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phonicsmonkey
02-25-2008, 03:59
https://i201.photobucket.com/albums/aa181/phonicsmonkeytw/bclogocopynb8.png

*Winner of the Best Hotseat Campaign award in the 2008 Org HOF*

Greetings my brothers!

The dawn of a new age is upon us with the long-awaited arrival of the first Broken Crescent Hotseat at the Org!

Sign up now for your choice of faction in what will no doubt be the Hotseat event of the year!

If you haven't played the mod, download it here (http://www.twcenter.net/forums/showthread.php?t=140857). And make sure you get the 1.05 patch too, there's a link in the same thread (but NOT version 1.5, we are still playing 1.0 with the 1.05 patch).

For faction information see here (http://www.twcenter.net/forums/showthread.php?t=97742).

Rules:

- We will be playing version 1.05 with hotfixes (http://www.twcenter.net/forums/showthread.php?t=142288), admin-enabled to allow me to access the saved games of missing players and to switch factions between player and AI control. This version of the mod is compatible with M2TW 1.2, 1.3 or Kingdoms, and installs in a separate folder so does not affect the vanilla installation.

- Each turn should be completed within 48 hours. Extensions can be granted in extenuating circumstances, at the discretion of the GM. After 48 hours with no contact from a player the GM will arrange for the turn to be subbed either by a sub designated by the player, or a neutral third-party sub, or a faction allied to that player, or by the GM in that order of preference.

- All battles, including those between player-controlled factions, may be fought by the attacking player (against the VH AI), or auto-resolved.

- Please send a private message to the next player in line to alert them that it is their turn.

- Players are requested to compete in good faith and with a sporting spirit at all times.

- No exploits. The following exploits are banned. This list is not exhaustive, and in considering a course of action the player concerned should have regard for the rule regarding sportsmanlike conduct. If there is any doubt about exactly what actions these exploits involve, or whether a given action which is not specifically banned would constitute an exploit, please seek guidance from the GM or other players before completing the relevant turn.

- Re-loading of save game to play the turn again in a different way, or to create a different outcome.
- Merchant fort exploit.
- Surround and destroy exploit (relating to agents, also to armies or ships engaged in battle. An escape route of at least one tile must be left.)
- Deliberately setting up tribute deals which will result in a faction going more than 20k in debt.
- Deliberately exchanging territories for the sole purpose of gaining a free garrison.
- Deliberate manipulation of the diplomacy system in order to break a siege, or achieve any other unrealistic in-game outcome.
Player / Faction list:

This is the turn order - please upload (https://forums.totalwar.org/vb/showthread.php?t=29005) your save as "BC-twodigitturnnumber-twodigitnextplayernumber.zip"

(eg. The ERE, at the end of their first turn would upload "BC-01-02.zip")

1. The Eastern Roman Empire ------ The Lemongate (formerly Redemption, Merlox, The Lemongate)
2. The Kingdom of Georgia --------- TheFlax
3. The Kingdom of Armenia --------- Tristan de Castelreng RIP, Turn 13
AI. The Kingdom of Jerusalem ------- (formerly rossahh)
5. The Abbasid Caliphate ----------- phonicsmonkey
6. The Great Seljuks -------------- barcamartin ***WINNER***
7. The Sultanate of Ghazni --------- Zim
8. The Ghorid Emirate ------------- Tristan de Castelreng (formerly Elite Ferret) RIP, Turn 37
9. The Solanki Rajputs ------------ Ramses II CP
10.The Ayyubid Sultanate ---------- Quirl al-Mustafa Mubarak (formerly Ibn-Khaldun, Banzai Kamikaze)
AI.The Khwarezm Shah ------------ (formerly 00jebus) RIP, Turn 38
AI.The Kypchak Confederacy
12.The Turkish Sultanate ----------- askthepizzaguy RIP, Turn 21
AI.The Imamate of Oman ----------- formerly navarro951, deguerra
AI.The Malikate of Sindh -------- RIP, Turn 9
AI.The Kingdom of Makuria--------RIP, Turn 11Turn 5 update:


- The Kingdom of Jerusalem attacked the Ayyubid Sultanate, besieging Damascus and Gaza.

- Peace was declared (https://forums.totalwar.org/vb/showthread.php?p=1846853#post1846853) between the Kingdom of Jerusalem and the Ayyubid Sultanate.

- The Ayyubids gave up Damascus and Hom in the deal.

- The Treaty of Rayy (https://forums.totalwar.org/vb/showthread.php?p=1847355#post1847355), a non-aggression pact, was signed between The Great Seljuks and the Khwarezm Shah.

- The Great Seljuks attacked (https://forums.totalwar.org/vb/showthread.php?p=1856272#post1856272) the Kingdom of Georgia on the pretext that the Georgians were moving troops too close to the Seljuk border. A Georgian army was defeated and Telavi besieged.

- The Sultanate of Ghazni declared war on the Great Seljuks, honouring a mutual defence treaty with Georgia.

- The Treaty of Pindi, a non-aggression pact, was signed between The Ghaznavid Sultanate and the Solanki Rajputs.

- Peace negotiations initiated by the Abbasid Caliph ultimately led to a ceasefire and peace treaty (https://forums.totalwar.org/vb/showthread.php?p=1859078#post1859078) between Georgia, Ghazni and the Seljuks, but not before Yerevan was taken.

- The Eastern Roman Empire attacked (https://forums.totalwar.org/vb/showthread.php?p=1861812#post1861812) the Kingdom of Armenia and were beaten back.

- The Kingdom of Jerusalem joined in (https://forums.totalwar.org/vb/showthread.php?p=1862779#post1862779) the attack on Armenia.

- The Turkish Sultanate declared war on the ERE, honouring a mutual defence treaty signed with Armenia.

- The Armenians and Turks signed the Treaty of Adana (https://forums.totalwar.org/vb/showthread.php?p=1870767#post1870767), which provides for the Armenian people to migrate to new lands provided by the Turkish Sultanate, and in a controversial and innovative move, Armenia will go deep into budget deficit (to a maximum of -20k) to fund the Turkish war effort against the ERE.

- After trading blows with the ERE, the Turkish Sultan Kilij Arslan was slain (https://forums.totalwar.org/vb/showthread.php?p=1871519#post1871519) - his dying appeal (https://forums.totalwar.org/vb/showthread.php?p=1871704#post1871704) for military assistance went unanswered, and his request for a jihad was rejected (https://forums.totalwar.org/vb/showthread.php?p=1872466#post1872466) by the Caliph.


Turn 10 update:

- A territorial dispute (https://forums.totalwar.org/vb/showthread.php?p=1876193#post1876193) between the Ghorids and the Rajputs threatens to spill over into outright war until the Caliph successfully mediates and helps the two sides negotiate a peace agreement (https://forums.totalwar.org/vb/showthread.php?p=1878834#post1878834).

- The Treaty of Tblisi (https://forums.totalwar.org/vb/showthread.php?p=1878865#post1878865) is signed between the Turkish Sultanate, the Kingdom of Georgia, the Kingdom of Armenia, the Solanki Rajputs and the Sultanate of Ghazni, providing for alliance and mutual defence between the parties. The Treaty does not oblige its signatories to join in the war between Turkey and the ERE.

- Maharajah Vindhyavarman of the Solanki Rajputs is slain (https://forums.totalwar.org/vb/showthread.php?p=1880868#post1880868) in a friendly fire incident while fighting some rebels. :clown:

- The Great Seljuks and the Imamate of Oman are admitted (https://forums.totalwar.org/vb/showthread.php?p=1881268#post1881268) as full members of the Coalition of Freedom, the name given to the group of signatories to the Treaty of Tblisi (https://forums.totalwar.org/vb/showthread.php?p=1878865#post1878865).

- The Turkish Sultanate seizes (https://forums.totalwar.org/vb/showthread.php?p=1881871#post1881871) the former Armenian territories in Cilicia, which have been left unguarded by the Kingdom of Jerusalem, leading to a state of war between the Turks and the Crusaders.

- Georgia declares war (https://forums.totalwar.org/vb/showthread.php?p=1890162#post1890162) on the ERE.

- The Great Seljuks declare war (https://forums.totalwar.org/vb/showthread.php?p=1890254#post1890254) on the Khwarezm Shah, citing breach of the Treaty of Rayy (https://forums.totalwar.org/vb/showthread.php?p=1847355#post1847355) as their cassus belli.

- The Caliph invites delegates of the Eastern Roman Empire, the Turkish Sultanate and the Kingdom of Armenia to peace talks (https://forums.totalwar.org/vb/showthread.php?t=102179), which result in the Treaty of Baghdad (https://forums.totalwar.org/vb/showthread.php?p=1894745#post1894745) and an end to hostilities between the three nations.

- The Ghorid Emirate breaks the terms of its peace agreement with the Solanki Rajputs and invades India (https://forums.totalwar.org/vb/showthread.php?p=1892423#post1892423).

- The Coalition of Freedom declares war (https://forums.totalwar.org/vb/showthread.php?p=1892544#post1892544) on the Ghorid Emirate.

- The Rajputs suggest a trial by combat (https://forums.totalwar.org/vb/showthread.php?p=1892672#post1892672) to settle their dispute with the Ghorids.

- The Ghaznavids declare war (https://forums.totalwar.org/vb/showthread.php?p=1896800#post1896800) on both the Khwarezm Shah and the Ghorid Emirate.



Turn 15 update:

- The Georgians accept (https://forums.totalwar.org/vb/showthread.php?p=1903210#post1903210) the terms of the Treaty of Baghdad (https://forums.totalwar.org/vb/showthread.php?p=1894745#post1894745) and are at peace with the ERE.

- An army of the Kingdom of Armenia attacks (https://forums.totalwar.org/vb/showthread.php?p=1906351#post1906351) an army of the Kingdom of Jerusalem, executing Count Raymond of Tripoli and renewing the conflict between the two Christian Kingdoms. The action is condemned (https://forums.totalwar.org/vb/showthread.php?p=1906551#post1906551) by the Turkish Sultan and by the Caliph (https://forums.totalwar.org/vb/showthread.php?p=1906925#post1906925).

- The Khwarezm capital Merv falls (https://forums.totalwar.org/vb/showthread.php?p=1908286#post1908286) to Seljuk forces.

- Peace negotiations begin (https://forums.totalwar.org/vb/showthread.php?p=1908687#post1908687) between the KoJ and Armenia, but soon stall (https://forums.totalwar.org/vb/showthread.php?p=1913982#post1913982) as Aleppo is taken by the Armenians and other nations weigh into the dispute.

- A peace treaty is proposed (https://forums.totalwar.org/vb/showthread.php?p=1911039#post1911039) between the Khwarezm Shah, the Ghaznavids and the Seljuks, brokered under the auspices of the Coalition of Freedom, but there is no agreement over its terms and as the Khwarezm armies enter Samarqand the Khwarezm city of Bukhara falls (https://forums.totalwar.org/vb/showthread.php?p=1914942#post1914942) to Ghaznavid forces.

- The Ayyubid Sultanate declares its neutrality (https://forums.totalwar.org/vb/showthread.php?p=1915541#post1915541)in the Levantine dispute.

- The Caliph celebrates (https://forums.totalwar.org/vb/showthread.php?p=1917259#post1917259) his 40th birthday.

- The ERE intervenes (https://forums.totalwar.org/vb/showthread.php?p=1919111#post1919111) in the Levantine dispute, taking Tyre, Acre and Jerusalem from the Crusaders and establishing a 'protectorate'. The action is welcomed (https://forums.totalwar.org/vb/showthread.php?p=1919132#post1919132) by the Turkish Sultan.

- Peace negotiations to end the Levantine crisis are again initiated (https://forums.totalwar.org/vb/showthread.php?p=1919153#post1919153) by the Turks, but soon stall in disagreement between the parties.

- The last Takavor of Armenia is slain (https://forums.totalwar.org/vb/showthread.php?p=1919395#post1919395) by raiding forces of the KoJ, riding deep into enemy territory. The Kingdom of Armenia is no more.

- The Caliph intervenes (https://forums.totalwar.org/vb/showthread.php?p=1920491#post1920491) in the Levantine dispute, taking Aleppo and Hama in a co-ordinated surprise attack, driving a wedge between the warring parties and claiming to seek a forced peace in the region.

- A peace agreement (https://forums.totalwar.org/vb/showthread.php?p=1921357#post1921357) is finally reached in the Levantine dispute. KoJ becomes a vassal of Rome, and Turkey and the ERE are allies.

- The Shah of Ghazni becomes the new leader (https://forums.totalwar.org/vb/showthread.php?p=1921357#post1921357) of the Coalition of Freedom.

