Difference between revisions of "MTW Improved Farmland II"

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|cost= 1000
 
|cost= 1000
 
|turns= 4
 
|turns= 4
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|requires= [[MTW Improved Farmland I|Improved Farmland I]]
 
|allows= [[MTW Improved Farmland III|Improved Farmland III]]
 
|allows= [[MTW Improved Farmland III|Improved Farmland III]]
 
|income= +40% farm income
 
|income= +40% farm income
 
|card= }}
 
|card= }}
  
Improved Farmland II is the second farm improvement available in the main campaign.  This "building" adds 40% to the base farming income of the province, given in the campaign startpos file.  If money is tight, it may not be worth building this improvement, unless the farming in the province is good.
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Improved Farmland II is the second farm improvement available in the main campaign.  This "building" adds 40% to the base [[MTW Farming|farming]] income of the province, given in the campaign [[MTW Startpos File|startpos]] file.  If money is tight, it may not be worth building this improvement, unless the farming in the province is good.
  
 
With the assumption of normal taxes and no bonus/penalties from governors, the Improved Farmland II will pay back the investment in (1000 / (province farm income * 0.2)) + 4 turns.
 
With the assumption of normal taxes and no bonus/penalties from governors, the Improved Farmland II will pay back the investment in (1000 / (province farm income * 0.2)) + 4 turns.
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{{MTW_Building_Navbar}}
 
{{MTW_Building_Navbar}}
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[[Category:MTW building|Improved Farmland II]]

Latest revision as of 09:27, 3 March 2011

Improved Farmland II
Construction Stats
Building Cost: 1000
Turns to Build: 4
Build Tree Placement
Prerequisites: Improved Farmland I
Allows: Improved Farmland III
Province Bonus Stats
Income Bonus: +40% farm income
Building Card:

Improved Farmland II is the second farm improvement available in the main campaign. This "building" adds 40% to the base farming income of the province, given in the campaign startpos file. If money is tight, it may not be worth building this improvement, unless the farming in the province is good.

With the assumption of normal taxes and no bonus/penalties from governors, the Improved Farmland II will pay back the investment in (1000 / (province farm income * 0.2)) + 4 turns.

Building farming improvements increases the chance that the King and/or province governor will get the Farmer line of Virtues.


Medieval: Total War | Grand Campaign : Buildings
Level One Fort | Motte | Bailey | Inn | Royal Palace | Port | Trading Post | Improved Farmland I | Horse Farmer | Town Watch | Spearmaker | Bowyer | Siege Engineer | Watchtower | Border Fort | Mine
Level Two Keep | Curtain Wall | Ballista Towers | Gunsmith | Church | Chapter House | Mosque | Ribat | Royal Court | Shipwright | Merchant | Improved Farmland II | Horse Breeder | Town Guard | Swordsmith | Spearmaker's Workshop | Armourer | Bowyer's Workshop | Siege Engineer's Workshop | Tavern
Level Three Castle | Ringwall | Catapult Towers | Bell Foundry | Gunsmith's Workshop | Monastery | Metalsmith | Royal Estate | Chancellery | Dockyard | Merchant's Guild | Improved Farmland III | Town Guard | Horse Breeders Guild | Swordsmith's Workshop | Spearmaker's Guild | Armourer's Workshop | Bowyer's Guild | Siege Engineer's Guild | Alehouse | Brothel
Level Four Citadel | Barbican | Demi-culverin Towers | Cannon Foundry | Gunsmith's Guild | Reliquary | Cathedral | University | Grand Mosque | Metalsmith's Workshop | Baronial Court | Constable's Palace | Admiralty | Shipbuilder's Guild | Master Merchant | Improved Farmland IV | Master Horse Breeder | Town Militia | Swordsmith's Guild | Master Spearmaker | Armourer's Guild | Master Bowyer | Master Siege Engineer | Mine Complex | Drinking Den | Stew
Level Five Fortress | Culverin Towers | Siege Cannon Towers | Master Foundry | Master Gunsmith | College of Surgeons | Military Academy | Metalsmith's Guild | Master Metalsmith | Baronial Estate | Marshal's Palace | Master Shipbuilder | County Militia | Master Swordsmith | Master Armourer | Rookery | Bawdyhouse