.



Don't worry about the questions .Hope I can help .
You can't claim villages ,your Liege Lord has to award them to you ,which depends on your renown plus some other factors .
And your faction will have no control over enemy villages until their capitol is captured .
You can't raise taxes as a vassal .Not sure if you can when and if you get made lord of your own Provence .
Just helped my king take an enemy capitol in an epic battle for the walls ,only to see the Provence get award to Drogo (The bastard:wall: )

Vuk
04-10-2007, 18:49
Don't worry about the questions .Hope I can help .
You can't claim villages ,your Liege Lord has to award them to you ,which depends on your renown plus some other factors .
And your faction will have no control over enemy villages until their capitol is captured .
You can't raise taxes as a vassal .Not sure if you can when and if you get made lord of your own Provence .
Just helped my king take an enemy capitol in an epic battle for the walls ,only to see the Provence get award to Drogo (The bastard:wall: )


lol, I killed (though they wouldn't let him die) Drogo :beam: .

How on earth can you take a capitol over?! It must take hundreds of hours of gameplay!!! I have been playing for over 20 hours and have only raided 8 villages, defeated a few armies, and taken a small castle! (being capture many times along the way!)
If I have too many men in my army, or if the enemy does, my computer will lag like heck!
The enemy capitol has (literally) thousands of men in it!!

Is it just one of those things that take forever?

lol :P

Thanks,
Vuk

a_ver_est
04-10-2007, 19:24
It finally worked, but when I select native in the menu it loads the sicilian mod and when I select the mod it loads the native :dizzy2:

paraphs it is because I have installed the spanish patch ? don't know ...

The Scourge
04-10-2007, 20:45
It finally worked, but when I select native in the menu it loads the sicilian mod and when I select the mod it loads the native :dizzy2:

paraphs it is because I have installed the spanish patch ? don't know ...

Well that's something .
Vuk .It does seem to take forever .The developer of the mod (nijis) said he wants to make it about a war of attrition ,where you have to really grind down the enemy factions ,which I think is a good idea .But he did say also ,that the mod is not finished and still needs to be balanced out .
You can cheat ,by talking to your adviser and telling him to reduce the enemies garrison .

naut
04-11-2007, 02:14
Tried the Mesoamerican mod. It's a tad tacky, half finished dialogues and/or dialogues from native. Some of the items are stunning though.

Veho Nex
04-12-2007, 20:06
Seems like people are getting back into this. Ok i can't play BoC anymore it is lagging the bitch outa my computer when i try and take a capitol but i have been playing it non stop since 4-06-07 so i think breaking the habbit is a good thing

Vuk
04-12-2007, 21:20
Seems like people are getting back into this. Ok i can't play BoC anymore it is lagging the bitch outa my computer when i try and take a capitol but i have been playing it non stop since 4-06-07 so i think breaking the habbit is a good thing


How do you take a capitol? I tried, and it only let me request an audience with the king.

Thanks for helping with all my questions :P

Vuk

Slyspy
04-12-2007, 23:21
BoS is a nice idea and has some good components, but I found that in its current state it gave me no reason to play. It gave me nothing to play for, much like vanilla. Except that it was far easier to get quality gear and far harder to train your troops. Also the battles seemed too easy and the battlefields themselves too large. The AI, never the best on horseback, also suffers because the horses are so easy to bring down. Archers seemed rather too ineffective (in contrast to vanilla and most other mods) and troops with throwing weapons in general engage while too far from their target.

On the plus side the raids and assaults on villages and castles were fun (though the AI pathfinding couldn't handle it). The liege lord idea, the reputation system and the campaign in general also form a good back bone for future developement. The models and textures are excellent as well.

The Last Days is still the best mod I think, though it is for .751 not .808 or whatever we are on now.

Warluster
04-13-2007, 01:34
My fave mod so far is The Firearms0Call to Arms mod, it adds heaps of guns which are super effective!

The Scourge
04-13-2007, 10:24
How do you take a capitol? I tried, and it only let me request an audience with the king.

Thanks for helping with all my questions :P

Vuk

You have to reduce the enemies manpower by about 60% ,I think .
It can take a long time .You'll see a message come up on your screen when it's ready to be taken .
Another way to see if it's ready .Ask your adviser to dispatch a message to your lord .If the enemy capitol's ready to be taken ,then that option will be on your advisers screen .Your lord(Providing your side has the manpower .) will then set out with a huge force and you can help him take the capitol .

Warluster
04-13-2007, 11:38
Wait a sec, how do you get intot he advirors screen?

sapi
04-13-2007, 11:52
Open the party screen and talk to your advisor

Vuk
04-13-2007, 16:48
lol, thnx :P

Dave1984
04-13-2007, 20:16
This thread got me interested so I downloaded the game/trial thing, and I thought it was fantastic so bought it. Now I'm having a great time, but I'd like to know what the best mods are for .808, seeing as the forum on the site isn't very helpful at all!
I've downloaded Battle for Sicily which is fun but damned hard for a new kid, but what other interesting things are the?

Cheers!

Vuk
04-13-2007, 20:49
The Gladiator mod is a lot of fun. lol

naut
04-14-2007, 06:23
Mesoamerican mod is not bad and Shattlenlander (sp?) is pretty good.

Rilder
04-14-2007, 10:52
I was Craft-mod and the cross bows in it can basicly 1 hit anything, almost as good as a gun which I wanted to make, unfortunatly it bugged out so Il probably go play a different mod.

Warluster
04-14-2007, 11:26
In the mesoamerican mod the SPanish Sword and 2h Heavy machitti ro something are one hit kills. The Muskets pretty good as well.

naut
04-15-2007, 11:20
After 20 odd hours I have a Flambarge (sp?) it is amazing!

Veho Nex
04-18-2007, 16:37
You have to attack all the cities it owns and ask your king to attack the captiol other, if you don't have a king you can try and attacking it normaly but it is really hard since the largest army ive ever had is about 150 men while the smallest captiol has just over 1000

Rhyfelwyr
04-21-2007, 23:50
Just downloaded the demo. Don't know if anyones noticed this, but if you go to the city nearest the training ground, and run about in the moat, you'll find a chest with a samurai-style helmet and sword. The helmet gives +25 head armour, brilliant for early game.

Dave1984
04-22-2007, 00:10
Just downloaded the demo. Don't know if anyones noticed this, but if you go to the city nearest the training ground, and run about in the moat, you'll find a chest with a samurai-style helmet and sword. The helmet gives +25 head armour, brilliant for early game.


Zendar? But it doesn't have a moat?

sapi
04-22-2007, 00:16
:grin2:

That's interesting - there's also a flintlock pistol in Zendar tavern

Sasaki Kojiro
04-22-2007, 04:33
Zendar? But it doesn't have a moat?

Think he means rivacheg.

Dave1984
04-22-2007, 05:04
Think he means rivacheg.

Rivacheg has no moat either...

naut
04-22-2007, 08:56
Nevermind. (https://forums.totalwar.org/vb/showpost.php?p=1514928&postcount=847)

Somebody Else
04-22-2007, 09:39
Just downloaded the demo. Don't know if anyones noticed this, but if you go to the city nearest the training ground, and run about in the moat, you'll find a chest with a samurai-style helmet and sword. The helmet gives +25 head armour, brilliant for early game.

You can find the rest of the samurai kit in a coupla the other towns. I forget which though. It outclasses all the normal stuff, except the boots. And the swords don't have quite so much reach as the western ones.

naut
04-22-2007, 10:07
Locations of them if you like:
Rivacheg: Strange Armor and Strange Short Sword. On a castle walkway, you have to climb on some roofs.
Tihr: Strange Helmet and Strange Great Sword. Inside the moat, under the second bridge.
Jelkala: Strange Boots and Strange Sword. Through an opening in the fence and near a well, hidden in a bush.
https://img214.imageshack.us/img214/3606/untitlednq7.jpg

there's also a flintlock pistol in Zendar tavern
Isn't that in v.731?

sapi
04-22-2007, 10:36
Wasn't aware that they'd taken it out :bow:

edyzmedieval
04-22-2007, 18:34
Too bad, cuz the Flintlock pistol owned big time.

It was really nice, I used it every time.

Crian
05-04-2007, 11:01
Hey I've just downloaded this game and it's great! :2thumbsup:

I knew I'd get something from browsing out of boredom in these forums. :laugh4:

I'm looking for mods now, any advice? There are a ton of mods and I'm not sure which one to download... I got the larger battles mod and set the battle size to 1000, that totally changed the game! I can now ride to battle with all 37 of my guys with me and joining big battles is now a really wild experience as people are everywhere, hacking at each other. :yes:

I'm looking for a total conversion to download but there are so many!