- The Basileos Manuelos Megas Komnenos of the ERE dies and is succeeded (https://forums.totalwar.org/vb/showthread.php?p=1926944#post1926944) by Alexios Komnenos.

Turn 20 update:

- Seljuk forces advance to Khiva (https://forums.totalwar.org/vb/showthread.php?p=1941383#post1941383), pushing the Khwarezm Shah into a corner.

- After it is discovered that a Ghorid spy has infiltrated the Coalition of Freedom, Crown Prince Malik of the Turkish Sultanate suspects further treachery (https://forums.totalwar.org/vb/showthread.php?p=1964023#post1964023).

- The Rajputs leave (https://forums.totalwar.org/vb/showthread.php?p=1964045#post1964045) the Coalition of Freedom.

- Prince Nevoulos assumes the command (https://forums.totalwar.org/vb/showthread.php?p=1974937#post1974937) of the Eastern Roman Empire.

- Breaking the news (https://forums.totalwar.org/vb/showthread.php?p=1980478#post1980478) that an invasion of the Turkish Sultanate by the Kingdom of Jerusalem has begun, the Caliph annexes the Kingdom of Georgia (which becomes the Protectorate of Georgia) and declares that he will not intervene to assist the Turks.

- The ERE falls into financial depression (https://forums.totalwar.org/vb/showthread.php?p=1980965#post1980965), and hands back the occupied Levantine territories to the Kingdom of Jerusalem.

- The Great Seljuks leave (https://forums.totalwar.org/vb/showthread.php?p=1981069#post1981069) the Coalition of Freedom.

- The Turkish Sultan is understandably upset (https://forums.totalwar.org/vb/showthread.php?p=1981541#post1981541) at the collapse of his Coalition and the invasion of his lands, as is the Crown Prince, who expresses his discontent (https://forums.totalwar.org/vb/showthread.php?p=1983118#post1983118) in a rather unique way (https://forums.totalwar.org/vb/showthread.php?p=1984611#post1984611).

- After one last sting in the tail (https://forums.totalwar.org/vb/showthread.php?p=1992164#post1992164), the Turkish Sultanate tries to secure its survival by becoming a vassal (https://forums.totalwar.org/vb/showthread.php?p=1991519#post1991519) of the ERE.

Turn 25 update:

- The Ghorids are forced (https://forums.totalwar.org/vb/showthread.php?p=1997579#post1997579) into vassalage (https://forums.totalwar.org/vb/showthread.php?p=2010335#post2010335) by the resurgent Rajputs.

- It is revealed (https://forums.totalwar.org/vb/showthread.php?p=1998399#post1998399) that the Caliphate, the Ghaznavids, the Ghorids, the Seljuks and the Omanis have been involved in a secret alliance known as the 'Brotherhood of the Faithful' (https://forums.totalwar.org/vb/showthread.php?p=1999351#post1999351). This alliance has been in existence (https://forums.totalwar.org/vb/showthread.php?p=2000792#post2000792) from the beginning of the game and has used diplomacy and force of arms to manipulate events to its advantage (https://forums.totalwar.org/vb/showthread.php?p=2001759#post2001759).

- The Khwarezm Shah offers to allow the Ghaznavids to become his vassals (https://forums.totalwar.org/vb/showthread.php?p=2002635#post2002635)after fighting off the Ghaznavid army (https://forums.totalwar.org/vb/showthread.php?p=2002631#post2002631) besieging his last remaining settlement Samarqand. The offer is unsurprisingly rejected.

- The Turkish Sultanate is finally defeated (https://forums.totalwar.org/vb/showthread.php?p=2005141#post2005141) by the Eastern Roman Empire, as the last Sultan of the Rum Turks ruminates on his fate (https://forums.totalwar.org/vb/showthread.php?p=2001738#post2001738).

- The Eastern Roman Empire expands into the Black Sea area, and releases the Kingdom of Jerusalem from vassalage (https://forums.totalwar.org/vb/showthread.php?p=2013094#post2013094).

- The Caliph presents the Kingdom of Jerusalem and the Eastern Roman Empire with an ultimatum (https://forums.totalwar.org/vb/showthread.php?p=2031465#post2031465): hand over Syria, the Levant and Anatolia or face attack from the armies of Islam.

- The Caliph's ultimatum is immediately rejected (https://forums.totalwar.org/vb/showthread.php?p=2032040#post2032040) by the Kingdom of Jerusalem.

Turn 30 update:

- The Caliph declares a jihad (https://forums.totalwar.org/vb/showthread.php?p=2041226#post2041226) on the Kingdom of Jerusalem and the Eastern Roman Empire.

- The Imamate of Oman and Arabia (https://forums.totalwar.org/vb/showthread.php?p=2032140#post2032140) and the Ayyubid Sultanate (https://forums.totalwar.org/vb/showthread.php?p=2041300#post2041300) declare their support for the Caliph's jihad.

- The Kingdom of Jerusalem is defiant (https://forums.totalwar.org/vb/showthread.php?p=2041267#post2041267) in the face of the Caliph's declaration.

- The Eastern Roman Empire's pleas for peace (https://forums.totalwar.org/vb/showthread.php?p=2041276#post2041276) and attempts at negotiation (https://forums.totalwar.org/vb/showthread.php?p=2041309#post2041309) are dismissed (https://forums.totalwar.org/vb/showthread.php?p=2041346#post2041346) by the Caliph, prompting a defiant statement (https://forums.totalwar.org/vb/showthread.php?p=2041362#post2041362)from the Emperor Nevolous.

- In the opening exchange of hostilities, the former Byzantine Emperor Alexius ambushes an invasion force led by the Caliph's Crown Prince Az-Zahir and is slain (https://forums.totalwar.org/vb/showthread.php?p=2060758#post2060758).

- The Roman Emperor appears to surrender to the Ayyubids (https://forums.totalwar.org/vb/showthread.php?p=2053943#post2053943), with his capital under siege, and the Eastern Roman Empire becomes the Protectorate of Konstantinopolis. But not before he strikes back against the Caliphate invasion force, killing Crown Prince Az-Zahir and two of the Caliph's lesser generals (https://forums.totalwar.org/vb/showthread.php?p=2055118#post2055118).

- The Caliphate mourns (https://forums.totalwar.org/vb/showthread.php?p=2057796#post2057796) the death of Az-Zahir.

- Seljuk armies sweep into Anatolia, seizing Cilician Armenia from the Kingdom of Jerusalem, and taking several formerly Turkish territories from the ERE.

- Caliphate forces cross the Euphrates, taking Aleppo and Antioch from the KoJ.

- The Ayyubid invasion force withdraws from their siege of Constantinople onto their waiting fleet, and in a bitterly ironic disaster, are sunk by pirates (https://forums.totalwar.org/vb/showthread.php?p=2073693#post2073693).

- Emboldened by this twist of fate, the ERE fights on, taking Ani and Dvin in the former territory of Georgia from the Caliphate.

- After some conflicting orders (https://forums.totalwar.org/vb/showthread.php?p=2082382#post2082382) which confuse some of its soldiers (https://forums.totalwar.org/vb/showthread.php?p=2082418#post2082418), the Kingdom of Jerusalem repels the Ayyubid invasion of its lands and seizes Aqaba, Bilbeis and Al-Qahira, slaying the Great Salahuddin himself, before offering a peace treaty (https://forums.totalwar.org/vb/showthread.php?p=2084023#post2084023).

- The Caliph urges Egypt to fight on (https://forums.totalwar.org/vb/showthread.php?p=2084031#post2084031).

- In a surprising development (https://forums.totalwar.org/vb/showthread.php?p=2112842#post2112842), the Rajputs arrive in the Levant (https://forums.totalwar.org/vb/showthread.php?p=2085786#post2085786) and attack the Kingdom of Jerusalem (https://forums.totalwar.org/vb/showthread.php?p=2085667#post2085667), having travelled vast distances (https://forums.totalwar.org/vb/showthread.php?p=2085779#post2085779) with their war elephants (https://forums.totalwar.org/vb/showthread.php?p=2085917#post2085917).

- Having received no response to their offer of peace, the Kingdom of Jerusalem defeats the largest of the remaining Ayyubid armies at Gaza, and offers another peace treaty (https://forums.totalwar.org/vb/showthread.php?p=2101651#post2101651).

Turn 35 update:


- The Kingdom of Jerusalem is perplexed (https://forums.totalwar.org/vb/showthread.php?p=2112842#post2112842) by the Indian invasion, and attempts to make peace (https://forums.totalwar.org/vb/showthread.php?p=2118745#post2118745) with the Rajputs - the attempt is rebuffed (https://forums.totalwar.org/vb/showthread.php?p=2119315#post2119315).

- The Caliphate accuses the Kingdom of Jerusalem of germ warfare (https://forums.totalwar.org/vb/showthread.php?p=2119986#post2119986), an accusation which is swiftly denied (https://forums.totalwar.org/vb/showthread.php?p=2120025#post2120025).

- Armies of the Caliphate capture (https://forums.totalwar.org/vb/showthread.php?p=2120833#post2120833) Hama and Homs (https://forums.totalwar.org/vb/showthread.php?p=2128527#post2128527) from the KOJ, and Ani and Dvin from the ERE.

- Further defeats at the hands of the Seljuks bring King Baldwin of the KOJ to the negotiating table, and the Treaty of Jerusalem (https://forums.totalwar.org/vb/showthread.php?p=2127522#post2127522) is signed. In exchange for peace with the Caliph and his allies, the KOJ will become the Protectorate of Acre and will be the Caliph's vassal.

- Regime change (https://forums.totalwar.org/vb/showthread.php?p=2136105#post2136105)comes once more to the Eastern Roman Empire, and a string of victories (https://forums.totalwar.org/vb/showthread.php?p=2133693#post2133693) against the Seljuks in Anatolia is the result, with Kaesareia and Laranda falling to Roman arms.

- The Caliph restates his ultimatum (https://forums.totalwar.org/vb/showthread.php?p=2134551#post2134551) to the Basileos, and it is again rejected (https://forums.totalwar.org/vb/showthread.php?p=2134650#post2134650).

- Trouble is brewing (https://forums.totalwar.org/vb/showthread.php?p=2146842#post2146842) in the East between the Rajputs, Ghorids and Seljuks.

- Meanwhile, the Rajputs attack the Romans at Attaleia and are repelled (https://forums.totalwar.org/vb/showthread.php?p=2193064#post2193064).

- The Ayyubids confirm their peace with the KOJ (https://forums.totalwar.org/vb/showthread.php?p=2147336#post2147336), and ally with the Rajputs, before entering into a trade dispute with the Latins.

- The Romans begin to turn the tide of the war (https://forums.totalwar.org/vb/showthread.php?p=2152792#post2152792), with victories in Anatolia and Georgia (https://forums.totalwar.org/vb/showthread.php?p=2175540#post2175540) against the Seljuks and Caliphate

- Sensing that the balance of power has shifted, the Georgians declare their independence (https://forums.totalwar.org/vb/showthread.php?p=2178143#post2178143)of the Caliphate and throw off the chains of vassalage. Despite the Vizier's misgivings (https://forums.totalwar.org/vb/showthread.php?p=2178456#post2178456), there is nothing the Caliph can do but accept it.

- The Roman Basileos offers Ani and Dvin to Georgia as a gesture of friendship (https://forums.totalwar.org/vb/showthread.php?p=2178759#post2178759).

- The Romans experience at first hand (https://forums.totalwar.org/vb/showthread.php?p=2193065#post2193065)the terrible plague that has sapped the strength of the jihadi forces.

- Emboldened by their success, the Romans deliver an ultimatum of their own (https://forums.totalwar.org/vb/showthread.php?p=2193243#post2193243) to the Caliphate and Seljuks.

- Meanwhile, the Protectorate of Acre rebels against Caliphate rule, retaking its lost Levantine and Syrian holdings, and invading Egypt once more (https://forums.totalwar.org/vb/showthread.php?p=2197763#post2197763).

- The Caliphate fights back against the Romans and makes a treaty offer (https://forums.totalwar.org/vb/showthread.php?p=2198366#post2198366)to end the war. It is rejected by Rome (https://forums.totalwar.org/vb/showthread.php?p=2198376#post2198376)and accepted by the Kingdom of Jerusalem (https://forums.totalwar.org/vb/showthread.php?p=2198436#post2198436).

- The Rajputs again give a warning (https://forums.totalwar.org/vb/showthread.php?p=2206553#post2206553)to their troublesome Ghorid vassal.

- The Caliph reflects upon his losses (https://forums.totalwar.org/vb/showthread.php?p=2210863#post2210863), before negotiating peace with the ERE (https://forums.totalwar.org/vb/showthread.php?p=2210996#post2210996).

