Difference between revisions of "MTW Improved Farmland IV"
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− | Improved Farmland IV is the final farm improvement available in the main campaign. This "building" adds 80% to the base farming income of the province, given in the campaign startpos file. If money is tight, it may not be worth building this improvement, unless the farming in the province is excellent. | + | Improved Farmland IV is the final farm improvement available in the main campaign. This "building" adds 80% to the base [[MTW Farming|farming]] income of the province, given in the campaign [[MTW Startpos File|startpos]] file. If money is tight, it may not be worth building this improvement, unless the farming in the province is excellent. |
With the assumption of normal taxes and no bonus/penalties from governors, the Improved Farmland IV will pay back the investment in (2500 / (province farm income * 0.2)) + 8 turns. | With the assumption of normal taxes and no bonus/penalties from governors, the Improved Farmland IV will pay back the investment in (2500 / (province farm income * 0.2)) + 8 turns. |
Revision as of 22:20, 7 January 2009
Improved Farmland IV | |
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Construction Stats | |
Building Cost: | 2500 |
Turns to Build: | 8 |
Build Tree Placement | |
Prerequisites: | Improved Farmland III |
Province Bonus Stats | |
Income Bonus: | +80% farm income |
Building Card: |
Improved Farmland IV is the final farm improvement available in the main campaign. This "building" adds 80% to the base farming income of the province, given in the campaign startpos file. If money is tight, it may not be worth building this improvement, unless the farming in the province is excellent.
With the assumption of normal taxes and no bonus/penalties from governors, the Improved Farmland IV will pay back the investment in (2500 / (province farm income * 0.2)) + 8 turns.
Building farming improvements increases the chance that the King and/or province governor will get the Farmer line of Virtues.