Warluster
05-04-2007, 11:10
I woud recommend the Battle for Sicily one, and possibly the Dukes mod, which is very entertaining. I use about 10-15 mods :) and most work nicely, so just dowload heaps and dumpt he ones you don't like.

Crian
05-04-2007, 13:39
Alright Battle for Sicily, I'm getting it now. Thanks!:2thumbsup:

Crian
05-05-2007, 03:22
Alright, I've downloaded the Battle for Sicily Mod and I'm enjoying it very much. There is, however, one thing that bothers me. My archery skill is currently at 100+ and I have power draw at 3, but my crosshair is still so wide :help:.

Is there something I'm missing? This happens ON FOOT and stationary and not on horseback (on horseback it's even wider), in Native my character's archery is around 130 and I can do headshots with relative ease. I don't remember the crosshair being this wide at this skill level, is this an intentional thing? Did the maker of the mod really nerf archery?

Crian
05-05-2007, 10:38
AWESOME....

I took the levies from my two fiefs and along with my standing army of 32, I stormed an enemy castle with my combined force of 70. The garrison was much smaller, 45, and the ensuing battle was carnage... and mayhem.... pure joy. :2thumbsup: :2thumbsup:

sapi
05-05-2007, 13:07
With the archery thingy, I seem to recall the latest verson of M&B mistakenly tieing accuracy to your power draw level, but I'm not 100% sure...

Orb
05-06-2007, 08:13
I'd highly recommend TLD (The Last Days) mod. A damn fine LOTR mod. I haven't tried many others, and I don't think I've used the newest version, but it is a much more difficult, fun and complex game.

Crian
05-14-2007, 04:58
I've jst downloaded a mod over at Taleworlds named "A Shield Lying Over the Water". It's great! Personally, I enjoy it better than Battle for Sicily which I've been playing for weeks.

Battle for Sicily is fine, just that its too "incomplete", and the siege system can be a bit frustrating and confusing. This new mod has the diplomacy system nailed down, and while it may not have Sicily's reputation system, the important gameplays parts are working, straightforward and understandable.

I'm not sure if its your taste but I suggest you give it a shot. :yes:

Mailman653
05-26-2007, 02:46
Any word on when the new update will be released? I have not played the game in ages but would love to see some kind of storyline implemented into the next version.

Crazed Rabbit
05-26-2007, 05:53
Funny you should ask.

Some new screenshots went up on the M&B site (http://forums.taleworlds.net/index.php/topic,23516.0.html) (usually a harbinger of a new version soon). I advise checking them out.

If you only see one, make it this one (http://taleworlds.com/mb_ss/45.jpg).

CR

Alexander the Pretty Good
05-26-2007, 06:39
Looks like he's making it worth the wait.

naut
05-27-2007, 03:16
Looks sweet.

Veho Nex
05-27-2007, 05:35
Looks sweet.

Second

Husar
05-27-2007, 16:12
That looks very nice.:2thumbsup:

Xehh II
05-28-2007, 22:02
How do I download this game? I can't even get on the site my computer freezes every time i try.

sapi
05-29-2007, 09:41
Latest version (76mb) (http://www.taleworlds.com/download/mountandblade_0808_setup.exe)

Alexander the Pretty Good
05-29-2007, 21:44
Dang, sapi. I thought that was a *new* latest release. :shifty:

Mailman653
05-30-2007, 04:12
Ah nuts, I just fell for it too.

Xehh II
05-30-2007, 07:45
This game is the best! Too bad I can't buy it.

sapi
05-30-2007, 08:32
Sorry guys - only trying to help Xehh :grin2:

Xehh II
05-31-2007, 20:43
Who should I side with? The Vaegirs have good infantry but the Swadians have better knights and ranged troops I also like the look of Vaegir armour but it's no use if they all die really fast, so want do you people think?

Caius
05-31-2007, 23:20
Im going to download it

econ21
05-31-2007, 23:27
Who should I side with? The Vaegirs have good infantry but the Swadians have better knights and ranged troops I also like the look of Vaegir armour but it's no use if they all die really fast, so want do you people think?

Personally, I like the Swadians' more Germanic armour. And I really don't want to fight their crossbowmen - they seem to massacre my knights (and me).

Alexander the Pretty Good
06-01-2007, 04:44
Swadian xbowmen are uncanny shots. Join them but watch out for Swadian deserters.

Xehh II
06-01-2007, 04:55
And I really don't want to fight their crossbowmen - they seem to massacre my knights (and me).

Swadian xbowmen are uncanny shots.
I actually find that Swabian Crossbowmen are quite easy to kill. Also has anyone fought Dark Knights/Hunters? I keep running from them. And can someone tell me a stratergy to beat the Kergt?(sp?) I can beat them but I do lose all of my men while doing so.

Tamur
06-01-2007, 06:35
I actually find that Swabian Crossbowmen are quite easy to kill.

Sorry, what nuclear device are you using on them again? "Run away" is the only tactic I've found that works.

Re: Dark Hunters/Knights, get a polearm, become very good at couched attacks, and don't let them get behind you or your horse will be down in no time, and then you're as good as dead. Targeting their horses with the lance is dirty, but it works early on because your less-well-protected horde can usually overwhelm them once they're unhorsed.

Or, if you become very good with the polearm and have a high quality (double-sided seem to work best if you can find one), you can often take down three quarters of the blasted DH/DKs yourself.

All that said, it's hard to win every time against them. So I have a healthy hatred for the vile fellows!

Xehh II
06-01-2007, 07:44
Sorry, what nuclear device are you using on them again? "Run away" is the only tactic I've found that works.
First I get a really fast horse, a good weapon and the biggest shield available, when they fire I block with the shield and when they reload I rush in kill one and keep running past them, then I repeat until they're all dead.

Warluster
06-01-2007, 11:35
Well, I gotta try that sometime,because I can't even get a glimpse of them!

Though my original might not work,considering I have about 50 mods installed...

Abokasee
06-01-2007, 20:46
Fighting swadian crossbow depends on 5 particually vital things

What sheild you got (How much it can take before braking and the size)
All the other bits of armour and equpiment(This isnt too important, but It helps when fighting the other runts, the weapons will help alot)
Your soldiers (Numbers and General strength and purpose)
Number of cav they have (Numbers, general strength and purpose)
The number of crossbowmen (Matters ALOT)
How fast you can get through to them


Equipment suggested:

Armour
Good Over all armour (Good weight and strength)
Large sheild with a large amount of strength

Weapons
A Sword or something which can do a good amount of damage while still using a sheild
A Big 2 handed weapon (Barchide, Two - Handed Sword etc) to kill enemy quickly, when you hear a crossbow shot and your moving towards the enemy, get your sheild.
Some Stuff to throw on the way there (Large throwing axes are my favs but you think different)

Infantry:
Troops with sheilds are good, particually if they can cause damage and don't die when the enemy melee troops charge
Polearm Troops are good 2, only if they have good armour, and can take cavarly down quickly, so halberds are great, they can take a crossbow very easily
A Load of peasents: Flesh sheild (Not required)

Cavalry
Melee cav, Very useful, although they should get caught up in a melee there going to be easy shots
Missle Cav: Drive by attacks are always useful, especially on slow reloading crossbows


What to do

1. The enemy will generally have a large number of troops with them so try get through those first, let them come to you, dont chase the cavalry
2. If the enemy have a large number of cavalry just hit them when there near, when a soldier has fallen off a horse, finish him quickly
3. Keep moving foward, preferably with your sheild up. Use throwing weapons now and then.
4. Kill em, FAST, You know you want to loot the swadian ******* :grin:

Xehh II
06-01-2007, 22:05
I agree with Abokasee, that was what I was trying to say, not about the throwing weapons and troops though, when I go up against Swadian Crossbows It's usually just me and about 11 of them.

Xehh II
06-01-2007, 22:33
Can someone tell me where Borcha is? At the start of the thread someone said there were two named people that you could hire and I already know where Marnid is.

Warluster
06-01-2007, 22:52
From memory Borcha is a prisoner in Zendar Castle, you have to pay to take him to some other place so they can hang him. You can hang him and get money, or you can free him and keep him as a party member.

Xehh II
06-01-2007, 23:11
Don't worry I found him.

Alexander the Pretty Good
06-02-2007, 01:51
The other thing about Swadian Xbows is they'll kill anyone you bring along with you. Seemingly preferring veteran troops over "meat shields."

sapi
06-02-2007, 04:53
So take them alone ~:)

It's doeable in black armour, with a decent sheild, a good bow and plenty of arrows.

Ditto with the dark hunters ~;)

darkragnar
06-02-2007, 19:09
So take them alone ~:)

It's doeable in black armour, with a decent sheild, a good bow and plenty of arrows.

Ditto with the dark hunters ~;)

I agree, u need a horse a shield and a good sword...think lancerlot and you will become him....