Turn 40 update:

- The Great Seljuks also strike a peace deal (https://forums.totalwar.org/vb/showthread.php?p=2211169#post2211169) with the ERE, and the Great jihad is ended.

- The Rajputs respond to the Ghorids' inevitable betrayal (https://forums.totalwar.org/vb/showthread.php?p=2223488#post2223488)by capturing several Ghorid territories.

- Regime change comes to Egypt (https://forums.totalwar.org/vb/showthread.php?p=2226500#post2226500) with the ascension to the throne (https://forums.totalwar.org/vb/showthread.php?p=2225667#post2225667) of the Avidid dynasty, following a slave uprising against the descendants of Salahuddin.

- An initial deal offered by the Latins (https://forums.totalwar.org/vb/showthread.php?p=2225687#post2225687)is rejected by the new Egyptian dynasty (https://forums.totalwar.org/vb/showthread.php?p=2226091#post2226091).

- The Imam of Oman pronouces himself neutral (https://forums.totalwar.org/vb/showthread.php?p=2226473#post2226473) in the conflict between Rajput and Ghorid.

- In a premeditated move (https://forums.totalwar.org/vb/showthread.php?p=2224584#post2224584), the ERE declares war (https://forums.totalwar.org/vb/showthread.php?p=2227736#post2227736)on the Kingdom of Jerusalem, seizing Cyprus, Tyre, Acre and Jaffa (https://forums.totalwar.org/vb/showthread.php?p=2227738#post2227738).

- The Latins warn the Omanis (https://forums.totalwar.org/vb/showthread.php?p=2231187#post2231187) not to interfere in their war in Egypt, before receiving news of reinforcements from Europe (https://forums.totalwar.org/vb/showthread.php?p=2231191#post2231191).

- Caliph An-Nasir dies (https://forums.totalwar.org/vb/showthread.php?p=2231746#post2231746), aged 40, from the Levantine plague. His Vizier Marshed flees for his life after plotting (https://forums.totalwar.org/vb/showthread.php?p=2230413#post2230413) against his successor, Abu-Bakr (https://forums.totalwar.org/vb/showthread.php?p=2231783#post2231783), who in turn falls victim to the pestilence a short time after (https://forums.totalwar.org/vb/showthread.php?p=2245356#post2245356).

- He is succeeded by Caliph Sulayman, who has an immediate problem (https://forums.totalwar.org/vb/showthread.php?p=2244803#post2244803) to deal with as the Caliphate's Eastern Army, led by Al Qahir and inspired by the exiled Marshed (https://forums.totalwar.org/vb/showthread.php?p=2244063#post2244063), surprises the Ghorid garrison at Firuzabad and seizes the city.

- Frederick von Swabia is slain (https://forums.totalwar.org/vb/showthread.php?p=2244583#post2244583) fighting the Romans.

- The Rajputs continue their successful campaign (https://forums.totalwar.org/vb/showthread.php?p=2238437#post2238437)against the Ghorids..

- King Baldwin of Jerusalem is slain by the Egyptians (https://forums.totalwar.org/vb/showthread.php?p=2238861#post2238861)at a fort outside of Cairo, prompting gloating remarks (https://forums.totalwar.org/vb/showthread.php?p=2239237#post2239237) from the Romans and philosophical musings (https://forums.totalwar.org/vb/showthread.php?p=2239261#post2239261) from the Rajputs.

- The Romans continue to raid (https://forums.totalwar.org/vb/showthread.php?p=2241055#post2241055)Latin positions in the Levant.

- The Ghorids are finally defeated (https://forums.totalwar.org/vb/showthread.php?p=2251771#post2251771). Their leader Muhammed the Godfearer (https://forums.totalwar.org/vb/showthread.php?p=2251569#post2251569) is slain, and is mourned (https://forums.totalwar.org/vb/showthread.php?p=2251899#post2251899) by his former allies.

- The Khwarezm Shah is finally defeated (https://forums.totalwar.org/vb/showthread.php?p=2252531#post2252531), his final settlement of Samarqand falling to the Ghaznavids.

- The Romans make vague and unsubstantiated claims (https://forums.totalwar.org/vb/showthread.php?p=2258785#post2258785) of interference by Seljuk and Caliphate agents on their soil. The accusations are denied (https://forums.totalwar.org/vb/showthread.php?p=2258879#post2258879) by both parties (https://forums.totalwar.org/vb/showthread.php?p=2259099#post2259099).

- The Great Seljuks invade Georgia (https://forums.totalwar.org/vb/showthread.php?p=2262053#post2262053).

- The Latins make good on their threat (https://forums.totalwar.org/vb/showthread.php?p=2271672#post2271672) and destroy the Omani army at Aqaba.

- The Eastern Caliphate Army invades Oman (https://forums.totalwar.org/vb/showthread.php?p=2277044#post2277044), seizing Hormuz and Chabahar.

Turn 45 update:


- The Levantine plague runs rife in Roman-held Anatolia (https://forums.totalwar.org/vb/showthread.php?p=2279727#post2279727), crippling the Roman economy and casting its sickly pall over the young Emperor Artemios.

- The Caliph publicly acknowledges (https://forums.totalwar.org/vb/showthread.php?p=2281056#post2281056)the invasion of Oman.

- The Georgians are forced into exile (https://forums.totalwar.org/vb/showthread.php?p=2281343#post2281343)by the invading Seljuks, who seize their homelands and push on into Anatolia to face the Romans.

- After an abortive attempt (https://forums.totalwar.org/vb/showthread.php?p=2281749#post2281749)to secure a peaceful exchange of territories with the Seljuks and Avadids, the Roman delegation leaves the Caliph's Court (https://forums.totalwar.org/vb/showthread.php?p=2281832#post2281832), never to return.

- The Caliph declares a Second Great Jihad (https://forums.totalwar.org/vb/showthread.php?p=2286573#post2286573) against the Romans, joining the Seljuks in their invasion of Anatolia.

- The Avadids welcome the Caliph's jihad, ally with the Seljuks, and recapture Bilbeis and Qahira (https://forums.totalwar.org/vb/showthread.php?p=2286688#post2286688) from the Kingdom of Jerusalem.

- The Rajputs join the invasion of Oman, capturing Muscat and Sur (https://forums.totalwar.org/vb/showthread.php?p=2293131#post2293131).

- The Avadids recapture Gaza (https://forums.totalwar.org/vb/showthread.php?p=2293398#post2293398)from the Kingdom of Jerusalem.

- The Second Great Jihad progresses well (https://forums.totalwar.org/vb/showthread.php?p=2294939#post2294939), with Antioch falling to the Caliphate and the Seljuks making dramatic gains in Anatolia.

- The Omanis fight back against the invaders (https://forums.totalwar.org/vb/showthread.php?p=2298781#post2298781), capturing Kerak from the Kingdom of Jerusalem, retaking Muscat from the Rajputs, and sinking the Rajput and Ghaznavid navies.

- The Avadids turn on their erstwhile allies the Omanis (https://forums.totalwar.org/vb/showthread.php?p=2307093#post2307093), capturing Kerak, while retaking Qahira, Damyut, and Bilbeis from the KoJ.

- The Caliphate seizes Suhar from the Omanis and Hama from the KoJ (https://forums.totalwar.org/vb/showthread.php?p=2314246#post2314246), while the Seljuks continue their push into Anatolia (https://forums.totalwar.org/vb/showthread.php?p=2314628#post2314628), taking Smyrna, Nicaea, Nicomedia, Sinope and Laodicea.

- Jerusalem falls to the Avadids (https://forums.totalwar.org/vb/showthread.php?p=2318854#post2318854), who formally commit their nation to the New Caliphate of Seljuks and Abbasids.

- Konstantinopolis is taken and razed to the ground (https://forums.totalwar.org/vb/showthread.php?p=2320958#post2320958) by Seljuk forces, effectively ending Roman resistance and ushering in a new Golden Age of Islamic rule (https://forums.totalwar.org/vb/showthread.php?p=2321222#post2321222)in the region.


barcamartin (The Great Seljuks) is declared the WINNER!

Final Map:

https://i733.photobucket.com/albums/ww333/CocaColaRevolution/BCFinal-SeljukVictory-1.jpg

Ramses II CP
02-25-2008, 04:06
I'll be cheesy and take the Rajputs, but (!) I'll promise not to use the merchant fort exploit to make myself unstoppable. :laugh4:

If we don't fill all the factions I may switch off too, especially if no one fills the Ghorids, as the eastern factions tend to have a pretty significant economic advantage IMHO, and if I was unopposed over there it might be a short campaign.

:egypt:

phonicsmonkey
02-25-2008, 04:11
first post updated - welcome to the game Ramses II CP! I'm surprised you didn't pick the Ayyubids..

:egypt:

Ramses II CP
02-25-2008, 04:31
Hah, too predictable, too obvious.

:egypt:

Xehh II
02-25-2008, 04:39
Kingdom of Makuria please?

phonicsmonkey
02-25-2008, 04:41
Welcome to the game Xehh II!

Clearly a SLJ fan...

Xehh II
02-25-2008, 04:49
Of course

rossahh
02-25-2008, 05:01
I'll take the KoJ, please?

phonicsmonkey
02-25-2008, 05:05
welcome rossah! if we get deguerra onboard too that'll be three of us in melbourne...

Zim
02-25-2008, 05:33
Go Kypchaks! :charge:

phonicsmonkey
02-25-2008, 05:36
yay Zim! I was hoping you'd show up here before someone asked for the Kypchaks and pointed out you hadn't posted yet...

rossahh
02-25-2008, 05:57
However, again I'm taking a risk by playing a faction I've never used before (like Milan). The closest I've come is when I've crushed the KoJ into tiny little pieces as the the Abbasids and Makuria - hopefully that won't happen this time... I mean that definately won't happen this time.

The third rule means that we fight our own battles against the AI instead of using the auto-calc., right?

phonicsmonkey
02-25-2008, 06:05
The third rule means that we fight our own battles against the AI instead of using the auto-calc., right?

I should clarify - I don't believe it's possible (or desirable) to disable the auto-resolve option completely, so players will have the option (where they are the attacker) to fight their battles against the VH AI or to auto-resolve them.

Where this battle is against another player-controlled faction the AI will step in for the defender.

Zim
02-25-2008, 06:21
If someone else had wanted to play them before I psoted I wouldn't of minded. That said, I'm glad I got them. :2thumbsup:

The Kypchak embassy is accepting all diplomats. :clown:


yay Zim! I was hoping you'd show up here before someone asked for the Kypchaks and pointed out you hadn't posted yet...

Ramses II CP
02-25-2008, 06:26
You can certainly expect a visit from a Rajput emissary, once one can be sent far enough west. Us non-Muslims have to stick together. :yes:

:egypt:

Zim
02-25-2008, 06:30
Indeed, especially us non "People of the Book". :2thumbsup:


You can certainly expect a visit from a Rajput emissary, once one can be sent far enough west. Us non-Muslims have to stick together. :yes:

:egypt:

Ferret
02-25-2008, 17:40
I'll take the Ghorids to annoy Ramses :clown:

barcamartin
02-25-2008, 17:52
I'll go for The Great Seljuks, haven't tried them before. :D Should be fun!

Ramses II CP
02-25-2008, 17:58
Ahh, good. Now, if what I know of the Ghorids is true, you can probably march one of your starting stacks straight down to my area and tear me apart in about 2 seconds. Or you can conquer the rebels gradually and give me the chance to develop an economy, and we'll see where things go from there. :laugh4:

:egypt:

Ferret
02-25-2008, 18:02
well seeing as it's you... you'll win anyway so I'll leave you alone and be a peaceful nation, unless no-one takes over the green blokes.

Zim
02-25-2008, 18:51
Looks like the map is slowly filling out. :2thumbsup:

If nobody takes one of the larger western factions I might switch to the ERE or Turkish Sultanate. :yes:

The Lemongate
02-25-2008, 20:29
Hi! Though I'm really new to these forums and to BC, I'd really like to try my hand on an MP campaign!

I've had my share of RTW (especially RTR) experience so I'm not a total noob, but it was mostly between friends. I'm not sure how I'll fare against you guys, probably end up :surrender2:

I'd take the ERE and hope whoever takes the turks goes easy on the new guy :sweatdrop:

_Tristan_
02-25-2008, 20:37
Contrary to what I said in my PM, sign me in

Either Armenia or Georgia

I want to be in... now !!!

phonicsmonkey
02-25-2008, 22:50
Woohoo!

Welcome to the Org The Lemongate!

Welcome to the game Elite Ferret, barcamartin, The Lemongate and Tristan de Castelreng!

Tristan I put you down as Armenia, let me know if you'd rather have Georgia.

