MTW Inn
Inn | |
---|---|
Construction Stats | |
Building Cost: | 400 |
Turns to Build: | 2 |
Build Tree Placement | |
Province Bonus Stats | |
Notes: | Allows for Mercenaries |
Building Card: |
The Inn is required to hire mercenaries for your armies. This will allow you to plug gaps in your armies that your native troops cannot fill.
To hire mercenaries in a province, open the troop recruitment window. If an Inn is present, there will be an option tab to hire mercenaries. This tab will show you all of the mercenary units that are available at the moment. Select the ones you want to buy and purchase them. (immediately available?)
The closer to the frontlines your Inn is, the more mercenaries it will attract. The Inn itself has a +40 magnetism value for attracting mercenary units. Other buildings will have a negative effect on the availability of mercenaries. The more advanced the province fortress, the fewer mercenaries will be available. The Fort has -10 magnetism, the Keep has -15 magnetism, the Castle has -20 magnetism, the Citadel has -30 magnetism, and the Fortress has -40 magnetism. The Constable's Palace and Marshal's Palace buildings have -10 magnetism, symbolizing the order that these buildings bestow.