Caius
06-03-2007, 01:13
How to start?
I mean, I have it, but I have 35 denarus(sp?)How can I win more money?

Crazed Rabbit
06-03-2007, 01:17
Basically, kill people and take their stuff.

Crazed Rabbit

econ21
06-03-2007, 02:36
Basically, kill people and take their stuff.

To elucidate a little, the initial climb is the hardest, IMO. You really need a band of men to take off. Right at the beginning, I take on small bands of river pirates with my bow. Use the loot to start to recruit some help at the taverns and you should soon start to even the odds. In Mount and Blade, quantity really matters - fighting multiple opponents simultaneously, you can get hit so fast, you never recover to strike back.

I also hire Marnid and Borcha asap, but that may be just a fun thing rather than a power-up.

There are some quests you can that raise you money without having serious firepower. Trading salt at the salt mine was one, IIRC. But the caravans seem some of the best jobs and so I try to scrap up enough men to qualify. The caravan guards can often make up for any deficiency in your force (ie run back to the caravan if threatened and then help out the guards when they are attacked).

Save often and don't be afraid to run on the strategic map if outmatched. If you rest at a tavern, your pursuers will go away.

Caius
06-03-2007, 04:02
I didnt left the city yet.
I played in the arena, and I won money.
Im enjoying it.

Xehh II
06-03-2007, 04:27
I was just wondering if tit's possible to fight with a spear on foot?

Caius
06-03-2007, 04:40
As far as I know, yes, but its very hard.If you dont have a shield, is hard.Is slow and you dont have defence.

sapi
06-03-2007, 09:40
It is possible, and can be useful against horses, as they shy when hit.

Warluster
06-03-2007, 10:20
What is the very best battle you had? (Good shooting, lots of enemies, etc)

I just had a battle in the arena, I had a bow, and I had tw enemies left,one swordsmen on foot the other archer on foot. I fired at the archer, though he moved but the swordsmen was standing behind him, and I got a head shot, a head shot in the eye! One hit K.O!lol.

naut
06-03-2007, 13:27
Hmmm, best battle. I've a couple in the Mesoamerican mod that have been fun. The sound and smoke of early guns firing is really cool.

Orb
06-03-2007, 14:34
I had (several similar) truly amazing battle (s) as a simple foot-Uruk in the TLD mod against those accursed Rohirrim. My small horde pinned them down into place and I waded through them with 8 power attack and an obscene skill with two-handed weapons, just cutting and cutting and cutting...

Caius
06-03-2007, 21:44
An arena with 20 guys inside.
that was very bloody!

How can I convince the guy of the tabern?I dont know what he wants...

Xehh II
06-03-2007, 23:08
The biggest, bloodiest battle in my game was: Me with double sided, a heavy pick and one of those horses with chain mail on them, my troops were 10 Swadian Knights, 5 Swadian Men at Arms and one Swadian Crossbowman. My allies in the battle was 2 Swadian War Parties with about 40 men each and a Swadian Prisoner train and a Swadian Caravan our enemies were 2 groups of Dark Hunters, 3 groups of Sea Raiders, 1 group of forest bandits and 2 groups of river pirates.
All up it was about 100 a side, this battle rocked! About 1/4 the though my team got an advantage by taking the enemy respawn area so we could slaugter their reinforcements, that was until their Dark Knights showed up and killed 3/4 of our soldiers on the field, I ordered us the retreat back to our reinforcments but my horse was knocked down on the way so I ordered a charge to save me because I was fighting 4 Dark Hunters and was getting low on health, my troops saved me but a second later a River Pirate threw a stone at my head and I was knocked out.
When the battle restarted it was 78 vs. 32, the enemy starting army was all Dark Knights and Hunters and mine was me and all my horsemen, we ended up killing every one of their knights then all that was left of their army was bandit rabble.
My guy looked so cool at the end of the fight he was pretty much covered in blood from head to foot, he had, like, 10 arrows in his shield and 2 javelins sticking out of is back and his horse somewhere out in the field with 3 axes, 2javelins and 7 arrows stuck in it.

econ21
06-04-2007, 00:53
How can I convince the guy of the tabern?I dont know what he wants...

Do you mean Marnid? IIRC, he wants you to give him a suit of padded armour (or something). It probably won't be available from the first few armour dealers you encounter, but keep looking and eventually you will see it for sale somewhere.

sapi
06-04-2007, 09:33
He wants padded cloth, iirc, and that does not mean padded leather, padded armour, or any of the other padded things thrown in to confuse you :grin2:

Caius
06-04-2007, 22:13
Thanks.

Anyway, i cant play with my guy.I dont think im able to buy a serial key.Im level 6.

darkragnar
06-05-2007, 12:27
Thanks.

Anyway, i cant play with my guy.I dont think im able to buy a serial key.Im level 6.

Create another guy and Start over again, that's what i did until i got my serial key after playing lvl 6 characters for 1 & 1 1/2 years.:no:

Vuk
06-05-2007, 18:20
Dark Hunters are as easy as pie. It is the Swadian Crossbowmen that get me. I find that the best way to fight crossbowmen is to ride up with your shield and charge into and through them. Keep doing this and exposing only your shield to them. If you get in close enough where they can't shoot you, hit them with a weapon and get the shield right back up. :P
Dark hunters and knights are easy. They are just overpowered horse men. I use a heavy military pick and ride up and knock em on the head. That ussually will do it (though it sometimes takes a few hits.) It is the lancers that you really need watch out for. If the dark knights and hunters unhorse you, you'd better start praying. I usually fight solo, and order my men to stay at the start point (and I fight on the hardest difficulty with full battle size...yes, I am bragging :beam:), but with Dark knights and hunters, I will usually order my men in to tangle the enemy up so I can ride by and bump them off one at a time. I have over thirty Dark Knights on my side, and I will PM you and tell you how if you ask nicely. :beam: No, I am not lying either, I really do (and I didn't use cheats). I am using the castles as warehouses and recruiting and capturing everyone I can. :beam: I currently have a collection of 700 steppe bandits. :beam:

I am pretty good at the game in case you'd like playing tips. :beam: (yes, bragging again. I'm sorry, but I usually do not get that good at games, but I am just dominating here :beam:)
:P

G2G

Vuk

Caius
06-16-2007, 18:07
Im downloadint the LastDays mod.Anyine played it?

Bava
06-16-2007, 18:55
The Last Days for .808 is released!!

Clicky (http://mbx.streetofeyes.com/index.php/topic,108.0.html)

Best M&B mod ive played so far (even 10 times better than the 0.751 version).


I hope the 1. & 2. Punic War and Calradia: Total War mods will come out soon, too :duel:

Alexander the Pretty Good
06-16-2007, 19:43
Figures TLD comes out for .808 when a new release is in the works. :laugh4:

darkragnar
06-16-2007, 22:56
The Last Days for .808 is released!!

Clicky (http://mbx.streetofeyes.com/index.php/topic,108.0.html)

Best M&B mod ive played so far (even 10 times better than the 0.751 version).


I hope the 1. & 2. Punic War and Calradia: Total War mods will come out soon, too :duel:

Finally; Huzzaah!

Edit: Mate Calradia: TOTAL WAR is Out for .808
http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=8&lid=453

whats the mod about btw ? is it any good ?

Caius
06-16-2007, 23:04
I wasnt able to play The Last Days!

WHY?

Vuk
06-17-2007, 02:51
Caius! Didn't recognize you at first! :P

I don't know why. It is too big for me to dowload, so I have to wait till next I go to school.

Vuk

Bava
06-17-2007, 10:16
Edit: Mate Calradia: TOTAL WAR is Out for .808
whats the mod about btw ? is it any good ?

I know its out, but its an alpha release and some of the main features arent
implemented yet.


As Im too lazy right now to describe the mod myself, heres a quote from the C : TW thread over at the TalesWorld forum.




Features:

Life–simulated strategic Ai, Ai strum castles, attack villages , and make many other things. Player may make own kingdom – take enemy castles and villages and grow troops, training troops in own castles.

...

Fog of War
Different scenes for all the settlements
More party types
NPCs in Settlements
Economics
Build buildings in settlements
Controlling allied and your own military
Military quests from leaders of allied fractions
The battle AI will be made better.

...

Afterwards it is planned to move the mod to a different concept, out of Native and into early and middle Middle Ages.




Link (http://forums.taleworlds.net/index.php/topic,22838.0.html) to the whole thread

This mod really has some potential, the guy whos making it is a professional
programmer and according to him most of the necessary coding is already done.




I wasnt able to play The Last Days!

WHY?


Well, Garcilaso de l.... err, Caius, it could be one of the following

- you dont have a registered version of M&B
- you have M&B .808 and downloaded TLD for 0.751
- you have M&B .751 and downloaded TLD for .808
- corrupt download
- forgot to activate the TLD mod through Settings

at least these are the things I did wrong :laugh4: (except the first one...)