We now have nine players which is great, but I still have to test setting up the game so we'll wait another day or so before getting underway and see if anyone will take one of the other big factions like Turkey, Khwarezm, Ghazni or the Ayyubids.

barcamartin
02-25-2008, 23:06
Sounds good. It is really good for the game to have those factions player controlled. They are actually powerful then.

phonicsmonkey
02-26-2008, 23:26
Ok commanders, I have tested the game setup and everything is working just fine.

The Lemongate thinks he might have one more player, so I'll wait another twelve hours or so and then post the link to the save game for the first turn, which will be ERE.

Please let me know of any last-minute drop-outs or faction changes before then.

I have updated the turn order and rules on the first post - please take a moment to have a look.

Zim
02-26-2008, 23:40
I just remembered something you might want to talk to Tosainu about (he's the one who explained the admin function to PK). There's an admin command to turn a faction from player to ai control. I wonder, could there be one to to the opposite? It'd be neat in case more players want to come in after we started. :yes:

phonicsmonkey
02-27-2008, 00:03
good idea - in fact I had exactly the same thought last night..

I have also gotten all the internal faction names from mirage over at twcenter so I can use the console effectively

did you know the kypchaks are in fact portugal in disguise?

Zim
02-27-2008, 00:07
Strange. I don't know any of the BC ones, but I remember beign surprised to find that in Europa Barbarorum the Romans did not use any of the Roman faction slots. If I recall correctly, they used the Seleucid one or something. :clown:


good idea - in fact I had exactly the same thought last night..

I have also gotten all the internal faction names from mirage over at twcenter so I can use the console effectively

did you know the kypchaks are in fact portugal in disguise?

TheFlax
02-27-2008, 00:10
Hi!

Sorry for coming in late.

I'm the friend The Lemongate mentioned. Like him, I have never played a hotseat game but I'm excited at the prospect of trying :).

I would like to play The Kingdom of Georgia.

Zim
02-27-2008, 00:12
Curses, I'm (the Kypchaks, that is) ringed in by Christians. :clown:

Zim
02-27-2008, 00:15
Hey everyone, I have a question. I've been agonizing over my faction choice for a while, mostly because I'm wierd and do that kind of thing before starting any game. :clown:

Given that we now have a pretty good spread in the western end of the map (ERE, Georgia, KOJ, Makuria), both center map factions taken (Abassids, Great Seljuks), but a rather sparse eastern end of the map (Rajputs and Ghorids only), does anyone think I should move to an eastern faction to balance things out a bit more? Maybe Ghandzis or Kwarezhm?

Ramses II CP
02-27-2008, 00:28
Go, go Ghazni. If you guys stick together I'm going to get smashed. :laugh4:

:egypt:

phonicsmonkey
02-27-2008, 00:32
Welcome to the Org TheFlax, and welcome to the game!

I will update the first post later today when I test the savegame and find out where Georgia pops up in the turn order...

Does anyone know of anyone else who is likely to want to be involved?

If not we will start tonight (Australia time, in about 10 hours).

There is some discussion today in the other Org hotseats about exploits.

My rules in the first post do not specifically ban any exploits, as I believe that it is pointless to try to police something which it is impossible to police, and will lead to accusations and recriminations between players and a general "bad vibe man".

I will not be using the "merchant/fort" exploit, the "surround and destroy" exploit, with either agents or armies and I consider these things contrary to playing the game in good faith and in a sporting spirit.

However, I am open to the idea of changing my mind and trying to specifically ban things if there is general consent that this should be the approach.

Let me know what you think.

Zim
02-27-2008, 00:33
What, you don't think I should play the "mighty" Malikate of Sinhd? :clown:

Zim
02-27-2008, 00:56
Ok, since the general consensus after a few pms seems to be that I'd be doomed if I tried the shahdom, sign me up for Ghazni. :2thumbsup:

Xehh II
02-27-2008, 01:00
This game is in australia time? Yay! Finally a time that I am close to.

phonicsmonkey
02-27-2008, 01:04
it's a global game (:beam: ), but the GM and at least two of the players are in Australia / New Zealand..

not sure where our ERE gamestarter resides, so it might not set off like a rocket....

phonicsmonkey
02-27-2008, 01:05
Ok, since the general consensus after a few pms seems to be that I'd be doomed if I tried the shahdom, sign me up for Ghazni. :2thumbsup:

no problem mate, I'll update the first post later when I get home and check the turn order

phonicsmonkey
02-27-2008, 01:29
ok now I'm just tripleposting for the hell of it

Diplomacy will likely be undertaken by PM and simply formalised by the diplomats on the map (or not if you prefer to leave some of your arrangements private).

Feel free to start the negotiations.....now!

I have considered the idea of an IC council thread, but I think it's a bit ahistorical. I can't imagine the Sultans, Emirs etc. of the region sitting down in a UN-type arrangement with the Crusader states and haggling over borders and the presence of spies / merchants on their lands.

Perhaps we can think of a good IC reason for there to be one later, maybe to face the Mongol threat?

I'll reconsider if enough people want one now.

TheFlax
02-27-2008, 02:22
not sure where our ERE gamestarter resides, so it might not set off like a rocket....

The Lemongate and I are from Canada, on the East Coast. He might still be up and going when the game starts though.

Also, I'm rather interested in an IC thread since I like to roleplay quite a bit, but as you said its not very historical. It would still be fun I think.

As for the exploits, I didn't know any existed... I guess that makes me quite the noob. :laugh4:

Zim
02-27-2008, 03:22
Almost forgot, Welcome to the Org, The Flax!

I don't know all of the exploits myself, but there are a few common ones. You can ensure that a defeated army's survivors are instakilled by surrounding their unit on the campaign map before bringing them to battle, but since we are playing out the battles I doubt that one will come into play (much easier to just nab all the routers during the battle). This works on agents as well You can also stack a ton of merchants on one resource by placing a fort or army on it and sticking teh merchants in it.

Those are the main ones I can think of, at least that can have a big effect on the game. Jihads are hard to come by in BC, so I doubt that one will be used.

Zim
02-27-2008, 03:26
Sorry to double post, but I've been thinking (smell the smoke? :clown: ). A Council thread might be a bit unrealeastic (I suppose separate Christian and Muslim ones could be set up, if anyone wanted) but we could still have a Stories thread for roleplaying. It's worked well for the Teutonic and, even more so, the Crusade games. :yes:

phonicsmonkey
02-27-2008, 03:30
A story thread is a good idea - I will start one with an introductory post and we can update it a few turns behind to keep things secret.

Zim
02-27-2008, 03:32
Cool. :2thumbsup: Can we do stories that aren't neccessarily turn reports as well?

phonicsmonkey
02-27-2008, 03:39
Sure - what I was doing in the Britannia story thread (before we all stopped posting in it), was pick up on little vignettes of action that had happened in my turn and make a story out of that.

For example, when Derry went rebel I wrote a little story about a meeting between an agent of King Brian and a local gang leader that turned sour...

I think the story thread should be a free thread for players to write IC about the game, in whatever style and form they like.

I'm still considering the idea of a council thread - maybe if the players accept the notion of the Abbasid Caliph as an honest broker and mediator in disputes between Islamic and non-Islamic nations, we could have the thread represent the court of the Caliph?

What does everyone think?

Zim
02-27-2008, 03:44
Ahistorical as it may be, I'd be pro-Council thread, or even just something like the Imperial Message thread from KOTR during the Cataclysm where people can make announcements.

rossahh
02-27-2008, 04:02
I think we need somewhere to make our announcments. Even if it's not a "council" like in the other hotseats and is more like a story thread or even just a metaphoric notice-board where factions pin their announcments, I think we should have one.

Xehh II
02-27-2008, 04:44
Um, I hope it's not too late but is there anything special I need to do to get my BC ready for the hotseat?

Zim
02-27-2008, 04:48
In hotseats only the guy setting up the game has to change any files. :yes:

I wonder, are we using all of the fixes though?

phonicsmonkey
02-27-2008, 04:56
I have installed the fixes in the 1.05 patch thread (link in the first post of this thread).

I would encourage everyone to do the same before we start - sorry if I wasn't clear about that at first.

I have started a council thread here (https://forums.totalwar.org/vb/showthread.php?t=99784). Feel free to use it for any public IC negotiations, announcements etc.

Zim
02-27-2008, 05:04
Siege weapon one as well? I always thought that one was rather odd, since the point of making siege weapons harder to recruit was to prevent the AI from overhiring, I think.

phonicsmonkey
02-27-2008, 05:11
yep - let me know, all, if that's a problem

I think the motivation was also based on historical realism - as the team put it these types of siege weapons were rarely used on the battlefield in engagements at the time, and ideally you'd only be able to build them in a siege situation. Given that isn't possible in this game engine, they have decided to restrict their recruitment area - then, I think, they decided it had been restricted too much and the fix is to correct that.

Again, apologies if this is a hassle for anyone but we need to have the same game version before we start.

I'll pm TheLemongate individually to make sure he has the fixes installed before we start tonight.

Xehh II
02-27-2008, 05:15
I don't know about any fixes but I have 1.5, So are you sure that I don't have to do anything to prepare?

Zim
02-27-2008, 05:19
Xehh II There are a couple fixes in this thread in Twcenter. They're all small fixes and easy to download and install. :yes:

http://www.twcenter.net/forums/showthread.php?t=142288

Just installed the siege fix.

phonicsmonkey
02-27-2008, 05:20
look in the 1.05 release thread (http://www.twcenter.net/forums/showthread.php?t=142288) and install the fixes posted there by mirage41 and grandviz

one is to fix a UI issue, one fixes the battle AI and the last one extends the number of settlements that can build siege weapons

let me know if any problems

Zim
02-27-2008, 05:21
Xehh II There are a couple fixes in this thread in Twcenter. They're all small fixes and easy to download and install. :yes:

http://www.twcenter.net/forums/showthread.php?t=142288

Just installed the siege fix. :2thumbsup:

phonicsmonkey
02-27-2008, 05:25
we heard you the first time Zim! :clown: :clown: :clown: :clown:

srsly, thx for your help tho

kthxbai

Zim
02-27-2008, 05:25
Doh! Beat to the punch. :clown:

I'd really like to say something in the Council thread, but I can't think of anything worthwhile. :laugh4:

Xehh II
02-27-2008, 05:49
Ok, 1.05 done, now that's absolutely all I need to do?

Zim
02-27-2008, 05:51
1.05 + the three fixes?


Ok, 1.05 done, now that's absolutely all I need to do?

The Lemongate
02-27-2008, 06:00
aaah yes, 1.5 and all 3 fixes done here, buuuuuuut, where is this map.rwm i'm supposed to delete? Cause there's alot of files with funky names in there, but no map.rwm

3) Delete map.rwm from C:\Program Files\SEGA\Medieval II Total War\Broken_Crescent\data\world\maps\base

Zim
02-27-2008, 06:13
If there's no map.rwm you don't need to worry about it. The game automatically builds a new one if you start a game. :yes:

phonicsmonkey
02-27-2008, 06:13
if there's no map.rwm file in that folder then don't worry - it is only created once a campaign is started

nice work TheLemongate, only a few more hours to launch time (I'm still at work)

phonicsmonkey
02-27-2008, 06:14
Monkey = Zim = Monkey = Zim

:clown:

The Lemongate
02-27-2008, 06:18
Well I'll probably kick off the campaign tomorrow morning then as its getting late and I gots me one loooooooong day tomorrow. I'll be sure to rise early though :yes:

Zim
02-27-2008, 06:28
:laugh4: So, how much to bet this happens again? :clown:


Monkey = Zim = Monkey = Zim

:clown:

phonicsmonkey
02-27-2008, 06:36
Well I'll probably kick off the campaign tomorrow morning then as its getting late and I gots me one loooooooong day tomorrow. I'll be sure to rise early though :yes:

Ok old chap, you'll find the link to the savegame here for you when you get up.

Nice bit of drama at the Court of the Caliph already...

Zim
02-27-2008, 06:45
I may have just added to it. :clown: Sorry about that, I'm just trying to roleplay along with what little I know about the Ghaznavids, and from what I gather they didn't care much for the Seljuks.


Ok old chap, you'll find the link to the savegame here for you when you get up.

Nice bit of drama at the Court of the Caliph already...

rossahh
02-27-2008, 07:17
Roleplaying my character is pretty easy. It's not hard to be an arrogant bully.

Zim
02-27-2008, 07:23
Was King Baldwin an unpleasant figure? Aside from the 4rth crusade, my knowledge of crusading figures is sadly deficient.


Roleplaying my character is pretty easy. It's not hard to be an arrogant bully.

rossahh
02-27-2008, 07:34
I sort of meant christain-from-the-crusader-kingdom-surrounded-by-muslims sort of character (the usual "kill 'em all" kind of guy).