Mailman653
06-23-2007, 02:34
The last days mod is awesome, been playing for almost 3hrs now. Only gripe I have with it is that I see more caravans on my side than do armies. Mordor is running around rampant and all I see are caravans running away from them, where if I'm so "strong" where are the armies? lol

Oleander Ardens
06-23-2007, 09:50
The last Days is quite hard, to be sure. I dominated the wide fields of Rohan, inflicting heavy casualities on Isengard and the Dunnlendings, only to hear dire news from the south. Gondors might has crumbled, and is almost fading.

So I rode south and brought new glory to Gondor, crushing huge hosts of Mordor and many lesser ones. The Corsairs are now finally crushed, Haradim is weak while the Eye is on the brink of destruction. Only the Easterlings remain strong. But than Theoden's messenger orders me back to the Mark - Rohan is facing collapse....

edyzmedieval
06-23-2007, 12:47
I hope a new version will come out soon...

Mailman653
06-24-2007, 22:13
Yeah, TLD is deffintely a challenge. After 114 days I've concided defeat in my campaign as Gondor. Rohan has fallen, all the elves are weak and Mordor and Isengard are still strong. I cant get out of Minas Tirth (sp) without running into a 50+ band of orcs or something.

Oleander Ardens
06-24-2007, 22:47
The key IMHO is to find your faction's hosts and to help them whenever possible. No I command 47 man and try to keep a mental map about the possible locations of Gondor's and Rohan's ones.

Hail Theoden King! Hammerhead! For the Mark! :2thumbsup:

Cheers
OA

econ21
06-25-2007, 00:49
Any hints how to get started in TLD? I wander around not finding anything to do initially. How do you start off making money and getting experience?

discovery1
06-25-2007, 00:52
yeah support the hosts, and/or get as ;arge a party as possible before the war starts. And I suggest you beat Isengrad and the Dunlanders into the ground first. It more or less makes Rohan safe.

Warluster
06-25-2007, 01:05
TLD is awesome!

I reckon they did Hornburg really good!

discovery1
06-25-2007, 01:15
Any hints how to get started in TLD? I wander around not finding anything to do initially. How do you start off making money and getting experience?

Well, you can start by taking on the kill mountain golbins quest at the brigand fort and, this is an exploit, deliberately loose the battle royale there. Its bugged so the worse you do the better the reward. aside from that, use all your money to recruit troops and then hunt scout parties I guess.

Slyspy
06-25-2007, 13:19
Before the war starts the best loot is to be found on the enemy scouts, so try to take them out. Caravans too. Your character is likely to be far to weedy and his "army" insignificant, so your best bet is to join in fights which have already started. That way when the war starts you character will have some decent stuff (even if he still sucks) and a small force of experienced men.

Vuk
06-25-2007, 16:38
Any hints how to get started in TLD? I wander around not finding anything to do initially. How do you start off making money and getting experience?

I went to the brigand fort and did torneys till I got 30,000. That is, I killed all one hundred 30 times. It took a while. :P I then got the best weapons and armour that I have seen at Minas Tirith and have been slaughtering the forces of Mordor. I found friendly parties fighting orcs (and vastly outnumbered) and came in and helped them out. I have defeated a LOT of Mordor's parties so far, but they just keep coming. :P So far, none have gotten past Osgiliath. Once I get them under control, I and going to ride down to Rohan and give them some help. (Though I will probably smash the Cosairs first :beam:)

Guard of the White City

Slyspy
06-25-2007, 20:03
I don't find that kind of grind to be much fun. To be honest if that were the only way to start out then I would simply acivate the cheats and use those to level up and get a bit of cash.

Sadly trading is broken in the current version of TLD, so you are left with eithe either the grind (and it really is a grind in this version) of the arena or the opportunist skirmish.

Vuk
06-25-2007, 22:13
lol, it is a bit slow, but it is still fun. I am a great fan of LOTR, and I am glad to see a LOTR mod for M&B. :)


Vukleburger

Mailman653
06-25-2007, 22:27
I just started a new campaign with the Elves, I imported my character so I guess I kind of cheated. So far I'm doing pretty good imo, recuriting other elves is pretty hard so my army is made up mostly of men from the neutral towns.

The humans aren't doing so well so I recently went up to give Gondor a hand, also stoped by the armory at Minas Tirith and got myself a great sword for 200 points =D

Vuk
06-25-2007, 23:11
What kinds of weapons can you get at the armouries? Any hero weapons? (Like The Flame of the West? :beam:)


Vuk

Oleander Ardens
06-26-2007, 08:04
You can get mithril armour, great swords, a helm and axes, IIRC. A fine item is the Horn you get in Gondor, which raises your leadership skill by 2, which means another 10 guys.

BTW I defeated Dol Goldur, thus achieving victory in the North. Then I rushed back to help a weakened Rohan against the onslaught. Gondor is also weak again - you can not leave it alone... Perhaps I should have finished the Haradim first, but the Mark was calling

OA

discovery1
06-27-2007, 07:27
Actually you can leave Gondor alone, at least if you focus on taking out the stuff that threatens Rohan first and do that quickly. I let them get down to I think spent and wavering before I came riding in, along with the entire host of Rohan, and crushed Mordor and friends. Oddly the elves are far more resilent then either of the two human factions.

Oleander Ardens
06-27-2007, 09:58
Actually you can leave Gondor alone, at least if you focus on taking out the stuff that threatens Rohan first and do that quickly. I let them get down to I think spent and wavering before I came riding in, along with the entire host of Rohan, and crushed Mordor and friends.

I planned it that exactly that way, but while I was smashing Isengard and friends to , Gondor informed me that it was wavering and on the brink of destruction. I guess that it is pretty random from game to game how fast it happens, it occurred in mine around day 55 or so. So I decided to help my friends first...



Oddly the elves are far more resilent then either of the two human factions.

The Woodelves became weakened after day 60, Lothlorien after day 75. But they destroyed Moria first. Thanks to my intervention and timely help the are marching south to help Gondor. I captured an elvish captain which costs me 725 a week - crazy, ain't it?

OA

discovery1
06-27-2007, 22:54
I planned it that exactly that way, but while I was smashing Isengard and friends to , Gondor informed me that it was wavering and on the brink of destruction. I guess that it is pretty random from game to game how fast it happens, it occurred in mine around day 55 or so. So I decided to help my friends first...

Yeah, that happened in my game too. You shouldn't worry about it that much though. In my game they still had 500(!) strong patrols wandering around



The Woodelves became weakened after day 60, Lothlorien after day 75. But they destroyed Moria first. Thanks to my intervention and timely help the are marching south to help Gondor. I captured an elvish captain which costs me 725 a week - crazy, ain't it?
ANd they stay weakened, no matter how many great hosts they loose, or at least so it seems.

discovery1
06-28-2007, 05:11
Question: Do eastern hosts spawn at both of their bases even after the forces that menace the elves is beaten(Dol something)? They are the only evil faction left and I don't want to run between the two camps.

Edit:They do.

Slyspy
06-29-2007, 00:49
I would protect Gondor first - it is surrounded by enemies. Guard their Great Host (which trundles along on the wrong side of the river between Morannon and Minas Morgul) and/or subdue the lesser enemies such as the Corsairs.

Once Gondor faces only Mordor (or all her enemies are weaker than her) then set off to help Rohan or the Elves, if they are still in the game.

econ21
06-30-2007, 18:20
I'm starting to get into the Last Days mod - the starter tips people gave are good. I've got 21 gondor youths etc and am having fun prior to the war, doing noble quests and helping out in battles.

Anyone got a link to a good discussion of the influence system? How it works and what it is good to spend your influence on? I've noticed I can hire men for influence - if it says "knight 520/14" or something does that refer to denari (not influence) purchase cost and upkeep? I can't find any significant documentation on the new stuff (I am familiar with the core Mount and Blade stuff). The readme seems bare bones.

Also: is there any way out of Mina Tirith/Dol Amroth town square? I can't find an exit and have to rest at the tavern to get out.

Crazed Rabbit
06-30-2007, 18:58
When you recruit units from various lords you spend influence on them - and the dialogue option shows how much influence that unit costs, and how much you have. Various units will have different influence costs, while the number that is the same for each unit is the amount of influence you have.

Influence can also be used to direct friendly armies and get rare items from allied Kings.

Have you tried tabbing out of that city center?

CR

Oleander Ardens
06-30-2007, 20:19
Question: Do eastern hosts spawn at both of their bases even after the forces that menace the elves is beaten(Dol something)? They are the only evil faction left and I don't want to run between the two camps.

Yes, I saw them spawn near their camp in midst the elves . The really funny thing in my campaign is that I got chased by a respawned great host of Dol Goldor after I annihilated their faction... :dizzy2:

Together with a great host of Lothlorien I dealt with them properly by sending them once and for all into the abyss :whip:

OA

econ21
07-01-2007, 02:36
The Great War has just broken out, so my first TLD game is getting interesting. Any tips?

I am a Gondorian and have hired that Ranger (Mablung). Is there any other hero I can hire?

Also, what do people find are the optimal proportions of infantry, archers and cavalry? Equal? I used to rely on only archers and cavalry in M&B - thinking the archers could double as infantry when push came to shove - but now I am wondering if infantry is better, as you can mob the enemy and overwhelm them with numbers.


When you recruit units from various lords you spend influence on them - and the dialogue option shows how much influence that unit costs, and how much you have. Various units will have different influence costs, while the number that is the same for each unit is the amount of influence you have.

Thanks, makes sense. :2thumbsup:


Influence can also be used to direct friendly armies and get rare items from allied Kings.

How, in terms of the interface and commands etc, do you direct friendly armies?

Also, I heard you can give troops to friendly armies - how do you do this in terms of the mechanics?


Have you tried tabbing out of that city center?

Thanks - I'll give it a go.

Crazed Rabbit
07-01-2007, 03:31
How, in terms of the interface and commands etc, do you direct friendly armies?

Go up and talk to them, it'll be in the dialogue options. They have to be of the same nation.



Also, what do people find are the optimal proportions of infantry, archers and cavalry? Equal? I used to rely on only archers and cavalry in M&B - thinking the archers could double as infantry when push came to shove - but now I am wondering if infantry is better, as you can mob the enemy and overwhelm them with numbers.

You'll want to fight on the side of your patrols and hosts, as whatever army you can scratch up won't be much for a long time, level wise. Cavalry works better against spread out infantry, but often you'll be facing lots of enemy infantry.

If you go with infantry, you'll need a lot of them, and decent ones at that. You need at least equal numbers. A lvl 50 Noldorion fighter can get mobbed and killed by less than 10 mountain goblins (though that is more a symptom of the game's problems with fighting on foot against more than one enemy, which I so dearly hope they fix in the next version).

I'm playing as Rohan, and so have a 95% cav army. I like to ride out ahead, kill as many as I can, then have my cav rush in.

CR

discovery1
07-01-2007, 03:34
How, in terms of the interface and commands etc, do you direct friendly armies?

Just talk to the commander of the army. There's an option to give orders, and what exactly the order is depends on how much influence you need.

discovery1
07-01-2007, 03:36
Go up and talk to them, it'll be in the dialogue options. They have to be of the same nation.
Not true, although you have to first accept and complete a mission for the faction leader.


Cavalry works better against spread out infantry, but often you'll be facing lots of enemy infantry.

What level cavalry did you have? Mine had no trouble riding through swarms of inf, but they are pretty much all the highest level possible.

Oleander Ardens
07-01-2007, 07:46
IMHO heavy Cavalry is by far the best choice - as long as you can battle it out on on the land. Rivers with steep cliffs are the worst location for an encounter, they will break up, ride slowly, get bogged down and surrounded. Trees can also be a hassle but a minor one. Armored horses with high charge values and good armor move cavalry to a new level, allowing them to plow through infantry with much greater ease and to remain horsed.

Archers are sometimes fantastic, but more often than not a frustrating experience, especially if you have lots of them. I simply hate it when the shuffle around doing nothing. 3-4 Archers on a flank seem to work best for sustained fire. If you have lots of archers "hold position" is crap, use "charge" while you keep attacking the enemy from the rear or his flanks. This command keeps them densely packed and allows them to shoot quite effectively from a short distance.

The better Gondorian archers are easy to get by defeating their enemies and are well armored and able to hold their own as infantry. The Ranger branch seems to be weaker to me, but offers other advantages like faster movement.

I usually avoid infantry, but as said before, use the motto "klotzen nicht kleckern".
If you use them use a lot of them, Keep them together and the enemy apart and they will perform well.

OA

Crazed Rabbit
07-01-2007, 07:58
I'm playing as Rohan, and it seems their cav is not as heavy as Gondor's. And, my best units are mainly vet riders of Rohan - not many elites. And you need heavy cav, and a good bit of it, to be able to punch through groups of orcs.

I can see how Swan Knights or Tower Guard Knights could decimate enemies *drools*. I'm playing with 200 battle limit, which lets those accursed orcs bring their numbers to bear. I might tone it down to 100.

I think TLD needs to increase battle map size like Battle for Sicily.

CR

Bob the Insane
07-01-2007, 17:41
Well, after looking at this thread for ages I downloaded the trial yesterday...

Great fun.. so much fun that promptly purchased a licence key when I hit level 6...

Next thing I know it was 2am!!!

The LTD mod sounds great, does anything interesting happen in the native (unmodded) game over time? Or is it just more of the same (wondering if I should jump into the mods already)?

Has anyone tried the Gadiator mod??

Crazed Rabbit
07-01-2007, 20:02
The native has no storyline yet, but I had fun with it for months. There are lots of different parties to fight, like Dark Knights, Black Kerghits, Sea Raiders, and the two opposing armies. You can join one side, raid the other, go on missions, etc, and go on missions from merchants.

The native has a lot to offer- I'd recommend finding out its secrets before abandoning it for mods (many of which are very good).

Crazed Rabbit

Slyspy
07-01-2007, 20:07
Before the .808 version of M&B archers rule all. Now I ignore them completely (except for scouting types because they give you extra bonuses) in favour of infantry. Cavalry are also much more effective (although, strangely, the enemy cavalry does not appear to be). I usually fight on foot, so the mob of infanty is essential while a small number of horsemen is handy to break up th enemy mob. If fighting on horseback I tend to go it alone, sometimes drawing isolated enemies back to the mob, because your friendly horsemen are stupid and get in the way.

Influence is used to recruit experienced troops, heroes and lords, it is used to direct frienly armies, and to gain unique and powerful artefacts from the main faction leaders.

My hints - protect your Hosts, do missions only if safe to leave those Hosts, likewise if you travel to a different front. Remeber to adjust game settings with the Old Man at the Brigand Fort on day one. Take healing skills to keep your guys alive. If in doubt, run away. The ultimate weapon is the Glaive, but two-handed axes are so much meatier.

Edit:

If you make your Companions lancers then don't give them a shield. If you fight on horseback then don't take a two-hander weapon.

econ21
07-01-2007, 22:30
Great advice, Slyspy.


Before the .808 version of M&B archers rule all.

I was wondering about that. I used to be lethal with a bow, but now am gravitating to mucking in on foot with a bastard sword.


Influence is used to recruit experienced troops, heroes and lords, it is used to direct frienly armies, and to gain unique and powerful artefacts from the main faction leaders.

Where do you find the heroes? I got Mablung at the start; that's it. Unfortunately, the Gondor horn seems bugged in my game - it does not give the +2 leadership (or any bonus) that it should.


My hints - protect your Hosts, do missions only if safe to leave those Hosts

What's the significance of hosts? Do you only weaken factions by weakening their hosts? Or can picking away at smaller armies hurt them too?


Remeber to adjust game settings with the Old Man at the Brigand Fort on day one.

What does that do? What settings do you recommend?


Take healing skills to keep your guys alive.

Yes, I am bittering regretting that. I built a fighter, but think going for leadership + healing might have been better (I have maxed tactics).

discovery1
07-02-2007, 02:59
Where do you find the heroes? I got Mablung at the start; that's it. Unfortunately, the Gondor horn seems bugged in my game - it does not give the +2 leadership (or any bonus) that it should.


They are in all cities. You just need alot of influence to recruit the local lords.



What's the significance of hosts? Do you only weaken factions by weakening their hosts? Or can picking away at smaller armies hurt them too?
Taking down patrols and the like does knock down factions, but generally only if they are already very weak and have no hosts currently in the field.

Reverend Joe
07-02-2007, 03:25
If you go with infantry, you'll need a lot of them, and decent ones at that. You need at least equal numbers. A lvl 50 Noldorion fighter can get mobbed and killed by less than 10 mountain goblins (though that is more a symptom of the game's problems with fighting on foot against more than one enemy, which I so dearly hope they fix in the next version).
Just for the record, it doesn't matter how good a fighter you are, or how heavily armed or armoured; if you get jumped by seven midgets armed with daggers, you're goin' down, period.

Always keep your men compact and uphill, and when the enemy engages, whip around and attack form behind with your best men (i.e. cavalry/heroes.) Hammer and anvil. :smash:

Slyspy
07-02-2007, 04:43
Great advice, Slyspy.



I was wondering about that. I used to be lethal with a bow, but now am gravitating to mucking in on foot with a bastard sword.

Yes, archery got a nerf to the point of uselessness IMO. You now need Power Draw to be significantly higher than the Power Draw requirement on your bow.