All I know about Baldwin was that he was a leper, so other than leaving pieces of himself all over outremer (that was terrible, I know) who knows what he was really like (on the inside of course).


What happens if an AI controlled army attacks one of your armies during their turn? Would it get automatically auto-resolved or would you be able to fight it at the beginning of your turn?

Zim
02-27-2008, 07:38
It gets autoresolved. Turning battles on in hotseats only works for the attacking faction.

There is an extra line of code that allows players to defend against AI attacks, but it isn't really practical unless you're playing on the same computer. It stops the game for the battle on the AI turn, so you'd have extra saves uploaded each turn for people to fight defensive battles and each turn would take forever. :clown:

phonicsmonkey
02-27-2008, 07:56
All I know about Baldwin was that he was a leper, so other than leaving pieces of himself all over outremer (that was terrible, I know) who knows what he was really like (on the inside of course).

LOL

I love leper jokes

Xehh II
02-27-2008, 08:09
1.05 says the fixes are already in.

Zim
02-27-2008, 08:16
These fixes?

http://www.twcenter.net/forums/showpost.php?p=2598490&postcount=3

http://www.twcenter.net/forums/showpost.php?p=2602691&postcount=4

http://www.twcenter.net/forums/showpost.php?p=2610661&postcount=5


1.05 says the fixes are already in.

phonicsmonkey
02-27-2008, 08:19
Let's roll!

http://www.mizus.com/files/pbm/BC-01-01.zip

Please remember to post the link here and PM the next guy in line...I have updated the first post with the turn order

And please pm me your passwords when they are set.

Xehh II, are you talking about this note: "NOTE
Please note, that patch 1.05 makes most of the released quickfixes for BC 1.0 obsolete. It can be safely applied, even if you have other fixes installed previously."?

there are three additional fixes in this thread (http://www.twcenter.net/forums/showthread.php?t=142288), in posts below the link to the 1.05 patch, that were released after the patch and after that note was written, that we are using

can you please check again to be sure?

if you've already dl'd the additional files and overwritten the existing files in the bc folder then we're good to go - pm me if you're still not sure

that goes for everyone else too

Xehh II
02-27-2008, 08:49
I've got 2 fixes but I can't download the UI fix.

Zim
02-27-2008, 08:56
Can you download it from here?

http://www.totalwar.org/patrons/pbm/missing_ui_data.zip

Xehh II
02-27-2008, 09:08
No, sorry, same problem.

The Lemongate
02-27-2008, 13:08
TheFlax, you're up!

http://www.totalwar.org/patrons/pbm/BC-01-02.rar

deguerra
02-27-2008, 13:52
Just wanted to bud in quickly on the Baldwin issue. He was, according to something i read recently, neither the gentle, peaceable sort some movies would have you believe, nor as arrogant and norrowminded as some of his fellow crusaders. The image that seems to stand out is one of an aggressive and bold young man, desperate not to be brought down by his sickness (still rode into battle when he could no longer use either of his legs and one arm) who saw the reality of his situation very well: Saladin was not inclined to leave the Kingdom of Jerusalem in peace and would have to be fought. Wether he was particularily chivalrous or not, he gets my respsect for his courage and will to live.

(In case anyone is interested, the book which only features a chapter on Baldwin is "Histories Greaet Untold Stories" by Australian Joseph Cummins. A good read if youre quite into history (and let's face it, most people on the .org are history nerds))

TheFlax
02-27-2008, 17:41
Tristan of Castelreng, you are up!

http://www.totalwar.org/patrons/pbm/BC-01-03.zip

_Tristan_
02-27-2008, 17:42
Should get to this tomorrow morning...

phonicsmonkey
02-27-2008, 23:26
Excellent work Canada, two turns done already, let's keep it rolling!

I got a question from someone which made me think maybe my rule regarding battles on the first post wasn't clearly articulated enough.

I have re-phrased it as follows:

- All battles, including those between player-controlled factions, may be fought by the attacking player (against the VH AI), or auto-resolved.

This was always my intention, but as I said originally I'm open to debate on this if there is a strong feeling against it.

Xehh II
02-28-2008, 00:27
I have the UI fix so I think I'm ready now.

phonicsmonkey
02-28-2008, 00:43
I have the UI fix so I think I'm ready now.

Excellent! If anyone else is having trouble with these fixes please let me know before you play your first turn.

Xehh II
02-28-2008, 00:57
My turn is after everyone else's, what do I do for the AI turns? Do they just go normally and then I give it to ERE or what?

Zim
02-28-2008, 01:06
If I recall correctly, the AI turns will pass just as if playing a single player game. Then when the ERE comes up, you'll get to the password prompt for their turn. Press escape and save and upload the game. :yes:


My turn is after everyone else's, what do I do for the AI turns? Do they just go normally and then I give it to ERE or what?

phonicsmonkey
02-28-2008, 01:26
what he said

Xehh II
02-28-2008, 01:36
Ok, so how long do you think a round of turns takes?

phonicsmonkey
02-28-2008, 01:38
I wouldn't have thought it would get to you before early next week

but these things can move quickly at the start when everyone's excited...

why, are you unavailable to play at some point in the next few days?

Xehh II
02-28-2008, 01:55
No, I was just wondering.

Zim
02-28-2008, 01:58
If it helps any a lot of the players I know in this game are pretty fast about getting turns done. :yes:

_Tristan_
02-28-2008, 09:35
Is it a problem if I auto-resolve all fights because of lack of time to fight full battles ?

I know that should put me at a disadvantage...

Zim
02-28-2008, 09:43
From the rules post, emphasis added (or rather, subtracted from the rest of the sentence, as the whole thing was bolded in the original post :clown: ).

- All battles, including those between player-controlled factions, may be fought by the attacking player (against the VH AI), or auto-resolved.

Sounds like it would be ok to me. I'm looking forward most to playing out the battles myself.



Is it a problem if I auto-resolve all fights because of lack of time to fight full battles ?

I know that should put me at a disadvantage...

phonicsmonkey
02-28-2008, 10:23
Is it a problem if I auto-resolve all fights because of lack of time to fight full battles ?

I know that should put me at a disadvantage...

I'm perfectly happy for you to auto-resolve them if you prefer - I will be auto-resolving some of mine too, just like in SP

_Tristan_
02-28-2008, 12:51
Save for KoJ

http://www.totalwar.org/patrons/pbm/BC-01-04.rar

Jason X
02-28-2008, 16:47
have fun guys, shame i can't join you :o(

_Tristan_
02-28-2008, 17:05
have fun guys, shame i can't join you :o(

You could still join... at a later time..

Zim
02-28-2008, 23:48
Quick, Phonicsmonkey! Find out if the switch faction from player to AI command has an opposite. :clown:

It'd be pretty neat if we could take on players as we go.


have fun guys, shame i can't join you :o(

phonicsmonkey
02-29-2008, 00:10
Quick, Phonicsmonkey! Find out if the switch faction from player to AI has an opposite. :clown:

It'd be pretty neat if we could take on players as we go.

It does - the Control <faction> console command works like a toggle switch from AI=>human=>AI control

Players (including Jason X) can join in and take over the AI factions at any point

though it might be better to get in earlier so there are still some around :laugh4:

deguerra
02-29-2008, 01:08
yeh this whole absistence thing was never going to work. and with so many aussies in it already....

Oman for me please :D

edit: Do I want all the fixes in that thread including the last one regarding siege engines?

phonicsmonkey
02-29-2008, 01:17
yeh this whole absistence thing was never going to work. and with so many aussies in it already....

Oman for me please :D

edit: Do I want all the fixes in that thread including the last one regarding siege engines?

woohoo! welcome to the game deguerra!

I'll try to add Oman into the game when I play my Abbasid turn - hopefully they'll pop up after that...

yes please get all the three fixes in that thread, including the one about siege engines

Zim
02-29-2008, 01:22
Cool, 1-2 more players! :2thumbsup:

I hope that command works, phonicsmonkey. The more the better. Shame no Ayyubids or Sultanate, obviously the eastern Muslim factions are much cooler. :beam:

rossahh
02-29-2008, 01:29
Taking the save.

Shhhhhhh Zim, please don't talk about the Ayyubids. It would make my life so much harder it is was human controlled (as if the garrison script didn't make it hard enough).

deguerra
02-29-2008, 01:31
Well the Ayyubids are 1. someone Ive already played as Egypt and 2. in too much of a "set" position diplomatically. I want something I can play around with a bit

phonicsmonkey
02-29-2008, 01:41
Shhhhhhh Zim, please don't talk about the Ayyubids.

:laugh4:

wouldn't want to make life hard for the nefarious KoJ now would we?

deguerra
02-29-2008, 01:46
Needless to say theyre also far too close to Tristan.

phonicsmonkey
02-29-2008, 01:50
I think Ramses won the "furthest from Tristan" prize when he got in early with his bid for the Rajputs

clearly the game will result in an almighty face-off between the Armenians and the Solankis, with everyone inbetween crushed underfoot

deguerra
02-29-2008, 01:54
meanwhile Oman will be migrating to Australia

Zim
02-29-2008, 01:59
What's that, Rossah? I should switch to the Ayyubids and make my only goal killing off the KOJ before succumbing to the might of Armenia? If you say so... :clown:

rossahh
02-29-2008, 02:06
Don't get cocky there Zim. Gaza has been sacked and Damascus is under seige.

Quick question though, does the garrison script work for human players as well (as in would my cities spawn troops when under seige)?



The save's up for monkey.

http://www.mizus.com/files/pbm/BC-01-05.rar

Zim
02-29-2008, 02:09
It's not supposed to but I recall hearing some wierd things concerning the other BC hotseat at twcenter. For instance, the Kypchaks received a massive troop boost only meant for SP. :inquisitive:


Don't cocky there Zim. Gaza has been sacked and Damascus is under seige.

Quick question though, does the garrison script work for human players as well (as in would my cities spawn troops when under seige)?



The save's up for monkey.

http://www.mizus.com/files/pbm/BC-01-05.rar

rossahh
02-29-2008, 02:27
It is unfair as your cities' people should be able to rally and join in the fight like the AIs. I'm still going to crush the Ayyubids in Damascus even if the garrison doubles (experienced, proffessional soldiers vs an equal amount of inexperienced militia still results in a one-sided battle).

I wonder if the some of the other scripts that are present in SP will rear their head, for example the stack spawning scripts (which is to give the AI a chance of defending itself I know, but is still pretty unfair) like you mentioned.

phonicsmonkey
02-29-2008, 02:35
I wonder if the some of the other scripts that are present in SP will rear their head, for example the stack spawning scripts (which is to give the AI a chance of defending itself I know, but is still pretty unfair) like you mentioned.

As I understand it, some of the scripts are set up to run only when a faction is AI-controlled - I think this includes the garrison script, and the script that gives the Kypchaks extra stacks when they unite the steppes - this should be the case regardless of how many human players there are in the game.

This could cause us problems if a) they don't work like that in practice, or b) we switch factions between AI and human control at the time those scripts are activated.

If we see anything like this we should report it to the BC team so they can maybe fix it in later releases.

Other scripts are set to run all the time, regardless of whether the faction is AI or human controlled - this includes the script that allows certain factions to horde if their last settlement is taken. I have asked at the twcenter for a list of these factions, but no response so far.

Either way, we'll just have to play the game as it comes, bearing in mind it's an early release of a complex mod and not perfect.

rossahh
02-29-2008, 02:43
I suppose we shall have to wait and see. I happen to know that one of the scripts is for the Ayyubids is to get 2 stacks of troops near Damascus during their first turn, so that's bad. I suppose it could only get worse if a human player decided to take over the Ayyubids after their first turn as they would have 4 stacks of troops to play with against Jerusalem's 1 (which is now 3, but I only started with 1).

Can I just say phonicsmonkey, that allowing us to fight our own battles is a god-send. I lost just 1 (another was healed so it only counts as 1 death) troop at Gaza because I could fight it myself instead of letting the AI mismanage my army. It's gonna make this hotseat just a little bit more fun than any of the others.

deguerra
02-29-2008, 02:44
I'll make a note of looking out for things. Obviously, if I notice and am able, I will disband and/or try to neutralize effects of such things.

phonicsmonkey
02-29-2008, 02:51
Can I just say phonicsmonkey, that allowing us to fight our own battles is a god-send.

Glad you like it!

Zim
02-29-2008, 04:43
Reads Council Thread

Ahhh, Suqutra, that worthless piece of rock. I captured it during my Makurian game. Think I traded it to the Ayyubids for a better settlement. :clown:

deguerra
02-29-2008, 04:45
It may be a good trade link to the Indians though.