Where do you find the heroes? I got Mablung at the start; that's it. Unfortunately, the Gondor horn seems bugged in my game - it does not give the +2 leadership (or any bonus) that it should.

You get another for 10 influence from your main ally, one from your own faction when you become a Captain, one from the Bandit Fort for 6000 denars and all the town Lords are recruitable (including Elves) for 150 influence or more.

What's the significance of hosts? Do you only weaken factions by weakening their hosts? Or can picking away at smaller armies hurt them too?

To weaken an opponent you must destroy their largest units (that is Great Hosts, Lesser Hosts and Patrols in decreasing order of impact). Impressive victories can also rally your faction. Mordor can only be beaten when you have activated the four Legions at the Old Man on day one. All other factions can be forced to withdraw if pressed hard enough.

What does that do? What settings do you recommend?

You can turn off NPC hero death, change the chances of them being crippled or captured and alter the rate at which they heal. You can change strategic settings (such as starting strengths or activating the Legions) and chnage some unit stats. There are a load of options. I normally turn hero death off and reduce their chances of injury or capture to the minimum and activate the Legions. You can only change these settings once per game, and only on day one, so I recommend starting at The Eastfold Inn.

Yes, I am bittering regretting that. I built a fighter, but think going for leadership + healing might have been better (I have maxed tactics).

Healing is essential to keeping your character and army fighting fit, which in turn will make you wealthy and experienced. Tactics is useful as well, as is Training. You'll find such a character tough going at first, but it soon comes together. I usually start as a merchant (although the trade system is currently broken.

Hope that helps.

econ21
07-02-2007, 10:46
Hope that helps.

Great stuff. :2thumbsup: I think you have answered almost all my TLD queries. :bow:

A couple of minor ones - what is rank based on? Is it your level? Or something else?

And where can you sell prisoners?

My dilemma is now whether to restart. I got to day 40 or so, and it was a lot of work. (Strangely, I seem lower level than after an equivalent time spent playing the vanilla game - maybe because there are no XP lucrative caravan missions). Is there only one save game slot?

Oleander Ardens
07-02-2007, 11:40
A couple of minor ones - what is rank based on? Is it your level? Or something else?

The quantity and quality of your accomplished missions.


And where can you sell prisoners?

In the Brigand fort. Usually I don't bother, far more important stuff to do...

OA

sapi
07-02-2007, 11:43
@econ - Nope, there are plenty of slots.

If you do restart, check out this (http://www.twcenter.net/forums/showthread.php?t=24530&page=26) thread - it's the mirror of this one at TWC; and has some very useful info for TLD on the last page (starting character stats, armoury rewards etc)

Slyspy
07-02-2007, 23:46
Or http://mbx.streetofeyes.com/index.php?board=20.0

econ21
07-03-2007, 02:47
Thanks for all the advice. I restarted as a Gondorian merchant, although to be honest, I think the character will end up looking rather like my other one at level 8. It is just too painful to keep strength and agility at 6.

In terms of combat styles, I can't help wanting to be a jack of all trades - archer, sword & shield infantry and lancer. Consequently, at level 7, I am not much cop at any, but it is great fun regardless.

The biggest frustration for me is my character getting wounded and healing slowly. I am maxxing out first aid and wound management, but am almost tempted to drop the damage to 1/4. It is pretty depressing to get knocked out a minute or two into a major battle (and the autoresolve seems cruel). So far, I am stubbornly peristing though. The school of hard knocks, so to speak.

Slyspy
07-03-2007, 04:28
Yes, it is tricky to start out, especially with a merchant since you suck at combat. You just have to pick your fights carefully.

A good horse is essential early on, even if eventually you aim to be a foot soldier. You won't survive without a horse - once you can ride a hunter you are set. If you want to fight on foot you'll have to develop the skills necessary to field a good sized force, to develop their skills and to keep them alive. But to start off with, use the horse.

When starting out never fight on your own - join in on ongoing fights in which your allies have the advantage. This gives you extra soldiers and a share in the loot and rescued prisoners. One fight joined when your allies have nearly won can set you up nicely.

Only hire new guys if you think it is worth it - 20 Gondor youths are merely going to slow you down if you encounter someone who moves fast like the Haradim. If you can't keep them alive (the Surgery skill is essential) then they'll never get any better.

The rate of healing IMO is too slow in this version of M&B (and so in TLD). You'll see my posts on the subject at the TLD forums. This may be adjustable in later versions of TLD, in the mean time remember that resting in a tavern increases your healing speed (though it is still too slow). You can also visit the healers in the main strongholds, though access is restricted at low levels.

Jack-of-all-trades, needless to say, isn't a great idea.

Bob the Insane
07-03-2007, 13:08
I am not so sure about the slowness of healing... I mean my guy gets his horse cut from under him, mobbed and beaten unconscious and lingers in captivity for a day or so before escaping and making for the nearest town.

Two days later he steps out of the tavern right as rain and ready to start building his army again.

Does not seem escessively slow to me...

Any how I am having some difficulty getting into LTD (it really does seem to be the best of the mods out there). I have a Gondorian Squire, I completed the training at the Bandit Fort and set my options with Saruman (well he is in white and the war has not started yet)...

I am simply wondering what to do in the early game? I have some basic troops but no real means to make money to pay them. I try attacking some orcs (in the day light) but lost all my guys and had to retreat (see "run away screaming like a girl")... The mob started following me so I lead them to a Rohan patrol whom completely ignored them, but then fortunately a group of Rohan scouts attacked the orcs and I joined the fun. The battle went better this time and I got some loot, but I am not sure what to do next. I can't seem to find anyone to hand out missions and I don't feel like hiring another group of overpriced orc fodder...

I see above about joining other's battles, but there does not seem to be all that much going on around the map to join in?

Any hints for the early game?

The Gladiator mod is more confusing, but full of Roman goodness. You are a slave that is supposed to become a gladiator but you are free to travel around the empire on your own with the only limitation being that you have no money and no food and are equiped with a knife and a shirt. You are supposed to fight to get money, but the arena's keep turing me away as not good enough and the training section is proper hard. The only progress I have made is running around joining in fights on the side of the Romans, avoiding the fighting and collecting the loot. I made out in one battle between Roman troops and Roman deserters. Got me some nice lorica segmentata, a Gladius and a nice pair of sandles and enough extra loot that I don't have to go hungry or avoid the traverns. It's got a nice roman feel to it but does not seem to stick to the gladiator path that well...

econ21
07-03-2007, 15:01
Any hints for the early game?

I tried TLD briefly last year and gave up for the same problem you mentioned (getting started). However, when I tried vanilla .808 recently, I encountered similar problems and solving them gave me the confidence to go back to TLD.

The basic point, I think, is that for a merely mortal player like myself, your character is a captain more than a fighter. Godly players can solo mobs, but I can't and certainly not at level 1. You need sufficient men to survive the early encounters. Start off with 10 Gondorian youths and you should win your first fight. Alone, you won't.

So here's what I would recommend:

(1) Put some points in leadership so you can have a decent sized force. (Also wound management and first aid early on.)
(2) Go to Minas Tirith and hire Mablung.
(3) Sell any trade items you have and use all your money to hire as many Gondorian youths as you can (leaving enough for a week's wages).
(4) Get a mission from Denethor, then visit every Gondorian settlement picking up more missions. Map out the land - there are 10 Gondorian settlements; Minas Tirith is the most eastern - Dol Amroth the most western. Visit them all (some missions are messenger missions that encourage that).
(5) As you travel, you will come across chances for battle. You don't need to look for trouble; you will spot it as you move from settlement to settlement. You want either a small enemy force or a battle in progress. Scouts give better loot than goblins or bandits. After beating them, sell the loot to buy more men and cover their wages. Keep hiring until you have maxxed out your party. Only then think about spending money weapons and armour. After a couple of victories over the scout forces, I got a newbie army of 20 youths that meant the game was comfortable until the war breaks out (level 8).
(6) When you have 10 influence, go to Edoras and hire the Rohan NPC.
(7) Particularly look out for enemies with prisoners - rescuing them can be a quick way of getting veteran troops.

You should find your newbie army can triumph with basic tactics - hold ground, then charge the enemy if they are scattered. Later on use cavalry to break up the enemy before charging. After a while, put points in training and your men will gain experience every night.

discovery1
07-03-2007, 15:39
Despite the poor loot, it might be a good idea to hunt goblins early on, just to give your men xp. This is assuming they are less lethal then orcs of course.

sapi
07-04-2007, 05:31
Hmm - I've just started a gondor merchant character following econ's suggestion, but I can't seem to find any reliable locations for recruiting gondor youths - could someone point me in the right direction? ~:)

discovery1
07-04-2007, 06:14
Hmm - I've just started a gondor merchant character following econ's suggestion, but I can't seem to find any reliable locations for recruiting gondor youths - could someone point me in the right direction? ~:)

Most gondorian towns. Note that their numbers will be relative flew before the war at least I think so.

econ21
07-04-2007, 07:59
Hmm - I've just started a gondor merchant character following econ's suggestion, but I can't seem to find any reliable locations for recruiting gondor youths - could someone point me in the right direction? ~:)

I find around a dozen Gondor youths in each Gondor tavern (Lossarnach is dodgy pre-war). The first thing I did with TLD is plot the Gondor towns on a piece of paper. There is a southern line:

Tarnost <= Linhir <= Pelargir <=Lossarnach <= Minas Tirith

and a more northern circuit:

Dol Amroth <= Edhellond <= Pinnath Gelin <= Erech<=Ethring

sapi
07-04-2007, 10:33
doh ~:)

Thanks for pointing that out - I was playing as the elves before (with them units don't spawn with innkeepers) so I hadn't even checked the taverns :grin:

Oleander Ardens
07-04-2007, 12:36
:smash: sapi :smash:

May you fight for Gondor's beauty and glory :charge:

OA

econ21
07-04-2007, 15:41
Apropos nothing, I just discovered the zoom key. Makes archery so much easier. It makes me wonder how on earth I used to get so many long distance headshots back before 0.8. My character is still pretty useless at archery though - PD2 and a short bow, bleh.

I've also discovered the joys of mounted combat, although again with a very ill designed character - riding 2!

The biggest challenge though is handling the strategic aspects. There's a battle between a lesser Gondorian host of 50 against 200 bad guys, and I just know my band of 29 is not enough to turn it around. :wall:

Xehh II
07-04-2007, 18:59
I don't have this TLD yet and I won't get it for a while but I was wondering do you have to be a human? Could you play as an Uruk-Hai or an Orc?

econ21
07-04-2007, 19:55
I don't have this TLD yet and I won't get it for a while but I was wondering do you have to be a human? Could you play as an Uruk-Hai or an Orc?

Yes, you can be Uruk or Orc. (Also Elf). You can belong to the various major factions - Mordor, Isengard, Gondor, Rohan and Elf.

Caius
07-04-2007, 20:17
Will there be a M&B MP version?

Xehh II
07-04-2007, 20:22
Will there be a M&B MP version?
No.

Caius
07-04-2007, 20:27
No.
That would be a good idea.If they implement it.

econ21
07-04-2007, 21:44
The biggest challenge though is handling the strategic aspects. There's a battle between a lesser Gondorian host of 50 against 200 bad guys, and I just know my band of 29 is not enough to turn it around. :wall:

I wimped out of that fight, but then stumbled into one with 110 Greater Host of Gondor vs 262 Mordor troops. We wiped them out for the loss of only 15 men! Sadly, my character did virtually nothing but stay alive and give commands. Health was too low to risk exposing her. The Gondorian heavy cavalry is murder against Mordor if used right.

sapi
07-05-2007, 04:34
Yeah - I find that even with the battle size set to 100, a smaller yet good group can turn the tide pretty easily.

The only trouble (caused by the AI) in my Gondorian campaign is the Haradrium cavalry - the damn things go through the forces of gondor like a hot chainsaw through butter ~:(

In other news, I managed to accidently hit surrender to an inferior force and lost all 50 of my trained men ~:) Thank god for automatic save backups :grin2:

Gondor's finally strong again (although the special legions are giving trouble, I wiped out the great host of Mordor) but Rohan is about to fall so I'm headed there pronto :grin:

Not a bad mod :thumbsup:

Oleander Ardens
07-05-2007, 07:07
The Gondorian heavy cavalry is murder against Mordor if used right.

OA dixit. :book:


Gondorian campaign is the Haradrium cavalry

Try to draw the attention of roughly halve of the enemy riders on you. Use rivers, especially when surrounded with steep slopes. Or at least hilly terrain with trees. Intermix your heavy cavalry with your infantry and your archers. That will stop them for good. Then murder them.

Cheers
OA

Slyspy
07-05-2007, 21:17
Yes, the Wall Of Bodies (tm) soon stops those pesky horsemen. I usually play infantry and the mob does the trick nicely. It does have a problem with horse archers (can't catch them) but thankfully in M&B .8 horse archers are utterly ineffective.

econ21
07-06-2007, 00:21
Not a bad mod :thumbsup:

Understatement of the year; it is absolutely stunning. The level of detail is amazing - e.g. the orcs being stronger at night. At first, I was worried that they had set the difficulty level too high for me (as Gondor). But after eliminating the Great Host of Mordor, I am more relaxed about that - it seems just right.

I've decided knights are the way to go as Gondor, and being a lancer is best for my character. Archery was useful early on, when my force was weak - I could take out threats to my newbie army of squires. But couched damage is just amazing - though you probably need good kit to do it safely. I don't see much point to your character melee fighting on foot - I am not sure you can do much more than two or three of your men mobbing someone.

Mailman653
07-06-2007, 01:47
Elves are pretty good too once they are leveled up a bit, I have a few in my army, plus this guy I recurited in some city which name escapes me, I think he is at level 60 and lethal with a bow, its awesome. Although I don't understand why none of the merchants sell the Elven warhorse, I know it's there since my guy rides one in battle so why cant I buy it. =\

Dave1984
07-06-2007, 10:03
I don't see much point to your character melee fighting on foot - I am not sure you can do much more than two or three of your men mobbing someone.

In TLD I've actually taken to fighting on horseback until I reduce the enemy to the same size force as my army, then dismounting and advancing with the infantry and it has been very satusfying so far! I know there are issues with fighting on foot and it is something that needs to be worked on but if you're fighting with even forces it really isn't too bad.

sapi
07-06-2007, 10:05
Understatement of the year; it is absolutely stunning. The level of detail is amazing - e.g. the orcs being stronger at night. At first, I was worried that they had set the difficulty level too high for me (as Gondor). But after eliminating the Great Host of Mordor, I am more relaxed about that - it seems just right.

I've decided knights are the way to go as Gondor, and being a lancer is best for my character. Archery was useful early on, when my force was weak - I could take out threats to my newbie army of squires. But couched damage is just amazing - though you probably need good kit to do it safely. I don't see much point to your character melee fighting on foot - I am not sure you can do much more than two or three of your men mobbing someone.
I'm enjoying the game much more now that I can recover from a battle in a maximum of one week (for the influence bonus = 14 gondorian knights).

It's also useful to have 60-odd men, who can be decisive in any battle.

I've bitten off more than I can chew quite a few times; but the strategic aspects of the mod make it inevitible if I want Gondor (now wavering despite my actions) to survive.

Still, it is nice to beat 260 men from various enemy forces with only 50 troops, aiding a 60-man lesser host :grin:

Slyspy
07-08-2007, 03:54
I play the first few levels on horseback until I can afford decent equipment. From then on I fight on foot. The chaos of a closely packed melee is great and you just don't get that when you fight mounted.

In fact most of the time when you are on horseback you need to fight alone because your guys (especially the cavalry) get in the way. If you stop, you die.

Plus the fights are over much quicker and you men gain experience (or, conversely, a grave) far more quickly if you lead them in on foot.

Edit:

Sapi, what do you mean "recover from a battle in a maximum of one week"? Sounds like you need some medical and training skills.

Crazed Rabbit
07-08-2007, 04:14
I think he's talking about the strength of his army.

CR

Vuk
07-08-2007, 04:15
lmao! lol! What difficulty do you guys play on? I have full AI skills and half damage. I am on day 12 and Mordor is weak. I have defeated 4 great hosts. (two of mordor's and two of Isengard's) I am currently wiping out the Haradrim. I play as a cavalry man with a heavy military hammer. I am a Captain of the Outer Gate. lol Do you know what comes next?

Vuk

Crazed Rabbit
07-08-2007, 04:31
Half damage is for sissy-men.

Oh, and I'm the Captain of the Eastern Plains in Rohan. Got a sword of a dead king of Rohan and a mithril huabrek.

CR

Xiahou
07-08-2007, 05:00
Wading in late, I know... But, is it just me, or is TLD hella hard compared to vanilla M&B? I can tear up small forces solo in vanilla and I get destroyed trying to do the same in TLD. (Not saying that's a bad thing, mind you- just quite an adjustment.)