Zim
02-29-2008, 04:47
I think much of the problem was that my capital was in Africa. I tried mving it around, but I never found a spot that allowed the island to be profitable that didn't lower my overall profits (from my other settlements). That might have changed if it was fully developed, or if my capital were closer, in Arabia.

Banzai Kamikaze
02-29-2008, 05:06
Hello,

I might be too late, but I was wondering whether you were still taking new players or not. I'm a friend of TheFlax if it helps in any way.

I could play the Ayyubids if you don't mind (or what's left of them, I hear they are not faring well).

deguerra
02-29-2008, 05:09
Mahah. We have someone for the Aybabibs! You can certainly still join AFAIK. And if the Ayubabis dont do so well you could even switch to another afterwards.

phonicsmonkey
02-29-2008, 05:15
I could play the Ayyubids if you don't mind (or what's left of them, I hear they are not faring well).

Welcome to the Org Banzai Kamikaze, and welcome to the game!

The only problem I see with you taking the Ayyubids is that (as rossahh pointed out earlier) the script may have given them extra armies.

I think I can check that later when I load up my turn...

having said that, that could be considered fair compensation for the fact that they've already lost gaza and damascus is under siege by the KoJ

alternatively you could take the turks, the kypchaks, the shah or the malikate of sindh...what do you think?

If you're definitely keen on the ayyubids I'll put it to the vote after checking whether those scripted armies have appeared or not...

Zim
02-29-2008, 05:17
phonicsmonkey Maybe you could test the AI to player conversion. Just pick up the latest save, use the command, then cycle through the turns.

Once of us could also start a test hotseat game and see if we can get it to work. I don't think the command has ever been used before. It'd be interesting to see if it works. :2thumbsup:

Welcome Banzai Kamikaze.

phonicsmonkey
02-29-2008, 05:20
phonicsmonkey Maybe you could test the AI to player conversion.

I'll be testing that in a couple of hours when I get home. The great Tosa Inu himself said it worked, so fingers crossed...

rossahh
02-29-2008, 05:20
Oh dear, I knew the moment we started talking about it this would happen.

Now we have that problem from before (about the scripts) - what happens if a human player gets the Abbuybids after the AI has already had the first turn and spawned some free stacks (assuming that happens in a hotseat game, of course)?



I wouldn't object to having someone take them over, however disadvantaged both of us are. I mean, I wouldn't have attacked them on the 1st turn if they were human controlled. However, that's not to say I might be charitable and seek peace with the new ruler (which is what all you muslim rulers want, isn't it?) in return for a few concessions.

Zim
02-29-2008, 05:21
If Tosa said it works, then it almost certainly works. :2thumbsup:

Wonder if it will change the order? For instance, if all factions are allowed from turn one the Sultanate goes first.


I'll be testing that in a couple of hours when I get home. The great Tosa Inu himself said it worked, so fingers crossed...

phonicsmonkey
02-29-2008, 05:23
stop asking difficult questions! :laugh4: :laugh4:

Banzai Kamikaze
02-29-2008, 05:25
I'm not going to cause you any trouble if playing the egyptians is an issue. If you feel giving me the Ayyubids would be unfair or complicated, I don't mind taking another nation.

I could play the Turks if it is less of a problem. Hopefully, they are not in a bad position yet.

phonicsmonkey
02-29-2008, 05:29
I'm not going to cause you any trouble if playing the egyptians is an issue. If you feel giving me the Ayyubids would be unfair or complicated, I don't mind taking another nation.

I could play the Turks if it is less of a problem. Hopefully, they are not in a bad position yet.

Don't worry mate, we'll get you in the game one way or another (as long as the console command works)

Personally, I would love for a human player to be playing the Ayyubids..but let me test it in a couple of hours and I'll post back to let everyone know what the result would be.

The Turks and the Ayyubids both are in challenging positions, surrounded by enemies..

The Lemongate
02-29-2008, 05:29
As far as I know the turks spawn 2 stacks as well... though from experience, the ERE smashes them to tiny little pieces :smash: :smash: :smash:

But... since we're in the first turn and no AI has yet played, shouldn't there be no stacks at all...?

Zim
02-29-2008, 05:30
We'd have to ask the Roman and Armenian players about that. Normally thew Sultanate goes before them, but this time they may have had a chance to get the jump on them. :sweatdrop:

I for one wouldn't care if the loss of the Ayyubids first turn meant them getting a couple extra stacks, but then I'm not playing a faction near them taht would have to face those stacks. :clown:


I'm not going to cause you any trouble if playing the egyptians is an issue. If you feel giving me the Ayyubids would be unfair or complicated, I don't mind taking another nation.

I could play the Turks if it is less of a problem. Hopefully, they are not in a bad position yet.

Zim
02-29-2008, 05:32
The Lemongate brings up a good point. If we add in the two new players now, maybe none of the AI only scripts will run for them. :yes:

phonicsmonkey
02-29-2008, 05:32
But... since we're in the first turn and no AI has yet played, shouldn't there be no stacks at all...?

Theoretically yes, but it depends whether those faction's first turns still come up at the end of the turn order when they're switched to human control.

For example we know that if all factions are enabled from the start, the Turks go first, but in our game they are set up to go at the end after the human players...

Banzai Kamikaze
02-29-2008, 05:32
All right, whathever happens, I'll roleplay as best as I can (new ruler ? :) ).

I don't mind starting in a disadvantaging position. I guess I'd play more for the roleplay than for "winning".

phonicsmonkey
02-29-2008, 05:34
I guess I'd play more for the roleplay than for "winning".

that's the spirit...

with Tristan in the game we should all try to take that approach

rossahh
02-29-2008, 05:36
I for one wouldn't care if the loss of the Ayyubids first turn meant them getting a couple extra stacks, but then I'm not playing a faction near them taht would have to face those stacks.

I would. A lot.


Two stacks in the hands of the AI is a nuisance, but can be overcome. Two stacks in the hands of a human could wipe me out. It makes a difference IMO.

phonicsmonkey
02-29-2008, 05:39
I would. A lot.


Two stacks in the hands of the AI is a nuisance, but can be overcome. Two stacks in the hands of a human could wipe me out. It makes a difference IMO.

Point taken old chap - let's see how it shakes out when I test it later

Zim
02-29-2008, 05:39
The console can be used to nuke the stacks...


I would. A lot.


Two stacks in the hands of the AI is a nuisance, but can be overcome. Two stacks in the hands of a human could wipe me out. It makes a difference IMO.

phonicsmonkey
02-29-2008, 08:27
ok, it works perfectly - I switched the Ayyubids and Oman to human control and their first turns come up after Makuria - I will now update the first thread

There are no extra stacks for the Ayyubids, but if they pop up unexpectedly on turn 2 we can nuke them using the console as Zim suggested.

The only weird thing is that the Ayyubids and Omanis have their cities set to auto-manage for some reason - but that can be toggled off in each city's detail screen.

Also, Oman's turn comes after the AI turns for Kypchaks, Khwarezm and Turks, so if anyone wants to join as them, it will have to be either before their turn comes up this time or on turn 2

So, on with the show!

http://www.totalwar.org/patrons/pbm/BC-01-06.zip

Zim
02-29-2008, 08:46
Woohoo! Almost my turn!

rossahh
02-29-2008, 08:49
Looks like I've got a bit of diplomacy to do...

Zim
02-29-2008, 08:52
Does this change your plans considerably? With garrison scripts and tons of extra stacks, I think I'd almost rather have a fair against a human faction.


Looks like I've got a bit of diplomacy to do...

rossahh
02-29-2008, 08:59
If it was human from the onset, I probably wouldn't have gone to war on turn #1. It took me only 7 turns to wipe them out in SP (on vh/vh) but I wouldn't be able to steamroll a human like that as humans know what a counterattack is...


Let's see how reasonable the Ayyubids are now...

Zim
02-29-2008, 09:46
7 turns? Wow, I wouldn't have thought the Ayyubids could be beat so quickly.


If it was human from the onset, I probably wouldn't have gone to war on turn #1. It took me only 7 turns to wipe them out in SP (on vh/vh) but I wouldn't be able to steamroll a human like that as humans know what a counterattack is...


Let's see how reasonable the Ayyubids are now...

rossahh
02-29-2008, 10:02
Just kill all the family members and you're set. The hard part is finding them all and killing them quick enough to stop the AI from spawning randoms to replace those they lose. It helps when it's stupid enough to put 3 out of 5 in the capital city, while the other 2 are in cities that border you from the start.

Zim
02-29-2008, 10:13
Ha, whatever works. :yes:

barcamartin
02-29-2008, 16:18
Seljuks done. Zim, the Ghaznis are up!

http://www.mizus.com/files/pbm/BC_01-07.zip

00jebus
02-29-2008, 18:26
too late for this n00b to join?

I'll take Khwarezm if its not.. :P

(note: this will be my first go at multiplayer, I have BC patched but may need to PM some more experienced players for help)

Banzai Kamikaze
02-29-2008, 19:45
ok, it works perfectly - I switched the Ayyubids and Oman to human control and their first turns come up after Makuria - I will now update the first thread

There are no extra stacks for the Ayyubids, but if they pop up unexpectedly on turn 2 we can nuke them using the console as Zim suggested.

The only weird thing is that the Ayyubids and Omanis have their cities set to auto-manage for some reason - but that can be toggled off in each city's detail screen.

Also, Oman's turn comes after the AI turns for Kypchaks, Khwarezm and Turks, so if anyone wants to join as them, it will have to be either before their turn comes up this time or on turn 2

So, on with the show!

http://www.totalwar.org/patrons/pbm/BC-01-06.zip

Great ! I'll wait for my turn then.

If I notice anything weird (like random stacks), I'll warn you.

Zim
02-29-2008, 23:07
I'm going out with Mrs. Zim in a bit, but I'll get my turn done tonight.

00jebus, we'll have to wait on phonicsmonkey (the GM) but as far as I'm aware there is no cutoff date for joining.

Good luck with the Mongols. :sweatdrop:

phonicsmonkey
03-01-2008, 03:12
Welcome to the game 00jebus! take a look at the first post where I have updated the turn order to include you

Zim, use this save instead of barca's - I have added the Shah

http://www.totalwar.org/patrons/pbm/BC-01-07.zip

Zim
03-01-2008, 03:22
Will do.

Welcome to the game, 00jebus. :2thumbsup:

00jebus
03-01-2008, 09:15
Wonderful, looks like I have some claiming to do... I'll try to roleplay as much as possible, seems more fun that way

Zim
03-01-2008, 10:39
Ghorids are up.

http://www.totalwar.org/patrons/pbm/BC-01-08.zip

Ferret
03-01-2008, 12:03
woooo first turn, time to blitz Ramses :clown:

edit:decided to let you live after all http://www.totalwar.org/patrons/pbm/BC-01-09.rar your go now

Ramses II CP
03-01-2008, 15:56
Makuria is up:

http://www.totalwar.org/patrons/pbm/BC-01-10.zip

No worries EF, I hired all those wonderful mercenaries nearby and now I've decided to blitz you! :laugh4:

Actually my agent couldn't get me into Aj whatever so I'm sitting in siege. :shrug:

:egypt:

Zim
03-01-2008, 22:01
Did he manage to get into the city? Mine always die when I try to use them the first turn, so I don't bother anymore. :clown:


Makuria is up:

http://www.totalwar.org/patrons/pbm/BC-01-10.zip

No worries EF, I hired all those wonderful mercenaries nearby and now I've decided to blitz you! :laugh4:

Actually my agent couldn't get me into Aj whatever so I'm sitting in siege. :shrug:

:egypt:

Ramses II CP
03-01-2008, 22:38
Yeah, 62% chance for the Rajput starting spy to get in that first city. If he gets in and can open the gates it's a huge boost to my start, so I had to take that chance. Alas, he didn't make it to open the gates, so I'm off slowly. His stats didn't improve either, so he'll be 62% at the next one too. I'd still rather have him working than waiting around.

:egypt:

Zim
03-01-2008, 23:08
I could never understand why a three skill spy I start with has a lower chance than a 1 skill spy I recruit later. :clown:

In my case being able to open the gates of a city wouldn't help my start, so I sent my guy off looking for other cities so I don't lose any time finding them on the march later.


Yeah, 62% chance for the Rajput starting spy to get in that first city. If he gets in and can open the gates it's a huge boost to my start, so I had to take that chance. Alas, he didn't make it to open the gates, so I'm off slowly. His stats didn't improve either, so he'll be 62% at the next one too. I'd still rather have him working than waiting around.

:egypt:

Xehh II
03-01-2008, 23:40
Ok, looks like my turn, before I start could someone please tell me how I upload my save for the next person? Who is the person after me anyway?

Zim
03-01-2008, 23:49
Banzai Kamikaze is after you, playing the Ayyubids. :yes:

You can upload here. http://www.totalwar.org/Downloads/Uploaders/pbmupload.php

They prefer you zip the file saves space. I go into my Broken Crescent Saves file, rightclick and copy the new save, then paste it on my desktop, then right click and pick "send to: compressed file". The now zipped file will show up on your desktop and then you upload it onto the site.

Edit: almost forgot to note. When you finish, hit end turn. Then the prompt for the next guy's password will come up. Hot escape, then save it. Sometimes people accidently save before hitting end turn, then when the next player picks up the save, it asks for the earlier player's password. :clown:

Xehh II
03-01-2008, 23:56
It doesn't matter, I can't play anyway, it won't load the game.

Zim
03-02-2008, 00:07
Did you extract the file before putting it into your Broken Crescent: Saves folder? I gave it a try just now and it loaded up fine.


It doesn't matter, I can't play anyway, it won't load the game.

Xehh II
03-02-2008, 01:20
Nope still not working, don't worry, I'll pull out now and not hold the game up.

phonicsmonkey
03-02-2008, 01:35
don't pull out, let's try to work through it

did you unzip the file into the right folder? on my computer it's C:Medieval 2 Total War/broken crescent/saves

can you see the save game file in-game when you click 'Load Campaign Game'?

Xehh II
03-02-2008, 02:17
Yes, I did unzip to the right place and I can see the save game when I go into load campaign.

phonicsmonkey
03-02-2008, 02:55
hmm

looks like you've reached the limit of my technical knowledge then :laugh4:

what happens when you load it up? do you get a CTD, or does the game freeze?

are you sure you have the patch and all the fixes installed correctly?

maybe (shudder) try a full reinstall?

then maybe post over at the twcenter bugs thread (http://www.twcenter.net/forums/showthread.php?t=142548) - you can upload the save game there to see whether they can help

I'm happy to wait a while to see if you can fix it - let me know how you get on

Xehh II
03-02-2008, 03:06
What happens is that when the load is finished it goes to the main menu. I'll try to get it fixed but maybe you should get someone to do my turn while I try.

00jebus
03-02-2008, 10:48
you might have to edit the .cfg file for BC aswell as M2?

can someone whose played a turn copy and paste theirs, it would make it easier if me, or the other two guys who havn't played a turn yet have the same problem as Xehh

barcamartin
03-02-2008, 10:53
Isn't it so that only the one who starts the game needs to edit his config ? I have mine in "single-player" mode and I have still been able to play my turn. So that shouldn't be a problem.

rossahh
03-02-2008, 11:15
I subbed for Xehh, so it's the Ayyubids turn.

http://www.totalwar.org/patrons/pbm/BC-01-11.rar

Zim
03-02-2008, 11:18
Almost a whole turn done! :2thumbsup:

Should we be pming the next person inline when we finish turns? I don't think I did after mine. :sweatdrop:

barcamartin
03-02-2008, 11:21
Why not ? It's just as good to send a PM, it doesn't take that long after all. ;)

I got a PM from phonics when it was my turn, and I believe I PM'd you Zim. So you're the one that broke the chain, ey ?!:smash:

rossahh
03-02-2008, 11:25
Yeah Zim, it's all your fault! :clown:

I do suggest you look at 1st post where it has all the rules though, it might answer your question.

However, you've got EF and Ramses following you so forgetting to send the pm wouldn't slow us down much at all.

barcamartin
03-02-2008, 11:49
- Please send a private message to the next player in line to alert them that it is their turn.

Ziiim...

Zim
03-02-2008, 12:13
It's not like it slowed the game down any. :clown:

I'll remember from here on in. It's pretty much the rule for all the other hotseats I'm in, it's just that in a few that are down to relatively few players it hasn't been neccessary altely. I've gotten out of the habit.


Ziiim...

Ferret
03-02-2008, 12:42
yeah don't bother PMing me Zim, if I'm online I'll check this thread, I didn't PM Ramses either :oops:

Ramses II CP
03-02-2008, 15:14
Heh, with the Chancellor stuff it seems like I'm checking in here once an hour anyway. If I go out of town or something requiring a pm I'll let you know first. :laugh4:

I also forgot to send a pm though! :oops: :shame:

Very busy day yesterday and I made more than one mistake it would seem.

:egypt:

Banzai Kamikaze
03-02-2008, 20:37
Hum, n00b question.

I'm trying to use a diplomat on Jerusalem, but the AI actually answers my offers/demands (with a "we suspect you are wasting our time"). I think he isn't supposed to from what I understood. How do I know my offers/demands will really be sent to the player ? Maybe taking an AI spot has caused an issue.

Ramses II CP
03-02-2008, 21:15
Very interesting. You may have to wait until a full turn has passed for the game to completely 'wake up' to the fact that you're no longer an AI faction... but I'm no expert. The good thing about human players is that you can conduct the deal without regard to what the game actually says is going on.

:egypt:

Banzai Kamikaze
03-02-2008, 21:20
Ok, I'll sort it out :) . If the problem persists, I may need some cooperation from other players. I think someone else took an AI position. He should be warned he might have the same issue.

00jebus
03-02-2008, 21:27
Im fully aware, now hurry up and get that turn done :whip:

I have an empire to build so I can be ready to kill a bunch of monguls

Banzai Kamikaze
03-02-2008, 21:37
http://www.totalwar.org/patrons/pbm/BC-01-12.sav

Good luck.

00jebus
03-02-2008, 21:41
thanks,

um small point, there no way to say this without sounding rude but the org. apparently dont like people uploading .sav files, so... compress them next time please

phonicsmonkey
03-02-2008, 23:37
hi Banzai!

Unfortunately you also forgot to hit the end turn button before you saved the game, which means when 00jebus loads that file you posted he gets your login screen instead of his...

I am at work so I can't log in and fix it right now, but I've asked Zim to do it.

If he is able he will re-post the save here in a while for 00jebus.

This means I had to give him your password - don't worry though, if you're uncomfortable with him knowing it (and in my experience he is very honest and trustworthy) I can reset it for you using the console before your next turn.

Zim
03-02-2008, 23:52
Save for 00jebus. Wasn't sure what happens when you try to upload a file with the same name as one already up so I changed the number.

http://www.totalwar.org/patrons/pbm/BC-01-13.zip

00jebus
03-03-2008, 00:39
http://www.totalwar.org/patrons/pbm/BC-01-14.rar

Oman is up... and Im wondering if this link will work....


also... I have a spy called Ismail :beam:

Banzai Kamikaze
03-03-2008, 05:23
Sorry about not hitting End turn. That was quite n00bish.

And I'll upload as zip next time.

Oh and I don't care who has my password, don't worry.

phonicsmonkey
03-03-2008, 06:01
no worries buddy, it's easily done and easily fixed...

deguerra
03-03-2008, 23:44
OK. I think that was turn one. Eastern Roman Empire is up:

http://www.totalwar.org/patrons/pbm/BC-02-01.rar

Xehh II
03-04-2008, 00:13
I'm doing the uninstall now, shouldn't be too long until I find out if I can still play.

The Lemongate
03-04-2008, 00:19
http://www.totalwar.org/patrons/pbm/BC-02-02.rar

Flax, your turn!

TheFlax
03-04-2008, 01:55
Armenia is up!

http://www.totalwar.org/patrons/pbm/BC-02-03.zip

phonicsmonkey
03-04-2008, 09:39
nice work canada, we're ripping through these turns!

i'm going to be offline for 48 hours or so - I don't think that I'll miss my deadline if my turn comes up though, so don't worry if you don't hear from me in the meantime

_Tristan_
03-04-2008, 13:18
KoJ's turn

http://www.totalwar.org/patrons/pbm/BC-02-04.rar

Xehh II
03-05-2008, 00:31
Complete reinstall and now the game doesn't even work, pulling out.

Banzai Kamikaze
03-05-2008, 03:57
Hmmm that really sucks. Did you explain your problem somewhere ? What is it exactly ?

Xehh II
03-05-2008, 05:23
Well, first of all the game worked and the save wouldn't load, and it was suggested that I complete uninstall/reinstall, so I did, now the game won't even start.

Banzai Kamikaze
03-05-2008, 07:54
Did you try clearing up your registry of any signs of medieval 2.

Are you having problems with any other games ?

Have you tried rebooting your computer (probably, but I ask this just in case).

rossahh
03-05-2008, 07:56
phonicmonkey, you're up whenever you're back. It's a bit strange leaving a few days before a long weekend, isn't it? (not that it's a long weekend for uni students though, as labor day isn't a uni holiday so it's classes as normal)

http://www.totalwar.org/patrons/pbm/BC-02-05.rar

phonicsmonkey
03-06-2008, 12:29
monkey was away on business

Xehh II I switched makuria to AI control - let me know if you want back in at some stage - sorry it didn't work out for you...:thumbsdown:

seljuks are up

http://www.totalwar.org/patrons/pbm/BC-02-06.zip

barcamartin
03-06-2008, 15:30
Said and done. Ziiim, it's the foul Ghaznavid's turn.

http://www.mizus.com/files/pbm/BC-02-07.zip

Zim
03-06-2008, 23:15
Doh!

I don't have my wife's computer with wireless this week and for some reason I have trouble uploading decent sized files on dialup on my gaming computer (anything bigger than a screenshot shrunk to 70%, I've discovered through trial and error. :clown: ).

I can get someone to sub to get this thing moving, or visit a family member this weekend and bum their internet access for the upload.

DOes anyone have any preference?

Ramses II CP
03-06-2008, 23:20
I think Zim and I have concluded the essential terms of an alliance, so I could play his turn for him sometime tonight if everyone's okay with that. Just pm me some instructions Z, but FYI I haven't taken the Ghaznavid units for a spin, so I can't guarantee I'd do anything impressive. :laugh4:

Alternately if everyone is happier waiting, I'd be fine with that too.

:egypt:

phonicsmonkey
03-06-2008, 23:28
Zim, my first preference is for you to nominate a sub and give them instructions, to keep the game moving and leave you in indirect control of your faction.

If you don't nominate, then I can do it as the GM (but I won't get to it for at least 12 hours time).

Or if you know that you'll definitely be able to upload the turn some time after the 48 hours, then I can grant you an extension given this probably counts as "extenuating circumstances".

Ferret
03-06-2008, 23:32
oooo I dunno Zim, those Hindus are mighty suspicious...

Zim
03-07-2008, 00:15
I'd probably be able to get it uploaded within 48 hours, but not untill the very end. In the interest of keeping things moving I'd like Ramses to sub for me. :yes: I sent him my password and directions.

Ramses II CP
03-07-2008, 02:46
I've got his turn complete, just waiting for one question to be answered and I'll upload it.

:egypt:

Ramses II CP
03-07-2008, 03:31
Ghorids are up, pm'ing EF:

http://www.totalwar.org/patrons/pbm/BC-02-08.zip

:egypt:

Askthepizzaguy
03-07-2008, 03:45
Greetings all

I have been invited to join your hotseat game by your gracious host, phonicsmonkey.

Unfortunately I do not have the mod and am entirely unfamiliar with both the game map and the concept of hotseat, so I do not wish to disrupt this game.

However, if any of you would wish to see me join a hotseat game in the future, I would appreciate some screenshots of the strategic map and a bit of background info on the various stronger factions, as well as any rules that are different from Vanilla.

I would be able to commit to the 48 hour move rule and I would most likely play until either I am finished or the rest of you are. (bwahaha)

However, as most of the factions have already been claimed, the game has already begun, and I'm a total noob to hotseat, I'll bow gracefully out of this one.

Screenies? Helpful hints? Any and all info would be helpful in determining whether I should commit time towards any future hotseat in this particular mod.

Are there any hotseat-style games for Lands to Conquer Vanilla, or am I playing on what is considered ancient versions to the rest of you folk?

rossahh
03-07-2008, 04:17
If you want screenshots, check this out:

.
(for units and in game pics)

[url=]http://www.twcenter.net/forums/showthread.php?t=88834 (]http://www.twcenter.net/forums/showthread.php?t=96454[/url)
(for the campaign map pics)

Some of the most poignant differences from M2TW are:

- The BC map goes from Constaninople in the west to India in the east

- Units can move a long way on the campaign map

- There are a lot more starting settlements for some factions and they are more developed than they would be starting off in M2TW

- There are so many rebel settlements it's not funny

- The AI is bigger, better and can beat players, and the game will "cheat" all the time to keep it that way

- The units look much more realistic and there is a huge variety between the factions

There are many more differences, but they are some of the first to spring to mind.