Xehh II
07-08-2007, 05:47
I have a Q for vinnila M&B, What does ale and wine do? they have 50/50 stat like food buy you can't use them like food.

sapi
07-08-2007, 07:00
I have a Q for vinnila M&B, What does ale and wine do? they have 50/50 stat like food buy you can't use them like food.
They're trade items (have a browse of the official forums for more info on trading; I can't remember many of the routes offhand)


Sapi, what do you mean "recover from a battle in a maximum of one week"? Sounds like you need some medical and training skills.I was referring to going from having no troops to having a full compliment of around 65.




lmao! lol! What difficulty do you guys play on? I have full AI skills and half damage. I am on day 12 and Mordor is weak. I have defeated 4 great hosts. (two of mordor's and two of Isengard's) I am currently wiping out the Haradrim. I play as a cavalry man with a heavy military hammer. I am a Captain of the Outer Gate. lol Do you know what comes next?
Well, we play on full damage and don't start the war early :grin:

I think you've got captain of the inner wall and captain of the white tower to go (iirc).

Crazed Rabbit
07-08-2007, 07:07
Wading in late, I know... But, is it just me, or is TLD hella hard compared to vanilla M&B? I can tear up small forces solo in vanilla and I get destroyed trying to do the same in TLD. (Not saying that's a bad thing, mind you- just quite an adjustment.)

It is. The easiest party, mountain goblins, will kick your butt in ways river pirates never could. The parties of the warring nations? Fughedaboutit.


I have a Q for vinnila M&B, What does ale and wine do?

Nothing - it's just a trade item.

CR

econ21
07-08-2007, 09:09
In fact most of the time when you are on horseback you need to fight alone because your guys (especially the cavalry) get in the way. If you stop, you die.

I find the damage (and slow recovery) are a discipline against fighting alone. One lucky archer and you are at 50% for a few days. It's particularly nasty in round 1 of 12 round combat against a Great Host.

I tend to act quite like I imagine a historical captain would - leading the odd charge, but mainly scouting out the terrain, finding the right place for a cavalry charge, ordering the charge, regrouping men and ordering a second charge etc. Most fights soon become scattered, dispersed affairs and I tend to circle around them, making couched lance charges on the peripherary, while the knights hack through the centre.

The only time I come close to fighting alone is on the "capture X" missions, but even then I bring my heroes and their harad maces with me. I confess I have not pulled off a Mordor agent mission yet. The harad escort is a bit much for even my band of heroes.


Plus the fights are over much quicker and you men gain experience (or, conversely, a grave) far more quickly if you lead them in on foot.

I can't imagine foot battles could be quicker than cavalry ones. My heavy cavalry cut up most things very quickly and deal with the reinforcements promptly. I also don't see why they should gain experience more slowly. I guess both comments apply to fighting mainly alone?

One thing I have noticed is how even when massively outnumbered, I seem able to put a healthy number of men on the ground at the start and these can run over most enemies. I assume it is the effect of tactics=4 kicking in with battlesize=30.

sapi
07-08-2007, 09:39
econ, you should give things a try with battlesize=100 - makes it much more interesting :laugh4:

I can tell you, having ~60 knights on that setting, most of which spawn instantly, can make short work of any host of mordor :grin:

Husar
07-08-2007, 13:29
Hmm, I also installed TLD now, am playing a rohirrim girl on my own PC(battlesize 100 IIRC) and a gondorian guy on my dad's PC here(battlesize 40). I think playing Rohan and Gondor is quite easy and before the war I'm usually searching for enemy parties and think there could be more, having a lot of infantry as Gondor was a bad idea as well wsince all my victims can run away then, switched to cavalry now.
I also tried to make an easterling cataphract but somehow that was very, very hard. First off, none of the cities an evil guy can enter sell horses and in the TLD forum the guy mentions releasing the next patch(which will fix this) in some weeks.:wall:
And then there are those evil Ithilien Rangers or what they're called, they usually come in groups of 15-16 men, travel very fast and shoot your infantry to pieces before they kill the rest in melee with their apparently very good melee skills. I'd say they're worse than swadian crossbowmen, but especially without a horse they made me stop trying to develop that easterling. Ok, the veteran rohan riders helped a bit as well after killing my whole party with no losses...let's just say it's hard to get to the start of the war with an "evil" character as it is now.:sweatdrop:

Yun Dog
07-09-2007, 02:10
So I was waiting for this games release - then I thought why wait - bored with M2TW, sick of asshats in BF2.

Yun downlaods mountnblade

O MY GOD - I AM LOVING THIS GAME

I pretty much didnt stop playing it all weekend

Im riding my MC to work and I start hearing this music

Da da da, de de da da dah, de de da da DAAA DUM

Im imagining getting that swwet spot timing as I ride past some peasant - shheeess - aarrggg - Peasand killed by YunDog

and that sound - that sound as you and your knights couched lance a whole mass of hapless bandits

the hoof beats of your charger as you wheel round and slice someone down

I havent felt like this for a long time

like a debutante whos just been laid - IM GUSHING :2thumbsup:

Slyspy
07-09-2007, 03:01
I can't imagine foot battles could be quicker than cavalry ones. My heavy cavalry cut up most things very quickly and deal with the reinforcements promptly. I also don't see why they should gain experience more slowly. I guess both comments apply to fighting mainly alone?

One thing I have noticed is how even when massively outnumbered, I seem able to put a healthy number of men on the ground at the start and these can run over most enemies. I assume it is the effect of tactics=4 kicking in with battlesize=30.

Quite so, on both counts.

Try the Battlesizer to up the number of men on the field - use as many as your PC can handle and enjoy some awsome fights.

Next game I'm going to keep my Tactics skill low because there comes as time (when your character is as hard as nails) when it makes the battles rather easy. If you play Good it stops Evil having the advantage of numbers, while if you play Evil it makes your advantage rather excessive. IMO, of ocurse.

Vuk
07-09-2007, 03:16
Well, we play on full damage and don't start the war early :grin:

I think you've got captain of the inner wall and captain of the white tower to go (iirc).

Thanks! I didn't start the war early BTW. I didn't talk to Gandalf, it just started when it did.

Vuk

Bijo
07-09-2007, 10:47
Have downloaded the thing long ago I think. Haven't played yet. Probably won't, but I will have to remind myself to do so sometime.

Slyspy
07-09-2007, 17:58
Thanks! I didn't start the war early BTW. I didn't talk to Gandalf, it just started when it did.

Vuk

Even at half damage your achievements are impressive.

In my current game it was Day 25 before the war started. It would take me two days just to travel between Mordor and Isenguard, let alone track down and destroy their hosts. And to have Mordor weakened already is handy - your own Hosts now have the advantage.

Vuk
07-10-2007, 18:59
Even at half damage your achievements are impressive.

In my current game it was Day 25 before the war started. It would take me two days just to travel between Mordor and Isenguard, let alone track down and destroy their hosts. And to have Mordor weakened already is handy - your own Hosts now have the advantage.


Thanks. I am at 28 and Isengard is gone, Mordor spent, dol gudur spent, moria spent, Dunland spent, Easterlings weak, and Corsairs, and Haradrim gone. My next campaign will be much harder as I will have full damage and try playing as a horse archer. :P

Vuk

Slyspy
07-11-2007, 02:18
In the previous version horse archer was the easiest to play because the enemy AI couldn't handle you. In the new version with the archery nerf it may be harder.

All that in 28 days? Or do you mean level 28?

Vuk
07-11-2007, 04:31
Day 28. :P
I just won (not sure which day). All I got was a crappy little message saying "Victory! The forces of...blahblahblah" :P And then the game just keeps going. :P Kinda dissapointing. I have mastered a lot of fighting styles in Native...just about everything but horse archery. :P I am hoping to learn it well with this mod. :P
Vuk

Slyspy
07-12-2007, 01:45
Maybe you should share your secrets here for those new to the game and struggling!

Vuk
07-12-2007, 03:06
lol, I play with the option to quit without saving, and I quit and load if something goes wrong. :P That may be it more than anything. I hit the Great Hosts as soon as possible, and support my host using as little map travel time as possible. That is how I do it so soon, I still spend plenty of real life time. :P






Vuk

sapi
07-12-2007, 10:02
:laugh4:

That explains it then.

I've never played with that option on (though was tempted to when I accidently surrendered my whole army; luckily I knew how to manually restore the backup ~:))

Vuk
07-12-2007, 15:01
:laugh4:

That explains it then.

I've never played with that option on (though was tempted to when I accidently surrendered my whole army; luckily I knew how to manually restore the backup ~:))

lol, but that is the same thing. ;)

sapi
07-12-2007, 15:03
Ah, but your meddling was a result of wanting to win every battle; mine was a result of playing far too late at night and not reading the 'leave battle surrender' option properly :laugh4:

Vuk
07-12-2007, 15:51
lol, I am playing a campaign as a Rohirrim horse archer now without the option to load and I am not doing to well. :P War started on day 3 again and I had a steppe horse. :P My companion is already captured. :P

Vuk

Slyspy
07-12-2007, 17:53
Ah! Yes, that is probably it. Still not sure how you find the Great Hosts so easily though. I mean, sure they have set patrol areas but they frequently chase people all over the map.

Edit:

Sapi, I know what you mean!