However, hotseats are about the diplomacy and the interactions between the other players. It's fun, complex, intriguing and makes the game more realistic as you have to deal (as in bargain, slaughter, trade, beg, backstab, etc.) with human players who know how to fight just as well as you (or maybe not in your case).

I suggest you give it a go - it's early days yet as most people haven't even finished their second turn. If you're afraid of dying quickly, just stay away from Tristen and you'll be fine. You may be disadvantaged playing a mod you haven't played before, but I for one had only ever played 2 campaigns (neither of them finished) before joining this game, yet I don't think it's a problem as, like I said, it's about dealing with the other players outside the game itself, rather than the battles on the battle-map.

Askthepizzaguy
03-07-2008, 04:25
Oh very well, you have intrigued me enough to stumble blindly into this mess of sand and blood.

Now that I have obtained the campaign map, I feel I have sufficient information to roll some heads.

All I really need to know is where I am and where the enemy is. Then I connect the dots.

Ok Ok I know it's not nearly that simple with human players. To be honest I fully expect every one of you to instantly try to kill me as soon as I emerge as a faction, just so you can be the first to claim you've slain the pizzaguy in battle...

I'm actually rather intrigued by the idea of actually forming alliances and strategies with partners, rather than simply slashing and burning all in my path.

Give me a moment to download and patch my version.

deguerra
03-07-2008, 04:35
Now who would do such a thing? :idea2:

What factions are left?

Askthepizzaguy
03-07-2008, 04:38
Oh all the pathetic ones I am sure.

I'll probably get stuck somewhere between 3 human factions, and right where the Timurids spawn, with a faction that doesn't earn enough trade to cover the cost of militias.

This means I may actually have to resort to.... ugh.... diplomacy. My glorious nation will have all the wonder and splendor of East Sandybuttcrackistan.

deguerra
03-07-2008, 04:41
Actually, right where the mongols spawn is already taken :D So you're in luck. Since there are a few humans playing, you will probably be stuck with at least one neighbour. But trust me, diplomacy is what makes these games fun.

From what I hear, the factions left are:

The Kypchak Confederacy: near the Crimea.
The Turkish Sultanate: in Turkey...duh
The Malikate of Sindh: Muslim Indians if I am not mistaken
The Kingdom of Makuria: Ethiopia-esque Christian faction

rossahh
03-07-2008, 04:45
As deguerra says, you've got 4 to choose from.

If you want to hide a corner, go Makuria (and get a free reign in North Africa).

If you want Elephants (which aren't as good as you think) and start with a single settlement, go with Sindh in India.

If you want to be literally surrounded by 3 human players who want your lands, go the Turks (but who knows, maybe you could blitz them? But then again seeing as Tristen is one of them, maybe not).

Or if you want to enjoy the company of the Mongols quickly enough, go with the Kypchaks.




Don't forget to add the 3 fixes to your game from page 2/3 of this thread before you start playing.

Askthepizzaguy
03-07-2008, 04:51
As deguerra says, you've got 4 to choose from.

If you want to hide a corner, go Makuria (and get a free reign in North Africa).

If you want Elephants (which aren't as good as you think) and start with a single settlement, go with Sindh in India.

If you want to be literally surrounded by 3 human players who want your lands, go the Turks (but who knows, maybe you could blitz them? But then again seeing as Tristen is one of them, maybe not).

Or if you want to enjoy the company of the Mongols quickly enough, go with the Kypchaks.

I've gotten myself up to speed on the mod, version, and 3 fixes already. What kind of irresponsible person would I be if I hadn't already spied on all your past communications?

Makuria is pretty much pathetic compared to the faction directly north of it, already occupied by a human player. I believe I witnessed someone's AAR on Makuria already, and from what I understand, they reek of sucktitude. Free reign in North Africa is a corner turtle's game, not my style.

India is too remote to be much fun, and I also understand I would be pwned by the Timurids before I could possibly assemble an empire.

The Turks... now THEY sound like fun. I would probably be surrounded and pounded to death by the human players wishing to expand at my expense. However, the oppurtunity for diplomacy... hmm.... Plus it's the friggin turks.

Kypchaks... again remote, and pathetic. Pwned by the Mongols, and no one will ever want to be my friend, as I am poor.

I think the choice is obvious.

phonicsmonkey
03-07-2008, 04:52
Give me a moment to download and patch my version.

make sure you also get the three hotfixes in the 1.05 patch thread - look further up this thread for our conversation with xehh II about it if you're not sure..

phonicsmonkey
03-07-2008, 04:54
so askthepizzaguy, are you joining us as the Turkish Sultanate?

Askthepizzaguy
03-07-2008, 04:55
I understand that Lemongate is my neighbor. Who are my others?

EDIT: mod and patch installed

phonicsmonkey
03-07-2008, 04:56
Tristan de Castelreng is Armenia and TheFlax is Georgia.

I'll update the first post with what I think is the turn order, and I'll jump in at some point before Turkey's turn to switch it to player control

welcome to the game askthepizzaguy!

Zim
03-07-2008, 05:24
Welcome to the game ATPG! I'm guessing if you've been reading the thread, then you already know about the public diplomacy thread. :clown:

Askthepizzaguy
03-07-2008, 05:26
@Zim, actually I do not know about that. Must have missed that part.

@all

If someone can walk me through the 3 quickfixes... I dont want to have to redo the installation and patch and do it again...

I did the missing UI by finding the proper folders in Broken Crescent and simply adding the missing data to their proper folders. Is this correct?

On step 2 now.

Zim
03-07-2008, 05:30
The thread is here. Obviously a lot goes on behind the scenes via pms, but sometimes it's better to makes deals in the open, especially if you want to sway the opinions of multiple other players over an issue.

https://forums.totalwar.org/vb/showthread.php?t=99784

I'll let someone a little more computer savvy answer the other question. All I can say is that I followed the instructions for each fix and haven't had any problems.

rossahh
03-07-2008, 05:33
For the the UI all you need/ed to do was select your "broken crescent" folder in your M2TW directory as the path to extract it and it would automatically put them in the right place.

For the other two, you just select the broken crescent data folder as the place to extract them (and click "yes" to overwrite the files).

Ramses II CP
03-07-2008, 05:42
Welcome ATPG. You're on the far side of the region from me, but maybe we'll meet up someday anyway. :laugh4:

I'm sure you noticed, but one of the biggest changes in Broken Crescent is no player called jihads. They correctly deduced that jihads and crusades were essentially broken and took 'em out.

The Maharaja will send a diplomat west in all haste, but it may be many years before he can arrive.

:egypt:

Askthepizzaguy
03-07-2008, 05:54
Broken Crescent and patch installed properly, but after quick fixes program would not run. Attempting to retry.

It is ok for a computer or Ramses II CP to control my faction if I am unable to get installed in time for my first turn.

I trust Ramses, as his empire is too far away for his control of my faction to be a conflict of interest.

If I cannot make the game work properly in the next 2 turns I will sit this one out.

Ramses II CP
03-07-2008, 05:59
That's the second player we've had come down with that issue. :no:

Time to try a post at TWC? The Broken Crescent forum here at the Org is effectively dead as far as I can tell.

:egypt:

rossahh
03-07-2008, 06:05
I had a problem where only the bc cfg file (the command prompt) would open and not the M2TW exe. I didn't know what the problem was and it came on all of a sudden, but I tried vanilla M2TW and the exe worked so I left it alone for a while, played some other games, reset my computer and the next time I tried the bc shortcut it worked fine, even though it hadn't worked the previous 10 times I'd click on it before the reset. Is that the problem?

Zim
03-07-2008, 06:06
I remember some kind of error that wouldn't let me start the game. THere's a fix somewhere in the TWC Broken Crescent forums for people with Vista. I don't have Vista, but the fix worked anyway.

Zim
03-07-2008, 06:24
Ok, the fix is called "The Vista Fix". I tried to find it, but my computer froze trying to load a page over at TWC. Again I am reminded of how much I hate dialup. Luckily I'll be back to wireless next week.

If the problem is that you're getting an error when you start up the game, that might fix the problem, whether you have Vista or not. Hopefully someone here can provide a link to the fix. :sweatdrop:

Askthepizzaguy
03-07-2008, 06:26
Very helpful Zim. I don't have Vista, but as you said it still might help.

I attempted to install just BC and the patch, then run it. Still no go.

Attempting to just install BC.

Actual problem is: When loading the game, it never, ever, ever leaves the initial Broken Crescent screen. I never get to the menu. I can't even use task manager to exit out. I actually had to unplug my computer to get it to stop.

phonicsmonkey
03-07-2008, 06:29
here's the vista fix (http://www.twcenter.net/forums/showthread.php?t=140964&highlight=vista+fix)

I haven't needed to use it myself so I can vouch for it, but you may want to give it a go based on what Zim said

Xehh II, you may want to try this too?

phonicsmonkey
03-07-2008, 06:30
When loading the game, it never, ever, ever leaves the initial Broken Crescent screen. I never get to the menu. I can't even use task manager to exit out. I actually had to unplug my computer to get it to stop.

I remember the first time I loaded BC it took a long time to load up

like 5-10 minutes or something

I think it's to do with the script or something...subsequent loading times were normal

maybe go away for a bit, have a cup of tea and come back later?

Askthepizzaguy
03-07-2008, 06:32
Didn't even sound like the disk was moving. Ok, I'll give it a shot.

I'm an impatient man. I never waited more than 20 seconds for Med 2 and all subsequent mods to load.

rossahh
03-07-2008, 06:34
What version of M2TW do you have - 1.2 or 1.3?

BC has startup problems on 1.2. If the problem persists, you could do the unthinkable and reinstall everything starting with vanilla M2TW upwards.

And mine took a while to load for the first time, though it was around 3-5 minutes.

Zim
03-07-2008, 06:38
I can also vouch for the "takes a while to load the first time" thing. My first time was in the neighborhood of 5-10 minutes, since then I haven't had a problem and it loads as fast as vanilla.

Askthepizzaguy
03-07-2008, 06:39
I have 1.02, but I finally got BC to install and function (tenatively).

I need to patch it now.

Zim
03-07-2008, 06:43
Now the next big questionwill be whether you can play the hotseat saves.

I recall from a MTW2 Vanilla succession game a long time back that if a player with 1.3 picked up the save from one with 1.2 it worked fine, but after that players with only 1.2 could play the save. Not sure if it works that way for BC. :sweatdrop:

Askthepizzaguy
03-07-2008, 06:45
Can I upgrade to 1.03 from 1.02 or do I need to completely and totally reinstall this thing?

Zim
03-07-2008, 06:50
You can upgrade straight from 1.2 to 1.3. :yes: It doesn't even take very long. 1.3 does absolutely nothing but allow you to play MP games with people who own Kingdoms.


Can I upgrade to 1.03 from 1.02 or do I need to completely and totally reinstall this thing?

rossahh
03-07-2008, 06:51
1.03 is the patch that came with Kingdoms, but these things work incrementaly so I can't see why you couldn't go up from 1.02 to 1.03. CA/SEGA wouldn't have wanted people who were up to date to miss out on the opportunity to get Kingdoms as that would've reduced their profits.


Edit, I just checked:
Though I patched mine up from 1.02 using Kingdoms and not actually using a patch-file but it says on the Totalwar.com site that "You must install Update 1.2 before you can install Update 1.3" so I'd say that it's perfectly possible.

Askthepizzaguy
03-07-2008, 06:56
Edit: Nevermind found 1.03 patch

Ugh... patches... mods... versions... fixes... blahhhhh.
:thumbsdown:

OK.... still working with version 1.5 BC, patching 1.03... then fixes... then we shall see if Tristan doesn't wipe me out on my third turn.

Zim
03-07-2008, 07:22
You might have an edge there, considering he's playing Armenia. Although, you have more neighbors than he does.

Suddenly I am very glad to be far in the east, able to watch Anatalia without being involved in the likely war.

_Tristan_
03-07-2008, 09:44
As I have stated many times, I will play this game down tempo...

Plus I have an inkling that some players are already planning to swarm me so I might not be long in the game...

Lastly, I will mostly auto-resolve as I don't think I'll have time to fight my battles...

So let it be said that you have nothing to fear ATPG...

I'm playing bound and gagged.. (by myself...)

Askthepizzaguy
03-07-2008, 09:52
I have managed to get the mod, patch, and fixes installed properly.

I am ready to rock the casbah.

Xehh II
03-07-2008, 10:12
I knew it! I knew the reason the save wouldn't work because I didn't have 1.3!
But phonicsmonkey said I wouldn't need it! But anyway, too late for that, it'd take me 3 days to download 1.3 and my faction would've been destroyed by then, maybe another BC hotseat some other time, if there is one.